#with kh3 for example i expected the final boss to be hard
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tinygameroom · 2 months ago
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demifiendrsa · 5 years ago
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Kingdom Hearts III Re:Mind - The 13 Questions of Darkness with Director Tetsuya Nomura
※This Q&A contains spoilers for Kingdom Hearts III. Take care if you have not finished the game.
Q1 How does Re Mind differ from the Final Mixes released for previous numbered titles?
We released Final Mixes to adjust the balance of and add things to the entire game. Re Mind is independent content you can enjoy after beating the main game. That said, we did also add English voices to the Japanese version, limit cut bosses, and other things you'll find familiar from Final Mixes. So, other than the fact that the main game hasn't been changed much, you can basically think of this as the equivalent of a Final Mix.
Q2 How did you decide what to put in the free update and what to put in Re Mind (paid update)?
KH3 and Re Mind are to be thought of as separate content. It is split up like this: the version update is basically for what you bought as KH3, and Re Mind is for new features outside the main game. But, as I just said, the English voices and other features that would previously have been included in a separate package as a Final Mix have been included in Re Mind. But then I also included some new content that would usually have been in a Final Mix, like Keyblades and new abilities, in the free update - with the aim of giving you something for after finishing the game.
Q3 So there won't be a KH3 Final Mix? What about a physical release of this?
There are no concrete plans right now. We might think about something when a new console releases, but I'm not thinking about whether that something will be a Final Mix.
Q4 When is the new story in Re Mind set? And what can we expect to see in it?
Chronologically it jumps around a bit, but most of your time as Sora is set between the end of the last battle and the final cutscene, depicting the blank space of Kairi's rescue. As a player, you view the story from a higher vantage point than Sora - and in Re Mind, Sora is following the story from a different vantage point to the main game. It's hard to explain, but KH3 concludes with itself, and its ending connects to the ending of Re Mind.
Q5 Does it influence or rework anything in the main KH3 game?
The story of KH3 itself hasn't changed. You play it after finishing KH3, so it doesn't influence anything. But, we did update a few places in version 1.07 - things we gave up on at the time due to various circumstances that we wanted to make do justice to our original vision. To give concrete examples, it's stuff like damage-taking expressions in cutscene and the way the sky looks in the background.
Q6 Why didn't any Final Fantasy characters appear in the main game this time? Why did you add them back in?
The story developments of KH3 didn't provide a reason to stop by Radiant Garden, plus work related issues. They appear in Re Mind because story developments make them needed, and because of the passionate wishes of you fans. So, even though they don't have a big role, they now have a sense of presence in the world of KH3.
Q7 What are the highlights of the limit cut bosses? Who do you want us to pay attention to in particular?
We had decided to use the New Organization XIII for the limit cut bosses, but as the project progressed we began to feel conflicted over whether or not to leave Xion in there. Development was already underway when I went to discuss it with Yasue, like, maybe we really should cut her? Knowing this, I hope you feel just as conflicted as you fight her. She's super strong.
Q8 Early on you said you wanted to add the equivalent of one world - did that change?
Actually, we did start designing and planning a new world, but the reasoning why just this world would be added in after being separate didn't sit well with me. In the end I decided that it would be better to work it in properly from the start next time there's a chance. All the new content added with Re Mind put together makes more than one world's worth of content. In particular, it was a lot of work making this many bosses.
Q9 What can you say about the secret boss & episode?
The secrets contain my thoughts about the future of the series, but with the information out at present I don't think you'll be able to guess any of it. Some parts of the battle ended up very different from what I requested. But it surprised me in a good way, so take it as it is.
Q10 Why did lines from KH1 appear in the final trailer?
Those were lines I'd long wanted to put together if I ever got the chance. You may not understand, but the inclusion of those lines is what got the world of Kingdom Hearts approved. There is no mystery to solve this time, they stand at the doorway.
Q11 Are there any plans for further updates or DLC?
There are no plans for a hypothetical update as of now, but if issues come up we will deal with it. Re Mind is to be the first and only DLC. We are already working on the next title.
Q12 Will you tell us about any plans for future KH projects?
We still need some time with regards to main line Kingdom Hearts, but first up the KH UX team will have a surprising announcement tomorrow. Aside from the KH3 and KH UX teams, we actually have two new teams in operation, and from them one title will be coming surprisingly soon.
Q13 Finally, a message for fans.
We had some organizational changes after finishing KH3, and I'm very sorry this took so much longer than expected. The elements added in Re Mind are ideas we came up with that we thought you would enjoy. My attention always ends up turning to the plot no matter what, but most of our development time was spent working on new battle and gameplay elements. I hope you enjoy the merciless battles only possible via DLC. Also, we have unlocked nearly the entire game for sharing via the KH3 share function. Yasue said he really wanted to see everyone trying the secret battle, so we unlocked as much as possible. Please first try beating these formidable opponents. In just a few more hours, at midnight on the 23rd (JST), Re Mind will be playable. Thank you for all your support.
Director Tetsuya Nomura
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didsomeonesayventus · 5 years ago
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okay long time spending in gestation but I imagine that someone out of the followers I have wants to know my onion on KH3 is 
Overall, good!
so consider wordbarf of very repeated and tired onions no one actually actively asked for below:
Alright so I’ve been trying to figure out how to make these words and what my opinions even are considering this game has been out for almost a year now (KH3 existing is wild imagine it turning a year old) so this will be. mostly bullet points + incoherent and unorganized rambling forgive me
BAD THINGS FIRST lets get the salt out of the way
Literally everything with Kairi was oof. I still feel her relationship with Lea is incredibly rushed given the last time they were interacting in canon he was literally kidnapping her but go off I guess nomura they’re brother/sister friendsy now at least the fandom can sell me on that better than you can. I seethe with rage recalling that they didn’t even try to hide that killing her off was a classic case of fridging (“You lack motivation” FUCK OFF) and I have been angry since the day I was spoiled by leak stuff accidentally. I wouldn’t have minded her getting her ass handed to her if they made it look like she tried and gave us some moments where she did defend herself and get some victories and not conveniently cut away from the actually badly needed training montage (surprise! this is why we have training montages!!!!) and I get she was instrumental in rescuing everyone and the fact she wasn’t THAT bad speaks for how much she improved but it still just. bites that she still feels more like a satellite love interest than ever. 
Kairi was bad enough to get her own thing but tbh everyone who isn’t Sora also.. really suffers. The writing is really Sora-centric here and that’s not inherently bad (see good list) but it leaves a lot to be desired, especially since they dog pile the extended cast moments in at the end. There was no big confusion at Ven and Roxas sharing a face, no talks between characters who would have interesting interactions given their histories and circumstances, no obvious sign of development from anyone except maybe sea salt family and Aqua. They’re here to be more one-note than usual and resolve their arcs. Ven in particular (I’m totally not biased clearly /sarcasm) I feel is a big example given he was kinda in a really rough mental state at the end of bbs?? and 3 is exceptionally vague on just how conscious ventus was during his nap so I can’t even answer if he was able to give himself therapy the past 12 years or whatever
Anti Aqua is a damn cool concept but ultimately kinda pointless and I think we could have received it better if it wasn’t spoiled in trailers and wholly out of left field. Plus Sora coming in after what was pretty clearly set up as a Riku moment- while it gave us the incredibly gay press triangle to Sora + use a big keyblade made from ur love moment -was uh! really cheap!!!! and ruined what was clearly set up for being Riku’s thing with an almost nonsensical SIKE ITS SORA (it’s saved from being wholly nonsensical by 0.2′s opening foreshadowing + it still kinda makes sense for sora to at least help but damn if the narrative wasn’t leading us towards a riku moment)
Also everyone was hit really hard with the nerf effect in-narrative so unless you’re the dream team you’re screwed I guess and that. doesn’t quite work since it makes everyone else look... not great. And I think this is kinda a miscommunication on part of Nomura and the fans (IM MAKING ASSUMPTIONS TAKE WITH SALT) in that we kept saying we wanted people “saved” but meant having their arcs resolved in a reasonable way that preserved their agency and power and relationships, but got interpreted literally as “alright Sora comes in and solves every problem, is tough on stains, and makes julienne fries”
And yet there’s also a lot of mean spirited “oh no sora’s dumb and helpless w/out a second braincell” which was kinda funny the first couple times and I failed to pick up on it first go I’ll admit, but honestly? Yeah. they pick on sora too much. Donald and Goofy are the most guilty, and everyone else by virtue of not seeing Sora that much actually in-narrative are off the hook from me because they probably didn’t know how much teasing he’d been getting from his pals, but it felt kinda like they didn’t know what to fall back on between the three besides “oh donald and goofy pick on sora” which is cute once or twice but the amount he gets and how it clearly leads to his breakdown at the end is uhHHHHhhhHH hm.
As always the pacing is pretty awful where the disney worlds are somewhat relevant at best and then the end is 0-1000 but that is a usual KH gripe so its pretty low on the bar
Attraction flow is cute and neat at first but it gets.. really wearing towards the end and in the serious fights at the Keyblade Graveyard BOY are they a mood breaker
the “repeat the plot” worlds- Tangled, Frozen, Pirates -REALLY stick out like a sore, ugly thumb compared to the worlds that went out and did their own creative thing, and Big Hero 6 was.. cute? but kinda maybe too much of a breather.
Frozen also get an extra award for “Audio mixer most in need of firing!” because who the hell allowed the do you want to build a snowman scene.
They did nothing with Scala and I want a refund on that aesthetic if they’re not gonna do anything besides a framing device with it
HEY WAIT THERE WAS GOOD THINGS TOO!
Good news point that may or may not come to pass: Re:Mind DLC might fix some of the above salt! We shall see and probably know by the time this post is a year old sfjhdsakjgh
SORA! Sora was actually a character again!!!! holy cow they pulled up from the utter nose dive that was DDD!! god i love this dork and it was really fantastic to see him back to normal.
The graphical upgrade lost a lot of the squish and stretch that the OG graphics had but you know what? pretty. tastey. good graphics and better at doing more subtle emotions and hey have i mentioned Pirate’s glow up? Pirate’s glow up. The details in Olympus to recreate the swirly aesthetic of the clouds and explosions and lava is a great touch.
Worlds as far as levels go?? really good! They feel legitimately like worlds and explorable and with their own flavors and I LOVE battle and field themes x2 its really great I’m down for less worlds if they keep the quality. Hell we have NPCs!! maybe even too many npcs.
Writing OVER ALL/ON AVERAGE I’d say has improved a lot! It’s still not a literary masterpiece or anything but I found the disney worlds really cute and easier to get invested in even if long term they were less relevant than I hoped they would be. In every world there was at least one scene I found myself actually invested in. Like there was something to the writing that was legitimately more endearing than usual on average, and toy box and monstropolis were strong contenders for really good overall imo
honestly there were moments that- as moments -were incredible. Wayfinder reunion scene will haunt me, and Sea salt’s was good too, final world and rescuing everyone was jaw dropping, getting the LoD Back was also good, Union X, Xigbar exiting left stage pursued by a bear, wayfinder trio making a grave for eraqus, all the gummi ship scenes had great chemistry, beach party ending, hanging out with rapunzel for the first half of Corona is adorable as hell, all the nods to scenes in the movies, the easter eggs, like the game is not consistently amazing but it is peppered with stuff that I feel in a bubble ignoring surrounding context just work really really well
Damn if the end boss rush wasn’t thrilling as hell and honestly??? really good. Hard to parse out first flush but I think this was a good decision and added a lot of blood roaring urgency and wild turns, and even if I want to overhaul a number of things about the endgame I think this can definitely stay
Kingstagram is a beautiful gift man
OST? A fucking banger all around and I love how they’ve made cutscene-specific tracks that play with the leitmotifs throughout KH’s illustrious musical history
Over all there’s some really glaring issues, but overall it’s KH really at its best. I’m not sure if it’s my favorite entry and I’m still really mixed + befuddled on just how exactly I feel and I think a lot of that is I had pretty high expectations and my own ideas of how it would play out since like. 2012. it’s really hard to detach from those feelings and ideas sometimes. But KH3 wasn’t bad! It could’ve really been worse, and the fact that it got out the door in the state that it was is a good deal
now here’s to the wait for Re:Mind and to see if it’s basically the content we’d get in Final Mix that could definitely bump up my opinion
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xiiishadesofgrey · 6 years ago
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Kingdom Hearts III: A Long Time Coming
As we’re about a month after the release of KH3, I wanted to get out my thoughts on the game (there are spoilers below). I might be talking into the void, but hey, that’s what fandom’s all about. Anyway, let’s rock.
First things first: I loved the game. I’m biased, because I’ve been in love with this series ever since I saw the first trailer on tv all those years ago. I have some criticisms, but please never take those to mean that I don’t love this game because I do.
Story
My main issue with the plot of KH3 is that I think pacing was a weak point in this one. Now, I’m used to playing through mostly irrelevant Disney worlds the whole time and then getting a plot dump at the end. I know how this series works; that’s not my issue. The problem is that there are a lot of characters who would pop in to do something pivotal, and then make an equally swift exit without any real closure. Demyx and Vexen come to mind, but even the non-benched OrgXIII members didn’t do much besides serve in the boss rush and make their goodbyes (while the other fighters politely waited before continuing to rough you up).  We knew there was going to be a huge cast of characters, but for the ones that served to move the plot forward, in a lot of cases I was left feeling like I didn’t have an answer for why the roles had to be filled by them in particular. (Connections to KHUX were blurry at best, though that’s more of an issue with series planning than with this game on its own. I’m okay with using Luxu as a cliffhanger, though, since that’s more of an intentional setup.) Motivations weren’t explored and many of the characters ended up just where they were before: lost, floating in the void.
I was also a little put out with the game’s treatment of the main heroes.  Riku and Mickey spend 5/6 of the game throwing themselves against a wall, staunchly refusing Sora’s help.  Meanwhile Sora (aka the player) is supposed to just wander around until the Power of Waking comes to him all deus ex machina style? That’s not a plan, and it makes for a meandering plot. And when you finally do get to the Realm of Darkness, lo and behold, the power was in him all along, meaning that we’ve all wasted a lot of time in what we’re supposed to believe is a pretty urgent situation. If I’m considering this within the framework of the KH universe, it means we should probably never take direction from Yen Sid again.  If I look at if from a real world perspective, it’s a rather poor excuse for the player to visit the obligatory worlds while the main plot gets compressed to a cutscene movie at the end of the game.  Either way, it leaves a bad taste in the mouth.
And finally, I was truly disappointed with KH3′s treatment of Kairi. I try to be understanding. I get it, she’s not the main character. But here’s the thing: the writers set Kairi up to be in a position of agency, if not power. She has a keyblade, she has the benefit of legitimate training in no less than a genuine hyperbolic time chamber (more than Sora has ever had the benefit of, mind you), and she has a history of being eager to pull her weight as a Guardian of Light.  Plus, she’s a Princess of Heart.  You’d think this would lead to her being able to contribute to the fight in more ways than just believing in Sora enough to keep him from keeling over when he loses his cool (another thing I took a bit of issue with, but I won’t digress here).  But no, Kairi is demoted very solidly to damsel in distress when the plot finally sees fit to release her and Lea from their bubble. To be blunt, I call bullshit. I think she deserved better as a character, and I think if they weren’t going to do anything with her having a keyblade, they shouldn’t have wasted all that time making it happen. In the last fight, she and Lea were more liabilities than anything. I think they both deserved better than that.
End(?)
Obviously, the end of the game contains a culmination of the complaints I’ve mentioned.  I’m overjoyed that my favorite characters get their lives back, but a lot of that takes place without direct player contribution (for example, Roxas showing up by himself, having melded with a replica body offscreen, or Namine being a footnote in the closing scenes). I acknowledge that the player character doesn’t need to (and shouldn’t) be the sole instigator of action in a game, but for some of these instances, having these points basically narrated to me felt like things were coming together because they had to for the plot to resolve, and not because our own actions had led to an optimal outcome. I didn’t feel like we had earned all of the pieces falling into place the way they did.
I mentioned unclear motivations before. All I will say about Xehanort is that I don’t quite see the connection between the story they’ve been selling us for him literally this entire time and the story he painted for his motivations at the very end. I don’t feel one way or the other about them trying to redeem him, but I don’t feel that that was a well-established path to try to take with the character they’d built. It’s important to give evidence throughout if that’s the final claim you’re going to stand on, and nothing in any previous game has ever hinted at the “noble reset” MO.
And then, there’s Sora. My precious sunshine child. They damseled Kairi so hard that Sora died got lost in an alternate universe. I had two problems with this: 1) it just made me sad, and 2) it was like...completely unaddressed. I get it, you’re leading into the next saga, and that’s admittedly an excellent hook. But like, I feel like a plot point as pivotal as the main character functionally disappearing warrants some sort of ... visible reaction from his friends and comrades??? To have that emotional fallout completely unaddressed makes me feel like the story wasn’t complete. And not to make a somewhat unrelated gripe, but I feel like if they had space to make us watch the entire Let It Go song, they had space to let the audience know that Sora’s disappearance actually had some effect on the people he’d saved.
Experience
So, given all that grumbling, what did I feel about the overall experience of the game? I actually thought it was very positive. The gameplay - both exploration and combat - was very smooth and exciting. The worlds we visited were well-executed and fun (though San Fransokyo felt deceptively small, somehow). The graphics were awesome. (I’d been concerned that the new engine would lose some of the Kingdom Hearts feel, but I think they really nailed it.) Yoko Shimomura triumphed as always with a stellar soundtrack. (I found myself humming along to the Arendelle and Corona themes for hours.) The plot, obviously, was great despite my issues with the execution in this particular chapter. I think that most of the problems that I mentioned earlier with pacing and details stem from there being what I consider to be too many plotlines to handle in one ~40 hour game. I wouldn’t want another side game of course, but I think that the telling of the story might have benefited from the Dark Seeker saga continuing into a KH4. The plot is sprawling, as we all know, and it just needed a little more space to resolve everything cleanly.
(Side note: I missed my FF friends, but I understand why they weren’t present. Like I said, there was too much going on as it is.)
Aside from that, I personally got to spend a lot more time with my brother than I have ... probably since KH2 came out, to be honest. We promised to only play together, and we took turns with the controller just like we had to do in the good ol’ days when we were kids. And we’ve always played the main games together, so this was a really nice throwback. Closing this chapter of the story was impactful for us as individuals, but sharing the experience was just as great. After several years of being pretty closed off, I feel like this reminded me how to be a kinder sister. So, I thank the KH franchise from the bottom of my heart for that.
All things said, I really enjoyed the hell out of playing this game. At the end of the day, I think that’s all you can ask of a game, really. This one did much more than that, though. It largely followed through on my hopes for the characters, and definitely fulfilled my technical expectations. Most importantly, it felt like it came through on my immense emotional investment in the series. I cried (a lot), like I knew I would. Heck, I might even play it again sometime. lol  ...Maybe not right away, since I still have to heal emotionally. But yeah. Thank you for the ride, KH. I won’t make this sound like a goodbye because you still owe me some closure. But thanks.
Here’s to the next half a lifetime. :)
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