#When Sound Fades
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quotes-stories · 25 days ago
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lizzybeeee · 1 month ago
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DATV explaining the 'Regret Prison'
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A REGRET PRISON IS STUPID AND I'M TIRED OF PRETENDING THAT ITS NOT
TL;DR: a prison can serve as a metaphor but it shouldn't be entirely comprised of a metaphor.
From what I understood from what the game gave us: Solas has made a new prison to move the God's too - since bringing down the veil would free them from the Black City. This new prison is separate(?) from the fade or so far removed/contained that bringing down the veil would not compromise it...apparently. We interrupt his ritual, Solas gets sucked into the new prison he made, and the elven gods are free.
When Rook gets kicked into the fade they're physically there - which means it's a physical place in the fade, like how it was a mixture of physical/thought when we entered it in DAI. Which makes sense - the gods are real and living beings, they need to be in a place, there must be some aspect of physicality to it.
Alright, cool, it's a Black City 2.0 - I assume it's better defended to prevent people breaking in/out again?
NOPE.
We get there and it's a 'regret prison'?? It's tied to the regrets of those within it? Composed of regrets??? Solas had to wait for the right moment for Rook to be sufficiently 'full of regret' that they could switch places?
So is the prison tied to Solas's regrets? If so, how can Rook escape? The prison seems to work around the idea that it relies on the regrets of the person it's holding to work - which is how/why Rook was able to be trapped and later free themselves (along with whatever remains of the team apparently being able to do something on their end, not that we hear about it).
WHICH IS STUPID!
Are you telling me the prison intended to hold to megalomaniac elven gods was going to imprison them based on their own regrets? Is Solas assuming that Elgar'nan and Ghilan'nain are as self-pitying as he is? They'd break out quicker than Rook did! He made a time out corner for the elven gods to sit in and gave them an out if they reflected on their emotions/regrets or decided that they don't regret what they did. Elgar'nan, a spirit of tyranny, is not going to 'regret' his actions - he is going to justify them by telling himself and others that he knows what's best.
We can come across some of Solas's regrets in the prison if you run around a bit and explore:
Remnant of Failure - talking about the orb from Inquisition.
Remnant of Parting - talking about Mythal
Remnant of Reflection - more vague, talking about the Titans I believe.
So maybe he altered it - maybe he intended the prison to be 'locked' with his own regrets because after a millennia of having a pity party he still can't bring himself to self-reflect and look to the future. But what if Solas died? Or if his guilt lessened - would it diminish the strength of the regret prison?
We already have pre-established lore (though DATV has shown they don't really give a crap tbh) that once the being that has claimed/altered an area of the fade is slain, it's influence diminishes both in and outside of the fade. So if the prison was tied to his regrets then it would require Solas to basically live forever to keep it stable - especially if he brought down the veil and removed the one barrier that kept the world and the fade apart.
Rook and Solas needed some assistance to exit - but it doesn't seem like it was much! Solas used his dagger and Rook just...got out through a fade tear? This is Solas's 'more secure' second prison? It has a worse track record than the Black City! If Rook - who is not an elven god - managed to escape the regret prison what is to stop anyone else from breaking in and out of the prison?
And what did Solas intend to do with the blight - the bulk of which is apparently in the black city?? If bringing down the Veil would free the gods in the black city doesn't that mean that the blight would also be released?! Did he have a plan? Why does he go fully ahead with bringing down the veil at the end if the black city is still there and filled with blight?!
I get it: the 'regret prison' is a metaphor for how Solas holds onto the past and how Rook can move past their regrets and grow. He's trapped by the past - it's a prison. Cool. But this prison is supposed to by a physical place to contain the gods - not just to solely contain Solas. The mission is literally called 'A Cage for Gods'.
The Black City is an actual place that's so far out of reach of anywhere else in the fade that no mage can ever reach it while in dreams - let alone physically, which was only done once and took tremendous effort/blood sacrifices. It made sense - it was cool to see floating in the sky in DAO!
Though it's not said specifically, it's strongly implied that Arlathan is the Black City. You can see in the concept art that floating elven city is exactly the same as the black city in DAO! It's this foreboding thing just lurking in the sky - a constant reminder of the sin that led to the horrors of the blights and darkspawn. A real place with lore and history that also serves as a metaphor for the hubris and destruction of those who call themselves gods and act as tyrants -> for both the evanuris and the magisters.
I WANT TO UNDERSTAND THIS BIOWARE!
WHAT IS THIS KINGDOM HEARTS NONSENSE???!!
#we'll need Mickey and Donald to break us out of this one#this screams 'this sounds so cool lets put it in' and not 'how can we do something cool that works with the world we've established'#“it's metaphorical-” it can be metaphorical and make sense!!!#trying to invoke 'emotion' with that black and white tone and only succeeded in getting me to feel pure confusion and rage#THE FADE IS GREEN TINTED - THE LAST GAME WAS LITERALLY COLOUR THEMED AFTER IT#i'm passionate about the fade being green the same way i'm passionate about Aurora's dress being blue and Cinderella's being silver#solas's more secure second prison literally has a worse track record than the black city - why is he so dumb???#I regretted no choices in datv besides the decision to actually play this game lmao#if the game actually acknowledged that Rook's actions led to thousands of people dying maybe I'd feel something in the regret prison#no mention of treviso/ minrathous/ or southern thedas??#the team all knew the risks of what they were doing! they volunteered/made their own choices - ME2 did this so much better#played as an elf so I didn't even feel bad when Harding died because of the weird elf specific dialogue she had#I'm not sorry for the titans/what Solas did - I wasn't even there! Doesn't justify the shit that happened to the elves after either!#this game made me apathetic to LACE HARDING and i loved her in Inquisition#i'm sorry but I had more regret for choosing to speak mean to Merrill once than anything I did in this game#currently writing about the magisters sidereal in my lore post and I needed to blurt this out because its so stupid#typed out the word 'regret' so much is has no meaning in my head anymore lmao#datv critical#datv spoilers#bioware critical#dragon age the veilguard#veilguard critical
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twobellsilence · 2 months ago
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"Curly enabled Jimmy's depravity and could've done something about it" and "Curly was already a victim of psychological abuse and manipulation from Jimmy pre-crash" are two sentences that can and Should coexist btw
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zytes · 1 year ago
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7.15.23
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frameconfessions · 12 days ago
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I hope they don't make The Drifter and by proxy The Hex irrelevant by just leaving them in 1999 forever like how Excalibur Umbra stopped being story relevant.
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#ok just gonna confess I sent this one in because it kept me up at night slightly when I got up to use the bathroom#the way Excalibur Umbra just immediately lost relevance in the story bothered me and I'm scared the same will happen to the drifter#like you can only make so many characters be relevant at a time or stretch yourself thin I get it but like.... ugh it just bothers me#is the drifter just stuck completing the kalymos sequence forever now? doomed to save a time loop over and over?#having their friends from the hex forget them over and over and having to play catch up every single time? sounds a bit... depressing?#warframe does a lot of good things but utilizing the full potential story telling of their characters is where they sometimes fall flat#this is one thing i will always kind of like... idk ding digital extremes points for is not utilizing characters to the fullest potential#while still recognizing that gives them room to tell more stories with the characters DE has given us#idk what they'll do with the hex given the giants found in the Entrati labs but idk i just don't want these beloved characters to fade#out of relevancy if that makes sense. The Hex syndicate should have a say on whether or not they come to the future.#I just don't want all these characters getting stuck in the past forever or something and no longer in the story. terrifying thought.#mod rose#warframe confession#warframe 1999#warframe#the drifter#the hex#hex finale#hex finale spoilers#excalibur umbra
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lazycranberrydoodles · 9 months ago
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a short fully colored lan wangji animatic from march of last year that i didn't post??? yes please! / feat. Death Couldn't Tear Us Apart by LVCRFT
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thanatika · 2 months ago
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yeah i agree with your point about survival mechanics and i feel the same way about the lack of combat mechanics. "why would an educated city doctor need a weapon" because shit is hitting the fan in every way impossible and pretty much everyone is walking around armed... also why am i supposed to believe the the fact that he's a man of intellect will somehow provide him with food? i don't think anyone is going to be too eager to share food during an outbreak intellectual or not...
+ follow up for the previous ask but actually my favorite quest from the original pathologic is the day 11 bachelor quest that involves shooting down soldiers. i think it really drives the point home about how this random fuckass guy who is supposed to be battling a plague doesn't even have the time to do that anymore because the people in charge are asking completely irrelevant things of him now and he's at a position where he cannot refuse what is being asked of him. like i think it was good storytelling that even as the guy who lowkey wants to deal with the plague and solve its mystery you still have other, more pressing, less interesting and or pleasant tasks to complete
i agree! honestly, i feel this way about the combat mechanics even more than i do about the physical survival (food, health, illness, sleep) mechanics. because sure, i can see how it makes sense for daniil's position of authority to mean that his basic needs are somewhat provided for -- although i don't think it makes more sense than what we got in the original game. i've never seen anyone bring up "isn't it kind of unrealistic that the bachelor isn't given lots of food during a massive food shortage?" as a plothole that needed to be resolved. the townspeople generally don't like him much, and most of the people with power don't either, except for the kains. sure, maybe it's kind of weird that you can go see the kains while broke and on the verge of keeling over from hunger, and they won't do anything to help you, but... the kains are pretty self-centered, and they're so goddamn weird that maybe they forget that you need to eat food to live anyway. and it's half-implied that the powers that be are ultimately giving daniil this role as a convenient way to kill him, so it makes sense that they would put no pressure on the town authorities to keep him alive.
(and honestly, artemy is taken under the olgimsky's auspices as much as the kains take daniil's under theirs! which is to say, selfishly, with ulterior motives that are more important to them than the well-being of their healer, but... the olgimskys are set up as the wealthiest of the 3 families financially, as well as the ones with the most access to food, given their control over the meat industry. so if anything it's "weirder" that artemy isn't more materially provided for, though to be clear i don't think there's an actual plothole there either way.)
but anyway, you could handwave it and say that daniil's position of privilege and authority gives him more perks than he got in the original game, but the amount of fighting you have to do to get through town is... kind of an unavoidable physical reality? like you're given so many sidequests that you often wind up walking around town after dark, and that's when the bandits come out. is the idea that the bandits would be too scared to attack him because he's so important? because that doesn't make a lot of sense to me, and even pathologic 2 establishes that he's seen as a valuable target by the bandits:
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and then there's the quests where combat plays a more direct role in the story itself, like getting involved in saving andrey from the firing squad, or killing guards to break artemy out of prison, or the quest where you have to kill var in attempt to stop the arsonists (which i include on the same tier as the other ones because i really like the quest journal entry he has if you complete it where he blames himself for willow's death. it's a good character moment.)
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hell, even in pathologic 2 itself, one of the biggest Bachelor Moments is on day 11, when you have that big dramatic convo with him after he killed a soldier for the papers he was delivering. plus one of bad grief's idle dialogues in patho 2 is commentary on the bachelor being "quick on the draw" and that he "already shot someone". like he just straight up is not living a combat-free existence. and overall, combat isn't just a good tool from a mechanical perspective, heightening the stakes and placing pressure on the player (though it is), it's also pretty important for him on a thematic level imo, almost as important as artemy and his "rivers of blood". in patho classic, daniil has this early interaction with the inquisitor:
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which, thinking about it from a doylist perspective, was probably the writers' attempt to make it sound more plausible that this random medical researcher from the big city was competent with multiple types of guns. and i appreciate them coming up with that hint of backstory to cover their bases a bit, but with those bases covered, i think the fact that daniil ultimately spends more time shooting people than he does prescribing medicines for them actually does a lot for him thematically? i mean, if his whole thing is that he's this "tempted destroyer", someone who frames his career as a combative battle with death rather than a quest to save people's lives, whose "default" solution is to raze the town with artillery because he's too limited by his rationalist worldview and military upbringing (and bitterness over being manipulated and sabotaged) to come up with a solution that saves the any remaining infected survivors on his own. plus the way that clara frames artemy and daniil as two sides of the same coin in being violent destroyers and killers, who without player intervention will immediately devolve to running around chasing each other down in what's either an insanely dedicated tom and jerry LARP or some really elaborate foreplay. imo, that whole dichotomy (which is pretty core to the game, as the idea of dichotomies are core to it in general) works so much better with the way they're both presented in classic, stalking around with gun/scalpel in hand. hell, not to mention the effect that spending 12 in-game days trying not to starve and getting killed by bandits or guards or worms or soldiers every day would have on the player, and the way it would make them feel about the town and their natural projection of those feelings onto dankovsky, who is a perfectly fitting vessel for them as the avatar actually undergoing those virtual experiences.
ultimately i think they are mainly going this direction out of a desire to do something more creative and original, which is fine... it just seems a bit silly to me that they keep saying "well obviously that doesn't really work for the bachelor's scenario", when, well... even as recently as patho 2 in 2019, they seemed to think it fit his narrative pretty well! i'm also guessing that a lack of combat won't be that bandits are just no longer roaming the streets at night. it sounds more like pathologic 3 is set to be more of a nonlinear experience, where you'll probably fast travel from place to place instead of having to walk across town so much? so you'll be avoiding bandits just in the sense that the gameplay will be avoiding them. i guess i'm hoping that at the very least, there's still the implication of the crunch of not getting enough sleep or food and the threat of being stabbed to death while trying to get through town occurring to dankovsky in the background, even if those mechanics are deemphasized in favor of more macro-level town resource management, time control, and sherlock holmes fruit ninja or whatever the hell they were on about back in 2022 lmao.
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maharellasa · 4 months ago
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OMG!!! SOLAS AAAAHH!!
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squuote · 2 months ago
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I wish I knew more about music or like how to talk about it in depth because the tsp soundtrack literally makes me feel so many emotions and I don’t even have the words to express why it makes my heart claw out of my chest (major rambling in the tags lol)
#crow thoughts#LIKE. ITS NOT JUST ME RIGHT.#THE MUSIC IN THIS GAME HITS GOOD#like. rn I’ve been nonstop thinking about the epilogue music that plays while you’re traveling to the memory zone#(the video from earlier played a bit of it and it’s been looping in my head)#AND IT JUST. DOES SO WELL AT CONVEYING THE EMPTY LONELY WASTELAND THAT WAS ONCE THE MEMORY ZONE……#like it’s not chipper or upbeat like how it usually is#it’s empty. it’s lonely. it’s looking for something.#<- AND MAYBE ITS A REACH BUT. it sounds eerily close to the freedom ending track#the way it opens at least has that same sort of tone but just the beginning parts#and like. idk if that’s just me feeling that way but. I AM THINKING ABOUT IT.#also a very fun neat one but the bottom of the kind control facility song-#-having a cute simple version of it playing in the background of the bucket version of that ending#idk it’s just so fun I love it. I love it A LOT#(is that a leitmotif? I think so. when a song reuses parts of another song right?)#also I love the way they use the music within the game if that makes sense#such a good navigation between when and when not to play the track#like when you first start up/restart and stand in Stanley’s office it’s got the music playing in the background#and it follows you till you get to the two doors; your first choice and when the music fades out/stops#I know there’s the coward ending as a choice but the two doors is like yknow. the first big choice the game introduces to you directly#<- IDK…….I JUST THINK ITS GOOD……….
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sleepylink · 3 months ago
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So I was playing Echoes of Wisdom, very fun game.
But ya know what? I really wanna play as Link.............
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SCREW IT LINK TIME!!! HAHAHAHAHAHAHAHHAHAHAH-
Honestly makes the game harder in a fun way, I gotta use the my Wisdom to figure out how to get around now-
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quotes-stories · 25 days ago
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artistactorathens · 4 months ago
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Hey idk if this is common knowledge in the DBD fandom and I’m just late to the party but I thought I’d share anyway: the song that plays behind the montage of Charles and Edwin in the attic is Under The Milky Way by The Church
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hickeygender · 10 months ago
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this is the funniest thing to happen in any star wars game ever. nothing can top this in terms of comedy
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averlym · 1 year ago
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ghostwriter (their grandma would tell them she'd lose half her soul)
#or smth smth. having a lot of Thoughts. anyways here's the piece i've been working on and sometimes u have to just say Done#there's a lot of thinks but i am maybe a bit tired and so tmr i'll come in and add all the Tags that i'd personally want to get from myself#maybe i'll reblog the extras tmr too. this is an incredibly self indulgent piece + it probably deserves a tag ramble essay or smth#ig for now we see how it stands for itself + in the meantime:#adamandi#beatrix valeria campbell#hello!! i'm back with belated tags yippee!! alright so for funsies i'm going to make it sound like i'm going bonkers over this :3#the eye shine... the glowy eye... it's like phaethon shine but also smth about eyes to windows to the soul and like#there's two beatrixes here! half the soul. lost part doing things specific to the phaethon and here it's portrayed as tearing off her name#because that's really; truly; when it all starts!! also notable for the ghostly beatrix is i did it more painterly and cloaked in shadow and#fading into the bg. i think i was super duper specificish about where the glow comes from! front lighting back lighting beloved!!! like help#let's put it this way- beatrix face always glowy. important parts of paper also glowy. it's just that different elements are turned away#from the viewer by each beatrix!! also also. let's talk about the very gently implied blood and red etcetera#like the red string is canonical and i love personally the whole red strings of fate thing even though it's not Here Applicable exactly but#that definitely was an influence! and also the blood in the bg... i'm starting to think this is a recurring trend. but anyway shadowy bea#the other strings hang while the red string loops!! so like that one string feels almost alive. it's a sort of whimsical i put on the same#as metaphorical glowy eye!! also also the eye is lowkey influenced by the whole idea of Eyes and Spotlights within the show and also glow#as in power as in heyyy you ever think about writing as a visual medium huh#speaking of writing!! there is no beatrix thingy complete in my head without text sorrry but the black text overlays are always so >>> to me#and in the sense of art styles and overlays shoutout to all the black crosshatching outline thingys because For Some Reason in my mind#of all the characters beatrix feels like the bnw ink printed illustrations you get in books idk#fun fact! i spent so long rendering this and that was fine i liked it! but then trying to figure out text to go on the papers was a Thing#i tried to do. but then gave up on! sometimes i have to pick my battles and graphic design is indubitably Not my passion bc Fonts#fun facts about this is i Actually did start with a quick sketch in mind and there's been so many changed elements. in the og the front#paper for instance had 'ardess murders' written on it and the back one said phaethon interviews.. i like the nominee list better it feels#more narrative-esque and less passive than her just holding her writing.! other elements that got discontinued were that#front beatrix was supposed to blur into the other ghostly beatrix but i couldn't do it without sacrificing clarity so... no... no blurry#oh and the red string morphing at the ends to smth more abstract was always there from the start!! og had more floating papers#and also a silhouette of vincent and a scalpel bc 'one who pulls the strings' but that (pun intended)! got cut (hahahahahahaha) (sorry)#used also to be a lot of print room clutter but that got cut to bc compositionally i made beatrix larger (learned lesson from last art)
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shatinn · 7 months ago
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Fallout 4 - noir
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gnashiingovteeth · 1 month ago
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Phone calls>>>>>
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