#Wednesday Tips
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(via Wednesday Wisdom: Onboarding, Training, Leading)
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banglakhobor · 1 year ago
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Lord Ganesh: শ্রাবণের বুধবারে মেনে চলুন এই নিয়ম, শিব-গণেশের আশীর্বাদে জীবনে আসবে অর্থসুখ
জি ২৪ ঘণ্টা ডিজিটাল ব্যুরো: ভগবান গণেশকে (Lord Ganesh) পৃথিবীর প্রথম পূজারী বলে মনে করা হয়। অর্থাৎ কোনও শুভ কাজ করার আগে নিয়ম মেনে গণেশের পুজো করার পর তাঁকে ভোগ দেওয়া হয়। এরপরেই শুরু হয় কোনও শুভ কাজ। বুধবার গণপতি বাপ্পার পুজো। বলা হয়, যদি কোনও ব্যক্তি সমস্যায় জর্জরিত হয়ে থাকেন, তাঁর সমস্ত কাজ নষ্ট হয়ে যাচ্ছে, তা হলে বুধবার তাঁর ভগবান গণেশ সম্পর্কিত ৫ টি বিষয়ে মনোযোগ দেওয়া প্রয়োজন। যা করলে অসমাপ্ত…
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hayatheauthor · 7 months ago
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Creating Fear in Your Characters: A Writers Guide
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Creating authentic emotions is vital for immersive storytelling, which is why I decided to make this series on how to write different emotions. After exploring rage, and sadness it's now time to delve into fear!
Fear is a powerful emotion that can manifest in various ways, from subtle apprehension to paralyzing terror. Here's a guide on how to write fear effectively, covering different aspects of your characters' behavior and reactions.
Facial Expressions
Fear often manifests first in facial expressions, conveying the initial shock or unease. Describe these expressions to immerse readers in your character's emotional state:
Widened Eyes and Dilated Pupils: Show the eyes widening in response to a sudden threat, with dilated pupils indicating heightened alertness.
Tense Jaw and Clenched Teeth: Mention the clenching of jaw muscles or teeth, signaling internalized stress or anxiety.
Furrowed Brow and Raised Eyebrows: Describe the furrowing of the forehead and raised eyebrows, revealing worry or confusion.
Quivering Lips or Lip Biting: Note subtle lip movements like quivering or biting, reflecting nervousness or fear.
Frozen or Stiff Facial Muscles: Highlight moments of fear-induced immobility, where facial muscles become tense and rigid.
Body Language and Gestures
Fear can also be expressed through body language and gestures, showcasing your character's instinctual responses to danger or threat:
Backing Away or Recoiling: Describe your character instinctively moving backward or recoiling from the source of fear, signaling a desire to retreat.
Raised Shoulders and Tensed Posture: Show how fear causes the shoulders to rise and the body to tense up, indicating readiness for fight or flight.
Trembling Hands or Shaking Limbs: Mention the trembling of hands or shaking of limbs, reflecting nervousness or anxiety.
Covering Vulnerable Areas: Describe your character instinctively covering vulnerable areas like their neck or torso, symbolizing a protective gesture.
Fidgeting or Restlessness: Note any fidgeting or restlessness, such as tapping feet or wringing hands, as signs of inner turmoil and fear.
Vocal Cues and Dialogue
Fear can alter vocal cues and dialogue, affecting how your character speaks and communicates their emotions:
Quavering Voice or Shaky Speech: Describe the voice quivering or becoming shaky, indicating nervousness or fear.
Rapid Breathing and Gasping: Mention rapid breathing or gasping for air, showcasing the physical impact of fear on the respiratory system.
Stammering or Hesitant Speech: Note any stammering or hesitant speech patterns, reflecting the character's struggle to articulate their thoughts coherently.
Sudden Silence or Lack of Verbal Response: Show moments of sudden silence or the inability to respond verbally, highlighting the overwhelming nature of fear.
Repetitive Phrases or Vocalizations: Describe repetitive phrases or vocalizations, such as muttering prayers or chanting reassurances, as coping mechanisms in fearful situations.
Reactions and Physical Responses
Fear triggers various physical responses in your characters, showcasing the body's instinctual reactions to perceived threats:
Increased Heart Rate and Sweating: Mention the character's heart rate increasing and sweating profusely, reflecting heightened physiological arousal.
Dilated Pupils and Heightened Senses: Describe dilated pupils and heightened sensory perception, as the character's senses become more attuned to potential dangers.
Muscle Tension and Rigidity: Note muscle tension and rigidity, as the body prepares for action or defense in response to fear.
Nausea or Stomach Churning: Show how fear can lead to feelings of nausea or stomach churning, as the body's stress response impacts digestive functions.
Fight, Flight, or Freeze Response: Highlight the character's instinctual response to fear, whether it's a readiness to fight, a desire to flee, or a state of frozen immobility.
Types of Fear and Emotional Depth
Different types of fear can evoke varying emotional responses in your characters, adding depth to their portrayal and the narrative:
Startle Fear: Describe the sudden, reflexive fear triggered by unexpected events or loud noises, leading to a quick, intense reaction.
Apprehensive Fear: Show the lingering sense of unease or dread that accompanies anticipated threats or impending danger, heightening tension over time.
Terror: Depict the overwhelming, paralyzing fear that arises from extreme danger or horrifying experiences, impacting the character's ability to think or act rationally.
Phobias: Explore specific phobias that trigger irrational and intense fear responses, shaping how your character navigates their environment and interactions.
Trauma-Induced Fear: Address fear resulting from past traumas or experiences, influencing the character's behavior and emotional resilience in present situations.
Verbs and Adjectives for Writing Fear
Here's a list of verbs and adjectives to help you convey fear effectively in your writing:
Verbs: tremble, cower, gasp, quiver, shrink, freeze, recoil, sweat, pant, gulp, shudder
Adjectives: terrified, anxious, alarmed, horrified, shaken, jittery, panicked, petrified
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creativepromptsforwriting · 2 years ago
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What is...
On every What is Wednesdays I will explain a trope, a rhetorical device, or a literary technique in a few sentences. Put in the comments what you would like me to explain next.
What is... a drabble?
What is... dead dove?
What is... archetypal characters?
What is… deus ex machina?
What is… whump?
What is... plot bunny?
What is... canon vs. fanon?
What is… a headcanon?
What is… a plot hole?
What is… retcon?
What is… WIP?
What is… a sequel hook?
What is… a crossover?
What is… crack?
What is… a rarepair?
What is… a red herring?
What is… fluff?
What is… smut?
What is… OOC?
What is… a missing scene?
What is… Coda?
What is… a trope?
What is… Alpha vs. Beta Reader?
What is… a cliffhanger?
If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰
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biophilianutrition · 20 days ago
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Nourish Your Body
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shy-raccoon · 9 months ago
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Worldbuilding Tip
If you have a fantasy race with animal traits look at that animals social structure when desiging their culture.
A kingdom of lion people could have 2 types of towns, one with mostly women and one man as mayor and another made up of men banished from the first town when they hit puberity. With duals to decide the mayor of the first town.
Fauns and satyrs could banish all men from town except for during mating season with only women running socity or have seperate towns for each gender like actual deer herds.
Most cultures in fantasy are real world cultures with the serial numbers shaved off or a mish mash of real world cultures. So this is a great way to make more interesting cultures in your setting.
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waveoftheocean · 1 year ago
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vash for wip wednesday!! (idk what i'm doing but this is part of a vw reincarnation au thing that i've had on my mind for the last few months kajcjdka)
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prefer-to-be-vilified · 2 years ago
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Jenna Ortega wearing custom Thom Browne at the 2023 Met Gala 🖤🖤🖤
It’s giving gothic 18th century Addams Family and I’m here for it
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evidenceof · 25 days ago
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how do you do the coloring in your gifs? it's so pretty 🥰
this is such a huge compliment. thank you!! i'm glad you think so, considering this is my first whack at ~seriously doing it. coloring is my favorite step! i’ll be as helpful as i can, but if you find any of the tips too vague, feel free to dm me!
we’ll be using this webgott gif set you indicated as the guide! here are the before and after samples of the gifs so you see what we'll be tryna achieve from base to final frames:
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for the steps, ill go over several things: a. Why I do this step: a.k.a. what i’m trying to achieve with each adjustment layer b. How I do this step: how i personally adjust the settings c. Before and after samples of the colors so you can see the progress after each of my steps
onward
this is my first time typing down a tutorial so please be kind. i am (very) new to all of this and most of what i learned, i’ve learned from reading a bunch of tutorials on here (that i’ll credit down below), and watching too many youtube videos on color adjusting digital images, and coloring old wwii photographs.
this answer will be focused on just how i personally color, but i’ve linked some guides for creating base gifs that i also studied.
! before anything else !
i use photoshop to create and color my gifs and mpv to capture my screencaps from my files. also this ISN’T the ONLY WAY and the BEST WAY to color. this is just how i personally go mad on photoshop. <3 
Coloring tutorials that have been super helpful in getting me on track:
dicom gifs - not technically a coloring tutorial, but this is how i import my scripts on to photoshop.the process feels smoother for me (no need to reverse the frames etc. and the resolution always looks and feels better when i'm done with them)
general coloring + hi res gifs - great place to start with tips on what files to use for maximum crispness
masking layers -  for when you only want to apply an adjustment layer to a specific part of your gif, great for skin tones!
STEP ZERO: know what you like
This sounds very “ok captain obvious” but i do think it’s such a vital part of the process. the technical stuff gets very tedious, very quickly. and if you don’t know what colors draw you in, what colors you’re trying to lift and see in your gifs, you’re going to be tinkering around with the settings for longer than you’d like. so have references ready, if that’s your jam.
and with that, i'd like to show you some examples of colors that i gravitate towards that greatly influence how i color my gifs. i'm a huge 40s technicolor girl, 35mm 60s film girl (see ernst lubitsch, powell and pressberger, jacques rivette, agnes varda). and because i’m coloring a piece of media set in WWII, 1940s, i like studying the colored photographs (think winnix chair photo in color).
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so am always looking to punch up my reds and greens, deepen and add browns, saturate skin tones so there's warmth there, while grays/shadows tend to veer towards a cooler tone. 
sorry for the thick paragraphs under this but i think it’s very crucial! once you’ve got that down pat, or at least have some handy references with you, it’ll be less of a pain to go through the next steps.
My process/sequence of adjustment layers
Base DICOM Script → Curves → Levels (optional for me) → Color Balance →  Color Fill Layer → Hue and Saturation → Selective Color
What that looks like on Photoshop:
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STEP 1: DICOM BASE SCRIPT
Why I do this step: These are your frames! This is also the part where you adjust the sharpness of the gif so you don’t get a blurry image after cropping it down to tumblr dimensions.
How I do this step: I use actions for my DICOM script. I used to do it manually but now I use this Good Good Action Scripts by Redbelles. Cuts down the time, arranges them in the timeline for me. And as I’ve mentioned, it just feels better for me.
If you’re using pngs/screencaps as your base script, you can follow the instructions here instead.
This is also the part where you can adjust you can play back the gif and see if you’re happy with the positioning of your crop. Your timeline will look something like this.
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STEP 2: CURVES LAYER 
Why I do this step: i’m concerned with getting what i just label as "true color." you'll notice that with band of brothers especially, the more you look at the scenes, the more you'll just how a) yellow the daylight scenes are, b) how blue gray and nothing else the darker scenes are, c) the lighting can get muddy. 
personally, when I adjust curves, my goal is to try to get the image as neutral as possible, which then allows me to inject as much color as you see fit. So think of it as eliminating as much of the coloring the editors of the show placed into the scene, so that you end up what is essentially a blank canvas.
How I adjust my Curves Layer: I pick the high, mid, and low lights of the scene. This video goes into that in depth. But you can also just choose the auto options if you’re just, like me, concerned with getting the image as neutral as possible. For a while I did in manually to understand what it was meant to do. But if you want to do it easily do the following steps.
> Auto adjust - by clicking the hamburger icon/ the three lines on top.
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> You can choose between “Enhance per Channel Contrast” or “Find Dark or Light Colors”. Make you you tick on the “Snap Channel Midtones” to get the most neutral image. The tool bar should look like this:
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Let’s compare the frames with and without the Curve adjustment layer:
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Great! We’ve gotten rid of some of the darker overlays on both their faces, see more contrast between the foreground and the background. This gives us a better base image to color in for the next steps.
STEP 3: COLOR BALANCE LAYER
Why I do this step: To me this is like underpainting but not really? It feels like that though.What it helps me do is to adjust the hue/dominant colors of the highlights, midpoints, and shadows. so let's say even at it's most "neutral" state, I still find the image too yellow or too red. At this point of the process, I’ll add more cyan. if i want the yellow to adjust into an orange/brown area, I add in a bit more magenta and adjust the greens. it's here where i decide if i want the shadows to lean more towards a cooler tone or a warmer tone. It helps you make these crucial adjustments before you go in with the Hue and Saturation layer. (This is where you knowing what colors you like, comes in immediately!)
How I do this Step:
> Add a Color Balance Layer
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> Adjust the three points: I’ll exaggerate the Color Balance adjustment so you can see what points are being targeted by each hue adjustment and where you can add those colors under this step. The tones do bleed into each other, so adjust sparingly if you’re not going for a complete wash of color.
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Midtones: Let’s you adjust the “middle” areas, i.e. some of the biggest chunks of the frame. See Web’s entire face, the gray wall in the back ground, his ODs
Shadows: Let’s you adjust the darkest parts of the frame. See his hair, the barrel of the M1, the darkest parts of his glove. 
Highlights: Let’s you adjust the colors of the the brightest parts of the photo. For this frame it’s Web’s forehead, and the very tips of his fingers.
Let’s compare the frames: With the Curve adjustment vs. Adding the Color Balance
You’ll notice that I’ve only nudged the tones a little bit here. The accompanying gif (Liebgott’s) has greener overtones, and I wanted to balance some of that hue in this set. 
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Highlights: Wanted more brown tones. Nudged the arrows to add more red, green and justtt a small bit of blue.
Midtones: Nudged the arrows to have a touch more red and a touch more yellow to make the skin tone lean to a warmer hue.
Shadows: Needed this to be cooler so I nudged the arrows to give it a bit more Cyan, while still adding just a hint of yellow. Together they make the image a tinge more green.
Once I’m happy with this, I move on to the next step. You can go back to this step, of course! If you want to make adjustments after you’ve applied the next layers. <3 
STEP 4: LEVELS LAYER
Why I do this step: I use this in place of a Brightness and Contrast layer or Exposure Layer. This is where I reintroduce shadows and points of light. Here I can choose to add a bit more depth, or to reveal more of the shadowed points of the image. I don’t always move this around, and this is an optional step for me, but I did it for this gif set.
How I do this Step:
> Add Levels layer
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> Adjust midpoint arrow to the right or left - this can lift any shadows if you move it towards the left, and deepen any shadows if you move it towards the right.
> Adjust the highlights arrow to the right - Optional as well. If you want to introduce/emphasize the brightness in the image, make the high points even whiter, you can slide this more to the left.
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> ****I don’t adjust the bottom slider. This adds a “fade” into your image. If you want lesser contrast, and more of that flat quality, you can move this around but I barely touch this.
Let’s compare the frames: With previous adjustments vs. Adding the Levels Layer
Here, I deepened the contrast and shadows, I wanted more black in Web’s hair, and to give more depth to his ODs and gloves. The shadows also help define their features more prominently, better outline for both their eyes and nose. For Lieb, I lifted the shadows a bit to show more of his face, and see more of the redness of his lips that I love.
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STEP 4: HUE AND SATURATION LAYER
Why I do this step: You’ve prepped your canvas! This is where everything’s sort of breathed into life. Spoiler alert, if you’re coloring Band of Brothers specifically, you’ll be moving the red and yellow a LOT, and rarely any of the other color layers since they are… non-existent in most frames. Here is where I give the skin more color, differentiate the shades of olive and green that’s prominent given that they’re soldiers. This is also where you’ll see the blue/green eyes pop out if the frame permits (Web, Winters, Bull, and Randleman’s eyes tend to reveal some blues and greens every now and then!)
Hue Area: Mixes your chosen color and adds more magenta or yellow.
Saturation Area: Dulls or Saturates said hues. 
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If you move your arrow towards the extreme left, you get a dull green, if you move it to the right, you get highlighter green.
How I do this Step:
> Add Hue and Saturation Layer
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> Open the drop down - I try not to move the ‘Master’ area because it washes the entire gif with hue and color. I’m only targeting specific areas and colors.
> Adjust Reds - I tend to make my reds lean more towards magenta. To do this I drag the arrow towards the left and inject some more magenta into the mix, not too much that they look sunburnt (though sometimes that’s inevitable. I’ll show you how to fix it later on!). I saturate the red a lot. As I’ve said, I love red lmfao. So I want that to be lifted in the image.
> Adjust Yellows - I also want my yellows to be a bit more orange in darker scenes where they’re seen mostly on skin. So I move the arrow again to the left.
> Adjust Greens - There’s green here huzzah! I wanted to lift the color a bit more from his uniform, make it more olive than a dark gray/brown, so I added more yellow by moving the arrow to the right and upping the saturation.
*Tip: If you’re unsure about which color you’re adjusting, you can take the dropper tool on the screenshot, click on the area of the frame you want to fix up, and it will register the prominent color.
Let’s compare the frames: With previous adjustments vs. Adding the Hue and Saturation Layer:
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You’ll notice there’s a lot more pink on their faces, some reds on Web's fingertips, and a brighter, more prominent red on Lieb's lips. The color of their ODs is a bit more true to its name of olive drab now! The contrast of the added color to Web's skin also makes his eye color pop out more. Their skin looks alive! Yay!
STEP 5: SELECTIVE COLOR LAYER
Why I do this step: I think of this as finishing touches. Sometimes I find that I want to adjust the reds, yellows, etc. more specifically and I can mix in more color to get it to the exact tone I want. This is where I can do that. Selective color lets you add or remove more cyan, magenta, and yellow tones from your hues.
How I do this Step:
> Add Selective Color Layer
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> Open the drop down and choose which hue you’ll be adjusting
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> Adjust the colors accordingly- I don’t use it in this specific gif, so here’s a different one of Harry in Carentan. I adjusted the reds and yellows to have more cyan (moving arrow to on the Cyan scale to the left), making the red more purple, and the yellow more green. It’s VERRRY subtle, but it matters greatly to me lmfao. 
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STEP 6: COLOR FILL LAYER
Why I do this step:  I really... love browns and warmer skin tones, even if they're right smack in the middle of Bastogne (lawl sorry!!!!!). band of brother's footage in particular, if i only adjust the skin tone at the hue and saturation level, there will be parts of the skin that register as white or gray (i.e. technically not hues) and not "red" or "yellow", what that means is, even if you adjust the saturation and hue and amp it up to the highest level those patches of white and gray will remain white and gray and you'll be left with patchy soldier skin. sure, it's realistic but i want warm skin! 
How I do this step:
> Add Color Fill Layer: Click the Circle symbol that's half white, half black. Select "Solid Color"
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> Choose a color: I gravitate towards a light brown or a light orange. Click okay and don’t panic when your entire image is covered by a solid block of color.
> Play with Blend Mode and Opacity: I usually use Linear/Color Burn which allows me to see warmer colors overall but especially, and most importantly for me, their skin. The end result is giving them the TINIEST bit of a tan but also introducing more natural color against the grays and whites that register. Less patchy skin on you WWII vet!
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You can tinker with the opacity and blend modes to see which looks best for you.
Let’s go back to Web and compare the frames: With previous adjustments vs. Adding the Color Fill Layer:
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Tada!
Now all that's left is to transform them back into frames on the Timeline (see linked tutorials above!) and save.
And that’s more or less how I color my gifs! I tinker a lot with the layers after. Sometimes you need to see it all together and then make the adjustments after. I do more of some steps, and less of some depending on the frames and the scenes.
Having a good grasp of color language helps a lot and it’s something you do end up learning while making gifs or just looking at images/media whose colors call to you.
Sort of as an end note/exercise, you can see what it is about the color and lighting of The Pacific that draws you in, and amplify that in your gifs. Perhaps you’re drawn to the orange of the sun, or the bright almost jewel green of the tropical foliage. Maybe you’re really into the browns and the dusty scenes. It all helps you pick out what you want to ramp up and tone down in the colors.
I hope this was… even a tiny bit helpful. Again, feel free to DM me or hit me up on Discord if you want some clarifications/if you need help WHILE you’re making the gifs. Happy to help! <3 
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hayatheauthor · 1 year ago
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The Writer's Guide to Authentic Wounds and Fatalities
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Writing fatal injuries in a story requires a delicate balance between realism and narrative impact. The portrayal of these life-altering events can evoke strong emotions in readers and shape the trajectory of your characters' journeys. In this blog, I will explore the intricacies of depicting fatal injuries in a manner that feels authentic, engaging, and respectful to the gravity of such circumstances. By understanding the nuances of fatal injuries, you will be equipped to craft compelling narratives that resonate with your readers.
Writing Fatal Injuries
When it comes to writing fatal injuries, it is crucial to approach the subject with care and accuracy. Fatal injuries carry immense consequences for your characters and can shape the trajectory of your story. By delving into the intricacies of portraying fatal injuries authentically, you can ensure that the gravity and impact of such events are effectively conveyed to your readers.
Choosing the right injuries for your story
Selecting the appropriate fatal injuries for your narrative involves considering various factors. Ask yourself: What purpose does this injury serve within the story? How does it affect the characters and the overall plot? Conduct thorough research to identify injuries that align with your story's context and resonate with the emotional journey of your characters.
For example, in a historical drama, you may research common fatal injuries during a particular era, such as battlefield injuries, diseases, or accidents prevalent at the time. In a crime thriller, you might explore the portrayal of fatal gunshot wounds or traumatic injuries resulting from violent encounters. By aligning the injuries with the context and themes of your story, you create a more immersive and believable experience for your readers.
Researching the mechanics of fatal injuries
To portray fatal injuries convincingly, it is essential to delve into the mechanics behind them. Understand the specific anatomical structures and systems involved, as well as the forces or mechanisms that can lead to fatal outcomes. Explore medical resources, consult experts if possible, and gather insights into the physiological and psychological implications of such injuries.
For instance, if your character suffers a fatal stab wound, research the anatomy involved, the potential organs affected, and the potential consequences such as internal bleeding or organ failure. By understanding the specific details and implications of the injury, you can describe the physical and emotional toll it takes on the character with greater accuracy and depth.
Depicting the immediate aftermath
When writing about fatal injuries, vividly describe the immediate aftermath to capture the intense emotions and physical realities. Consider the sensory details, the shock and disbelief experienced by characters, and the chaotic environment that often surrounds such events. Balancing realism with the needs of your story, create a scene that immerses readers and evokes empathy.
For example, if a character experiences a fatal car accident, you can depict the chaos at the scene, the character's disorientation, and the reactions of witnesses. Emphasize the sensory details such as the sound of screeching tires or the smell of burning rubber, creating a visceral experience for your readers.
Emotional and dramatic impact on the narrative
The impact of fatal injuries extends beyond the immediate moment. Explore the ripple effects on other characters, relationships, and the overall plot. Delve into the emotional responses, grief, guilt, anger, or determination that arises in the aftermath of loss. Utilize these emotional arcs to deepen character development and drive the narrative forward.
For instance, the loss of a loved one due to a fatal illness might lead to grief and strained relationships among the remaining family members. The emotional journey of a character grappling with guilt and seeking redemption after causing a fatal accident can become a central theme in your story. By delving into these emotional arcs and their consequences, you add depth and resonance to your narrative.
Writing Minor Injuries
While fatal injuries may capture our attention with their dramatic impact, it is equally important to pay attention to the portrayal of minor injuries in your writing. Minor injuries, though less severe, can still significantly affect your characters and contribute to the authenticity of your story. In this section, we will explore the art of depicting minor injuries, ensuring that they are not overlooked or trivialized. By delving into the nuances of minor injuries, you can add depth and realism to your characters' experiences.
Types of minor injuries to consider
When crafting your story, it is essential to consider a range of minor injuries that can occur. These injuries can include cuts, bruises, sprains, minor burns, or even minor fractures. Each type of injury carries its own unique characteristics, associated pain levels, and recovery processes. By understanding these distinctions, you can create accurate and believable depictions that resonate with your readers.
For example, a character who sustains a cut on their hand may experience sharp pain, the sight of blood, and the need for immediate first aid. On the other hand, a character with a sprained ankle may struggle with mobility, experience swelling, and require rest and care for a few days. By paying attention to these specific details, you can enhance the realism of your storytelling.
Conveying pain and discomfort
When writing about minor injuries, it is important to effectively convey the pain and discomfort experienced by your characters. Consider describing the sensation of pain, the throbbing or stinging feeling, and how it affects their daily activities or interactions. Showcasing the emotional impact of pain, such as frustration, irritation, or vulnerability, can deepen the readers' connection to the character's experience.
For instance, if a character suffers from a sprained wrist, you can describe the dull ache that persists, making simple tasks like typing or holding objects challenging. By capturing these small but significant moments, you immerse readers in the character's struggle and create a more realistic portrayal.
Balancing realism with narrative pace
While it is important to depict minor injuries realistically, it is also crucial to strike a balance with the overall pace and momentum of your story. Consider the significance of the injury within the larger context of your narrative. Some injuries may require more detailed attention and impact the plot, while others may serve as background elements. Adjust the level of detail and focus accordingly, ensuring that the portrayal of minor injuries aligns with the narrative's flow.
For example, a small cut on a character's finger may not require an extensive description unless it becomes infected or triggers an unexpected consequence. By aligning the portrayal of minor injuries with their narrative relevance, you maintain a consistent pace while still acknowledging their impact on your characters' lives.
Writing Bloodshed And Realistic Blood Loss
When writing about wounds and injuries, it is essential to consider the amount of blood loss your characters may experience. Realistic portrayal of bloodshed can enhance the authenticity of your scenes and immerse readers in the gravity of the situation. In this section, we will explore the factors influencing blood loss and techniques for accurately depicting it in your writing.
Understanding blood loss and its impact on the body
To authentically portray blood loss, it's crucial to have a basic understanding of how the human body responds to injury. Research the circulatory system and the role of blood in transporting oxygen and nutrients throughout the body. Consider the different types of blood vessels and their potential for bleeding when injured. This knowledge will help you create realistic scenarios and determine the appropriate level of blood loss for specific injuries.
Factors influencing blood loss in different injury scenarios
The amount of blood loss can vary depending on the severity and location of the injury. Factors such as the size of blood vessels, the rate of bleeding, and the body's ability to clot play a significant role. For example, a deep laceration in an artery will result in more substantial blood loss compared to a superficial cut on the skin. Consider these factors when describing injuries and their resulting bloodshed.
Techniques for accurately portraying blood loss in writing
There are several techniques you can use to convey the realistic impact of blood loss in your writing. Describing the color, consistency, and flow of blood can provide vivid imagery. You can also include physical symptoms such as dizziness, weakness, or fainting that may accompany significant blood loss. Additionally, consider the emotional response of your characters and how they react to the sight of blood or their own injuries.
By incorporating these techniques, you can create scenes that evoke a visceral response in readers and enhance the authenticity of your writing.
Bruises: Colors, Progression, and Pain
Bruises are a common result of injuries, and understanding how they form, change in color, and cause discomfort can greatly enhance the realism of your writing. By accurately describing bruises, you can bring depth to your characters' injuries and portray their healing process convincingly.
Understanding the stages and colors of bruises
Bruises go through distinct stages of color as they heal. Initially, they may appear red or purple due to the broken blood vessels beneath the skin. Over time, the color changes to blue, green, yellow, and eventually fades to a brown or yellowish hue. Understanding this color progression can help you accurately describe the age of a bruise and the healing process.
For example, a fresh bruise might be vivid purple, indicating recent trauma, while a fading bruise may have a yellowish tinge, suggesting that healing has begun. By incorporating these color details, you can add realism to your characters' injuries and track the passage of time within your narrative.
Depicting the progression of bruises over time
As bruises heal, they often change in appearance and size. Initially, a bruise may be small and localized, but it can gradually spread and become more extensive. Describing this progression can provide a sense of the healing process and the passage of time within your story.
For instance, a character who sustains a significant blow to the face may develop a bruise that starts as a small spot near the eye but expands to cover a larger area over the next few days. By accurately portraying the progression of bruises, you enhance the authenticity of your characters' injuries and their recovery.
Conveying the pain and sensitivity associated with bruises
Bruises can be painful, sensitive to touch, and affect a character's movement and daily activities. Describing the pain and discomfort experienced by your characters can create empathy and immerse readers in their physical ordeals.
Consider conveying the tenderness of a bruise when pressure is applied, the throbbing sensation, or the limitation of movement due to the pain.
Remember The Side Effects
Injuries, whether minor or severe, often come with a range of side effects that can significantly impact your characters' lives. These side effects can extend beyond the physical realm and encompass emotional, psychological, and social aspects.
Physical side effects
Injuries can have profound physical side effects that go beyond the immediate pain and discomfort. Consider the potential consequences such as limited mobility, impaired coordination, chronic pain, or the need for assistive devices like crutches or braces. Describing these physical side effects can add depth to your characters' struggles and provide a realistic portrayal of their healing journey.
For example, a character who sustains a leg injury may experience difficulty walking, require physical therapy, or have long-term complications that affect their day-to-day activities. By addressing these physical side effects, you create a more nuanced depiction of the aftermath of injuries.
Emotional and psychological side effects
Injuries can have a profound emotional and psychological impact on characters. They may experience fear, anxiety, trauma, or a loss of confidence. Consider how the injury affects their self-image, relationships, or mental well-being. Explore the emotional journey your characters undergo as they navigate the aftermath of their injuries.
For instance, a character who survives a near-fatal accident may develop post-traumatic stress disorder (PTSD) and struggle with recurring nightmares or panic attacks. By incorporating these emotional and psychological side effects, you can deepen the complexity of your characters and their responses to traumatic experiences.
Social implications and changes
Injuries can also lead to significant social changes for your characters. They may face challenges in their personal relationships, encounter stigma or discrimination, or experience changes in their roles or identities. Explore how the injury affects their interactions with others and their sense of belonging in the world.
For example, a character who sustains a facial injury may encounter judgment or stares from others, leading to self-consciousness or isolation. By addressing the social implications and changes resulting from injuries, you can create multi-dimensional characters and explore the impact of their injuries on their social dynamics.
By incorporating these various side effects into your writing, you bring depth and authenticity to your characters' experiences and showcase the wide-ranging impact of injuries.
Conclusion
Writing authentic wounds and fatalities requires attention to detail and a deep understanding of the physical, emotional, and psychological aspects involved. By following the guidelines and exploring the subheadings discussed in this guide, you can create compelling and realistic portrayals of injuries in your writing.
Remember to conduct thorough research on the specific injuries you want to depict, understanding their mechanics, symptoms, and potential outcomes. Consider the immediate and long-term effects on your characters, both physically and emotionally. Incorporate sensory details to immerse readers in the experience, describing the pain, bloodshed, colors of bruises, and the progression of healing.
Additionally, don't forget to address the side effects that injuries can have on your characters' lives. Explore the physical limitations, emotional struggles, and social implications that arise from their injuries. By delving into these aspects, you can create well-rounded characters and compelling narratives that resonate with readers.
I hope this blog on forging epic battles will help you in your writing journey. Be sure to comment any tips of your own to help your fellow authors prosper, and follow my blog for new blog updates every Monday and Thursday.  
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creativepromptsforwriting · 2 years ago
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What is... Deus Ex Machina?
Deus ex machina refers to a scenario that seems impossible for the character to believably get themself out of. It's an unsolvable problem that suddenly gets solved by external forces that often don't seem very plausible.
This could be a situation where the author wrote themself into a corner and created a scenario that the character is not logically getting out of.
It can be a simple but implausible solution like a bomb is about to go off and a background character trips over a cable that diffuses the bomb. Or in its literal translation ("god out of the machine") it's a god-like intervention that suddenly fixes everything. Often used to save characters from their otherwise inevitable death.
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biophilianutrition · 1 month ago
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Nutrition & Wellness
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clogginbloggingoggin · 1 month ago
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happy walton wednesday!
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frosted tips in the wild…
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majorxmaggiexboy · 2 years ago
Conversation
Enid: (after yet another round of intense peril due to helping solve a mystery) Wednesday, do you remember when I said payback's gonna be a bitch?
Wednesday: (solemnly but with a note of intrigue) I always remember when someone swears vengeance.
Enid: I've decided what that payback is going to be.
Wednesday: I must admit I did not believe you had the fortitude to carry out your threat. I'm actually impressed.
Enid: (gleefully) you're gonna film a tiktok!
Wednesday:
Enid: :D
Wednesday: I have only the vaguest notion of what that means, but from the way you're smiling, I'm not sure even my worst machinations warrant such a harsh response.
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duskandcobalt · 4 months ago
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wip wednesday 💕
hi friends, hope you're all doing well! I've been slowly writing the next chapter of Everywhere, Everything as well as picking away at under the weeping willow pt 2 bc im so deep in drama and I miss writing filth lol
here's a little snippet of chapter 7 of Everywhere, Everything for this week's edition of wip wednesday ☺️
Azriel watched as Elain cleared her throat and wrung her hands together in her lap, fingers tugging at the cuffs of the long sleeved black top she was wearing.
"Graysen proposed," she hiccupped, nervously tucking her hair behind her ears.
The two words were softly spoken and she said them with no break in between but Azriel heard them loud and clear.
His stomach dropped, the two glasses of wine he'd consumed turned sour in his stomach and did little to ease the pain of his heart slamming against his chest as Feyre and Nesta began firing off question after question - all of which were ignored by Elain and none of which he could hear over the incessant buzzing in his ears.
He prayed that he'd heard her wrong. Prayed that there was no way she'd actually said what he thought she said. It wasn't until he saw Feyre reach for Elain's left hand that Azriel forced himself to focus, his eyes zeroing in on her fingers.
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trappedinmymind · 4 months ago
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Deranged writing tip:
Write on your phone on a program where you're a) not posting the writing, and b) cannot copy-paste what you wrote to where you're planning on posting it. This will force you to actually think about everything you wrote (because you're essentially writing it all again), and also make you hate yourself
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