#WE HAVE A DIFFERENT PROCESS
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asthedeathoflight · 30 days ago
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The beef of Asian people with latin people when it comes to rice washing is insane
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arcanegifs · 1 month ago
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Here are some Season 2 Arcane GIF comparisons before and after I color and sharpen them! | Season 1 Comparison GIFs
#arcane#arcaneedit#gifmaking#reminder that if ur not a fan of the coloring and sharpening then i dont need to hear ur opinion so fuck off and make your own gifs :)#sooo yeah!!! just sharing this very old coloring comparison i use from time to time to make sure i follow a certain peg for my gifs#but i dont really follow it to the T of course#and now i will use the tags to rant/comment about my coloring process lmao#ok so.... arcane s2 is SOOOOO much brighter than s1 i am so so so thankful we have such bright scenes instead of all the dark ones in s1#because it makes my life so much easier#that being said my coloring isnt really perfect i still cant handle more complex tones like the mel gif......#i used to have a more stylized coloring wayyy back in s1 (esp when u look at my old gifs) but i kinda realized i had to change it#so i scrapped all my old psds and now coloredit EVERYTHING MANUALLY#hence why sometimes i gif the same scene but theyre colored different since i never use a preset PSD now#however it became way more tedious to make gifs... so yeah.... lmao#but in the end i like it more!!! i like that my new coloring just basically matches the show more but is just brighter and more saturated#unless ofc i dont like the tones of the original show i.e. the vi gif you see there where its super green gray???? idk i dont like it so#i recolored the entire thing#anyways thats really it coloring will always be something i continue to try to improve on but recently ive just been v busy so i just#speed color and edit everything and dont rlly take all adjustments into account so no more complex tones and#i just stick to basic things#oh right sharpening! so for sharpening i use a very basic setting: just 500 px and 0.4 radius which is what i use for almost everything#i also dont add noise bc the landscape photographer in me does NOT like it LMFAOOOOOOOOOO#but yeah thats really it for sharpening oh i also use 4k sources as much as possible bc it gives the best quality and if#i cant find any source i just upscale everything by myself then crop stuff again back to 540 px and imo it really just does look better#personal tag
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artbyblastweave · 6 months ago
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Funniest thing I've seen recently, and not funny in a ha-ha way, more funny in a "the endless entropic void gnawing at my will to live" way, was somebody asking around for alternatives to Neil Gaiman, in the light of Neil Gaiman's ongoing fall from grace. As though what we're currently sitting through isn't the collapse of the carefully curated "Good Guy Neil" image that caused people to parade Gaiman as the same kind of preferred progressive alternative to, say, Rowling. As though we won't be in the same goddamn situation in a few years or months, with some number of the new progressive sci-fi/fantasy darlings- not all of them, to be clear, but at least some of them- when their impeccably-curated marketing implodes in on itself and they're revealed to be the same kind of sex pest or abuser. Can you not see the wheel to which you are strapped. The game of human pinball you are condemning yourself to with this mindset. Maybe you do see, and you're just resigned to taking it one soul-crushing disappointment at a time, one "I never would have guessed" after another. I mean I think we all need to get resigned to that one way or another, sun's gonna go out before it stops happening
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lightgamble · 19 days ago
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DAREDEVIL: BORN AGAIN | 1.01
I refuse to believe that a tragedy had to destroy everything. But it did.
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sacredfixation · 1 month ago
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Loki and the Deeply Valid Fear of Being a Government-Issued Android Without Knowing It
Imagine living for over a thousand years, committing intergalactic crimes, then one random underpaid TVA clerk with a monotone voice suddenly introduces the possibility that, oh, by the way, what if you were secretly a robot this whole time? And Loki, who has always carried himself with the absolute certainty of a god, pauses. Like. “Wait. What if I am?”
He hears that question and immediately does a full mental diagnostic. Have I ever glitched? Ever felt oddly mechanical? Experienced an unusual fondness for oil? Maybe he’s too good at lying. Too good at surviving. What if that’s just the programming?
The TVA worker just moves on. He doesn’t elaborate. no reassurances. theres no safety net. Just the terrifying possibility that he might get instantly vaporized for something completely outside his control.
Id like to note, his hesitation isn’t even just some random existential crisis, it’s trauma-informed. This man already lived through the experience of waking up one day and realizing he wasn’t who he thought he was.
He grew up thinking he was a prince, a god, Odin’s rightful son, only to find out he was actually a stolen relic of war. A Jotun. A creature he’d been taught to hate.
He thought he knew himself before, and he was wrong. What if he’s wrong again? What if theres something else about himself thats been hidden? If he didn’t realize he was a Frost Giant, whats stopping him from not realizing he’s actually some highly advanced synthetic being?
It’s not just a funny existential gag, it’s a callback to one of the most devastating truths of Loki’s existence:
He has never really known who he is.
It’s the muscle memory of having his entire identity ripped out from under him. It’s the learned fear of asking, What am I, actually?
Because the last time he asked that question, the answer ruined him.
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ingoodjesst · 1 year ago
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have you put the pieces together yet, detective
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serpentface · 5 months ago
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how do you come up with the ways cultures in your setting stylize people/animals/the world in general in their artwork, i.e. jewlery, rock carvings, statues, etc? Each culture in your world seems to have a very unique "art style" and I love it a lot - makes them seem that much more 'real'. This is something I struggle with a lot in my own worldbuilding and I'd love to pick your brain if possible 😁
I think a starting point is to have a research process based in the material realities of the culture you're designing for. Ask yourself questions like:
Where do they live? What's the climate/ecosystem(s) they are based in? What geographic features are present/absent?
What is their main subsistence method? (hunter gatherer, seasonal pastoralist, nomadic pastoralist, settled agriculturalist, a mix, etc)
What access to broader trade networks do they have and to whom? Are there foreign materials that will be easily accessible in trade and common in use, or valuable trade materials used sparingly in limited capacities?
Etc
And then do some research based on the answers, in order to get a sense of what materials they would have routine access to (ie dyes, metal, textiles, etc) and other possible variables that would shape how the art is made and what it's used for. This is just a foundational step and won't likely play much into designing a Style.
If you narrow these questions down very specifically, (ie in the context of the Korya post- grassland based mounted nomads, pastoralist and hunter-gatherer subsistence, access to wider trade networks and metals), you can direct your research to specific real world instances that fit this general idea. This is not to lift culturally specific concepts from the real world and slap them into your own setting, but to notice commonalities this lifestyle enforces - (ie in the previous example- mounted nomadic peoples are highly mobile and need to easily carry their wealth (often on clothing and tack) therefore small, elaborate decorative artwork that can easily be carried from place to place is a very likely feature)
For the details of the art itself, I come up with loose 'style guides' (usually just in my head) and go from there.
Here's some example questions for forming a style (some are more baseline than others)
Are geometric patterns favored? Organic patterns? Representative patterns (flowers, animals, stars, etc)? Abstract patterns?
Is there favored material(s)? Beads, bone, clay, metals, stones, etc.
When depicting people/animals, is realism favored? Heavy stylization? The emotional impression of an animal? Are key features accentuated?
How perspective typically executed? Does art attempt to capture 3d depth? Does it favor showing the whole body in 2 dimensions (ie much of Ancient Egyptian art, with the body shown in a mix of profile and forward facing perspective so all key attributes are shown)? Will limbs overlap? Are bodies shown static? In motion?
Does artwork of people attempt to beautify them? Does it favor the culture's conception of the ideal body?
Are there common visual motifs? Important symbols? Key subject matters?
What is the art used for? Are its functions aesthetic, tutelary, spiritual, magical? (Will often exist in combination, or have different examples for each purpose)
Who is represented? Is there interest in everyday people? Does art focus on glorifying warriors, heroes, kings?
Are there conventions for representing important figures? (IE gods/kings/etc being depicted larger than culturally lesser subjects)
Is there visual shorthand to depict objects/concepts that are difficult to execute with clarity (the sun, moon, water), or are invisible (wind, the soul), or have no physical component (speech)?
Etc
Deciding on answers to any of these questions will at least give you a unique baseline, and you can fill in the rest of the gaps and specify a style further until it is distinct. Many of these questions are not mutually exclusive, both in the sense of elements being combined (patterns with both geometric and organic elements) or a culture having multiple visual styles (3d art objects having unique features, religious artwork having its own conventions, etc).
Also when you're getting in depth, you should have cultural syncretism in mind. Cultures that routinely interact (whether this interaction is exchange or exploitation) inevitably exchange ideas, which can be especially visible in art. Doing research on how this synthesizing of ideas works in practice is very helpful- what is adopted or left out from an external influence, what is retained from an internal influence, what is unique to this synthesis, AND WHY. (I find Greco-Buddhist art really interesting, that's one of many such examples)
Looking at real world examples that fit your parameters can be helpful (ie if I've decided on geometric patterns in my 'style guide', I'll look at actual geometric patterns). And I strongly encourage trying to actually LEARN about what you're seeing. All art exists in a context, and having an understanding of how the context shapes art, how art does and doesn't relate to broader aspects of a society, etc, can help you when synthesizing your own.
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theanonymousninja247 · 4 months ago
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Strife
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Personal project for the most talented
@imagine-darksiders
(if y’all like to read the most wholesome and thought provoking stories PLEASE for the love of pizza, I HIGHLY recommend reading her stuff)
I hope I did him justice because I honestly believe that we would be the best of friends. Very much would like to give him a hug 🫂🧡
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kenzan-brainrot-mp4 · 25 days ago
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talk more about the white whale/whale symbolism in general whatever thoughts you have on the whale stuff i want to hear it 👂
GRAHHHHH YEAH (This one got. Long (again lol) So be prepared (series-wide spoilers but I feel like that's a given atp))
First of all I just wanna say that I love how rgg drags the player along around the final chapter title. With how upfront the other chapter titles are in what they're referring to, you might end up wondering why they chose White Whale for the final chapter title once you see the title card (or at least I did). Of course, this could just be referring to the treasure that everyone's been looking for, but with how nonchalantly they react to the fact that the treasure isn't actually there, it doesn't seem to completely fit the bill.
But then you beat the game (and by this I mean beat the final boss) and lo and behold, there's an Actual white whale, and so you think "Oh! Duh, the chapter's called White Whale because there's a literal white whale and it pretty much just finished off the final boss!" But that still doesn't make that much sense. Why name the final chapter (arguably the most important one) after some whale that appears in the last like 15 minutes of the game? Like, take the final chapter name of (Kiryu) Gaiden, it's literally the name of the game (The Man Who Erased His Name) so it's gotta be something more significant than that, right? (But then of course take into the account that by this point the player is still convinced that nothing really in pyih is too deep/serious, so maybe it could just be something as simple as that).
Then you get to the credits, and they reveal that the "elixir"/the ambergris is found in the stomachs of whales. Damn, that's pretty crazy/cool, but once again, nobody that was actively seeking the treasure (Rodriguez, Jason/Noah, Spade Tucker, etc you know the drill) seems to hung up on the fact that they didn't find it, and they didn't even encounter the whale, so they wouldn't get that same sense that they just missed it either, again, it's not a big deal really, so why make that the final chapter title?
Of course, we all know what this builds up to: the big reveal, the fact that Majima, who we've been following along with this entire game, was looking for that elixir this entire time, was the only one to actually encounter a whale in the game, and then there's the insane line drop from Saejima.
"Kiryu Kazuma. You never could give up on that one."
Ironically, the final chapter title has nothing to do with that whale you saw earlier at all, rather it's a summary of what Majima's motivations/actions for this game, and the past. Almost every game, has meant for him. It's what Saejima spells out for us at the end of the game, but said in even fewer words.
An all-consuming obsession that only leads to your destruction. An impossibility, something that you can destroy yourself over but never achieve/obtain. This is what the white whale means, metaphorically. And it is this, exactly, that Kiryu is to Majima.
Kiryu is larger than life itself, to just about everyone. He's a legend, he's the one Majima has had his sights on since the very beginning, the legend he chases after game after game and also what he destroys himself over game after game.
(see:
Yakuza 1 -> Majima just straight up taking a full-on stab wound for Kiryu. Like, buddy, I literally saw one of my favorite characters die that way in another game, there was No guarantee you were surviving that.
Yakuza 2 -> Majima fights off an army of yakuza for Kiryu. That man was beat to total Shit (which is Not something that happens often) and we all saw it
Yakuza 3 -> Majima re-enters the Tojo Clan for Kiryu even though he is (extremely likely) aware that it is already entering its steady decline that we see throughout the rest of the series up until its dissolution. And while he's willing to do it for Kiryu, we can't exactly say that he's happy about the situation as a whole.
Yakuza 5 -> Majima's willingness to die for Haruka, specifically stated because "She means more to Kiryu-chan than life itself." Like, of course he wouldn't just let Haruka get killed, but to choose to mention Kiryu as part of his reasoning in that moment? Christ
While I (surprisingly) can't say anything particularly self-destructive happened in (Kiryu) Gaiden and Infinite Wealth, you could argue that Majima trying to more and more directly tell Kiryu not to leave ("No need to rush outta here yet... Alright?" -> "Don't leave! Don't you dare leave, Kiryu-chan!"), knowing that it's likely pointless, knowing Kiryu, is not doing himself any favors.
Pirate Yakuza -> *gestures at the entire game*
Also his reaction to encountering that giant squid ("Sure is a helluva way to die. I think I'm into it!"). Like, okay. I don't want to try and read too much into it because it was very likely just a one off line. But I'm still gonna side-eye it.
Honestly now that I think about it, if Majima Had died fighting that giant squid (that is such a way to begin a sentence thank you rgg), you could argue that that would've been his nail in the coffin for the white whale metaphor. If he had, it would've meant that his obsession for Kiryu is what got him dragged down into the literal depths of the ocean, and even if it wouldn't be Kiryu physically dragging Majima down like the white whale to Ahab, this is a situation that is completely, entirely, fueled by Majima's obsession towards him (Majima had no real interest in the nuclear waste cleanup project, after all, Kiryu was his one motivation this entire time), and it would've drowned him.
Guess that means he got real lucky with the last part, but we all know he sure as hell isn't beating the allegations.)
All this and yet Majima seems to fail to reaching Kiryu time and time again.
Majima does not obtain the Heart of the Dragon, found in the intestines of the literal whale. He does not obtain eternal life for Kiryu. And he (arguably, though the final scene of him walking to Kiryu's hospital room could oppose this) does not resolve the indefinite limbo that has been sitting between them throughout the entire series. What he gets at the end of the game is the acknowledgement (through Saejima, everybody thank him) that he has been obsessing over this, and perhaps the realization that Kiryu was, in fact, this white whale that he would never truly reach ("Well, still just a dream in the end.") Of course this is something he already knows/has acknowledged deep down, and it's a feeling that is hinted at in some of his dialogue in scattered moments, but this is the first time he ever says it in such an outright manner.
I guess in a way, you could say that Pirate Yakuza is a story about the newfound success of all the people Majima helped and supported in achieving their dreams, and the continued failure of Majima in pursuing his own (Kiryu), and him needing to acknowledge/accept that. And the post-credits begs the question of what he decides to do with the aftermath and what he has left. (An oversimplification definitely but still. augh. Augh)
Naming the final chapter White Whale was yet another crazy move on rgg's part. Its so unassuming, seemingly straightforward yet also seemingly insignificant, but once the realization dawns on you it slaps you right in the face, just like everything else about this game does. It's yet another instance of how rgg managed to pull its big reveal so well, with all the small details, all the reframing, all pointing back to the same topic that it had spent the entire rest of the game dancing around.
Majima recounting his story of how he went to Hawaii -> Majima recounts his story to Kiryu in the exact same way at the very end
The treasure everyone's been looking for/known about + Majima, the one guy who didn't have knowledge about any of this legend stuff prior? -> Wrong, he was after the treasure from the very start (before the amnesia at least). For Kiryu
Majima originally being on course for Hawaii so he could help with the nuclear waste cleanup even though he'd be bored as hell? -> Nah. For Kiryu (Ohhhhh you know what this is reminding me of some screenshots I took from near the beginning of the game)
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(I'm sure this meant nothing of course. Lol. Lmao)
Majima's dream during pirate yakuza being to fulfill Other People's dreams -> Haha. Well, I think you get the point by now
Kiryu, Kiryu, Kiryu. It all goes back to Kiryu, every single time, without fail, in an obsessive loop that Majima has been dragging himself around over for Years. He is the white whale, seemingly untouchable, the constant object of Majima's attention and devotion in so many forms, his consistent weak point, that only seems to dig at him deeper as the games go on.
Like I said before, while the white whale metaphor is undeniable, and essentially spells doom for Majima, it's not over for him yet. Because, hey, he didn't drown at sea, or die on the beach. He was saved, and he's survived enough to retell that tale and reflect on it all with Saejima in the post-credits, brief as that reflection was. I mentioned before how he really only said one line of any actual substance during that specific part of the exchange, but the significance of it says so much.
"Well, still just a dream in the end"
As much as it hurts to here Majima address the hopelessness of it all, to hear him say something like that after Saejima basically just laid out his sheer devotion and refusal to give up on his dream for everyone to see, I think the bittersweetness is. Good, actually. Captain Ahab never gave up on that pursuit on the white whale, and it destroyed him; that whale dragged him down until he finally drowned, and it feels like all Majima has been doing over Kiryu since Yakuza 3 is drowning himself in him.
Don't get me wrong, I (for now at least) do not take that line as a complete admittance of defeat, or Majima finally giving up on Kiryu, on that dream he could never let go of. (Like I've been saying, it's an acknowledgement, not exactly a declaration.) I do not think it means he is just letting go, full-stop.
But I do hope it means he can stop himself from self-destructing completely. I hope it means that he can slow down with the wild chase, (and that he and Kiryu can just. Sit down and talk like fucking normal people. Which i guess they are doing in the post-credits, supposedly) and I hope it means that he won't drown completely, especially in the case of the worst possible scenario.
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aroaceleovaldez · 4 months ago
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one of the things that I found particularly interesting in Demigods of Olympus is that it finally gives the best direct comparison we've seen so far between Percy and another character's experiences in terms of academics and particularly ableist discrimination.
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The way Zane describes his experiences and what we see in his POV is that, while he is similarly discriminated against for his "atypical" behavior and blame is placed on him, the only sorts of punishments he receives for this are relatively benign, such as an increase in counseling. (It is also notable that Zane is somewhat autistic-coded, such as having the "incorrect" scripts when speaking with adults and Sam explicitly reminding him to remember to make proper eye contact.) Percy, on the other hand, similarly experiences discrimination for "atypical" behavior, but whereas Zane is treated as "too smart for his own good" and given slaps on the wrist, Percy is automatically labeled as aggressive, destructive, and a trouble-maker based on preconceived assumptions about him and is more severely punished, such as being frequently expelled.
We rarely get this level of direct comparison between Percy's experiences and that of another character, particularly such similar experiences, so looking at the differences is really interesting to gauge what their different experiences with ableist discrimination is like - and how it could potentially tie into intersectionality and other forms of discrimination at play for them.
For instance, Zane's parents are generally heavily implied to be middle-class and/or generally financially secure, versus Percy who grew up poor, so it could be classism in combination with ableist discrimination. Alternatively, it could be intersectionality with racial discrimination, as neurodivergent behavior in people of color is significantly more likely to be punished more severely and labeled as aggressive or disruptive behavior due to racist preconceptions - particularly since we know Percy's experiences with ableist discrimination are also somewhat based on assumptions people make regarding his appearance. Both Zane and Percy are racially ambiguous - Zane's appearance essentially being completely unspecified, but Percy at least having some notable details such as having a deep tan complexion. If not racism, it could also be colorism, which in this context often has similar intersectionality. There's a lot of potential options.
It's just very interesting to me! I love having such a direct point of comparison to examine the experiences of two characters within.
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bookishjules · 22 days ago
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there's something about kit acknowledging that of course he knows latin, he's a shadowhunter, as if it's just a given. you'd never know from this chapter that he spent his first fifteen years being trained to distrust and dislike that which is so inherent to who he is.
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whatudottu · 1 year ago
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Don't question what logical loops I had to leap through to make this happen, Shockwave's already doing that for y'all :)
do you think in universes where empurata exists that shockwave can remember the feeling of having a face? of remembering seeing from two eyes instead of one? does his head burn in pain as a twitch of non-existant lips spark incomplete pathways through his brain, does he miss the sensation of teeth and tongue beneath those twitching lips, heavy against the bottom of the mouth he no longer has?
:) Big Boobie Decepticons :)
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icewindandboringhorror · 1 year ago
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I know this is just a silly bad quality random screencap of a screencap that I found on facebook lol, BUT it's a succinct enough image to easily describe the concept in a quick/accessible way hopefully :
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(and of course, feel free to elaborate in tags, etc.! (especially elaborating about other senses as well.. can you "hear" in your mind just as well as you can "see"? taste? etc.) It's an interesting topic to me, as someone who's like a 4.5 at MOST lol. I'm curious what option will be the most common :0c )
#tumblr polls#hrmm... a little poll perhaps.. about a subject I find interesting.. since this image came across my facebook today#still really not feeling that well. no longer shaking violently and such but I still feel weird and weak much more than usual#They did say my markers for like infection or inflammation were elevated but that they werent sure of the cause so hopefully#it's nothing too serious. they did also say a lot of different things can cause that thing to be higher than normal but didn't go into spec#fics of what. maybe some of them are relatively benign or something. I still havent felt much back to normal since#I got really sick that one time though. I feel fine on and off but then little bouts of feeling weird and sick happen. hrmmm#ANYWAY.. looking for small ways to be productive. such as little doodles on evil ipad or editing game videos#or posting polls or cat pictures or some other like not very labor intensive things#I WISH I COULD FOCUS on writing HHRGGhh... I need to finish my game.. it would be so freeing.. a project that's been looming#over my head for like 5 years even though througouht that 5yrs I've probably spent a total of 3 months working on it lo.. ANYWAY#I still partially really cannot beleive that people CAN see stuff in their heads. There's always part of me that's thinking like. well mayb#e everyone DOES see the same exact thing but we just describe/conceptualize it so differently that we think we're talking about#different things when we're really not. But I have been assured by people I've talked to about it that they can GENUINELY really see#stuff in their heads like as vivid as an actual picture in real life or something. And the other senses are neat too. Like for exmaple I#can hear in my head much better than I can see imagery. I still CANNOT hear vividly like as if I were listening to actual music out loud..#but I think it's developed more than my sight. AND interesting how this varies the creative process. a friend I was talking to on the phone#said they write by literally just watching stuff play before them like a movie. where my process is COMPLETELY different. AND that affects#the content/what details we focus on as well as our individual styles of writing have differences that can be traced back to that.. hrmm
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aquamarinebling · 6 months ago
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isat’s “what should we do with dead bodies” conversation is so so catastrophic to me- and a little horrifying. there’s a range of knowing how you want to die, with Mirabelle knowing the exact religious way she would prefer to be honored, Odile giving her options & preferences that mainly align with Ka Bue’s ideals, and Isabeau not having much thought beyond the general way Vaugaurde does it. They all have thought about it, and know their options well enough that they have some sort of favor or acceptance of the way their body is handled.
And then there is Siffrin, who doesn’t have this luxury at all in multiple senses. They don’t get to know their options beyond the ones from cultures that aren’t their own, the closest we get to see being “throw my ashes into the sky” which, while definitely symbolic & feels fitting for the country’s connection to the sky above, isn’t solid enough to be coined as what the Country actually does (and still, siffrin wouldn’t personally know that death is handled that way back home). He doesn’t get to die, either, and ever be mourned for. They never see how the party responds to their death in the loops, and seeing as they assumed they would just go back to traveling alone like before at the end of the journey, possibly thought they would die alone or silently, completely unaware they would be missed.
post game as well, we never learn how people from the island honor their dead? the king never says anything about it, and it’s likely siffrin will never learn. the only difference is that, now, siffrin knows they will be missed, however they’re disposed of.
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leahthedreamer · 3 months ago
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I’m just gonna post the straight facts so everyone can get it clear and not run with word of mouth
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5-pp-man · 6 months ago
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Idk if anyone's ever talked abt these, but in the boueibu production images there's still some remnants of beta designs for the battle lovers!
From top to bottom; -Storyboard panels which clearly show that Yumoto was supposed to have dark hair at first. -Atsushi had shorter hair and sharper eyes (mainly his pupils). -Io had a softer bowl cut instead of the "I cut my own bangs in the bathroom mirror" thing he has now. His eyes were more open/bigger and upon closer inspection... it also looks like he had an earring? -Wom-san looking sopping wet and pathetic, like that kitten who fell face first into the milk. -And Ryuu... oh boy Ryuu. He's the whole reason i noticed the beta designs were still in here. Instead of a headband, he had hairpins, and no earrings. His haircut is still wild, but it sits completely differently. He is also small. Like. REALLY small. Smaller than Yumoto. I've placed their beta silhouettes over the final ones in the last image so you can see; everyone has pretty much the same height as their final designs except for Ryuu. -Strangely enough, I couldn't find any substantial proof for a potential En beta design. He looks slightly different in the storyboards, but so does everyone else (the boards are. REALLY rough.). His hair also looks ever so slightly different in the silhouette, but again, it's not substantial enough to say that he really did look different.
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