#Thoughts ? opinions? criticisms?
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vaguesnail · 1 month ago
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this is the best thing that's ever happened
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fiona-fififi · 7 months ago
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Okay. I'm about to say something that's probably going to get me run out of the fandom, but.
I don't actually think Tommy leaving their date early had anything to do with him not wanting to pressure Buck (regardless of what he claimed later). Instead, I think it had everything to do with Tommy being annoyed and no longer into it that evening, and I think that is both okay AND significantly more interesting than taking him at his word later and framing it as some selfless act by a sanitized elder gay shepherd just trying to do right by Buck.
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1800naveen · 1 month ago
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Unpopular opinion
Tamlin is morally grey, not Rhysand. Hell, he's the definition of morally grey in the Acotar universe.
He's good at heart but at times, he executed them poorly.
He truly cares for his court and lets in refugees or anyone who needs a place that they can call home. He will protect the people he loves, even if it means sacrificing his life. He's actually making a difference.
Tamlin may love someone but no one is enough to push him away from the path of fighting against tyranny (that's iconic as hell like yes. If I had two choices: my lover or fight against tyranny, I'm fighting every time. Tyrants will make sure that almost everyone suffers and I'm not down with that. No offense but get the hell out of my way, I got tyrants to kill).
His moral compass is like a diamond and it's unbreakable.
But one of the few actions where he did wrong is held over his head unlike Rhysand who has done numerous amounts of bad stuff but most people don't get mad at him for it.
"It's because he's morally grey!" Nah, he's just a bad guy and that's completely fine, I like a good villain. But sjm keeps defending him and his actions which is just annoying.
IF TAMLIN WASN'T BLONDE, PEOPLE WOULD LIKE HIM MORE. THEY CAN'T HANDLE A BLONDE MAN WHO SERVES JUST AS MUCH OR MORE THAN THEIR DARK HAIRED RIVAL😔
On another note, what's up with the Tamlin would sacrifice you to save the world but Rhysand would sacrifice the world to save you?? Girl, I don't ever want a man to do that just for me, nobody is going to have a place to live anymore. What's more important, a singular person's life or the lives of millions? Fuck the villains, heroes on top.
(also he reminds me of a golden tiger, I can't hate him when he looks like this to me)
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(I love this animal so much, I would adopt one if I could. You can't tell me that this is not Tamlin.)
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soath · 4 months ago
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The thing about Bells Hells is that asking their opinion on anything is like setting up a political survey at a rave under a bridge or in some sort of especially niche genre specific goth club or backstage at an off-off Broadway conceptual show; you’re going to get really interesting answers! They are not going to be representative of the general population in the slightest. There is a faction of people who think we need to solve this by introducing one Designated Average Relationship With The Universe Dave to the polling sample, ruining their beautiful natural diversity of guys-who-could-be-in-the-musical-RENT. To which the wise man says: “Never!” This is the little freaks with half baked philosophies and unresolved personal issues party. More pressingly, it has been noted that Bells Hells doesn’t seem to realize that their relationship with power writ large is bafflingly different from the average Exandrian. This is an problem, but it’s one that could be in-character, one more extension of an admirable commitment to trauma-informed alarming theological opinions.
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lavellaned · 5 days ago
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Actually I think one of the reasons why this game is so awful to get through is how it treats abuse, abusers, and abuse victims.
Under cut due to length of rambling:
First of all, Morrigan. Abused as a child by her mother, Flemeth aka Mythal, learned about the world and how to interact with it in a skewed way. Was treated in a way that no child should be by anyone let alone their parent.
Fast forward to Inquisition, particularly a worldstate in which Kieran is alive. The scene in the fade where Morrigan confronts Flemythal is one of the most important and special scenes in all of dragon age to me.
Growing up through abuse as a child you never think "I don't deserve this", you mainly think things like "Why is this happening to me?" and "Bad things happen to me." You know that these things are bad and make you feel bad, but when your baseline for how you should experience the world is abusive, you don't have the point of reference to think otherwise. And then you grow up. You look back on the abuse through the eyes of the child who experienced it but also through the detached, adult view that you currently have and have to reconcile the two. It's not easier nor pleasant. Getting to the age your abuser was/getting into the position of power your abuser had over you is difficult. Being at that stage and picturing yourself doing what was done to you to someone else is fucking sickening, and then you start to realize "I wasn't the problem, it WASN'T my fault, YOU are the one that's fucked up." But a lot of people can't and therefore the cycle of abuse continues.
But Morrigan does. She straight up tells her abuser "I will not be the mother you were to me." To have a character who survived childhood abuse be able to reach a point in their life where they can take back their personhood from their abuser is pretty damn important, actually. To this day I get weepy just thinking about it.
And then fucking veilguard happened.
Not only does it not matter if Kieran is alive or if Morrigan drank from the well (something that would BIND HER SPIRIT TO HER ABUSER), but Morrigan straight up let Mythal hitch a ride in her. The very thing that Morrigan tried to prevent ever since the first goddamn game? And we're all just supposed to accept and be ok with this?
The only way I can see this not being a complete character assassination of Morrigan is if Mythal just straight up possessed her unwillingly/killed her. Have Mythal use Morrigan as a information receptacle for new players, but also use old players' already-implemented relationship with her as a way to manipulate them. Either way, shit sucks.
Then there's the Crows. You know, the guild who takes children from brothels, orphanages, the streets and puts them through Hunger Games levels of training in which they either die or survive to become a slave assassin for the rest of their life. Not in veilguard. We're all just one big happy family. We rule Antiva, yippee!
Finally, there's Solas. One could argue his entire existence is the product of abuse, and everything that has happened in Thedas is because of it. I think framing his regrets as physical manifestations that want to kill him is a really interesting narrative choice. Unlocking the regret murals was one of the very few parts of this game that invoked a strong emotional response from me, not just because I'm an unapologetic Solas Enjoyer but because the implications are heartbreaking.
And then the game has you sit through the most fucking unbearable CBT group therapy session to talk about them with some of the most annoying damn people in Thedas who treat the literal apocalyptic levels of abuse Solas went through for millennia as something like a joke? And we the player are not given the option to challenge this? This game makes the point to force the player to agree with the flippant attitudes brought up from this.
Then brings up the final scene with Solas. Do I think the meeting with Mythal and Solas was handled well? Yes and no, but that's for another time. Solas is so far in the trenches of the trauma of abuse that he will not stop until his abuser pretty much tells him "I'm done abusing you." I think this was good and bad, again another time.
The way Solas interacts with his abuser is the direct flipside of how Morrigan does. You see more than one way someone can heal/not heal from it.
Morrigan, someone with arguable little power in the world, stands up against her abuser unflinchingly.
Solas, described through history as a GOD, someone with unfathomable amounts of knowledge and power, cowers and offers his abuser a literal weapon to kill him with, unprompted.
If this was a good game, it would be about regret but also about survivor's guilt, something that those who survived abuse have to deal with for the rest of their lives. But it's not, because it's a a bad game.
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curapicas · 2 months ago
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Lots to say about Vex's attachment issues. So instead I'll point out: THAT is indeed the face of a man who just found out the guardian angel that took a bullet for him won't put a ring on it
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callsthefaithful · 9 months ago
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angel dust redesign take 2. i want to do the others now ngl
my old one was awful i am Not going to lie. he is serving more cunt here i think. sorry abt my awful handwriting i just wanted to jot down me notes
ft some colour variations at the bottom 4 fun and if i wasn't trying to at least pretend to stick to his in-show colour scheme
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yali-the-sloth · 9 days ago
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If someone told me last November that a year from then I’d be procrastinating doing anything BUT continuing my playthrough of the newly released dragon age game I’d call them crazy. I’m extremely tolerable to bullshit. The amount of objectively bad media I am able to enjoy is really high. I have been willing to forgive BioWare for a lot of bad game dev decisions. But not for the bad writing. So here we are.
I have not opened the game in a week now. Something broke in me when after 50 hours I finally reached act 2. So many people said it’s supposed to get better starting from that point. But I’m sorry, what exactly got better? Why is the story suddenly just ‘go do your companion quests!’? Where’s the freaking plot???
I can’t get rid of the feeling as if the game has been chopped into pieces at the last minute, rearranged by throwing out like 3/4 of the writing bits and then hastily sewn together.
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se-dissimuler · 1 month ago
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i think casper rudd is the only atp player who reads
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andi-o-geyser · 3 months ago
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i think a lot of the feelings of annoyance i'm having about the yay-or-nay-gods debate is that it feels a lot like debating about climate change in real life. if we let the earth burn doesn't matter how much you made from oil profits, you'll be dead. if we let predathos loose doesn't matter how it'll heal your religious trauma, you'll be dead. yeah the gods are scared of it, no shit! we should be too! because its a WORLD ENDING FORCE. THIS ISN'T ABOUT THE GODS. obviously not a one to one, but at a very basic level it's the same. doesn't matter our opinions, if we let our petty squabbles consume us we will be destroyed by a force we were too stubborn to stop. it will eat us and we will all die. this isn't about letting the gods rot or not because that's not an OPTION. never has been
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californiannostalgia · 6 months ago
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remembering when the mighty nein failed to stop obann from freeing the laughing hand. yasha gets mind-controlled. the place becomes a death trap.
every time one of the nein thinks the others might not make it out the door, they run back in.
fjord thundersteps out but turns back around when he realizes yasha didn't come with him. later, a barely-standing fjord asks yasha "why," and even through a possession yasha misses him on her second strike and tells him, "I heard you."
(what slivers of yourself you have left fighting a body you no longer own, for the sake of your friends. yasha and molly both.)
beau runs back in and yanks fjord away from a deathless monster. jester screams for yasha as the doors close. they flee through the gauntlet. fjord pulls beau across the bridge.
they failed. they've been losing, losing, losing. but they survive the fight, and they evacuate everyone who could run.
there was no way they would've left fjord behind, even at the risk of everything going to shit. future veth says it best: "the only choice we've ever consistently made is to take care of our friends."
episode 69, you know?
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1800naveen · 19 days ago
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Here's an "unpopular" opinion (not really because it's kinda true)
The Tamlin that people hate on is the fanon version of him.
The real Tamlin is absolutely nothing like the way people describe him out to be.
I went into this series, thinking that Tamlin would be a villain.
That ain't no villain, that's a traumatized man who needs help.
Tamlin never laid hands on Feyre. Yes, he exploded furniture in a fit of emotions but he never put his hands on her. Also she didn't put a shield over to protect herself, even though she could easily do that but whatever...
Tamlin is not at fault for Nesta and Elain becoming fae. That's all on Ianthe. He didn't know that Ianthe was going to do all that. But if you want to be salty, he's at fault but only a small percent.
Tamlin literally could not do anything for Feyre under the mountain because Amarantha would lose her marbles.
"Oh, they did this!" PULL UP THE QUOTES! PULL UP THE CHAPTERS! PULL UP THE SCENES, ALL OF IT! GIVE ME THE PROOF.
They talk all this shit and pull it out of their asses but the second you ask for proof, it's silent.
Where did that spontaneity go? You Helen Keller dupes; blind to the actual source when reading the books and deaf when someone calls you out on it🤨
And the fanart or people who exaggerate scenes are annoying. Especially when it comes to making jokes.
Joke about the canon all you want but try to be accurate when you do. "oh, you do the same thing!" Maybe, but I don't really care.
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lostyesterday · 1 year ago
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As a visually disabled person myself, one thing I wish TNG had done with Geordi is show his disability actually affecting how he functions in his daily life. For example, I can’t remember a single time in TNG where Geordi is shown as needing accommodations in his work environment. You might say that’s because his visor means that he can basically “see” normally and so he wouldn’t need accommodations, but I find this explanation frustrating.
For one thing, real life visually disabled people absolutely require accommodations to do most jobs, so if Geordi’s meant to be any kind of accurate reflection of the experiences of blind people, he should require some accommodations. For me at least, it isn’t some kind of wish fulfillment fantasy to see a visually disabled character who can do anything a sighted person can with no accommodations whatsoever. Instead, it feels like a denial of everything that being disabled has meant to me over my life. Disabled people are disabled. We have more difficulty doing certain tasks than an able-bodied person would – that’s what makes us disabled. We require changes to our environment in order to function well.
Also, literally just based on the in-universe information given about Geordi’s visor, it doesn’t make any sense to me that he wouldn’t require accommodations. Geordi’s visor is not really described as simulating vision, it is described as providing completely different sensory information about the physical properties of the world around him. I like to imagine the visor’s input as a kind of enhanced spatial awareness with a precise knowledge of where certain objects are, what their shape is, and what they’re made of. As TNG mentions several times, Geordi’s visor provides much more information than human eyes do, but, importantly, in the few episodes where the details of how Geordi’s visor works are discussed at all, it’s never described as providing purely visual information such as the color or reflectiveness of an object. I think that if Geordi faces a mirror, his visor will tell him there’s a piece of glass in front of him and he’ll know about how large it is and what material it’s made of, but he won’t be able to see his reflection in it, because the visor doesn’t provide that kind of visual information. This distinction is important to me, because it means that Geordi is still functionally blind with the visor, and it should mean that he interacts with the world differently from a sighted person.
For example, I would have loved if Geordi had been shown to be unable to recognize particular people until they spoke. All his visor tells him is that there’s a person in front of him and about what size and shape they are, but this isn’t generally enough information to determine a person’s identity. He canonically perceives Data as looking very different from an organic person which makes sense because Data is made of fully different material. And maybe Geordi can generally tell different species apart based on different body temperatures or something like that. But I really wish that Geordi had been shown at least a few times to need the sound of a person’s voice or some other cue to tell him who they were.
I also think it doesn’t make sense that Geordi can apparently read text on computer screens. How can he read if the visor doesn’t really provide visual information? A computer screen should just register as a flat piece of material. Geordi should have required some kind of accommodation to be able to use the computer screens. For example, maybe Geordi could use the computer entirely through voice commands, something that obviously already exists in the star trek world. Or he could use some kind of tactile display. The Voyager episode The Year of Hell shows that computer terminals on starships are able to utilize a tactile display that I’m guessing is somewhat similar to braille. I loved this mention in Voyager of tactile displays, because it indicates that Starfleet ships are probably automatically equipped with such accessibility devices. Geordi needing an accommodation as small as this would have gone really far in terms of making him feel like a genuine representation of a disabled character, at least to me.
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communistmarktemple · 3 months ago
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oh wow, you think red vs blue should have stopped after 13? should we throw a party? should we call miles luna
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rawliverandgoronspice · 1 year ago
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The Dondon Post (or: the bizarre TotK's side content counterpoints to its main quest's immuable binary morality)
Speaking of strange TotK Choices, I think I have one singe post left in me about this game; and it's about the Dondon quest, "The Beast and the Princess".
(and about other stuff too, you'll see, we'll get to them)
More specifically: about how... strange of a thematic point it feebly attemps to make in the larger context of the storyline, and how it seems to be yet another mark of a world that, perhaps, once tried to be more morally complex that it ended up becoming.
Buckle up: it's a long one, and it gets pretty conceptual.
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(good gem boys notwhistanding)
The Princess and the Beast
So, a couple of things about the setup. We are investigating potential Princess sightings; but at this point, either because we have already completed a bunch and know the general gib, because we have met a couple of wild Fake Zelda shenanigans, or through the simple fact that we are completing a side quest, we know there's a good chance it won't lead to an actual Zelda information. So when we ask Penn about what is going on and he replies with the ominous "we saw the Princess riding some kind of beast --a frightening one with huge, brutal tusks-- that the princess seemed to control", we get Ideas. Then the sidequest is registered: "The Princess and the Beast".
So. You know me. And if you don't know me, here's what you should know: my brain immediately flared up with the thought there was no way in hell this wasn't some kind of wink towards Ganondorf's renowned boarish beast form, especially given tusks were given so much focus.
My first assumption was: that's a miniboss right? I will get to fight some small boar-like thing that Fake Zelda rides sometimes. Cool! I didn't hold too hard onto my hope that the relationship of Zelda and/or Ganondorf to the natural world, or to each other would be expanded upon, since I had already been burned before, but my interest was piqued.
You have to understand how starved I was for any hint of complexity or mystery or ambiguity at this point. I was extremely eager for the game to throw anything at me that would surprise me, enlighten something pre-established, make the exploration lead to a meaningful discovery or deepening of characters, world or themes (and not just slightly cooler loot, or a bossfight, or a puzzle devoid of emotional context --cohesion and depth is what motivates my play sessions, especially in an open world game that I want to believe is worth losing oneself into). This was about the most intriguing task on my to do list at the moment, and so I plunged in immediately.
After really REALLY misunderstanding what I was supposed to do (I stalked every corner of every forest surrounding the tropical area at night or during blood moons in hope to see something --which was very much the wrong call), I arrived to the other stable, then was guided to the other side of the river where Cima awaits and explains that these creatures are actually a new species discovered by Zelda; that they are gentle and kind and not at all scary ("Dondons aren't beastly, they're adorable!"), and even somehow digest luminous stones into gemstones. They like the company of people and liked Zelda in particular.
I was... I felt two different ways about this conclusion, and I think it's worth to explore both: disappointment and some sort of... "huh!" Hard to describe this emotion otherwise.
I'll get the disappointment out of the way first, because it's the least interesting of the two. While I think the little emotional arc I was taken on was not devoid of interest --I was indeed taken on by the rumor and intrigued by its implications-- I wanted, well. A little bit more. And if the creatures were to be Zelda's pet project, I would have loved for them to be actually terrifying and feisty, and for her to develop an interest for these creatures in particular regardless. It could have been very interesting characterization that veered out of the perfect princess loving the perfect world floundering around her, always bringing her clear, practical benefits from the interaction.
(I have made another post that speaks of my discomfort that Zelda does everything everywhere and everyone loves her for it --I get what they were trying to go for, but it either lacks conflict for me to buy into that dynamic at the scale of several regions, or they went on too hard for my taste, as she is, at once and in the span of a couple of years at most: a schoolteacher, a gardener, an animal researcher, a scholar, a traveler, a military expert, a knower of landscape, a painter, a horse rider, an infrastructure planner, a [...] princess --at some point it begins to sound made up, "Little Father of the people"-esque to rattle the hornet's nest a little bit, especially if it's not shown as either a clearly godly characteristic or, even more necessary imo, a negative trait; another expression of her killing herself at work to compensate for a perceived flaw she's trying to earn forgiveness for, like she did in BotW. But that's another topic, and the clumsiness of her character arc has been well threaded by basically everybody disappointed in the story already.)
But, if I decide to be a little graceful, I'd like to explore my "huh!" emotion, and take it apart a little bit.
I think there's something interesting to have such strong parallels to setting up a story about the relationship between Zelda and Ganondorf ("The Princess and the Beast", like come on guys that's the conflict of over half the series), or at least Zelda and the concept of Evil since Ganondorf pretty much represents it in this game, and then have it go: actually, there was a horrible monster that everyone was afraid of, but Zelda was wise and patient enough to approach it and realize its potential beyond the tusks, what beauty can be brought upon the world if one makes the effort to look for what exists underneath. It says something a bit deeper about the world and about Zelda in particular. It intrigues, at the very least.
Is it a reach? Probably! Is my first interpretation that the quest is actually about "eww you thought Zelda would be interested in *disgusting vile monsters* and not sweet and gentle and human-loving animals that literally shit jewlery when cared for? jokes on you, she never would feel any ounce of sympathy for anything that isn't Good and Deserving" uhhh definitively truer? Probably! But I also don't want to dismiss that the quest made me think about it. If I had completed it earlier, I might have even felt like it was (very clumsy, not gonna lie) setup about the main conflict.
But that's also a good segway into my next section: the arbitrary limitations between the animal and the creature, the monstrous and the human.
And the fact that TotK points directly at it.
A Monstrous Collection
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(these two guys are just. doing So Much and being So Valid despite being massive weirdos the game wants us to be slightly repelled by. I, for one, respect the Monster kinning grind and their general Twilight Princess energy.)
So. These two guys. There is so much to say about these two guys. I don't think I have seen the Trans Perspective on Kolton on tumblr, and I would love to get it because. I feel like it's a worthwhile discussion (just, how gender and identity is handled in TotK overall, I feel like it's a very complicated conversation and I have not seen super deep dives and I'd be very interested in hearing more).
Beyond the throughline of voluntary consumption of magical objects to turn into less human creatures being a weirdly prevalent plot point in TotK (Zelda, Kolton and Ganondorf casually transing their entire species for funsies --Ganondorf being particularly relentless with Fake Zelda, mummy/phantom shenanigans, Demon King and then literal dragon), I want to focus on Kilton a little bit.
Kilton is genuinely the only NPC in the game willing to acknowledge the inherent personhood that monsters have (the game does showcase them picking up fruits, mourning their boss if you kill them, being cutesy and happy to identify you as one of their own if you wear the appropriate mask --and that's not even getting into creatures like the Lynels, who seem to really edge on the limit of being a conscious creature with a system of honor and property and many other things). He does encourage us to think of monsters as more than a species whose only worth lie in how fun it is to eradicate them; even more, gameplay-wise, he does give us a reason to interact with them in other ways than just our sword with his museum. He does encourage us to see that beauty for ourselves and then select what we think is coolest/most intimidating/cutest/eight billion ganondorfs in every pose imaginable
The fact that Ganondorf is considered a monster was a great win for this feature in particular, and is very funny, but it's also... A lot, if we dig at it a little more than warranted. Beyond all of the Implications and all of the things of representation and political conflict and values already discussed ad nauseum: when did he stop being considered a human? What does that mean about the flimsiness of what is a monster and what is a creature and what is an animal and what is a person and what is even a hylian, as sheikahs got absorbed into the definition in this game? Especially with the stones taken into account, how profound changes in nature are a huge part of the plot (even when reversed and ultimately pretty meaningless): how easy it is, to make that slip? Who decides when that slip has been made? What is acceptable to hurt without remorse? What is beautiful and worth preserving? What is both at once? What is neither?
And again, in a classic Zelda conundrum (appreciative(?)): who the fuck gets to decide that, when, and why?
The Bargainers and the Horned God
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(major shoutout to these big guys for being the sole and only providers of actual depth to the Depths, and for looking cool as heck)
So. Let's move the conversation to the Depths.
Conceptually: what an interesting idea!! And so well executed (initially)!! A mirror world to the surface, dark and hushed and full of unknown creatures; haunted by gloom and sickness and the unknown. Not a first in the series, far from it: from ALTTP to ALBW, and even taking the Twilight world of TP into account, this idea of a Dark World acting as a deforming mirror to Hyrule and revealing many interesting aspects as we get to explore both is always a very interesting take on corruption and envy and fear/weakness and/or some sense of darkness looming under the perfect exterior. I'd argue even the Lens of Truth of both OoT and MM's serve a similar function, both gameplay-wise, but also in terms of theme: not everything is as it seems. In the world of Light, darkness must hide itself; but darkness also possess its own beauty, its own hardships, and will stare back at you without blinking if you go seek for it. It's, in my opinion, one of the series' most compelling conversation about the cyclical nature of fate, the coldness of godhood, and how small one feels in the face of a universe that is more complicated than it initially appears --which is why Courage must be invoked to push forward regardless.
The Depth's otherworldly ambiance is truy wonderful, whether in the plays of light and shadows, the creatures native to the environment we meet there (wish we met more!), the soundtrack, the strange aquatic/primordial plants, the fact that the dragons visit this place and connect them to the outside --invoking ideas of balance and interconnectivity, that the tree branches look like veins. The coliseums, the mines, the zonai facilities and the prisons do seem to poke at many things about what the relationship to the past was to this place; was it ever truly a place? Did it look like this back then? Why was it buried? Why did it come back? But in spite of it all, I think the Depths struggle overall to question or reveal anything about the surface that we couldn't already assume going in (that the only thing congealing there is Ganondorf's gloom, his lonely domain of Wrongness, only shared by Kohga and the yiga --the only naysayers of Goodness and Light, contemptful and blinded by self-importance and rage). The zonite is mined by gloomy monsters --why, what for?-- so any notion of greed and over-expansion that could have been associated to the zonai is now reabsorbed into Ganondorf's general evilness, since it needs to be reminded he is everything and anything bad with the world: darkness and conquest and greed and capitalism and pollution and bad weather and sickness and darkness and violence and war and death and betrayal and fakeness and lies and patriarchy and exploitation. No matter that he never does a single thing with zonite in the game; rather set up elements of conflict that never go anywhere than, for a second, let the foundations of absolute goodness and absolute evil risk becoming shaky --and you coming to this unwelcoming dark place that hates you, killing the miners and taking their resources for yourself is, on the other holy, royal fur-covered hand, utterly legitimate. The resources were once Rauru's after all, were they not?
And this is what I would say, except... except for the dead. The fallen warriors, the poes, and, most important of all: the Bargainer statues.
The Bargainers are, in-universe, godly creatures guiding the fallen to a place of final respite, regardless of moral alignment. The poes are all, fundamentally, cleansed of judgement: they are lost souls whose past reality does not matter anymore, and all deserve that peace regardless. In spite of the heavy paradise/hell parallels drawn in that game, with Rauru/Zelda/Sonia as the guardians of Light where Ganondorf gets to become a Devil-like figure, it is confirmed here that no such thing exists when you actually die in this universe.
It almost feels as if the fabric of Hyrule itself, in a brief moment that refuses to elaborate on its own point, goes: "yeah, whatever is happening here between Light and Darkness, it doesn't actually matter. This conflict is futile and doesn't understand the real nature of being alive, dead, a god, a person, a monster, an animal. The truth lies elsewhere --but you will never be told what it is."
It's: wild.
One of the game's most striking traits of narrative brilliance in my opinion --to the point where I'm wondering whether it's there on purpose or was effectively an oversight since every other aspect of reality breaks its own back trying to reassure us that everything is at its correct place, receiving the appropriate treatment by the universe in a way that is never to be questioned.
Another case of that ambiguity being allowed to exist without being immediately crushed and repressed is the case of the Horned God (interesting parallel to Ganon's actual horns that he develops in this game in case the hellish parallels weren't clear enough already): a demon Hylia sealed into stone and pushed far from humans in a clear case of questionable behavior since, while the Horned God isn't exactly nice, does propose a different philosophy you are not punished for exploring; and yet, a proposal that has seen itself persecuted in a very real sense by the goddess of absolute goodness, patron of hylians, Zelda, and many more. Pushed away from view.
Interesting.
And Yet, Light Must Prevail
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Okay, so, after all of this, we're left to ask... What the fuck is up with morality in Tears of the Kingdom?!
What do we trust? These half-breaths in the occasional sidequests that Light and Darkness is just the wrong frame of reference, that nature cannot be this simple, is ever-shifting and can be recalled or reaffirmed by arbitrary forces, and might even not matter at all in the universe's fabric, despite having so much of its lore soaking in the dychotomy? Or... everything else about the game, this insistence that Good must not only be assumed as whatever tradition the kingdom has passed down for thousands upon thousands of years, but remain utterly unquestioned the entire time? That Bad is without cause, graceless and unworthy of investment?
Are the Bargainer's statues the only thing worth listening to, that morality is a fable the living tells themselves --or should we be moved when Darkness destroys Light, when Light suffers to preserve itself and the world --but not when the Other is rightfully slain?
Was Kilton correct to see beauty in the monstrous? Was Kolton onto something when he let go of his previous form because there is no clear distinction between what should receive an arrow to the face and what shouldn't? Or should we rather focus on Zelda losing her human form as a beautiful and tragic sacrifice --but something that never actually altered her nature as a hylian, the descendant of a lineage of Good Kings meant to rule forever?
Is the Dondon good because it always was, or was it worth Zelda's love in spite of the fear it initially provoked?
Either way, at the end of the game, evil is slain. Ganondorf is, not killed, but --like his angry BotW boar counterpart-- destroyed, as monsters tend to be. He explodes over the lands of Hyrule, freed from Darkness; freed from everything wrong, since the foreign menace that embodied it all was wiped out in one fateful sweep of a holy blade cradled in sacrificial love. Nothing wrong remains. The Sages reaffirm their vows to protect the kingdom forward, and a very human --hylian-- Zelda smiles: Hyrule now forever and ever basked in eternal Light.
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spirits-art-blog · 6 months ago
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So I may or may not have started watching another silly little show from the 90s. It kinda hit the sweet spot for me, with it having a fun gimmick while also being a detective show with compelling characters. I also feel like that clown meme looking at the mountain of episodes I still have to get through.
Also I'm going into this show completely blind so please keep spoilers out of this post; as of posting this, I have just finished ep 193! :)
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