#They're actually both good at combat and both VERY powerful if you actually know what you're doing. Which most of you do Not
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Seeing posts like "why is Wyll so mid in combat" "why does shadowheart miss so much" followed by footage of someone being utterly Bad at the game is crazy
#Wyll Ravengard#Shadowheart#Like has it ever occurred to you that you're doing it Wrong#Bg3#Baldur's gate 3#baldurs gate 3#Bg3 Wyll#bg3 shadowheart#They're actually both good at combat and both VERY powerful if you actually know what you're doing. Which most of you do Not#Person literally using a ranged spell on an enemy in melee like wtf did you think would happen. It literally disadvantage +low % chance#Use your brain maybe
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What's Spidys relationship like with the other NY bound heros?
Got a bunch of other hero asks so it's time for Ye Olde Lore Dump!
Johnny and H!Spiderman have never gotten along- in either universe.
They don't even really have any real beef with each other, they're just two dudes who grate on each other's nerves for no particular reason- like two guys at a frat party who are just waiting for an excuse to duke it out.
There's just something about Johnny's playboy easy-come-and-go vibe that makes Spidey want to plant a fist in his face. And Johnny thinks Spiderman is a fucking buzzkill.
Black Widow and Spiderman have a good working relationship. He once helped her out of a tight spot in New York and he was fast, smart and discreet about it- so when she's got some ops she needs a second pair of hands for (under the table), she calls him.
Spiderman admires Nat's competence and single-minded focus in getting things done- they all appeal to the hunter in him. (And he's got a massive crush on her.)
They usually do one or two jobs every few months, and meet up for drinks at one of her safehouses. She's also knows his secret identity, because she's just that scary.
Logan and Peter are BFFs. For real. Logan was in town to help with some shit that ended up involving Deadpool and found himself at St. Margaret's.
He and Peter struck up a friendship that ends up with them going camping every couple of months for a week or so.
Logan likes Peter's no-bullshit sincerity and can tell he's had some shit(TM) go down in his life. Peter's easy to talk to and is good at reading the room. And Peter feels like Logan fills in that space Marko left as a friend/mentor/gruff bro figure.
Logan actually picks up when Peter calls. (most others he leaves on read).
Fun fact, he has no idea Peter is Spiderman.
And another fun fact, it's not Johnny Deadpool is jealous of, it's Logan.
Peter has a very complicated relationship with the Avengers.
On one hand, he knows what they do and what they stand for- on the other hand, he's got a real problem with authority figures. He's been invited to the Avengers multiple times, in both realities.
The answer is always blanket N.O. (And, depending on whether it's stark asking, accompanied by a giant middle finger). (Though he's reluctantly agreed to have an avenger's phone in case there are any massive threats they need help with).
As for the members:
Stark gets on his nerves like nothing else. He's not super easy to rile up, but Stark's playboy arrogance (real or not), way he talks down at people, the self-appointed authority, the entitlement, and, of course, the fucking hypocrisy- it makes Spidey go 0 to 'cashmeoutside' immediately.
He and the Captain sometimes get along, but mostly when the Captain isn't in one of his preachy, pontificating moments. They do work very well together in a combat capacity, but they don't have much to talk about.
Thor is fine, but completely outside of Spidey's sphere and also, difficult to work with given his powers.
Bruce and Spidey just don't have much to talk about, and once again, Hulk is way too loud and can't particularly coordinate when they have to team up.
In general, H!Spiderman gets along with the more 'loner' heroes like Murdock, Deadpool, Black Widow, Bucky, Logan, Clint and so on.
(Side note, imagine he said all these shots fired shit to the Avengers and they were like 'no? none of this happened?' because it's not the same reality and Spiderman has to go home and die from the cringe???) (no we'll let him be cool for this)
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Once again, thank you so much for the asks!! I really appreciate all the love this AU has gotten and I hope these answers satisfy!!!
#hunting!spider#spiderman#deadpool#spideypool#wolverine#black widow#the avengers#iron man#thor#captain america#johnny storm#sorry no bromance/romance with Johnny#same shit that makes him want to punch Stark makes him want to punch Johnny.#Every time they're in a room they're fighting demons not to just start fighting#he'd literally do anything for a chance with Black Widow#Hunting!Spider is adrenosexual- anyone who keeps his spider senses at a low constantly tingle is immediately crushzoned
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I love the absolute disparity in star rail's approach to aventio's canonical power levels
This comes up because I was thinking about Ratio, who despite being a good DPS is not actually intended to be a strong fighter in the lore at all. Like, he has no weapons training to speak of, no inherent powers as far as I can tell. He's physically stronger than an average person in our universe, but he should lose most fights we throw him into in game on account of trying to hit mechs with chalk or, at best, a book.
His ultimate move - the one with the Latin voice line where he drops a tower on the enemy - the translation of that is about perception changing reality. Basically, when he tips his hand from far away, it looks like he could crush the enemy under his finger. He's not actually summoning a tower here.
And then you have Aventurine, who (despite not being as buff) is a good fighter in every sense. He has actually got more legitimate hand to hand combat experience for one, but with the cornerstone he does have actual magical abilities that let him stand against the trailblazer squad before Acheron stepped in.
In the meta, Aventurine is the support and Ratio is the main fighter. But in the lore - both ability wise and in story content - Ratio is absolutely the support. He's moving around in the background to help with Aventurine's plan, he's not directly getting involved in the fighting, and he's the one trying to protect Aventurine with that final Doctor's note about the dormancy.
And like. You're not supposed to take either of their combat abilities too seriously. Like Ratio throws the chalk for a follow up because it's funny, unlike when svarog shoots missiles to protect Clara, or Blade slashes the whole field. Even Topaz throwing Numby is a more realistic reflection of what she'd actually do in a fight. Meanwhile, Aventurine's abilities are not funny, really, but they're all so thematic that it's hard to imagine he has the genuine capacity to summon a giant roulette wheel to stick the opponent inside.
And a lot of the characters have abilities that do make more sense for their in game capabilities. Like, Seele and Jing Yuan and Acheron are canonically fighters, so of course they can beat up the enemies as main DPS. Bailu and Natasha are doctors so they heal.
(Ratio is also literally a medical doctor and does not heal.)
And anyway I find this objectively very funny. My guy was involved in Aventurine's insanely dangerous plan in close quarters with Sunday, the main problem, and realistically his only means of self defense was jumping behind aventurine or trying to concuss Sunday with an encyclopedia. Even though we know Ratio is great at designing weapons, there is not one lick of evidence that he a) uses them himself, or b) would be any good at putting them into practice.
I get Aventurine had other things to worry about that whole time, but Ratio is not a good liar (he breaks character like three times in the quest 😭) and really realistically could have gotten them both murdered. I guess we were relying on the aventurine magic luck for that one.
Also if we're being lore accurate, every aventio bodyguard au is doomed if Ratio is the bodyguard.
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Come to think of it, I really like doing worldbuilding in common misconceptions caused by survivor/sample bias. I got too gleefully into infodumping about worlds I made up, so I'm going to be merciful and throw a cut-off right here:
(damn, you're still reading? Well, that's on you. Here we go.)
In The Book I Am Not Writing, the fisher folk have very strict concepts of ritual purity, being strict about seemingly arbitrary rules of cleanliness, and they simply don't do extramarital relationships. They are, however, polygamous both ways, so consulting the other spouses about introducing another wife or husband into the marriage is always an option. They also seem to have absurdly large flocks of children. Being both an unusual ethnicity who are commonly considered pretty, and also essentially completely off-limits for casual sex, they are often fetishised, and there's a myth that fisher men are so insanely good in bed that their wives simply cannot resist the temptation of their four sexy husbands even if they're otherwise absolutely done getting pregnant all the time.
The truth is a lot more complicated than that. First of all, in the multiple-spouse marriages, all children are raised between all parents and many clans consider it inappropriate to inquire which kids are biologically whose, so if one or two of the partners has fertility issues, nobody from the outside would know. And the seemingly arbitrary purity rules aren't all that random either - many of them actually ensure a higher standard of hygiene than what other cultures around them have. This, and restrictions about marrying within one's own clan to avoid inbreeding, ensure healthier children. They aren't fucking and getting pregnant more than any other peoples, they have more children because of lower infant mortality.
The Travellers are also "outsiders" living in diaspora, who are - as their name implies - itinerant and never stay in one place for long. Not by choice, though many of them will say they'd rather live this way than to ever settle down, but because almost all towns and cities have discriminatory laws explicitly prohibiting Travellers in particular from staying in the city for too long, or limiting how many of them can be allowed within the city walls at the same time. They don't call themselves Travellers, but refuse to tell outsiders what their own language's name is for their own people, out of fear that the name would be appropriated and turned into a slur. Secrecy is the only privacy that they are allowed to have.
An unusually large number of Travellers also have unusual physical traits, dysmorphic structural features, and congenital disabilities. This is used as xenophobic cannon fodder by citizens of the Empire, treated as proof that the Travellers are so morally crooked that it even deforms their bodies. This, of course, is bullshit. In truth, Travellers do not have any more disabled or deformed babies than anyone else - what they do have is a strong culture of NEVER abandoning one of their own. No matter what. So while people of the Empire associate health and beauty with moral goodness, and consider having "imperfect" babies shameful, Travellers simply don't practice the common peoples' common habit of abandoning or discreetly 'disposing' of children who aren't likely to survive into adulthood, or who will need support their entire lives. "What can be done to one of us, they will do to all of us" is how they live, so nobody gets left behind.
On the opposite end of society there are the Baronesses, the Empire's all-female army of trained magic-wielders. A military class, whose inherent magical powers do not even manifest in every child or even every generation, but when it does, it's always on girls. Daughters are trained for combat, they are the ones to carry on the family name. Since a woman does not need to be married in order to be sure that all her children are hers, sons are not particularly valued even as political tokens for arranged marriages. It is considered common knowledge that there's something in "wielder blood" that makes the male carriers of it weak just as it makes the female ones strong, and that is considered the reason why the male members of wielder families tend to be so dysfunctional, emotionally frail, rampant with substance abuse and more likely to die in the womb or in early infancy.
It is politely never questioned how downright convenient it is that it just happens to be the less wanted sex who are far, far more likely to simply perish away for no apparent reason, especially when it comes to the most harsh, highest-ranking, and most competitive wielder families.
Far across the great ocean, on the opposite corner of the map of the world that the Empire knows of, are the Northlands. Almost mythical mystical lands, that are the source of the various types of thick white pelts and some other exotic goods, commonly supposed to be populated by completely wild, savage people. Northmen are all lumped together, as most people of the Empire would find it hard to believe that the Northmen have even one civilised culture, not to speak of consisting of several cultures and creeds with their own languages and customs. The only few Northmen that the Empire has seen have been foreign sailors in port towns, or perhaps someone's unit of rare exotic bodyguards, undoubtedly a weird flex.
Northmen are considered feral, and the "civilised" ones a strange exception to a supposed rule. It is said that they are exclusively carnivores, eating only meat like tigers and drinking only alcohol. That they are nocturnal, with eyes like cats and wolves that gleam in the dark, and that sunlight hurts them. The sun never rises in their lands, so naturally the people are as pale as cave olms, just like the pelts of their animals are all white. And just like cats and wolves, their infants are all born with blind blue eyes, which either stay blue or turn yellow once they grow.
This, too, is a mishmash of myth and half-truth. Northfolk who venture this far south are more likely to eat meat than any fruit or vegetable they are offered, since they are more familiar with what goat or chicken taste like than any fruit of this strange climate. Northland alcohols are generally bitter ales and dry wines, and the sweet liquors and strong wines of Southlands are a treasured luxury for the ones who are familiar with them, and a very fast way to get shitfaced if one isn't. They aren't nocturnal at home, but having no other protection from the relentless sun, they do prefer to move at dusk to avoid getting sunburn. And The Long Night only lasts a few weeks or months, but that's difficult to explain to people whose common language doesn't have words for "snow" or "winter."
There are no Nothfolk with yellow eyes, but blue eyes are very common, and to Southland people to whom both eye colours are unnatural and associated exclusively with beasts and carnivores, they rarely notice that they've never seen a yellow-eyed one. And being born with blue eyes like wolf pups and kittens isn't a myth, that really is a thing that happens to white people.
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fo4 companions as dads? :0
Fo4 companions as parents!
Added female companions too, also I know Hancock and Valentine both can't have kids, so just imagine them as adoptive/stepparents. I also know it's not really clear as to whether or not synths can reproduce.
Headcanons, talk of pregnancy, obviously.
Cait:
❤︎ Having kids was never part of Cait's plans for the future. Taking care of little snots while working a career at the combat zone was pretty much impossible. To add to that, her own awful upbringing made her afraid.
❤︎ So when the two of you were expecting a little one of your own, she panicked. She loved the kid, she truly did. But she had no clue how she was gonna go about it. There was now a tiny human being that relied on her for everything.
❤︎ Stand offish and distant with the child at first. She is scared to hold them, feed them or generally deal with them, afraid to harm them like her parents did to her. Just about broke down crying once out of frustration and helpnessness.
❤︎ Slowly settles into it with your help. The woman will hold the kid more often, loosen up and actually try to enjoy parenting a little. Motherhood still makes her wanna tear her hair out sometimes, but she'll never let anything happen to them.
❤︎ Bonding with the child is bittersweet for her. On the one hand she is happy that her child isn't afraid of her, relishing in how they run as fast as their little legs can carry them to get their moms comfort after scraping a knee. On the other hand, it dawns on her even more just how shitty her life was before.
❤︎ Not the gentlest parent. Cait has affectionately called your child a 'little shite' on more than one occasion. And while she keeps them away from chems, as they become teens she might give them a little sip of booze every now and then.
Curie:
❤︎ Curie is a walking database of medical knowledge and other important information, so she is probably the best equipped for taking care of a little one. She just wasn't expecting the parental affection to hit her like a trainwreck.
❤︎ Adjusts to parenthood pretty well, all things considered. She has to grapple with newfound emotions, but she can pull herself together enough to take care of the kid. She's a lot more energetic than you when it comes to late night feedings and changing filthy clothes.
❤︎ You have a very healthy child. Curie closely monitors the child's health wherever she can. She tries to find the best foods for them to eat, gets them to avoid stress and keep up good hygiene. It can get a little annoying for the little one, but she means well.
❤︎ Discipline isn't her strong suit. She's not confrontational and the little tear filled tantrums tug on her heart strings. Her logical side knows she has to stand her ground, but her newer, emotional side just wants to hug them and make the crying stop.
❤︎ Probably the calmest when the child does something out of the ordinary. Likely has had to reassure you that a young child not breathing for three seconds isn't any cause for concern. Also fusses less when the child gets scrapes or cuts, unless they're serious.
❤︎ Loves teaching the child everything she knows. Practically homeschools them with a crap ton of medical information and how to treat their own wounds. She thinks education is incredibly important and wants the child to be prepared.
Danse:
❤︎ Danse has had thoughts of being a father before, an idea he abandoned when he found out he was a synth. He wasn't expecting to have a little one of his own, but he couldn't be happier about it. It may not have been what he expected, but he was going to be the best damn dad he could be.
❤︎ Does everything in his power to keep his new little family safe. He fusses over your health and reminds you constantly to take it easy. He keeps the stoic face, but on the inside the former paladin partly feels like he doesn't deserve this, and is afraid his nature as a synth will come back to cause problems.
❤︎ Completely smitten with his little son or daughter. He could spend hours just holding their fragile body in his strong arms. Danse would do anything for them, no matter the cost. That deep seated loyalty once reserved for the Brotherhood now solely focused on his family.
❤︎ Bit of a stricter dad. Definitely wants the child to learn discipline. To tiny up their room, clean up after themselves and create structure in their life and routine. He's also firm in training them himself, wanting to make sure they can take care of themselves. Genuinely wants his kid to do better than him.
❤︎ If he has a daughter, he'd definitely would be a bit more protective of her, especially when it came to any potential partners. Doesn't matter what gender his child is, boyfriends and girlfriends have to meet him first before he lets them into the family.
❤︎ Incredibly proud of his children, but takes it a bit hard when they leave to be on their own. Doesn't matter how long it's been, he'll still go across the Commonwealth or further to visit them.
Deacon:
❤︎ Deacon loves kids, he even wanted his own with his late wife. But he doesn't know how to feel at the news. He'll love that kid more than anything else on this world, but he feels like he can't be a good dad. With his past and his job weighing on him, he feels like a liability. He's not even sure he wants the child to ever know his part in the Railroad.
❤︎ Stuck between wanting to be close to his family at all costs and staying away so the Institute or other anti-Railroad groups can't harm his child because of his job. He always has to have other agents watching over you before he feels even mildly comfortable letting you out of sight.
❤︎ A lot more hesitant about changing his appearance with surgery. At first he didn't think about it. But this is the face his kiddo is used to, the face that their little eyes light up at and reach out for. It just becomes a whole lot less appealing and he tries to avoid it.
❤︎ Hides his worry about his family very well. Deacon acts all carefree, gently tossing his child in the air and catching them or playfighting. He is the typical playful dad that sometimes acts as much as a child as the little one.
❤︎ Teaches the kid to be strong, but also accepting. He wants his child to never judge wastelanders that are different to humans, whether that be ghouls or synths. But above else Deacon wants them to be able to take care of themselves when he no longer can't.
❤︎ Worst sense of dad humor. Turns a lot of things into a joke when it's appropriate. It annoys the hell out of his next of kin, but he thinks it's funny.
John Hancock:
❤︎ Wasn't too sure about taking care of your kid. Don't get him wrong, he loves you, and by extension he also loves your little one. He's just not the best influence on a child. But he cares too much to stay away. He may have been a screw up, but at least he can prevent his newfound stepchild from ending up like him.
❤︎ Takes on a bit more of a fun uncle role to your child. Plays around with them, takes them on trips, will let them have a little sip of his booze if they're old enough. Definitely the fun (step)parent
❤︎ He's your childs scary dog privilege. Nobody dares to mess with Hancock's family, and he knows it. He sticks close to your childs side, glaring at anyone he deems a threat.
❤︎ Sometimes has Fahrenheit or the Neighbourhood watch babysit them while he's busy. You come back to heavily armed men and ghouls feeding them some sweets.
❤︎ Has cursed in front of your kid, will curse in front of them again. Your child learns some pretty colorful language from a young age, good luck for that.
❤︎ Makes dirty jokes to you as well. They're cryptic enough to where your child doesn't get why you're so flustered. They have a major realization about it when they're older.
Nick Valentine:
❤︎ Nick gets used to having your child around pretty fast. He likes kids, and he doesn't mind taking on a parental role whatsoever. At least, as far as you'll allow him to do so. Last thing he wants is to overstep any boundaries.
❤︎ Keeps your kid out of trouble. Scolds them when they sneak out or do anything stupid. He comes across like a grumpy old dad.
❤︎ Always finds out what your child is up to, nothing stays hidden from the old detective. Has found your young child back so many times when they ran off irresponsibly to go play.
❤︎ Is your childs shoulder to cry on. Nick is great at giving them advice, and generally listening to their problems. Your child sees him as someone they can closely trusted.
❤︎ Nick genuinely loves your child like his own. He'd sacrifice himself without second thought, and he counts his lucky stars that you let him into their life.
❤︎ One time he even got your child their own detective outfit, promising them a job at the detective agency when they're old enough to do so. Calls them his little detective.
Piper Wright:
❤︎ Piper was already raising her little sister, so she was a little bit hesitant to add another child into the mix, but she couldn't deny the appeal of a family. She wants to do right, to be a good parent.
❤︎ Definitely a playful mom. Piper likes playing around with the child, joking around. She loves lightly tossing them in the air and catching them.
❤︎ Nick Valentine is the usual babysitter. Piper rarely trusts anyone else to take care of them, given her reputation as the reporter troublemaker. Enough people have it out for her, and they're not above harming her family. Maybe Nat babysits when she's a little older.
❤︎ Speaking of people wanting to harm her or her family, she always keeps a close eye on the child at all times if she can help it. She's too scared something will happen to them if she turns away.
❤︎ Nat plays with her little niece / nephew a lot. While you and Piper make dinner or unwind, Nat will mess around with the childs toys or playfight them.
❤︎ Piper loves taking the child with her to run errands throughout Diamond city once she's more comfortable. It always ends with Piper taking them to noodle stand. It becomes a ritual.
Porter Gage:
❤︎ Gage never wanted to become a dad. He wasn't the fondest of kids, raising them as a raider was nigh impossible and he already had enough of a target on his back from the Nuka world raiders as is. He wasn't happy when he found out about the fact he was gonna have a child, but he wouldn't ever abandon you.
❤︎ Immediately goes to pulling strings to try and keep you safe. Keeping an ear out for anyone thinking this is a good time to try and take you out while you're vulnerable. You're quite literally the only person he cares about, and he downright refuses to lose you over this.
❤︎ Gage expected to hate parenthood, to resent his child because he had to sacrifice so much to keep safe a baby he didn't even want. He also hated seeing you suffer through the entire process, risking your own health. But when the tiny little hands grabbed onto his finger for the first time he was a goner.
❤︎ Being a dad at first isn't his favorite. He has to fight tooth and nail to keep the baby from getting killed. The crying, messes and late nights aren't helping. Still he couldn't imagine leaving them behind. He wants the kid to succeed in the world and there's nothing he wouldn't do for his family.
❤︎ Begins to enjoy being a dad a whole lot more when the child is a bit older and can talk, doing more things on their own. Assuming it's possible, Gage enjoys taking the child to play the games around Nuka world whenever he has time off. The innocent laughter from his child makes him feel like he's doing a good job shielding them from the harsh realities of the world. As far as it's possible in a place filled with raiders.
❤︎ Still he can't let his child grow up soft and naive. He teaches the child everything he learned to survive. How to manipulate others in their favor, to use weapons, generally to survive in a harsh worlds. Also drills it into the kid never to play hero. He doesn't care how much others are suffering, he's not risking the only people he cares about.
Preston Garvey:
❤︎ Would fist fight an army of behemoths for his family no questions asked. He's a loyal minuteman, and a fiercely loyal dad and husband. He takes his job of protecting settlements even more serious for their sake. He'd die for his family, for the chance for his child to have a better future than he ever had.
❤︎ Whenever he feels hopeless he takes the child into his arms, sees their little smile, hears their little laughs. It makes it seem like everything he suffered through was worth it.
❤︎ Sometimes he puts his hat on the childs head. He'll look at you with a big smile, asking; "Hey babe, what do you think? Future general?"
❤︎ When the minutemen have secured an area, he'll let his child 'patrol' the area with him, complete with fake weapon and all. They're just proudly strutting after their dad, looking proud of themselves.
❤︎ Doesn't like being angry or stern with them. He knows he has to, it's a part of parenting. But seeing their little faces scrunch up with upset as they cry at a deserved scolding, he just feels like the scum of the earth. Poor guy has to fight to keep a straight face and now immediately hold them and apologize.
❤︎ When your child is a little older, Preston allows them to do jobs around the settlement for caps. He's very hesitant about sending them out as a soldier. He knows very well it's hypocritical, since he believes in dying for freedom. But the idea of his child becoming a martyr makes him feel ill.
Robert J. MacCready:
❤︎ MacCready already has Duncan, but his jaw still dropped when you told him the news. He was incredibly excited to have another child, but deathly afraid something would happen to you or the baby.
❤︎ Completely overprotective. You're not traveling anywhere, you're staying in a settlement or other type of home. He lost one love of his life, he refuses to lose another. He'll take up extra jobs close to you if he has to put extra caps on the table.
❤︎ Since he already had a child, he figured he was used to the feeling. But as soon as he got to hold his second bundle of joy, he actually broke down sobbing. Mixed feelings of guilt, love, joy and a hint of sadness. He also made a note to include Duncan in it as much as possible. He tells the older child that he's a great big brother, letting him hold his little half sibling as well.
❤︎ Spends as much time with you and the kids as possible. MacCready uses all the experience he gained with Lucy and Duncan to do things better for you and the new child. He's also incredibly paranoid. If the baby stops moving or breathing for a bit too long, he's up immediately to check on them, even waking up a lot faster than usual.
❤︎ If you live somewhere safe, he slowly becomes comfortable enough to take your child and Duncan out on little trips with dad. He'll teach them to use guns, life skills and how to stay safe. Also a massive sucker for play fights, he just becomes the kids' personal playground. It's not uncommon to find him laughing while trying to pin down one of the kids while they try to grab onto him. Sometimes reads them comics too. Just like Cait he might let them have a little sip of his whiskey if they ask nicely.
❤︎ He hates it when you or the kids are out of his sight, first of all. He dreads the day the kids leave home to make it on their own. If it were up to MacCready, they'd stay with him forever. Just about gets the worst case of empty nest syndrome and if it were up to him, he'd give them another sibling.
X6-88:
❤︎ X6-88 and parenting is a disaster waiting to happen. The courser has the emotional capacity of a wooden spoon, and absolutely zero fatherly instincts. Had a complete poker face the first time he held the child in his hands.
❤︎ Absolute pro at keeping the child safe, though. Nobody is getting close enough to the child to hurt them before they're shot down. Not that anyone really dares to try anyway, X6-88 is pretty intimidating as is.
❤︎ A bit harsh on punishments and discipline. He has trouble recognizing that he is dealing with a child, not a disobedient synth. He doesn't really understand that children are all emotion and impulse, and lack comprehension and logic. He just kind of stands there while the child is crying and upset.
❤︎ When he learns a bit more about how to deal with kids, he puts them on a healthy diets, trying to keep out rads and makes sure they don't get sick. Regularly takes temperature and checks for injuries they might have.
❤︎ Just like Danse, he finds training very important. He wants them to learn how to calculate dangers, how to fight back, what weapons work best against certain wasteland animals.
❤︎ Prefers to keep the child close to him. It makes no sense to him that children go off on their own when they're older. It doesn't logically make sense, the kid is saying close where he can keep an eye on things.
Old Longfellow: (Grandpa bonus)
❤︎ Longfellow never got to be a father, so when you walked into his life, it didn't take a heck of a long time for him to take you under his wing. When you eventually had a kid of your own, the old hunter softens up a bit.
❤︎ Kind of a 'dad with the cat he said he didn't want' scenario. Grumbles every time he 'has' to babysit, but secretly loves doing so. He'll sit by the fireplace in a chair with the child sitting on his lap, huddled up in a blanket.
❤︎ Just about has a heart attack whenever he loses the child for more than five seconds, fearing the harsh and dangerous island might get to them, only to find them playing near the water or something. Longfellow's response was try and build a fence around his cabin so they can't just walk off.
❤︎ Will not let them anywhere near the Children of Atom. As soon as one of their messengers breathe near the child, the old man is just about ready to start fight over it.
❤︎ Tells them stories about his youth when they go to sleep. He talks about all his hunting trips, about what kind of creatures he encountered and the game he brought back home.
❤︎ Your child does not like grandpa Longfellow's cooking. They can never, ever look at a Mirelurk the same again after having to eat so much jerky.
#fo4#fallout 4#porter gage x reader#fo4 maccready x reader#piper wright x reader#fo4 cait x reader#fo4 x6-88 x reader#old longfellow#preston garvey x reader#fo4 nick valentine x reader#fo4 hancock x reader#fo4 deacon x reader#fo4 curie x reader#maccready x reader#paladin danse x reader
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Okay thinking about the bad kids' body types and physical capabilities, idk. They all start out as relatively scrawny teenagers (except for Fabian who is ripped from the beginning), some more athletic than others, but I do think all of them fill out as they get older. You can't be running around fighting and adventuring without being pretty fit.
Riz and Fabian both having maxed out dexterity is interesting to think about for me because it presents itself so vastly different. Riz has negative strength until the end, the only reason you can see his muscle is because he's so worryingly teenage boy skinny. It's not like he doesn't eat enough (though he does forget to eat or substitute coffee for breakfast a LOT) he's just kind of like that. I think Goblins are naturally built very, like, thin and wiry? The only thing I can compare this to is hey what do you picture a typical cat like. But Riz is like extra skinny and it's only a little concerning. With all the running around he does he's got surprisingly good stamina, though. He's very nimble and flexible, light and stealthy and can squeeze himself into tight spaces easily.
Fabian, with the same dex modifier, is less that. He's a dancer so he is absolutely graceful and flexible and stuff but not to this extend. Too much muscle. With how this guy is built he just couldn't possibly do certain things Riz can, mainly relating to reaching behind his back. But since he actually has decent strength his movements also have more power behind them, are more explosive. I also see this as like wow he trains core strength he's a dancer dancers are BUILT vs Riz who is really just trying to do things quickly and also quietly and also contort his body into shapes. Riz in melee combat relies entirely on technique and hitting the right spots, which Fabian does too but a lot of it is also just that it hurts if a buff dude rams a metal rod at you.
I think if the bad kids sparred or trained together these two would maybe gravitate towards each other when stretching? Not the same at all but certainly the most similar routines. Riz pokes funn at Fabian for his comparative inflexibility and Fabian pokes fun at Riz for genuinely being incapable of doing planks or push ups etc because you do not understand with -2 strength he CANNOT support his own weight like that he just can't.
In my mind Fabian's warm ups and work outs are largely what I did when I was still actively doing ballet and martial arts so it's very vivid in my mind but I don't think I can type it out. Just know that that's what he does.
Anyway Gorgug's work outs would be insane but I don't actually think he does them as intensively as Fabian or later on Kristen. I think orcish heritage just naturally makes you very strong and he only trains a little to keep it up. He mostly focuses on music and tinkering in his free time, but he definitely drags around heavy parts for his parents. Also using the heavy metal axe in general is probably a work out in itself, lol.
I don't think he ever gets like, square shaped buff like Ragh. Typical orc. He's also not,,,triangle shaped like Fabian. But I also don't necessarily agree with his junior year design still being as skinny as his freshman year one? Idk. He definitely starts out as the lanky, awkward much too tall fifteen year old but I think he grows into some muscle. He'd have a little broader shoulders, a little more refined muscle. Just a bit. He doesn't have abs or anything, though. Or well you can't see it without him tensing his muscles and holding his breath.
Still, if he's actually, idk, doing reps? they're insane. Ragh keeps up with that and probably happily declares himself Gorgug's work out buddy but no one else wants to touch what Gorgug lifts with a ten foot pole. Not that they could lift it if they tried. I'm imagining since Elmville is the home of Augeford Adventuring academy they'd also maybe have a specialised adventuring gym? Where normal people definitely can't go but martial classes can actually train effectively without having to wander off into the wilderness and do crazy parkour, or lift boulders or something.
Gorgug is particular about stretching because his parents definitely raised him to be careful and responsible when it comes to strenuous activity. He does warm ups and cool downs and stuff every time, even when sparring. Maybe especially when sparring? He is also always reminding his friends to do it because they (minus Adaine) are sometimes too over eager to start jumping each other, and he cares about them lots and doesn't want them to hurt themselves.
Enter Kristen. My god. Kristen. Kristen remembers that she should stretch and then doesn't do it and then pulls something. And then she heals herself and does the same mistake next time. For the party healer and medicine expert she is truly so, just, she's Kristen. Gorgug is very concerned.
It's been established that she started working out building up to junior year, so yeah she goes to the gym. Maybe she takes Adaine with her occasionally. Full casters aren't as particular about the physical attributes as martials but Kristen's a cleric she'll still hit you with her staff (and wears medium armor in theory) so it totally checks out that she's buff. Aside from her horrible lack of warmup I don't have much to say about her, though. She's stronger than the average person but it's not crazy like Gorgug so I don't think anything else is super notable?
I do think Adaine and Kristen work out together after sophomore year :) They have the same modifier (+2) but Kristen's actual score is one point higher than Adaine's (15 vs 14) which I think is neat. It's not a super notable difference but Kristen goes to the gym more actively and is a little stronger, and I do think with Adaine it's more magic flowing through her than actual muscle like with Kristen. Kinda reflected in how Adaine's score got that high in the first place. And of course how, Kristen is drawn pretty muscular in junior year while Adaine still is pretty slim. But yeah this isn't like, super crazy. I rambled about Adaine's strength a little before, I guess.
Theres also Fig. Aside from Riz who is almost comically weak Fig is the physically weakest of the Bad Kids. Her modifier is +0 but her actual score is 11, which means she is just slightly stronger than the average common person but not to the point it makes a difference. I think that's kinda cool if you think about it like, oh, yeah she's an adventurer and she swings around her base she's got a little muscle she's fit, but it's not notable in adventurer terms.
She's so spell heavy (cause, well, she's a pure fullcaster for most of it lol) for most of her time at Augeford so I don't imagine she physically spars with the others. Except, well, she did attend barbarian classes. A lot. Without being able to rage. I like to think she was running around and hyping people up and being hyper but not actually physically participating much? When she starts taking the paladin levels you'd think she starts physical drills but hey, don't try to put her in a box. Fig is unconventional if nothing else. She doesn't need to be that strong to smash her bass over people's heads, just strong enough. Lol.
#rambling into the void#dimension 20#fantasy high#headcanons#bad kids#riz gukgak#fabian aramais seacaster#gorgug thistlespring#kristen applebees#adaine abernant#fig faeth
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Sunglasses
Mid-Teen Turtles, Bro fic
Warnings: Autistic Character, Emotional Overwhelm, Guns, Eyes
Headcanons: Autistic Donnie, Donnie and Raph are twins (You can thank @the-cauldron-witch for this one. She said it and now it's forever in my brain)
"Just give them to me!"
"No! Hell no! I found em!"
"I know you f-" Donatello sighs, removes his glasses, and rubs his eyes, losing patience with his twin. "I know you found them, I just want to modify them a little."
It's not like he doesn't get it. The sunglasses are a big deal. But with Raph deciding he's going to be the one to punch first and not really bother with questions, his eyes need more protection than anyone's. Even outside of combat. More than once, he's found himself on the wrong end of some scared human's can of mace.
"Raph, they're plastic, if they shatter, that plastic is going in your eyes." Donnie insists.
"And if you're the one that shatters em, ain't gonna be no 'if' about it. No Donnie. I'll take my chances." Raphael storms off to his room, taking the glasses with him.
Three hours later, while his brother is sleeping, Don takes them anyway.
It's an act of sacrilege in this home, to take something like this. Something important. Practical and that fits them perfectly. He understands what this means. They don't have much, to put it very gently, so what little they have, what little they can find, and scavenge, and build themselves, is sacred.
But he hates it. Every time Raph throws himself into the meat grinder. Raph's eyesight is decent, and Donnie has a vested interest in making sure it stays that way. They've had so many talks about defensive equipment for his eyes that just end in Raph storming off. But he keeps trying. He has to.
The last attempt, involved trying to convince Raphael to let him build him goggles, but even for someone with a total of three other creatures on the planet to compare himself to, Raphael is vain. They all are, in a way, about certain things. Donnie gets it. They have no control over the fact that they aren't human, so what they *can* control about their bodies is important.
They had found them last night, attached to a discarded sporting goods mascot. They were scuffed and had a crack in them, but holy shit they fit! A pair of glasses that fits that Raphael is willing to wear. Donnie was excited! Finally!
He works through the day, and as expected, Donatello is informed the moment his brother wakes up by way of his name thundering through the lair in a rage. The glasses are not on the nightstand where Raph had left them.
Don winces, thankful to whatever power ensured he finished the project by nightfall, and tenses as he hears his brother storming towards the lab. If Raph had woken up half an hour before, he would have come in to see them in pieces, and would have *properly* freaked out. At least Donnie has a chance of talking him down now that they're finished and functional.
Don takes a deep breath and stands, preparing for the onslaught. When his brother comes into the room, his open hands are up in a placating gesture, "Okay, I know what you're gonna say and-"
"What the fuck Donnie?" He roars, backing his brother into one of the steel tables in the lab. "Where the fuck are they?"
"I promise, they're fine, I just wanted to-"
A soft, familiar sound rings through the air like a gunshot, freezing both of them, as their father clears his throat. He waits patiently for an explanation.
"I found some glasses yesterday, Dad. Ones that actually fit, and he took em for some fu-" Raphael chokes on the almost swear when his father raises an eyebrow, and clears his throat before continuing, "some science experiment."
Their father narrows his eyes at Donatello, who has the good sense to look ashamed. "Dad, if Raph is gonna be wearing them out on the street, I don't want them to break and hurt his eyes. I just wanted to make them stronger. That's all." He says, resisting the urge to shoot an annoyed look at his thick headed brother.
"Did you ask your brother if he would allow this?"
"Yes, Father."
"Did he offer them to you?"
Don hesitates and his father waits, "Well... No... but-"
"I told him no. I specifically told him no," Raphael cuts in. Splinter shoots him a look and he shuts up.
"But I just wanted them to actually protect his eyes! They were a time bomb! If he got hit in the face, he was gonna go blind!"
"Were?! Where the fuck are they, Donnie?" He demands, not even registering the swear word. He looks around and spots them on the work bench. Walking over, he snatches them up.
They look... exactly the same. Only they're heavier.
"I gave them a steel core and shatter proofed the lenses," Donnie snaps, only a little bitterness coming through, "you're welcome."
Raphael wants to be grateful, he really does. They're fine. Better than fine. In addition to the practical changes, his brother had gone so far as to buff out some of the scratches and they looked almost new. But the adrenaline from potentially losing something precious is still coursing through his veins and he's still angry at the violation. He doesn't look up.
"Was there a chance, Donatello," their father asks after a moment, "that in an effort to improve these glasses, you could have broken them beyond repair?"
"Well, I mean, there's always a chance of that happening," he admits, "...but I was careful!" he almost whines.
"Then you will spend the next hour in the hashi while you think of a way to apologize to your brother," Splinter looks at Raphael, "is this acceptable to you?"
Raph glares at him, silent, and nods.
They avoid the topic of the glasses altogether over the next week. Tempers wane, and Donnie serves his punishment, spending 20 hours of his lab time helping Raph with the Motorcycle he's been trying to build. The incident isn't mentioned again.
It's Wednesday night and they're downtown shutting down a gang fight. Pretty normal for this part of town. They thought they'd disarmed all of them first thing, standard protocol. They must have missed one.
The shot rings out, and Raph goes down, hands over his eyes.
Donnie takes out the last three, including the shooter, and sprints to his brother's side. Removing Raphael's hands from his face, they find the bullet stuck in one of the lenses. The glass is broken, but the shatterproof coating kept the shards together and out of Raph's eye.
They look up at each other, shocked at the close call, and Donnie tries *really* hard not to look smug. They make their way home soon after.
After showering and getting ready to sleep for the day, Raph wanders down to the lab.
"Hey, can I talk to you?"
Donnie looks up from the graphics card he's repairing and turns around in his chair. He nods.
"Sorry I gave you such a hard time about... you know. I know you were just trying to help."
"Dude, no," Donnie says, "You and Dad were right, what I did wasn't okay. It's just..." He sighs, "You're always the first one in, you know, and- I mean, you're right in the middle of everything... If you suddenly can't see... It's just, not being able to see sucks..." Donnie tries really hard to fight the overwhelm. Tapping the desk to keep himself grounded. This is important, damn it. If he loses it, this conversation is going nowhere
He's tried, he's tried before, but the thought of losing his twin terrifies him. His brother is reckless, and it's Donnie's job to make sure that doesn't get him killed.
He clenches his fists, his voice shutting down. Fuck. His jaw tightens and tears of worry and frustration prickle behind pleading eyes that meet Raphael's. He hopes his brother understands. He usually does. Emotions are hard for Donnie, expressing them, doubley so.
"Okay, how 'bout this," Raph offers, letting him off the hook. He tosses Donnie one of the small, metal brain teaser puzzles on his desk, "I'll agree to hear you out when it comes to my shit, as long as you don't just take it to play with. Deal?"
"Cool. Now," Raph says, pulling the glasses out of his pocket. He'd left the bullet in. It looked cool. "There something we can do about this?"
Don nods emphatically, eyes on the puzzle.
Donnie looks up as the metal rings fall apart in his hands and nods, smiling, "I have a few ideas..."
....
Tag list
@thelaundrybitch @the-cauldron-witch @fyreball66 @ninnosaurus @tmntngl @thegirlwiththeninjaturtletattoos @zagreustomb @ramielll @silverwatergalaxy @gornackeaterofworlds @daedric-sorceress @sophiacloud28 @iridescentflamingo @milykins
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"Is that the impression you get from me?"
・ 。゚★: . Headcanons. :☆゚. ・
History
★ Michael was the first angel created by Father, and the eldest of the angels.
★ Michael's decision to cast the brothers out wasn't a punishment, but rather an act of desperation. He realized his heart couldn't bear to fight against the brothers any longer, and that if the war continued they'd surely lose and pay for it with their lives- either at Michael's own blade, or at Father's hand as execution for their crimes against the Celestial Realm. And so, in a split-second decision, he cast them out as a desperate attempt to end the war without any further bloodshed. More about this can be read here.
Hobbies
★ Prior to the Great Celestial War, Michael prided himself in his swordsmanship and often did fencing with his siblings during peacetimes. However, ever since the war he has not been able to bring himself to pick up a blade.
★ Michael collects enchanted artifacts, and keeps detailed notes on their histories.
★ Michael has had a range of different hobbies and interests over the millenia, with many becoming all-consuming phases for short periods of time. For every long-lasting hobby that's defining to his character, there's another ten random subjects he happens to know a lot about because he was obsessed with it back in year 547BC or something.
★ Michael is secretly very fascinated by both the Human World and the Devildom- though he'll never admit a fascination with the demonic, and he's far too busy nowadays to get much opportunity to engage with either.
★ Michael is a huge maximalist fashion-wise, owning and wearing lots of jewelry and other accessories.
Abilities
★ Michael can be easily startled out of a disguise; often, any kind of physical pain or significant surprise will be enough to shift him back to his own form.
★ Michael is clairvoyant, able to see and know things without actually being there. It's limited but powerful, and he likes to keep others on their toes wondering what he knows and what he doesn't.
★ Michael is capable of dream manipulation. On occasion, he'll check up on his brothers' dreams and change bad ones to good ones - or pester them in their dreams if he's feeling lonely. As dreams are a product of a subjective and fluid subconscious, sometimes his meddling has unintended effects.
★ Michael can manipulate space and time, but isn't as proficient in it as Barbatos. He also rarely proactively uses his time abilities anymore, having developed a healthy fear of it following an incident when he was young and dumb where he nearly collapsed the entire timeline using time magic to win a battle. Nowadays, he really only uses it to clean up Nightbringer's Solomon's others' mistakes.
Miscellaneous
★ Michael is prone to sleepwalking, especially when stressed.
★ Due to the trauma of losing the brothers, Michael has developed pretty serious separation anxiety with his remaining family. For the sake of the exchange program, he's working on it.
★ Michael's feathers have strong protective and fortune-granting properties- as such, they're rather sought after, much to his annoyance.
★ Michael's wings are similar to a swan's- he has hard, bony spurs underneath his feathers that make his wings rather efficient blunt weapons in combat. His wings are also absolutely massive, so they're usually folded to his back so he doesn't accidentally whack someone.
★ Michael loves to spoil his brothers, but he tends to take it a little too far.
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In honor of that poll, which has apparently been answered by a bunch of loser rogue-fuckers, and was also written by someone who doesn't even have the update that gives you twelve poll options, please have a good ranking of sexiest D&D 5e classes, from me.
This only has the 13 officially published 5e classes so do not ask me about classes that are not that. Also, the existence of a handful of sexy or unsexy characters of that class does not a sexy or unsexy class overall make. I'm sure these two statements will not shut down all annoying people but by god I hope they shut down some.
Paladin. Self-explanatory: if you don't agree, you better explain yourself, unless you think they are outranked by...
Wizard. As Liam O'Brien said, what's sexier than wizards? And I said "paladins, but no one else." I'm also going to fuck up an Octavia Butler quote and say that her journal did not explicitly state that single-minded devotion is sexy but it is, and that's why wizards and paladins are, undisputably, the top two.
Warlock. Would be higher than wizards on the basis of sheer raw charisma but some warlock classes (archfey, hexblade) are extremely sexy and some are...pots in need of very unique lids, shall we say.
Bard. This is for competency and knowledge of mythology and musical instruments. If you're into some kind of memeriffic 20 CHA 7 INT Roll To Seduce bro shit, get the fuck out of here.
Ranger. Their combat abilities are not as great as they could be but this is also without a doubt the class that will invite you over and make a delicious foraged mushroom risotto and have lit candles they made themself. They are good with animals and can identify constellations. Entire package.
Barbarian and Fighter are tied. Do you prefer a flow state and passion or do you prefer dedication and persistence? Axe or sword? Raw power or precision? Equally valid; it's a matter of personal taste.
Cleric. One of the gods thinks they're special; it's hard not to be drawn in by that. Also, healing is the sexiest magical ability. Points off for the possibility of sanctimonious behavior.
Druid. This is just personal taste but I would find it weird if my partner was sometimes a giant scorpion, and I feel rangers are just the far sexier nature-loving option. People for whom druids are #1, I see you, I respect you, I disagree with you, but I do think you're valid.
Monk. Here's the problem. Yes flexible; everything else is kind of a solid "eh" for me. Honestly I think it's because D&D separates out dexterity and strength even though monks technically need both, and so the low-strength monk archetype really doesn't do it for me. It's not unsexy but it never wows me, and honestly in real life martial arts is usually more an aesthetic joy than a sexy one for me.
Sorcerer. Often physically attractive but I do not love a nepo baby, and absolutely the class least able to make you breakfast. Class most likely to attempt to make you breakfast and manage to fuck up scrambled eggs.
Artificer. Love the class but unfortunately I can only think of Belle's father in Beauty and the Beast (1991) when I think of what an artificer looks like. Wizards claimed the hot nerd spot; artificers never had a chance.
Rogue. Anyone can wear black leather. Anyone can twirl a butterfly knife and the ranger is going to be better at using it. You know what rogues are best at? Leaving through the window without waking you up. That's it. Bards have the same skills and then some and they're hotter by design. There are other classes with superior physical skills. Burst damage is already not actually that useful in 5e combat and even less so in the bedroom.
#people will be into rogues for the aesthetic and forget that studded leather armor is widely available#tentatively making rebloggable again but artificerfuckers you're on the THINNEST of ice and it's cracking.#maybe use your technological knowledge to make your own post? just a thought.
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You know actually what would you argue would be the most efficient miraculous for combatting a supervillain with the butterfly/maybe peacock if you were Fu and basically just knew that supervillains with any combination of power/strategy could show up?
I ask because I do think that's one way to get around the "it doesn't make any sense to have both the Ladybug and the Cat out on the field when that's what Hawkmoth wants" point if they're both just good counters for someone who doesn't know what they're up against, but I'm not sure the cat is?
I mean it ensures there will always be a way to break the akumatized object but outside of the object being a miraculous that's not something that strikes me as versatile enough that it's worth the risk of having on the field at ALL TIMES the way you can argue with the Ladybug
I agree. The ladybug feels like a somewhat solid counter since its magic luck powers make it so that you always have what you need, plus you do need the cleanup ability unless you're going to make the show a lot darker. The black cat? Not so much. They've introduced a lot of miraculous that make way more sense in terms of general versatility. These are the five I'd argue are better choices. The first three powers are ones I actually like and the last two are begrudging acknowledgements because I don't like the powers, but they exist and they're better, so they belong on the list:
The Ox: Chat Noir's main job is to act as a distraction and he often gets hit in the process, so why not give him the power to not be effected by other powers? That would be way more useful to his role. I don't think the Ox's hammer is a better weapon, but let's keep this focused on powers and ignore that. I'll also note that the turtle doesn't work the way the ox does since the turtle isn't a mobile personal shield, making it a bad pick for Chat Noir.
The Bee: Chat Noir's already a close range fighter. Let him do his usual thing with the added ability to freeze the akuma and a lot of fights would go better. It's almost an offensive version of the ox.
The Dragon: the dragon's power is basically just a fancy speed boost which would let Chat Noir escape when an akuma has him pinned, which is very useful for his close combat role.
The Rooster: I hate how nebulous this one is, but it does feel like a solid match for the ladybug. The ladybug grants a random item and the rooster can give whatever power you need. It'd be more Ladybug telling Chat Noir what to do then him using it himself since creativity isn't his strong suit, but she already tells him what to destroy most of the time so not a huge change on the front.
The Monkey: the monkey is another bad power in my book because it's so poorly defined, but we know that it's some sort of disruption power that can cripple an akuma and that's much more broadly useful than destruction. It'd also be pretty broken because it's so easy to use. Summon an object, toss it at the akuma, profit. Boring, but effective.
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Sunny! Don't know if anyone else has asked you this, but tell us about your Rook too please? Class, background, fun fact :3
HAAA I was JUST about to post my own little introduction when you sent this, perfect timing B)
This is my Rook, Ronnie Mercar (he/she/they), a dwarven rogue belonging to the Shadow Dragons faction.
I'm still hashing things out, but the idea so far is that they used to belong to one of the minor noble houses of Orzammar. In their youth they were heavily influenced by the political discourse surrounding the casteless*, as well as their anxieties surrounding what was expected of them by their family and Orzammar society, both of which fed into their more rebellious nature.
Long story short, years of animosity towards her family and Orzammar as whole made her leave the dwarven city behind, a final act of defiance of both. She did regret this decision about 5 minutes after going through with it, but the bridges had already been burned so she had no choice but to keep on going.
He spent the first couple of years just roaming about, surviving mostly of off the valuables he had brought with him from Orzammar and letting the wind take him where it might. This is where his personal and political journey truly began, discovering the world and just how sheltered he had been growing up. He became more and more involved with the "small folk" in his travels, both as a necessity and out of curiosity, which is how he eventually got tangled up in organizations like Red Jenny and later the Shadow Dragons.
It's this journey of someone who lived a very comfortable life, had an awakening that just shook their entire world view to their core, and slowly became more and more radicalized about it. Their activism was probably clunky as fuck to begin with, but after a few decades in the right company they figured their shit out, as you do.
The meta reason they're a rogue is bc I wanted to play one again. The in-universe reason is that they were primarily taught to fight from members of the various groups they ran into, most of which I imagine would be rogues playing fast and loose with the "rules" of combat. They have the body for it too, being very agile and strong in ways similar to a gymnast, with a good amount of upper body strength and a strong core.
Fun facts:
He absolutely cannot stand mushrooms. The texture, the flavor, the way they're in EVERYTHING down in Orzammar, it just all made him hate them with a fiery passion.
Despite being blind in one eye, they're a great shot. You only need one eye for aiming anyways.
She hates it when people shortens her name to Ron. It's either Ronnie, Fevronia, or Rook. Take your pick or fuck off.
*In my canon, the Warden was a casteless dwarf who was made Paragon after the blight, and thus had a noble house founded in her name. She let in all sorts of casteless to her house after its founding, as is the right of any Paragon who founds a house, and I imagine this in combination with King Bhelen making a (former) casteless noble hunter his rightful queen really stirred the shit pot in Orzammar.
For with a society as ancient and rigid as Orzammar, what do you do when that rigidity is fundamentally shaken to its core? When some of the most revered and powerful among you suddenly come from stock you considered a stain on your entire race? And let me tell you, my Brosca did absolutely nothing to make that noise any quieter, taking every opportunity to be just as defiant and scandalous as she could get away with.
I'm not sure how much change this actually ended up enacting, but it sure as hell kept the political discourse going.
#Sunny Answers#black-rose4#OC: Ronnie Mercar#plus a little insight into my fever fantasy of a world state lmao#also shamelessly stealing your idea of highlighting the important parts with its own color (please forgive me)#thank you for asking! :3c
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I love your works so much, i speed read your blog for like, the fifth time the past three days while I've been stuck inside, they've been a big comfort while it just rains non stop.
I also have no ideas how to make requests, but can you do some of the killers seeing their S/O speed by them on sparkly pink roller skates? Like obviously having no idea what they're doing, screaming and trying to stop, before they eventually just crash.
You're too kind. I believe I can do something like that. I'm going to switch it up a little bit to make it easier to write something. Please enjoy.
With a reader who roller skates: Ghostface, Skull Merchant, Knight
Ghostface
At first he doesn't think it's fair.
"How come you get roller skates and I don't?"
So, get him a pair.
And watch him fall in his sorry ass.
Multiple times.
He'll be really embarrassed, so don't give them too hard of a time.
After about an hour of trying he's going to give up completely.
But he doesn't want you to give up on it.
You look like you're having fun, and who is he to ruin it?
Everyone has something they enjoy.
For him, it's killing people and photography.
For you, it's roller skating.
Danny has no issue with that.
If you end up falling and crashing he'll absolutely be laughing at you.
"Ha! Nice work."
He's not being malicious though.
He will pick you up off the ground and patch you up if needed.
Make sure to tease him once in a while, skate circles around him.
He'll act super pissed. But he's actually having a blast trying to catch you.
"Oh, you think you're hot stuff? I'll get you. When you least expect it. I'll get you."
And, he will eventually catch you. Though it will take a long time.
But don't expect to be going anywhere after.
He's got you in his arms. He doesn't want to let go.
Skull Merchant
Adriana doesn't take the roller skating as some sort of threat to her power.
She sees it as a challenge.
"So you can skate. You're pretty good."
She tends to be very competitive.
So this, this whole roller skating thing, she's going to learn how to do it too.
And she is Hellbent I'm getting better than you.
Not really to tease you or anything.
It's really just her way of showing that she loves you.
Even if she can sound mean at times.
Because this girl, she is the queen of trash talk.
"Eat my dust loser."
"Who's the top dog now?"
Lots of trash talk.
But it's never anything malicious or obscenely cruel.
She sees roller skating as an activity that you both can do together.
Something you could both compete at but still have fun with.
It's your hobby, and she wouldn't want to take that from you because she wants to be better.
She knows where to draw the line.
If you end up crashing, don't worry she's got your back.
She might laugh at you first. But she's still going to help you.
"I think that is the hardest I've ever seen someone fall on their face. Nice."
Again, all fun trash talk.
No matter how much she trash talks you, just know that she does so from a place of love.
Knight
Tarhos is impressed.
He doesn't know what roller skates are. But he's impressed.
He just knows they're the things you roll around in.
And he sees you do it all the time.
Modern technology is incredibly fascinating to him.
Of course, he's thinking of how he could use such things in combat.
It's a whole knight thing.
However, he knows he will not be able to.
"It isn't compatible with armor. Perhaps one of the others would make better use of such equipment."
But, he's glad you know how to.
"Should the worst come, I know you could move out of the area quickly."
He's telling you he'd rather you run away than fight any enemy.
But it's also him placing his confidence in you. That you could take care of yourself.
And that's a very high honor to earn from a man like him.
Should you fall and become injured, he will come to your aid.
As someone who has gotten hurt whilst training, he knows how frustrating that can be.
He'll make sure you aren't too hurt, patch you up if needed, then send you to continue roller skating.
He knows sitting down and moping isn't going to make you any stronger or any better at what you want to do.
Every time he sees you try something new with your skates, he feels more and more proud at your bravery.
You never cease to amaze him.
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Damn it im trying to start a ramble but i cant really form anything much. (later note here, i managed it. I am so sorry for anyone thats come across this in the tags (they're there for my organisation), ive kinda made it a mess to put on any blog cuz of all the contradicting stuff) Like i've got "mmm i like Knuckles, he's best boy". But it feels like any headcanons or au ideas i could talk about are out of reach on my own. Again its like a fog, i know they're there but i just cant reach them. Subnautica 2 got a trailer and again its like i cant grab any thoughts on it. Like I love subnautica, never actually finished it, but i adore this game, its vibes its world the creatures
hmmm I just finished binge watching every single episode of Viva la Dirt League's bored series, did that over the last few days, saw its evolution and how stunningly high the production value got, how certain jokes were more/less common than i thought.
You know there's actually a reference to Baelin from their epic npc man series in one of my fics. In chapter 16 of 'No child should have to inherit a war' i have big say “morning, it’s a nice day for fishing, isn’t it?" a pretty close match to Baelin's "Morning! Nice day for fishing ain't it? Hua hah!" Alas no one ever got the reference. Okay, i got some Knuckles thoughts. Like in a generic fantasy rpg style world it would be so easy to put knux in a fighter/warrior/brawler type class. He likes to hit hard and get up in the heat of the fight. But i adore his more quiet moments so much. He likes to help out the animals of his islands, he's a protector who cares so much and is always jumping to help strangers, enemies and friends alike. (even if he still tries to play the stoic role) But what would be absolutely hilarious in my opinion is if he was an incredibly powerful sorcerer/mage/wizard. (in reference to how powerful he is due to the m.e connection) and he's hyped up as this powerful and dangerous magic user,
only for him to punch you in the face when you go to fight him.
Oh he'll use his magic (and m.e powers in canon also apply here) to look after the place he protects, but he's not a fan of using it in combat. Both cuz its not his style, he prefers a direct, get it done style and cuz he feels its not his place that his power is not to be used in an offensive manor.
and throw in some healing powers of course cuz i will forever love Knuckles as a healer who will tell you off for being stupid and will huff and deny he's worried. (Platonic tsunderes hold a place in my heart)
Cuz yeah, caring is a major part of who knuckles is.
And back to bored, cuz Knuckles being the type to care reminds me of Rowan (the character) being such an opposite and a terrible boss. Cuz man Ben and Rowan and SO good at playing hateable characters. Like Bens character in Bored is the culmination of all the most frustrating and OUTRAGEOUS customers. He does such a good job that i get excited when he plays a less punch able character.
Like Charles, sure he's a mugger, but he's literally just following his programming. But he's also one of the npcs whos kinda able to break out of it. (but is very easily reset).
hmmm the string of thought is kinda knotting up a bit. Like i got a little more about subnautica and how i really wanted to do a thing about Knuckles bonding with the sea emperor leviathan over being the last, but idk how to write the sea emperor so it hasn't really gotten anywhere. hmmm now what... I definitely want to keep rambling (its working and i feel better) but idk what to say now.
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SBK Superhero AU: Mushroom
Last but certainly not least, it's time for the Mushroom kingdom builds! The masterpost can be found here, now with all 20 (!) builds. I am now out of excuses not to keep writing Capes and Masks, oops.
First up, we have the mushroom queen and shroombucks ceo herself, Artemis8bit! Colors come from her eyes and her little mushroom hat. I won't lie to you; I think I really struck a gold mine with this one. I knew that I wanted to play into the mushroom aspect more here, but I wasn't sure exactly how - until I thought to check all the possible effects for suspicious stew, and then it all clicked into place.
Artemis's powers are centered around two complementary arrays: Suspicious Brew is comprised of beneficial effects that she can use to enhance herself or others around her, while Suspicious Spores represents a variety of offensive options to use on her foes. All of her powers have the subtle modifier, which means that the effects are difficult to notice without specialized senses for detecting fungi/mushrooms.
Suspicious brew's variety of effects allow for a lot of support capability, with the caveat that as an array she can only ever have one of them active. This means you can't stack them; rather, you have to choose between the fire resistance, regeneration, movement, or darkvision effects at any given time. Affects others is the other key here; Artemis thrives in a support role, and giving another hero with more specialized skills one of these powers could be a huge boon.
Suspicious spores' more offensive options are all perception effects targeting fortitude. The subtle modifier here means that the target will notice that they're being affected, but have no way to know where it's originating from, which pairs well with the perception range that allows Artemis to target anyone she can accurately perceive. This also serves her support role; she can effectively keep a buff up on an ally while slowly weakening an opponent at the same time, all while the foes are unable to locate the source of the issue.
Practically a mushroom and disarming spores take up her utility and defensive options, keeping opponents away from her and allowing her to spy anywhere where her fungal network has been, within a reasonable distance. She's also immortal, for a fun little "can't kill me in a way that matters" mushroom trait.
Her advantages and skills round out the picture, giving her some skills for her civilian identity as a barista at shroombucks and a lot of ways to find the right information or the right person, especially with a little help from her fungal network.
Elffe's colors come from his crown. And what better abilities to give the self-proclaimed king of hell than those of an actual demon prince?
Each of Elffe's powers is based around a particular nether mob. The Nether Lord array gives him blaze and ghast fireballs (I would have made the ghast power ranged if I had the budget; right now it just emanates in a burst around him. Unfortunately, making it ranged would have either made it too expensive or forced me to weaken the damage and I wanted it to be appropriately destructive). Brute enhances his strength and durability, to represent piglins, and Strider gives him some speed and the ability to walk on lava (water walk works on any liquid, despite its name). Nether immunity is a suite of general defensive immunities, based partially on the wither's immunities to both burning and freezing.
His advantages and skills complement this, with some combat flexibility to allow him to hit harder and avoid hits, as well as some skills to represent the fierce reputation and appearance befitting his role. His offensive and defensive skills are relatively balanced as well, especially for physical combat. This is another character that I would recommend for a starting player; the build has some good flexibility, but is really built around being very good in combat. When all you have is a hammer, everything looks like a nail, but this build has a few different hammers.
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deep dive character sheet
stolen from: ree my friend ree :D tagging: anyone who wants to do it ^^
NAME: Sparkle, Hanabi
BODY
height: 144cm / around 4'7 (based on qingque's height, who sparkle shares a model with)
strength ★★★☆☆ — her showiness makes her seem stronger than she actually is
dexterity ★★★★★ — she can do backflips!
health ★★★☆☆ — well she's alive, isn't she?
energy ★★★★★ — it feels almost endless
beauty ★★���☆☆ — i can imagine some people find her pleasing to look at. but more people likely don't.
style ★★★★★ — has a distinct style that she has carefully curated. of course, the mask of Sparkle must be a pretty one.
hygiene ★★★☆☆ — she'll be a slob to unnerve people. she'll litter next to a trashcan.
SKILLS
perception ★★★★★ — has the horrifying ability to know how to make someone tick
communication ★☆☆☆☆ — can say what she needs to but it's nestled between layers of deceit and bullshit
persuasion ★★★☆☆ — through threats and lies
mediation ★☆☆☆☆— believes it's more worthwhile to let people fight, most of the time
literacy ★★☆☆☆ — knows a great deal about theater and classical dramas but that's really it
creativity ★★★★★ — could a simpleton come up with half the shit she comes up with?
cooking ★★☆☆☆ — decent at it but no one ever seems to want to eat what she makes… i wonder why?
tech savvy ★★★★☆
combat ★★★★☆ — knows how to scrap
survival ★★★☆☆ — not to say that she has much self-preservation but we can give her credit for pissing off as many people as she has and somehow not getting killed
stealth ★★☆☆☆ — she can do it but prefers a less subtle approach most times
street smarts ★★★★☆
seduction ★★★☆☆ — maybe in disguise, certainly not as herself (god help whoever's getting seduced by sparkle)
luck ★★★★★ — she's lucky to not have been killed by her own bullshit
handling animals ★☆☆☆☆ — don't bring her near animals
pacifying children ☆☆☆☆☆ — DEFINITELY don't bring her near kids
MIND
intelligence ★★★★☆ — sharp, cunning, witty.
happiness ★★★★★ — what kind of Fool isn't?
spirituality ★★★★★ — sticks to her Path and her Aeon very closely, though spirituality for Elation Pathstriders doesn't look particularly devout
confidence ★★★★★
humor ★★★★★ — no one else is laughing, though
anxiety ★☆☆☆☆ — …nah. not really.
patience ★★☆☆☆ — enough to see her plans through but not enough to stop getting pissed off at some people
passion ★★★★★ — oh she LOVES what she's doing. even though she really shouldn't.
nice ☆☆☆★☆ mean — her moments of kindness feel very mean
brave ★☆☆☆☆ cowardly — Foolishly brave
pacifist ☆☆☆★☆ violent — good ol' rubberhose violence
thoughtful ☆☆☆★☆ impulsive — meticulously plans out certain things but even those come from her impulse to feel amused
agreeable ☆☆☆★☆ contrary — being contrary makes for more fun, most of the time
idealistic ★☆☆☆☆ pragmatic — nothing realistic about how she sees the world
frugal ☆☆☆☆★ big spender — what, you think those props come cheap?
extrovert ★☆☆☆☆ introvert
collected ☆☆☆☆★ wild — feral like a hog
ambitious / possessive / stubborn / jealous / decisive / perfectionist
SOCIAL
charisma ★★★☆☆ — perhaps at first, you find yourself drawn in, before quickly realizing that it's not good to mess with her.
empathy ★☆☆☆☆ —
generosity ★★★★☆ — she thinks she's generous
wealth ★★★★☆ — who even knows at this point. i assume she must have some pool of wealth to draw from.
honest ☆☆☆☆★ deceptive — even when telling the truth it can't be direct
leader ☆☆☆☆★ follower — always playing the ensemble role
polite ☆☆☆★☆ rude
political ☆☆☆☆★ indifferent — doesn't care about the universe at large
BELIEFS
higher power ★★★★★ — Aha is her buddy!
fate/destiny ★★★☆☆ — there's a script for the universe but she can adlib some of her scenes
magic ★★★★★
soulmates ☆☆☆☆☆ — she laughs at the thought
good and evil ☆☆☆☆☆ — they're both cut from the same cloth, two sides of the same coin; it's hilarious to think they're both so different
luck ★★★★☆ — she loves rng!
PRIORITIES
family ☆☆☆☆☆ — what's that?
friends ☆☆☆☆☆ — maybe sometimes…? eh… probably not.
love ☆☆☆☆☆ — nope
home ☆☆☆☆☆ — is the Tavern a home?
health ★★★☆☆ — well she needs to live, right?
praise ★☆☆☆☆ —
justice ☆☆☆☆☆ — for who? for what?
truth ☆☆☆☆☆ — it's useless to think there is one truth we can pursue
power ★★★☆☆ — could be fun
fame ★★★☆☆
wealth ★★★☆☆ — she'll take on gigs if she thinks there's a good price attached; it doesn't necessarily have to be money
others' opinions ☆☆☆☆☆ — LMFAOOOOO
#UNMASKED — ooc#STAGE NOTES — meta#((this was so fun to make using sparkle but the priorities part got me so bad))#((what DOES she gaf about aside from her own amusement? well..........))
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What rpgs have u liked/played and how did u like them? :) i saw that your fave is pillars 1 and i love the setting n story so much (i just loooooathe real time with pause combat unfortunately. This also has soured da origins to me a lot. Do action pls or even better turn based but not that) also u have a lot of amazing anders art <3
pillars 1 my beloved!! maybe you already know but i must mention it just in case - did you see that pillars 2 deadfire has turn by turn combat? i don't think it's as good as the first in terms of writing, but when they introduced turn by turn, it became one of my favorites just for that. it made me so violent because combat went from a necessary evil to my favorite part of the game, so i was just going around the world looking for people to fight. and it really has its moments, i loved serafen and the first quest with the pirates, and it is a game where you can actually roleplay and cause real harm without intending to if you just listen to your companions all the time. they're not all good people.......
and bg3 also has combat that i really loved :-) i played it as a bard and as a rogue and i really loved both. i loved playing a support character and not feeling like the main character so much, and as dark urge, i thought rogue combat played with the idea of the urge very beautifully because i was so good at killing that i tended to skip dialogues and just kill.... i just wish i could reverse the clock and talk the devs out of constantly rewriting it ship of theseus style. the companions to me already had an issue of being too friendly and too innocent in their sufferings in a way i didn't find compelling, so making them even more into fandom versions of themselves is just evil
but i think that's all for RPGs where i really like the combat, all my other favorite games have real-time strategy and i just do my best. kotor 1 & 2 have it, although i enjoy it more when i unlock fucked up evil force powers. i still do love dragon age origins & 2, and have some fondness for dai because i really like the characters. and dao was largely improved for me by playing a mage instead of an archer ; if i can say anything nice about datv, it's that they've made archery good for the first time ever in dragon age. being an archer in dai is especially sad, you have a range of like two meters
i also tried the first baldur's gate game but i got too scared and confused with the companions management and the way the story progresses - like i strayed from the main quest and that locked me out of meeting jaheira, so i had to restart and redo all of that and it was painful. i think i could play it if i had some guide to follow or something, i just don't have the 1990s gamer disposition. but i really liked xan, i made him leader of the party so i could hear him complain all the time
& i think that's kind of it...! im not a huge gamer in that i don't try tons of different games, i just mostly obsess and replay the same ones over and over again. there's some others i could mention - like i played outer worlds and i liked it ok, i played fallout new vegas but it wasn't really my style and i didn't finish, and oh wait i just remembered i played all three mass effect games! well, i liked the first game and hated 2 and 3, which may be my most controversial hill to die on but i must be true
#anon#answered#also thank you for liking my anders! i still feel like i don't get him quite how i want him to be but he's my favorite#like he's not a dragon age character to me he is like oedipus or jesus or something#an archetype other characters can be compared to#normal thing to say
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