aha-chuu
aha-chuu
A process of elimination!
17K posts
She/her (21) :)) Multifandom blog because I like fandoms!
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aha-chuu 3 days ago
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remember when you鈥檙e writing a gross and terrible power dynamic that you should be asking yourself constantly how you could make it worse and sexier
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aha-chuu 7 days ago
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uhhh lalalal
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aha-chuu 7 days ago
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馃挴馃檹馃挍馃煥馃憤
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aha-chuu 7 days ago
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If it's for you, I don't mind being trapped in this endless maze
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aha-chuu 7 days ago
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I need Anaxa and Cerces dynamic to be like this
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aha-chuu 7 days ago
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thinking abt him w his hair tied
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aha-chuu 8 days ago
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aha-chuu 8 days ago
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Someone called for Twiyor and I did a thing this weekend :D
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aha-chuu 8 days ago
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loid forger core:
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aha-chuu 8 days ago
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aha-chuu 8 days ago
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psychic kiddies having lunch!
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aha-chuu 9 days ago
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In another life
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aha-chuu 9 days ago
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Rly love that one scene sm....ft. fem phaidei cause m me
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aha-chuu 9 days ago
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Only witness
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aha-chuu 10 days ago
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Comparing Phaidei and Other Hoyo MLM Ships (Part 2)
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<- Part 1 is back that way.
In the first part of this, I laid out some of the ways Phaidei fits within Hoyo's normal pattern for queer-coded MLM ships: They're equals but opposites, perfectly matched; they've ostensibly got a "rivalry" as a cover for their laser focus on each other; their models are deliberately placed closer together in cutscenes than other characters' are, and they're intentionally paralleled to a heterosexual married couple. All of these are traits that other Hoyo MLM pairs also show, a sort of foundational standard for Hoyo's queer-coded MLM ships.
But then Phaidei just took a huge side-step around all of them, and started doing things that Hoyo hasn't done in any of their other recent games. (Tiny aside here: HI3 does wildly different things with its characters; I think that being first published when Hoyo was a more obscure company allowed them to get away with things--like the Bronya/Seele kiss and Welt and Co.'s cross-dressing, for example--that "modern" Hoyo games cannot get away with due to greater levels of public scrutiny.)
I said it in the other post, but it bears repeating:
You really aren't imagining things--Phaidei is actually different.
So I wanted to take a closer look at what was making it feel so unique, by comparing its differences to other popular Hoyo MLM ships.
Here we go:
1. The Feeling's Mutual
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There was no heterosexual explanation for this framing.
In Part 1 of this post, I noted that Hoyo has a typical personality pattern they follow when queer-coding their male characters, particularly in using "difficult" personalities to create an artificial sense of distance between the characters. If one character is angry all the time, or tsundere, or using sarcasm to cover for their fear of getting close to others, Hoyo can mobilize that personality gap as a shield to give anti-LGBT+ players plausible deniability. Hell, there are people still out there genuinely convinced that Alhaitham and Kaveh have a toxic relationship. There are people out there saying Ratio despises Aventurine because he was mean to him one (1) time while undercover. That's how effective injecting a little bit of bickering into a queer-coded relationship is.
Hoyoverse is very, very familiar with creating this delicate balance of teasing the ship while feeding anti-LGBT+ players and censors just enough "Look, they don't like each other; they're arguing!" contrary material to avoid setting anyone off.
Which... makes it absolutely bizarre that they made almost no effort to do this with Phainon and Mydei.
Sure, on paper we're told that Phainon and Mydei are rivals. Phainon describes it as "He's both my friend and my foe." And yes, they have their quips (Phainon's "It's exhausting talking to you sometimes" comes to mind).
But animosity--the genuine desire to one-up each other--is completely missing from Mydei and Phainon's "rivalry." They aren't Sasuke and Naruto. They aren't Izuku and Bakugou. They don't actually even want to beat each other--they want to be equals. If you defeat Mydei in the 3.0 competition, Phainon immediately folds and calls the contest off. If you let Mydei win, Mydei immediately folds and declares no contest.
Although Aglaea notes they compete because they're "impulsive youths," what she was actually missing is that Mydei only let himself be goaded into Phainon's hot bath competition because he was worried about Phainon and wanted to take Phainon's mind off the failed trial. Then, immediately after beating Phainon in the hot bath challenge, he lets Phainon win the "take more people home" challenge, to tie up their score again.
In fact, Mydei and Phainon's relationship is so devoid of the actual back-and-forth typical of other Hoyoverse MLM ships that at one point, Phainon even asks for it:
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(Though he's equally quick to demand compliments from Mydei too.)
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Instead, virtually every line from Phainon and Mydei through both 3.0 and 3.1 reiterates that they care deeply about each other, and are concerned for not only each other's physical well-being but also each other's mental and emotional health. They freely and consistently support each other both on the battlefield and off, confessing their struggles and relying on each other for advice. Whenever they're separated, the game intentionally hammers home how worried they are without the other around.
Over and over and over again, the devs tell you how well Mydei and Phainon know each other and how much effort they're putting in to take care of each other:
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The game doesn't let us forget that they are one another's "closest person," and that the respect they have for each other is mutual. Although I wouldn't go so far as to speculate they actually recognize romantic feelings, canon makes it clear that they are aware their emotional connection goes both ways. They don't just value each other's battle prowess, intelligence, or usefulness--they value each other's feelings explicitly, every single time emotions are expressed between them in the game's text.
In fact, Mydei even scolds Phainon for approaching their goodbye with a straight face; he knows that Phainon is hurt by their parting, and he wants Phainon to be honest, as Mydei is being honest in turn:
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The rainbows in the background really sold the scene, ngl.
This isn't Renheng, where resentment has taken away any glimmer of joy. This isn't Ratiorine, where even if Aventurine were in a more stable mindset, Ratio's inability to spit out his feelings might keep them from going anywhere. Even with Haikaveh, the Hoyo ship known for Alhaitham's devotion, Kaveh's own struggles and refusal to accept Alhaitham's kindness are an active plot point keeping them from progressing. Maybe you could draw a parallel between Phaidei and Cyno/Tighnari for levels of "mutual," but even then, Cynari interactions are often left off-screen or in the background, for the players to fill in the blanks. On the contrary, Phainon and Mydei's fondness for each other is constantly in our faces.
The devs wanted players to know Phainon and Mydei are invested. We're supposed to see how much they want to be near each other.
More than that, we're supposed to understand just how deeply they trust each other.
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Okay, okay, yes, I know this is massive foreshadowing to the inevitable betrayal and tragedy impending (come on, Amphoreus wouldn't qualify as an ancient Greek drama without it!), but I think that a lot of people are missing the key here: By this point in the story, Mydei already knows how he's going to die. He knows someone is going to stab him in the back and finally end his immortal life. When he entrusts Phainon with this secret, he's not trusting Phainon to keep him safe. He's trusting Phainon to do the opposite.
He's telling Phainon: "I want it to be you."
If the prophecy can't be changed and fate is set in stone, then Mydei wants Phainon to be with him in his final moments, to be the one to finally set him free from the "curse" he perceives his own immortality to be. Of course it would be Hoyo who makes "I want to die by yours hands" into a declaration of ultimate trust, but it is an explicit statement of trust, in a way that very few--if any--other modern Hoyoverse MLM ships get to show each other on screen.
Phew, that was a lot!
But I think this is one of the clearest and most defining differences between Phainon and Mydei and other Hoyo MLM ships--the devs took away players' ability to claim they don't get along. You might still be able to call them "just friends" or "brothers in arms," but unlike Alhaitham and Kaveh who fight, Ratiorine who scheme, or Renheng who are actual enemies, Mydei and Phainon explicitly like each other. They trust each other. They seek one another out.
It might seem like a small thing on paper, but this is actually a big thing in practice. Hoyo is pushing the boundary here, reducing the avenues for deniability. It is harder for anti-LGBT+ fans to claim that Phainon and Mydei don't have obvious in-game ship-tease than for virtually any other modern Hoyoverse MLM ship. (By the way, this is why people have resorted to calling Phaidei "industry plant yaoi;" because they can't deny the queer-coding is actually there this time, they instead have to try to de-legitimize the ship in other ways, such as dismissing it as nothing more than bait.)
This also means Hoyo has less of an "out" if people start to really question. It would be harder to explain away Phainon and Mydei's relationship than it would be to explain away even Alhaitham and Kaveh's. Alhaitham and Kaveh have "They're always arguing" and "Their friendship was ruined by their fight" or "They're just roommates," etc. to lean back on. Phainon and Mydei... are really bad at even pretending to be rivals...
All of this to say: Hoyo made a bold and deliberate choice allowing two of their mainstream male characters to be so emotionally close and attentive to each other on screen. They went outside their own current comfort zone for this one, guys.
2. We're Conspicuously Missing a Twink
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Moving on from Phaidei's emotional differences, I wanted to talk specifically about Hoyoverse's perspectives on gay men, and how easy it is for companies to slip into not only stereotypes for gay characters, but also extremely heteronormative portrayals of gay relationships. As sad as it is, it is easier to market queer-coded male characters if they fit into the expected pattern for heterosexual relationships: a highly masculine man to "wear the pants" in the relationship, paired with a delicate, effeminate man to obviously be the bottom.
Now, don't get me wrong: Gay relationships come in all varieties; people have different preferences, and categorical groups like "twinks" and "bears" exist so people who have those preferences can find each other. Obviously plenty of hyper-masculine gay men do want more effeminate partners. But "masculine man with feminine man" isn't the only kind of gay relationship around, despite what yaoi ship-tease might suggest.
I don't want to say that Hoyo's track record on this front is bad, because honestly it's not. Their male characters often have surprisingly complex expressions of gender identity, with interesting blends of masculine and feminine traits. But... Hoyo does have a pattern. Plenty of their queer-coded MLM ships fall into this same general (and kind of stereotypical) profile: a masculine man with a more feminine man. Alhaitham is inexplicably ripped and represents calm rationality, while Kaveh is "the spitting image of his mother," has to wring out his wrists when he uses his own weapon, and represents passion and romanticism. Ayato is the head of his clan; Thoma holds housekeeping classes for Inazuma's other housewives. Xingqiu is the "refined" rich boy in ruffles; Chongyun is the down-to-earth working lad. Wriothesley is the most masculine man in Genshin Impact; Neuvillette mothers the entire race of Melusines. Over in Star Rail, Aventurine covets pink diamonds, bathes himself in sparkling perfume, and is so tiny Ratio's hands can encircle his waist. (I don't actually think Aventurine is that feminine, but trying to pretend that he isn't designed to evoke queer tropes is just silly.) Moze is as ripped as Alhaitham, while Jiaoqiu is... very pink. I'm going to talk more about Renheng in a sec, but Renheng is also this way, with the more "delicate"-looking Imbibitor Lunae to Yingxing/Blade's solid frame.
Mydei and Phainon don't fit this pattern at all. Both of them are as tall as Star Rail models come, and while Mydei's build has an impressive degree of bulk, Phainon is no slouch either:
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Neither one of them is visually effeminate in any manner, and they're also not effeminate in personality or role in the story. Neither of them is a housekeeper or a home-maker; (again, poor Aventurine catching strays, but:) neither of them is in the business of blinding people into deals with their good-looks or careful facade of helplessness.
Theoretically we could say the devs tried to squish Mydei into a more heteronormative role by giving him traditionally "feminine" traits: he cooks, he plays house with children, he puts milk in his juice and turns it pink, he's paralleled almost exclusively to his own mother... But his role in the plot is such a quintessentially masculine story (son of a self-fulfilling prophecy, father-killer, god-slaying warrior, king to his people, aura-farming champion of the Amphoreus battle cutscenes, etc.) that clearly we are not meant to perceive him as a stereotypically feminine figure. The whole "malewife Mydei" thing comes across as so comedic because he is so masculine.
Conversely, Phainon, despite being the "gentler" of the two characters, the one who is described as having a soft heart and being outgoing and kind, is even less suited to being called feminine. His "Messiah"-esque role in the story, literally being the "prodigal son" of Amphoreus, paints him as the very picture of a classical male hero. Even more so than Mydei, he is a private and closed off person who hides his heart--and his own identity--from those around him, traits more often stereotypically associated with emotionally-closed-off men than female characters.
Up to this point, Hoyoverse had a relatively stable pattern in the MLM ships they baited in their recent games. They primarily played it safe, sticking to queer-coding relationships that both visually and narratively reflect heteronormative relationships.
But Phaidei once again broke the mold.
This time, Hoyo chose to queer-code not the more delicate-looking man (although I guess there's still plenty of time for Anaxa, I shouldn't sell him shorter than he already is lol), but two overtly masculine male characters, who can't be readily projected on to a stereotypical heterosexual relationship. This was a big departure from the norm, and I think this actually deserves a lot more respect than people are giving it. Hoyo didn't have to pick their two muscle-bound warrior male leads and make them close and caring. They didn't have to expose themselves to the obvious question: "Why are two 'manly' characters being so soft on each other?" It is harder to pass off Phainon and Mydei's queer-coding as accidental, or suggest the fans are just reading too much into it, when nothing about them can be mistaken for a "traditional" heteronormative relationship. For a game produced in China, where standards for depicting men and masculinity in media are so high, making the choice to bait two masculine men together (let alone this expansion's "hero," who is an expy of a beloved former character), was a very bold and risky choice on Hoyo's part.
Companies don't make bold and risky choices on accident.
Finally, I wanted to make one more point about why I appreciate Phaidei's emotionally attentive depiction--it's because there's a whole other realm they could have taken the "definitely going to turn into a villain" queer-coded main character. As I mentioned in the first part of this post, queer-coding villains is a trope as old as dirt. When you queer-code a male villain particularly, you add an extra layer to the danger: Now the male villain is not just a physical threat, but a sexual one. Adding queer-coding to the male villain conflates homosexuality with deviance or perversion and suggests sexual violence even if nothing ever truly occurs.
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Maybe the real Hoyoverse queer-coding was the red flower petals we threw along the way.
I said I was going to bring up Renheng, and here it is: Unfortunately, Blade and Dan Heng fall into this latter pattern a bit. Although he has his reasons, the game's portrayal of Blade's "pursuit," especially in the early portion of their story, casts Dan Heng into the role of the victim, a young man being hounded by a crazed stalker who refuses to let him go. Their cutscenes, including Dan Heng's nightmares, paint Blade as an overwhelming presence who invades both Dan Heng's physical space but also his mental space, making it impossible for Dan Heng to escape his clutches. This "We must pay the price together" absolutely reads, out of content anyway, as some sort of yandere death pact. Their lightcone is literally called "Nowhere to Run."
Even though Blade is not deliberately engaging in any form of sexual behavior, his obsession with Dan Heng gives some impression of a cliched "depraved homosexual" and the implication that sexual violence could occur is present through their early interactions. I'm not going to lie, part of Renheng's early appeal was how scary and dominating Blade came across as. The subtle sexual implications of pursuit are the point. As things progress, of course, we saw this dynamic dissipate, which I think speaks to the devs reflecting a bit on how they want Blade to come across to audiences.
We know that Phainon is headed for a downfall. It's been so obviously foreshadowed at this point that there's really nothing much more to say than that--however, even though he will likely also descend into villainy like Blade, and even though we know he's very likely going to kill Mydei... I don't think that the devs will use Phainon's queer-coding as part of his Flame Reaver identity. I don't get any sense that the dev team will conflate Phainon's potential homosexuality with depravity, or use it as a motive for his descent into villainy (he might be gay and a villain, but he won't be a villain because he is gay). I definitely don't think we will see the kind of sexually-threatening physicality between Flame Reaver and Mydei that the devs did earlier with Blade and Dan Heng, even if "stabbing someone from behind" does have an inherent sort of sexual symbolism.
I appreciate that even in a story headed for the obvious "stabbed in the back by the villain form of the man I loved," the devs seem like they will avoid any portrayal of gay men as predatory.
3. Leave Room for the Trailblazer
In part 1 of this post, I mentioned that Hoyo uses the placements of characters in scenes to indicate closeness, and I already pointed out that Mydei and Phainon stand really... really... close together, much closer than they stand to other characters.
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However, it's not just that their models are literally positioned closer together in cutscenes--it's that their body language explicitly closes other characters out. Plenty of Hoyoverse MLM ships are ship-baited by moving the models of the male characters closer together, but very, very few of them are positioned to so consistently exclude even the player.
For comparison, consider the well-known scene where Alhaitham brings the Traveler and Paimon to his and Kaveh's house, which was framed with both domesticity and intimacy:
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Although Alhaitham and Kaveh are also prone to the "stand shoulder-to-shoulder" thing that Hoyo does when they want to imply closeness between characters, the framing of their scenes nevertheless leave enough space for the Traveler and Paimon to be active participants in the conversation, enough space between Alhaitham and Kaveh for Traveler to not look blocked out.
For example, despite standing next to each other in that moment above, the camera deliberately cuts Alhaitham out, so that only Kaveh and the Traveler duo occupy the shot. Later on, Alhaitham bridges the divide between the Traveler and Kaveh, turning away from Kaveh toward the Traveler--once again, the conversation and scene are open to the Traveler, and thus, to the player.
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Here's a live demonstration of my earlier point: Alhaitham and Kaveh stand closer together than the player and Candace, indicating their closer connection.
Other scenes play out similarly--although Alhaitham and Kaveh are close, their body language doesn't actively exclude other characters or the player from feeling like part of their conversations.
Over in Star Rail, we see the same general situation. We know that Aventurine rarely stands close to other characters, with Ratio being the one relatively consistent exception, but even so, the camera will usually give them some breathing room, making it feel like there's enough space for the player on the other side of the screen to be part of the moment:
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Meanwhile Blade excludes both Dan Heng and the player, putting us on equal footing to Dan Heng and giving the impression that the player and Dan Heng are standing against Blade together. There is still room for "us" in this scene.
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However, once again, Phaidei proves the exception. Mydei and Phainon don't just stand close--they don't even want to share air with anyone but each other.
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A very normal way to have a group conversation. Definitely.
Consistently when standing side-by-side, they turn inward to face each other, rather than facing other characters in the conversation, literally forming a closed unit despite the fact that they're supposed to be in a group scene:
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The thirdest third wheel to ever third wheel.
If it wasn't enough for the devs to just imply that the Trailblazer isn't able to break through Mydei and Phainon's circle, they decided to call it out in the text itself, echoing the player's own thoughts: "What about me?"
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As I mentioned in the first part of the post, the devs also consistently use specific camera angles to capture both Mydei and Phainon in the frame together, at the same time, further emphasizing the closed nature of their conversations.
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You will never see so many over-the-shoulder shots again in your life. You are the outsider looking in!
Perhaps most telling about the devs' intention to create an intimate air for Phainon and Mydei's conversations is that literally everyone else disappears when they speak to each other. For example, Phainon and Mydei's first goodbye takes place in the Garden of Life, which is actually a pretty bustling plaza with numerous NPCs. But every single NPC was deliberately removed by the dev team for Mydei and Phainon's scene there, to allow them a private moment:
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Even in their final farewell, where Mydei was seen off by a literal bustling crowd of NPCs, not a single person is visible during their goodbyes--until the exact moment Mydei reminds Phainon that the whole rest of the world is waiting for him. The whole rest of the world didn't even exist for Phainon until Mydei forced him to remember.
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It's not just the Trailblazer (and us, the player) who is third wheeling Mydei and Phainon's relationship. They literally exist in a world of their own when they speak to each other. No other modern Hoyoverse ship is on this level of excluding even the player--excluding even the damn NPCs!--to make a point about their closeness.
I thought I was going crazy the first time I was watching these scenes, thinking "It can't be that the devs actually went that far in framing Mydei and Phainon as a pair." But they did. They actually did.
The envelope has been pushed off a mountain, my guys.
But that still wasn't enough for the devs. They needed to go further.
4. Deploy Shoujo Manga Trope #57
I know I just said that Phainon and Mydei's relationship doesn't map well a typical heteronormative male/female relationship, but that doesn't mean the devs gave up on any and all attempts to apply typical romantic cliches to Phaidei. On the contrary, the dev team's thought process seems to have been "Hey, we're doubling-down on our queer-coding for Phainon and Mydei. How can we make it really, really, really obvious they're a ship?" And then they literally spun a roulette wheel of romantic tropes and threw every single one of them at patch 3.1 at the same time.
We have the "romantic lead beautifully framed by red rose petals blood glitter":
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The "You used my love to manipulate me" subplot:
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Phainon begs for compliments, and Mydei's reaction is to look away demurely and call him a scoundrel?? Am I seeing things?!
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This is where he'd be blushing like a tomato if he was a female character.
The "please look after my dear husband when I'm gone" tragedy trope:
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THE RING???
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"LET'S MEET AGAIN IN THE NEXT LIFE"?!!
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What do I even say about all... this...? Do I even need to say anything at all? Has any MLM ship in a recent Hoyoverse game gotten remotely as many romance flags? Alhaitham, where is Kaveh's ring?!
What I actually want to say isn't a specific breakdown of any of these moments, but what they mean in totality. Remember that Hoyo made every one of these choices with deliberate intent. They knew what the picture would add up to. These are explicitly romantic tropes that are extremely difficult to interpret in other lights.
You are supposed to read "If there's a chance in the next life" as "I want to be reincarnated with you; I want to meet you again; I want to be with you in a softer world."
You're supposed to think of the ring as a wedding ring. For one, Gorgo would only have gotten it through her marriage to Eurypon, but even more so--there was no reason this item needed to be a ring in the first place except to evoke images of wedding rings. We already knew from 3.0 that Castrum Kremnos used crests and seals for identification. Why make it a ring and not just the crest of Castrum Kremnos? Furthermore, why involve Phainon at all? The audience would never have known any different if Chartonus just said "Found this I did, have it you should, Mydei." It's a ring and it's a ring deliberately from Phainon because the devs want you to see it as a wedding ring.
What an incredibly bold move on Hoyo's part, and I don't even really mean just in the context of being a Chinese company, but even in the context of being a global company. Hoyo lives and dies by the revenue of their character banners, and choosing to explicitly and (nearly) exclusively apply romantic tropes to their male lead and deuteragonist in a brand-new patch cycle was a legitimately daring choice. Their deliberate application of romantic staples to an MLM ship, in a way that is difficult even for anti-LGBT+ fans to write off, was a very, very calculated decision. I genuinely hope it pays off for them. I hope Mydei and Phainon's banners both sell well, so the devs' receive a clear message in turn that fans appreciated their boldness and their commitment to creating queer content for these two characters.
I'm just going to end on one final note, about a scene that you may have noticed I conveniently skipped. Yes, the most conspicuous scene of them all:
5. A+ Censor Dodging
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By some miracle of obliviousness, some Olympic-level mental gymnastics, or by sheer force of will, I think some people might still have made it to this point thinking that Phaidei was not being deliberately baited by the devs. You could maybe, somehow, convince yourself that the blood glitter rose petals and the shoulder-to-shoulder emotional conversations were just coincidences, that the tsundere "I'm not worried about him" was just dudes being tough guys, that the Trailblazer was a third wheel because Phainon and Mydei are "just good friends."
But then devs said "No, we need to be unmistakable. We need to make ourselves 1000% clear. We are baiting the yaoi fangirls, guys; please stop ignoring our hard work."
If going further than they've ever gone with Mydei and Phainon's body language wasn't enough, if Phainon's being willing to kill a god to save his man wasn't enough, if implying a wedding ring wasn't enough, what else could the devs possibly do to remove all plausible deniability and make it undeniably clear that Mydei and Phainon are queer characters (even if it is only for the benefit of yaoi fangirls)?
They can do something they've never done in their recent games before: Imply actual sex between male characters.
(Side note, Hoyo lesbians have had this implied sexual content pass from the beginning. You will always be famous, Beiguang. It's only the male characters that can't even have implied sex. 馃槀)
Obviously Phainon and Mydei are not having sex in the game. The dialogue even goes out of its way afterward to remind us that they remained fully clothed in that bath, thank you. But the refusal to show what was actually happening--censorship used as a tool to imply--the cut to the black screen, the narration of one animal pursuing another, the discretionary water droplets between the moaning... (And another little edit because @mynabirb made such a good point in the tags: The fact that they chose to "censor" this with a butterfly, the literal symbol of romance in Amphoreus, is almost too much. The devs really did say "Time to silence all doubts.")
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From the player's perspective--and examining this as a choice on the dev team's part--there is no way to read this scene other than "sexually suggestive." You're supposed to think "This sounds incredibly sus." Because it is sus. Because the devs added this scene knowing that it would intentionally make people think about the idea of Phainon and Mydei having sex.
Sure, this scene is really funny in context. You're supposed to come out of it laughing, going "Wow, they're idiots." But you will also, whether you like it or not, come out of this thinking "Damn, Hoyo really went all in on the yaoi bait, didn't they?"
You can't "Devs didn't mean it" out of this one.
Which is brave as hell on Hoyo's part, to be honest! Even if this is nothing but queer-baiting, they saw that sick yaoi fan money and decided to go all in on it.
Say it with me: A dev team from a country with notoriously strict rules against depictions of homosexuality in media, from a company with a huge global fanbase including many conservative and religious countries, and with a majority male target audience, went out of their way to undeniably include sexually suggestive gay content in their game.
Whatever their motivation--be it simply money or from a genuine desire to tell gay stories--this wasn't a casual decision. This took commitment. This decision almost certainly went all the way to the top brass of the team for clearance. Someone probably had to fight to get this added.
But they did it, and not with Kaveh and Alhaitham (the previously undisputed kings of current Hoyoverse queer-coding) but with two brand-new (to Star Rail at least) characters who have extremely important roles in the game's on-going narrative--major characters who can't be overlooked.
Phaidei is literally built different.
But I'm still left with one lingering question:
Is Hoyo queer-coding or just queer-baiting?
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Even though I played 3.1 in a sort of stupefied haze because I actually couldn't believe what I was seeing in Phainon and Mydei's scenes, I also ended it with a pretty bittersweet feeling.
How amazing that Hoyo pushed the envelope so far with Phaidei... But at what cost?
Did Mydei really have to leave Okhema never to return? Or is he being banished from the plot because his relationship with Phainon was too intense?
Isn't this just the "bury your gays" trope, in essence?
Lore-wise, there isn't any reason Mydei actually has to leave Okhema forever. Sure, he presumably is going to fight the Black Tide where it manifests across Amphoreus, but what about that requires him to "never return"? Demigods aren't geographically bound to the locations their Titans blessed, or Aglaea and Anaxa wouldn't be able to leave the Grove. There shouldn't be any reason Mydei can't visit Okhema when he wants.
The more you think about it, the worse it looks that the dev team implied Phaidei harder than they've ever implied an MLM ship before, only to immediately turn around and go "And then Mydei left forever." As if the only way it's okay to make characters that gay is if you then get rid of at least one of them. (Speaking humorously, at the rate Phainon and Mydei were going, if the devs didn't get rid of Mydei, he and Phainon probably would have been making out on-screen by 3.2, but you know what I mean.)
Sure Phaidei can be the MLM Star Rail ship with the most support in canon--but only at the cost of never being seen together again, apparently.
I'm not sure I like this trade off.
However, I am telling myself to remain cautiously optimistic. We know that Mydei's role in the story is not done, and that he and Phainon are destined for at least one more reunion, even if it won't be a happy one. We've been told that Amphoreus's story will be "heart-warming." I choose to believe that the devs will try to scrabble some sort of positive ending out of all this. At the very least, perhaps we'll end with a "in another life montage," and get to see Phainon and Mydei finally meeting in that library.
So is Hoyo queer-coding from a genuine desire to include gay characters or just baiting hard to sell Mydei to fangirls?
I'd say let's wait and see. Amphoreus has barely started cooking.
In the meantime, I think it is worth examining (and appreciating) Hoyo's willingness to mix up their own patterns, break their own trends, and to try something truly new and different with Phaidei. Even if this is all the content we ever get, Hoyoverse did things they haven't done before in any of their recent games, and showed that they're willing to push the limits for queer content in order to tell the stories they really want to tell.
I am a served fan, Hoyo. Well played, well played.
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aha-chuu 10 days ago
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Comparing Phaidei and Other Hoyo MLM Ships (Part 1)
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I barely know how to begin, honestly, because I'm still so taken aback by the absolute Phaidei feast that was 3.1. But perhaps because we were so overfed by the patch, I was actually jarred a little out of the story itself--too busy turning over the broader ramifications of such blatant queer-coding of two male characters in a modern Hoyoverse game.
Of course, Hoyo isn't remotely new to queer-coding their characters (or to queer-baiting, either, gacha games gotta hustle at all times). They absolutely have a history of hinting at both WLW and MLM ships and of including fanservice between the player's MC and other playable characters regardless of gender. Strangely enough, due to the unique confluence of their target audiences' tastes, the Hoyoverse team has an active profit motive to create gay characters:
WLW ships are appealing to heterosexual male players.
MLM ships are appealing to heterosexual female players.
Simultaneously, WLW and MLM ships are appealing to queer players.
Heterosexual ships with characters other than the MC are unappealing to a large percentage of the game's playerbase, particularly to heterosexual male players who want to keep their waifus to themselves but also to female yumeshippers.
Hoyo's market is literally telling them that 1) male characters sell better when they're ship-baited with other male characters, and 2) players don't actually want heterosexual ships between playable characters if the MC isn't involved. (Hell, look at Firefly--players hate romances with the MC too lol!)
But at the same time as the market is telling the devs to keep making queer characters, Hoyoverse also faces immense social pressure to avoid including actual queer content.
Let me hold off on the political and legal consequences of including gay characters in Chinese media for just a second, and look at the situation from the perspective of Hoyo's target audiences first:
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Take this data with a grain of salt though; I'm not sure where they got their numbers.
First, Hoyoverse games are increasingly global and surprisingly popular in conservative/religious countries such as Russia, Malaysia, and the UAE. The western world as a whole is shifting increasingly right on LGBT+ issues. For the games to be marketed well across the globe, they've got to avoid challenging the morals of these highly varied audiences. (Perhaps this is why past Hoyoverse titles seemed more open to LGBT+ content than present Hoyoverse games do; a broader audience actually means more restrictions on content.)
Second, even though conservative heterosexual male players are actually surprisingly fine with MLM ship tease, that only applies so long as it stays at the level of "I can pretend I don't see it." As long as anti-LGBT+ players can write off any MLM content as "just close friends," the dev team can get away with frankly shocking amounts of queer interaction between male characters. (I'm sorry to any straight male fans reading this [could there possibly be any?], but half of y'all could win gold medals if mental gymnastics were a sport. The lengths I have seen some male Genshin players go to try to explain away Haikaveh are honestly awe-inspiring. 馃槀) However, the boundary must be respected. The moment a male character's queerness exceeds subtext and becomes text, when even mental gymnastics cannot come up with a heterosexual explanation, and the plausible deniability goes out the window, it is no longer acceptable to anti-LGBT+ players, and they will be "turned off" from pulling that male character en masse. In essence, the market is telling the devs: 1) Huge amounts of queer-coding = a-okay, but 2) Actual canon queer content = that's gayyyy, no wayyyy.
And third, the obvious: China's stance on LGBT+ people is weirdly stricter in media than it is in "real" life. It is not illegal to be gay in China but it is illegal to be gay in a video game in China. Restrictions on media portrayals of gayness are significantly more strict than restrictions on actually being gay (which is interesting cognitive dissonance for those from outside the country, but that's an essay for another day). Hoyoverse legally cannot show characters engaged in any explicitly queer behaviors--at least that can't be explained away.
Furthermore, the rules apply very differently for male and female characters. WLW content gets way more of a pass from the censors. Bronya and Seele can blush at each other, but Alhaitham and Kaveh cannot. You would never see "Rondo Across Countless Kalpas" happening with male Hoyoverse characters. The censors literally would not allow it, strictly because Chinese standards for portrayals of men are different--and more strict!--than standards for portraying women. Legally, there are strong and serious limitations on what Hoyo can do with their male characters.
Summing all of this up, in trying to create their male characters and content, Hoyoverse is actually fighting a battle of conflicting pressures: Male characters sell better when they are queer-coded, but their interactions can never rise to the level of being canonically gay.
Everything must exist in the realm of implication.
(Yes, I can hear you: "Can you please get to Phaidei already?" 馃槀)
All of this foreword was to lay a foundation for the actual point I want to make about Phaidei: Because Hoyoverse can only queer-code and not actually queer their male characters, they have (in their modern games), fallen into a sort of pattern with their MLM ship bait. Certain plots and personalities keeps reappearing again and again. They've developed a sort of short-hand set of traits to give to their male characters--the Hoyoverse "queer-coded MLM starter pack" if you will lol.
While not every popular MLM ship in Hoyo's games has the same traits (obviously not), certain elements seem central to creating the delicate necessary gray area between "They're just baiting fangirls" and "The devs intended these two characters to be canonically gay but just couldn't state that textually."
And yet... And yet...
You're not imagining things: Phaidei is actually different.
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To demonstrate just how different though, I wanted to take the time to compare Phaidei with other popular Hoyoverse MLM ships, looking at both the similarities (the patterns that Hoyo relies on to reliably queer-code their characters) and the noticeable differences (where Hoyo pushed their own boundaries in surprising ways).
Unfortunately, in the interest of full transparency, my own Hoyoverse experience is limited, so I can only use examples from Star Rail and Genshin Impact. I just haven't played HI3 or ZZZ, so I don't feel comfortable trying to use examples from those games, although I think there may be many ships that fall into similar patterns in those games as well. (Maybe some people can share in the comments?)
Anyway, let's start with similarities:
1. A Pair of Equals
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The number one "rule" for popular Hoyoverse queer-coded MLM ships is that the two characters must be evenly matched. This isn't to say they have to have identical levels of physical strength (although that is also often the case); instead, the audience needs to perceive them as being on equal footing in some way. They must either be intellectual equals (Alhaitham and Kaveh), political equals (Ratio and Aventurine; Neuvillette and Wriothesley), equal in social standing (Tighnari and Cyno), or, yes, actually physically equal their capability for going toe-to-toe against each other (Blade and Dan Heng; possibly Zhongli and Childe; for those who ship it, Diluc and Kaeya).
For modern Hoyo games, queer-coded MLM ships with noticeable discrepancies in power dynamics are particularly rare; possibly the only one that comes to mind is Ayato/Thoma (though this is mitigated by the game deliberately telling us that Ayato treats Thoma like family, rather than like a servant). And I think this actually says a lot about the devs' thought process: They are deliberately avoiding scenarios in which one male character seems capable of "preying" on another, where the queer-coding could accidentally be perceived as sexual perversion due to a discrepancy in power dynamics.
They're intentionally averting the "depraved homosexual" trope by--sometimes literally--spelling out for the players that both male characters in their queer-coded MLM ships perceive each other as, and are interested in each other as, equals.
We see this explicitly with Ratio and Aventurine in Star Rail:
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And Alhaitham and Kaveh in Genshin:
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Even Blade and Dan Heng are likened to "a pair" of identical objects:
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So of course, Phainon and Mydei push this to an extreme. Phainon describes himself and Mydei as "friends and foes," and the game goes out of it way to reiterate over and over that they are perfect equals. Although they compete in everything they do, there is never a clear victor; their score card is constantly balancing out because they match each other's skill and power perfectly.
But there are even hints in the game that this isn't just happening naturally, but also by choice: Even when one of them triumphs over the other, they both backtrack and insist on getting on equal standing again. Whether you win or lose the "competition" in Kremnos in 3.0, the outcome is the same:
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Phainon and Mydei perceive each other as perfectly matched (in strength, right, right...) and are actively working to keep it that way.
The game also goes out of its way to insist that Mydei and Phainon aren't just equals in terms of strength but also in social standing. It theoretically should be impossible to match Mydei's place on the social ladder--he's the literal crown prince of an entire nation of world-renowned conquerors. Even Aglaea is not a queen; we see her on screen being forced to contend with Okhema's Council who are fighting her for power. There technically isn't anyone in Amphoreus (at least that we've met so far) who should be able to stand on equal political or administrative footing to Mydei.
Except, of course, for Phainon, who supersedes all others by virtue of being the literal prodigal son, the "Chosen One."
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The game insists on putting this in our faces over and over again: Mydei may be a king in the making, but Phainon is the "Deliverer." They are equally matched in terms of authority.
The game even goes out of its way to tell us they're perfect mirrors in personality too:
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Hoyo, in the kitchen cooking up another gay ship: LISTEN GUYS, they're equals, do you understand me? A MATCHING SET.
But also...
2. Diametrically Opposed
It isn't enough for the queer-coded men to be each other's perfect equals. They also have to be opposites, typically in terms of their personalities. This is the pattern that repeats itself most consistently across Hoyoverse MLM ships with strong textual support: the two men may be equal, but they're also nothing alike. (At least on the surface.)
Alhaitham and Kaveh's entire plot hinges on their directly opposing personalities and morals, representing the clash between rationality and sensibility. Dan Feng was reserved and cool-tempered, while Yingxing was "arrogant" and brash. Hell, Xingqiu and Chongyun are "refined and clever" versus "forthright and trusting." I actually think Zhongli and Childe, despite being the most popular Hoyoverse ship in the western fandom, have very little canonical support, yet they still fit this pattern, with Zhongli as the refined gentleman to Tartaglia's blood knight tendencies.
We know how Ratio sees himself and Aventurine:
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Hoyo really said "Opposites attract" and ran with it for every single MLM ship they ever teased.
And there's a logical reason for this. Making the two male characters dead opposites actually slightly decreases people's ability to argue that they're "just friends"--if they have next to nothing in common, they're not usually bonding over mutual hobbies or basing their connection on shared similarities. It becomes harder to portray two male characters as "bros who just get along great" when they're deliberately written with opposing tastes and personalities. (Real friends can sometimes be dead opposites, obviously, but most friendships are built on mutual interests rather than opposing ones, while romantic relationships hilariously have the "opposites attract" stereotype.)
There's no reason to shove polar opposites together again and again except to watch the sparks fly.
Even Hoyo's male characters' color schemes are often perfectly opposite. Plenty of people have figured out if you palette swap Alhaitham and Kaveh, Dan Heng and Blade, and Ratio and Aventurine, you end up with the same colors. Ayato and Thoma match the pattern here too ("red and blue gays" is a well-known trope).
But once again, the devs pulled out ALL the stops for Phaidei:
They're red versus blue. They're sun and moon. They're outgoing versus introverted. They're a king and a peasant (if we believe what Phainon's telling us about Aedes Elysiae). They're the "outsider" and the "golden boy." One fights with strength and the other with technique, brains versus brawn (actually they're both kind of idiots though, so take this one lightly lol).
However, what I think is most interesting about Hoyo's pairs of MLM opposites that is that the devs deliberately subvert expectations by assigning the opposing traits to the "unexpected" character. In both Haikaveh and Ratiorine, it's the rational scholar who is more overtly caring and attuned to their partner's feelings. In Renheng, it's the kind-hearted Yingxing who is consumed by anger, while the aloof, expressionless Dan Heng's voice trembles in wonder at the mere mention of Yingxing's name.
For Phainon and Mydei, this inversion of opposite traits occurs with their personalities specifically. People expected Mydei to be a gruff, hot-headed, battle-hungry berserker with a sarcastic or arrogant personality at best.
Instead, Mydei is an extremely thoughtful person, who struggles with his fate not because of what will happen to himself but because of a desire to bring the greatest good to the greatest number of his people. He's a respectful, gentle (when he needs to be), and even sentimental young man who continues to hold on to love for those who have long passed away. He's reserved around strangers but generous and warm to his companions, and struggles to express himself but has a clear desire to be considerate of others.
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We also know he's deeply aware of and emotionally affected by the racism his people are experiencing in Okhema; one NPC in Okhema reports how Mydei, despite being new to Okhema himself, stood up to the very council still plaguing Aglaea in order to protect his people:
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Despite having difficulties expressing his own thoughts, he even scolds Phainon for approaching their farewell with a nonchalant expression--Mydei doesn't reject emotions or shy away from becoming close with people he cares for.
Instead, it's Phainon who actually struggles to be honest. While he might connect easily with others on the surface, seeming outgoing and kind-hearted, he is actually a much more private person, one who is reluctant to show his true feelings and dismissive of questions about his past and identity. As opposed to Mydei's desire to avoid Nikador's power, Phainon is (despite his doubts) eager to prove himself, spurned on by the pressure of the prophecy telling him he needs to achieve greatness. We're told that he craved the power of strife specifically, while Mydei summarily wishes to reject it.
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It's Phainon who frequently has to be reined in by others--he was ready to kill Oronyx for delaying his rescue of Mydei--and Phainon who fails to let go of his hatred and desire for revenge, causing him to fail Nikador's trial, which Mydei easily clears.
By inverting the traits of the characters, creating designs which visually oppose each other while assigning the actual opposing personality traits to the "mismatched" character, the devs hammer home an implicit message: These two characters complete each other. They fill in each other's gaps. What you expected to find in one of these men, you will instead find in the other. What they wish to be, they will be drawn to in each other.
(Frequently bought together, do not separate!)
3. The Distance is Artificial
Okay, so if they're so obviously written as a "pair," being perfect equals and perfect opposites, how are they just "queer-coded" and not explicitly queer? How is Hoyo keeping up the illusion of the characters not being an obvious couple when they're literally written to complete each other?
Hoyo has one major tool in their arsenal to do this: Prickly personalities.
With the exception of Renheng, which I'll get to in a second, Hoyo has a favorite method for enforcing the rule of plausible deniability, the idea that "Nooo, we promise, they're not in love; they don't even like each other, see??"--and that's giving one of the characters an intractable personality.
This can manifest, like Alhaitham and Kaveh, as constant bickering, where the pair's main method of communication is to devolve into petty arguments or sarcastic quips.
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Fans who support the ship can view this as an "old married couple" dynamic; but for those who do not support the ship and choose to insist that Hoyo isn't actually queer-coding their male characters, they can lean on these arguments as "proof" that the characters don't actually love each other.
A similar pattern was recently repeated with Sethos/Wanderer, with Wanderer's prickly personality being used to keep Sethos at bay.
By placing the characters at odds with each other through bickering, Hoyo introduces just enough doubt to make the "They're only friends/roommates, we promise" argument hold some water. This allows them to get--quite honestly--a lot of queer content past the censors and past homophobic audiences too.
We see them repeat this trope with Aventurine and Ratio in Star Rail, introducing the two characters as initially "at odds" with each other and trying to pass it off as Ratio despising Aventurine.
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Even after revealing that they were plotting together, the game insists on introducing some lingering doubts, suggesting that Aventurine fears Ratio would actually betray him.
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This creates the necessary "gray area," the gap that Hoyo can use to hide in--no, Aventurine doesn't trust Ratio at all, see? Maybe they don't even like each other? Who knows! The doubt doesn't exist because the story particularly needs it, but simply so that Hoyo has a shield to hide behind if people begin to question how close the two male characters are.
Even in comedic material, Hoyo intentionally keeps this "necessary distance" in order to allow themselves wiggle room. Is Ratio an enamored tsundere who can't spit his real feelings out, or does he actually think Aventurine is illogical, mediocre, and ridiculous? Was the "Keeping Up With Star Rail" video an example of Hoyo deliberately baiting by making Ratio flustered over Aventurine "on air," or is he being Aventurine's biggest hater in this clip?
It's just questionable enough that those players who hate MLM to interpret it as the latter, and provides just enough doubt to help Hoyo slip queer-coding under the radar. Those who want to see it will see, while it's written just vaguely enough that those who don't want to see it will not see it.
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(That's the point Owlbert, that's the point.)
When in doubt, and when stuck with a pair of characters who aren't likely to bicker with words, Hoyo sometimes has to progress to the next level: making them actual enemies.
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What's better for creating plausible deniability than one of them trying to kill the other? (They definitely were not fooling around in a past life. We promise.) In an ironic twist with Renheng in particular, the fandom seems to have somehow come to the (mistaken) consensus that Dan Feng and Yingxing were "confirmed canon" (truly, I see this stated everywhere; we love when reading comprehension fails in the right direction for once lol), leaving only Dan Heng/Blade as being of questionable "canonicity." However, this still works as far as Hoyo is concerned, because only Dan Heng and Blade are left on screen.
By insisting on their present inability to reconcile, Blade and Dan Heng are able to introduce just enough doubt into the equation to offset even significant ship tease for Dan Feng/Yingxing.
Enemies to lovers 150k+ slow burn, please look forward to it.
Okay, but back to Phaidei. At first, it seems like Phaidei is going to follow this pattern to a T: When Phainon first introduces Trailblazer to Mydei, the two seem to be at odds, bickering over how Mydei is choosing to confront the enemy. Mydei even calls Phainon out for an unintentionally insensitive statement (when Phainon demands to know why Mydei isn't "protecting the citizens," Mydei asks "Who are you implying is not a citizen here?" i.e., "Are you saying because I'm Kremnoan I don't count as a citizen?" You can see Phainon practically bite his tongue to take back his words.)
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Also known as: Mydei experiences a microaggression.
Mydei's very first line directly to the Trailblazer is to insult Phainon's hospitality, and we know they definitely have plenty of silly insults to lob at each other while competing.
But this is actually where we see the first deviation from the pattern for Phaidei. Although there's a few cursory lines throughout their early dialogue, that's all there ever is--just cursory attempts at suggesting the two bicker and don't get along.
Within one scene, the "tension" present in their first meeting entirely devolves into purely playful banter, and it is clear by the time we finish 3.0 that Phainon and Mydei are actually very close and get along well, with virtually none of Haikaveh's biting comments, Blade and Dan Heng's violence, or Aventurine and Ratio's questions of loyalty. Phainon and Mydei took one look at the rest of Hoyoverse's MLM ships and said "How about we skip that will they-won't they?" lol.
But I'm not quite ready to talk about the places where Phaidei departs from the normal pattern yet, so I'll leave this point by just saying that Hoyo did start Phaidei on the same path as a majority of their other MLM ships, making a vague attempt at using their rivalry to suggest they wouldn't get along--thereby allowing for the alternative interpretation to quiet the haters (and the censors).
4. The (Physical) Distance is Non-Existent
Okay, but if Hoyo uses personalities to inject just enough distance into their queer-coded pairings to avoid crossing any boundaries, then what do they do to tantalize the audience, to make it seem like the characters might actually like each other?
They use body language!
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First, just to reiterate a basic video game design principle: All animations and character placements have to be programmed by someone, and that means that all animations and the physical locations of characters in scenes are intentional. Nothing happens in cutscenes by accident.
Designers are constantly making a series of choices any time they have to put together a cutscene, and one of the key choices they have to make is how to express each character through their movements and their positions relative to other characters. (I've talked before, for example, about how Aventurine frequently turns his back on people, forcing their eyes to follow him throughout his cutscenes, taking physical control of the reactions of people around him.)
Hoyoverse games have somewhat standardized scene layouts for conversation cutscenes, with characters typically being placed at different distances from each other depending on their relationships. A majority of conversations happen from a generally cordial conversational distance, which means that any time characters cross this gap and close the distance, the dev team is intentionally sending the players a message.
Like, no one mistook what this was about, right?
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Heterosexual jumpscare in my queer post; I'm sorry, I was just too tired to find a video with Lumine lol.
Repeating for good measure: Unless it is with a male playable main character (where the presence of the female main character is what lends the deniability), Hoyo legally cannot show their male characters engaging in physical contact that could be construed as romantic. Male characters can't hold hands; they can't even really hug unless it's "caught you as you fell after battle" (props to Dan Heng for being the only male character in Star Rail to get a "hug" with Jing Yuan lol.) There's a boundary that Hoyo male characters do not cross, and that's almost universally the realm of physical touch.
But Hoyo can place their queer-coded male characters into scenarios of physical closeness that they don't typically show among other characters.
Alhaitham and Kaveh's table says hello.
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So does Tighnari and Cyno's single tent from this same quest; Cyno's Story 2, truly the quest that kept on giving.
Aventurine, a character who traditionally keeps half a room's distance between himself and the people he's talking to, suddenly doesn't seem to mind closing the distance with Ratio:
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And even Renheng, the eternal enemies, are depicted as crossing physical boundaries, explicitly "getting in each other's faces." Yes it's a battle, but also, I've seen yaoi with less domineering poses lol.
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You might think these lightcone examples are a stretch, but seriously: Go look at all the lightcones in the game. Does a single heterosexual couple have a lightcone where they are in each other's space in this manner? No, because physical closeness is actually a tool Hoyo is consistently using to queer-code. (Well, there would probably be more heterosexual closeness too if the incels weren't so weird...)
Anyway, when I saw the devs might be heading the direction of baiting Phaidei, I fully expected that we would see them side-by-side more consistently and with less of a gap between them than between other characters. But I wasn't remotely ready for the degree to which Hoyo would take that.
Here is an example of Phaidei exhibiting the "normal" Star Rail conversational distance:
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Andddd... here's where they spend the other 90% of their scenes together:
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The unnecessarily large distance between them and the Trailblazer gets me every time. Like they are not leaving room for Jesus Kephale.
Even when they aren't standing practically on top of each other, the devs deliberately choose camera angles that frame them both in the cutscene at the same time, which is relatively rare for Star Rail (not unheard of, but usually the camera will just go for the "first person POV" when two people are speaking, allowing for a close up of the speaking character). Instead of back-and-forth close ups, many of Mydei and Phainon's conversations are framed from a "behind-the-shoulder" angle, to catch them both in the frame. This creates the illusion that they're standing closer together than they are, and also reinforces a sense of intimacy in their conversations--the camera (and thus the player) becomes an "outsider" while their bodies turn toward each other.
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Again, Hoyoverse is under pressure to avoid showing physical contact between male characters that could be construed romantically. They can't show Mydei and Phainon tangoing like Black Swan and Acheron. When it comes to queer-coding male characters, they have to use the tools available to them, and their primary tool for visually signifying the possibility of romantic closeness is physical closeness.
The camera is telling you that Mydei and Phainon are close.
Anyway, just one more point I wanted to make before moving on to discussing how Phaidei completely crushed the mold for Hoyoverse queer-coding, but...
5. Oh God, We're Turning Into Your Parents
Listen, I'm a reasonable person. I can fully accept that I play games with LGBT+ goggles on at all times. Despite being fantastically aroace myself, I love yaoi. I love yuri. I even like plenty of straight ships. I'm a fangirl first, academic second, so believe me when I say that I understand how skeptics might view some of the points above. "You're just fangirling. Being equals and opposites doesn't automatically imply romance. The devs might have intended close friendship, not a relationship." This counter-argument is valid!
So I want to end with one more point which I think is actually the lynch pin to proving that Hoyoverse isn't "accidentally" making their male characters come across as queer. Hoyo's queer-coding for certain ships is very intentional and even sometimes very overt. In a few cases prior to Phaidei, they were already skirting the upper limits of plausible deniability, and I think the modern ship that previously pushed the boundary the most is Haikaveh.
You can say what you want about other Hoyo MLM ships and their lack of canon textual support (I love you ZhongChi, even if the devs actually hate you lol), but I believe people who unironically say "The devs are not baiting Alhaitham and Kaveh as a ship" are so media illiterate that it's actually embarrassing to share air with them. Whether you think the devs are just doing it to cash in on yaoi fangirls or because they actually want to depict gay characters, it is indisputable at this point that Alhaitham and Kaveh have in-game ship tease. They just do, and one of the most obvious and unmistakable instances of this is when Kaveh's hangout paralleled Kaveh's relationship with Alhaitham to the heterosexual marriage between Kaveh's mother and father.
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To draw a direct connection between Kaveh's father and Alhaitham, who is repeatedly described as not being able to understand Kaveh's artistic sensibilities and idealistic world view but nevertheless chooses to stay by Kaveh's side through his many troubles, while simultaneously reinforcing the idea that Kaveh is his mother's spitting image, both physically and emotionally, can really not be interpreted in any other way.
Hoyoverse took a queer relationship and made a one-for-one analogy to a heterosexual relationship--Alhaitham and Kaveh are a direct reflection of Kaveh's very married parents.
This isn't something that can happen on accident. This is deliberate and unmistakable queer-coding.
Which makes it absolutely wild that it happened twice.
I've posted already about the obvious parallels between Mydei's parents and Phaidei, and I'm actually almost out of room for new images here, so I can't post the images again, but I hardly need to at this point: Mydei's parents met when Gorgo challenged Eurypon at the Kremnos Festival. They fought for ten rounds, determined that they were (what do you know) perfect equals, and Eurypon proposed on the spot. Eurypon is explicitly described as a swordmaster, while Gorgo used a spear.
Later, the game repeatedly (and in various separate instances), emphasizes that Mydei and Phainon's first meeting consisted of a duel lasting ten days and ten nights, where neither of them could secure the victory, proving them to also be each other's perfect equals. Phainon's role as Okhema's swordmaster is emphasized, while Mydei wields a spear just like his mother when killing his father and after taking on Nikador's divinity.
Then there's... everything that came after. Eurypon betrayed Gorgo, effectively stabbing her in the back, and took her life. The foreshadowing that Phainon will do this exact same thing to Mydei is unmissable.
Phainon has even expressed an explicit desire to take part in the same competition where Mydei's father crowned the winner his wife:
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In the (very limited) Kremnoan dictionary, I'm pretty sure this is how you say "I'm down to fuck."
Just as in the case with Haikaveh, there is no way that this parallel could have occurred by accident. The devs did not go out of their way to give us entire flashbacks of Gorgo and Eurypon's meeting and downfall for no reason. You're supposed to see the one-for-one connection between Mydei's very heterosexual, married parents and Phainon and Mydei's relationship.
Simultaneously, the devs also parallel their MLM ships to heterosexual relations by incorporating shades of domesticity normally reserved for "traditional" male-female relationships into their MLM ships--including levels of domesticity that heterosexual ships in Genshin and Star Rail usually don't rise to. One of Genshin's most popular MLM ships shares a single-family home and has a chore chart. Thoma is Ayato's housekeeper. Tighnari and Cyno are just flat-out joint raising a child. Jiaoqiu cooks and Moze cleans. Yingxing and Dan Feng accidentally(?) made a baby.
And Phainon and Mydei aren't any exception. They live an apocalyptic world that is constantly calling them away to battle, but the devs went out of their way to tell us Mydei is an extremely good cook who prepares everyone's food and deliberately ruins Phainon's when he's annoying, which is definitely old married couple behavior lol. Mydei is framed repeatedly as being good with children, not just in the distant fatherly way but in the "plays house" and follows-along-after-unaccompanied-kids-like-a-mother-hen way. Yet when Mydei has to leave, taking the classic "I'm going off to war" ancient Greek exit, he doesn't depart without leaving Phainon his people--with the camera panning specifically to the little Kremnoans. Phainon got the kids in the divorce. D; The tragic domesticity is already off the charts, and then they hit you the second punch when Mydei's last question (just one or two lines later) confirms that it was Phainon who got the ring for him. Hoyo couldn't actually have given us a more heavy-handed "parting husband and wife" parallel if someone held them at gunpoint. That whole thing was some Odyssey level bullshit. I see you devs, I see you.
You might be tempted to say that is just heteronormativity, which it could be, but I actually think it serves a very specific place in Hoyo's queer-coding repertoire. In comparing gay relationships to heterosexual marriages, the devs effectively "legitimize" their queer characters, suggesting that the relationships between gay male characters are no less real or valid than those between men and women. In demonstrating that male characters can achieve stable and healthy domestic lives with each other, the devs reiterate that players are not supposed to notice a difference between gay and heterosexual relationships.
There isn't any clearer way for Hoyoverse to legally say "We want you to think of these two men as romantic partners" than to say "Wow, isn't it interesting that their relationship is identical to a married couple's." It's on purpose; at this point, you really can't say the queer-coding isn't deliberate without looking like you can't read, and if it was intentional when Haikaveh paralleled Kaveh's parents, then it was doubly so the second time Hoyoverse pulled this trick to parallel Phaidei to Mydei's parents.
PHEW! Okay, I finally made it through the foundational traits for Hoyoverse MLM ship-bait and where Phaidei fits in with those. Thanks for coming to my Ted Talk! 馃槀
But... the whole reason I started this post was actually because I wanted to talk about differences between Phaidei and other Hoyoverse MLM ships, and particularly how bold Hoyo actually was in 3.1, pushing the envelop to an extreme degree to ship-tease Phainon and Mydei.
So, since the post was way, way too long, I've spit the rest of my point off into a second post.
Check out Part 2 over here. ->
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aha-chuu 10 days ago
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son of gorgo
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