#THANK YOU FOR THE ENRICHMENT
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zzztlk · 1 year ago
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*holds up a hollow pumpkin filled with raw meat over your little enclosure*
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musical-chick-13 · 1 year ago
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Hey, can you re-imagine a wholy genderbent Deathnote, is too cursed?
Okay, it is SO funny that you mention this because I was talking to my Long-Distance Best Friend the other day about the fact that there is, apparently, (or at least was, at some point before the strike?) a plan to make a live-action TV series adaptation of this for Netflix. Which is...a whole other thing I don't want to get into, but ANYWAY.
The POINT is that we were talking about what would have to happen to make me have some modicum of hope that this might not be the worst idea ever (remember what happened the LAST time we did live-action Netflix DN, we got the 2017 movie no one needs to live through that again). And what I ultimately came up with was:
Every single character, except for Light and Raye, is now a woman. (Obviously this isn't wholly genderbent, but. It's close enough to this ask that I found it to still be a humorous coincidence.) I think in the hands of the right writer, it could be an interesting examination of misogyny and how baked-in that concept is to the justice system. (And I think it would lend extra context to the fact that Light was able to keep operating for so long. If the people opposing him are all women in a historically male-dominated field, they'd all have to contend with a type of professional and societal discrimination that he'll never have to, thus giving him an advantage. Also L would be a Weird Girl™, which would absolutely raise some interesting questions in terms of the scope of this character's influence and their societal perception. Also femslash Near/Mello would be canonically possible which is OBVIOUSLY the most important factor to take into consideration.)
Soichiro's difficulty in believing Light's guilt would gain an extra dimension if this character were also grappling with the societal expectations of motherhood (especially while being in a position of authority in a """masculine""" career). And Matsuda...I just think some woman, any woman, should get to shoot Light repeatedly in a fit of rage. (Also something-something calling women in the workplace idiots/making them the butt of the joke/consistently overlooking them, I think you could do something there.) I think this theoretical concept I spent way too much time thinking about really only works if, even though the major and supporting characters are women, it's still made clear that they work in an environment overwhelmingly occupied by men.
As for a FULLY genderbent story...Light as a female character is, to me, indeed an idea too cursed. I will not elaborate.
And I don't think the Shinigami experience the concept of gender in the way that we do, so tbh I'm not really sure a whole lot would change in that regard. But I do think a female Ryuk would be very funny.
Naomi being a man I think would be...not cursed, I just don't particularly enjoy it. But mainly that's because I am A Gay™, and I love thinking about women who are tough enough to have the word "massacre" as part of their nickname. :)
Misa being reimagined as a guy could be really interesting, though, given how a) the entertainment industry treats women differently from how it treats men, and b) the world at large generally expects men to react differently to trauma than women do. (Although I still very much prefer the version of Misa that serves as a deconstruction of the Manic Pixie Dream Girl). And I'd be curious to see what the viewer/reader response would be if this character were a man. (Mainly because, historically, audiences are a lot more positively receptive to extreme, unhealthy displays of devotion when they come from a male character than when they come from a female character, but this answer is already probably too long, so we don't have to talk about that.)
(Best Friend ALSO mentioned the idea of Rina Sawayama playing L, and I am now gay on a level I previously didn't ever think was possible, but we don't have to talk about that either.)
Uhhhh....TLDR, full-genderbent DN kind of cursed, but there are some really interesting ideas you could examine. (The one veto I'm gonna make is that I do not think this story works if Light is a girl, but-you guessed it-we really don't have to talk about that.)
Also, stan the stage musical for serotonin and clear skin!
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lulu-nightbon · 2 years ago
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🌟If you get this answer with 3 random facts about yourself and send this to the last 7 people in your notifications, anonymously or not 🌟
you just not send it i just wanna learn more about you cus you seem really cool
oh! well, uhm...
my birthday is august 15
i was diagnosed with autism level 1, pdd, and anxiety summer of 2021
aaaaaaaaaaaaand i am absolutely horrid with decisions unless it was preplanned
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slushyseals · 5 months ago
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👽 Alien seal with antennae?
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applepixls · 3 months ago
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not quite sure where this originally comes from but i saw this picture and couldn't help but think of the permit office people-
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zorionbbq · 2 months ago
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Yes Man from Fallout New Vegas!
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HI GOLLYGEEDASH THANK YOU FOR WAITING 1000 YEARS 🙏
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cawsceries · 7 months ago
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Pretty please can codywan kiss in global warming? If ur not doing ships then just cody having a silly/light-hearted/nerdy moment maybe!
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yeah i’ll do ships!! BAD color palette did not enjoy it. the green… it’s killing me
contribute to my misery by sending me one of these color palettes :)
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neatnete · 3 months ago
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they're bonding
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Vessel's fight immortalized.
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(Source - the amazing, brilliant, and talented MetalMuseMedia)
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moonilit · 25 days ago
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@punnifullife sure lol I just didn’t want to dump them for no reason
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toastsogwich · 11 months ago
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poorly-drawn-mdzs · 6 months ago
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I have greatly enjoyed your comics ever since i saw them and have been quietly Iurking as ya do- thought youd want to know that i played hollow knight based on how enthusiastic u were and how fuckin cool youre art of hk/mdzs is. OH and watched dungeon meshi. Your influence is vast and i have been enriched. Keep on keepin on 🫡
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You have bestowed the highest honour upon me.
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whimperaudioconnoisseur · 9 months ago
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nothing better than taking your bra off after a long day
tip or treat 🖤
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ssseriema · 2 months ago
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I have a feeling they don't know personal space
AWWW. WWWAAAUHHG. THEYRE SO CUTE!!!!!!! its true they would like gossip to each other and zam is just casually all over mapicc or mapicc is just playing with zam’s metal arm or smth. they dont even notice theyre doing this theyre just so used to being around each other
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faeiri-tft · 1 year ago
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PLEASE do the toontown online rant i want it so badly
this post kinda got away from me, and by "got away from me" i mean this 3000 word toontown rant is Part One. there will be a Part Two to this later in which i actually talk about the fanservers i wanted to talk about. anyway let's go
toontown online (tto) was a children's mostly-turn-based subscription MMO released in 2003. after a few years of obviously being on life support, disney gave a one-month notice that tto (and several other games) would be closing on september 19th, 2013. on the same day the game closed, the fan-run server toontown rewritten (ttr) was announced (with multiple other fanservers/fangames/reimaginings being established since), and is a few months away from outliving the original game
see, one thing about tto that allowed fanservers to crop up so quickly and easily was that it had, um, interesting choices. very interesting choices. like, "kids could use a code injector to turn their backyards into giant mashed-together nightmarescapes"-level choices
youtube
(loose video description: a rabbit toon running around a chaotic mismash of rooms, obstacles, and npcs that Should Not Be There. audio caption: Evanescence's "Bring Me To Life".)
but ok let's talk about the actual game first.
toontown online (tto)
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the game starts with you creating your player character - you can pick from eventually-9 species, a couple body types, and 2 dozen preset colors. the gender code is a spaghetti nightmare but you won't learn this until the fanservers come about so don't worry about it. you're then taken to the Toontorial, which explains maybe 20% of the game's mechanics before setting you loose into the main game
the toontorial also gives you the basic "plot", such as it is: Toontown is suddenly* under attack by a bunch of boring businessrobots called the Cogs. their goal is to turn toontown into a dreary gray featureless corporate hell; their business activities are so boring that they're physically painful to be around. luckily, they can't take a joke, so the toons have figured out how to defeat them: by playing pranks on them until they laugh so hard they Explode
*originally, the game installer had a little animation giving a backstory for the Cogs' creation. this was never referenced in game, removed pretty quickly, and i think even the devs kinda forgot it existed
that's...pretty much the whole story! in that context, your toon progresses through all of toontown, helping some mostly-pretty-interchangeable shopkeepers, reclaiming buildings from the cogs, eating ice cream, etc. occasionally, the cogs would Come Up With New Tricks (read: major content update) and the toons would Find A Way To Fight Back (read: same major content update). that was the closest thing to Plot, unless you count "the devs scheduled a bunch of invasions of high-tier cogs right before the game's closure". but...i doubt most the kids really expected a Plot. mickey mouse was there
the gameplay:
the Free Account
there were two...pretty different approaches to playing toontown online. when the game launched, there was a 3-day free trial to the entire game, after which you got kicked entirely until you subscribed. at some point, this was changed so that the first area, Toontown Central (TTC), was Always Free - you could do all of that area's quests/"taskline" and limited activities, indefinitely, and in theory this would make you beg your parents for the rest of the game
i have no idea if this actually got more subscriptions or not. from what i can tell it just spawned more warrior cats
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(source)
there were. a Lot of warrior cats. there were some other social activities, too, such as Fashion Shows (with your limited range of clothes) and Begging Subscribed Players To Summon Cog Buildings To TTC and Getting Chat Banned. ...however, as one of the subscription kids i didn't really interact with this side of the game, so i'm not the best person to talk about it
2. the Paid Account
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mmm look at those crisp clear graphics. hell yes
a subscription account gave you access to this whole map, along with all these areas' tasklines. to progress through the game, you must complete a variety of "ToonTasks" for the Toon Resistance (it's called that. their catchphrase is "Toons of the World, Unite!". you were giving disney money for this). these reward you by increasing your max health (your "Laff Points"), slowly unlocking more combat options, and sending you to different, higher-difficulty areas of toontown
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some of these tasks were...longer than others. generally, though, they all boiled down to: "just go fight some cogs"
combat:
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(source)
toontown battles are turn-based: the players use their attacks ("gags") first, and then any surviving cogs attack you with, usually, office equipment and puns thereof (unless the cog is e.g. a Loan Shark, in which case they can just fucking bite you). if you defeat a cog, it explodes; if the cog defeats you, you "go sad" and are sent back to the safety of the playground, lose your gag inventory, and can't leave until you heal.
early on, most your battles are 1v1, but later on almost everything is a multiplayer 4-ish-v-4.
an...interesting feature here in the game's early days was that you could only Type Your Own Words to someone who shared their "friend code" with you IRL. otherwise, you had to use this thing:
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(source)
you had a set list of phrases you could string together, which generally covered most the things you wanted to say. but it could get frustrating when you wanted to have a real conversation with your toontown friends! so...as the source above mentions, people obviously found ways around the system. turns out that if you let players move objects around their houses, they will use that to Draw Letters and pass their friend code along regardless
eventually - before the warrior cats, of course - disney presumably realized this system was pretty goofy (🥁) , so the game got a real chat, albeit one that functioned on a very strict whitelist. my favorite is that it didn't let you type numbers, however you could just say won too tree for hive etc. like. disney i really don't know what to tell you. anyway
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(isn't he charming)
cogs come in levels 1-12, with levels displayed above their heads, and as you'd expect their damage output and HP increase with their level. however, the game doesn't...actually show you cog HP? instead they have a little colored light on their chest that fades from green to red until they explode. you see numbers on all the damage you do, and you see your own HP/laff, but never the cogs'. also lategame cogs are Too Tall For You To See Their Level once they line up for battle (which isn't actually that bad but it's funny). there's a formula for HP per level, but it's never mentioned in-game. i guess someone can teach it to you but then you have to watch them type "a level tin cog has won tree too health" and is that really worth it
(as you can tell i just…don't get this. "my kid is practicing arithmetic with toontown!" - marketing angle expressly denied by god. the stealth edutainment was right there)
anyway! in theory, you have seven base combat options ("gag tracks"), which combine in a variety of ways:
toon-up, which restores your teammates' health;
trap, which does guaranteed high damage but only if someone uses lure;
lure, which stuns the cogs for a few turns and is the only way to make trap work
sound, which does low damage to every cog;
throw, which does medium-high-ish damage to one cog; multiple throws combined give percentage combo damage, and hitting a lured cog will also add percentage "knockback damage";
squirt, which is exactly like throw but less damage;
and drop, which does high damage but cannot hit lured cogs, and has low accuracy unless you hit the cog with something else first
each gag track has 6 levels, which you unlock by using that gag track a bunch. you can't carry as many of the high levels with you - i mean, putting one piano in your backpack makes perfect sense, but two is just silly, right
a few years into the game's lifespan, level 7s were added - these were huge AOE that you could regain with every 500 track EXP. there was also something called "organic gags" to promote the please-log-in-every-day gardening system
every player starts with throw and squirt, and throughout the game you slowly unlock four more gag tracks. your choices are permanent: once you have your six tracks, you're locked out of the seventh forever.
in theory, all of this opens up a huge variety of combat options!
in practice, the battle strategy looks something like this:
use sound
as mentioned, almost all of lategame will be 4v4 battles, which means sound will almost always outdamage everything on earth. you don't even need four foghorns (the highest normal sound gag) to break 200 AOE damage, and the highest health a cog EVER has is 200*. and two of the boss battles can reward you with gag restocks and heals that you can use mid-battle with no consequences (other than having to grind for those rewards a bunch). and failing THAT, you can just...ration your foghorns and take 2 turns to clear a set of cogs, interspersed with healing.
(*okay there was something called "v2.0 cogs" but they were...strange, and we just used sound anyway)
sure, once level 7s were added you could use those occasionally. and you could fall back on lure+throw if you didn't want to use your sound restocks. but even then, for most of tto's existence there was something called the "knockback bug" which. well. just look at it
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(link for transcript. it's tvtropes sorry)
if you are a target-audience eight-year-old this translates to "lure + throw will only do enough damage if the cogs Feel like it." like it's really just insult to injury at this point. this was the result of One misplaced variable and was not fixed until the game closed
in the tto era, if you didn't have sound, you were kinda doomed to be kicked out of every fight forever
(bonus fun fact: there were Four entire battle themes and they were 40-second midi loops. let me out)
the bosses:
each of the four cog departments has a Boss Cog. to face off against them, you have to assemble a cog disguise and collect enough merits/stock options/whatever to be allowed into the boss's office.
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(pictured: your convincing disguise)
when you enter, your disguise pops off due to Reasons, and you have to fight through...a bunch of waves of normal cogs. it's basically a really long normal battle. once the minions are dealt with, you have to, inexplicably, do a live-action battle against the boss themself:
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(loose video description: four toons defeating the CFO by using magnet cranes to hit him in the face with safes for 32 seconds.)
the live-action rounds aren't supposed to go this quickly, but it's still...kinda strange? certain reoccurring game areas require Parkour, but there are no battles like this outside of the Four bosses. the CFO's room is the only place you see these cranes and they have A Lot Going On. the other 3 bosses have their own unique weird mechanics. before the first boss was added we neither had nor needed the ability to Jump. it's just weird
once you've defeated the boss, you're given a reward of varying usefulness (the best/most unbalanced reward type is Unites, which are a free heal or gag restock you can do inside or outside of battle. essentially lategame toons can simply choose not to die. riv2u etc.)
and, um. then you get some more merits/stock options/whatever and do it again. and again. and again. and again. and agai
the grind:
so the thing is that tto was a subscription mmo. every addition to the game had to be measured, above all, in terms of "how can we best get kids to beg their parents to give us money." this especially shows in the suit grind:
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(source/source)
you have to defeat each boss 78 times in order to get all their laff points - and as you proceed, you have to defeat an increasing amount of cogs to even be allowed into the boss (although once you max you get in for free).
by far the easiest way is to run through the designated HQ facilities - basically, cog fights interspersed with some platforming or minigames. you only collect your merits/whatever at the Very End of the facility. the only way to increase what a facility gives you is if your last battle ends during an "invasion" - a timed period where One Specific Cog replaces all street cogs, usually summoned with boss rewards.
the sellbot HQ grind isn't so bad. bossbot HQ - the endest-game HQ - frequently requires you to do an hour-long facility and on six separate occasions you have to do seven of them. if the invasion ends before your final battle, you have to sit around until someone summons another. if you lose your internet connection because it's 2008, or if your parents make you come to dinner, or if hacking or the game's general bugginess cause a server reset because you're probably in the busiest district for the invasion bonus, you have spent that Entire Hour On Nothing. the CEO (bossbot cog boss) probably also takes an hour because you and your fellow players are 10
this shit, combined with laff points locked behind gardening (time-gated), racing and golfing (multiplayer minigames with absurd requirements), and fishing (RNG-based with some fish being absurdly rare. i watched my mom fish for one every day for a month), meant that maxing a toon took Years, if you managed it ever.
it wasn't, um. it wasn't good
ok so what else is wrong with this game:
i had "aged out of the game" (lol) by the early '10s, so i'm not the best person to do a writeup of the hacking/scripting situation of those days. that said, what i'm going to do is give you a few examples, and i want you to just...look at them
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(source)
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(source). early '10s youtube was funny i'm trying to decide if i miss it
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(source). fun thing to note here is that other players had collision, so a swarm of t-posing toons could just barricade the gag shop if they wanted to
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(video description: toon who has Replaced His Head Model With An Anime Logo throwing thousands of jellybeans at everyone) (cw mild flashing just in case? and also the feather headband accessory)
i should note that the Bring Me To Life vid i started with was client-side, meaning only the player could see their technicolor hellscape. this guy's face was server-side. i do Not Think you should be able to do that
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(video description: a player demonstrating use of a bot to get into the nutty river district, followed by other players using it to go to different game areas)
the above video was posted on august 17th, 2013. if you don't want to watch an Unregistered Hypercam 3 recording at about 5 frames per second, what's going on here is:
the player goes to a specific location and says a specific speedchat phrase.
a bot toon teleports to their location and provides some prompts on how to use it
the player tells the bot, via speedchat, to teleport to the (currently closed from the outside) busiest district so the player can follow
these "taxi toons" were server-sided, persisted across server resets, were made by a future fanserver dev, had younger kids referring to them as a "glitch" as if this were something that could Accidentally Happen, and stayed functional until the game closed
like...a lot of the "hacking" was just baby's first script download. this one - afaict also created by the laughing man head guy - is like...the fact that after years of no substantial game updates, someone effectively programmed their own "QOL feature" (note: not actually good for the poor mid-00s server being turned into a clown car) into a silly disney MMO and it just fucking sat there for a year is just. it's just.
i don't know what this is. this is not Playing The Game Toontown Online. this is nothing. this is everything. there are comments from 2013 on some of these videos saying stuff like "hackers killed toontown", but your game cannot have this happen if it is not already dying
and, like...it was. i'm not sure how many moderators there were by this point, but at the very end of tto, the number of active devs was One. the original devteam recently brought this up at the 20th anniversary celebration: devs just...slowly started getting pulled from the game, one at a time. there were a few updates after bossbot HQ - Field Offices, which i've basically never heard anything good about in their tto form ever; the Silly Meter, a yearly event...thing whose main function was to add unskippable dancing-inanimate-object cutscenes to your street battles; Parties, which...yknow parties were okay actually. i accept parties. but they weren't exactly a Major Game Update like the ones that had come before. in 2011 we gained the ability to Wear Hats. in 2012 the test server got some actual QOL updates that never made it to the main game; the final test server update was some maintenance in february, and then nothing for 18 months. disney was not providing enough resources to address the scripting because disney was not providing enough resources to address toontown. imagine being the last dev standing on an MMO that was older than some of its players, was losing its business model to mobile gaming, and spent most of its life falling apart at the seams. just imagine it, for a second
it couldn't have kept going, not like this.
on august 20, 2013, the closing announcement came: we had a month left of toontown online. the test server shut immediately; subscription refunds went out, and the game became actually F2P for the month; the part of the announcement that went like "we're shifting our focus to other games!" made a bunch of twelve-year-olds hate club penguin as if club penguin wouldn't also close in a few years; all the holiday events went off at once; and...
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there wasn't a "thanks for playing!" popup. everyone online just got kicked, all at once. it was finally over
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hey wait.
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randomness-is-my-order · 10 months ago
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can we talk about percy’s guilt and self-esteem for a second?? because imo he has an absolutely insane habit of taking the blame for soooo many things and even when he’s the cause of trouble, the lengths he goes to rectify an error are IMMENSE. the most obvious one is him literally accepting a surely fatal prophecy because he feels responsible for bianca’s death (and ofc, he cares about nico but at that time, he also felt like he owed nico) but in the show, they portray this very accurately by having percy readily try and give up his life as a way to circumnavigate athena’s lack of help which he 100% blames himself for and has also verbally acknowledged.
(not that this will hinder him from letting the gods know exactly what he thinks of them but that’s a conversation for another day.)
point is, percy is insanely loyal and he is insanely susceptible to a guilt-ridden conscience. he will hold himself accountable for the smallest of things i am NOT kidding, like he’s the kinda guy to scold himself internally for stepping on someone’s toes by mistake. and this stems from his low self-esteem even though there is loads of nuance here because percy is also very confident when the need arises but in small, more grounded interpersonal relationship moments, his view of himself is so heartbreakingly unfair. he can be admirably surefooted in front of mighty beings like gods but when it comes to his friends and other demigods, he’s constantly second guessing himself and taking blame for the smallest of inconveniences. and i’m just. so. torn up about it. because this taking guilt over unnecessary things continues on into the sequel series too because i so clearly remember him feeling guilty about calypso and i hated it because percy jackson will stand up for everyone and their mothers but he also doesn’t defend himself half as fiercely as he should.
here are some examples from JUST lightning thief about percy and his guilty schtick routine this boy istg he needs to have a higher view of himself goodbye.
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