#Structural use
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kapilasteel · 9 hours ago
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The Role of TMT Bars and Dowel Bars in Optimizing Construction Cost
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Steel reinforcement forms the backbone of modern construction; the innovations leading this charge from TMT bar manufacturers come as a testament to the pursuit of durability and economy. While methods of old will never be set aside, TMT bars paired with dowel bars have ushered in an era of the economics of project building.
Quality TMT Bars: Economy Personified
In the construction sector, thermo-mechanically treated (TMT) bars represent a significant technological advancement. The precise heating and cooling of these high-strength reinforcing bars produces the perfect balance between ductility and durability. Leading TMT bar manufacturers achieve this through specialized production techniques that enhance both the core and surface properties of the steel.
The mechanical properties of TMT bars directly influence construction costs:
Enhanced load-bearing capacity allows for reduced steel usage
High resistance to corrosion minimizes maintenance needs
Enhanced flexibility reduces waste on site
Higher tensile strength allows for more efficient structural designs
Insertion of Dowel Bars: Engineering Efficiency
Dowel bars are essential load-transfer devices in concrete construction, especially in pavements and industrial flooring. If properly specified, these components greatly extend the service life of concrete structures while minimizing material usage. Strategically located dowel bars help to transfer loads more evenly, preventing differential settlement and, consequently, lower maintenance costs in the long term.
Cost factors typically start with the cost of 8mm rod per unit, but experienced contractors know that the initial cost only forms part of the total equation. The actual value comes from:
Lower man-hours required to install
Less concrete volume to be used
Less frequent maintenance
Longer service life for the structure
Manufacturing Excellence: The Base of Reliability
Quality-oriented TMT bar manufacturers follow stringent quality control in all stages of their manufacturing processes. This results in uniformity in:
Chemical composition
Physical properties
Surface characteristics
Dimensional accuracy
The dowel bars also deserve the same careful attention to quality of manufacture. High-quality producers have tight tolerances and surface requirements that make a difference at installation and for the life of the installation.
Economic Gains Through Intelligent Use
Construction managers are starting to realize the impact of strategic use of good materials on the economics of projects. The price per item for the 8mm rod could differ between vendors, but the overall cost saving is realized by considering:
Waste material reduced
Installation faster
Reduced transport costs
Lower rework need
State-of-the-art manufacturing techniques help TMT bar manufacturers reduce the production cost with excellent quality. It leads to better price competition without compromising structural strength.
Installation Issues and Cost Factors
Dowel bar installation greatly affects the outcome of the project. Important aspects are:
Accurate alignment
Sufficient spacing
Right selection of coating
Quality check on placement
The cost in the parts of 8mm rod affects material costs but the installation expertise will determine the final cost-effectiveness of the solution. Professional contractors are aware of how excellent materials from reliable TMT bar producers ensure hassle-free installations along with savings of costly operations.
Future-Proofing Construction Project
The selection of TMT bars and dowel bars impacts not only the construction costs but also the future maintenance. Ambitious builders consider:
Life cycle cost analysis
Maintenance predictions
Environmental impact
Structural durability
Quality manufacturers continue innovating to increase performance while keeping costs low. These innovations benefit construction professionals by providing superior quality results within the budget.
Decisions on Material Choice
While choosing materials, construction professionals need to consider:
Manufacturing quality certifications
Performance data of products
Availability of technical support
Reliability of the supply chain
The best projects are those that are well selected in terms of materials, both technically and economically. Builders can achieve the best results while keeping costs low by choosing materials from established TMT bar manufacturers and installing them properly.
Construction professionals can make informed decisions that balance quality requirements with budget constraints by considering these factors carefully, ultimately delivering superior results for their projects.
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frenchublog · 1 month ago
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backofthebookshelf · 1 year ago
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I know I'm a week late but I do think people are misunderstanding the point of the Anthony Bourdain quote about Kissinger
The point was never "Anthony Bourdain has good politics and is an unproblematic fave," the point is that even someone with mainstream liberalish politics who goes to Cambodia for a food tour - a, let's be honest, very bougie type of trip to be part of your job - and has a basic understanding of history and a bare minimum of human decency can come away from that bougie food tour wanting to murder Henry Kissinger with their bare hands. The point is that Henry Kissinger fucked up this country so bad the only reason he wasn't lynched decades ago is because it's on the opposite side of the world and the people who were in proximity to him never really saw what it was. The point is that if we could see firsthand what our First World politics do to the Third World we would understand that monsters walk among us and it's a cultural failing that we let them die at home at 100 years old surrounded by their friends and family.
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uncanny-tranny · 2 years ago
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Amatonormativity has destroyed so many people's understanding and acceptance of themselves, and it's heartbreaking.
Yes, it is normal to be in your 20s, 30s, or older and not have lost your virginity, had a first kiss, or a partner. It is normal to say that you aren't ready for those things, too! It is normal if your life doesn't follow the "college graduate -> engagement -> buying a home -> 2.5 kids and a dog" trajectory that so many people have idealized.
So many people associate maturity with losing your virginity, or having a first kiss, or a serious relationship, and I think that's a dangerous association. Maturity isn't gained through those things, and you don't have to have those experiences to be considered "mature" or "grown." It is not a bad thing to go at your pace. Nobody else can live your life but you. If you end up having those experiences, that's great! But it should be done because you want to experience them, not because you feel "broken" and "immature" without them.
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cosmicredcadet · 5 months ago
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Soulmates are inherently amatonormative and it's so wild how many people refuse to acknowledge that and instead go around trying to "make it more inclusive" which mostly just leads to then forcing aspec characters into a amatonormative narrative.
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soulwrencher · 4 months ago
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minors and men dni!
ೃ⁀➷ellie and you go costume shopping for halloween, but you take a detour to the changing room, i guess ellie's costume is wearing you on her fingers... (getting fingered in a changing room? hell yeahhhh).ೃ࿐
"costume shopping is silly?" ellie whispers into your neck, hot air tickling your skin as she scoffs at the sight of you. you are pushed into the corner of the changing room, one hand pressed against the mirror smudging it and the other digging into her back, you just got a new set of stiletto nails ellie has been begging you to get and try them out on her. however, this was not how you have been imagining to leave scratch marks on her back, it was more of a 'you and her in bed', horizontally, or you on her lap. but it doesn't matter, your mind is occupied with figuring out how many fingers are inside of you and remembering the question ellie just asked you all while trying to keep quiet. and in result of that, only a mindless 'hmm?' escapes your mouth—if the auburn-haired woman wasn't asking you a question, then it was a moan for sure.
but it only makes ellie more cocky, you know by the way she curls her fingers inside of you, the way her grip around your waist tightens, like you're her possession. her face draws closer to your neck again, repeating her question, dragging word for word over your sensitive skin, you jolt back, eyes widening in surprise as your ass bangs against the wooden wall of the changing room.
"fuck," you mutter, but ellie slowing down her thrusts and whispering an 'it's okay' before kissing you softly makes you forget about possibly everyone hearing the two of you fucking. her fingers are still deep inside of you and she has no plans of getting them out of you anytime soon and while you don't like to show it, you don't want her to stop either. in fact you are so wet, you wish you could simply absorb her, you want more, you need more. so you pull away from ellie's soft kisses and slowly start thrusting your hips towards her, desperation overcomes you and you suddenly pick up the speed, making ellie lose her balance.
you watch her cheeks turn red and ellie looks so cute all flustered, but you are too horny to keep on waiting to cum.
"keep up," you whisper, eyes rolling back as your hips rock back and forth, fuck does she feel good. she blushes a little harder at your words, there's nothing else on this world she'd rather do than make what's hers feel good, hit that sweet spot of yours and watch you fall apart at her touch. your pussy clenches around her fingers, your teeth dragging at her lips as she glides her free hand over your body to squeeze your tits.
little moans escape from you, but you aren't the only one huffing and puffing, ellie's breath stagnates with every kiss she drags from your lips to your collarbones. it just makes you want to release, all the sloppy wet kisses and her fingers pushing inside you, filling you up. ellie could swear that you were dripping down her forearm, most likely leaving stains on her sleeves she forgot to cuff. but she doesn't care, all she cares about is making you cum.
"is three okay?" she asks, you nod hastily.
ellie is watching you, holding eye contact while she inserts another finger, your mind is far too gone to hold up eye contact, your eyes roll into the back of your mind.
so she leans in, her breath is steadier than yours, lips devouring you. ellie's fingers start out curling slowly and you push your pelvic harder into her hand.
you can't help it, your body just reacts to her and you are desperate, in a way ellie rarely gets to see. and it is exactly what keeps her going, your desperation for her, the way your body moves against hers, the taste of your lips and the sound of your breath. you are perfect and watching you struggle with every thrust satisfies her immense hunger. you feel so full but so weak, you can't keep up rocking your hips against her any longer, your legs begin to shake, nails digging into her arms to keep yourself from sinking. but you start clenching around her fingers harder and faster while it's getting more difficult to stay quiet being so breathless. you nuzzle your face into her neck in attempt to muffle your moans but she is fingering you so good, how could you not gasp for air? your movements become wilder, almost there, you think to yourself as
you try to ride her fingers, but ellie won't let you have it your way. you glance at her for once, strands of her hair sticking to her forehead, rosy cheeks and sweat pearls rolling down her neck, she looks so pretty like this. she's been putting a lot of work into you so instinctively you want to reach for her face and stroke her cheekbone, however your hand makes a full stop at her nape and your expression clarifies at the realization that you're about to cum. you're out of your mind, ellie pushes her fingers in diligently, the way you clench around her fingers makes her go insane. she nibbles on your ear, "you're doing well," she says.
you roll your eyes and before you're able to leave a snarky comment, your breaths become shorter, deeper, you drag out your exhales—you're just a hot mess of needy hums. all tensed up, your back is arched, you're sweaty and breathless.
and it doesn't take ellie long to figure out how to release all of that tension, just one look at you and she knows how to curl her fingers, how to fuck you. and she takes pride in that, it takes just one right angle for you to momentarily hold your breath, look into her green eyes, "go ahead," she whispers. and you do, your eyes roll back as you exhale shakily, unclench around her fingers and your legs completely lose its strength, she makes you cum just like that.
your body is twitching, her fingers are still inside of you and she stays inside for a second before taking them out to show you how wet you are. ellie pulls you closer and sucks her fingers clean, making sure you watch before she leans in for a kiss, slipping in her tongue for you to taste yourself. you pull away, "you're getting good at this," you whisper, her eyes light up before overconfidence plasters over her whole face.
"i've been telling you," she says, but asks in the same breath if you really thought so, she's adorable.
and then she helps you pull your pants back up, you adjust your hair and pull on your clothes to make sure you look less like you just got fucked well. the two of you leave, power walking out of the store avoiding eye contact from anyone, costumes long forgotten in the changing room.
"just wait until we get home," you say, not giving anything away. you just can't let ellie get away with the games she likes to play with you but luckily, the wand and the rabbit you charged this morning were awaiting the auburn-haired woman for a long and steamy night.
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kyannnite · 10 months ago
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murderous tendencies be damned my boy can work a violin
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woah-its-al · 23 days ago
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@zorangezest I uh I uerm I joined in on the fun and did a pannel re-draw of ur swapped starscream comic
<3<3<3
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once again original comic by @zorangezest !!!! not my original work that credit is hers!!!
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trans-axolotl · 2 years ago
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saw a post the other day that said that psych survivors were overexaggerating and fearmongering for saying that people should be aware that having diagnoses on your record can be a danger + impede your life. and the more i think about it the more annoyed i am. because i think people need to know that there are exceptions to health privacy laws that can make having psych diagnoses and psych hospitalization history on your record risky depending on your circumstances. diagnoses follow you through your health interactions-you do not have to consent to have your information shared between providers. judicial proceedings are also an exception to the HIPAA privacy rule, so for things like custody battles, guardianship, getting orders of protection--the court can petition for medical records. there's so many other situations where even if they can't legally access your information without your authorization, people will require you to disclose diagnoses, records, previous hospitalizations and refuse to give you services/hire you/whatever unless you share that information with them. for example in many states anyone (a provider, a cop, friends and family) can disclose that you have certain psych diagnoses like bipolar to the DMV which then might require that you undergo drivers license review as frequently as every 3 months. my university is actively trying to kick me out right now because i had to disclose my medical record, psych diagnoses, and hospitalization history to them as a requirement to stay enrolled.
and i don't want to scare people or make people think that having a diagnosis on their records is automatically going to mean that it is weaponized against us. because i do know plenty of people who have never faced issues with their records. but i do expect that the community supports the people speaking out about the ways that we have been harmed by diagnoses creating barriers to accessing necessary parts of our life. instead of attacking us or saying that we're lying about things we are currently experiencing.
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quicksilversnails · 2 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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discard-celestia · 4 months ago
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USE MOUTHWASH / DO NOTHING
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poorly-drawn-mdzs · 1 year ago
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Good Morning, World.
[First] Prev <–-> Next
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samuraijacksoff · 6 months ago
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iv lately been converting minecraft screencaps into 32x32 pixels so i can cross stitch them :)
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ale-arro · 12 days ago
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spent some time in r/aromantic today and it's got me thinking that we have got to stop saying, "sorry, i'm aromantic i don't/can't feel that way about you" in response to confessions. number one bc what are you sorry for, but number two bc why do we have to use orientation to get out of an obligation to feel a certain way about somebody? ultimately i think behaving as though we need to justify not being attracted to someone only ends up reinforcing the idea that we need to justify not being attracted to anyone
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gloriousmonsters · 1 year ago
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love when you can ask the Narrator why the Princess is a Princess and he's like 'well i uhhhh YOU did that. maybe it's because uh... something something about her being above you... but still approachable... look i don't want to analyze or anthropomorphize your--' my guy. i am a primal being of Order and Eternity and Shaping. You're the one who convinced me I was some dude and were quite willing to take credit for shaping my view on the world through narration five seconds ago. Are you gonna look me in the eye and tell me the desire to interpret something worthy of adoration and more powerful than me as a dommy princess is written in the very nature of the universe or are you going to show me your browser history like a man
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lesbiradshaw · 1 year ago
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Jacob Elordi for Man About Town
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