#Space marine 1
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robot-roadtrip-rants · 23 hours ago
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Hello. I saw you offer help for newbies to the WH40K rigamarole with lore details. Anyway I'm writing a thing and I would like to know if there's like. Tried and true ways for Space Marines to be interrogated? Specifically, by the inquisition and the relatively squishy Inquisitors. I was thinking maybe something that would use their heightened senses against them like high frequencies and such. Anyway, I would truly appreciate your help. Best regards ✨️
Hmmmmmmmm…
Full disclosure, I haven’t read too much about space marines being tortured, by the Inquisition or others. But I do know a fair amount about Astartes physiology and Imperial culture, so let’s start with that. Obvious content warning: discussion of torture, mutilation, people doing horrible horrible things to other people, and Imperial Fists.
Firstly, the obvious: Astartes are much more durable and have a much higher pain tolerance than a baseline human. Lash a human with a whip, and he’ll scream in pain; lash a marine with a whip, and he won’t even blink. The whip might not even break skin, and if it does, the wound will clot and heal before your eyes. 40k regularly depicts Astartes taking serious injuries (broken bones, lost limbs, bad burns) without much thought beyond the inconvenience.
Nearby, Colnid was cauterising the ragged stump that had once been his leg with the hissing barrel of Duolor’s plasma pistol. ‘I heard that, sergeant,’ he said through gritted teeth. ‘Where’s Apothecary Drekos when you need him? I’m making a real mess of this.’
From Blades of Damocles. The guy subsequently splints on a different leg (it makes sense in context) and keeps going with the rest of his squad. That’s pretty typical of an Astartes.
That said, we also know Astartes do have limits, thanks to uhhhhh rigorous testing by the Imperial Fists using the Pain Glove. What is the Pain Glove? I’ll let the Lexicanum take over here:
It is a "glove" of electrofibre mesh suspended in a vertical shaft, covering the entire body with the exception of the head. It fits the body like an intimate second skin. The glove stimulates nerves to inflict the most agonizing pain throughout the body, without causing physical harm. The device ensures the individual is kept conscious throughout the ordeal by suppressing reflexes which cause fainting.
The Pain Glove is used for meditation (lower settings, shorter exposure) and punishment/torture (higher settings, longer exposure). The phrase “stimulates nerves” implies that the glove plugs into a marine’s ports and thereby accesses his nervous system.
Which brings us to an important point: you can literally interface with a space marine’s nervous system. That’s what the ports are for. That’s why they move so easily in their armor. Space marine armor literally plugs into its wear’s nervous system, so when the brain sends “move move move” signals to the rest of the body, the signals go to the armor, too. Very cyberpunk.
But as the kinky bastards in the Imperial Fists have demonstrated, you can plug other things into those ports and send other signals to the body. Signals like pain. Lots of pain. Pain beyond comprehension. I kinda doubt inquisitors use the Pain Glove themselves, but I’m sure they have other devices they can plug into the ports and blast the unlucky brother that fell into their hands.
It is also worth noting that torture goes beyond physical torment. Loyalist space marines give a hell of a lot of weight to their honor, their duty, and their chapter, far more than they do for their own well being. They’re heavily indoctrinated fanatics. How do you think they��d would handle being told that they are heretics, that they’ve betrayed the Imperium, that their chapter has cast them out, that their name is mud and their honor worthless? NOT WELL! And how much worse would they get if they were convinced that this was true?
If you’ve played the Space Marine games, you’ve seen the long term effects of this kind of questioning (internal and external) on an Astartes. In SM1, Titus is pretty warm and outgoing by Astartes standards. In SM2, he’s the opposite. He’s far more close-mouthed and defensive, and he initially insists on returning to the Deathwatch. The man is convinced that his chapter considers him scum, and is miserable. And this is a guy who has always believed in his own innocence. What do you think would happen if he came to believe he was heretical scum? I think he might lose his mind or kill himself.
This reaction isn’t limited to Titus. There’s a point in the Uriel Ventris books where Ventris and his friend Pasanius are convicted of a severe Codex Breach and sent on a Death Oath. At the start of Dead Sky, Black Sun, they’re both spiraling as a result. Pasanius has even begun to self-harm. Convince a space marine that he’s been abandoned by his chapter, that he’s betrayed his duty to the Emperor and the Imperium, and you take away everything that gives his life meaning.
Now, of course this is a task more easily said than done. Space marines are heavily indoctrinated to make them as mentally resistant as they are physically resistant. But an inquisitor, especially a full-blown Lord Inquisitor, is positioned to make those charges far more convincing.
The Inquisition are the secret police of the Imperium. They act in the name of the Emperor, so by the Throne you’d better jump when they say jump. Okay, okay, it’s more complicated than that—there’s a lot of different power centers in the Imperium, and a wise inquisitor (admittedly something in short supply) will not march into the office of a Chapter Master/Archmagos/High Lord/etc. and expect the occupant to start cringing and bowing. In fact, there’s historically a lot of tension between Astartes and the Inquisition. But individual Astartes will carry a healthy amount of respect for the Inquisition’s authority. Even if they don’t believe an accusation of heresy is true, they know that the Inquisition can make it true.
Incidentally, this is why squishy inquisitors can torture big strong space marines. A space marine who tries to escape, much less get revenge, is a heretic. Period. He’s resisting the authority of the Emperor. There’s no coming back from that. But if he stays and endures the trials the inquisitor puts him through, then maybe, just maybe, he’ll prove his innocence.
But it’s a pretty small maybe.
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the-knight-of-cheeze · 3 months ago
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Feeling kinda sad by how space marine 1 ended. But I got gifted a game by my brother, it looks like a wholesome dating sim called doki doki!
Very excited to play it.
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wavesalwayscrash · 4 days ago
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Waves Always Crash /// Page 69
Previous || First || Next
It's all Fun and Games here that's for sure.
[You can read ahead on Patreon!]
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xixneo · 3 months ago
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ciaphas cain is so boyfailure radiohead-core
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obsessedwbbfan · 4 months ago
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No one can tell me that these two weren’t all in the day they met… this is how they looked at each other a month after meeting 🫠
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bispectral-poltergayst · 3 months ago
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garviel loken is so transmasc istg. i need fluff of tarik x garviel and garvi’s top surgery scars 🙏 let my big muscle war criminals smooch each other
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the-consortium · 9 months ago
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This is one of the first official artworks of Fabius. And he looks like he wants to speak to the manager ASAP.
This book is so old, there are no digital printing files, all is left are printing films.
This, truly, are the sacred texts.
(and hilariously funny, too)
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crusaderguy · 8 months ago
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Update on my brainstorming for a Godzilla gjinka, if I can even call it that, I dunno do gjinkas have to be demigods or somethin? I don't know much about them. Anyway here's some more character design ideas to incorporate into my human Godzilla.
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And here's a timeline because I plan to have human Goji to change designs during his journey.
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Change of plans, I've replaced the normal X-01 power armor with Frank Horrigan.
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mustbealoosewire · 1 month ago
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by Frost0mourne.
@randal-mcmandal
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neometalpussy · 4 months ago
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hmmm i wanna play a 40k game now. time to look at my steam li8rary la la la
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fangs-claws-paws · 7 months ago
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Feel like I'm bouncing off the walls at 1000 miles per hour whenever I start thinking about space marines. Not even just in a horny way, just thinking about the deeper meaning and connections I see. Wish I was actually capable of speaking coherently about it, cuz I would love to talk on how they're just as much victims of the system as normal humans are.
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beggingwolf · 7 months ago
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tiredly and sadly googling "how to make writing feel good again"
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brothersspacemarinecomic · 2 months ago
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BROTHERS: A Tale of Treachery & Doom
ARC 0: GATHERING, COMIC 1 CHARYBDIS
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SO IT BEGINS.
FIRST // ARCHIVE // NEXT
CLICK HERE TO CHECK OUT MY BLUESKY! CLICK HERE TO CHECK OUT THE REST OF THE COMIC!
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alertarchitect · 7 months ago
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So! A new Doom game got announced!
Here's the trailer for those interested, it will help with what I'm about to go into:
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As a bit of a Retro Throwback Shooter Shitter myself, I have some Thoughts. Read on if you're interested.
So, first of all I like the premise of exploring the time the Doom Slayer spent fighting demons alongside the warriors of Argent D'Nur. It's a time period that was purposefully left pretty damn vague in Doom Eternal, and the Slayer's lore before waking up again wasn't even really talked about much - if at all - in Doom 2016 from what I remember, since they were trying to play it a little safe due to Doom 2016 being a soft reboot of a series that hadn't gotten a new game in 12 years at that point, with the last title (Doom 3 and its various editions that attempted to improve it a bit) being a pretty big departure that had a wealth of issues, such as it being a Doom game with one of the worst shotguns ever put into a shooter. So it's a cool idea to explore this time frame of the Doom Slayer's history, and possibly show the events leading to the Slayer's imprisonment in Hell before he was rediscovered and subsequently awoken by Samuel Hayden in Doom 2016, including the Makyrs' fall from grace.
Second, I'm actually kinda hyped to see id Software still working on making retro throwback shooters. I was worried they'd get shuttered and their IP sold off after Rage was such a flop back in 2011, and they didn't make anything after it for 5 years until Doom 2016 came out, so it's nice to see they've found their groove again - making some of the best examples of the retro throwback shooter subgenre. Doom 2016 started the BoomShoot Renaissance, and Doom Eternal is still one of the best examples of the genre, mechanically. They are masterclasses in using an old formula while keeping the level design and visuals fresh with modern game design principles that have improved a lot since the 90s, along with new game mechanics to keep the moment-to-moment gameplay feeling fresh as well (such as the weapon / stat upgrade systems, the movement abilities you get in Doom Eternal, etc.). Seeing them pushing that even further is a treat to behold, and I'm confident it's going to be a pretty damn fun game, as long as it doesn't get forced into being $70.
Final point, though, is a bit of a downer for me personally. Why in the fuck are they making a game in the Doom series that's going for a more medieval-ish feel, when the Quake franchise is right fucking there and begging for a better modern entry than goddamn Quake Champions?? Seriously, making a Quake game calling back to the first game in the franchise - with the Lovecraftian inspirations, the more medieval-ish setting, the unique monsters like the Shambler you didn't see much of past Quake 1 - would be a fucking money printer. But no, Microsoft wants them to play it safe so they can get a guaranteed blockbuster because Quake Champions hasn't done very well since it came out of early access in 2022, which is definitely a fault of the Quake franchise not having any consumer interest and 100% for sure not because Quake Champions pivoted into being a fucking hero shooter trying to emulate the feel of old arena shooter deathmatching!! It's not like a soft reboot wouldn't be sorely needed after the goddamn disaster of a story that was the Quake 4 campaign! It's not like a modern Quake game that actually relies on having a fun weapon sandbox instead of relying on taking your opponents off guard with fucking superpowers on cooldowns is something the fanbase they're trying to pander to would nut in our fucking pants over or anything!!!!
TL;DR: This game looks really good and fun, and I like to see id is still making banger games, but I'm actually kinda angry that they'd rather make a Doom game with medieval vibes rather than using that other fantastic retro shooter IP they own to make something that kind of vibe would actually fit into better.
#doom#doom 2016#doom eternal#quake#retro shooters#boomer shooter#id software#fps#retro fps#Seriously I hope it was a decision from Bethesda or Microsoft management to do this shit instead of a Quake game#and not the devs' choice#because if even the *devs* don't want to make Quake games#especially ones that follow more in the footsteps of the first game instead of Quake 2 and beyond#where they went from “Lovecraftian medieval-ish game” to just another “Shoot the aliens Mr. Space Marine!!" series#that'd actually make me kinda sad tbh#Quake Champions#would be a horrible note to end such a good series of games on for the foreseeable future#Seriously the reason I have trouble enjoying the PvP in games like Destiny#or even just hero shooters in general like with Overwatch (ignoring the other problems involved with anything made by fucking Blizzard)#is because it feels like you're actively discouraged from relying on a well-made and fun weapon sandbox#instead you just use your Superpower Buttons as much as possible bc they just matter *more* than any weapon#other than maybe D2's heavy weapons#possibly CAN matter in a match#I know I sound like a nostalgia lord here but seriously just give me more games like Splitgate. Halo. or Unreal Tournament#hell even fucking COUNTER STRIKE is more fun to me bc it's your gunplay that matters#Team Fortress 2 as well#since despite it arguably being the progenitor of the hero shooter subgenre it still maintains its roots as a Quake / Half-Life mod#where the classes don't have Magic Superpowers but instead weapons and items that are part of a large and mostly healthy toolbox#Hell I even prefer Titanfall 2 bc even though it KINDA has superpowers it's more about the movement and shooting#than your 1-2 use killstreaks n shit
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ronqueesha · 20 days ago
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I think we can all agree that the true final boss of Act 1 isn't the chaos space marine, but this sniper asshole right here.
The marine did some damage to my team, but this guy was the one who took out Argenta and Idira while I was moving everyone across the entire goddamn map to get in range to attack him. Thank the Emperor that Nasosi (and Kibellah) have so much movement.
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