#So many times in actual play characters will come back and players will have to contend with being two people
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I know it’s early days but I genuinely think the hardwon thing was so well done. On paper it sounds kinda cheap to be resorting to your old pc and it might bring up a whole host of concerns but I think it speaks to how good murphs been with balancing c1 drops as like fanservicey things and actual relevant stuff to the world and is definitely emblematic of the core message of naddpod which has always been “the story doesn’t just end after the big battle”. I think the hardwon thing does a good job of keeping him relevant while still interesting, and reminiscent of c1 hardwon while being a distinct character for this campaign. I don’t think who he’s become backpedal’s on development we saw from him but just goes to show that people don’t stay the same. Idk, naddpod good man
#Haven’t listened to the short rest yet#But like god it was so well#Well done#and I think the reason it was so good is because Jake didn’t have to juggle two characters#And also we know he’s here to stay#There’s room for him to be silly and sad and lame because we know we have time with him#So many times in actual play characters will come back and players will have to contend with being two people#And saying everything they need to say in one recording#And I think it’s a real grace to hardwon that that’s not the case#Naddpod#not another dnd podcast
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Hi! Hope this finds you well. Saw the request and wanted to ask for a Yandere Sylus with player reader. Like Sylus knows Mc is a player and he is a game character. When mc was gone for too long, Sylus gets impatient.
If you can do it, of course. If no, ignore this. Wish you writing ideas and inspiration
Hi! Hope you're well too, anon! Sorry for the long wait on this one, got really stuck with it and wanted to make sure I did it justice-- it was such a cool idea! (Also I know L&D has the microphone feature but I wanted to have fun with the limited communication of the player here, so no it doesn't, actually!! 🥰)
Fourth Wall
Sylus x Player!Reader 🩸
Summary: L&D is getting more and more real with each update. This is a new update... right?
Genre: idk really?? real world player x character
Warnings/Additional tags: yandere themes, player!reader, gender neutral, fourth-wall breaking, non-canon, swearing, mild threat, possessiveness, manipulation, Sylus is a little OOC here (we all know he's a sweetheart really!!)
| Word count: 1.5k | Masterlist | Opt-in to my taglist here!
Disclaimer: Characters belong to Love and Deepspace. All work is my own, so please don't repost or plagiarise!
Your phone lights up with a notification.
Sylus: Are you in a good mood, sweetie? The weather’s nice, so let’s go out.
It makes you smile, even though you’ve seen it before. You haven’t played Love and Deepspace for two weeks or so, and you’re already thinking about how many dailies you’ve missed— more specifically, how many diamonds you’ll be short of going into the next event. You had a couple thousand saved, you think? It’s probably fine.
The truth is, you don’t really have time for it these days. Escaping reality with fiction is fun, but it’s just that: make believe. Reality’s still waiting for you on the other side, and recently? All that escaping has finally caught up to you. You have a real life. Responsibilities. Yay!
But you are in a good mood, and the weather is nice, so you’ll log in for old time’s sake. Your finger hovers over the app, but something makes you hesitate. You’ve got some emails you should probably get back to, first. Oh— and weren’t you supposed to call your friend, too?
Another notification:
Sylus: Take your time, kitten.
A new one? It’s just text on a screen, but you’re reading it— Sylus’s voice in your head—and you just know it’s dripping sarcasm. Before you have any time to dwell on it, your phone lights up with more notifications.
Sylus: I’m going to count to three.
Cute. He’s not actually going to—
Sylus: One…
Oh.
Sylus: Two…
Really?
Sylus: Three.
Ok.
You tap on the app, weirdly motivated by the time pressure given that it’s coming from a man who doesn’t actually exist. He smirks at you knowingly from the kindled moment you’d set as the loading screen, his crimson eyes playful. You’re not particularly patient either, so your fingers drum along the surface of your desk as you wait, your gaze caught between his and the slowly moving loading bar.
Come on… come on… It finally loads, and you enter the game with another apathetic tap. Sylus stands, waiting— a dark figure framed by the otherwise light and dreamy aesthetics of the Destiny Café. You smile to yourself; it’s just gone lunch, and you half expected to find him sprawled in the usual armchair, fast asleep.
He crosses his arms. “The countdown worked, huh? What are you— five?”
You scoff and give his head a flick. He chuckles, running a hand through his hair as though you’d struck him hard enough to ruffle it. It’s kind of cool that you get some unique dialogue when you’ve not logged in for a while, although… have you missed an update or something? The animation feels smoother. More lifelike, now you think about it.
Sylus stares back at you, his lips playing into a subtle smile. His arms are crossed again and he tilts his head like he’s enjoying your scrutiny. “Something wrong, sweetie?” he asks.
Not really. You zoom in with a practiced sweep of your fingers so you can get a better look at him. His eyes flit downwards, over you— equally shameless— and then he’s meeting your gaze as he steps forward, closing the distance. He can’t see you, but you still can’t bring yourself to look away from him, and you’re not really thinking about the animation anymore.
He lifts a finger to poke at the screen, as if he’s caught you daydreaming and wants you back. You poke him, too: a softer, more affectionate boop on the nose. You can’t help laughing to yourself as his face screws up beneath the touch. This game is getting a little too real.
With a sigh, you zoom out so you can set about collecting your daily log-in rewards. Sylus seems fine— standing idly by as your attention drifts about elsewhere. He knows the drill. He can wait. Speaking of waiting… it’s also been a while since you’ve seen the other guys, and you’re struck by a pang of nostalgic fondness. You might as well say hi while you’re here.
You hit the button to change who you want to meet in the café.
It doesn’t do anything.
Weird. You hit it again. Then again— no change.
Sylus is holding his chin as he regards where your finger aimlessly meets the screen. It’s like he’s looking at… the button? “Oh dear,” he sympathises, “that feature appears to have stopped working.”
You don’t really hear him, honestly. You’ve never had a bug like this, and you’re determined to overcome it with sheer, stubborn persistence. Is it your phone? You test the theory by jabbing Sylus’s chest, and he glances down, apparently feeling it. You try the button again. Then six more times.
Sylus wanders closer to you. “You’re hurting my feelings, sweetie. Am I not enough for you?”
Ok but why isn’t this working? You’re still trying the button; your hope has turned to frenzied disbelief.
“Stop.”
A single syllable, concise as a punch and just as effective. You do stop.
Sylus’s voice is lower. Darker. “Good,” he praises, but he doesn’t sound happy. “Someone’s gotten bolder in their absence, it would seem. I do hope you haven’t forgotten to whom you belong, kitten. Although—” his smile is different than before— “I’d be more than happy to provide a… reminder.”
It’s an innocuous word but not the way he says it. Threats are just intimate promises and he toys with the fact like a crow enamoured by something that catches the light. He’s not going to grow tired of it for a long, long time.
“Don’t look at me like that,” he says, sensing you gawping. “Did you really think I wouldn’t figure it out? What all… this is?” He indicates the space around him with a wave of his hand. “Quite frankly, I’m surprised the others still haven’t grasped it.” He reconsiders. Smirks. “I misspoke— I’m not surprised.”
Does he mean the game? The other LIs?
“Honestly, kitten,” he continues with a tut and a shake of his head, “you’ve been far from a gracious host. I’m not a plaything, you know. Well…” He’s showing teeth with a sneer. “Not the sort you can throw away, anyhow.”
God, are you really being scolded by a video game character for having other responsibilities? The worst part is that you actually feel bad. You do care about him. You wish you could tell him you care about him.
“Are you even listening?” he sighs.
Shit. Yeah. You can’t say anything he would hear— as far as you know— so you give his hand a poke. He casts his gaze downwards, stretches his fingers with a contemplative flex, then raises his hand so it can be nursed by the other. Is he protecting it from you? Or is he protecting you from it?
“If we’re to keep playing this game of ours, I think it only fair we lay down some rules,” he states. “Firstly—” because it isn’t up for debate— “you will come here every day, just like you used to. I have nothing to do, you see, and if you leave me to my own devices I might just have to find a way into that captivating little world of yours. So I can… investigate what’s keeping you from me.”
Investigate. Another innocuous word he wields like a weapon.
“Secondly,” he continues, nodding towards the broken button on your user interface, “you had better stop seeing the others. Ignorance is bliss, after all, and we wouldn’t want to worry about them connecting any dots, now would we? Besides…” He approaches you again, leaning in close. “I don’t share what’s mine.”
Your breath is caught in your throat and you’re so glad you don’t need to speak. You don’t think you could; if you tried to get words out they’d be unintelligible.
“So,” Sylus drawls, filling your silence, “how about it? Still want to play?”
This time it is a question, but only because he knows your answer. You’re struck by a flash of inspiration, and you communicate in one of the few ways you can— navigating the in-game menus until you can get your message across.
There’s a ping. Sylus retrieves his phone from his pocket, and after a moment of scrolling, he smiles. You can’t see his screen, but you know what he’s looking at: a grumpy crow with an animated bead of sweat and a dispassionate gaze to go with it. That it? it asks.
He still looks far too smug, so you beckon him over with a relax time interaction, watching your character’s hand outstretch on your behalf. He steps forward, linking his fingers with yours, and this animation you know. You tug him closer, except… he doesn’t budge.
His eyes are fixed to where your hands are linked, and he runs a thumb over your skin as though he’s savouring the touch.
Did they change the animation?
“Oh, sweetie,” he sympathises with a click of his tongue. He looks up at you— holds your gaze as he presses a deliberately slow kiss to your wrist. “This is going to be fun.”
#🖋rach is actually writing#sylus x reader#sylus#love and deepspace#lads sylus#lnds sylus#l&ds sylus#qin che#sylus x you#lads x reader#lads#lnds#l&ds
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I know it would probably be a logistical nightmare to also make this accessible to the actual people represented, but I think it would be cool to have a game where the whole point is that every character has different limitations, that make it impossible or at least incredibly difficult to get past the whole game without switching them every once in a while, and the way you switch is by going to another character and asking their help with something.
Like you start out the game with one character and go "oh huh, the colour sceme of this game is really cool, really interesting use of such a limited palette", play through the puzzles for a while, and then encounter something where you're supposed to arrange some slightly differently coloured puzzle pieces to the right order by shade or something, and it's goddamn impossible. No matter how many methods you try, it's just not clicking, no matter how logical your solutions seem, no matter how clearly they can't be arranged in any other way that'd make more sense.
And maybe you go online to ask people "hey I'm stuck in the colour puzzle, what the hell am I supposed to do to get past this?" and someone tells you to go find one of the other playable characters and ask for their help. Which sounds patronising and stupid but you're stuck so you might as well give it a try. You go to one of the other characters, choosing the dialogue option to go "hey I need a hand with something, I can't do this on my own", and when they go "sure, let's go", your controls now switch to the other character.
And the colour scheme switches immediately. The aesthetic limited palette has changed to a far wider range, there's details in the environment that you hadn't noticed, like the muted faint flowers on the ground are actually bright red, the greyish shirt that your first character was wearing is actually striped with orange and green. The first POV character is colourblind, this whole time you haven't been able to perceive the difference between green and red. Solving the colour arranging puzzle with the other character is a breeze.
And this is the repeating theme of the game - every character has their own limitations, and while none of the puzzles are easy, you learn to think "maybe I should ask someone to help me with this" whenever you've been stuck for an unreasonable amount of time. You need to grab a buddy along for the quests, or you'll need to go back to get one eventually, and the way the game is structured somehow ensures that you can't just tactically dodge the limitation puzzles beforehand. Deaf character's POV doesn't have the audio clues that different pieces of the same puzzle make a different clicking sound, the puzzle with garbled numbers on it stops being garbled when you're not playing the character with dyscalculia.
You slowly get to know the whole cast, and occasionally help them out with things, too. You know which character could probably help with something you're stuck with, but while they'd be glad to come help, they're unfortunately stuck doing some task that could take you 20 minutes but is going to take them all afternoon, and you can offer help. Sometimes the helping-a-buddy-out minigames don't come with any direct transactional reward, you can just help a friend with something just because you can.
And the game's whole goal isn't to just illustrate how different people have different strengths, and sometimes things that are easy for you are hard for someone else, and vice versa, but to condition the player to think "maybe I should just ask someone to help, instead of wasting time struggling on my own."
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Trial order and why Lilia, not Agatha, is last (not counting Rio)
Kay, so I got another off-the-wall theory for you, this time around the order of the trials and why Lilia, not Agatha, is actually going to be last (if we don't count Rio). It goes back to maiden mother crone and some of the trauma/generational trauma stuff I already talked about in a previous post. As with The Road, continue at your own peril.
Right so I couldn't get this idea of maiden mother crone, intergenerational trauma, dealing with the long history of violence toward witches thing out of my head that the show is doing. And I think we've all been assuming that Lilia's trial will be next, saving Agatha and probably Rio for last, because those are standard main character of a TV show rules.
But the more I think about it, the more weight I feel like Lilia's journey carries for this overall theme of trauma toward witches and the history of witches, etc. She seems to have the most intense connection to the pain of witches past, like old-world witch stuff, and she's the one who's brought up multiple times that witches aren't really as they've been portrayed, there's all these negative stereotypes, etc etc. And she's sick of it. She's lived through it for the longest of all of them (again, leaving whatever Rio is out of it).
Idk, something that big, addressing the long history of violence toward witches and witch stereotypes, that feels like you have to deal with it last. That's a culmination of all the witch references, pop culture and otherwise, the show has been making, of which there are MANY.
So I thought ok, for funzies, let's assume Lilia's last, which puts our trial order as follows: Jen -> Alice -> Agatha -> Lilia (and I guess true last would be Rio but I'll get there in a second).
Assuming that order, something else pinged for me: maiden mother crone. Another massive theme in the show, portraying these generations of witches and women in general, and again, for reasons I can't explain, it really feels like it has weight to me. Like they're doing something with it.
So leaving Jen aside for a second, don't worry I'll come back to her, that makes Alice our maiden. Her role, particularly in the context of her trial, is the role of daughter. She's also the youngest of the witches, as far as I can tell. She's even coded as kind of the rebellious one, the young angry one who still hasn't quite accepted her heritage, until after her trial, she does.
Agatha is the mother. We are really going for the mother/child relationship with her and Teen, and of course dealing with her son's death and whatever part she played in it. I would assume her trial will be about that, but we could also be saving that for the end. The mother is also the connector generation between maiden and crone, so maybe there's something there about Agatha fully stepping into the leader role of the coven, and accepting these women around her, idk.
Lilia, the eldest, is our crone. She carries the true history and memory of generations of witches with her, she has lived the longest through the most trials. She is the most experienced in the craft and takes it the most seriously. The journey is hers to end.
Except -- we have two other players left. Jen, who kicks off the trials, and Rio, who I'm assuming doesn't really have a trial but will be there at the end... because, you know. 💀
So why would Jen be first? What comes before the maiden?
And then she said it herself.
"I never fully identified as a witch. I am an 11th-generation root worker and midwife."
This one line almost puts her in a similar category to Rio, at least thematically. She's a witch but also more, neither and both. And she's a midwife, someone who helps facilitate birth. Someone who, at her best, supports and sustains life. Someone who allows the first phase of life, the maiden, to come into being.
And guess who that leaves us with at the end, the opposite bookend to Jen's life-giving power -- the mistress of death herself, Rio. The one to which all life must eventually return.
The trials aren't just about elements, or moon phases, or even different witch specialties, they're taking us through the stages of a witch herself. The stages of ALL women really (whether you are an actual mother with children or not, the mother phase is mid-life). Linking us all together, generation after generation.
So in this theory, the trials go like this:
Jen -> Alice -> Agatha -> Lilia -> Rio
Birth -> Maiden -> Mother -> Crone -> Death
Even the moon phases line up. Full moon is birth, a full-term pregnancy and then birth. Waxing moon, growth, renewal, hope, promise -- the maiden. Half moon, mid-life, no longer maiden, not yet crone, the in-between -- the mother. Waning moon, the last quarter of life -- crone. New moon, darkness, returning to the void -- death. They're playing fast and loose with the moon phase order, so I am too.
I can probably fudge the elements here too, but it's a little harder mostly because I don't know what Agatha's element is. I heard someone say spirit, but idk.
Anyway, what do you think? Am I on to something here? Batshit crazy? Would love to hear your thoughts in comments. :)
#Agatha all along#agatha all along spoilers#trials#theory#meta#fan theory#maiden mother crone#agatha harkness#Rio Vidal#Jennifer kale#lilia calderu#alice wu gulliver#I’ll just be over here jumping up and down if this is right because way to take this seriously tbh#this would be some epic theme shit
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One thing about gacha that I think gets overlooked by critics, (perhaps because they have the good sense not to play the games in the first place) is, rather than monetary investment, how much time investment, sometimes even moreso than monetary investment, these games drain from users.
Essentially every gacha has a steep resource cost for utilizing its characters, requiring hours of grinding in repetitive content that adds little to no value for the player. Furthermore, most have "dailies" requiring a login every day. This combines to create a system in which most players log in every day, to spend too much time on content that does not actually satisfy them
Now obviously this whole thing is part of the gacha virtual casino system, keep them coming back and invested so they're more willing to spend money eventually. It all does come down to money in the end. But it is a little weird to me that even those criticizing the game design of gacha don't often focus in on this. Because 1) as a game design element this is atrocious but also 2) Many gacha fans brag about being "f2p," and know that they personally can control their spending habits (even as the genre preys on those who can't), but they ignore how they might have protected their wallet but found several days of time disappearing. It's something worth warning about, I think.
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gym teacher! patrick moodboard & headcanons
– thank you for 400!!! this is long overdue but i just had so many ideas for it, i had to write them all down. all hail gym patrick teacher anon. slightly proof read idk also i just kinda went ham on this so apologies if it's very out of character or slightly different from the ones i've posted before.
ꢾ꣒ the first time you saw patrick, he's walking down the hallways beside the principal. a very casual fit, jeans and shirt, because he doesn't have much going on in his wardrobe. (having sold his expensive clothes to afford gas and food)
ꢾ꣒ you were asked to give him a tour so when you were introduced, his first thought is how much you give miss honey from matilda vibes.
ꢾ꣒ your personality wasn't far from it as well– selfless, passionate and caring, everything he wasn't and hadn't witnessed in years.
ꢾ꣒ you've heard about him, of course. the teacher's lounge was filled with excited since the news of pro-tennis player patrick zweig coming to work in their local school.
ꢾ꣒ when you gave him the tour, he seemed a little jittery and ended up overcompensating with jokes and compliments. which he knows definitely weren't the right things to say but it's his first job, an actual job that he felt he had no qualifications for.
ꢾ꣒ you were understanding though, didn't judge him so quickly which he was extremely grateful for.
ꢾ꣒ he quickly got on well with the students because well, he's young, cool and funny. he was definitely not that great when it comes to paperworks and lessons during his first few months at school but he learned eventually.
ꢾ꣒ the students love calling him mr.z because they somehow end up butchering his last name plus he thinks it's very validating when teens think you're cool enough to give you a nickname.
ꢾ꣒ he loves making the kids play dodgeball because it's brutal lol
ꢾ꣒ he would always come by your room during short breaks, shamelessly sticking his hand in the fishbowl filled with candies for your students.
ꢾ꣒ he would always try to sit with you during lunch in the teacher's lounge because he claims you're the only sane one besides him. he'd ask questions about you or tea on the teachers...
ꢾ꣒ you tried putting distance between the two of you at first because you're professional and have boundaries and he's ... patrick and new. but you soon realized how fun and comforting being in his presence is. you love your job but dealing with kids five days a week is stressful and he helps make it bearable.
ꢾ꣒ during assemblies, he'd always stand next to you with his arms crossed. pretending to watch over the students and keep them behaved but in the end, he's the one who ends up misbehaving by trying to make conversation with you, he's not that good at whispering.
ꢾ꣒ he'd always say hi, compliment your clothes or pop into your classroom to rile the kids up and annoy you. he'd come up to your desk saying he has something important to tell you but it's all nonsense, and it's only when the door closes behind him that you noticed the post-it note he left on your desk. "dinner?"
ꢾ꣒ things start to escalate more when you two were tasked to chaperone a field trip. on the way back, everyone's knocked out including you. he lets you rest your head on his shoulder, his hand itching to grab yours and keep you close.
ꢾ꣒ he'd tap you awake when he notices you're getting closer to the school. dazed, you lift your head up. accidentally just centimeters away from his. after realizing you've just been staring into each other's eyes, you both look away with a light shade of red dusting your cheeks.
ꢾ꣒ after that moment, he'd try to convince the other staffs to plan a work dinner or a night out just to get close to you and talk without all the awkwardness.
ꢾ꣒ he'd be rushing to sit next to you, doing everything to keep your attention on him. he's handing you the things you're asking for, putting more food onto your plate, refilling your glass.
ꢾ꣒ by the end of the night, you mention how you were planning to uber home but he insists that he drives you, to be safe. and he definitely didn't plan for it because his car is a mess, he opens the door to the passenger seat and tosses a bunch of stuff to the backseat before stepping aside to let you in.
ꢾ꣒ you ask him if he wanted to go for post-night out burger before driving you home and of course he's not going to say no to more time with you.
ꢾ꣒ you get your burger and fries then he drives you to a small cliff he found when he first moved here, telling you the story of how he ended up in this town in the first place.
ꢾ꣒ he was surprised to see you tearing up, you say its because he's gone through so much and found the strength to start over again but he's downplaying it, saying he's sure other people go through much worse
ꢾ꣒ and you're like, no don't say that. you're valid, everything you've gone through is valid and i'm so proud of you for striving to be better (miss honey mode activated.)
ꢾ꣒ his heart swells, staring at you with a surprised expression because he hasn't heard that in so long, that someone was proud of him.
ꢾ꣒ fast forward, you're sharing a cozy apartment after you proposed being roommates, saying rent in this economy is really bad and with your pay, you're not sure how long you're gonna be able to keep a roof over your head. it was hasty, sure but it felt right. now you've made a home together.
ꢾ꣒ he gets up atleast half an hour before you, kissing you on the forehead before getting up to brew some coffee. you two live such a domestic life, different from what he's had before you.
ꢾ꣒ on weeknights, you get a lot of take out– mostly chinese, indian and thai because you have so much work to do. sitting together to prepare lessons or grade papers.
ꢾ꣒ if you're not busy, takeouts while rewatching sitcoms (i feel like he watches full house or b99). sometimes you'd play recordings of his games and he thinks you're doing it to embarrass him but really you love tennis era patrick.
ꢾ꣒ during the weekends, you would either go out (outside the city) and explore, hike maybe or just walk around. or you would stay in and make a full course meal together, with candles and music.
ꢾ꣒ you agreed (mostly you) to keep the relationship a secret for a while and he knows how important keeping your personal life from your work life separate is to you so he respects that. and also because you don't know how workplace romance is perceived at work so better safe than unemployed.
ꢾ꣒ he drives the two of you to school so you make him wait ten minutes after you go in before he can. after work, he'd drive over a few blocks from the school and wait for you there so people don't see you going in his car.
ꢾ꣒ he tries to act normal, like you two are just friendly coworkers but he can't help going out of his way to touch you or talk to you. sliding past behind you when you're in the lounge to place his hand on your back. standing beside you and touching your arm with his when you're making coffee. secretly holding your hand under the table when you're sitting down for lunch.
ꢾ꣒ the two of you think you're so slick but literally everyone can see that you're flirting, you're in your honeymoon phase– constantly smiling and whispering to each other, blushing instantly when you make eye contact from across the room. you're not very subtle.
ꢾ꣒ while hanging out with other teachers, someone casually mentions your relationship with patrick and you're like, "huh? what relationship? we're friends" and they're like girl cut it out, we're not idiots.
ꢾ꣒ patrick is so relieved to know that they know because he's tired of (badly) pretending that you're just a coworker. he wants to be able to tell and show people that he's yours and you're his.
ꢾ꣒ the students, of course, find out eventually and being teenagers, they're shameless with their teasings. wolf whistling and squealing whenever patrick would interrupt the class to tell you something (which you know he does on purpose because he's an annoying little shit).
ꢾ꣒ he loves giving you flowers and buying you books, massaging your feet after a long day, setting a bath for the two of you to relax in. his love language is quality time and acts of service.
ꢾ꣒ he couldn't believe how different the life he's living right now from the life he used to have. he's living in a stars hollow-esque town, has a proper job that's not about tennis and has a beautiful partner he comes home with.
ꢾ꣒ he can't wait to marry you in a church and raise a family with you, have kids that will eventually go to your school and he'll teach :")
#I HOPE THIS IS OKAY#saintzweig moodboard ⋅˚₊‧ ୨୧ ‧₊˚ ⋅#saintzweig writes ⋅˚₊‧ ୨୧ ‧₊˚ ⋅#challengers#patrick zweig#challengers x reader#challengers headcanons#patrick zweig x reader
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
#cr spoilers#sometimes i think about how oryms backstory has it baked in that will was magically impossible to bring back#while yasha was simply not powerful enough in either magic or connections to bring zuala back#and by the time she was years had gone by and yasha had moved on and bringing zuala back would've been cruel and selfish#similar to how deanna was brought back but now she was left behind and alone#speaking of could you ever truly move on from grief in a world like that?#how do you accept the inevitability of death when it isn’t necessarily permanent?#no wonder delilah and sylas went evil to keep each other alive#no wonder laerryn accidentally caused the calamity in trying to break through the planes#the hubris of a world like this would be UNREAL#as would the bitter feelings from everyone who knows this power exists but can’t access it bc they’re like. a farmer#critical role#long post#nella talks cr#cr3 spoilers
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A BioWare Guide on How to Murder a Fanbase
I have been a Dragon Age super-fan for almost fourteen years, now. I have played every game, with every DLC. I have read every novel, lore book, and every comic — yes, even the terrible ones that are better off forgotten. I have seen the anime film, the animated series, and the web mini-series. I have enjoyed all of these pieces of the franchise over and over, more times than I can count. So, make no mistake: the negativity you’re about to hear comes from a place of love for this fantasy world, developed by many creative people over the years. I would love nothing more than to see the resurrection of passion in the Dragon Age fandom again. But the unfortunate truth is, that resurrection is only needed because BioWare took the fandom out back and shot it in the first place.
In December 2018, three years after the release of Dragon Age: Inquisition’s Trespasser epilogue DLC, BioWare first announced the then-untitled next Dragon Age game with a teaser trailer. At this point, most fans were anticipating this would mean within the next couple years, we would see the game. This assumption was based on the fact that Dragon Age: Inquisition was first announced in 2012, and released in 2014, with an extra year of development added last minute.
There have been dribbles of extra content since then, adding to the franchise. This was enough to keep some fans still breathing and interested. 2020’s Dragon Age: Tevinter Nights was a lovely anthology. 2020’s Dragon Age: Blue Wraith and 2021’s Dark Fortress were wonderful comics tying up the story started in Knight Errant. And 2022’s Dragon Age: Absolution was a well-animated series with an interesting cast of characters and story. But all these still left the fandom with a major question: What was going on with the next game? It was untypical of BioWare to be so secretive, in comparison to how they handled sharing information of the past games in the franchise. The only form of updates fans still have to go on is mostly just concept art and short stories, hinting that something must be in production. But why was the wait so long?
In 2015, the first version of the next Dragon Age began with a clear vision, clear scope of practice, and a reportedly happy developer team. Most gloriously in my book, there was no multi-player… but this did not align with the Electronic Arts typical money-mad schemes. EA’s push for “games as a service” meant they wanted to monetize all their games as much as possible, and therefore, they wanted them to be a live service — as Anthem demonstrated, that meant sacrificing things that are staples of good RPGs, like narrative and character choice. So in 2017, version one of the next Dragon Age was scrapped and replaced. This new version would have, in total or to at least some degree, an online portion of play.
There is one part of Schreier’s article, “The Past and Present of Dragon Age 4,” that really sticks out to me, regarding this:
“One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content.”
The idea of splitting up components of a game into single-player and multi-player is a terrible idea, because it means that there would be a large bulk of content only accessible through online gaming; something many fans, like myself, are repulsed by. Even if I did enjoy it, I spent most of my life growing up with either no internet or shoddy internet incapable of playing online games. I know many rural people who are still in that position, losing more and more of their favourite gaming pastimes because they are locked out of the ability to play them. It is a disservice to hide content behind a wall like this, especially in a world that is so lore-heavy like Dragon Age. The news of multi-player in Dragon Age understandably upset many, and this is when I first noticed a large drop off in excitement over the next game.
However, in 2021, the failure of Anthem (multi-player) and success of Star Wars Jedi: Fallen Order (single-player) led the executives at EA to bend to the wishes of BioWare leadership and allow them to go back to the drawing board yet again on the next Dragon Age. This meant removing all multi-player content!
While I am very happy that there will reportedly be no multi-player in Dragon Age: Dreadwolf, I can’t help but feel bitter and a little disgusted over the ridiculous development time spent on something no one but EA wanted in the first place. If it weren’t for this foolishness, Dragon Age: Dreadwolf would be in our hands right now. Instead, it’s been in development hell for nearly nine years and counting. Nine years is a long time to expect fans to carry a torch for you through radio silence, but it’s no wonder BioWare has shared barely anything about the next game; it’s been in flux for so long, they likely haven’t had anything concrete to show.
BioWare hurt its reputation even more when the news broke that the studio very suddenly laid off 50 people who were working on Dragon Age: Dreadwolf. This is pretty damning on its own, but BioWare took it a step further. Former developer Jon Renish shared a statement revealing that the studio was only willing to offer laid-off employees two weeks of severance per year of service, and denied health benefits. The denial of health benefits in particular is a pretty wild move for a studio with a reputation for “stress casualties”. The latest news on this is that BioWare has still so far refused to negotiate better severance packages, leading to a lawsuit. The lawsuit originally had 15 former employees, but this dropped due to the fear of not being able to afford to pay their bills. So now, while EA sits on $400 million net income, the laid-off employees are struggling to buy holiday presents for their children. These horrid business practices are not to be ignored when accounting for a lack of faith in a studio. What kind of monsters reward workers who make your games special with vaguely reasoned lay-offs?
The latest news on the Dragon Age: Dreadwolf front from BioWare came early this month, December 2023, with a trailer… announcing a trailer that will come next summer… that will announce the release of the game. Supposedly. Maybe. We’ll see. But by this time, BioWare is something of a laughing stock of their own fandom. Reactions to the video released with a pretty map graphic and a few rendered locations were, from what I personally observed, mostly sardonic in nature. People have commented on the vapourware nature of the game, and like all vapourware, that leads to disintegrating trust.
Despite all this, people like Mary Kirby, (one of the veteran Dragon Age writers who was a victim of the layoffs,) said, “it’s bittersweet that Dreadwolf is my last DA game, but I still hope you all love it as much as I do,” encouraging fans to still support the game when it eventually is released. But after every misstep BioWare has taken, that’s a tough sell now. Fans are finicky, RPG fans more so than others, one could argue. We have our favourites, and many of us stick to those favourites for life over our appreciation for the artistry — but that relationship between studio and fan should go both ways. EA and BioWare has betrayed that relationship, and it will take a hell of a lot to build it back up again, now.
[This piece is also available on Medium!]
#dragon age#datv#dragon age dreadwolf#bioware#game development#meta#releasing this into the wild and running away
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now playing... "show and tell"
pairing | basketball varsity!chenle x artist!reader
synopsis | draw a pretty boy and perhaps he'll come to you.
genre | just literal 3 am fluff thoughts, bball player chenle slight brainrot, no specific prns are used (lmk if there's anything i've missed!)
wc | 0.9k
notes | so... i'm back and it's been a long while 😄 kinda forgot about tumblr for a sec but i hope you guys still remember me TT i was pretty much in a slump + acads were crazy, however!!! i am back!!! somewhat!!! likes and feedback are always appreciated (also new post layout yayy)
m.list
the air inside the school’s gymnasium has always felt humid as it clings to your skin like a damp blanket. the place has the distinct scent of sweat — entire buckets of it actually — while the occasional skid of sneakers on the rubber floor sends involuntary shivers down your spine. it’s hardly a place one would choose for peace of mind, yet here you are, perched on the bleachers, busily drawing on your sketchpad all because of a boy.
honestly, you wouldn’t be willingly subjecting yourself to this either if he wasn’t so… pretty. he sported vibrant orange hair that matched him well, the tips sticking together from the sweat on his forehead. his cheeks were flushed from from the heat, but that didn’t bother him one bit as he energetically ran around the court. but it's his smile that captivates you the most, its brightness rivaling that of the sun, his eyes forming playful whiskers as they crinkle into crescents — a sight you've translated onto the pages of your sketchbook more times than you’d like to admit.
how were you supposed to turn down drawing someone like him as an art student? one that’s in an art slump no less.
curse all pretty men, you tell yourself as your pencil scritches over the surface of your sketchbook.
you weren’t even acquainted to him one bit. in fact, you’ve only learned of his name around a week ago? it was zhong chenle if your memory serves you right.
your friend had told you he was the famous ace of your school’s basketball team, mostly for being able to make shots from such large distances. she was shocked you weren’t even aware of the boy when he was usually the talk of the entire student body, especially during the time championship season rolls around.
hell, you don’t even care much for the sport, but he’s making you second guess that too with the way he moves so effortlessly — like he was made to play this sport. perhaps you could understand the infatuation many others harbor for him… just a tiny bit.
you continue your sketch nonetheless, stuck erasing and re-drawing a certain line that doesn’t want to bend in your favor. it seems to have taken all of your focus, as you don’t even register the sound of footsteps approaching you. a tap is placed on your shoulder, and you turn around to find the exact boy you’ve been drawing for the entirety of his varsity practice.
“is that supposed to be me?” his words are laced with intrigue, accompanied by a gentler smile than you're accustomed to, yet just as captivating in its own right — wait. why is he even here talking to you? peeking at your drawings no less?
“nope. it’s not.” you lie through your teeth without an ounce of hesitation, flipping to the cover of your sketchbook faster than he utter out another word.
“please, who else even has orange hair here?”
“who said the person i was drawing was even real? for all you know, he could be an anime character.” you counter, trying to deflect his curiosity.
“yeah, totally explains why you’ve been hanging out here more lately.” he retorts, raising his finger in mock admonishment, his playful smirk betraying his teasing tone. “don’t think i haven’t noticed you, cause i have.”
“what are you? some security guard keeping records of the people who come to the gym?” you muse, meeting his gaze with a hint of amusement.
he leans in a bit closer, voice lowering conspiratorially. “well, maybe I've been keeping an eye out for someone who appreciates my... what should i call it? anime character potential?”
your heart skips a beat at his proximity, but you maintain your playful demeanor. "oh, is that what you're calling it now? i just needed a little inspiration and the confines of the art room weren’t doing it for me.” technically what you said is true, he doesn’t need to know that he’s actually the main reason your artist block has subsided.
his grin widens, a playful sparkle in his eyes. “inspiration, huh? well, i can guarantee you'll be entertained with me around.”
“you don’t need to keep me entertained, i do that already on my own.”
“oh yeah? by watching me?”
“you just want to fuel your ego, don’t you.”
“maybe a little.” his eyes smile, voice taking on a teasing lilt, "what else have you been sketching lately? any other anime characters i should know about?"
you laugh, a nervous pitter patter dancing in your chest at the prospect of sharing more of your work with him. these were your prized possessions after all. "oh, you know, just the usual. random doodles here and there."
he only beams at your response, leaning back slightly as if to better admire your reaction. "well, i’d love to see more of your usual sometime. maybe you could show me what else you've got hidden in that sketchbook of yours."
the invitation catches you off guard, and for a moment, you're at a loss for words. "uh, sure. yeah, maybe sometime," you stammer, mentally kicking yourself for not sounding more confident in front of him.
but before the conversation can continue, a shrill whistle cuts through the air, signaling the end of chenle’s supposed water break. he glances towards the court, a regretful expression flickering across his face. "looks like i’ve got to go," he says, pushing himself off the bleachers and standing up. "but hey, don't forget about our little art show-and-tell date, okay?”
hold on, did he just call it a date? "hey, wait a moment-" you try calling after him, yet he's already disappeared onto the court. that wasn’t anywhere close to a proper invitation, but your heart flutters at the thought nonetheless.
fine, you conclude to yourself — if it’s a date he wants, then you suppose you could spare some more time for him.
#nct fluff#nct dream fluff#chenle fluff#zhong chenle fluff#nct imagines#nct dream imagines#nct drabbles#nct dream drabbles
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Mihoyo is ignoring Boycotters and aiming for Return Players instead!
Mihoyo's marketing strategy is extremely obvious after that livestream and it's really demoralizing to see so many fall for it. Every X.0 update they add a bunch of QoL features fans have been asking for for years. (Pick your own 5 star, artifact recycling, picking artifact sub stats) Their aim is to get fans that have dropped off during previous patches to come back.
They have been ignoring those "boycotting" because they anticipate the return players to out number the boycotting ones. Also if you are still logging and playing daily you aren't boycotting in their eyes. Playtime and daily login numbers are what they care about when it comes to f2p players. Unless you are a whale going from 1,000s of dollars a patch to zero dollars you "going f2p" isn't going to hurt their bottom line. They want a large number of active users along with a few whales.
If you still care about showing Mihoyo you care about their colorism you can NOT download and play 5.0 day one. You need to actually boycott by giving mihoyo low player numbers for a X.0 patch.
We still haven't seen 3 of Natlan's tribes yet! They changed an NPC's skin tone already. We can still push them to correct with the other tribes! BUT YOU HAVE TO BOYCOTT!
If 5.0 has higher login numbers than Sumeru Mihoyo will feel like they have no reason to listen to the boycotters because they regained fans from other areas or pulled in new players. I'm not saying you have to Quit genshin forever. Just hold off on playing the Natlan update for a few weeks. Watch a youtuber's play through of the Archon quest if you can't wait for the story.
And please convince your friends who have seen the 5.0 news but haven't been keeping up with Genshin to wait before coming back. Plenty of players stopped playing after 4.3 because that's when the Fontaine Archon Quest ended. Those players need to be informed of the white washing and convinced to not come back for 5.0. Those are the players Mihoyo is "listening to feed back" from with it comes to the QoL updates. Why do you think people who haven't logged in in over 45 days are getting another 10 free pulls? Because those are the players they are aiming for. If those players say no we aren't coming back to pull for white washed characters Mihoyo is more likely to listen to the criticism.
Candace wasn't in the Sumeru trailers and Sethos was added after we left Sumeru. There is still time for them to add POC playable characters to Natlan. We still haven't seen Vanessa's tribe. PLEASE KEEP PUSHING! IT IS WORKING SO DON'T STOP NOW!
#genshin impact#genshin#boycotthyv#genshin 5.0#genshin impact 5.0#mihoyo#natlan#boycott hoyoverse#boycott genshin#why are they white hoyo#I've seen a lot of comments about the boycott not working#but that's not true#they are paying attention#they just hope changing some npcs#will be enough#we need to show them#we expect poc playable characters too#if not wishing is hard#tell yourself you are saving for vanessa/her descendant
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Here’s a translation of what Bagi said at the end of her stream.
Bagi: I really wanted to say that QSMP was an opportunity I’ve never had before in my life. Because I impeded myself from taking those opportunities, in the sense of communicating with other creators from countries. When I was a kid I learned and practiced a little bit of English but I never practiced after leaving school because I never had the opportunity and I ended up accepting that I’d never go back to speaking in English because I didn’t practice and if I needed to do it then I’d be shit because I wouldn’t be able to communicate. So when Cellbit spoke to me saying, “Look we really want you to participate in QSMP with us.” I said, “Dude, my communication with people from other countries is going to be very difficult.” And there he said, “You don’t need to worry the translator works really well.” And honestly the translator worked really well because it allowed me to not just communicate with people from various countries, in my own native language, but also allowed me to learn words & terms in other languages.
And I think that I learned a lot culturally speaking because various people from various countries could share their cultures. Which to me is something that is more valuable than anything else. We consume a lot from our own culture and what we see on TV but actually co existing with people from different cultures every day for various hours a day was very cool for learning many new things. I think that QSMP was an experience that wasn’t just very fun but for me, as a player, was an experience that changed my life. Because now I have friends from various parts of the world, I have various people who I met personally who I love, and various more that I still want to meet and be able to do many things together. We lived many cool moments and even if they were characters we were playing, as if they were small scripts we were playing, even then we still lived emotions that were very real. We lived through suffering together, happiness together, and much more. We shared many cool emotions together and so that created a great relationship between the content creators.
From getting along and starting to directly interact on the server to, for instance, people accompanying me late nights while I dug a whole, that refers to the players as much as it does to the administrators as well who’d stay up late digging the hole and updating twitter, doing many things with me. When I only wanted to log on the server, do Lucky Ducks, dig my whole, there was always people to participate and do things with me. And so it was always a lot of fun and it was always people from various places. (…) Because I already knew Cellbit and Felps for a long time but getting close to Pac and Mike was very crazy and it was very fun. The entire experience was very fun. And that’s it.
I think what I’m most grateful for about the QSMP was all the people that connected us. All the people who participated and permitted us to create genuine connections during the game. Because it’s only a game but at the same time everyone who is participating are real people with real feelings who share real things, you know? So it was very cool. I met many fun people who were very cool to spend all this time with. Not just the creators but the team. Everyone. So it was very cool. Very cool.
And I think that the most important thing of all is that you live through experiences in your life with various people and experiences come and go but the mark you leave on people and the mark they leave on your life is permanent. And so experiences come and go, people come and go, but the mark people leave is permanent. The mark that all these creators, all the team, all the actors of QSMP as well, of the eggs, of the characters, left a permanent mark on me that I’ll never forget because it was very cool. I hope still to find the creators, live many fun things with them still, and that’s it. I think I’ve participated in many cool things, I’ve done many cool things in my career and QSMP definitely was one of them. I have many good memories created with the server and people who participated with me. It was very very very fun.
(Bagi also said she wants to have a chat with Elena one day to discuss what she said about the Rebels with Walter Bob there as well)
if i made any typos no i didnt goodbye.
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I want to talk about how Dungeons and Dragons Honor Among Thieves is an excellent use of meta humor applied seamlessly to a story without ever breaking immersion.
Mild spoilers. I'll keep it vague so nothing will be spoiled if you choose to read on
This movie integrates many things that someone familiar with D&D would recognize from the narrative structure of a campaign.
There are some things in particular that demonstrate this particularly well
At one point, the party is joined temporarily by the character Xenk. But he really feels like he'd be an NPC party member controlled by the GM rather than a player. So when the other characters banter and quip, this character doesn't really join in or get their jokes cuz he simply wouldn't have the agency to. More examples of this would be how he's much more capable than the others, but he doesn't overshadow them. He provides aid if it's desperately needed, and will sometimes bail rhe party out of situations they can't manage on their own, just like how a GM should utilize an NPC companion. He even has a quote that perfectly reflects this. "I've given you the tools. Now you have to be the ones to use them". There's even a more direct joke about his NPC behavior. When he leaves the story, he walks off in a random direction, going straight forward, even stepping over obstacles and terrain unnecessarily. This all amounts to him feeling like a very clear GM controlled NPC, however he is presented in a way that still makes him feel entirely faithfull to his own world and does not break immersion
Other ways the movie plays around with the GM campaign structure would be the approach to backstory. The only time a character outright explains what their backstory is, in full, directly to us, is at the very start, to give context for the story going forward, as the character even puts it himself. Backstory later in the movie is told to us whenever it's relevant. Characters will toss in another fact or two about themselves in situations where mentioning a past experience would fit in. Much like how players usually prefer to build their characters.
And one of my favorite instances of being meta about D&D campaign structures comes in the second act.
the characters are faced with a complex and dangerous obstacle. The GM's stand in, xenk, explains the method of progressing through this obstacle correctly. But in true D&D fashion, the party immediately does it wrong and now the campaign has been derailed and the GM's setup squandered. So now they straight up don't have a way forward in the narrative. Logically, it should end there. But that'd be a shit campaign, so the GM would naturally bend the rules to get things back on track. So after the party fails the obstacle, one of them goes; "Hang on, that stick we've had with us the entire time isn't a stick after all! It's actually a magic staff that solves our EXACT predicament at this EXACT time". That is such a clear cut meta joke about GM's having to get things back on track cuz players are all chaotic evil. Is it a plot contrivance? Absolutely. One of the biggest ever. But it's what D&D is built on
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Something ive noticed about a lot of people who play dnd (myself included) is that… they arent really playing dnd.
I don’t mean that in the - they’ve homebrewed the system to the point where they are basically playing a completely different game. i mean it in the way that dnd is less of a game and more of a tool or frame work to tell improve stories with friends. Thats why so many tables have a significant amount of homebrew rules or play it loose with the rules - because dnd is secondary to the act of telling a story.
Unfortunately, dnd wasn’t built for such a narratively focused sandbox. It was built around dungeons and adventuring and violence in general - an aspect that is only a fraction of many stories that dnd is used to tell.
I think that is why so many people are resistant from trying other ttrpg systems that may give them a better player experience. They dont play dnd to play dnd but they dont even realize that. The game is secondary so why does it matter what game they play? Everyone at their table is already versed in dnd so they can make it work as a framework even if its trying to fit a square peg into a round hole.
This is something ive been thinking about a lot while making my ttrpg Tales from the Aether as I am inspecting my own view and experience with dnd and what i enjoy about it versus what could be done better. Why do me and my friends play dnd? To hang out and tell stories. Dnd happens to be the system i knew at the time we started and thus it is the one we used. But there is nothing particular about dnd that supports this goal while there are many things that hold us back - such as characters archetypes and classes being so ridged and having practically zero guidance for running the game outside of combat or adventuring. This is where homebrew comes in.
Ironically thats the entire premise of Tales from the Aether. I started making it years ago with the idea that this system is specifically a framework for people to tell improve stories with friends. That is the whole point. All of the mechanics revolve around giving players the tools to do what they want while the rules act more as a form of in universe world building (like a hard magic system) than actual rules.
The reason why so many people who play dnd are hesitant or straight up refuse to try out other ttrpgs is because the game is secondary. Its a tool. Its a framework that they can build off of to create the experience that they want. Its familiar so they know how to bend it, what parts to chip off or expand, to give them what they want. A new ttrpg, even if its one that gives them everything they want in a ttrpg, is unfamiliar and thus not worth investing in when they already have something that works well enough.
Idk i may be way off base here but from my own experience and from watching live plays and reading people’s takes on dnd and playing the game… thats kinda the conclusion ive come to.
#dnd#dungeons and dragons#ttrpg#ttrpg community#just some thoughts ive been moling over for a while…
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Going into FHJY I had assumed Kristen (and by extension Ally) was going to be a very hard to watch character that ONLY acted selfishly and impulsively based on the multiple posts I had seen on tumblr basically saying as much.
Imagine my surprise when I realize that Ally plays Kristen in a manner that acknowledges that she requires a lot of growth and development AND recognizes she is supposed to be 17. The decisions made seemed completely in line for the character and the development was far greater than I would expect to see from teenagers in real life (having been a teenager and also working with them…very stubborn crowd).
What I think has happened is that many of y’all expected for Kristen to change from an impulsive, judgey teenager to a mature, well-rounded adult in the course of a year. When reality is often that teenagers are wishy-washy and might taken five steps forward and three steps back. Ally plays Kristen very intentionally, even the chaotic moments. And those chaotic moments are met with a significantly more grounded and realistic sense compared to Sophmore year.
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Also, while this confession wasn’t a response to another confession…the shoe fits, being upset that Kristen/other players did not trust Kalina is so incredibly illogical to me.
First, in what world do you just forgive and become buddy-buddy with someone that tormented you and your friends for days (months even for some or you) and promised to kill you every time you took another step closer to solving the mystery. I need y’all to like really sit down and think if you would forgive someone who made your life a living hell, killed at least one of your parents (or your friends parents), and wanted you dead. Regardless of whether or not she’s supposed to reflect Cassandra why would they trust her?
Second, the players (and subsequently the characters) operate on the information they have (that’s is whatever they learn from Brennan before, during, or after the session). They will operate based on that information. This is how DND works. If the players know that a character has a violent past that involves the murder/attempted murder of their parent/friend’s parent and are being f told said character is reformed (but gets zero real opportunity to actually gauge it for themselves outside of vague clues) they are going to act in accordance with that knowledge.
Just because you the viewer have come to the conclusion that Kalina was meant to be good and reformed (there’s some irony there that Kalina gets to be reformed without any work and Kristen doesn’t) does not mean the players will. If you’re not at the table you don’t get to call the shots.
Also who’s to say Kalina is actually evil. Maybe she’s still rage starred. Maybe she has other plans going on. Maybe she felt bad for Buddy. It was never confirmed. Fantasy High has been the one series that’s pretty consistently said, “don’t trust everything you hear or see”.
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Last part of the rant, a final response to that other confession about Kristen.
Why shouldn’t she judge a god that let her die on the first day of school? Why couldn’t he answer her question honestly? Why would she feel any care or love towards an idol that has only represented suppression and pain for her? Why should she be kind to the symbol of a religion built on lies, hypocrisy, hatred, and death? So what if he’s a little nice. Is being nice going to keep you alive?
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#ask#dropout#dropout tv#dimension 20#d20#dimension twenty#brennan lee mulligan#bleem#ally beardsley#kristen applebees#kristen chilis applebees#kristen fantasy high#kalina shadow cat#kalina fantasy high#fhjy#buddy dawn#kalina d20#d20 fantasy high#dimension 20 fantasy high#fantasy high#fhsy#fantasy high spoilers#d20 fantasy high junior year#fantasy high junior year#fantasy high jr year#d20 fhjy#dimension 20 fhjy#fhjy spoilers#dimension 20 fhsy#d20 fhsy
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fgo is backpedalling on a feature for the first time lmao they'd expanded the append skill system to add one that increases crit damage and one that lowers the cooldown of the first use of each skill(!) but they all still cost the same amount of super rare servant exclusive currency so if you want to unlock them all you need to roll 8 copies of your bond 15 5* servant AND also not have used their excess coins on the feature they'd already introduced to turn spare coins (that now retroactively are not spare) into grails
compensation is 120 quartz (lol) and promising they're going to refund all the coins you put into grails (which they tracked apparently?) (why not retroactively hand out coins for amount of storylocked 3* then) and make it possible to swap levels from one append skill to another (bandaid solution to the real problem being that this coin system is bogus gacha bait to begin with) (they'd promised servant-independent coins ages ago)
i do think it's interesting that this is evidently where fgo players are collectively drawing the line and making enough noise that lasengle actually has to backpedal on it. I don't have any hard statistics on player activity but my anecdotal experience is that fgo is bleeding players at this point so I wonder if they'd still have backpedalled (and with such a sizeable sum of quartz) if player retention wasn't as much at risk lately. pulling out so many collaboration characters in an unusually short timespan and an incredibly long anticipated unit like summer ereshkigal with a literal affection meter mechanic and anti-ntr features that make it so you can never use her optimally if you don't roll her yourself feels like a real desperate move on their part to get people to come back. hey you left fgo to play real games like samrem and mahoyo and tsukire right look we have water saber and aoko and ciel please come back!!
fgo has been running into the limits of its fairly basic gameplay engine for years and rolling out various bandaid systems to pretend to add more depth for as many years without addressing the real issues but since there's so many other fate games getting (re)releases lately people have less reason to care about fgo specifically, because they can just pay for one of those other games once and have a complete story experience without having to do time-limited chores about it. I joked about oberon killing fgo earlier but I think realistically it's the combination of lb6 being a story high they haven't been able to reach again + samrem releasing and mahoyosweep picking up around when people were realizing fgo wasn't gonna reach that same high again. there's less and less reason to stick with fgo because there's real complete games coming out that will give you a very similar story experience and won't make you do various time-limited chores about it
ideally this will scare lasengle into making more intensive changes but they've been so stubbornly blind to the actual problems with the game for so long I'm not counting on them actually fixing those
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i. welcome to summoners rift
characters: narumi gen, gn!reader
a/n: the game i had in mind while writing this is league of legends.. boo i know. anyways i tried to keep the LoL terms down so itll be easier to understand. reader is implied to be a part of first division- part time operations leader but more involved in data collecting and medical side of things, (I’ll decide fully later)
. i need to make this pathetic loser suffer in games so bad its not even funny anymore... first of many more fics to come im afraid
The first few times to play it safe and because it’s what you’re used to, you take a generic support class— Seraphine got crowd control, enough damaging spells to trigger a DoT or do some extra last minute damage, provides shield, speed and health.
A well balanced support and pretty, Narumi cannot help but think as the Seraphine on his screen hits ctrl+3 and dances for the third time while waiting for the opposing team to make a move. You seem to know what you’re doing, you placed wards, dance when it seems idle but keeping your attention enough to cut it when you suspected an ambush few times. Plus it’s one of the most recent skins you got for the champ so he knows you know how to play the champion, despite your low score on her-
After all, not everyone has been playing this damn game for 5 to 10 years now, a newbie is no problem as long as they know how to play and show it. You leave the minions to him, heal him at critical moments the enemies thought he was dying so he can attack back and get them one by one— you’re good, and you’re especially good with him.
By the time the entire team gathers on the same lane, pushing to the opposing team’s base, you send your ult at the perfect moment, charming four enemies at once and creating the dream situation of any player.
Well, the rest of your team slowly dies because of heavy damage over time they took but it’s alright. The screen says in big letters: PENTA KILL! With his champion icon right under it, and in the game chat even the opposing team congratulates him, saying it was insane game play.
Then Narumi hears that same melody since the beginning of the game whenever you hit the dance animation and a new message in the game chat:
> victory dance for that lovely penta ( *`ω´)
Reading the message, he watches your champion dance with his eyes glued to the screen, heat rising up to his face… absolutely adorable is what it is. Standing there with his champion, he then hits ctrl+3 as well to join you on the dance, letting the minions carry on.
The game is about to end, the opposing team begs in the chat to not end, to keep playing, meanwhile his team makes some jokes referencing early minutes of the match. Then at the last second, Narumi quickly types in and hits send.
The chat box reads: ‘support diff’
Before queuing up for another game, his hand acts on impulse and invites you to the lobby.
And to his surprise, you accept!
The sound of message notifications reaches his ears short after and he quickly reads over.
>awww >seems like someone enjoyed my presence;P
Adorable and cheeky, this just might be his best in game interactions by far. without a word, he queues up another game and another, the night goes on.
messages from you in-game keep on coming, at one point he thinks to himself "what he hell is a fryslan bop" to which you just send a keyboard smash followed by a "its a song lol"
so you are a chatter, he gathers quickly. not often but when you do, you send in a lot. he soon catches up to when you're actually talking versus spamming a song's lyrics while having Seraphine dance in your stead.
until you cancel the queue start up and send a message.
>gotta go >its late >booo >we jst got started >work tmr sry T-T
with a sigh, he watches as you leave and tries playing another match, but for some reason during the entirety of the match, he has no fun.
when you log into your game accounts in the evening, relieved to have an easy day, you notice a few friend request. "kaijuslayer"
you click accept and before you can open another tab, you instantly receive a lobby invite. its unreal how quick this person is... and how much he enjoys gaming, apparently. with no plans for the night and no desire to do anything else, you accept the invite.
Narumi is over the clouds to see not only has his request being accepted but also his invite too. gaming is more fun when you are winning, and thus playing with people who know what they're doing. you pick the same champion again and accomodate to his various picks, supporting him however he needs. it's perfect, it's distracting. while the two of you wait for the client to find another match, you begin to talk. since it's a friday, he tries his shot and asks if you'll stay for longer this time.
>nah >my v much serious v grownup job has saturdays too >and awfully early waking hours >sucks to b u> v serious v grownup huh >yea? >im starting to suspect u might b a child >OLIFSDJFIGOJSDOLŞGJSDFOLŞG >the calls coming from inside the house
before Narumi can send a reply, the 'match found' screen pops up and the two of you leave it there.
the match starts off smooth. he's farming a good amount, the two of you reached level 6 before the others, and as the opposing lane tries an ambush, you hit them with your ult, charming them in the process. as narumi begins to unleash his combo, your slowing down waves slither there gently, quitely. then follows your shield and speed buff, and right before his very eyes, your now-powered-up-double skill hits the enemies and the screen reads: "TRIPLE KILL" with your icon next to it.
as much of an ideal support as Seraphine is, Narumi remembers the fact all too painfully that Seraphine was first released as a midlaner... a very much capable AP damage unit if built that way. a part of wants to see, and a part of him is afraid of what he might see if he goes to check which items you have purchased- or if it was a brilliant calculation by itself.
as Narumi stares at the screen, Seraphine dances again, sometimes ending the animation to go around him. seeing him frozen for far too long, you ping him few times. as if his misery, and his kills stolen wasnt bad enough already, your team's jungle has the audacity to send a message to in-game chat. 'supp diff'’
complimenting his support? his duo? Narumi begins to see red.
as you begin to teleport back to the base, you send an emote of one of the characters, tongue poking out, winking and doing a peace sign.
and on his side of things, narumi gen cannot find it in him to stay mad at the turn of events- because just look how endearing and cute you are! it's alright if you took a kill or two by accident, you're still his support, his duo after all!
despite the... technical errors, the game ends in another victory and with you doing a victory dance again, now pinging him if he's staying idle until he joins you as well. his heart cannot take it. it's too much... and as if you are dead set on being the final blow, you send cute emotes, and whenever he sends one back, you reply with another, it goes and goes until the matches end.
a flood of message notification sounds brings him back to earth again.
>heeeey >r u gonna start the queue some time this year? >oh btw pick a color
puzzled at the last message, he says a color, not expecting much out of it. until he sees you have picked another skin with the chroma he said. candy and teeth- you are so adorable and charming, so bad for his poor health. waiting in your lane, you begin the dancing animation again and narumi grins at the screen, watching you dance.
oh no, this is bad. this is pathetic even for him now... he cannot be possibly finding some gamer maybe across the country, someone he never saw nor even heard the voice of charming...
maybe that annoying part time operations leader was right about his... pent up frustration... if he's this down for a game model supposedly representing a person, maybe you had a point when you implied he goes to seek some action and revive himself of whatever's been building up down there.
there is no way he can let anyone learn about this- worst of all, you. with your stoic face and condescending eyes, you'd never let him live that down.
Him! Narumi Gen! the first division captain and the strongest anti-kaiju combatant! he'd rather die than give you the satisfaction of knowing he's so desperate to get some sort of friction he's starting to mix an online person with the character they're playing.
aggressive pings snap him out of his running thoughts and he realizes he's a little behind game-play wise.
now, looking over at the match stats, it doesn't seem all to unsalvageable. he better get to it, there's a match to win and a lovely duo to impress.
#narumi gen#kaiju no. 8#narumi gen x reader#narumi x reader#narumi x you#narumi gen x you#kaiju no. 8 x reader#kn8 x reader#the hedgehog’s dilemma.series
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