#Reactive Systems
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innova7ions · 3 months ago
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Meet the Future: Proactive AI Agents Changing Our World!
Agentic AI signifies a groundbreaking evolution in artificial intelligence, transitioning from reactive systems to proactive agents.
These advanced AI entities possess the ability to comprehend their surroundings, establish goals, and operate independently to fulfill those aims. In this video, we delve into how agentic AI is revolutionizing decision-making processes and taking actions autonomously without human oversight.
A prime example includes environmental monitoring systems that identify and respond to threats such as forest fires.
Discover the implications of this technology on our future!
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For other details on other Generative AI Platforms - Visit our YouTube Channel - AI Innovations
or Visit our Website at INNOVA7IONS
#AgenticAI
#ArtificialIntelligence
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ai-innova7ions · 3 months ago
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Video Automatically Generated by Faceless.Video:
Agentic AI refers to AI systems designed to operate as agents that can autonomously perform tasks, make decisions, and interact with their environment and other systems or agents. These AI agents are goal-oriented, capable of sensing their environment, processing information, and taking actions to achieve specific objectives. Unlike traditional AI, which may require explicit instructions for each task, agentic AI systems can act independently within predefined parameters to achieve their goals.
Key Features of Agentic AI:
Autonomy:Agentic AI systems operate independently, making decisions and taking actions without needing constant human supervision.Goal-Oriented Behavior:These AI agents are designed with specific goals or objectives, and they use their capabilities to work towards achieving these goals.Environmental Awareness:Agentic AI can perceive and interpret its environment using sensors, data feeds, or other inputs. It adapts its behavior based on changes in the environment.Decision-Making and Problem-Solving:These AI agents use algorithms to evaluate options, solve problems, and make decisions that align with their goals.Interactivity and Communication:Agentic AI can interact with other systems, agents, or humans, exchanging information and coordinating actions to achieve collective objectives.Learning and Adaptation:Some agentic AI systems can learn from their experiences, improving their performance and adapting to new challenges over time.Task Execution:These AI agents can execute tasks within their domain of expertise, whether it’s navigating a physical environment, processing data, or coordinating with other agents.
Benefits of Agentic AI:
Efficiency in Task Automation:Agentic AI can automate complex tasks, freeing up human resources for more strategic activities.Improved Decision-Making:By processing large amounts of data and considering multiple variables, agentic AI can make more informed decisions than humans might.Scalability:Agentic AI systems can be deployed at scale, managing large, complex operations across multiple domains simultaneously.Adaptability:These systems can adapt to new environments or changing conditions, ensuring that they remain effective even as circumstances evolve.Enhanced Collaboration:Agentic AI can work alongside humans and other AI systems, facilitating better teamwork and coordination, particularly in complex environments.Cost Savings:Automating routine or complex tasks with agentic AI can reduce labor costs and minimize errors, leading to significant cost savings.24/7 Operation:Like autonomous AI, agentic AI can operate continuously, providing services or monitoring systems around the clock.
Target Audience for Agentic AI:
Enterprise Operations:Large businesses use agentic AI to automate complex processes, manage supply chains, optimize logistics, and enhance customer service.Healthcare:Agentic AI is employed in personalized medicine, patient monitoring, and automated diagnostics, where it can operate independently to improve outcomes.Financial Services:Financial institutions leverage agentic AI for automated trading, risk assessment, fraud detection, and customer interaction.Robotics and Automation:In industries like manufacturing, agentic AI powers robots that can operate autonomously in dynamic environments, adapting to new tasks or challenges.Smart Cities and Infrastructure:Governments and urban planners use agentic AI to manage traffic, energy consumption, public safety, and other aspects of urban living.Agriculture:Agentic AI is applied in precision agriculture, where it manages crop monitoring, irrigation, pest control, and other tasks autonomously.Defense and Security:Defense organizations deploy agentic AI for autonomous surveillance, threat detection, and coordination of unmanned systems.Consumer Technology:In the consumer space, agentic AI powers smart assistants, autonomous home devices, and personalized user experiences.
Comparison with Autonomous AI:
Autonomy vs. Agency:While both autonomous and agentic AI operate independently, agentic AI is specifically designed to achieve defined goals within a particular environment, often interacting with other agents or systems to do so.Interaction:Agentic AI often involves more interaction, whether with humans, other AI agents, or systems, as it’s designed to work in a collaborative or multi-agent setting.
Agentic AI is particularly valuable in environments where collaboration, decision-making, and adaptive behavior are essential, offering significant benefits across various industries.
Credit: ChatGPT
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shiprasharma2927 · 11 months ago
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Boosting Interactivity: The Role of Reactive Programming in Modern Apps
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Boosting interactivity in modern applications is increasingly reliant on the implementation of reactive programming. Reactive programming is a paradigm that facilitates the seamless handling of asynchronous data streams, fostering a more responsive and dynamic user experience. In today's rapidly evolving technological landscape, where user expectations for real-time interactions are high, reactive programming plays a pivotal role in meeting these demands. By allowing developers to efficiently manage and propagate changes in data, reactive programming enables applications to respond instantly to user inputs, server updates, or any other events that may impact the user interface. This paradigm is particularly beneficial in the development of web and mobile applications, where user engagement heavily depends on smooth and immediate feedback. Through the integration of reactive programming, developers can create applications that not only meet but exceed user expectations, providing a more immersive and satisfying interactive experience. As the demand for responsive and engaging applications continues to rise, the adoption of reactive programming is becoming increasingly prevalent, reshaping the landscape of modern app development.
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technicalfika · 1 year ago
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Event-Driven Design Demystified: Concepts and Examples
🚀 Discover how this cutting-edge architecture transforms software systems with real-world examples. From e-commerce efficiency to smart home automation, learn how to create responsive and scalable applications #EventDrivenDesign #SoftwareArchitecture
In the world of software architecture, event-driven design has emerged as a powerful paradigm that allows systems to react and respond to events in a flexible and efficient manner. Whether you’re building applications, microservices, or even IoT devices, understanding event-driven design can lead to more scalable, responsive, and adaptable systems. In this article, we’ll delve into the core…
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dcbutinamrev · 3 months ago
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Ponyboy would pull 24hr readathons. Even on school nights.
Ponyboy: *coming down for breakfast and living on four hrs of sleep*
Darry: Well maybe if you didn’t stay up all night reading—
Pony: *flips him off*
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vigilskeep · 5 months ago
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honestly I'm so thankful for everything you share abt your dragon age characters as someone who's tried so many times to get into da2 & failed 🫠
Second what the other anon said abt you making such impressively complex and concise ocs despite the awful dialogue system of that game tripping the player up at every chance with wrong labeled dialogue that's completely inconsistent across limited personalities - it's really cool you've managed to make it work to your advantage!
Living vicariously through Keir Hawke fr thank you for your service 🫡
LMAO thank u. i love the da2 dialogue system personally but i understand why it’s not everyone’s favourite
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stuckinapril · 7 months ago
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Its crazy that the US healthcare system still continues in its current form
No it’s SO BROKEN… I have been behind the scenes several times and it’s like wow. The people running these places really do have the passion and enthusiasm of someone who’s been working an office job for 60 years. This genuinely keeps me up at night bc I’m scared that as I grow up / get closer to becoming a neurosurgeon, I’ll lose more and more of my humanity and just become another hospital drone who sees lives as a chore more than like??? Literally humans in need of immediate help???? I def wish things were different but I absolutely intend to be loud where healthcare advocacy is concerned bc I would not stand being complicit in such a dysfunctional system
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s1ithers · 11 months ago
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ok one post about the ign interview bc the bit about the evil route just hit so weird
putting aside my initial reaction that it's a condescending way to treat your audience, it's like genuinely—what's the point of an evil run? what do people want out of that? many possible answers, my main one would be to explore a character with different motivations. but they went with, 'let the player indulge the worst impulses they're assumed to have and then punish them for it,' and, why?
yeah, killing the tieflings is heinous and feels bad. but discussion that takes the scenario itself as a given and goes 'how could you the player choose to do this horrible thing, of course there's less content, what did you expect' like man...i wanted to see the other option in your branching-choices rpg. you, the writers, have full control over this whole setup. a secondary/evil route could have been anything. you chose to make it this. why put it in if it's a narrative dead-end that just exists a moral gotcha? why center the big act 1 choice point around that?
it feels like a dm going hey dipshit, if you keep killing all my npcs there's not going to be any story, which, fair. but you're making a video game, you hold all the cards. why so much focus on rebuking the worst kind of players when you're free to just not write avenues for that kind of behavior into the plot
it's like they're wedded to one conception of what an 'evil' playstyle is that they feel obligated to but don't really respect or want to write for. by dnd law, we HAVE to include The Evil Route where you kill everybody indiscriminately, but if you take it you're bad and you should feel bad. and again, just....why spend the resources on smth you have contempt for. it doesn't have to be wanton destruction. there's a thousand more interesting ways to do dark side characters. why not come up with an alternative way for PCs to interact with the plot that you're actually enthused about writing?
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got-into-worm-by-mistake · 5 months ago
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It will be interesting to see how opinions change as I read.
On the other hand, first impressions, first opinions and spiteful stubbornness do tend to color my fannish approach to things, so who knows.
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disabled-sysboxes · 6 months ago
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[TEXT ID: this system has reactive attachment disorder]
[IMG ID: a light red rectangular box with a deep red outline with an icon of two hands around a small heart in a circle to the left, with the text 'this system has reactive attachment disorder' to the right.]
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[TEXT ID: this system has reactive attachment disorder, but gets really attached once they consider you a friend]
[IMG ID: a light red rectangular box with a deep red outline with an icon of two hands around a small heart in a circle to the left, with the text 'this system has reactive attachment disorder, but gets really attached once they consider you a friend' to the right.]
Like & Reblog if you use!
(Reblogs can be private)
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startrekpotluck · 6 months ago
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It looks like some time last night, tumblr's inscruitable inner workings got very enthusiastic about the potluck and sent out notifications on a sign-up round up -- from 2022. This isn't the first time we've come across this particular tumblr glitch (and we've notified support about it), but it's the first time it has affected the potluck blog.
So, if you woke up this morning (or looked at your phone at whatever time it was in your part of the world) and found yourself tagged as a contributor in a potluck you didn't sign up for, that's what happened. We didn't sneakily try to recruit you into our kitchen, Tumblr just sent out a menu from two years ago 😅
We're very sorry about the confusion!
Of course, if you saw the notification and it made you nostalgic for the sweet, sweet taste of potluck, we'd be absolutely delighted to welcome you back for this year's feast! 😁✨🖖
(A big thank you to @thelaithlyworm, @jazzfic, and @yarboyandy for making us aware this had happened and helping us figure out what was going on!)
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scribblingface · 2 months ago
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I went into bg3 fully ready to have a good time and have done so despite many ways in which the game is not good and have not worried too much over various dramas about patch changes but my chill streak has finally ended and I am wailing gnashing my teeth etc. about patch 7 (the supposedly final one with story/content changes) not adding companion reactivity for any of the durge content in act 2
#gotta regain my chill about this. it doesn't change the good version of bg3 that exists in my head#but like. durge is literally the protagonist character. and a huge chunk of story is just bizarrely missing from act two#all the baddies recognize you and no one reacts#warden says you were an important guest no one reacts#kressa says she had a great time torturing you for weeks no one reacts#and it's so misaligned with companion reactivity for everything else. like#I am one of those players who goes around the camp circle talking to every single companion after anything even mildly important happens#to hear the couple of lines of dialogue they have about it#because they've got a couple of lines of dialogue about every plot development and significant moment in other companion storylines!#but they don't have a single word for enormous central plotline revelations about the player character#it makes the act 3 reactions bizarre too because everyone's shocked by what gortash says and it's like#literally everyone in moonrise was like 'oh hey it's you again' what did you THINK 😭#a lot of people complain about the resist!durge final scene after killing orin being lackluster#and yeah sure I feel it's lacking in a few ways but like. at least it exists.#a cutscene does play and afterwards the companions do react. ymmv on whether those reactions are impactful or fitting#but they do--crucially--exist#whereas in act 2 there is straight up nothing#when people say right in front of the companions 'hello fellow villain fancy seeing you back here again'#there is not even so much as a 'dude are you okay' after kressa talks about keeping durge prisoner and torturing them#okay okay it's fine I'm getting it out of my system I'm gonna be normal about this again#the companions had reactions in the good version that exists in my head 😔#scribblingface plays bg3#okay actually also like larian has made so many changes based on fans complaining a lot about something#often changes that made the complaining people happy but pissed off everyone who already liked the current version#not weighing in on the merit of various specifics but it has struck me as a sometimes odd and unwise degree of#listening to what the players want. like just tell your story and accept that some parts won't please everyone#but THIS THING is universally agreed on by every durge player#because it's not something 'wrong' it's something completely absent that should have been there in order to align with the rest of the game#and yet. we don't get this change in the final update.
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lgbtlunaverse · 1 year ago
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I've talked before about how I think Jgy's specific attitude to defending his actions comes less from a genuine conviction that he's in the right or holds no responsibility and more from a knowledge that any punishment he'd be given would be more because of who his mother was than anything he actually did, and a person with more power of a "cleaner" background wouldn't be punished the same way. Why accept "consequences" for his actions when that's just a smokescreen for what people really want to punish him for. Daring to stand before them instead of knowing his place.
And if I do envision a socratic dialogue with an imaginary nie mingjue in my head, a counterpoint might be that, well yeah at first, sure. But there's a point where punishment doesn't get worse than, y'know, death. And surely at some point in canon jgy passes the threshold where, even if he wasn't the son of a sex worker, he would... "deserve to die" isn't right here because I personally don't believe in the death penalty but basically that, within the moral framework of the world of mdzs where the death penalty is universally accepted, characters would, regadless of his background, rationally agree that the just punishment was death. The moment jgy crosses this threshold, then- and I have no interest in debating when this would be- it wouldn't matter that in reality his punishment was really for something else, because it'd be virtually the same as the "just" consequences of his actions.
And what I like is that the story FORCES you to ask that question, to entertain that argument, and perhaps see the flaws in it. Because it expicitly kills jgy for something he didn't do. Huaisang couldn't have said anything, and jgy would still have been taken prisoner, and the cultivation world would still have demanded his head. He'd have been tried for his crimes and executed. The story could have done that, and everything i said above would still have been true, but you could very easily wash your hands of it and say that justice was served.
Instead Huaisang lies, and Jin Guangyao is killed for something he never did. And the story asks: does that change things? Does it matter, that he died for something he didn't do when all of his actual actions were already enough to doom him? And if it does, what else does that change? Because that has always been the case. That was always going to be the case.
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aeide-thea · 1 year ago
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like, someone posted an article recently that was like 'i didn't like these books because the main characters were women who slept with women but weren't sufficiently enlightened about it for me as a queer woman to feel Represented,' and i just felt like. i bet i wouldn't enjoy those books either, judging from the reviewer's description! but faced with a review that's like 'these characters had attitudes i found unpleasant'—iirc a tendency to ironic detachment and internalized fatphobia respectively, which, to be clear, i expect i would also find unpleasant! but those are attitudes that plenty of real young women do have; are we arguing it's only acceptable to tell stories about the sort of people we'd personally want to befriend?—'so i didn't find their stories nourishing,' it's hard for me not to think, okay, fair enough, but—should 'nourishing' really be the definitive metric for art? should 'savory'? an author's job is, after all, to make art, not food…
#like. sometimes art is a door and not a mirror or a meal or whatever.#(also sometimes it might be a mirror for someone who isn't you. or for someone you don't want to be.)#anyway. let's all go reread some cheever and then reconvene.#discussion questions: do you feel represented by neddy merrill's nonmonogamy. is it problematic to set a story in the suburbs.#does it alter your reaction to learn that cheever was queer.#bookblogging#(also like. the thing abt this discussion is like. my feelings ALSO revolt at stuff like this. frequently and vehemently‚ even!#i just think like. it's not sufficient to feel‚ & to then regurgitate that feeling & call it a take; you also have to think.#and‚ like‚ *actually* think (and *re*think if necessary)‚ not just apply a veneer of rationalization to yr original kneejerk reaction.#otherwise—how are we actually better than the conservatives we disdain.#we have to have actual thought-out principles we attempt to consult‚ not just a different set of outraged‚ reactive feelings.)#(this also gets tricky because like. we obviously get to dislike things‚ & to complain abt them! fucked up to suggest otherwise!#but at the same time—there IS a point at which censure tips over into censorship.#like. most people will not feel free to behave in ways that are decried sufficiently strongly by sufficiently many voices.#so if we value freedom—and i hope we do!—i think we have a responsibility to be thoughtful abt how we use our voice.)#(which isn't to say don't do it! sometimes it would be shameful not to!#but power dynamics are complex‚ and sometimes punching a person as hard as you'd punch a system means the blow rebounds#and has knock-on effects you didn't entirely intend and don't‚ perhaps‚ on reflection entirely endorse.)
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delphientropy · 7 months ago
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everytime i mess something up, and do something wrong, and get a warning, 💜 fronts.
because of our RAD (reactive attachment disorder) we tend to get defensive, especially to authority. when we were younger we took critisism and authority so much worse.
and now we split someone who holds that, and also hes an ASSHOLE.
so in an online community im in, i slipped up. when i saw the comment of "hello there friend! respectfully–" i just immediately panicked and left the app because i could FEEL 💜 rolling his eyes, i could FEEL how pissed off it made him, and i didnt want to make anything worse than it was.
we got better about it, and im not letting 💜 reverse that growth. im gonna deal with it later. i will apologize for my actions and say i will do better in the future. and i will not passive aggressively say "whatever, sorry, i just wanted to help"
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morbidshay · 7 months ago
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5/2/24
I don't really have a firm grasp on the concepts I am about to speak about. Being inside my own head feels like its own form of torture. I always say I am a walking contradiction. I can be in a conversation that can be approached with logic and reason but suddenly I'm triggered over unknown variables and I switch. What type of switch I am unsure but suddenly I am this human that cannot stop talking themselves in circles trying to explain their feelings and behaviors. I feel like a small kid begging to not get in trouble, that there are reasons there juice on the floor (metaphorical juice). I explained it yesterday to my partner that it feels like a person who is not me or a slight variant of me that gets so emotionally reactive, but they have all of the logic and reasoning in front of them. I will think I have an opinion on a subject but this emotional human of mine will react as if I think the opposite. I feel like when I am actively watching this go down, I also am disrupting thought loops with other thought loops inside thought loops. A wheel inside a wheel inside a wheel type shit. Like who up with a wheel for brains? Anyway, there is no true response to this but raise your hand if you have a noggin wheel maybe we can be friends <3
Anyway this was a little different than my usual but its on my mind and I cannot shake it. I still didn't quite explain things the way I wanted to but I think that the concepts in my brain can only be felt. Thanks for sticking with me. xoxo
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