#Quest For Ancient Colour
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NME | 17 août 2021
Manic Street Preachers : “On s’est guidés dans l’oubli” Nicky Wire et James Dean Bradfield disent à Andrew Trendell comment leur rejet des dissensions a façonné leur glacial et personnel 14ème album, The Ultra Vivid Lament. Continue reading Untitled
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#Augustus John#Blank Diary Entry#Complicated Illusions#Diapause#Don&039;t Let The Night Divide Us#Gwen John#Into The Waves Of Love#Julia Cumming#Manic Street Preachers#Manics#Mark Lanegan#NME#Orwellian#Quest For Ancient Colour#Still Snowing In Sapporo#The Secret He Had Missed#The Ultra Vivid Lament
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NME | 17 août 2021
Manic Street Preachers : “On s’est guidés dans l’oubli” Nicky Wire et James Dean Bradfield disent à Andrew Trendell comment leur rejet des dissensions a façonné leur glacial et personnel 14ème album, The Ultra Vivid Lament. Continue reading Untitled
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#Augustus John#Blank Diary Entry#Complicated Illusions#Diapause#Don&039;t Let The Night Divide Us#Gwen John#Into The Waves Of Love#Julia Cumming#Manic Street Preachers#Manics#Mark Lanegan#NME#Orwellian#Quest For Ancient Colour#Still Snowing In Sapporo#The Secret He Had Missed#The Ultra Vivid Lament
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On holiday playing Dragon Quest Builders 2
Don’t ever talk to me or my heretic children again.
#I might colour this when I get home though I’m worried I’ll spoil it#dragon quest builders 2#pastor al#dragon quest rosie#my art#sorry for the poor quality of the photo by the way my phone has a half decent camera but it is VERY MAD about being in the countryside#so I had to take it with my ancient iPad instead
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I just finished the world quest Ancient Colours and it’s by far my most favourite quest in Fontaine. Loved the Merusea Village so much. The whole story as well? Plus Jakob probably gonna be a reoccurring npc which I’m excited for. Honestly Fontaine has been my favourite place so far, made it all the way to number one it’s so fun to explore.
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The following is not my idea; it was the original brainchild of a friend of mine named Omicron, with help from various others including EarthScorpion, TenfoldShields, @havocfett and ShintheNinja:
So, you know what I want to do one day? Run (or play in) a D&D campaign in which the Big Bad Super Dragon that is fuckoff ancient and unfathomably powerful and whose actions have shaped history and bent the course of nations and had repercussions on the whole culture and society in the region where it's set; the Bonus Special Boss for some endgame optional quest after you defeat the direct BBEG and win the campaign...
... is a white dragon.
To explain this for people not deep into 5e monster lore; D&D dragons are sapient beings, and known for their instincts and tendencies, and whenever you meet an big evil dragon that's really old it's usually this ancient creature of terrible intellect Smaug-ing it up all over the place.
Except white dragons are fucking stupid. Like, they're still capable of speech and thought! They're just… feral, hungry morons. And you almost never see them portrayed as ancient wyrms for that reason; they lack majesty. Critical Role did it, yes, but even then, Vorugal is explicitly the most bestial member of the Chroma Conclave, and the others are the more intelligent planners and long-term threats. An ancient white as a nation-defining endboss, though; not a thug for a smarter master but as the strongest and biggest threat around is just not the sort of thing you tend to see.
Adventurers: "Oh wise Therunax the Munificent, gold dragon of Law and Good, what can you tell us adventurers of the evil dragons which rule this land?" Therunax the Munificent, 500-year old Gold Dragon: "Good adventurers, know this: this land is torn apart by the evil of Tiamat's spawn. The eastern marches are the dwelling of Furinar the Plague-Bringer, black dragoness whose hoard is a thousand sicknesses contained in the body of her tributes. The southern volcanic mountains are the roosting of Angrar the Wrathful, the fiery red dragon, who brings magmatic fury on all who do not worship him. And the northern peaks are home to Face-Biter Mike, the oldest and most powerful of all, of whom I dread to speak." Adventurers: "F-Face-Biter Mike???" Therunax: "Oh yes, verily indeed; two thousand years has Mike lived, and his eyes have seen the rise and fall of five empires, and a hundred and score champions have sought to slay him; and each and every one he bit their fucking face off."
Like... I want to see a campaign where Face-Biter Mike is genuinely the most powerful dragon in the region, if not the entire world. Where sometimes he descends on a city to grab himself some meatsicles and causes a localised ice age by the beat of his vast wings and the frigid wastes of his mighty breath and by the chill his mere presence brings to everything for miles around him, and everyone just has to deal with that for the next decade. An entire era of civilization comes to an end, an empire falls, tens of thousands starve in the winter, all because Mike wanted a snack. Where his hoard is an unfathomably vast mass of jewels and artefacts and precious stones frozen in an unmelting glacier, except he is a nouveau riche idiot with fuckall appraising skill, so half of his hoard is coloured glass or worthless knicknacks, and he doesn't give a shit.
"Your Draconic Majesty, this crown is… It's pyrite." "Yeah, well, it's brighter than this dusty old thing made out of real gold, it's my new best treasure. Throw the other one away." "…throw the Burnished Tiara of Bahamut, forged in the First Age of Man, your majesty???" "See? I can't even remember its fucking name." "But my lord-" "DO YOU WANT TO BE A MEATSICLE" "…I will fetch a trash bag, your majesty."
But at the same time, he's not stupid, he's just simple, and in some ways that makes him more dangerous than the usual kinds of scheming Big Bad you see in these things, while simultaneously justifying why Orcus remains on his throne (because he's lazy). Face-Biter Mike doesn't make convoluted plans or run labyrinthine schemes; he just has a talent for violence and a pragmatic, straightforward approach to turning any kind of problem he struggles with into a problem that can be resolved with violence. Face-Biter Mike has one talent and it's horrifying physical power, so his approach to any complicated problem is "how do I turn this into a situation where I can fly down and bite this dude's face off?" with absolutely no regard for the collateral damage or consequences of doing so, because those are also things he can turn into face-bitable problems.
"My lord, the dread necromancer Nikodemion is using his undead dragons to attempt a conquest of the eastern kingdom; his agents are everywhere, his plans are centuries in the making, what can we do against such a mastermind?" "I'm gonna fly over the capital and eat the eastern king." "M-my lord???" "The kingdom will collapse without leadership, Nikodemion will win his war, he'll take the capital and crown himself king." "And that helps us… how?" "Once he does I'll fly over to the capital and eat him." "…" "This is why you advisors all suck. You're all about convoluted plans when the only thing I need to win is know where my enemy is so I can fly down there and eat him. Stop overthinking things."
And, like, yeah, it's a simplistic plan, but when you're several hundred tons of nigh invincible magical death, you don't need brilliant strategy; the smartest way to win a war is, in this case, the simplest. He's not even all that clever at figuring out the consequences of face-biting, he's just memorised the common consequences of doing so.
(If you want to go all in on Mike being the major mover and shaker in the region; Nikodemion only even has a pet zombie dragon because Mike killed the last dragon to show up and contest his turf but wasn't going to eat a whole dragon by himself. Nikodemion got to stick around and amass that much power because Mike ate the Hero of the Realm while he was adventuring because he figured the Hero would come and try to slay him at some point. Nikodemion got started because Mike ate half the leadership of the Academy of High Magic who typically keep evil wizards and necromancers in check. And then eventually this product of Mike's casual, careless actions becomes a big enough problem to bother Mike personally, at which point Mike eats him too.)
He doesn't even really fail upwards, either! He is regularly reduced to nothing but the glacier he stores his hoard in, but he's Face-Biter Mike so nobody wants to commit to actually ending him forever lest they get their faces bitten the fuck off. And his hoard's in a huge-ass magical glacier so nobody can get to it without running into the Invading Russia problem; it's hard to wage war when everything is frozen over and you're both starving and freezing to death. Once he's been beaten back to his central lair and has lost all his holdings… I mean, he's still a problem, but he's a far away problem. So he loses his assets and spends a decade in a cave brooding it up while no one dares risk trying to actually kill him, and then a generation or two later he flies down to a kobold colony and gets himself some minions, or a dragon-worshipping mage comes to offer his service against a pittance from his hoard, or a particularly stupid cult starts thinking they can get in good with him and leech off his power, and then he's (hah) snowballing again.
He's also got a very… well, the kind of weird Charisma that Grineer bosses do. Like Sargas Ruk, who's a malformed idiot, but oddly charismatic. As he's a dragon, that makes him a natural sorcerer and thus Charisma is all he needs. He's pretty relaxed when he isn't in a face-biting mood, and he's kind of infectiously optimistic, because his life has taught him that he will succeed as long as he perseveres. So he just believes it.
And sometimes that's really refreshing to work for, as an evil minion of darkness! It's like, you're coming to your Evil Dragon Lord with terrible news; you've worked for evil overlords before, you know how it goes. You fall to your knees weeping and tell him that you've failed to seize the incredibly powerful magical artifact, you think your life is forfeit. And he's just like "Eh, it's okay, these things are all over the place. Better luck next time. You remember the guy who took it, right?" and you go "Y-yes, oh great lord!" and he's like "Sweet tell me his name later and I'll grab it" and then eats a frozen adventurer he kept around as a snack.
His followers tend to quickly realise that if they fail him, bringing some temple's silver or a sack of brightly coloured beads or a couple of dead cows means he's super forgiving because at least he's got something out of the day. "Oh boy, cows? It's been forever since I had those, ever since the Orc Steppe Nomads took over it's all about goats and onions. Today is a good day." He's a master of delegation by dragon standards, in that he just tells you "Just go get it done, I don't care how" rather than micromanaging you and constantly appearing as an image in smoke or taking over your campfire.
The key part of Face-Biter Mike as a threat to players (because he exists in the context of a D&D campaign) works well in that you can rely on several known quantities:
He will not pull sneaky shit that you don't see coming
He will not make convoluted plans that you must work to unravel
He will consistently attempt to come down and wreck you personally if he finds the opportunity and you are a threat to him
You cannot fight him head-on (at least not until the last leg of the campaign, and ideally as an optional boss rather than mandatory)
So as long as you are good at staying under the radar, thwarting his minions (whom he gives broad orders to with almost zero oversight) and not putting yourself in face-biting range, you can deal with him. If you succeed, it won't be the first time Mike has lost his assets and had to go brood in his glacier for a decade or two before rebuilding. It happens; he can deal with it. And that's a win for you within the context of a single campaign, so take the win.
And if you're not going to use him as an enemy, he works pretty well as a quest-giver, too! The costs for failure are obvious and straightforward, and "do whatever, just get me mine" means that players have a lot of freedom in accomplishing their goals. As far as evil overlords go he is actually one of the least dangerous to work for; his pride is relatively subdued by draconic standards, his goals are simple and typically achievable, and he is easily pleased.
(There's also a good chance he is the forefather of any draconic sorcerer in your party, because Face Biter Mike is a deadbeat dad.)
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Genres: Heavy romance, Fall of your entire culture, Ancient history slice of life, Found family
Rating : 16+ for depictions of violence, mature themes and language. (List to be expanded on)
Summary
Life was once tranquil on the isolated coast of your city, surrounded by a loving family and promising prospects for success in your societal position. However, tranquility shattered as flames engulf your city, escape becomes the only viable option, if luck favors you enough to evade the soldiers blocking your path that is.
Yet, amidst the chaos, you realize that the existence of a stray and that of a Roman slave may not be so disparate.
If the gods truly have a plan for you, their track record thus far suggests they're not worthy of your trust either. But when a fate worse than death is upon your door, you really cant get picky can't you?
Features!
Assume the role of a member of an Iberian civilization dwelling along the coast.
Customize your protagonist's background as a warrior or a priest. Both with diferent odds on their favour.
Flee from the Romans (or choose otherwise) and embark on a quest to find a new place to call home.
Decide between preserving your culture from extinction or embracing the dawn of new societal norms, and confront the repercussions of your choices.
Engage in romantic pursuits with one of the available romance options. (Witch will be expanding as the game develops and progresses)
The RO´s Cast
Theodosius (Theo) Aurelius [He/Him]
Theo resembles his father´s features, tall, blond and with eyes coloured by the sea. He also has a cold temperament and a tendency to keep people at arm's length.
But being a powerful Roman family heir might make him a good ally. The truth is that you have no option but to please him or his father who bought you, all in hopes of a change of fortune. Or so you tell yourself, as the cold man shows you a mercy not proper of Romans. Maybe they are not as beastly as you thought after all?
Eon[He/Him]
Eon is a huge man, with signature red hair, heavily tanned skin and a green stare. So is his entire family, a mercenary group from the northern city of Numantine.
With a world of differences in between and a war that has shaken the safety of the entire peninsula, he is as good a bet on survival as it gets. But when the times can't seem rougher, this giant man offers a sweetness that you have rarely known amidst despair, maybe one strong enough to survive hunger?
Demo:
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Hey TeleNeo fans, want some pain? No? Too bad here you go
Tags: men crying (why would that be a warning tbh), angst (or at least a try out of writing angst), love letters but the sender is dead, major character death, Telemachus is mentioned but is the sender, EURYCLEA MY QUEEN, Neo cries <3, don't you love making character's suffer, ancient Greek gays, TELENEO CLUB HAS FOUR/FIVE MEMBERS ISTG-, deprived of content. So I'll write it!, me being a tired bitch, based on: "to my dear Historia" With too many alterations.
•⋅⊰∙∘☽༓☾∘∙|-π-|⊰∙∘☽༓☾∘∙⊱⋅•
And so the letter ends.
The second he heard of the great Odysseus's return, he felt a pang of relief for Telemachus. His beloved finally got the one thing he had dreamed of for his entire life. He couldn't help but feel a little jealous... He never got such reunion with his own father. The great Achilles had died and that was why he was drafted to war.
He immediately set sail to Ithaca as he heard the news. He finished his little quest and immediately jumped onto a ship. His little mind could not comprehend how much he missed the island, but more over, how much he missed his Telemachus
Walking down from the ship to the docs, he was just about to go to the palace when-
"Excuse me, Lord Neoptolemus?"
That voice... Neo remembered her, that's Telemachus's nurse maid, Euryclea.
"It's so hard to try and find you, here, a favor from the prince"
She handed him a letter, albeit an not so old not so new looking one. Atleast a few weeks old. A stain is seen on the edge... Coffee? No, that's the colour of Telemachus's meds when it dries on white.
And the letter wrote...
"To my dear, Phyrrus
As I write this, my health is severely declining. I wished to give this letter to you directly–hell, maybe even say the words I wish to say. But my voice has been lost through my last fight with a suitor. He hit me hard enough, I think I broke my vocal chords. However I of course had asked Euryclea for her word, to give this to you during your next visit. I know for a fact you are a busy man, multiple quests given to you at a time. Henceforth I didn't send this letter, I didn't want to worry you and give you an unsafe return.
That said, I want to be selfish. Just for once. I swear it. I'm so sorry I didn't tell you sooner. But even before the suitors plagues my life, I had been dying. In a literal sense.
My body is weaker than an average man and it's not only because of the fact I am untrained, but it's because of severe health disorders... Yes I have been training under Athena, but that doesn't mean my chronic pain just Dissapears. It gets worse, actually. But I can deal with it. Usually
I have realized that my time is no longer than at least a few weeks when this letter is wrote. The headaches had been more frequent, I fall over with leg pains more often, and it just overall shows a sign that my name is in the "to reap" Soul list of Thanatos.
I love you, more than how I would love a friend. But not able to be as a lover, for you deserve someone better. Someone stronger. Someone... Your height of glory. But I shall let myself be selfish for my last few days. I love you.
I ask for my body to only be burnt when you made an appearance. I know it's so much to ask. But words spread fast and you run faster.
So, if I die before you return... Consider this as my goodbye."
It had been a while since the last time Phyrrus cried
But just this once
He let himself weep
•⋅⊰∙∘☽༓☾∘∙|-π-|⊰∙∘☽༓☾∘∙⊱⋅•⋅
I had a vague idea for this after watching a "to my dear Historia" Edit, so have this. Share my pain.
@ list because I know who would like this stuff @cutob @no1teleneoshipper @lenamiyabi @lemonade-tree7 here you go. We are deprived of content tbh. Have angst, almost forgot @kindred-spirit-93
#epic the musical#epic#the illiad#kinda#telemachus#neoptolemus#alternate universe#me being silly#school is killing me#teleneo#the teleneo club#gay ppl can never just say ily hug#<- so i make it happen in a letter<3
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PAC : Physical Appearance + Personality of your future girlfriend/partner.




Pile 1: The Corn, The Sun, The Hunter, Hummingbird rx, Eagle rx
Tall.
Bright personality.
Could also be a Dom Fem.
Homebuddy.
Slower personality (her movements, voice and walking style)
Confident in who she wants, and will court you, no matter how hard or long it takes her.
Pile 2 : The staff rx, The Andean Cross rx, Arrow, Child, Tree of life rx, Earth rx
I'm getting a feeling that the people who chose this pile are still tweens or teens...
Very short!
I see that if you're not a teen, then your gf could be legally younger than you but will have a natural "Baby-face."
Very detached person.
Could still be trying to find a way around.
Also very unique personality, not one to be easily grounded AT ALL!
Pile 3 : The Lower world rx, Water, Gatherer rx, Wild Woman rx, Vision Quest
What an absolute sweetheart!! <3
She is a very beautiful women, with a really kind soul!
It seems like she could have a small group of friends, to actually having 0 friends.
Very calm and collected women.
Would not be surprised if she has dancing as a hobby, or could be a professional dancer.
If her eyes may not be blue, the colour blue would definitely suit her A LOT!
Pile 4: Ancient Ones, Serpent rx, Ghost dance rx, Soul Retrieval, Sacrifice rx
Now tell me... which one of y'all got a thing for older women?! :0
Very compasionate woman!
She is not sneaky, and will most definetly NOT go around cheating on you.
She will enjoy being really close to you, and enjoy every single moment of it!
If you're having any issues, or want to have deep conversations, she'll be there to give you advice.
Another conformation, that she wouldn't want to lose you for somebody else!
give me your game card pile 4!!
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The labru chess meme but like serious: why Kabru bets on Laios and wins
If you're like me (mentally ill (I can say that I'm diagnosed) about labru) you have seen several variations on this meme:

With Kabru and Laios. (To see a small collection of them, please click on the "labru chess meme" tag on this post). Would you like me to hyperanalyse this aspect of their dynamic to death and not even in a shippy manner, therefore sucking all of the fun out of the meme? Keep reading!
Spoilers for the whole manga ahead. Contains also a quantity of Winged Lion.
First of all: as noted several times, it's not that Laios is eating the pieces to win at chess, it's that he's hungry, chess pieces are available, and he thinks Kabru is a fellow chess piece eater as well. Because he offered him a chess piece. And kabru ate it. While still trying to play chess because he thinks Laios is playing chess in some novel way he wants to understand better. If you think I'm beating this metaphor to death now you haven't seen anything yet.
The thing is. Kabru's whole thing is about finding someone who can defeat the dungeon, whatever shape that takes. And Kabru knows he cannot do it. He lacks what it takes, again, whatever exactly that is. And at some point, he makes the call that Laios has that something.
What's that something? Well. He's eating the chess pieces.
In another post I have already talked about the parallels between Kabru and the Winged Lion. Without going into it again: I think that all things aside, those two have very similar types of intelligence. They're fascinated by people and finding out what motivates them. They can be manipulative and even cruel in the quest for what they believe to be the "good ending". And they both think their end can be achieved through Laios.
See, *those two* are playing chess. Have you ever played? It's a very ancient and noble game, you know, very storied.
Two opponents, Black and White, take turns moving pieces on a checkerboard according to rules that depend on the piece itself (Towers move only horizontally but of as many squares as they please, Pawns only of one square at a time and only move towards the opposite side of the board, Bishops move only diagonally, etc etc). Players can only move one piece per turn, once per turn. Two pieces cannot be in one square. When a player moves a piece in a square that is already taken by a piece of the opposing colour, the piece that was there already is "captured" and removed from the board. The rules are actually much more complicated but this is the barest bones.
I hear sometimes the win condition in chess being described as "capturing the King". That's not entirely it. The win condition in chess is putting the opposing King piece in checkmate, that is, in a position in which the King will be captured by the opposing player by the next turn no matter what moves either of them makes.
Chess matches between masters are notorious for being impossibly long. Some last YEARS. Not only that, it's possible to draw in chess - when none of the pieces on the board have legal moves left but nobody is in check. This condition is called a stalemate.
Since the pieces can move in limited ways, mathematically, it's possible to calculate a most efficient way to move them. In 1997, the AI (real AI, not the stuff that passes for AI nowadays) Deep Blue beat then chess world champion Garry Kasparov for the first time in what is considered a milestone achievement.
It's a complicated game with very set rules and almost infinite yet calculable possibilities, is what I'm getting at. It's why it's a favourite mental exercise for mathematicians and people with similar minds. It's a problem to solve in a certain number of steps according to certain rules. There's a solidity in chess reasoning - even when you're trying to guess your opponent strategy, you still know there are things they are NOT going to do. Like eating the pieces. That's why the meme is funny. I think. I've lost sight of what normal people find funny years ago.
This is the game Kabru and the Winged Lion are both in. They are both positioned to move in checkmate (conquering the dungeon/escaping the dungeon), but they have both reached a point in which they cannot move further on their own power. They're in stalemate and they know it. They both need Laios to move them out of the stalemate.
The difference is what they choose to do.
The Winged Lion treats Laios as another check piece. An important one for sure (the Queen, even. That's a chess joke AND a gay joke). But a piece he can manipulate, that moves around in predictable ways.
Kabru, however, has spent enough time chewing on chess pieces to realise thats not where Laios' potential really lies. What he does is step aside and leave the board to Laios. He says "OK, dude. Eat the damn pieces if you must. I trust you know what you're doing."
You see. There's no rule in chess about eating the pieces. I think. Maybe they added one. But still. Most people when teaching someone to play chess would not think to add "and don't eat the pieces!" There at the end because they will assume that goes without saying. It's an unspoken rule that when you are playing a game involving pieces on a board, the pieces are not for eating.
Laios, our beloved autism knight, needs his rules spoken. Otherwise he's just gonna do whatever comes to mind. And that's what he has that Kabru lacks, and what leads him to outsmarting the Winged Lion. Because he does not think in terms of rules and limits. He does not try to guess what's the catch. He does not go after the King.
When Laios figures out what the primary motivation of the Winged Lion is (wanting to eat wishes), he does not wonder about his wider plan. He stops and thinks. That makes human wishes sound so tasty, he thinks, that a creature so powerful can give up on its life of perfect bliss and immortality on another dimension to taste them. I wonder if I could eat them too. I wonder if I could eat away the Lion's desire to eat desires - I could kill two birds with one stone!
He doesn't know or care what the aim of the game is according to the rules. *His* aim now is to eat the Winged Lion's desire. Because it would solve things, because he wants to know how it tastes like, who knows, who cares. The point is: what's the fastest way to get at his aim?
Well. The Lion promises to turn him into his ideal monster... the same one he wrote about in his book. Maybe he can add a line about the monster being able to eat desires. That would work, right?
It's such a stupidly simple plan that almost has no right to work. Neither Kabru nor the WL think about it. Because of a variety of reasons, but most importantly, because *that's not in the rules*. The rules are: Laios makes a wish, the WL realises that wish, in exchange he gets Laios' body. Laios' wish: to be turned into his ultimate monster that he wrote about in his book. It goes without saying that he can't just go ahead and add whatever to the book description. Right?
Kabru would not have thought to add a line in the book in a MILLION years. The WL does not think to check if Laios added any strange condition. It's like using one wish of the genie to wish for infinite wishes - I mean yeah nobody SAID you couldnt do that but it's obvious right? It's basically cheating... Who does that? ...what's this? Laios, what are you eating? Spit the King out!
Ps: in Italian, the word for "capture" on a chessboard and the word for "eating" are one and the same.
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A random thought, during the Mr. Qi's Crop Challenge (you know the one were you have to plant and shipped 500 Qi Beans) how will the SDV/SVE Bachelors gonna react to their lover (the Farmer) planting this weird looking crop that looks like a blueberry with sunglasses across the farm fields. 😂
Ah, Qi beans... Probably my least favourite quest, because spending a whole month growing this stuff, and also getting these fucking beans instead of cool gifts in chests or fish.... Ugh. Oh well, sorry for that 😅
Even though this fruit is annoying to me, the ask itself regarding the reactions of others to it is pretty funny, hee hee. Thanks for the ask, and enjoy! 🫰💖
_________________________________________
SDV/SVE bachelors react to the Qi fruit:
"Looks creepy..... And cool, by the way. What did you do to make them grow like that?" Sebastian's spouse is a virtuoso at growing all sorts of unusual crops, and he thinks it's a mega cool ability. Just a week ago they ate a salad made from an 'ancient fruit', and the day before yesterday they cut up a giant mushroom crop that was the size of a large pumpkin (even though Sebby's doesn't like shrooms, it was still cool!). Now it's the weird fruit with sunglasses. He wonder what unusual plant Farmer will grow tomorrow...
"Oh, I know! Are those fruits and vegetables that grow in different shapes?" Sam recently watched a video about gardeners who grow square watermelons or tomatoes in the shape of hearts using plastic moulds. So the guitarist reckoned his spouse had decided to join the trend too. A strange choice, yeah, but hey - bonus for cool sunglasses! And what does this 'Qi' fruit taste like? Looks like a giant blue melon, Sammy wouldn't mind a tasty snack. Anyway, he doesn't know much about gardening himself, so he'll leave that to Farmer.
"Did you buy sunglasses for every fruit you grow or what?" And tell us, dear Alex - why would your beloved Farmer do that? These things maybe look like sunglasses, but are hardly sunglasses. But who knows? It's definitely an unfamiliar fruit for an athlete, especially compared to what his grandmother Evelyn used to grow in the community garden all the time. But if it's edible and full of vitamins (no), then Alex doesn't really care about the look of the Qi fruit. "Hey, even if this tastes awful, we'll have plenty of pairs of sunglasses!"
"That's some ugly ass fruit right here. Do people really eat that stuff now?" Truth be told, while working at JojaMart, Shane had managed to see stranger products labelled as 'novelty'. This applied not only to obscure sauces and snacks of dubious origin, but also to fruits and vegetables. The blue colour of the "Qi" fruit Farmer grew generally gave Shane the idea that his spouse had purchased the seeds just from Joja.co. It looked strange, but Shane didn't even mind tasting it. If it's edible at all. This fruit certainly doesn't get any worse than Joja's 'special' sauce for nachos, of that he's sure.
"Honey, are you sure it's safe to eat?" Every time another crop of obscure origin ripens on the farm, Harvey's heart begins to pound with worry. What if it's poisonous? What if it's not handled properly and you could get food poisoning? Why is it such a strange shape? "Farmer, please..." The poor doctor goes through all the books on vegetables, fruits and berries, hoping to find some information about this Qi fruit and whether it's okay to eat it (spoiler - to no avail). Either it's another "healthy" product from Joja or something else. Either way, Harvey will be sceptical, to say the least.
"...If I understand correctly, my soul, this is our dinner for today?" Elliott could have sworn the fruit had just winked at him! The writer had heard that some farmers and gardeners deliberately grow their crops in a variety of shapes to make them look extravagant and sell them for more money, but... Of all the shapes, his spouse chose the face... But maybe that's the kind of crop that's in high demand on market right now. Elliott hoped that if they were to bake strudel with this 'Qi' fruit today, it would taste better than it looked. Also... sunglasses?
"Hmm, I wonder... Where exactly did you get those seeds, my love?" It is not appropriate for Lance to judge the strange crop that Farmer has grown, when the adventurer himself has a monster crop ripening in a corner on the farm, with an appearance similar to a huge eyeball. Nevertheless, this strange fruit arouses a share of suspicion in the pink-haired man. Something is not right here.... If his dear spouse doesn't mind, Lance would also like to take a look at this fruit, for he is very curious to know if this crop has any magical properties. Or anything that might threaten him or Farmer.
"This... thing is unnatural. What in the name of all spirits did you grow this abomination from?" Magnus's whole gut screams that this is not just a fruit, but the spawn of a dangerous mage or witch. Thin threads of dark magic emanate from this fruit, and the wizard certainly doesn't like Farmer being in contact with that magic. "Eat it? Absolutely not! And is it even edible?" A worried Magnus questions his spouse about who gave them these seeds and why. Hearing the name 'Qi', he sighs heavily. Mr. Qi. Of course... This name definitely promises a lot of chaos for everyone.
"Erm... That's wonderful, darling! You've managed to grow this, um... What's it called again?" Victor had spent two whole days in the town library and looked all sorts of books at home - not a single mention, about this mysterious 'Qi fruit'. It's not, to tell the truth, the strangest thing Farmer grew in their fertile fields (monster crops will always be at the top of the list for strangeness. Especially the one with the giant eyeball). Maybe it's some new fruit his spouse has discovered? Victor is sure the Farmer knows what they're doing. But yeah, he's supportive.
#stardew valley#sdv#stardew valley expanded#sve#sdv shane#sve lance#sve magnus#sdv wizard#sve victor#sdv alex#sdv elliott#sdv harvey#sdv sebastian#sdv sam#sdv headcanons#thanks for the ask!
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as it is basically rook wednesday, I decided to to make a post with information about my rook YEAAHHH (aka my beloved)
If anyone is curious about them, feel free to ask questions
(will probably update soon to add more!)
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LESLIEYA INGELLVAR
Growing up in Nervarra, a place known for its rich history in the arcane arts, Leslieya often found solace in the mysterious world of spirits and necromancy. From an early age, they were drawn to the ethereal realm, intrigued by the veiled secrets it held. Dreams of following in their mother’s footsteps as a renowned mourn watcher fueled Leslieya's ambition, despite the regrettable absence of their mother for the most part of their life. This absence left a void in Leslieya's heart, one they sought to fill with the hope of earning their late mother's pride through their own achievements.
As a child navigating the complexities of interpersonal relationships, Leslieya found comfort in the company of wisps and spirits dwelling within the ancient necropolis on the outskirts of Nervarra. While other children their age formed friendships with peers, Leslieya forged unique connections with the otherworldly beings that roamed the necropolis. The whispers of the departed guided them through their formative years, teaching them lessons that went beyond the realm of human understanding.
Despite their innate fascination with spirits and the supernatural, Leslieya's struggle with social interactions hindered their ability to connect with their peers. The skillful art of conversation eluded them, often leaving them feeling isolated in a world where communication was key. However, this isolation served as a catalyst for their deepening bond with the spirits of the necropolis, who became their steadfast companions and mentors in the realm of the arcane.
Through the tales spun by the spirits of Nervarra, Leslieya learned not only the intricacies of necromancy but also the importance of empathy and understanding in a world fraught with misunderstandings. Each encounter with a wandering spirit became a lesson in compassion, shaping Leslieya's journey towards self-discovery and enlightenment.
With each passing day, Leslieya's understanding of the spirit world deepened, their knowledge of necromancy evolving into a harmonious blend of ancient wisdom and personal experience. The spectral inhabitants of the necropolis became more than mere companions; they were teachers, confidants, and allies in Leslieya's quest to honor their mother's legacy and carve out a destiny of their own making.
In the quiet shadows of the necropolis, Leslieya found a home, a purpose, and a sense of belonging that transcended the confines of the physical world. Their bond with the spirits of Nervarra remained unbroken, a testament to the enduring power of connection and the transformative nature of kinship forged in the crucible of loss and longing. As Leslieya stood at the threshold of their destiny, they knew that the spirits would walk beside them, guiding their every step towards greatness and fulfillment.

BASIC INFORMATION
Full name: Leslieya Evra Ingellvar
Age: 30
Race: Elf
Gender: Non-binary
Pronouns: They/she
Sexual orientation: Bisexual
Occupation: Mourn watcher
Fighting style: Warrior mixed with mage
Lover: Emmrich Volkarin
Favorite colours: Sage green, Mauve, Lavender
Favorite flowers: Moon blossoms, and Orchids

APPEARANCE
Leslieya possesses a strikingly unique appearance that never fails to captivate those who meet them. Their pale skin, with its delicate rosy undertones, serves as a canvas for a multitude of freckles that dance across the expanse of their facial features like constellations in the night sky. These freckles, each a testament to days spent under the sun's gentle caress, lend a whimsical charm to their countenance. Adding to the intricate tapestry of their appearance are the light tattoos adorning their cheeks and forehead, imbuing their visage with a sense of ancient mysticism.
A prominent scar, a silent witness to a past mishap during the practice of necromancy, wanders close to Leslieya's nose, casting a shadow over one of their eyes. Despite its ominous presence, the scar serves as a reminder of the risks and sacrifices inherent in their craft. Their piercing light violet eyes exude an otherworldly allure, drawing in those who meet their gaze and leaving an indelible impression. Complementing these captivating eyes are their white lashes, a stark contrast to the dark blue waves of hair that frame Leslieya's face like a cascading waterfall. Each curl seems to possess a life of its own, highlighting their features with an air of wild elegance.
A closer inspection of Leslieya's physique reveals strength and curvature that hints at a history of resilience and endurance. Their body, a testament to the battles fought and conquered, proudly bears the marks of these struggles in the form of scars and tattoos that tell a story of survival and triumph. Each mark, a badge of honor earned through trials endured, speaks to the resilience and fortitude that lie at the core of Leslieya's being.
In essence, Leslieya's appearance serves as a visual symphony of contrasts and contradictions, blending vulnerability with strength, elegance with resilience, and mysticism with reality. Each aspect of their being, from their freckles to their scars, from their tattoos to their piercing eyes, weaves together a narrative of a life richly lived and experiences bravely faced. It is through this intricate tapestry of physical attributes that Leslieya's true essence shines forth, a glorious testament to the complexity and beauty of the human spirit.

DURING MAIN EVENTS
Known by the alias "Rook " Leslieya is determined to save the world from the elven gods who have sworn to unleash chaos and destruction upon it. Their mission is not merely a personal quest but a deeply felt responsibility one that weighs heavily on their shoulders as they navigate the complexities of this journey. Yet amidst the gravity of their undertaking, one might wonder about the quieter moments in their life. Particularly on what transpired in the solitude of the lighthouse where they found refuge.
In a small dimly lit room of the lighthouse an air of creative chaos envelops the space. Scattered papers and sketches litter the floor and surfaces remnants of Leslieya's restless imagination and artistic spirit. Each piece of art tells a story capturing fleeting moments of inspiration that strike during the long hours of solitude. The walls are adorned with portraits that celebrate not only their companions but also a cherished lover whose presence is felt deeply in every stroke of the pencil. These drawings breathe life into the otherwise austere environment transforming the lighthouse into a sanctuary of memories and emotions.
Leslieya takes immense pride in these creations often pausing to admire them as they reflect on the bonds formed through shared battles and whispered secrets. Each character depicted is a testament to the friendships forged in the fires of conflict reminding them that they are not alone in this fight against the elven gods. These portraits serve as a source of comfort and motivation; they are reminders of what they are fighting for and the love that fuels their resolve.
However this refuge is not without its challenges. They become so absorbed in their thoughts, dreams, and the intricate web of strategies to thwart the elven gods that the passage of day into night becomes a mere blur. Sleep, once a necessary reprieve, becomes a rare luxury that they sacrifice for the sake of their mission.
Occasionally the comforting presence of Manfred breaks through this haze of sleeplessness. Manfred a steadfast skeleton companion and a source of unwavering support often ascends to their room in the lighthouse with a tray in hand. On it a steaming cup of tea sits invitingly, a small yet profound gift from Emmrich, their lover who understands the toll that this relentless pursuit can take on Leslieya’s spirit. This tea is not merely a beverage; it is a gesture of care a reminder that even in the darkest of times there are those who watch over them encouraging moments of rest and reflection.
In these fleeting moments as Leslieya takes a sip of the calming brew they find a semblance of peace. The warmth of the tea seeps into their bones a gentle nudge towards rest inviting them to momentarily set aside the weight of the world and the burdens of their quest. In the lighthouse amid the chaos and with those they love, Leslieya discovers that even a warrior can find solace and that perhaps in order to fight the darkness one must first embrace the light of companionship.
... (more might be coming soon)

PLAYLIST
(songs that remind me of Les/ has the same vibe as them)
The Boy - The Smashing Pumpkins
Golden years- David Bowie
Your Love - She Wants Revenge
Ether - Nothingface
Angel eyes - Jerry Cantrell
Velouria - Pixies
Eva - Orgy
Song For The Dead - Queens of the stone age
No One Knows - Queens of the stone age
Sacrifice - London after midnight
Vivien - (Crosses)
The Black Cat (alt take) - London after midnight
All wound up - She Wants Revenge
Bullet With Butterfly Wings -- The Smashing Pumpkins
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#rook wednesday#dragon age#dragon age rook#dragon age the veilguard#dragon age veilguard#rook#virtual photography
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Chapter 5: Deeper Into the Forest
pairing: fairy!felix x fairy!reader
Series Masterlist
Word count: 1.5k
summary: A fairy gets their wings once they're 13. A normal one at least. You're 23, and still without any. This leaves you without a mate, because who would love a wingless fairy? So when you decide to leave, it's quite the surprise to find a fairy with a wing missing…
warnings: i dont think theres anything other than it being absolute word vomit and garbage, NOT PROOFREAD
The next morning, sunlight streamed through the windows of the holiday house, casting a warm glow over the room. You and Felix stirred from your makeshift beds, the events of the previous night still vivid in your minds. As you stretched and rubbed the sleep from your eyes, you couldn't help but feel a renewed sense of purpose. The mysterious clue in your pocket seemed to pulse with an unseen energy, urging you forward on your quest.
Heeseung and the other vampires were already awake, gathered around the ornate table in the centre of the room. The atmosphere was markedly different from the night before, filled with a sense of camaraderie and shared purpose.
"Good morning, sweetheart," Heeseung greeted you with a warm smile. "Did you sleep well?"
"Well enough," you replied, glancing at Felix, who nodded in agreement. "Thanks for helping us last night. That clue we found… it feels important."
"It is," Heeseung agreed, his expression serious. "The journey you're on is not an easy one, but it's clear you have the strength and determination to see it through."
Felix looked down at the glowing rock still clutched in his hand, its light now a soft, steady pulse. "So, what's our next step?" he asked, looking around at the group of vampires.
Jay, the responsible one, spoke up. "The clue mentions 'those of green.' It could be referring to a group or an entity associated with the colour green. There are many possibilities, but one stands out: the forest guardians."
"Forest guardians?" you echoed, intrigued.
"Yes," Sunoo chimed in, his sweet voice filled with excitement. "They're ancient beings who protect the forests and all its creatures. They're said to have a deep connection to nature and are known for their green attire and abilities."
Felix's eyes lit up. "That makes sense! But how do we find them?"
Riki, the youngest vampire, grinned mischievously. "Leave that to me. I know a guy who knows a guy. We'll get you in touch with the forest guardians in no time."
As Riki set off to make the necessary arrangements, Heeseung turned to you and Felix. "While Riki handles that, we need to prepare you both for what's to come. The forest guardians are not easily convinced to help outsiders. You'll need to prove your worth and earn their trust."
You exchanged a determined look with Felix. "We're ready," you said, your voice steady.
Over the next few hours, the vampires helped you and Felix gather supplies and prepare for the journey ahead. They shared stories of their own encounters with the forest guardians, offering valuable advice and insights. Despite their intimidating appearance, the vampires proved to be kind and generous hosts, their initial theatrics long forgotten.
As the sun began to set, casting a golden hue over the forest, Riki returned with good news. "I've made contact. The forest guardians are willing to meet with you, but you'll need to travel to their sacred grove deep within the forest. It's a long and challenging journey, but I have no doubt you can make it."
Heeseung handed you a map, carefully drawn and marked with key landmarks to guide you on your way. "Stay on the path and trust in yourselves," he advised. "And remember, the forest guardians value honesty and respect above all else. Show them that, and you'll have their support."
With the map in hand and a renewed sense of purpose, you and Felix bid farewell to your vampire friends, grateful for their help and hospitality. As you stepped out into the cool evening air, the forest around you seemed to hum with anticipation. The journey ahead was fraught with uncertainty, but you felt ready to face whatever challenges lay in wait.
Together, you and Felix set off into the forest, the clue in your pocket guiding you forward. The path was winding and often treacherous, but you pressed on, driven by the promise of discovery and the hope of unravelling the mysteries that lay ahead.
“Do you think we can trust them?” Felix asked, glancing back towards the now distant house.
“I think so,” you replied, stepping over a gnarled tree root. “They helped us, after all. Plus, they seemed genuinely interested in helping us find the Heart of Eris.” Felix nodded, though his brow remained furrowed.
“I just can’t shake off how strange that whole experience was. I mean, vampires?” You chuckled softly.
“I know. It’s a lot to take in. But if we can accept that vampires exist, I suppose forest guardians aren’t too far-fetched.” Felix smiled at that, his mood lightening.
“You’ve got a point there. It’s just… this whole thing feels like a dream.”
“A very weird, vivid dream,” you agreed, sharing in his wonder.
As night fell, the forest came alive with the sounds of nocturnal creatures and the rustling of leaves. The moon cast an ethereal glow over the landscape, illuminating your path and filling you with a sense of wonder. Despite the challenges, you felt a deep connection to the world around you, as if the very forest itself was guiding you towards your destination.
“Look at that,” Felix whispered, pointing to a cluster of glowing mushrooms growing at the base of a tree.
“They’re beautiful,” you murmured, pausing to admire the bioluminescent fungi. “It’s like the forest is welcoming us.” Felix knelt down, gently touching one of the mushrooms.
“Y’know, seeing things like this make me forget a little about how dangerous this whole thing is…”
“I know what you mean,” you said, crouching beside him. “But we can’t lose focus. You convinced me to help you with this mess, so you better not forget about it.” Felix stood, nodding resolutely.
“Right. Let’s keep moving.”
The path grew narrower and more winding as you ventured deeper into the forest. Trees loomed overhead, their branches intertwining to form a natural canopy that blocked out the starlight. The only illumination came from the moonlight filtering through gaps in the leaves and the occasional glow of phosphorescent plants.
“According to the map, we should be getting close,” Felix said, studying the parchment by the light of a glowing flower he had plucked earlier.
“I hope so,” you replied, feeling the fatigue of the journey beginning to set in. “I could use a rest.”
“Me too,” Felix agreed, his steps slowing. “But we have to stay alert. We don’t know what might be out here.” After hours of walking, you finally arrived at a clearing bathed in moonlight. In the centre stood a towering oak tree, its branches reaching towards the sky like ancient arms. Surrounding the tree were figures clad in green, their eyes glowing with an otherworldly light. Felix grabbed your arm, his grip tight.
“This must be it.”
You nodded, heart pounding with anticipation. Or maybe it was the way his hand felt against the skin of your arm. “Stay close.” As you stepped into the clearing, the figures turned towards you, their movements graceful and fluid. One of them, taller than the rest and adorned with a crown of leaves, stepped forward.
"Welcome, travellers," he spoke, his voice a melodic blend of authority and kindness. "We have been expecting you." You and Felix exchanged a wary glance before stepping forward.
“We’re here seeking your help,” you said, trying to keep your voice steady. The figure nodded.
“We know. The winds of the forest have carried your story to us. But tell us, what brings you to our sacred grove?” Felix took a deep breath and began to explain, recounting your journey and the clues you had uncovered so far. The forest guardians listened intently, their glowing eyes never leaving your face. When Felix finished, the leader of the guardians stepped closer, his expression thoughtful. “Your quest is a noble one. But to earn our aid, you must prove your worth. We cannot grant our trust lightly.”
“What do we have to do?” you asked, your determination unwavering. The guardian smiled, a hint of challenge in his eyes.
“There is a trial you must undertake. It will test your courage, your wisdom, and your heart. Only those who are truly worthy can succeed.” Felix looked at you, his resolve mirrored in your gaze.
“We’re ready,” he said firmly.
The guardian nodded. “Very well. Follow me.” As you followed the guardian deeper into the forest, the air around you seemed to thrum with ancient magic. The trees parted to reveal a hidden glade, bathed in the soft glow of fireflies and moonlight. In the centre of the glade stood a stone altar, inscribed with runes that seemed to pulse with a faint, otherworldly light.
“This is the heart of the forest,” the guardian said, his voice reverent. “Here, you will face your trial. Prove yourselves, and the forest will aid you on your journey.”
You and Felix stepped forward, feeling the weight of the guardian’s words. The trial awaited, and with it, the next step on your path to unravelling the mysteries that lay ahead.
“So travellers, are you ready to take on what is to come?”
taglist: @mumusreblogs @2minstan @painstakingly-juno @jinnie-ret @juskz @nvmkyuu @cinnabunnyongbok @mirbokk @stardustlixie @vampcharxter @michelle4eve @silverstarburst @abovenyx @palindrome969 @hyunjinloverrr @asp3ntr33 @starrymactavish send an ask to be on the taglist!!
leisel's note: am i back? yes! am i writing again? yes but very inconsistently! i had a brain wave and lost it halfway through writing this. ill be posting random short stories and writing peices more often than actual fics or chapters but please show support still !! reblogging helps a lot with motivation :3
#skz#skz fics#stray kids#lee felix#felix angst#felix fluff#skz fluff#stray kids x reader#fairy felix!!#<3#felix x reader#skz Felix#lee yongbok#skz angst#skz series
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ᛉ ᛒ Runes Introduction: Part Two ᛒᛉ
Day 11 of October Calendar -> Runes are an ancient alphabet used during the Old Norse times. It is written in the norse mythology (Poetic Edda) that Freyja as the goddess of seidr magic, she used the runes for magical purposes (evocation, invocation, healing, divination, ect). Odin has sacrificed himself by hanging himself from Yggdrasil to gain knowledge of the runes.
-> Today the Elder Futhark are set of 24 symbols used for divination purposes but also for their incubations and evocations during rituals. The first runes were carved into wood, bone, or stone and then painted with various colours to make them more visible.
-> In this Introduction, I will share the meaning of the 24 symbols and how I personally use them for readings and for rituals. This second part, will be revising the last 12 runes.
-> Part one: Here
The Runes:
ᛇ - Eiwaz
-> This rune represents strength, reliability, trustworthiness and dependability. It also indicates a reasonable and honest venture or individual.
Meaning: wisdom, the mystery of life & death
Reserve Meaning: confusion, dissatisfaction or weakness
ᛈ - Perthro
-> This rune represents secrecy, uncertainty, mystery and the occult. It can involve one’s future path that is currently hidden or uncertain. Relates to feminine energies, fertility and potential for change
Meaning: Divination, casting of lots, quest for self-knowledge, fate
Reserve Meaning: addiction, confusion and shame
ᛉ - Algiz
-> This rune represents protection or a shield. It can be the urge to protect oneself or others, to ward off evil and protect what one has. It can also represent another protective force.
Meaning: luck & protection, connection to the higher self, sanctuary
Reserve Meaning: hidden danger, a repelling force or a block
ᛊ - Sowilo
-> This rune represents power, success, achieved goals and a sense of honour. It can appear in the form of health, life-force, positive change and success. Wholeness, power, influence
Meaning: spiritual power & enlightenment, success, personal growth
Reserve Meaning: This rune cannot be reversed. In some cases it can be read as false goals and success, poor counsel, gullibility, and vanity
ᛏ - Tiwaz
-> This rune represents a force of honour, justice, leadership and authority. Understanding one’s strengths and weaknesses. Self- sacrifice. Victory and triumph.
Meaning: bravery, a fight for justice & honour, sacrifice for greater good
Reserve Meaning: a sense of paralysis, injustice, imbalance, strife or failure
ᛒ - Berkanan
-> This rune represents fertility, birth and growth and can be related to mental, emotional or physical aspects. Regeneration, renewal, promise, and new beginnings. Love, blossoming and creation.
Meaning: Birch, rebirth, a new phase, relationship, or project
Reserve Meaning: family problems, domestic issues, carelessness, sterility
ᛖ - Ehwaz
-> This rune represents transportation or a vehicle, and/or movement in a better direction. It indicates gradual change, progress and development as well has trust, working with others and being loyal
Meaning: partnership and cooperation, forward progress, movement
Reserve Meaning: restlessness, feeling confined, recklessness, disharmony, mistrust and betrayal.
ᛗ - Mannaz
-> This rune can represent the self, or humanity as a whole. Social order, friendships, divine structure, and cooperation. Suggestion of some kind of aid or cooperation.
Meaning: Humanity, balance, divine potential, development of talents, creativity
Reserve Meaning: depression, cunning, manipulation, self-delusion, lack of support
ᛚ - Laguz
-> This rune represents the flow of water or a source of healing power and renewal, life energy and growth. Related to imagination and psychic matters, dreams and fantasies.
Meaning: Imagination, Water, flow, journey inward, depths of the self
Reserve Meaning: confusion, poor judgement and decisions, lack of creativity, fear, avoidance, obsession, perversity and sickness
ᛜ - Ingwaz
-> This rune represents masculinity, fertility and internal growth. Virtues, common sense, strength, family bonds, human warmth and caring. It can also represent the home or a time or relief and refuge where everything falls into place, leaving you free to move in a new direction.
Meaning: Fertility, sexuality, potential energy, family lines, and ancestry, virtue
Reserve Meaning: This rune cannot be reversed. In some cases it can be read as impotence, toil, labour.
ᛞ - Dagaz
-> This rune represents a breakthrough , clarity, awakening or awareness. A time for planning, change directed by will, transformation, security, certainty, hope and happiness. Balance.
Meaning: Will, light of the gods, awakening to enlightenment, inspiration
Reserve Meaning: This rune cannot be reversed. In some cases it can be read as completion, ending, or a limitation
ᛟ - Othala
-> This rune represents property, possessions, a home or some other important source, often inherited. It indicates aid in spiritual and physical journeys, a source of safety, increase or abundance.
Meaning: Ancestral property, wisdom, inherent talent, homecoming, source.
Reserve Meaning: bad karma, poverty, lack or obligation
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Just a personal opinion - I feel like Dragonage Veilguard is a disappointment of the year for me:'(
and I was so ready to love this game, I am a hardcore fan of the series, of the lore, of the universe((
It's just...plastic.
Very beautiful and smoothly moving, but still plastic(
the game never lets you forget that you are in a game - brightly coloured health potion jars conveniently placed right before the battleground; nothing in the environment is really interactive; resources haphazardly but conviniently strewn on your path; quests are just endless corridors, you can't really explore anything (in DA2 it was like this too but I didn't mind, the atmosphere was idk atmospheric enough to go through those corridors over and over!);
companions are helpful, brightly coloured, very self-sufficient, immortal..dolls. They speak to you only to offer reassurance, or to help if you are struggling with a puzzle, or to state the obvious - IT'S A BIG DARKSPAWN! (no shit, I can see it too:/), or to add exposition; they don't talk with each other and you can't see their stats on the screen, so I even forget that they are there, and companions were one of the best stuff in the series, ALWAYS.
Subject-wise there is..no intrigue? Every NPC for some reason is very knowledgeable about ancient elven gods, and it feels like Veilguard is set up to quickly answer all of the questions posed in the previous games of the series.
I can go on, but overall it feels like I am fed a bowl of brightly coloured cereal, some kind of lucky charms or smth after being dining at a king's table for years.
So yeah, I am disappointed..
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Dm tips! I'm quite passionate about ttrpgs so I've been having a think about things that might help, I really hope this comes across more as helpful and fun rather than overwhelming!! tldr Have fun with creating a story together and don't put too much pressure on yourself to do everything
- Don't be afraid to ask for help from the table when keeping track of things! Sometimes it can be hard to keep everything in your head as one person, and there's nothing wrong with asking others to help keep track of initiative, jot down notes, look up how magic items and spells work, exc.
- If you haven't heard of them yet/used them before, I would recommend looking into 'lines and veils' and other safety tools for playing ttrpgs; even if you think your game won't get too dark, in a game where people can get deeply emotionally invested in the world and their characters, its good to set clear boundaries and safety nets for what people are comfortable exploring + to what depth.
- Have plans that allow the world to bring the story to the players; players can do the darnedest stuff sometimes, and if you have a set module or story in mind, it can be easy to start feeling out of depth as the players take actions that lead them further and further away from what you had in mind/planned. There are a few things that can help with this, some examples being:
a) be loosey goosey about where things are until the players travel there: if your players need to find a specific ancient sword in an abandoned, cursed town, but they travel in the opposite direction of where you had planned the town to be, just move it so it crosses their path. If you want them to be able to choose between a few different paths but still want them to find this sword no matter what, you can also change the aesthetic of the town but keep the quest details the same: for example, if they choose to go to bright Bloomshearth rather than Wroughtfield, the town they find mysteriously abandoned might be overgrown with mysterious, colourful flowers, the sky always lit in a golden afternoon glow, rather than deep, dark vines and howling winds... that way there's still an element of choice without putting in too much extra work.
b) Ask yourself 'if the players don't accomplish xyz, what are the in-world consequences?' If they fail a quest to defeat all of the slimes in a tavern cellar, does the tavern keeper throw them out? Does the building later become overwhelmed with the infestation and cause an even larger fight than before? Do the party gain a negative reputation in the area for a job poorly done? On a larger scale, if they fail to prevent a villain from collecting all the artefacts they need to start an apocalypse, do they kidnap a player/beloved NPC to complete the ritual? Do local kingdoms start preparing for war, with soldiers marching the streets? Are villages the players visit become empty as people flee, or destroyed by enemy forces? You don't need to have absolutely specific answers, but asking yourself these kinds of questions beforehand gives you more control over where the story goes and means you don't have to rely on players successfully completing tasks in order to keep the ball rolling: the players don't always need to succeed, and failure can actually lead to some fascinating paths! It also gives you a chance to set stakes and get the players more invested in their world by giving their actions tangible weight and consequence. Said consequences don't have to been super serious in order to be engaging either, especially if you're playing something lighter or more silly: fit the consequences to the type of story you want to tell.
c) If the players don't do xyz, are there any NPCs that might instead? Or any NPCs that might be competing to complete a task/grab an item before the players can? This can invite a sense or urgency and challenge that some players enjoy, or if the NPC is on the players' side it can allow certain necessary/fun story points to continue on even if the party don't quite make it. This can be combined with the previous point too: if the party do not accomplish an important task, does the NPC have to make any sacrifices to complete it on their behalf? And if they're challenging the players and win against them, what will they do with that accomplishment/item?
- Invite the players to describe things and help paint the world: things like 'how does your character feel about this?', 'What memory or emotion does this scent/sound/place/exc. bring your character?', and 'what is your character hoping to find/get out of this situation?' can be great ways to gain insight into what's important to that character (great to note for any future shenanigans) and also invites people to openly collaborate on storytelling. If a character rolls incredibly well (or sometimes if they fail spectacularly too) on a skill check or attack roll, it can be fun to hand over the reigns and ask them to describe how they succeed at the task at hand, you might be surprised + inspired by what they come up with.
- if you're confused by a player's actions, it's okay to ask them what they are hoping to accomplish with their actions: sometimes it's not always clear and people are often eager to clarify when given the chance to do so, you don't have to try and guess! This also helps avoid situations of disappointment when a player rolls well and the results in-world aren't what they wanted to happen
- Have fun! Don't be afraid to improvise things in the moment, have a laugh with friends, and try to remember how awesome it is you're putting in so much thought and effort into making a story together: it can be really easy to fall into the trap of not feeling good enough as a dm, especially if a session doesn't go as you expect, and if that's the case don't be afraid to reach out and ask for some positive vibes/feedback on the game. Even the best dms can feel low after a sesh sometimes, so don't feel bad if it happens, especially in the first few sessions whilst getting the hang of it! Giving each other small compliments on player actions and dm storytelling immediately after a session has ended is a great way to check in with everyone and leave the session on a positive note too, in my experience!
Hope this is okay to send, I hope you have a blast!! :D
thank you so much, this is all WONDERFUL advice!!!!! ♥♥♥ im noting it all down in my little dm bible ✍
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What does it mean, the 7 Classical Planets of Star Wars?
The storyline of Star Wars follows the progression of the Seven Classical Planets...
[NB: Throughout I use Star Wars to refer exclusively to what was later subtitled Episode IV: A New Hope.]
Here's how it plays out:
Before the movie even starts, the opening crawl tells us that The Moon (Princess Leia) is on a dangerous mission to reveal the secret (deliver the plans) of Darkness (the Death Star, a planet-killing space station that happens to be the size of a “small moon”).
The movie begins mid-action as The Moon (Princess), about to be captured by the Evil Empire, dispatches a distress call through her trusted agent Mercury (R2-D2), who escapes with his companion Venus (C-3PO) to a desert planet where they accidentally encounter The "New" Sun (Luke Skywalker) while searching for The "Old" Sun (Obi-Wan Kenobi), who makes contact with Mars (Chewbacca) in order to hire Jupiter (Han Solo) to pilot them on their quest to defeat Saturn (Darth Vader).
That's Star Wars in a nutshell, innit ?
Here's a character-by-character breakdown:
Princess Leia is The Moon, the wise and luminous one. Dressed in flowing white gowns that evoke moonbeams, her holographic projection further magnifies her iridescence. The Moon (Princess) is taken prisoner (the damsel in distress, New Moon, swallowed by Darkness) on the moon-sized battle station, until she's rescued and emerges as a leader of a coordinated counterattack (the warrior princess, Full Moon, overcoming Darkness).
2. R2-D2 is Mercury, the traveler and communicator. His slow-rolling chrome chassis evokes Mercury's light metallic surface and slight orbit, while his multi-coloured lights mirror the planet's unique prismatic shimmer. Mercury (Artoo) is closest to the The Moon (Princess), Venus (Threepio), and The Sun (Kenobi/Skywalker), and his mission to find The “Old” Sun (Obi-Wan Kenobi) sets in motion the entire chain of events that brings the heroes into alignment on their odyssey. On top of that, Artoo is an astromech droid that's purpose-built for servicing spacecraft, so he's specifically designed to travel.
C-3PO is Venus, the compassionate one, whose gold-plated figure evokes the copper glow of Venus. Although he's a mechanical being, he expresses great emotion (more than any of the humanoid characters) including affection and persistent concern for his counterpart Artoo, the Princess, and his new master Luke.
Obi-Wan Kenobi and Luke Skywalker are The Twin Suns: Because the fictional / mythical Tatooine has two suns, it's appropriate that the story include two Suns as twin heroes. (And of course the planet of the Twin Suns is a desert world.) • 4a. Obi-Wan Kenobi is The "Old" Sun, the aging master (Jedi Knight) near the end of his journey, hiding in the wilderness in order to watch over and protect The “New” Sun (Skywalker). The “Old” Sun (Kenobi) once had a master-apprentice relationship with his fallen pupil Saturn (Vader), which he later exploits in order to save the other heroes. He carries and preserves the ancient mystical teachings (the Jedi code), and develops a master-apprentice relationship with The “New” Sun (Skywalker) to whom he passes on that knowledge. • 4b. Luke Skywalker is The "New" Sun, the young novice (Jedi-in-waiting) at the beginning of his journey. He enters a master-apprentice relationship with the wise old hermit The “Old” Sun (Kenobi). He harbours a deep grudge after learning that Saturn (Vader) killed his father — which deepens when the Evil Empire murders his family, and further still when he witnesses Saturn (Vader) slay The “Old” Sun (Kenobi) before his very eyes. The “New” Sun (Skywalker) hatches the plan to rescue The Moon (Princess) from Darkness (the Death Star), and in the end he overcomes Saturn (Vader) with a little help from his friends Jupter (Solo) and Mars (Chewbacca), making the magic shot that defeats the bad guys and saves the day for the good guys.
Chewbacca is Mars, the warrior. I think this is self-explanatory. He's loyal, ferocious, courageous, and a skilled marksman — and his species (Wookie) is a renowned warrior race. Plus his brown fur could be likened to the rusty hue of the Martian surface.
Han Solo is Jupiter, the chief. He's bold, brave, outspoken, and exudes a godlike arrogance in his own self-determination — although in the end he abandons self-interest to serve a greater cause. Solo captains the vessel (the Millennium Falcon) that carries the heroes on their journey, and is called upon to provide them safe passage. He proves skilled at evading trouble, and when the heroes are eventually captured by Darkness (the Death Star) he boldly charges to their defence and aids in their escape. Although he feigns wanting to stay out of their fight, in the end he shows his true colours by returning to lend The “New” Sun (Luke) a helping hand against Saturn (Vader).
Darth Vader is Saturn, the ultimate villain. He is the fallen mater (Jedi Knight) who uses his mystical power for evil (the Dark Side). His pursuit of The Moon (Princess) kicks off the story before the beginning, and his crusade to destroy the good guys (Rebel Alliance) brings him into direct conflict with first The “Old” Sun (Kenobi) and then The “New” Sun (Skywalker).
More to say, have I, about the cosmological movements of the unfolding story, but I'll leave it here for the moment.
✨
P. S. Han shot first.
#star wars rebels#star wars droids#death star#starwars#star wars#lukeskywalker#luke skywalker#darth vader#obi wan kenobi#han solo#chewbacca#r2d2 and c3po#r2d2#c3po#princess leia#princessleia#millennium falcon#alderaan#greek mythology#classical philosophy#indo european#babylonian#joseph campbell#hero's journey#han shot first
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