#Maybe I'll do that for the side blog.. Who knows
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flowercrowngods · 1 year ago
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i don't know how to be merely acquaintances when we used to be friends. or i think we used to be. i don't know how to yearn for a simple hello when you've been heaping your affection on me months ago, and i don't know how to talk to you when you won't say anything. when suddenly it's all about me. you know i have nothing to say, you know my brain is void of everything but horribleness and i cannot tell you about my day because i don't even know about my day. i cannot tell you about my day when i know you won't listen, when i know you'll apply your philosophy to my world and don't believe me when i say that everything is terrible. i don't know how to be the person you seem to think i am, or the person you want in your life. i don't know if you want anyone else in your life now that you're in love and sappy, found another recipient for your affections, leaving me empty and wounded and yearning.
you said you missed me. said it many times, while i was gone. now i'm back, have been back, and i wonder how you missed me, why you missed me, when you won't talk to me. i think you mistook missing for worrying. i think you mistook caring for a feeling of obligation. i think you like missing me more than talking to me.
and i think i can't breathe with how much that hurts
#how do you miss me when you won't talk to me? how do you like me so much and then go to just. not?#how did i let you in when i try so hard not to let people do that because i know that once they get past the walls all i'll be left with#is the idea of them rotting and withering inside me. polluting the space i create to keep myself safe.#why does everyone leave? leave in silence too. leaving behind so many questions and so many words engraved in my brain#i am so tired of *grieving* when those i grieve are still alive and well and thriving and i'm reminded that it's versions of myself#that i'm grieving instead. how do you grieve yourself? how do you not fucking fall apart over it?#just. fucking talk to me. don't make it be true that all i'll ever be is nothingness and the memory of someone you liked once#but never never never liked enough#i'm so so cold already. i'm a shell. i want to be warm again but it always leaves me so hollow and hurting#i grieve the dio who was warm. i grieve them i miss them i am so so angry that he had to leave. to hide. with no way out#i'm happy for you. i'm happy you're happy. but you're no better than anyone else and it makes me want to run away again#but i have nowhere else to run and no one else to be. and it's so fucked that it doesn't matter who i am i'll never be enough#for someone to just. stay. to see me and to stay. to hear me and to sit and listen and just. just fucking stay.#maybe i'm not worth staying for. maybe there's nothing to know nothing to hear nothing to see nothing to listen to nothing to find#maybe all i'll ever get is one/two good months paid for with a lifetime of grief. and i'm at the point where i don't want the good months#anymore with you or anyone else who tears down these walls with affection that is so endlessly addictive and leaves me yearning.#on the off chance that it will keep the grief away too. but that's the thing about grief isn't it? it's here to stay. unlike you#god this is so fucked up and i'll delete this later but for now i just need to. let it out. poe said i should make a side blog for the grie#but poe's not there anymore. poe has stopped starting fires. so this goes on main until shame makes me take it down#blah#personal#not st
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lovecolibri · 7 days ago
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#gonna start d20 soon and i'll be live blogging that but i just got home and was hit with such a wave of grief about today.#thinking about my young brother and his young wife and knowing who they likely voted for. who her dad and my other brothers voted for.#knowing that this pregnancy she just had was high risk and if she gets pregnant again in the next few years and has an emergency#if she will be able to get treatment that saves her life or her her husband and father and brother-in-law that live with her#and maybe she herself signed her death warrant#thinking about my other sister-in-law who works as a surgical tec and does emergency deliveries#and wondering what side of the line she falls on. what side my brother falls on.#thinking about growing up in church and being a person filled with empathy and compassion for others#and watching people i respected and people i grew up with side with some of the most hateful ideals#out of what is ultimately fucking selfishness and wanting to scream and rail at them but knowing it makes no difference#because they just do not fucking care#thinking about the upcoming holidays and the casual homophobia thrown about as jokes#by white men who have never had to face down even the most basic of oppressions#knowing that any attempt to speak out means getting ganged up on by at least 5 people who just loooove being the calm whip smart debaters#because they don't have a dog in the fight and love 'winning' while i get so easily flustered and lose my train of thought#thinking about the fact my mom would rather allow a narcissist and t*ump supporter to live in our home#(that i pay the majority of the bills for) rather than put her foot down about him getting his own place#because i am and always have had to be the 'good' child who didn't make a fuss so the boys could be kept happy#otherwise nothing could ever get done and she cares more about making sure HE is doing okay and not struggling#than if i feel safe and comfortable in my own fucking home#ANYWAY#gonna eat and get in comfy clothes and watch something that reminds me there are normal people out there in the world
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tothelasthoursofmylife · 7 months ago
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Today is the day!!! Happy Public School Arc anime premiere day!!!
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<3
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heffrondriving · 1 year ago
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soooo. that new big time rush album huh
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obliviousriki · 2 years ago
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I finally finished Future Connected. The game has been out for over two years at this point
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daxite · 11 days ago
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i know i don't normally complain about this stuff but it is pretty disheartening how my lowish-effort shitposts get shared around everywhere but my OC stuff i actually spent time on doesn't even get a single reblog sometimes lol
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felassan · 5 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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oletus-manors-log · 2 years ago
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Writer's block sucks ;;;
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hedgehog-moss · 1 year ago
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Pampérigouste escaped today and I almost didn't make a post about it because it's just more of the same isn't it? do people who read this blog really want to hear about yet another Pampe escape? Then I thought, that's like asking if people who read detective novels really want to hear about yet another mysterious murder. Probably yes. Also Pampe would have been offended to have such a successful escape go unreported.
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I would like to say that my new fence is still fully Pampe-proof. She has not escaped a single time through breaking or outsmarting the fence, so now she does it by outsmarting me. Which doesn't happen all that often, because we are intellectual equals. But I let my guard down this morning—I'd just peeled some greenhouse carrots to make purée and I went into the pasture to distribute the peelings even though it was raining (see how I got punished for my selflessness?), and I left the gate open because I was right in front of it, obstructing it with my body.
Pampe dropped her carrot peelings and acted like she couldn't find them even though they were right under her feet, so I took pity on her and crouched down to gather them and offer them to her again (see how I'm getting punished for my compassion??) and she took advantage of this diversion. In the span of 0.2 seconds she slithered around me and she was out. It was a little bit beautiful. I don't know if you remember this photo of Pampe & Pyrgus, but it's a perfect illustration of what happened:
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I sighed and ignored her and finished distributing the peelings to the other animals, and then went to the barn to get muesli to lure my nuisance back to her pasture. After escaping she initially ran towards the woods, but since I ignored her the whole time, she emerged from the woods when I returned, like, wait, did you notice I escaped? Behind your back, just earlier? Did you notice how I won and you lost?
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It shouldn't have been difficult to get her back into the pasture with the help of her favourite snack; unfortunately Pampoldine is still a big baby who was distraught that her mum had left her behind yet again (she should be used to it, honestly, it's been like this since she was an infant), she started making these little panicky noises that Pampe has never paid any attention to—
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—so when I propped the gate open with a branch to get Pampe back inside, Poldine hurried out instead. I wasn't expecting this, I thought it was clear that I had the situation under control and her mum would be back in 5 seconds. You could have just waited 5 seconds, Poldine.
Pampelune had no interest in escaping, but she's the matriarch and where her herd goes, she goes, so once the other two were out she barrelled past me as well. I opened the gate to bring 1 llama in and instead 2 llamas went out. Pirlouit besides me was like
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For some reason the llamas galloped towards the road, instead of just hanging out in the woods where there's stuff to eat. Maybe because Pampe hadn't gone out in a long time and she wanted to be admired for her feat. Her wish was granted—2 cars stopped to say hi as I was miserably trotting after my llamas on the road in the rain. One of them was the post office lady who once herded my animals out of a pasture with her car, and she was like hop in, it'll be like old times!!!
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The two people who stopped their car were enchanted with the encounter and they both told me that they missed the days when Pampe Sightings on this road were a regular thing. No one sides with my fence in the Pampe v. Fence conflict. I love the post office lady though, she had a Niagara song playing in her car when I got in and a minute later I muttered "I'll sell her to the butcher" and she started singing "Pampe ♪ Je vais devoir te vendre au boucher ♫" to the tune of that song. It fit the tune really well, too.
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After we managed to get the llamas off the main road and back in the woods, she was like, godspeed, I wish I could continue chasing them with you but I have to go make lunch for my kids. I told her that now that the llamas were no longer on the road I'd just let them roam, they'll come home before night, no way I'm going to chase after them in the woods in this dog weather. So I went home and grumpily resumed peeling carrots and potatoes for my mash.
I sat in front of the window to do it so I could keep an eye on Pirlouit, who was wandering around the pasture like a cursed soul, drenched with rain, lonely and llamaforsaken. Sometimes he brayed to try and guide his friends back home, wherever they were, but he never brayed while I was filming. His braying is a poignant display of emotion and is not for public consumption.
I figured, if the llamas come back Pirou will spot them and perk up his immense ears, and I'll know to go out and open the gate. Instead at some point I looked up from my potatoes and saw my donkey finally at peace, grazing rather than pacing restlessly, and I went to look outside and his friends were back! And so was his appetite.
I had new peelings + some muesli to offer, but of course Pampe could tell this offering was a crude and blatant trap and refused to fall for it. Meanwhile her innocent daughter was like yay, snacks :) and followed me in the pasture, a llama entirely devoid of wiles.
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After I got Poldine back inside I went like WELL since NOBODY else wants that delicious MUESLI I guess these deserving chickens can have it—and Pampe was here in the blink of an eye to shoo the hens away from her muesli.
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She was grudgingly smiling about it, too. Like, point for you.
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I love this pic where my chicken looks like she's herding the animals back in their pasture all by herself.
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Everyone is home! Pampe and Pandolf are walking away in search of new adventures, Poldine follows her mum because of her abandonment issues, and Pirlouit is also following everyone very closely, like, I'm not getting left behind again.
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I finally managed to cook my mashed carrots & potatoes (+ herbs from the greenhouse) and it's so nice to make food with nothing but ingredients you grew yourself! (To be completely honest I only managed to grow 3 carrots in the past few months but that's because I neglected them in pursuit of more flashy summer vegetables)
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I also had an apple-plum compote for dessert made with my own fruit <3 Okay, the cheese course in between was store-bought. One of my friends really wants me to get goats and be self-sufficient in cheese and when I told her I would be constantly chasing my goats over hill and dale because they have a reputation to be insufferable escape artists she was like, what difference will it make to your life...
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nanaslutt · 7 months ago
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shameless
ʚ yuta x reader
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ʚ cont: fem reader, fluffy fluff, jealousy, possessiveness, clingy!yuta
note: congrats @dracrimes for winning my fic giveaway, I hope you enjoy ^.^
MINORS AND AGELESS BLOGS DO NOT FOLLOW
°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ࿔*:・°❀⋆.ೃ
"Um...I'll take the brown sugar boba please!" You chirped to the young-looking waitor, who nodded and smiled as he took your order. "Is it gonna be normal sugar, hon?" He asked, tilting his head at you and squinting his eyes a bit as he voiced the pet name. You were so busy looking at the delicious desserts on the menu that you didn't hear the pet name, and you didn't notice the spike in Yuta's cursed energy. 
"I'll take it a little sweeter than normal please!" You asked, handing your menu to the man in front of you. Yuta's eyes were glued to where your hands met as the waiter's finger grazed across your own. "Extra sweet drink for an extra sweet girl." He said, winking at you. Your eyes opened a bit in surprise, but you ultimately shrugged it off, thinking he was joking. 
At this point, Yuta felt his blood boiling. Was he stupid? Was he so dense that he wasn't able to realize you were on a date right now, or was he so shameful that he didn't even care? Yuta wasn't used to feeling like this. It was rare that he experienced jealousy like this regarding another person. He balled his fist by his side and reached his hand across the table with one hand to adjust your bracelet which had gone crooked, a small show of affection in front of the waitor. 
"Are you getting anything Yu?" You asked sweetly, your chest swelling with love as you watched his fingers drag down your wrist to play with your fingers. Yuta looked up from your hands and smiled sweetly, his jaw clenching under the weight of his teeth as he tried to calm himself before he spoke. "I'm okay baby, I'll just have some of yours." You were unable to stop your eyebrows from shooting upward in surprise at the nickname. 
It was rare that Yuta used pet names with you, he always got so flustered whenever he tried, so you felt your heart jump when you heard the pet name. You missed the way the corner of the waiter's mouth twitched as he watched Yuta talk sweetly to you in front of him. It was quite obvious what he was doing. You on the other hand were in your own little world, listening to your internal voice scream as you replayed the nickname over in your head. 
After the waitor walked away, Yuta quickly got up from his place across from you and scooched into your side of the booth. "You're being so cute today, what was that?" You teased, tilting your head to the side at him as you took his hand in your own, resting your hands over your knee. "You never call me baby." Yuta felt his demeanor change the instant you had called him out. His face went red and he looked away, covering his mouth with his hand as he poorly disguised his embarrassment as a cough.
"I uh, I don't know. Just wanted to say it." He said bashfully, turning his head back your way. "So cute." You gushed, squeezing his hand tighter in your own. Yuta sighed and plopped his forehead down on your shoulder, his breath tickling your arm. "Don't tease me, I just wanted to try it out." He mumbled under his breath. You brought your other hand up and ruffled his hair, making him sit up and look at you with a slight pout as you continued to play with his hair. 
While Yuta looked into your eyes the only thing he could think about was how lucky he is, how grateful he is to call you his. And you were, you were his, not that waiter's. Yuta felt bad for feeling so malicious toward the waitor when you had no idea. Maybe he was overreacting, but it still stands that you were his, and he hated to see people hit on you so blatantly when he was sitting right there. He had enough of being treated like he was being invisible for an entire lifetime. It sucked being treated that way on his own, but it sucked even more when you were involved. 
"Alrightyy, here's that extra sweet boba for you, hun," Yuta swore he felt a blood vessel in his head pop when that same man's irritating voice echoed from behind him. Yuta still had a smile on his face while he looked at you, but the second he turned his head there was nothing but a smile on his face. He would never treat staff this way, but this time was different. He called you that stupid pet name not once, but twice now? 
The waitor had a blood-boiling smirk on his face as Yuta turned around, the two boys making eye contact with one another. You were blissfully unaware of their little rivalry as your mouth started to drool while staring at your drink in his hand. Yuta stopped his hand in motion by grabbing the cup in his own when he looked like he was trying to set it in front of you. "I got it," Yuta said coldly, not even daring to blink as he grabbed the cup from the weaker waitor with ease. 
"Right, just make sure you look on the side of the cup little lady, left a little something for you." The waitor explained, directing his focus on you and winking before he walked off. Yuta grits his teeth as he burns the face of that man into his brain, imagining what he would do to him if he could. "Yu look! The top is a bear how cute." You exclaimed, your voice instantly melting away some of the anxiety and malice he was feeling.
Yuta turned his head back to you and rested his head in his hand by placing his elbow on the table as he watched you enjoy your drink. "How is it?" He asked, his heart swelling with love as he watched your eyes light up with joy. "It's soooo good! Try some." You offered, holding the drink up to his lips. He hated to hear you praise the drink that man made, but he closed his mouth around the straw and sipped down some of the liquid. It was a little too sweet for his taste, but it was fitting for someone like you. 
"Good huh?" You said, smiling as you pulled the cup away from him. Yuta watched curiously as your smile turned into confusion as your eyes read something on the side of the cup. "Oh..." You said, looking uncomfortable all of a sudden. "I think the waitor left his number on my drink." You said, your expression dropping as you turned the cup around to face Yuta. 
The inside of Yuta's head felt like a battlefield as he sat up and grabbed the cup, reading the number over. He took a special interest in the little heart on the side of the cup. "I thought the names he was calling me were a little weird, but I think it's pretty obvious we're together." You laughed. Yuta found nothing funny about the situation, he wanted to throw the drink and the soiled cup at the shameless employee, but he had to hold himself together for you.
"You okay Yuta, don't let it bother you, okay?" You said, caressing his cheek and taking the drink back from him. "I'm fine." He nodded, leaning into your touch. He wanted nothing more than to get out of the shop and go back home with you. Spend some time watching a movie or sitting in the garden alone with you, where he doesn't have to worry about other people ogling you or trying to take you away. 
"Is it okay if we leave?" Yuta asked, grabbing your hand that held his face. You felt your heart skip a beat as you watched Yuta close his eyes and bask in your touch. You think you were starting to catch on to why Yuta was being so uncharacteristically clingy, but you didn't want to say something and make him stop acting so cute. "Of course, you feeling okay?" You asked, letting him hold your hand.
"I'm okay, just wanna leave now. Getting a little tired." He said, smiling softly at you. You nodded and began to gather your things. "I'll throw this away for you." Yuta offered sweetly, picking up your finished cup of boba. Yuta made a point to find the trash can closest to the register, where the boy from earlier was standing, waiting for customers. Yuta watched him like a hawk, hoping he would notice him throw the cup with his number on it away. Sure enough, the boy looked over and watched with raised eyebrows as Yuta threw the drink away with a little more force than necessary, the trash shaking from the impact.
The boy sucked his teeth and squinted his eyes at Yuta, watching him turn his back on him and walk back to your table. "Ready?" Yuta offered, holding his hand out for you as you got up to sit from the booth. "Mhm." You smiled, letting him take your hand in his and walk out of the cafe. "I'm actually glad you said something, I was getting a little tired myself." You said as you walked hand in hand down the street, drinking in what was left of the sun before it set soon. 
"I'm glad, I didn't want to ruin anything if you wanted to stay," Yuta said, resting his head on the top of your head as you walked together. You smirked and squeezed his hand tighter. "That guy really bothered you huh?" You asked, slowing as you walked up to a crosswalk and hit the button, watching the cars go by. Yuta felt his face heat up as he rubbed the back of his head. You tilted your head at him and smiled, watching his eyes dart around as his face scrunched in embarrassment.
"It's okay Yu, I love you and only you. I don't even remember his face if that makes you feel better." You giggled, smiling up at him. Good thing Yuta remembered his face well enough for the both of you. He wasn't going to let him off the hook so easily. Maybe he would have Panda and Inumaki call the establishment over and over again and complain about him to get him fired. That would make him feel better. Yeah, he would probably do that, and you didn't have to worry about a thing.
Yuta stepped towards you and wrapped his arms around your shoulders, holding you tightly against his chest. "Good, because I don't either," Yuta replied, lying in his words. He would never forget such an ugly face so easily. You rubbed your face against his chest and squeezed him tightly, so tight he let out a funny noise of discomfort as you squeezed all the air from his lungs before pulling away. 
"Don't be jealous okay? We can spend the rest of the day cuddling in my room when we get back." Yuta couldn't help the smile that spread across his face as he looked at you, his heart brimming with joy and satisfaction. He nodded and let you escape his grasp fully as you took his hand in your own and started walking across the street, dragging him along with you. "Just an FYI though, I like it when you're clingy with me, it's cute." You giggled, looking back at him.
"Alright, alright," Yuta said, waving his free hand in front of him, trying to get you to change the topic. You giggled at his embarrassment as he stumbled over his own feet while crossing the street. Yuta was so lucky to have someone as comforting as you as a partner, already he felt the malice from earlier melt off of his body, but the need to hold your hand tightly still prevailed until long after the two of you got back to the dorms.
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1-ker0sene-1 · 9 months ago
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Your blog is like a buffet, thank you 🥺 I would like to maybe put in a wee little request of poly 141 with a reader that has arthritis with pain flare ups maybe, I'm kinda going through it rn with a bad flare
{Thank you for your lovely words and great request! I'm sorry about your flare, I hope it goes down soon!♥️ Take care of yourself pookie♥️ paraffin wax has helped some friends of mine :)}
John notices your flare first. The way you try to breathe through your pain and continue your tasks, eyes close and shudder for a second. His eyes soften and a frown etches on his face. Oh sweet thing, you've done enough. He just wants you to rest. He'll move closer to your side, a hand sliding warmly up your back before holding the nape of your neck. Authoritative, yet in a gentle manner.
"Darlin'?.. you doin' alright?"
He asks, he knows you're not. But whether you tell him you are or not gives him an inside to exactly how much pain you're in.
However no matter how you answer, he's sending you to go rest. Kissing your temple.
"Hm? How about you watch a movie with our boys? I'll take care of dinner.."
His arms wind around your waist, pulling your back into his chest. Kissing on your shoulder. He didn't want you to feel bad for needing a break. Besides the boys waiting on the couch would be more than willing to look after you.
"John you really don't have to worry about it-"
You can hear the creak in his knees as he bends to lift you up. An arm under your knees, and another behind your back. Kissing your cheek, his beard tickling your soft skin.
"We're home now. We can take care of you."
He mumbles. Glancing over as Kyle walks into the kitchen. Tilting his head at the scene.
"Something happen?"
He asks in a bit of alarm, raising his brows. John shakes his head coming over to stand in front of the younger man, holding you up between them. Mindlessly you reach up, skimming your fingers over Kyle's jaw. Who takes your hand gently and kisses your fingertips.
"I'm alright really-"
John sighs at your dismissal. Leaning to kiss Kyle's head just above the brow, explaining to him.
"Flare up.. darlin' will be up in no time. Just needs some rest and care is all."
Kyle hums in acknowledgement, taking you into his own arms. You groan at their dramatics, dolling you around like you can't move at all. But smile as Kyle peppers your cheek in kisses.
"Let's get you to the couch lovie.. I'm sure Johnny will be all too eager to give ya a massage while I get you an ice pack yeah?"
You sigh softly, leaning into his chest as he carries you into the living room. Despite your groaning earlier, it was nice to simply rest. Get the weight off your aching and stiff joints.
"Thank you sweetheart.."
You mumble into him, a smile spreading on his lips.
"Just loving you sweets, nothing any of us wouldn't wanna do."
Coming into the living room around to the couch, Simon sits up stiffly seeing you carried like that. Nearly throwing Johnny off on accident, earning a yelp from the scottsman. Seeing that look of pain threw the blonde man off.
"She alright?"
The question Simon asks makes Johnny blink and sit up as well. Kyle waves them off, slotting you carefully between the two men.
"Flare up."
Is the only words he needs to say. Before both Johnny and Simon envelop you in their arms.
"They're being dramatic- I'm not dying y'know-"
You giggle. Simon chuckles, an arm around Johnny's hips as you lay between them on his chest. Johnny laying almost on you, quite the effective soldier sandwich. Johnny kisses your collarbone. Leaning into the dramatics to cheer you up.
"Our wee lass. How are we ever gettin' by without you?"
He practically purrs. His hands warmly brush over you, serious for a couple seconds.
"Where does it hurt bonnie..?"
As you tell him, he caresses, massages, and feels over each area that you mention to him. Watching you with loving bright eyes. Occasionally leaning down to notch your lips together, swallowing up your groans of comfort. Simon licks his lips watching the both of you, gripping Johnny's mowhawk to pull him back a bit. Kissing him first, sloppy and rough.
You watch the two of them. Pressing a kiss to Johnny's throat from below him, your fingertips skim over Simons arm. When Si disconnects the kiss he leans down to kiss you next, gentle and soft. Moving slow and sweet with you. Now Johnny is watching with a lovestruck grin. Hands still kneading and massaging your aching joints.
Doesn't take long before Kyle walks back in with a couple of ice packs, kissing Simons cheek- which has the blonde pulling back. Just so Kyle can get the next kiss, cheekily pressing his tongue in to run over your mouth. You laugh and pull back when he's had his fun.
"Got your ice baby."
He hums, Simon takes the packs, resting them where Johnny is done massaging.
"Twenty minutes on and off!"
You can all hear John say sternly from the kitchen. Kyle smirks and nudges your shoulder.
"I'll go help the old man with dinner."
He says. You reach out before he can leave, bringing him into some drowning kisses from all three of you on the couch. Kyle finally slips away after a couple minutes of chasing eachothers mouths. Wiping his lips with a dazed smile as he heads back to the kitchen.
Johnny's cheek is on your chest now, cradling the back of his head close to you. Simon is kneading at your hips. Whispering into your hair.
".. We'll get you in a hot bath.. yeah doll? Warm you up.."
His Manchester accent purring in your ear.
"You won't have to move an inch. You take care of everything while we're deployed. Gotta do the same for our girl.."
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he-calls-me-kitten · 5 months ago
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Sugar, Spice and a Tempting Vice (1)
VA! MC x OM! Characters
TW: Eh it's more fluffy than smutty I'd say, but minors DNI. Loads of random lore for the sake of immersion. Now to brainstorm the rest of the characters.
INTRO
Tagging: @romaissa @eliciana @your-favorite-god @april-notthemonth69 @ikevampharem @k8tznd8wgz @futureittomain @m-majoko @the-auguer @yurinayumi @i-am-empress-irish @deepazur @rippedbutnotamasterpiece @pomegranateboba @ra1ns70rm @anjodedesgostoeerros @sammywo @annoyingbiscuitathleteland-blog @ourfinalisation @creativecupcake @snowthatareblack @angelofbooksworld
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"After a freak accident, you and a group of 5 people get teleported into a fantastical world together. Who will you team up with to try and leave this place? Or will they convince you to stay and have a new life with them here instead? Or will you stumble across the biggest secret that this new world holds...?"
You read out the summary for them at a group dinner at Diavolo's castle. Apparently, it was to celebrate your debut as a VA. They all clapped and bombarded you with questions. You tried to answer as many as you could without any spoilers.
They were supposed to have already started playing the game but the game servers got a little overwhelmed and had to go under maintenance with so many people downloading and making accounts at the same time. So Diavolo hosted this party instead.
"So how many endings can you get with a single character?" Simeon inquired.
"Well on an average there's around 12 endings per character, but there's a varying number of endings depending on the character you choose. I'm not sure I remember for all of them-"
"We just want to know yours." Belphie smirked.
"Oi come on, it makes it sound like you're all just going to play my character, don't do that! The other characters are also incredibly well written!"
The sheepish grins and side glances told you that they were clearly going ignore your last advice.
"Honestly you guys, one of the characters here has a teleportation ability, one can read minds, and another one has insane fighting skills - the only thing you know about my character is that I don't have a name!"
"Omg this means they are definitely building you upto to have the most OP ability of them all!" Levi exclaimed excitedly.
"Oh yes that's usually how it goes in these tropes. The most unassuming character ends up giving you the secret ending." Solomon nodded in agreement.
"Both of you, shush! Just play the game normally okay?! You will get to interact with all the characters anyway until the second phase." You reprimanded, sighing, knowing no one would listen anyway.
Lucifer - Saved by the Belle
"Before Tyla takes us home tomorrow, would you like to spend your last day here with me, Lucifer?"
Lucifer and you worked with loyalty and rigor under Tyla, an old world Sorceror. It was because of you two specifically that Tyla's magic was powerful enough to create a portal back home. Your character was so much like you - it felt like he completed this whole journey of freedom with you, and not just an image on screen.
> "Of course, MC. In fact...I would like to spend the night with you too."
MC blushed on screen, looking away and nodding. "Oh? Well then... I'll look forward to it."
He enjoys this way more than he thought he would. He visits for the last time, all the places you both had been together. The first tavern, the first forest path, the first temporary abode - the HumbleBee Inn.
> "It's late. Should we go back here again, for old times sake?"
"Why not? Maybe they'll accidentally put us in the same room again and get overbooked so we have no other choice. Maybe this time it'll be a bit more...eventful." You said with a sly and knowing smile as you skipped ahead.
Lucifer's knee jerked upwards, hitting the table. Just what kind of lines are these? And what are those expressions? Who else was in there listening to you when you recorded this? The way your voice sounded, Lucifer was convinced you were thinking about someone special. If only you saw the effect you were having on him.
> "I've been holding back all day. Forgive me if I'm too rough."
Lucifer pushes you against the wall, caging your body. You blush in the dark, your arms wrapping around his shoulders. It was driving him insane. He could feel his pants getting tighter at the crotch.
Last time he endured the sexual tension of sharing the bed with you, constantly trying avoid your body even though he was desperate to feel it's warmth. This time there wasn't any reason to deprive himself.
"It's okay...I can take it. Please don't hold back..."
Oh hell, you were about to be the death of him. These...are these really the sounds you'd make in bed? Godamnit you are ruining his mind. He can't relax until he's jerked off now. And it's all your fault.
The next couple days, you notice Lucifer hesitates to keep eye contact with you. In fact, he has a rather visceral reaction every time you simply call his name, standing at his door. Only he knows how badly he wants to pull you into his bed to ravage you - practice your lines with him, why don't you?
Mammon - Stranded Together
"Guess they didn't want either of us huh, Mammon?"
Nah Mammon was mad at this ending. He gets why the group left him behind - he made too many questionable choices like stealing the last reserves of food or money (so you never went hungry), running away from the monsters instead of staying and fighting with the group(with you ofc so you wouldn't be in any danger), finding new shelter and not telling anyone (except you).
> "I'm so sorry...it's because of me that they left you too. You did nothing wrong yet...no this will not stand! I'll go threaten them into taking you too!"
"Mammon wait- no don't! Alright fine I was lying! They didn't leave me...I chose not to go!"
Mammon was stunned. He stared at your character blushing and looking elsewhere while holding onto his arm. His heart beat just a little bit faster.
> "Wait...what? But you wanted to...don't you want to go back and keep looking for your family?!"
"Who knows if the family I was looking for even exists?! But you...you are real. And you are so kind to me, and so great. So..."
Your character moved in closer and closer to him. Mammon leaned back too far from the screen, falling backwards on the floor. He was not ready for what was about to come.
"If I really want a family that bad...I can just make one here...with you. But only if you wanted that too ..."
> "I do! Of course I do! We can both find work and home in the kingdom now that big monsters are all dead! I'll be yours and you'll be mine!"
Mammon pressed it on instinct, not knowing his character was gonna grab yours and pin them to the ground. His face burnt up in excitement seeing you all cornered like this. You blushed and whispered as you leaned in to kiss him.
"Hehe...Mammon...I'm all yours already. But there's others ways you can claim me if you like..."
Your sleeves fell loose, and off your shoulders and his hands began to wander. Mammon almost screamed the house down, grabbing at his sheets, humping his pillows, struggling to look away from the screen. But he couldn't stop.
How the fuck was he supposed to face you tomorrow at the breakfast table?! Yet, Mammon re-played that part at least 30 times. And now every time you whispered to him in class, Mammon had to grip his knees and stop himself from imagining the unholiest things.
Leviathan - Power of Friend-ship??
"We did it! We actually did it, Levi! Can you believe it?! Look even the people are cheering for us!"
Levi punched the air in glee, he definitely must have gotten the best ending right?! That was such an intense combat scene - he almost cried when he thought you got swallowed by the Giant of The Depths, then he watched you burst out of its stomach with all the other victims while he slashed through its neck. You and him - the two underdogs dealt the final blow. At this point, every other character was shipping you two together.
> "Let's go Army of the Third Lord!"
MC cheered and high fived him from the screen, while the rest of the group danced in celebration! Ah MC had already become one of his favourite characters of all time. He had already preordered the action figures, posters and a body pillow (yes the ecchi one).
"Come on Levi, won't you join the celebration feast!? Everyone is calling for you!"
Oh no this was Levi's nightmare. Loud and crowded parties - but it was you asking him to go, what if he missed out on an important secret ending. Just to be safe he chose a neutral option to see what you would prefer.
> ... I'm not too sure.
"Then...would you like to celebrate in private with me? I know a quiet place with a good view."
Levi almost fell out of his seat. It's happening. This is where he unlocks the hidden erotic ending. The blush on your face, the way you held out your hand for him to take - biting down on his knuckles in excitement.
> I'd really prefer that! Thank you!
You smile and nod, leading him by the hand to a nearby pond. The moonlight shimmered on the water, the reflections dancing on your skin as you both lay down next to each other. Levi could feel himself falling for you all over again.
"Look Levi, in the pond! The Gloriees are back! Aren't they beautiful?"
Levi looked at the pond in awe, glowing orange fishes swam around in the waters, jumping in and out. He watched the fishes swim around the hand you put in the water. It was like you and hundred Henries in the water.
> "So beautiful..."
"They are my absolute favorite....they have the same color as your eyes..."
Your hands reach up to touch his face, pulling him closer and Levi feels all his self restraint jump out the window. He tried to grab and kiss you but ended falling in the water with you instead.
"Oh? I didn't know I excite you so much... don't worry, it makes me really happy..."
You rose from the water, laughing and coughing slightly, your entire body now laid bare through the transparent white cloth. And if that wasn't already bad enough, he heard your moans as his character started going at it with you in the lake. You were so professional, so skilled at it...he thought he was prepared for it but he clearly wasn't.
Levi couldn't resist jerking himself off there and then, soiling his computer screen with light ropes of his cum. Now every time you announced you were going to shower, this image just popped into his mind, giving him instant boners at the most unfortunate times. And god forbid he sees you walk out of the shower with your hair wet - he'll have to rush to his room to hide that he's creamed his pants.
Satan - Bridge to Televithyia
"Satan, I will be waiting for you always. I know if fate wills it, I'll definitely get to see you again."
Satan cursed himself for this ending, almost chucking his phone at the wall. His magical powers no longer worked since the portal now connected him to his own world. And while you could use all your magic here, it would lose all power in his world. With both worlds needing help after a long and destructive battle, you both knew it was selfish to abandon your either of them - especially since you two were the only Great Guardians left.
> "I will find a permanent path between our worlds. I swear upon my life, MC."
Damnit this game had better not cut his story short. He was willing to keep going, trying to fix the playthrough so he could make a good ending out of this. Just you wait MC, he's not letting you go. A part of him wanted to go into your room and hug you, just to make sure you're there atleast in real life.
Satan rubbed furiously at his eyes as you waved him goodbye. His total playtime could rival Levi's. After gathering enough resources and magical knowledge - he could finally get started on creating the bridge. But to his pleasant surprise, he only needed to build half of the bridge, because there you were standing on the other - building your own path towards him too.
"Satan...is this a dream? Are you really back? Or is this another magical illusion again...?"
Satan blushed as you rushed to hug him peppering kisses all over his face. He had to physically get away from the game, walk around, and silently scream into his hands before he could calm himself down. Because he knew even better things were yet to come.
> "It's really me, MC. I'm sorry did I make you wait too long? I missed you so terribly...I have so many things to tell you about..."
"Come with me, we've been rebuilding our town. I know a place we can catch up...it's a special place I helped build with you in mind."
Satan follows you, your arms intertwined. You point out places to him - old renovations and newer projects. You tell him about everything that's been happening since he left.
How some endangered species came back to life, how the remaining smaller beasts were tamed and how the cursed were given peace. You stopped suddenly in front of a quaint little cottage.
"Welcome to my humble abode. I'm sorry I didn't prepare a separate room for you...because I thought you wouldn't mind sharing a bed with me..."
He blushes and grips your hand as you open the door to your room. He sees pictures of both of you on the wall and next to the bed.
> "You already built a home...with me in mind. *Smiles* Yet...the bed looks in it hasn't been slept in for a while? Did you get no sleep for the past few days?"
"Actually I haven't slept in the bed yet. I sleep on the sofa - I know it's silly but I really don't like sleeping alone in a place of two..."
Satan grips the phone tighter, as he makes his character push you on the bed. How sweet - you both get to enjoy it together for the first time. He climbs after you, trapping you underneath him.
> "Good thing I'm here now, MC."
He cups your face and trails his hands downwards, undoing some buttons on your clothes. You kiss his palms and tug down his collar.
"It's a pity though...I don't think we'll be using the bed for sleeping tonight afterall..."
He watched the screen, slack-jawed as I heard your sultry voice echoing through his room. He fell back on his pillow, hurriedly attaching his earphones. It proved to be more lethal. He could almost imagine you in his bed right now, kissing your way down his chest, while he fondles your bottom.
When you approached him later asking if he liked your work in the game, he had to cover half his face to hide the redness. He couldn't possibly tell you that he had downloaded snippets of all your moans and saved them to a secret folder. Or that he listened to them quite frequently.
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russellsppttemplates · 6 months ago
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No more of this (Lando Norris)
Lando is trying to stop the hurt of loosing you by getting ahead of it and (trying to) leave you first
Note: english is not my first language. It's angsty but has a good ending! ✨️ I took a bit of a gamble with this one, and I'm hoping it is still a good enough piece to read! This was from a request for which I had another idea whilst I was writing this one, so I might work on it if this truly is a bad take on it!
Thank you so much to everyone who likes and reblogs, your feedback is appreciated 🤍 and I'm taking requests so if you have any ideas or concepts you want to share, feel free to do so as I'll try to get to them the best I can!
my masterlist
Cw: relationship troubles, miscommunication, anxiety symptoms, alludes to the passing of a family member and consequent inheritances
Tag list: @myloverjk-blog @hiireadstuff @c-losur3
Lando wasn't sure how long he had been in the room on his own, but he knew he didn't have it in him to leave soon.
He thought he wasn't enough, he was too much trouble for anyone around him, that's why no one is there for him right now.
He grabbed his phone and swiped the screen to check if the texts he sent you had gone through, but the lack of an answer from your part was simply that.
Not even Y/N cares about him or what he needs. Maybe he didn't word it in the right away? Surely, Y/N would have replied by now if he had written it down properly and not appeared like a clingy, needy child. Maybe he could send another one, just to make sure it is all alright.
To lovie ✨️
I'm sorry if that was a lot, but I just wanted to know how your day had been! I love you, sweet girl 🧡
There, all better.
The McLaren driver waited for your answer, hoping to make ammends from his previous tries.
Maybe she's busy, she has so much on her plate as well. She can't take care of Lando too. Lando wonders what his girlfriend would do if she knew you felt like this. If she found him lying in a bed, unable to move and startled by the idea of facing the outside? She would leave him right then and there. Y/N can only take so much and she's not going to take this.
The tears that fell went unoticed until they pooled on the pillow cover fabric, wetting it and dampening Lando's cheek and jaw.
The weight on his chest lightened when his phone vibrated.
From lovie ✨️
I'm so sorry, Lan - my phone was on silent because of the meeting with the notary and I forgot to turn it back up 🤦‍♀️
It has been a busy couple of days with the signings and handovers, but I can already see the end of it!
And how was your day, bubs?
I miss you loads and can't wait to kiss your handsome face 🧡 I love you 💖
There it goes, that wasn't so bad, right? She replied - she's safe, she has a reason why and she wrote I love you. Maybe all of that fuss was for nothing.
Lando quickly typed back a reply, hitting the button to send after reading it a couple of times to ensure it was good.
To lovie ✨️
It's okay, sweet girl, you don't have to worry! It's been same old, had a training session with Jon and then worked on the sim.
Can't wait for you to be home soon, I love you so much ❤️
You replied, that was all he needed. Everything is back to normal, the heartbeat has slowed down, the weight on the chest had been lifted, and breathing wasn't so hard anymore.
For now, anyway.
The last two days had been fine, good even - Lando spent the afternoon playing padel with Max Verstappen, streaming with Quadrant and even played golf on his own, relief washing over him when, despite being on his own, his thoughts didn't take him to the dark side like he expected them to.
You had FaceTimed every night and exchanged texts in the morning so there hadn't been any reason to worry - until now anyway.
When Max and Pietra told you they were flying to Monaco to spend the week there, you decided to postpone leaving for two days and take the flight with them instead.
You'd have to have reached the realisation that Lando is not the best you can do. You couldn't possibly be that blind.
Y/N knows you're he's not good enough, she knows she deserves so much more and now that she has property back home and a safe ground, she'll leave him before he knows it.
It builds up again, his breathing short and laboured while his heart speeds up, his hands unconsciously retreating into themselves and making fists as his nails graze his palm.
You are going to leave him.
Not if Lando leaves you first.
"This isn't even the worst flight we've had", Max reasoned once you landed in Nice, "you're really feeling it, aren't you?", he nudged your shoulder.
"It's just been a busy couple of weeks", you sighed, looking for your luggage on the carrousel, "I'm so glad it's all dealt with now and I can finally be home again", you smil3d tiredly.
"You mean you can finally be with Lando again", Pietra teased you.
"Can you blame me, though? I miss him so much I'm not sure I can keep away from him for long once I hug him", you admitted, spotting the bright blue luggage on the conveyor belt.
"Lando just texted me saying he is by the informative screens", Max offered, grabbing his and Pietra's luggage and leaving the way out of the busy airport.
Once you spotted your boyfriend, you hastened your pace to approach him, leaving the luggage on the side so you could jump into his embrace.
"Hey, my love, I missed you so much", Lando held you impossibly tight to him, nipping on the skin of your neck and inhaling your scent.
Y/N is back, she's here.
"Me too, baby", you said, kissing his neck multiple times, "I'm so glad to be home", you mumbled, pulling a smile out of him before you kissed his lips.
"One could argue we are here too, but we're clearly not that important", Max joked, patting Lando's back where he could given that you were clinging to him like a koala.
"The car is in the -2 Parking zone", Lando offered, grabbing your luggage and walking behind his bestfriend and his girlfriend while keeping you close to him.
For now, this would have to suffice before things changed forever.
The whole drive back to Lando's apartment involved light chatter and catching up on the past few weeks.
"I think we should go out, enjoy some of the night life while you still can", Max slapped Lando's shoulder once you had settled in and unpacked.
"I can get us entrances", the Formula One driver agreed, grabbing his phone before he went through his contacts.
Once the entrances and the dinner reservations were secured, the four of you took turns in showering and getting ready, Lando never letting you leave his sight for long.
"You look beautiful, lovie", Lando complimented, watching your shake out the curls you had done on your hair.
"Thank you, bubs - you look really handsome too, I love it when you wear all black", you mused, taking his hand and kissing his knuckles gently.
It was all good. You didn't seem mad or upset with him, in the contrary actually - like he felt, you too were a bit needy for his touch and to have him close to you, offering him reassuring words and sweet nothings every time you could. Maybe his thoughts were a lie. Some of them have been, maybe those were too.
The dinner was lovely and you were able to walk to the club you'd be spending the night in, getting drinks first before finding the area you were staying in. Lando was quickly pulled by the DJ on the booth, recognising him from previous nights out, while you, Max and Pietra stayed where you were.
He was enjoying himself before he noticed you were chatting with someone else, remembering him from your friend's birthday.
He has a girlfriend who is Y/N's friend, Lando has nothing to worry about.
Until he does.
He doesn't miss the way you hug him or the way you engage in light chat with him, all smiles and cheers.
You deserve someone who is always there for you, who can be present and make you smile like that all the time, and he knows he's not the person for the job.
"I'm going back down to my group - thanks for the invite", Lando shook his hand before pulling the DJ for a quick hug, making his way to you and your friends.
"Hey, love, you're back!", you smiled with a big wave to beckon him over, lacing your hand in his as soon as you were close enough, "you remember Marvin, right?".
"Yes, hi, how are you?", he mused, shaking his hand before protectively placing his arm around your waist.
Marvin had to leave to go be with his friend group as since then, you noticed Lando seemed weird. He was usually the life of the party and he always enjoyed himself in these environments, so to see him just stand there and sway his head to the music was a foreign sight.
"Dance with me, baby", you put your back to his chest, letting his hand hold you by your waist still while you swayed your bodies.
"I love you, Y/N, never forget that", he mumbled spontaneously after a while, kissing your cheek multiple times before hiding your face in your neck.
"I love you too, Lan, so much", you replied back as that was the last clue that something was going on.
A couple hours later, and after you had been sat at the booth for quite a bit, you told Lando that you felt a little tired, Max and Pietra agreeing with you that all the travelling had caught up with you, so you made your way out and back to his apartment.
"Have a goodnight, guys", you waved as Max helped his girlfriend into the room, the blonde woman having already fallen asleep on the way.
"Are you feeling better, Y/N?", Lando wondered as he watched you put your heels back in their spot once you stepped inside your bedroom and closed the door behind you.
You debated telling him the truth, but your relationship has been built in honesty and trust about everything, so the course to take was obvious, "Actually", you began, "I am totally fine, but I noticed you weren't great, you didn't seem that happy and I thought we could talk about it , if you'd like", you suggested, "or we could sleep, I'm fine with either, but I hope you choose the one that makes you feel better", you smiled.
The smile quickly vanished when Lando got up from the bed, his body language tight and tense, "now you care about me? Now you want to know if I'm okay or if I'm doing what makes me happy? All after I felt like shit and had to deal with things on my own?", Lando mused, taking you aback with such words.
"Lando, baby, what do you mean with that?", you asked.
"You were here and I was there, and then I have been here while you've been back home and you haven't been there for me", Lando spat, "I just wanted you by my side, I needed you and you weren’t there for me", he concluded. The anger previously in his tone was replaced by sadness and a hint of shame even.
"Lando, it's not like I have been on vacation purposefully away from you - there have been matters that my family needed me to take care of as there wasn't anyone else to take that responsibility! I don't understand where this is coming from - if I wasn't with you it's because I really couldn't be there!", you argued.
"It's... I can't do this right now", Lando looked up as tears started brimming his eyes.
"It seems not", you defended yourself, feeling the hints of accusation and the lack of flexibility and empathy from your boyfriend, "excuse me", you offered, grabbing your pyjamas and leaving your shared bedroom.
The accusations you threw to one another were heard by your guests as Max looked for you while you adjusted the living room sofa so that it could turn into a single bed, not needing the full sized mattress since you'd be clearly sleeping alone.
"What are you doing here?", Max wondered.
"You don't need to pretend you didn't hear that", you shrugged your shoulders before wiping your cheeks with your thumb, pulling on the sheet so the corner wouldn't fly off during the night.
"I can't take the guest room when you are sleeping here, Y/N", Max offered, pulling your hand so you would get up.
"I'm fine, it's not like I'm counting on getting that much sleep", you mumbled, sitting down against the cushions.
"You two are going to sort it out", Max gulped, "you always do, Y/N", sitting down next to you.
"Do you think we will?", you muttered, the weight of the words leaving your mouth settling in the possibility, "did he tell you anything? I'm at a loss at where all of this has come from", you offered your perspective.
"You're Lando and Y/N - there is no way in this world that you don't make it work. You are meant to be, no matter whatever turn you took in your life or whatever decisions you could've taken differently, you and Lando were supposed to meet in every single one of them", Max comforted as he rubbed your back, letting you rest your head on his shoulder.
"Things are so messed up between us", you tutted at your boyfriend's earlier words and the disbelief that this was happening.
"Lando has been under a lot of pressure lately", Max offered, "I know his words hurt you and I'm certainly not justifying them, but he's... He just wants to be his best self for you, and between his family issues and this season's prospects, not having you with him there has shaken the foundation he thought was his steady self".
"I didn't notice it - yay for the bad girlfriend points!", you jokingly cheered before groaning, "I need out of this day".
"That's why you should go to the spare bedroom to sleep it off, Y/N", Max sternly said, "and you're not a bad girlfriend for this, not at all".
"I'm staying here, I told you", you stated, "you go and take that spare room, P is probably asleep on the bed already", you giggled, "I'll be fine".
"Tomorrow is a new day and a new opportunity for a fresh outlook of this whole situation", Max tapped his thighs before getting up, "Good night, Y/N".
"Good night, Max", you waved as he turned off the ceiling lights and closed the French doors that separated the living room from the dining room and the rest of the apartment.
Lando tossed and turned around for what felt like the hundredth time since he laid down on the mattress.
His words didn't come out the way he wanted them to.
But maybe it was for the best.
He didn't want to hurt you, and that is both a burden and a guilt that he will carry for the rest of his life.
She'll never forgive him. Not now that he's really shown how messed up and broken he is. How the playful, giggly boyfriend she was with is now a shell of a poor excuse of a man. He had been spending the nights alone since you were gone, but now that he knew you were - hopefully - still somewhere in the apartment and not next to him, the weight on his chest couldn't be heavier. It gets harder to breathe, and the thoughts don't stop.
He's lost the best person in his life because these insecurities got the best of him. Once again, he's letting them win and take charge of his life.
Lando sits up and holds the pillow you usually sleep with, trying to catch a small whiff of your scent that still lingers there and usually calms him down.
He's done something really bad. Maybe this was him. This was who he was nowadays and he was truly doing you the favour of letting you out before it got too bad.
When Lando wakes up after sleeping for what feels like a long nap, only Max is up as he steps into the kitchen.
"Morning", Lando muttered, not sure where to pick up from what he knows his bestfriend heard only a couple of hours ago.
"Morning, mate! P is feeling the hangover, so she'll be out for a while! Let's go on a run, it will do us both good", he put his hands on Lando's shoulders and patting them.
Lando groans and looks longingly at the living room, noticing the closed doors, wondering if you were still asleep.
Such an ass he is, letting his girlfriend sleep on the sofa.
Lando and Max run the usual distance, stopping to stretch at the little park area near his apartment, and because it's still early, there is no one else around but them and an older man walking his dog.
"Will you tell me what's going on with you and Y/N? Because by the looks of it, you really should talk to someone about it", Max stated. There wasn't a chance that Lando could run away from this, figuratively or literally, so he explained to his bestfriend what had been going on his mind.
"Do you think I am someone worthy of her? Y/N deserves so much better than me, so it's best if she leaves me first", Lando concluded.
"If she leaves you first, what?! Do you think it won't hurt you? Or her? Is that what this is all about?", Max argued, "you're seriously telling me that the only way you see a solution for this is to break up with her because you're so sure she wants to break up with you?! This is ridiculous, Lando!!".
"Of course it will hurt, Max! I love that girl with everything I have and I can't bear the thought of disappointing her, of her having less than she deserves, and I also can't even think about her leaving me! The anticipation that any moment she could say those words has been killing me!", he admitted outloud for the first time.
"Lando, that girl loves you with every bone of her body, do you really think she is going to break up with you?", Max sighed, "your mind is lying to you and it pains me to see the way it's doing it to you and the people around you".
"I'm not where I should be, these thoughts are consuming me left and right and I can't tell apart what is real and what my mind is catastrophising ", Lando agreed.
"Lando, people can't help you if you don't tell them you're feeling like that", Max stated, both sternly and empathetically, "and there are so many people that care about you".
They sit in silence in the bench as Lando ponders his words and Max replays them on his head.
"Is that what is going on in your head, though? That Y/N is going to leave you, and so you're getting ahead of it by breaking up with her?", Max mused.
"When you say it like that, it sounds so stupid and the opposite of what I want to do", Lando scoffed at himself, "but everything is aligned to it - she can do so much better for herself, and it's stupid I know, but my mind goes on and on about this and it almost never quietens down", he gulped.
"Y/N doesn't want to leave you, Lando, that's another lie you're telling yourself", Max offered, "she loves you and you deserve eachother because you're it, you're the endgame and you can work through this, but she needs to know".
"I know - sometimes I do anyway, I think", Lando chuckled lightly at his own joke, "we need to go home, I need to speak with Y/N".
"Indeed you do", Max agreed, getting up and following him to the apartment.
Pietra was already up and in the kitchen when the boys arrived, pecking her boyfriend's lips and looking at Lando, "Y/N's up, we have had breakfast and she went back to the living room while I was in the shower", she informed as Lando nodded.
"Can I come in?", Lando asked after knocking on the door.
"Yes, it's your apartment after all", you mused as he stepped inside
"No, Y/N", Lando groaned, "this is our place, my love, and there's something I need to tell you, many things in fact", he added.
"You should start then", you patted the spot next to the mattress where you had spent the night.
"I love you, Y/N, so much, that was never a question, and it was because I love you so much that every now and again, I have these thoughts that I'm not good enough for you, that I can't give you what you deserve and that you'd be better off with someone else, or without me", he took a big breath in, "I just wanted to be my best self for you, and it all comes crashing and building up and up and I can't shut the noise down".
"Lando, you could've told me, I would've helped, try to do my best in helping you so you weren't carrying this on your own", you offered, your hand crawling to his so you could hold it in yours.
"I hated that I needed you that much because you also have your own life and you don't want to be next to me every waking second. In my head, you shouldn't have to deal with me being needy of feeling like this", he admitted.
"And I'll be, I don't care what you need or say, Lando, I'm going to be here for you, I don't have to go back for a while now, so I'll be where you need me", you offered, "and, Lando, you could never be too much for me, you could never make me feel like I can do better because every day I thank my lucky stars that we're together and that you feel the same love I feel for you", you cupped his face, "you deserve so much, Lando Norris, and I'll work everyday to prove you that you're worthy of love and care and that things going on here are sometimes a lie", you kissed his forehead.
"I don't deserve having you, I yelled at you for no reason", Lando mumbled.
"There was a reason, and it would take me a lot more than you yelling at me when you're stressed and worried, but I'd also like to know whatever is happening when it is happening so I can help, or we can seek out professional help too", you rubbed his cheeks with your thumbs.
No one had ever fought for him like this. He's used to be the one to prove to people that they belong in his life and that's he's all in, not the other way around since, once every time his partners start to feel like it's too much once the honeymoon phase fades out and regular, day-to-day troubles show up notice it getting serious, they flee.
"We'll do this together, lovie", Lando muttered against your lips as he looked into your eyes, "I'm sorry I doubted you when in reality you are the one who's always stuck with me", he smiled, kissing your lips.
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ayselluna · 8 months ago
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Spawn Astarion Recommendations!
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So I heard you guys want Spawn Astarion Recommendations too! I heard you :) Apologies if it took awhile it got hard to compile everything I read.
I honestly have read more one shots Spawn Astarion than series tbh. but here are some series I love! These are Astarion x Tav / You / OCs following the story from the game! I'll be happy to make another list for AU's! Another Ascended list is on the way too~ :))
I DEFINITELY RECOMMEND FOLLOWING THESE WRITERS TOO as they have really great HCs and One Shots!
The Arrangement by @fangswbenefits - This is one of the first ones I've read and how she wrote Astarion is just so ASTARION! The lines, the slow burn and the smut are exquisite as hell. I do suggest reading her oneshots too! Her smuts are so good I suggest reading it ALONE. XD ONGOING!
The Fangs Between Us by @feyascorner - Not your typical Lovey-dovey Astarion and Tav. Astarion actually felt betrayed and actually tried killing you! Can love still blossom? is it still there? Would you guys even be friends?! So much angst and but oh so goooood! ONGOING!
Shadows of the Past by @pastshadowsff-blog / PallidMoon - What's an Astarion story w/o the angst? I would definitely be devastated the moment Astarion left me! The process of healing and loving, the confrontations here are soooo on point! Have a good gale on the side too~ ONGOING!
Love at First Knife by @bg-brainrot - DEFINITELY A FAVORITE! Aside from the romance from Astarion and TAV you get the WHOLE GANG TOO! I'm a sucker on everything on this series! I can't count how many times I've re-read this while I wait for my other fics to update. ONGOING? I'm not sure but it gets updated!
When He’s all but Forgotten How to Love Again by @bg-brainrot - okay another one from the same author, at this point just read everything!! okay, but what if TAV died and got reincarnated?! If you got an elf TAV this is definitely one for the books! I LOOOOVE this one a lot. Getting your memories back and seeking your lover out, would it be the same? Would he even remember you?! Surely he will right?! but what if he don't? hmmmm READ IT! ONGOING!
Astarion Talks In His Sleep by  @littlejuicebox - This is a short series but this was just memorable coz WE'LL LOVE EVERYTHING in it. It's one of the happy endings you'd totally wish for and how this story got me gasping and giddy was just chef's kiss! You'll love her DADSTARION series too! I LOVE THIS FAMILY A LOT. :))
Cursed To Put My Hands On Everything by @maladaptive-menace - I recently found this and I got hook immediately on the concept! I also love the titles on this series, as the title says~ :)) So imagine you're doing your mundane things IRL and one tiring night you found yourself Isekaid IN the GAME?! You know you're effed up, how would you survive?! well at least you got your dream come true of meeting the gang in the flesh…specially the Pale Elf~ ONGOING!
Winter Holiday Challenge Fills by @justporo - So this is an all fluff from the Winter Holidays! I know it's not christmas anymore but if you missed it during that time who cares?! READ IT! Get all the fluffiness you need from this series! Check that full masterlist on their profile too while you're at it~ :)) FINISHED!
The Currents of Destiny by @lendeah - You and Astarion fights after he didn't go with the Ascension, left and scorn you to die screaming! But what if he sees all the what if that could happen?! Would his decision stay the same? FINISHED!
An Adventure in Making a Life by @redlittlefoxari - okay something different but maybe a PREGNANCY fic anyone? :D This was one of the fastest story I binged! You both just learned you're pregnant but an invitation from a friend comes forth! Maybe keep it a surprise for the gang? How would this pregnancy on the road takes you? ALSOOOO FREAKING LOVIING HUSBAND ASTARION UGGHH i can't~
I have more authors to recommend but we'll keep this list for now! I urge you to follow these authors too and check their other works.
Let me know if you guys are up for more recommendations! I have more to share! <3 Hope you enjoy reading them as I did! More reading buddies!
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staytinyville · 1 year ago
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Stay Alive Masterlist
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" Came like a Miracle, Look like a miracle, Just like Miracle, Those few words...."
Synopsis: When you started working at a pharmaceutical company, you didn’t realize where it was your life was heading. After getting a patient mix up, you meet seven men who would didn’t seem to want any other nurse that wasn’t you. When you start to know them, you notice things that made you question if they were really human. No matter what excuse they would give though, you would always go home with a heavy heart. The day the truth is revealed to you, things take a turn for the worst.
Pairings: BTS poly!ot7 x Reader
Genre: Mystical Creatures AU, Fluff, Romance, Angst, Fantasy
Warnings: Smut in future chapters, toxic work environment, abuse
Taglist: I have decided to write smut chapters. However it’s just one per member. Maybe some things here and there. With that being said. I will not have a taglist on those chapters for fear of having minors tagged. My books are mostly for a general audience because smut isn’t my main writing. However with the very small number of chapters I will probably do, it’s best to not tag anyone. I understand some of you have ages but I don’t want to struggle with picking out each adult blog. Thank you for understanding.
A/N
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(1) -- (2) -- (3) -- (4) -- (5)
(6) -- (7) -- (8) -- (9) -- (10)
(11) -- (12) -- (13) -- (14) -- (15)
(16) -- (17) -- (18) -- (19) -- (20)
(21) -- (22) -- (23) -- (24) -- (25)
(26) -- (27) -- (28) -- (29) -- (30)
(31) -- (32) -- (33) -- (34) -- (35)
(36) -- (37) -- (38) -- (39) -- (40)
(41) -- (42) -- (43) -- (44) -- (45)
(46) -- (47) -- (48) -- (49) -- (50)
" Those few words that saved me I'll be by your side after many nights..."
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Taglist is officially closed!
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ccrisntok · 9 days ago
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Your Masterminds, Whit Young, and Ace Markey! (mm! whace au)
(Spoilers lol)
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what normal fellas ahahahahaha (I have poured my entire soul into these two there is nothing left of me)
A basic summary of their relationship:
Whit has spent like, over a year manipulating Ace into being complacent in his plans. In his own eyes, Ace is a sorta-stupid lacky, who he's constantly love-bombing to keep obedient. Although, he is a bit glad for the company... it was sorta empty when Ace was "dead" and they couldn't really talk. And maybe Ace almost dying from his fake execution was a bit disturbing. But he's sure its nothing! (He fell in love with him like a moron.)
Ace has fully fallen in love with Whit. He's not happy about it, but it happened. As a result, he's basically ruined any semblance of his own morality, just so he doesn't lose Whit, or the affection he knows is mostly performative. He's more than happy to kill his fuck-face classmates, after a... bit of prodding, and honestly, he'd do anything Whit asked at this point, even die. He'll still complain about it, though.
i tried to be as original as humanly possible, but I'm def giving credit to @talkativeanonymous, @acethehorseishere, and @a-blog-for-kat all for inspiring these two in one way or another (esp. a-blog-for-kat lol).
anyway there's the art, here's the promised lore. warning for like a million words. I'm serious. It's 1,400 words. you can stop here i don't blame you.
also sorry for the odd looking bullet points, didn't realize you couldn't have gaps lol!
This au operates on a probably un-canon assumption that I pulled out of my ass. That is that Mai Akasaki is both a student in the class of 27, and that she is the "time loop" student. She is usually a part of the killing game, but she isn't this time, for reasons I'll explain in a sec.
This specific loop, Mai is attempting to dissuade the (usual) mastermind from wanting to start a killing game in the first place. That mastermind is Whit Young.
She goes about this by trying to curb Whit's main reason for his descent into despair, his resounding loneliness, by giving him championship. Charles hasn't softened up to the others in any regard yet. But that wasn't the main reason, unbenouced to Mai.
In this loop, and this loop alone, Mai sets Whit and Ace up to be friends. She hopes they can help each other, since they usually end up more or less alone in their school life.
Surprisingly, it works. They get along decently well, although a codependency starts to develop on Ace's side.
Around this time, Whit takes up an internship at XF Future, which Mai doesn't realize. He innocently wants to explore other job options, "Matchmaking" not really being a stable career forever.
Obviously FX Future isn't a normal Tech Company. Whit starts to change, in a barely noticeable fashion, the longer he works there.
Ace notices Whit's contacts start looking a lot more vibrant after Whit takes a couple weeks off school for a "company trip." He thinks it's... sort of pretty.
(Whit's time at XF Future showed him a side of humanity he didn't realize existed. Insane levels of greed, using the concepts of "ultimates" to guide a stupid pubic where the Government wanted them, generally a dystopia. It feeds into his existing detachment from humanity, until he hits a breaking point, setting his sights on ending the "Ultimates" concept by killing the newest class in the public eye, including himself.)
(XF Future develops a new sort of technology, prosthetic "eyes" that basically turn you into a living remote control, able to connect to an entire building if its connected via a computer system. Security cameras, doors, fucking air conditioning- everything.
(Whit offers himself as the test dummy, and it goes perfectly.)
Anyway, Mai decides to talk to Ace, since she's starting to realize he's becoming a bit... softer after hanging out with Whit so much? And hopes like, for once, he'll actually accept help for his mountain of problems.
He doesn't take this conversation very well.
Mai, with knowledge from dozens of loops, accidentally brings up an extremely traumatic event, simply mentioning the name "Tyler" once.
In a blinding mix of rage and horror at Mai's knowledge of the event, that Ace has literally never even spoken about in this timeline, Ace shoves her away from him.
She falls backwards, and splits her head on a desk, killing her instantly.
Ace, in a horrified frenzy, calls Whit, literally his only friend.
Whit shows up. Ace expects him to freak the fuck out, call the cops, or something like that... But he doesn't.
Whit simply tells him they were going to hide the body together, not even remotely caring about Mai's death.
yeah that's a little fucking weird, and its terrifying, but going to jail is scarier sooo Ace goes along with it!
After this, Whit wraps Ace into uncharacteristically cruel pranks against some of their classmates and others at Hopes Peak, oftentimes resulting in physical injury.
He acts like these are completely normal and funny, while Ace is both freaked out by it, and sort of enjoys enacting pain on people he didn't like.
Along the way, Whit notices Ace starting to fall for him. Horrible news for Ace, since Whit plays into those emotions by becoming much more physically and emotionally affectionate. Which he doesn't enjoy, like, at all... not a bit...
Whit convinces Ace to assist him in greater and greater acts of violence until Whit just straight up kills someone (not a classmate, a stranger.)
Ace is of course tied into everything way too deep to stop now, and after all this... he doesn't really want to. So he stays as Whit's accomplice for months, up until Whit's weirdo behavior arrives at the idea of the killing game. He references the "First Killing Game", which Ace had never heard of.
The idea is a bit intense for Ace, but at that point, he didn't have anything beyond Whit. If it took this to stay with him... He'd do it. Even if in the end, they both were going to die.
So they get to work!
Ace had been taking engineering classes at Hope's Peak in hopes of getting out of jockeying, and he'd helped his family build sheds and shit since he was a kid, so he focused on the construction and executions.
Whit wired the building an all-encompassing computer system he could control, as well as stealing "Mono-TV" from XF Future, a robot he can fully control to be the "host" of the game.
He also steals the "mind wiping" technology from XF Future. It's weirdly easy to steal stuff from this company, hm? It's almost like they aren't protecting it...
Whit also uses another piece of experimental biological technology... on Ace.
A screen connected to his brain, a lottt less invasive than Whit's eye surgery. It doesn't impact Ace mentally, it just gives him the ability to produce visible projections for easy construction, communicate with Whit remotely, (and give Whit a way to always know what Ace's condition.)
The screen is unclipped when the game starts, but the brain implant is still connected to Whit, so he can detect Ace's condition.
After kidnapping the class of 27 and wiping their memories... It all starts. A killing game, streamed live to the entire nation.
Whit and Ace start off as a part of the class, interacting with the others like normal, a pretty decent show. Things go roughly as planned, putting everyone in the positions Whit wanted them. Untilll... chapter 2.
Ace gets his ass jumped, and almost dies prematurely. This is fine, Whit privately makes sure the wounds properly cleaned, but it does fill Whit with an... ominous feeling.
Ace still kills Arei, a part of the plan, and gets "executed", so he can more easily upkeep the executions and such behind the scenes.
After the screen playing the fake execution turns off, Whit checks to make sure Ace didn't get injured in his running around... but can't detect anything.
At all.
Ace's heart wasn't beating.
He actually, seriously, had a fucking heart attack.
(Ace's heart attack was for a combination of reasons. Firstly, his heart was actually in pretty bad condition as a result of his eating disorder, something Whit had figured was "over" by now. It wasn't!)
(Second, in that moment, the idea that maybe, just maybe, Whit could have been double-crossing him came to Ace. What if Whit loaded the guns? What if Ace's use was done, and Whit was finally getting rid of him? It was terrifying because he could die, and terrifying because... It'd make sense. It was all that ever happened to him.)
So he had a heart attackkk lameeeeee
This makes Whit tweak the fuck out, internally. (lol pretend his spooky ass sprite happens AFTER the execution, not before. shh its all made up its all pretend)
After Levi gets taken to the infirmary, Whit drops Charles off at his room as quickly as he can, then fucking BOLTS IT to a hidden passageway in his room to the like... Mastermind area, with the execution chamber.
Whit manages to resuscitate Ace in time, barely. And even after that, he's in pretty bad condition. But he's conscious and mobile.
Whit gets him as comfortable as he can, and after spending the night, he sort of... has to leave. He does some tweaks to Ace's brain screen thing, creating a functional heart monitor that Ace (and he) can watch.
As often as he can, Whit sneaks off to the Mastermind area at night to make sure Ace doesn't fucking die in his sleep. But Ace gets... decently better quickly, and returns to his duties overseeing the killing game.
Whit still visits almost every night to make sure Ace wakes up, which he can't really explain to himself. Ace was... supposed to be disposable anyway. Why would it matter if he died?
Anyway yeah the rest of the game happens. No clue there.
In the end, Whit and Ace come out as masterminds (happy pride).
I have a comic planned for how the end goes, soooo... that's it!
holy fuck! my fingers! hi the whole 2 people who made it down this far... uh... did you like my lore.....? do you want me dead now for having you read 1,400 words of two evil homsexuals...? 😅 love you thank you im sorry.
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