#Maid Kanako
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deresute-ssrs · 2 years ago
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Kanako 3
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silvermoon424 · 1 year ago
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My manga collection (October 2023)
I did a post detailing my manga collection back in 2021, but it's grown a lot since then so I figured I'd make a new post! It was also a good time to do so because we're repainting my room and while there's usually a ton of anime merch in front of the books on my shelves, now it's all been packed up. So there's a clear look at the books without me having to move anything, lol.
Anyway, without further adieu, here we go! My manga collection is largely shoujo (specifically magical girls) and horror manga.
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Pet Shop of Horrors by Matsuri Akino
Pet Shop of Horrors: Tokyo by Matsuri Akino
The Clique by Yishan Li
Frozen II manga by Arina Tanemura
Dark Metro by Tokyo Calen and Yoshiken
Yokai Rental Shop by Shin Mashiba
Confidential Confessions by Reiko Momochi
Pichi Pichi Pitch (aka Mermaid Melody) by Michiko Yokote and Pink Hanamori
Magical Girl Site by Kentaro Sato
Reiko the Zombie Shop by Rei Mikamoto
Les Miserables (manga adaptation) by TszMei Lee
Nightmares for Sale by Kaoru Ohashi
Presents by Kanako Inuki
Mail by Housui Yamazaki
Dark Water by Meimu
Tale of a White Night by Tooko Miyagi
Goth by Otsuichi and Kendi Oiwa
Beautiful People by Mitsukazu Mihara
Attack on Titan: No Regrets by Gun Snark and Hikaru Suruga
In Clothes Called Fat by Moyoco Anno
A Girl on the Shore by Inio Asano
Bride of Deimos by Etsuko Ikeda and Yuuho Ashibe
Limit by Keiko Suenobu
Helter Skelter by Kyoko Okazaki
Dolls omnibus (in Japanese) by Yumiko Kawahara
Ibitsu by Haruto Ryo
A God Somewhere (Western comic) by John Arcudi and Peter Snejbjerg
Beauty (Western comic) by Hubert and Kerascoët
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Ah! My Goddess by Kōsuke Fujishima
Only One Wish by Mia Ikumi
Higurashi When They Cry: Festival Accompanying Arc by Karin Suzuragi
Chronicles of the Grim Peddler by Lee Jeoun-A
PTSD Radio by Masaaki Nakayama
Elfen Lied by Lynn Okamoto
Ikigami: The Ultimate Limit by Motoro Mase
Happy Sugar Life by Tomiyaki Kagisora
JoJo's Bizarre Adventure: Phantom Blood by Hirohiko Araki
An Ojamajo Doremi artbook (in Japanese)
Mermaid Saga by Rumiko Takahashi
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Dolls by Yumiko Kawahara
Maid-sama by Hiro Fujiwara
Franken Fran by Katsuhisa Kigitsu
Hell Girl by Miyuki Eto
Gurren Lagann by Kotaro Mori
Doll by Mitsukazu Mihara
Mantis Woman by Senno Knife
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Various Sailor Moon artbooks from the anime, manga illustrations by Naoko Takeuchi, and fan artbooks
Sailor Moon Eternal Edition by Naoko Takeuchi
Sailor V Eternal Edition by Naoko Takeuchi
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Puella Magi Madoka Magica by Hanokage
Puella Magi Madoka Magica: The Different Story by Hanokage
Puella Magi Madoka Magica: The Wraith Arc by Hanokage
Puella Magi Madoka Magica: The Rebellion Story by Hanokage
Puella Magi Oriko Magica by Kuroe Mura
Puella Magi Oriko Magica: Sadness Prayer by Kuroe Mura
Puella Magi Tart Magica by Golden Pe Done
Magia Record: Puella Magi Madoka Magica Side Story by Fuji Fujino
Assorted PMMM and Magia Record artbooks
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Pokemon Adventures (aka Pokemon Special) by Hidenori Kusaka and Mato/Satoshi Yamamoto. I own the complete set of the RBG, Yellow, GSC, FRLG, Emerald and HGSS arcs as well as a few volumes from the RS, DP, and Black/White arcs.
Various Pokemon 4koma (in Japanese)
Pokemon: I Choose You by Ryo Takamisaki
Phantom Thief Pokemon 7 by Miho Asada
The Rise of Darkrai by Ryo Takamisaki
Pokemon Diamond and Pearl Adventure by Shigekatsu Ihara
The Electric Tale of Pikachu by Toshihiro Ono
The Art of Pokemon Adventures by Satoshi Yamamoto (both English and Japanese versions)
Pokémon Mystery Dungeon: Ginji's Rescue Team by Makoto Mizobuchi
Pokemon Ranger and the Temple of the Sea by Makoto Mizobuchi
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Various Junji Ito Manga:
Dissolving Classroom
Fragments of Horror
The Liminal Zone
Sensor
Black Paradox
Gyo
Uzumaki
Tomie
Deserter
Tombs
Lovesickness
Smashed
Shiver
Frankenstein
Remina
Venus in the Blind Spot
No Longer Human
Twisted Visions (artbook)
Uzumaki coloring book
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Uzumaki (original printing) by Junji Ito
Museum of Terror by Junji Ito
Soichi by Junji Ito
The Drifting Classroom by Kazuo Umezu
JoJo's Bizarre Adventure: Battle Tendency by Hirohiko Araki
Orochi by Kazuo Umezu
Be Very Afraid of Kanoko Inuki! by Kanoko Inuki
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Wonderland by Yugo Ishikawa
Shadows House by Somato
I Had That Sane Dream Again by Yoru Sumino
Is Love the Answer? by Uta Isaki
Nightmare Inspector by Shin Mashiba
The Ring by Misao Inagaki
Wonder House of Horrors by Miyako Cojima
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Puella Magi Suzune Magica by GAN
Puella Magi Kazumi Magica by Masaki Hiramatsu and Takashi Tensugi
Magia Record: Another Story by U35
I also have some manga in storage like Inuyasha and Kitchen Princess, but that's about it!
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diovigintillion-blog · 7 months ago
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Sky Sweet! Through her powerful ability of being able to not only weave clouds but create very intricate and impressive clothing. Her ability to be able to seek out the inner potential of people, Sky was able to convince Kanako to be a front runner of a clothes making business. Remilia, seeing as this is a great opportunity to let this do its own work approved this request.
She is the one who came up with the ribbon idea to further group the fairies to what they are best at and wanted to do the most. Blue was for specialists. Red was for maids. Orange was for combat. Purple was for brainiacs Corn however, was unable to choose for herself, still being under Flandre's control.
She also states that she is very skilled at danmaku. Claiming quite confidently that she can defeat Cirno without even trying. Most of the people who know tend to back up this claim.
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yui-samidare-reborn · 2 years ago
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Tetsuko Soda was waiting for someone to pick her up. She knew Cloud had texted one of her cousins to pick her up but she wasn't sure who. She had dyed her hair a blueish royal purple hair that was in a ponytail that was over her shoulder.
She had tied it with a monokuma hair tie, wearing a white shirt with straps that forms an x on the back, a black jacket with the electric symbol that was on her father's jumpsuit but in a rusty pink color, white stockings, black high heel boots with screws attached to them, a choker that had a screw in it, and a belt. She was also wearing her glasses.
Right next to her was a black and white robotic maid named Monomaid. Though, instead of red accents, she had a rusty pink color for her accent colors. The two sat there waiting.
(@mystery-orphans-club )
Yui, of course goes to pick her up with Kanako in tow.
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uty-confessions · 6 months ago
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Hi this is the anon with the complaint about Chujins design again. I think his design on it's own is nice, I like that he's not just an orange fox and his glasses give him fun expressions. I just really hate the "fantasy species with extreme variety between individuals but all the couples have both members look the same" trope. Like if Chujin was anyone but Ceroba's husband I would've enjoyed his design a lot more but now it just gives me "we can't make him another kind of monster that would be weird" vibes, you kind of get the maid mariam thing (from disney's robin hood, she's a fox woman in a family of lions but she has to be a fox because she's the love interest for the protagonist who is a fox). Though at least Kanako doesn't look like a clone of one of her parents, I guess the black hair is Cerobas natural hair color and the brown is from the purple mixing with the beige. though kind of a shame a lot of aged up version of her just turn her into a Ceroba recolor.
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the-bird-and-the-flute · 2 years ago
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Ikegen - Yoritomo - Love Letter
Pairing: yoshino (ooc) x minamoto no yoritomo
Warnings: maybe a bit suggestive
Word count: 926
A/N: although this is my 2nd yoritomo's fic, it was the first one I wrote, probably after that event yoshino had a baby. Yoshino's personality here is different from our 'original' Yoshino. And btw, this is also my belated gift to yoritomo for his bday. Happy birthday sadist shogun :D
Prompt: Yoshino is a fighter and works for the shogunate. She got injuried in a battle and physicians told her to rest for a few months. She is bored and decided to send a 'love letter' to his husband, Yoritomo.
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As the seii-tai-shogun, people surround Yoritomo all the time, so he built another house just so his family could have some privacy.
Although Yoshino loved their private residence, she also visited Yoritomo's 'official' room in the palace quite often. However, due to her condition, she must not leave her place for the time being.
Their kids are always visiting her. They usually don't spend all day with her because they must follow strict rules and traditions in the shogunate. Most of the time, they sleep in another area of the palace.
While she loves her kid to death, she is still bored.
Yoshino is a very active person, who works a lot on a daily basis, so being on complete bed rest is the worst thing that could have happened to her.
Seii-tai-shogun's lady just wants to enjoy her life to the fullest.
But her husband is perceptive. He knows her more than anyone else. Yoritomo made sure to order guards and maids to watch her 24/7 when he is not around.
He didn't tell her, but the truth is that he gets desperate to think of the possibility of losing her. The shogun will do everything in his power to guarantee she will fully recover.
Yoshino is not dense as some women in Kamakura, she is aware that her husband is doing all this because he loves her deeply.
But she will obviously blame him for ruining her life. Who does he think he is to stop her from doing something?
On another tedious day, Yoshino had an idea. She was in a bad mood (again) and decided to send a love letter to her dearest husband. Or something like that.
"Let's see if I can ruin your day too, Seii-tai-shogun. Hehe"
"Kanako, could you please send this letter to my lovely husband?"
"Of course, my lady. Ohh... how romantic! No wonder everyone in Kamakura says that you are the best couple in all city. I wish I had that kind of chemistry with my husband..."
"Hehehe, I can't deny that we were made for each other. But let me tell you... Don't compare my relationship with yours. Believe me, it's a bad idea. We are both crazy. Me and that demoniac man."
"Hehehe. I don't see how Yoritomo-sama could be like that. But, well, it will be my pleasure to deliver your letter, my lady."
After the maid left, Yoshino signed defeated.
"It looks like people don't actually believe that we are a weird couple. They really don't know Yoritomo's true nature it seems... Oh well... It's not like it's my fault. I warn them all the time."
"Now, let's hope that idiot will read my love letter soon."
Meanwhile, Yoritomo is in the palace working. He spent all day long discussing plans for their next expedition. They have a battle coming, and he can't afford to lose it.
It's a shame that he can't bring his wife with him to the next war. Now that the kids grew up a bit, Yoshino is joining them often.
As he was checking some papers, a guard enters the meeting room to deliver something to his lord.
"Yes. What is it?"
"A letter for you, Yoritomo-sama."
"A letter? I'm busy right now. But I'll check it as soon as I can."
"As you wish, my lord. The maid told me this letter is not urgent and not related to this meeting."
"I see. Thank you. By the way..."
Yoritomo makes a sign for the guard to approach him so he can ask something in private. "How is she?", murmurs the lord to his subordinate.
"Oh... The maid who is watching the lady said she is recovering without major occurrences."
"I see. Make sure to ask someone to check on her in a few hours. I want to know everything about her routine."
"Yes, my lord."
The meeting was longer than expected, and after four hours of deliberation, Yoritomo is finally alone in the room. Before he could leave, he takes the letter the guard gave him.
He was desperate to visit his wife, so he was a bit annoyed to waste any more seconds with work obligations.
*signs* "I hope it's not another problem... I just want to focus on my family now."
"Huh? What kind of letter is this?"
Yoritomo opened the anonymous letter and once he saw what was the content of it, his distinctive smirk was evident.
"Huh, you have guts, woman, I'll give you that."
After reading it, Yoritomo heads straight to Yoshino's place. She was bored staring at the ceiling when he enters her room unannounced.
"It seems someone here missed me a lot lately."
"Oh, so you got my letter, Yoritomo?"
"Yes, I did."
"Did you like it?"
"That was a lovely letter indeed. I was so touched that I can't forget what I just read. Especially that part you said you hated me and that I was a terrible husband because I didn't let you do anything."
"I'm glad you like it. I was so inspired to show all my love to you in that love letter. After all, all Kamakura says we are the best couple in town, so I need to step up my game as the shogun's wife hehe."
"Haha, that's right. We must live up to their expectations."
Yoritomo takes his time to walk toward his wife, thinking of the best way to entertain Yoshino without hurting her. One way that only the weirdest couple of Kamakura could think of.
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angyo · 1 year ago
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Been watching some more controversial older yuri anime and wow i get why maria holic is so controversial but also. My pea brain really can't comprehend maria as a boy so it's like I've got shock absorbers in for the worst of it.
Also i think their relationship would be more stable if kanako was allowed to just beat his ass sometimes. Like damn girl you uprooted a tree, why you scared of pipsqueak here (yeah ik money but also. He's gotta be like 5' 2" come on. And I don't think the maid cares enough to fight back as long as bruising is out of sight)
With shock absorbers on it's just way more fun than it should be, horrendous queer rep for anyone who worries about that and i would not recommend to anyone who isn't ready for the shock. But also, at least as of a few episodes in, it's just so good at keeping your attention and making a spectacle. If maria never gets better i could see it getting annoying though (just beat his ass kanako).
Feels weird to be able to compartmentalize the bits i do like and don't like about a show so thoroughly tho. I didn't used to be able to do that, but nowadays it just feels second nature. Like it feels weird seeing ppl complain relentlessly about how something was ruined because of smth small when you can just acknowledge it and put it on the scale with the larger whole. If it's heavier than the good I'll probably not like a show enough to finish, if it isn't I'll probably enjoy it
I'm surprised i never watched candy boy in middle school, but now that I'm watching it it still somehow feels nostalgic. I think it's the artstyle, it just feels so fluffy. Not nearly as fun as maria holic but also despite the twincest it's still probably the less controversial choice lol.
What really gets me is like. Why not just let sakuya join in? You're already kissing your sister i think polyamory is a step down as far as taboo goes lol. Ik she isn't being given genuine development as a romantic interest but why not? Ot3 with twins involved is so obvious lol. Still cute, not much else going on but it's nice and fluffy
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paradise-in-k4 · 20 days ago
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This Christmas in Gensokyo…
Nitori and the other kappa are busy coming up with a fireworks display for Christmas Day. The Mountain Fairies are helping wherever they can.
Aya’s compiling all the news she’s published into a yearly wrap-up, although Megumu’s insisting on her helping Rei setting things up for the tengu Christmas office party.
Patchouli is *trying* to be festive after reading “A Christmas Carol” despite her declining health. Staying warm is key to her general happiness, although Silver Selene’s attempts at bringing the holidays to the manor keeps everyone awake at night, sometimes for the wrong reasons.
Reimu is away trying to resolve the Frozen Peak Incident with Sunny Milk, although Yukari insists that she returns soon to prepare for a Christmas party. Ran will do it with the Shrine Fairies either way if she doesn’t.
Marisa was left in charge of maintaining Hakurei Shrine while her bestie Reimu is beating youkai up. This is a bad idea in the making. Nothing can possibly go wrong! She DID show Koakuma how to make a healing potion, after all. Maybe she can help tend to the bunch of sick fairies in the shrine’s basement.
Rei was put in charge of setting up for the annual office Christmas party, much to her frustration. If there’s any consolation, she was given complete creative control over how things are arranged because she uncovered an entire freaking mountain on the west end of Gensokyo; something that no other tengu’s done this year.
Koakuma’s trying to keep up with keeping Patchouli’s ill health from declining temperatures while trying to keep Marisa on a more productive path. She’s also the one in charge of Silver Selene as her mentor… and things have only gone further off the rails. The Fairy Maids should be able to help her out… right?
Suwako is setting up a Christmas party in Moriya Shrine while trying to keep it under wraps from Sanae and Kanako. The only thing she’s missing so far is the right present for Sanae…
Sage Marisa is busy catching up with Renko and Maribel in their home away from home in the Human Village. Maybe they’ll hold a Christmas party in their own special way while trying to find a way to bring everyone else to her own Gensokyo safely.
Daiyousei is tending to many sick fairies plus Shion, Shinmyoumaru, and Suika in the basement of Hakurei Shrine, turning it into a sick ward. Her seeming capability to sense life energy is keeping her from contracting their illnesses, but maybe she’s just lucky. Her hospitality skills garnered from her time working in the Scarlet Devil Mansion plus the added help from Marisa is the tape keeping this sick ward from falling apart.
Sunny Milk is out trying to resolve the Frozen Peak Incident with Reimu. Their second attempt should bypass ancient teleporting curses, right? If not, a sun-powered Dragon-Slaying Circle should do it.
Luna Child and Star Sapphire are among the sick fairies relocated from their tree house to Hakurei Shrine’s basement sick ward. Brief instances of total silence calm the chaos and cause more at the same time.
Aria has made multiple trips back to the desolate Marion Academy and the mansion of a witch named Charlotte to recover lost documents that could be of value in her team’s campaign against Nox and his Phantom curse. She promises to relay them to Akyuu for a special volume of the Gensokyo Chronicle, just in case anyone else has a solution.
Alice is doing anything she can with the Forest Fairies to keep the spirits high in the Human Village and Hakurei Shrine’s sick ward during the lead-up to a freezing winter. It’s only a matter of time before she considers taking on the Frozen Peak... but Youmu had that idea first.
Eientei is inundated with patients being toted in by Mokou and other observant guides through the Bamboo Forest of the Lost because of the cold weather, which presents plenty of work for Reisen to do when she’s not busy making medicine for a sick ward that’s developed underneath Hakurei Shrine. The Moon Fairies are overworked trying to relay/deliver medicine there.
Lunasa and the other Prismrivers are busy rehearsing for a Christmas performance at the base of Youkai Mountain, where the kappa are busy preparing a fireworks display.
That should be everyone… right?
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favourite anime and anime characters part 3
Servamp 
Servant x Service- Lucy Yamagami 
Seton Academy- Ranka Ookami 
Seven Deadly Sins-Elizabeth Lyonesse, Anghalhad(FKotA)
Seven Knights-Ellen
Seven of Seven-Nana Suzuki
Seven Senses of The Re’Union-Asahi Kuga 
Sgt. Frog- Angol Mois,
Shachibato-Yutoria
Shadows House: Emilico
Shadowverse-Mimori Amamiya,Ren Kazamatsuri(Shadowverse Flame)
Shakugan no Shana- Shana 
Shaman King-Anna Kyoyama
Shangri-la- Kuniko Hojo
Shangei-la Frontier-Emul 
She Professed Herself Pupil of the Wise Man-Mira
Shenmue The Animation-Joy
Shigofumi-Fumika
Shigurui 
Shiki- Natuno Yuki, Sunako Kirashiki
Shikimori’s Not Just a Cutie-Shikimori
Shikizakura-Haruko Yamada
Shimoneta-Anna Nishikinomiya 
Shine Post-Rio Seibu
Shining Hearts-Neris
Shining Tears X Wind 
Shinkansen Henkei Robo Shinkalion
Shinkyoku Soukai Poluphonica 
Shinobi no Ittoki-Kirei Kisegawa 
Shinya Tensai Bakabon 
Shion no Ou 
Shirobako-Aoi Miyamori
Shirokuma Café
Shironeko Project-Iris
Shrine of the Morning Mist-Yuzu Hieda 
Shokugeki No Soma-Megumi Tadokoro
Shomin Sample-Aika Tenkuubashi
Shoot 
Shounen Hollywood 
Shoujo Kageki Revue Starlight 
Shounen Maid-Miyako Otori 
Shounen Onmyouji- Fujiwara no Akiko
Shouwa Genroku Rakugo Shinjuu 
Shoushimin Series
Shouwa Monogatari 
Show By Rock- Cyan Hijirikawa, Himeko Mashima[SBRM]
Shuffle!-Kaede Fuyou
Shugo Chara-Amu Hinamori 
Shukufuku No Campanella-Carina Verritti 
Shy-Teru Momijiyama/Shy 
Silent Mobius 
Simoun
Sin-Maria Totsuka
Sing Yesturday For Me-Shinako Morinome
Sirius The Jaeger
Sisters of Welber 
Silver Guardian 
Silver Spoon-Aki Mikage 
SK8 the Infinity 
Skate Leading Stars 
Skelleton Knight in Another World-Chiyome
Sketchbook-Sora Kajiwara 
Sket Dance- Hime "Himeko" Onizuka 
Skip Beat-Kyoko Mogami
Skip and Loafer-Mitsumi Iwakura
Skirt no Naka wa Kedamono Deshita
Sky Girls-Otoha Sakurano
Sky Wizards Academy- Lecty Eisenach
Slam Dunk
Slayers-Lina Inverse, Zelgadis Greywords
Sleepy Princess in the Demon Catle- Princess Syalis 
Slow Loop-Koharu Minagi 
Slow Start-Kamuri Sengoku
Smile Down the Runway-Chiyuki Fujito
Smile if the Arsnotoria-Arsnotoria 
Snack Basue-Akemi
Snow White With The Red Hair-Shirayuki
So I Can't Play H-Mina Okura
So I’m a Spider, So What- Filmos Harifenas/Kanami Okazaki
Softenni-Chitose Akiyama 
Sola-Matsuri Shihou
Solo Leveling-Sung Jin-ah
SoltyRei-Solty Revant
Somali and the Forest Spirit 
Sonic X -Shadow,Espio,Knuckles 
Sonny Boy-Mizuho
Sono Toki Kanojo wa
Sora No Manimani-Mihoshi Akeno 
Sorcerer Hunters- Tira Misu 
Sorcerous Stabber Orphen-Claiomh Everlasting 
Soul Buster 
Soul Eater-Death The Kid, Tsubaki,Meme Tatane[Soul Eater Not]
Soul Link-Karen Tachibana
Sound Euphonium-Kumiko Oumae 
Sound of the Sky-Kanata Sorami 
Souten Kouro
Space Battleship Tiramitsu
Space Brothers-Serika Itou 
Space Dandy 
Space  Patrol Luluco 
Special 7- Bellemer “Ninja” Cinq 
Special A
Speed Grapher-Kagura Tennouzu 
Spice and Wolf- Holo
Spiral 
Spiritpact-Kau
Spy Classroom-Lily 
Spy x Family-Yor Forger 
Squid Girl - Squid Girl/Ika Musume
SSSS.Grindman/Dynazenon- Akane Shinjo,Mujina(SSSSDynazenon)
Stand My Heroes-Rei Izumi 
Starmyu
Stars Align-Kanako Mitsue  
Star Driver-Wako Agemaki 
Stardust Telepath- Umika Konohoshi
Starry Sky
Starship Operators 
Starship Girl Yamamoto Yohko
Steel Angel Kurumi-Kurumi
Steins;Gate- Kurisu Makise
Stella Women's Academy , High School Division Class C3
Strain- Lottie Gelh 
Strange+
Strange Dawn 
Strawberry 100%- Aya Toujou
Strawberry Eggs- Fuko Kuzuha
Strawberry Marshmallow-Nobue Itou
Strawberry Panic-Nagisa Aoi 
Strike The Blood- Yukina Himeragi 
Strike Witches-Yoshika Miyafuji, Hikari Karibuchi(Brave Witches), Inori Shibuya(Luminous Witches) 
Student Council's Discretion. Mafuya Shiina 
Studio Apartment, Good Lighting, Angel Included-Towa 
Subete Ga F Ni Naru-Moe Nishinosono 
Sugar Apple Fairy Tale-Ann Halford 
Suicide Squad Isekai-Harley Quinn 
Summer Time Render-Ushio Kofune  
Summoned to Another World…. Again?-Yuuhi Hanabashira 
Sumomomo Momomo-Sanae Nakajima
Sunday Without God 
Super Crooks 
Super Cub- Koguma, Shii Eniwa 
Super Doll Licca-chan
Super HxEros-Kirara Hoshino 
Super Robot Wars Original Generation 
Super Sonico The Animation- Super Sonico 
Supernatural the Animation 
Suppose a Kid from the Last Dungeon Boonies Moved to a Starter Town-Alka 
SukaSuka
Sweetness and Lightning-Kotori Iida 
Sweets Reincarnation-Licorice Mill Hubarek 
Sword Art Online-Asuna Yuki,LLENN/Karen Kohiruimaki 
Sword Gai
Symphogear-Hibiki Tachibana
Synduality-Noir
Taboo Tattoo-Touko Ichinose 
Tada Never Falls In Love-Teresa Wagner
Taishou Baseball Girls 
Taishou Otome Fairy Tale-Yuzuki Tachibana
Takt Op-Cosette Schneider 
Takunomi-Makoto Kiriyama
Tales of the Abyss-Anise Tatlin 
Tales of Eternia 
Tales of Wedding Ring-Hime/Krystal Novaty Nokanatika 
Tales of Zestria The X-Edna
Talentless Nana- Nana Hiiragi 
Tamako Market-Tamako Kitashirakawa
Tamayomi 
Tamayura-Maon Sakurada
Tanaka-kun Is Always Listless-Miyano 
Tasuuketsu
Tantei Opera Milky Holmes- Sherlock Shellingford 
Tantei Team KZ Jiken Note
Tatami Galaxy 
Tawawa on Mondays
Tayutama-Mashiro Mito 
Tearmoon Empire-Mia Luna Tearmoon 
Tears To Tiara-Riannon
Technoroid
Teekyuu
Tegami Bachi- Niche   
Tenchi Muyou-Sasami Masaki Jurai
Tenjou Tenge
Tenka Hyakken 
TenPuru-Yuzuki Aoba 
Teppen-Kana Kiyotsuru 
Terra Formars-Hong
Terror In Resonance-Lisa Mishima 
Tesla Note-Botan Negoro
Testament Of The Sister New Devil-Mio Naruse 
Texhnolyse
That Time I Got Reincarnated as a Slime-Shuna
The 8th Son? Are You Kidding Me?-Louise Yorande Aorelia Oufelbelk
The 100 Girlfriends-Shizuka Yoshimoto
The Helpful  Fox Senko-san- Senko
The Angel Next Door Spoils Me Rotten-Mahiru Shiina 
The Ancient Magus’ Bride – Chise Hatori 
The Apothecary Diaries-Maomao
The Aquatope on White Sand- Kukuru Misakino 
The Banished Former Hero Lives as He Pleases-Charlotte
The Big O
The Blue Wolves of Mibu 
The Brave Express Might Gaine 
The Café Terrace and Its Goddesses-Shiragiku Ona
The Candidate for Goddess
The Case Files of Jewler Richard-Shouko Tanimoto
The Case Study of Vanitas-Jeanne
The Comic Artist And Assistants- Rina Fuwa
The Dangers in My Heart-Anna Yamada
The Dawn of Witch-Loux Krystas 
The Day I Became God- Hina Sato
The Demon Girl Next Door- Yuko Yoshida
The Demon Prince of Momochi House-Himari Momochi 
The Demon Sword Master of Excalibur Academy-Riseria Ray Crystaria
The Detective is Already Dead-Siesta 
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ecreip · 10 months ago
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Yu-Gi-Oh! Custom Ideas: Touhou Project
I have Many Thoughts about both of these series and last year I decided to mash them together by creating a full YGO archetype based on Touhou. Recently, I got the urge to refine them further. To satisfy my desire to ramble, I will be sharing them here.
Fair Warning: I will be writing with the assumption that anyone reading this has an approximate working knowledge of the modern Yu-Gi-Oh! TCG/OCG. Explaining the reasoning behind every word/phrase used (as exact wording is very important for YGO effects) would bog down card breakdowns and this is already gonna be a very wordy post. Most explaining will be how the effects work, some strategies therein, and how they relate to the characters/lore they're based on. This will include amateur proxies I made so if you wanna jump ahead and read those, be my guest.
To the Touhou fans stumbling upon this without much YGO knowledge, if you decide to read, I hope the theming gets across well.
To begin with a broad overview, there are two major categories of Main Deck monster: -Two Level 4s: "Bordered Shrine Maiden" (Reimu) and "Bordered Magician" (Marisa) -Three Level 5s: "Bordered Maid" (Sakuya), "Bordered Gardener" (Youmu), and "Bordered Priestess" (Sanae)
These five characters are the predominant recurring protagonists of the series (specifically the Windows Canon, starting at Touhou 6). Reimu, the primary protagonist, has been playable in every mainline game; Marisa debuted as a boss in Touhou 2 and became playable starting in 3. The latter group's members all weave in and out of the protag slot. Said members also all debuted as Stage 5 Bosses (Sakuya in 6, Youmu in 7, Sanae in 10), hence their Levels. Reimu and Marisa, when they've been Bosses in a traditional Touhou game, were in Stage 4, lining up well with YGO's cutoff for monsters that can Normal Summoned without Tribute.
Both groups are both further supported by one other Main Deck monster each: -Level 8: "Bordered Sage" (Yukari, Okina, Kasen) -Level 6: "Bordered Master" (Remilia, Yuyuko, Kanako)
For "Bordered Master": Touhou games usually have six Stages and one Extra Stage, for a total of seven Stages/Bosses. The characters represented by "Bordered Master" are all the Stage 6 Bosses of their respective games, immediately after their subordinates who comprise the Level 5 monsters.
For "Bordered Sage": -Yukari - the first and most commonly seen Sage in Touhou - is the Phantasm Stage Boss of her debut game (Touhou 7), effectively a Stage 8 and the only one of its kind, which is the primary reason for the card's Level. -Okina is the Boss of both Stage 6 and the Extra Stage in her game (Touhou 16), a distinction currently unmatched. It's a similar kind of prestige to Yukari, I'd argue. -Kasen has never been in a traditional entry, but is the protagonist of one of the official manga (which began roughly halfway between Touhou 12 and 13's release dates and ran for ten years) and has been playable in the two of the official fighting games. For her, I view the card's ATK/DEF stats as a better representation of her involvement (which I'll get to later). All three of them have taken an active interest in Reimu and Marisa to varying degrees (more so the former), with all three of them but mainly Yukari assisting with resolving incidents throughout the series.
After that preamble, time to finally get to brass tacks: CARDS, BABY!
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I'll start with woman of all time herself, Reimu Hakurei aka "Bordered Shrine Maiden", and the Field Spell that makes the deck tick, "Danmaku Battle" (the character in the image is Aya Shameimaru and that will be her only reference). To give background, in Touhou, (nearly) all battles are fought using a set of in-universe rules, often referred to as the Spell Card Rules. These enforce non-lethal combat that utilize "danmaku" - basically any projectiles, magical or otherwise, the characters want/are able to use - so that the ludicrously powerful characters in the setting don't destroy the world or kill each other, which also allows characters less powerful in the traditional sense to battle those stronger than them on even footing.
Reimu Hakurei is NOT one of those less powerful individuals but - despite what she or the village she relies on for donations might tell you - she actually prefers not to kill her enemies. She'll make a show of "exterminating" them (effectively a slap on the wrist) and has done what she must for the handful that have crossed the line in the past (see the manga Forbidden Scrollery), but she's very much a peaceful (albeit lazy) soul. Here's a pertinent excerpt from one of the many quality official print works, Symposium of Post-Mysticism:
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The character saying the first line has an ability that's somewhat adjacent to mind reading, creating the obvious implication that Reimu is lying about wanting to exterminate youkai. Other works before and after also make it clear where her feelings lie, but the long and short is that Reimu doesn't desire violence despite her status as Gensokyo's protector (Gensokyo being the name of Touhou's setting for those unaware).
As such, she was a key part of creating the Spell Card Rules that allow for everyone to survive and, with her own power, can easily enforce them. This ties into her second effect (yes I'm actually getting to the cards now)! When she's summoned by any method, she can place the Field Spell on the field from the Deck, which is a very strong kind of effect due since it can't be negated by YGO staple "Ash Blossom & Joyous Spring". "Danmaku Battle" itself massively benefits from her being on the field by becoming unaffected; this is my way of saying that the rules will be enforced while Reimu's around. Reimu's first effect lets her Special Summon herself from the hand or GY, a generally solid effect that deserves a hard once per turn (hereafter abbreviated as HOPT). The effect to grab the Field Spell isn't once per turn (hereafter OPT), though, since I want it to be as accessible as possible for both the archetype's gameplan and the thematic flavor. Her third and final effect is my take on the games' Life system. Basically, if you get hit, you lose a life. Run out of lives, you game over and have to start from the beginning (Continues exist but they're effectively extra lives that reset your score). "Bordered Shrine Maiden" can save itself twice for an effective three lives. Some variant of this effect is on all monsters in this archetype except for "Bordered Sage" and "Bordered Master"; Reimu just does it the best because She's Her (she's canonically the overall most skilled danmaku user by virtue of having beaten nearly every combatant in the setting at least once).
While Reimu's effects are pretty self-explanatory, the Field Spell is where the wider ideas of the archetype become apparent. First, as mentioned, it's unaffected while its user controls "Bordered Shrine Maiden". The second effect lets the the Level 5s be Normal Summoned without Tribute to symbolize how they became protagonists after their debuts; it also works for Extra Deck (hereafter ED) plays that I'll get into later, but just know this gives the Level 5s a lot more flexibility. Once the user performs a given ED (or Ritual) Summon, this gets into the Continuous cards that gives the gameplan a bit more teeth (again, more details later). Finally, and this is the most important effect in the deck, any on-field effect that requires discarding a "Border" card while you control "Bordered Shrine Maiden" can send from deck instead. This is what I'll refer to as a replacement effect. Looking at the monsters in this deck in a vacuum, they very much seem to minus the user if you want to keep them around. But by having the Field Spell up, the conflicts they go through suddenly become less life-threatening; this all goes back to the core idea of the Spell Card Rules keeping everyone alive. In summary, by following the rules, the characters can easily survive most things with little risk. While characters regularly engage in these battles even when Reimu isn't around, I want to enforce "Bordered Shrine Maiden" being on field for card design purposes. I think it's a fair compromise.
Next is the Ordinary, or should I say "Border-nary", Magician, Marisa Kirisame!
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At this time I will make clear that yes, all five protagonists have upgraded variants tied to a given Summoning Mechanic (my condolences to Pendulum - a mechanic I like a lot - but what I have made is already a ton for one archetype, though I do have some ideas I might actualize later down the road). Reimu's have effects that are reliant on the others so they will be covered last.
That aside, Marisa is Reimu's rival in the kiss-on-the-mouth-with-tongue sense who always wants to resolve incidents before her; this means she'll almost certainly arrive on the scene if Reimu's there already, hence the first (non-OPT!!!) effect. She's one of Gensokyo's fastest and won't fall behind. Beyond that, the two are basically inseparable in the various manga; you can expect them to see them together, another reason for the first effect. She also has an on-and-off joke of introducing herself as Reimu and sometimes other characters, which is the idea behind her second effect. This lets her act as Reimu and the others for summoning purposes, again adding more flexibility. Lastly, she has the standard replacement effect. "Bordered Magician" is great extender for milling names and summoning the deck's various monsters while also being a starter since you can mill "Bordered Shrine Maiden" and summon her from GY.
Next is her upgraded form, "Border-nary Magician". This card, and all other upgrades, require the original to make and are treated as the original on field or in the GY. Marisa famously has stolen, or been inspired by, other characters' Spell Cards when making her own, including her signature Master Spark. This has been downplayed as the series goes on but I felt it made for a fun basis when making the second effect. This effect's ATK increase is permanent, which is somewhat rare among YGO effects, but this is in service to the third effect: the non-OPT destruction effect that permanently lowers her ATK. Marisa, in contrast to Reimu's slow and defensive fighting/play style, is all about speed and power. She has more ATK but less DEF and will blow the opponent away. The first two turns (yours and then the opponent's) she's out, the user can pretty effectively leverage the larger ATK and/or destruction effect's Quick Effect clause depending on who went first in the Duel. She'll run out of steam if you detach her base version and keep destroying, though. But at that point, you're likely in a winning position if the card has stayed on field. If not, well, a later Reimu card can help with that. To jump the gun a bit, I consider this to be the deck's most powerful disruption effect relative to how accessible it is (there are many ways to access "Bordered Magician" and I would consider the effects of "Border-nary Magician" to be pretty strong). But, like the base version, it requires another monster on field to get the most out of it.
Now we'll go over "Bordered Sage" and "Bordered Master" to put a cap on the last two sections and lead into the next few.
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As anyone can likely tell, I wanted these proxies to visually mirror each other. They're extremely amateurish but hopefully get the idea across that they don't represent any single character; rather, any Sage or Master-esque figure (the latter of which numerous in Touhou) could be depicted here. The former has silhouettes of the three currently known Sages previously discussed: Yukari Yakumo (bottom middle), Kasen Ibaraki (top right), and Okina Matara (top left). The latter depicts the superiors of the three Level 5s: Remilia Scarlet (from Touhou 6, bottom left), Yuyuko Saigyouji (from Touhou 7, bottom right), and Kanako Yasaka (from Touhou 10, top middle). In a world where I made more cards and added more Level 5s, I could easily make an alt art with equivalent characters. Conversely, if for some reason I made other Level 4s, Sage could support them. That's the idea I'm going for. I generally like to future proof cards.
"Bordered Sage", probably more than any other card in this archetype, is designed to be good. Not to say I made the other cards bad or anything, but this is something I think anyone familiar with the game would read and immediately say seems good, if that makes sense. Put another way, I approached it like I was designing broken legacy support. I want it to be a card that would be an instant 3-of in any decklist. This is partially because it's not a piece of the end board on its own, it's entirely a starter and combo piece.
Breaking it down, being able to summon from Deck as a Quick Effect is insanely strong. That's why it gives an archetypal lock. That said, the lock only applies to the current turn; using this when your opponent is going first means the lock's a non-issue. This might be too strong! But the way I see it, going second is (generally speaking) much less ideal in YGO. I honestly think it's balanced in that way since the best case scenario there is summoning "Bordered Shrine Maiden" and setting up "Danmaku Battle", which alone don't equate to any interruptions. Plus controlling a card turns off the user's ability to activate cards like "Infinite Impermanence" while making something like "Nibiru, the Primal Being" trickier to use effectively. You absolutely can hold this effect for the End Phase after you've used up any other potential handtraps, but then your opponent very well could have a negate set-up. Or they couldn't and you get it for free! It depends and I want this effect to encourage this kind of planning both in deckbuilding and in-game decision making. I'm a big fan of recent cards like "Tearlaments Havnis" and "Rescue-ACE Impulse" in how they similarly can be leveraged as going second handtraps. Those cards represent more actual interaction in comparison to "Bordered Sage", though. That's why I think it being a free Quick Effect to fire whenever is largely fine (and being honest, the two examples I listed only have the activation condition of the opponent activating a monster effect on the field, which is hardly a high bar). Otherwise, going second, it's basically an archetypal "Emergency Teleport" with upside since it does more after the summon. Speaking of, it provides blanket protection for all "Border" cards on the field as an Equip by summoning itself, which is meant to show how the Sages will sometimes step in to help with preserving Gensokyo since they are the ones who created it. Finally, as an Equip, it can be used as Link or Xyz Material (yes Reimu's upgrades are Links, more later), effectively making it a one-card "Border-nary Magician". The stipulation it can be treated as Level 4 doesn't apply when it's properly treated as a monster, though, so be mindful (I imagine this wouldn't come up super often, though). There are currently three Sages, but Kasen specifically is much less antagonistic in her interactions so I thought that was a fun justification for 2050 ATK but 3050 DEF (two are more proactive but all three can be reactive). The extra 50 on both ends is because they always seem to know more than the others (though in actuality these characters are extremely fallible and have made many mistakes, often using mysteriousness as a way to obfuscate how they sometimes fly by the seat of their pants, especially Yukari). Alternatively, it could be viewed as their pride not allowing them to settle for less.
That was very long but so are those women's rap sheets. For slightly shorter rap sheets, look no further than your average Touhou final boss! "Bordered Master", in contrast to the background role the Sages often like to occupy, represents those ones who start incidents and cause problems though the Sages definitely can be guilty of this. The first effect lets it summon itself because these folks are here to become an issue. The second effect lets them search an important card for the Level 5s should you summon one such monster while you control this card (more later). Finally, if this card is in the GY for whatever reason, having said important card and controlling a Level 5 will let you summon it back for basically free. This is a strong effect so it provides the other archetypal lock of the deck and acts as another fun foil to how "Bordered Sage" works. This card would also probably be a 3-of by virtue of being a free body on top of how important it is for the next slew of cards. Not much else to say, though a quick note on the stats: 2300 (the DEF) is 600 + 700 + 1000, representing the three games used as the main inspiration. The ATK will be explained later.
Coming straight from the Scarlet Devil Mansion, the absolute master of Time and Space as well as the ultimate maid, Sakuya Izayoi!
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The maid will come at her master's call, resulting in "Bordered Maid" having a Quick Effect to self-summon from the hand provided you control said master. All the Level 5s have a variant of this effect. OPT, she can send from Deck to GY either a Level 6 or 9 "Border" monster, which currently is just "Bordered Master" (facilitating its revival effect if you already have the Quick-Play Spell) or "Bordered Paradox", Sakuya's upgraded form. This lets you unrespondably freeze a Spell/Trap on the field, which potentially includes "Danmaku Battle" (a card that's ideally unaffected provided you control a version of Reimu, meaning it's a free target). This is, admittedly, an effect whose real appeal comes from the cost you pay. Since costs can't be negated, there's no stopping this from going through even if the effect - or, much more likely, the card wholesale via a "Skill Drain" style effect - is somehow negated. There are mixed opinions out there about cards like this where the cost is the main draw, but I think it works for a time/space master who is, and I'm quoting a piece of Forbidden Scrollery narration here, "faster than the speed of light". By making it unrespondable it's not a huge deal regardless imo. That being said, unrespondable effects are another rare but obscenely powerful category of YGO effect, so I was very careful in how I went about designing these cards (more on that in a minute). The actual act of freezing the card in place is an analogy for her stopping time or, alternatively, literally pinning the card with a knife since that's her signature weapon. Lastly it has the replacement effect as is the protag standard (won't bother mentioning this again going forward unless it's relevant, just know every protag besides Reimu gets it OPT at base and twice per turn in the upgrade).
Before I go over the upgrade, this is a good time to break the pattern and briefly touch on the Quick-Play Spell that "Bordered Master" searches:
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The design of this card takes heavy inspiration from "Secrets of Dark Magic", an existing Quick-Play Spell that also modulates between acting as a Ritual or Fusion Spell. This card makes both halves better than that card, though. For the former, it can Ritual Summon from the GY (ala the "Vendread" archetype, among others) but requires "Bordered Maid" to be a Tribute, while the latter can banish materials from GY (a type of Fusion Summon first pioneered by "Miracle Fusion" that's been very popular since then for good reason). Finally, it resets if you control "Bordered Master" to encourage having the eponymous Master and Servant together, at least long enough that you can go for the other effect. Notably it resets by being Set on the field, meaning that as soon as you commit to using it, you can't leverage the revival effect of "Bordered Master". Gotta plan things out properly or otherwise pick and choose what's more valuable to a given turn. Currently this is the only Quick-Play Spell in the archetype, but as always I like to keep future options open with wording. As a related aside, I actually didn't want it to specify "Bordered Maid" when designing how the effect could enforce using the base version. Other variants that tried to use wording related to names didn't come out well so I went with this, but I very well might change it in the future out a future-proofing principle.
Going back to Sakuya now that the full context is available, her upgrade gets to be the Ritual. This is always a tricky design space when attempting to join it with the ED gang. The thing with ED card types is that they're always accessible in-and-of themselves; the only stipulation is their listed materials. Rituals, meanwhile, (usually) need to be in your hand. That being said, many cards over the years have bent this rule beyond recognition and "Border Between Master and Student" certainly takes inspiration from them, primarily by having the utility of being a Quick-Play that can summon Rituals from the GY. It's still not that ridiculous as far as attempts the game has made to make Rituals playable, though. That's why the unique effects of "Bordered Paradox" are as cracked as they are. To start with, it can discard itself (since it's in the hand that means you can't get around this with the replacement effect of "Danmaku Battle") to grab any "Border" monster in the GY. Originally I had it just be "Bordered Master" but that didn't feel good enough to offset a Ritual's potential to brick your hand, so I just said screw it and made the effect much better. I want people to run the card (and all the others!) in this hypothetical, basically. The second and much more eyebrow raising effect is what it does on Ritual Summon. The Level 5s' upgraded versions all have an "If this card is [Mechanic] Summoned: You can banish 1 "Bordered [Base Version]" from the GY; (...)" effect, and this one freezes the opponent's board until the End Phase. This reads pretty strong, and it is, but let me get ahead of the allegations by saying I despise floodgate effects. I wanted to design this card such that it depicts an absolute time stop, hence stopping cards and effects from being activated outright as opposed to negating them. This is an important distinction since any Continuous or otherwise non-activated effects the opponent might have still work. However it also means they can't pay costs into a negated effect like you could under something like "Skill Drain". I want there to be blind spots but still have it be powerful both going first if you can get it off into an established board or going second by using the Quick-Play on the opponent's turn after they establish some cards you might want to stop. However, this effect is awkward to time since it requires being proactive; it could very easily trade for just one or two cards like the ignition effect of an opponent's Field Spell. It outright can't do anything to stop effects that trigger on summon, which is extremely common. Plus it still lets them fire effects in the End Phase compared to the base version freezing the Spell/Trap for the whole turn. Also, while "Border Paradox" is unrespondable, the Quick-Play notably isn't. That means it's a good negate target if your opponent knows what you're up to. All of this said, I think it's an effect that's much better into established boards than as an interruption, which I think reflects the in-universe limitations these characters put themselves under. Sakuya can stop time indefinitely without issue, she just has it on a time limit for the purposes of a fair fight. That in mind, I actually think this card's best effect is the discard-to-add-from-GY one.
To address the naming scheme of Sakuya's versions, the first is obvious in that she's a maid, while the second is a play on time paradoxes. The user or the opponent might see "Bordered Paradox" before "Bordered Maid" depending on your opening hand and/or how you play it, despite it being a later version. In-universe, Sakuya even weaponizes a similar idea in how she multiplies her throwing knife danmaku. She'll throw some and then user her ability to compress time such that their immediate past and future versions also appear, effectively tripling how many there are. It's very cool. The only big thing she can't do with space-time is outright reverse or otherwise go back in time. There's a lot more nuance to how her ability's been depicted over the years but that's beyond the scope of this already very long post.
ALRIGHT that's a lot covered but things should speed up from here now that more context has been established. So now we move on to the half-human, half-phantom, half-baked gardener of the Netherworld's Hakugyoukurou: Youmu Konpaku.
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Youmu is notable in being the only major recurring protagonist to not be fully human. Her phantom half floats around her like a wisp but can perform its own attacks and take on the form of her human body as a translucent afterimage that mimics her attacks (they hit just as hard as the physical body). She's extremely cool and also a goofball who's afraid of ghosts and all sorts of scary things. Unlike "Bordered Maid", "Bordered Gardener" can summon itself twice per turn to but only once per Phase to represent that afterimage technique. She has two swords so of course she can attack twice as is the way of the universe, obviously. All the Level 5s support "Bordered Master" in a different way. Since Sakuya works for Remilia, a vampire, it makes that vampire would symbolically rise from the dead (the GY to which she's sent). They have a mutual respect that goes beyond words and Sakuya largely has free reign in managing the mansion and its inhabitants. Youmu more directly looks up to Yuyuko - they're the sole residents of their home and Youmu was born into a family sworn to serve Yuyuko - so she's willing to quickly defer to the latter despite often being exasperated by her shenanigans (note: Yuyuko is a ghost i.e. she died in the past; ghosts and phantoms are distinct beings in Touhou and Youmu's species specifically is something she was born as). They're a goofy pair and Youmu acts as her general right hand, though her official jobs are being their manor's gardener and Yuyuko's swordsmanship instructor. That's another inspiration for her tagging out for Yuyuko; she shows her something and then immediately has to go back out there because Yuyuko doesn't seem to care much about actually learning. This makes her good for getting damage in since you can summon her in Main Phase 1 (MP1), attack, tag out for "Bordered Master", then attack with that before summoning and attacking with "Bordered Gardener" again. More specifically, if you used "Bordered Master" as material for something, this lets you reborn it. Otherwise you could bring Gardener out the first time via Normal Summon if you have the Field Spell out. There are options! Battle Phase effects are often looked down on for good reason so I wanted the summon effects on this card to make it as worth using as possible.
Youmu's two blades are named Roukanken and Hakurouken. To quote her on the former: "The things that cannot be cut by my Roukanken, forged by youkai, are next to none!" It's a strong sword, plain and simple. As such, Youmu gets the highest ATK of the base protags and the highest ATK in the archetype for her upgrade (barring one card later). She may be goofy and naive but her focus is so strong that her perception of time - as well as the perceptions of those around her - slows down when she locks in. She does not have any time related abilities. In a series with characters who can "destroy anything" or "manipulate death" (this is Yuyuko), her stated ability is "handling sword techniques". She's just that good at it. Marisa is fast with her magic, Sakuya is fast with her ability; Youmu is just fast. The former two can edge her out in speed when using their abilities to their fullest extent, but Youmu is just always fast, always strong, and always skilled. In a series where battles are done via long range projectiles, she uses swords as her primary weapon. These are the other major reasons for her ATK stat and ability to attack twice. Her second blade, Hakurouken, is an ancestral sword that can only be wielded by a Konpaku. It has the ability to "cut through confusion", which has the stated effect on humans (though it causes discomfort and still can hurt them like an actual sword) but, when used on spirits such as ghosts or phantoms, will send them straight to nirvana. Think of it as instantly dispelling any lingering thoughts or regrets that prevents them from passing on. Hence, when "Bordered Swordmaster" is Fusion Summoned, it will obliterate the cards lingering in the GY and send them to a higher place (the place people usually put banished cards is physically above the GY after all). It specifically banishes face-down to make the effect stronger and tie into that theming of it being a definitive send-off. The +1 is to further emphasize how much the cards involve doing things twice. Personally I think this is actually better as an effect to use on the opponent's turn compared to "Bordered Paradox", though it similarly still requires being proactive. Beyond that, if she battles, even if she doesn't have the higher ATK, the opponent's monster isn't long for the realm. Again, wanna make Battle Phase effects good.
Last bit of flavor talk: she's the only one to change Attribute and Type between versions. I wanted to highlight her association with death considering where and with whom she lives (DARK/Zombie) while also showing how she's an accomplished combatant who can dispel lingering spirits (LIGHT/Warrior). Youmu is very cool I like her a lot.
And now we reach the final protagonist, the deified wind priestess of Moriya Shrine which sits at the apex of Youkai Mountain, Sanae Kochiya!
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"Frogs go mlem mlem. Snakes go pbbppbpthpbthppth. Thanks for comign folks." -Sanae Kochiya (real) (not clickbait)
Someone who's a kind of shrine maiden but not in the same way as Reimu, Sanae is the descendant of Suwako Moriya, the deity who created her shrine (and still hangs out there with the one who dethroned her - the aforementioned Kanako - since they actually get along well and are married). She is fully human but is also a living god capable of creating miracles provided she has faith. Though even if she didn't, she could still survive as a human (unlike her patrons who are fully reliant on faith for survival). Here, her miracle working manifests in "Bordered Priestess" as Level manipulation since she is THE TUNER and this allows for some much appreciated flexibility on "Bordered Master". This is primarily to facilitate her upgraded form, which is Level 9 (you might notice that 6 + 5 =/= 9 and I want every Master/Subordinate duo to be able to make their respective upgrades), though it also makes "Border-nary Magician" easier to summon, which is good cause I want that card to be the easiest upgrade to bring out. It can reduce by 1 or 2 for gameplay reasons but Sanae works under two gods (Kanako and Suwako), both of whom provide her powers she can channel. I like to think of her using one or both as needed. I designed both Level modulation effects to account for different circumstances. If you're Normal Summoning this card, then that likely means you have Field Spell access but not "Bordered Master". But the standard Level 5 effect to summon itself can be used if you have "Bordered Master" but not the Field Spell. And if you don't have the Field Spell, then that just means it's time for an even greater miracle.
"Bordered Incarnation" can, on Synchro Summon, search any card in the archetype provided you don't already control it. That effect, combined with not needing the Quick-Play to be summoned, makes this card a great early enabler and negate magnet that can get the ball rolling should you need it. There are a few other search effects later, but this is the only one that can fetch any card in the archetype, full-stop. It's strong, use it well. For one last miracle, every Standby Phase, you gain 500 LP for every differently named "Border"- oh, I'm just receiving word that's time in the round! End the current Phase and whoever has more LP left wins. Look, it's dirty business, but an important aspect of viability is being able to win in time. Making "Bordered Incarnation" Turn 1 in Game 3 and passing right before time is called is a good way of doing that. Besides that, this effect can genuinely add up fast if you manage to make a full board. LP gain effects aren't amazing outside of time limits, but don't undervalue them too much or you'll start missing lethal. "Miracle" can mean many things and Touhou does talk about what means for Sanae's ability. Primarily she uses it to summon certain weather conditions, think of stuff like granting rain to an area stricken by drought, but that doesn't mean she can't do other things. The way the power works in the setting is basically the manipulation of odds. Miracles are not necessarily tied to fortune and one doesn't need to be "good" or "bad". Simpler stuff she can do with a word while super huge and unlikely occurrences can require multiple days of prep time. Here, nudging Levels a bit is simple, but searching a card from the deck requires she take the time to Synchro Summon. From there, she can restore her patron's strength (the user and their LP) by gathering faith (controlling more "Border" monsters). Overall I'm quite happy with the theming here.
Alright, you've seen the others, now it's time to remember who the ultimate protagonist is.
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Reimu is awesome so she gets two upgrades. The first, "Bordered Resolver", is a Link-3 that requires exactly that many "Border" monsters, which is partially why the effects of "Bordered Sage" work the way they do. The way this deck works, three monsters can be a big ask, so I want to make summoning this easier while still feeling worth the effort. It points down-right, down-middle, and middle-right. This lets it easily point at two monsters for one of its effects while still letting it do something if it somehow winds up in a Main Monster Zone. OPT as a Quick Effect, it can destroy a "Border" monster it points to (Reimu beats them up, as she does) then summon from GY or banishment a monster with the same name but different ATK/DEF (she befriends them after beating them up, as she does though often to her own chagrin). This lets you recycle the base versions after they get banished for their upgrades' effects, while also letting you tag out for upgrades if the situation allows. The latter situation specifically gets an extra clause for "Border-nary Magician" since Marisa is Reimu's wife closest friend and I want them to have that extra synergy (plus having the base version as material is important for that card's full utility). To cap it off, she gets the fabled THRICE per turn on the protection effect. Love how this card came together both in flavor and as a piece of the archetype's end board.
And finally we have her final form, the Link-5 "Bordered Eternal". 3+ materials including the name are needed, meaning the Link-3 plus two more bodies does it, similar to the last one. Arrows are the same but with the addition of Middle-Left and Bottom-Right. This card is meant to be flashy and not necessarily something you'd always wanna go into, but if it does come down, you're in an extremely good position. Outright indestructible by battle since Reimu's ultimate move allows her to "float away from reality" and become "undefeatable by any method". The only reason she doesn't automatically win every fight with it is because she doesn't always choose to use it and, even when she does, enforces a time limit similar to what Sakuya does with her time stop to make things fair. Anything else that could get her off the field, she can use the protection effect to say no indefinitely. Provided the Field Spell is up, the only way you're beating this card besides with a "Kaiju" is to deck out the opponent, and they have to deal with non-targeting banishes all the while (the banish part specifically is the strongest part of the card and might need an OPT clause). In Touhou, one victory condition in danmaku battles is literally waiting out all your opponent's Spell Cards instead of depleting their health. Certain Spell Cards force the player to time them out. By summoning this, the user is making their opponent do that. But it doesn't stop there. If a Rank 4 or Level 9 "Border" monster (all non-Reimu upgrades) uses its own protection effect, then you can further plus by retrieving cards from the GY/banishment. This extends your time limit. Admittedly it isn't an effect I imagine would come up very often and is there largely for flavor (Reimu will protect Gensokyo and, despite her outward temperament, cares for those around her), but man it's fun. I hope that spirit came across in this.
Since we've covered them all now, an aspect of the upgrades I've neglected to mention is all of them have the final clause of being summoned by their procedure OPT. Going back to "Danmaku Battle", recall that summoning any of the upgrades is what allows you to place a Continous Spell/Trap from Deck. This means you can't spam just one of them if you want more than that. And yes, that finally means...
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We're gonna go over a card that isn't a Continuous Spell/Trap!
Jokes aside, this is the deck's mandated archetypal searcher. It works in an off-beat way to show someone causing a problem (the Stage 5/6 Bosses) and the core duo going out to deal with them once they catch wind of it the following turn. The second effect is currently the only other way to place the fabled Continuous cards (and unlike Danmaku Battle can place one from GY). Not the simplest search Spell in the world but it's still just a search Spell so not much else to say. Run what you need for consistency, gets the ball rolling pretty well.
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The first Continuous card, "Border Sign - Card Bomb". It follows the naming scheme most Spell Cards in Touhou use ([Category] Sign - [Name]) but "Card Bomb" is not my most inspired thought and imo it has the worst image of all the Spell/Trap proxies in terms of communicating the idea but we'll put that aside for now. The effects are where it's at and they're quite important to this deck's win con. First, when placed on the field by a "Border" card's effect, you can add from a "Border" monster from Deck or GY to hand. A generally solid search and recovery effect. Even if you draw into it and can't place it down with an effect, though, you can still activate it normally and use the other effect: Bombs. Spell Cards, specifically when used by the player in the traditional entries, are referred to as Bombs in the menus and are just big attacks that usually clear the screen of projectiles and heavily damages enemies (every playable character has their own spin and a few options therein). Standard shmup/bullet hell stuff, basically. The effect varies depending on the monster battling but the long and short is that the protags and their upgrades gain ATK/DEF while the other two and "Bordered Eternal" can non-target destroy something. Bear in mind that while the search effect is HOPT, the battle effect isn't. So you can stack multiple copies of this card if desired. I think this is fun since Reimu has canonically bomb spammed certain annoying opponents.
The big ticket monsters outright destroying is self-explanatory (notably none of the base protags can get over the DEF of "Bordered Sage" even with one boost), but now I'd like to take the time to discuss the reasoning for the ATK/DEF stats chosen for the protags as a whole.
Sakuya, from Touhou 6, has 1200 DEF (600x2). Youmu, from Touhou 7, has 1400 DEF (700x2). Sanae, from Touhou 10, has 2000 DEF (1000x2), plus it lets her mirror Reimu's DEF as an added bonus since their positions are similar. In all cases, gaining ATK/DEF equal to half their original DEF is how the stats for the upgrades were made. I knew I wanted Youmu's upgrade to have 3000 ATK which meant her base would have 2300. I wanted Sakuya to be close but still noticeably lower when upgraded so I landed on 2800 since that still ties with many monsters in the game. This makes her base 2200. Sanae's base ATK is 500 since she is (or rather was, when her game came out) the least experienced of the group, plus she gains the most from upgrading, and it mirrors the LP gain effect on her upgrade. This is still the one I'd consider changing the most, maybe to 1000 and 2000 for her two versions, respectively.
Reimu is more defensive but still powerful while Marisa cares more about power so I knew the former should have high DEF and average ATK while the latter would have low DEF and but more ATK than Reimu. 2000 felt right for Reimu's base DEF (she certainly wouldn't have less than Sanae and I wanted it higher than Marisa's ATK) and I wanted Marisa to have the lowest DEF overall so I went with 1100, 100 less than Sakuya. From there, it was a variety of factors that determined Reimu having 1600 ATK. Reimu and Marisa share a role as the variable Stage 4 Boss of Touhou 8, and 800x2 is 1600. But I also just liked the idea of Reimu having 2400 ATK for her upgrade since it felt right (helps that 24 is my favorite number). From there it's simple to add another 800 for the final version's 3200 ATK. Also, 2400 for Reimu's upgrade is why "Bordered Master" has 2500 ATK; it barely edges Reimu out until she decides to let loose.
This is just a game feel thing but YGO has somewhat loose stat tiers it tends to follow pretty well. 3000 ATK is usually the threshold for BIG things and anything beyond that isn't as common ("Blue-Eyes White Dragon" is still the strongest Normal Monster in the game, for example). Similarly, while there are many cards that freely summon themselves such this doesn't matter too much, Level 4 monsters (i.e. ones you can freely Normal Summon) don't usually go past 2000 ATK. Much of this is a relic from how the game was designed in its inception but there's something I appreciate about it still being true to this day. Basically, YGO power creep (outside of the really early days when Normal Monsters were still the predominant force) goes wider, not taller. Extending this to the language of Rank 4s, there aren't many with more than 2500 ATK (only 16 of the current 181), and those that go beyond near exclusively have more specific materials or need three monsters instead of two. Marisa's upgrade falls in the former camp. I didn't want her upgrade to have equal/more ATK than any of the Level 9s at base either (in this case, 2800 is the lowest Level 9) to accentuate the boost she gets from her effect. Marisa is about power, but it's power she earned through countless nights and years of study and practice. She works extremely hard to fight alongside the likes of Reimu, but hides that fact very well. None of this comes naturally. It's a really endearing part of her.
To boil this down: I knew Marisa would share Reimu's stat boosts to A) maintain the idea that the boost is related to the games where these characters are bosses and B) make the related card effects simpler. I couldn't go past 2700 for the upgrade since I didn't want a 50 in there and Sakuya's is 2800. Reimu is locked in at 1600 and I want Marisa's base noticeably higher. This left me with two options for Marisa's ATK: 1800 (to 2600) or 1900 (to 2700). Decided on the former since, going back to YGO's number language, you'll often see 2500 ATK paired with 2000 DEF. Take 100 of the latter and add it to the former? You get Marisa's upgraded stats.
That was a long-winded tangent but I do care about maintaining even the subtler parts of YGO's design principles when making customs. As such, I thought a lot about how to best do that while keeping theming in the stats. Wanted to share that process.
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While the last one might've been aesthetically uninspired, I had a lot of fun with the name of this one and doing a silly edit.
Effects that destroy cards in inappropriate contexts, such as in the Deck/ED or to use them as material, are extremely comical to me (shoutouts to the "Nephthys" archetype and "Rapid Trigger" among others). Massive fan. I think the idea of the characters getting into a silly fight (which happens many times in this series) is a fun pretense for a card. This lets you mill whatever you need and recycle something else. Simple, has utility. The second effect requires you control a core protag and a tertiary one, and it will end with one of them being destroyed (or more likely protected by their own effect) in what is effectively this deck's only negate. It doesn't say negate, but it's basically a negate. That means it's a card worth considering for your end board.
The second effect falls into a category called "Quick-like Effects", basically Quick Effects i.e. things that can be activated at Spell Speed 2. While I've largely avoided talking effect logistics up to now, I want to highlight this since, normally, Spell Cards that aren't Quick-Play never get something like this. Effect replacements like this aren't unknown, you'll seem them sometimes on Monsters or Traps (this wording is taken nearly whole sale from "Generaider Boss Room"), plus there are Field/Continuous Spells that have a Continuous-like effect that's usually mandatory that do something similar. I nearly had to bite the bullet and make this effect worse out of deference to precedent, but then I found the single non-Quick Play Spell that has a Quick-like Effect: "Ancient City - Rainbow Ruins". I think it's fitting that my custom archetype based on a series of gay women had assistance from YGO's preeminent gay archetype.
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We've arrived at the final card (for now) and the sole Trap in the line-up: "Border of Life". Named for and depicting a scene from the final boss of Touhou 7, this is the revival card. I don't think I need to explain much here even to those unfamiliar with Touhou. The final boss is a ghost, and after you think you win, she resurrects one final time while the theme "Border of Life" blares. You can't attack her; you simply survive until the barrage subsides. Considering the name I went for with this archetype (which I've yet to mention is for the Great Hakurei Barrier that surrounds Gensokyo and insulates it from the outside world), it was too perfect not to use.
The effect summons a "Border" monster from your GY (but ensures you aren't doubling up) when placed on the field; it literally jump scares you like the scene in question. From there, you can give your monster extra protection that mirrors how the opponent must simply survive your monster until it falls on its own. That's why you later must banish the monster you give the protection to. But, just like the character fought in the scene, she isn't gone for good. On the other side of the Border of Life, you can recycle cards thought lost to the banishment. Dropping theatrics for a moment, this is probably the best card to mill for all the protections effects you've seen up to now. Strong recycling and sometimes you might go for its on-field effects. I think it's a fun card and I enjoyed making it a lot.
While I didn't post everything in Set ID order, I did give all these cards their own IDs for organizational purposes (main deck monsters -> Ritual/ED monsters -> the two most important Spells -> the sole Normal Spell -> the Continuous Spells -> the single Continuous Trap). I skipped "TOHO - EN019" since I want to make a third Continuous Spell at some point at least. Also, there are currently nineteen mainline Touhou entries (though there are numerous official spinoffs) so making that many cards felt fitting.
And that's it! Thank you so much if you've read everything up to now, I didn't realize it would get this long when I started writing yesterday. This is something I've worked on for a while and I wanted to share the fruits of that, as I said at the start. It's been very fun and I'll almost certainly make more adjustments in the future, but as is I'm happy with how this ended up. It's an archetype based on the idea of these cards outlasting the opponent before going over the top with the effects of the upgrades and Continuous Spells. I knew I wanted Spell Cards to be a part of the win con for the series that has its own version of Spell Cards play such an important role. Both YGO and Touhou occupy a large part of my brain space and I hope some of that enjoyment came through here. Once again, thank you for reading.
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All proxies were created using the following site: https://lauqerm.github.io/ygocarder/ All art and assets used in the images of the proxies are from various official Touhou media, including: Touhou 6 - Embodiment of Scarlet Devil Touhou 7 - Perfect Cherry Blossom Touhou 7.5 - Immaterial and Missing Power Touhou 10 - Mountain of Faith Touhou 10.5 - Scarlet Weather Rhapsody Touhou 12.3 - Hisoutensoku Touhou 13.5 - Hopeless Masquerade Touhou 14.5 - Urban Legend in Limbo Touhou 15.5 - Antinomy of Common Flowers Touhou 16 - Hidden Star in Four Seasons The Grimoire of Marisa Touhou Bunkachou - Bohemian Archive in Japanese Red Touhou Suzunaan - Forbidden Scrollery
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xashsheryx · 1 year ago
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Okay. Roseline was left was left by her parents when she was of young age, somewhere that's not populated. She then walked and found her self in a forest. She would eventually find a city. She lives in the slumps and alleys. Living with homeless and bad people, yk? It was filthy. For years till she was around 8-12. Somehow this rich guy stumbles upon the sight of a young girl with bad people and bad living. He was Ryder and he was uhh 14. He then called his parents. They came and got her token care of. Not bad, just like doctors and getting her food, like that stuff yk. Hmm they took her into their care and in their mansion. Has her her a room madeC since then got maids and such. Had all the legal paperwork and everything done. Ryders father is a bit strict. Roseline likes to draw and write in a journal. Ryder is more of a brotherly character. Also the rich are seen as snobby and of high power, which deserves respect no matter what.
I had this story for about five years and I need to re make it since I never really got to it. Also the papers, drawings and files I had are either lost or thrown away.
I had it named Lost Girl but I think I should make a better title to be more accurate to the story. She’s only lost for a short while; the story isn’t really about the fact she was abandoned.
Also here’s what I still have on this story, pictures below.
These aren’t really accurate but they are in a sense. I keep changing something as I lose stuff. Also I don’t have an exact idea on how the main characters look, I don’t have all the characters either. Neither do I have their looks, details and such.
So the information that is posted on the profile of the Roseline isn’t correct, something’s will stay, some won’t, such as: Her being a maid and her biological name being kanako.
Which means this is a work in progress.
This story was made maybe 2018-2019. It’s is November 26, 2023. I’m 15, almost 16. I was like 10.
This is an important story to me, somehow. I haven’t really written more for the story as I don’t believe I have well enough writing skills, nor do I know what to write. Also I sort of forgot of my story.
WIP-Lost Girl
On wattpad under Ashshery
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multimuseticles · 1 year ago
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Sanae/Kanako kid go
If they had a kid meme!
send me a pair name and I’ll tell you what I think it would be like if they had a child.
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Name: Chikao Kochiya
Gender: Male
General Appearance: He's very short since he's quite young. He has short purple hair and stands about 4'8".
Personality: He's a mostly innocent young boy who dotes on his mothers. He loves to fall asleep next to them and spend plenty of time with them. He has often fallen asleep on top of them, particularly Sanae. He loves to crossdress and originally this was a secret, but Sanae caught him once and ever since then she helps him dress up in cute outfits! His best friend is Suwako and he has a big crush on Reimu.
Special Talents: He finds it hard to control, but he can control the wind. This sometimes makes things awkward however as he has been known to accidentally flip skirts with his wind abilities.
Who they like better: Sanae, he gets along with her much better since he shares his crossdressing secret with her.
Who they take after more: He definitely takes after Sanae more. The one big thing he takes from Kanako is that he'll occasionally say something super perverted accidentally and not even realise.
Personal Head canon: Boobs are his favourite thing in the world. Not for sexual reasons, but simply because he finds them soft and loves sleeping on them.
Face Claim: Shouta Magatsuchi from Miss Kobayashi's Dragon Maid
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featherchan · 2 years ago
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👫 - for Adora and Kanako!!
Send a 👫and I’ll write four headcanons I have about our muse’s relationship / @strcngered / No Longer Accepting!
P.S: I will be breaking the rules a little, as I have written more than 4 headcanons. I'm sorry if this is a bit much, but these headcanons have always been sitting in my head for far too long. And I'm sorry for accidentally deleting the original ask. And most of Adora's actions and opinions are something I assumed she would have done or acted. HC 01: The Crown Princess often works late into the night. Before going to bed, she would often check on the people she loved, like her sister and now Adora. The Lioness was shocked to find that the blonde was going through a terrifying nightmare. (I assume she was traumatized due to what she went through in the Fright Zone and under Shadow Weaver's hands.)
Quickly reaching to her side and waking Adora up, she tried to calm her down and even used her healing powers to ease her worried mind. The Lioness was quick to notice how the blonde was a little scared and struggled to fall back to sleep. She reassured her that she would stay by her side until she did, even promising to sing her a lullaby. Already exhausted from a long day at work, she finds herself slowly but surely drifting off to sleep next to Adora. Leading the maids to squeal with delight (discreetly) when they find their shipping couple sleeping adorably side by side the next morning. HC 02: Their shipping is called KaRa. "Ka" from Kanako and "Ra" from Adora. Some try to go with "Adoka". Many fans (people in the castle and the citizens) disagreed and it just sounded weird. HC 03: To help Adora with her nightmare issues, she would often instruct the castle attendant to send a warm cup of chameleon tea with honey, to help Adora sleep better. Adora was deeply touched and wanted to personally thank the Princess for her kind gift. So, she went to search for her and found her in her office and peeking through the door. The blonde was shocked to find the fearsome Lioness in tears.
Being weighted down heavily by her responsibility as a Royal Princess, Adora hears a lot about how the Nobles are constantly against her, due to her lacking qualifications, like fulfilling her mastery of her healing abilities. These incidents broke Adora's heart and made her angry, especially seeing how they affected Kanako deeply. That the Lioness looked so exhausted, frail, and haggard like she'd been through the wringer.
With a single, swift move, Adora stormed into the room and pulled her into a fierce hug. Fearful that she could somehow lose the Princess to the abyss, leading the Lioness to just sobbed into Adora's arms.
HC 04: There's something about Adora that always seems to put the Crown Princess in a good mood and at ease. Just being close to one another or holding hands, they seem to be having an amazing time together, without needing to speak to be in sync. They were perfectly at ease together in the silence, sharing their thoughts and feelings without having to utter a single word.
Noticing the air between the couple, and with Adora's helpfulness and eagerness to help, the head butler and maid began requesting her assistance. Like suggesting ideas to invite the Crown Princess to dine together, or even sending her meal over personally. That the Lioness (who often skips her meals) wouldn't be able to say no to Adora. They even spoke of their deep concern and worry, seeing how the Crown Princess looked worn and overwhelmed. Again, they suggested to Adora to convince the Princess to take a break and rest.
HC 05: When Adora transforms into She-Ra, Kanako has no idea what comes over her and is unable to control herself. The Crown Princess, who is known for her grace and elegance, begins to act a little goofy, loses focus, and becomes shy and clumsy. Making everyone around her feel embarrassed, and Adora just finds her adorable. HC 05: But not everything is always smooth sailing for the pair. They had their fair share of ups and downs. And being two very different people, with their own views and beliefs, such as about what is right versus what needs to be done by the book, leads them to argue over it.
And coming to the rescue, Chidori comforts Adora while Noburu approaches Kanako. Both tried to mitigate the strained relationship by listening compassionately to the pair's woes and frustrations, before speaking about the other's views and sides of the story.
Eventually, at the end of the day, Adora and Kanako would make up by apologizing to each other. Feeling awful and almost lonely not being able to be close to one another. Agreeing that they both may have different views and opinions and would try to see things from a new, more complex perspective, as they learn to compromise and see things from each other's views.
HC 06: Kanako is very overprotective of those who are very dear to her. She always takes care of and protects those she loves, even if she behaves almost like their mother. When she heard, Adora and Noburu's tales about their time in the Fright Zone, it broke her heart. Even years later, Noburu still suffers from night terrors, which have led the Lioness to be very tentative toward both of them.
So, when Shadow Weaver approaches her kingdom, the Lioness becomes fiercely protective of Adora. That she threw everything she had at the witch, for causing all the unimaginable pain she had caused for the ones she loved. She didn't want any of her family to be hurt, and she wanted to make sure that Adora wouldn't be alone or hurt again. And I imagine Adora finds it sort of hot, that the crown princess has a badass side.
And out loud, Kanako announced to Shadow Weaver to stay away from her girlfriend. That her troops and her people began to cheer loudly as their ship had become a reality and finally took sail.
HC 07: Adora found out Kanako was in love with her, most awkwardly. During the Lioness's Royal Coronation, a song was sung for her coronations. And the royal bard took a little twist of his own with the song, hinting and announcing about two girls in love.
That sounds like this. P.S: I do not claim any ownership or rights to the lyrics or song. The song is taken from the series, Star vs. the Forces of Evil. The lyrics are from the show and are not my own.
One royal secret. One must be told. Our queen is under true love's spell
Who is the maiden with the buttercup hair? The Knight of the Queen's deepest desire! I don't need to show it I think we all know it But just to be certain I'll say it again Our queen is in love with her dearest best friend. And her name is Lady Adora
Party goers : loud gasp and flabbergasted Some random dude: I KNEW IT! Kanako: Oh no… Bright red, she buries her face in her hand
Forevermore!
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mycupofteamaidcafe-blog · 6 years ago
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karmazitos · 4 years ago
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🧛‍♀️🧛‍♀️🧛‍♀️🧛‍♀️🧛‍♀️
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maidoftheday · 4 years ago
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Today’s Maid of the Day: Kanako Yamazaki from Natsu no Arashi!
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