#Life is strange analysis
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asm5129 · 26 days ago
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I’m playing the new life is strange game and apparently people are pissed at how it handles following up the original because OF COURSE THEY ARE.
The first game has two endings, one where Chloe survives and one where she dies.
Officially, neither is the “canon” ending, that’s been made repeatedly clear since the original game released.
But a bunch of people keep demanding more of the Max and Chloe story. It doesn’t matter that they’ve gotten comics about it and a prequel, they still want more. They don’t want to let Life is Strange be an anthology series.
So here, Max is back as the protagonist. But guess what? Chloe isn’t a main character.
Because she fucking DIED in one of the endings, and both are canon.
So even if you choose to play in the timeline where she survived, they had to write her out or they would have had to develop two different games, one with Chloe and one without.
So instead they made it an interesting character issue. Max is stuck in the past, in the trauma of the events of the first game while Chloe wants to move forward.
It was never going to be Max and Chloe living happily ever after. It couldn’t be.
That’s not an interesting game, and it flies in the face of the ending of the original.
This game is in many ways rooted in Max dealing with that trauma and like…that’s an interesting story.
But you’re mad because the story you wanted isn’t the story they made, even though that was literally never going to happen.
The LiS fandom is shitty sometimes
Very gatekeep-y
There’s a sort of notion that there’s only one way for a Life is Strange game to be Life is Strange, but the people that buy into that don’t seem to realize that their criteria is literally just the game that already exists.
Maybe I’d give more credibility to the current criticisms if I hadn’t had to deal with YEARS of so-called “fans” harassing me for being a legitimate fan of every LiS entry, rather than just the ones it’s most popular to like. I have had to deal with this toxic gatekeeping and backlash for fucking EVER so it’s hard to give much of a shit about y’all not getting exactly what you want here.
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maxthesillyy · 2 months ago
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This is gonna sound pessimistic, but I always found Chloe not reacting at all to Joyce dying...pretty weird tbh. I haven't read the comics so I don't know what happened, but it's something that really bothers me. Cause after Lis2/Bae the only family she has left is David and it's a little crazy that Chloe and had to lose borh William and Joyce in order to grow as a person. Idk if this makes sense at all, but it's something I think about at all the time Thoughts?
well, first off, please dont take the comics as a “Canon” continuation of the sacrifice arcadia bay ending. it has the same level of canon as any old fanfiction does, the only difference is that the comics are officially licensed. it’s a HUGE common misconception i see almost anytime i see someone talk about them.
and secondly, i would say chloe very much does react at the idea of joyce’s death.
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but i guess you could’ve meant when after max makes the decision to sacrifice arcadia bay. and in that case i would say the answer to that then is simply that chloe was respecting and supporting max and her decision.
i mean, i feel like even someone as emotional as chloe could tell that it wasnt the right time to fall to the ground crying about how her mom was going to die. she knew max needed her support in that moment, and chloe was ready to momentarily push away her own emotional turmoil to give that support to max.
(something something. chloe is full of love. something something. parallels. something something. topic for another time.)
especially when they get to the point where theyre driving off from the destroyed town— chloe has accepted it, even when max clearly isn’t as sure of herself as chloe is of her.
(something something. literally their entire dynamic. something something. topic for another time x2.)
she trusts max to have made the right choice, and even if she wasn’t so sure about it, it’s not like she couldve done anything about it.
i mean maybe she couldve yelled, screamed, and begged max to rewind and make a different choice, but whether you think she trusted max in those moments or not— i feel like chloe knew there wasnt any going back on it.
i think that specifically really shows when chloe says max is the only one who can make the decision of who to sacrifice. both in a literal sense and in a “i’ll follow you in either choice you make.” sense.
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honestly i think chloe dropping any doubt she couldve had in that moment just to support max is literally the most in-character thing she could’ve ever done in that scene.
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polorizetheory · 7 months ago
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Like Mother Like Daughter
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I never noticed this before, but it's interesting how in a way, Joyce and Chloe both found different people who helped them move on from the people they loved and lost. Joyce lost William, and Chloe in turn lost both William and Max. William and Max were part of a happy life, an era where while things were not exactly perfect, they were still memorable and good. So good in fact, when William died and Max had to leave for Seattle, Joyce almost immediately began dating another man while Chloe was spiraling into self destruction. Going into dangerous places and associating herself or getting into trouble with dangerous people.
Chloe, for the life of her, could not understand how or why Joyce would practically run into the arms of another man when her own father's funeral wasn't that long ago. How she could betray William, a good man, like that over David who is a total stranger.
Which makes so much sense as to why Chloe never made that comparison with Rachel, a total stranger at the time became who Chloe fell head over heels for. To Chloe, at least she had reasons. Max abandoned her (granted Max was 13 and had no control over the situation and in theory was afraid Chloe was the one moving on without her.), and in addition was not even feeling comfortable in her own household. Rachel gave Chloe reasons to keep going forward in life, she came to her like an angel ascending in to the darkest period in her teenhood.
Chloe never once thought that was probably why Joyce did what she did. For Joyce, it felt like what Chloe felt about William all this time.
"HE CHOOSE TO LEAVE ME!"
Joyce might have been angry at William for dying, as irrational as that sounds. "Why didn't he just took the bus to pick me up? Why couldn't he leave home earlier? How could he do this to me?" This of course does not excuse Joyce for choosing a man over her own child and make excuses for his actions instead of being understanding of what her daughter was going through. But it does show that in some ways, Chloe did get her irrationality and a desperate need to move forward as a coping mechanism from her. With David, he gave Joyce a reason to be happy, and like Rachel to Chloe, he showed her that she could find love in her life again. Unlike Chloe, maybe Joyce saw that comparison too, and was at least grateful that while Chloe was still a delinquent, Rachel was there for at least a distraction.
And it couldn't be just a coincidence that after the anniversary of William's death, that's when Max popped in to Chloe's life and saved her.
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tornadoeffect · 1 month ago
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Hello, Tumblr.com!
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Finally decided to make a side blog dedicated to one of my favourite games of all time!! So... hi!
This is a side blog where I'll mainly be posting my thoughts and analyses of LIS, primarily the 1st game but also the prequel BTS as I believe you can't fully analyse the former without the latter. I have many thoughts and ramble a lot ™ so expect fairly text posts.
I'd love to receive asks to engage with fellow fans or have writing prompts, so don't be shy about sending me something :]
Now for some extra (still relevant) info for anyone interested:
𖦹About me𖦹
Call me by my username, an abbreviation of it, or anything you'd like tbh
Lesbian from France, Ukraine, Tunisia and the UK
I've been obsessed with LIS 1 since it came out in 2015
My favourite character is Max Caulfield <3
Currently mainly studying Economics and Mathematics (but deep down an English Literature fan)
𖦹Useful info𖦹
Pricefield has always been the OTP for me, but I'm also a multishipper and can respect/see the appeal in ships I'm not interested in
Bae>Bay fan, but love both endings regardless
I have barely any sympathy for Nathan. I think he's a great character, but otherwise I'm a hater lol
Complicated feelings about BTS and Rachel Amber (mainly execution)
I think Warren is a bit creepy, but ultimately a good friend and decent dude
Not super excited for the new game tbh?? At least not anymore?
I will occasionally reblog LIS art and such, but otherwise will try to keep this blog focused on rambles :}
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asm5129 · 1 year ago
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I love the nuance of Rachel. My interpretation is that I absolutely think she cared deeply about Chloe, but I also think she was never able to solidify her own identity, and tended to transform herself into what people wanted from her. Rachel was liked by every single person who knew her (except Victoria, but that was her own insecurities, it wasn’t really about Rachel), and the thing is….no one and nothing is liked by every single person in that way. People are simply too different for all of them to agree she was perfect, unless she was changing herself into what they wanted from her. We know from Before the Storm that she did absolutely experience that pressure, but I think it goes beyond pressure and became a compulsion for her. That she needed to be loved by everyone.
I actually think her truest self was with Chloe, but it wasn’t enough to free her of her of that compulsion, that need; especially because Chloe put her on that same pedestal as everyone else. And whether he knew it or not, that’s what Jefferson took advantage of. He treated her like she was special, so she morphed into what he wanted her to be.
My interpretation of Rachel is as an unconscious chameleon who craved feeling loved, and who couldn’t help herself from working to be perfect in the eyes of every person she met. Rachel wanted to be free of that pressure, that’s why she used Chloe as she did; Chloe was an outlet for that desire to be imperfect and to escape, at least for a while (again, Chloe ended up putting her on the same pedestal as everyone else; See: “Rachel was my Angel”).
It’s, uh, a pretty tragic reading of the text 😅
What's your take on Rachel? Do you think she was using Chloe or had genuine feelings for her?
Yes.
I do think Rachel used Chloe to a certain extent. Their conversation under the street light heavily implies that Rachel saw Chloe as someone convenient. She had a little cash, was working on getting a car running, and had no reason to stay in Arcadia Bay. That makes her the perfect accomplice to escape with. It's also implied in Life Is Strange that Mark and Frank were also used as a way to leave. So I think to an extent Rachel was viewing most people through the lens of "How can they get me out of this shithole town?"
However, I think she had feelings that were real. You don't come back as a ghost deer to lead your love interests childhood best friend to safety if you don't care. Plus the letter you find in the junkyard shows that Rachel was scared of hurting Chloe because of her relationship with Mark.
There's also small details like the postcard you find in Chloe's room from a past Amber vacation and friendship bracelets you find in the junkyard hideout.
Also, I don't think Rachel was maliciously using Chloe. I think Rachel got lost in the excitement of leaving town and the idea of going to LA, and I genuinely think she wanted to leave with Chloe because she enjoyed her company. I think she would never get to LA and ditch Chloe.
So I think both ideas hold truth. Rachel saw Chloe as a convenient way to go on this big adventure, but she also really cared about her and wanted to leave town by her side.
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pomribs · 7 months ago
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me when someone brings up the fact that sean diaz thought his life was ending at 16, little did he know it actually did and he would never feel normal again
me when someone brings up "finn is so fucking smart. if he wasnt such a fuck-up, he couldve taken over the world"
me when someone brings up cassidys letter
me when someone brings up how the group got seperated after the incident even though they only had each other
me when someone brings up how every character had so much potential but were just dealt shitty cards in life and will forever face the consequences of not being good enough to combat the struggles they never asked for (ESP sean, cass, finn and lw daniel)
me when someone brings up the fact that its implied that max and daniel meet in the pw ending, and they finally wont feel alone for the first time in their lives
me when someone brings up how bad seans writing and drawing got after losing his eye, and he would get a migraine whenever he tried to focus, stripping him of the one thing that ever calmed him down
me when someone brings up the fact that daniel quit drawing after lisbeth manipulated him, but started again after sean died because he told him to never stop
me when someone brings up what seans teen years in prison mustve been like and what daniels first meetings with him wouldve been like
me when someone brings up how sean never even gave a second thought about being straight before meeting finn, but after he kissed him he wanted to do it again and kept telling everybody because it was such a personal thing for him
me when sean had no one to talk about prev with because his life was so fucked up and he had no outlet for being a normal teengaer
me when sean literally dreamt about telling his dad he kissed a boy because it was so important to him and he never got to have that conversation before he died, and he imagined his dad supporting him endlessly because he was experiencing a lack of that irl
me when sean got awoken from prev dream to get beat bloody and bruised by a fuckass racist (he will never experience peace)
this post is already too long and i could still go on why is this game so tragic
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diazmaximoff · 1 month ago
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I just realized how similar the final decision is in every mainline Life is Strange game: barring the specific context of those decisions, each one revolves around a choice between staying in a familiar place or stepping into something unknown.
In the first game, Max spends a lot of time in Arcadia Bay which is her childhood town, but if she chooses to save Chloe, they both drive off into the sunset, heading into the unknown.
In the second game, most of Sean and Daniel's journey takes place in the U.S., but if Sean chooses to cross the border and Daniel agrees, they leave for Mexico, somewhere they've never been.
In the latest game, Alex is trying to build a life in Haven Springs, but if she chooses adventure, she ends up traveling to new, unfamiliar places.
Each game shows you one side of the story—Arcadia Bay, the U.S., Haven Springs—but leaves the other part, the unknown, up to you. It’s your call whether to take the risk and explore or stay in the comfort of what’s familiar, always wondering what could have been.
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whatsjulietslastname · 20 days ago
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expending on the mlm pricefield thing (and i’m not talking about double exposure anymore), i think if pricefield had been one of the first mlm pairing to be openly queer in video games history, it would’ve been way more of a big deal back when the game was released and years later. i also think little to no people would be debating whether their relationship is platonic or not, and people would’ve been way faster at jumping to the conclusion that you were homophobic if you thought they were.
historically, the most popular mlm pairings (i’m thinking johnlock, kirk and spock from star trek, merlin and arthur, all the h*rry p*tter and marvel gay ships) have a way bigger fanbase and are way less denied than the wlw ones (i’m thinking supercop, emma swan and regina mills, betty and veronica from riverdale etc). (for the record, i looked up “queerbaiting” to make this post and have examples, and found like a dozens of mlm pairings and always the same few wlw ones…) AND it is way more socially acceptable to say “those two women have a platonic relationship” whereas, if you do the same with johnlock, for instance, you WILL get an angry twenty paragraphs long reply about how there was nothing platonic about it (even though John Watson married a woman).
my point is not “he married a woman so he wasn’t queer” my point is, whenever one part of a wlw pairing has a boyfriend, or a man who she shows a glimpse of interest in (*cough cough* Warren Graham *cough cough*), it is IMMEDIATELY used as ‘evidence’ that this character cannot be queer since she can be in a heterosexual relationship — which is an argument that, again, you will practically never find directed at a gay ship. and, again, the few people who do use this argument against mlm pairings are called ‘homophobic’.
AGAIN, i am not saying that you cannot ship Warren and Max or are homophobic if you do, i’m saying that if Chloe and Max had been two guys, people would’ve been so focused on them, on Max’s diary’s entries, and the two possible kisses they can share onscreen, and the flirting and implications in their relationship, and Chloe’s obvious attraction to Max, that grahamfield would’ve had a way smaller fanbase — or no fanbase at all. and people would’ve absolutely disregarded the fact that you can make Max romance Warren (who is a girl in this scenario). they would’ve seen Warren’s nearly one-sided flirting, and would’ve immediately gone “she (Warren) is in love with him (Max) and he doesn’t give a fuck” (and the kiss in the Two Whales would’ve been collectively ignored by the entire fandom, as is Mary Watson, or Pepper Potts, or Tonks, or Ginny Weasley).
but BECAUSE Max and Chloe are girls, people are still debating whether she is even queer or not by saying “if i make her romance Warren she experiences no attraction towards Chloe and therefore is straight” which is false, because the attraction is HERE. all you, as a player, get to decide is whether or not Max acts on it. and no matter how much evidence there is that Max is indeed romantically interested in Chloe, you will NEVER convince those people, because to them, the moment a woman and a guy interact in a non-platonic way, this woman has to end up with said guy, no matter how queer-coded her relationship with another woman is.
and now that pricefield is broken up, people who would’ve been rioting if it had been guys are calling people who are rightfully upset ‘dramatic’. just try and imagine the reaction of the Sherlock fandom if Sherlock was returning without Watson because “they argued off-screen and decided to stop seeing each other”. those guys aren’t childhood best friends, are never romantically involved, their fandom hasn’t been begging to have a glimpse of them together for ten years, and yet i can’t even imagine how angry people would be. all this fandom was asking was to at least not destroy Max and Chloe’s friendship, and look where we are now.
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amber-jinx · 7 months ago
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Amazing plays from lis bts. Rachel as a teenager in 2010 being absorbed in plays from the early 1900s, is such a dreamy-Cali-kid thing. "Full of imagination", as Chloe says.
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Rachel "delving into the mind of Chloe Price" by reading the book Chloe liked while she waited for Chloe to dye her hair.
Oh Chloe you'll realise Rachel's such a big fan of Tennessee Williams & Shakespeare, she even hangs posters of their plays in her room.
Kiss Me Kate inspired from Shakespeare's The Taming of the Shrew. Some of these giving me 🏳️‍🌈 vibes
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Blanche fits Rachel like a shirt. Imagine her own heartbreaking take on it.
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Reading book "recs" from a fandom is such an experience
More to come!
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celestialastronmy · 2 months ago
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Social Network Analysis: Nathan Prescott in Life is Strange
Nathan Prescott is a complex and troubled character. His relationships and interactions with other characters play a crucial role in shaping both his own arc and the overall narrative of the game. This analysis aims to provide a detailed examination of Nathan's connections, analyzing the nature and quality of each relationship, and exploring how these relationships influence his actions and decisions.
Throughout the game, Nathan's behavior is deeply influenced by his mental health issues, family pressures, and the manipulative influence of Mark Jefferson. His interactions range from hostile confrontations to moments of vulnerability, painting a picture of a young man struggling with his identity and place in the world.
Mapping Nathan's Connections
To begin our analysis, let's map out Nathan's key relationships in Life is Strange:
1. Sean Prescott (Father)
2. Mark Jefferson (Teacher/Manipulator)
3. Victoria Chase (Close Friend)
4. Chloe Price (Antagonist/Victim)
5. Max Caulfield (Protagonist/Antagonist)
6. Rachel Amber (Victim)
7. Frank Bowers (Drug Dealer)
8. Kate Marsh (Victim)
9. David Madsen (Authority Figure)
10. Principal Wells (Authority Figure)
Now, let's delve into each of these relationships in detail, analyzing their nature, quality, and impact on Nathan's actions and decisions.
Detailed Analysis of Nathan's Relationships
1. Sean Prescott (Father)
Nature of Relationship: Familial, Authoritarian
Quality: Strained, Pressure-filled
Nathan's relationship with his father, Sean Prescott, is perhaps the most influential and problematic connection in his life. Sean is a powerful and wealthy businessman who exerts immense pressure on Nathan to uphold the Prescott family legacy. This relationship is characterized by:
- High expectations and constant pressure to succeed
- Emotional distance and lack of genuine support
- Financial control used as a means of manipulation
- Possible emotional and psychological abuse
The impact of this relationship on Nathan is profound:
- It contributes significantly to Nathan's mental health issues, including anxiety and possible personality disorders
- Fuels Nathan's desire for power and control, often manifested in bullying behavior
- Creates a deep-seated fear of failure and disappointment
- Drives Nathan to seek approval and validation from other authority figures
Nathan's actions throughout the game, including his involvement with Jefferson and his aggressive behavior towards others, can be seen as attempts to gain control and assert his identity in response to his father's overwhelming influence.
2. Mark Jefferson (Teacher/Manipulator)
Nature of Relationship: Mentor/Manipulator, Accomplice
Quality: Toxic, Exploitative
Mark Jefferson, Nathan's photography teacher, presents himself as a mentor figure but is, in reality, a dangerous predator who manipulates Nathan for his own nefarious purposes. This relationship is characterized by:
- False sense of mentorship and guidance
- Exploitation of Nathan's vulnerability and desire for approval
- Complicity in criminal activities (drugging and photographing young women)
- Manipulation of Nathan's mental instability
The impact of this relationship on Nathan is severe:
- Deepens Nathan's involvement in criminal activities
- Exacerbates his mental health issues
- Provides a false sense of purpose and importance
- Ultimately leads to Nathan's downfall and arrest(or death)
Jefferson's influence on Nathan is a dark mirror of his relationship with his father - both men use Nathan for their own purposes, disregarding his well-being and exploiting his vulnerabilities.
3. Victoria Chase (Close Friend)
Nature of Relationship: Friendship, Peer Alliance
Quality: Supportive but Potentially Toxic
Victoria Chase is perhaps Nathan's closest friend at Blackwell Academy. Their relationship is complex, marked by mutual support but also by shared negative behaviors. Key aspects include:
- Shared social status and participation in the Vortex Club
- Mutual support and protection within the school's social hierarchy
- Enabling of each other's bullying behaviors
The impact of this relationship on Nathan:
- Provides a sense of belonging and acceptance
- Reinforces his elitist and bullying tendencies
- Offers emotional support, albeit in a potentially unhealthy manner
- Serves as a connection to "normal" teenage life
While Victoria is one of the few people who seems to genuinely care for Nathan, their relationship also reinforces some of his more problematic behaviors.
4. Chloe Price (Antagonist/Victim)
Nature of Relationship: Antagonistic, Victim/Perpetrator
Quality: Hostile, Violent
Nathan's relationship with Chloe Price is fraught with tension and violence. Key aspects include:
- History of drug dealing (Nathan as supplier)
- Attempted assault (Nathan drugging Chloe)
- Violent confrontations
- Murder (Nathan killing Chloe in one timeline)
The impact of this relationship on Nathan:
- Escalates his violent tendencies
- Increases his paranoia and instability
- Leads to one of his most extreme actions (murder)
- Serves as a catalyst for the game's main events
Nathan's interactions with Chloe represent some of his most violent and uncontrolled moments, highlighting the extent of his mental instability and the dangerous influence of Jefferson.
5. Max Caulfield (Protagonist/Antagonist)
Nature of Relationship: Antagonistic, Investigative
Quality: Hostile, Potentially Redemptive
Max, as the game's protagonist, has a complex relationship with Nathan. Initially antagonistic, their interactions can potentially lead to a moment of vulnerability for Nathan. Key aspects include:
- Initial hostility and threats from Nathan
- Max's investigation into Nathan's activities
- Potential moment of confession and vulnerability (depending on player choices)
The impact of this relationship on Nathan:
- Increases his paranoia and defensive behaviors
- Potentially provides a moment of catharsis and confession
- Indirectly leads to the unraveling of his criminal activities
Max's role in Nathan's story is crucial, as she has the potential to either further antagonize him or provide a moment of potential redemption.
6. Rachel Amber (Victim)
Nature of Relationship: Victim/Perpetrator
Quality: Tragic, Pivotal
While Rachel Amber is missing for the majority of the game, her connection to Nathan is central to the plot. Key aspects include:
- Nathan's involvement in Rachel's disappearance and death
- His guilt and mental anguish over the incident
- The catalyst for the game's central mystery
The impact of this relationship on Nathan:
- Deepens his mental health crisis
- Increases his dependence on Jefferson
- Fuels his paranoia and erratic behavior
- Serves as a source of deep-seated guilt and trauma
Rachel's death represents the darkest consequence of Nathan's actions and his manipulation by Jefferson.
7. Frank Bowers (Drug Dealer)
Nature of Relationship: Criminal Association
Quality: Transactional, Potentially Threatening
Frank Bowers, the local drug dealer, has a business relationship with Nathan. Key aspects include:
- Drug purchases and distribution
- Potential blackmail or threats (Frank knows about Nathan's activities)
- Shared connection to Rachel Amber
The impact of this relationship on Nathan:
- Facilitates his drug use and distribution
- Adds another layer of criminal activity to his life
- Represents a potential threat if Frank decides to reveal information
While not as central as some other relationships, Nathan's connection to Frank adds to the web of criminal activity surrounding him and represents another potential source of exposure.
8. Kate Marsh (Victim)
Nature of Relationship: Bully/Victim
Quality: Abusive, Guilt-inducing
Kate Marsh is one of the students victimized by Nathan and Jefferson's scheme. Key aspects include:
- Nathan's role in drugging Kate
- His participation in her bullying and public shaming
- Potential guilt over his actions
The impact of this relationship on Nathan:
- Demonstrates the extent of his involvement in Jefferson's crimes
- May contribute to his increasing mental instability and guilt
- Represents another potential exposure of his criminal activities
Nathan's treatment of Kate is one of the clearest examples of how his own victimization (by Jefferson) leads him to victimize others.
9. David Madsen (Authority Figure)
Nature of Relationship: Antagonistic, Investigative
Quality: Hostile, Threatening
David Madsen, Blackwell's head of security, represents a threat to Nathan's activities. Key aspects include:
- David's suspicion and investigation of Nathan
- Nathan's fear and hostility towards David
- Potential confrontations between the two
The impact of this relationship on Nathan:
- Increases his paranoia and defensive behaviors
- Represents a constant threat of exposure
- May contribute to his escalating erratic behavior
David's presence serves as a constant source of stress for Nathan, adding to his already fragile mental state.
10. Principal Wells (Authority Figure)
Nature of Relationship: Authority Figure, Potentially Complicit
Quality: Complex, Influenced by Prescott Power
Principal Wells has a complex relationship with Nathan, influenced heavily by the Prescott family's power over Blackwell Academy. Key aspects include:
- Wells' reluctance to discipline Nathan due to his family's influence
- Nathan's sense of immunity due to this protection
- Potential guilt or conflict on Wells' part
The impact of this relationship on Nathan:
- Reinforces his sense of being above the rules
- Potentially enables his continued negative behavior
- Reflects the broader theme of corruption and power in the game
This relationship demonstrates how Nathan's family influence extends beyond his personal life, affecting his entire environment and contributing to his sense of invulnerability.
Conclusion
Nathan Prescott's social network in Life is Strange is a complex web of toxic influences, manipulative relationships, and missed opportunities for genuine connection. His actions and decisions throughout the game are deeply influenced by these relationships, particularly:
1. The overwhelming pressure from his father, driving his need for control and validation.
2. The manipulative influence of Mark Jefferson, exploiting Nathan's vulnerabilities for criminal purposes.
3. The enabling friendship with Victoria Chase, which provides support but also reinforces negative behaviors.
4. The antagonistic relationships with characters like Chloe and Max, which escalate his paranoia and erratic behavior.
These relationships create a perfect storm of negative influences, exacerbating Nathan's mental health issues and driving him towards increasingly destructive behavior. The tragedy of Nathan's character lies in the fact that he is both a perpetrator of horrible acts and a victim of manipulation and abuse.
Understanding Nathan's social network provides crucial insight into his character, the events of the game, and the broader themes of power, influence, and the consequences of unchecked mental health issues. It also highlights the game's nuanced approach to morality, showing how complex and intertwined the relationships between victims and perpetrators can be.
Ultimately, Nathan's story serves as a cautionary tale about the dangers of toxic relationships, unchecked privilege, and the failure of support systems for troubled youth. His social network is a key element in understanding not just his character, but the entire narrative and thematic structure of Life is Strange.
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asm5129 · 3 days ago
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….i think one of the reasons DE feels so off is that True Colors felt like such a fantastic follow-up to the Dontnod titles.
I know many LiS fans have had their issues with Deck Nine as the devs in charge of LiS but god I really just fell in love with Alex and with her story. The empathy power was fantastic. The location of Haven Springs was great. the choices were really hard, the cast was compelling.
And as much as I genuinely do like DE, it feels like a step backwards from all that.
I enjoyed Max’s story here but I was nowhere near as emotionally affected as any of the games that came before, including D9’s previous work.
If they wanted to pick up on the threads of the first game I would have much preferred to center on a character like Victoria. Max could still be a supporting cast member but Victoria being able to switch between Bay and Bae timelines and wrestling with who she was in Arcadia Bay is actually something I’ve been tossing around as a fanfic idea.
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maxthesillyy · 2 months ago
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Hi I have thoughts that are genuinely crazy, and I think ur the only one who might understand. I've read ur posts on amatonormativity before and they're good, and I was hoping u would have an nuanced answer to this maybe? Anyways my question/ thoughts are abt Warren and how heterosexual his character nd interactions are written. If u dislike Warren and it kinda seems like you do (??), then u don't have to answer this but I'm kinda still asking bc I can't think of any other lis blogger to ask. Anyways I've always disliked how almost every single of his relationships with female characters in the game are written as romantic. He has a crush on Max, Brooke has a crush on him. In Ep. 2 he's hugging/comforting Alyssa when Kate is on the roof and a lot of people in the fandom who hate him interpreted it as cheating/manipulation/romantic . In the alternate uni in Ep. 3 he's in a relationship with Stella and he's holding hands with her. Taylor in the Vortex Club says he's a cutie or something. And all I'm thinking is like: the person who wrote Warren must of forgot that boys and girls can be friends bc why is everything Romantic all the time?? I think the writers genuinely forgot male-female friendships exist. Why didn't they explore Max and Warren genuinely having a sibling-like relationship or somthing? Why can't Warren platonically be friends with Stella? Why can't he idk platonically hold hands with Stella? Like that's a thing. Why can't he just be friends with Brooke? Why can't he platonically hug Alyssa? That is also a thing.. Like I am just so mad, like Why is the writing like this? I know the fandom doesn't like Warren bc he's is a Ugly N*rc Cishet in their eyes, but the whole 'Warren is bad bc He's Male and Str8 and Weird so he must Die' thing isn't even an argument to me. If anything isn't it the fault of the writers that everyone and esp pric3fielders hates Warren for being an 'Evil Straightie'?? Like I think abt this so much it's killing me, what so u think?? I hope this isn't a big ask but did u like ever notice writing flaws abt like relationships in the game?? Do u ever think interactions could have been better in it?? Wanna know ur thoughts bc i actually trust u on a topic like this.
i definitely dont hate warren!! but i also honestly don’t think about him a lot. probably because of exactly what you said— how dontnod wrote him in the most amatonormative, boring way possible.
i feel like a lot of people who hype him up a lot don’t really remember the act the dontnod writers made him play. DEFINITELY NOT saying nobodys allowed to enjoy his character or wish he was better, but just that a lot of his fans act like he was this cute, do-no-wrong, sweetie pie (aka. infantilizing him. another topic another time)— when in reality the dontnod writers just made him this boring, average, slightly ignorant 17(?) year old.
and honestly the more i think about it, the more that sucks a lot!! Warren could’ve had HUGE potential, but it’s all dropped because they were more focused on Max and Chloe’s story.
which, on one hand, kinda fair and understandable considering this is the Max and Chloe game. but on the other hand, really disappointing.
especially because on most playthroughs, people won’t and don’t get at all attached to him because of how he’s just a. Generic Somewhat-Compatible Love Interest so the game has plausible deniability from being straight up gay. Warren’s whole personality is geek who is romantically interested in Max and gets violent once or twice for the plot.
which in the end just means that it’s one less person that makes the ending choice harder. just one less character the majority of players are worried about letting die.
that saying, i don’t think that if Warren was written better then more people would choose the Bay ending, but just that the hesitance would be more intense. which honestly is just as important as the actual choice itself so.
it also just means less interesting character dynamics/development. especially between Max and Warren. like you said, if they had more of a brother-sister dynamic than their “Boy obsessed with girl who’s obsessed with this other girl.” dynamic, then it would’ve meant SO MUCH MORE that Max was starting to drop Warren in favor for her overwhelming paranoid obsession with Chloe being alive.
It also would’ve meant SO MUCH MORE to Max that she sacrificed someone she considered a brother, than just some guy who wanted to date her. The guilt could’ve been even more than what it already is. The missed angst potential is crazy.
OH MY COD— AND IT WOULD’VE HIT SO MUCH HARDER. TO HAVE WARREN ALSO HUNTING MAX DOWN IN THE NIGHTMARE SEQUENCE. Max going through SO MUCH trauma because of the men in her life, she starts to feel like she can’t even trust a guy she considered close enough to be her brother. like i said: the missed angst potential.
PLUS the idea of Warren being “The Big Brother” of the campus is a WAY more compelling and interesting character idea than just an average 17(?) year old boy who really wants a girlfriend.
(something something. people hate fictional annoying characters more than fictional murderers. something something)
and going back on what i said with “Somewhat-Compatible”, Max and Warren’s non-existent romantic chemistry is almost entirely based on telling not showing (ex: the eclipse scene, Max being able to write on his dorm room’s whiteboard, Max SAYING she thinks Warren is kinda cute, etc). not to mention that Warren’s romantic path is 100% completely optional and avoidable, while Max and Chloe’s is basically out of the player’s choice unless they actively hate Chloe or smth.
and im saying that as an active pricefielder. i literally can’t hate Max and Warren’s ship because theres nothing to hate. theres nothing between them besides bland, “they share some of the same interests”, amatonormativity.
which brings me to how absolutely insane a lot of pricefielders are about Warren. it’s kind of like when people hate a girl character because she gets in the way of their MLM ship. except here it’s a poorly written boy and a WLW ship.
i’m also pretty sure Warren gets the same treatment as any other stand in girl love interest— as in im 90% sure the only other boy we ever see him interact with is Nathan. so.
and i definitely do consider myself a pricefielder— i love Max and Chloe’s ship with all of my heart, but some of us are just WAY too much into shipping culture and think every minuscule thing that goes against their OTP needs to be publicly executed. (<- voice of guy who got called homophobic for saying Max and Chloe aren’t canonically girlfriends.)
which, unfortunately, includes Warren, a character who is such an amatonormative nothing-burger that his personality is even easier than Chloe’s to twist into a “evil motherfucker who should die.”
it’s kinda like the post i made today about people hating the poorly written character instead of the author who made them that way. Warren has a lot of potential as a character, and the writers just completely dumped him away in favor for making him Generic Male Love Interest So This Game Isn’t Just The Gay Game.
honestly before this ask, i dont think i ever truly realized the tragedy that is Warren’s missed character potential. so 100% definitely thank you for sending this! i yapped a lot more than i expected
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moldypoff · 1 month ago
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If I’m not commenting on mouthwashing posts assume I’m dead
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tornadoeffect · 1 month ago
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Thinking about how similar yet how different Max and Rachel are...
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Rachel is obviously destructive and impulsive in some ways, whether it's intentional or not, but so is Max! She does fix things a lot in the game, or at least tries to, but there are various occasions where she can act upon destructive desires mainly thanks to her newfound powers. For example, she immediately decides to blow up the doorknob to the principal's office when she can't find a key with Chloe and the latter can't pick the lock open. She can also spill Frank's beans onto the ground unprovoked. These are minor examples, but the greatest one of course is the Bae>Bay ending where she quite literally lets a tornado swallow up her entire childhood town to keep her best friend (girlfriend?) from dying. Her very powers are associated with the chaos theory. She says herself in her dream: "You're a goddam hypocrite. You've left a trail of death and suffering behind you.". She also says later in the game: "I can't keep fixing everything, if all I'm gonna do is just break it, over and over again!" Sure, this is her low self esteem and slight self loathing talking (as well as her having a normal reaction to the awful situation she's been put into), but the words have some merit if you look into them. Her powers, seemingly designed to fix things, seem to just make everything worse or break something else instead.
More under cut.
Meanwhile, Rachel turns a small, controlled burning of a picture into a forest fire. She spikes Victoria's drink on one occasion to keep her role in a play. She throws a bottle near Chloe in a junkyard in anger. She develops a self destructive drug usage habit. I'd argue her relationship with dangerous, older men is self destructive. Her difficulty with communication adds a chaotic element to her and Chloe's relationship (even though she's by far not the only guilty party involved). She breaks a table when her pent up anger towards her father escapes containment. She's associated with fire and the storm. There's obviously nuance to her actions, which is why I mentioned them being intentional or not at the start, but it doesn't erase their destructive or impulsive nature.
Now, I use the terms "destructive" and "impulsive" loosely here. And obviously, most of the examples I provided for Rachel are a lot more extreme than the ones I provided for Max, but I still think I got my point across. They both cause chaos, destruction, and disharmony around them, mostly guided by their feelings and what they consider to be "right" or "wrong", "deserved", "necessary", etc. And if the theory about Rachel being the one to grant Max her powers is true, then destruction links them together even more.
Furthermore, they're both young women onto whom destiny shoves great burdens and seems to play painfully ironic games with: Rachel must maintain her perfect appearance despite her unstable and crumbling sense of identity and freedom and the sudden revelation of her family's past, and she ends up an aspiring model dying horribly in a dark room; Max unlocks super powers out of the blue one day and tried to do good with them, but as she figures them out she ties them (and by consequence, herself) to a deadly approaching tornado without mentioning the extremely traumatic events she goes through in a matter of a week, and ends up having to decide whether to sacrifice an entire town or her closest friend.
And most importantly of all: they are both trapped by or in Arcadia Bay, albeit in differing ways. Rachel's case is more obvious: she's literally, physically trapped due to her family's unwillingness to move and her inability to leave alone, which is especially suffocating for her free spirit, and she's also metaphorically trapped by heavy expectations from everyone around her, feeling like she has no room to define herself.... herself. She's buried in the town's junkyard after years of dreaming of freedom. Max physically leaves/"escapes" Arcadia Bay as a child with her move (though she didn't especially want to), and does go back voluntarily, but is almost immediately chained to the very fate of the place and its people out of nowhere. I'd also argue that her past with Chloe and the guilt she feels because of it also traps a part of her in Arcadia for a long time. And after the ending, no matter what she chooses, Arcadia Bay will never let her go for the rest of her life.
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arcadiabaytornado · 3 months ago
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Here's a compilation I made of Max being unhinged in Episode 4.
"Eat shit and die Max." is loading.
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ronantwins · 10 days ago
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Literally just made a post on why I don't think choice based games are the best place for lgbt presentation, since the core mechanic works against it.
I'd like to add two caveats though.
I'm not saying that the presentation in those games are meaningless — just that we need different kinds of lgbt characters in different kinds of games to reach different kinds of people.
Certain characters like Clementine from The Walking Dead are in their own leagues. In Clementines case: She an beloved legacy character, whose story we have followed since childhood. Making her bisexual wasn't a "safe choice" by any means.
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