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#Leaders | Weapons Systems
xtruss · 7 months
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Killer Drones Pioneered in Ukraine are the Weapons of the Future! They are Reshaping the Balance Between Humans and Technology in War
— February 8th 2024 | The Economist
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Image: Getty Images
Precision-Guided Weapons first appeared in their modern form on the battlefield in Vietnam a little over 50 years ago. As armed forces have strived ever since for accuracy and destructiveness, the cost of such weapons has soared. America’s GPS-Guided artillery shells cost $100,000 a time. Because smart weapons are expensive, they are scarce. That is why European countries ran out of them in Libya in 2011. Illegal Regime of Isra-hell, more eager to conserve its stockpiles than avoid collateral damage, has rained dumb bombs on Gaza. What, though, if you could combine precision and abundance?
For the first time in the history of warfare that question is being answered on the battlefields of Ukraine. Our report this week shows how First-Person View (FPV) drones are mushrooming along the front lines. They are small, cheap, explosives-laden aircraft adapted from consumer models, and they are making a soldier’s life even more dangerous. These drones slip into tank turrets or dugouts. They loiter and pursue their quarry before going for the kill. They are inflicting a heavy toll on infantry and armour.
The war is also making FPV Drones and their maritime cousins ubiquitous. January saw 3,000 verified fpv drone strikes. This week Volodymyr Zelensky, Ukraine’s War Criminal and Thug President, created the Unmanned Systems Force, dedicated to drone warfare. In 2024 Ukraine is on track to build 1m-2m drones. Astonishingly, that will match Ukraine’s reduced consumption of shells (which is down because Republicans in Congress are shamefully denying Ukraine the supplies it needs).
The drone is not a wonder weapon—no such thing exists. It matters because it embodies big trends in war: a shift towards small, cheap and disposable weapons; the increasing use of consumer technology; and the drift towards autonomy in battle. Because of these trends, drone technology will spread rapidly from armies to militias, terrorists and criminals. And it will improve not at the budget-cycle pace of the military-industrial complex, but with the break-things urgency of consumer electronics.
Basic fpv drones are revolutionarily simple. The descendants of racing quadcopters, built from off-the-shelf components, they can cost as little as several hundred dollars. fpv drones tend to have short ranges, carry small payloads and struggle in bad weather. For those reasons they will not (yet) replace artillery. But they can still do a lot of damage. In one week last autumn Ukrainian drones helped destroy 75 Russian tanks and 101 big guns, among much else. Russia has its own fpv drones, though they tend to target dugouts, trenches and soldiers. Drones help explain why both sides find it so hard to mount offensives.
The exponential growth in the number of Russian and Ukrainian drones points to a second trend. They are inspired by and adapted from widely available consumer technology. Not only in Ukraine but also in Myanmar, where rebels have routed government forces in recent days, volunteers can use 3d printers to make key components and assemble airframes in small workshops. Unfortunately, criminal groups and terrorists are unlikely to be far behind the militias.
This reflects a broad democratisation of precision weapons. In Yemen the Houthi rebel group has used cheap Iranian guidance kits to build anti-ship missiles that are posing a deadly threat to commercial vessels in the Red Sea. Iran itself has shown how an assortment of long-range strike drones and ballistic missiles can have a geopolitical effect that far outweighs their cost. Even if the kit needed to overcome anti-drone jamming greatly raises the cost of the weapons, as some predict, they will still count as transformationally cheap.
The reason goes back to consumer electronics, which propel innovation at a blistering pace as capabilities accumulate in every product cycle. That poses problems of ethics as well as obsolescence. There will not always be time to subject novel weapons to the testing that Western countries aim for in peacetime and that is required by the Geneva Conventions.
Innovation also leads to the last trend, autonomy. Today, fpv drone use is limited by the supply of skilled pilots and by the effects of jamming, which can sever the connection between a drone and its operator. To overcome these problems, Russia and Ukraine are experimenting with autonomous navigation and target recognition. Artificial intelligence has been available in consumer drones for years and is improving rapidly.
A degree of autonomy has existed on high-end munitions for years and on cruise missiles for decades. The novelty is that cheap microchips and software will let intelligence sit inside millions of low-end munitions that are saturating the battlefield. The side that masters autonomy at scale in Ukraine first could enjoy a temporary but decisive advantage in firepower—a necessary condition for any breakthrough.
Western countries have been slow to absorb these lessons. Simple and cheap weapons will not replace big, high-end platforms, but they will complement them. The Pentagon is belatedly embarking on Replicator, an initiative to build thousands of low-cost drones and munitions able to take on China’s enormous forces. Europe is even further behind. Its ministers and generals increasingly believe that they could face another major European war by the end of the decade. If so, investment in low-end drones needs to grow urgently. Moreover, ubiquitous drones will require ubiquitous defences—not just on battlefields but also in cities at peace.
Kalashnikovs In The Skies
Intelligent drones will also raise questions about how armies wage war and whether humans can control the battlefield. As drones multiply, self-co-ordinating swarms will become possible. Humans will struggle to monitor and understand their engagements, let alone authorise them.
America and its allies must prepare for a world in which rapidly improving military capabilities spread more quickly and more widely. As the skies over Ukraine fill with expendable weapons that marry precision and firepower, they serve as a warning. Mass-produced hunter-killer aircraft are already reshaping the balance between humans and technology in war. ■
— This Article Appeared in the Leaders Section of the Print Edition Under the Headline "Killer Drones"
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bonefall · 11 months
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naruto as a whole is a fucking mess and i say thisas somebody whos read the entireseries 3 times over. “naruto is going to change the system! haha teehee never mind hes not doing anytning about the child soldiers and slave castes and the genocides.” “sasuke can be upset at his brother for committing a genocide but actually genocide against an oppressed bloodline is good if theyre getting uppity and its sanctioned by the government and also have a genetic predisposition to be evil so he should just get over it and be okay with it” “sakura needs to stop obsessing over a guy whos not even interested and become strong for her own sake. actually shes a housewife now”
kishimoto im going to blow you up with my mind
YOU GET IT
For real though I think what they did with Sasuke's arc was one of the most baffling fucking things I've ever seen. "Actually. Your brother who carried out a genocide loved you :( he only put you in the Torment Nexus for several days because uhhh he wanted you to hate him and not find out about the government who ordered it. Everything he ever did was actually to protect you. And Uchihas are actually kinda rotten anyway so it's good an entire GROUP OF PEOPLE died. Don't think about any babies or children who were also slaughtered btw uhh nope all of them were bad."
Sasuke: "Yes I understand. I will now rule the world through fear. Actually nvm Naruto won our fight so, my philosophy is gone now."
Thank goodness that Evil Sasuke killed the three Bad Government Officials before that point, though. We had this whole theme going about toxic structures, cycles of abuse, and how oppressive regimes can propagate themselves even when a leader is well-meaning... but, like, Naruto REALLY wants to be Hokage, so actually if you just kill these Three Bad Governors it's gonna be fine.
There is no need for systemic change. Slave castes and child soldiers are fine. It's ok as long as the president is blonde :)
#It also bothers me unreasonably. And HAS bothered me since I was like 15. That in the final--#--scene where sasuke finally lets Naruto Into His Heart he goes off about how they were both just Lonely Children Looking for Love#Like... no!! No actually! Sasuke's WHOLE THING was that EVERYONE was praising him as a prodigy#But that he was pushing away everyone around him because his brother put him in the fucjing torment nexus#It would have been more appropriate to talk about how THEYVE BOTH BEEN MADE INTO WEAPONS#For Naruto to realize (now that he is Useful to his war-obsessed society) that Sasuke was also undergoing a sort of dehumanization#It should be through THEIR GROWTH AS PEOPLE that they finally have a deeper understanding of each other#THEY DID NOT HAVE A COMMON ORIGIN#THATS THE POINT. THEY BECAME FRIENDS IN SPITE OF IT#iM FLIPPING TABLES#They had the opposite problem as each other but through self-imposed ostracization and proving one's 'worth' *NOW* THEY GET IT#But we cant do that bc you'd have to admit that Sasuke hada fucking point and wasnt just wrong the whole time#And that this system is ROTTEN and that Naruto shouldn't become Hokage but DESTROY THE POSITION#because dictators choosing dictators IS BAD.#They should have changed the government to democracy and then Sakura wins the first free election#Because she's actually deeply connected with the people of the fire nation especially outside of the capital city#For like her humanitarian work during the timeskip#And for being the disciple of Tsunade who was a respected leader#And then have a cute moment where Naruto and her banter about it. That she fulfilled HIS dream lmaoo#And also let the three of them be friends im beggign OTL#She gets over her crush on him and theyre just friends#Animeposting#I shouldn't have mentioned sakura now im yelling about naruto on the cat blog
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redbean-nom · 1 month
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quite poetically ironic for demagol to do all those jedi torture-experiments in the name of "finding out how the force works" only to turn out to be force-sensitive himself
#star wars#redbean talks#mandalorians#kotor#demagol#is he the only one to get his name turned into a word?#also its kind of funny demagol is the one remembered as The War Criminal bc of the jedi vivisections#when cassus fett was famous for nuking several planets just to prove a point#like. the only reason cassus escaped being remembered The War Criminal is because demagol somehow managed to be even worse#between that and the other field marshal guy who infected everyone with rakghoul on purpose#and also ultimate offering to buy the system-destroying worms and also pay that company to make more weapons of mass destruction#the mandalorian high command was really competing for Most Evil Guy Of All Time huh#i do wonder how many mandalorians were unknowingly force sensitive#demagol-as-rohlan managed to use the force a few times i think without even being aware of it#given that the jedi are definitely steering clear of the mando kids they don't seem to have a way to tell if someone is force sensitive#unless the kid is either stolen directly from the jedi (grogu)#friends with several jedi who can sense it (sabine)#the actual child of a jedi (venku)#or used the force in a very obvious way (grogu and presumably tarre)#i think that covers all the known force sensitive mandalorians?#i wonder if mando jedi are more prominent because of the more obvious philosophical differences#while a sith-inclined mandalorian would just be a crusader or war criminal etc#idk maybe the entirety of the Most Evil Guy(s) Of All Time war leaders would have been sith if they weren't already mandos
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dualumina · 1 year
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The implications of this item . . .
You're telling us that Zommoros, Miyani, and especially the skritt working there have to live with the fact that it's a necessary requirement for customers to occasionally stop by and empty their stomachs down the Forge for the sake of creating a legendary gun???
Who figured out this was part of the process!?!?! There's two Quips on display in Zommoros' old lair, did Zommoros have to test this himself?!?? Djinn have stomachs and can empty them when feeling sick!?!??
Anet please, we just want to talk!
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darkaac · 9 months
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Finished ACSyndicate after quite a long time (forgot i had it installed teehee) and it's good!! love zipping across London
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deception-united · 4 months
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Worldbuilding: Questions to Consider
Government & authority:
Types of government: What type of government exists (monarchy, democracy, theocracy, etc.)? Is it centralised or decentralised?
Leadership: Who holds power and how is it acquired (inheritance, election, divine right, conquest)?
Law enforcement: Who enforces the laws (military, police, magical entities)?
Legal system: How are laws made, interpreted, and enforced? Are there courts, judges, or councils?
Laws:
Criminal laws: What constitutes a crime? What are the punishments?
Civil laws: How are disputes between individuals resolved?
Cultural norms: How do customs and traditions influence the laws?
Magic/supernatural: Are there laws governing the use of magic or interaction with supernatural beings?
Social structure:
Class/status: How is society divided (nobility, commoners, slaves)? Are there caste systems or social mobility?
Rights & freedoms: What rights do individuals have (speech, religion, property)?
Discrimination: Are there laws that protect or discriminate against certain groups (race, gender, species, culture)?
Economy & trade:
Currency: What is used as currency? Is it standardised?
Trade laws: Are there regulations on trade, tariffs, or embargoes?
Property laws: How is ownership determined and transferred? Are there inheritance laws?
Religion/belief systems:
Religious authority: What role does religion play in governance? Are religious leaders also political leaders?
Freedom of religion: Are citizens free to practice different religions? If not, which are taboo?
Holy laws: Are there laws based on religious texts or teachings?
Military & defense:
Standing army: Is there a professional military or a militia? Who serves, and how are they recruited?
War & peace: What are the laws regarding war, peace treaties, and diplomacy?
Weapons: Are there restrictions or laws regarding weapons for civilians? What is used as a weapon? Who has access to them?
Technology & magic:
Technological advancements: How advanced is the technology (medieval, steampunk, futuristic, etc.)?
Magical laws: Are there regulations on the use of magic, magical creatures, or artifacts?
Innovation & research: How are inventors and researchers treated? Are there laws protecting intellectual property?
Environmental/resource management:
Natural resources: How are resources like water, minerals, and forests managed and protected, if at all?
Environmental laws: Are there protections for the environment? How are they enforced? Are there consequences for violations?
Cultural & ethical considerations:
Cultural diversity: How does the law accommodate or suppress cultural diversity?
Ethics: What are the ethical foundations of the laws? Are there philosophical or moral principles that underpin them?
Traditions vs. change: Does the society balance tradition with progress? How?
Happy writing ❤
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sayruq · 5 months
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Statement: Student organizations in the Gaza Strip in solidarity with the Student Intifada in the United States
In the name of God, the most gracious, the most merciful… We, the students of Gaza, salute the students of Columbia University, Yale University, New York University, Rutgers University, the University of Michigan, and dozens of universities across the United States who are rising up in solidarity with Gaza and to put an end to the Zionist-U.S. genocide against our people in Gaza. As we remain under the bombs of occupation, resisting Nazi genocide, grieving for our martyred colleagues and faculty, and witnessing the destruction of our universities, we welcome the examples of solidarity offered by students facing arrest, police violence, suspension, eviction, and expulsion in order to demand that their universities end their complicity in the Zionist-U.S. genocide and renounce their support for the occupation and the war profiteers that arm it. We have seen hundreds of students arrested across the United States as they work to transform their universities into “Popular Universities for Gaza.” Students, faculty, and staff are disrupting university operations and making clear that while universities in Gaza are being bombed, university business cannot continue as usual in the United States. These actions come as university administrations collaborate with members of Congress to discredit conscientious student activists and faculty, expel students, ban events, shut down student organizations such as Students for Justice in Palestine, and condemn activists working to end the Nazi genocide. At the same time, these same universities invest in the same companies that profit from the continued sale of weapons to the Zionist regime to continue its genocidal offensive. Our students – and our educational system as a whole – in occupied Palestine are subjected to ongoing genocidal aggression: our universities destroyed and bombed, our student organizations banned, and our student leaders subjected to torture, assassination and mass imprisonment. However, in Palestine and around the world, the student movement has always been a driving force of our struggle for liberation. When we see videos and images from American universities today, we are reminded of our history of student struggle as well as the student uprisings of 1968, which challenged imperialism from Vietnam to Palestine and reshaped the face of Europe and the United States. Now, in 2024, the student movement is once again leading the way. From here in Gaza, we see you and salute you. Your actions and activism matter, especially in the heart of the empire, in the United States. As members of Congress agree to provide $26 billion in additional weapons to bomb our people and continue the Zionist-U.S. genocide, you are taking meaningful action to shut down the war machine on your campuses. It is clear that a new generation is rising that will no longer accept Zionism, racism and genocide, and that stands with Palestine and our liberation from the river to the sea. Your global student solidarity is breaking boundaries, and it is time to smash the US imperialist war machine. From Gaza to Columbia, to Ann Arbor and Berkeley, our hands are joined to end Nazi genocide and achieve our collective liberation.
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DPxDC. Talon Dick. Part 2 of Danny Fenton is a new master of The Court of Owls
~Hail, Emperor, those who are about to die salute you~
Danny was terrified when he got the body of Talon in his morgue. The Court of Owls was notorious for leaving no trace after work. But Talon, a young man only a few years older than him, did not look like a mindless killing machine at all. Of course, the first time he had a couple of stab wounds from his new acquaintance but after numerous assurances that his help would remain their little secret and that he would not inform his superiors that he had fucked up on the mission, Talon began to trust him a little. as one dead boy to another. In a few months, most of the Talons come to him for first aid, and of course he got attached to the guys. After all, Gotham is not Amity Park and without the other dead ones around Phantom felt a little lonely. It was nice to give these poor people a few quiet minutes. Danny’s assistant has warned him many times not to mess with the Court of Owls, but Danny are Phantom and from the first time he met one of them he was planning to lose his temper and beat the boys' bosses to free them.
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Fenton was not prepared to lead the Court of Owls. Even if Danny got his education as a villain he never thought he’d work according to his profession. But leave a whole den? nest? of creatures turned into weapons he could not. Of course, the best choice after defeating the leaders of the Court would be to destroy the entire organization. But Danny couldn’t do that.
Talons were killers, means of intimidation, even if not of their own volition. They will be killed (again) or sent to prison for the rest of their lives. Talons needed safety and a good therapist, not all of this. Danny’s scared, and he doesn’t know how to take care of them, but the others won’t do it. People are afraid of everything different. They won’t care that these dead are just victims, they’ll only see monsters. He could be half-human, but now he has to think like a full ghost. Talons are dead like him. And they have been dehumanized, tortured, used. People can be cruel. To do the right thing, he has to protect them.
It was difficult for Danny to identify likes and dislikes of his new friends because they always had the same facial expression and were taught that they had no feelings. Bullshit. Danny’s parents also think ghosts have no emotions, but they just have wrong theories and do not manipulate them to make ghosts think the same. Well, maybe it’s because they don’t think ghosts can think at all, but still! So, Danny know that number three loves strawberry jam, and number five always steals some of his cereal, and number 11 always gets closer to the music column to enjoy the sound. And he also know that the Talons weren’t fully fed in their organization because they definitely have problems with their digestive system, and he is going to fix it. Vlad said that he had trouble taking human food for only a few months after the portal accident, and some of the Talons were dead for years and still use injecting nutrient solutions. When a Dead Man can’t have a couple of spoons of treats, well, that’s a crime.
He needs to find a way to consult with Frostbite and conduct a full-fledged health diagnostics for his 'minions'. And he needs to settle the paperwork so guys have a legitimate reason to live in the Infinite Realms.
~~~~~ Danny: Hey Jazz, I’m in trouble. When can you come to Gotham? This time I don’t mind hearing a little advice.
~~~~~
Even though Dr Fenton smelled like death and blood all the time, the smell was different. And this difference was enough that something dead inside them swore allegiance to this Owl at their will. Not that they had it, of course. Weapons don’t have free will. But at least pretending to be able to choose is nice.
The new Master was weird, but in a good way. Not that this Talon know more about what is good than any other Talon. Ah, Di- Talon had a headache. Anyway, serving him is right. They all feel it..And feelings matter!! Well, they are not supposed to have them too but… looks like the young owl didn’t mind.
Master was not angry at how Talon № 4 frowned when the master had to pull a bullet out of his shoulder, and he missed Talon's sweet laughter when it saw the battle of Signal and Spice King on TV. The only times he raised his voice to them were when they were trying to threaten people near the master. Looks like this owl wanted to instill fear on his own. Strange. Usually there was always an enemy of the court who had to be hunted down and destroyed.
~~~~~
Danny: See, when you kill people, you do not make it easy for me. First, I will need to examine the bodies and write the report of their death. Second, if their souls remain restless, they will become my problem again. No more trying to get the cashier to have a heart attack. He said they ran out of the product I needed, not that he’s cursing my family for the next millennium. No one wants to see any more angry ghosts in Gotham. Me after a 24-hour shift is enough, okay?
Talons were alarmed. So far the master had shown no signs that he might want to completely break one of the weapons. But what if this owl is planning on punishing them for all their mistakes at once when he’s really angry?
Talon is not supposed to show initiative or empathy. But Talon 12, who suffered an injury in the course of a mission with old owls, has not yet recovered. They inadvertently hid it when the leadership changed. 12 has not yet met Doctor Fenton, and they do not know whether the privileges of medical care are retained now when they belong to him. So far, the Master has been rather careless about their movements and a few of them have slipped away for a while to check on a fellow. They didn’t lie if they weren’t asked about another weapon, right? They shouldn’t be punished too severely when the Owl finds out. Talons were hoping that Doctor Fenton, who was not in a hurry to look at the document of the court, would allow them not to write off the damaged thing. № 12 was an old and experienced weapon and could train beginners even if it has only one hand now.
Well, that was the plan. Talons allowed themselves to become too careless. Terrible mistake. Even the Owl that is usually nice to them remains dangerous. They need to find a way to satisfy their young master. Young Owls always have anger issues, not that Talons can judge.
The youngest Talon shared information that he sometimes had flashbacks of a working red bird who always had a murderous expression until he got to the coffee pot fluid. And it's non-Talon past was never afraid of this bird. The chick could always be calmed with this dark liquid. Coffee is something that will return the master to the favorable mood!
Talons rejoiced at this remarkable discovery and decided to send one of them on a mission as soon as possible to get rid of the potential danger.
~~~~
Danny: Thanks for the coffee, man. Hey, you also took another drink, judging by the dollars in the check. I'm so proud of you! How it was? Good?
Talon thought for a second and nodded. Yes, it was good. He didn’t drink the drink himself but when a coffee shop employee wrote down his order with a trembling hand, a boy appeared in the door.
This boy, now almost a young man, he was from his memories. Another coffee was automatically added to the order.
On his way out, Talon walked up to the sleeping chick and gave a cup to him. Even without opening his eyes, the bat’s cub sniffed and sucked the drink. Dick chirped with delight and patted boy's head, ignoring the frozen people.
That's a true magic drink which is commanding the minds of the powerful of this world. Yes, it will help them for sure!
~~~~
Danny: See, Jazz, Dick’s making progress! He went to the coffee shop today. That’s great, isn’t it?
Jazz: First, don’t call him that, we’re still not sure that’s his name and not the way Owls used to insult him.
Danny: Hey, the fact that he hissed when you called him Richard proves nothing. I don’t like being called Daniel either, or, over my dead body, Dan. I have to call him something. They’re all Talons. What are your suggestions? Jazz: We’ll talk about this later. Now back to the coffee question. Danny, did you forget anything when you let Talon go for a walk? Danny: Which one? Jazz: Don’t play dumb! Did you open the news headlines today or not? This is serious! Danny: What? Shit...civilian clothes. I didn’t think he’d wear a combat suit for it. Jazz: Didn’t you give them outfits for everyday use? Danny: Yeah, I did! But they still wear their Halloween outfits. All the time. Look, it’s not my fault they take everything I say as an order. When I asked them to make the tea and our teapot broke, they broke into some guy’s house and stole it. Jazz: Which guy? Did you at least apologize? Danny: One of Hood’s goons. I’m pretty sure he’s already met Dick on patrol, 'cause the first thing he did called Jason and start crying about being followed. Lucky for him Red was at my house that night and went to calm goon down. But I swear to you, Dick was a little shit on purpose. Of all the apartments choose his? Nah, such coincidences do not exist.
Jazz: I could be happy that he’s getting more independent in his decision making but now I feel like I have to offer the poor guy a discount therapy course.
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Damian: Drake, we need to talk. I know about your investigation. You suspect one of the Talons is our missing Grayson. I’m willing to provide some evidence in exchange for… Tim: I don’t suspect, I know that. Damian: What? Where from? Tim: Well, the quadruple somersault was a good hint. And the fact that the Red Hood ran from him through the streets screaming that he wouldn’t take lunch from a damn golden child is also a tip. Damian:...Not a word to my father until we know more, right? I don’t want my older brother thrown in Arkham. Tim: Agree. It’s not like he doesn’t have a memory problem. He wouldn’t have made Alfred worried if leaving was his choice. We need more information.
Meanwhile in Gotham, Alfred aka the only one batfam member with more than one functioning brain cell *on his way to his first grandson and future husband of his sweet angel Jason*.
Danny: Jazz, we need to clean this house right now. Jazz: Since when do you start spring cleaning? Danny: I don’t know how to explain, it’s not a ghost sense, it’s more an unexplained sense of danger. Where’s the vacuum cleaner?
~~~~~
Talon №5 stood in the knitting shop in thought. What color would the little mistress prefer? It should remain useful even if the Owl does not give them direct orders. Knitting a cute sweater for mistress Dani would be a good start. Yeah, that color’s gonna be perfect. And maybe it should stop holding those needles like a weapon, it makes the cashier nervous, and he wants to pay without saving a civilian from losing consciousness.
~~~~~
Danny became a little alarmed when Talon threw himself at the old man standing on the porch. To his surprise, the Briton readily embraced the bird, and Dick let him. Talons who stood behind Danny happily chirped. Making their youngest member happy things always meant something good.
Alfred: Gentlemen, good afternoon. I guess I should thank you all for taking care of my dear grandson. Would you let me come in for a cup of tea?
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solar-wing · 5 months
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⚣ Badass 👊
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⚣👊 A/N → @natef458 Last request from my previous account. Now, I can focus on one inbox (at least for now)! Shorter than what I've normally done, but I wanted to keep it simple. Hope you enjoy it! Tamaranean male image generated by AI. WARNINGS: Canon-Typical Violence | Tamaranean Male Reader | Dick Is Nightwing |
⚣👊 Summary → It's Y/N's first mission as a part of the team since he came to Earth. The Team and their leader Nightwing soon found out just how capable Tamaraneans are in a fight.
⚣👊 Words → 3.3K
REBLOGS & replies are greatly appreciated, please! 💛
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Under the harsh glow of the moonlight, the Young Justice team converged around the abandoned warehouse where Vandal Savage and his cronies were holed up. Nightwing was co-leading the mission with Aqualad, coming far in his leadership and skill since they had founded the team along with their friend and teammate Kid Flash, and new friends Superboy, Miss Martian, Artemis, and eventually Zatanna.
Many of the original members had grown much from their early days as a part of the team, moving away from their past titles as sidekicks and coming into their own identities as heroes.
One of them was the former sidekick to the Dark Knight, previously known as Robin, who’d realized he wanted to separate himself from Batman and forge his own path and identity. Thus, within a few years after the team’s founding, he left his position and title as Robin and took on the persona of Nightwing.
He’d come a long way from the kid he was before, becoming more of the leader his mentor, and friend Aqualad saw in him. So much so, that the Atlantean had decided to start letting him help co-lead missions, seeing that was their original deal during that first fateful mission on Santa Prisca. And it couldn’t have come at a better time.
Batman had alerted the Team about a new mission concerning Vandal Savage who had just stolen a prototype weapon from a top-secret government facility. This weapon, codenamed "Project Eclipse," was not only a formidable tool of destruction but was clearly another attempt at trying to make humans evolve as a race due to his crazy beliefs in Social Darwinism and survival of the fittest.
By now, the Team knew this could only be the minor puzzle piece to something bigger. But, a weapon of that capability was way too dangerous to be left in his hands. Thus, they were tasked with intercepting Savage and recovering the stolen weapon before he could carry out whatever twisted experiments he had planned.
Only now, their team had grown much larger, bringing in various new members. Some were sidekicks to other heroes a part of the League while others were just regular people who had developed powers and abilities, whether intentionally or not, and were recruited into the team so they could learn how to control them and use them for good.
They’d lost a few along the way, some choosing to leave the team on their own while others had met a different and more grave fate, one of them being the new Robin, Jason Todd, who’d taken Dick’s place after he’d given up the position of Batman’s sidekick. Of course, the team mourned the loss of their fallen teammates, but it didn’t take away from their strength, especially with the other new members who had joined.
One of them being Y/N, an alien refugee who’d made quite the entrance to Earth just two years prior. He’d escaped from the captivity of the Gordanians, an intergalactic race of slavers who’d attacked his home planet, Tamaran, and abducted him as a slave in the process.
But, the slavers were ignorant of the fact that Tamaraneans gained strength from sunlight. So, when traveling closer to Earth within view of the distant sun of the solar system and after encountering the inherent unpredictability of space travel, Y/N seized his opportunity for escape, breaking free from his confines and escaping the vessel.
They’d pursued after him, hot on his trail as he made his way onto Earth, landing in the unsuspecting municipality of Happy Harbor. Unknowingly, but thankful in the end, his arrival had caught the attention of the Young Justice team, whose base was located in the nearby mountain and had come to his rescue.
It’d definitely been an interesting first meeting, considering none of the Team could understand him since he was speaking an alien language they’d never heard of. That’s when Y/N took it upon himself to lock lips with the Boy Wonder, who had yet to give up his identity and position as Batman’s sidekick.
Apparently, Tamaraneans possessed the ability to learn language through skin contact. It didn’t have to be done explicitly through kissing, but they were also a very direct and forward race when it came to their feelings. Being a race ruled more by emotion than reason.
Simply put, Y/N found Dick attractive and planted one on him so he could learn English, much to the then Boy Wonder’s surprise, but also enjoyment. He didn’t know much about Tamaraneans, but, judging by YN’s appearance, it definitely had to be a planet full of attractive people. But, he only had his eyes on one at that moment.
Now, two years later, Y/N had become an integral member of the Young Justice team, his journey from alien refugee to valued ally a testament to his strength and resilience. Despite the initial language barrier and clear cultural differences that in the early stages separated him from his teammates, Y/N had quickly adapted to life on Earth, his determination to learn and grow matched only by his unwavering commitment to the team.
Y/N brought a unique blend of strengths and abilities to the Team, complementing and enhancing the skills of his fellow teammates in various ways. His Tamaranean heritage bestowed upon him powers and abilities that were on par, if not equal, with those of Superboy, making him a formidable force to be reckoned with on the battlefield.
Like Superboy, Y/N possessed superhuman strength, allowing him to perform incredible feats of physical prowess and to go toe-to-toe with even the most powerful adversaries. His invulnerability made him virtually indestructible, able to withstand the most devastating attacks without so much as a scratch.
But what truly set Y/N apart was his extreme proficiency in hand-to-hand and weapon combat. Trained from a young age in the art of combat on his home planet of Tamaran, Y/N was a master of various fighting styles and techniques, able to hold his own against opponents of any size or skill level.
In addition to his formidable combat skills, Y/N possessed the ability to generate energy bolts and blasts from his hands and eyes, a power known as star bolts on Tamaran. These powerful energy blasts were capable of incapacitating even the most resilient foes, adding a deadly edge to Y/N's already impressive arsenal of abilities.
Together, Y/N's strength, combat prowess, and energy manipulation abilities made him a major asset to the Young Justice team, capable of turning the tide of battle in their favor with a single well-placed strike. Whether facing off against street-level criminals or cosmic threats, Y/N stood ready to defend his teammates and protect the innocent, his unwavering determination and indomitable spirit serving as a beacon of hope in the darkest of times.
As the Team faced off against Vandal Savage and his henchmen in the abandoned warehouse, the air crackled with tension and anticipation. Nightwing and Aqualad led the charge, their years of experience and leadership guiding the team through the chaotic fray.
Superboy, Miss Martian, and Zatanna with a few of their other teammates had split off to retrieve the stolen weapon, leaving Nightwing, Artemis, Kid Flash, and Y/N to hold off Savage and his goons. The battle was fierce and relentless, with Savage's forces proving to be formidable adversaries.
As Nightwing faced off against Vandal Savage in the dimly lit warehouse, the villain was proving himself to be a most formidable foe. Savage's millennia of combat experience and immortality made him a threatening force, his strength and resilience far surpassing that of any ordinary adversary.
The two circled each other warily, each seeking to gain the upper hand in the deadly dance of combat. Nightwing moved with the grace and precision of a trained acrobat, his nimble movements a stark contrast to Savage's brute force and relentless determination.
With a calculated look, Savage launched himself at Nightwing, his fists crashing down with bone-crushing force. Nightwing barely managed to dodge the blow, rolling to the side and countering with a swift kick to Savage's midsection.
But, he shrugged off the attack as if it were nothing. With a savage grin, he came at Nightwing again delivering multiple strikes that drove the young hero further back towards the edge of defeat.
Even with his own experience and endurance in battle, Nightwing found himself struggling to keep up with the relentless assault. His movements grew sluggish and tired as his body began to succumb to the pain of the attacks, his mind racing as he searched for a way to turn the tide of battle in his favor.
As he staggered back from Vandal Savage's brutal onslaught, his muscles burning with exhaustion and his mind reeling from the relentless barrage of attacks, he knew that he was on the brink of defeat. With Savage bearing down on him, his fists raised for the final, devastating blow, Nightwing braced himself for the inevitable impact, steeling himself for the pain that was sure to follow.
But just as Savage's fist came crashing towards him, a streak of emerald energy shot through the air, intercepting the attack with pinpoint precision. Nightwing's eyes widened in astonishment as he watched Y/N swoop in, his Tamaranean abilities allowing him to move with speed and agility unmatched by any ordinary mortal.
With a powerful surge of energy, Y/N deflected Savage's blow, sending the immortal villain stumbling backward with a grunt of rage and frustration. Nightwing could hardly believe what he was seeing as Y/N stood before him, his expression determined and his eyes blazing with determination.
But the battle was far from over, and Savage wasted no time in launching another furious assault. As he lunged towards Y/N, his hands outstretched for the kill, Y/N met him head-on, his own strength and resilience proving to be more than a match for the immortal foe.
With a swift movement, Savage managed to grab Y/N mid-attack, his grip like iron as he sought to crush the life out of the young hero. As he tightened his grip around the Tamaranean’s midsection, he was despondent to see Y/N unfazed by his move, his expression calm and determined as he looked Savage straight in the eye.
"I am sorry to disappoint you, but I am stronger than I look," Y/N declared, his words resonating with undeniable strength and conviction no matter how soft they were spoken.
As he spoke, a flicker of determination ignited in Y/N's eyes, the vibrant emerald glow intensifying until his eyes shone with a brilliant radiance. The Tamaranean brought his foot back before unleashing a devastating kick to Savage's chest, the force of the blow sending the mastermind staggering back. His expression contorted with pain and surprise despite his strength and healing as he struggled to maintain his footing against the onslaught.
As Savage stumbled backwards, Y/N seized the opportunity to press his advantage, launching a relentless barrage of attacks that left the immortal villain struggling to keep up. Meanwhile, Superboy, Miss Martian, and Zatanna had succeeded in securing and disabling the prototype weapon, turning the tide of battle in their favor.
As the battle raged on and the rest of the team rallied to their side, they watched in awe as the Tamaranean held his own against Savage and his goons, his strength and resilience shining through with every strike.
He was relentless, pressing his advantage with unwavering determination as he launched into a relentless barrage of attacks. Each strike fueled by an inner fire and a fierce determination to protect his teammates and emerge victorious against the forces of evil.
Also, no one was allowed to lay hands on his leader like that without repercussions. Vandal truly did not know who he was fucking with.
As Nightwing watched Y/N in the heat of battle, a wave of admiration washed over him, mingled with a sense of awe that bordered on reverence. His eyes traced the contours of his form, noting the fluid grace with which he moved and the unwavering determination etched upon his features.
In the flickering light of the warehouse, the Tamaranean seemed to glow with an inner fire, his emerald eyes ablaze with determination as he faced off against the immortal menace of Vandal Savage. Nightwing couldn't help but be captivated by the sight, drawn to the raw strength and resilience that seemed to emanate from Y/N's very being.
But it wasn't just his physical prowess that impressed Nightwing. It was the strength of his spirit, the unwavering resolve that burned brightly within him even in the face of overwhelming odds. There was something undeniably magnetic about Y/N, something that stirred a longing within Nightwing's heart that he couldn't quite put into words.
With a determined nod, he rose to his feet, his own resolve renewed as he prepared to join the fray once more.
Together, Nightwing and Y/N fought with a synchronicity that bordered on instinct, their movements fluid and coordinated as they launched a devastating assault on Savage and his forces. As they drove their adversaries back, the rest of the team rallied to their side, their collective strength and determination proving to be more than a match for the forces of evil.
As the battle raged on, Nightwing couldn't help but feel a stirring of something deeper than mere admiration. There was a connection between him and Y/N, a bond that transcended words and defied explanation. It was as if they were two halves of a whole, each complementing the other in ways that went beyond the battlefield.
In that moment, as they fought side by side against their foes, the acrobat couldn't help but wonder what it would be like to truly be with the Tamaranean, to share in the triumphs and trials of life as partners, as equals, as something more.
But for now, he pushed those thoughts aside, focusing instead on the task at hand. There would be time to explore the depths of his feelings later. For now, he fought alongside Y/N with a renewed sense of purpose, his heart filled with admiration and longing for the alien hero who had captured his attention in more ways than one.
Y/N used his incredible strength and ability of flight to help launch Nightwing into the air, while Nightwing used his light and agile nature to deliver a series of lightning-fast blows against the villain. Together, they worked to bring the villain to his knees, their combined efforts finally proving to be too much for the immortal.
As Savage finally admitted defeat with a promise and retreated into the shadows, the Young Justice team stood victorious, proud and relieved smiles etched onto their faces from their hard-earned victory. They all surrounded their co-leader and teammate, making sure he was okay while praising Y/N for his prowess in his battle with Savage.
"Dude! That was like total badass moves out there!" Kid Flash exclaimed, his eyes wide with awe.
"Yeah, I know you've been on the team for a while now, but I haven't seen a more well-deserved ass whooping like that in a while," Artemis agreed, her lips curling into a smirk.
"It truly was a sight to behold. Well done, Y/N," Aqualad added, his voice tinged with pride.
"I'm so glad you're both safe," Miss Martian added, relief evident in her voice.
"Yeah, that was a close call," Superboy chimed in, his expression serious.
Nightwing couldn't help but chuckle at their enthusiastic praise, his gaze drifting to Y/N. The Tamaranean smiled, his eyes sparkling with appreciation and gratitude at the praise.
"Thank you. Though, I think my friend here is deserving of just as much credit," he replied, gesturing to the former Boy Wonder.
"Oh, no, you definitely did most of the heavy lifting," Nightwing insisted, shaking his head. "If it weren't for you, I would've been a goner."
"I do not know about that. You were holding your own quite well before I arrived. But, we make a good team, do we not?" Y/N mused, his smile widening.
"Yeah, we do," Nightwing agreed, his cheeks flushing slightly at the compliment.
"And now we know, the next time we need to save our butts, just throw Nightwing into mortal danger and Y/N goes into god mode," Kid Flash teased, breaking the mood.
"Dude!" Nightwing hissed, punching his best friend on the arm.
"Yeah, payback, Robby-Poo," Kid Flash, still using his old nickname for his friend despite his name change.
"Well, we should probably head back to headquarters. We need to get this weapon back to the cave," Aqualad interjected, ever the voice of reason.
"Sounds good to me," Superboy agreed, already heading for the exit.
As the Team made their way out of the warehouse, a warm feeling settled over Nightwing's chest, his gaze lingering on the Tamaranean. There was no doubt in his mind that they would continue to make a great team, both on and off the battlefield.
"Hold on a sec, Y/N. We'll be right behind you, guys!" Nightwing called out to his teammates.
The rest of the team shared a knowing glance, a few snickers, and suggestive grins exchanged between them. But they didn't say anything, opting instead to give their friends some privacy.
Except KF who was giving the vigilante a thumbs-up and a wink.
Nightwing rolled his eyes and shook his head, but the blush didn't fade.
Once they were alone, Y/N turned his attention to the former Boy Wonder, his expression curious.
"Is everything okay, Dick? Are you still hurt?" He asked, voice lilting with curiosity.
The acrobat tried not to blush at Y/N's use of his name, the way it rolled off his tongue like liquid gold. Even though they were technically still in the field and should be addressing each other by their alias names, he didn't mind it. Not one bit.
"No, no, I'm fine. Really. Just wanted to say thank you," Nightwing assured, rubbing the back of his neck nervously.
"For what? Defeating Vandal Savage?" Y/N questioned, confusion written across his features.
"Well, yeah, that, too. But, I meant, thank you for saving me," Nightwing explained, his tone growing soft.
"Oh," Heat growing under the Tamaranean's golden cheeks.
"I'm not gonna lie, I was worried for a second. But, then you came swooping in and turned the tables. I knew I was safe," the acrobat confessed, his gaze locking with the Tamaranean's.
"You are most welcome. It was an honor to fight alongside you. I would not have let any harm come to you, Dick," Y/N replied, his expression earnest, though he wanted to say more.
Ever since he came to Earth, he'd grown into the Earthling culture, which meant he was a lot less direct with his feelings, which proved to be much more frustrating than he thought. Especially when it came to expressing the lingering feelings he had for his leader.
"Yeah, I know. Thanks," the acrobat said, offering a small smile.
"Of course," the Tamaranean responded, returning the gesture.
"We should probably get going. The others are waiting for us," Nightwing pointed out, though he didn't want the moment to end.
"Yes, they are," Y/N agreed, a hint of reluctance in his voice.
"Maybe after we're finished filing our reports and debriefing, we can hang out? Catch up on things, or whatever," the acrobat suggested, his heart racing in his chest.
"I would like that," the Tamaranean replied, his cheeks flushing pink.
"Cool," Nightwing nodded, trying his best not to grin like an idiot.
"Yes. Cool, indeed," Y/N echoed, his eyes sparkling with gleefulness.
"You two coming or what? Let's go," Kid Flash yelled from the warehouse entrance.
"Yeah, yeah, we're coming!" Nightwing called back, rolling his eyes.
With a final shared smile, the two heroes made their way toward their teammates, the promise of a new beginning and a blossoming relationship hanging in the air.
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☀️ | Dick Grayson/Nightwing | ☀️
☀️ | Masterlists | ☀️
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blossomthepinkbunny · 7 months
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Watching Hazbin Hotel or Helluva Boss initially kinda feels like comfortably walking up a set of stairs until you stub your toe on a step and violently fall all the way down again.
Because these shows are perfect to watch if you turn your mind off and just watch colours flash before your eyes, but as soon as you start to ask one simple question or just think critically about it, it all falls apart.
How do businesses even work in hell when a monetary system is never established and it's said that no one (not even the leaders or royalty) cares about rules and a working system?
If no one does care then why are classism and these relationship issues in HB even a problem?
What even happens after sinners or imps die?
If we don't know what happens why should we care about whenever they're in danger?
Why should we care about the exterminations?
Why are there prisons and therapy centers in hell when it would be more efficient for the Sins if they'd just kill demons that piss them off?
Why aren't these demons just killed when apparently no one would care?
If Stolas would be in trouble for giving the grimoire to an imp, how can the I.M.P's just advertise their services out to the public like that?
And why has their business model even worked for them so far, when the people they kill can just get to them in hell?
Can every sinner make a contract with everyone?
If so, then why can't Charlie just make a new contract with Angel Dust that makes the one he has with Valentino useless?
Why does Charlie genuinely never do anything to actually help her people out?
Why does she desperately want to stop the exterminations but never does anything when Alastor kills so many demons?
Why should we give a shit about demons being murdered when so far only a few demons actually tried to be better and the ones that don't try to change are shown to be the worst people ever?
How did Vaggie not know angels could be harmed when she literally lost her eye and her wings to an angelic weapon?
(I'm not counting explanations that weren't in the show, one shouldn't have to look up additional material to understand whats going on)
A show having a plothole doesn't necessarily make it bad. But Helluva Boss and Hazbin Hotel have so many inconsistencies not only regarding worldbuilding but also characters. These may seem like small issues but they all pile up to create shows with terrible logic. It's not good writing when a show can't withstand one point of criticism without opening up to a ton of other, even more destructive issues.
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handweavers · 2 months
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"Those who point to the lumpenproletariat as the revolutionary vanguard disregard the objective laws of historical development. In pre-capitalist societies, poverty and oppression were even greater than under capitalism. But oppression in itself, no matter how great, does not create the basis for the struggle to abolish oppression.
Because of the specific nature of exploitation under capitalism, the working class, which collectively operates the mass production process of the privately owned monopolies, is transformed into the gravedigger of the system. That is why Marx and Engels wrote in The Communist Manifesto: “Of all the classes that stand face to face with the bourgeoisie today, the proletariat alone is a really revolutionary class.”
No fundamental change—or even a challenge to the monopolists—can occur without the working class. And today the proportion of Black workers in basic industries such as steel, coal, auto, transport and others is transforming the prospects for the class struggle and Black liberation.
The degree of exploitation of Black workers is clearly much greater than that of white workers. Nevertheless, the collective form of exploitation in the decisive mass production industries is suffered by all workers. This creates the objective basis for solidarity, for their unity and leadership in the struggle against the monopolist ruling class.
At the same time, history has assigned a doubly significant role to Black workers—as the leaders and backbone of the Black liberation movement, and as a decisive component of the working class leadership of the anti-imperialist struggle as a whole.
It is the monopolists’ fear of Black, white, Brown, Yellow, Red and working class unity, which in turn can form the basis for still broader people’s unity, that is behind racism and anti-Communism, the main ideological weapons of the ruling class.
Leninism, the Marxism of the imperialist epoch, is the ideological weapon of the working class. It is the scientific guide that enables the working class to combine its struggle with national liberation movements against imperialism.
No other theory has served to free a single working class, a single people, from imperialism anywhere in the world. Beginning with the October revolution, only those guided by Marxism-Leninism have been able to free themselves from class and national oppression and take the road of socialist construction."
— "Objective Laws of Development" Henry Winston, The Crisis of the Black Panther Party (1971)
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batboyblog · 7 months
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Things Biden and the Democrats did, this week #4
Feb 2-9 2024
The White House announced that a landmark 23 million Americans, 1 in 6 households, have been connected to affordable high speed internet with the help of the Affordable Connectivity Program, saving Americans between $30 and $75 every month on their internet bill. 4 Million ACP users are seniors, 1/4th of households on the program are African American and 1/4th are Latino, and it supports 320,000 households on Tribal lands. Sadly the program will be forced to end if Republicans in Congress continue to block new funding
The White House announced $5 billion for a National Semiconductor Technology Center, focusing on research and development as well as workforce needs. This is part of an effort under the CHIPS and Science Act to make America a world leader in science and grow jobs for the 21st century. This will include hundreds of millions of dollars of investment in workforce development
The EPA announced finalized rules that will strength air quality standard around fine particle pollution, AKA soot. The new stronger rules are projected to prevent 4,200 premature deaths and save Americans $46 billion in health costs by 2032. Soot is particularly harmful to those with lung and heart illnesses, children and those with asthma. Industrial soot is more common in low income communities
The Department of Transportation announced $1.5 Billion investment in America's bus systems. The bulk of the money will go helping local transport authorities buy low or no emission buses. There will also be investment in bus facilities.
President Biden signed a memorandum directing a strengthening of human rights safe guards around weapons transferred from US stockpiles to allied nations. The directive seeks to guarantee no arms are transferred that might be used to violate human rights.
HHS and HUD announced a join program partnering with 8 states and DC to help streamline an all of government response to homelessness. This is an off shoot of the $3.16 billion dollar investment amounted by HUD last week to end homelessness in America
The Department of Energy and FEMA released the findings of a two year study that projections Puerto Rico will be able to be 100% renewable energy by 2050. DoE also announced that by the end of the 30,000 low income Puerto Ricans will be able to apply for a solar power program, the first investments in a billion dollar DoE program for the island's renewable energy future
Department of Transportation announced $417 million dollar loan to the North Carolina Turnpike Authority to complete a major transportation overhaul in the greater Raleigh area
The EPA and Department of Energy announced a joint plan to invest federal funds to help measure and reduce methane emissions from the oil and gas production. Methane is the second largest green house gas after CO2 and is responsible for 30% of global warming in the last 200 years. This comes after the EPA pushed new rules to fine oil and gas manufacturers for excess methane emissions.
The Senate confirmed 2 more Biden nominated federal judges. This brings the total number of Biden judges to 177 For the first time in history a majority of a President's judicial nominees are not white men, Biden has nominated a majority women and people of color Biden also nominated 4 more federal judges, including two LGBT candidates. If they are confirmed it'll bring Biden's LGBT judge total to 11 tying with President Obama for the most LGBT people put on the federal bench
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caligvlasaqvarivm · 8 months
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CLASSES - a comprehensive guide
The first thing that needs to be said is that there is no such thing as a "bad" class. All of them have the potential to be a great detriment OR great boon to the rest of the team, depending on how far along the journey of self-actualization a party member is. Some may have steeper challenges, but this corresponds with greater rewards.
The second thing that needs to be said is that all players are part of a team, and all personal journeys and playstyles are interlinked. No class is truly "solo." Even the smallest viable session is still two people, and even the most suitable classes for solo play are stronger when they're in a party.
The last thing that needs to be said is that the game wants you to succeed. The game, inherently, wants every player to reach godhood, wants every player to self-actualize, wants every player to win. It respects free will and free choice, so it will allow for failures (and, indeed, doomed timelines are vital to the alpha one existing), but Skaia is ultimately optimistic, and tries at every turn to ensure that a golden ending is possible.
Because, after all, SBURB/SGRUB - and Homestuck itself - are about children growing up, maturing, and learning compassion for each other. About fixing their flaws and rejecting the negative aspects of the society they came from. It's about how it is our duty, our responsibility, to become kind, mature people who care about one another, because we will one day be responsible for creating a new society.
And so, without further ado:
ACTIVE (-) Classes and PASSIVE (+) Classes are described with the dichotomy of "powers working for the self" vs. "powers working for others," but I believe this to be an oversimplification of what the active and passive split is. Both active AND passive classes benefit from being in a party; however, an active class will gain fewer party benefits in exchange for being more suited for solo play, while a passive class will be less suited for solo play, but confer much greater benefits to party play.
This is reflected in their personal quests: while active classes and passive classes will both require intervention, empathy, and guidance from their teammates, the struggle of an active class is usually one of grappling with internal flaws, and the struggle of a passive class is one of grappling with interpersonal or societal relations. In other words, the personal quest of an active player will usually involve getting therapized, while the personal quest of a passive player will usually involve addressing a systemic societal issue. Often, both will be required, but whether a class is active or passive will indicate an area of focus.
KNIGHT - / MAID +
PARTY MANAGEMENT
one who wields [aspect] or leads with [aspect] / one who distributes [aspect] or manages with [aspect]
KNIGHTS (-) are a very flexible and versatile class; "wielding" their aspect does not necessarily mean they are skilled at DPS. It actually indicates the way a knight interacts with their aspect, a very straightforward relationship of tradesperson and tool, or soldier and weapon. Similarly, while a knight does not always take up the "leader" position in the party, they will be the "spearhead," a point behind which the other players rally, a beating heart keeping the party together.
This straightforward relationship between a knight and their aspect leads to knights finding little difficulty mastering their aspect once they've begun. Many knights are, in fact, instinctively drawn toward utilizing their aspect, in the same way that they are naturally drawn toward roles of importance or heroism.
Knights often struggle with their perceived place in society, as well as with their innate sense of self and self-worth, seeing themselves as outcasts, resenting the responsibility placed on their shoulders, and fearing vulnerability. Unaddressed, these issues will lead to knights who actively become a detriment to party success. For example, they can dismiss valid concerns, shirk their duties, and in the worst case scenario, actively lead the party down the wrong path, invoking their natural ability to lead for ill.
Therefore, a knight's journey is one of accepting themselves and accepting their duty to better the world. It is about coming to terms with their own insecurities and learning to rely on others. It is about learning to take responsibility, and accepting the banner of a just and glorious cause.
A fully realized knight will be the center of every charge, the guiding star behind which the other players rally. They can provide clarity and guidance to those still on their journeys, and peace and comfort to those who are struggling or in pain. Where the knight goes, the party will follow, as a unified and united front.
MAIDS (+), meanwhile, tend to be on the backlines. If the knight is the forward march, then the maid is the supply line, an incredibly vital role whose absence is disastrous, even if its presence is nearly invisible. Maids have a nearly infinite well of their aspect to distribute, and are uniquely talented at managerial duties - keeping players on task, patching up the holes in a plan, sourcing and supplying resources, so on and so forth.
This is not to say that maids are relegated to support roles - a maid is usually capable of holding their own in combat just fine, especially if they've been endowed with a more combat-suited aspect. Both knights and maids are extremely versatile. That being said, maids truly shine when they're able to take on these backline roles, and many maids are more noticeable by the devastating effects of their absence rather than the invisible touch of their presence.
However, they are the class that most often starts in subservient conditions - low status, strict duties enforced upon them, so on - and their personal journey is a constant struggle against the control of others. Maids whose parties fail to grapple with and undo these shackling forces will find their maids succumbing to the influence or control of malicious entities; in the worst-case scenario, a maid can become an actively hostile enemy or saboteur, invisibly pulling the party's strings and setting them up for failure.
Therefore, a maid's journey is about rejecting societal oppression and throwing off the chains that bind them. A successful maid rises to become the head of the household - nothing occurs within the game that does not first pass the maid's inspection, and their touch ensures that there is a place for everything, and everything is in its place.
A free maid, who belongs to themselves, incomparably increases a party's efficiency. Every communication line is clear, every distribution route is clean, every mystery is solvable, and every plan is airtight. A maid guarantees that nothing can ever go too wrong.
PAGE - / HEIR +
TEAM BONDING
one who must earn [aspect] or inherits the mantle of [aspect] / one who is beloved by [aspect] or awakens to [aspect]
PAGES (-) start the game with the fewest benefits from their aspects, but the greatest potential for growth. Theirs is a constant battle with the self; they are often cowardly and naive. They possess sensitive souls, and while it is incredibly easy to hurt a page, it's much more difficult to build them up. Because of the difficulty of raising this class, it's practically defined by its journey - a constant struggle against the self - rather than its destination, and the powers the class confers.
Pages, like heirs, are classes of inheritance. A page is promoted by trials and tribulations and comes to inherit a greater power than they begin with; in the same way, the class will one day come to embody its aspect, although the road will always be turbulent and long. Moreover, it is a journey without end; pages, being as sensitive as they are, are the most prone to backwards progress, even after reaching their peak.
They prone to staying weak throughout the entire game, never self-actualizing past being the party joke. They attract the obsession and ridicule of stronger-willed players, and their mistreatment can become extremely divisive. A page can easily become a party's albatross, the epicenter of massive interpersonal conflicts, which can tank an entire session.
Therefore, a page's journey is one of the most difficult of all - that of teaching others how to care about other people. Pages rely on great patience, kindness, and understanding. Their sensitive souls must be carefully nurtured and propagated with love and attention. In the same way that a page can tear a team apart, they can bring a team together, all in the name of compassion and empathy. A fully-realized page is the symbol of a party that has linked hands with one another.
Self-actualized pages, as a result of the difficulty inherent to the class, are incredibly powerful and versatile when fully realized. Inheriting the mantle of their aspect, they become pure embodiments of their aspect, capable of achieving impossible feats of raw, unfiltered power, and inspiring all those who gaze upon them.
HEIRS (+) begin the game very strong, but have a difficult time becoming stronger. This is because their usage of their aspect is very instinctual to them, even at times being entirely beyond their control, hence, "beloved by" in the class description. However, because of how naturally their aspect comes to them, it makes taking further command of their powers difficult.
An heir "awakens to" their aspect because their natural, intuitive control often renders them too comfortable to grasp the greater implications of their class. As an inheritance class, heirs can come to embody their aspect, transforming entirely into it. Their challenge lies in breaking out of their comfortable shell and learning how to utilize their powers in more active, intentional ways.
This is reflected in their personal quests. They are often set to inherit great privilege or wealth prior to entering the game, and are thus naive to the realities of the suffering and pain of others. Without a supportive party willing to challenge their views, heirs can perpetuate that pain by submitting to their place in the world, becoming a divisive force within the party, or, in the worst case, losing themselves to their inheritance, and submitting so wholly to their aspect that they become lost to the rest of the team.
Thus, an heir's journey is to question the stratification of the society they belong to, so that they can recognize and address its flaws. They must learn to interrogate their inheritance, separate it from themselves, and reconcile with it. Theirs is an arc of examination and understanding, descending from their position of privilege and peace to learn about the suffering of others, and deciding that they wish to do something about it.
With full command over their aspect, and a clear vision for how it ought to be distributed, the party gains a new and powerful ally - the aspect itself, which will come to embrace the entire party as family. A fully-realized heir connects the privileged and underprivileged, spreading their inheritance to all.
MAGE - / SEER +
GUIDANCE
one who invokes [aspect] or is drawn to [aspect] / one who comprehends [aspect] or is guided by [aspect]
MAGES (-) are a class of prophets, although saying they "see the future" is misleading. Rather, mages "invoke" the future, collapsing causality to align to their desires. Most mages remain unaware that they are doing so until well into their journey. While all players weigh on the scale of causality, affecting both past and future events, and which sequence of events is the "alpha" sequence, mages have the most direct effect.
Because of this ability to invoke future events, mages possess powerful buffing/debuffing abilities. Furthermore, as one of the two knowledge classes, a mage usually has a very deep understanding of their aspect, and an intuitive knowledge of how the flow of time and causality function. They are "drawn to" their aspects in this way, instinctively searching out points where their influence can affect the flow of events.
However, with great power comes great cost; the mage class is usually assigned to those who are stricken by tragedies and prone to negativity and self-loathing. Mages often begin the game as a detriment to the party, "prophesying" future events that leave the party - including themselves - at a disadvantage. In the worst case scenario, a mage can invoke certain doom for their party or themselves.
Therefore, it is vital that a mage address their tragedies and be given a chance to heal and grow. The ones most struck by tragedy, theirs is a journey of reclaiming lost joy and rediscovering lost hope. However, the transformation is powerful once completed - as the one who suffers tragedy and loss most intimately, a mage can also come to be one of the most empathetic and compassionate members of the team.
If a mage is uplifted, and capable of believing in a kinder and gentler world, then their ability to invoke the future - and the aspects of their aspect that they are drawn to - become kinder, as well. Pain and suffering still have their place, but the ending will be a happy one. With a fully empowered mage, the future will always be better than what came before.
SEERS (+) see multiple branching paths. A mage determines where a road will be built, but a seer tells you where a road CAN be built. They are also often gifted with knowledge of the game and its mechanics, and are especially uniquely gifted with understanding of their own abilities. In this way, they "comprehend" their aspect.
Seers themselves are not particularly gifted in combat through their classpect alone; however, in exchange, they often play a vital role in steering the party. They are the game's built-in guides, with an intuitive knowledge of the game's victory conditions, as well as an instinctive desire to lead others along their paths. Seers are, therefore, one of the most important classes in the game, when one is present.
However, the ability to see is a burden as well as a gift. Seers find themselves paralyzed by choice, and often doubt their own abilities to choose "correctly." They are prone to becoming mired in what-ifs, and struggle with political or ethical debates with no clear answers. In the worst-case scenario, a seer may feel so cursed by their sight that they self-destruct, and deliberately choose poor or incomprehensible answers, in an attempt to free themselves of their sight.
Thus, a seer's quest is, ironically, to see the world beyond the purview of their aspect. They must come to have a more comprehensive understanding of the world they live in, and what purpose they are trying to achieve, so that they can feel confident in the choices they make. A seer is often blind - their journey, therefore, is that of regaining their vision, by connecting with the world outside their inner sight.
A seer with a clear vision for the future will always know exactly which path to choose. A party with such a seer in it will never be stuck and never be lost. If there exists a path to self-actualization, the seer will know it. And if there exists a path to a breathless and perfect victory, a fully-realized seer will light the way.
THIEF - / ROGUE +
UTILITY
one who steals [aspect] from others or steals with [aspect] / one who steals [aspect] for others or steals from [aspect]
THIEVES (-) are a very difficult class to play. They start out with almost no passive abilities regarding their aspect, and their ability to actively use their aspect is contingent on their ability to first "steal" it from someone else. Thus, they are always playing a game of resource management, and there is always a chance for them to be left helpless after a heist gone wrong.
However, their gimmicky nature allows them to overtake other classes even in that class's specialty, if they can set up the exact right circumstances and manage their resources well. This makes them incredibly versatile, especially when a thief is working together with a party, and thus able to count their party among their potential resources. It takes great cunning to play the thief class well.
However, this also makes the thief a potentially dangerous element to the rest of the party. Thieves are often egotistical and self-serving, willing to see enemies and allies alike as resources and tools. Unaddressed, their reckless, selfish natures will earn their teammates' distrust and enmity. In the worst case scenario, a thief running rampant can severely harm the party, or earn so much ire that the party turns against them.
Thus, their journey is that of realizing that their selfishness and ego are flaws - the classic parable of "money doesn't bring happiness." Beneath their uncaring surface lurks genuine emotional distress; a thief must come to realize that their greed and selfishness is an active detriment not only to the people around them, but their own selves. Only then can they heal from their injured souls.
A thief that has undertaken this journey is one who has realized that they are stronger when they are working with others. Their versatility, creativity, and cunning are incredible assets once harnessed toward the will of the party. No situation will ever be inescapable, no safe uncrackable, and no problem unsolvable - not if the thief has anything to say about it.
ROGUES (+) are similarly difficult to play. Unlike the thieves, rogues do see passive benefits from their aspects. However, their active abilities are much less straightforward, and rogues often struggle with understanding them. A rogue's role is to redistribute wealth - thus, "stealing for the sake of others."
A rogue, being able to steal directly from their aspect, truly shines when given enough time to prepare. If a thief must fly by the seat of their pants, then a rogue is a heist planner - they have an infinite box of tools to pull from, if only they know what tools they'll need for the job. This makes them incomparably versatile, even if not necessarily in the heat of combat.
Rogues take on the mantle of challenging the status quo. They usually begin the game already in opposition to their society, seeking out better alternatives and considering unorthodox options. However, not every party is ready for a rogue's radical ideology, and not every rogue has considered the full consequences of their belief in change; in the worst case scenario, the rogue can become outcasted and disregarded, or cause an upheaval that proves disastrous, rioting for the sake of rioting.
It often requires the help of others for a rogue to understand how to use their powers. In the same way, it requires the party's honest communication and exchange of ideas to help a rogue grasp exactly what form their rebellion ought to take. A rogue knows instinctively that something must change; their journey is learning how they ought to go about it.
Once they do, a rogue - given enough time to prepare and plan - is the ultimate utility player, having the right tool for every possible situation. Their abilities are only magnified in a party setting, as their teammates become variables that unlock new possibilities. A party with a fully-prepped rogue always has a perfect plan, a way to solve any problem that they might face.
WITCH - / SYLPH +
AREA CONTROL
one who manipulates [aspect] or achieves dominion through [aspect] / one who nurtures [aspect] or creates a land of [aspect]
WITCHES (-) carry with them the winds of change. A witch manipulates, changing properties of their aspect and their aspect's effect on others, creating a "territory" over which they rule. They see few passive benefits of their aspects, in exchange for their active abilities being so all-encompassing and overwhelming.
Once their territory has been established, witches make the rules. Their changes can be permanent, temporary, massive, and miniscule. However, a witch "achieves dominion" with their aspect - this means that they must first struggle to create this domain, and it's difficult for their abilities to manifest until they do, often leaving younger witches weak and vulnerable.
Witches have strong feelings for how things should and should not be, but not necessarily grounded ideas for how to implement them, often due to some "outsider" status in society. Unfocused witches become dangerous for the party, as they are easily manipulated; in the worst-case scenario, they can fall in with malicious forces, who can sway a witch's turbulent heart and utilize them as a force for negative change, rather than good.
Thus, a witch's journey is that of interrogating right and wrong. A witch must struggle with morality and ethics, and come to clarify their own beliefs; only then can they know what sort of domain they wish to establish, and what sort of rules they wish to enforce. Once they know their own hearts, they can shake off the insidious whispers of malicious external influence.
As if a reward for their struggles for autonomy and independence, the witch is the one whose will is most imposed on the world that comes after them. Just as an evil witch putrefies the world around them, a fully-realized witch who has decided to use their influence for good can create a near-utopia.
SYLPHS (+) call to mind the images of fey folk who sprout plants where they walk. That is how a sylph "creates a land" of their aspect - merely by existing, the world around them becomes suffused by it. A sylph's mere presence nurtures, grows, and heals their aspect; unlike witches, who manipulate what is already there, sylphs can create something from nothing.
The establishment of their domain comes naturally to them. Those caught within it are on the receiving end of their aspect, whether they want to be or not. In exchange for such powerful passive abilities, a sylph's active abilities are weaker, and usually unsuited for solo combat, generally being of healing, buffing, or debuffing nature.
A sylph is prone to selfishness - to luxuriating within their own land, their own aspect, their own mind. They often have difficulty connecting with others and understanding why their own personal world may not be to the liking of the world outside of themselves. Often, they are aloof. An unrealized sylph can cause great harm to the world around them, their domain choking out and smothering their party; in the worst case, they can mire their party within it, leaving their party unable to proceed.
Thus, it often requires the outside world to breach their safe haven in order for a sylph to grow. They must be made uncomfortable, and then made to accept that uncomfortable things are also important - maybe even more important than comfort, at times. Growth often requires pruning; a sylph's journey is to come to understand that good intentions may lead to harm, and, vice versa, that harm can often lead to true growth.
Sylphs can provide the greatest compassion and emotional comfort within a party, encouraging - if not enabling - their teammates' growth in their personal journeys. Once a sylph understands when it is appropriate to encourage, and when it is appropriate to pull back, there is no refuge safer for the party than the sylph's domain.
PRINCE - / BARD +
OBSTACLE REMOVAL
one who destroys [aspect] or destroys with [aspect] / one who allows the destruction of [aspect] or allows destruction through [aspect]
PRINCES (-) possess the ability to annihilate, a destructive class not limited to physical or tangible objects. Princes also enjoy auxiliary benefits as befits their royal titles - many princes start the game with great talents, great status and wealth, or both. They are also endowed with royal presence; their very existence provokes strong emotions from those around them, for good or for ill.
One of the more straightforward classes in the game, a prince's ability to destroy most commonly manifests as DPS. However, their abilities encompass a greater scope than mere damage - the prince's ability to annihilate figurative or metaphysical concepts makes them capable of directly removing any obstacles that stand in their way. As if hungry to consume their aspect, they are naturally drawn towards where it congregates.
However, with great power comes great responsibility: princes are often the most psychologically maligned within the party, and their destructive talents can very easily become self-destructive instead. Usually the result of societal pressure, trauma, and suffering, a prince is prone to embodying the lack of their aspect, rather than its presence. In the worst-case scenario, a prince spreads this misfortune to the rest of their party, destroying the presence of their aspect from their session altogether, often taking themselves along with it.
A prince must be shown compassion. Though they are often viscerally unpleasant to engage with, turning a blind eye to foolishness, loneliness, and suffering - which a prince embodies - is one of the worst things that a party can do. Though the effort at times seems undeserved, to heal a prince requires a staunch belief that there is good to be gained if we are kind to each other. This kindness will be returned; once you are counted among a prince's "people," they will do anything to keep harm from befalling you.
A prince, once shown this grace, is incomparably powerful. To destroy their aspect or with their aspect is the ability to destroy nearly anything, including concepts such as despair, death, and doom. As if proclaiming a royal decree, a fully-realized prince can banish misfortune and ill tidings altogether, leaving nothing standing in the party's way.
BARDS (+) are a wildcard of a class, often responsible for a party's improbable victory, abject defeat, or both. Their abilities are not very well-understood, even by the bard themselves, and they often utilize both passive and active abilities intuitively, unaware that they are doing so. The morale of the party is deeply tied to the bard's own, and it's unclear which side is cause and which is effect.
The ability to allow the destruction of their aspect, or invite it through their aspect, is actually something of a debuff rather than DPS - the bard's ability is to break unbreakable shields, tear down unclimbable walls, and nullify unstoppable forces. Rather than dealing damage themselves, they allow for damage to be dealt that would otherwise have no effect - in other words, by nature, they make the impossible possible. This is the true source of their ability to evoke "miraculous" situations.
Bards are inextricably tied to society - after all, their tales only hold as much value as their relevance to the audience. This means those with the bard class are invariably molded by the worst aspects of the society they come from. They serve as living embodiments of the most unpleasant aspects of society, and living reminders that leaving these elements to fester only means they will multiply in severity. If these beliefs are allowed to go unexamined, bards will always steer a party towards ruin.
Therefore, a party must engage with the bard earnestly, compassionately, and openly, and help them see the errors of the past. A bard must be led, with gentle guidance and genuine openness, to discard their harmful beliefs, and sing a new, more beautiful tune.
A bard that has been brought back into the fold is a worker of miracles. When every other possible option has been exhausted - the knight and maid in disarray, the page and heir unable to keep the party together, the mage and seer blinded, the thief and rogue out of action, the witch and sylph with their territory lost, the prince no longer able to function - this is where a bard will step in, transmuting abject defeat into a perfect and breathless victory.
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holdmytesseract · 2 months
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would you pls write some daryl x fem!reader where reader opts to join rick and the group at grady. maybe she helped beth&carol. reader is abt 25 ish and was a nurse.
maybe after the saviours fought hilltop, reader got shot by an arrow but carried on fighting next to carol. she calls for daryl when she passes out
Caught in the Headlights
Daryl Dixon x fem!Reader
Summary: When you get hit by an arrow, Daryl is seemingly all your brain can think about...
Warnings: TWD things, the Saviors, blood, weapons, fluff, injuries, Daryl being a liiiil' bit ooc?
Set in Season 8/mentions of season 5!
Word Count: 1,3k
a/n: I had to change things up a lil' bit. Hope you, dear nonny, like it anyway! Thank you for requesting! ☺️
Daryl Masterlist °☆• Masterlist °☆• Echoes of Hope Masterlist
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"If you wanna come with us... Jus' step forward now," the man stated with a shaky voice; definitely close to crying - but the words never reached your brain. You were too shocked at what just happened; staring with tears in your eyes at the very familiar dead bodies. It didn't have to be this way. It shouldn't have been this way.
Only when you heard the sound of doors and footsteps did you wake up from your stupor. Your eyes lifted; watching as the group who changed your life and especially the view of the Grady Memorial leave.
"Wait!" Your voice echoed across the hallway. Rick - the leader of the group as you learned, stopped in his movements, while the others continued to leave; also shocked by what just happened. Just like everybody.
He turned to face you. You swallowed nervously. "I-I wanna join you. Please? I-I've got nothing left here and... and I wish to help bury Beth." You swallowed hard once again; needing to suppress the tears.
From the first second they had brought Beth in, you tended to her; helped her to get back to health and adjust to the life here at the Grady. Just like you tended to Carol, when she got brought in as well.
You haven't looked back since.
"A-And I'd like to stick with my patient." Your eyes darted to Carol. "She'll need medical care."
Rick listened to your every word, before he started to nod. "I-I offered, so... Come." You stepped forward and followed Rick, but you couldn't help but to turn and look; exchanging a last look with your former 'colleagues'.
Maggie's 'battle cry' catapulted you back to the here and now. Hilltop. The Saviors attack. You swallowed hard and started to fire; shooting as many enemies as somehow possible. Bullets flew all around you; leaving a blood bath behind. From not knowing how to use a gun at all, you had become a very good shot over the months and years.
It looked quite good for Hilltop at the beginning, but then the Saviors started to fire back - with arrows. You quickly duck down behind one of the cars.
"Y/N, you okay?!" You heard Tara's voice call out to you from behind another car. "Yeah, I'm good!" You hollered back through the noises of screams and gunfire. Little did you know that only a few minutes later, you'd have to rephrase that sentence...
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You focused again; trying to take down Saviors. Unfortunately, you neither Tara saw the approaching threat... Simon and Dwight sneaking up on - but someone else did...
"Y/N! Tara!" Daryl's voice cut through the air. Tara was luckily able to quickly jump into safety, but for you it was too late. Searing pain shot through your system as Dwight's arrow hit you. You felt how your gun glided out of your hands and your legs gave in underneath you. The last thing you saw was a blurred vision of Tara and Carol; both of your friends hovering over you, before the world around you turned black and the noises deafened.
Faint echoes of voices and different sounds pulled you back in the here and now. Slowly, you blinked your eyes open. Your eyesight was still a bit blurry and the lights of the room were blinding, but once your eyes were able to adjust, you recognised that you were laying inside a cot in a trailer. A blanket was loosely draped over your form. Your muscles felt heavy and stiff, so you decided to move them. But when you tried to shift on the cot, pain shot through your whole body. You hissed; hand immediately moving to your left side and noticing the bandage around your waist.
You remembered... The Saviors. The fight. Dwight shooting you.
"Y/N?" A familiar voice called out for you suddenly. Carol. She stepped in your field of view; crouching down beside you. "Hey, Y/N." You smiled at her. "Hey," you croaked out; causing your friend to instantly hand you a canteen with water and helping you drink.
"How are you feeling?" Smiling, you shrugged your shoulders. "Quite okay for being drilled by an arrow." Carol couldn't suppress the giggle which escaped her lips; shaking her head at you.
After what happened yesterday was your cover most likely blown. You thought having a crush on the archer was your well-kept secret. Seemingly not anymore...
"I didn't do anything weird while I passed out, did I?" Carol gave you a smile, which melted into a mischievous grin and she shook her head once more. "No, you didn't, don't worry. You just called out for Daryl."
Her answer caused you to almost choke on your water; eyes wide in shock. "Uh, wha'? I-I called out for Daryl?" "Yeah, you did. Repeatedly," Carol confirmed; still with that smirk on her lips. "R-Repeatedly?" "Repeatedly." You blushed; feeling your cheeks heat up.
"Does, uh, does he know?" Carol's lips twitched into a smile again. "'Course he knows. I mean... We couldn't leave your request unanswered, could we?" She shrugged her shoulders. "Daryl was here until about half an hour ago. If you would've woken up sooner, you'd have looked at you fairytale prince, not at me."
You blushed even more - if that was physically possible. "No need to be embarrassed. You should talk to him, you know." Your friend giggled and stood up again, "Call if you need anything. Enid should be around somewhere, too." before she left.
Your friend told you to not feel embarrassed, but oh you did. Especially because Daryl knew. God knows what you did during the time he was here and you weren't 'yourself'...
Taking another sip from your canteen, you took a deep breath and this time rolled over to stand up. You needed fresh air - and talk to the archer. No matter what.
So, you left the trailer - still a bit on wobbly feet, but it was okay. You were a nurse after all and knew what you were doing here. Or rather, what you could do and what not.
The daylight felt nice on your skin, without a doubt. You enjoyed the soft breeze in your hair and took another deep breath. Then you started to search for Daryl - not long, though...
He was just passing by the trailer; seemingly on his way somewhere.
"Daryl, hey!" You called out for him; causing the man to stop in his movement to turn and face you. His eyes widened slightly when he saw you. "Hey," he greeted you and stepped closer. "Ya shouldn't be out here, y'know?" You waved a dismissive hand and smiled. "I'm good. I feel better already." Daryl gave you a nod and shook a few wild curls out of his face. "Yeah, but a lil' more rest woulda be good. Lost quite some blood yesterday."
The word 'yesterday' suddenly reminded you why you were here to talk with him.
"I'll get some rest later, yeah? I, uh, I needed some fresh air and... And wanted to talk to you." "Talk ta me? 'Bout wha'?" You swallowed; fumbling your fingers nervously. "About yesterday... Carol told me a-and I know she told you, so, uh... I am sorry." Visible confusion was on Daryl's face. "Sorry? Why 'r ya sorry?" You blinked. "Uh, 'cause it's quite embarrassing."
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Then something quite rare happened. Daryl gave you a small, almost mischievous smile. "Embarrassin', huh?" He shook his head and boldly reached out to take your hand. "I'd rather say 's quite cute." The archer squeezed your hand gently, then let go again and walked away.
As for you, you were like frozen; needing to process first what happened. But once you did, you started to smile. "Cute? He thinks I'm cute?" You couldn't help but giggle, as you made your way back inside the trailer.
Tags: @suniloli @stitchintimefan @in-this-minute @loz-3 @fictive-sl0th @fuseburner @mandywholock1980 @celtic-crossbow @lou12346789 @mischief-dream @km-ffluv @crimson25 @buttercupcookies-blog @salvinaa @javagirl328 @sweetz1919 @erebus-et-eigengrau @marvelcasey05
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In response to the 11 September 2001 terrorist attacks that killed nearly 3,000 people, Operation Enduring Freedom officially began 7 October 2001 with American and British bombing strikes against al-Qaeda and Taliban forces in Afghanistan. Initially, the Taliban was removed from power and al-Qaeda was seriously crippled, but forces continually dealt with a stubborn Taliban insurgency, infrastructure rebuilding, and corruption among the Afghan National Army, Afghan National Police, and Afghan Border Police.
On 2 May 2011, U.S. Navy SEALS (Sea, Air, Land) launched a raid on Osama Bin Laden’s compound in Abbottabad, Pakistan, during Operation Neptune Spear, killing the al-Qaeda leader and mastermind of the September 11th terrorist attacks. Operation Enduring Freedom officially ended on 28 December 2014, although coalition forces remained on the ground to assist with training Afghan security forces. The United States Armed Forces completed its withdrawal from Afghanistan on 30 August 2021, marking the end of the 2001-2021 war.
Walz and the mayors of Minneapolis and St. Paul said Saturday morning that the vast majority of those who were arrested Friday night were outside agitators who were not from the Twin Cities region. Walz called those people a group "bent on adapting their tactics to make it as difficult as possible" to maintain order. "Let's be very clear: The situation in Minneapolis is no longer in any way about the murder of George Floyd. It is about attacking civil society, instilling fear and disrupting our great cities," Walz said. He said he had mobilized more than 700 National Guard soldiers on Friday night, and that after television cameras found large gatherings of protesters with no police presence at all, he was authorizing the head of the state's National Guard to fully mobilize on Saturday.
Contrary to activists’ calls to defund the police, the bill provides over $3 million in new funding for these initiatives and extends an existing $6 million in annual training funds until 2024.
[...]Dropped from the bill were DFL provisions that would have turned over prosecutions involving deadly force to the attorney general’s office and restored voting rights to some felons.
[...]Civil rights lawyer, activist and former Minneapolis mayoral candidate Nekima Levy Armstrong called the bill “watered-down legislation” and “a slap in the face, especially to Black residents in the state of Minnesota.” Activists weren’t the only ones disheartened. Andy Skoogman, executive director of the Minnesota Chiefs of Police Association, told the Minneapolis Star Tribune that he wanted to see greater changes to arbitration as well. And Julia Decker, police director for the ACLU of Minnesota, told the Star Tribune that she was disappointed the bill didn’t require an independent prosecutor like the attorney general to handle cases like Floyd’s.
Did you know that the Minnesota State Board of Investments holds around 10,000 shares, worth a whopping $1.2 million, in Israel’s largest weapons company, Elbit Systems — the world’s largest exporter of drones?
Elbit has been involved in all of the major Israeli assaults in Gaza, contracts with the U.S. Department of Homeland Security for, among other things, a virtual surveillance wall at the U.S.-Mexico border, and markets its equipment to governments around the world as “battle-tested” (on the Palestinian civilians). Elbit drones constantly fly over Gaza, providing surveillance targeting for military assaults and Israeli snipers that hit peaceful protestors.
What are the odds that the drones over Minneapolis were Elbit drones, especially given that Metropolitan State University, located in the Minneapolis–St. Paul, metropolitan area, partners with Elbit on a state of the art cybersecurity training facility? A number of Democrats in Congress have written to the Department of Homeland Security Secretary Chad Wolf expressing “grave concern” over the use of drones over Minneapolis on May 29th to “surveil and intimidate” protestors.
Pro-Palestine protesters have been demanding that the state of Minnesota divest its financial stakes in Israeli companies and bonds, which they say are worth around $119m. Activists have also for years been urging the state to repeal its anti-boycott legislation, which forces state contractors to sign a pledge that they will not engage in a boycott of Israel. The law was first passed in 2017, prior to Walz becoming governor. However, he has made no moves to try to repeal the law. In December, a group of 1,000 Palestinian solidarity activists in Minnesota disrupted Walz's Christmas party, demanding the governor commit to divesting from Israel. “Governor Walz has ignored our calls for the divestment of taxpayer dollars and public pension funds from Israeli apartheid. But he will never stop hearing from us or seeing us until he finally ends Minnesota's complacency in genocide,” Christine Hauschildt of the Minnesota Anti-War Committee said back in December.
"I don't know of a single educator who wants our money invested in weapons companies, and in bombing school buildings in racist wars,” Drake Myers, a member of the Minnesota Anti-War Committee who is also active in the Minneapolis Federation of Teachers, told the panel. Max Vash, who has a Palestinian son, spoke out against the state’s holdings in Elbit Systems, an international defense and aerospace contractor based in Israel. “You have the power and the responsibility to ensure that neither my son, nor any other Palestinian person experiences these horrors,” Vash said. Lucia Wilkes Smith, a longtime member of Mothers Against Military Madness, said the BDS movement — Boycott, Divestment and Sanctions — shouldn’t be written off as antisemitic. Mike McDonald of Veterans for Peace didn’t address Israel directly but said the Board of Investment shouldn’t have money in defense contractors that are arming nations across the planet. He asserted the state has $800 million in holdings in companies that make weapons of warfare. It’s not the first time the investment board has heard from people calling for divestment from Israel. In 2015, activists unsuccessfully pressed the board to sell off its Israeli government bonds. This time around, activists look to build support based on outrage over thousands of Palestinian civilian casualties in Gaza in the war between Israel and the Hamas militant group. That fighting was sparked by a series of coordinated surprise attacks by Hamas on Israel Oct. 7, in which 1,200 Israelis and foreigners were slain and 250 others were taken hostage. Since the war began, the Gaza Health Ministry has reported more than 13,300 Palestinians have been killed, roughly two-thirds of them women and minors. The board members — Walz, Simon, and Blaha — listened and took notes, but didn’t take any action in response to the request.
.....gonna wait to hear more but I'm not super impressed thus far.
I don't give a shit what your domestic policy is when you're actively making money off of a genocide started by the "war on terror" you personally helped start.
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em-dash-press · 1 year
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How Authors Write Fictional Wars
Some of our favorite novels include wars. They might stretch over a trilogy or build within a single book. Writing one might seem staggering, but it just takes a different planning approach. Use these tips to write a fictional war for your next story and make your readers feel like it really happened.
Foundational Factors to Consider
1. Your Opposing Sides
Wars always have at least two opposing sides. Start there and develop them before deciding if you need a third or fourth side involved. Cover details like:
What does each side want?
What would each side settle for?
What is each side’s worst-case scenario?
What is each side’s hard no? (What wouldn’t they sacrifice or do to win their cause?)
2. Who Supports the Opposing Sides and Why
As a war progresses, each side loses resources. They start running out of money, soldiers, and whatever public support they had when they started the war due to citizens losing their loved ones or sacrificing for the cause.
Your protagonist and antagonist will need to ask for help eventually. Who would support them and why?
There are numerous reasons why someone might pick one side of a war over another. Politics and economics are often the first things leaders consider. The morality behind each side is another factor.
Consider the American Revolution. Many historians believe America would have lost without France sending money, troops, food, and supplies. Why would France support a budding nation over Great Britain? People argue it was because the French:
Wanted to humiliate the British king
Wanted to hurt their British military rival by partnering with America
Wanted to weaken the British kingdom by ending the colonial taxes they benefited from
Wanted to gain power on a global standing by overcoming Great Britain and rising as America’s first ally
These reasons are great examples of what your novel could include. Another country, kingdom, or group could rise in sudden support for your protagonist or antagonist, ultimately throwing chaos into the determined path of war for better or worse.
3. The War’s Terrain
People can break into battle almost anywhere, depending on your fictional world. Your characters could fight:
On land
On sea
In space
In the air
Underground
Online
Some terrain also comes with other considerations. If your war happens on an ocean, will storms and hurricanes affect battles or the ultimate outcome? How will the soldiers and leaders on both sides deal with the weather?
Note these possibilities as you plan your novel. You can add them in as background or crucial plot devices once you have a skeletal structure in place for your story.
Need help remembering everything you’ve imagined? Try making a map and keeping it wherever you write.
4. What Would Make Each Side More or Less Powerful
There’s always something that could give one side an advantage over the other. It’s often in an unexpected way, although you could make the advantage a goal. The bad guys might feel confident in their ability to win, but they have a secret mission to develop a new weapon just to give them a greater advantage.
Other factors to consider would be one side or another doing something like:
Discovering or enacting a magic system
Eliminating a crucial resource their enemy depends on
Removing funding that makes their enemy able to fight by befriending or overcoming their enemy’s financial backers
Changing the positive or negative public perception of the other side’s reason for fighting to change national morale
Doing something that makes one side’s leaders more or less moral (which could change public perception, the soldiers’ vigor, the leadership’s advisory team together, etc.)
6. What Kinds of Conflict You’ll Write
There are two types of basic conflict you’ll likely write when navigating a fictional war. You may not need both if your story is shorter, but adding both makes the plot more realistic.
First, there’s external conflict. You’ll have at least two opposing sides on some kind of battlefield, sneaking around on spy missions, planning surprise attacks, etc.
Secondly, there’s internal conflict. Soldiers might start fighting amongst each other, people in leadership positions could lose trust in each other, citizens might turn on their country’s cause for one reason or another, etc.
7. What Weaponry Your Characters Will Use
The weapons used in your war depend on numerous factors. It will draw from the genre you’re writing, the time period your story takes place, the advancements made in each civilization’s weaponry prior to the war, and any advancements made while the war goes on.
Examples of these could be:
Guns
Swords
Bows
Bombs
Drones
Armed ships
Armed space ships
You should also consider if one side’s weaponry is more likely to change during the course of the war. That’s more plausible if your story or characters change locations where regional cultures use different weapons. Also if the war spans years, people will naturally develop new weaponry during that time.
If you want extra details to daydream about, think about which weapons will become outdated during your story. Some will prove less useful due to complicated usage or cleaning. They also may not work, like if your science fiction characters follow their enemy underwater, but their laser guns require a dry atmosphere to function.
Include Emotional Plot Arcs
Writing always involves some kind of emotional work that results in a plot arc. It keeps the reader engaged by evoking their core feelings. That’s what makes a novel different from a textbook (in a very basic sense).
Work on details like these to find what emotions will be most present and relevant to your story:
Your overall theme
Your characters and what they experience
The action your characters will go through
How the above action will change your characters by affecting their loved ones
What your characters’ goals mean to them emotionally
If your characters’ will undergo things that change their perception of their world, leaders, country, or themselves
You don’t need all of these things to have an emotional plot arc, but they’re relatable human elements that can drive your plot right into your readers’ hearts.
Avoid Some War Story Tropes
Tropes have a bad reputation that I don’t think is entirely deserved. People recognize them as overdone stereotypes, but sometimes they’re useful.
When you’re writing a war, you’re going to have necessary tropes like:
The hero
The unit or squad
The antagonist
What they undergo and who they become is how you make them fresh concepts for your readers.
Some tropes aren’t helpful because they’re what readers expect from every story. If you give them what they expect, your story isn’t as engaging (unless you get the occasional reader who exclusively reads war novels and never tires of overdone tropes).
Keep these in mind as things to avoid, unless you have an ingenious way to make them a brand-new experience:
One soldier dying in another’s arms
A character dying by going out “in a blaze of glory”
Characters using guns in ways that are obviously wrong (i.e., firing more bullets than the gun-type/model holds)
Getting military rank incorrect (if your characters exist in a real-world, already existing military structure)
Injury-proof characters (even your protagonist will eventually encounter some physical harm, whether it’s illness in bad weather or getting shot on a battlefield)
You can check out this great resource to discover more tropes to avoid/consider as you draft your plot outline. 
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If it feels like writing a war over the course of a book or a series is challenging, you’re not alone. There’s a lot to consider to make it have an engaging flow.
Keep notes on things like these to develop your story as much as possible before starting your first draft. You can always go back and add or edit things out as needed while developing it. Writers do this all the time—you don’t need to get any manuscript perfect on your first try.
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