#Knowledge Vs Wisdom
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mitigatingchaos · 10 months ago
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On Failing To Ask The Proper Questions.
I am “borrowing” this from the FB page of a fellow funeral director, Raymond Aikens. It is a sound lesson about knowing the proper questions to ask. . . and not being as smart as you want to appear. So the new CEO decides it’s time to rid the company of slackers. On a tour of the facilities, he notices a guy leaning against a wall. The room was full of workers and seeing a chance to show he…
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waytooobbesesedwithmcyt · 2 months ago
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My mom drilled intelligence vs knowledge vs wisdom into my brain so hard I have a pavlovian response to someone using them incorrectly
A literal alien: you're not smart if you don't know xyz
Me, galaxies away, waking up in a cold sweat: something is wrong
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pretty-pink-seaslug · 2 years ago
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Team wisdom deserves to win just because of how many times it keeps pitting us against team power
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botslayer · 1 month ago
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Knowledge is knowing Istanbul was Constantinople.
Wisdom is understanding that if you had a date in Constantinople, she's waiting in Istanbul.
Philosophy is pondering why they changed it.
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omegaphilosophia · 2 months ago
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The Philosophy of the Heart
The philosophy of the heart explores the symbolic, emotional, and metaphysical significance of the heart in human experience. It examines how the heart is viewed as the center of emotion, love, compassion, and inner truth across different cultures and philosophical traditions. Rather than focusing solely on the biological heart, this philosophy engages with the heart as a metaphor for the core of human existence, feelings, and moral judgment.
Key Themes in the Philosophy of the Heart:
Heart as the Center of Emotion:
The heart has long been associated with the seat of emotions, particularly love, compassion, and empathy. Ancient philosophies, such as those in Greek and Eastern traditions, viewed the heart as the emotional core of a person.
Philosophers like Pascal famously said, “The heart has its reasons, which reason does not know,” pointing to the idea that the heart’s emotional wisdom can transcend intellectual reasoning.
Heart and Moral Judgment:
The heart is often connected to notions of conscience and moral intuition. In many spiritual traditions, a "good heart" is seen as a moral compass, guiding individuals toward kindness and ethical behavior.
Confucian and Buddhist philosophies, for instance, highlight the importance of cultivating a compassionate heart as a source of moral and social harmony.
Heart and Mind Dualism:
The philosophical tension between the heart and the mind reflects a broader dualism between emotion and reason. The heart is often seen as the counterbalance to the rational mind, representing subjective experience and intuitive knowledge.
In existentialism and phenomenology, philosophers like Kierkegaard and Heidegger explore how human emotions, rooted in the heart, shape our experience of the world and our understanding of authenticity.
Heart as the Source of Life and Vitality:
Metaphorically, the heart is seen as the life force, embodying vitality, courage, and passion. This view is present in various traditions, where a "strong heart" indicates bravery and resolve, linking the heart to concepts like willpower and spiritual energy.
In Hindu and Taoist thought, the heart is associated with the life force or prana, connecting it to both physical health and spiritual well-being.
Heart in Religious and Mystical Traditions:
In many religious traditions, the heart is seen as a spiritual center. For example, in Sufism, the mystical branch of Islam, the heart is a symbol of the inner self, where divine truths are revealed through contemplation and love.
Christian theology often speaks of the "purity of heart" as a state of spiritual openness and closeness to God, while Buddhism emphasizes the cultivation of a "loving heart" through practices like metta (loving-kindness meditation).
Heart and Personal Identity:
The heart is frequently associated with personal identity, representing an individual's deepest desires, feelings, and truth. In many cultures, to follow one’s heart is to remain true to oneself, indicating a deeper sense of authenticity and self-realization.
In romanticism, the heart is seen as a repository of creative and emotional depth, often in opposition to societal constraints or rational norms.
Philosophy of Love and Relationships:
The heart plays a central role in the philosophy of love, representing vulnerability, emotional connection, and the transformative power of intimate relationships.
Philosophical explorations of love, such as those by Plato and Sartre, often place the heart at the core of the human desire for connection, whether through romantic, familial, or spiritual bonds.
Heart and Suffering:
The heart is also the seat of sorrow and grief, representing the pain and vulnerability that come with deep emotional experiences. The notion of a “broken heart” reflects philosophical inquiries into the nature of suffering and loss as integral to the human condition.
Buddhist philosophy explores the heart’s capacity to hold both suffering and compassion, suggesting that through cultivating a compassionate heart, one can transcend personal suffering.
The Heart’s Connection to Wisdom:
Some philosophical traditions equate the heart with wisdom. In Eastern thought, particularly in Taoism and Buddhism, the heart is often seen as a seat of deep, intuitive wisdom that surpasses intellectual knowledge.
This notion of the heart as a source of insight emphasizes the importance of emotional intelligence and inner peace in achieving a balanced and meaningful life.
Heart and Unity:
In many spiritual and philosophical traditions, the heart symbolizes unity and wholeness—a point where the individual connects with others, the universe, or the divine. This sense of interconnectedness is central to philosophies that stress the oneness of all beings, such as Advaita Vedanta or Ubuntu.
The philosophy of the heart provides a rich exploration of human emotion, moral judgment, spirituality, and personal identity. It asks us to consider the heart not merely as a physical organ but as a metaphor for the depths of our emotional and ethical lives. Across cultures and philosophies, the heart is viewed as a guiding force for compassion, love, wisdom, and inner truth, shaping how we experience and interpret the world.
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kithpendragon · 11 months ago
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[ID: Warm white text on a red background reading: "Sadness is caused by intelligence. The more you understand certain things, the more you wish you didn't understand them." -- Charles Bukowski END ID]
This is another way of saying, "Ignorance is bliss".
It's more accurate to say that ignorance is Comfortable and Familiar. But the more you come to understand, the more problems you become able to fix. This is because you become aware of both the things causing suffering and the ways in which some of those might be eliminated. In the long term, this makes you and the people around you happier.
Or, to put it another way,
Knowledge is Power
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This. ✨
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dawnslight-aegis · 5 months ago
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and that's a wrap on my tarot series! the upright majors, at least. there may be others sometime in the future if I am seized by a combination of insanity and hyperfixation once again.
you might notice a few cards are a bit (or in the case of the fool and alternate chariot, a lot) different! I did a few retakes for consistency/style.
below the read more I've included a bunch of notes about symbolism and reasoning behind my choices if that interests you!
(tag for individual card posts)
0. The Fool: Ardbert was really the only choice for this one. He's our stand-in, our shard, our mirror. Feo Ul is included partially because of lore (they are my co-WoL's shard on the First) and also because they also fit the themes of adventure and new beginnings and exploration. Most of the cards I played pretty loose on the posing vs traditional depictions, but this one I wanted to hew a little closer, which is why he's on a cliff with a foot hanging over the edge a bit, with his axe standing in for the bindle. This is my second attempt at the card -- the first was in Il Mheg, but I moved it to Kholusia (Ardbert's home) and dawn to more closely symbolize that it's the beginning of something. Attempts: 2. Difficulty: 8/10, posing Feo Ul was annoying.
1. The Magician: This card could have had several subjects, chief among them Alphinaud or a more modern G'raha, but I settled on Alisaie a) because the other two cards I had in mind for her (Chariot and Justice) were already taken, and b) the card's focus on physical magic and depicting the "tools of the trade" reminded me a lot of Angelo's creation! So that's why she's here, and why I set the card in Matoya's Relict, among the tools of magicians who came before (Matoya, Y'shtola). I retook the shot because I was unsatisfied with the blurriness/the way the light covered her face in the first one. Attempts: 2. Difficulty: 5/10, simple pose but working with Impact's spell effect complicated things.
2. The High Priestess: Another that I never questioned who would appear on it. Y'shtola's arc is entirely about uncovering forbidden, secret knowledge and wisdom, so she fits beautifully. The blue-white orb and the purple staff depict duality between dark and light, and how Y'shtola walks in two worlds, seeing things that are beyond sight, standing before an altar/holy place to the Night's Blessed. Attempts: 1. Difficulty: 2/10. Premade pose, knew where I wanted to place her -- the only thing was finding a prop for her off hand.
3. The Empress: Hoo boy did Minfi give me some trouble. I knew that I wanted our Antecedent, who provides both authority and care for the Scions, to represent the Empress, but I struggled to find a depiction that wasn't, well, boring. Minfilia is deeply linked with the Solar, and I didn't want to lean too hard into Word of the Mother/Hydaelyn territory, so I settled on a triple goddess-like idea. Attempts: 3. Difficulty: 6/10. Not mechanically difficult, just conceptually.
4. The Emperor: Another one that I knew who I wanted but struggled with the concept. Haurchefant is very much emblematic of the stability, structure, and masculinity provided by the Emperor, but it wasn't until I decided to add his equally-Emperor-coded father that things settled into place. Together, Edmont and Haurchefant evoke the image of father and son as well as king and knight, filling both major male authority roles that the Emperor exemplifies. Attempts: 4. Difficulty: 6/10. Same as the Empress.
5. The Hierophant: this one was one of the hardest to choose a subject for -- the WoL's allies are largely a bunch of revolutionary firebrands, and I disagree HEAVILY with the popular choice of placing Aymeric here. So I landed on Alphinaud -- out of the Scions, he is the one most concerned with tradition and the "right" way to do things, with formal education and structure. He wants to bring Sharlayan into the modern day, not upend the institutions that raised him and that he very much still respects, much like how he still respects his very traditionally Hierophant-coded father. So I placed him in his family home with a sort of smug look since he can be a pretentious little shit sometimes (affectionate). The spell effect is from Kardia, and I paid special attention to having the shapes align perfectly with the lines in the background, to give a sense of stability and order to the shot, especially contrasted with Alisaie's more dynamic and chaotic depiction. Attempts: 1. Difficulty: 4/10, entirely in alignment.
6. The Lovers: Hrasevelgr and Saint Shiva are a great choice for depicting the Lovers as two people, but no one does the Lovers in one subject better than Ysayle. Invoking the spirit of a woman who died for love in order to bring harmony to her people, but it truly being her own power and her own choice the whole time... it's great. Her pose is her transformation/summoning pose, turned into a gesture of affection, which I was particularly proud of. Attempts: 1. Difficulty: 3/10, posing monsters is always a little funky.
7. The Chariot: This one has two options -- my co-WoL, Marz, and Tataru/Cid/Nero for the NPC variant. All 4 characters share a singular drive and refusal to let anything stop them once they've set their mind to something, and the 3 NPCs have the added benefit of being associated with a literal "chariot" in the form of airship design. Marz's place on Shadowkeeper has some lore associations (Cylva is her shard on the 13th) as well as being a void mirror to Kaede's sin eater shot. For both I wanted to have dynamic poses to evoke the activity of the card. Attempts: 1 (Marz), 2 (NPCs). Difficulty: 3/10 for both, no major hurdles once the lovely @/karoiseka pointed me at an airship in NG+.
8. Justice: The heart of the Justice card is its emphasis on truth, and no character in FFXIV is more committed to truth even in the face of great suffering than Aymeric de Borel. Because of this, the shot is taken at the top of the Vault, where he confronted his father over his concealment of the truth of the Dragonsong War. The card is usually depicted with a woman holding a sword and balanced scales -- Aymeric is holding his sword in a pose used in statues in the Pillars, and the symmetry of the shot/light and shadow split down the middle is meant to give the feeling of balance. Attempts: 1. Difficulty: 1/10. I knew my concept, location, and shader before I even went in, and it came out exactly like I wanted.
9. The Hermit: Originally I had Urianger for this card, who still fits well, but when I moved him to Wheel of Fortune, there was a clear second choice: The Exarch. He even resembles the Hermit, with his cloak and staff, holding himself in isolation and possessing secret knowledge with which he guides the party. G'raha has grown out of this role as of Endwalker, but the Exarch fits it to a tee. I wanted to show his longing to return through his body language and reaching out for the portal that shows him the world he is set apart from. Attempts: 2. Difficulty: 4/10. Nothing major but did have to do two entirely separate cards lmao.
10. The Wheel of Fortune: The one I struggled with the most, conceptually. At first I had a more abstract choice, with the 3 starting city state leaders and Tataru, in a sort of "fate leads to the Scions" idea. But then I remembered that Urianger is a fortune teller who uses a wheel-like weapon with a literal wheel of cards, and, well. Yeah. The man is intimately associated with fate and choice, and the choice to place him on the moon is intentional, to separate him from his more secretive depictions in HW/ShB. He is the one who prepares our second option (flight) while giving us the choice to make our first (fight). Attempts: 2. Difficulty: 7/10. He's up on a high ledge that's not normally accessible and that's always a pain in the ass.
11. Strength: The one that started it all. The original shot of Kaede contained some layer elements I wasn't happy with so I ended up retaking it to better cohere with the others. Strength is about confidence and inner strength "leashing" power, symbolized by the woman and the tamed lion, and there's exactly one good lion model in XIV -- Forgiven Cruelty. It also has the fun side meaning of Kaede conquering and wielding the light that almost killed her. For Moenbryda's, I went with something simple -- her axe to symbolize her strength, but with her archon mark and the Sharlayan Thaliak statue prominently featured, emphasizing her intelligence. Attempts: 2 (Kaede), 1 (Moenbryda). Difficulty: 6/10. Kaede's was straightforward enough (though I had to wait an annoyingly long time for the sky to shift colors correctly), but Moenbryda's involved me floating her up on a building so i could get Thaliak in the shot correctly.
12. The Hanged Man: Holy moly this one was a PAIN IN THE ASS. I knew from the minute I started this what I wanted to do with it -- Lahabrea holding Thancred's ankle as he reaches for Minfilia. The Hanged Man is one that I felt it was especially important to mimic the iconic pose on the card, and this was how I decided to do it, but it took me over an hour and a half to accomplish. Anyway, the Zodiark idol stands in for the Tree of Life, which I really liked. Attempts: 1. Difficulty: 10/10. Absolutely infuriating to have to pose 3 actors in three dimensional space like that.
13. Death: I only ever considered Estinien for this card. It stands for transformation and change, for shedding the old to make way for the new, and I chose to depict that by having his old corrupted drachen mail posed behind him like a shadow or an abandoned husk. He has left the hate and the rage behind, but the helmet is meant to symbolize that he always remembers it, and carries it with him so that he can do better. His lance is also vaguely reminiscent of the traditional Death scythe. That spot in Coerthas is where he challenges you in the early DRG quests while controlled by Nidhogg, as well as being just visually striking. Attempts: 1, but it took a while. Difficulty: 9/10. The ground is very much not flat, the helmet is on a minion, and I had to change angles and locations a few times.
14. Temperance: I briefly considered Hythlodaeus here, but Krile fits very well. Calm, competent, but unsure of her own worth. I chose Eureka Hydatos both for its importance to Krile as well as its easily accessible water -- instead of pouring from a cup, Krile is looking at her reflection. This one came together so quickly and easily. Attempts: 1. Difficulty: 1/10. In and out of Eureka in less than 20 minutes.
15. The Tower: Originally, before I reshuffled, G'raha was going to be the Tower simply because I didn't know where to put him, and I couldn't think of an ally who is ultimately a destructive force, but it always bothered me because he truly didn't fit. Meteion, though -- despite her innocence and unwillingness, is THE destructive force within Endwalker's story. This card had the highest hurdles -- I had to get 7 friends to help me queue for Endsinger and then leave, and I almost couldn't get my tools to load Meteion in properly. After that it was smooth sailing, however. I used the whole lockout timer, but this was only the 4th shot I took, and it's one of my personal favorites. Attempts: 1. Difficulty: 4/10, purely for queuing.
16. The Devil: Addiction, obsession, and control -- Zenos was the only answer for this card. I included Zero as well, despite intending this to be a primarily 6.0 and earlier set, to represent the humans bound in chains to the Devil, using the way she's pinned between Zenos and the scythe to symbolize that she's trapped. Afterward I realized this exact shot and character choice would have also worked quite well for the Tower, as well, but I ultimately prefer the Devil for him. Attempts: 1. Difficulty: 3/10. Came together surprisingly easily, despite the fact that I had to make Zero's hat touch pose myself.
17. The Star: Symbolizing hope and new life, I can think of no one better suited than Ryne and the Empty. Ryne herself was given her own new life when Minfilia passed on her power, and the ability to make her own destiny -- and she used that power to revitalize a barren wasteland. My first version of this shot had a photoshopped in central star, but I decided to revisit the concept with an in game effect for the star instead. Helios provided what I needed, with the fun extra benefit of some additional rainbows (happy pride!). Attempts: 3. Difficulty: 3/10. Nothing crazy beyond trying to find a good angle to get the star in the shot, as well as Eden and the rainbow crystal. Second attempt I messed up the framing and had to redo it again.
18. The Moon: The card of dreams, fear, anxiety, and secrets, Gaia is perfect here (and a lovely companion to Ryne as the Star), though I did briefly consider Urianger as well. I wanted to have Gaia on the sand, with the moon hanging between the crystal walls of the Empty above her, but the angles would NOT cooperate to allow me to get the moon in the shot. So, levitation was the only answer. Fortunately it suits Gaia well, especially the distance that it evokes. Attempts: 1. Difficulty: 6/10. I hate midair posing.
19. The Sun: Another card that sprang fully formed into my mind. Joy and fulfillment is symbolized by Lyse enjoying the morning light in a free Ala Mhigo, thinking of Papalymo. It also allowed me to get both of these very different characters into a single card, as they are very much a package deal, though I did consider Papalymo for the Hierophant as well. Attempts: 1. Difficulty: 2/10. Came together very quickly.
20. Judgement: The last two cards of the Major Arcana are very high concept, with very lofty ideals, so they felt hard to pin down. I thought of doing both my WoLs here, or maybe Elidibus with his three forms for light, dark, and balance. But ultimately I ended up on Emet-Selch and Hythlodaeus, as the sort of "final judgement" before the battle with the endsinger, the last step before everything ends. Their literal rebirth, the resolution of Emet-Selch's conflict with the WoL, the not-redemption but understanding reached, our efforts judged worthy -- it all just seemed to fit. The card design is simple but I hope the colors and emotion of the scene carry the weight of the arcana. Attempts: 1. Difficulty: 2/10. No major roadblocks.
21. The World: At last we arrive at the end, not only the last posted but the last taken as well. I always knew I wanted Venat/Hydaelyn for this card, as she is the literal heart of our world, as well as an Azem who has reached the end of her journey, as Ardbert was one who was at the beginning of his all the way back at the Fool. But when I didn't use Elidibus anywhere else, I decided to add him here as well, since he also served as the heart of the star for a time. Light and dark united together, watching over Etheirys. The one who destroyed our world in order to save it, and the one who saved our world only to try to destroy it. Perfect symmetry, a completion of the circle. Attempts: 1. Difficulty: 9/10. I had to stitch together 3 separate screenshots in photoshop, with the fore and backgrounds cut apart so I could control the opacities separately. Probably the card that took me the longest, but it was worth it.
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jefferisp7 · 2 years ago
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Abandoning Reason to Find God
Abandoning Reason to Find God
I have given up reason in order to see with the eyes of faith, for only through faith does the world make sense. Reason reaches its limit with what it can see and hold and measure, but it cannot see what is yet to come. Faith, it says, is the substance of things hoped for and the conviction of things unseen. These things are not accessible in the natural realm of reason or the senses.  Reason…
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ramshackledtrickster · 1 month ago
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Day 15: Wisdom
“You must destroy the Apple, Altaïr,” Maria said. “It’s twisting your mind. It is one thing to have a mind that is open. It is quite another to have one so open that the birds can shit into it.”
Quote from Secret Crusade. Also something about knowledge vs wisdom. Altaïr gains knowledge from the Apple but true wisdom comes from his family trying to ground him and bring him back.
If you see this, please consider donating to this fundraiser to support a family, or join this fundraiser raffle (going until October 15 ENDING TODAY) if you want an extra incentive.
Remember your daily click.
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learnastrowallura · 3 months ago
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🕯Mercury in Astrology
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Information is from Chris Brennan's video on The Astrology Podcast YouTube channel on the topic of Mercury significations <3
Mercury: writing, speech, words, message, reign, translation, conveying, transmitting, information, interpretations, numbers, analysis, reasoning, details, dialogue, exchange, money, businesses, contracts, commerce, negotiating, indecision, disputation, questioning, doubts, distractions, speed, variety, irregularity, verstatility, changing, adaptability, flexibility, instability, inconsistency, knowledge, philosophy, service, teaching, mind, intelligence, intellect, language, communication, learning, poetry, voice acting, narration, acting, sharing, masculine, neutrality
Sun and Mercury:
Sun and Mercury are both centered around intelligence but in different ways; they complete each other. Sun is about divine knowledge and Mercury is about conveying, transmitting or communicating that knowledge or even perhaps analyzing it and extracting more wisdom as well as detail from it so I found this point particularly interesting. Sun illuminates with its rays and gives clarity by providing us with the truth and then Mercury expands on that truth and shares it with others in its charming versatile way as well
Sun vs Mercury sign:
Mercury does not move further than 28 degrees from the Sun meaning that the Mercury sign will always be the sign before or after the Sun sign (zodiacal signs are divided into 30 degrees) and so there is a bit of a differentiation (for lack of a better word) between who we are and the way we communicate and exchange information with other people if the Mercury and Sun signs are not one of the same. First example that comes to mind is having an Aries Sun Taurus Mercury and two people who are quite close to me have these placements; you would not know they were Aries Suns unless u asked hahaha even though one of them is an Aries rising too so that is something I wanted to note as well. Another example would be Sagittarius sun with Scorpio Mercury adding a lot of intensity to the person's communication style as well (which is something I relate to as you will see later on)
Domicile and exaltation:
Sooo Mercury rules over Gemini and Virgo so those are its domicile signs, it is how Mercury can manifest itself most comfortably whilst embodying its true essence. And then Mercury has its exaltation in Virgo as well which is pretty unique might I say and this gives me the vibes of (this my own way of seeing it so take it with a grain of salt) Mercury being more constructive in the sign of Virgo versus in Gemini just because of this particular distinction
But speaking of these two signs I do think they embody their Mercurial energies quite differently and shoutout to my friend @saturnianoracle for giving me the key words to describe this. First of all they are both analytic but Virgo is more of a skeptic I feel while Gemini tends to have more of an open mind. Virgo wants to see the evidence behind certain things to determine the merit or validity, to a certain extent, of the topics at hand to then decides if it wants to invest energy into looking into it more. It is very grounded as well as organized. With Gemini there is a certain sense of childlike curiosity that takes hold of this sign making it want to explore deep topics and of course stimulate its mind; it dives in without thinking and is more disorganized, inconsistent and chaotic I would say, and it loves conversing about its findings as well. I saw a tiktok video ancient astrology based describing Virgo and Gemini as the most intuitive signs which was fascinating to be honest u can watch it here
Detriment and Fall:
Mercury has its detriment in Sagittarius/Pisces and its fall in the sign of Pisces as well and the interesting thing noted in the video I watched (mentioned at the start) is that Sagittarius and Pisces are ruled by Jupiter, the biggest planet ruling over expansion and abundance, and with Mercury being on the smaller side you can really see that distinction of the Mercurial signs really often looking at the detail of things and well in contrast the Jupiter signs seeing the bigger picture. Also Jupiter being a benefic and ruling over luck makes me think that having these two placements is honestly not so bad tbh
Mercury in first house:
Mercury has its planetary joy in the first house of the self, highlighting the utmost importance of the curious, inquisitive and messenger qualities of the planet. What is interesting is the neutrality of Mercury and how we can link that with its joy being in the 1st house; a house that can be above or below the horizon, so even in this regard it stays neutral and does not "pick a side" if that makes sense; "acting as a bridge between the upper and lower hemispheres of the chart, a bridge between the celestial and terrestial realms which are united in the degree of the ascendant".
Source for the planetery joy information is Hellenistic Astrology: The Study of Fate and Fortune by Chris Brennan
I have made a more detailed post on planetary joys so check it out <3
Neutrality:
Mercury is not seen as a benefic or a malefic; it is considered a neutral planet. Of course, its manifestation and expression can be positive, negative or stay neutral depending on a few factors, such as:
Being in its domicile (Gemini/Virgo) or its exaltation (Virgo) sign is gonna lead it to manifest in a more constructive/beneficial way
Being in its detriment (Sagittarius/Pisces) or its fall (Pisces) sign would generally lead it to manifest in a less constructive way
Aspecting a benefic planet (Jupiter/Venus) would lead Mercury in this instance to manifest in a more constructive way as it is said to adopt the traits of benefic planet it is associated with
Being in a benefic ruled sign; meaning a Jupiter ruled sign as mentioned beforehand (Sagittarius Mercury, Pisces Mercury) or a Venus ruled sign (Taurus Mercury, Libra Mercury) would manifest in the same manner mentioned above
Aspecting a malefic planet (Mars/Saturn) leads Mercury to take on the traits of that malefic planet as well
Being in a malefic ruled sign so either Mars ruled (Aries Mercury, Scorpio Mercury) or Saturn ruled (Capricorn Mercury, Aquarius Mercury) leads us to Mercury adapting to that malefic's traits again
Triplicity also matters and I will make a detailed post on it soon but for now all I can say is that having Mercury in an air sign (Gemini, Aquarius, or Libra) adds on to the "power" that the Mercury placement has within the chart and the support that it gives to the native; if we are dealing with a day chart then Mercury has moderate support in the air sign in question (Saturn being its triplicity lord), and if it is a night chart then it maintains a powerful position within the chart, being its own triplicity ruler. (Source for triplicity rulership intormation is Ancient Astrology: in Theory and Practice: A manual of Traditional Techniques, Volume One: Assessing Planetary Condition by Demetra George)
That is all!! I wanted to go into more detail tbh but time simply does not allow it these days as I have my internship going on as well but I hope this was informative haha
Thank you for reading <3
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astrolovecosmos · 9 months ago
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Aries - Libra Axis: Tells a story about taking action vs. indecision, inaction, and procrastination. Tells a story about selfishness but also giving to the detriment of self, lack of boundaries, assertion, charm, persuasion, force, peace and war, leadership and cooperation, independence vs. partnerships, passion, romance, self-awareness vs. shallowness and detachment, insensitivity vs. tact, cheating and deception, winning and losing, honesty and bravery. Tells a story about lovers and fighters.
Taurus - Scorpio Axis: Tells a story about control, power, jealousy, resentment, stubbornness, indulgence and sensuality, comfort and thrill, safety and danger, possessive behavior, materialism, emotional strength and influence, inner security or contentment and inner empowerment and passion, willpower, revenge, grudges, manipulation, obsession, seduction, self-destruction, transformation and rebuilding. Tells a story about self-mastery and self-esteem.
Gemini - Sagittarius Axis: Tells a story about communication, learning, knowledge, teaching, exploration of mind, body, and the world, trickery, con artists, betrayal, support, lies and truth, versatility, duality, variety, curiosity, superficiality vs. depth, philosophy, morals, logic, spontaneity and fickleness, symmetry vs. asymmetry, restlessness, carelessness, freedom, exaggeration vs. factual, movement, cunning wit and intellect as well as wisdom, optimism vs. skepticism, dissembling, analyzing, deception, schemes, gossip, boasting, charm vs. tactlessness, and promises. Tells a story about storytelling - lessons and adaptation.
Cancer - Capricorn Axis: Tells a story about protection, self-preservation, endurance, practicality, emotions and rationality, defense vs. offense, vulnerability, attachment, clinging vs. self-reliance, sentiment, nostalgia, home and family, ambition, purpose, clans, tribes, societies, private world vs. external/outer world, moods, cycles, authority, parents/mothers and fathers, caution, responsibility, duty, patience, compassion vs. cruelty, intuition, shrewdness, strategy, contentment vs. dissatisfaction, security vs. insecurity. Tells a story about needs and being uninhibited, as well as control and discipline.
Leo - Aquarius Axis: Tells a story about leadership, charisma, confidence, individuality, self-expression, creativity, innovation, the power of one vs. the power of the many, attention, compulsion, pride, ego, play and discovery, experimentation and rebellion, drama, curiosity, socialization, influence, dignity, generosity, benevolence and/or common good, chaos, destruction, passion vs. dispassion, humanity, divinity, fellowship, organized groups, separation or standing apart, control or tyranny, strangeness and what's rejected vs. what's accepted or even celebrated. Tells a story about the king/queen/politician and anarchist/rebellion/revolutionist.
Virgo - Pisces Axis: Tells a story about the spirit and body, healing, helping others, service, caring for others, listening to your body or your intuition, purity vs. corruption, compassion, sensitivity, impressions, flexibility, logic, imagination, being receptive, mysticism, confusion, illusions, clarity, distillation, categorizing, researching, analyzing - a thorough search for facts/truth. Tells a story about sacrifice, empathy, saving others, discernment, efficiency and productivity vs. procrastination and rest, modesty, free and flowing energy vs. precise and predictable energy, perfectionism vs. admiring flaws, realism or skepticism vs. idealism, details vs. big picture. Tells a story about the dreamer and the worker, the ability to make our dreams come true.
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soaringwide · 7 months ago
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Pick a Card - What is you Persona?
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Today we're going to look at your persona, or as the definition goes:
"an individual's social facade or front that, especially in the analytical psychology of Carl Gustav Jung, reflects the role in life the individual is playing"
So this reading won't be about who you are from your point of view, but the role you play socially and lean into, and that others perceive you as. It's especially important for people in the public eye, but I think everyone can gain from being more aware of the mask they wear in society, whether you want to craft a mask of your choosing or desire to be more authentic.
If we're being technical, everyone has different persona depending on the social context (work vs friends, etc), but we'll look at one of them/the main one only.
As always, this is a general reading meant for multiple people so it might not apply to you 100%. Take what resonates and leave out the rest.
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PILE 1
Cards: The Gem, The Thread, The Prayer, The Moon, 3 of Wands, the Empress, King of Cups, 8 of Pentacles, Justice, Knight of Pentacles, 4 of Wands, Ace of Pentacles, 2 of Wands
Let's start with a description of your persona, as in, the role you take on in society.
You role in society seems to be of someone who prioritize actions that assist and improve others, embodying the role of a helper. You are a path-maker and actively encourage people to follow along, and they do, because they sense that there is something you see or know that they don't. They see you as someone who has accumulated a lot of wisdom in their field of interest, that makes them some type of refined diamond that shines among common rocks. You are respected and admired for your abilities and people go to you for your specialized advice. They see you as a trailblazer, someone who is not afraid to take the lead and who people come to for their advice and knowledge.
The first impression people get from you is that you appear rather withdrawn and mysterious, secretive even. You don't seem to share a lot about yourself and they don't really get what's going on inside of your head. You might even come off as moody to some because they don't see the inner emotional tides that affect your behavior. This makes total sense after the last paragraph that highlighted that your role is someone who takes action, what you are on the inside you keep somewhat hidden and probably show that to only a few selected people. I'm getting internet persona for some, for others it has to do with work.
For the perceived qualities, people can see that you're someone who is a visionary, someone who has a higher perspective on things. They see you as driven, ambitious and a force to be reckoned with. You are able to communicate your energetic curiosity to others, which makes you a great team leader. Someone who's able to plan ahead and make the right decisions at the right time.
As for your flaws, they see you as someone who has a hard time enjoying the simple pleasures of life, because you're so dedicated to your cause. All work and no play, so to speak. You are very action-oriented and the drawback of that is that you seem rather unreachable, someone who is affected by nothing and that people have a hard time connecting with on a deeper level. They have a hard time getting to know you on a friend or romantic level because you are so focused on your own path that you don't let people in easily.
What others think drive you in life is your desire to be a positive influence on people around you and your dedication to whatever career or cause you are involved with. To lead with compassion and fairness with your greater understanding of things. They also see you as driven by the desire to better your craft and work for your community tirelessly and almost egolessly. So I think despite your withdrawn nature, you still come off as empathetic, it's just very neutral and it doesn't seem to affect you personally.
Above all, as someone who values integrity, you seem to fear unfairness and facing unjust repercussions. There is a fear of being attacked for the wrong reason or by the wrong people and not being able to defend yourself or the people you protect. I'm getting that in our world, things are not always just, in social settings, or even and especially on the political and executive level of things, which makes you very wary of that and you do your best to shield yourself or others from that. There is also a fear of losing control over the situation, again for reasons that would be unjust and outside of your control.
Now getting back to you, your persona has developed within you with the goal of being a link to your community, to bring you together and create a fairer and happier society for you and the people you care about. To bring forward the ideas and values you hold dear to your heart. It allows you to be someone people can rely on to have a positive impact on them. A solid foundation people can go back to when they need to. I'm also getting the word armor, as in, your persona protects yourself.
And it seems its quite aligned with your relationship with your persona, which I intended as a way to see its level of healthiness in your psyche's landscape. I think you're quite happy with the way you work in society. You persona does allow you to grab greater opportunities and makes things happen for you and your community. It's also a way to protect yourself by giving you some type of distance between your core-self and the way you are among others. It brings you a sense of control and security (which I was getting in the previous section), which is the goal of the persona.
I would say, however, that it might feel a bit lonely at time, so make sure you do share who you are on the inside with your chosen people and don't stay trapped in your persona at all times. I really think you're a great person who does amazing things, but don't forget that you also need deep connection and authentic exchanges to remain balanced and happy. You just need to find the right context to allow yourself to do that.
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PILE 2
Cards: The Vow, The Lover, The High Priestess, 5 of Swords, 6 of Wands, 4 of Swords, 6 of Swords, Death, the Magician, the Chariot, Judgement, 7 of Swords, the Fool
First let's look at the description of your persona, as in, the role you take in society and how you appear.
You're someone who appears to others as having a rich inner world that they can't quite understand, as if they could sense the ties that bind you to the realm of the mind and the spirit. On the outside, they can tell that you seek living things deeply and experiencing reality with all senses, but that it's not superficial but rather a way for you to reach the meaning of life, in the way of the poet. But there's also some type of almost ascetic vibe to you, as if you indulged in excess in a serious manner. I don't think you appear very grounded or emotional, as if you explored your social settings in an almost disembodied, experimental way; gathering information for a purpose people cannot comprehend because you just don't talk about it and keep it to yourself. They can tell you have secrets and they might not dare asking. You also appear fully committed to your individuality and unapologetic about who you are. It's like you are not grounded in reality/society but rather grounded in your inner world. I will develop more further but I just wanted to give a heads up that this persona is quite complex and layered.
The first impression you make on people is of someone who is proud of the battle they fought and openly talks about their past struggles. They can sense that you are strong and confident even if you haven't exchanged any words yet. They can sense you are a very resilient person who will not let anyone belittle them. You might come off a bit strong though for those who do not resonate with your vibe. However I do think you are aware of that but just don't care.
For your perceived qualities, you appear rather calm and composed, as if nothing and no one could break your peace. They see you as easy going and not someone who will create needless drama with others. You keep to yourself and if there's mayhem around you, you just don't engage. There is again this idea that you're very connected to your inner self and have a lot of personal integrity and always try to align your words and actions.
For your perceived flaws, people can sense you still have some baggage you are dragging with you. You may have had your heart or mind broken a few times and it's making you lacking trust in social interactions and it's blocking you from forming deep connection. You have a vibe of someone who's always a foot in the door, as if you were just passing by. It's like, they can sense your authenticity and you do share who you are on some level, but you're also metaphorically facing away from others, not letting anyone close to your heart. There are no cups in this reading at all, so, again, you don't really show any emotions publicly and would rather show the way you think and your philosophy of the world rather than being emotionally vulnerable. You are very guarded in that sense.
As to what you show as driving you in life, you display the fact that you are here to keep changing and evolving, mastering your self completely and not letting any setbacks get in your way of doing so. You take the saying that one must change themselves in order to change the world at heart and make it a core principle. I keep getting this feeling that you're always pushing and pushing forward without rest, all consumed that you are by your what you desire to transmute.
So it makes sense that your fear would show up as the fear of losing control. Sometimes, it's like the mask of your persona slips for a second and that people see you are terrified of losing agency over your own world. You are afraid of getting lost or trapped in a situation that you do not like and it can make you quite rebellious in sudden outburst, when that mask slips. You don't like when people put into question your way of living and are very protective of your life choices and your personality. You may snap back at people who try to break your balance by attacking your personality, or at least that's what you perceive it as.
Your persona developed as a way to help you communicate the deep and intense person that you are on the outside. I also get the idea of showcasing some aspects of your personality in a way that is intentional and powerful. I think you may have been rather shy and withdrawn in the past, or even as a child, and this persona allows a safe way for you to exist in society with as much authenticity as possible. You have a very soft heat on the inside and you want to protect it.
Finally, for what's your relationship with your persona, which one could also read as how healthy it is, I'm getting that you are fully aware of the mask you wear or the trick you play on people so to speak. Not that you are lying, but you're forging a very specific image and I think you're stealing yourself a bit here because you are not communicating the full depth of your feelings to anyone unless you are 100% sure of their intentions, and it's shooting yourself in the foot because some people will just not connect to you at all because they feel that they can't since you won't allow them in.
However, I do get that your persona is prone to evolving and shifting easily, so I don't think you are stuck in that, at all. I think your persona will naturally evolve as you transmute things within yourself and feel safer expressing other facets of yourself. You do have a deep poetic heart and it would be a shame to hide it behind a wall of spikes at all times.
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PILE 3
Cards: the Tear, the Prayer, 3 of Cups rx, 2 of Pentacles, the Tower, Knight of Pentacles, the High Priestess, Page of Pentacles, 8 of Pentacles, 9 of Swords, the Devil, 10 of Swords, King of Cups, the Hanged Man, 8 of Wands, 4 of Cups, Page of Wands rx
Right off the bat I get the sense that you are quite young or at least not fully developed yet and that your persona is not fully formed and is some type of unintentional byproduct of what happens on the inside of yourself. You are probably struggling with mental health issues which may also be why you are appearing in such state, because you got pulled back a bit.
But let's start by describing your persona, of the role you take on and how you appear to others.
You appear as rather closed-off, quite disconnected from the people around you. You may be shy, reserved or even socially anxious. People get the sense that you are quite vulnerable and easily overwhelmed and not at ease at all in social settings. A bit of an antisocial personality as well that make you withdraw and dislike connecting with others, perhaps because you just don't have the spoons although it's hard for other people to understand.
The first impression you make on people is that you are quite unbalanced in the way you behave and react. I get the sense of a past traumatic event that affects your personality greatly and that you're trying to balance by trying to be composed and grounded but it's like you keep shifting between those two opposite sides of the scale. You might appear erratic and unpredictable or the complete opposite depending on the day. But on the good days people can tell you are trying to move forward steadily and carefully.
For your perceived qualities, people can tell that you have gained some type of inner knowledge on life and its pain and that you are committed to rebuilding yourself with hope and dedicated, even if it's in its state of infancy. They can tell you hold some wisdom about human nature and you might be quite intuitive. It's like you're holding this treasure close to your heart and you sometimes show it to others very briefly.
For your perceived flaws, the idea of being disconnected from others show up again, this time to show you are not invested in your community and are very centered on yourself. Can't blame you as I think you have your reasons, but that's definitely something people see. I really think you're just very focused on rebuilding yourself and you don't have the energy to invest in others.
As to what people think drives you in life, it seems you are dead set on overcoming your deep anxiety and just get better and get out of the hole you are in currently. You have your own demons to fight and you are determined to slay them, so to speak. Again, I think you are definitely struggling with mental health issues or substance abuse, perhaps you're even hospitalized (or have been), or are in a time of recovery and that's what's being shown out: this desire to get better and to break the chains that hold you mentally and emotionally.
So it's interesting that for your perceived fear, getting worse and losing mastery of your emotions come forward. You are afraid of losing your stability and not being able to ask or reach out for help. There is a deep rooted fear of further isolation and losing grasp of anything good in life.
Why you developed this persona is because, well, it seems you just didn't have a choice and it happened as a way to survive in some way. You felt stuck as a result of your past struggles and it got pushed outside of you for others to see, so that you could communicate your inner issues and perhaps communicate your need for support in an indirect way. It all came with a sense of urgency like you suddenly had to shift the way you appeared to others in an emergency reaction of sorts.
As I said in the very beginning, you persona appears as an underdeveloped defense mechanism and I don't think it's in a healthy state at all. It's definitely not intentional and right now you're just living in it because that's all you can do. I think you have a very passionate and adventurous core to you that got somewhat pushed back but that will totally emerge again once the crisis is over. Keep hanging on, try to communicate with others more directly and have faith that things will get better because they will!
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seabirdtxt · 2 years ago
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Glitch in Irminsul
The creator descends to Teyvat, but the information they know VS the information that Irminsul retains causes the tree of knowledge to glitch out and ‘branches’ the current known state of Teyvat, and the information that was erased blooms into existence once more [Blog tag] [next >]
Notes: SAGAU, Reader is the Creator but no cult shenanigans. there ARE shenanigans of a different kind though. No romantic relationships in this one despite aforementioned shenanigans
WC. 3.8k
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“You’re just mad because I’m the Creator’s babygirl, and you’re not.”
You’ve never heard such an absurd sentence in your life, but the hands on his hips and smug expression on the Wanderer’s face is unmistakable. Across from him, just barely restrained by Lord Rukkhadevata hooking her arms under his shoulders, is an apoplectic Scaramouche. 
Nobody is entirely sure what happened to Irminsul, yet, but the Tree of Wisdom continues to cheerfully cast its divine light on the scene below without a single care for the chaos it has caused.
“Now now, let’s all settle down for a moment,” Nahida grasps at Wanderer’s sleeves, trying to pull him back from the increasingly tense situation. You can’t help but think of two dogs pulling at the end of their leashes to bark at each other. “I’m sure there is a perfectly logical reason why this is happening.”
You think it might be because of you, considering this all happened when you made your inopportune arrival in Teyvat and accidentally cut your hand on the stem of a Leyline flower, your blood glittering strangely as it was sucked into the plant. 
“There’s no way you’re the Creator’s favourite,” Scaramouche sneers, ignoring Nahida in his effort to escape from Rukkhadevata’s grasp. “You’re just a glorified errand-boy for your betters. I have the power of a Fatui Harbinger at my fingertips! Countless soldiers, ready to live and die by my whims!” 
“Ha!” Wanderer brushes off Nahida’s attempts to restrain him. He moves her to the side, far more gently than you expected him to, and strides up to where Lord Rukkhadevata is holding Scaramouche. He pokes the Balladeer’s cheek and smirks when he nearly gets his fingertip bit off. “And what has that gotten you so far? You still haven’t gotten to be a true god. On the other hand, I’m on the Creator’s main exploration team, along with the Traveler and other equally powerful Vision wielders. At least I have proof that I’m favoured.”
The light from Irminsul glints off the polished metal of Wanderer’s anemo Vision, and Scaramouche’s frown deepens.
“That doesn’t mean anything. Anyone and their mothers can get a Vision these days.” He waves his hand dismissively as best as he can. “Need I remind you of the Vision Hunt Decree project that I—oh, sorry, I mean you—spearheaded? Those things come a mora a dozen.”
“I think you’re both wrong, clearly the Creator likes me the best!”
The two incarnations turn toward the new voice so quickly you’re nearly afraid their heads might snap off. Picture this: you, sitting sideways across Kabukimono's lap with your arms around his neck in a hug as he rocks the two of you back and forth. You wonder if Kabukimono is aware of the effect his words have on his other selves, but judging by his ‘cat that caught the canary’ expression he most definitely is.
The look Wanderer gives you is nearly scandalized, and you can only shrug at him with a helpless smile.
“Sorry guys… but look at him! Isn’t he just the sweetest thing?” you bring a hand up and pinch Kabukimono’s cheek, causing him to giggle and kick his legs in surprise, nearly dislodging you from your spot.
“He’s kinda pathetic, really.” Scaramouche deadpans, finally having stopped struggling in Rukkhadevata’s hold, and attempts to cross his arms.
“He’s you. You don’t have to like him, but at least be polite.” the Greater Lord scolds, making him yelp by shaking him like a sack of rocks. She then changes to a more matter-of-fact tone as she shakes her hair out of her face, and adds: “If you have nothing nice to say, don’t say anything at all.”
“I agree, let’s talk this over like grown-ups, and get to the bottom of this mystery so we can send you all back home to your correct timelines!” Nahida claps her hands together, interrupting any argument that might break out at Rukkhadevata’s statement. Her smile is starting to look a little strained at the edges and you can’t help but feel a little bad for the tiny god.
“This might be the only correct timeline,” the Traveler mutters, chin resting in their hand where they sit propped up against one of Irminsul’s invisible walls. 
“That’s right!” Paimon nods and shakes her finger at Nahida. “We assumed only the Descenders’ memories would remain intact when someone erases themself from Irminsul, but clearly the Creator’s memories still exist too!”
Lord Rukkhadevata drops Scaramouche at last, letting him land on the ground with an annoyed oof, and turns to you consideringly. The taller god glances between you and Irminsul, worrying her bottom lip as she thinks.
“If that were wholly true, then wouldn’t I have reappeared in my last known state, diminished to the form of a child due to having depleted my power?” she wonders. “And for that matter, why have two versions of the Wanderer appeared, when the previous erased timeline only contained the Balladeer?”
The Traveler hums as they begin to think out loud, and your attention shifts to them when they address you. “When we found you, your Grace, you were recently injured by a Leyline blossom, correct?”
You nod in agreement, not bothering to speak as you settle more comfortably into Kabukimono’s arms, the long sleeves of his kimono wrapping over you like a blanket. Whatever mechanism is inside him causes his entire chest to vibrate against the side of your head, as if he’s purring.
“And you did mention that your blood was absorbed into the flower, which we know is an extension of the Tree of Wisdom…”
“I think I can see where you’re going with this, Traveler,” Nahida interrupts. Using her power, she draws two green puzzle pieces in the air and slowly pushes them together until one of them overlaps with the other. “If the Creator’s memories are intact, then it stands to reason that, should their memories somehow be introduced into Irminsul, then the information with the greater priority will overwrite the previous existing information.”
“That still doesn’t explain why there’s three of me.” Wanderer crosses his arms and kicks Scaramouche, who has yet to get up. The Balladeer crosses his own arms, pointedly ignoring his newer incarnation.
“I believe I can answer that, now.” Lord Rukkhadevata jerks her thumb toward the Tree of Wisdom. “Having known Irminsul my entire existence, I can sense that there have been deviations in its growth. Where normally the trunk and branches originate from a single organism, there are now several branches that seem to be… grafted, for lack of a better term, onto the main plant. Likely a result of the Creator’s mishap.”
“So instead of overwriting or restoring knowledge into the correct branches, it just got added on to the side?” Paimon asks, floating closer to the tree before the Traveler grabs her by the back of her cloak and pulls her back before she can accidentally touch any of the sprouts.
Nahida claps excitedly. “Correct! All available information is now running concurrently, meaning that all states of being have been altered to allow the five of us to exist at the same time!”
“Oh!” you exclaim, startling Kabukimono out of his contented state. “Like a glitch in the matrix!”
Seven pairs of eyes turn directly toward you, varying degrees of bemusement on each of their faces. You chuckle a bit and sink further into Kabukimono’s lap out of embarrassment. He dutifully wraps his arms tighter around you, obscuring you with his long sleeves.
“So we’re just going to let you not elaborate on that at all?” Scaramouche drawls, throwing a hand in your direction. “By all means, keep us in suspense. It’s not like we need to know what our situation is or anything.”
“It’s really not that helpful, I promise!” you tell them, muffled by the kimono’s fabric. “It’s just… a figure of speech, I guess? It’s just something we say when something unexplainable happens. It’s based off this story where, like, the world is fake-” 
At this, Scaramouche and the Wanderer share a brief glance, unnoticed by the rest.
“- and everything is programmed to be a certain way. So when something unexplainable happens, like if you see a black cat walking past you and then a minute later the exact same cat walks past you again! It’s an error, or a glitch, in the programming of the world.”
Nahida and Rukkhadevata head over to investigate the new growths on Irminsul, discussing what you’ve told them in hushed voices, leaving the Traveler to mitigate the situation with the three puppets. Kabukimono clings to you as Scaramouche attempts to pull you out of his lap, the two of them making you wince as you’re forced to withstand their tug of war.
“No! The Creator is my friend now!” Kabukimono protests. “Stop pulling, you’ll hurt them!”
“Then let go and it won’t hurt them anymore, stupid!”
“Niwa told me you have to be nice to people if you want them to do things for you.”
“I know for a fact your precious Niwa also said I’m allowed to take whatever the hell I want, so give!”
“I really don’t think that’s what he meant by that,” Wanderer interjects, coming between the two of them and forcing them apart. “Besides, does the creator call you guys babygirl? No? Didn’t think so, so I’ll be taking my leave now.”
Taking advantage of their surprise, Wanderer scoops you up and launches into the air, anemo power whirring behind him, putting you both out of reach. You shriek at the sudden movement, holding onto the front of Wanderer’s outfit for dear life.
“What, this again? I’m not sure if you want me to be jealous of you, or pity you.” Scaramouche scowls up at where you two are hovering. He tries to look unaffected but you can see him clenching his fists at his side.
“I still don’t actually know what that’s supposed to mean…” Kabukimono wrings his hands and looks between you and the Traveler, who supplies an explanation for you.
“It’s just a term of endearment from the Creator’s world,” they say. “You wouldn’t believe how often I had to hear it when they were possessing me-”
“Hey, what are you doing?!”
Everyone turns to look at where you and Wanderer are. The puppet is trying not to drop you while also batting away your attempts at removing the outer layer of his outfit.  
“Hold still!” you grumble. “I’m just trying to figure out if you can purr, too, but I can’t hear anything over the sound of your anemo ability.”
“What are you talking about?! I don’t purr!”
“I do!”
The four of you turn to Kabukimono as he demonstrates the ability, the mechanisms in him working overtime to produce a loud rumble from his chest. The Traveler and Paimon are particularly impressed, and Kabukimono preens under their attention.
“Cut that out, idiot,” Scaramouche smacks the back of Kabukimono’s head, successfully cutting off the noise. “You’re just going to overheat, and then we’ll be stuck carrying around your powered-down body until you start up again.”
“You know how he does that? Does that mean you can do it too?” Paimon asks, her face scrunched up at the idea of the Balladeer doing anything that could be seen as endearing. 
“Absolutely not.”
“We can all do that,” Wanderer says at the same time, earning a betrayed look from Scaramouche. “It’s not purring though. You all remember that we’re puppets, right?”
“Yeah….?” The Traveler nods along with Paimon.
“Well, the prototype machinery inside us is what makes that noise.” Wanderer explains. “We can control the speed and make it as slow or as fast as we want, so making it run extra fast makes it louder. However, it also makes the machinery heat up, and if it gets too hot then the failsafe kicks in and shuts off the entire system.”
“Does that mean the Raiden Shogun can purr, too?” The Traveler wonders out loud, successfully distracting Paimon with the absurdity of that mental image.
“What happens to you if it overheats?” You ask, wondering if you should feel bad for enjoying it when Kabukimono purred.
“It’s like fainting for humans,” Scaramouche adds. “Which is why we don’t do that. Nobody likes having to carry around a useless burden.”
“But it’s not dangerous, is it?”
“No, it’s just a lot of trouble. Same as for humans, but no. No lasting damage.” Wanderer then sighs and makes a face even as he pulls you into a semblance of a hug. “Here, I’ll allow it this time, because it’s you...”
Your eyes widen as Wanderer begins to purr as well, audible even over the sound of his anemo power. With a delighted gasp, you throw your arms around him and listen happily, unaware of the glares Wanderer is receiving from below. The Traveler rolls their eyes when Wanderer points at your back and mouths ‘favourite’ at Scaramouche.
“Wanderer, if you’re done being jealous could you please bring the Creator back down?” Nahida calls, and you peek down to see that she and Lord Rukkhadevata have finished their discussion. They wait below, where Scaramouche and Kabukimono were earlier. The two puppets are now a little bit further away, bickering while the Traveler supervises them.
“I’m jealous?” Wanderer scoffs, hoisting you up so you can rest on his hip as he holds you with one hand, the other used to gesture down at Nahida rudely. “You even dare to imply-”
“Please bring the Creator down.” Rukkhadevata repeats, hands on her hips. “Don’t make me come up there and get you.”
You have to stifle a laugh as Wanderer slowly brings the two of you back down, making sure your feet are firmly on the ground before letting you go. You don’t bother to mention how you notice that Wanderer’s body actually is noticeably warmer after purring. You smooth the wrinkles of your clothes and turn to the two Dendro Archons with a smile.
“You guys give off such mom energy,” you tell them. “So, what’s up? Did you figure out anything else?” 
“You forget that I was a queen before I was a god,” Rukkhadevata points out. “I know what it’s like to stymie conflict before it becomes a problem. Diplomatically, of course.”
Nahida nods in agreement. “Of course. And yes, Your Grace, we did come to some conclusions! Though, not all of them are final, mostly regarding Wanderer and his counterparts. There are some hypotheses we will need to investigate before we can say for sure…”
“Still kinda wish you wouldn’t call me that,” you mutter, rubbing the back of your neck. The lofty title is uncomfortable to hear, when you still feel like any ordinary person. “But let’s hear it then. What did you guys come up with?”
“For the most part, exactly the same conclusion that we came to earlier.” Nahida says, drawing in the air with glowing green lines. She draws a tree, and then draws some branches in a different shade. “Your arrival in Teyvat brought a ‘backup’ of knowledge which, when reintroduced to the Leylines, conflicted with the current state of things and instead created additional information that now exists at the same time as the current timeline.”
“That being said,” Rukkhadevata adds her own glowing lines to Nahida’s drawing, in a deeper and more intense green. She circles one branch, and says: “I believe that this timeline’s Dendro Archon remains Lesser Lord Kusanali. Irminsul seems to have resolved this conflict by making it so that my sacrifice to eradicate Forbidden Knowledge was not my life, but rather my godhood.”
“What does that mean for you?” You ask.
“It means that I am now happily retired!” Rukkhadevata exclaims, smiling brightly. “And from what I’ve seen of the information recorded in Irminsul, I have an old friend in Liyue who also recently finds himself with a wealth of spare time. It’s been a few centuries since I last saw him, perhaps I should pay him a visit.”
“Wow, congratulations! I’m sure Zhongli would be glad for the company.” You hug her excitedly, and she returns the gesture with a bright laugh. 
“Is that the name he’s going by, now? It would certainly help to have a less recognisable name, I suppose…” Rukkhadevata ponders, and you can hear her humming as she thinks. “Well, if that’s the case, I’ll just use my old name. From now on, please call me Aranyani!”
Nahida joins in on your hug, practically bouncing with excitement, and you pick up the tiny god so she can see you both. “I’m so glad for you, Aranyani! I’ve always wanted to meet you,” she exclaims with a shy smile. “I have so many things I want to ask!”
“And you are always free to share in my knowledge, little sapling,” Aranyani coos, patting Nahida’s head affectionately before you all release each other, letting Nahida back down gently.
“So what are we going to do about those two clowns?” Wanderer says and you jump a little in surprise, forgetting he was still there.
You turn to where the rest of the group is. Kabukimono seems to have finally had enough and is tousling on the floor with Scaramouche. The Traveler is attempting to haul the Balladeer away, while Paimon grabs onto the back of Kabukimono’s veil and is yanking him in the other direction. To a very small degree of effectiveness.
“Both of you, please stop!” Nahida rushes forward, and the two puppets spring apart like the other is on fire.
“He started it!” Kabukimono points at Scaramouche accusingly and the Balladeer moves to grab him again, but is easily stopped by the Traveler pulling him back by grabbing his wrists. 
“It doesn’t matter who started it,” you sigh, putting your hands on your hips. You put on a stern face and your best ‘disappointed parent’ voice. “I sort of expected more from you two…”
Kabukimono’s devastated expression is enough for you to drop the pretense. You sigh and open your arms and beckon, and Kabukimono happily throws himself into your hug. 
“Fine, fine!” You grumble, patting the top of Kabukimono’s head. “As long as you guys aren’t, like, maiming or seriously injuring each other, I guess it’s okay.”
“Yay!”
That’s about as far as you get before Nahida takes Kabukimono’s hand and leads him away, and begins informing him of the history of the world and catching him up to speed on the current timeline. Wanderer and the Traveler chime in every so often, adding in some details that the archon might have missed. Aranyani seems to have already taken her leave, leaving only you and Scaramouche behind.
You pretend not to notice as the disgruntled ex-Harbinger shuffles closer to you, until he bumps his shoulder against yours. 
“Hey,” he begins, clearing his throat awkwardly. “I’ve been meaning to ask, but all these annoying idiots kept interrupting me…”
You wait for a minute, until it’s clear he isn’t going to continue until you say something. “Yes? What’s the matter?”
He exhales through his nose and refuses to make eye contact with you. At the edges of your vision, you can see him fidgeting with the hem of his shirt. “Are you sure it’s okay for me to be here?” he finally spits out. “I mean, clearly I don’t quite fit in with the rest of these happy-go-lucky morons. I can’t imagine you intended for someone like me to show up.”
“Why not?” You blurt out, more out of surprise than anything else. “I like having you here.” It’s clearly the wrong thing to say, as Scaramouche begins to close off again.
“Don't bother lying to me,” he snaps, facing you with the full brunt of his annoyance. He crosses his arms and sneers at you, looking at you down the bridge of his nose. “I’m not some sad, weak little puppet who needs to be coddled by the likes of you. So save your meaningless placations for someone who would actually feel better after hearing them. You’re only wasting your time, and mine.”
“Okay, no lies then,” you nod, and watch as he braces himself for whatever you’ll say next. “I’m glad you’re here, in a world where every part of you can exist at the same time. And I’m glad I can be here with you to remind you that you’re the sum of all your parts, good and bad, and that I do want you to be here, in all your entirety.”
Scaramouche’s face is carefully blank, and you wonder for a second if he somehow shut down without you noticing. You wave a hand in front of his face, watching as his eyes track your palm. You’re about to say something else when you feel a hand come down on your shoulder heavily.
“Simp.” Wanderer states, patting you with a teasing look on his face.
“What?!” You jump away from him with an indignant squawk. “I am not-”
“Absolutely down bad.” The Traveler adds, and you reach clumsily to slap at the two of them. You miss both by miles.
“I can’t believe I taught you guys words from my world and this is how you repay me!”
“Sorry to interrupt, Your Grace!” Nahida looks properly apologetic at the treatment you’re receiving. “We were just discussing what to do with all of the new people. The Traveler has kindly offered to introduce you to their friendly teapot adeptus in order to have a realm created for you, and Wanderer’s incarnations can stay with you in the new realm!”
“That’s perfect!” you say quickly, eager to escape any more teasing from your team. You avoid Scaramouche’s probing gaze and turn your heated face away from him to look at Nahida and the Traveler. “When can we go? Can we go right now?”
The Traveler nods and holds out a thin tab of wood that you recognize as their realm dispatch. It’s strange to see it in person, for some reason you expected it to be bigger than it actually is. The entire thing can fit in the palm of one hand, like a credit card. “We can go as soon as you’re authorized, Your Grace!”
You’re giddy as you take the dispatch into your hands, rubbing the engraved surface with reverence. You feel a strange sensation, like pins and needles, as the magic in the dispatch settles over you. “This is so cool, you guys. I can’t wait to meet Tubby! Do you think she’ll make me a teapot, too, or something else?”
In your excitement you grab onto both the Traveler and Wanderer, silently begging them to come with you. Just as the three of you touch the surface of the teapot, Wanderer turns to Scaramouche with a pointed look and grins. 
“Favourite.” He says smugly as he vanishes.
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burst-of-iridescent · 2 months ago
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Writing a Final Battle: Kung Fu Panda vs ATLA
every day i think about how the po & shen battle at the end of kung fu panda 2 is everything the aang & ozai battle at the end of atla should have been and get frustrated at the wasted potential all over again.
i’ll cut the show some slack in that the personal nature of po & shen’s relationship was never going to be possible in atla given the 100 year time jump, and that ozai himself wasn’t personally responsible for the air nomad genocide, which naturally undercuts their individual connection. but given that the final agni kai fulfilled the character-based conflict of the finale anyway, it fell to the aang-ozai battle to represent the thematic one, and it fell incredibly short where kfp 2 absolutely delivered.
it’s threaded throughout the narrative of the movie that po and shen are two sides of the same coin: black and white, yin and yang, goodness and madness. they both see themselves (po in kfp 2, at least) as orphans, plagued by fears that they were abandoned and unloved. both flee from a past they’re too afraid to face, tormented by wounds they believe won’t heal, shackled to a destiny they refuse to give up. the existence of one threatens the survival of the other; shen is foretold to be defeated by a warrior of black & white, while po cannot be the dragon warrior, the title that gave him a home and identity and belonging, in a world without kung fu — the world that shen is trying to create.
even without po’s personal connection to shen as the one responsible for his mother’s death and the loss of his community, thematically the two mirror each other perfectly. and it is this mirroring that makes the moment of their divergence so impactful and essential to the narrative: that while po stops running from his past, shen is never able to do so. it’s in making the choice to accept what happened to him & find peace in who he is that po triumphs over shen, and so illustrates the themes of the movie perfectly: that your past need not determine your future. that you cannot avoid your destiny, but you can shape the road you take to meet it, and that choice is yours and yours alone.
where po exemplifies the choice for peace, for healing, for acceptance, shen represents the choice to perpetuate violence, pain, self-loathing — and the brutal, inevitable self-destruction waiting at the end of that path. a classic writing technique for a thematic conflict, executed brilliantly: to have the hero and villain rise or fall by the virtues they stand for.
now compare this to aang and ozai.
i’ve talked before about how this battle fails from a character perspective for aang, but it also fails thematically as a result. following the constructed narrative up to the southern raiders, what should have happened in this battle was aang winning because he drew wisdom from different places, using bending techniques and knowledge from all four nations, and ozai losing as a consequence of his own destructive pride and reliance on firebending alone. instead, the unity vs individualism, balance vs domination theme set up from the start with the idea of the avatar falls completely by the wayside as the battle focuses on air nomad pacifism vs fire nation violence instead — an unsubstantiated, last minute ass pull of a conflict chucked in for no good reason.
but fine, we’ll bite. it’s not a bad conflict, in theory, just poorly set up. the execution might still have worked, if not for the fact that a) the means of this pacifism is entirely unearned and b) the choice to save ozai’s life is not about ozai at all, but about aang.
po’s victory feels earned because not only did the movie set the means of this victory up well in advance — introducing the chekhov’s gun of the dew drop and inner peace in the first ten minutes — it also perfectly aligned his external conflict (defeating shen) with his internal conflict (coming to terms with the pain of his past). in other terms, it’s the classic Want vs Need: po’s want (saving kung fu) is only achieved through first meeting his need (accepting who he is and where he came from, in its entirety).
aang, on the other hand, is given the solution to his external conflict through lion turtle ex machina, and Rock of Mega Convenience, neither of which was found as a result of his own choices or autonomy. it’s like if po showed up at the final battle with shen having skipped the entirety of the scene at the soothsayer’s, and yet is able to redirect the metal balls anyway because… well who the fuck knows, just go with it.
and that’s bad enough, except then it’s compounded by the fact that aang gets his Want (maintaining his people’s values & his moral purity) by doing… uh… *checks notes* Fucking Nothing. there is no Want vs Need here at all; aang didn’t have to sacrifice anything, or undergo any internal struggle, to receive the power of energybending. (and no, being “pure of heart” in order to energybend doesn’t count — a potential moral decline or losing air nomad values through assimilation to a changed world was never an arc set up for aang, and so cannot be counted as a feasible Need.)
and as the cherry on top of this clusterfuck of terrible writing comes the moment where aang chooses to spare ozai, a scene intended to convey the triumph of the air nomads’ compassion and pacifism over the fire nation’s brutality, a scene meant to have incredible pathos and meaning… and which accomplishes neither of the above.
po trying to spare shen is genuinely moving because the scene is framed around shen. it’s about the fact that despite every terrible thing shen has done — in that moment po sees in him only someone as lost and confused and pained as he was, someone clinging to a grand destiny to cure, in vain, the wounds of the past. someone po himself might have been in another life, another time. po’s compassion is for shen and shen alone, with no ulterior benefit to himself, and you get the sense that deep down — at least for a moment — shen wants to believe in the kindness and hope po is offering. that’s what makes it genuine and gives the scene such gravitas.
by contrast, the scene between aang and ozai is framed around aang, not ozai. aang is the one who wants to spare ozai. aang is the one who benefits from leaving ozai alive, because he doesn’t need to sacrifice his morals or beliefs. aang is the one getting his wish, not ozai — who would likely choose death over defeat and losing his bending anyway. this isn’t helped by the fact that the fire lord is inherently a far less tragic & compelling figure than shen because a) he exists largely as an antagonistic force than a character in his own right for most of the series, and b) aang and ozai don’t have an existing relationship to add depth to this moment, the way zuko and azula do.
as such, the one-sided nature of the conflict only strengthens the impression that saving ozai’s life is all about what aang wants, not ozai — which makes the message of the scene seem a lot more “if you’re the hero, you’ll get everything you want with absolutely no cost or consequences” and a lot less “compassion always triumphs over cruelty” (which was probably the intention).
ultimately, the po vs shen battle works where aang vs ozai fails because:
1. the themes embodied by the characters manifest beautifully in their individual arcs, and in their eventual victory and defeat, respectively
2. they contrast each other thematically and narratively, and their individual endings are earned through their own agency from start to finish, with their external conflicts being linked to and resolved through their internal character struggles
3. the set up of the conflict is carefully planned and thoughtfully executed, and the payoff follows through perfectly every step of the way
tldr: kung fu panda will always be the superior asian-inspired fantasy about a chosen one confronting his destiny as the saviour of the world & the day we can acknowledge as a society that po’s character arc is a thousand times better and more well-written than aang’s is the day i will finally know peace.
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I wonder what would happen if the Glorious Masquerade gang and the PlayfulLand group swapped places 🤔
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I've previously speculated on what Rollo's interactions with Ace, Ortho, Lilia, and Leona would be like! However, those were written under the pretense that there would be an event directly following Glorious Masquerade in the in-game timeline (so the other 11 NRC students would walk in already knowing what went down the first GloMas). The Anon above seems to be asking for a slightly different scenario in mind: what if the Playful Land attendees went to the Glorious Masquerade and the Glorious Masquerade guests went to Playful Land to begin with?
Instead of linking you to those old posts (since they're running on a slightly different premise), I'm going to present you all of my thoughts in this post that you're currently reading!!
Please note:
I will assume the same major story beats play out. The focus of this post is how Rollo, Fellow, and/or Gidel would interact with a different cast of characters, as well as how the NRC boys would react to the new circumstances they are in.
For simplicity’s sake, I will also assume the same SSR trios (even if I think other characters could be as meaningful in those roles); this means SSR Ortho, Ace, and Kalim vs Rollo and SSR Malleus, Idia, and Azul vs Fellow and Gidel. There will be a more intense focus on the interactions between these characters over the others, as well as how they problem solve.
The same rarities apply for everyone else. That means Floyd stays a SR in GloMas, Silver stays a R for Playful Land, etc.
I won’t be talking about Yuu and/or Grim’s roles in these events since they’re present in both and don’t play a large part in the conflict and its resolution. (The latter also applies for Trein.)
Technically I believe only the SSR trio of GloMasq learned about Rollo's motivations in detail, but 🤡 I think it'd be so fascinating if other characters knew and reacted to this knowledge too, so I will be writing my thoughts about that.
Are you ready? Then… Let’s go to the Glorious Masquerade/Playful Land!!
Glorious Masquerade:
Lilia
Gramps would have so much fun exploring the city and learning about its history! He'd be especially fascinated by NBC, since he hasn't had the chance to visit its campus before.
Praises Rollo for being so young yet so knowledgeable and respectful of the City of Flowers' history. It has changed so much since Lilia was last here! They're... amicable enough at first, but Rollo doesn't care for Lilia's penchant for surprises and sometimes juvenile proclivities.
Aggressively cuddles the community goats. (“They’re almost as cute as I am!”)
Of course, Lilia will have to pick up souvenirs for all of his children back home.
Lilia quickly becomes chums with the gargoyles as soon as he realizes they’re alive. He’ll talk about wanting to bring Malleus next time to see the talking gargoyles, which evokes a dark chuckle from Rollo.
Lilia would probably also be busting a move and spamming so much fun magic during the Festival of Fools/Topsy Turvy Day celebration (and make Rollo so mad in the process).
I like to imagine that Lilia, in his old age and wisdom, is the one that identifies the fire lotuses/crimson flowers right away and exposits to everyone else about what they are and what danger they pose to the world.
One of the first to volunteer himself as a sacrificial pawn to let the youngins charge ahead. After all, that's his duty as the oldest in the group 🎵 (but he actually ends up being one of the final ones to stay behind instead of the first; Lilia's just too strong of a card to play right away!)
Assuming that Lilia learns about Rollo's motives in the end, I feel like he'd give Rollo a verbal smackdown (similar to how he went after Leona's ass in book 2). Though Lilia understands the importance of family and the pain of losing loved ones, he'll never agree with, nor stand by, Rollo when he's taking such extreme measures to reconcile with his guilt. He’d probably lecture him at the masquerade too, trying to get Rollo to understand the positives of people opening up and coming together instead of living in isolation and narrow mindedness.
Like Trein, Lilia might keep himself open or make an effort to keep an eye on Rollo following the events. You never know when he might need advice or a mentor figure. What the not attempted was awful, but Lilia won’t allow hate to win out in the end. What he most desires is a world where everyone—even Rollo—can live in harmony.
Jack
Gives Rollo his utmost respect—after all, he’s an upperclassman and a representative from another school!! He tries to smile and listen attentively when Rollo speaks, though it’s hard for Jack to sense much of anything from him. Jack defers to Leona for his opinion, then marvels at his dorm leader’s wisdom.
He’s really impressed by Rollo’s discipline, from his detailed schedules to his exact meals every day. It’s not that different than following a strict training regimen!
Jack is the strong, silent type that just goes along with whatever the rest of his tour group wants to see and do.
His face normally makes people wary or feel intimidated. Since it’s Topsy Turvy Day they celebrate and laugh with him instead of shying away.
The goats try chewing on Jack’s tail, then they get skittish and scatter when he growls at them and tells them to cut it out.
When magic isn’t an option, leave it to Jack to be the raw physical powerhouse that buys the group time to ascend the bell tower!
Jack can't say that he understands Rollo's motivations, but as a big brother himself, he knows he'd be devastated to lose his siblings in such a way. Even so, he can't accept this--no, he swears to protect that which he loves. "Let's see whose will persists over the other's."
Trey
“It's nice to meet another Normal, Totally Sane, and Responsible person you,” Trey says, shaking Rollo’s hand. (Boy has no idea wtf is in store for them later.)
He unnerves Rollo by asking him how often he brushes his teeth and flosses after a single croissant. (Trey should compare his eyes to grapes too :3)
Very interested in sampling the local goods and pastries. He chats with the bakers about their techniques and specialties. Trey will try to recreate them for Heartslabyul since he can’t bring them back fresh for his dorm. Maybe he could try presenting Riddle with a grape tart instead of the usual strawberry?
He makes a dad joke about candying the flowers and eating them like sugared violets. No one laughs so he has to explain he wasn’t serious.
Like Lilia, Trey feels compelled to step up to the plate for his juniors when push comes to shove. “Riddle will kill me dead if I don’t make sure our dorm members are safe.” And with a solemn tip of his hat, Trey’s off to do battle with the deadly blooms.
Trey would feel bad for Rollo once everything comes to light. Of course it’s not easy for an older brother to lose their younger sibling—Trey’s an older brother too. There’s a guilt mixed with his sorrow, a part of him wondering if Rollo would still feel this way had someone been there to emotionally support him. It reminds Trey of his own complicated feelings when he didn’t deescalate Riddle’s rage. Who here was really responsible: Rollo, or the world he felt had failed him? That’s the question that Trey asks himself.
Jade
Jade immediately tries to flatter and befriend Rollo. (It pays to have friends in high places, no?) He makes it known that if Rollo ever needs any help, he’d be more than happy to assist. Rollo assures Jade that he doesn’t, he prefers to work alone—much to the eel’s disappointment. “Well, the offer is always on the table,” he says hopefully.
He'd be fascinated by all of the flora unique to the City of Flowers thanks to the Bell of Salvation's magic. Probably stockpiling stuff to bring back home and cultivate for personal projects such as his terrariums or various potions.
Jade stops by almost every food shop or stall to sample the local wares. He has a very healthy appetite (plus, Azul sent him on a mission to scope out the flavors of the city).
He’d love the glass mobiles—they remind him of the trinkets the Mermaid Princess of old would collect in her treasure trove.
Jade’s at first amused by the idea of flowers that fight back and actually pose a formidable threat to mages. Damn, it should have been him, not Rollo/j It’s so out of the ordinary—how could he not be entertained? It’s not every day that you face the end of the world as you know it.
He still helps in the battle to the bell tower, but he won’t automatically put himself in danger if others are willing to first. Jade has to preserve himself first and foremost! He’d probably try to manipulate NBC mob students to be his human shields before directly fighting the flowers.
Every so often he will drop an ironic comment like, “How dedicated Rollo-san must be to cultivate such beautiful and rare flowers.” (“Don’t act impressed by this!!” his classmates shout back.) Jade reassures them he’s taking this seriously, he’s just stopping to smell the roses along the way 😌
When the truth comes out, Jade claims that Rollo is a “poor, unfortunate soul” and offers nothing but pity for him. Internally, he’s marveling at the turn of events—surprised that the SSR trio would stoop to peeking in Rollo’s diary for information that’s something Jade would do himself www, chuckling at Rollo’s desperate struggle for salvation. It was well worth coming on this trip just to witness this all play out himself.
Cater
He’s his usual friendly, bubbly self around Rollo. The problem is that Rollo doesn’t reciprocate any of Cater’s attempts to socialize—he keeps things curt and professional.
Pulls Rollo into selfies and tells him to smile. Rollo doesn't.
Shocked when he learns Rollo prefers letters for texting or email. Rollo is just as appalled by Cater’s phone addiction.
Loooves the of and breads the city has to offer! The wide variety is aesthetically pleasing and keeps his camera sated. Plus, he doesn’t mind eating them instead of the sweets being offered.
Constantly snapping pictures to post on Magicam, cooing about how he loves "the vibes". (He also has documentation on his phone of the whole "wow, the city is infested with flowers" incident, but had to purge them when the group decides to let Rollo live with the guilt to himself.)
Cater would rely on the others to volunteer as shields first before he gets involves with the battles. He’d probably be one of the students to be forced into a situation where he has to fight the flowers (similar to how Jamil and Ruggie got cut off from the group and were forced to stay behind).
He could use his UM to make Cater copies that help to distract the flowers. I’m not sure how he could be impacted as the caster or if magic would still be absorbed if the flowers got to the clones and made them dissipate upon impact, but it’s worth a shot.
Despair is an emotion that Cater knows well but doesn’t show. Seeing that in Rollo strikes a nerve in him. His own loneliness and hopelessness is an echo of Cater’s. “Do you think this could have been avoided if someone had just been there for him?” Trey asks. (“I don’t know,” Cater replies, feeling as though he’s been punched in the gut. “It’s still totally not cool what he did though!”)
Vil
Cordial introductions and polite conversation are in order. Vil has no trouble navigating the city, nor dealing with Rollo. He’s had plenty of experience with stiff perfectionists in his industry (and it helps that Vil is one himself).
He compliments the NBC uniforms for being humble yet stylish. Rollo isn’t sure what to make of the comment (his face is blank) but he thanks Vil anyway.
Being a celebrity, Vil turns heads during his city tour. Rollo frowns in disapproval as fans swarm him, regarding Vil as a diva that promotes the sin of overconsumption. It doesn’t help his opinion that Vil often presents in an extravagant manner, full face of makeup, high heels, and all. It’s too much for the man to handle without his handkerchief.
Vil demonstrates an interest in the City of Flowers’ flora, just like Jade does. He’d love to preserve some for potions and his homemade cosmetics, but alas! They wouldn’t last the trip back. He’ll settle for other items: grape infused skincare and prank handkerchiefs—the latter, a bit juvenile, he confesses, but they’d make for excellent props for his Film Research Club.
When disaster strikes, Vil’s ready for action. His elegant, lithe form allows him to tuck and roll out of narrow scrapes with the flowers (all that work he does for doing his own stunts pays off here).
He can’t help but scoff at the irony of Rollo’s predicament. It’s a cruel twist of fate, but he cannot overlook Rollo’s actions. “You stand before a burning city and still call yourself its savior? Nothing could be so sad as a villain who has deluded himself into believing he is a hero. You’re rather full of yourself, aren’t you?”
Leona
Leona doesn’t care for kissing up to others, but he’ll do the bare minimum of greeting Rollo in his “royal persona” before going back to his usual rougher, less polished attitude. He has no one to impress, nor does he care enough to (even with Vil and Rollo chiding him).
He languidly strolls through the halls of NBC as if he owns the place. When his eyes pass over the mob students, they seem to straighten, standing at attention.
Leona doesn’t seem all that thrilled to see the gargoyles around. He gets this scowl on his face and mutters something about how they remind him of a certain lizard who won’t shut up about them. “Lizards, yes,” Rollo mysteriously agrees. “Such despicable, vile creatures.” Leona eyes him—sure to keep that in mind.
He susses out Rollo. Leona has a keen sense for ill intent and stays wary. He might not know what specifically drives Rollo, but he’ll at least as a sneaking suspicion like, "oh, [Rollo] is putting on airs/this isn't his 'true self'," etc.
His heart isn’t in the tour. Leona’s already familiar with the history and culture here thanks to his tutors. As Trein lectures, he’s yawning and thinking about being anywhere but here. Still, Leona doesn’t miss a beat when Trein surprises him with a verbal pop quiz. Sharp as a tack, he responds with a correct answer and a smirk.
He finds some Bibles ancient texts to read later. They came on a strong recommendation from Rollo, who says he and the other NBC students read and recite from it on Sunday mornings. “This had better be good,” Leona grumbles.
The local goats really REALLY like Leona for some reason. They gather at his knees, forming a weird fluffy fortress around him. He growls and tries to shoo them off (their horns are too Malleus-like for his liking), but they keep bleating and bothering him throughout the day. A goat comes to his rescue from the crimson flowers/fire lotuses, just like the legends of foretold—
His strong magic won't do him any good when the flowers reveal themselves. It's a good thing he's got physical strength and flight abilities too, he'll distract the flowers while the others go on ahead! (He'll insist the others will only "weigh him down" to save his pride.)
At the ball, Leona isn't one to mingle. He stands off to the sides, in the shade of the pillars, watching the others dance while he mulls over his power, Rollo's power, that burden of powerful magic they must bear, the scars left from their pasts. "Hmph, how useless," Leona thinks. Struggling against a fate set in stone... He knows that story all too well, and where that story will end: in ruin.
Floyd
Does and says what he wants when he wants, not caring how much Rollo is glaring at him. “Mm? You got a problem with me? Stop hiding behind your handkerchief and say it to my face then.” Floyd’s had too much experience with Jade and Azul’s two-facedness to be patient with Rollo’s bullshit.
Bored with all the historical info being dumped on him (his interest actually flits in and out at very inconvenient times). He sometimes glances away, changes the topic, or runs up to stalls and touches things. Basically, annoying Rollo the entire time.
Buys a bunch of random stuff, whatever catches his interest. Floyd loves the handkerchiefs and their prank potential (he'll startle Azul with them!), and the glass mobiles remind him of all the treasures he collects from shipwrecks back home.
He also gets a bunch of snacks to chomp on as he walks along and peeks at the vendors' wares. Floyd scarcely picks up after himself though, so that leaves Rollo to grumpily follow and pick up the wrappers.
I'm sure he'll come up with some nickname for Rollo (which will annoy him), but I'm not too familiar with marine life so you'll have to do the imagining for a suitable nickname for me lol. Maybe some kind of a jellyfish (since it would resemble the shape of his hat and has stingers despite how demure it looks).
Floyd is eager to fight the flowers once they sprout up. He's never tried punching plants before, but now is as good of a time to try as any! (He has to have a partner that keeps him under control or can compensate for his recklessness, or else he'll just indiscriminately fire off magic...)
When the conflict is all said and done, Floyd is totally chill with having a blast at the party. Rollo's trauma? Who cares? Now's the time to dance and have fun...! Floyd might even pull Rollo in for a dance during the ball, much to the latter's chagrin.
Ace
Riddle gave him a good, long lecture before Ace is allowed to go off to NBC. He gives a perky enough of a self-introduction, but can't maintain that squeaky clean student facade all the way. (Ace makes it clear among his peers that he's excited about this trip only because he can skip his regular classes and party at the masquerade.)
He's not all too thrilled about Rollo. A lot of his demeanor reminds Ace of Riddle (but if Riddle were much more emotionally repressed). "He's gotta unclench his ass and learn to have some fun for once!" Well, whatever, Ace thinks--all he'll do is just play the part of a good little boy, and as soon as Rollo looks the other way, Ace will let his mischief loose! (Like with Floyd, Rollo feels the need to keep Ace in line.)
When Trein starts giving the verbal pop quizzes, Ace zones out and pays zero attention.
He takes pictures of all the cool stuff he's experiencing to share later with the students not picked to go (ie to rub it in their faces). "Man, you guys are missing out~ Sucks to suck, I guess!"
Ace buys a souvenir but if you ask him who it's for, he'll get defensive and claim it's "definitely not for Deuce."
Ace likes to show off his magic to the townsfolk, though his level isn't that proficient yet. Making little fireworks is easy and gets eyes to light up though, so that's what he provides to liven things up! Rollo scolds him and tells him to "put it away", but Ace only rolls his eyes and hypes up the gathering crowd more.
When you need a verbal smack-down or a call-out, Ace is your guy. He's the first to point out Rollo's hypocrisy, and he does so loud and proud. "Rollo-senpai's a mage too, right? Releasing these flowers on the world means he'll have his magic taken too. Does he really hate himself this much...? Yeah, well, he's about to hate himself a whole lot more once he loses to us!"
When the situation seems dire, it's Ace kicking people into gear. He doesn't encourage them, but rather irritates them so much it grants them the strength to keep fighting just so they can live long enough to get their revenge on Ace.
He calls Rollo out to his face too--there, atop the bell tower, Ace confronts him, throwing accusation after accusation. His pointed words infuriate Rollo, who is still in denial about the true motivations behind his actions. "Admit it," Ace tells him, "you're doing this for yourself. Not for your brother, not for anyone else. It's just you projecting to stomp out your own guilt."
Being a first-year student, his magic is clumsy. Rollo easily overpowers him--but it's okay! Ace doesn't fight will the full force of his magic, instead relying on simple diversions with light, sound, and sleights of hand to distract Rollo.
It's Ace who suggests hiding the truth of Rollo's actions when they've defeated him. "How else is he gonna learn? He should reflect on his actions by himself, cuz 'sorry' alone isn't gonna cut it."
Ace wants that masquerade party to go on, to which Rollo reluctantly obliges. (According to Ace, "Losers don't get the right to say no to the winner's demands!") Thanks to him, the party's on, and he's going to enjoy every last second of it.
Ortho
... Couldn't Ortho just lifehack the situation and save everyone the struggle of trekking up the bell tower by just flying up there and sniping Rollo with a laser beam????? I guess let's just say that the fire lotuses/crimson lotuses drained the technomantic energy he runs on and thus limits his capabilities. Either that, or maybe the Masquerade Gear he changed into isn't equipped with strong combat functions.
Idia begs Ortho not to go and socialize because "it'll turn you into a normie", but Ortho's so eager to go to this symposium! It's a great chance to exchange knowledge with fellow mages. He promises his big bro he'll be extra careful and will record all the cool new sights so Idia can vicariously experience them through him.
Rollo's confused as to what Ortho is--he's certainly not living, is he? There's a part of Rollo that is disgusted and appalled at the inorganic nature of Ortho. He's an artificial being, an affront to nature, proof of humans playing god.
Even so, there is an odd atmosphere around Rollo, a hesitant curiosity. He's oftentimes spotted eyeing Ortho or extending a helpful hand to him in particular, though he winces at the child's touch, as if Ortho is diseased.
He nabs some of those intricately detailed wood carvings for his brother. Rollo asks him why those caught his attention, and when Ortho mentions Idia, Rollo's eyes darken with quiet understanding.
As promised, Ortho goes around filming everything. It's so different than looking up facts about the City of Flowers online! Ortho senses Rollo following at a distance--almost like a guardian, trying to make sure he stays out of trouble.
Rollo never thought he would experience guilt--but the moment the flowers come alive with fire, he feels it when he sees Ortho surrounded by the lotuses. The red spilling over his small form... it gives him traumatic flashbacks to the origin of his hatred for magic. But his will is strong, and Rollo pushes down the bile rising in his throat and continues with his plan.
With his magical reserves down, it's hard for Ortho to fly, or to move much at all. He's conserving his strength for the final battle as he drags himself up the stairs. When his peers ask if he wants to rest, he frantically denies it. "We need to hurry," Ortho insists. "We must save Twisted Wonderland, the city... and Rollo Flamme-san himself!!"
He sees a lot of Idia in Rollo, and it's perhaps this perception that drives Ortho so hard to stop Rollo before it's too late. Ortho has lived through grief, has seen how it can twist someone beyond recognition and set them on a path of destruction. Not again. Never again. He won't allow for it.
There's not much "juice" left in Ortho by the time they make it to the top of the bell tower. He knows he can't haphazardly fire a laser beam and call it a day, so he'll instead use fake tears (knowing that Rollo has a soft spot for him). Putting his acting chops to some use, Ortho pretends to sacrifice himself to get Rollo to lower his guard, allowing his two less magically inclined allies to get the jump on him.
After the battle, Ortho still can't help but empathize with Rollo. Unlike Idia, Rollo didn't have people there for him in his time of need. Ortho bashfully offers emotional support and invites him to hang out with him and Idia ("Maybe you and my nii-san can be friends? I can pass along his contact info to you!"). Rollo refuses--but that door is always open for him.
Kalim
I FIRMLY BELIEVE THAT KALIM WOULD BE THE HERO OF THIS STORY AND NO ONE CAN TELL ME OTHERWISE
His extroversion is Rollo’s kryptonite. Kalim just bombards him with smiles and chatter, it bears Rollo’s patience thin quite rapidly. He basically has his handkerchief out at all times trying to covert his disgusted frown.
Kalim’s super into exploring the town!! He stops by all the stalls to stock up on tons of gifts for his dorm members back home. (Rollo is appalled by his extravagance.)
Big fan of the festivities too; he grabs Rollo and everyone else by the hand, encouraging them to join him in a big group dance. (Think of the town dancing scene from Tangled!!) It’s hard not to grin and clap along to the good vibes he brings!
When all hell breaks loose, Kalim’s still the one to beg everyone else to give Rollo a chance, to hear him out. (They all think he’s INSANE for asking this.)
He’s absolutely heartbroken to learn about the fate of Rollo’s younger brother. As an older brother himself and someone who has been on the receiving end of many assassination attempts, Kalim can’t imagine losing one of his own siblings to Death’s cold grip. Snot dribbling out of his nose, tears streaming his face, he’ll insist that Rollo’s about to make the biggest mistake of his life. They have to stop him.
When Ace, Ortho, and him arrive atop the bell tower, they’re all shocked that Kalim takes the initiative. Still sobbing, he calls out to Rollo, begging him to see reason, letting him know that he understands how he feels. Rollo, of course, doesn’t listen and only becomes increasingly angry.
A unique use of Kalim’s UM! 👀 Oasis Maker summons a ton of water at once and seems to have a large AOE. I wonder if this could confuse or temporarily delay the crimson flowers???? Because the water would technically be magic, right? Except it’s everywhere (and pretty evenly distributed). It could also wash away the magic traces of other mages, so the flowers wouldn’t know which direction to go. Oasis Maker is also a thematic opposite to Rollo’s fire, a perfect visual representation of fiery hate versus purifying, cooling love.
DBHLFADYUVAFP9A9 KALIM JUST. TACKLING ROLLO IN A TIGHT HUG AND ROLLO NOT KNOWING HOW TO REACT... IN THE RAIN... DO YOU SEE THE VISION.
Kalim’s also the one to suggest forgiveness and giving Rollo a second chance after his defeat. Ace is super against it and wants to blab about his misdeeds to the world, but Kalim manages to convince him to keep it under wraps through sheer charisma alone.
At the masquerade, Kalim approaches Rollo and offers to be his friend. Though Rollo briskly refuses, Kalim won’t give up! Kalim tells him that he has a friend back home (Jamil) that hates him, so Kalim’s gonna work hard every day to be someone worthy of his friendship. So… he’ll do the same for Rollo too!!
Stage in Playful Land:
Silver
Silver's probably one of those people who hears about Playful Land and comes along to help protect his liege and peers.
Somehow dense enough to think that Fellow and Gidel AREN'T suspicious (when they clearly are????). He just kind of tilts his head to one side and smiles, saying that these two seem really friendly.
At first he thinks the park is a little odd because there aren’t any wild animals—not even birds—there. But he soon forgets his worries and is caught up in the magic of the amusement park. Silver thinks of it like an extensive obstacle course for his training! He’s especially interested in tests of strength (he and Sebek got competitive about some of those games).
Thinks the park's mascots are cute. Picks up a souvenir that features them (maybe a keychain or plush toy) for Lilia and Malleus.
Not much for performing. Silver's facial expressions are stiff and he can come off as scary without meaning to--but on that stage, he comes alive and all his muscles move in perfect unison to execute a dance. How invigorating...!
Gets puppet’d for falling asleep in an area he shouldn't be loitering in? Or maybe he leaps in the way to protect someone else. He can’t help it!! Gallantly shouts at the others to run and leave him behind—what a noble sacrifice!
Tries to talk some sense into Fellow. The only one who gives him the benefit of the doubt and sees the good in him.
He commends Fellow for ultimately "making the right decision" and freeing everyone at the end. Tells them he hopes they'll meet again someday, and he's eager to hear about the success of his school.
Epel
Peak of his rebellious kid phase. Decides to sneak out just to stick it to his dorm leader (who nagged him very recently for something). Does not realize Rook followed him all the way to the pier until Rook greets him.
Completely fooled by Fellow's friendliness. Epel's used to this kind of attitude back home in Harveston. Because the community is so small, everyone knows everyone and they're pretty closely knit. He figures Fellow and Gidel are the same way!
Totally hype to take everything in! Makes everything a competition (and unfortunately gets smoked by his peers in most of them). Drowns his sorrows by eating tons of the apple (core) flavored foods offered in the park.
Really put off by the invite on the stage. He's reminded of when Vil voluntold him to perform for VDC/SDC. Tries to weasel out of it, but Fellow won't be having any of that! Epel's suddenly filled with a light heartedness and fond memories of his month-long training with friends. He lets his instincts take over and relives those times on the grand stage!
LHFLIDFPIEIFEQFQEFJA I THINK IT WOULD BE FUNNY YET SUPER STUPID IF EPEL GOT PUPPET'D FOR EXCESSIVE PROFANITY... and he continues to swear after he's been caught by the magic. This is a family friendly PG clean place, Epel 😤
How dumb would it be if Fellow told the caged boys stories about his travels while they waited for the others to be captured and as he's listening to these stories EPEL REALIZES FELLOW AND GIDEL ONCE STOLE CROPS TO EAT FROM HIS FAMILY... Boy starts hooting and hollering all over again.
Joins Deuce in stomping around the park and bashing it up. They're a real pair of delinquents... Maybe pops a squat and asks Deuce to take a "cool pic" of him posed by some rubble.
Tells Fellow that folks might be more willin' to help him and Gidel out if they were more honest with their intentions. Epel's not entirely sure if his words got through to him though...
Ruggie
He heard the word "free" and he was instantly in. Leona-san's been working his tail off lately, a hyena needs a break every once in a while! Who cares how shady the offer is? Free is FREE, isn't it? He'll worry about the details later.
Pals around with Fellow and Gidel, talking about their odd jobs and old bosses. They get along swimmingly (which gives everyone else Bad Vibes).
Ruggie thinks the park is like paradise! All you can eat food? And for free? No work, all play?? Cool! He runs around collecting freebies, stuffing his face, and prowling around at the game booths racking up prizes. He plans to resell all of this stuff at a mark-up once he gets out of the park!
He's not all that eager to get on the stage (if he's gonna sing and dance, you better compensate him for it!). But what's this? Why's he suddenly feel eager to join in? Well, he supposes it seems like fun, so he might as well jam out too.
"Whaaat?! I knew this was too good to be true!" he laments when shit goes down. Ruggie holds out pretty well, but he eventually turns into a puppet cuz his greed got the better of him. Most likely stole a baton or something off of a fallen puppet to use as a makeshift weapon (which violates a park rule about stealing from staff).
Can't even be mad when he's captured and stuck listening to Fellow ramble about money. I mean, yeah, Ruggie doesn't WANT to be a puppet, but he sympathizes with Fellow's poverty and lack of education afforded to him in a "No, no... Let him cook" way.
Listening to Fellow vent reminds Ruggie of how lucky he is that he managed to find a meal ticket and a way out of the slums. He wonders if he'd have ended up like Fellow, had he not met Leona.
Really eager to bust up the park. It's not every day he gets to do this kind of thing!
When it comes time to part ways, Ruggie has a few words for Fellow! He doesn't think that his idea of a school is half bad--but he also tells Fellow to pick a less sketchy employer for his next gig.
Rook
Pulls up to watch out for Epel. He knows just how furious Vil would be if he found out their freshman wasn't getting his beauty sleep, so Rook has come to implore him to return to his chambers!! But--oh la la, he can't help but be intrigued at the idea of exploring uncharted territory, and so Rook comes along to Playful Land.
He keeps a close eye on Fellow while playing the part of an oblivious bystander. Rook does all of the right things: shaking Fellow's hand, chattering about how excited he is. The more Fellow underestimates him, the more taken by surprise he'll be when Rook unleashes the full brunt of his strength against him.
Nickname for Fellow might be "Roi du Renards" (King of Foxes) or maybe "Roi du La Scène" (King of the Stage). For Gidel, maybe "Monsieur Muet" (mute) or some equivalent like Calme (quiet).
I feel like Rook would love seeing the variety of attractions the park has! The stroll along the seaside has him rattling off about the majesty of the ocean deep. He would kill at a lot of the games but is most interested in the thrill rides and the pictures that come out afterwards. Rook marvels at everyone's unique expressions! (He looks pretty normal and is smiling wide in the pics.)
One of the first to hop onto that stage when the offer comes up. Rook has a flair for the dramatics and would love for nothing more than to be one of the performers he adores watching.
Becomes a puppet because he's one of the first to attack the gate or the staff (before everyone figures out that breaking the park rules results in the puppet transformation). What can he say? The huntsman is a man of action! Dramatically begs everyone to flee like how the huntsman in Snow White does.
Weirdly okay with (even excited about???) the cage. Don't ask why.
Laments having to destroy the dear park where they had such fun and made so many happy memories. Gleefully delights in the destruction too though.
Touched by hearing Fellow's hopes and dreams. Rook takes his hands, and, with sparkling eyes, encourages him to continue following them, to never give up!! (He barely seems bothered by the fact that Fellow almost sold them off.)
Riddle
Absolutely refuses to go at first and only shows up at the docks because he had a sneaking suspicion that some students would try to sneak out and defy his orders anyway. Fellow then enchants Riddle with Life is Fun and convinces him to try it out since "you broke curfew and came all this way anyway!"
Points out that Fellow is "a highly suspicious individual".
Riddle didn't have much in way of a traditional childhood; the most entertainment he had was doing crossword puzzles in his home. He's hesitant and wary of all the park's attractions and has to be persuaded to try them out.
He keeps worrying about skipping school, so Fellow has to really stack his spell on Riddle. Eventually he, too, gets lost in the sauce and thinks about how he, Trey, and Chenya would have liked this park as kids... and how he wants to have that childhood he missed out on. When he's caught laughing on the merry-go-round, teacups, or bumper cars, he denies it.
Needs that extra push to hop onto the stage. Riddle's stiff with his movements--he basically only knows how to do formal dances--but he gets the hang of it with some help from Fellow. Soon his troubles melt away and he doesn't recall what he was so worried about before.
Since Riddle closely observes the rules, the only way I can see him getting puppet'd is either the park rules and the Queen of Hearts' rules clash somehow and he cannot decide which to adhere to, OR he breaks a park rule he wasn't aware of. Maybe a hidden rule???
When he's caught, he pops off on an angry rant about how they all deserve this and he KNEW this was a bad idea, what will his mother think, etc. (Fellow has to put ear plugs in.)
Vents his anger by firing off tons of magic and destroying a lot of the park. (Has to be reminded to stop and take breaks or he'll exhaust himself.)
Before parting ways with Fellow, Riddle clears his throat and gives him a thorough lecture on the importance of having a clear conscience. Tries to be nice by wishing him luck on his educational endeavors--after all, Riddle is also someone who values a good education. Fellow scoffs at his advice and tells Riddle he's gotta get more street smart if he wants to survive in "the real world". (That's his tsundere way of saying "thanks for that, kid.")
Deuce
The idiot child who decides to sneak out cuz Ace told him they should. (Ace got caught early and didn't end up meeting them at the rendezvous point.)
A little dense, but his heart is in the right place. Thinks Fellow is a respectable adult that can be trusted because "do you really think people just go around and lie like that?!"
Loses himself pretty quickly in the park. He loves the adrenaline rush of the thrill rides. Competes with Epel to see who can handle the most consecutively without throwing up. Also takes some pictures to send to his mom!
Feels sort of bad for leaving Ace behind so he picks up a Playful Land deck of playing cards as a gift for him.
Even stiffer and more robotic than Riddle when he's ushered on stage. Continues to fumble and trip over himself, but Fellow assures him it's okay as long as he has fun!
Picks a fight with a puppet (he goes delinquent mode) and breaks it. Profusely apologizes to Riddle as he's hauled off.
Gets super into smashing up the park. At one point, he forgoes using magic and starts destroying stuff with a bat or a metal bar he picked up somewhere.
Not very good with parting words, but he manages to wish Fellow and Gidel luck. He sees a lot of himself in them and doesn't want them to stray from their path. Trying to summon the same vibes of the understanding policeman that helped him turn his life around, Deuce lets them know that it's not too late--they can change for the better.
Jamil
Absolutely no way Jamil would have gone had Fellow not cast his UM on him. He entices Jamil with a break from work and the wonder of the stage, preying on his secret desire to stand out and to have his talents noticed. His, not Kalim's. Jamil cannot explain to himself why he goes out that night, his feet carry him there as if acting on their own.
Of course he thinks Fellow is conspicuous. There's no way he isn't. But Jamil doesn't think of him as much of a threat with how simpering and pathetic he acts. What a fool, Jamil thinks, so servile, like a dog. True hater energy. Still, he plays along since Fellow is his ticket into the park and it's best to keep in the manager's good graces.
Jamil's used to lavish trips and amusement parks thanks to having to babysit and follow Kalim around whenever his parents rent entire venues out for him. Nothing surprises him anymore--though he does enjoy the food and tries to pick apart their recipes as he tastes them.
He ends up having to babysit some other students (mainly the first years) anyway. Jamil groans... even at Playful Land, there's no rest for him!!
Lives it up on stage. Forget Kalim, forget Vil--HE'S taking command of the spotlight and he's loving every second of it. Jamil throws his heart into his singing, his dancing. The audience's eyes are all on him, and it all serves to feed his starved ego.
Gets thrown off his game by a bug and accidentally damages park property. Shrieks as the bug crawls all over him and he’s unable to fight back once he’s petrified. (Fellow points and laughs at him as Jamil seethes.) Vows to kill Fellow dead in revenge.
Like Ruggie, Jamil comes from a place of understanding where Fellow and Gidel are coming from… Stuck in some lower social status, forced to suck up and be humble. He just doesn’t sympathize because they’ve cause a significant inconvenience to him. All bets are off now.
Shit talks Fellow for being slimy and underhanded while conveniently ignoring the fact that he, too, is slimy and underhanded.
Surprisingly very into venting through destroying the park. That deranged look of his appears as the man relishes in setting tent ablaze and decimating the local bug population. You feel like he’s five minutes away from an evil villain cackle.
Holds a grudge against Fellow for the bug-induced trauma he went through. Shakes his hand and sees him off, but swears if they cross paths again that he will end him. Has vicious and vengeful thoughts about Fellow's downfall but says good-bye with a neutral expression.
Sebek
(Loudly) insists he is too mature and has better things to worry about than having fun at a park. (He’s secretly very interested in it and gets goaded to attending thanks to being taunted by his fellow freshmen + learning that Silver is trying to protect them; Sebek doesn’t want them to outdo him!)
Constantly gives Fellow lip. It’s a real struggle for Fellow to keep a smile and an upbeat attitude when dealing with Sebek’s brazenness.
Checks in frequently with Malleus to ensure his liege is making the most of his park experience! Every time Sebek wins a game, he looks to Malleus for approval. Whenever he finds an interesting attraction or ride, he’ll excitedly tell Malleus about it. Cherishes the pictures he takes with his prince, keeps them safe for his Malleus shrine when he gets home.
Fanboys for Malleus to go up on stage and “show those pathetic humans what-for!” Sebek is humbled to be able to stand on it beside his young master—he’ll do what he can to support him and make his skill truly shine!
His anger for their actions surpasses any sympathy he might feel for them. A good education is something his grandfather highly values—and he of course would be devastated if he were unable to read and enjoy all of his favorite books. But Sebek isn’t in the business of fraternizing with those who deceive and besmirch his master’s good name! Have at them…!
Probably violates some park noise regulation or simply gets too rough beating down puppets. He bellows that the others better do a damn good job of protecting the young master in his absence! Nearly weeps when Malleus thanks him for his loyalty and service.
Gives Fellow (and the other puppets) an EARFUL. Fellow tells Gidel to slap tape over Sebek’s mouth to get him to shut the hell up. This is only mildly effective.
Applauds Malleus as he rains destruction down upon Playful Land. Competes with Silver to see who can cause more collateral damage.
Gives Fellow and Gidel a second earful before the two depart on their own travels. Sebek says he hopes they’ve learned the error of their ways and will repent! He doesn't believe in them, but at least knows they're annoying enough that they'll keep surviving out there.
Azul
Under ordinary circumstances, Azul would absolutely not consider accepting a free ticket (what if Fellow demands repayment?!) or a deal that seems too good to be true. But something about this Fellow man is agreeable—perhaps scammers call out to scammers. He figures it would be fine to investigate what methods this illusory theme park is employing.
Azul and Fellow have an unsettling air about them as they converse. They're both all smiles, but it feels like there's a dark tension hanging around the two. Even Gidel seems nervous and fidgets as the two older men talk business and entertainment.
This dude has a little writing pad out and is actively taking notes on the things he sees around the park. He's thinking about how these could translate into his own financial ventures. ("Are you seriously working at Playful Land?! What a studious scholar!" Fellow simpers. "But there's no need, really! Put your mind at ease! Kick up your feet! Relax!") Needs more of Fellow's UM to keep pliant.
Also keeps track of the games, foods, attractions, and rides he partakes in. That way, he can whip out his sheet at any time and quote the value he owes back to the park. Azul doesn't want to give back more than he was given!
Humbly says that he couldn't possibly get on the stage--but oh, if you insist! (He was humble bragging, his voice is amazing.) Not much in the way of dancing though, he prefers to stand to preform, as he has insecurities about being clumsy thanks to his childhood experience being bullied for his bulky tentacles.
... Probably gets caught by Fellow and gets his ticket torn up because Azul's not athletic. Resents that Fellow calls him a stuck up and out of shape brat, maybe if he didn't sit on his ass all day he'd be better at practical things; fires back by going, "ACTUALLY, I am quite accomplished, I assure you! I don't just sit around on my laurels and let my minions rake the money rake in, I EARN every thaumark I'm worth!" (Azul's soooo offended OTL)
His mouth still works, even if the rest of his body doesn't. Azul tries all kinds of tactics to try and get Fellow to let him free. Flattery, bargaining, threats, asking if he can speak with his boss, etc.
Fellow seems to have a bone to pick with Azul on account of Azul being a successful guy from a successful family (Azul mentions his successful mom and dad willing to pay for his release). He never got any of that support when he was a kid, and Gidel never will, so Fellow's real bitter about it. He takes it out on Azul by kicking his cage and telling him to "shaddap" already.
Agonizes about being charged for any damages he incurs while tearing up Playful Land. Azul comes up with a contract on the spot and demands that Fellow sign it to free him of any liabilities before he joins in on destroying the park.
Azul begrudgingly wishes Fellow luck in his own endeavors--oh, and if he's ever in need of a small loan of a million thaumarks (with a frightening amount of interest), please feel free to reach out to him! He says it with a smile, but his intentions are far more malevolent.
Fellow laughs it off and says he and Gidel can do fine without a snot-nosed punk's help. As soon as he's out of sight, Azul turns to his classmates and huffs. "Well, I NEVER! Such a rude man could never hope to make it in the world."
Idia
Bro didn't want to go in the first place, he HATES crowded places full of outgoing people. Ortho guilt trips him into it, saying that "Nii-san needs to touch grass!!" Ortho even assures him that he'll come along too. So Idia shows up, but there's no Ortho there... turns out it was a trap to force him to socialize without his little brother's support!
He tries to keep his distance from the rest of the group and sneak back to Ignihyde, but Fellow unfortunately strolls right up to him, wraps a hand on his shoulder, and starts smooth talking. Idia freezes up and wonders if this is what shoujo protags feel like when sleazy guys come up to them on the street and try soliciting them for dates before the male lead (Silver lmao) steps in to help them out.
He feels a little more comfortable around Fellow when he's paired with Gidel. Something about their dynamic reminds Idia of himself and Ortho. At some point, Fellow mentions that though they're not technically related, he thinks of Gidel like his dear family. Idia finds himself nodding along to that sentiment, even smiling a little at that. "... Yeah. Family's family."
Drifts around like a ghost, not wanting to get involved in anything. The others boys have to drag him onto the rides (Idia leaves them practically foaming at the mouth and on the brink of death).
Loves the arcade area. He gets the chance to show off his mad gamer skills and clears the shelves of all their prizes. Excited to have earned some cool merch and to be able to have something to share with Ortho when he gets back.
WANTS TO PERISH ON THE SPOT when he's invited up on stage. Fellow has to drag him there kicking and screaming. zilfbdifbabia Funnily enough, I feel like Idia's panic and gloominess would override Fellow's UM but he gets peer pressured into performing anyway... so he hangs out in the corner like a banshee and half-heartedly mumbles the song lyrics and kicks at the ground to "dance".
When things start taking a turn for the worse, Idia tries to cope with his anxiety by relating their situation to some of the classic horror films he has seen. Maybe he uses some of that knowledge to advise their next moves? “N-Normally I wouldn’t want to stick with you normies, but splitting up’s always the wrong move in the horror movies…”, “Wh-What’s next?! Is Fellow-shi going to chase us down with a chainsaw?!”, etc.
His stupid blue fiery hair always gives them away in the dark 😭 The boys force Idia to hood up to avoid being a beacon.
Probably also gets caught because he’s out of shape and gets his ticket torn up. Rages when he turns into a puppet, saying that no one EVER reads the terms of service, so why punish them for it?! (Azul starts to argue with Idia on this.)
Proceeds to whine about all the games, manga, and anime he won’t be able to finish. Gidel seems curious about what those are, but Fellow keeps him away from Idia.
Fellow hates to admit it, but he feels a little sorry for Idia when he mentions not being able to ever see his little brother again. He pulls up a crate and sits on it, listening to Idia talk about this Ortho kid.
Ironically, it’s Idia that starts to make him reconsider his own conscience—but ultimately, the need for money has Fellow turning away and steeling his heart. He has to look out for number 1, he has to do this for his own little brother.
Is weirdly gleeful about the park’s destruction. Happily firing laser beams off with his little skull device. (It’s like one of his shooter games!) Wishes Ortho was here to participate.
Declares that this is the last straw for him once the ordeal is over. Idia claims he is NEVER stepping foot outside of his room again, terrible things always happen when he does!!
Fellow laughs at him and tells Idia to take life in stride. Closing those doors to opportunity might cost him in the long run! Idia shoots him a glare. “Y-You’re the last person I wanna hear that from!!”
Malleus
So pumped that he actually got invited to go somewhere. Doesn't care how sketchy it is (he can easily decimate any troubles), he's so hype about just the idea of being included in a gathering.
A little oblivious to Fellow’s shadiness. He greets the man cordially and thanks him again for the invite with all the dignity and grace of a royal. Asks many questions of Fellow as well; Malleus wants to know more about the history and the magical construction of the park!
He experiences many of his firsts at Playful Land but has a hard time wrapping his mind around some concepts. Why would you ride a ferris wheel when he can fly up and see the entire park that way? Do humans really get a thrill from getting splashed with water as they descend on roller coasters...? Here, he can summon a pillar of water and drench you right now. Oh, the game is to knock the pyramid of bottles over? He can easily do it with a blast of magic.
Apples are a common food and flavor in the park? Malleus thinks they taste better roasted. Let him demonstrate, he'll use his fire breath to--
For some reason, Malleus is really into the mascot characters of the park. He doesn't think they're cute or anything "normal" like that; he just has this weird respect for them as the "guardians" of Playful Land. They're basically gargoyles in his mind. Gets super invested in this game of pointing out all the "hidden foxes" he spots.
Malleus has attended balls and other formal gatherings before, but he has never been in a show. Everything there shines, and then there's him... a dark, foreboding presence sucking up all the light on the stage. Though he moves with elegance and joins in on the singing, he strikes terror and sends shivers down the audience members' spines. (Fellow quickly ushers him off.)
Explodes when he learns he has been tricked. (Let's uh... assume they're in a wide-open area when his lightning strikes out of anger, because otherwise he'd for sure take down some attractions and would instantly get puppet'd; let's also assume the park's magic is somehow strong enough to resist his own magic.) Malleus is determined to storm right up to Fellow and give him a piece of his mind!!
After Idia and Azul are captured, it's down to only him and the sly fox that started this all--and it's not even a competition. Fellow poses no threat, Malleus takes him down without even batting an eye. I can see Fellow pretending to beg for mercy and grovel, hoping to trick Malleus into lowering his guard so he can spring a last-ditch trap on him, but it doesn't work since Malleus is so OP.
I like to imagine there's a scene where Malleus has Fellow in tears when he realizes the true disparity between this FAIRY PRINCE and him, the haves and the have-nots. And Malleus is about to blast him, but holds off after seeing Fellow being a mess Not out of actual sympathy, but out of a sense of noblesse oblige (a duty that the elite have to help the less fortunate). Fellow's probably really bitter about it too, seeing it as Malleus looking down on him and pitying him.
"Perhaps life has chosen to be unkind to you. However, that does not preclude me from pardoning you." (Sebek shouts something about how Fellow should be grateful for his liege's magnanimity!) "Rise, Honest. You will live to see another day--but be certain that you make that day an honorable one for yourself and your ward, lest you incur the full extent of my wrath."
In a climactic moment, Malleus flies high above Playful Land and lets loose a flurry of magical explosions. It's a magical way to close out the closing of the park. Rides collapsing into rubble, fireworks in the sky. A performance worthy of a standing ovation (if you ignore his classmates screaming as they bolt for the exit before the falling buildings land on them).
While his classmates are clamoring to get back to NRC, Malleus finds himself glancing back at Fellow and Gidel, who are packing it up. He approaches them (Fellow jolts back) and politely wishes them safe travels--a small blessing. "And may all of your dreams come true," Malleus adds (ominously).
It might be interesting to see Malleus question the resource disparity in his own country at the end?? Fellow wasn't able to study and be a mage because he was born in the wrong social standing, so he had to resort to unsavory action to scrape by. This would sort of parallel what we eventually see in book 7 (ie the human invaders taking resources from the fae) and could lend him a unique perspective + give him a lot of things to consider for when he will eventually ascend to his throne. What about his citizens with little or no magic? The destitute? How will he, as king, ensure that his people have what they need to be happy and fulfilled, so that no one ends up like Fellow?
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metafoldmaze · 6 months ago
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Day 29: Hypno
behold the god of knowledge! been enjoying watching him play Elden Ring lately :]
@hermitadaymay
edit: my brother built him in 4th edition D&D for today! i've placed the character sheet under the cut.
Hypno, Level 9 Githzerai Avenger
Str 11 AC 24
Con 12 Fort 18
Dex 20 Ref 22
Int 11 Will 22
Wis 20 Initiative: +15
Cha 8
Hp: 66 Bloodied: 33 HSV: 16
Healing Surges: 8/8 Speed: 6
Weapons: Falchion: +15 vs. AC, 2d4+7 damage.
Languages: Common, Deep Speech
Skills: Acrobatics +16, Athletics +6, Heal +14, Religion +9, Stealth +14
Githzerai:
Danger Sense: You gain a +2 bonus to Initiative checks.
Defended Mind: You gain +2 to saving throws against effects that daze, dominate, or stun.
Shifting Fortunes: When you use your Second Wind, you can shift 3 squares as a free action.
Iron Mind (1/1 per encounter): Immediate Interrupt, when you are hit by an attack, you gain a +2 bonus to all defenses until the end of your next turn.
Avenger:
Armor of Faith: When you are neither wearing heavy armor nor using a shield, gain +3 AC.
Censure of Pursuit: If your Oath of Enmity target moves away from you willingly, you gain a +7 (2+Dex) bonus to damage rolls against them. (4+Dex at 11, 6+Dex at 21).
Channel Divinity: Once per encounter, you can use a Channel Divinity power. You have the Abjure Undead and Divine Guidance powers.
Oath of Enmity: You have the Oath of Enmity power.
Oath of Enmity (1/1 per encounter):
Minor, Close Burst 10, targets one enemy in the burst that you can see.
Effect: When you make a melee attack against the target and they are the only enemy adjacent to you, make two attack rolls and use the better result. This effect lasts until the end of the encounter or until the target drops to 0 Hp, at which point you regain the use of this power. If another effect lets you roll twice and take the higher result, this power has no effect on that attack. If another effect forces you to roll twice and take the lower result, this power has no effect on that either. If another power lets you reroll an attack roll and you rolled twice because of this power, reroll both dice.
Channel Divinity (1/1 per encounter):
Abjure Undead:
Close Burst 5, One undead creature in burst, +12 vs. Will, 4d10+7 Radiant damage, and you pull the target 6 (1+Wis) squares. The target is also Immobilized until the end of your next turn.
Miss: Half damage, and you pull the target 1 square.
Divine Guidance:
Immediate Interrupt, Close Burst 10: When an ally within 10 squares of you makes an attack roll against your Oath of Enmity target, they can roll twice and use either result.
Equipment: +2 Vicious Falchion, +2 Ghostphase Cloth Armor, +2 Holy Symbol, +2 Amulet of Protection, Standard Adventurer’s Kit
Magic Items:
Vicious Falchion: +2d12 damage on crit
Ghostphase Armor: Daily, Minor: Become Insubstantial until the end of your next turn.
Feats: Versatile Expertise: +1 to attack rolls with Heavy Blades and Holy Symbols (+2 at 11, +3 at 21).
Melee Training: Use Wisdom instead of Strength for Melee Basic Attacks.
Improved Initiative: Gain +4 to Initiative checks.
Miryath’s First Strike: The first time you hit a creature that has not acted yet during the encounter, that creature takes 6 (1+Wis) extra Psychic damage. (2+Wis at 11, 3+Wis at 21).
Rapid Assault: On your first turn during an encounter, you gain a +2 bonus to damage rolls with melee attacks. (+4 at 11, +6 at 21).
Powers:
Bond of Pursuit:
+15 vs. AC, 2d4+7 damage, and if the target doesn’t end its next turn adjacent to you, you can shift 6 (1+Dex) squares as a free action, and must end that shift adjacent to the target.
Radiant Vengeance:
Ranged 10, +12 vs. Reflex, 1d8+7 Radiant damage, and you gain 5 (Wis) Temporary Hp.
Whirlwind Charge (1/1 per encounter):
+15 vs. AC, 4d4+7 damage.
Special: You can use this in place of a melee basic attack when charging. If you do, you gain +4 to AC against Opportunity Attacks you provoke during the charge.
Sequestering Strike (1/1 per encounter):
+15 vs. AC, 4d4+7 damage, and you teleport the target 6 (1+Dex) squares. You then teleport to a space adjacent to the target.
Blade Step (1/1 per encounter): +15 vs. AC, 4d4+7 damage, and you teleport 10 squares to a space that must be adjacent to an enemy.
Resonant Escape (1/1 per encounter):
Immediate Reaction, when you are hit or missed by a melee attack, you can teleport 3 squares.
Aspect of Might (1/1 per day):
+15 vs. AC, 6d4+7 damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +5 bonus to Athletics checks, a +2 bonus to Speed, and a +2 bonus to the damage rolls of melee attacks.
Bond of Foresight (1/1 per day):
+15 vs. AC, 4d4+7 damage.
Miss: Half damage.
Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (Save ends).
Aspect of Speed (1/1 per day):
Effect: Before and after the attack, you shift 5 squares. +15 vs. AC, 4d4+7 damage.
Miss: Half damage.
Wrath of the Divine (1/1 per day):
Immediate Reaction, Close Burst 10. When an enemy scores a critical hit against you, your Oath of Enmity target takes Radiant damage equal to the critical hit’s damage if they are in the burst.
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