#knowledge vs wisdom
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mitigatingchaos · 10 months ago
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On Failing To Ask The Proper Questions.
I am “borrowing” this from the FB page of a fellow funeral director, Raymond Aikens. It is a sound lesson about knowing the proper questions to ask. . . and not being as smart as you want to appear. So the new CEO decides it’s time to rid the company of slackers. On a tour of the facilities, he notices a guy leaning against a wall. The room was full of workers and seeing a chance to show he…
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waytooobbesesedwithmcyt · 1 month ago
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My mom drilled intelligence vs knowledge vs wisdom into my brain so hard I have a pavlovian response to someone using them incorrectly
A literal alien: you're not smart if you don't know xyz
Me, galaxies away, waking up in a cold sweat: something is wrong
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pretty-pink-seaslug · 2 years ago
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Team wisdom deserves to win just because of how many times it keeps pitting us against team power
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botslayer · 20 days ago
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Knowledge is knowing Istanbul was Constantinople.
Wisdom is understanding that if you had a date in Constantinople, she's waiting in Istanbul.
Philosophy is pondering why they changed it.
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omegaphilosophia · 1 month ago
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The Philosophy of the Heart
The philosophy of the heart explores the symbolic, emotional, and metaphysical significance of the heart in human experience. It examines how the heart is viewed as the center of emotion, love, compassion, and inner truth across different cultures and philosophical traditions. Rather than focusing solely on the biological heart, this philosophy engages with the heart as a metaphor for the core of human existence, feelings, and moral judgment.
Key Themes in the Philosophy of the Heart:
Heart as the Center of Emotion:
The heart has long been associated with the seat of emotions, particularly love, compassion, and empathy. Ancient philosophies, such as those in Greek and Eastern traditions, viewed the heart as the emotional core of a person.
Philosophers like Pascal famously said, “The heart has its reasons, which reason does not know,” pointing to the idea that the heart’s emotional wisdom can transcend intellectual reasoning.
Heart and Moral Judgment:
The heart is often connected to notions of conscience and moral intuition. In many spiritual traditions, a "good heart" is seen as a moral compass, guiding individuals toward kindness and ethical behavior.
Confucian and Buddhist philosophies, for instance, highlight the importance of cultivating a compassionate heart as a source of moral and social harmony.
Heart and Mind Dualism:
The philosophical tension between the heart and the mind reflects a broader dualism between emotion and reason. The heart is often seen as the counterbalance to the rational mind, representing subjective experience and intuitive knowledge.
In existentialism and phenomenology, philosophers like Kierkegaard and Heidegger explore how human emotions, rooted in the heart, shape our experience of the world and our understanding of authenticity.
Heart as the Source of Life and Vitality:
Metaphorically, the heart is seen as the life force, embodying vitality, courage, and passion. This view is present in various traditions, where a "strong heart" indicates bravery and resolve, linking the heart to concepts like willpower and spiritual energy.
In Hindu and Taoist thought, the heart is associated with the life force or prana, connecting it to both physical health and spiritual well-being.
Heart in Religious and Mystical Traditions:
In many religious traditions, the heart is seen as a spiritual center. For example, in Sufism, the mystical branch of Islam, the heart is a symbol of the inner self, where divine truths are revealed through contemplation and love.
Christian theology often speaks of the "purity of heart" as a state of spiritual openness and closeness to God, while Buddhism emphasizes the cultivation of a "loving heart" through practices like metta (loving-kindness meditation).
Heart and Personal Identity:
The heart is frequently associated with personal identity, representing an individual's deepest desires, feelings, and truth. In many cultures, to follow one’s heart is to remain true to oneself, indicating a deeper sense of authenticity and self-realization.
In romanticism, the heart is seen as a repository of creative and emotional depth, often in opposition to societal constraints or rational norms.
Philosophy of Love and Relationships:
The heart plays a central role in the philosophy of love, representing vulnerability, emotional connection, and the transformative power of intimate relationships.
Philosophical explorations of love, such as those by Plato and Sartre, often place the heart at the core of the human desire for connection, whether through romantic, familial, or spiritual bonds.
Heart and Suffering:
The heart is also the seat of sorrow and grief, representing the pain and vulnerability that come with deep emotional experiences. The notion of a “broken heart” reflects philosophical inquiries into the nature of suffering and loss as integral to the human condition.
Buddhist philosophy explores the heart’s capacity to hold both suffering and compassion, suggesting that through cultivating a compassionate heart, one can transcend personal suffering.
The Heart’s Connection to Wisdom:
Some philosophical traditions equate the heart with wisdom. In Eastern thought, particularly in Taoism and Buddhism, the heart is often seen as a seat of deep, intuitive wisdom that surpasses intellectual knowledge.
This notion of the heart as a source of insight emphasizes the importance of emotional intelligence and inner peace in achieving a balanced and meaningful life.
Heart and Unity:
In many spiritual and philosophical traditions, the heart symbolizes unity and wholeness—a point where the individual connects with others, the universe, or the divine. This sense of interconnectedness is central to philosophies that stress the oneness of all beings, such as Advaita Vedanta or Ubuntu.
The philosophy of the heart provides a rich exploration of human emotion, moral judgment, spirituality, and personal identity. It asks us to consider the heart not merely as a physical organ but as a metaphor for the depths of our emotional and ethical lives. Across cultures and philosophies, the heart is viewed as a guiding force for compassion, love, wisdom, and inner truth, shaping how we experience and interpret the world.
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kithpendragon · 11 months ago
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[ID: Warm white text on a red background reading: "Sadness is caused by intelligence. The more you understand certain things, the more you wish you didn't understand them." -- Charles Bukowski END ID]
This is another way of saying, "Ignorance is bliss".
It's more accurate to say that ignorance is Comfortable and Familiar. But the more you come to understand, the more problems you become able to fix. This is because you become aware of both the things causing suffering and the ways in which some of those might be eliminated. In the long term, this makes you and the people around you happier.
Or, to put it another way,
Knowledge is Power
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This. ✨
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dawnslight-aegis · 5 months ago
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and that's a wrap on my tarot series! the upright majors, at least. there may be others sometime in the future if I am seized by a combination of insanity and hyperfixation once again.
you might notice a few cards are a bit (or in the case of the fool and alternate chariot, a lot) different! I did a few retakes for consistency/style.
below the read more I've included a bunch of notes about symbolism and reasoning behind my choices if that interests you!
(tag for individual card posts)
0. The Fool: Ardbert was really the only choice for this one. He's our stand-in, our shard, our mirror. Feo Ul is included partially because of lore (they are my co-WoL's shard on the First) and also because they also fit the themes of adventure and new beginnings and exploration. Most of the cards I played pretty loose on the posing vs traditional depictions, but this one I wanted to hew a little closer, which is why he's on a cliff with a foot hanging over the edge a bit, with his axe standing in for the bindle. This is my second attempt at the card -- the first was in Il Mheg, but I moved it to Kholusia (Ardbert's home) and dawn to more closely symbolize that it's the beginning of something. Attempts: 2. Difficulty: 8/10, posing Feo Ul was annoying.
1. The Magician: This card could have had several subjects, chief among them Alphinaud or a more modern G'raha, but I settled on Alisaie a) because the other two cards I had in mind for her (Chariot and Justice) were already taken, and b) the card's focus on physical magic and depicting the "tools of the trade" reminded me a lot of Angelo's creation! So that's why she's here, and why I set the card in Matoya's Relict, among the tools of magicians who came before (Matoya, Y'shtola). I retook the shot because I was unsatisfied with the blurriness/the way the light covered her face in the first one. Attempts: 2. Difficulty: 5/10, simple pose but working with Impact's spell effect complicated things.
2. The High Priestess: Another that I never questioned who would appear on it. Y'shtola's arc is entirely about uncovering forbidden, secret knowledge and wisdom, so she fits beautifully. The blue-white orb and the purple staff depict duality between dark and light, and how Y'shtola walks in two worlds, seeing things that are beyond sight, standing before an altar/holy place to the Night's Blessed. Attempts: 1. Difficulty: 2/10. Premade pose, knew where I wanted to place her -- the only thing was finding a prop for her off hand.
3. The Empress: Hoo boy did Minfi give me some trouble. I knew that I wanted our Antecedent, who provides both authority and care for the Scions, to represent the Empress, but I struggled to find a depiction that wasn't, well, boring. Minfilia is deeply linked with the Solar, and I didn't want to lean too hard into Word of the Mother/Hydaelyn territory, so I settled on a triple goddess-like idea. Attempts: 3. Difficulty: 6/10. Not mechanically difficult, just conceptually.
4. The Emperor: Another one that I knew who I wanted but struggled with the concept. Haurchefant is very much emblematic of the stability, structure, and masculinity provided by the Emperor, but it wasn't until I decided to add his equally-Emperor-coded father that things settled into place. Together, Edmont and Haurchefant evoke the image of father and son as well as king and knight, filling both major male authority roles that the Emperor exemplifies. Attempts: 4. Difficulty: 6/10. Same as the Empress.
5. The Hierophant: this one was one of the hardest to choose a subject for -- the WoL's allies are largely a bunch of revolutionary firebrands, and I disagree HEAVILY with the popular choice of placing Aymeric here. So I landed on Alphinaud -- out of the Scions, he is the one most concerned with tradition and the "right" way to do things, with formal education and structure. He wants to bring Sharlayan into the modern day, not upend the institutions that raised him and that he very much still respects, much like how he still respects his very traditionally Hierophant-coded father. So I placed him in his family home with a sort of smug look since he can be a pretentious little shit sometimes (affectionate). The spell effect is from Kardia, and I paid special attention to having the shapes align perfectly with the lines in the background, to give a sense of stability and order to the shot, especially contrasted with Alisaie's more dynamic and chaotic depiction. Attempts: 1. Difficulty: 4/10, entirely in alignment.
6. The Lovers: Hrasevelgr and Saint Shiva are a great choice for depicting the Lovers as two people, but no one does the Lovers in one subject better than Ysayle. Invoking the spirit of a woman who died for love in order to bring harmony to her people, but it truly being her own power and her own choice the whole time... it's great. Her pose is her transformation/summoning pose, turned into a gesture of affection, which I was particularly proud of. Attempts: 1. Difficulty: 3/10, posing monsters is always a little funky.
7. The Chariot: This one has two options -- my co-WoL, Marz, and Tataru/Cid/Nero for the NPC variant. All 4 characters share a singular drive and refusal to let anything stop them once they've set their mind to something, and the 3 NPCs have the added benefit of being associated with a literal "chariot" in the form of airship design. Marz's place on Shadowkeeper has some lore associations (Cylva is her shard on the 13th) as well as being a void mirror to Kaede's sin eater shot. For both I wanted to have dynamic poses to evoke the activity of the card. Attempts: 1 (Marz), 2 (NPCs). Difficulty: 3/10 for both, no major hurdles once the lovely @/karoiseka pointed me at an airship in NG+.
8. Justice: The heart of the Justice card is its emphasis on truth, and no character in FFXIV is more committed to truth even in the face of great suffering than Aymeric de Borel. Because of this, the shot is taken at the top of the Vault, where he confronted his father over his concealment of the truth of the Dragonsong War. The card is usually depicted with a woman holding a sword and balanced scales -- Aymeric is holding his sword in a pose used in statues in the Pillars, and the symmetry of the shot/light and shadow split down the middle is meant to give the feeling of balance. Attempts: 1. Difficulty: 1/10. I knew my concept, location, and shader before I even went in, and it came out exactly like I wanted.
9. The Hermit: Originally I had Urianger for this card, who still fits well, but when I moved him to Wheel of Fortune, there was a clear second choice: The Exarch. He even resembles the Hermit, with his cloak and staff, holding himself in isolation and possessing secret knowledge with which he guides the party. G'raha has grown out of this role as of Endwalker, but the Exarch fits it to a tee. I wanted to show his longing to return through his body language and reaching out for the portal that shows him the world he is set apart from. Attempts: 2. Difficulty: 4/10. Nothing major but did have to do two entirely separate cards lmao.
10. The Wheel of Fortune: The one I struggled with the most, conceptually. At first I had a more abstract choice, with the 3 starting city state leaders and Tataru, in a sort of "fate leads to the Scions" idea. But then I remembered that Urianger is a fortune teller who uses a wheel-like weapon with a literal wheel of cards, and, well. Yeah. The man is intimately associated with fate and choice, and the choice to place him on the moon is intentional, to separate him from his more secretive depictions in HW/ShB. He is the one who prepares our second option (flight) while giving us the choice to make our first (fight). Attempts: 2. Difficulty: 7/10. He's up on a high ledge that's not normally accessible and that's always a pain in the ass.
11. Strength: The one that started it all. The original shot of Kaede contained some layer elements I wasn't happy with so I ended up retaking it to better cohere with the others. Strength is about confidence and inner strength "leashing" power, symbolized by the woman and the tamed lion, and there's exactly one good lion model in XIV -- Forgiven Cruelty. It also has the fun side meaning of Kaede conquering and wielding the light that almost killed her. For Moenbryda's, I went with something simple -- her axe to symbolize her strength, but with her archon mark and the Sharlayan Thaliak statue prominently featured, emphasizing her intelligence. Attempts: 2 (Kaede), 1 (Moenbryda). Difficulty: 6/10. Kaede's was straightforward enough (though I had to wait an annoyingly long time for the sky to shift colors correctly), but Moenbryda's involved me floating her up on a building so i could get Thaliak in the shot correctly.
12. The Hanged Man: Holy moly this one was a PAIN IN THE ASS. I knew from the minute I started this what I wanted to do with it -- Lahabrea holding Thancred's ankle as he reaches for Minfilia. The Hanged Man is one that I felt it was especially important to mimic the iconic pose on the card, and this was how I decided to do it, but it took me over an hour and a half to accomplish. Anyway, the Zodiark idol stands in for the Tree of Life, which I really liked. Attempts: 1. Difficulty: 10/10. Absolutely infuriating to have to pose 3 actors in three dimensional space like that.
13. Death: I only ever considered Estinien for this card. It stands for transformation and change, for shedding the old to make way for the new, and I chose to depict that by having his old corrupted drachen mail posed behind him like a shadow or an abandoned husk. He has left the hate and the rage behind, but the helmet is meant to symbolize that he always remembers it, and carries it with him so that he can do better. His lance is also vaguely reminiscent of the traditional Death scythe. That spot in Coerthas is where he challenges you in the early DRG quests while controlled by Nidhogg, as well as being just visually striking. Attempts: 1, but it took a while. Difficulty: 9/10. The ground is very much not flat, the helmet is on a minion, and I had to change angles and locations a few times.
14. Temperance: I briefly considered Hythlodaeus here, but Krile fits very well. Calm, competent, but unsure of her own worth. I chose Eureka Hydatos both for its importance to Krile as well as its easily accessible water -- instead of pouring from a cup, Krile is looking at her reflection. This one came together so quickly and easily. Attempts: 1. Difficulty: 1/10. In and out of Eureka in less than 20 minutes.
15. The Tower: Originally, before I reshuffled, G'raha was going to be the Tower simply because I didn't know where to put him, and I couldn't think of an ally who is ultimately a destructive force, but it always bothered me because he truly didn't fit. Meteion, though -- despite her innocence and unwillingness, is THE destructive force within Endwalker's story. This card had the highest hurdles -- I had to get 7 friends to help me queue for Endsinger and then leave, and I almost couldn't get my tools to load Meteion in properly. After that it was smooth sailing, however. I used the whole lockout timer, but this was only the 4th shot I took, and it's one of my personal favorites. Attempts: 1. Difficulty: 4/10, purely for queuing.
16. The Devil: Addiction, obsession, and control -- Zenos was the only answer for this card. I included Zero as well, despite intending this to be a primarily 6.0 and earlier set, to represent the humans bound in chains to the Devil, using the way she's pinned between Zenos and the scythe to symbolize that she's trapped. Afterward I realized this exact shot and character choice would have also worked quite well for the Tower, as well, but I ultimately prefer the Devil for him. Attempts: 1. Difficulty: 3/10. Came together surprisingly easily, despite the fact that I had to make Zero's hat touch pose myself.
17. The Star: Symbolizing hope and new life, I can think of no one better suited than Ryne and the Empty. Ryne herself was given her own new life when Minfilia passed on her power, and the ability to make her own destiny -- and she used that power to revitalize a barren wasteland. My first version of this shot had a photoshopped in central star, but I decided to revisit the concept with an in game effect for the star instead. Helios provided what I needed, with the fun extra benefit of some additional rainbows (happy pride!). Attempts: 3. Difficulty: 3/10. Nothing crazy beyond trying to find a good angle to get the star in the shot, as well as Eden and the rainbow crystal. Second attempt I messed up the framing and had to redo it again.
18. The Moon: The card of dreams, fear, anxiety, and secrets, Gaia is perfect here (and a lovely companion to Ryne as the Star), though I did briefly consider Urianger as well. I wanted to have Gaia on the sand, with the moon hanging between the crystal walls of the Empty above her, but the angles would NOT cooperate to allow me to get the moon in the shot. So, levitation was the only answer. Fortunately it suits Gaia well, especially the distance that it evokes. Attempts: 1. Difficulty: 6/10. I hate midair posing.
19. The Sun: Another card that sprang fully formed into my mind. Joy and fulfillment is symbolized by Lyse enjoying the morning light in a free Ala Mhigo, thinking of Papalymo. It also allowed me to get both of these very different characters into a single card, as they are very much a package deal, though I did consider Papalymo for the Hierophant as well. Attempts: 1. Difficulty: 2/10. Came together very quickly.
20. Judgement: The last two cards of the Major Arcana are very high concept, with very lofty ideals, so they felt hard to pin down. I thought of doing both my WoLs here, or maybe Elidibus with his three forms for light, dark, and balance. But ultimately I ended up on Emet-Selch and Hythlodaeus, as the sort of "final judgement" before the battle with the endsinger, the last step before everything ends. Their literal rebirth, the resolution of Emet-Selch's conflict with the WoL, the not-redemption but understanding reached, our efforts judged worthy -- it all just seemed to fit. The card design is simple but I hope the colors and emotion of the scene carry the weight of the arcana. Attempts: 1. Difficulty: 2/10. No major roadblocks.
21. The World: At last we arrive at the end, not only the last posted but the last taken as well. I always knew I wanted Venat/Hydaelyn for this card, as she is the literal heart of our world, as well as an Azem who has reached the end of her journey, as Ardbert was one who was at the beginning of his all the way back at the Fool. But when I didn't use Elidibus anywhere else, I decided to add him here as well, since he also served as the heart of the star for a time. Light and dark united together, watching over Etheirys. The one who destroyed our world in order to save it, and the one who saved our world only to try to destroy it. Perfect symmetry, a completion of the circle. Attempts: 1. Difficulty: 9/10. I had to stitch together 3 separate screenshots in photoshop, with the fore and backgrounds cut apart so I could control the opacities separately. Probably the card that took me the longest, but it was worth it.
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jefferisp7 · 2 years ago
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Abandoning Reason to Find God
Abandoning Reason to Find God
I have given up reason in order to see with the eyes of faith, for only through faith does the world make sense. Reason reaches its limit with what it can see and hold and measure, but it cannot see what is yet to come. Faith, it says, is the substance of things hoped for and the conviction of things unseen. These things are not accessible in the natural realm of reason or the senses.  Reason…
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ramshackledtrickster · 29 days ago
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Day 15: Wisdom
“You must destroy the Apple, Altaïr,” Maria said. “It’s twisting your mind. It is one thing to have a mind that is open. It is quite another to have one so open that the birds can shit into it.”
Quote from Secret Crusade. Also something about knowledge vs wisdom. Altaïr gains knowledge from the Apple but true wisdom comes from his family trying to ground him and bring him back.
If you see this, please consider donating to this fundraiser to support a family, or join this fundraiser raffle (going until October 15 ENDING TODAY) if you want an extra incentive.
Remember your daily click.
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after-perfect · 2 years ago
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"The hard part isn't how everything in the universe works; it's why."
The human boasted proudly, “We have uncovered the mysteries of the universe. Physics, chemistry, biology, everything”. The alien responded, “Oh, that’s the easy part.”
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learnastrowallura · 2 months ago
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🕯Mercury in Astrology
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Information is from Chris Brennan's video on The Astrology Podcast YouTube channel on the topic of Mercury significations <3
Mercury: writing, speech, words, message, reign, translation, conveying, transmitting, information, interpretations, numbers, analysis, reasoning, details, dialogue, exchange, money, businesses, contracts, commerce, negotiating, indecision, disputation, questioning, doubts, distractions, speed, variety, irregularity, verstatility, changing, adaptability, flexibility, instability, inconsistency, knowledge, philosophy, service, teaching, mind, intelligence, intellect, language, communication, learning, poetry, voice acting, narration, acting, sharing, masculine, neutrality
Sun and Mercury:
Sun and Mercury are both centered around intelligence but in different ways; they complete each other. Sun is about divine knowledge and Mercury is about conveying, transmitting or communicating that knowledge or even perhaps analyzing it and extracting more wisdom as well as detail from it so I found this point particularly interesting. Sun illuminates with its rays and gives clarity by providing us with the truth and then Mercury expands on that truth and shares it with others in its charming versatile way as well
Sun vs Mercury sign:
Mercury does not move further than 28 degrees from the Sun meaning that the Mercury sign will always be the sign before or after the Sun sign (zodiacal signs are divided into 30 degrees) and so there is a bit of a differentiation (for lack of a better word) between who we are and the way we communicate and exchange information with other people if the Mercury and Sun signs are not one of the same. First example that comes to mind is having an Aries Sun Taurus Mercury and two people who are quite close to me have these placements; you would not know they were Aries Suns unless u asked hahaha even though one of them is an Aries rising too so that is something I wanted to note as well. Another example would be Sagittarius sun with Scorpio Mercury adding a lot of intensity to the person's communication style as well (which is something I relate to as you will see later on)
Domicile and exaltation:
Sooo Mercury rules over Gemini and Virgo so those are its domicile signs, it is how Mercury can manifest itself most comfortably whilst embodying its true essence. And then Mercury has its exaltation in Virgo as well which is pretty unique might I say and this gives me the vibes of (this my own way of seeing it so take it with a grain of salt) Mercury being more constructive in the sign of Virgo versus in Gemini just because of this particular distinction
But speaking of these two signs I do think they embody their Mercurial energies quite differently and shoutout to my friend @saturnianoracle for giving me the key words to describe this. First of all they are both analytic but Virgo is more of a skeptic I feel while Gemini tends to have more of an open mind. Virgo wants to see the evidence behind certain things to determine the merit or validity, to a certain extent, of the topics at hand to then decides if it wants to invest energy into looking into it more. It is very grounded as well as organized. With Gemini there is a certain sense of childlike curiosity that takes hold of this sign making it want to explore deep topics and of course stimulate its mind; it dives in without thinking and is more disorganized, inconsistent and chaotic I would say, and it loves conversing about its findings as well. I saw a tiktok video ancient astrology based describing Virgo and Gemini as the most intuitive signs which was fascinating to be honest u can watch it here
Detriment and Fall:
Mercury has its detriment in Sagittarius/Pisces and its fall in the sign of Pisces as well and the interesting thing noted in the video I watched (mentioned at the start) is that Sagittarius and Pisces are ruled by Jupiter, the biggest planet ruling over expansion and abundance, and with Mercury being on the smaller side you can really see that distinction of the Mercurial signs really often looking at the detail of things and well in contrast the Jupiter signs seeing the bigger picture. Also Jupiter being a benefic and ruling over luck makes me think that having these two placements is honestly not so bad tbh
Mercury in first house:
Mercury has its planetary joy in the first house of the self, highlighting the utmost importance of the curious, inquisitive and messenger qualities of the planet. What is interesting is the neutrality of Mercury and how we can link that with its joy being in the 1st house; a house that can be above or below the horizon, so even in this regard it stays neutral and does not "pick a side" if that makes sense; "acting as a bridge between the upper and lower hemispheres of the chart, a bridge between the celestial and terrestial realms which are united in the degree of the ascendant".
Source for the planetery joy information is Hellenistic Astrology: The Study of Fate and Fortune by Chris Brennan
I have made a more detailed post on planetary joys so check it out <3
Neutrality:
Mercury is not seen as a benefic or a malefic; it is considered a neutral planet. Of course, its manifestation and expression can be positive, negative or stay neutral depending on a few factors, such as:
Being in its domicile (Gemini/Virgo) or its exaltation (Virgo) sign is gonna lead it to manifest in a more constructive/beneficial way
Being in its detriment (Sagittarius/Pisces) or its fall (Pisces) sign would generally lead it to manifest in a less constructive way
Aspecting a benefic planet (Jupiter/Venus) would lead Mercury in this instance to manifest in a more constructive way as it is said to adopt the traits of benefic planet it is associated with
Being in a benefic ruled sign; meaning a Jupiter ruled sign as mentioned beforehand (Sagittarius Mercury, Pisces Mercury) or a Venus ruled sign (Taurus Mercury, Libra Mercury) would manifest in the same manner mentioned above
Aspecting a malefic planet (Mars/Saturn) leads Mercury to take on the traits of that malefic planet as well
Being in a malefic ruled sign so either Mars ruled (Aries Mercury, Scorpio Mercury) or Saturn ruled (Capricorn Mercury, Aquarius Mercury) leads us to Mercury adapting to that malefic's traits again
Triplicity also matters and I will make a detailed post on it soon but for now all I can say is that having Mercury in an air sign (Gemini, Aquarius, or Libra) adds on to the "power" that the Mercury placement has within the chart and the support that it gives to the native; if we are dealing with a day chart then Mercury has moderate support in the air sign in question (Saturn being its triplicity lord), and if it is a night chart then it maintains a powerful position within the chart, being its own triplicity ruler. (Source for triplicity rulership intormation is Ancient Astrology: in Theory and Practice: A manual of Traditional Techniques, Volume One: Assessing Planetary Condition by Demetra George)
That is all!! I wanted to go into more detail tbh but time simply does not allow it these days as I have my internship going on as well but I hope this was informative haha
Thank you for reading <3
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astrolovecosmos · 9 months ago
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Aries - Libra Axis: Tells a story about taking action vs. indecision, inaction, and procrastination. Tells a story about selfishness but also giving to the detriment of self, lack of boundaries, assertion, charm, persuasion, force, peace and war, leadership and cooperation, independence vs. partnerships, passion, romance, self-awareness vs. shallowness and detachment, insensitivity vs. tact, cheating and deception, winning and losing, honesty and bravery. Tells a story about lovers and fighters.
Taurus - Scorpio Axis: Tells a story about control, power, jealousy, resentment, stubbornness, indulgence and sensuality, comfort and thrill, safety and danger, possessive behavior, materialism, emotional strength and influence, inner security or contentment and inner empowerment and passion, willpower, revenge, grudges, manipulation, obsession, seduction, self-destruction, transformation and rebuilding. Tells a story about self-mastery and self-esteem.
Gemini - Sagittarius Axis: Tells a story about communication, learning, knowledge, teaching, exploration of mind, body, and the world, trickery, con artists, betrayal, support, lies and truth, versatility, duality, variety, curiosity, superficiality vs. depth, philosophy, morals, logic, spontaneity and fickleness, symmetry vs. asymmetry, restlessness, carelessness, freedom, exaggeration vs. factual, movement, cunning wit and intellect as well as wisdom, optimism vs. skepticism, dissembling, analyzing, deception, schemes, gossip, boasting, charm vs. tactlessness, and promises. Tells a story about storytelling - lessons and adaptation.
Cancer - Capricorn Axis: Tells a story about protection, self-preservation, endurance, practicality, emotions and rationality, defense vs. offense, vulnerability, attachment, clinging vs. self-reliance, sentiment, nostalgia, home and family, ambition, purpose, clans, tribes, societies, private world vs. external/outer world, moods, cycles, authority, parents/mothers and fathers, caution, responsibility, duty, patience, compassion vs. cruelty, intuition, shrewdness, strategy, contentment vs. dissatisfaction, security vs. insecurity. Tells a story about needs and being uninhibited, as well as control and discipline.
Leo - Aquarius Axis: Tells a story about leadership, charisma, confidence, individuality, self-expression, creativity, innovation, the power of one vs. the power of the many, attention, compulsion, pride, ego, play and discovery, experimentation and rebellion, drama, curiosity, socialization, influence, dignity, generosity, benevolence and/or common good, chaos, destruction, passion vs. dispassion, humanity, divinity, fellowship, organized groups, separation or standing apart, control or tyranny, strangeness and what's rejected vs. what's accepted or even celebrated. Tells a story about the king/queen/politician and anarchist/rebellion/revolutionist.
Virgo - Pisces Axis: Tells a story about the spirit and body, healing, helping others, service, caring for others, listening to your body or your intuition, purity vs. corruption, compassion, sensitivity, impressions, flexibility, logic, imagination, being receptive, mysticism, confusion, illusions, clarity, distillation, categorizing, researching, analyzing - a thorough search for facts/truth. Tells a story about sacrifice, empathy, saving others, discernment, efficiency and productivity vs. procrastination and rest, modesty, free and flowing energy vs. precise and predictable energy, perfectionism vs. admiring flaws, realism or skepticism vs. idealism, details vs. big picture. Tells a story about the dreamer and the worker, the ability to make our dreams come true.
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soaringwide · 6 months ago
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Pick a Card - What is you Persona?
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Today we're going to look at your persona, or as the definition goes:
"an individual's social facade or front that, especially in the analytical psychology of Carl Gustav Jung, reflects the role in life the individual is playing"
So this reading won't be about who you are from your point of view, but the role you play socially and lean into, and that others perceive you as. It's especially important for people in the public eye, but I think everyone can gain from being more aware of the mask they wear in society, whether you want to craft a mask of your choosing or desire to be more authentic.
If we're being technical, everyone has different persona depending on the social context (work vs friends, etc), but we'll look at one of them/the main one only.
As always, this is a general reading meant for multiple people so it might not apply to you 100%. Take what resonates and leave out the rest.
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PILE 1
Cards: The Gem, The Thread, The Prayer, The Moon, 3 of Wands, the Empress, King of Cups, 8 of Pentacles, Justice, Knight of Pentacles, 4 of Wands, Ace of Pentacles, 2 of Wands
Let's start with a description of your persona, as in, the role you take on in society.
You role in society seems to be of someone who prioritize actions that assist and improve others, embodying the role of a helper. You are a path-maker and actively encourage people to follow along, and they do, because they sense that there is something you see or know that they don't. They see you as someone who has accumulated a lot of wisdom in their field of interest, that makes them some type of refined diamond that shines among common rocks. You are respected and admired for your abilities and people go to you for your specialized advice. They see you as a trailblazer, someone who is not afraid to take the lead and who people come to for their advice and knowledge.
The first impression people get from you is that you appear rather withdrawn and mysterious, secretive even. You don't seem to share a lot about yourself and they don't really get what's going on inside of your head. You might even come off as moody to some because they don't see the inner emotional tides that affect your behavior. This makes total sense after the last paragraph that highlighted that your role is someone who takes action, what you are on the inside you keep somewhat hidden and probably show that to only a few selected people. I'm getting internet persona for some, for others it has to do with work.
For the perceived qualities, people can see that you're someone who is a visionary, someone who has a higher perspective on things. They see you as driven, ambitious and a force to be reckoned with. You are able to communicate your energetic curiosity to others, which makes you a great team leader. Someone who's able to plan ahead and make the right decisions at the right time.
As for your flaws, they see you as someone who has a hard time enjoying the simple pleasures of life, because you're so dedicated to your cause. All work and no play, so to speak. You are very action-oriented and the drawback of that is that you seem rather unreachable, someone who is affected by nothing and that people have a hard time connecting with on a deeper level. They have a hard time getting to know you on a friend or romantic level because you are so focused on your own path that you don't let people in easily.
What others think drive you in life is your desire to be a positive influence on people around you and your dedication to whatever career or cause you are involved with. To lead with compassion and fairness with your greater understanding of things. They also see you as driven by the desire to better your craft and work for your community tirelessly and almost egolessly. So I think despite your withdrawn nature, you still come off as empathetic, it's just very neutral and it doesn't seem to affect you personally.
Above all, as someone who values integrity, you seem to fear unfairness and facing unjust repercussions. There is a fear of being attacked for the wrong reason or by the wrong people and not being able to defend yourself or the people you protect. I'm getting that in our world, things are not always just, in social settings, or even and especially on the political and executive level of things, which makes you very wary of that and you do your best to shield yourself or others from that. There is also a fear of losing control over the situation, again for reasons that would be unjust and outside of your control.
Now getting back to you, your persona has developed within you with the goal of being a link to your community, to bring you together and create a fairer and happier society for you and the people you care about. To bring forward the ideas and values you hold dear to your heart. It allows you to be someone people can rely on to have a positive impact on them. A solid foundation people can go back to when they need to. I'm also getting the word armor, as in, your persona protects yourself.
And it seems its quite aligned with your relationship with your persona, which I intended as a way to see its level of healthiness in your psyche's landscape. I think you're quite happy with the way you work in society. You persona does allow you to grab greater opportunities and makes things happen for you and your community. It's also a way to protect yourself by giving you some type of distance between your core-self and the way you are among others. It brings you a sense of control and security (which I was getting in the previous section), which is the goal of the persona.
I would say, however, that it might feel a bit lonely at time, so make sure you do share who you are on the inside with your chosen people and don't stay trapped in your persona at all times. I really think you're a great person who does amazing things, but don't forget that you also need deep connection and authentic exchanges to remain balanced and happy. You just need to find the right context to allow yourself to do that.
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PILE 2
Cards: The Vow, The Lover, The High Priestess, 5 of Swords, 6 of Wands, 4 of Swords, 6 of Swords, Death, the Magician, the Chariot, Judgement, 7 of Swords, the Fool
First let's look at the description of your persona, as in, the role you take in society and how you appear.
You're someone who appears to others as having a rich inner world that they can't quite understand, as if they could sense the ties that bind you to the realm of the mind and the spirit. On the outside, they can tell that you seek living things deeply and experiencing reality with all senses, but that it's not superficial but rather a way for you to reach the meaning of life, in the way of the poet. But there's also some type of almost ascetic vibe to you, as if you indulged in excess in a serious manner. I don't think you appear very grounded or emotional, as if you explored your social settings in an almost disembodied, experimental way; gathering information for a purpose people cannot comprehend because you just don't talk about it and keep it to yourself. They can tell you have secrets and they might not dare asking. You also appear fully committed to your individuality and unapologetic about who you are. It's like you are not grounded in reality/society but rather grounded in your inner world. I will develop more further but I just wanted to give a heads up that this persona is quite complex and layered.
The first impression you make on people is of someone who is proud of the battle they fought and openly talks about their past struggles. They can sense that you are strong and confident even if you haven't exchanged any words yet. They can sense you are a very resilient person who will not let anyone belittle them. You might come off a bit strong though for those who do not resonate with your vibe. However I do think you are aware of that but just don't care.
For your perceived qualities, you appear rather calm and composed, as if nothing and no one could break your peace. They see you as easy going and not someone who will create needless drama with others. You keep to yourself and if there's mayhem around you, you just don't engage. There is again this idea that you're very connected to your inner self and have a lot of personal integrity and always try to align your words and actions.
For your perceived flaws, people can sense you still have some baggage you are dragging with you. You may have had your heart or mind broken a few times and it's making you lacking trust in social interactions and it's blocking you from forming deep connection. You have a vibe of someone who's always a foot in the door, as if you were just passing by. It's like, they can sense your authenticity and you do share who you are on some level, but you're also metaphorically facing away from others, not letting anyone close to your heart. There are no cups in this reading at all, so, again, you don't really show any emotions publicly and would rather show the way you think and your philosophy of the world rather than being emotionally vulnerable. You are very guarded in that sense.
As to what you show as driving you in life, you display the fact that you are here to keep changing and evolving, mastering your self completely and not letting any setbacks get in your way of doing so. You take the saying that one must change themselves in order to change the world at heart and make it a core principle. I keep getting this feeling that you're always pushing and pushing forward without rest, all consumed that you are by your what you desire to transmute.
So it makes sense that your fear would show up as the fear of losing control. Sometimes, it's like the mask of your persona slips for a second and that people see you are terrified of losing agency over your own world. You are afraid of getting lost or trapped in a situation that you do not like and it can make you quite rebellious in sudden outburst, when that mask slips. You don't like when people put into question your way of living and are very protective of your life choices and your personality. You may snap back at people who try to break your balance by attacking your personality, or at least that's what you perceive it as.
Your persona developed as a way to help you communicate the deep and intense person that you are on the outside. I also get the idea of showcasing some aspects of your personality in a way that is intentional and powerful. I think you may have been rather shy and withdrawn in the past, or even as a child, and this persona allows a safe way for you to exist in society with as much authenticity as possible. You have a very soft heat on the inside and you want to protect it.
Finally, for what's your relationship with your persona, which one could also read as how healthy it is, I'm getting that you are fully aware of the mask you wear or the trick you play on people so to speak. Not that you are lying, but you're forging a very specific image and I think you're stealing yourself a bit here because you are not communicating the full depth of your feelings to anyone unless you are 100% sure of their intentions, and it's shooting yourself in the foot because some people will just not connect to you at all because they feel that they can't since you won't allow them in.
However, I do get that your persona is prone to evolving and shifting easily, so I don't think you are stuck in that, at all. I think your persona will naturally evolve as you transmute things within yourself and feel safer expressing other facets of yourself. You do have a deep poetic heart and it would be a shame to hide it behind a wall of spikes at all times.
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PILE 3
Cards: the Tear, the Prayer, 3 of Cups rx, 2 of Pentacles, the Tower, Knight of Pentacles, the High Priestess, Page of Pentacles, 8 of Pentacles, 9 of Swords, the Devil, 10 of Swords, King of Cups, the Hanged Man, 8 of Wands, 4 of Cups, Page of Wands rx
Right off the bat I get the sense that you are quite young or at least not fully developed yet and that your persona is not fully formed and is some type of unintentional byproduct of what happens on the inside of yourself. You are probably struggling with mental health issues which may also be why you are appearing in such state, because you got pulled back a bit.
But let's start by describing your persona, of the role you take on and how you appear to others.
You appear as rather closed-off, quite disconnected from the people around you. You may be shy, reserved or even socially anxious. People get the sense that you are quite vulnerable and easily overwhelmed and not at ease at all in social settings. A bit of an antisocial personality as well that make you withdraw and dislike connecting with others, perhaps because you just don't have the spoons although it's hard for other people to understand.
The first impression you make on people is that you are quite unbalanced in the way you behave and react. I get the sense of a past traumatic event that affects your personality greatly and that you're trying to balance by trying to be composed and grounded but it's like you keep shifting between those two opposite sides of the scale. You might appear erratic and unpredictable or the complete opposite depending on the day. But on the good days people can tell you are trying to move forward steadily and carefully.
For your perceived qualities, people can tell that you have gained some type of inner knowledge on life and its pain and that you are committed to rebuilding yourself with hope and dedicated, even if it's in its state of infancy. They can tell you hold some wisdom about human nature and you might be quite intuitive. It's like you're holding this treasure close to your heart and you sometimes show it to others very briefly.
For your perceived flaws, the idea of being disconnected from others show up again, this time to show you are not invested in your community and are very centered on yourself. Can't blame you as I think you have your reasons, but that's definitely something people see. I really think you're just very focused on rebuilding yourself and you don't have the energy to invest in others.
As to what people think drives you in life, it seems you are dead set on overcoming your deep anxiety and just get better and get out of the hole you are in currently. You have your own demons to fight and you are determined to slay them, so to speak. Again, I think you are definitely struggling with mental health issues or substance abuse, perhaps you're even hospitalized (or have been), or are in a time of recovery and that's what's being shown out: this desire to get better and to break the chains that hold you mentally and emotionally.
So it's interesting that for your perceived fear, getting worse and losing mastery of your emotions come forward. You are afraid of losing your stability and not being able to ask or reach out for help. There is a deep rooted fear of further isolation and losing grasp of anything good in life.
Why you developed this persona is because, well, it seems you just didn't have a choice and it happened as a way to survive in some way. You felt stuck as a result of your past struggles and it got pushed outside of you for others to see, so that you could communicate your inner issues and perhaps communicate your need for support in an indirect way. It all came with a sense of urgency like you suddenly had to shift the way you appeared to others in an emergency reaction of sorts.
As I said in the very beginning, you persona appears as an underdeveloped defense mechanism and I don't think it's in a healthy state at all. It's definitely not intentional and right now you're just living in it because that's all you can do. I think you have a very passionate and adventurous core to you that got somewhat pushed back but that will totally emerge again once the crisis is over. Keep hanging on, try to communicate with others more directly and have faith that things will get better because they will!
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seabirdtxt · 2 years ago
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Glitch in Irminsul
The creator descends to Teyvat, but the information they know VS the information that Irminsul retains causes the tree of knowledge to glitch out and ‘branches’ the current known state of Teyvat, and the information that was erased blooms into existence once more [Blog tag] [next >]
Notes: SAGAU, Reader is the Creator but no cult shenanigans. there ARE shenanigans of a different kind though. No romantic relationships in this one despite aforementioned shenanigans
WC. 3.8k
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“You’re just mad because I’m the Creator’s babygirl, and you’re not.”
You’ve never heard such an absurd sentence in your life, but the hands on his hips and smug expression on the Wanderer’s face is unmistakable. Across from him, just barely restrained by Lord Rukkhadevata hooking her arms under his shoulders, is an apoplectic Scaramouche. 
Nobody is entirely sure what happened to Irminsul, yet, but the Tree of Wisdom continues to cheerfully cast its divine light on the scene below without a single care for the chaos it has caused.
“Now now, let’s all settle down for a moment,” Nahida grasps at Wanderer’s sleeves, trying to pull him back from the increasingly tense situation. You can’t help but think of two dogs pulling at the end of their leashes to bark at each other. “I’m sure there is a perfectly logical reason why this is happening.”
You think it might be because of you, considering this all happened when you made your inopportune arrival in Teyvat and accidentally cut your hand on the stem of a Leyline flower, your blood glittering strangely as it was sucked into the plant. 
“There’s no way you’re the Creator’s favourite,” Scaramouche sneers, ignoring Nahida in his effort to escape from Rukkhadevata’s grasp. “You’re just a glorified errand-boy for your betters. I have the power of a Fatui Harbinger at my fingertips! Countless soldiers, ready to live and die by my whims!” 
“Ha!” Wanderer brushes off Nahida’s attempts to restrain him. He moves her to the side, far more gently than you expected him to, and strides up to where Lord Rukkhadevata is holding Scaramouche. He pokes the Balladeer’s cheek and smirks when he nearly gets his fingertip bit off. “And what has that gotten you so far? You still haven’t gotten to be a true god. On the other hand, I’m on the Creator’s main exploration team, along with the Traveler and other equally powerful Vision wielders. At least I have proof that I’m favoured.”
The light from Irminsul glints off the polished metal of Wanderer’s anemo Vision, and Scaramouche’s frown deepens.
“That doesn’t mean anything. Anyone and their mothers can get a Vision these days.” He waves his hand dismissively as best as he can. “Need I remind you of the Vision Hunt Decree project that I—oh, sorry, I mean you—spearheaded? Those things come a mora a dozen.”
“I think you’re both wrong, clearly the Creator likes me the best!”
The two incarnations turn toward the new voice so quickly you’re nearly afraid their heads might snap off. Picture this: you, sitting sideways across Kabukimono's lap with your arms around his neck in a hug as he rocks the two of you back and forth. You wonder if Kabukimono is aware of the effect his words have on his other selves, but judging by his ‘cat that caught the canary’ expression he most definitely is.
The look Wanderer gives you is nearly scandalized, and you can only shrug at him with a helpless smile.
“Sorry guys… but look at him! Isn’t he just the sweetest thing?” you bring a hand up and pinch Kabukimono’s cheek, causing him to giggle and kick his legs in surprise, nearly dislodging you from your spot.
“He’s kinda pathetic, really.” Scaramouche deadpans, finally having stopped struggling in Rukkhadevata’s hold, and attempts to cross his arms.
“He’s you. You don’t have to like him, but at least be polite.” the Greater Lord scolds, making him yelp by shaking him like a sack of rocks. She then changes to a more matter-of-fact tone as she shakes her hair out of her face, and adds: “If you have nothing nice to say, don’t say anything at all.”
“I agree, let’s talk this over like grown-ups, and get to the bottom of this mystery so we can send you all back home to your correct timelines!” Nahida claps her hands together, interrupting any argument that might break out at Rukkhadevata’s statement. Her smile is starting to look a little strained at the edges and you can’t help but feel a little bad for the tiny god.
“This might be the only correct timeline,” the Traveler mutters, chin resting in their hand where they sit propped up against one of Irminsul’s invisible walls. 
“That’s right!” Paimon nods and shakes her finger at Nahida. “We assumed only the Descenders’ memories would remain intact when someone erases themself from Irminsul, but clearly the Creator’s memories still exist too!”
Lord Rukkhadevata drops Scaramouche at last, letting him land on the ground with an annoyed oof, and turns to you consideringly. The taller god glances between you and Irminsul, worrying her bottom lip as she thinks.
“If that were wholly true, then wouldn’t I have reappeared in my last known state, diminished to the form of a child due to having depleted my power?” she wonders. “And for that matter, why have two versions of the Wanderer appeared, when the previous erased timeline only contained the Balladeer?”
The Traveler hums as they begin to think out loud, and your attention shifts to them when they address you. “When we found you, your Grace, you were recently injured by a Leyline blossom, correct?”
You nod in agreement, not bothering to speak as you settle more comfortably into Kabukimono’s arms, the long sleeves of his kimono wrapping over you like a blanket. Whatever mechanism is inside him causes his entire chest to vibrate against the side of your head, as if he’s purring.
“And you did mention that your blood was absorbed into the flower, which we know is an extension of the Tree of Wisdom…”
“I think I can see where you’re going with this, Traveler,” Nahida interrupts. Using her power, she draws two green puzzle pieces in the air and slowly pushes them together until one of them overlaps with the other. “If the Creator’s memories are intact, then it stands to reason that, should their memories somehow be introduced into Irminsul, then the information with the greater priority will overwrite the previous existing information.”
“That still doesn’t explain why there’s three of me.” Wanderer crosses his arms and kicks Scaramouche, who has yet to get up. The Balladeer crosses his own arms, pointedly ignoring his newer incarnation.
“I believe I can answer that, now.” Lord Rukkhadevata jerks her thumb toward the Tree of Wisdom. “Having known Irminsul my entire existence, I can sense that there have been deviations in its growth. Where normally the trunk and branches originate from a single organism, there are now several branches that seem to be… grafted, for lack of a better term, onto the main plant. Likely a result of the Creator’s mishap.”
“So instead of overwriting or restoring knowledge into the correct branches, it just got added on to the side?” Paimon asks, floating closer to the tree before the Traveler grabs her by the back of her cloak and pulls her back before she can accidentally touch any of the sprouts.
Nahida claps excitedly. “Correct! All available information is now running concurrently, meaning that all states of being have been altered to allow the five of us to exist at the same time!”
“Oh!” you exclaim, startling Kabukimono out of his contented state. “Like a glitch in the matrix!”
Seven pairs of eyes turn directly toward you, varying degrees of bemusement on each of their faces. You chuckle a bit and sink further into Kabukimono’s lap out of embarrassment. He dutifully wraps his arms tighter around you, obscuring you with his long sleeves.
“So we’re just going to let you not elaborate on that at all?” Scaramouche drawls, throwing a hand in your direction. “By all means, keep us in suspense. It’s not like we need to know what our situation is or anything.”
“It’s really not that helpful, I promise!” you tell them, muffled by the kimono’s fabric. “It’s just… a figure of speech, I guess? It’s just something we say when something unexplainable happens. It’s based off this story where, like, the world is fake-” 
At this, Scaramouche and the Wanderer share a brief glance, unnoticed by the rest.
“- and everything is programmed to be a certain way. So when something unexplainable happens, like if you see a black cat walking past you and then a minute later the exact same cat walks past you again! It’s an error, or a glitch, in the programming of the world.”
Nahida and Rukkhadevata head over to investigate the new growths on Irminsul, discussing what you’ve told them in hushed voices, leaving the Traveler to mitigate the situation with the three puppets. Kabukimono clings to you as Scaramouche attempts to pull you out of his lap, the two of them making you wince as you’re forced to withstand their tug of war.
“No! The Creator is my friend now!” Kabukimono protests. “Stop pulling, you’ll hurt them!”
“Then let go and it won’t hurt them anymore, stupid!”
“Niwa told me you have to be nice to people if you want them to do things for you.”
“I know for a fact your precious Niwa also said I’m allowed to take whatever the hell I want, so give!”
“I really don’t think that’s what he meant by that,” Wanderer interjects, coming between the two of them and forcing them apart. “Besides, does the creator call you guys babygirl? No? Didn’t think so, so I’ll be taking my leave now.”
Taking advantage of their surprise, Wanderer scoops you up and launches into the air, anemo power whirring behind him, putting you both out of reach. You shriek at the sudden movement, holding onto the front of Wanderer’s outfit for dear life.
“What, this again? I’m not sure if you want me to be jealous of you, or pity you.” Scaramouche scowls up at where you two are hovering. He tries to look unaffected but you can see him clenching his fists at his side.
“I still don’t actually know what that’s supposed to mean…” Kabukimono wrings his hands and looks between you and the Traveler, who supplies an explanation for you.
“It’s just a term of endearment from the Creator’s world,” they say. “You wouldn’t believe how often I had to hear it when they were possessing me-”
“Hey, what are you doing?!”
Everyone turns to look at where you and Wanderer are. The puppet is trying not to drop you while also batting away your attempts at removing the outer layer of his outfit.  
“Hold still!” you grumble. “I’m just trying to figure out if you can purr, too, but I can’t hear anything over the sound of your anemo ability.”
“What are you talking about?! I don’t purr!”
“I do!”
The four of you turn to Kabukimono as he demonstrates the ability, the mechanisms in him working overtime to produce a loud rumble from his chest. The Traveler and Paimon are particularly impressed, and Kabukimono preens under their attention.
“Cut that out, idiot,” Scaramouche smacks the back of Kabukimono’s head, successfully cutting off the noise. “You’re just going to overheat, and then we’ll be stuck carrying around your powered-down body until you start up again.”
“You know how he does that? Does that mean you can do it too?” Paimon asks, her face scrunched up at the idea of the Balladeer doing anything that could be seen as endearing. 
“Absolutely not.”
“We can all do that,” Wanderer says at the same time, earning a betrayed look from Scaramouche. “It’s not purring though. You all remember that we’re puppets, right?”
“Yeah….?” The Traveler nods along with Paimon.
“Well, the prototype machinery inside us is what makes that noise.” Wanderer explains. “We can control the speed and make it as slow or as fast as we want, so making it run extra fast makes it louder. However, it also makes the machinery heat up, and if it gets too hot then the failsafe kicks in and shuts off the entire system.”
“Does that mean the Raiden Shogun can purr, too?” The Traveler wonders out loud, successfully distracting Paimon with the absurdity of that mental image.
“What happens to you if it overheats?” You ask, wondering if you should feel bad for enjoying it when Kabukimono purred.
“It’s like fainting for humans,” Scaramouche adds. “Which is why we don’t do that. Nobody likes having to carry around a useless burden.”
“But it’s not dangerous, is it?”
“No, it’s just a lot of trouble. Same as for humans, but no. No lasting damage.” Wanderer then sighs and makes a face even as he pulls you into a semblance of a hug. “Here, I’ll allow it this time, because it’s you...”
Your eyes widen as Wanderer begins to purr as well, audible even over the sound of his anemo power. With a delighted gasp, you throw your arms around him and listen happily, unaware of the glares Wanderer is receiving from below. The Traveler rolls their eyes when Wanderer points at your back and mouths ‘favourite’ at Scaramouche.
“Wanderer, if you’re done being jealous could you please bring the Creator back down?” Nahida calls, and you peek down to see that she and Lord Rukkhadevata have finished their discussion. They wait below, where Scaramouche and Kabukimono were earlier. The two puppets are now a little bit further away, bickering while the Traveler supervises them.
“I’m jealous?” Wanderer scoffs, hoisting you up so you can rest on his hip as he holds you with one hand, the other used to gesture down at Nahida rudely. “You even dare to imply-”
“Please bring the Creator down.” Rukkhadevata repeats, hands on her hips. “Don’t make me come up there and get you.”
You have to stifle a laugh as Wanderer slowly brings the two of you back down, making sure your feet are firmly on the ground before letting you go. You don’t bother to mention how you notice that Wanderer’s body actually is noticeably warmer after purring. You smooth the wrinkles of your clothes and turn to the two Dendro Archons with a smile.
“You guys give off such mom energy,” you tell them. “So, what’s up? Did you figure out anything else?” 
“You forget that I was a queen before I was a god,” Rukkhadevata points out. “I know what it’s like to stymie conflict before it becomes a problem. Diplomatically, of course.”
Nahida nods in agreement. “Of course. And yes, Your Grace, we did come to some conclusions! Though, not all of them are final, mostly regarding Wanderer and his counterparts. There are some hypotheses we will need to investigate before we can say for sure…”
“Still kinda wish you wouldn’t call me that,” you mutter, rubbing the back of your neck. The lofty title is uncomfortable to hear, when you still feel like any ordinary person. “But let’s hear it then. What did you guys come up with?”
“For the most part, exactly the same conclusion that we came to earlier.” Nahida says, drawing in the air with glowing green lines. She draws a tree, and then draws some branches in a different shade. “Your arrival in Teyvat brought a ‘backup’ of knowledge which, when reintroduced to the Leylines, conflicted with the current state of things and instead created additional information that now exists at the same time as the current timeline.”
“That being said,” Rukkhadevata adds her own glowing lines to Nahida’s drawing, in a deeper and more intense green. She circles one branch, and says: “I believe that this timeline’s Dendro Archon remains Lesser Lord Kusanali. Irminsul seems to have resolved this conflict by making it so that my sacrifice to eradicate Forbidden Knowledge was not my life, but rather my godhood.”
“What does that mean for you?” You ask.
“It means that I am now happily retired!” Rukkhadevata exclaims, smiling brightly. “And from what I’ve seen of the information recorded in Irminsul, I have an old friend in Liyue who also recently finds himself with a wealth of spare time. It’s been a few centuries since I last saw him, perhaps I should pay him a visit.”
“Wow, congratulations! I’m sure Zhongli would be glad for the company.” You hug her excitedly, and she returns the gesture with a bright laugh. 
“Is that the name he’s going by, now? It would certainly help to have a less recognisable name, I suppose…” Rukkhadevata ponders, and you can hear her humming as she thinks. “Well, if that’s the case, I’ll just use my old name. From now on, please call me Aranyani!”
Nahida joins in on your hug, practically bouncing with excitement, and you pick up the tiny god so she can see you both. “I’m so glad for you, Aranyani! I’ve always wanted to meet you,” she exclaims with a shy smile. “I have so many things I want to ask!”
“And you are always free to share in my knowledge, little sapling,” Aranyani coos, patting Nahida’s head affectionately before you all release each other, letting Nahida back down gently.
“So what are we going to do about those two clowns?” Wanderer says and you jump a little in surprise, forgetting he was still there.
You turn to where the rest of the group is. Kabukimono seems to have finally had enough and is tousling on the floor with Scaramouche. The Traveler is attempting to haul the Balladeer away, while Paimon grabs onto the back of Kabukimono’s veil and is yanking him in the other direction. To a very small degree of effectiveness.
“Both of you, please stop!” Nahida rushes forward, and the two puppets spring apart like the other is on fire.
“He started it!” Kabukimono points at Scaramouche accusingly and the Balladeer moves to grab him again, but is easily stopped by the Traveler pulling him back by grabbing his wrists. 
“It doesn’t matter who started it,” you sigh, putting your hands on your hips. You put on a stern face and your best ‘disappointed parent’ voice. “I sort of expected more from you two…”
Kabukimono’s devastated expression is enough for you to drop the pretense. You sigh and open your arms and beckon, and Kabukimono happily throws himself into your hug. 
“Fine, fine!” You grumble, patting the top of Kabukimono’s head. “As long as you guys aren’t, like, maiming or seriously injuring each other, I guess it’s okay.”
“Yay!”
That’s about as far as you get before Nahida takes Kabukimono’s hand and leads him away, and begins informing him of the history of the world and catching him up to speed on the current timeline. Wanderer and the Traveler chime in every so often, adding in some details that the archon might have missed. Aranyani seems to have already taken her leave, leaving only you and Scaramouche behind.
You pretend not to notice as the disgruntled ex-Harbinger shuffles closer to you, until he bumps his shoulder against yours. 
“Hey,” he begins, clearing his throat awkwardly. “I’ve been meaning to ask, but all these annoying idiots kept interrupting me…”
You wait for a minute, until it’s clear he isn’t going to continue until you say something. “Yes? What’s the matter?”
He exhales through his nose and refuses to make eye contact with you. At the edges of your vision, you can see him fidgeting with the hem of his shirt. “Are you sure it’s okay for me to be here?” he finally spits out. “I mean, clearly I don’t quite fit in with the rest of these happy-go-lucky morons. I can’t imagine you intended for someone like me to show up.”
“Why not?” You blurt out, more out of surprise than anything else. “I like having you here.” It’s clearly the wrong thing to say, as Scaramouche begins to close off again.
“Don't bother lying to me,” he snaps, facing you with the full brunt of his annoyance. He crosses his arms and sneers at you, looking at you down the bridge of his nose. “I’m not some sad, weak little puppet who needs to be coddled by the likes of you. So save your meaningless placations for someone who would actually feel better after hearing them. You’re only wasting your time, and mine.”
“Okay, no lies then,” you nod, and watch as he braces himself for whatever you’ll say next. “I’m glad you’re here, in a world where every part of you can exist at the same time. And I’m glad I can be here with you to remind you that you’re the sum of all your parts, good and bad, and that I do want you to be here, in all your entirety.”
Scaramouche’s face is carefully blank, and you wonder for a second if he somehow shut down without you noticing. You wave a hand in front of his face, watching as his eyes track your palm. You’re about to say something else when you feel a hand come down on your shoulder heavily.
“Simp.” Wanderer states, patting you with a teasing look on his face.
“What?!” You jump away from him with an indignant squawk. “I am not-”
“Absolutely down bad.” The Traveler adds, and you reach clumsily to slap at the two of them. You miss both by miles.
“I can’t believe I taught you guys words from my world and this is how you repay me!”
“Sorry to interrupt, Your Grace!” Nahida looks properly apologetic at the treatment you’re receiving. “We were just discussing what to do with all of the new people. The Traveler has kindly offered to introduce you to their friendly teapot adeptus in order to have a realm created for you, and Wanderer’s incarnations can stay with you in the new realm!”
“That’s perfect!” you say quickly, eager to escape any more teasing from your team. You avoid Scaramouche’s probing gaze and turn your heated face away from him to look at Nahida and the Traveler. “When can we go? Can we go right now?”
The Traveler nods and holds out a thin tab of wood that you recognize as their realm dispatch. It’s strange to see it in person, for some reason you expected it to be bigger than it actually is. The entire thing can fit in the palm of one hand, like a credit card. “We can go as soon as you’re authorized, Your Grace!”
You’re giddy as you take the dispatch into your hands, rubbing the engraved surface with reverence. You feel a strange sensation, like pins and needles, as the magic in the dispatch settles over you. “This is so cool, you guys. I can’t wait to meet Tubby! Do you think she’ll make me a teapot, too, or something else?”
In your excitement you grab onto both the Traveler and Wanderer, silently begging them to come with you. Just as the three of you touch the surface of the teapot, Wanderer turns to Scaramouche with a pointed look and grins. 
“Favourite.” He says smugly as he vanishes.
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burst-of-iridescent · 2 months ago
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Writing a Final Battle: Kung Fu Panda vs ATLA
every day i think about how the po & shen battle at the end of kung fu panda 2 is everything the aang & ozai battle at the end of atla should have been and get frustrated at the wasted potential all over again.
i’ll cut the show some slack in that the personal nature of po & shen’s relationship was never going to be possible in atla given the 100 year time jump, and that ozai himself wasn’t personally responsible for the air nomad genocide, which naturally undercuts their individual connection. but given that the final agni kai fulfilled the character-based conflict of the finale anyway, it fell to the aang-ozai battle to represent the thematic one, and it fell incredibly short where kfp 2 absolutely delivered.
it’s threaded throughout the narrative of the movie that po and shen are two sides of the same coin: black and white, yin and yang, goodness and madness. they both see themselves (po in kfp 2, at least) as orphans, plagued by fears that they were abandoned and unloved. both flee from a past they’re too afraid to face, tormented by wounds they believe won’t heal, shackled to a destiny they refuse to give up. the existence of one threatens the survival of the other; shen is foretold to be defeated by a warrior of black & white, while po cannot be the dragon warrior, the title that gave him a home and identity and belonging, in a world without kung fu — the world that shen is trying to create.
even without po’s personal connection to shen as the one responsible for his mother’s death and the loss of his community, thematically the two mirror each other perfectly. and it is this mirroring that makes the moment of their divergence so impactful and essential to the narrative: that while po stops running from his past, shen is never able to do so. it’s in making the choice to accept what happened to him & find peace in who he is that po triumphs over shen, and so illustrates the themes of the movie perfectly: that your past need not determine your future. that you cannot avoid your destiny, but you can shape the road you take to meet it, and that choice is yours and yours alone.
where po exemplifies the choice for peace, for healing, for acceptance, shen represents the choice to perpetuate violence, pain, self-loathing — and the brutal, inevitable self-destruction waiting at the end of that path. a classic writing technique for a thematic conflict, executed brilliantly: to have the hero and villain rise or fall by the virtues they stand for.
now compare this to aang and ozai.
i’ve talked before about how this battle fails from a character perspective for aang, but it also fails thematically as a result. following the constructed narrative up to the southern raiders, what should have happened in this battle was aang winning because he drew wisdom from different places, using bending techniques and knowledge from all four nations, and ozai losing as a consequence of his own destructive pride and reliance on firebending alone. instead, the unity vs individualism, balance vs domination theme set up from the start with the idea of the avatar falls completely by the wayside as the battle focuses on air nomad pacifism vs fire nation violence instead — an unsubstantiated, last minute ass pull of a conflict chucked in for no good reason.
but fine, we’ll bite. it’s not a bad conflict, in theory, just poorly set up. the execution might still have worked, if not for the fact that a) the means of this pacifism is entirely unearned and b) the choice to save ozai’s life is not about ozai at all, but about aang.
po’s victory feels earned because not only did the movie set the means of this victory up well in advance — introducing the chekhov’s gun of the dew drop and inner peace in the first ten minutes — it also perfectly aligned his external conflict (defeating shen) with his internal conflict (coming to terms with the pain of his past). in other terms, it’s the classic Want vs Need: po’s want (saving kung fu) is only achieved through first meeting his need (accepting who he is and where he came from, in its entirety).
aang, on the other hand, is given the solution to his external conflict through lion turtle ex machina, and Rock of Mega Convenience, neither of which was found as a result of his own choices or autonomy. it’s like if po showed up at the final battle with shen having skipped the entirety of the scene at the soothsayer’s, and yet is able to redirect the metal balls anyway because… well who the fuck knows, just go with it.
and that’s bad enough, except then it’s compounded by the fact that aang gets his Want (maintaining his people’s values & his moral purity) by doing… uh… *checks notes* Fucking Nothing. there is no Want vs Need here at all; aang didn’t have to sacrifice anything, or undergo any internal struggle, to receive the power of energybending. (and no, being “pure of heart” in order to energybend doesn’t count — a potential moral decline or losing air nomad values through assimilation to a changed world was never an arc set up for aang, and so cannot be counted as a feasible Need.)
and as the cherry on top of this clusterfuck of terrible writing comes the moment where aang chooses to spare ozai, a scene intended to convey the triumph of the air nomads’ compassion and pacifism over the fire nation’s brutality, a scene meant to have incredible pathos and meaning… and which accomplishes neither of the above.
po trying to spare shen is genuinely moving because the scene is framed around shen. it’s about the fact that despite every terrible thing shen has done — in that moment po sees in him only someone as lost and confused and pained as he was, someone clinging to a grand destiny to cure, in vain, the wounds of the past. someone po himself might have been in another life, another time. po’s compassion is for shen and shen alone, with no ulterior benefit to himself, and you get the sense that deep down — at least for a moment — shen wants to believe in the kindness and hope po is offering. that’s what makes it genuine and gives the scene such gravitas.
by contrast, the scene between aang and ozai is framed around aang, not ozai. aang is the one who wants to spare ozai. aang is the one who benefits from leaving ozai alive, because he doesn’t need to sacrifice his morals or beliefs. aang is the one getting his wish, not ozai — who would likely choose death over defeat and losing his bending anyway. this isn’t helped by the fact that the fire lord is inherently a far less tragic & compelling figure than shen because a) he exists largely as an antagonistic force than a character in his own right for most of the series, and b) aang and ozai don’t have an existing relationship to add depth to this moment, the way zuko and azula do.
as such, the one-sided nature of the conflict only strengthens the impression that saving ozai’s life is all about what aang wants, not ozai — which makes the message of the scene seem a lot more “if you’re the hero, you’ll get everything you want with absolutely no cost or consequences” and a lot less “compassion always triumphs over cruelty” (which was probably the intention).
ultimately, the po vs shen battle works where aang vs ozai fails because:
1. the themes embodied by the characters manifest beautifully in their individual arcs, and in their eventual victory and defeat, respectively
2. they contrast each other thematically and narratively, and their individual endings are earned through their own agency from start to finish, with their external conflicts being linked to and resolved through their internal character struggles
3. the set up of the conflict is carefully planned and thoughtfully executed, and the payoff follows through perfectly every step of the way
tldr: kung fu panda will always be the superior asian-inspired fantasy about a chosen one confronting his destiny as the saviour of the world & the day we can acknowledge as a society that po’s character arc is a thousand times better and more well-written than aang’s is the day i will finally know peace.
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metafoldmaze · 6 months ago
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Day 29: Hypno
behold the god of knowledge! been enjoying watching him play Elden Ring lately :]
@hermitadaymay
edit: my brother built him in 4th edition D&D for today! i've placed the character sheet under the cut.
Hypno, Level 9 Githzerai Avenger
Str 11 AC 24
Con 12 Fort 18
Dex 20 Ref 22
Int 11 Will 22
Wis 20 Initiative: +15
Cha 8
Hp: 66 Bloodied: 33 HSV: 16
Healing Surges: 8/8 Speed: 6
Weapons: Falchion: +15 vs. AC, 2d4+7 damage.
Languages: Common, Deep Speech
Skills: Acrobatics +16, Athletics +6, Heal +14, Religion +9, Stealth +14
Githzerai:
Danger Sense: You gain a +2 bonus to Initiative checks.
Defended Mind: You gain +2 to saving throws against effects that daze, dominate, or stun.
Shifting Fortunes: When you use your Second Wind, you can shift 3 squares as a free action.
Iron Mind (1/1 per encounter): Immediate Interrupt, when you are hit by an attack, you gain a +2 bonus to all defenses until the end of your next turn.
Avenger:
Armor of Faith: When you are neither wearing heavy armor nor using a shield, gain +3 AC.
Censure of Pursuit: If your Oath of Enmity target moves away from you willingly, you gain a +7 (2+Dex) bonus to damage rolls against them. (4+Dex at 11, 6+Dex at 21).
Channel Divinity: Once per encounter, you can use a Channel Divinity power. You have the Abjure Undead and Divine Guidance powers.
Oath of Enmity: You have the Oath of Enmity power.
Oath of Enmity (1/1 per encounter):
Minor, Close Burst 10, targets one enemy in the burst that you can see.
Effect: When you make a melee attack against the target and they are the only enemy adjacent to you, make two attack rolls and use the better result. This effect lasts until the end of the encounter or until the target drops to 0 Hp, at which point you regain the use of this power. If another effect lets you roll twice and take the higher result, this power has no effect on that attack. If another effect forces you to roll twice and take the lower result, this power has no effect on that either. If another power lets you reroll an attack roll and you rolled twice because of this power, reroll both dice.
Channel Divinity (1/1 per encounter):
Abjure Undead:
Close Burst 5, One undead creature in burst, +12 vs. Will, 4d10+7 Radiant damage, and you pull the target 6 (1+Wis) squares. The target is also Immobilized until the end of your next turn.
Miss: Half damage, and you pull the target 1 square.
Divine Guidance:
Immediate Interrupt, Close Burst 10: When an ally within 10 squares of you makes an attack roll against your Oath of Enmity target, they can roll twice and use either result.
Equipment: +2 Vicious Falchion, +2 Ghostphase Cloth Armor, +2 Holy Symbol, +2 Amulet of Protection, Standard Adventurer’s Kit
Magic Items:
Vicious Falchion: +2d12 damage on crit
Ghostphase Armor: Daily, Minor: Become Insubstantial until the end of your next turn.
Feats: Versatile Expertise: +1 to attack rolls with Heavy Blades and Holy Symbols (+2 at 11, +3 at 21).
Melee Training: Use Wisdom instead of Strength for Melee Basic Attacks.
Improved Initiative: Gain +4 to Initiative checks.
Miryath’s First Strike: The first time you hit a creature that has not acted yet during the encounter, that creature takes 6 (1+Wis) extra Psychic damage. (2+Wis at 11, 3+Wis at 21).
Rapid Assault: On your first turn during an encounter, you gain a +2 bonus to damage rolls with melee attacks. (+4 at 11, +6 at 21).
Powers:
Bond of Pursuit:
+15 vs. AC, 2d4+7 damage, and if the target doesn’t end its next turn adjacent to you, you can shift 6 (1+Dex) squares as a free action, and must end that shift adjacent to the target.
Radiant Vengeance:
Ranged 10, +12 vs. Reflex, 1d8+7 Radiant damage, and you gain 5 (Wis) Temporary Hp.
Whirlwind Charge (1/1 per encounter):
+15 vs. AC, 4d4+7 damage.
Special: You can use this in place of a melee basic attack when charging. If you do, you gain +4 to AC against Opportunity Attacks you provoke during the charge.
Sequestering Strike (1/1 per encounter):
+15 vs. AC, 4d4+7 damage, and you teleport the target 6 (1+Dex) squares. You then teleport to a space adjacent to the target.
Blade Step (1/1 per encounter): +15 vs. AC, 4d4+7 damage, and you teleport 10 squares to a space that must be adjacent to an enemy.
Resonant Escape (1/1 per encounter):
Immediate Reaction, when you are hit or missed by a melee attack, you can teleport 3 squares.
Aspect of Might (1/1 per day):
+15 vs. AC, 6d4+7 damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +5 bonus to Athletics checks, a +2 bonus to Speed, and a +2 bonus to the damage rolls of melee attacks.
Bond of Foresight (1/1 per day):
+15 vs. AC, 4d4+7 damage.
Miss: Half damage.
Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (Save ends).
Aspect of Speed (1/1 per day):
Effect: Before and after the attack, you shift 5 squares. +15 vs. AC, 4d4+7 damage.
Miss: Half damage.
Wrath of the Divine (1/1 per day):
Immediate Reaction, Close Burst 10. When an enemy scores a critical hit against you, your Oath of Enmity target takes Radiant damage equal to the critical hit’s damage if they are in the burst.
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