#It's been this AND that. This one's not secret this one's a sidequest.
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bonefall · 4 months ago
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This is unrelated to the blog's subject, but I'm SUPER hyped about this upcoming indie game called Critter Cove and I've got some super cool news; I got to give the devs some critter designs to show up as Townies you can invite to live in your town!
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This isn't even all of them-- in total I've made well over 40 designs that they're gonna pick and choose from. These ones are just some of my favorites.
This character creator is CRAZY good. It's hard to find animals you can't make. Cow, squid, human, raptor, duck, I was even able to make a half-decent Anomalocaris up there. The ones that are difficult to make, like giraffes, horses, and insects, are actually planned to be added in soon.
Critter Cove plays like a mix between Animal Crossing and Subnautica. You sail around to collect scrap from the remains of sunken ruins, rebuild a rundown town on a polluted island, and make it appealing for both residents and visitors. There's also a plan to add a museum feature, dozens of islands, fishing mechanics, and even co-op in the future.
(but co-op will only come if the game's enough of a hit, which is why I'm shamelessly plugging it lmaoo)
It's launching into Early Access on September 10th, but it's got a VERY generous free demo which is only supposed to be "the first two hours" of the game...
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...and I'm clocking 61.
(yes everyone this is part of the reason why ive been quiet lately. its a good game, man. i cant help it. im going coconuts.)
Progression stops when you re-build the cafe, but you can keep playing, sailing around, running quests, and doing some simple gardening. Your progress rolls over into Early Access too, so you don't have to worry about losing your townies, clothes, structures, etc.
For all my designs I've got a free key, but it's gonna be launching somewhere in the 20 - 30 USD price range. I can't recommend the demo enough, but even just wishlisting it on Steam boosts their metrics and gets them in front of more people!
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crossgartered · 2 years ago
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hhhhhhhh octopath traveler...
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livvyofthelake · 4 months ago
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this post (from january). was about percy jackson. re: sidequest from january.
protagonists need to stop having moms that are cooler than them it’s going to tear the fabric of society one of these days
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felassan · 4 months ago
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Just some info I noted down from today's video in text form, under a cut due to what some peeps may consider spoilers, and length.
This video took place well into the game, meaning the beats in it are later in the storyline.
At least part of Davrin’s personal arc involves rescuing the griffons. In an earlier part of his arc you are introduced to his nemesis, the Gloom Howler, a creature that has been hunting and stalking Wardens for quite some time. It has kidnapped a bunch of non-Assan griffons and Davrin has been trying to track it down. In the quest shown in the video, he has found a lead and wants to go and track it down and get the griffons back from the Cauldron (a secret Grey Warden redoubt that was attacked). Davrin wonders what the Wardens were hiding inside the Cauldron, as he has no idea. When the party reaches the Cauldron, they find that something large tore down the gate. The party needs to find a way inside and help Davrin investigate.
Davrin prefers a Direct approach in dialogue. Tough dialogue choices can gain approval from him
The bond between a griffon and a Warden moving as one and having unity between them is called “turlum”. Davrin and Assan don’t yet have this
Grey Wardens: Lancit, Remi, Landon, Quincy, Miriel, Fisher, Greta, Beckett, Flynn (an apprentice physician, whose mentor is called Oskar). I think Flynn’s pronouns are they/them. We will do quests with Flynn including A Cabin in the Blight. They were treating patients and became low on medical supplies. Their mentor Oskar has some and lives in a cabin outside the village. Flynn asks Rook to tell Oskar they could use his help if Rook sees him when they are out there. Flynn is local to Lavendel and saw the Blight surge through their home.
A Grey Warden merchant / quartermaster is called Holden. The little girl seen with Davrin in the release date trailer is called Mila.
If you do content in an area it helps you discover more shortcuts, giving you more flexibility in how you navigate between different remaining missions and quests
Each exploration space has its own story to tell. The quests and sidequests there are narratively relevant and also contribute to a meta story/meta narrative about that space. In Hossberg / Lavendel the aim is to get to the center of the Blighty stuff that has been going on there
Another Warden sidequest called Lives Spared seems to involve some missing Wardens who haven’t checked in in a while
Rook inherits the Lighthouse willingly or unwillingly from Solas. It’s located in the Fade and is where Solas was able to start planning his rebellion against the elven gods millennia ago
The Lighthouse shapes itself around your personality. Companions’ rooms there shape themselves around the companions as they live there and go through their arcs. A glowing light above the entrance to a companion’s room indicates that they are ready to talk to us
Hossberg is a later game area. Hossberg Wetlands are dark swamps and the area has almost completely been consumed by the Blight, making it a lot more dangerous than before. As a zone it’s quite contiguous and has lots of branching paths and different areas to explore. The Grey Wardens set up shop in an outpost/fortress (this is only one of their bases) there called Grey Hold in the small town of Lavendel, which used to be a beautiful place full of life and flowers. The Blight has had a serious effect on Lavendel, but the residents are still there and trying to make the most of it. There are plenty of opportunities to help the residents.
The Wardens have noticed that something strange is going on; the Blight is not behaving as it should or as they would expect, or like it has done historically. A codex entry pops up called “An Improved Blight”. (basically we are getting Blight dialled up to eleven) Rook is there to work with the Wardens, help them out, and help them find the answer to their question about the Blight. In their outpost the Wardens have built up a small fighting force to hold off the darkspawn. They understand the stakes of the gods being released and want to help you but they have other priorities, so increasing their power allows them to contribute more meaningfully to your fight against the elven gods. The Blight has changed. It’s become a lot more organic, a lot more alive. Once a slow-moving wall, it now has almost-sentience and almost-thought behind it. This has something to do with the released Blighted elven gods.
Something bad happened to a place called D’Meta’s Crossing, it’s no longer standing.
It sounds like Weisshaupt has fallen.
Merchant shops can be upgraded, doing so unlocks new items.
The Crossroads is a location in the Fade that contains a number of eluvians, allowing you to travel across Thedas in a matter of minutes. At the point the video takes place, the Crossroads are under assault by the elven gods. It’s now a dangerous place.
The big eluvian in the Lighthouse is called the Vir Revas. (that could translate as Way/Path of Freedom). It’s the central focus point of the Lighthouse and it takes you to Solas’ pocket area of the Crossroads, which looks different to what we’ve seen in Trespasser. “A path has emerged from the mists of the Fade that leads to a gathering point where all eluvians meet – the Crossroads”. We will spend a lot of time travelling through the Crossroads as we go from area to area. At one point, it was also a space that served as Solas’ main base of operations and training ground for his rebellion against the elven gods. As we go through it we will find fragments of the past, things that Solas did previously that will give us insight into him as a character, and also into the elven gods and their motivations. If you go exploring in the Crossroads there are opportunities to relive some of the memories Solas had during his rebellion. We will actually get to take part in this ancient rebellion.
The Crossroads as a realm reflects the waking world. It’s a mix/ amalgamation of all the real world spaces that are tied to it, in this case for example Hossberg and other mountainous regions that exist in the game. The architecture around the eluvians here very clearly reflects where they lead. The first time you go to any of the new regions in the world you traverse the Crossroads to get there. After that you can fast travel if you want. But exploring the Crossroads is recommended because some of the deepest secrets lie within
There is a mysterious spirit in the Crossroads called The Caretaker who was there before Solas was. They started to help Solas with his rebellion and also to turn the area into a safe haven for spirits, as Solas loves spirits. In the video we see them piloting a boat through the air to transport Rook somewhere. Because the gods are assaulting the Crossroads, it’s no longer the safe haven it once was. Rook works with the Caretaker through a lot of ancillary content to rebuild it into a safe home for spirits.
There is an area in the Crossroads called Beacon Island
The darkspawns’ different looks is very intentional. Their new look is in part because Ghilan’nain, described here as "the god of monsters", has always been focused on using the Blight essentially as a crafting material, a way to alter life itself. she’s been enhancing and changing the darkspawn as part of her army. She uses Blight like a medium to sculpt and warp the darkspawn to do her bidding and suit her purposes. The idea is that the Blight and the darkspawn are an organic weapon. Instead of making swords and armor, the darkspawn use the Blight to augment themselves, effectively defeat you and give the gods the world that they desire. The darkspawn aren’t just coming out of nowhere. They emerge from Blight pools, like the Blight is spawning them. Part of Ghil’s attempts to turn this into an army for the gods is to use them for overwhelming force. Hurlock Blighters have disgusting growths on their backs that they throw, making them function like grenadiers as they rip off these pieces of themselves and throw them at you - these then explode as Blight – this kind of enemy design for the darkspawn is supposed to lean into the idea that the Blight is organic and disgusting. In places there are Blight boils throughout the area, and if Rook doesn’t destroy them during combat ghouls will continue to emerge from them.
It sounds like in terms of ‘factions of enemies’ and their designs, we have the darkspawn which use overwhelming force tactics, the Venatori which focus on magical power, and the Antaam which focus on physical strength
Zipline traversal is in
Each mage’s (Neve, Bellara, Emmrich) healing ability is thematically appropriate to them
I think Davrin’s special exploration ability, or one of them, is called Blight Hunter. (one of the ones Rook can channel through the dagger when that companion isn’t there). This summons Assan from above to destroy Blight Abscesses. He seems to have another as well that Rook can also use via the dagger called Griffon Strike. In the video Rook uses this one to destroy a mechanism that was keeping a load of wood suspended in the air from a beam.
We see Rook also using the dagger to "charge beam" and destroy what looked like a thick tendril of organic Blight across the ground, and to destroy a ‘wall’ of blight abscesses that was blocking the way. At one point in the video Rook comments that the dagger is vibrating, "like a song in a wine glass"
When companions go ahead to meet you at quests they’re invested in, they won’t complete them without you, but they do get things ready. If you start doing those quests and don’t have them in your party, they will move ahead of you and wait for you at the next point.
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yenonnoff · 6 months ago
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k. akaashi — page turner
pairing: akaashi x fem!reader (smau)
content: university au, oikawa x reader (here and there), fluff mainly, a hint of angst, profanity, suggestive, bad jokes/references, kys jokes, ooc!
synopsis: it's been 91 days since you last borrowed one of akaashi's most prized books. if he wants it back, he'll have to confront the supposed book thief, and the one who'll steal his heart.
a/n: updates vary!!! (very impulsive bc tmhtl is still priority ᕙ(`▿´)ᕗ) + this is for when i need to get my life together but can't ↳ ♪ masterlist | rules | navigations ☆
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OPEN : taglist! to be added, send an ask/dm/comment
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INTROS: choose ur fighter | captain save a hoe! | literature 165
C: 1. freaks & books
C: 2. what befalls liars
C: 3. stupid sidequests
C: 4. no wedding cake
C: 5. book renewal ☆
C: 6. banishing rex
C: 7. y/n's downfall
C: 8. repaid debts ☆
C: 9. cockblocking 101
C: 10. a man's best friend
C: 11. like father like son
C: 12. k's longest day
C: 13. not always meant to be
C: 14. 2:00 am secrets
EPILOGUE: 15. here with you ☆
⋆˙⟡
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second a/n: woo!!! im late to the party but happy 300 followers :D this is what i've been cooking up n its the perfect opportunity to release it (i feel like im forgetting smth also never trusting @kqbukimono again ignore the rly ugly banner it was done at 4am)
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ddwcaph-game · 4 months ago
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The Narrativium Update Has Arrived!
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Retcon the narrative to your heart's content in the latest update to...
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Dear Diary, We Created a Plot Hole! is written as a love letter to all the kids-at-heart out there, who’d like to revisit their childhood and reimagine it as one big fantasy adventure.
If you like episodic shows and stories with a deeper overarching narrative, then this story is just for you!
🌌 【Play it here!】 🌌
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~ 608,000 total wordcount (including code) ~ 99,000 additional words (including code) ~ New average playthrough of 129,000 words! (up from 115k)
14 New Secrets/Variations to Discover, 25 New Trinkets to collect, 9 New Sidequests, 4 New Achievements!
6 New Character Traits, 12 New Ancestry Passives, 2 New Phobias, 4 New Status Effects!
Revamped Heritage Passives!
Retcon the narrative and your choices with the new Narrativium Points mechanic!
Revamped Health & Intimidation Stats, Traits and EXP System!
Revamped Chapter 1 Twin Fight Scene!
Added new Sleepover Branch!
Updated bestfriend scenes!
Crush sidequests can now be declined!
You can now change what your MC calls certain characters via the diary!
Added more backstory details about MC's dad, and you can now choose his home country if MC is Half-Filipino!
Increased save slots to 20!
New and improved gender and pronoun options!
Updated diary entries!
Updated content warnings to include themes that will appear in future chapters!
Fixed missing background music!
Tons of new choices, edits, adjustments, and additional flavor text/variations/characterization details!
Roselyna is now approximately 20% more huggable!
The Trinkets & Secrets Guide has also been updated!
If you encounter any errors, or have any questions or feedback, feel free to send me an ask. The complete change log for the update is almost 400 lines long, so I hope it was worth the wait! 😊
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evillesbianvillain · 1 month ago
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The thing with Veilguard, is that a lot of people who didn't like the videogame put all the blame on EA becuase the development was rushed and messy and some idiot had the idea to make it a multiplayer MOBA game or whatever the fuck it was going on and that can excuse some of the stuff going on in Veilguard:
everybody calling you Rook, a nickname a dwarf youve known for a month gave you, instead of your surname, especially ridicolous if you are a Grey Warden, you know, a member of a paramilitary order, and your boss calls you that. How certain factions, especially the Lords of Fortune but also the Mourn Watchers and Veil Jumpers are underdeveloped (but according to John Epler they decided to make less sidequests to focus better on a few of them and they ended up just being fetch quests or "kill these guys" for the most). Why you can't directly talk to your companions and ask them questions but have to stalk them through the lighthouse and hope they reveal something of themselves to your other companions (again, John Epler said this was a purpose choice they made and its a stupid one but I want to break a spear and say that it was probably because they didn't have the time to code or write every direct dialogue with Rook but I don't really know how these things work). Not being able to visit Minrathous.
But so much of it is an issue that started in the writing and developer room.
You cannot roleplay in the role playing game. Scratch the "there are not serious consequences of your action" part, we can file that under rushed development if we want to be nice. But you can only play as a nice, well meaning, always slightly sarcastic heroic Rook and that was a deliberate choice. You're basically only playing as purple Hawke. I don't want to play as purple Hawke. For an instance, I chose - obviously - the Grey Warden backstory (which I hated, all the backstories are the same, heroic Rook winning against a foe but disobeying orders and being punished by the mean higher ups) and when you do the mirror scene I chose the dialogue option that said "I have been impulsive when I saved that village and could've made things worse", but then when I'm talking to the first Warden and he reprimends me I can ONLY defend my actions and not agree with him or apologize for them. I wanted to play as a stern warden, respectful of the order and its authority, but the game doesn't let me do that.
The whitewashing of the narrative. Every faction (except the Grey Wardens) is super duper nice, they are all freedom fighters with XXI century politics. All the leaders of every faction believe you at face values about Super Evil Elven Gods and are willing to give you their help to slay them (except the Grey Wardens). All the factions are stripped of any nuance or of the infamous Bioware's grey morality (except the Grey Wardens, as the game, at any step, wants to reming you how stupidly secretive, kinda cultist-y and fucked up they are and how that is not a Good Thing). Especially annoying with the Crows, the local assassin's group of Antiva that is renowned for buying desinfranchised kids and torture them to make them the perfect assassins, and the Lords of Fortune, who are now the anti Indiana Jones of Thedas (but still tomb jackasses).
The whitewashing, or purposeful ignoring, of social conflict in Thedas. This game is set up partly in Tevinter and specifically in a district of Minrathous, but we not once encounter the slavery that the Imperium is built on, or racism against elves and qunari. And don't tell me "there are no slaves because Dock Town is a poor district of Minrathous", that is not how empires built on slave labour work, especially considering that Tevinter has always been based on the Roman Empire. Who do you think loads and unloads the cargo ships that dock there? You think slaves are only kept in the house and occasionally used for blood magic rituals? Not to mention that the faction for Dock Town is the Shadow Dragons, whos main work is freeing slaves, but not once we do a quest that revolves around that. And it's funny that they abandoned the entire issue with the mages and the Chantry "because we are in North Thedas" when the Chantry is a egemonical religion in Thedas. Zevran tells us that templars in Antiva guard mages like "jealous husbands", the Circle of Mages of Rivain was destroyed because they accused women there or summoning demons and the Anderfells are known for having the most pious followers of the Chantry in Thedas. I understand not making the mage issue a focus like it has been for the past three games, but to just dropt it like that is ridicolous. They didn't even do anything with the Tevinter Chantry and the Black Divine, something, I think, everybody was curious about. Ah but don't worry! We have the main dalish companion apologize 3000 times because the elves are at fault for everything going on in the world.
The characters are all shallow. There are very little important NPCs in this game and you can't directly talk to any of them if not during specific cutscenes during the story. John Epler (it's always him or Weekes lmao) said they wanted to avoid meaningless cameos but then they threw in the game characters from other games like Morrigan, Dorian, Isabela, Maevaris who was actually not from a game, but a comic, so I would've liked to know more about her, and doesn't let you interact in any way with them. Varric, for the love of god, there is no way for someone who is playing Dragon Age for the first time to give a shit about this guy. Who are these people. What do they want. Who are the leaders of these factions. The companions as well. You cannot talk to them but have to hope they will say something about themselves during random party banters in the Lighthouse and then they will have crafted cutscenes for the stupidest shit like Lucanis making Harding drink coffee. You know how some people dislike Varric, Garrus and Liara because the games want you to like them? This is what it feels with all the companions, and the forced found family is so on the nose it becomes unbearing. The romances are underwhelming, or so I am told by everyone. Davrin, who is in my opinion the best character in this game, has most of his character and quest revolving around a fucking rat with wings and all the stuff about his relationship with the dalish or wardens comes up in random party banters, again, instead of him telling me directly about it. The only relationship between companions that I found slightly compelling is between Davrin and Lucanis because they are the ONLY characters with an actual conflict going on, every other conflict is resolved immediately either by Rook stepping up and going "stop fightiiiiing why are you fightiiiiiing" or by the constrast being actually a misunderstanding, hey isn't it nice how every one of our companions are super duper nice guys who can do no wrong (like Bellara and Taash). Do you miss Mordin Solus? I know I do.
Connected to the characters issue, why the hell is the approval/disapproval system even a thing? It's impossible to lose approval from characters in this game, while they'll approve literally you standing in their vicinity. I've never worked SO HARD to try and lose approval with my companions, and it's impossible. Just, throw it away at this point, you have already implemented another system (the bond one) and are trying to work on a mass effect model, so atp just do that.
The villains oh my fucking god. This ties with the whitewashing of every good faction I have to ally with, as all the villains are super evil "bullies" with nothing else going on behind them. Maybe the only villain with something different going on is Isseiya, but all the others are faceless, corrupted evil hordes to be mowed down with Super Duper Evil leaders that have nothing going on if not a desire for Power and Conquest? Do you remember when Gereon Alexius was a desperate father who would've done everything to save his son from the Blight? Do you remember when Calpernia was an ex slave with a dream of revitalizing the Imperium by uplifting the slaves as citizens? Do you remember Meredith and the Arishok? Do you remember Loghain?? And like every side or personal quest villain/antagonist, the Evanuris are ONLY driven by power and power and power and they are so evil because they want power more power still power.
The missing/ignored plot threads. They hinted at us for years about the upcoming Tevinter/Qunari war and that went nowhere. What about the mentioned crisis/internal war/split between the Grey Wardens? Nothing. Where are Fen'hare's agents? Apparently they left Solas' side because he was a meanie and we know that because of a reddit AMA. The awakened darkspawns? Darkspawns now are officially a mindless horde and [insert GRRM piece on orc genocide] so don't worry about it.
They want a new slate in case they ever get to work on another Dragon Age in the future, and that's so obvious from certain narrative choice they made in the game, all happening far far away from us and that we know throw some fucking letters the Inquisitor sends to us and the most glaring one is the complete destruction of Southern Thedas, especially Ferelden.
The combat is... polarizing for me. On one hand, it is a mildly enjoyable action combat, and when you get over the heartbreak of never being able to build a mage like in Origins and having some tactic going on, it is fine, it is flashy enough to be enjoyable at least. But the enemy variety is terrible, the bosses are reused to hell and back and on top of that they are for the most normal enemies that are given a boss health bar (if i think about it, im pretty sure there is only one unique boss ive met so far, the archdemon, and it's such a pathetic boss fight)
The art direction. While I love, and I mean LOVE, the character design for your companions and whenever I look at them I get mad because such good design... wasted for these characters and this game. I do not like the art direction. I hate how everything has been scifi-ed, the eluvians now have rgb lights and they look like twitch streamers PCs or prothean artifacts, Bellara's magical gloves are fucking nanomachines and she literally works her magic like a mechanic. Not to mention the architecture and the neon signs in Dock Town. Most of the armors are ugly as hell and I want to talk with whoever designed the Lords of Fortune armors.
This scifi-cation carries out in the soundtrack as well, with a subpar score from Hans Zimmer.
I understand that it's not possible to work around every single choice made in the past three games, but some stuff is too important to just, leave it alone. Northern Thedas is still in Thedas and it's politically connected to it. Who the Divine is should be important, if my warden has died should matter, if Morrigan had a child should matter. They don't even make her mention the hero of ferelden EVER, whenever people talk about her they say she was a witch of the wilds and then worked with the Inquisition. ISN'T THERE A BIG GAP IN YOUR RESUME, MORRIGAN? Shouldn't a Grey Warden Blackwall be at Weisshaupt/Hossberg? But then, even the choices they have you make at the start regarding your Inquisitor are red herrings, the only thing the game cares about is wether your Lavellan romances Solas or not.
This game thinks we're stupid. I am constantly explained, over and over again what is going on. I am playing this game. I just saw the scene that has been recapped by Varric and then recapped by a text and then recapped by the characters chilling around a table commenting the scene. Not to mention all the time Rook and the companions say "We need to be in our best mind place to win this fight, we need to focus on ourselves, we need to think about ourselves first and then we can focus on the Evil Elven Gods" which is a little less on the nose way to say "do our personal quests". Insanely PG13 game.
Therapy speak.
And I think I'm done, at least for now. I have a lot of other issues but most of them are nitpicky and it's just me being annoying.
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leesmustardgarden · 1 year ago
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Gardener/Botanist Reader Headcanons
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P x (gn) reader
A/N: Completely self indulgent. I love plants, flowers, mushrooms— any sort of flora mystical or otherwise. I think, considering how much was delegated to the puppets the need for gardeners would be less and less. That aside, people are stubborn when it comes to art and caring for such plants is, in my opinion, nothing short of art.
Warnings: Game spoilers just all around, P and Gemini are a little stupid in this one (I am very fond of them), Lots of bouncing around concepts, tell me if I need to add more
The art of gardening was dying amongst the people of Krat, despite its rich ecosystem and peculiar plants, as it had been delegated instead to the Puppets of the city
When the puppet frenzy set in, almost all of the knowledge gained from Krat’s flora died with its people and with its puppets
Except you had survived, taken in by Antonia in the hotel, and offered her your services as thanks for the safety and security the Hotel provided
You were close with Antonia, saw her almost as a peculiar aunt. In turn she was fond of you and loved to share any of Krat’s secrets during the few times she could muster the strength to visit the gardens or you took a break and stepped inside.
When P first came by and stopped at the inner gardens, you gave him a once over before bluntly telling him not to mess about the bushes. You weren’t otherwise perturbed by his presence.
One of the few things Antonia seemed to hesitate speaking about was Gepetto, and so you had your reservations about a puppet made by him. He seemed… nice, though. Polite. Definitely very sweet.
He had come to check out the puppet dummies Eugenié was talking about, and was intrigued by you.
You kept him coming back to the garden, but most times he’d make an excuse about wanting to try out a new weapon of sorts. Not that he needed to make one— as long as he didn’t out right hurt the plants you didn’t mind.
Honestly avoids touching the plants incase some complication arises and they die or something. Doesn’t want to disappoint you, the silly guy.
Every subsequent visit comes with his awkward (albeit endearing) attempt to get to know you, and what starts off as a tentative friendship blooms into mutual pining.
P is a quiet visitor when he’s in the gardens, content to ask a question and hear you ramble on for however long you want to.
That doesn’t mean he won’t indulge your questions.
He’ll spend just as long recounting his adventures in Krat if you ask for it, sheepish and sweet as he censors the more… unsavoury moments of his journey.
In game, your character gives a bit of exposition to the flora of Krat. You tell him the certain conditions some plants thrive in, talk about the weather conditions in relation to that, etc. but you also talk about the meanings of each one. It’s from you he learns to communicate through flora.
More than that though, when you mention something specific of certain flora, it becomes a little sidequest for him. He’ll take back a little piece of it to show you and you start trading him items every time he does.
Not wanting it to be a one-sided thing, you give him pressed flower charms, amulets, floral accessories, and even some shiny things you’d picked up like quartz.
The greatest reward is maybe like a little gardener costume. To match with you, you know.
And listen, whatever you give P, he treasures. If you gave him a spare gardening uniform he’d wear that the whole way throughout Krat he’m so silly.
There’s a lot of clumsy and endearing gestures from his end.
One time he accidentally misunderstands you and makes a bouquet asking for your hand in marriage and you about have a heart attack.
You explain both the message and meaning of the bouquet to him, and while he isn’t fussed or embarrassed at his mistake he makes note of it
As he progressively becomes more human, his expressions more lively and his voice more open, your relationship develops further.
His own interest in flora flourishes. He starts trying to record the plants he comes across somehow— either by learning how to draw or asking Venigni to make some sort of camera.
He often thinks of you when he finds a peculiar plant, wondering if it would be ok to take it to you. If he had the means to just take record of it instead he’d show that to you
Doesn’t mean he doesn’t get you flowers still though. He’ll pick out flowers while weighing in his mind if it’d disrupt the ecosystem too much, and once he has them he does his best to arrange them in a pretty manner.
Gemini actually helps him here, giving him ideas for things like the wrapping, telling him to do things like use newspapers or something of the like to bundle them up
At some point the two idiots genuinely consider breaking into an arts and crafts shop because Gemini thinks it might be a good idea, and P just doesn’t know enough to argue that it isn’t
“I mean, the shop is closed down right? Nobody would mind if we just stole a ribbon… or two! Nobody’s using them anyways!” — Gemini
When he regains Carlo’s memories, he feels a little embarrassed about that and refuses to ever mention it again. Gemini makes fun of both of them somehow without being ashamed
When even Gemini fails at figuring out how to decorate flowers, P goes to the other Hotel inhabitants
Sophia’s got such a lovely eye for them, and knows how to arrange a bouquet beautifully and loves to help, and Antonia finds the whole thing adorable and loves to tease P lightly but offers genuinely good advice
Polendina is the perfect butler of course, so he knows his bouquets and is happy to help with them, and while he’s seen metal more than he’s seen flowers at the factory, Pulcinella is just as good
God forbid he asks Eugenié or Venigni though. They might be great at what they do but they’ll put together the most foul colour arrangements known to man.
Eugenié finds out about one (1) poisonous plant and decides it’s a great idea to make a whole bouquet of them. Venigni just picks out the flowers he likes the most, or the ones that match with his outfit, without… really knowing how to match it to his outfit.
I don’t even want to bring up Geppetto. Man would probably sit P down and spend hours agonizing over the arrangement of the petals and pollen like the little control freak he is.
But it gives P a nice break from Krat’s troubles, and your joy at the bouquet makes it worth it every single time
By the end of it, the flowers spill into the hotel, spotting the place with life and colour that makes it feel like maybe the world isn’t as dead and gone as it might be
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pizzarpg · 1 year ago
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things we made for the pizza tower rpg
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Noisette Cafe
there was going to be the Noisette Cafe acting as a shop where you could buy extras, such as music tracks.
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Reanimated Sprites
sprites were getting reanimated to have a more "pizza tower" feel.
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Early Game Pizzahead Fight
pizzahead was going to have a "unwinnable" fight, where he would throw away and separate the party at the end.
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Forkington & Fencer
two new characters that were set to appear were Forkington, a timid young and clumsy Forknight who wields a spoon (they ran out of forks) and Fencer, his mistreating mentor, who vows revenge on peppino. Forkington's bandana design ended up the one used.
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Anton
anton was part of the game as a secret sidequest. he would have been a party member for the duration of the sidequest, having a Partner Attack with peppino called "Destruction Zone".
this is also where i made siqequest portraits, to differ them from the main game's story.
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Chapter Title Cards
title cards were also here to act as chapter intros.
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RPGsonas
an equivalent to pizzasonas, RPGsonas acted the same. they would give you a rare item upon interaction. most of them were simply my friends
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Massacre Mode
massacre mode was an unlockable extra gamemode. you would play as only pizza horror/massacre peppino, changing up the gameplay to an action-rpg more akin to zelda.
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New logo
self explanatory.
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Misc.
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mr stick, who would have acted as a shopkeeper with overpriced items.
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vigilante, a party member. he was supposed to have his own chapter.
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peppino clone, a mini boss.
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unique overworld abilites: peppino could pick up and throw objects and gustavo could jump.
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peppino & gustavo battle animations.
again, i'm very sorry.
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tvlandofficiall · 28 days ago
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Assuming those markers on the bottom are for tracking crystals, I think it's interesting that there's only six. That means that one chapter is going to be without a crystal (likely chapter 7, since that's the end).
Also, I'm a little confused, is this update out yet? Because I assume your theory would be pretty easy to test, unless playtesters are barred from getting the crystals somehow.
oh it is out! the reason i can't test it out myself is because i am currently posting from a very clunky old laptop that doesn't even like to run deltarune. c'est la vie... or something like that. between that, toby's move to bluesky, the amount of rumors that get spread around about this game, and my current schedule leaving me sleep-deprived and not as sharp as usual, i've been in a whirl trying to make sure i'm sorting out everything accurately.
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case in point; i've seen some parties claiming that the seeming shadow crystals on the menu are one per save file (ie; three for each chapter,) and i've seen others say they're one per chapter (ie; six overall.) whichever is the correct answer doesn't really change the part of this that's most interesting; ie; further emphasis on whatever seam's collecting them from us for being more important than they let on. the shadow crystal collecting "sidequest" and seam's position as the main player in it are clearly something more than a mere a means to get a powerful item (ie; the purecrystal or twistedsword).
and whichever is the correct answer aside, i actually have considered the idea of there being six crystals in total when playing around with what the continuation of deltarune might look like. some outcome happening in ch7 – you all know already my vote is a seam secret boss confrontation – after you give seam all of the crystals they need seems not unlikely. introducing a new shadow crystal holder as well as creating a satisfying outcome of the "sidequest" could prove difficult to manage in the very last chapter of the game – especially when it also has its hands full juggling concluding the protagonists' and ensembles' arcs. but tying everything back to where it all began – the secret boss' questgiver, a character you've known since the start, and the first darkner you meet who overtly evokes the hallmarks of the secret bosses that we've come to be familiar with – would be a lot more manageable and a lot easier to execute in a way that feels satisfying both story- and gameplay-wise. i wouldn't be surprised at all if there are in fact six total shadow crystals across the span of the game.
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polwigle · 8 months ago
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ok, having been minimally prompted, i will now elaborate on my tags from this post, specifically that I think Raven's actual bodhi blastia isn't his heart, but the handle of his knife; first elaborating on why it's not his heart, then explaining why it is his knife, featuring Professor Sicily
There's no way Raven uses his heart as his everyday-use bodhi blastia, both for practical reasons and for the sake of plausible deniability.
The practical reason is that, as his heart is powered by his life force, using it for anything other than Not Dying takes a visible toll on him. The only arte he does use it for is his first mystic, Blast Heart, and doing that leaves him so winded that there's an entire secret mission dedicated to exploiting the opening it creates!
The other thing is, his heart being blastia-powered is a secret to everybody, so even if it weren't a health hazard to overuse, doing so would still raise questions! He's obviously not a Krityan, so he must have some other visible blastia he uses. Even Estelle has a decoy blastia bracelet, despite using her CotFM powers for her artes — and given how quick Yuri and Rita were to notice her blastia going unused, if Raven wasn't using his visible blastia for his artes, it would not have gone unmentioned.
Also Professor Sicily literally comments on it in the second part of his sidequest.
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So if he's not using his heart, what's his real blastia? The exact same sidequest highlights it with a conspicuous glow, right before Raven learns the "Vacance" skill.
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Given the placement of the glow (and how distant Raven is from the camera in this scene), it's either coming from his knife handle or his belt buckle. And while either one of those options would be a perfectly valid headcanon, I lean towards it being his knife.
Mostly because if his knife has a blastia embedded in its handle, that explains why his subweapons are all Just the Blades, with visible exposed tangs (the bit with the two dots/holes they all have where a handle should be; presumably they're secured in the handle with two pins).
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In conclusion, Raven's actual bodhi blastia is probably this conspicuously elaborate tasselled knife handle! (Or his belt buckle, idk, I'm not here to die on that hill, but it's not his poor ailing heart!)
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mercurialmalcontent · 2 months ago
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Spoiler-free DA:TV Review
tl;dr -- I thought it was fantastic.
When I found out we were really for real getting a new Dragon Age game, I was interested but not excited. It had been ten years since DAI released and I'd made my peace with us never getting another one years ago, so my reaction was oh, that's cool, maybe I'll get it on sale later. As release came closer and I saw more about the game I got more interested, enough so that when I suddenly had some spare cash I decided I'd get it on release after all.
I ended up barely able to put it down for two solid weeks.
The Dragon Age writing team wove together all the many, many story threads they spun out over the previous three games into one glorious tapestry. None of the story felt like it came out of nowhere or any sort of gotchya, but that it was carefully and expertly crafted into what unfolded before my eyes.
The story is also focused in a way that Origins and DAI were not. No more meandering aimlessly around a map or ultimately pointless fetch quests; every sidequest ties into the story and has direct results… as do your decisions. There will be things that come back to haunt you, because all hard decisions have consequences, after all.
The rest is under a cut for length.
On a character level, for once I didn't feel like any of the companions were extraenous. They're all integral in their areas of expertise and, as far as I could tell in one lengthy playthrough, all have a lot of reactivity to one another (and apparently other non-companion NPCs). It's worth switching your party up regularly and going back to base after every quest to see who's chatting with who and who has new things to say to you. I'm absolutely certain I missed a ton of stuff because I'd get so caught up in questing and exploring and didn't return to base often in early game.
For the player character, Rook is less of a blank slate than the Inquisitor or HoF, but more of one than Hawke. They very much have a base personality suited to someone who can build trust and lead a team, but you have a lot of flexibility in how to express that. Mimir, for example, I played as largely stoic and decisive with a few places he was pushed into a snarling rage, but when he independently acted a little goofy and awkward after building up some trust with his team, it still made sense -- after all, how is he going to build trust if he can't unclench once in a while? I played into that in his more vulnerable moments and it worked really well for me.
I was also delighted that his background came into play far, far more frequently than I could have guessed. I chose Mourn Watch because it sounded interesting, but I had my doubts about how tied into the story it would really be. However, I got quite a few Mourn Watch-specific responses and a TON of dialogue whenever anything to do with their domain came up. Mimir was able to talk shop extensively with the Mourn Watch companion and it felt like they understood each other on a deeper level, especially coming from a culture considered weird and creepy by most of Thedas. (Some players may still find Nevarran customs weird and creepy, but personally I thought they handled death in an interesting and respectful way.)
Rook's race also plays a part in how they participate in conversations. Mimir is an elf, and while I got the occassional elf-specific option, he would often indepedently speak from an elvish perspective in relevant conversations. I really enjoyed him feeling like a part of the world without me having to make it happen.
As far as the moment-to-moment gameplay goes, I had a great time. Maps were fun to traverse, with multiple levels and full of (relatively simple but still satisfying) puzzles to get to hidden areas and secret chests. There are some jumping puzzles, but they're pretty forgiving (if you almost-but-don't-quite make a jump, Rook will grab on and haul themself up) and there's no fall damage; any fall that would have killed you just respawns you where you jumped. Maybe this takes the 'stakes' out for some people, but I'm glad they cut out the annoyance.
The combat is fast and fun, if a little frantic once the game starts throwing five to ten enemies at you at once. (I recommend playing with a controller if you can.) I went straight Adventurer (normal) difficulty and only had to use a revive a handful of times, but there's a lot of customization so you can tweak things to get gameplay you prefer. (There's also a wealth of other accessibility options too; the fixed point always on screen saved me from constant motion sickness.) If you don't want to change difficulties but still struggle, check your build; you can redo your point allocation for free any time outside of combat. I started having a hard time with my scattershot choices at around level 20, but when I refunded my points and went straight for a specialization before branching out, I was suddenly hitting a lot harder.
While I do have my nitpicks, they're pretty inconsequential. I only have two real gripes -- one is that it's not entirely clear when you're going to a one-time-only map. Unfortunately these maps are also littered with treasure and codex entries that you'll miss forever if you skip them. Being on an ostensibly time-sensitive mission but knowing you're going to miss a bunch of stuff if you don't explore is a buzzkill.
The other is more petty but still really annoyed me, and that's that enemies can block your attacks even when you're standing directly behind them. I thought maybe I was reading the screen wrong until J watched me play a bit and asked, "Uh, why was he able to block you from behind??" Good question! I grumbled "This doesn't happen in Elden Ring" far too often.
I'll be playing the game again at least a couple more times; I'm really interested in seeing how the story feels from the perspective of other races and factions, and I always have a good time in taking a closer look at how the story falls into place once I know how it plays out.
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miminmimikyu · 6 months ago
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Episode 7-8: so, one day after drinking that coffee + espresso abomination Dal thinks diving into a Borg transwarp conduit to save travel time is a good idea. And later starts admitting that he has a tendency to forget about everything else when there’s an important mission to focus on. Who does that remind me of?
So the death racing episode that disabled Zero is simultaneously a breather episode lmao
Of course the Kazon Maje wasn’t the big bad in this episode, that would ask for some unprecedented competence from them :’D love how so far they’ve been relegated to “child abductors for a despotic slaver” and now “doing kidnapping for a rogue ai that’s channeling world’s worst tutor”. Not even that really, this Maje pretty much is forced into an “NPC who makes you do a racing sidequest on pain of death” role.
Ohh I really love the personality swaps in the holograms! The voice acting is so good! Brett Gray’s version of Zero was so spot I had to go back a bit just to listen if it wasn’t actually Angus Imrie imitating Brett Gray’s voice @_@ Same for Angus Imrie’s Dal!! Rylee Alazraqui’s Jankom shouting at the Doc and Jason Mantzoukas’ Rok Takh being so sweet and innocent are so funny! Also, taking the Gwyn hologram out is such a convenient way to prevent Murf’s personality from talking
only just realising the Maj’el - Majel Barett name connection!!
Ovidia IV is so pretty and the designs of the corporeal non-corporeal aliens are so cool but it’s a trap it’s a trap it’s a trap, it’s giving me Star Trek TOS vibes of “Faustian bargain aliens” or “planet with a death ritual masquerading as a incredible party”.
After watching the whole episode, setting aside the scenes on Voyager-A, episode 8 really really felt so much like a TOS episode with a modern twist to me! It had the uncanny idyllic planet, the race of telepaths enthralled by their senses, the weird euphoric call to death, culty death festival, the inability to leave once you’ve made The Choice.. but then it has the emotional arc you see in NuTrek and also includes a beautiful, thrilling scene flying on top of the Nazamon (very Discovery). And obviously without the gruesome deaths and madness that would have accompanied a TOS episode. (Ok maybe TOS deaths aren’t that gruesome compared to Disco/Pic//SNw but when I was 9-10 and watching TOS repeats with my dad on Sunday afternoons against my will it was terrifying so that’s what in my brain now). And despite the weird vibes they weren’t actually bad people, just dangerously secretive.
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Zero’s arc is also so interesting. Their desire to obtain corporeal body is such a contrast from S1 Zero, who waxed lyrical about life with other Medusans, how they miss it and how it’s like nothing the others can imagine. It figures that now they’re liberated from being a living torture device and have had time to spend so much time enjoying freedom with their corporeal friends, they are able to put into words something might be missing. The joy on their face and in their voice after the transfiguration was so sweet! Also I like these shots through Zero’s cracked visor
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I think it’s also an interesting juxtaposition that the previous episode, which ended in Zero performing a self-sacrificial, disabling manoeuvre, started with the gang diving into a Borg transwarp conduit and Zero voicing discomfort (fear) at that. Zero did stop talking less about their Medusan physiology post-Borg encounter (also after injuring Gwyn?) iirc. There was that fear of hurting others just by being Medusan. But this episode talks about fear being an essential aspect of life (ok. corporeal life i guess). Also interesting that Prodigy is framing the corporeal/non-corporeal thing as a binary. I hope it's going to delve a little deeper into that and go a little more complex. I can't wait to see if Zero’s new body lasts and what its possible deterioration will mean for Zero and their feelings about living as a Medusan among humanoids.
Another thing that I like about this episode is that the gang only cares that Zero was properly informed about what choice they were making and that they were safe during the process. They are sure that Zero knows what’s best for Zero.
Poor Gwyn can't catch a break, even her hologram is traumatised now.
Can’t believe how strong this first half of the season is already. If season 1 is anything to go by it’s going to be a hell of a two parter for the midseason finale!!!!!
(I’m still in doubt about the Entity being a time-displaced Chakotay, because in the second message it called Janeway “Janeway” and not “Kathryn” or “Captain” or “Admiral”. Even if he was trying to hide his identity for timey wimey reasons I can’t imagine he’d call her just Janeway and not “vice admiral Kathryn Janeway” or some other more businesslike title.)
Oh no these posts are getting so long OTL
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pinky-in-blankets · 3 months ago
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Tadc ✨️ Sidequests ✨️
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It's a dangerous secret..
Route: Sos!Au
[Part 1] [Part 2: You are here.]
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Junip had been doing his own sort of investigation on the odd happenings around the game.. but not the kind others would expect.
One of the individuals trapped here, Scribbles- had caught his attention. She was rather loud and annoying.. and often bothered him with her nonsense. But.. he didn't exactly hate her company.
The thing about Scribbles though- is that something odd would happen whenever She was around. She'd tend to get quiet randomly, her face would get distorted for a moment whenever someone would get a lead on the murder, and she'd always avoid questions or give vague answers when confronted..
Something was definitely off about her. But it's impossible for her to be the killer- She just got here! Still.. it's a bit odd.. with the way she's been acting, she has to be hiding SOMETHING.
So a bit of investigation wouldn't hurt... would it?
So far nothing seemed far out of the ordinary. Her gear.. her sleeping bag nest thing she sleeps in- Even her backup scarf. All pretty harmless things. But after a bit of messing around in the mess known as her bed- Junip noticed something hidden beneath the blankets.. a Book? A sketchbook from the looks of it.
Once he had managed to sneak into Scribbles Tent, he decided to do a little snooping. She shouldn't be back for a while anyways since she had went off with Pomni & Caine to follow a lead pointing to Jax this time. Since she was smitten with him she's bound to linger.
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It's not like it's her diary or anything so it wouldn't hurt to peak a little. He didn't know she liked to draw.
It all seemed harmless enough and didn't seem to be of much bother- Untill noticed something. Hold on.. half of these pages have little corners folded onto eachother.. the pages were sticking.
He flipped through the pictures, letting out a snort at the ridiculous faces she would draw and the sketches of the others.. and quite a few of Jax. Someone has a crush, obviously. But hey, that's not his business. Oh man.. there are even some sketches of him. His eyes aren't that big.
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One was Scribbles Handwriting.. the other was someone elses... and what it said made Junip get VERY concerned..!
After a bit of careful separation, there was a bit of Green goo on the pages. Plus the paper inside wasn't sized correctly- like it was just stuck inside the book. There was also some writing on the pages.. two different handwritings.
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'They're getting too Close to figuring things out. I thought you said you can handle it.'
'I-Im trying.. Please-! Just give me one More chance..! Please don't make me-'
'I've give you plenty of chances- and yet they still manage to get closer. I'm sorry, but I can't get caught now. it's time for you to do what I brought here you for.'
'Please don't- I..!'
' Do you understand?'
'....Yes.. as you command. I will remove them.'
' Good girl.'
"R-Remove them!?"
Junip's face grew paler- if that was even possible. Remove them!? Scribbles.. Is in cahoots with the killer!? What's going on!?
Judging by the frantic and messy Handwriting, Scribbles was clearly in distress when she was writing.. but- the fact that it suddenly changed to a more neater and proper Handwriting was unnerving.
And she's alone with Pomni & Caine RIGHT NOW.
Hold on. She said she was going to Remove them.
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Oh no.
OH NO NO NONO NO-! HES GOT TO WARN THEM!!
He wasted no time. With the sketchbook underneath his arm he burst from Scribbles tent and started off running towards the last place he saw them heading.
He just prayed he wasn't too late...!
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Song of sorrow Au belongs to @snuffydoo
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skyward-floored · 9 months ago
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Do share, Tarrey Town grudge?
@th3only-one also asked about this, so I shall share:
So be me, wandering around Hyrule as Link, ignoring most of the sidequests in the populated areas because I liked to stick to the woods and wild spots of Hyrule (and I was on a Mission to find all those shrines so by golly I was gonna). I'd just found Akkala, and as fall is my favorite season, I'd decided it was my new favorite region and was exploring like mad, enjoying the foliage and scenery (less so the powerful monsters but everything comes at a price).
So I'm wandering around this lake, looking for shrines, poking around for bugs and stuff, and I see there's this weird tall island thing in the middle of it, with what looks like a land bridge and everything. Sweet! There must be a shrine up there!
I slowly work my way around the lake, avoid getting killed by the guardian that's down there, swim across some water, realize there's a road up there I could've been following that maybe would've resulted in less near-death experiences, but I like to follow the lay of the land, and make it to the top.
And find no shrine :/
...but I DO find a goddess statue!
I was so puzzled at finding it, I spent a long while trying to figure out why there was this little desolate spot with a goddess statue just plunked among these rocks in this little pool. I wandered around a little more, found the great fairy nearby, and came to the COMPLETELY LOGICAL CONCLUSION, that obviously this is a little secret spot for travelers! There's no town anywhere in Akkala, so obviously this is supposed to be a place for travelers to stop and pray (and the developers put a fairy fountain there for player convenience).
I was so charmed by it. It became my favorite goddess statue to visit, I'd make detours there all the time so I could use up spirit orbs, and sometimes I'd just go there and chill for a while, and find flowers or listen to rain or whatever. It became my special little spot.
Eventually, I started cracking down on sidequests I'd been goofing off on, like giving Bolson all that wood, and other stuff like that. Hudson says he's going to start on a town somewhere in Akkala? Neat! That'll be interesting. I think nothing of it.
Until I go to visit my goddess statue spot, and find there is is a guy there. Hammering my rocks. With a mallet.
HUDSON IS BUILDING A TOWN. IN MY SECRET SPOT.
HE CAN'T DO THIS!!!
Despite how I try and get him to leave (I whacked him with all sorts of stuff, no dice), he stays. Maybe if I do what he wants he'll leave? Maybe he's just gathering materials here and will move somewhere else?
Nope.
Hudson does not leave. More people join him. Soon enough to my dismay there's a house in my spot, and another one, and people and animals and suddenly my spot is Tarrey Town. My beautiful, quiet spot in the wilderness is now nothing but a victim to the continuous march of urban sprawl.
...So yes, I have a mild grudge against Tarrey Town.
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getvalentined · 11 months ago
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More Pokémon Holy/Meteor stuff. Nero's little profile isn't here because I have a whole picture of him on the same vein as Vincent's that I'd like to finish eventually. I am missing a handful of characters that would be in the "game," most notably the title's Professor (for which I am still torn between two options and may never settle) as well as Grimoire and Veld, who are both in the story but not technically integral to the main storyline(s).
There's a lot more than this bouncing around in my head but it's a lot so I'll stop with these and the notes below unless people are interested in something specific not covered here. (If so, drop me an ask and I'll happily answer! I love talking about my needlessly complicated crossover AUs, but they are so needlessly complicated that I don't generally just infodump about them.)
Other notes under the cut!
Cloud is the player character; the starting age for a Pokémon Journey in the Midgar region is 14, and he was 16 at the time of the accident, making him 21 during the main story. The storyline reflects this, as Cloud is much older than a standard protag for this series, but he's been out of the world recovering for long enough that he's still got a unique sort of naïveté. (Tifa would probably be the female protag but Cloud is the default here sorry.)
Sephiroth is the main "rival" in Pokémon Meteor, Genesis is the "rival" in Pokémon Holy, although they both appear in both titles and serve the same overall function for the narrative. They are not antagonists.
The Legendary for Meteor is "Jenosynthe," a reference to Jenova Synthesis; Holy has "Omegaia," which is a reference to Omega and to Gaia/Minerva. They have particular connections to Sephiroth and Genesis respectively, and Grimoire's contribution to the plot allows the player to obtain the other title's Legendary post-game.
The Midgar region is the only one to have "Variant" gyms, which focus on regional variants rather than a specific type. This is a new, secondary path with badges that can be mixed and matched with standard type-based gyms to reach the required number of badges to take on the League.
Other gym leaders: Kunsel (Psychic, he battles blindfolded), Reno and Rude (Electric), Yuffie (Hisuian variant), Rosso (Fighting*), Sonon (undecided on his gym but he's here), Weiss (Ground, because I love a stupid reference), and Chadley (secret unlockable Shiny variant gym, only accessible if you beat all the other gyms on both paths, bestows the Shiny charm), as well as others. *Veld's gym used to be Fighting-type but Tseng converted it when he took over following Veld's retirement, allowing Rosso to move out of her previous position with the League and set up a new one.
Other members of Team Helletic: Azul, Rayleigh, Gillian and Angeal (the "multi-generational multi-battle"), Sebastian and Essai (who are under the control of Something), and Shears, as well as others. Hollander was a member until the incident five years ago, which is implied to have led to his death.
Other important NPCs: Cid (the fast travel guy, may work with the Professor), Barret (runs the Pokémon breeding center), Cait Sith (a navi system that shows up through a specific set of sidequests and is revealed to be Reeve's at the end), Shelke (appears in the same sidequests as Cait Sith), Dio (runs a facility for fast EV training), and Johnny (nobody knows why he's here but he sure is), as well as others.
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