#It’s my main special interest
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chadfamily · 7 days ago
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This project, after four years of me using it to cope, now that I will absolutely need to continue using it to cope for the next four years
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turnaboutstar · 8 months ago
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autistic people when there's collectable things with tv shows with multiple generations of them:
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stari-hun · 4 months ago
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The love and deepspace male leads are so interesting cause the MC changes with them too?
💫 MC and Xavier ; He’s so soft spoken but still firm with his boundaries. Which is good! Since the MC with him is super mischievous and fun. Like even in his bunny costume he literally KNEWWWWWWW we were up to something when we looked at the tail he was SCARED he knew full well the things we get up to. He’s very chill so she’s much more upbeat around him and excitable. Not that she’s not peppy with everyone else but it’s more like since she trusts Xavier to have her back so she’s more reckless than with anyone else. He also gives the vibe of more watching over her as well which makes sense from the backstory and anecdotes since that’s what he’s done for so long. It’s better for angst potential that he always gives the MC his entire heart every time they meet again but he still stays in a loyal knight position to her.
🐚 MC and Rafayel ; This time HES the menace so she takes more of role of supervisor to the chaos. Her innate personality hasn’t changed and she still has her moments of yeah let’s be chaotic together but it’s very chaotic neutral x chaotic neutral. She isn’t apprehensive to cause a mess anymore but she’s still aware that Rafayel is completely likely to get into a mess he can’t handle if he reins free. They have the confidence in each other to survive but they want the best for each other. He’s a constant sass and flirts with her all the time, and he’s kinda switched with Xavier where he flirts so much that when Raf is more open it’s more surprising.
- Both of the dynamics really take on a real life feel to it? Like obviously the MC is still written like a main character and she definitely is written like she’s aware she won’t be hurt by the world too badly or at least not die until it’s not time in that protag kinda way. But MC code switches depending on who she’s with to bring out certain parts of herself over others + based on the situation.
❄️ MC and Zayne ; Um. I feel like the writers didn’t know how to balance him being very cold with his actions being warm and how that melded with the MC. Cause he’s super charming and he’s genuinely a well loved male lead for a reason because he cares so deeply and shows it through all of his actions. He just doesn’t have that much chemistry with the MC 😭 some of their interactions are SO painful cause until you have a pretty high intimacy rate it’s so much of “I feel like you find me annoying at times” “I do” AUGHHHH. Every fanfic or piece with an ooc MC or a self insert is sooo much more chemistry with him. Cause the MC contrasts with him by being VERY peppy and happy and even more kind than with Xavier or Raf but with Zayne she just ends up seeming uncomfortable around him when ??? They’re supposed to be childhood friends kinda? Like not like Caleb but they KNEW each other beforehand pretty well and yeah he’s always been kinda cold but he’s always been someone to lean on and trust. Then they just don’t show the kind of trust they should have with a history like that.
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adamshallperish · 7 months ago
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i am very excited for challengers as i have been team mike faist since max's mom brought cookie cake
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hem1ock · 2 years ago
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i don't agree with everything the phantom of the opera did but i do agree with looking swag as hell while you ride a little boat into your catacomb house and also being so weird about music and also killing people actually ok yeah i do agree with everything the phantom of the opera did
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chronologically-challenged · 4 months ago
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Everything around the Isabeau confession is so well written.
Firstly, the set up. When you're playing the game, killing the King is just a vague goal. A natural one! But other than the vague desire to hit an end point, there isn't really a strong emotional reason compelling the player forward. But Isabeau!!! Telling you he will tell you something once you beat the King!!! That!!! That is a tangible goal to lean onto especially over time as you get more and more endeared to the whole party. Even if you're not aware of it being a love confession, getting to Isabeau to hear what he has to say is still a compelling reason get to the end.
And if you're Aware of how these things go for stories like these, you may also say, "Well shit, we're not gonna get a confession until the end of the game, are we?"
Second, the interruptions. The order of the interruptions are so quietly brilliant. I can't get over it. Bonnie interrupting first is such an excellent choice. You know Bonnie!!! Bonnie has been jumping into conversations all game so far. So interrupting Isabeau doesn't seem all that out of place. Then Mirabelle interrupts next time. And you go, okay. Thats two of three.... but surely Odile won't interrupt, right? By this point, the player has seen Odile tease Isabeau multiple times about him liking Siffrin, so surely she won't interrupt... right? Right??? But she does. And despite it being obvious that she would, the player is still left in tension if she would.
The way things are set up, there's a plausible deniability each time. You don't expect the first interruption, Bonnie naturally would interrupt so Mirabelle could be surprising, and Odile interrupting feels so outside of what she'd usually do that you don't expect it.
And yet!!!! Saying all this!!! This is very tropey!!! Very time loop tropey!!! Stopping people from messing things up so you can have your moment is quintessential time loop tropes and yet!!! It doesn't feel tropey due to good characterization and story structure.
(And if you do realize that all three are going to interrupt from the beginning, you get a wave of DREAD when you realize that you're going to be here. Again and again. That you have to beat the King again and again and again... and as you watch the confession fizzle, seeing the Head Housemaiden there, despite Siffrin's happy demeanor, you can't help but feel it all about to crash down before it even happens. In that moment you have a taste of what the game is about to put you through).
Third, the family quests. I have two points here. Firstly, "yelling at your screen like it's a telenovela" is the best summary of my feelings on the stargazing scene. Even if you KNOW Isabeau isn't going to confess until the end of the game bc that's how these things go, it won't happen until the end because that's how good writing works, You Still Want It To Happen. So Badly. You want Isabeau to confess to Siffrin!!! You want that tension to release!!! But you have to watch and see that perfect confession slip away every time and it hurts to watch, especially if you do the quests multiple times. Second point is the fact you can't continue the Isabeau confessions on a family run kills me. It's so good. Like you're never going to get everything in one go no matter what you do so you have to pick and choose. And!!! That plays into Siffrin feeling like he's manipulating Isabeau!!!
Of course Siffrin isn't actually manipulating Isabeau but when you're so aware of what you're doing and how events could have played out, it's difficult not to see a situation where you changed the outcome as manipulation. Which... of course leads us to Siffrin's feelings at the end of trying to stop the interruptions...
Fourth, Isabeau stopping himself when confessing. It hurts so good. Idk just. Denying the player that payoff. Denying Siffrin that moment of confession. Because really Siffrin didn't learn the lesson needed to actually get this moment of vulnerability between the two of them. It's such a genius choice that brings that awful dread and hopelessness. And in the end, I suppose all five of them stop the confession from happening because from that point onward, Siffrin interrupts the confession every time. Siffrin doing everything they can to get what they want only to accept that they're never going to get it. Never CAN get this because he doesn't deserve it.
Finally, bad touch. People have talked about bad touch enough, so I dont need to go too far with it. I will say I appreciate how much it doubles down on subverting the "romancing someone in a time loop" narrative. These loops while in some ways made Siffrin more perceptive, they're also PAINFUL. They mess with his head, lean towards making worse and worse decisions, and a large part of that is his role in his family's lives. Especially with Isabeau!!! So yeah. Of course the surprise kiss doesn't go well. Especially with the context that Isabeau doesn't think Siffrin wants to be touched let alone kissed? It ends in disaster just like most of the sidequests do.
In general, the ongoing Isabeau plot is very well implemented. The seeds for it are planted immediately, and it takes a lot of commitment to see all the parts of it. As a result, unless you try to do a ton of runs in act 3 immediately just to get the confession, it's a very slow burn part of the story, doing well to parallel Siffrin's mental state and the growing hopelessness in the loops. It grounds the story in a tangible goal from the beginning and in many ways, once you get to the end of it, get to bad touch, you're left bereft. Something... lost after you spent so much time being aware of Isabeau. That tangible feeling that you're slowly running out of things to do, of ways to spend these two days.
(And of course, then you have act 6 confession, and the pure relief, the joy in finally having the confession after it being set up from act 1. Siffrin doesn't need to reciprocate for it to have its impact. Something has CHANGED they have changed. And finally FINALLY after all this time, the moment can happen. And it's beautiful).
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pharawee · 6 months ago
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Jinloe dropped the teaser for their Thai adaptation of Addicted Heroin... and as someone who's neither read the novel nor watched any of the other adaptations* I actually think it's surprisingly good? I'm keeping an open mind and I'll at least check it out.
*well ok, I watched the first adaptation but it didn't really leave much of an impression.
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gasstationpopcorn · 30 days ago
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cc: lucija jelenko, 2022
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shima-draws · 1 year ago
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Listen y’all I just. I jsut *clenches fists* I love Pokemon so much,
It’s just a fun game with little critters!! You can name them! And form bonds with them! And battle with them!! And you can witness a story unfold! And travel throughout so many fun and distinct regions, each with their own history! And make friends and enemies alike! And it’s a game that can be played differently by anyone! You can strategize and take on hard challenges! You can play silly minigames! You can be a completionist and fill the entire Pokedex! It caters to everyone! And the mainline games are only the tip of the iceberg! There’s so much to do! It’s so fun! It has brought the world together!! I LOVE YOU POKEMON!!!
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crow-caller · 4 months ago
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My comic has a home now, read it in order here!
The Messenger returns to that quiet, dark place where her Lord has planted His garden. To the hunger hidden within His luminance, to the shelter of His embrace. They may dance. They may not love. All will end in flames.
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derangedorange · 2 months ago
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Since grand festival ended, I'll be drawing Sonic for every splatfest
Day 1: Cats vs. Dogs
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quixoticanarchy · 6 days ago
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they need to create a type of iron that is so easy to digest. and found in every single food. and doesn’t interact with any medications. I would like to be vegetarian again but I have like zero iron in my blood. should I just try eating crushed cast iron pans as a snack
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littlepissbabee · 1 year ago
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Compilation of Dende being jealous from the dbza buu bits. Absolutely loved these Dende crumbs fr
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itsabouttimex2 · 16 days ago
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Honestly do you think any of the characters are going to die?
No. They’re too marketable.
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imagineitdearies · 6 months ago
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Battle Log for Chapter 37/38 of Perfect Slaughter!
**Warning! Spoilers for ch37 and 38 ahead!**
If you guys haven't noticed yet what a total nerd I am, this will make it abundantly clear. I showed Cazador's monster stats a couple months ago that I homebrewed/crossed from BG3 and our classic D&D vampire, but I hope you didn't think I stopped there. If you like battle logs and getting into the nitty gritty of D&D mechanics, please enjoy this breakdown below the cut!
First, if you want to reach peak nerd about it with me, take a look at all the details for our main three! (*Note: I did mix Astarion and Tyrus's BG3 stats with a vampire spawn's ability scores, considering it's canon that Astarion lost a lot of things like strength and healing ability after being tadpoled)
Monster Stats: Cazador Szarr
Tyrus Aman'del's Character Sheet
Astarion Ancunin's Character Sheet
Or otherwise, as you look over the battle log, just keep in mind a few things:
"Legendary Actions" are special actions available to powerful monsters in 5e combat, such as vampires. Besides his normal actions, Cazador can take three legendary actions between turns, but only at the end of another creature’s turn.
Cazador has "Legendary Resistance" as well, which is simple but quite powerful: when he fails a saving throw, he can choose to succeed instead, three times per long rest.
At the top of each round, Cazador receives 10 temporary HP per ritual source.
Thanks to Magic Circle, all of Cazador's attacks are rolled with disadvantage.
In his diseased condition, Tyrus rolls with disadvantage on attacks and saving throws, and his movement speed is reduced by half.
Pre-Round
Cazador: 270 HP Tyrus: 100 HP Astarion: 115 HP Ghouls: 35 HP each (four) Skeletons: 27 HP each (thirteen) Chatterteeth: 74 HP Godey: 74 HP
Cazador steps onto trap and speaks the words to trigger it ("Ecce Dominus!") All at once: Glyph of Warding (7th level) - 43 fire damage (succeeded saving throw, only takes 21 damage) Glyph of Warding: Magic Circle Glyph of Warding: Silence Glyph of Warding: Sunbeam - 38 radiant damage *Cazador spends his first legendary resistance to succeed saving throw, only takes 19 damage) Glyph of Warding: Phantasmal Killer (7th level) - 49 psychic damage
Round 1
Cazador: 181 HP +70 temp HP Tyrus: 100 HP Astarion: 115 HP Ghouls: 35 HP each Skeletons: 27 HP each Chatterteeth: 74 HP Godey: 74 HP
Ritual Circle: 29 radiant damage on Cazador from Sunbeam ray Cazador: Two unarmed strikes, 5 bludgeoning damage on second hit *Takes 20 radiant damage at start of turn because of Sunbeam **Fails save for Phantasmal Killer again so spends his second legendary resistance to succeed it Tyrus: Dash to Astarion *Cazador Legendary Action at the end of his turn, Bite attack for 18 total damage on ghoul Astarion: Paralyzed Ghouls collective hits: 26 slashing damage on Cazador (resistant; takes 13) Skeletons: Dash into range of battle *Cazador Legendary Action, Move without opportunity attacks Godey: 13 slashing damage on Cazador (resistant; takes 6) Chatterteeth: Casts Eyebite: Frightened on Cazador
Round 2
Cazador: 183 HP +70 temp HP Tyrus: 100 HP Astarion: 115 HP Ghouls: three have 35 HP, one has 13 HP  Skeletons: 27 HP each Chatterteeth: 74 HP Godey: 74 HP
Ritual Circle: 30 radiant damage on Cazador from Sunbeam ray (succeeds saving throw; takes 15) Cazador: Calls three swarms of rats (arrive in 4 rounds) *Takes 20 radiant damage at start of turn because of Sunbeam Tyrus: Help action to rescue Astarion *Cazador Legendary Action, Vampiric Bat Swarm!! All take either 21 piercing damage or if they succeed the dex saving throw 10 piercing damage; Cazador heals 21 HP Astarion: Casts Expeditious Retreat and pulls Tyrus out of radius Ghouls collective hits: 21 slashing damage on Cazador(resistant; takes 10) Skeleton collective hits: 44 piercing damage on Cazador(resistant; takes 22) Godey: 16 slashing damage on Cazador (resistant; takes 8) *Cazador Legendary Action, fails to Bite Godey Chatterteeth: Casts Chill Touch for 13 necrotic damage on Cazador (resistant; takes 6), Cazador can't regain hit points until the start of her next turn
Round 3
Cazador: 193 HP +60 temp HP Tyrus: 79 HP Astarion: 105 HP Ghouls: three have 25 HP (one dead) Skeletons: ten have 17 HP, three have 6 HP Chatterteeth: 53 HP Godey: 64 HP
Ritual Circle: 23 radiant damage on Cazador from Sunbeam ray Cazador: One failed unarmed attack, one failed bite  *Takes 20 radiant damage at start of turn because of Sunbeam Tyrus: Removes the glyphs from the nearest spawn/ritual source *Regains 10 HP at the start of his turn due to vampiric regeneration Astarion: Removes the glyphs from another spawn/ritual source *Regains 10 HP at the start of his turn due to vampiric regeneration *Cazador Legendary Action, Vampiric Bat Swarm!! All take either 16 piercing damage or if they succeed the dex saving throw, 8 piercing damage; Cazador does not heal Ghouls collective hits: 14 slashing damage on Cazador (resistant; takes 7) *Cazador Legendary Action, fails to Bite a ghoul Skeleton collective hits: 34 piercing damage on Cazador (resistant; takes 17) Godey: 15 slashing damage on Cazador (resistant; takes 7) Chatterteeth: Casts Chill Touch for 21 necrotic damage on Cazador (resistant; takes 10), Cazador can't regain hit points until the start of her next turn
Round 4
Cazador: 169 HP +40 temp HP Tyrus: 73 HP Astarion: 107 HP Ghouls: four have 17 HP, one has 9 HP (one dead) Skeletons: three have 9 HP, seven have 1 HP (three dead) Chatterteeth: 45 HP Godey: 56 HP
Ritual Circle: 26 radiant damage on Cazador from Sunbeam ray Cazador: Two unarmed strikes, 5 bludgeoning damage on second hit *Takes 20 radiant damage at start of turn because of Sunbeam Tyrus: Removes the glyphs from another spawn/ritual source *Regains 10 HP at the start of his turn due to vampiric regeneration *Cazador Legendary Action, Vampiric Bat Swarm!! All take either 20 piercing damage or if they succeed the dex saving throw, 10 piercing damage; Cazador does not heal Astarion: Removes the glyphs from another spawn/ritual source *Regains 10 HP at the start of his turn due to vampiric regeneration *Cazador Legendary Action, Vampiric Bat Swarm!! All take either 10 piercing damage or if they succeed the dex saving throw, 5 piercing damage; Cazador does not heal Ghouls collective hits: 0 slashing damage Skeleton collective hits: (dead) Godey: 15 slashing damage on Cazador (resistant; takes 7) Chatterteeth: Casts Chill Touch (crit!) for 29 necrotic damage on Cazador (resistant; takes 14), Cazador can't regain hit points until the start of her next turn
Round 5
Cazador: 142 HP +20 temp HP Tyrus: 53 HP Astarion: 92 HP Ghouls: one has 2 HP (three dead) Skeletons: (all dead) Chatterteeth: 25 HP Godey: 36 HP
Ritual Circle: 21 radiant damage on Cazador from Sunbeam ray (succeeds saving throw; takes 10) Cazador: Hits magic circle barrier for 0 damage *Takes 20 radiant damage at start of turn because of Sunbeam Tyrus: Removes the glyphs from another spawn/ritual source *Regains 10 HP at the start of his turn due to vampiric regeneration *Bonus action takes a healing potion at Astarion’s insistence (13 HP) *Cazador Legendary Action, Vampiric Bat Swarm!! All take either 18 piercing damage or if they succeed the dex saving throw, 9 piercing damage; Cazador does not heal Astarion: Removes the last glyphs from another spawn/ritual source *Regains 10 HP at the start of his turn due to vampiric regeneration Ghouls collective hits: 8 slashing damage (resistant; takes 4) *Cazador Legendary Action, Bites last ghoul for a total 14 damage Godey: Fails to hit Chatterteeth: Fails to hit with Chill Touch
Round 6
Cazador: 128 HP + 10 temp HP Tyrus: 57 HP Astarion: 92 HP Chatterteeth: 25 HP Godey: 36 HP
Ritual Circle: 24 radiant damage on Cazador from Sunbeam ray Cazador: Hits magic circle barrier for 0 damage *Takes 20 radiant damage at start of turn because of Sunbeam Rat swarm 1: Fail to bite Chatterteeth Rat swarm 2: Fail to bite Astarion Rat swarm 3: Bite Tyrus for 8 piercing damage Tyrus: Casts Message and speaks to Chatterteeth *Regains 10 HP at the start of his turn due to vampiric regeneration *Cazador Legendary Action, Vampiric Bat Swarm!! All take either 18 piercing damage or if they succeed the dex saving throw, 9 piercing damage; Cazador heals 18 HP Astarion: Kills rat swarm 3 with 31 total damage, bonus action Bite for 7 HP healing *Regains 10 HP at the start of his turn due to vampiric regeneration *Cazador Legendary Action, Vampiric Bat Swarm!! All take either 6 piercing damage or if they succeed the dex saving throw, 3 piercing damage; Cazador heals 6 HP Godey: 12 slashing damage on Cazador (resistant; takes 6)  Chatterteeth: Casts Chill Touch for 17 necrotic damage on Cazador (resistant, takes 8), Cazador can't regain hit points until the start of her next turn
Round 7
Cazador: 104 HP Rat swarm: two have 24 HP (one dead) Tyrus: 42 HP Astarion: 81 HP Chatterteeth: 1 HP Godey: 36 HP
Ritual Circle: 24 radiant damage from Sunbeam ray Cazador: Arcana Check to find Sunbeam rune in the ritual circle *Takes 20 radiant damage at start of turn because of Sunbeam Rat swarm 1: Fail to bite Chatterteeth Rat swarm 2: Fail to bite Astarion Tyrus: Reanimates all thirteen skeletons with Animate Dead, 7th level *Regains 10 HP at the start of his turn due to vampiric regeneration *Cazador Legendary Action, Vampiric Bat Swarm!! All take either 14 piercing damage or if they succeed the dex saving throw, 7 piercing damage; Cazador does not heal Astarion: Kills rat swarm 2 with 28 total damage *Regains 10 HP at the start of his turn due to vampiric regeneration Skeleton collective hits: 33 piercing damage (resistant; takes 16)*Cazador Legendary Action, Vampiric Bat Swarm!! All take either 21 piercing damage or if they succeed the dex saving throw, 10 piercing damage; Cazador does not heal Godey: 0 slashing damage Chatterteeth: (dead)
Round 8
Cazador: 44 HP Rat swarm: one has 24 HP (two dead) Tyrus: 14 HP Skeletons: four have 10 HP, two have 3 HP (six dead) Astarion: 74 HP Godey: 36 HP
Ritual Circle: 22 radiant damage on Cazador from Sunbeam ray Cazador: Successfully finds Sunbeam rune in the ritual circle and removes it *Takes 20 radiant damage at start of turn because of Sunbeam Rat swarm 1: Bite Astarion for 3 piercing damage Tyrus: Reanimates six skeletons with Animate Dead, 4th level *Cazador Legendary Action, Vampiric Bat Swarm!! All take either 14 piercing damage or if they succeed the dex saving throw, 7 piercing damage; Cazador heals 14 HP (Three skeletons go down, Tyrus goes unconscious and gets thrown off the edge of the platform) Astarion: Grabs Tyrus's hands before he's too out of reach, lifts him back up from the platform *Regains 10 HP at the start of his turn due to vampiric regeneration Skeleton collective hits: 33 piercing damage on Cazador(resistant; takes 16) *Cazador drops to 0 hit points, which activates Misty Escape to his coffin
Bonus Round
Astarion: Throws Cazador out of coffin Tyrus: Uses class feature "Command Undead" on Cazador(see Tyrus character sheet or necromancy subclass for details) *Cazador fails the saving throw, but spends his last legendary resistance to succeed) --after a bit of angsty dialogue and commands-- Tyrus: Uses class feature "Command Undead" on Astarion *Astarion does not resist/chooses to automatic fail on saving throw Astarion: Slashy slashy dagger dagger!!! (All it took was 1 point of damage, Cazador had not healed yet) Tyrus & Astarion: Hug 🩵🩵🩵
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ender-goo · 4 months ago
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Ig i should start by saying
I got into Bugsnax
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Kweeble.
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