#Indigenous TTRPG
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Tipua: the wrath of Ngārara...
...has just hours to go and is around $1000 NZ/$600 USD from its funding goal!
Support indigenous TTRPG design and get access to a cool spin on the Fate system in the process. The game and its setting are steeped in tikanga and te ao Māori: Tipua is set on the distant planet of Karito—a vast, labyrinthine world where tangled rivers wind through swampy wetlands, shadowy forests, ancient pā (fortification sites), and the mysterious portals known as Ngā Pūmotomoto. For those of you who have experienced the wonders of Aotearoa and Te Wai Pounamu, you will see some obvious similarities.
It's so affordable too. $20 NZ (about 12 USD) nabs you the digital rulebook and printable custom Fate tokens, as well as a social media shout out and access to the backers discord.
If nothing else: please have a read of the Kickstarter and share this post around! Not long to go and it would amazing if this awesome Māori-led team could reach their funding goal.
#fate rpg#fate core#Māori#Aotearoa#indigenous ttrpg#indigenous design#tipua#the wrath of ngārara#indie ttrpg#kickstarter#tabletop#ttrpg#fate dice#game design#rules light rpg
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Meet The Art Team
Hello Kinfolks!
I've been really looking forward to this post for a while, and it's now time to unveil the art team I've assembled to put this project together! They're some heavy hitters that y'all ought to recognize, so without further ado let's meet them!
Mx. Morgan (They/Them)
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Mx. Morgan G Robles (they/them) is a freelance artist and illustrator based in Seattle, Washington. Their work is best known for its use of macabre themes, animals, and nature. They use these themes to explore mental illness, gender identity, or simply to make neat skulls.
They're known for producing book covers for several major publishers, and they've been brought in to design our book covers as well. In addition, they've developed a number of inside pieces as well!
Dogblud She/Her (Dogblud is no longer a part of this team)
Dogblud (she/her), is a Midwestern cryptid working as a freelance artist and writer. Her work is near-exclusively sapphic, centering primarily around werewolves, werebeasts, and their strong thematic ties - horrific or otherwise - to all forms of womanhood.
A long-time fan of Werewolf: the Apocalypse, she's joined our team to produce all of the tribe artwork for the book, in addition to a number of other contributory pieces!
Meka (Any Pronouns)
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Meka is a Scottish comic artist with a flair for the dark and extremely bloody and a long-standing love of monsters and what they let us all explore-- for better and worse. Vehemently underground, they build stories about horror, grief, depersonalisation, and the isolation that comes with being just a little too weird and too angry to swallow whole. Art and catharsis go hand in hand, as far as she’s concerned.
In a throwback to the original game series, Meka has joined to produce a 22-page fully illustrated comic for the series entitled Cracking the Bone. A postgraduate in traditional comic artistry, we're extremely fortunate to have them on the team.
M.WolfhideWinter (He/Him)
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He is a part-time freelance illustrator from Scotland. His work is heavily inspired by the rugged terrain (and rain) of Scotland with a focus on werewolves inhabiting the wild landscapes both past and present. He explores themes of mental illness, societal stigma, dark folklore, and sad werewolves in the rain.
WolfhideWinter has joined our team as our monster-maker, dedicating their time towards depicting our primary antagonists of the garou: The Black Spiral Dancers, and the Wyrm's brood! We can hardly think of a body horror artist more fitting for the role.
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As a final addendum, we have an additional writer that's joined the team at the last minute.
J.F. Sambrano (They/He)
Patreon
J. F. Sambrano is an author of horror and (urban/dark/depressing?) fantasy and an advocate for indigenous rights. He lives in Washington (the state) and is originally from Los Angeles (the city); the differences are staggering but the ocean and the I-5 are the same. He is Chiricahua Apache (Ndeh) and Cora Indian (Náayarite). He may or may not be a believer/practitioner of real world magic. If he were, he would not be interested in your hippy-dippy, crystal swinging, dream-catcher slinging garbage. But magic is real, let’s not fuck around.
Beloved Indigenous World of Darkness author J.F. Sambrano is joining our team to depict the Bastet in the Dawn Tribes! A friend and frequent topic of discussion on this blog, we are honored to have him on the team to bring the Werewolf: the Apocalypse he's long-felt the world deserves to life!
#world of darkness#werewolf: the apocalypse#dead mountain#werewolf the apocalypse#werewolves#world building#WoD Artists#Gothic Art#Horror Art#Horror Writing#Indigenous TTRPG#Indigenous authors#morggo#mx morgan#dogblud#wlw#wlw werewolves#wlw werewolf#queer artists#queer authors#queer ttrpg#mekanikaltrifle#horror comics#comic authors#queer comics#werewolf comics#wolfhidewinter#body horror#scottish artists#werewolf the essentials
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I'm attempting to make a ttrpg about the idea of being an indigenous person fighting back against colonial forces through the idea of being the native people in a world dominated by dragons that come from tears in the Skyworld and it's really helping me both think more on my own indigenous identity as a Lakota, but also in the way that we as people of indigenous cultures are forced more often than not to not engage with the tropes others force on us in a way that makes us happy
This is all to say that I as an indigenous person am including animal spirits to tie into the fact that the natural world is actively helping the Kith as I call them fight back against the colonial dragons
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'Earth Mother, Sky Father' is a game about the aftermath of an indigenous creation story.
Ranginui, the sky father, and Papatūānuku, the earth mother, are two Māori atua (deities) who play an integral part of the Māori world.
This is a two player game with players choosing one of the atua and asking questions back and forth, leading down branching paths of options.
Players: 2
Time: ~30 minutes
Materials: a copy of the PDF each, though one will do in a pinch. (Once you've bought the pdf, feel free to share the downloaded PDF with your other player.)
No prior knowledge of Māori culture is needed, this game is written to be playable by anyone.
Community Copies are available for BIPOC.
Buy 'Earth Mother, Sky Father', here, for $2.99:
#indie ttrpgs#ttrpgs#Māori#indigenous#new zealand#two player rpg#kiwirpg#indigenous storytelling#gm-less ttrpg#duet game#my ttrpgs
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Canada, Truth & Reconciliation, & Indigenous Games
Hello friends,
Today (September 30th) is the National Day of Truth & Reconciliation in Canada. It is a very recent holiday in this country, and it’s also very important to me. I want to spend some time today telling you about it, and then (since this is a ttrpg blog) directing you to some indigenous storytellers and designers that deserve a spotlight for various reasons.
I am not Indigenous. This information is a collection of knowledge that I have gained through university coursework, personal research I've undertaken, and relationships I've cultivated with indigenous friends who have taken pains to educate me and highlight how these issues have personally affected them. I am aware that the summary I'm providing is incomplete, and there may be elements that I don't fully understand the implications of.
If you are Indigenous, please keep in mind that this post may recall some painful and personal moments of history for you. Proceed with caution. The shout-outs to indigenous creators can be found after the heading “The Storytellers.”
The Truth.
Canada has been engaged in a cultural genocide of its indigenous peoples since European settlers started the colonization of the country. This genocide had many avenues, including the creation of the Indian Act, the relocation of many Indigenous peoples to restricted Reserves, and a disturbing trend of missing and murdered Indigenous women. For the purposes of today however, I’m going to stick to just talking about Residential Schools, and the impact they had on Indigenous families and their children.
Residential schools were designed to “kill the Indian” and “save the child”, in the words of John A Macdonald, the prime minister who authorized their creation. They were designed to sever Indigenous children from their culture and raise them in a Christian, colonial context. These residential schools were harsh, forbidding Indigenous children to speak their mother tongues, cutting their hair, and forcing them to learn skills considered “useful”, in the language of the colonizer, away from their parents. The schools were also hotbeds of abuse. Alarming numbers of children fell ill and died at these schools - the death toll to this day is unknown. From April 1, 1920 to some time in the 1990’s, residential school attendance was mandatory for Indigenous children from the ages of 7 to 16.
The Sixties’ Scoop is a reference to a mass kidnapping of Indigenous children in the 1950’s and 60’s, who were forcibly removed from their homes and “adopted” into non-Indigenous families. While the last residential school in Canada closed in 1997, Indigenous children still make up over 50% of all children in private foster care, despite only accounting for just over 7% of all children under age 15 in Canada.
The Reconciliation.
Reconciliation is a goal prompted by Indigenous groups and elders. It is a choice that promotes "balance and harmony," a way of life that encourages coexistence, according to the words of one residential school survivor, Hereditary Chief, Dr. Robert Joseph.
In 2007, The Indian Residential Schools Settlement came into effect, offering compensation to survivors of many residential schools.
In 2008, the Truth and Reconciliation Commission of Canada was officially launched, intended to be a guide for the Canadian government to help establish lasting reconciliation. This commission was a way to formalize a method of collecting data, and it also had the responsibility of developing a list of recommendations for the country of Canada to follow, in the goal of pursuing a relationship between the Indigenous peoples of Canada and the government of Canada.
In 2007, Cindy Blackstock, a First Nations (Gitxsan) activist launched a court case against the Canadian government, for under-funding social services provided to children living on First Nations reservations. This was in regards to Jordan’s Principle, a child-first Canadian policy that is meant to ensure that First Nations children have equal access to all government funded public services as other Canadian children. The Truth and Reconciliation Commission made the respect of Jordan’s Principle one of its 94 Calls to Action for the Canadian government.
The Canadian Human Rights Tribunal became involved in 2016, when they found more alleged breaches of the Canadian Human Rights Act in regards to Jordan’s Principle. As of September this year, the Federal Government is still attempting to dismiss human rights complaints regarding the use (or, in fact, neglect) of Jordan’s Principle.
Canada’s history of residential schools and use of the foster care system has grievously wounded Indigenous families and children. The disruption of family life and the forcible removal of children from their culture has created legacies of loneliness, pain, and suicide. Indigenous people today can trace their own familial wounds to the legacy of residential schools and the lack of resources provided to them from the government. The National Day of Truth and Reconciliation is a day to remember this legacy and provide a space for education, but it isn’t enough.
You can learn more about this day and the history behind it by visiting the National Centre for Truth and Reconciliation Website.
You can also watch this 18-minute Youtube video about Residential Schools, or We Can’t Make the Same Mistake Twice, a free 2 & 1/2 hour documentary about Blackstock's continuous fight regarding caring for children using Jordan’s Principle.
I also recommend 21 Things You May Not Know About The Indian Act, by Mary-Ellen Kelm and Keith D. Smith, which breaks down some of the key elements of the Indian Act for everyday person.
So, how do we connect this to ttrpgs?
When it comes to the milestones that have been achieved in Canadian history, those milestones have been made because we listened to Indigenous voices. The recommendations made by the Truth and Reconciliation Commission that have been followed are having real and positive effects for Indigenous peoples in Canada. Listening to the stories of Residential School survivors has been integral to the processes recommended and undertaken by the Canadian government.
We need Indigenous stories. We need Indigenous storytellers.
The Storytellers
Coyote & Crow.
Coyote & Crow Games is a tabletop games publisher, primarily focused on the tabletop roleplaying game, Coyote & Crow. This is a world and game whose design team is fully Indigenous, from various First Nations people groups across North America. Coyote & Crow is a futuristic game about a land untouched by colonization, a land changed by a series of climate events that have changed the geographical and social landscape. It involves supernatural powers, a completely unique form of civil organization, and a unique d12 dice pool system
In a recent update, Connor Alexander, as the face of Coyote & Crow, announced some business decisions that include a creation of a consultant branch of the company, to provide professional consultation services for other creative endeavours that are looking to include Indigenous Representation in games.
What I love most about Coyote and Crow is that it’s a world where Indigenous creators have been given full reign over the ways they are represented in the fiction, and it provides a unique social and political imagining of society that pulls from many First Nations cultures. It’s refreshing, it’s exciting, and it provides a lot of guidance for non-Indigenous players so that they can engage with the world in a way that’s respectful.
Wendigo Workshop
This is a small team based in Quebec, Canada. I’m not entirely sure whether the team is fully Indigenous, but there are Indigenous creators as part of the team.
Currently the Workshop is working on a number of different games, including… Anomaly Hunters; a monster hunting ttrpg built on the Breathless SRD. Arkelon Chronicles; a science-fantasy ttrpg surrounding the discovery of an Alien ruin. Last Hope; a Caltrop Core game about magical girls fighting to protect the world while balancing their student lives.
Bramble Wolf Games
@sahonithereadwolf is an Indigenous creator based in Appalachia looking to make games that mean something. I found out about him through his game Exceptionals, a game about community, activism and kinetic eye beams. It’s inspired heavily by X-Men, but instead of telling superhero stories, it’s more about the fostering of a community outside of the systems created and enforced by colonial governments.
Sahoni is also currently working on a game called Protect the Sacred, a game inspired by Indiana Jones, but focused on the protection and preservation of monsters and artifacts in the interests of the cultures that have been stolen from by colonial powers. The game is about your relationship to your culture, and resistance to fascism - and you can get sneak peeks to this game through Sahoni’s Patreon.
Both Protect the Sacred and Exceptionals involve character creation that requires players to answer questions about who they are, what they do, and how they affect the community around them. They both recognize the community around you as integral to your success, and I think that this point of view is such an important concept to consider when using games as an art form that can expand your social imagination.
Also...
There is a consultancy service in Alberta, Canada called Pe Matawe Consulting, which is not focused specifically on ttrpgs, but does provide consulting for various creative endeavours. They provide consulting services as well as workshops, with the goal of providing a broader understanding of Indigenous culture and folklore.
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🐺📚Osiyo! I'm Sahoni 🍓🌕
I'm a Queer, Indigenous (ᏣᎳᎩᏱ ᏕᏣᏓᏂᎸᎩ), and disabled writer (a lot of smaller publications that have since crumbled into internet aether), game designer (previously; Evil Hat, Blaseball, my own stuff), and radio personality (against my will).
Consider me your friendly neighborhood Appalachian monster librarian. Or just a red wolf to keep things simple. Unless you want the full lecture on indigenous folklore. Outside of the aforementioned (mostly analog) game design, writing, and radio; I also enjoy the act of collecting folklore and ways from around the world. I'm into cooking, general outdoorsy stuff, horror, storytelling as an artform, and pop culture ephemera so expect to see a little bit of all of those down here among other thing.
Also been trying to get back into biology.
🐺Check Out My Shop And Important Links Below🐺
📚Check Out My Shop
📝Support Future Development
🍓Leave Me A Tip
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We are working on the native spirits of Undairimsh for our D&D homebrew project. Art by Tealix.
The wanderer/wobopok is an entity that represents chaotic elements of nature, often turning its victims into plants for random lengths of time. It seats itself in the heart of now dying forests and is said to have once hunted only the wicked.
#d&d#art#thooniverse#dnd#ttrpg#dungeons and dragons#concept art#creature design#monster#spirit#naturecore#indigenous art#artists on tumblr#homebrew#lore#lore building#moss#spooky#nature#native
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Gijinka and tumblr sexy man fies the Moon to help my partner @blackmagickboi get more sales on their game aha 👉👈 u can enemies to lovers the moon who’s gonna stop you??? no one, go buy it it’s $5 and made by an autistic queer native
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"Halt!" Opaloma sneered, "Trespassers are not welcome here. We have no currency for your products, no interest in your land or representatives, and no need for your acquaintance."
She gripped her spear firmly, and he left in haste.
ART: "Remadora" by J. Queiroz (via ArtStation)
#dnd5e#dnd stuff#ttrpg community#ttrpg#dungeons and dragons#writerscommunity#writing#creative#creative writing#writers of tumblr#pathfinder#fantasy#science fiction#scifiart#cyberpunk#futurism#futurology#latina#indigenous#futuristic#visual futurist#numenera#solarpunk#environmetalists
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For Indigenous People's Day, the Coyote & Crow rulebook PDF is available as pay-what-you-want!
They suggest that Indigenous folks pay nothing and that others pay what they think is fair (Twitter is apparently no longer embeddable so here's a screenshot):
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I am somehow unsurprised
You know what? I'd like to say I'm surprised, but I'm not. Paradox has shown who they are over and over and over again in the last few years and, yeah. As far as I'm concerned, nothing they publish is worth the death of the trees it will take to print it.
#Werewolf the Apocalypse 5th edition#Paradox White Wolf#Fuckery Most Foul#TTRPGs strike again#anti-indigenous racism
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Coyote and Crow on Sale
The amazing Coyote and Crow is now only $10 on DriveThru RPG! It's been on my wishlist for a while and, well, I thought I would let other folks know so they could grab themselves a copy.
(Fantasy roleplaying in an uncolonised future for under half price? If I had the money I would have nabbed it in a heartbeat!)
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Meet The (Updated) Writing Team
Hello Kinfolks! These last two months have been quiet for y'all in terms of updates, but BUSY in terms of the work being done by the sept of contributors to this project!
At the start of October I put out the call for help, saying that this project cannot succeed without the help and support of the Werewolf fandom. I'm happy to report that you as a fandom have responded phenomenally, and production on this series is now underway! These last few months have been dedicated to recruiting team members, and researching our book framework. We've about filled in the main core of the team, and have already gotten started writing Book 1: Cliath!
October through November has been dedicated entirely to research, both putting together a collection of citations we'll be using in this first book, and passing out initial writing assignments. This list is sure to grow in time, but for now we have plenty of work to do!
With that all said, I'd like to introduce you to the team that are showcasing the Gaians.
Amy Waller (she/her)
Bluesky
Ms. Waller is a freelance writer and massage therapist based in not-quite Northern Virginia, and is a contributor to D.W.A.R.V.S. . Werewolf the Apocalypse was her first RPG, and she loves the themes of shapechanging as self-actualization and of trying to balance instinct and wisdom.
Amy has joined the team to depict the journals of Cryptobiologist Esme "Leaping Ghost".
Bek Andrew Evans (He/They)
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Mx. Evans is a freelance writer and illustrator from Jackson, Mississippi. He explores themes of mental illness, disability, abuse, poverty, queer themes and the intersection of these statuses. He uses body and psychological horror, meticulous attention to medical details, and deep character dives as some of his favorite methods to achieve those goals.
Bek has been indispensible in book research, and will be taking his experience with M20 Sorcerer and writing for the Hearthbound, and fictitious news article citations.
Evie Emerson Smith (She/It)
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Evie is a programmer and designer of video games living with her pack in Pittsburgh, PA. She uses primarily anthropomorphic characters to tell stories about identity, queerness, and the power of community.
She has joined the team as a technical writer, and contributor to the opening comic: Cracking The Bone
Excelgarou (She/Her)
Carrd
She's been described as a Werewolf: The Apocalypse academic, and wears this title proudly. She labors at all hours on resources for Werewolf fans - particularly as regards aggregating otherwise obscure information - such as the Build-a-Veteran tool or (especially) the Werewolf Index Project.
Excelgarou is our lead researcher, ensuring our book citations and narrative voices remain consistent through all editions. She has also been conscripted to write the introductory passage on the World of Darkness, and to redraft the Children of Gaia.
James E. Deeley (He/Him)
Linktree
Jim has been playing, running, and writing for tabletop roleplaying games since he was first introduced to them over twenty years ago. Jim has presented on the subject of writing for games since 2010, and has been contracted to write mechanics and to do character design by the likes of High Level Games, Lostlorn Games, and Renegade Game Studios, but is equally skilled at writing lore and narrative, skills honed over two decades of running roleplaying games and medieval studies, lending a deep historical context to his writings.
Jim will write the Western Concordat, showcasing the Silver Fangs, Fianna, Get of Fenris, and Glass Walkers.
J.F. Sambrano (They/He)
Patreon
J. F. Sambrano is an author of horror and (urban/dark/depressing?) fantasy and an advocate for indigenous rights. He lives in Washington (the state) and is originally from Los Angeles (the city); the differences are staggering but the ocean and the I-5 are the same. He is Chiricahua Apache (Ndeh) and Cora Indian (Náayarite). He may or may not be a believer/practitioner of real world magic. If he were, he would not be interested in your hippy-dippy, crystal swinging, dream-catcher slinging garbage.But magic is real, let’s not fuck around.
Beloved Indigenous World of Darkness author J.F. Sambrano is joining our team to depict the Bastet in the Dawn Tribes! A friend and frequent topic of discussion on this blog, we are honored to have him on the team to bring the Werewolf: the Apocalypse he's long-felt the world deserves to life!
LeeKat (She/Her)
Linktree
Lee is a freelance artist, writer, and English teacher based in Brazil. The bulk of her content is furry, homoerotic, and TTRPG-centric works. Her writing focuses on exploring the depths of emotion with tales of self-discovery, queerness, and finding hope in a desolate world.
A huge lover of Werewolf, themes of generational trauma and rediscovering oneself in a world of turmoil resonated deeply, as well as themes of spirituality and ancestry. Writing for this project, she hopes to bring others the same catharsis she felt through exploring the books and their many themes.
Mórag (it/its)
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Mòrag is a writer and botanist from Te Wai Pounamu. It writes both botanical articles and horror stories, the former to raise awareness of ecological issues and the latter to explore what it means to be human, represent trans and autistic experiences, and addiction. It's horror writing is best recognized for its use of visceral first-person perspectives, body horror, and the grotesque. It is influenced heavily by works such as the Hellraiser films and the philosophies of Georges Bataille.
It has joined our team to write the story portions of the Song of Trillium, showcasing the legend of Tawatuy.
#world of darkness#werewolf: the apocalypse#dead mountain#werewolf the apocalypse#werewolves#w5#werewolf the essentials#indie games#indie ttrpg#horror ttrpg#queer writers#queer ttrpg#witers#ttrpg#indigenous authors#brazilian authors
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A bump for the next day! I have plans for a bunch of supplements for this and would love support for it! It's only $5 minimum please consider checking my game out
IVE MADE MY FIRST NEW TTRPG SINCE 2019!!! I'm really honestly super proud of this and hope yall enjoy it, please even just reblogging helps!
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A small sneak peak of a project I'm very early on, about a Māori spaceship crew!
#indie ttrpgs#ttrpg design#my ttrpgs#star waka#māori#indigenous#ive seen other ppl doing progress stuff so im trying my hand at it!
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hung out w ty for the first time in a minute which meant it was my first opportunity to infodump about rdr2 to someone irl besides my therapist & we had such a long convo about it even though they’ve never played it and never will lmao. just very fun & satisfying
#marc.txt#fun in the sense of i like to be understood#& ty usually understands what i’m trying to convey even if it takes me a while to get there#it mostly abt the game’s portrayal of colonization & indigeneity & how it compares to other video games & ttrpgs that try to handle#similar things
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