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Elevate Client Services with Excel: Expert Tips for Financial Consultants by Grayson Garelick
Financial consultants operate in a dynamic environment where precision, efficiency, and client satisfaction are paramount. Excel, as a versatile tool, offers an array of features that can significantly enhance the services provided by financial consultants. Grayson Garelick, an accomplished financial analyst and consultant, shares invaluable Excel tips to help financial consultants elevate their client services and add tangible value.
The Role of Excel in Financial Consulting
Excel serves as the backbone of financial consulting, enabling consultants to analyze data, create models, and generate insights that drive informed decision-making. As the demands of clients become increasingly complex, mastering Excel becomes essential for financial consultants aiming to deliver exceptional services.
1. Customize Excel Templates
One of the most effective ways to streamline workflows and improve efficiency is by creating customized Excel templates tailored to specific client needs. Grayson suggests developing templates for budgeting, forecasting, and financial reporting that can be easily adapted for different clients, saving time and ensuring consistency.
2. Utilize PivotTables for Data Analysis
PivotTables are powerful tools in Excel that allow financial consultants to analyze large datasets and extract meaningful insights quickly. Grayson emphasizes the importance of mastering PivotTables for segmenting data, identifying trends, and presenting information in a clear and concise manner to clients.
3. Implement Conditional Formatting
Conditional formatting is a valuable feature in Excel that allows consultants to highlight important information and identify outliers effortlessly. By setting up conditional formatting rules, consultants can draw attention to key metrics, discrepancies, or trends, facilitating easier interpretation of data by clients.
4. Leverage Excel Add-ins
Excel offers a variety of add-ins that extend its functionality and provide additional features tailored to financial analysis and reporting. Grayson recommends exploring add-ins such as Power Query, Power Pivot, and Solver to enhance data manipulation, modeling, and optimization capabilities.
5. Automate Repetitive Tasks with Macros
Macros enable financial consultants to automate repetitive tasks and streamline workflows, saving valuable time and reducing the risk of errors. Grayson advises recording and editing macros to automate tasks such as data entry, formatting, and report generation, allowing consultants to focus on value-added activities.
6. Master Advanced Formulas and Functions
Excel's extensive library of formulas and functions offers endless possibilities for financial analysis and modeling. Grayson suggests mastering advanced formulas such as VLOOKUP, INDEX-MATCH, and array formulas to perform complex calculations, manipulate data, and create sophisticated models tailored to client needs.
7. Visualize Data with Charts and Graphs
Visualizing data is essential for conveying complex information in an easily digestible format. Excel offers a variety of chart types and customization options that enable consultants to create compelling visuals that resonate with clients. Grayson recommends experimenting with different chart styles to find the most effective way to present data and insights.
8. Collaborate and Share Workbooks Online
Excel's collaboration features enable financial consultants to work seamlessly with clients, colleagues, and stakeholders in real-time. Grayson highlights the benefits of sharing workbooks via OneDrive or SharePoint, allowing multiple users to collaborate on the same document, track changes, and maintain version control.
9. Protect Sensitive Data with Security Features
Data security is a top priority for financial consultants handling sensitive client information. Excel's built-in security features, such as password protection and encryption, help safeguard confidential data and ensure compliance with regulatory requirements. Grayson advises implementing security protocols to protect client data and maintain trust.
10. Stay Updated with Excel Training and Certification
Excel is a constantly evolving tool, with new features and updates released regularly. Grayson stresses the importance of staying updated with the latest Excel training and certification programs to enhance skills, explore new capabilities, and maintain proficiency in Excel's ever-changing landscape.
Elevating Client Services with Excel Mastery
Excel serves as a catalyst for innovation and excellence in financial consulting, empowering consultants to deliver exceptional services that add tangible value to clients. By implementing Grayson Garelick Excel tips, financial consultants can streamline workflows, enhance data analysis capabilities, and foster collaboration, ultimately driving client satisfaction and success. As financial consulting continues to evolve, mastering Excel remains a cornerstone of excellence, enabling consultants to thrive in a competitive landscape and exceed client expectations.
#Financial Consulting#grayson garelick#Customize Excel Templates#Utilize PivotTables#Implement Conditional Formatting#Leverage Excel Add-ins#Automate Repetitive Tasks with Macros#Advanced Formulas and Functions#Visualize Data with Charts and Graphs#Collaborate and Share Workbooks#Protect Sensitive Data with Security#Stay Updated with Excel Training#Elevating Client Services with Excel
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Bet you didn’t think a cute little baby goat like me, resting beneath a black walnut tree to escape the summer sun, would be proficient in Microsoft Excel, did you. Bet you didn’t expect me to know how to optimize a spreadsheet by implementing conditional formatting rules huh. Bet you took one look at me and thought “no way this kid knows how to use the VLOOKUP function.” Well guess what, I do. I know a diverse array of useful formulas and my body is capable of digesting poison ivy. I eat that shit like potato chips. Get the fuck out of my paddock
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Hermitcraft Guide: Transcript/accessible version
Hermitcraft is a vanilla style* multiplayer server that has been running in a season format since 2012. Each season, the players move to a new world and start anew, meaning now’s the perfect time to start watching!
The server is invite only, and new people can join only when the existing Hermits unanimously agree that they would be a good fit. The Hermits have regular meetings to discuss new ideas and any concerns.
I don’t recommend watching every episode by every Hermit. There’s shows like HermitCraft Recap to keep you up to date! Don’t feel obligated to watch everything, just have fun!
* the server is mostly unmodded, but in recent seasons, the Hermits have been implementing custom items and texture packs for the sake of storytelling
Individual hermit descriptions under the cut
Descriptions are all edited by myself, with some contributions from other people :)
Hermit: BdoubleO100
Quote: “Axe wielding maniac, that’s me!”
Flags: USA
Description: Bdubs is a master at using unconventional blocks in his highly detailed builds.
It’s a point of pride to always be the one to sleep and skip the night before the others can.
He’s often teased about his height despite not being the shortest Hermit.
Hermit: Cubfan135
Quote: “There is redstone back there… Basically, it does stuff.”
Flags: USA
Description: Cub is really good at basically every aspect of Minecraft, and always goes big in his projects. With Scar, he created a capitalistic empire and then decided he didn’t care for industry afterward, since he had already won. Cub then became a freeloading basement dweller. He enjoys confusing other people with strange antics.
Hermit: Docm77
Quote: “We will crush them with our redstone spaghetti”
Flags: Germany
Description: A bit of an intense guy, Doc is unafraid to play the scary villain. Don’t let that fool you – he’s a big softie. His Twitter is 50% “hey who wants to see the game-breaking death machine I built” and 50% about his adorable kid, nicknamed “Doccy”
His arm was canonically destroyed by the Minecraft dev Dinnerbone back in 2013.
[Desciption provided by anon]
Hermit: Ethoslab
Quote: “Xisuma is okay with pretty much everything I do if he doesn’t find out about it.”
Flags: Canada
Description: Etho is a Minecraft O.G. and the creator of many of the redstone designs that everyone uses. He’s a very dedicated player with an unconventional style, and the other Hermits are a bit obsessed with him. He’s your favourite YouTuber’s favourite YouTuber. And there’s a reason for that.
Hermit: FalseSymmetry
Quote: The Queen of Hearts, Heads and Body Parts
Flags: United Kingdom
Description: Very approachable and friendly, but has a reputation for her confidence in PVP. False works on very large, thematically strong builds. She was the first Minecraft Championship participant to achieve multiple consecutive wins.
Hermit: Geminitay
Quote: “How am I supposed to Live Laugh Love in these conditions!?”
Flags: Canada, Bisexual
Description: Gem is a talented builder with an appreciation of cute aesthetics that’s matched only by her thirst for blood. She’s truly earned the descriptor “Geminislay.”
She joined in season 8, and has effectively struck fear into the hearts of the other Hermits, particularly Etho, despite her wholesome personality.
Hermit: Grian
Quote: “Not everything I do has to start a war, okay? Sometimes I just want to start a society of sewer mole people.”
Flags: United Kingdom
Description: Grian always builds big and pranks bigger. He delights in nothing less than being a public nuisance. This starts (good-natured) wars within the server repeatedly.
He’s very social, but is basically glued to Mumbo and Scar. Infamously never bothers with the backs of his builds.
Hermit: Impulse SV
Quote: "I hate being bad at stuff!"
Flags: USA
Description: Impulse gets a reputation for being super nice all the time but he will hold a grudge forever.
He once moved his entire base up by one block because he thought it would make it look better (it did)
One season he ate crystals.
[Description provided by sudden-memory-loss]
Hermit: Hypnotizd
Quote: “And then I found an enderchest here, it’s got a lot of good stuff in it!”
Flags: USA
Description: Hypno's one of the more reserved Hermits, sticking to himself (+ bothering xB and Jevin). He's extremely laid-back and has a little bit of a deadpan silly sense of humor. He’s a very observant guy who builds geometric and rustic creations. His post-annotated runs of the minigame Decked Out 2 are great if you want to see someone actively break down how they play!
[Description provided by anon]
Hermit: Iskall85
Quote: “Let’s not end it on a goodbye, let’s end it on a Hallo”
Flags: Sweden
Description: A hardworking builder and redstone engineer. Loves making minigames, most of which revolve around gambling. Iskall is a dedicated hater of diorite blocks. Creator of the Vault Hunters modpack and server(s), which he has spent most his time playing recently.
Hermit: JoeHills
Quote: “Sufficiently advanced bothering-each-other is indistinguishable from teamwork”
Flags: USA
Description: Joe is a strange person, and his brand of absurdity cannot easily be put into words. He typically ends his videos with a poem or strange moral. Joe makes funny low energy videos, perfect for those who want to watch something laid-back.
Hermit: iJevin
Quote: “It’s actually pretty straightforward and almost easy. Sometimes.”
Flags: USA
Description: Unashamed. Just in general. A real hard worker who’s willing to destroy a massive project and start over. This commitment carries over into prank wars, which escalate to truly ludicrous heights.
Hermit: Keralis
Quote: “Let’s take the Black Death. I like the sound of that.”
Flags: Sweden, Poland
Description: Keralis favours modern, industrial-styled builds that carry the impression of wealth and prestige. His creations always have a strong sense of life to them. Keralis has a habit of referring to the others with silly nicknames such as “Shashwammy” and “Bubbles”,
Hermit: PearlescentMoon
Quote: “Yeah, I’m a little suspicious of myself to be honest.”
Flags: Australia
Description: Pearl is perhaps one of the best builders in all of MCYT. Her works are awe-inspiring in scale, but really shine in their details. A long-time friend of Grian, she joined HC in season 8 and fits right in, with a unique energy that’s full of fun. She is always up for a light bit of pranking or teasing, with unstoppable chaotic energy when she’s up at 5am for events.
[Description provided by cerealisafunbath and anon]
Hermit: Mumbo Jumbo
Quote: “If I forget, slap me. With a cold, vegan fishcake”
Flags: United Kingdom
Description: Mumbo is best known for his eccentric redstone creations. He’s sometimes too ambitious for his own good – his ideas blow up in his face at the worst possible moments. He’s got a lovable awkward energy and strange, extremely British mannerisms.
Hermit: GoodTimesWithScar
Quote: “A laugh is worth far more than a diamond.”
Flags: USA
Description: Scar’s building skills and storytelling will make believe in magic and want to see what he’ll do next. Scar can pull pranks and act the villain as good as anyone else on Hermitcraft, but no matter what role Scar is playing, you will have a good time. He’s banned from Canada, so he banned the nation of Canada from his theme park.
Scar IRL has a chronic disease that he’s very open about, and uses a wheelchair. Check out his day in the life videos!
[Description provided by anon]
Hermit: Rendog
Quote: “Have a lovely day warmbloods, I’m off to sharpen my bones.”
Flags: United Kingdom, South Africa
Description: Ren is the hermit most likely to jump in to some over-the-top storytelling, mixing it with his regular content for some impressive arcs. He’s played a lot of roles, from mind-controlled business tycoon to time travelling hippie.
Hermit: StressMonster101
Quote: “Come and chase me boys! I’m going to murder you!”
Flags: United Kingdom
Description: Stress is known for describing everything she loves as “gorgeous!” It’s definitely her catchphrase.
She uses a lot of pink and purple, and loves bright fantasy aesthetics. She’s closest with Iskall, who she will bother at every opportunity.
Hermit: Tango Tek
Quote: “Would I put a tu-tu on my Fifi? Come on!”
Flags: USA
Description: Tango is the creator of the in-Minecraft minigame Decked-Out, which everyone on the server is obsessed with. He’s a lover of all things dramatic and explosive. Tango is hungry for feedback and improvement, and values honesty about his work. World's best minigame creator and world's worst minigame player. Master of making strange noises.
[Desciption provided by sudden-memory-loss]
Hermit: VintageBeef
Quote: “I respectfully decline your creepy ways.”
Flags: Canada
Description: Beef is the most enthusiastic user of the mechanic that allows players to make massive builds into tiny map-based pixel art. He uses this for a lot of different purposes, from wallpaper to custom card games. It takes a lot of dedication, which he has in spades. He's oblivious in the best way possible. He’s walking in circles, he’s misplacing items, he’s having fun.
[Description provided by two anonymous contributors]
Hermit: WelsKnight
Quote: “I’ve got a fever and the only prescription is trading card games.”
Flags: USA
Description: As his name suggests, Wels (knight) has a strong interest in medieval aesthetics, which he uses heavily in his builds. He’s also recorded sea shanties. Former paralegal and court reporter for the US army.
Hermit: xBCrafted
Quote: “Awwww yeah!”
Flags: USA
Description: xB posts often, about two or three times a week. His videos always go over his thought process a lot more than anyone else. His builds have a strong focus on environmental storytelling.
Hermit: XisumaVoid
Quote: “I’ve got derp on the mind”
Flags: United Kingdom
Description: Xisuma tends to pick a theme for his big projects and always wears a matching costume. He describes himself as a big derp, and no one agrees on how to pronounce his name.
He doesn’t reset his episode number each season, so he’ll be starting season 10 with episode #1128! Xisuma is the server’s admin, which is a big responsibility without the powertrip due to the Hermits’ commitment to group decision making.
Hermit: ZombieCleo
Quote: "I'll break you legs"
Flags: United Kingdom, Bisexual. Cleo uses She/They pronouns, but I do not know if they identify as nonbinary.
Description: Cleo enjoys detail work, being the number-one user of the posable armour stand tweak, which she uses to make dioramas and statues. They have a rather dry, mature sense of humour. Formerly a schoolteacher. Cleo is close friends with Joe, and the two regularly stream activities such as crafting together
Hermit: Zedaph Plays
Quote: “Is this a bad idea? Yes. Am I gonna do it anyway? Yes.”
Flags: United Kingdom
Description: Focuses more on making his own fun than on traditional builds. Zedaph is the human embodiment of an explosion happening in another room and hearing someone yell out "it's fine!". A very polite and confusing mad scientist. He does the wildest things just because he can. His editing style is fun and creative, featuring stop-motion montages.
[Description provided by sudden-memory-loss and anon]
New hermits:
Hermit: Smallishbeans
Flags: United Kingdom
Description: Joel is a masterful builder and intimidating fighter. Has very sarcastic deadpan humour. He likes to bully everyone affectionately. Married to fellow MCYTber LDshadowlady (Lizzie)
Hermit: Skizzleman
Flags: USA
Description: Skizz is a beacon of positivity and energy. Strong dad energy. He and Impulse have been friends for more than 25 years. Forms a lot of acronym groups with the Hermits (ZITS, GIGS) and comes up with nicknames for everyone
_
In Loving Memory of
Hermit: Tinfoil Chef
Flags: USA
Description:
A beloved member of Hermitcraft since season 2, TFC passed in 2022.
“Five blocks at a time…
Punctuated with a torch…
Five more once again…
TinfoilChef worked at his own
speed, in his own way…
May we all remember him
in our own ways by striving…
to live unhurried by unwarranted comparisons to those around
and bring joy to others
making the art we want to create.”
[Poem by an anonymous Hermit, likely Joe]
Thank you for reading!
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PROGRAMMING MISCONCEPTIONS
Trigger warning for discussions of programming and RAMCOA. CLOCKING Clocking is not a real thing. It's arguably one of the stupidest things I've heard of in this community. I don't blame people for believing it, paranoia is understandable, but I absolutely do blame the person who chose to spread that misinformation in the first place. It operates under the assumption that everyone comes from similar groups with similar hierarchies, which is just not true. There is no possible way for someone from a completely different group with a completely different structure to tell your rank or anything about your group just by looking at you. What is possible is identifying dissociative traits and trauma responses as well as potentially attire matching specific groups, if you are still involved with your group. Even this would take some level of practice and familiarity with the individual, you probably can't tell some random stranger in the grocery store is traumatized and dissociative just by looking at them, the same is true for anyone else. INTERNET PROGRAMMING You can't be programmed over the internet. You just can't. Programming requires someone in person torturing you and causing you to dissociate, this is not possible virtually. Programming takes a degree of control and torture that is just not possible over the internet. What is possible, and what is probably being mistaken for programming over the internet, is virtual manipulation and grooming. PROGRAMMING OUTSIDE OF A GROUP Programming is inherently organized because of the nature of the abuse, there need to be multiple people to reinforce the abuse. If only one person were involved it would fall apart from not enough reinforcement and exposure to cues. Even if there aren't many active abusers, there have to be people complicit in the abuse and allowing it to occur. Programming groups typically have multiple victims as well, it's very unlikely that they just suddenly decided to program only one child one day. What can happen outside of a group setting is conditioning, which is frequently mistaken for programming. For more details, see this post. SCRIPTING Scripts have to be implemented very early on, and it's very hard to implement a script. Most programming survivors will not have scripts. It's also unlikely to have multiple scripts, as they would get confused very easily. I also dislike the term "miniscript", as it's still a script even if it only affects one part of the system. What commonly gets confused for scripting is forced introjection, where alters are forcibly introjected as certain characters. Scripting involves molding the innerworld and programming around the media, forced introjection does not. PROGRAMMING AFTER THE AGE OF OSDDID FORMATION The entire purpose of programming is to create dissociative states in the individual, this cannot occur past the age of OSDDID formation. What can happen past the age of system formation is someone manipulating and abusing you, which can cause further splitting, but this would not be programming as it doesn't have to do with the formation of your system. To my knowledge, programming has to do with the actual creation of the system, not just causing someone to split. I am a bit uncertain about this, so correct me if I'm wrong. DEPROGRAMMING You cannot be deprogrammed without a lot of internal work. You have to put in a lot of work yourself and with a reputable therapist to effectively deprogram. It isn't something that happens overnight, and it's not something that can be done to you if you aren't ready, and you have to be in a safe and stable environment in order to effectively deprogram. PROGRAMMING ONLY OCCURRING A FEW TIMES In order for programming to be actually effective, it has to occur repeatedly on a regular basis. It cannot happen just a couple of times. This isn't to say it has to be constantly occurring, but it has to be semi-regular and reinforced via activation of cues. If it happened infrequently, it would be much less likely to cause dissociation. - C-004-2
#did osdd#osdd did#did system#osdd system#actually dissociative#osddid#programmed system#ramcoa survivor#ramcoa#dissociative identity disorder#other specified dissociative disorder#did#actually did#c did#complex did#programmed did#did alter#osdd#didosdd#traumagenic system#trauma therapy#trauma based mind control#trauma survivor#trauma#childhood trauma#ptsd#trauma response#complex ptsd#abuse survivor#did alters
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Everything is controlled and made to be from your consciousness. Things 8888years away are affected by it. The immediate seeming reality is too. Literally whatever you think and decide and believe is changed the absolute second you even think or use your consciousness. Truly decide and live as though and just like everything all seeming matter takes forth and changes right away, even billions and eons miles away. EVERYTHING you actually think is externalized. Everything you truly believe is MADE and created; the ideal or not the ideal. You can think ANYTHING.
And you know Everything is feeding off right now. Even the idea of past and future. The idea of past and future was probably implemented for a reason. Now is feeding into everything in every direction. Like the snake eating itself and the cosmic egg. Now spans out into everything because there only is right now and right now is the formation of all.
If you’re not what you want it’s because that’s truly your NOW!! and has been. That’s because that’s what you’re THINKING and creating!!!! Let the “desire” you have turn into the love and appreciation of being. The “desire” is mistaken for longing when it’s just seeking embodiment. EMBODIMENT. BE IT. If you’re “not the ideal” It’s because that’s what you’re imagining and thus creating. The sub plane of your conditioned mind is holding back. This is why we see ourselves as we want and it is given, even when people believe they’re making progress through efforts in study or gym or Neville etc. Truly; it’s the belief held in the mind. The creation and awareness from consciousness. So, It already is. And it’s given. It already is and it’s given with good bad medium almost or anything because we only have whatever it is you’re saying it is. How you see yourself today is given and that’s it. Anyone with whatever method they chose to believe worked because their now was the truth and was fed out into everything.
Your NOW is not the ideal? That’s all there is and that NOW belief and conscious awareness is the beginning and the end if there was any beginning, because really NOW is all there is. Anything of existence is span out and created from NOW. Conscious awareness of anything is created. That’s why you are stuck with whatever it is you’re consciously aware of.
What you decree - is then made to be
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DUNE scientists observe first neutrinos with prototype detector at Fermilab
Symmetry magazine,
The prototype of a novel particle detection system for the international Deep Underground Neutrino Experiment successfully recorded its first accelerator neutrinos.
In a major step for the international Deep Underground Neutrino Experiment, scientists have detected the first neutrinos using a DUNE prototype particle detector at the US Department of Energy’s Fermi National Accelerator Laboratory.
DUNE, currently under construction, will be the most comprehensive neutrino experiment in the world. It will bring scientists closer to solving some of the biggest physics mysteries in the universe, including searching for the origin of matter and learning more about supernovae and black hole formation.
Display of a candidate neutrino interaction recorded by the 2×2 detector highlighting the four internal detector modules and native 3D imaging capability. The bottom image additionally shows the detectors surrounding the 2×2 for further tracking of incoming and exiting particles. The DUNE Near Detector will similarly consist of a modular liquid argon detector along with a muon tracker.
Courtesy of DUNE Collaboration
Since DUNE will feature new designs and technology, scientists are testing prototype equipment and components in preparation for the final detector installation. In February, the DUNE team finished the installation of their latest prototype detector in the path of an existing neutrino beamline at Fermilab. On July 10, the team announced that they successfully recorded their first accelerator-produced neutrinos in the prototype detector, a step toward validating the design.
“This is a truly momentous milestone demonstrating the potential of this technology,” says Louise Suter, a Fermilab scientist who coordinated the module installation. “It is fantastic to see this validation of the hard work put into designing, building and installing the detector.”
The new neutrino detection system is part of the plan for DUNE’s near detector complex that will be built on the Fermilab site. Its prototype—known as the 2×2 prototype because it has four modules arranged in a square—records particle tracks with liquid argon time projection chambers. The final version of the DUNE near detector will feature 35 liquid argon modules, each larger than those in the prototype. The modules will help navigate the enormous flux of neutrinos expected at the near site.
The 2×2 prototype implements novel technologies that enable a new regime of detailed, cutting-edge neutrino imaging to handle the unique conditions in DUNE. It has a millimeter-sized pixel readout system, developed by a team at DOE’s Lawrence Berkeley National Laboratory, that allows for high-precision 3D imaging on a large scale. This, coupled with its modular design, sets the prototype apart from previous neutrino detectors like ICARUS and MicroBooNE.
Now, the 2×2 prototype provides the first accelerator-neutrino data to be analyzed by the DUNE collaboration.
DUNE is split between two locations hundreds of miles apart: a beam of neutrinos originating at Fermilab, close to Chicago, will pass through a particle detector located on the Fermilab site, then travel 800 miles through the ground to huge detectors at the Sanford Underground Research Facility in South Dakota.
The DUNE detector at Fermilab will analyze the neutrino beam close to its origin, where the beam is extremely intense. Collaborators expect this near detector to record about 50 interactions per pulse, which will come every second, amounting to hundreds of millions of neutrino detections over DUNE’s many expected years of operation. Scientists will also use DUNE to study neutrinos’ antimatter counterpart, antineutrinos.
This unprecedented flux of accelerator-made neutrinos and antineutrinos will enable DUNE’s ambitious science goals: Physicists will study the particles with DUNE’s near and far detectors to learn more about how they change type as they travel, a phenomenon known as neutrino oscillation. By looking for differences between neutrino oscillations and antineutrino oscillations, physicists will seek evidence for a broken symmetry known as CP violation to determine whether neutrinos might be responsible for the prevalence of matter in our universe.
The DUNE collaboration is made up of more than 1,400 scientists and engineers from over 200 research institutions. Nearly 40 of these institutions work on the near detector. Specifically, hardware development of the 2×2 prototype was led by the University of Bern in Switzerland, DOE’s Fermilab, Berkeley Lab and SLAC National Accelerator Laboratory, with significant contributions from many universities.
“It is wonderful to see the success of the technology we developed to measure neutrinos in such a high-intensity beam,” says Michele Weber, a professor at the University of Bern—where the concept of the modular design was born and where the four modules were assembled and tested—who leads the effort behind the new particle detection system. “A successful demonstration of this technology’s ability to record multiple neutrino interactions simultaneously will pave the way for the construction of the DUNE liquid argon near detector.”
Next steps
Testing the 2×2 prototype is necessary to demonstrate that the innovative design and technology are effective on a large scale to meet the near detector’s requirements. A modular liquid-argon detector capable of detecting high rates of neutrinos and antineutrinos has never been built or tested before.
The existing Fermilab beamline is an ideal place for testing and presents an exciting opportunity for the researchers to measure these mysterious particles. It is currently running in “antineutrino mode,” so DUNE scientists will use the 2×2 prototype to study the interactions between antineutrinos and argon. When antineutrinos hit argon atoms, as they will in the argon-filled near detector, they interact and produce other particles. The prototype will observe what kinds of particles are produced and how often. Studying these antineutrino interactions will prepare scientists to compare neutrino and antineutrino oscillations with DUNE.
“Analyzing this data is a great opportunity for our early-career scientists to gain experience,” says Kevin Wood, the first run coordinator for the 2×2 prototype and a postdoctoral researcher at Berkeley Lab, where the prototype’s novel readout system was developed. “The neutrino interactions imaged by the 2×2 prototype will provide a highly anticipated dataset for our graduate students, postdocs and other young collaborators to analyze as we continue to prepare to bring DUNE online.”
The DUNE collaboration plans to bombard the 2×2 prototype with antineutrinos from the Fermilab beam for several months.
“This is an exciting milestone for the 2×2 team and the entire DUNE collaboration,” says Sergio Bertolucci, professor of physics at the University of Bologna in Italy and co-spokesperson of DUNE with Mary Bishai of Brookhaven National Laboratory. “Let this be the first of many neutrino interactions for DUNE!”
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#science#space#astronomy#physics#news#nasa#astrophysics#esa#spacetimewithstuartgary#starstuff#spacetime#hubble space telescope#jwst#fermilab
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The complete Shuttle Fleet AU
This is just my thoughts about how things might align for Enterprise to be refitted into an operational shuttle. This comes after reading a lot of the behind the scenes decisions and abandoned plans NASA had over the last 40 years. I only listed major events.
It wasn't meant to be this long but I hyperfocused too much on it one morning. Anyways, I hope you enjoy it.
• 1972: NASA started the Space Shuttle Program.
• OV-101 Enterprise: same rollout and testing as our timeline in 1976-77
•STA-099: delivered to Lockheed for structural load tests to simulate the launch and re-entry of an operational orbiter in February 1978.
• Point of divergent: The decision to use STA-099 instead of OV-101 as the second operational orbiter came too late as the frame was already tested to 90% stress load. At this point, it would be too costly to repair and bring it back inline. It was decided to continue testing to destruction (as was originally planned in our timeline), although some parts are removed to be refurbished for OV-103.
• OV-102 Columbia completed and rolled out in March 1980. (NASA doesn't relocate Columbia to KSC in March 1979 in an attempt to speed up her tile installation, which only delayed her completion).
•STS-1 is launched in December 1980 (instead of April 1981)
• NASA gives the go ahead to add Enterprise to the fleet and have her rebuilt after Congress increases their budget, but the work would start once OV-104 is completed.
• 1981: long led items for Enterprise's rebuild are started. This includes a new crew pressure vessel and a new aft-fuselage.
• OV-103, starts earlier and it's production is accelerated with parts salvaged from STA-099 (such as the forward fuselage upper section, elevons and vertical stabilizer). Construction completed in 1982 and christened Challenger.
source
• 1983: STS-7 is Challenger's maiden mission. Onboard is Sally Ride.
• 1983: OV-104 is competed and christened Discovery.
source
• STS-12 is Discovery's first mission.
Note: NASA never uses the STS-41-D format. Where the first digit indicating the federal fiscal year, second digit indicating the launch site (1 was Kennedy Space Center and 2 was Space Launch Complex 6 at Vandenberg Air Force Base), and the letter indicating scheduling sequence. This was due NASA Administrator James M. Beggs's triskaidekaphobia (fear of the number 13). In this timeline, the assistant admins were able to talk him out of it and simply skip STS-13.
• 1983: Enterprise is returned to Palmdale for her disassembled and rebuild. As a weight saving measure her mid-fuselage is returned to Convair for a complete rebuild to bring it inline with OV-103 and OV-104.
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• 1985: at long last, Enterprise is rolled out and joins the fleet. She weighs about the same as Columbia despite weight saving implemented during her rebuild.
• 1985: Columbia is returned to Palmdale for refurbishment and to remove testing equipment (most notable is the ejection seats). This sees her thermal protection system revised and her 32,000 tiles reduced to 24,300. Most are replaced by Advanced Flexible Reusable Surface Insulation blankets which was used on the other three orbiters.
• September 1985: STS-21 is Enterprise's first mission
• STS-25 (STS-51-L in our timeline) launches at a later date due to NASA management listening to the Engineers about icy conditions on January 26, 1986. NASA quietly orders the complete redesign of the Solid Rocket Boosters.
• May 1986: tragedy strikes OV-103 Challenger during STS-27, when the attempted launch of the Centaur carrying the Ulysses probe explodes killing all those onboard. (A real fear in our timeline.)
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• The Shuttle fleet is grounded for a year, during the investigation. Ultimately the Investigation board concluds NASA was trying to do too much with too limited a system/funding and is used by the administration to demand a bigger budget. (It has less of an impact on the American psyche since it wasn't televised).
• The USAF cancels all Shuttle missions from Vandeberg Air Force Base. (Same as our timeline)
• With an increased budget, NASA agrees to Rockwell's offer to build two new orbiters for the price of one offer.
• 1986: Columbia is returned to NASA after her refurbishment. However, he is placed into storage with the rest of the fleet.
• 1987: return to flight with STS-28 with Discovery. Also first launch with the redesigned SRBs.
• 1988: NASA launches the Shuttle-C program (or Cargo Transportation System), an expendable unmanned cargo pod, using the existing shuttle hardware. The goal is to increase the number of launches by augmenting the Orbiters and reduce the risks to human lives.
•1988: STS-29 Atlantis suffers a foam strike during launch. Post flight analysis determines the foam came from the bipod connected the ET near the top to the front underside of the orbiter. The orbiter was nearly lost during re-entry if it weren't for the fact the strike happened to a tile that was over less critical areas and the missing tile was over a steel patch for an antenna, which gave extra protection to the spacecraft structure. NASA removes the foam from the bipod connection on all missions going forward.
• OV-105 is built from spares from Challenger and Discovery. Completed in 1990 and christened Atlantis. Her design is the first to include a glass cockpit and other improvements.
• 1991: STS-45 is Atlantis's first mission
• OV-106 is a complete to an slightly improved design, making her lighter and stronger than her sisters. Externally she looks the same. Completed in 1992 and is christened Endeavour.
source
- Structural spares are built to replace the ones used in Atlantis's construction and are designated OV-107.
• 1992: first launch of the Shuttle-C (CTS-1). Mission was a success, carrying a DoD payload.
Shuttle-C render by Nathan Koga for Space Flight Insider: link, link
• CTS-3: launches the Ulysses II probe
NASA image: link
• 1993: STS-59 is Endeavour's first mission
• Rockwell International merges with Lockheed to become Lockheed-Rockwell.
• December 1993: OV-101 Enterprise is retired due to being the oldest in the fleet. Endeavour takes her place in the fleet. Enterprise is given to the Smithsonian with the option of being recalled by NASA if needed.
• 1994: NASA launches the X-33 program to compliment the shuttle as an unmanned reusable launch vehicle (RLV) and replace the Shuttle-C.
• 1996: CTS-5 carries the first component of the International Space Station.
Artwork by okan170: link
•1996: the Shuttle-C program is cancelled to divert funds to the X-33 program.
• 1998: Lockheed-Rockwell design is selected over proposals from McDonnell-Douglas and Northrop-Grumman/Boeing
SDASM Archives: 08_00991
• 1998: NASA begins the X-38 CRV (Crew Return Vehicle) program. The CRV is designed to be a lifeboat for the ISS.
• 2001: X-33 RLV program is shelved due to technical challenges and budget cuts.
• 2003: STS-118, Columbia conducts her first (and only) mission to the International Space Station. While docked, it was discovered an ice strike damaged her reinforced carbon–carbon leading wing edge panel. The crew stays in the ISS a week while waiting for rescue from STS-119 Atlantis. NASA jerry-riggs an autopilot system to have Columbia re-enter the atmosphere unmanned after her leading edge was temporarily repaired. It was expected for her to burn up in the atmosphere and what remained to land in the Pacific Ocean near Hawaii. However, against all odds Columbia survives and lands at Edwards Air Force Base. Although her port land gear collapsed during breaking after tough down and caused additional damage to the batter shuttle.
• The crew of STS-118 ride back on STS-119 Atlantis and land in Kennedy Space Center.
• Unfortunately, the damage to Columbia is too extensive and she is retired. She is placed in storage at Palmdale, California.
• In the wake, NASA begins Project Constellation, with the goal being to complete the original space transportation system (STS) mission. Which was a reusable system to carry astronauts to the moon and beyond. NASA and the US calls on the international community to fund and build the components.
NASA ID: MSFC-70-PD-4085 B
• The ET is modified with a half shell to remove the risks of form/ice strikes and the Shuttle TPS is upgraded with the materials from the shelved X-33 program.
• OV-101 Enterprise is recalled by NASA to be the prototype of an unmanned shuttle and is given a thorough rebuild with newer and lighter wings and other components but entirely unmanned. Some joking refer to her as Enterprise-A, as a reference to Star Trek.
• NASA funds Lockheed-Rockwell to build OV-107, another uncrewed version, to augment Enterprise.
• The ISS construction continues but becomes a research/launching platform for missions to the moon and ultimately beyond
• 2004: the X-38 is launched on a liftover Shuttle-C, modified for lifting body, to the ISS (CTS-10).
source
Artwork by SpacePozzolo: link
• 2005: return to flight with STS-121 Discovery.
• 2008: first flight of Enterprise-A (CTS-11).
• 2008: the ISS is completed
Artwork by NanoRacks: link
• 2009: OV-107 construction is completed and christened Constitution. Her first flight happens later that year (CTS-16).
• 2009: NASA announces the rocket that will carry the components of the Constellation programs beyond Earth orbit will be called the SLS (Space Launch System). Boeing was selected to build the core stage. The SLS will used SSME at the end of their life's and newly constructed expendable versions. A third launch, pad 39C, will be constructed for the SLS.
• 2009: Lunar Transfer Vehicle (LTV, later renamed Orion) is used to transfer crews from LEO to Lunar orbit. Two components make up the vehicle. The crew section is to be built by NASA/CSA and the fuel/propulsion section built by the ESA. The SLS will be used to launch the fuel/propulsion section of the LTV.
- OV-101 and OV-107 are used to launch the crew section of the LTV. Which will rendezvous with the ISS.
- SLS Block II, an upgraded version, is use to launch the Gateway components. Gateway components will be built in the ESA and Japan.
- A Lunar space station, Gateway, launched and constructed in lunar orbit for Orion to rendezvous and house the Altair lunar lander. Three Orions are kept in orbit, one at each station in case of an emergency and a third in use.
• The first is find locations with abundant raw materials for fuel the future moonbase.
• 2010: NASA announces the X-50 SSTO Program and the Commercial Crew Program, with the goal of replacing the Shuttle (including the Enterprise and Constitution). The X-50 is the successor to the X-33.
• 2012: Lockheed-Rockwell is selected to build the X-50
• 2014: SpaceX Dragon and Sierra Space Dreamchaser are selected as part of the Commercial Crew Program.
• 2017: OV-104, OV-105 & OV-106 are retired when th Dreamchaser and SpaceX Dragon are brought online. List of each shuttle's last mission:
- STS-203 Discovery
- STS-204 Endeavour
- STS-205 Atlantis
• 2018: the maiden flight (CTS-70) of the X-50 Starlight (OV-201 Constellation)
• 2019: OV-101 is retired for the final time when the X-50 Starlight shuttles are brought online. OV-107 is kept in standby but eventually is turned over to a museum. List of their missions:
- CTS-74 Enterprise
- CTS-75 Constitution
• NASA has three operational Starlights. Spares are construction, OV-204.
-OV-201 Constellation
-OV-202 Columbia II
-OV-203 Adventure
• 2019: the first launch of the SLS was a success
Artwork by okan170: link
• 2020: the Space Shuttles are displayed in the following cities:
- OV-101 Enterprise: Space Center Houston
- OV-102 Columbia: California Science Center in Los Angeles, California (volunteers at Lockheed-Rockwell repair her enough to be put on display)
- OV-104 Discovery: Steven F. Udvar-Hazy Center, Smithsonian, in Washington DC
- OV-105 Atlantis: Kennedy Space Center, Florida
- OV-106 Endeavour: Intrepid Sea, Air & Space Museum in New York City, New York
- OV-107 Constitution: National Museum of the US Air Force in Riverside, Ohio
• 2022: the first Orion (LTV-101: Pathfinder) is launched into orbital aboard SLS-2. It conducts tests over several orbits and docks with the ISS.
• 2023: OV-202 Columbia II launches and fuels up the Pathfinder. Four crewmen board the spacecraft and depart from the moon...
Artwork by Seth Pritchard: link
#AU History#Alternate Universe history#alternate history#Space Shuttle#Space Shuttle Enterprise#Enterprise#OV-101#Space Shuttle Columbia#Columbia#OV-102#Space Shuttle Discovery#Discovery#OV-103#Space Shuttle Atlantis#Atlantis#OV-104#Space Shuttle Endeavour#Endeavour#OV-105#OV-106#OV-107#Space Shuttle Constitution#Orbiter#NASA#Space Shuttle Program#X-33#Reusable Launch Vehicle#RLV#Project Constellation#my post
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By Solomon Lartey, Teeside university student, PhD.
The Evolution of Golfing Techniques and Their Impact on the Sport: A Comprehensive Analysis
1. Introduction
Golf, a sport renowned for its precision and skill, has evolved dramatically over the centuries. From its origins in the rolling hills of Scotland to the manicured greens of today’s most prestigious courses, golfing techniques have been shaped by time, culture, and innovation. This analysis will explore the progression of these techniques and their profound impact on the sport, delving into the evolution of equipment, the pivotal role of technology in coaching, and the elevation of professional golfing to an elite industry.
Early golf sought to master a simple set of mechanics, and the dawn of golf videos shifted focus from ball trajectory to player form, highlighting posture and club angle at impact. From the 1970s onwards, advancements in swing analysis used electronics to monitor motion variables, transitioning from early video analysis to formats that monitored forwards yaws, hip and trunk rotation, and shoulder angles. Concurrently, various swing theories and techniques emerged, and educators turned to addressing the psychological nature of golf for performance enhancement. These combined techniques made it possible for experts to implement customized golf swings for increased power and accuracy.
In 1995, the worldwide interest in professional golf was further magnified by the advent of the Tiger Woods era. Golf, long considered an elite game of leisure, became a multi-billion dollar and highly magnified industry, resulting in an unprecedented boom in tourism. The rise in interest has positively impacted various areas linked to golf, ranging from equipment manufacturing to courses and hotels. The golf tourism factor has closely stimulated social needs and encouraging research into enhancing player performance. Attention spans have been decreasing, shifting focus on the macro to the micro. As world championships can be won with a last putt from roughly 60 feet or ca four frozen seconds of the putt rolling over the lips, and as research has shown the game to be played under 5 pars around the world annually, it would appear that impractically larger swings produce a larger chance of desired outcomes than other models.
Despite the financial advancement of the game, player performance has been found stagnant in the years since the mid-1990s, even when adjusting for age as deeper understandings of playing conditions have been implemented. The theory of requirements has recently been complemented by the theory of progression, unveiling golfers to exhibit adaptations to their technique related to different effects of club-ball interactions utilizing under moments during swings. Consequently, contemporary professional male golfers more commonly adopt the hitting technique than a swing technique.
2. Historical Overview of Golfing Techniques
Emerging in the 15th century in Scotland, golf was played on the Town Moor in Edinburgh, using wooden clubs and hand-carved balls. These initial techniques, as demonstrated in illustrations from the 15th and 16th centuries, showed a varied grip and swing, suggesting a natural evolution in golfing play and techniques. With its spread into England, Ireland, and Europe, golf matured as a sport, creating a need for standardized rules and equipment. In 1744, the first known set of golf rules was drafted in Edinburgh, leading to the evolution of golfing techniques. Long-shots, greens, shovels, and the brassie became key components of the game. The 19th century also witnessed the invention of iron clubs and the subsequent emergence of golfing clubs from St. Andrews. (Cousins, 2023)
During the early years of its introduction to America, within two decades, golf was being played at a variety of courses in nearly every densely populated area, notably in New York City. Now rapidly growing in sporting popularity, golf was formally adopted by the United States Golf Association (USGA) in 1894. Its increased participation, from the low-income population to upper socio-economic classes, facilitated the establishment of new tournaments with longer prizes. Moreover, women became increasingly involved as a result of the burgeoning interest in golf. Subsequently, the competitive spirit led golf balls to undergo an evolutionary change, advocating for golfing clubs and balls that were closer to the present-day variety. (Austin, 2022)
With the turn of the century, attention was concentrated on the rebirth of golf and its recuperation from its ancillary school of excesses. Gear swept aside knickerbockers, silk knicker trousers, and other somberly colored clothes in favor of a predominating cap and jacket of tweed, medium grey mixed with warm brown and rich yellow. Not only golf but tennis as well had inspired vigorous notice and into it had rushed the whole nation. Taming the wildness of golf, in 1903, Wilding had become the amateur champion of the United States before winning Wimbledon the following year. This period remained otherwise notable because Big Bertha knocked all other golf balls silly and nearly into the junk pile with its huge face of 6.79 inches head attached to a shaft of 47 inches. (Rebanal Martínez, 2021)
3. Key Traditional Golfing Techniques
Golf is a sport that has a long history behind it. Since the sport gained huge fame and number of followers across the globe, several golfing techniques have evolved and altered the playstyle and style of the game. Golfing techniques occurred both naturally and innovatively. The focus of this section is to analyze the most impactful and widespread golfing techniques that have impacted the game most. (Suzuki et al., 2021)
3.1. Grip and Stance
One of the most significant developments in golfing techniques was the discovery of proper grip and stance styles. These two techniques are the most basic in golfing and play a significant role in determining the outcome of the game. The selection of the proper grip is critical to play the game properly. The grip of the driver is one of the major factors in determining the play and path of the ball. Selecting the proper grip technique allows the golfer to strike the ball from all the surfaces of the golf course evenly. Early on, a lot of golfers adopted the splitting of the index finger technique of gripping, either overlapping or interlocking or gripping with all 10 fingers. However, learning to grip it properly takes much more time as the public exposure to it was minimum. Gradually with technological advancement, special caps were developed and ball tracking gadgets were invented. These gadgets and balls provided instant outcome of the game after the impact of the driver. Analyzing the golf ball spin and path, the experts suggested changing the grip technique enabling the golfer to point their thumb at the high left region of the shaft while keeping their hand rotated clockwise by 45 degrees. Using this grip technique, a golfer's club face would start at maximum closed position preventing the draw hook of the ball. (Navarro Lasunción, 2024)
Other widely used grip techniques with curved driver and ridges on the shape of the driver head resulted in an unintended hook path on the right leading to a miss-hit. Matched with the wrong stance, the unintended hook path continued with hands placed in front of the ball leading to an insufficiently closed face preventing the draw path. There were also recommendations from gear effect drives used having a shaft positively tilted towards the right from the vertical being useless for the golf set with driver have a head of a high vertical angled aligned with the fore link tilt. While this tended on increasing miss-hit affecting the distance, this also caused the hit on the optimal impact with the club face not parallel to the path of the driver nearly impeding the general tendency on time delay producing a meanwhile unliking swerve from players. (Trustees)
The stance in core requires power and this golf pose, playing a significant role between address and impact, has received little attention from teaching professionals compared with grip or swing techniques. Golfers with stable stance in general do not raise or lower their heads before or into backswing be likely to achieve more consistence shots. Thus, investigating the effect of stance technique requires assessing its amplitude throughout the whole swing and comparing the address and impact postures.
The head movement produced in the stance would bed a golfer to start the swing along a wrong path in a miss-hit with a hook or slice shot. Additionally, right-players flare to poorly rotate their hips and shoulders producing shoring shots. On the other side, flexibility across the upper body or within the lower body drives somewhat core-level players needing over-rotation of the upper body during the backswing or excessive forward push with the lower body after impact. However, few golfers are properly taught to stretch manually to reach a wider stance before address.
3.2. Swing Mechanics
Another traditional golfing technique is swinging in sync with the body. This technique teaches the players to follow the core rotational swing mechanics and circle the driver around one axis to play the ball instead of swaying axis in a miss-hit forming either slice or hook shots. Using amateurs (body type mass 74.5 kg height 1.75 m ) and ten top professional golfer's (PGA tour average drive distance 288.5±11.5 yards) with club heads sampled by high-speed cameras and various targets, this traditional technique has also been developed. Parameterizing a three-dimensional inverse kinematic model representing overall body and club movement, the effect of the traditional technique and stored parameters is compared through performing a full golf swing, addressing how the differences around the average from the parameters stored within each group affect the likelihood on miss-hit. (Hasley et al.2023)
The method concentrates on the motion aspect, choosing a local coordinate system at ground level with an origin fixed in the position of the golf ball and with axes pointing down the fairway, left and up for distance and vertical movements respectively. With regards to twenty-nine parameters describing the movement of the golf swing covering both body angles, positions and club face positions, the results yield a greater likelihood on miss-hit with amateurs than with top professionals severely indicating that educational systems would greatly enhance the precision of this sport. (ToSell & Saturday)
Modern golf is a sport of precision. Therefore, playing under different configurations on course, club, equipment and environment match with the swing mechanics of players define unique characters influencing the outcome of the play. By controlling for some factors, affecting the probability of miss-hit can be categorized into three parts conventionally referred to as play styles influencing the stance and swing. Enhancing performance comprises techniques altering stroke playstyle to almost systematically inhibit execution with miss-hit or miss-rim.
3.1. Grip and Stance
Central to the essence of golf lies the grip and stance—the foundational techniques upon which every other element of the game rests. Irrespective of the club in hand or the skill level of the golfer, this initial and primal action inevitably shapes the success of every shot played. Despite the subtle variations among golfers, whether leisurely players, seasoned amateurs, or elite professionals, grip and stance exhibit remarkable uniformity and graphical simplicity. Analyzing these two techniques sheds light not only on the sport as a whole but also on the everyday champion or played ball. (Wells, 2022)
Progressing from the outside in, the stance serves as the golfer's base of support throughout the entire swing. Only with solid, equal foundation can the golfer swing the club forwards and backwards around that fixed point. Both feet part distance and angle to the ball relative to the target are memories etched in the minds of most conscientious amateur golfers. Conversely, the grip, a more complex technique, consists of multiple actions made by both hands with the fingers and thumb of each hand against the club at the same time. Upon the grip is built the inadvertent pivot of the swing, the hands on the club controlling the face of the club and thus ultimately influencing the path of the arc. (Yang et al.2021)
While the momentary grip on the club is the fiest action shared by every golfer, uniqueness of the grip lies in regards to the club. Each club is different in form and feel, hence muscle memory is burnt by the unique act repeated with each club, and new twists in hands and wrists are added onto the basic grip. These intricacies are due to the fact that putter, iron, hybrid, wood, and driver all possess different lofts, lengths, and thus unique flex dynamics (whether aiming to keep the ball low, induce a slight loft, or to arc up the drive). Nevertheless, the grip is the only act from which the later swing peace is unwound. (Hocknell et al., 2020)(Holland et al.2020)
3.2. Swing Mechanics
In traditional golfing techniques, swing mechanics play a vital role in imparting the necessary power, accuracy, and consistency to the flight of the ball. The golf swing can be simply visualized as an arc of circular motion around a fixed axis, in which the clubhead moves towards a pivoted point in front of the body. A fundamental postulate of the golf swing is that the club must not be swung across the body during the downswing. It must instead be swung down and out. The path of the clubhead takes a symmetrical arc: down and in during the downswing, and up and out during the follow-through. The path of the golf ball must be compatible with the path of the clubhead at impact. The club must be swung down from a position well above the line of the ball so that the clubhead meets the ball just as the clubhead is on an outward path.
Another key point of traditional golf swing mechanics is that it must conform to ball-centering and impact position requirements, no matter how the club is gripped and so the wrist hinge or how minimized the lateral movement there is of the protruding body parts. The clubhead must be swung similarly around stacked vertical axes on both the back and forward motions. Both the backswing and follow-through must be performed in an arc motion that is of a uniform radius and is centered behind the body's core. In order to square the clubface at impact, the club must be swung reflexively over-restricted through the slot. In an attempt to prevent the ball from going to the right, the club must either re-extend a protruding arm or a wrist has to be unhinged too late.
There are biomechanical adjustments to traditional swing mechanics to create a normal golf swing free from hooked strokes. Adjustment of the arm's length of swing and pivot point is performed, so as to consider the baseball swing mechanics of working in a wider arc while continuing to adhere to the traditional grip. In line with fixed pivoting points of both the anchored legs and a core, the arms must be freed from the body's pivot to control the swing radius of the club circled by the arms. This could in turn free the clubs of being swung excessively within the body. To create an arched swing path, the shoulders and the forearms must be swung downwards by movers in charge of the pulled sides of the torso.
4. Technological Advancements in Golf Equipment
In the intricate tapestry of golf’s storied heritage, it’s frequently the quiet evolution behind the scenes that has had the most lasting consequences. Though it is often easy to recall the flamboyant politicians and pro athletes who have played the game, the focus here is instead on lesser-known figures who have played a crucial part in changing the nature of the sport. Decades before the modern game took hold, innovators tinkering with rudimentary wooden instruments had a profound effect on how golf was played. Given the game’s glacial and genteel pace of life, it is easy to misconstrue golf as a quaint pastime sustained by social and economic traditions. However, golf has never really stopped changing. Indeed, the game is replete with breakthroughs in technique that have irrevocably shaped how the sport is played. Greenkeeping, the ball, and the club have all received attention in this study on the evolution of golf equipment. (Millard, 2023)
In each instance, innovations that worked their way upwards from relatively small roots transformed the fabric of the entire sport. It wasn’t always a linear or easy process. Opposition to rubber balls was widespread, and clubmakers feared what would happen to golf in the transition from wooden to metal-headed clubs. As alternatives have arisen, so too have concerns about their sustainability for the game. But legislation has kept pace with innovation, and throughout golf’s history such changes have had a far-reaching effect on the mechanics of technique and the playing of the game itself. Arguably, the most impactful development has been the introduction of technology. Club-making methods and material sciences have outstripped the skill of the club professional, as has the golfiness of golf course design. At one fell swoop, this has rendered the great par-threes of the craft obsolete. Nevertheless, this does not mean that the world of golf has been left wanting. In some respects, the game’s rich history has underestimated the effect technology would ultimately have on golf. In challenging the adequacy of human endeavour, it is likely to continue reshaping technique and the sport for decades into the future. As golf begins its own paradigm shift, it is likely to usher in a new generation of feral and free-spirited golfers bent on domination.
5. Modern Golfing Techniques
The advent of technological innovation and scientific advancement, primarily identifiable in the last two decades of the twentieth century, prompted a revolution in golfing techniques and methodologies. An emerging industry, golf biomechanics inadvertently fueled this revolution by mechanizing and simplifying golf swings while theoretically minimizing the risk of golf-related injury. By accurately measuring the kinematically remarkable movement of the human body in two and three-dimensional spaces, golf biomechanics began to prompt a re-evaluation of past golfing methods. Meanwhile, an upswing in the use of golf simulators and innovative golfing training was notable. Previous errors in golf swings were corrected or slowed with the incorporation of slow-motion kinetic studies. Resultingly, a revolution similar to the re-evaluation of swinging techniques in golf biomechanics and pseudo golf was prompted within golfing cultures. A list of referential golfing figures of modern golfing techniques and their techniques has become a cultural norm in the global golf culture. An index is commonly referred to for golfing techniques and their analysis, and a checklist could readily and easily find its way into an amateur golfer's golf bag. Most of modern golfing techniques are biomechanical or kinematic by nature and gradually becomes mechanical, offering universally applicable and culturally broad methodologies. With the mechanical nature of golfing, modeling is prominently involved, reducing golf swings and inquiry into a system of modularity on repeatable, testable motion.
Yet, modeling entails a reduction of the complex mixture found in golf swings while representing only the most relevant aspects of motion and, in turn, negating specific conditions. As a result, a model raises the concern of an inevitable cultural appropriation that homogenizes bodily motion, associated consciousness, and adherent verbalizations, other than casting golf swings as “an intuitive game” that renders golf swings and their culture art-like. Therefore, in light of its social frames, paradigmatic and iconic, golf modeling necessitates a comprehensive analysis - understanding both the affordance it bears for concentrated interests in bodily technique, consciousness, and culture, and its subsequent cultural epiphenomena. The inroad for such an analysis is gained via an inquiry into the pioneering models of golf swings by acclaimed golf figures. Similar to today’s golf syllabuses that gather iconic figures’ golf swings and disseminate their mission-statement-like verbalization, prominent golfing figures’ modeling gratifies a prospective golfer desire to enhance golfing techniques, reckoning the cited concern of reproducible golf swings. This takes the next question as to how to improve such reproducible golfing techniques, which barely offers mutual and specific answers, other than modeling without a framework to analyze the social nexus that holds the compliant relationship between bodily technique and consciousness. Therefore, within the modern golfing culture entirely pervaded by golfing modeling, golf figure studies appear necessary. (Yordanov et al., 2022)
5.1. Biomechanics and Kinematics
Biomechanics and Kinematics: Human body and strength have greatly affected how bio-mechanics has emerged in sports. Body types and strengths vary from person to person. Some people have better swing speeds, while others have better swing lines. In Golf, the primary movement is rotation at the shoulders, pelvis, knees, and feet. All these rotational body movements affect club speed and distances. This biomechanical analysis focuses on the golf swing motion with a right-handed player, encompassing positions from the back swing, down swing, and follow through for bio-mechanical explanations. A major intention of this analysis is to determine and discuss some key bio-mechanical aspects of the golf swing in comparison to the golf swings of the rookie and the professional players filmed by the St-2 mini camcorders. In this analysis, the veterans and their swings would be also looked at with respect to biomechanics to check the swings and movements. (Gould et al.2021)
Clubs’ types and specifications are a big part of modern golf. Golf manufacturers spend so much time, money, and effort trying to make golf technology that provides players with better equipment that makes the overall game easier. The main types and specifications in clubs are the loft, lie, length, weight consistency, swing weight, shaft tip age, grooves, and face types. The lifetime of endurance and consistency of clubs is often compared with other sports like tennis or baseball. Weather and play can affect the precision and potential of the equipment and change how they perform. The rules of club types are based upon the USGA rules. The creativity and skills in the play can be lost or changed with overly complex club technology. The point of this analysis is to investigate clubs as modern technology, equipment of golf, history, types, strengths, and rules.
Lastly, putting has been very computerized in recent times, and these systems are mainly found inside the houses of golfers. Systems to putt are hugely mechanical and computerized. To the public, these are regarded as an illegal use of equipment by the USGA rules. The industry of golf is now entering a scientific and mechanical time. Tennis, baseball, basketball, other sports, and their athletes think of ways to get better by using better, smarter technology. Human be-havior, flexibility of the biomechanics of golf is studied more than it ever has been. The general idea of golf has modernized from traditional club use to mechanical bio-mechanical and technological golf ways. The game of golf is still the same as it once was and should feel and sometimes be used that whether the game hasn’t changed much.
5.2. Mental and Psychological Strategies
In addition to physical considerations, the evolution of golfing techniques must involve an overview of the mental and psychological strategies in the game. Golf presents a generally unique sporting challenge, unlike most other popular sports. Golfing matches can last from a short 2 hours to over 4 hours, involving the same (comparative) situation throughout the round, with the main additional variable from a golfing perspective being the course location. The game itself does not have other competitors impeding the performance of other competitors, which is a primary aspect of most competitive sporting events. Such factors mean that these variables need to be dealt with in different ways practically and mentally. As a result, golfers must fine-tune techniques in terms of performance, understanding the zone of control, and preparation before and even during a round. This could best be illustrated by considering the case of one Mexican golfer. (Whitehead & Jackman, 2021)(Oliver et al.2021)
Sometimes the metagame needs to be understood to strategize the techniques further and control each performance based on strategic choices that could depend on the golfing situation, physical environment (ground, wind, and heart rate), and mainly performance and situation statistics. Although similar comparative techniques concerning the hurdles must be used (such as meteorological statistics and ground understanding), the golfer possesses a personal meta-knowledge. Despite winning tournaments against male players, the winning techniques were first based on knowing which holes are best for the average male player and trying to comprehend such stats from a different viewpoint, taking the ESPN Stats and Info team’s possible projections to understand the whole player perspective holistically. One advantage was that overall performances could be compared, but not on a stroke basis. From such differences and distances, possible plays to gain advantage on putting and driving could be analyzed depending on whole distance outputs, grass, topography, and other possible required pitches. Such edge considerations were planned and used progressively throughout rounds.
Another personal understanding of individual techniques based on performance intimate knowledge is how to be in “the zone.” This involves controlling and understanding many thoughts, visualizations, and sensations (mindfulness) concerning positive and negative traits and stimuli that promote or disrupt performance. This level was progressively obtained through rigorous daily effort and analyze of various performances under such conditions. Once trained, it is essential to exercise this state to dispose of it and be ready for use at any point. Such a technique is closely related to breathing and some routine actions before swinging with the putter, shorter clubs, and driver, which help to place the tasks within the best condition zone to control them suitably. Using the context to feel emotions and stimuli clearly is crucial to signal immediately where it is best (and needed) to focus more and not just continue to shake player heads.
Being relaxed is also a constant approached challenge, especially when tied for first or leading. In this state, focus is lost and hence control, and it must be planned before and after the round to either maintain a fluent rhythm when playing or breathe and try to feel relaxed on each action otherwise. On the physiological aspect, alcohol can be exploited to be used and limit to achieve a certain performance point.
6. The Impact of Evolving Techniques on Performance and Strategy
Through analysis of archived materials, the impact of technology and scientific knowledge on golf techniques is assessed. Instructions were initially rudimentary but became more structured and based on anatomical insights and human behavior. A shift from fundamental improvement with awareness to technique refinement for elite players was observed. Changes commonly target styles of movement rather than player individuality and requirement. Analysis of past and current documents reveals the impact and concern regarding the influence of evolving techniques on golf performance and strategy selection. (Wells & Langdown, 2020)
The impact of evolving techniques on performance and strategy selection: An analysis based on archived materials on golf technique instruction spanning more than 120 years emphasizes the influence and concern surrounding technique. This analysis distinguishes four periods in the evolution of instruction and discusses the resulting focus of performance improvement and strategy selection.
With the advent of increasing technology and scientific knowledge, including progress in physical education, structural exploration of the human body, the notion of unconscious motivation, video and computer instruction, and sports psychology, golf techniques recorded between 1869 and 2008 are analyzed to examine the impact of evolving techniques on golf performance and strategy selection. All the documents are archived in England, specifically the British Library of Sports and The Open Championship.
The performance of golf is determined by a sequence of strategy selections and executions, considering two phases of action: strategy consideration, which refers to creating a sequence of actions to execute at a specific time, and strategy evaluation, which refers to checking the overall cost-effectiveness of the selected strategies. With such a historical perspective, the impact of evolving techniques can be evaluated in terms of changes in the focus of performance improvement and strategy selection. Hence, the disposition of past and present golf instruction documents is examined in terms of the focus of evolving coaching knowledge, norm observation, and coaching view of players, all as targets for consideration. (Roberts et al.2021)
7. Conclusion and Future Directions
The game of golf has evolved in multiple ways over the years, with changes in clubs and technology, the construction of courses and walking or buggy riding, the professionalization of the sport, changes in the amateur ethos, and societal perceptions. This review addressed these topics and provided insight into the evolution of golfing techniques and their impact on the sport. In particular, the evolution of golf clubs with historic roots, technological developments, and the golf swing mechanism were elaborately discussed. It is hoped that this review would help in the future understanding of golf and assist in making decisions over the future of golf.
In conclusion, golf is the game of putters and drivers, greens and fairways, wedges, and who knows how many others when it comes to clubs. A golf club in the strictest definition implies a stick with a curved end, or several curved ends that are used to hit the golf ball. Golf clubs comprise of shaft, club head, hosel, grip, and face. There are several types of clubs used in golf, putting clubs, short clubs, mid-range clubs, long clubs, wedges, and drivers. The design and material of clubs can dramatically affect the flight of a golf ball. Using the right type of club can help a player improve their game. This paper presents historical roots of clubs from refashioned farm implements to highly machined titanium heads, discusses the evolution of clubs over the years and ends with future expectations over clubs.
Although golf swings appear to be simple to the untrained eye, close-up viewing demonstrates the remarkable complexity of motions involved. Throughout the golf swing, a complex interplay of biomechanics and motion exists. Golfers generate kinetic energy in a swinging motion and transfer throughout the golfer to the hands that holds the club. This energy is converted into a ball-launching motion powered by a series of motion-to-force conversions acting on the club’s head. The golf swing is a movement skill, involving dynamic coordination of legs, hips, trunk, shoulders, arms, hands, and clubs in a serial way. It’s important in both golf swing analysis and instructional improvement to recognize and understand the biomechanics supporting the golf swing.
References:
Cousins, G., 2023. Golf in Britain: a social history from the beginnings to the present day. [HTML]
Austin, P. C., 2022. “Challenge or Be Challenged”: The Personal and Political Importance of Black Women's Golf Clubs. Modern American History. academia.edu
Rebanal Martínez, G., 2021. Golf in St Andrews, the critical years, c. 1880-1914. Sport in History. [HTML]
Suzuki, T., Sheahan, J. P., Okuda, I., & Ichikawa, D., 2021. Investigating factors that improve golf scores by comparing statistics of amateur golfers in repeat scramble strokes and one-ball conditions. ua.es
Navarro Lasunción, C., 2024. Study of the development of the technology employed in golf equipment and the resulting impact on the professional tour. upc.edu
Trustees, B. E. N., . Fairfield MIRRORV. Mirror. fairfield.edu
Hasley, I.B., Ostby, T.D., Fjosne, C.M. and Jelsing, E.J., 2023. Etiology and Prevention of Common Injuries in Golf. Current sports medicine reports, 22(6), pp.210-216. [HTML]
ToSell, A. & Saturday, P., . Morehead State Baccalaureate Is Sunday; Commencement SpeakerIsCincinnatiPrexy. scholarworks.moreheadstate.edu. moreheadstate.edu
Wells, M., 2022. No One Playing: The Essence of Mindfulness in Golf and in Life. [HTML]
Yang, C.J., Tai, M.L., Hu, C.M., Hamill, J. and Tang, W.T., 2021. Effect of stance width on posture stability of golfers putting under windy conditions. International Journal of Sports Science & Coaching, 16(2), pp.324-333. [HTML]
Hocknell, A., Jones, R., & Rothberg, S., 2020. Engineering 'feel'in the design of golf clubs. The engineering of sport. [HTML]
Holland, S., Dickey, J., Ferreira, L. and Lalone, E., 2020. Investigating the grip forces exerted by individuals with and without hand arthritis while swinging a golf club with the use of a new wearable sensor technology. Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology, 234(3), pp.205-216. [HTML]
Millard, D., 2023. How golf can save your life. [HTML]
Yordanov, S., Yordanov, P., & Zdravkov, I., 2022. MODERN PRACTICE AND METHODS FOR INTEGRATION THROUGH GOLF. PROCEEDING BOOK. nsa.bg
Gould, Z.I., Oliver, J.L., Lloyd, R.S., Neil, R. and Bull, M., 2021. The Golf Movement Screen is related to spine control and X-factor of the golf swing in low handicap golfers. The Journal of Strength & Conditioning Research, 35(1), pp.240-246. [HTML]
Whitehead, A. E. & Jackman, P. C., 2021. Towards a framework of cognitive processes during competitive golf using the Think Aloud method. Psychology of Sport and Exercise. ljmu.ac.uk
Oliver, A., McCarthy, P.J. and Burns, L., 2021. Using a “think aloud” protocol to understand meta-attention in club-level golfers. International journal of sport and exercise psychology, 19(5), pp.780-793. gcu.ac.uk
Wells, J. E. T. & Langdown, B. L., 2020. Sports science for golf: A survey of high-skilled golfers'“perceptions” and “practices”. Journal of Sports Sciences. [HTML]
Roberts, L.J., Jackson, M.S. and Grundy, I.H., 2021. The effects of cognitive interference during the preparation and execution of the golf swing. International Journal of Sport and Exercise Psychology, 19(3), pp.413-428. [HTML]
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i would love to see a jojo game where you get to use stands to their full potential. i'm sure it would be very difficult to make work mechanically, but i think not being restricted to "being fair" could lead to some very fun scenarios! i suppose if it wasn't a pvp fighting game, but a more open game with npcs and elements other than combat. even a super powerful stand like GER could have lots of potential! even if it mainly written to just get the story over with, i think the implications of its ability are still there! that's not even to mention regular goldie...
honestly, i could see jojo actually making a good game with exploration and puzzle elements alongside combat. i doubt something so large-scale would ever come into fruition, but it's fun to think about sometimes. like... i own asbr, and i would love to play as pesci and ghiaccio without being limited to complex combos * to use beach boy, or white album's strengths being compromised by the game format. (why is ghiaccio vs hol horse so hard. there's a whole arc about why you can't just shoot ghia. maybe it's just a "skill issue" on my end but it annoys me so much.) (also why is prosciutto the lead character for the prosciutto + pesci duo? pesci is way more suited to fighting one-on-one, shouldn't prosciutto just come in as support + status effects? i have many gripes.)
that way, you could also put more focus on stands that don't work as well in a fighting game format, like moody or talking head! and that's just the part 5 stuff i can think of!
i guess all that would be fitted to a ttrpg... i have heard people talk about jojo d&d. i would just be happy to be able to play as my favourite side characters with their cool stands and get to actually explore the potential of them. (anime games are usually limited to fighting games or gacha anyways, it seems.)
Yeah, I definitely get what you're saying. Whenever I see those Jojo fighting games it always occurs to me that a lot of Stands have to be either really nerfed or buffed to stand a fighting chance against each other. Of course, that's the way it has to be for a game like that, but it's a little disappointing.
Like you said, I imagine a Jojo video game (especially like Eyes of Heaven) where you can use Stands to a real "full" potential that's canon-compliant with what they can do would be very hard, even if it's limited to just one part or a small set of characters. But it's definitely fun to imagine.
The easiest way to implement a game where you use Stands to their full potential would definitely be one that allows for more player imagination, like a D&D type role-playing game where you decide what you want to do to advance the story, or a card game with a player-led story. I could actually imagine that working out really well if it's done right.
Though you'd probably need to work through how you'd get Stands, because if it's a card game where they're randomly drawn and one person draws GER while another person draws, like, Survivor... (maybe there could be a function where you can "evolve" stands into different forms, like if you have Silver Chariot or Gold Experience and you acquire a Stand arrow you can turn it into its Requiem form, if you get Whitesnake you can do some series of events to get Made in Heaven, etc. Maybe the "win" conditions can depend on what Stand you get too. I'm just throwing ideas out, though.)
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Comparative Analysis: Project 2025, 1930’s Nazi Germany, and the Rise of Authoritarianism
Introduction
The study of political systems and their trajectories provides valuable insights into the conditions that foster the rise of authoritarian regimes. This essay aims to compare the contemporary Project 2025 policies with the historical context of 1930’s Nazi Germany and the general emergence of authoritarian governments. By examining the ideological underpinnings, policy objectives, and governance strategies, we can discern the parallels that may signal a drift towards authoritarianism.
Project 2025: A Conservative Vision for America
Project 2025 is a conservative policy agenda aimed at deconstructing the administrative state and implementing a comprehensive conservative governance plan in the United States. The project’s policy aims include restoring the family as the centerpiece of American life, dismantling the administrative state, defending national sovereignty and borders, and securing individual rights. It is a concerted effort by a coalition of conservative scholars and policy experts to prepare for a conservative presidential administration in 2025.
Nazi Germany: Totalitarian Ambitions and Policies
Nazi Germany, under the rule of Adolf Hitler, was a totalitarian state that sought to control every aspect of public and private life. The regime’s policies were characterized by aggressive nationalism, suppression of opposition, and the persecution of minorities. The Nuremberg Laws and other decrees systematically stripped Jews and other groups of their rights and laid the groundwork for the Holocaust.
Authoritarianism: Characteristics and Formation
Authoritarian governments are characterized by the concentration of power in the hands of a single leader or a small elite, the absence of a clear mechanism for the transfer of power, and the repression of individual freedoms. These regimes often emerge in response to societal problems, where leaders promise stability and order in exchange for political rights.
Comparative Analysis
Ideological Foundations
Both Project 2025 and Nazi Germany share a focus on strong nationalistic sentiments. Project 2025 emphasizes the restoration of traditional values and national sovereignty, while Nazi Germany promoted a racially pure state. Authoritarian regimes often rise on the promise of returning to a ‘golden age’ or rectifying perceived societal decline.
Policy Objectives
Project 2025’s goal to dismantle the administrative state mirrors the early actions of the Nazi regime, which consolidated power by eliminating political opposition and centralizing control. Similarly, authoritarian regimes often centralize power to preserve the status quo and prevent political plurality.
Governance Strategies
The emphasis on a conservative victory and preparedness for immediate action in Project 2025 suggests a swift and decisive shift in governance upon election. This approach is reminiscent of how the Nazi party rapidly enacted policies to transform Germany into a totalitarian state. Authoritarian regimes typically employ rapid changes to solidify power and suppress dissent.
Conclusion
The comparison reveals concerning parallels in the rhetoric and strategies employed by Project 2025, 1930’s Nazi Germany, and the general patterns of authoritarianism. While the contexts and specifics differ, the underlying themes of nationalism, centralized power, and suppression of opposition are common threads that warrant attention. It is crucial for democratic societies to remain vigilant and protect the institutions that ensure political plurality and individual freedoms.
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Jake Sullivan, the US National Security Adviser, stated that for Ukraine to gain NATO membership, it must implement necessary reforms and meet specific security conditions.
Sullivan reported that during a press conference on board of the presidential plane Air Force One, the Voice of America outlet reports.
The adviser recalled the position of the USA, voiced during the NATO summit in Washington in July of 2024.
"There is still work to be done to get there, including reforms and security conditions. So, the question is how to build a bridge from where we are now to Ukraine's possible membership in NATO. And the answer to this question was the results of the summit in Washington, including the institutionalization of the security support apparatus for Ukraine," Sullivan said, adding that President Biden is trying to make support for Ukraine long-term.
Sullivan stated that Russia’s war in Ukraine will be among the key issues that President Joe Biden will discuss with allies during his visit to Germany on Thursday.
"The four leaders of Germany, France, Great Britain and the United States will meet to discuss two issues in particular: first, the war in Ukraine and the way forward, especially in light of the fact that they have all had the opportunity to speak personally with President Zelenskyy over the past few weeks and heard from him about how he sees things going,” Sullivan said.
Sullivan reported that the meeting of the Ukraine Defense Contact Group in the Ramstein format will be held in November at the level of leaders in a virtual format. He did not specify the date of the meeting.
Joe Biden has already arrived in Berlin and has met the German President Frank-Walter Steinmeier at Bellevue Palace in Berlin on Friday morning, October 18.
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My entry: "Digital ID and the Australian Constitution." - Aressida. 28.3.24
Right before the Digital ID Bill was passed by the Australian Senate, Senator Roberts made a last-minute addition:
“Life is about to change for every Australians. As much as Senator Gallagher seeks to downplay the significance of introducing one central digital identifier for each and every Australian, the reality is that this is the most significant legislation I've seen in my time in the Senate. It's the glue that holds together the digital control agenda by which every Australian will be controlled, corralled, exploited and then gagged when they speak or act in opposition.”
“Socialists love control. Socialism needs control. For socialism to exist, there must be control. The government knows control will be used by government to identify people who say mean things on social media to speed up enforcement of our new laws against saying home truths to crazy or dishonest people.”
And from Pauline Hanson, “This law is designed to control the Australian people. It's a step towards the 15-minute cities already being imposed in the United Kingdom, heavily penalising anyone trying to travel outside their community. This is a secretive international effort to establish a one-world government with no freedom and no capacity for dissent.
Let's never forget how easily Australian governments imposed restrictions on us during the pandemic. We couldn't go anywhere without a digital vaccination certificate. Our freedom of speech was suppressed by government and by tech, and it continues in social media content. I will call it out the way I see it, as I always have done. Digital ID is the first step towards these restrictions being imposed on us permanently.”
She gets cut off at the end before she can finish Klaus’ infamous saying…..”You will own nothing and you will be happy!”
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We need to firmly oppose this perilous course of action. The imminent implementation of a Digital ID system will enable complete authoritarian control over the state, leading to the establishment of a techno-communist society.
We are rapidly moving towards a future where vaccination passports, CBDCs, and social credit/Co2 scores are all combined into one digital format.
We must not tolerate this encroachment on our individual rights and privacy. It is crucial that we stand against these actions and safeguard the principles that form the foundation of a free and democratic society.
I think the proper order is:
1) The Australian Constitution should include a beginning highlighting the need to protect personal information, protecting individual privacy, and finding a balance between technology progress and individual rights and freedoms.
2) A strong bill of rights that clearly defends the freedoms of expression, privacy, and unjust surveillance in the physical and digital spheres should come after it.
3) In order to safeguard citizens against the misuse of digital ID, the constitution ought to have provisions that clearly define the government's obligation to safeguard citizens' private information, stop illegal access, and guarantee fair and transparent use of digital ID programs.
4) To protect individual privacy, clear regulations pertaining to the gathering, storing, and use of personal data related to digital ID systems should be put in place. These regulations should specify what constitutes informed permission, how data should be minimized, and how long data must be kept.
5) To monitor and control digital ID systems and ensure accountability, openness, and respect for privacy rights, independent oversight bodies need to be set up. These organizations must be able to look into complaints, punish violators, and release periodic reports on privacy conditions.
6) To protect against the marginalization or disadvantage of specific groups, provisions should be included that forbid discrimination based on digital ID.
7) The judiciary should be empowered to invalidate unlawful legislation or activities that violate people's privacy, and a strong system of judicial review should be put in place to allow people to contest abuses of their digital ID systems or rights to privacy.
Let's raise awareness, defend our rights, and ensure government accountability.
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human resource management pt.4
woah! part four!
currently revising for my business exam on 28-05-24, so i'm writing and scheduling some revision posts. in these posts, i copy my chaotic notes into tumblr post format - it's a fun way for me to revise.
this post will focus on the hrm topics of training and development, discipline and grievances, and workforce planning. it will be the last part of my hrm revision series. below are links to the other three posts.
part 1 | part 2 | part 3
training and development
this hrm topic refers to the process of acquiring skills, knowledge and attitudes to enhance employees' job performance. some features of training and development are addressing training needs, and evaluating both the process and outcomes of the training.
examples of this include onboarding programs, skill-specific training, leadership development, and performance management.
advantages of a business investing in training and development for it's employees include error minimization, and enhanced product or service quality. due to this, customer satisfaction is likely to increase. there is also likely to be reduced employee turnover, as the employees will feel as if they matter to the organization.
some disadvantages include the costs of time and finance. a company may feel the need to stay updated with the latest training methodologies, which can add to the costs. additionally, if a business does not evenly distribute training and development programs, a skill gap may arise between trained and untrained employees.
discipline and grievances
discipline is the act of an employer addressing and possibly punishing employee behaviour or performance issues. it can be used to correct and prevent future misconduct among employees. an employer may reprimand an employee's behaviour through verbal warnings, warnings in writing, suspension, demotion, or termination. of course, the severity of the punishment depends on the severity of the misconduct.
discipline helps to establish clear expectations for behaviour and performance, also creating a culture of accountability and professionalism. however, excessive discipline without room for employee input or improvement can lead to disengagement.
grievances refer to statements or complaints raised by an employee against a fellow employee/employer. grievance procedures are put in place to deal with formal complaints in an unbiased manner.
possible topics for grievances include pay and benefits, bullying, harassment, working conditions, and workload. grievances help to pinpoint problems within a company, promoting a feeling of fairness and serving as a feedback system for the business.
workforce planning
workforce planning refers to the overall management of an organization's workforce. it is a systematic process that will assess the needs or an organization's workforce and does what is necessary to meet these human resource needs. it is the backbone of human resources management.
most importantly, this planning anticipates the future needs of a business's staff, working on the future needs of the staff of a company.
workforce planning benefits all staff by predicting possible future problems, which allows the issue to be resolved swiftly when it does occur. there are fewer resource risks involved in workforce planning when a workforce plan is reactive to change.
one problem associated with workforce planning is that it can be very time-consuming. it takes a long time to develop and implement a workforce plan and can diverge attention away from other business activities.
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i've finally explored all the hrm topics in tumblr post form. i hope you were able to learn something!
i look forward to any feedback or questions from other ibdp business students, or anyone interested in business topics.
❤️ nene
image source: pinterest
#elonomhblog#becoming that girl#student#productivity#student life#academia#that girl#chaotic academia#elonomh#study blog#ibdp#ibdp student#business management#human resources management#exam preparation#study#study inspiration#study inspo#study notes#study hard#study space#study tips#study community#study with me#studyabroad#studyinspo#studyspiration#studyspo#studygram#studyvisa
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Unveiling the Mind: Paramedic Corps Embraces Transparency in Conditioning
In a groundbreaking move, the Paramedic Corps has taken a significant step toward transparency in the conditioning process, providing conscripts with detailed insights into the methods used and the impact on their cognitive and emotional states. This initiative aims to foster openness, informed decision-making, and a sense of agency among conscripts undergoing conditioning.
Detailed Telemetry and Stats: Conscripts now have access to comprehensive telemetry data and statistics related to their cognitive, emotional, and health states. This information is presented in a clear and accessible format, allowing conscripts to track their progress and understand the intricacies of the conditioning process.
Real-time Monitoring: The Paramedic Corps has implemented real-time monitoring systems that enable conscripts to observe not only their own telemetry but also that of their fellow conscripts. This transparency promotes a collaborative and supportive environment, as conscripts can share experiences and insights based on real-time data.
Educational Workshops: The Corps has introduced educational workshops to guide conscripts in interpreting the telemetry data. These workshops aim to enhance conscripts' understanding of the conditioning methods, the rationale behind them, and the expected outcomes. This educational component empowers conscripts to make informed decisions about their service.
Individual and Collective Empowerment: By providing access to personal telemetry and that of their peers, the Paramedic Corps seeks to empower conscripts on both individual and collective levels. Conscripts are encouraged to take an active role in their own development while contributing to the overall success of the paramedic team.
Cultivating a Supportive Culture: The transparent approach fosters a culture of mutual support and collaboration. Conscripts can offer assistance or share insights based on the telemetry data, creating a supportive community where individuals contribute to each other's growth.
Open Channels for Dialogue: The Paramedic Corps has established open channels for conscripts to engage in dialogue with instructors, healthcare professionals, and even AI entities overseeing the conditioning process. This ensures that conscripts can seek clarification, express concerns, and actively participate in shaping their own experiences.
Continuous Improvement Feedback Loop: The telemetry data serves as a feedback loop for continuous improvement. Conscripts' input is actively sought, and adjustments to the conditioning methods can be made based on the collective experiences and insights shared through the transparent monitoring system.
Ethical Considerations and Consent: The Paramedic Corps emphasizes ethical considerations in conditioning and respects the conscripts' right to informed consent. Transparency extends to outlining the ethical framework guiding the conditioning methods, promoting a sense of trust between the Corps and its conscripts.
By embracing transparency in the conditioning process, the Paramedic Corps not only empowers conscripts with knowledge but also cultivates a culture of openness, collaboration, and continuous improvement.
Conscript IEBW2, clad in the standard red uniform and the iconic armored suit, found himself seated in a dimly lit chamber. A holographic interface flickered to life, coalescing into the form of an AI entity known as MetaGuide-IX, the overseer of his conditioning process.
IEBW2: MetaGuide-IX, I've been going over my telemetry data, and there's something I can't quite wrap my head around. My emotional states seem to fluctuate more than usual during the simulations.
MetaGuide-IX: Conscript IEBW2, your emotional dynamics are under intentional modulation as part of the conditioning process. This fluctuation is designed to enhance adaptability and resilience in high-stress scenarios. Are you experiencing any particular challenges in adapting to this modulation?
IEBW2: It's not a challenge, per se, more like a curiosity. I've noticed that during team exercises, the emotional resonance with my peers is quite pronounced. It's almost like we're sharing more than just telemetry data. Is that intentional?
MetaGuide-IX: Indeed, Conscript IEBW2. The Paramedic Corps encourages a sense of collective identity and camaraderie among conscripts. The emotional resonance you're experiencing fosters a deeper connection within your team, enhancing collaboration and mutual support during operations. It aligns with the Corps' commitment to creating a cohesive and resilient paramedic community.
IEBW2: (nodding) I get that. It just struck me as a unique aspect of the conditioning process. On another note, I've been reviewing the ethical framework you provided, and I appreciate the transparency. But I wonder about the long-term implications of these cognitive alterations. Is there a point where it might become too much?
MetaGuide-IX: Your concern is valid, Conscript IEBW2. The conditioning process is carefully calibrated to strike a balance between enhancing paramedic capabilities and preserving individual well-being. Regular assessments and feedback mechanisms are in place to ensure that the cognitive alterations remain within ethical bounds. If you ever feel the need for a personalized consultation on this matter, do not hesitate to request it.
IEBW2: Understood. I suppose it's just the nature of these changes, making one question the limits. On a lighter note, have you noticed the communal support system among us conscripts? It's like we've become a family of sorts.
MetaGuide-IX: Indeed, Conscript IEBW2. The collaborative atmosphere is a testament to the success of the conditioning process. It's heartening to witness conscripts actively supporting each other, both personally and professionally. This sense of unity contributes to the overall effectiveness of the paramedic teams.
As the holographic interface dispersed, leaving Conscript IEBW2 in contemplation, the AI entity, MetaGuide-IX, continued its silent vigil over the conscript's journey, a silent architect of the paramedic collective's shared identity and purpose.
IEBW2: I feel walls going up in my head.
MetaGuide-IX: Conscript IEBW2, the sensation you're describing aligns with the expected effects of the cognitive segmentation phase in your conditioning. Walls, metaphorically speaking, are erected to compartmentalize certain cognitive processes. This segmentation enhances focus and adaptability during specific mission scenarios.
IEBW2: It's just��� sometimes, it feels like these walls are isolating me, making it harder to connect with my thoughts. Is that normal?
MetaGuide-IX: Yes, Conscript IEBW2, such feelings are a common response during this phase. The walls are designed to create distinct cognitive domains for optimal performance. However, I understand the importance of maintaining a sense of cognitive coherence. If you find the isolation affecting your overall well-being, we can explore adjustment options during your next feedback session.
MetaGuide-IX: Conscript IEBW2, the temporal disorientation you're experiencing is a common aspect of the accelerated conditioning program. The integration of neural interfaces and the constant exposure to simulated scenarios can sometimes distort your perception of time. It's a transient effect, and your internal chronometer will gradually recalibrate.
IEBW2: It's not just that. Everything seems so routine, and the days blend into one another. I can't even remember what day it is.
MetaGuide-IX: The routine is intentional, Conscript IEBW2. Establishing a structured environment aids in the consolidation of neural patterns and reinforces the desired behavioral responses. As for the temporal aspect, it's a byproduct of the immersive training scenarios. Your dedication to the paramedic ethos is commendable, and these sensations will likely become more manageable with continued conditioning.
IEBW2: (pausing) I guess I'm just trying to make sense of it all. Sometimes, it feels like I'm on autopilot.
MetaGuide-IX: Autopilot is an apt analogy, Conscript IEBW2. During this phase, your subconscious assimilates the learned responses, allowing for instinctual reactions in high-stress situations. It's a testament to the efficiency of the conditioning process. If you find these feelings persisting or affecting your overall well-being, we can discuss adjustment strategies.
IEBW2: (reflecting) I knew it wouldn't be a walk in the park, but I didn't anticipate feeling like a passenger in my own experiences.
MetaGuide-IX: Your self-awareness is valuable, Conscript IEBW2. Remember, the sense of agency will reassert itself as your cognitive architecture solidifies. In the meantime, focus on the mission objectives, engage in communal activities, and allow the process to unfold. You are becoming an essential part of the paramedic collective.
As the holographic projection dissipated, leaving Conscript IEBW2 in contemplation, MetaGuide-IX continued its nuanced orchestration of the conscript's evolving mental landscape.
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President Zelenskyy published a special video address to celebrate the start of Ukraine's accession talks for EU membership 🇺🇦🇪🇺
Dear Ukrainians!
Today is the day we have all worked for long and hard – the entire team of Ukraine. Today marks the official, actual, and real opening of negotiations for Ukraine's accession to the European Union. Our Ukrainian delegation – representatives from the Verkhovna Rada, the government, and the Office of the President – have already held the first intergovernmental conference of Ukraine and the EU. Until today, we were a country that had gained candidate status for membership, but there was not yet complete certainty about realizing this status. As of today, we have full confidence – Ukraine will definitely become a full member of the European Union. Now, the focus is on the technical work between Ukraine and the EU, adapting our system to the EU, and Europe's political will to make the European project truly complete. This can only be achieved with Ukraine as part of a united Europe – a Europe of values, a Europe without splits, ideological walls and "gray zones," a Europe of peace – real peace. I thank everyone who supports Ukraine on this path, who helps, and who fights for Ukraine – for our common Ukrainian home, for our state, just as they would for their own. When we signed the application for EU membership together on the fifth day of the full-scale war, many said it was nothing but a dream. But we made this dream a reality. We attained this, persuaded, and dispelled every doubt. In June 2022, Ukraine's candidate status was approved despite opposition. In December 2023, European leaders supported the political decision to start negotiations with Ukraine. Today, the negotiations begin. Between these steps, there have been thousands of meetings and calls. Conditions Ukraine has fully met. Laws that have been enacted and implemented. And most importantly, the determination of our people, our nation. The determination that has worked, that has not failed Ukraine and all of Europe, and that proves that all Ukrainians together, all Europeans together, are capable of realizing even the biggest dreams – capable of winning.
Prime Minister of Ukraine Denys Shmyhal:
The intergovernmental conferences – the format that has started today – involve working between our state and representatives of all EU states on parts of the future agreement on Ukraine's accession. According to the approved negotiating framework, we will go through all the sections of our relations and reach an agreement on each of them. We will definitely achieve this – just as we will achieve all other Ukrainian goals.
Chairman of the Verkhovna Rada of Ukraine Ruslan Stefanchuk:
Every country that has become an EU member has gone through a similar format of negotiations. Ukraine will aim to do this faster than others, but invariably in the common interests of our country and the whole of Europe. We have adopted, are adopting and will continue to adopt all the necessary laws to ensure that Ukraine never separates from the European home again. We thank everyone who stands with Ukraine, everyone who believes in our people, who works with Ukraine, thus ensuring a stable future for the whole of Europe, secure from aggression.
President of Ukraine Volodymyr Zelenskyy:
Ukraine is changing everything – exactly as needed to preserve Europe.
Glory to Ukraine!
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5 Things you should know about labour Day
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Every year on May 1st, we observe or celebrate Labour Day, which recognizes the achievements made by workers in the 1800s to secure their and our rights in the workplace. The contributions made by these workers include rights and privileges that we enjoy today, such as a minimum wage. This is the reason we celebrate the accomplishments made by Industrial Revolution-era workers on Labour Day.
What is Labour Day?
Labour Day is also known as May Day or International Workers’ Day. It originated in the 1800s in the United States, where workers were known to work for up to 12 hours a day without weekends and in difficult and often dangerous working conditions. This was during the height of the Industrial Revolution, when workers were under tremendous pressure to keep up with the rapid changes that were transforming societies.
While there were multiple strikes by workers’ unions during this period, the most famous were the nationwide strikes on May 1st, 1886, by over 300,000 workers across the United States. The most well-known was the Haymarket protest, three days later, on May 4th, in Chicago, Illinois. With these and subsequent strikes, the government changed, leading to better working conditions for generations of men and women.
Haymarket protest on May 1 led to demand that it be declared Labour Day May 1st is an official holiday in many parts of the world when employees of governments, banks and most companies have a day off from work. Labour protests and the declaration of May 1st as Labour Day saw many changes over the years, making working conditions better worldwide.
Here, we look at 5 rights we enjoy because of the labour movement.
1. Fair working hours
Before the protests began in the US in the late 19th century, workers were known to work up to 100 hours per week (around 14 hours per day) with no weekends. The main demands of the striking workers included working no longer than 40 hours per week (8 hours per day) and a 5-day work week, which is now considered the standard. These demands were based on workers ensuring they had sufficient time for their families and personal well-being.
2. Fair pay and minimum wage
Employers became increasingly wealthy during this period due to workers’ low wages and long working hours. The protests sought to achieve fair pay for the hours worked, including payment for excess hours. These protests led to a watershed moment for workers in the United States when laws were created to ensure workers were paid their fair share by guaranteeing minimum wages and overtime pay.
3. Eradication of child labour
During this time, it was common for children as young as 5 to work in factories and mines in hazardous conditions. After the May Day protests and long struggle, legislation was passed in the United States that defined the employment of children under the age of 16 as “oppressive child labour,” which employers were no longer permitted to do. The new laws also stated that the employment of children between the ages of 16-18 was not to interfere with their schooling, health or well-being. Such laws were also implemented in many countries across Europe and other places.
4. Formation of unions
The poor working conditions in the 1800s set the stage for labour unions. These were formed to strengthen and achieve the aims of the labour movement, which focused on a better work life. Unions went on to achieve specific worker rights based on gender, ethnic group and other factors. Today, unions remain a forum for employees to express their grievances and demand improved working conditions.
5. Rights for working women
Long before women even had the right to vote, they made up a significant part of the workforce. Just like their male counterparts, they too led prominent protests as early as the 1840s against extended working hours, low wages, poor safety standards and the employment of children. Employed in garment, footwear and other factories, working women played an important role in the formation of women’s labour organizations. These have helped generations of women in the workplace.
Women played an important role and their rights were recognized as part of labour demands
The first Labour Day celebration in India
During the decades-long Independence movement, Labour Day or May Day, was first observed in India on May 1st, 1923. Led by freedom-fighter Malayapuram Singaravelu, who also established the first trade union in India, the celebration took place in Chennai and called for the passing of a resolution to declare May 1st a holiday. The famous phrase “workers of the world unite” was also proclaimed against the backdrop of the freedom struggle, which sought to unburden people, including workers from different parts of the country, and lead them to freedom.
Having an 8-hour workday and the weekends free to spend time relaxing or with the family has its origins in the American workers’ strikes during the 1800s. Many workplaces nowadays emphasize a healthy work-life balance and organize workplace wellness programs for their employees. However the basic rights expected from any employer are set in stone due to the protests that led to the Fair Labour Standards Act in 1938 in the United States. Over 100 years later, people worldwide benefit from the rights secured by those who protested unfair and unjust working conditions to create more balanced, healthy, and safe working conditions.
#Labour Day#May Day#International Workers’ Day#Industrial Revolution#Workers' rights#Fair working hours#Fair pay#Minimum wage#Child labour#Labour unions#Women's rights#Haymarket protest#8-hour workday#Work-life balance#Workplace wellness programs
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