#I think its a trend?
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yamsgarden · 2 years ago
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First 3D work vs Current 3D Work
Youtube version
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puppyeared · 4 months ago
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filipina miku!! my mom helped me with her outfit ^_^
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starrysharks · 4 months ago
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ghanaian miku
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hinamie · 5 months ago
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*catboys ur shounen protag*
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noornight · 3 months ago
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Long distance besties. This definitely happened after the third movie (source: trust me bro)
Based on this
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orionshounds · 3 months ago
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the choice for shadow to have softer brown eyes that only turn that vibrant red when he's using his powers is SOOOOO peak
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llitchilitchi · 4 months ago
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Slovak Miku!
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soupdwelling · 5 months ago
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seeking refuge
closeup under cut!
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atomiccryptid · 6 months ago
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also feel free to say your fandom + how long you were into dsmp in the tags (or literally anything else you want)
also the OP YOU FORGOT section (which is very valid idk why i chose any of these beyond 'i have seen it on my dash/on trending':
undertale
JWRI
general dnd things
magpod
one piece
star wars
homestuck
dr who
good omens
starkid
several misc videogames (including my own hyperfixation)
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meii-jasmine · 4 months ago
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We stan Filipino Miku! 🇵🇭
She has her own Mikutoda tricycle, eating kwek kwek before the rush hour
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catwyk · 20 days ago
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i respect jon ware's decision to never make an official fun episode, but that aint me. enjoy that one tiktok trend with the sillies !
transcript (sry abt my handwriting) + my fav frames below !!
carpenter: I'm carpenter and my this is my first drink of the night.
off camera: carpenter? hhow many caprenter?
faulkner: I'm faulkner and this is my first drink of the night
off camera: FAULKNER! how many faulkner?
paige: I'm Paige and my first drink is vodka lemonade.
paige: kidding lol. Hehe imagine though. I don't know how many. We're on bottles now. I'm pretty functional. Just ask my cult.
[her bottle: Silt Russian VODKA]
hayward: I'm James Hayward and this is my first beer of the night
hayward: paaaaaaiiige. paiiiiaaiige...
[paige holds up 4 fingers]
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noramsblog · 2 months ago
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Like him
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dredgesnails · 2 months ago
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after watching most povs for session 3 of wild life i think there are two crucial errors nearly everyone who died to their snails made (other than just, like, panicking or not figuring things out quick enough at the start)
the first was to assume there was some way of defeating the snails and experimenting with all manner of things (a wall between them, drowning them, going to the nether etc etc) which ultimately lead to them realising the hard way that there's no way to kill the snails. the second was rapidly moving from one side of the map to the other in an attempt to run from the snails, resulting in players losing sight of their snails thus leading to them being blindsided a number of times (tango...). there were a few other reasons of course, but i think almost most deaths can be attributed to one of these two things.
if you look at the five who didn't die to their snails too, they figured out pretty quickly the best ways to stay safe. gem and joel actually managed to get a wall and cowpen built just by keeping their snails close enough to keep an eye on at all times, and they might have experimented with a few things but they were vigilant enough about it to stay safe. lizzie went mining (on her own!!!) and managed not to die (and also didn't nearly die the way grian and mumbo did). cleo and scott moved across the map a lot more than these three but iirc they didn't try to kill or hinder their snails, they just made sure they stayed away from them at all times.
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dire-vulture · 1 month ago
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Our impact
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dumpy-dump · 3 months ago
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In terms of what is likely given Nintendo's track record w/ Splatoon:
❌️ Great Turf War Prequel, old man yaoi, squids in imperial Japan, actually elaborating on the Octarians more
✅️ 80s fashion revival, or perhaps something a lil more Y2k, squid kids gentrifying historic cities after Grand Fest like w/ Splatsville after Chaos v Order, everything being mostly the same as the previous games just w/ more retro clothes and music
(and im still down for it honestly but like, temper your expectations, be realistic)
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blueskittlesart · 4 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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