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#I still love Ganon tho
mogsworn · 1 year
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I drew Gabon again. I was very excited about it but now I’m not sure if I like how it came out. Hmmm.
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hahnsplatinum · 1 year
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Although (imo) botw and totk are two of the best zelda games from a game play perspective alone, they are also probably the most heartbreaking story-wise. This isn’t a “new” Link learning how to fight and navigate the world as the princess’s knight. By the time players meet him, this Link has already done all that technically—but in the same vein he also hasnt. We as the player are learning how to do things because Game Mechanics, but Link is forced to relearn and he knows this. In botw it’s through slowly getting back his memories and hearing the tales of what he once was from others, and in totk he knows from the start what he should be able to do but has lost it all again.
By the end of totk, this single iteration of Link and Zelda will have fought Ganon 3 times. The reoccurring theme in these games of “personhood vs purpose” hits so hard and makes sense. For the first time in a long time we see an iteration of Link and Zelda that not only fully know what theyre destined to do but fears it. And they have to keep walking toward that destined end anyways. We see in botw memories of Zelda more or less resenting her forced role as the goddess’s conduit and the implied idea that Link might feel the same about his role as her knight. And in totk, everything feels like it has an underlying tone of muted loss to some extent. A kingdom just starting to rebuilt itself sent back into turmoil, a people just relearning what normal life could be losing their peace, a princess and her knight losing their promised “after”.
After Ganon, there is suppose to be peace. After today, there is tomorrow. After life, there is death.
But there isnt, and there never will be. They have always existed, they will always exist, they have never existed. Wake up, Link. There’s more work to do.
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merriclo · 1 year
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bro just beat totk. goddamn.
#spoilers incoming#!!!!#anyone who doesn’t want to be spoiled gone?? yall are gone? yeah?? ok good. don’t continue. spoilers.#ok so. the final battles were kind of super fucking easy 😭😭😭#and ngl i’m a little disappointed that it didn’t include like. anything from the zonai. we could barely use the sages.#the arm was useless aside from bettering weapons#aside from that tho beautiful fight the animations and visuals were gorgeous#the story was sick as hell#while it definitely could’ve been more effective in some ways it was still great overall#tulin dropping in and being like ‘you don’t have to fight alone’ I LOVE YOU LITTLE GUY#don’t mind that the final battle was literally just Link and then Link using Zelda to get leverage on dragon ganon 🏃‍♂️💨#still a wonderful game tho. wish the sky was involved more and that the depths were advertised more#bc. so much of the game is in the depths lmaoo#and the zonai research team felt underutilized 😭 for how often you ran into them they did very little#aside from the one quest with Paya and Tauro#idk. wish they had more. like they could’ve been the one investigating caves and such and that how you came across murals like the ones—#—under the castle which could’ve been the memories instead of the glyphs which were difficult to get in order#‘uh they told you how to get them in order—‘ not everyone immediately went to the forgotten temple 💀#sonia dying was the second glyph i saw bc i went out and explored thinking ‘oh it’s a non linear game!! surly the memories will match that.’#plus the grave glyph was very obvious#the memories and the sky are rlly my biggest gripes w the game i think. they’re good but idk they could’ve been a lot better#loved the depths tho i was all up in the depths#i couldn’t get enough. still can’t tbh#love that shit#it’s so cool#the shrines were super fun as well#loved the mario kart one#and the clothes were all super fun to find!!#why are lynels still harder to beat than ganon for me 💀#uhhhh good game. rlly good. link is so fucking pretty and so is riju and i love tulin what a cutie pie
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hauntedtotem · 7 months
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yall guess what I found at the con
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luna-lovegreat · 5 months
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So one thing I like about Time is that he will talk about his life and journeys
He talks about it! He'll tell the boys stories and answer questions. (...when asked)
Obviously he tells his family- Malon knows everything
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But he has also never held back from telling the boys stories or answering questions
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I'm still always cackling over him telling them about gerudo town- he is way too proud to brag about being a mischievous gremlin
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"I proved to be a greater thief than all of ganons tribe"- oh yeah. He's definitely the good influence. (That's sarcasm, Wars is the one good example for the younger ones.)
He just. He looks so smug to tell them about his experiences with the Gerudo- I love how often we see him just talking to them and answering questions about his life.
Even if it's clearly painful memories- he has still always told them
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*sobs*
Obviously Time talks to Twilight the most about stuff- and everyone knows that (to where Sky went to him for questions about Time)
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But the thing that get me the most is Wind.
Wind asked about... everything! Wind asked about his first journey and his life- and Time told him
The sheer transition from
"I was wondering... about your original journey"
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To
"You told me about your original journey. Everything you said... the sages you described, the old traditions, the old stories- all of it! ...)
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And this literally drives me insane because Time told him- Time told him everything! He told him about the sages, traditions- Time literally openly talked to Wind about his first Journey because he asked.
The Hero of Time's story had always been a tragedy- I mean... yikes. Trauma much? But I think people overlook this part of him- that he's older. All the hurt and scars are still there, but he has learned to talk about it to deal with it. And I think I know why- (Read)
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Malon Malon Malon Malon!!! Jojo showed this set up for their marriage- Time was and is traumatized. But he and Malon worked to talk through things. I mean. Can you imagine keeping secrets from Malon? I don't want to. I feel like she would throw a cow at me. Anyways.
It takes a lot to work through trauma and learn to talk through it. Malon claimed him tho, so I don't think he had a choice. But seriously- she helped him work through things as family. Which led to a successful marriage for both of them, and got Time to where he can talk about these things with the boys :D
But
Time is a troll, so although he will share his insane life stories.... he will also say he fought the moon with no more context, and tell his wife that they have a descendant but not freaking tell her which one it is.
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He's so insane I love it <3
Just don't forget this part of him... don't forget that rather it's sad or goofy or whatever- he will talk about his life. If someone simply asks
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:)
.
Art and comic by Jojo @linkeduniverse au! :DDD
@adrift-in-thyme
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ezlo-x · 5 days
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EoW is going to come next Thursday, im surprised that there’s no final trailer. Unless that recap trailer counted as one then thats a little underwhelming. But I think that’s good tbh, don’t hype me up with a story driven trailer cause I’ll just assume the most out of it like I did with TotK. I am glad they’re keeping Ganon a secret tho that makes me more excited on what they’re brewing but I will be a bit disappointed if he turns out to be uninteresting. Mixed abt the gameplay, I don’t feel too crazy abt it cause it follows the same damn mechanics as TotK. But I am excited to see this world of Hyrule, funnily enough it feels very alive. I love that they returned the River Zora and the Deku. I wonder if the Koroks would be back or if the Deku replaced the current forest dwelling race (i doubt it cause the game said the Deku are in the Faron region and we have seen a few glimpses of this world’s Korok woods if still named by that)
I dunno im curious to what’s to unfold, I am going to keep an eye out to the youtubers who upload gameplay stuff early for sure
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charbies · 15 days
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I'm mashing together my review of totk and reactions to random encounters with the masterworks I've had lately into one stream of consciousness
Totk should have had true continuity, not a 6 year time skip that we never get to see, experience, and feel. It's not that hard to bridge 2 games with a 1-2 min cutscene, esp in a zelda game. Majora's mask starts with quick, but meaningful exposition that bridges OOT to MM! The intro to wind waker is a 6 minute long cutscene!! This series thrives with its detailed, intriguing intros, so what happened?? Before I even launched totk the night it came out, I booted up botw and replayed the final boss & ending because I was so stoked to see the transition in story/world and wanted to honor both games. Instead boom, we're walking in a cave w/ no context.
I was so disappointed that zelda wasn't a companion character to link in totk, it was disempowering to her character arc. Really thought this game would build off of botw's snippets of link & zelda working together in memories. The teasers and trailers for totk gave this perception that she would be there (which would also "break tradition" like devs wanted, ffs). When I was on the tutorial island I was fully convinced I'd be finding her and we'd reconvene like "ok what's next." When I realized 20 mins into the game that she was GONE gone, as in will not reappear likely until the end of the game damsel-in-distress-style, my verbatim thought "wait... really? Is this still going to be good?" Which was kinda sad, for a game I waited so many years for :/
I had major pet peeves with the copy/paste nature of the cutscenes with the old sages. The dialogue, bgs, pacing, literally all identical. They just hot swapped the character models for the sages and said that was good enough, wtf!!! I live for cutscenes in games, I have since I was like 5. This felt lazy, and seriously demotivated me from completing the dungeons bc I knew there was going to be nothing novel or intriguing to look forward to
The secret stones were gimmicky af. Sorry. Also stupid name, they couldn't even opt for "sacred?" Ik in other languages they have way cooler names, which would have helped. Link's fucking thanos glove of stones was a stupid gimmick, I cannot believe they didn't think to alter that concept to be more mythical, or creative, or just original. I would have killed for the stones to relate to the triforce in some way, or to do away with the stones and have this game connect to the triforce, since the whole direction of this story was going back to ancient myth & lore.
the Zonai lacked depth, and honestly just felt like a boring distraction even tho they were supposed to be a central focus of this game. I 1000% agree with other folks posts on the take that rauru was a flat, 2-dimensional colonizer. Sonia got sidelined. yikes. ew. no thanks.
^similarly, ganon really was given no character or depth imo. It's like they did a fantastic job making him visibly LOOK scary, so they didn't bother to give him motives beyond "I'm bad, I do what I want."
the cliche "back to normal" at the end irked me. Link could have come out with no arm, keeping the zonia arm, or at least scars w/ the zonai arm pattern and that would be meaningful. Zelda got factory reset from irreversible draconification in a method that for all intents and purposes, could have been done as soon as link got rewind ability. There was no investigation or inclusion of the other dragons, which seemed like a missed opportunity. Actively working on reversing her could have been a main quest in game!! Like 1. Complete all dungeons/get all stones, 2. you can now go round up the spirits of rauru & sonia and reverse zelda yippee, 3. you and zelda go beat the shit out of ganon together. The dragons fighting was beautiful, powerful imagery, but honestly I think too much potential was traded away just to execute that one fraction of the boss fight.
The masterworks book annoys me, which is sad bc I love concept art. I wanted to be a concept artist growing up, I can accept that you'll often see things that never make it into the final cut. I was enamored with early posts abt things like zelda's haircut, char designs, etc.
But more recently I'm seeing the anthology side of the book taking major liberties that it didn't even bother showing us directly or alluding to in the game, and I think that's such a cop-out. They are literally telling us instead of SHOWING us in the game they release a year ago, and spent SIX YEARS making. There was a festival celebrating the return of zelda/defeat of ganon?? Freaking show us that!!! Show us link & zelda acclimate to post-calamity life. Show us imperfect, non-linear healing and resilience. I would have loved a festival scene w/ link and zelda that conveys the nuance of celebration and recognition of their efforts, and the contrasting weight of what they went through. Show me zelda, exhausted after a festival struggling with guilt and indecision about whether to bring back the monarchy with hyrule's restoration. Throwing in a "oh btw imagine if we actually had done this" post-game makes me so irritated and feral. It's like the post-release canon is sidling up to fanon and saying, "hey look we can do that too! look at our fan art" idk if that makes sense, I don't think I'm explaining it well. But it just feels disingenuous.
I'm not a timeline purest, I don't need everything to interconnect, but I don't love how assertions in this book invalidate connections and lore of other games. Also really don't love how this game overwrites and sidelines the sheikah.
I know majority of my disappointment stems from my own, personal expectations of a game that, let's face it, was probably given many mandates and initiatives to appeal to *everyone* in broad, lackluster ways. I still love the world and characters of zelda, if anything, totk reaffirmed what I love and want to prioritize in my art that I didn't see present in this game. Fun fact I used the world of botw to learn a lot about drawing landscapes & composition. It actually inspires me a bit to try to learn to do comics, which has been a longtime goal I've been too busy and/or timid to pursue lol.
mmm anyway if u read this and any of this resonated DM me and lets froth at the mouth and commiserate lol
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muchmossymess · 5 months
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GUYS okay hear me out majoras mask boat boys au
I love legend of zelda I love boat boys this is like the ultimate combination of my interests you cannot understand the brainrot. Idk what to call it yet tho... majoras minecraft? Anyway prepare for an essay
OKAY so we have the Hero of Time, Etho, who stopped ganons plans before they started, and would be stuck in a child's body if not for the fact I think that'd be a lil weird for the more shippy aspects of this au that all the running through time aged his soul and his body followed suit (he's still got a young appearance, and the mask doesn't make him look older like he thinks). Same reason he has the scar over his eye (from the ganon fight); no matter how much the body may heal or rewind the mind will not forget.
Then navi (maybe bdubs?) left him, and he went with epona (maybe bdubs instead? (eponas a horse iydk)) and he sets out on a journey aka the beginning of mm:
Wandering through the woods on epona, gets jumped by skull kid. For those unaware, there is skull kid, a lonely lil sweetheart, and he wears the mask, an entity on its own. He also has two fairies, siblings tael and tatl.
So I was a little unsure about this for a while, but I think I've decided on grian for the skull kid and Jimmy for tael, grian bc watchers and Jimmy bc skull kid is not very nice to tael (bc of the mask) and like a listeners reference or smth blah blah blah
TATL. that's who's interesting. At the beginning she gets separated from her friends and becomes your companion. So naturally for this au she is our favourite joel smallishbeans. It works so well. Tatl is mean but cares, and that's joels dynamic with the bad boys and with etho, guys it's literally perfect idc what you say
I think it doesn't change much throughout like the story of the game, but just taking dialogue tatl says to link and its so perfect for a sassy joel to a "can't believe I'm dealing with this shit again" etho. Uh one thing different though; in hylian form etho doesn't have an ocarina but instead a mini marimba. Just because. I think it's cool, and for potential things later on.
Now, fairies in this au are just tiny glowing people shaped things with wings. The glow around them is their magic, and depending on emotions/energy the brightness changes (thats why they look like flying balls of light). Some fairies have the ability to make projections of themselves, more hylian sized in nature. This can be intimidation or distraction or w/e, but they cant do it for long periods of time bc its exhausting. These forms aren't physical. Just sized up light projections of their actual bodies.
So for a lot of their journey, joel is just a cute pocket sized ball of rage and sarcasm, who helps with ethos aim for fighting. Bc that's a game mechanic and also ethos like half blind. But like when joel calms down imagine him crawling into ethos hat and just dozing off. He can fit in the palm of your hand like guys it's so cute. But he is also capable of being worse than a mozzie
Oh probably a good point to put in what I imagine etho looks like. So it's typical link green (maybe a bit dampened?), weird pointy hat, short hair (white ofc), his shirt is more of a jacket with a fluffy cold weather collar, it's a bit too big for him but he knows he'll grow into it, he's all knobbly and thin (underfed a lil, boy was never taught how to care for himself beyond basic survival). His injured eye is red bc of ganon, and often gives him phantom pains. It can't be healed.
Anyway, at some point in their journey together, etho and joel learn a song that let's fairies have a larger physical form, no wings, sorta like the great fairies (who they learnt it from prolly). It isn't permanent, slowly draining ethos magic meter, the spell ends when you run out of magic. This is because I want them to actually be able to stand side by side or maybe hug, and also bc its hard to block a blow with your body when ur tennis ball sized.
Aaaaand, this ties back in with with marimba. What if ethos injured, or unconscious, and he obviously can't defend himself, so joel panics and plays the marimba in what he hopes is the right order to give himself a body. I imagine that being that small, you could not play an ocarina. And hey maybe joel carries etho away after that, and when the spell ends he has barely any light emitting from himself because he spent nearly all his magic (what he is made of) saving etho.
But this song isn't used much, because of its draining nature, and you can't really do any other magic things while it's going. So it's mostly just in the final fight (over and over) or tough moments or maybe joel wants to experience something like hoe hylians do. It's obviously inferior to how he experiences things as a fairy, of course, he's just curious thats all. He totally doesn't want etho to do it more.
Okay I think ill sorta stop here, I am NOT done, I will probably post some art I've done for this later lol, and I want help with who everyone else is (mumbo is the moon. You cannot stop me nor change my mind) with mcyts to npcs
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aufi-creative-mind · 11 months
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Gah! Omg, I found you through an image my sister sent me from Pinterest and asked me to search for the original artist (cuz no matter how many times I explain it to them, they still need my help XD)
And said post was a comic about Wild and Sky, where wild lost the sword to ganon
And I'll say, that was something I've been trying to look for for so long! So I'm glad I came across your comic! Made me all giddy! Tho it is a little bit sad it hasn't been continued in a hot sec, coming across your work was the best thing ever! I love all of your content already, and to find out you are the same artist that did the art of Link and Zelda having their own little dragon pets was an absolute joy XD
Tjsjaka hope you don't mind this long ask, I just wanted to say I absolutely adore your art and I hope you continue making it cuz they're so fun to look at!
Ahhh thank you for your compliment!! And I'm very glad that you're enjoying my artworks! Especially the noodle cuddles~ 🐉💕
As for the my LU short comic of the Sword Reveal, yeah... It is on hiatus and I am planning to complete it....soon. It keeps getting pushed back by other ideas and WIPs that are still waiting to be done. 😅
I'll get back to them when I am able to. So....in the meantime, please enjoy these sketch previews of Page 5 and 6!
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(I swear I'll get around to finishing this story.)
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jzibbles · 8 months
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reaching for home · 30+ hrs, clip studio paint
totk spoilers below
Obviously, enjoyed TOTK. First time ever finishing a 3rd person POV game. Loved the end scene (who doesn't). IMO the sage storylines weren't as compelling as the champions, but loved seeing Zelda developed more. Wish they dove (hah) into her sacrifice and the depths (HAH) of her chara more, but then it wouldn't be as much a "kid's" game. That was also why it was important to me to render Link's scars.
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This piece was really about exploring color, perspective, and CSP's built-in 3D modelling tools. Prolly my best colored piece yet, tho colors are still muddier than I'd like. Calling it done as I'm not interested in continuing to render the waves / clouds / sky islands, and can't quite wrap my brain around any other color changes at the moment. I know they set the last catch sometime midday to get that light blue / gold lighting effect (since purple and red are so Ganon-coded), but I really wanted to try the backlit sunset effect. Maybe we can say this is related to how, yk, ages of sacrifice to fight a demon king Might Actually leave an effect on somebody? Who Knows Ey?
Was careless about accessories / canon details in this piece as it was mostly for study, but: I'm happy about how Zelda's jewelry turned out. Nice and shiny.
Obviously, please don't copy + post elsewhere without attribution please! This took me a long time! Even if it is "just" a study.
(How might one upload in higher quality? This was a much higher res piece before it got compressed.)
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ganondoodle · 1 year
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i know i said i wouldnt be ranting about totk anymore, but i realized i didnt really count the sage dungeons as story (dont ask me why) so i thought im gonna write a better summarized version of my opinion about totk (i have around 60% of the game, all lightroots, not yet all shrines (missing like .. 20 or so, know the reward), not all krogs (dont know the reward), not all mayoi (half know the reward?) )
(in no particular order)
good stuff (in my opinion)
the. MUSIC! god the music is good, it was good in botw too but now with much more different bosses it really is probably one of my fav soundtracks of all time (most fav are all three phases of the end fight, the pre-fight to that, the build up one before all of those, Frosgeira (wind tempel boss) the glorious mASTER KOGA and more tbh)
the build up and end boss fight(s) are fantastic, i dont think im ever not gonna have my heart racing when approaching it (despite now skipping almost the entire way bc i set a teleport thing right before it) just bc the build up is so well made and the music(again) is such a banger and the fight(s) itself is so fun too, tbh i keep wanting to play it just bc its so fun
i LOVE how many themes play into the music (endfight alone had so many layers, fav probably is ganondorfs classic theme and calamity ganons both in the same piece among much more, and daruks theme in the fire temple)
(edit) YOU. CAN. TOUCH. DA. DRAGONS!!!!
ganondorf
ganondorfs design (x3)
ganondorfs weapon designs
ganondorfs voice (japanese)
everyone elses voice (japanese)
all voices (german)
thE YIGA!!! i love everythign about them and am so happy they got to be more than just some mini mission
(edit) also the fact that they get zonau tech to work without any special ghost powers is so ????
(edit) koga can summon and use zonau tech unlimited?? hes so cool
NO stealth mission!! (as far as im aware)
bosses are very different from each other
main dungeons are not too short and not too long and mostly fun (mostly bc i personally didnt like the gerudo one), i love that you can still somewhat cheese them and do them your way
sages felt like they got a bit more involved
(edit) you gotta do more stuff before getting to the actual dungeons and i really like that, feels less like a fetch quest but that you are actually helping
(edit) each sage is actually there in the dungeon and is required for it, which is great!
each settlement saw a much bigger danger/change (tho that has more impact if you have played botw) and its problems felt much more real
shrines are well varied tho i think overall a little easy (only got stuck on two so far and later solved them easily bc when i first started them i was tired and exhausted, no brain left lol)
NPCs felt less flat + more bigger sidequests that felt like they had more impact
cool new monsters + designs
the underground was pretty appropiately creepy
the sages abilities are neat
you can refight bosses!!
stable points system is a neat way to encourage you using them
weapon fusing is neat
(edit) the forest of the krogs being corrupted like that is both creepy and a neat nod to oot
(edit) the vai gerudo outfit being gone!! (one) evil has been defeated
(edit) the health bar going so far off the middle in ganondorfs second phase is honestly just funny hnjdfdjk unfortunate that you only need the master sword and with a few perfect dodges his health melts like butter in the summer
(edit) the music when dragondorf transforms sounds so sad .. its probably meant as a oh no world is actually ending sad but i like to think of it as a oh god what did he do to himself sad
the scene where rauru seals ganondorf kinda fruity
(graphic, animations and the overall world is still fantastic)
bad stuff (in my opinion)
everything zonau they feel forced into every bit of the world and its history (i know them being somewhat alien is intentional but not like that) it feels crammed into places they werent before and shouldnt be and it makes it all feel very artificial
the glyphs/dragon tears/memories really ruined alot for me, while it gave you insight as to what happened, it felt like it showed you too much and too little at the same time and i think it would have worked better if it was all in text for once if even at all, so the past stil stayed a mystery and youd be left wondering
timetravel .. really wasnt necessary and felt more like an excuse to get rid of zelda + make her the poor little sacrificial girl again + and to make her turning into a dragon as tragic as possible, like nothing but a stepping stone to the big reveal tm
shiekah tech being not just fully irrelevant but practically erased, wiped off the world (i know about the literally last guardian parts in hateno, it feels more like an oversight tbh, purah technically using it ... tho i dont think she ever calls it that, the purah pad is jsut the sheikah stone but worse), there being no good explanation, no remains, nothing as to why it would suddendly stop working and why even the titans and ESPEICALLY the shrine of life would be destroyed, if anything why wouldnt you enshrine it as a memento to history it was such a focus in botw and so well integrated into the world that it being fully gone, not even old overgrown, or visibly reused to build homes etc., or remains of how they built the og shrines in the underground feels like a HUGE missed opportunity (seriously it would have been so easy to make the ancient shiekah base their tech on old zonau tech, without stealign the gocus but buildign a connection)
all of the continuity problems, totk feels like botw didnt happen and the excuse of 'they didnt want to confuse new players' doesnt make a lick of sense in my eyes bc; its supposed to be a sequel, if you want it to be a standalone game then dont call it a sequel- if you start to play a game with the sequel instead of the first part its your own damn fault if you get confused; if anything, it would have been a good opportuntiy to make people interested in botw so theyd buy and play that one too
ganondorfs character is very flat, you basically get to know nothing about him (yuno even calls that out midgame but its never elaborated upon nhgfrdfhkk)
the zonau and their kingdom of hyrule is presented as this so perfectly good thing to such a degree it turns creepy, the end cutscene with mineru going poof was kinda uncomfy to watch tbh
the reward for all shrines being essentially a reveal as to who the hero in the tapestry was and it being, of course, some weird half zonau is the lamest answer to a mystery i didnt want an anwser too, it doesnt feel like it came naturally either (again my point of the zonau being forced into everything)
the shrines (zonau) feel so much more unnatural than the shiekah shrines, alien in a bad way and not in a good way + really are like a bad reskin of them, their sudden appearance and use is so much less logical
back in botw i was doubtful of if the shiekah tech wasnt going to far too modern tech and cause it all to feel like a bad mix of modern tech and medival fantasy, but they balanced it perfectly (tho the eponator zero was very much the limit imo) but the zonau tech .... oversteps that line i think, it really does feel, more than anything else, that it was just bc they wanted the stuff to be in there bc it might be fun to play around with, im not against that kind of stuff mind you im all for fun, but it feels a little like they thought of a box with endless stuff to play with first and a zelda game second (if you get what i mean)
quite a few quests or things in the game seem like they are more and then end in a dead end (the worst of all is impa saying she wants to go research what could help zelda turn back, and i was excited and convinced that shed give me a quest to find some mcguffin that would do that after i beat ganon but there wasnt anything you could actually do; less bad one but disappointing nonetheless the dongos were mentioned and treated like this big awesome thing from alot of NPCs all around the map and then when you find them they are bascially just gem vending maschines)
the way zelda turns back and link gets his arm back is incredibly unsatisfying, none of them even have something like a scar, or mark from it all, zelda spent thousands of years as a dragon (a transformation that was said to cost your soul but i guess that wasnt true) and link had his arm bascially eaten by miasma and he gets it back like it was never lost, zelda returns all intact as if nothing happened, getting blasted by some magic tm by two ghosts that were supposed to be long gone is the solution to all problems!!
(edit) link losing an arm wouldnt just be super intersting but also lend itself well to lead up into the next game where his prothesis is the focus and source of abilities
(edit) zelda got done so dirty, instead of her actual interests and character to shine she just gets shoved into yet another crisis surrounded by strangers in a world that looks like hers but isnt, and all she does is beg the ancient sages to swear to help link and sacrifice herself again (can you call that fridging? bc she sure feels like she got fridged) i like zelda and i dont like how much i didnt care about her and tbh im angry at the game for that
(edit) both link and zelda not even slightly changing in the years btween botw and totk kinda boring, like a haircut can only do so much
(edit) sonia really is the wife that dies to make husband sad thing isnt she? i get that gan had to get his hands on an enigma stone but i feel like there had been better ways to do that, the fact that she dies that easily is almost funny honestly, why does ganondorf even have weapons when he can just one punch people to death (tho i find it funny to imagine he can literally just kill people in one punch but hes too prideful to do it most of the time so he always uses weapons to look more cool)
(edit) so many new characters that you barely get to see or interact with, i really ... couldnt get myself to care much
(edit) zonau tech being so irrelevant to the games story while its also the focus is .. weird, its really just play doh for the players and nothing else honestly
(edit) monsters mining sonanium feels strange bc ... they dont do anything with it? the best thing i can think of is that they were told to do that so link cant .. upgrade his battery thignies? but then again you could just destroy the mines and remaining constructs to stop it .... also you really dont need anything zonau tech related to beat gan?
(edit) ganondorf beign so utterly uninterested in their tech is weird considering how he dealt with shiekah tech (and we KNOW it can get corrupted) he should be a tech nerd tbh
my twitch VoD of the first time beating the game getting muted at the credits despite me talking over it
nitpicks (in my opninion)
(edit) ganondorf should have a bit more of a boar inspired design, as treat, i think
(edit) the enigma stone wandering back to ganondorfs forehead even after transforming is? weird? i guess an excuse for da epic last stabby but still? (how cool would it have been to have to plunge into his mouth and break it there or something)
(edit) the underground gets a lil old after a while, the fact that its pretty much the same everywhere aside from some .. very strange flowing magma is a lil boring
(edit) ganondorf could have gone way more crazy with abilities and all that, imagine hed spwan multiple miasma arms on himself when you get him to a certain level of health
(edit) i miss unique weapons, there arent even normal axes around anymore, everything is about fusing really, i miss the cool shiekah tech weapons
(edit) the forest of the krogs being largely irrelevant is kinda weird
(edit) mineru being the sage of spirit still is kinda meh, the robot is neat but i thought tauro or purah would be the surprise sage tbh
(edit) the bosses were a little easy (i did boldo gohma rather early and did it without even getting hit)
you cant talk to koga normally :(
you cant find koga again after the last fight :(
you cant refight him (to my knowledge) :(
i find it very strange that yuno seemingly lost daruk shield, despite him having inhereted it in botw
the sage powers are not .. very great integrated, while its fun to haven them run around and help you fight, to actually use their powers you have to chase after them, something that in the heat of a battle is very annoying to do, constantly activating the wrong on or them losing their charge up when they get knocked over is like trying to herd a wild pack of geese while a three headed dragon is shotting laserbeams at you
some widlife just disappearing all of the sudden is very strange (like the rhino in hebra)
some new houses or settlements would have been cool, that the material things at the sides of roads are really only for you to play around with and not to build anything that lasts
you cant fight ganondorf (non dragon, even the dragon is locked to that evening sky) in the sunlight, night or rain, i would have loved to fight him at various times of day
their refusal to show any kind of blood is honestly turnign serious scenes into very awkward ones, sonia just getting punched and she dies with not even like, losing some spit from the force or something, or the fact when you defeat ganondorfs second phase he acts mortally wounded but doesnt even look scratched is just :/
amiibo stuff while neat being included its really mostly just bloating your inventory, if i wanted 5 vaguely different link outfits then i would have gotten the amiibo for it
why hide the -now-totally-not-phantom-ganon-armor- behind such a long questline and then .. have that NOT be upgradable
they put in a house building thingy and then not let you have a roof or a tree or something :(
at some point stable points jsut get you more and more of those free staying over night tickets that i maybe used .. once at the very start and now its just accumulating in my inventory
only one new horse coat pattern :(
satori now only being a thingy that shows you caves is kinda boring, i loved the mystery around it in botw (additionally, that it shows you caves you have completed already kinda sucks)
the end of the shrines isnt that cool anymore, speaking to a mummified monk that gives you essentially his last remains of life energy is so much cooler than a statue of the oh so awesome god king and his wife
the many references and reuse of old names is neat but together with timetravel etc. it easily leads to confusing and fighting among fans for who is more 'right' and its just .. tiring
(edit) considering how much of the advertising was about the sky islands i wished there were more and bigger ones, the underground (that was a little one sided after a while, it all looking the same rly) could have been alot smaller if the sky was bigger instead
(edit) i wished there was more of a sense of .. lost life in the ruins you find, from all races, the ancient ruins are jsut some bridged and ceremonial stuff and i wished there were more like .. houses, like people actually lived there and it not being all around beign a platform for you
(edit) the fact that the half zonau hero exists mean either rauru and sonia had kids but those were clearly not important enough to ever show nor mention, or there were other mixing of them before they all mysteriously died out the fact that the ancient hero was half zonau means their genes survided till then but somehow it never came up? the tapestry still exists and impa and purah say like its a well known fact that the hero looked like that (not at all close to any modern species) when you talk to them while wearing it (the fact that the hero armor thingy is very reminiscemt of ganondorf is like some backtreading bc we were theorizing about the hero having been ganondorf once and they wanted to stop that .. but the more funny thing is the HC of its a descdendet of rauru and ganondorf nhjdfknhdgkfnhkfd) (edit to add to the HC; the game being a big battle about child support is funnier than it should be idk if nintendo knew what they were doing adding details like that)
all in all it just feels like missed opportunities, lost potential, and more a game build around some game mechanics they really wanted to get into than telling a neat story, espeically so bc they called it a sequel, most of my complaints wouldnt be there if it was some alternate thing instead
i probably forgot stuff but if i think of more i will add them later with a little note that it was added in an edit (sidenote, i find it funny how much more nuance that whole conflict would get if rauru and ganondorf were bitter exes bfdrjfbdfndk)
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chiangyorange · 16 days
Note
Do you have any LoZ/LU fic recs?
i have many! they wont be organized in any particular way tho
i started just hucking links at this until i realized, oh this is gettin really long actually, so im going to shove everything under the cut with the link to the fic itself and some personal notes from me to hopefully get you to read them!!
for Linked Universe;
Two Moon Pearls and the Master Sword by serbii
the chain get sent to the dark world and literally everyone but four, sky, and legend get to turn into animals about it. also baby legend is there <3 this also has an in progress sequel!!! its so fucking good!!!!!!
Absence by Anonymous
wild forgets he has to TELL PEOPLE that he has amnesia. this has consequences. i love wild and warriors dynamic so much theyre such a duo. if i believe in my heart other people can see the vision too.... sobs. WAILS EVEN.
Dearly, Departed by boo_boo_thefool
a series of post-lu oneshots revolving around each of the heroes!! hasnt reached all 9 of the chain yet but still a damn good read. if i think too hard about this one i can and will cry. on command even.
The Missing Link by SparklingWonderQueen
ongoing fic about if the chain met wild riiiiight at the beginning of totk when hes still missing!
willow bark and chamomile by schrodingers__cat
a REALLY fucking good read. like oh my god i just got SUCKED into this from start to finish. if ur a legend fan yes the fuck you are. get in there. go.
Dawn of the Fourth by LazuliQuetzal
also a damn good read!!! time gets de-aged and wind goes "haha im the big brother now. ... OH NO IM THE BIG BROTHER NOW!!!!!!" fucking hilarious. absolutely heart wrenching. these things are both true at the same time
ageless quest by fandomsandshit
OOOOOOOH YOU WANNA READ ABOUT THE CHAIN SEEING THE LIGHT DRAGON AND CONTEMPLATING THEIR OWN ADVENTURES SO BAD OOOOOHHH (theres three installments so far and if i think about THIS ONE i will ALSO cry on command about it. man i fucking love totk zelda so much why did they do that to her poor girl)
To Share, to Speak, and to Hear by NajikaSun
i cannot explain to you how much i love the knights trio. i have many feelings about them and they will sit riiiight here. its about the weight of legacy its about the weight of trying to fulfill your duties. you get it.
darning the threads as they fray by Ammo_Writes
this ones not done but bow howdy does it get my brain CHUGGING!! the tone... the haunting feeling.... augh... AUGH !!!! WHERES MY BOY I MISS HIM SO MUCH.
sorrow, immortality, and hope by virtualpng
READING THIS MADE ME WANT TO TEAR MY FURNITURE APART WITH MY TEETH!!! OHHHH MY GODDDDDDDDDDDD ITS SO GOOOOOOOOOODDDDDD this author's other fics within the series also fucking slap. hard. god. the chain (who havent met wild yet) meet a stranger in ordon
Applejuice Stains on the Past by MjsKindaHere
HEY REMEMBER WHAT I SAID ABOUT THE KNIGHTS TRIO??> sky gets de-aged and wild is NOT normal about it. legacies and expectations and burdens etce etc. you get it
Young volcanoes by jelly_dragons
wild is incredibly fussy about how he was forced to wear the big clunky ass flamebreaker set in his journey meanwhile sky just gets some fancy shmancy earrings about it. the duo go into a volcano. hilarity ensues.
The Ruin They've Made Me by CluelessMoose
botw link's last battle did NOT go well with calamity ganon and leaves him possessed by the damn thing. and then the chain pop in. (owwwww OWWWWWWWWWWW)
Twin Quasar by StrixEye
written before totk released and its still unfinished but MAN AM I A SUCKER FOR GOOD COMPELLING TIMETRAVEL.
hold on, reaper by virtualpng
the chain before they ever meet wild but they pop into his hyrule anyway while hes in the shrine of resurrection. wind meets a ghost at fort hateno. god i fucking lost ghost stories.
steady going under by rebornofstars
the boys.... theyre sleepy.... specifically on top of twilight...
I'm A Riddle In Nine Syllables by SilverheartSP
GOD i fucking love ghost stories. pre-lu in botw where wild meets the chain as ghosts first, and THEN actually meets them
The Legacies You Leave Behind by Eureka5215
flora-centric study about her interactions with the chain. because she cant ever escape the overwhelming weight of a legacy like me too girl so real. yes this is part of my fixation on the knight trio. their haunted sadwoman air surrounding all four of them have captivated me mind and soul
Untarnished by Tashacee
MAN I FUCKING LOVE GHOST STORIES!!!! lovelovelove tash's hero's aspect au obvs the 2nd piece of fanart i did for this fandom was FOR heros aspect but man... MANNNNNNN UNTARNISHED HITS ME DIFFERENT!!!!! first..... ily king <3<3<3
In Flux by zippe
FUUUUUCKCKCKCKKCKC I LOVE FUCKY ASS TIME TRAVEL it can be to heartwrenching and this one is exactly thattttttt augh. AUGH!!!!!! i lose it ever time remembering this one
~~~
LOZ in general, but mainly botw/totk(and some aoc);
For The People by myfairstarlight
hey girl where did the divine beasts go. sidon is NOT having a good time about it hes EMOTIONALLY ATTACHED to that thing!!!!
That Brilliant Blue (A Bittersweet Goodbye) by myfairstarlight
hey. what do you mean sidon and mipha are doomed siblings. ill cry.
VIRTUE IS DROWNED, WITH HOLY HANDS, BY SORROW by lizandre
totk zelda in her time in the past. she is. not doing well!!!!
Again by Drich (drich147)
botw timeloop fic. yeah. theres this one scene where its revealed that guardians have a fuckign partymode???? thats hilarious.
so i'll never die when i'm dead by arashi_the_pancake
OW. FUCK. au where after turning into the light dragon zelda keeps her consciousness about it. shes not doing well!!!
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sixosix · 9 months
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HAIIIIIIIIII!!! how r u bookie bearrrr! i just finished rereading thawed andddd i have some reader(my reader) headcanons to give u<33
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1) reader w an eyepatch!! yknow, from ch 2 where she sneaked on a mission and got burnt,,, it could be a scar under there or maybe she cant see in that eye but idk yet
2) her rat tail-ish hair!! i hc that when she was young, she really idolized arlecchino and growed her hair so they could match... and so heres the juicy part. lyney notices that when they spar, reader's hair kind of gets in the way bc its only kept by one singular hair tie. but she still slays tho so it wasnt really a problem but lyney is a simp so he begged lynette to teach him how to braid (i hc lynette does his braids) so that he can braid reader's hair. and after like weeks of him offering her to braid her hair, she finally lets him. after that, lyney would always braid her hair when he sees it bothering her orrr she sometimes(like, maybe 3 times) approaches him first to do her hair (bro was over the moon trust me)
that why it is now her default hairstyle(maybe its for closure,,,)
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3)her vision is as close to her as possible bc its the only thing that gives her worth,,,
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4) columbina. thats it, thats the tweet.
5) i forgor to draw it but i also hc that she wears gloves when she goes out bc some of those scars dont look like it comes from plants,,,
her design isnt actually final bc im still unsatisfied, like, stuff is not blending in yk like ah basta ganon WHAHAHSGJAH the first pic might look ike shit bc my tablet is not resonating w me so apologies..
i will now proceed to, once again, reread thawed bc it has become my daily therapy<3
have a nice day!!
OH MY GOSH AKAGI I WAS SO EXCITED WHEN I SAW U IN MY INBOX LIK.E. omfg. AND U NEVER FAIL TO HAVE ME IN AWE. your concept of thawed!reader is SO so genius--you get her so well its like we exchanged waves while thawed was in the works.
THE EYEPATCH. i love that. I LOVE THAT. I LOVE THAT. i know u said u reread it but im actually so happy u take those scenes into mind
THE RAT TAIL HAIR. Hello. ure insane. ure a genius. youre fuckedup for that btw im hurt thats so sad and so cute. AND LYNEY LEARNING HOWTO BRAID FOR HER? bye. Im dead and gone.
the vision hc :( the worth line :( AHHHHHHHHHH How do u do it. its like u wrote thawed… AND COLUMBINA? absolutely yes. Thats canon. I, STILL NOT OVER THE RAT TAIL HAIRSTYL
tbh i keep tge readers appearance vague for the sake of staying true to its concept as a 'reader' fanfic but your hcs are so good that i feel the need to incorporate it in my series so bad. the need is so strong,,,, akagi what are u doing to me.... stop being so good.... YOUR READER IS CLAWING AT ME
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sablegear0 · 10 months
Text
Finished TotK Finally
As in, finished the story. End numbers after buying the last boss pictures and completing the Compendium were 87.72% complete. I may go back and do koroks and minigames sporadically when I want to wander around in the world again.
So I suppose people might expect my thoughts or a review. Idk if I have anything unique to say but I may as well so: Plot and BIG ending spoilers under the cut. Also extremely long detailed opinions. Like this one got REALLY long. TL;DR at the very bottom.
The End Bits The Light Dragon In a previous blog I applauded Nintendo for letting their women characters turn into incomprehensible beasties lately (TotK, Dread). For the record, I posted that shortly before being spoiled on the fact that Zelda changes back at the end. Needless to say I was re-disappointed. I get WHY they did it. Permanently removing the title character from the game via 10,000 years of ego death doesn't really seem like a great reward for the player seeking out the plot; BotW/TotK Link and Zelda have gone through more than most of their incarnations to get where they are, so it's nice to give them a happy ending, etc. It just... kinda sucks because that was a really cool move otherwise. But Nintendo will not tell us an intentionally tragic (or even bittersweet) story so we got our girl back.
Also she was fine, by the way. She just woke up fully able to move and speak like she'd just had a bit of a rough nap. She also canonically does not remember her millennia spent as a dragon in any fashion. I know the fan writers are probably having a field day with injury/trauma recovery fics for her and I don't blame them. 10k years of ego death and a monstrous transformation should come with some consequences, shouldn't it?
To be honest the nature of the deus ex machina in question bugs me more than the fact that it happened. "Idk Sonia and Rauru did something" is the actual explanation we get (thanks Mineru, you're a real one tho) and it feels... hollow. Like, if the two dragons had clashed and injured one another, and "dying" knocked Zelda out of the transformation the same way destroying the Secret Stone that Ganondorf had taken destroyed his dragon form, that would make more sense, right? You still get your dramatic ending that's a cinematic reflection of Skyward Sword and a symbolic close (presumably) to Ganon's cycle of reincarnation. The arbitrary "power of love" (and not even the Hero's love, come on) ending just doesn't sit right.
Ganondorf Neither did the actual fight with Ganondorf, to be honest. I prepped some pretty high-value weapons, assuming that like BotW I'd have to break a few swords on him before the fight was over. But they just, again, deus ex machina'd that the Master Sword was indestructible for that fight and at no other time. My big scary weapons did see some good use in the wave fight beforehand, which was kind of neat but also kind of underwhelming. I guess that's the point where the game checks if you can handle that many enemies (ie. did you bring enough friends), similar to how doing the Divine Beasts halves Calamity Ganon's HP in BotW.
The duel-style fight for the first two phases was kind of cool. Made a bit annoying by TotK's tighter timing on parries and dodges. And the fact that the legitimate pressure of having your HP outright destroyed (cool, stressful) was removed by the third phase (annoying, no consequences for doing poorly in that part of the fight).
Third phase was neat. It was cinematic, but with no actual danger. I don't think I took any damage that wasn't just gloom-ticks from standing on the demon dragon to attack it. Didn't even get to use my cool bows in the aerial battle. Additionally I didn't have any need for the cool armour I had worked so hard to upgrade. I spent quite a lot of time and effort upgrading the Ancient Hero's Aspect and a second high-defense set (Champion's Leathers, Soldier's Greaves, Amber Earrings). The latter I did use in the demon dragon phase because it looked cool. The former I completely forgot that I had (despite having had to kill an ungodly amount of King Gleeoks to complete it). I used the Depths set for the first two-thirds of the fight because of the Gloom resistance it offered.
The Mechanics Devices All that said, what TotK set out to do it did decently well. It expanded on the physics-heavy improvisational gameplay of BotW with the addition of the Ultrahand fusion mechanic and Zonai Devices, improving on their base engine to create a system that I have heard other devs consider basically magic. Devices and weapon fusion, however, were clearly balanced with the early-to-mid-game in mind. The devices were tools, not weapons, even the ones that were nominally weapons. They simply did not put out enough raw damage to be used offensively, and were better as deterrents or distractions for enemies.
Weapon Fusion I know people weren't crazy about weapon degradation in BotW and I think TotK managed to make it slightly worse. In BotW, all you had to do was find where a desirable weapon spawned and make note of it so you could come back to pick it up after the Bloodmoon respawned everything. In TotK, you have to do that AND fight a monster with a good fuseable part to improve it. You have to do twice as much farming for about the same amount of gain. And that's not even accounting for the weapons you'd break fighting something big like a Lynel - sure they drop good parts, but you might break 2 or 3 weapons taking one down, even with help from your sages. You're operating at a net loss.
Granted the fused part of a weapon does the bulk of the work, but TotK did the interesting thing of making each flavour of weapon ("Soldier's", "Zonaite", "Gerudo", etc) have its own unique properties. This is very cool, until you find a type you like and struggle to find enough of them. Again, you have to trek around to find them and also hope you have the materials for a good fusion. It has its moments, like sticking a Silver Lynel horn on a Gerudo weapon to get a damage value over 100 (which is absurd, most "good" weapons cap out around 50 on average, barring any extra effects), but again, you're usually operating at a slight loss with respect to weapons.
Armour Upgrades To be frank: It's bad. It's bloated and way too resource-intensive. In BotW there were a limited number of sets you'd actually want to upgrade, as each had its own unique thing and that's it, there's one of each. Even doing all of them for completion's sake was achievable. In TotK they have those basic sets, plus a few more unique sets, plus a few redundant sets, and a frankly absurd number of generic aesthetic sets (which flavour of Link would you like? Ocarina of Time? Twilight Princess? Link's Awakenng Remake?) And in all of this they never thought to rebalance the amount of materials required for upgrading.
And on top of THAT, I think they messed with the item drop-rates too! Most enemies can drop 2 kinds of resources, some potentially have more, some only drop 1. in BotW I don't think (thought I may have to check) each type was a guaranteed drop, but you saw every type fairly frequently. In TotK each enemy now has distinct rare drops. And they can be RARE. And the worst part is you need a LOT of them for some armour upgrades. For example; Lizalfos tails are the Lizalfos rare drop, and the armour sets that need them can need up to 15 of the stupid things from a particular species of Lizalfos. Have fun grinding, because now you're playing Monster Hunter instead of Zelda.
Vehicles and Horses The vehicles both did and didn't trivialize crossing the map; a significant amount of grinding is needed before you have enough batteries to cover any distance, Wings (the bird-shaped gliders) have a limited lifespan to keep you from just flying everywhere, and the overworld is generally complicated enough that any fast wheeled vehicle will not be useful for long, and any all-terrain vehicle moves only at a modest speed. Ironically, just use horses where available. They're faster, more versatile, and can be called to you if they're within earshot. Also horses can spawn with overall higher stats than in BotW, and can be upgraded, though with significant resource investment. (It is worth noting that the "best" horse in base BotW, the royal white horse, is only middling to above-average stat-wise when compared to a good wild-caught horse in TotK. They power-crept the horses!)
The most interesting vehicles/movement devices, to me, were the rockets and hot-air balloons. Both add a lot instant verticality in a game that is all about traversal. Fusing a rocket to a shield gets you a huge boost for little resource expenditure (rockets are a bit rare until you can purchase devices). And once you find the Autobuild schematic for a hot air balloon base, all you need to add is a flame-emitter and you can ascend as far as your batteries allow.
Shrines In my humble opinion, TotK knocked it out of the park with its shrines. The ones that have actual puzzles, anyway. There is an unfortunately large proportion of "blessing" shrines that have no puzzle in them, and not all of them even need to be worked for that hard. The ones that do have puzzles are excellent. There are quite a few that highlight different uses for devices, and a good handful that take the Eventide Island/Master Trials-style challenge of stripping you of all your gear and put some twist on it. (Notably these are most interesting in the mid-game, when you have enough hearts to survive but not to trivialize the no-armour combat difficulty.)
They also did the very classy thing of not locking outfit parts behind hidden chests in Shrines. All the hidden chests were perfectly optional bonus chests that required no frustrating re-visits after finding out where that last piece of armour was hiding. Also the slight variations on the music theme was a nice touch that kept the shrines feeling fresh. No shade to the Sheikah Shrine theme, but the strong synths could get a bit grating at times. TotK's gentle, plinky shrine theme variations were an improvement.
The Map The Overworld Probably(?) the most common complaint about TotK and one I share. It's too damn big. In addition to mostly recycling the map from BotW (which bothered some people more than it bothered me, I think), they added an equivalent-sized map for the Depths. Now, BotW's overworld already felt a bit sparse, but it fit the tone of a literal post-apocalyptic world and encouraged you to poke around looking for koroks and investigating enemy camps. TotK's surface overworld is dotted with far more enemy camps and significantly fewer koroks, so it is about as dense but more dangerous/annoying (depending on your hp and gear) to traverse.
There are some major changes to the surface, beyond adding ruins to some spots; most of Death mountain is now safe to travel on foot (probably to encourage use of vehicles) and is no longer superheated, and there are a few spots where the road network is broken, dividing the map into 2 halves that cannot be crossed between on horseback. (In BotW, by comparison, all the roads were connected and you could auto-pilot a horse from one end of the map to the other, provided you took roads marked on the map.)
The Sky The Sky islands were relatively few, for all the hype they got in the promotional material. However I think their self-contained structure and handful of unique features (the "death star" islands, the dive challenges) helped them not overstay their welcome. Besides, the islands themselves are technically also ruins, 10,000 years old and finally visible to the naked eye from the surface, It's a wonder there's as much left and it's as functional as it is. They are beautiful, though. I did enjoy just loitering around in the sky to take in the view and the relaxed atmosphere, as there are fewer enemies up there.
The Depths The Depths... I think I share the majority gripe with the Depths. They're too big. The Depths are another whole open world that is more hostile with even less in it. It exists to grind for resources and pad the playtime. The challenge of the depths is in initially traversing it, having to light your way through impenetrable darkness and navigate dense enemy encampments and find Light Roots to fill out the map. After that, provided you have enough battery power, it can generally be ignored by flying over it. Which is unfortunate. If I were to fix the Depths, I would make it more akin to the Sky Islands; more self-contained, make it a series of winding, interconnected discrete caves, like one big dungeon crawl, rather than a second open world to ignore. Still have the Light Roots be important to vision and mapping, but have the general landscape be more contained. Maybe even have a few more areas that are inaccessible at first except by dropping into the correct chasms, like they did with the Eventide Island and Tingle Island Chain areas of the Depths.
Everything Else Side Quests and Koroks Honestly I enjoyed the variety of sidequests in TotK, and also enjoyed that some of them were quite involved. TotK had two "Tarrey Town"-equivalent long-form side-quest lines; one being visiting all the stables with Penn (I am counting this as one quest because you get drip-fed armour pieces from a unique set throughout it), and the other being the Mayoral Election / Local Cuisine questline in Hateno Village. There were also side-quests to optionally construct the Champions' weapons, which was neat, and to build a house with crazy Ultrahand powers, which was totally frivolous but fun to do. The one thing that bugged me a bit about the side-quests was running into NPCs that reasonably should have remembered Link but didn't. It felt odd, especially poking around Tarrey Town initially.
The Korok puzzles had some new variety to them, which was nice. The block puzzles were given the extra interest of being able to rotate things with Ultrahand, and the vehicle/towing mechanics were given a chance to shine with the "help me reach my friend" puzzles. Having Hestu appear in some less-than-ideal places to begin with (and the whole Lost Woods thing omg what a pain) kind of sucked, but getting those sweet sweet inventory upgrades is always worth it.
The Characters I love all the Sages, I'm going to say it right now. It was really cool to see some familiar faces from BotW (that actually recognized me) and learn what they'd been up to in the ambiguous time-gap. Teba being the slight exception but honestly - meeting Tulin and realizing this sweet bean bird boy looks just like both his parents hit me right in the heart. Mineru was also very cool and I'm glad we got to hang out with her (and bid her a tearful goodbye... my lovely lanky lady...). I also appreciated that doing the Ancient Writings quest teases Mineru's introduction. That was a nice touch.
Penn and Purah are fun, and the Lucky Clover Gazette and Monster Control Crew quests add some depth and background progression to BotW's Hyrule. You get to see how ordinary people are faring and how things are advancing post-Calamity. Seeing the various peoples of Hyrule gather at Lookout Landing after clearing a regional temple was neat, even if it was really only for show.
I know some people have beef with Rauru and that's maybe a blog for another time, but I don't think I have a strong enough opinion to bother. I didn't mind him, I think his arc was clear enough, I think I would have liked to see more of him and Sonia interacting with Zelda in a more everyday fashion - it seemed like she had a lot of fun in the distant past and something more than just a text log of that and a couple cutscenes might have been nice. Honestly I think I would have liked to see more of Sonia especially, she seems like an interesting lady (again, something more than Chaucerian text as proof would have been nice).
I'm honestly kind of mid on Matt Mercer's Ganondorf? I get that he's a big name and people were excited to hear him in the role but idk if the voice was entirely a good fit. They rocked the hell out of his visual design, though. Very good updated look, borrowing elements from some of his previous incarnations. Again I would have liked to see more elaboration on him though; what was the Gerudo tribe like under his rule? Were there dissenters? Give me more worldbuilding or I'll be forced to do it myself.
Music Mostly the same, actually. Overworld themes were recycled. Shrine themes were different and an upgrade imo. Combat themes were slightly different but I probably wouldn't be able to tell them apart at a listen. The Temple music though, oh boy. I loved these themes; they took the ramping instruments from the Divine Beasts control panel gimmick and mixed the Divine Beast Approach themes with each Sage's unique motif to create some really cool but pleasantly unobtrusive tracks. The Depths ambience was appropriately spooky, and the dynamic theme that kicks in when you high-dive was a nice touch, especially since there are distinct versions for diving to the surface and diving to the Depths.
But the standout tracks for me? First, the intro sequence where you descend with Zelda into the foundations of Hyrule Castle and hear the ever-layering Zonai chanting with the spooky reversed voice clips? MMM. 👌 So spooky, so tasty. Genuinely had me on edge even though I knew nothing would happen because it was the intro. The return sequence by the endgame has it build even more intensely as you descend even further and it's fantastic. Second is the Gloom's Approach / Gloom's Source battle theme. The distinctly electronic drone and beat associated with the Depths/gloom-related stuff gets room to shine when this tense bass-heavy track kicks in.
The Little Things I am actually going to stop this one here because I think this part deserves its own blog. There are a ton of little details in TotK that I absolutely adored and I want to gush about them with proper space allotted.
TL;DR TotK is alright. I know I'll catch flak for saying it's "good", so I won't. Settle down. It's alright. Some things it does extremely well, some things could have been edited for time, and some things remained just kinda mid from the original.
If I have to give it a number, it's a solid 6.5-7/10 . Competently constructed, technically impressive, mostly cut-and-pasted, mildly bloated, narratively kind of boring with no sense of stakes and an ending that undoes some otherwise interesting choices.
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ageless-soul-au · 9 months
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HIHIHI OKAY. i absolutely love flicker. do you accept fanart (might be a silly question but im 16 and want to make sure before i actually draw/send in anything. im here for my boy /lighthearted)
but besides that. ive never seen anyone else actually hc that downfall hero of time DIED AS A KID and i am SO GLAD other people feel the same. like dont get me wrong everyone has their own opinions and none are wrong but. I LOVE FLICKER. i love that the gods didnt quite catch him in time to put him to sleep and he took the sword to ganon and held his own until beast ganon. it makes me do a little happy wiggle.
he was not a "valiant, noble man, tragically lost to evil" he was a misguided child told the world rested on his shoulders and because of that, he was killed. and i LOVE that kind of tragedy
so. flicker supremacy, thank you very much.
Hi hello!!!! Omg you had so many great points, thank you for the enthusiasm!!
Mostly for the 18+ warning, we're trying to keep minors away from the main fics bc there are heavy, potentially triggering topics and NSFW-ish things there. As long as you have your community labels set up right on the blog tho, it should be safe to browse/interact with (though main blogs are different, Kio's is strictly 18+). I'm not your dad etc etc, practice caution online, we really only ask that minors don't read the fic or view the NSFW. We'll still probably be writing ASAU by the time you turn 18 tho so maybe see u on ao3 then?? XD
TLDR, it's up to you if you wanna make art of the lil guy. We appreciate everything that comes our way!
The decision to keep Flicker 9 years old came from a discussion on why the hero failed in the downfall timeline. Bc if things progressed like they had in OoT, then Link would have still won! So what needed to change in order for him not to win? It wasn't bc the player just went out to play basketball instead of beating the game /ref
The sages put Link to sleep bc he wasn't ready to wield the sword. But nothing changed except his size. He was in a 17 year old's body, but his mind hadn't matured any. Somehow he was able to pull it off tho, and everything turned out fine (or... It depends on your definition of fine).
So the sword didn't put Flicker to sleep. He didn't get stronger. And he's a tough kid, but that only goes so far. He also rushed to get to the final boss, which Time didn't do, so Flicker got there underprepared in his haste. He died, then the goddesses went "oh shit, that shouldn't have happened!!" and reset the timeline. And as we know, a reset doesn't mean that the original timeline goes away, now there's just two versions of the story.
Poor lil guy... His Zelda (Aria) and the sages managed to pull it together, but the timeline was still pretty fucked. I can't wait for when we get to what happened to it in the fics, but that won't be for a while. Flicker is still out there tho... In the forest... Doing his little guy things....
Thank u for ur interest! Maybe we'll have gotten to Flicker's point in the story by the time you're 18 hchdhdj
-Kio & Mizu
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Yeah. The more I think about it and the less interested I am by a Ganondorf "redemption" arc.
Not that I don't want him to have complex and layered motivations or be more than a one-note bad guy, I Crave that Actually, but because... A redemption arc assumes Hyrule and *especially* the Goddesses to be a force of unquestioned good, which I disagree that they are or have ever been regardless of in-game framing. In that light, him "redeeming" himself would be akin to Ganondorf finally falling in line, seeing himself the way Hyrule sees him, and (ughhh) "civilizing himself" by not opposing hylians and what they stand for in a world that is unbelievably unfair to anyone who isn't them.
(which is kind of the narrative fate modern gerudos have suffered through, which is why I don't 100% love their characterisation in BotW even though I love to see them again, but that's a conversation for another time --tho I would actually love for Ganon to kind of call them out on how meek and defanged they became in TOTK if I'm being honest, that would be a great spark for conflict for the gerudos and how they want to define themselves VS how unsustainable and violent his whole deal is, buuut I'm not getting my hopes up too high since the priority is very often to keep Hyrule's name clean no matter what, and inner conflict regarding the gerudos' history with them would risk mudding it up)
I think Ganondorf is at its most fascinating as a raging force of chaos against the imposed order of a world who has never seen any qualms in crushing him no matter how angry he gets and how much of a mess he makes, and his refusal to give up on his own ambition, regardless of how (ironically) powerless he actually is, is exactly what makes him so incredibly compelling to me what can I say I love me a girlboss doomed by the narrative.
"Redeeming" Ganondorf means that Ganondorf finally admits that he cannot win, and still finds peace, in some form, in a world that considers him lesser. I'm not saying it can't be done in a very touching, tragic and powerful way, but what I am saying is that I don't trust Nintendo to handle this with the nuance it deserves, especially given how the company has historically handled the racial undertones surrounding this entire conflict (the green skin! the green skin!)
They did something great with WW Ganon, and I think I trust them more to pursue that line of thinking instead of dabbing anywhere near what redemption would even mean in such a world.
(not to mention the whole thing with Demise, which I'm always kind of tense around since Demise can *so easily* completely empty Ganondorf of agency and legitimacy if handled poorly imo)
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