#I miss covid
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cotl peekers are now available in my ko-fi shop!!
currently have the lamb and narinder, both as matte stickers with a clear backing :3
they are $6 a piece, or both for $10! US shipping is $1 and worldwide is $4, both combinable! i also have sun and moon peekers and other dca stickers and prints still available 🥳
#cotl#cult of the lamb#cotl narinder#cotl lamb#strongly considering adding the goat........ i love them your honor#i missed two weeks of work with covid recently so here's to hoping these do ok dhdjf#i'm p happy with them!!
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Am I the only person who feels awkward about kissing relatives on the cheeks at Christmas? Like in a polite greeting kind of way.
I do not only have this with Christmas just with people in general.
Also the cringey part is that you always have that 0,3 seconds staring exchange moment with the other person if you are going in for a small kiss or not... like, do you want this? yes? no? Ok hi, oh hiiiii other relative and suddenly I forgot I needed to go somewhere else oh hi dog look at dog let's play with dog dog is cute
THE END.
#happy f christmas#how did this tradition get into our society#I miss covid#the best is when you're sick and u can say sorry I'm sick byeye
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i'm sending this endless melody to a nameless you
#SKELETON ORCHESTRA AND LILIA I NEED YOU#project sekai#emunene#emu otori#nene kusanagi#pjsk#prsk#proseka#wxs cover wishlist copium.. 2!!#i have lots more of them i wanna draw but ill do st least one duet for each pair i think. maybe nnks next ive had one for them forever#Gyaaaa#Crying i have szks lunar new years art that idk how to render im missing the holiday. lord in heaven#Ik every leaker or whatever says this is going to mmj snd it probably will and i'll love the cover but still. emunene save me#wxs gets songs with nonsense lyrics its possible right Right right#i also wanted setsuna trip to go to emu in any duet but i looove the mnai cover so i won anways#Kind of too sleepy to do my usual. Sorry viewers who like reading theough my insane tags. Dont get covid it makes you sleep 13 hours a day#For the next month.#my friends saw me going nuts over this drawing actually and i gave up hard on nenes dress i just wanted to be done.. love how emus looks..#wait i actually can be insane in the tags THE WXS WORLDLINK SONG SJHDDYDJKYMY TGYAYDHUA!!! HAGSGYAAH!!!!! GY6;$;$;$;$;$ WHEHEHEHEHEH#WAAAAAAAAAAAAAAAAAUGH. Its so good please help. Wxs tetrad that illuminates the world save me.#why does the 2dmv have all of them under a WEDDING AROOOR WHY IS THERE A WEDDING BELL. CONGRATS ON POLYSHO MARRIAGE. HWATEVVRR!!!!!#wonderlands x showtime killing me taking damage augh Auughg akk akcghj
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Health and Hybrids (XXVIII)👽👻💚
[I can't remember the original prompt posters for the life of me but here's a mashup between a cryptid!Danny, presumed-alien!Danny, dp x dc, and the prompt made the one body horror meat grinder fic.]
🖤Chapter navigation can be found here🖤 Click to browse previous updates.
💚 Ao3 Is here for all parts 💚 (now featuring mediocre mouseover translations, only available on a computer)
Where we last left off... Danny has another hashtag breakdown! Man, we've got a lot of these, huh? It's YJ's fault this time; whoopsie doodles! ¯\_(ツ)_/¯
Trigger warnings for this story: body horror | gore | post-dissection fic | dehumanization (probably) | my nonexistent attempts at following DC canon. On with the show.
💚👻👽👻💚
“Danny,” Diana says from the door.
Danny looks up from his place in the book. It’s definitely aimed at younger kids, but it’s a pretty wordy picture book; there are a couple paragraphs he can’t quite parse, but he’s making pretty good progress on the words he can’t recognize.
It’s a story about a cat who misses its mother. Danny tries not to relate to it too much.
“Hm?” he asks, flipping the front flap of the dust cover over his current pages to mark his place. The book goes back onto the nightstand, beside his space shuttle; Danny uses the railing beside his bed to support himself stepping up and out of his wheelchair, leaning on the railing until he can figure out…wait, where’d he leave his old people walker?
“This walk is long. You will want your chair.”
Well, then. Couldn’t she have said that before Danny did all that pulling? Danny falls back into his chair, kinda peeved. “Fine.”
Diana smiles. She doesn’t have to wear the mask around him anymore— Danny’s pretty sure that his injuries have been declared as clotted, or sealed, or whatever at this rate. They for sure swabbed his ectoplasm and came to some kind of conclusion, anyway, which means he only looks gross, but isn’t, like…actively leaking fluids.
On the one hand, gross! But, well, you know. Nothing for it but bandaids and time.
And her face looks nice. Danny hadn’t known what she’d looked like, before. She smiles when she sees him. Her light eyes crinkle, and her lips turn up… She’s nice. Danny’s sure that she’s only there to be in charge of him in case he gets scary, but she’s in charge of him and she’s nice. She doesn’t have to be nice; lots of people have been in charge of him and been mean about it. There was that one guy who kept holding him—with the taser—
(Time slips away from him, a little. When he gets back to the world in front of him, Diana is carefully looking at his face, the back of her hand stroking the back of his.)
Danny’s in his chair. He’s not…there. He’s in his chair, on a big space station (????) with a bunch of really colorful fighters on it, and Diana is touching his hand (that’s so much weaker and slower than it used to be) and he’s not hungry and he’s only scared because of memories. He’s safe. He’s not being pinned down by the neck so that they can strap down his wrists and hips to the table—they’re not shocking him—he can move his fingers, he’s not stuck in his core—
His core throbs. Danny bites into his bisected lip, and tries not to cry.
“Are you alright?” Diana asks, voice gentled. The soft touch of her hand doesn’t stop. “We can wait. There is no—“
Danny shakes his head, and takes his hand away so he could wipe at his eyes. It’s fine. Bad memories are everywhere: in the walls, in the floor, in the ceiling, in the hands of people taking care of him. That’s not… There’s nothing Danny can do about that. That just. Takes time.
…He think he might have that time. Now. He thought he would die for good in that five by five box, waiting for something that would finally end him instead of just keeping him in a cycle of injuries he never fully healed from.
But now he’s not. He’s here.
He wants to keep going.
“Alright,” Diana says, slow and careful. “Hold on.”
Danny doesn’t hold on—or, well, you know, he engages his core muscles and all that, but he doesn’t cling to his arm rests or to the frame of his chair because he knows that Diana is really, really strong, but she also really, really doesn’t want to hurt him.
She rolls him out of the medical wing and into the space station proper. Danny feels like he’s been here before, but he doesn’t remember it super well. Maybe it was when he was sick or something? Either way, a lot of different people wave at him as they go by—or just straight up stare, if they’re rude—and Danny generally just watches people rush by, carrying all kinds of equipment, and a potted plant, and a…starfish in a jar…?
Oh, the starfish waves at him???? Danny waves back because?? What??
Danny rolls to a stop at a smooth, cylindrical elevator. It looks like a giant test tube.
…Oh boy. Danny takes a deep breath, and holds it. Reflexively. Sure, this elevator probably isn’t like being dunked into water to see if his body absorbs ambient oxygen from the atmosphere or if his biology is truly not oxygen-based, but the memory is. Bad.
They go upwards. Nothing happens but Diana’s pushed button.
Danny exhales.
They get off at a section of the base Danny’s never been to, and it's essentially just a long, somewhat narrow hallway. The walls are actually painted a creamy off-white here, and there’s…like…decorative panels towards the base of his wheels trailing down the hallway? An orange ceiling, too?
Huh??
The rooms are numbered, but they’re not plain steel like in other areas downstairs; some of them have stickers, or drawings, or marker written straight onto the door itself. They look...cozy...? Danny thinks so, anyway, compared to the rest of the ultra high tech space base.
They roll to a stop in front of a door. It’s got a number on it, same as all the others, but there’s a box cutout taped to the front of it. The—
—The print is of the same style of space shuttle Danny keeps next to his bed, inked onto glorious cardboard medium.
Danny stares.
“Gegrapa,” Diana urges, so gentle. Too bad that, uh, Danny doesn’t know that one. He looks at her. She mimes touching the door— Oh. Got it.
Danny leans forward just enough to touch the door with his fingertips.
The door says something in a robotic voice, but the synthesizer is too mangled for Danny to make out the words. The door slides open horizontally into the wall, instead of the way the other doors open like portals or from below, and it’s kind of cool?
Inside is a bedroom. Danny stares.
…No, it’s actually a bedroom. Not a medical wing, not a cot, not a repurposed conference room or—it’s actually got a bed in it. Like. A real one. There’s a wooden headboard and it’s got a mattress on it that’s thicker than a VCR.
There’s constellation sheets on a bed big enough to curl up on.
There’s a nightstand, a small desk on the far wall—there’s a little lip where the bedroom dips into a tiny sitting room, a small television on a table and a small table and chair. It’s kind of…it’s kind of like a little hotel suite.
Danny’s mouth goes dry.
He doesn’t move, and Diana doesn’t wheel him in. “It’s okay,” Diana says, and—Danny almost flinches when she touches his hair, but it’s only Diana, who’s never hit him, and they’re fine. He’s…safe. It’s safe. He’s safe here. “Do you want to go in?”
Danny doesn’t move. His hands don’t touch the wheels. They’re shaking; he puts his hands in his lap and he tries to breathe. “…What?” he asks hoarsely.
“A rum for my Danny,” Diana murmurs, quietly. Danny’s heart throbs at the possessive. “You are healthier now. You do not need doctors every hour, but only sum hours. You cuðe spenda more time here, all ana.”
Words go by so fast even at Diana's smooth, unhurried pace— and Danny licks dry, split lips. He looks around the room—and the room is small, sure, but they're in space. Space will always be a premium. Even in this small room, though, the furniture is sparse and placed distant from each other…distant enough that Danny can wheel around freely in his chair.
There’s a Moon clock display hung on the wall over the doorway, and Danny can faintly see the outline of what he assumes is the current lunar phase as seen from Earth.
Having the lamp isn’t exactly the same as glow-in-the-dark-stars, and thank goodness for that. If it had been, Danny might have cried.
(Or, he realizes, something burning in his eyes that isn’t ectoplasm, maybe he is crying.)
“...Me?” Danny asks, terrified to know the answer. Is this room for him?? Is he getting a room here? Is he supposed to stay here? On the moon?! Is he supposed to stay with everyone here, in a tiny room, where there’s nowhere to go and nowhere to escape?
…It’s a bedroom. It’s already so much more than the stupid guys in white ever gave him.
“Yes,” Diana says, and lets go of his hair. “Use it, or do not. Sitta here, or sitta in the medical bay, but now you have two choices.”
Okay. So Danny has choices. He swallows his feelings—they taste a lot like snot—and rolls himself inside to inspect the room.
There’s another little fridge inside the sitting area. It’s not right next to the bed like it is beside Danny’s cot, but it is the same style of fridge. When Danny pops the door open, it has the same styles of snacks. Fig Einsteins. Peanut butter squeezies and applesauce squeezies and yogurt squeezies. Protein shakes in bottles. Pedialight. Hummus packs.
Danny might still need someone to open the snack packs for him. That’s kind of a high dexterity food, if he thinks about it.
“If you wish to sitta here, we will visit you all you like. There is a belle at your bed,” Diana says, and walks in with all her purple scrubs and tied-up hair to point to a little button on his nightstand. It’s red. It’s got a little smiley face sticker next to it, and Danny thinks he recognizes the style from one of his nurse’s bestickered name tags. Belle is probably a direct cognate for bell. He’ll be able to get everyone to come up here if he needs help.
…Okay, that’s kind of nice. To have personal space. He hasn’t had that since… Danny’s eyes squint as he thinks; he rubs an eye. Wait, when had he been squatting under a conference table? Was that a real memory??
Diana is very tall, even in the little space, but when she ducks her head, the gesture makes her a little smaller, a little more manageable for Danny’s lower-than-usual-gaze. Now that he can see her expression, she looks soft, and even uncertain, even though she looks stone and strong on the television when she goes out to fight. “Do you like it?” she asks.
Danny fidgets.
He—does. He likes it a lot. The room doesn’t have any windows, but if Danny moved all his things in here, got used to being able to come and go, and people coming in and out…this space could be just another space. It’s quieter than the medical ward. More peaceful.
…The room is utterly devoid of other people.
(Danny thinks of The Box. Danny thinks of being in The Box.)
(Danny doesn’t like remembering The Box.)
“I am scared,” Danny admits to his twitching thumbs, his fingers itching for a fidget toy or one of his physical therapy tools. Diana’s face immediately drops.
“Why are you scared?”
I’ll be alone Danny wants to say, but he doesn’t know the word for alone and he struggled with phrasing. “No…people here.”
“That is triewe. You would have more dīegolnes here,” Diana agrees, and straightens out of her crouch. “Is that good, or bad?”
It isn’t good and it isn’t bad…? Danny isn’t sure how to phrase it. It’s neither. Being alone is just scary.
“You not hurt me,” Danny tries, knowing he’s missing some connecting word in the middle. He ignores how Diana comes back to kneel beside him, because if he looks at her, he won’t say anything. “Do not.”
“No,” Diana says, from beside and below him, gentle, careful. “We do not.”
No. They don’t. Danny swallows. “Bad…hurt me.” He doesn’t know the word for Earth or planet or even downstairs, so he just meekly points downwards.
Diana stills. It’s like watching Vlad’s Maddie cat spot a bird to hunt down. Danny tries not to feel pinned. “On eorþegearde?” she asks, still light, still gentle. Danny can hear a shadow of steel, though, and he counts himself lucky that she’s never treated him like an enemy. Danny quickly nods. His eyes squeeze shut.
“Who?” Diana asks feather-light.
Danny doesn’t want to tell them what he is. Admitting the name of the agency hunting him itself would be given in.
…But maybe if he doesn’t say the name…and they...and they promised they'd help hide him...
He wants to be right. Danny wants to be right that they're nice, and that they want to help him. Danny wants to be right that they want to protect him. As long as he never, nevernotevernever tells them he's a ghost...
Maybe someone will help him. This time.
“Bad,” Danny repeats, because he genuinely has no idea how to translate?? “Wants…hurts me? For…” WHAT WORDS DOES HE KNOW? Danny gives up and just draws a y-shaped autopsy incision on his chest. It goes down from his collarbones to his belly button.
Diana watches. Her eyes are sharp.
“Do you feel safe with the staff dunstæger in medical?” Diana is quick on the ball with the question and Danny nods quickly—he’s never alone there, and no one’s ever hurt him, and people whose job it is to help people are always coming in and out, and Medical helps them too.
“Good,” Danny whispers. “Talk…talks to me.”
“Ealne weg,” Diana affirms firmly. Whatever that means. “We will cepa you safe.”
You safe and we is all Danny needs to hear. He could probably cry by himself, but Danny wants the comfort anyway; Diana lets Danny take her hands into his, and he lets tears fall into someone else’s grip instead of his own.
*
Bruce is halfway to the monitor room before he feels himself be picked up from underneath the armpits.
Usually finding himself at inappropriate heights involves horseplay from Clark. No one else would be so bold as to actually put their hands on him within the professional setting of the Watchtower—and Bruce has worked very, very hard on maintaining a reputation that keeps the handsier of his fellows at bay.
The culprit is not Clark this time. Bruce finds himself looking downward at Diana’s tearstained face, fury and resignation warring in her expression.
Bruce is careful not to sigh. “Wonder Woman. What is the matter?”
“Someone,” Diana grits out, voice carefully modulated to cut out her own pain, “Hurt my charge.”
On the one hand, the situation with their patient is exactly as Bruce had expected. The circumstance is tragic. The circumstance was predictable.
On the other, Diana's new upset means that Bruce now has more information to work with than ever before.
Bruce can work with this.
“Tell me everything.” Bruce’s voice is just as firm—even held midair like a cat. “I will help you in every way I can.”
#HEy guess who got a covid booster took a nap so fat that SOMEONE almost suffocated and then woke up at 6am to write 1800 words of Hybrids??#Danny: so like. They don't TREAT me like a ghost. so if I just say I'm NOT a ghost..it's good right?? They won't do what mom n dad did??#Wonder Woman (seething with rage): You are NOT going to be able to stop me from killing people#Bruce very quietly: (noted)#health and hybrids#dp x dc#danny phantom#dcu crossover#dpxdc#dcxdp#tw medical#tw body horror#tw gore#although at this point we're mostly a recovery fic#this whole thing has been a recovery fic huh#the healing power of watching someone else get picked up after being punted around like a football#I think we're also a mystery fic but I'm really drawing out the details here ngl#clark is eating chips w nightwing rn they're both missing out on the action
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The danger is clear and present: COVID isn’t merely a respiratory illness; it’s a multi-dimensional threat impacting brain function, attacking almost all of the body’s organs, producing elevated risks of all kinds, and weakening our ability to fight off other diseases. Reinfections are thought to produce cumulative risks, and Long COVID is on the rise. Unfortunately, Long COVID is now being considered a long-term chronic illness — something many people will never fully recover from. Dr. Phillip Alvelda, a former program manager in DARPA’s Biological Technologies Office that pioneered the synthetic biology industry and the development of mRNA vaccine technology, is the founder of Medio Labs, a COVID diagnostic testing company. He has stepped forward as a strong critic of government COVID management, accusing health agencies of inadequacy and even deception. Alvelda is pushing for accountability and immediate action to tackle Long COVID and fend off future pandemics with stronger public health strategies. Contrary to public belief, he warns, COVID is not like the flu. New variants evolve much faster, making annual shots inadequate. He believes that if things continue as they are, with new COVID variants emerging and reinfections happening rapidly, the majority of Americans may eventually grapple with some form of Long COVID. Let’s repeat that: At the current rate of infection, most Americans may get Long COVID.
[...]
LP: A recent JAMA study found that US adults with Long COVID are more prone to depression and anxiety – and they’re struggling to afford treatment. Given the virus’s impact on the brain, I guess the link to mental health issues isn’t surprising. PA: There are all kinds of weird things going on that could be related to COVID’s cognitive effects. I’ll give you an example. We’ve noticed since the start of the pandemic that accidents are increasing. A report published by TRIP, a transportation research nonprofit, found that traffic fatalities in California increased by 22% from 2019 to 2022. They also found the likelihood of being killed in a traffic crash increased by 28% over that period. Other data, like studies from the National Highway Traffic Safety Administration, came to similar conclusions, reporting that traffic fatalities hit a 16-year high across the country in 2021. The TRIP report also looked at traffic fatalities on a national level and found that traffic fatalities increased by 19%. LP: What role might COVID play? PA: Research points to the various ways COVID attacks the brain. Some people who have been infected have suffered motor control damage, and that could be a factor in car crashes. News is beginning to emerge about other ways COVID impacts driving. For example, in Ireland, a driver’s COVID-related brain fog was linked to a crash that killed an elderly couple. Damage from COVID could be affecting people who are flying our planes, too. We’ve had pilots that had to quit because they couldn’t control the airplanes anymore. We know that medical events among U.S. military pilots were shown to have risen over 1,700% from 2019 to 2022, which the Pentagon attributes to the virus.
[...]
LP: You’ve criticized the track record of the CDC and the WHO – particularly their stubborn denial that COVID is airborne. PA: They knew the dangers of airborne transmission but refused to admit it for too long. They were warned repeatedly by scientists who studied aerosols. They instituted protections for themselves and for their kids against airborne transmission, but they didn’t tell the rest of us to do that.
[...]
LP: How would you grade Biden on how he’s handled the pandemic? PA: I’d give him an F. In some ways, he fails worse than Trump because more people have actually died from COVID on his watch than on Trump’s, though blame has to be shared with Republican governors and legislators who picked ideological fights opposing things like responsible masking, testing, vaccination, and ventilation improvements for partisan reasons. Biden’s administration has continued to promote the false idea that the vaccine is all that is needed, perpetuating the notion that the pandemic is over and you don’t need to do anything about it. Biden stopped the funding for surveillance and he stopped the funding for renewing vaccine advancement research. Trump allowed 400,000 people to die unnecessarily. The Biden administration policies have allowed more than 800,000 to 900,000 and counting.
[...]
LP: The situation with bird flu is certainly getting more concerning with the CDC confirming that a third person in the U.S. has tested positive after being exposed to infected cows. PA: Unfortunately, we’re repeating many of the same mistakes because we now know that the bird flu has made the jump to several species. The most important one now, of course, is the dairy cows. The dairy farmers have been refusing to let the government come in and inspect and test the cows. A team from Ohio State tested milk from a supermarket and found that 50% of the milk they tested was positive for bird flu viral particles.
[...]
PA: There’s a serious risk now in allowing the virus to freely evolve within the cow population. Each cow acts as a breeding ground for countless genetic mutations, potentially leading to strains capable of jumping to other species. If any of those countless genetic experiments within each cow prove successful in developing a strain transmissible to humans, we could face another pandemic – only this one could have a 58% death rate. Did you see the movie “Contagion?” It was remarkably accurate in its apocalyptic nature. And that virus only had a 20% death rate. If the bird flu makes the jump to human-to-human transition with even half of its current lethality, that would be disastrous.
#sars cov 2#covid 19#h5n1#bird flu#articles#long covid is def a global issue not just for those in the us and most countries aren't doing much better#regardless of how much lower the mortality rate for h5n1 may or may not become if/when it becomes transmissible between humans#having bird flu infect a population the majority of whose immune system has been decimated by sars2#to the point where the average person seems to have a hard time fighting off the common cold etc...#(see the stats of whooping cough/pertussis and how they're off the CHARTS this yr in the uk and aus compared to previous yrs?#in qld average no of cases was 242 over prev 4 yrs - there have been /3783/ diagnosed as of june 9 this yr and that's just in one state.#there's a severe shortage of meds for kids in aus bc of the demand and some parents visit +10 pharmacies w/o any luck)#well.#let's just say that i miss the days when ph orgs etc adhered to the precautionary principle and were criticised for 'overreacting'#bc nothing overly terrible happened in the end (often thanks to their so-called 'overreaction')#now to simply acknowledge the reality of an obviously worsening situation is to be accused of 'fearmongering'#🤷♂️#also putting long covid and bird flu aside for a sec:#one of the wildest things that everyone seems to overlook that conor browne and others on twt have been saying for yrs#is that the effects of the covid pandemic extend far beyond the direct impacts of being infected by the virus itself#we know sars2 rips apart immune system+attacks organs. that in effect makes one more susceptible to other viruses/bacterial infections etc#that in turn creates increased demand for healthcare services for all kinds of carers and medications#modern medicine and technology allows us to provide often effective and necessary treatment for all kinds of ailments#but what if there's not enough to go around? what happens when the demand is so high that it can't be provided fast enough -- or at all?#(that's assuming you can even afford it)#what happens when doctors and nurses and other healthcare workers keep quitting due to burnout from increased patients and/or illness#because they themselves do not live in a separate reality and are not any more sheltered from the effects of constant infection/reinfection#of sars2 and increased susceptibility to other illnesses/diseases than the rest of the world?#this is the 'new normal' that's being cultivated (the effects of which are already blatantly obvious if you're paying attention)#and importantly: it. doesn't. have. to. be. this. way.
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I actually love movie theatres so much. no matter how many ppl are in the room with you it’s always fun. if you’re the only one there then it’s your own little private show. if there’s one or two more people then you feel like you’re sharing a little secret with these strangers you will never interact with. if the whole place is packed then you get to listen to the audience collectively laughing or gasping or ooohing in reaction to the fun bits. going to movies is just such a good time.
#ramblings#unpopular autism opinion I really love movie theatres I love being overwhelmed by a good story#bc of covid I've only strategically gone when there's barely anyone there and I miss the experience of being in a packed theatre#but being one of the only ones in the theatre is also very magical and fun
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Transcript of the DA:TV ‘Meet The Companions’ panel @ SDCC.
Update: this post has now been updated into a full transcript.
BioWare have said that they are going to share a recording of the panel at a later date. In the meantime, here is a transcript of it. When the recording is available, I will update this post further if required. This is a word-for-word transcript (in as far as it was possible to make one, it was quite a noisy room with lots of people in it), but a few bits were not clearly audible - these are marked as "[...]". listening to the original source in audio/video format, when it’s available, first-hand is of course always advisable, in case of any mis-hearings or missing things out etc on my part!! :>
there are other things from the panel here in this BioWare blogpost, collected in this compilation post, and also in this Tumblr post.
The panel was moderated/hosted by Lucy James. In attendance were creative director John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
----
[panel begins]
Lucy: Goodness me, there are a lot of you. Hello everyone. Hello San Diego. But more importantly, hello Dragon Age fans! Give yourselves a cheer! Now welcome to a panel that I am so excited to be moderating today. A little bit of, what do you call it, a little bit of, I'm just gonna say it, we're doing Q&A at the end. There is a microphone right here. I will give a warning - housekeeping was the word I was searching for. We're gonna be doing Q&A at the end. I will give you a warning to come up and ask questions to this incredible panel of developers from BioWare and actors from the brand new Dragon Age game, The Veilguard. I'm Lucy James, I'm your moderator for today, but you're not here for me, you're here for these incredible people, so let's go down the line and see who we have on the panel today. We have creative director John Epler. Creative performance director Ashley Barlow. The poised and pragmatic assassin, playing the role of Lucanis, Zach Mendez. The necromancer Emmrich, we have Nick Boraine. Absolutely did not mean to skip, but we have different, different lineup over here. The voice behind the private detective Neve, Jessica Clark. And returning franchise favorite, you know her as Lace Harding, the lovable Scout, Ali Hillis. Now, we all love Dragon Age games for multiple reasons, whether it is the combat, the impactful decisions that we get to make, the romances - I know my [...], I know my - but the heart and soul of every game is always the companions, and so we are gonna be doing a deep dive into some of the new cast as well as, like I said, returning franchise favorite. So I'm gonna kick off with you, John.
John: Awesome.
Lucy: Can, you know, you've been at BioWare for a couple of years now.
John: Yeah, seventeen years as of this year, so.
Lucy: Wow. Can you tell us a little bit about your history with Dragon Age?
John: Absolutely. So as mentioned, I've been at BioWare for coming up on seventeen years now. I worked as a QA tester on Dragon Age: Origins, moved into cinematic design, did that [...] Dragon Age II, Dragon Age: Inquisition, and then became lead cinematic designer for Dragon Age: Inquisition - Trespasser, where I worked closely with Trick Weekes, building out that story. And then now as creative director on Dragon Age: The Veilguard, which has been just a fantastic project to be a part of.
Lucy: Now, I assume pretty much everyone in this room has gone frame-by-frame through the trailers and gameplay videos and every BioWare social post about Dragon Age, but just in case there's anyone in the room who is unfamiliar, give us the quick overview of Dragon Age: The Veilguard?
John: Absolutely. So Dragon Age: The Veilguard is the latest entry in the Dragon Age franchise. It takes place approximately ten years after the end of Inquisition. You start the game hunting for Solas. It's a game built on some core principles of: be who you want to be, in a world worth saving, and with characters who matter. So, again, companions always at the heart of Dragon Age, they're at the heart of this one as well.
Lucy: And so, I mean, why is this team coming together? You mentioned it a little bit there, and like, what's bringing this, kinda 'rogues' gallery' together?
John: I mean it's the end of the world, and each character that you bring into your party understands that the world's ending, that they need to stop that, and you're really building, what I would say is more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time, they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods.
Lucy: Now we were chatting a little bit before the panel, and you kinda said, like, a bold statement which was that this is one of the best groups BioWare has ever written. I say 'bold', cause we all have our favorites. What makes you say that? What's going on with The Veilguard that makes them so special?
John: Yeah, I mean, I think that every Dragon Age game the companions we write and create for those games are the best companions for that one. And I think in this case, what's really fascinating and what I've really loved to see come out through the game, through its development is, the way these characters form relationships, not just with you but with each other, so, whereas, you know, sometimes characters maybe don't interact as much. Each one of these has a relationship that extends beyond Rook, the protagonist, but also some become friends, some become lovers, and some become rivals. And it's just, the way that they learn to get over their differences, or put them aside, has really been fun and exciting, because they all represent a different part of the world of Thedas.
Lucy: I am very excited to see how these family dynamics come together, avoiding my real life family for my virtual family. Ashley, you’ve been playing a huge role in helping bring these characters to life. Can you tell us a little bit about your role at BioWare?
Ashley: Yeah. I’m the creative performance director, so I get to cast all of these characters, with the team at BioWare, of course. And then work tirelessly in the booth with them, I mean, they just met like this weekend. I just silo them off, and they do their work, and they listen to each other, and, you know, 3000 hours later, and then they get them back around, and we can iterate on it, and they can say, ‘oh, oh that’s what everyone sounds like!’, now they get to play off of it. So, it’s a big road-trip in a VO booth. From my house.
Lucy: A big road trip. A big deal. A big game. Where do you even begin with a behemoth like this?
Ashley: We, we audition our companions. We have to make sure that our leads can play off of each other, that compliment each other, that juxtapose each other. Like John said, it’s kind of like a family, an un-chosen family, and so we need them to, you know, it’s, you need to create an ensemble, a diverse ensemble, so that the players get the choice of who they want to bring on this hero’s journey. And so, we brought them all in, you know, and they, we do motion capture, so we need to see how they move, and how they walk, and how they talk, and how they can act like heroes. And they all carry themselves so well. Now, it’s tripping me out, because they all look like their characters to me.
Lucy: Now, there are plenty of returning faces in The Veilguard, but there are new companions that we will get to know and love. Let’s start with Lucanis. John, can you give us a little quick overview of his background, and what’s his deal?
John: Absolutely. So Lucanis is the stylish assassin from the Antivan Crows, you know. But, not bloodthirsty, more, as he sees assassination as a job, one that he is extremely skilled at. Over the course of the story, you learn more about him, more about his character, more about his relationship, not just within The Veilguard, but also with the Crows and with other characters in the world. And I think, it’s fascinating to see how that grows over the course of the game.
Lucy: Now Zach, you are the voice. I mean, how do you approach this? Where did you […]?
Zach: Well, when I first found out I got the role, I read Tevinter Nights, which is the book, that came out [...] and you should read. And I read The Wigmaker Job, in which Lucanis is featured. I read it about three times, and after I closed the book I realized, ‘this might be the coolest guy I ever get to play’. I mean, not only is he a smooth assassin, not only is he determined - yes, he can kill you a thousand different ways, but what struck me was, his mind is as dangerous as his knives. I mean this is a guy who takes in the environment with all five senses. He’s constantly attuning himself to the kind of shifting terrain of every mission. And also, he’s kinda hilarious. I mean, if you look at his relationship with his cousin Illario, in The Wigmaker Job, they’re constantly giving each other crap. But there’s a lotta love there, so I got to pull, you know, from my relationship with my brother. Because we love each other dearly, but we can be ruthless with each other. And so, it was really easy to play in that way.
Lucy: I mean, yeah, you mentioned being a comedian there. Ashley, how was working with Zach?
Ashley: Yeah.
Lucy: Harnessing that and bringing it to the character.
Ashley: Zach’s one of the funniest people I know. And that’s a lot to live up to. But, you know, he came in as one of the most adaptable actors. And, you know, we did a lot of motion capture during 2020, 2021, 2022, even 2023, and so Zach stood in for like, Assan, and Varric, like all the characters [...] just mostly, most - [a scene plays on the screen behind the panel of the actors doing mo-cap. Zach as Assan hops along the ground like :D over to Davrin, Rook and another character. Davrin is happy to see him and scratches him under the chin. Davrin motions to Rook, who then bends down and hugs Assan] - I mean I’m pretty sure [...] a huge inspiration for the cinematics. Once you see this scene that this is, like - remember it, 'cause [...] -
Zach: Just know, when you’re hugging Assan, you’re hugging me. That means a lot.
Ashley: It’s true! But, yeah, but, for Lucanis, Zach was able to bring, I mean once you get in the game and you meet Lucanis, you’ll know that he’s, you know, a murdering Crow, and then, is a […], you know, there’s a darkness. [there is a rumbling noise in the background and the panelists look around confused]
[?]: I think it's just thundering.
Ashley: It’s thundering, let's, let's do a -
Zach: The darkness.
[...]
Ashley: But in the darkness -
Zach: Prepare yourselves. [background noise continues]
Ali[?]: It’s coming.
Zach: Seriously, what is that? What’s happening?
A person off to the side: Other rooms!
Zach: Okay, okay, okay, thank you.
Ashley: Okay, thank you. [...] think you were doing it. As you can tell, he brought like a, he brings a lightness to it, ‘cause you can’t always be that heavy. I don’t want to be scared or crying in the booth all the time. And thank God the writers, John included, and all of the writers of Lucanis really brought some fast, quick-witted writing. So he’s quick as a whip, he really lightened it up, and can’t wait til you guys get in and play it and romance this sucker! Sorry! Sorry not sorry!
Lucy: I was going to say, how does it also feel to play a romanceable character?
Zach: Oh, I’m quite excited about it. Ashley has promised to give me the stats of how many people romance me. I'm really looking forward to that.
Lucy: No pressure, gotta get those numbers up!
Zach: Yeah, I know. But, that’s the great thing about Lucanis, is that, you know, he’s extremely smooth, as an assassin, but, and, yes, he does have a heart, he does have a soft side, he’s not completely adept at always dealing with other people and interactions of that such, you know, he’s extremely stubborn and stuck in his ways, so it’s really hard for him to let people in sometimes, so I’m really excited for fans to get to meet him, and, you know, help him open up.
Lucy: And before we go to the rest of your illustrious cast members, what’s, what was, what’s been your highlight of working on The Veilguard? Is it, you know, this moment getting to see everyone in person? Was it a story from on set one day, or an interaction with one of the devs?
Zach: Well, you know, I did, before the first day of shooting, I did kinda get an idea about how passionate the fanbase was, which made me really excited. I don’t wanna say nervous, because I don’t say I’m nervous, I say I’m excited. And so before the first day of shoot, I was very excited. And luckily, you know, Ashley and them, didn’t have me do too much on the first day. I played a lot of darkspawn. I darkspawn-ed my ass off, though. I want you guys to know, I really –
Ashley: Oh he did, yeah.
Zach: – and when I got home, I thought to myself, you know, ‘Zach, did you darkspawn hard enough?’ I was just worried! You know, and within an hour I got a text from Jeff, who’s a part of this cast as well, and Jee, telling me what a great job I did. And then, I’ll never forget. I got a call from Ali Hillis down here. And I will remember that conversation, because for thirty minutes, she made me feel like I was welcome in the Dragon Age family, and it gave me so much confidence moving forward. So thank you Ali, so much, I still remember that, God bless you.
Lucy: That is lovely. See, the family stuff coming up already. I’m very excited.
Ashley: [...]
Lucy: Right, let’s move on. Coming to the private detective, Neve, who we actually got a glimpse of in the gameplay reveal from a few weeks ago. Let’s take a quick look. [a scene plays on the screen; the scene when Rook meets Neve in the prologue with Varric and Harding, that we saw in the gameplay reveal video] Now John, can you give us a quick overview of Neve?
John: Absolutely. So Neve, as you can see in the video, is one of the first companions that you encounter in Dragon Age: The Veilguard. She’s from Tevinter, Minrathous specifically. And anyone who’s played Dragon Age before knows that we’ve always talked about Minrathous, we’ve always talked about Tevinter, so we wanted to have a character who showed, not the parts of Tevinter that we’ve touched on before, you know, obviously slavery is a big part of it, it’s a mageocracy, but somebody who was pushing back, fighting back against that. And Neve’s shown up in the ancillary media as well, in the comics The Missing. And it’s just, she is that, you know, somewhat cynical detective with a bit of a heart of gold, bit of [a?] romantic, and just seeing her character evolve over the course of The Veilguard, over the course of the game, because again, she’s one of the first people you meet, is. Always fun seeing Neve’s character bounce off other the followers, banter has been super fun, just the way that she, what she brings to the table is always, it’s always so interesting to me.
Lucy: Jessica, I mean, what was it like getting that call to find out that you were gonna be in Dragon Age?
Jessica: It was slightly terrifying, and it was, I just felt really honored immediately, because I feel like, to be, I feel like they entrusted me with such, something with such significance and such importance to so many people, and so I just really wanted to honor that, and bring everything that I could to this fabulous character that I had been gifted. So yeah, that was.
Lucy: And I understand that you are kind’ve newer to the kind’ve voice acting, kind’ve realm. How was it different from more traditional roles?
Jessica: I am pretty new to it. I’ve barely done anything as significant, Dragon Age is enormous. It was very freeing honestly, I mean, like Ashley said, they auditioned and auditioned and auditioned and auditioned us. Like, every time I was brought in, I was like, ‘oh I didn’t get that’, you know what I mean? And then three months later there was another audition, and. But it was just so interesting and so freeing, because it really is sort’ve, it almost felt like play pretend, like when I was a little girl, you know? And it’s like what you dream up in your imagination. Because they, you know, they give you this character, and they give you some of the dialogue and then they really wanna see where you go with it and how you move and how you embody her and how you react to dragons that aren’t there because you’re in an audition room. You know, like all of that. So, and then, also, playing Neve, it really allowed me, and being a voice actor, it really allowed me to sort’ve step into my power a bit more, because, you know, I’m very tall, and things like that. And so, in a lot of my, sort’ve, more traditional television and film work, they kind’ve want you to be the girl, and I have to raise my voice, and be a little softer, and you know, kind’ve, not diminish myself, I don’t wanna say that, but just be very conscious of my physicality. And then Neve, it’s completely the opposite. You know, so Ashley had to work with me literally on dropping my register and things like that, and it was so confusing at the beginning, and then it was so amazing, to kind’ve have that opportunity, so I’m very grateful.
Lucy: Yeah. I mean, what drew you, what’s your favorite thing about Neve? – get that applause going, go on, let's go!
Jessica: I love her loyalty, I love her dedication, I love how much she loves Docktown and its people and how she really sees a different vision for Tevinter than, as John said, than what’s previously been depicted. And she’s really really fighting for those people, and she loves those people, and so yes she’s cynical, and yes she’s kinda tough and brusque and all these other things, but when they say there’s a heart of gold, there really, like to have that kind of a passion and dedicate your life to something like that, I think that, that’s my favorite part about her.
Lucy: And what were some of your highlights from, I mean, is it, is it kind of strange to record a video game, because I assume you’re doing things in different orders -
Ashley: Yeah.
Jessica: Oh yes.
Lucy: - working with some people some days and other people different days - tell me about that?
Jessica: I mean in terms of that, I just trusted Ashley and John, you know, and they know, and I was there to learn and embody and kind’ve grow into that. But I think my favorite thing, even though we were all separate disembodied voices a lot of the time, we kind’ve really all bonded in the way that we were intended to, you know? And that’s why we’ve been so excited all week and all weekend, because we can be like, ‘oh my god, you’re here, oh my god you’re here, you’re here, you’re here’, finally, you know? And you know, I know on a lot of projects, people are like ‘oh yeah, we’re all like, we love each other’, but we really do, we really really do. And it just evolved so organically. And there was something magical about it just being our voices in the beginning. You know, like sort’ve taking anything else out of the -
Zach: Equation.
Jessica: – you know what I’m saying. I’ve run out of words.
Ashley[?]: Yeah, it’s like an audible penpal. […] speaking to each other for so long.
Jessica: Yeah, yeah, yeah.
Ashley: It's nice with Jess, [...] she hit it on the head, you know, voice acting, you know, I hate to say it, I don't wanna put Jess - Jessica’s obviously a beautiful woman, but in the booth, it doesn’t matter. We just, pulled out the power and the range that Neve has, and it’s limitless, and as a woman to see that kind of writing and that kind of performance ability is, I know for a lot of us in the room, probably, pretty badass.
Lucy: Jess, I wanna, I'm gonna come back to something, because you mentioned, like, you’ve been messaging, and that the cast, you know, really loves each other, is there a Veilguard groupchat?
Jessica: There are several.
Lucy: Hold up. Who sends the most memes, who is the person who only reacts with the thumbs-up emoji?
Jessica: I, I would say Jeff is the most active, who plays one of the Rooks, I would say, in that respect, and to bounce off what Zach said, just an incredibly generous actor. And then, Ali, like it’s so true, like I had that story too, like literally even being back there, I was like, [gasp], I was like, she’s like, ‘it’s gonna be okay’, she’s like, ‘it’s good, it’s like, you’re gonna love it, it’s gonna feel special’. She literally like held my hands and like looked into my eyes and was like [inhale, exhale], you know? [looks at Ali and reaches out to her] I love you.
Lucy: I was gonna say, if we’re doing an Ali love-in, she did that for me too. So.
[?]: She does that for everyone.
Lucy: She’s done it for everyone? Fantastic!
Ali: Guys, you’re making me cry!
Lucy: We didn’t expect, hang on, we did expect one of our companions to be - a stone cold gray fox. BioWare treating us well. Emmrich has been driving the internet wild. And so, John, can you give us a little bit of background there?
John: Absolutely.
Lucy: Where did Emmrich come from?
John: I mean honestly, I will say like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who’s kind’ve like, ‘okay, you know, we’ve got, let’s figure it out, slow, take a deep breath’. And just his journey through his character arc and his interaction with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s all so just, again, based around this core of this warm, kind-hearted, professorial necromancer, which again is not something that you see a lot of in media, usually necromancers are depicted a very specific way. But it’s been, just awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer and working with Emmrich as a character.
Lucy: And Nick, you are the voice behind Emmrich.
Nick: I am.
Lucy: How did you prepare for the role, you know, what were you told about him before you got into the booth for the first time?
Nick: I think I’ve been preparing for Emmrich all my life. I was very attracted to the role initially. And I was so, I was overjoyed when I got it because I think it was, the writing of Emmrich is really fascinating. It’s this, this man that is obsessed with death, on one hand, but on death as a comfort, death as a transition, death as something that is not scary, and that ability to enable people to transition, and the investment that he gives in that sphere, which we don’t give in our own lives. I was immediately attracted to that and I thought that that was – I’d never seen that before, and so to go in these two ways, to talk about death and to talk about it in a way that is kind and that the transition becomes a kind transition, that was fascinating to me, and I think, will be fascinating to you too, yeah.
Lucy: And I hear as well that Emmrich gets, I mean, you’re all gonna get some fantastic lines, but I hear that Emmrich has some quite spectacular ones. You, Nick, you and Ashley, I would love to hear about the process of, was it difficult to get like some of those tongue-twisters, and?
Ashley: Yeah, Sylvia the lead writer basically was like, ‘Ash, you’re gonna need a dictionary for all of the sessions with Emmrich’, it’s like, 'Okay!'. And we get there, you just nailed them all, like 'shduhfejdkjjdhdjdhfjehfjkhehe into the Fade'.
Nick: Well, I don’t know if I nailed them all, that’s very kind of you. But, there was some serious tongue-twisters there, and, but it’s great, it’s great to be in the booth, and to be given a challenge like that, and. Yeah, it’s fantastic, I mean that’s what I love to do, so it was great to be just gifted that.
Ashley: You’re such a natural nerdy scientist. […]
Nick: It's my inner self.
Ashley: It's your inner secret.
Nick: Yeah.
Lucy: Now I love that, and I think, I think the, I, I’m drawn towards with Emmrich is that like, he loves learning.
Ashley: Yeah!
Lucy: It’s very clear, like, it seems like you’ve really just thrown yourself into this role and the world of Dragon Age. You know, I asked Zach a similar question and it’s like, you’ve been working on this for so long, what’s it like now that people have caught a glimpse of your character, it is just a glimpse, but people are desperate to know more?
Nick: I mean it’s so interesting that this character has kind of caught fire a little because, when I did it I thought ‘okay, well everyone else is like so sexy and like, it’s just amazing, and I’ll just be this kind of professorial kinda guy chatting in the background, having fun, you know, dealing with death, and you know, on the side’, and suddenly it became this thing of like, no, this is actually really interesting. And I think people have found it interesting, and I love that! I love that you guys have also found it as interesting as I have as because, it’s, it's a fantastic character, he’s a fantastic character, honestly.
Lucy: I mean, Ashley, working with Nick, any other highlights to share about your time in the booth, or?
Ashley: Oh man, every, Nick is the most consistent person I’ve ever met in the booth – or in his garage.
Nick: Yeah.
Ashley: Recording booth, he’s really like [a hippy in art?], so I, so it’s kinda trippy, seeing you again in person and knowing what your character looks like.
Nick: Yeah.
Ashley: But yeah, you’ve just been so consistent with Emmrich and bringing this grounded-ness, and I’ve learned so much working with you, and. Yeah, now, you tell me, what, what good really looks like.
Nick: Oh wow, thank you, thank you. Appreciate that.
Lucy: I mean obviously, there’s Manfred too.
Nick: [gasp!]
Lucy: Played by Matt Mercer. What was it like kind’ve having another character to [...] bounce off of?
Nick: Oh man! I mean that is such a hard question because Matt and I have never met.
Ashley: Yeah.
Nick: And we worked completely separately, and. I mean I know that the rapport is really great, but it’s in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it’s, I can’t wait to meet Matt.
Ashley: We recorded, basically before Manfred.
Nick: Right.
Ashley: All of before Manfred.
Nick: Right.
Ashley: And so Manfred got to play off of your straight delivery -
Nick: OH he did? I did not know that. Oh man!
Ashley: I know!
Nick: He got the easy part!
Ashley: Yeah, totally! So you set him up, just to knock it out of the park –
Nick: Right!
Lucy: Okay, so you got to set the tone. You get [...]
Ashley: Yeah, yeah […]
Nick: Right right right right. I set the tone!
Lucy: And, finally. Last but certainly not least, Ali Hillis returning as Scout Harding. Please [indicates for applause]. Now, I’m so excited because, she’s one of my favorite Dragon Age characters period and it looks like we’ll be seeing a lot more of her. But what has she been up to, John, between Inquisition and The Veilguard?
John: So I mean, if you’ve read the comics, you know that Scout Harding has been working with Varric to track down Solas. So she has been on his tail for quite some time. The game starts just as they finally - tracked him down, figured out where he is, but she’s been working with the remnants of the Inquisition, working with Varric, and then also working with Rook and Neve. Again, if you read the comics, you know that Harding has met Neve, they have a […] relationship before the events of the game. But yeah, she is dedicated to taking someone who used to be a friend, someone she considered, you know, even if they weren’t close, because Harding wasn’t part of the Inquisitor’s core companions, somebody she knew, somebody who treated her with some amount of respect, and knowing what he’s up to now, knowing she has to stop him, so.
Lucy: She was in the core Inquisitor’s, of my heart, so.
John: That’s right, well, I mean, she had the light romance, so.
Lucy: I tried to flirt with her every time. Never went anywhere. Ali, you are no stranger to playing beloved BioWare characters, obviously, Doctor Liara T’Soni.
Ali: [in her Liara voice] It is very nice to see you all today.
Lucy: What’s it like to be returning as Lace Harding?
Ali: First of all, it was a complete surprise. I don’t know if it was for you guys, but it was for me. So I was so excited when I got that call, because I had no idea it was coming. And after recording the last Dragon Age, and going to cons, much like this one, and having the line in front of me and all my pictures spread out, and every few people, someone would come up and say, well, ‘Where’s your Scout Harding photo?’ I was like, ‘oh, I didn’t bring one! Like. I didn’t realize! Okay!’ So I started getting more into the idea that this was a really beloved character, and I didn’t realize! And she was so much fun to create because BioWare gives us so much freedom as actors, it’s such a collaborative effort, both with Liara as well as Scout, I remember getting in the studio for the very first time to record these characters. I do a lot of voiceover, I do a lot of amazing games, I don’t always remember the very first day in the studio with a project, and I do for both of these projects. Because they were so poignant in my life, because it was, it was, a group of people coming together, they had already obviously conceptualized these characters. There was art, there was writing, brilliant writing that we are only so lucky to chew on in these voiceover sessions with such expert direction. The material that we are given to work with, only, just blasts us off this planet, in the acting world. But, just, knowing that when we went in to create Scout Harding to begin with, and one of the ideas I remember us talking about was, like, ‘well, I wonder if she’s kind of a character whom, when she talks, maybe she draws in the dirt with her toe?’ You know, coming up with these little tiny bits of yumminess to create a character and build it, the fact that they give us that honor to work with them on it, you know, is incredible. So when I heard that she was coming back, I was thrilled from the inside out, because I felt a part of this whole thing, so thank you, guys, for bringing her back. You! [to the audience] You! [to BioWare devs' direction] Thank you.
Lucy: I think I can speak for all of us when I say, we are thrilled.
Ashley: Yeah.
Lucy: You know, a lot has changed in the time since Dragon Age: Inquisition. I mean, what, how, for you has the experience of recording changed, like, technology-wise? Obviously, a little thing happened in 2020 we don’t have to talk about, but how has it changed for you?
Ali: Yeah, and speaking of that little thing that we’re not supposed to talk about, but the way that this company pivoted and, I mean, we were working on something, we had a project in the works, and somehow, every single person had to deal with this big thing in the world that we’re not talking about -
Lucy: We can talk about it.
Ali: - and somehow produce a game! So when you guys play this, just know that the amount of effort that went into this one, you know, maybe exceeds every game I’ve ever worked on because, we had to, everyone had to pivot, you know, suddenly we’re working from our garages – me too – and usually we’re wearing pants. And, and, you know, when I worked on past games with BioWare, everybody was in Edmonton, pretty much, and then everyone just kinda dispersed and I didn’t know where anybody was, and Ash was working out of her house all the time. It was incredible because we just did it, we pivoted, like all of you did, like all of us did, and we all came together and we made it happen and I was really really proud of that. Anyway, I know we weren’t supposed to talk about it, but it was magical, and powerful, and incredible. And I’m so sorry, back to the original question.
Lucy: No, I mean, how has the process changed for you?
Ali: The process has changed for me? I got to do p-cap! I got to be her! I got to physicalize, they gave me that, I got to physicalize her this time, which I didn’t get to do last time and I did not get to do in Mass Effect. And I really had a great time with it! Because, just like these guys have all talked about, we all come from different acting and theater backgrounds, I think Ash as well, and different types of performance, and it was cool to get on the volume - the p-cap stage -because, it’s like a theater.
Ashley: Yeah.
Ali: You have freedom! It’s better than a theater because you can turn around backwards and talk like this and everybody still knows what’s going on, so, it’s freedom in acting and we get to really bring the character to life outside of being behind the microphone and envisioning all of it, we actually get to perform. So that was one big difference for me in this game particularly. That, and the, doing it from my home sometimes in voiceover, or studio, it was, we kinda just, went with the flow.
Lucy: Is it easy to come back to a character that you kinda know inside out, or is it kind of like a mental block about it because you’re returning to something, or is it easier to come up with something new to […] What was it like getting back into the shoes of Harding?
Ali: That’s a really good question because it had been a minute. I mean, I’m so excited this game is releasing, how about you? Woo! You know what, with her, again, just kind of like Liara, because we came about this character so organically, I did ask, I remember asking to hear voice-bytes, I just wanna make sure we were in the same ballpark. But also, you know, there’s been an evolution.
Ashley: Yeah, you’ve seen some shit.
Ali: Yeah. We can’t really talk about it, you guys’ll have to find out for yourselves. But there’s been an evolution, so.
Ashley: Yeah.
Ali: So, yeah, it’s, it's, I can’t really say anything else about it without giving stuff away.
Ashley: She comes back with such, like, a veteran voice, y'know?
Lucy: Yeah, I kinda noticed that, like, she’s, she’s got a little bit more of an edge to her.
Ashley: Yeah.
Ali: Yes.
John: Well, she’s been chasing Solas for almost a decade, so.
Ali: And I love that, that is an amazing relationship that you guys created. And then I’ll stop talking about that. Damn!
John: No more!
Ali: I’m so excited!
John: I know!
Ali: I defer to these guys!
Lucy: I mean, question, kind’ve for all of you. We kind’ve touched on it a little bit, the challenges, and you know, the fact that the game is almost here, Fall 2024. I’d love to know, down the line, and just, you know, what’s been kind’ve your guiding light for all of you on this project?
John: I mean for me, it’s always been about, Dragon Age has always been about the people. I mean, the companions, the villains, the allies you make along the way. And for us, making sure that that stayed central, that that was still our guiding light. We really wanted to focus the game, the story, the gameplay, always around yourself as a character, but also the other characters in the world, not just, again, how they relate to you, but also, having these relationships, having this idea of this world that exists, with people that exist, not just as kind’ve a theme park for the player character to go through. But they have lives, and they have internality, like they’ve got an internal life of their own, that cause them to act in ways that may not always be predictable, but is always fascinating, and makes them feel real, even if you’re only getting a few dozen lines, they feel like real people.
Lucy[?]: Yeah.
Ashley: Yeah. I think that was my guiding light, like, I’m, have to find logic in these, you know, over hundred thousand lines in the story and over 700 unique characters you can meet. And I, in this fantasy world, I, we’re all still looking for the truth. What is the truth? How can we ground this? Do I believe it? Do you believe it? Are we in it? And that was always my North star. And, you know, often times I’m in the booth, and sometimes I’ll just, ‘I don’t buy it, I don’t buy it’, or, and, so, it was my job to be the gatekeeper, I felt, in the booth, to make sure, that I buy it, so you will all buy it.
Zach: I made the mistake, before we started shooting, of checking out the Reddit of Dragon Age. Not a good idea. It was a bad idea. But what I did, what struck me is that these people, these fans, have the same passion for this game that I have had for a hundred fantasy worlds. You know, places where I’ve gone into and discovered different parts of myself through. through, following these stories. And so I felt an, I felt so, it was so incumbent upon me to put as much effort as I could into this game. And I really do feel like the fans inspired me to pour my heart and soul into this, and I just cannot wait for you guys to play it, I really cannot.
Lucy: Jessica, what about you?
Jessica: I would say for me it was the dialogue, honestly. I loved the writing, Brianne was my writer, and Ashley, and John, and she’s right, like it’s, you gotta go deeper, and like we’re trying to find it, and we’re trying to find it together, and sometimes we’re not there, and sometimes we have to come back to it, you know, there was, I could tell there was such an evolution in my work, and part of that was because I just kind’ve gave it over to the writing. And whenever I did get to play off the other actors, you know, sometimes they’ll have, you can play in with their lines, and that was just such a joy, and I got to like discover other little parts of the game that I had no idea about, you know, because we’re doing it in isolation. So that was kind’ve the joy for me, and just honestly trusting, trusting the team and Ashley and John, so.
Lucy: Nick?
Nick: Yeah, I mean I’d have to say narrative as well, I think what the writers have done on this show, you don’t get in other games, you just don’t. You don’t get the level of, the depth of character. And character makes story. And that is what they focused on here. And I just kept coming back into that booth going, ‘I’ve never, I’ve never, experienced this before’. And just one last thing as well, I think the fact that we were separate, and I’m only just sort’ve putting this together now, the fact that we didn’t see each other, the fact that we didn’t know each other, has created a kind of magic that, I think is extraordinary. You can’t see somebody and you have to listen in the dark for cues and signals, and you have to put it together. That, that is magical. And I think, out of the chaos of 2020, 2021, 2022, which was exactly when we were recording and trying to figure this out, that’s when the magic came together, that’s, and I think we all feel that here, and I really hope you guys do too.
Lucy: Ali?
Ali: Well I feel like they’ve kinda covered it. I was gonna speak to kinda like what John said. One thing I really like about this game particularly, and I think you guys will find this as well, is you really find yourself in it.
Ashley: Yeah.
Ali: And the relationships, not only with the player and the people you bring along, but the team with each other, it’s just, it’s so well-written, the relationships are so conditioned that you really get lost in the moment. And I love when I’m at a con signing somewhere and someone comes to the table and says, you know, ‘this is a game that took me away from something I was dealing with in my real life, and I’m so grateful for it’, and I feel like, this is one of those games. This is gonna take you into a world that’s gonna blow your mind. And, I was just so honored to be a part of this group, again, again, I’m just gonna echo everything everybody said. But when I would hear their voices in my cans, in my headset, and I don’t get to see their faces, there is something so specific and so intimate about that experience, when you’re not seeing each other, and you’re just hearing, they have this amazing system where we get to hear each other. Whoever’s recorded first is played, if I’m having a conversation with these guys, if they’ve recorded first, I get to hear them and talk back. Acting is reacting. So it’s really nice that I actually get to react honestly off of these guys with expert guidance. So, I was really appreciative that we’ve conditioned these relationships in a fantasy land and also in real life, and I think you guys will feel that when you play.
Lucy: Now we do have time for Q&A. I'm gonna ask the panel another question, but if you wanna start lining up, we have, people are jumping to their feet already, this is great. We have a microphone right here. Before we go to Q&A, I suppose, what's the big, the biggest takeaway you want when people actually get to play later this year?
John: For me, honestly, it's just, how much this project has just been a team effort in a way that, everyone is working collaboratively with each other, everyone is bouncing off each other. Everyone was talking earlier about the writing, but I think what's fascinating for [...] has been so awesome to see is, the actors also shaping these characters as we built them. Seeing, like, how, Nick delivers a line, how Zach delivers a line, how Jessica delivers a line, how, and then, bouncing off that and then forming the character, shaping the character, so. We realize, okay, so, Ali has this, you know, has this, says things in a very specific way. Maybe we, let's re-write a few things, let's really lean into this, you know, what she brings to the character, and it's just. That's true across the entire team. It's not just the actor, it's not just the writer, but everybody who has worked on it, has a little piece of themselves in it. And to me there's just this excitement that that brings, and just this amazing passion that you can see in everything that's been built in this game.
Ali: It's so cool, I was gonna say, when we were recording, and I know we gotta get these questions, when we were recording during the pandemic and we were at home, I didn't realize sometimes that on the Zoom call I'd only see Ashley's face, or sometimes, you know, whatever, whatever she puts up. And then suddenly I'd have a question, 'hey, so in this line, this and this?', suddenly, like, John, or somebody else would just pop in, and talk about the line, so, we were always collaborating, it was just amazing, I was very grateful to have you guys ever-present.
John: Thank you.
Lucy: Alright. Shall we go to our first question? We all ready?
[?]: Yeah.
Lucy: Alright.
Audience member: Hello. [...] fan of Dragon Age since Origins. Oh, I must say, I am very disappointed with this panel. You've failed to mention a very important part of the game! The factions!
John: Mmm!
Audience member: So I would like to know, what can you tell me about them, and, can you join them, or do you just interact with them?
John: So, you start the game, you get to choose which background you go with. Each one is tied to one of the major factions. But one of our principles from the start was the concept of 'characters not causes'. So we didn't wanna just give you, 'here's the Grey Wardens, they're just kinda this group that exists in the world', we wanted to attach characters to them. So I can speak to the Grey Wardens in particular, anyone who's read comics and any of our short stories know Evka and Antoine, they kind've represent your connection to that faction. And you can work with them throughout the story, you can help them out. And decide how much you want to spend time with them. But each one of them [...] represents these important forces in the world that you need to get on your side if you're gonna stop the end of the world, so.
Audience member: Looks good.
Lucy: I was gonna say, Zach, you've done, you've done your research, so how exciting was it for you to kind've see and hear all these factions coming into play?
Zach: What, I'm sorry, can you repeat the question?
Lucy: You did all your research, so.
Zach: Oh, yeah.
Lucy: How exciting was it for you to hear about these factions and then hearing about how they'll come into play in the game?
Zach: Well, I don't think they kept my voice for Antoine, but I did my best French accent, I think it was pretty painful for everybody else on set, I really did. Oh yeah, the Grey Wardens are a barrel of laughs, those guys, they're absolutely wonderful. Well, yeah, so I had to play a bunch of characters, so I had to really steep myself in the understanding that, okay, the Grey Wardens go a lot, go through a lot, actually, doing what they do. They make a pretty intense bond in order to carry out exactly what they do. So, I tried to bring that as best I can to the physicality when I did do the motion capture and whatnot, but I cannot wait to see how it plays out in the game.
Lucy: Next question.
Audience member: Hello, I've also been a fan of Dragon Age since Origins. So, I've noticed in pretty much all of the games, there's a lot of influence from classical fantasy and mythology. So I was wondering, general question for the whole panel, what was your first exposure to fantasy or mythological storytelling, and do you use any of that in your voice-acting?
John: Hm. I can speak to mine but I can't speak to the voice-acting part, obviously. I mean I read Lord of the Rings at a very young age, and everything that you read that you, any piece of art that you enjoy, engage with, it's obviously gonna have an influence on yourself and also what you do.
Ashley: Yeah, there's a [depth?], in it, you know, to the fantasy world, that acting, it's kind of timeless, right? It can be anything, anywhere, and I feel like when we were doing the voices, we, you know, we didn't want it to be in 2020 or 2024 or whatever, so I think that's how I was most influenced, is, what's the most universal sound or a language, or a mixture of those, that can feel like nobody knows what it is?
Zach: I mean I was obsessed with, I think it's Theseus and the Minotaur, that story, when I was young. Did I just put my foot, I think it's Theseus, it could be Perseus, I can never remember okay?
Audience member: It's Theseus.
Zach: It's Theseus? My man! Thank you. I appreciate it. But I love the symbolism in those types of myths, right? Like, the Minotaur is this half-man, half-beast, who sits in the middle of the labyrinth, and the labyrinth is, of course, your mind, and you are also the Minotaur, and you are also Theseus. But so, getting to see the symbolism that's represented in Dragon Age, and how deep the meaning is, like that, those the stories I've always wanted to tell, ever since I was young, so I, it was a real honor to get to bring this to life.
Jessica: I also, my first, was Lord of the Rings, but I also was very interested in Greek mythology growing up. And, yeah, I think it's that, as Zach said, the symbolism, that you see, and like, I think you really see that in Dragon Age, and I know you know, right, you all, like, know the lore, and go looking for things, and that's really exciting to me. And then, just, yeah, the limitless possibility, right? You're not limited to what people look like, or whether you're human, I don't know, you know what I'm saying, like, that can really can take your mind and the world and the depth of the world anywhere and everywhere. And that's so exciting.
Nick: Yeah, I mean, for me it was The Hobbit, as well, my mom read me The Hobbit, and I would go, 'stop, stop!' And I would run to her closet and put on a pair of her boots, these shiny boots, and wear a cape, and I would go 'okay, okay, carry on' [...], you know, just, I would just, I would just be so in it. And then I'd go like, 'stop, stop, I'm gonna read that bit, I'm gonna read that bit'. And, you know, it was just, it absolutely informed why I'm sitting here today.
Ali: I wish I had better answers. Talking about, instead of yesteryear, talking about recently, I was travelling, and we were in Greece, and I feel like I saw Dragon Age everywhere. Just like an inspiration to travel and look back and, I'm now infatuated with castles. So, actually, it's brought me into this world, instead of me discovering it, you know, a long time ago, this has what's really brought me here.
[?]: Thank you very much.
[?]: Thank you.
Lucy: Thank you for your question.
Audience member: Hello, thank you for answering questions. For the new companions, if you could romance, from your companion's perspective, which older companion would you romance?
Ali: This could get embarrassing!
Zach: I kinda have a thing for The Iron Bull. Yeah, I saw him for the first time when I was looking up some answer to some question I had when I was reading the books, and I was like, 'oh, that awakened something inside of me! Huh! Look at that!' - You guys are gonna leave me hanging after I said that I want to have sex with The Iron Bull?
Jessica: [...] Um, I, I, don't know, honestly, I'm overwhelmed by that question, so [...]
Nick: I guess I'm a little overwhelmed by that question too. I have a particular fondness for Manfred, but, you know that's, that's a very particular relationship. I would say, like, I think what you've done with Solas is really sexy [...]
Zach: Dorian is really cute too. Yeah. [...] the mustache. Dig that guy.
Ali: Well, he's sitting right next to me, so this is a little embarrassing, but every time I heard Emmrich in my cans. Just, woooo. I might be on-board with all of the fans out there for Emmrich. If you'll have me, if you'll have me.
[?]: Thank you.
Panel: Thank you.
Audience member: So, the first game I played was Inquisition, and, this is not a knock, but, because, my reference would be Mass Effect, and I love that series. For Mass Effect 1 to Mass Effect 3, it seems the games was more streamlined. I'm getting the same feel from Inquisition to this one. Does that, what you can expect from gameplay-wise?
John: I mean, I don't think there's any, I don't think it's streamlined, it's. Again, each Dragon Age has been fundamentally different in its gameplay. We've tried things, seeing what works, seeing what didn't. In the case of The Veilguard, just like the other games, you wanna keep that tactical, strategic complexity and make that the centerpiece. And each one we focused on a little bit differently. In the case of this one, I think our skills in particular are some of the best we've done. There's some exciting combinations you do there, so.
Audience member: Thank you so much.
John: No worries.
[?]: Okay. There we are, okay.
Audience member: I was wondering what your favorite aspect was of the character you voiced?
Lucy: Ali, should we start with you this time?
Ali: I mean, so many layers, man, we're talking BioWare characters here! I think some of my favorite things about Lace Harding are the little things. Like, she loves her mom, you know, she loves to write letters home, she's always talking about her mama's soup and stuff like that. I love that relationship. She likes plants, and raising plants, which is inspirational, since I kill them. But just the texture they add to the characters, that's, in general, but for me, yeah, it's those little things that really kinda give me a bunch of stuff to work with in my brain, for bringing these characters to life.
Zach: I love the fact that Lucanis is a good cook. I just imagine him finishing a job and then going home, and, you know, cooking him a meal to kind've calm himself down, but with like the same knife he just used to murder somebody. He cleaned it of course, he cleaned it, but at the same time [...] -
Ali: I recommend my mama's soup.
Jessica: I really enjoyed, we sort've worked to bring, like, a noir element to Neve, and her being a private investigator, and so I really enjoyed leaning into that. And then she's just so dry, you know, like, things really mean a lot to her, but she's not necessarily gonna let you know that, you know what I mean? You have to kind've, like, discover that underneath. And, so I, I related to that, and I love that about her.
Ali: I was gonna say, 'I don't know anyone like that'.
Nick: I loved the, the fact that the writers just took Emmrich and explored the whole idea of death. The whole idea of necromancing, and, I really responded to that, I got into that, and bringing kindness into it, I know that sounds crazy, but it's to not have this idea that death is vulgar or kind've to be, something to be terrified about, but something to actually engage with on so many levels. I just thought the fact that the writers had the courage to do that in a game like this, I thought, it just blew my mind.
[?]: Thank you for the question.
Lucy: I think we have time for a couple more quick ones.
Audience member: Hi, okay, so first of all. Okay, hi, again. So, first of all, my dad just died, so [...]
[?]: Oh, I'm sorry.
Audience member: [...] Thank you. [...] So, [...] what you said about your take on Emmrich, really, really, I appreciated that. So, my question, to, I guess, John, would be, so, lore-wise, mechanically, not like story-telling-wise for the lore, how do you decide what lore goes in what games? Like, just, okay, so like, what decides what goes in Dragon Age 3, what goes in Dragon Age 4, what goes in Dragon Age 90-bajillion? Not from like a story perspective, right, but from, like a, what do we want to do, right?
John: Mhm. I mean it really does come down to, each one, as we build, it's, it's hard to say it as [...] something that we come [...], it's like, 'okay, we're gonna do it this way, this way, this way', mechanically, but, we kind've, we always know the base lore of the franchise, of the IP, and as we start to build the story, we start to see these opportunities to again, [...] speaking mechanically, bring certain elements in that make the most sense with the characters we're building and the story we're telling. We try not to overwhelm by saying a bunch, having a bunch of lore included that's not necessarily critical to the understanding of the story, but we always wanna expand the universe, and expand the IP, so.
Audience member: Thank you.
John: You're welcome.
Ali: And, can we please have a Dragon Age 90-bajillion?
John: I'd like that.
Ali[?]: That'd be amazing.
Audience member: Hi, I'm Matt. I've been a fan of Dragon Age since, actually, The Stolen Throne book, before I even knew there was like a game. And my question was, for the voice actors, one of my favorite things is the party banter. Was there any, like, lines of party banter that you recorded that you can say that just made you just, like, laugh, 'cause some of the party banter is pretty hilarious. Like, is there a certain thing that just sticks in your mind, whether you can say what it is, or just who it was with, like, so I can be on the lookout for it?
Ashley: I have one, it's so not appropriate. Do I have permission to say it?
Ali: That's what I was gonna say.
Zach: Yeah, say it.
Ashley: Listen for "hand-to-bone combat".
Lucy: I mean, do we end it there?
Ali[?]: And, scene.
Lucy: Well thank you so much everyone for coming to the panel. Thank you [...] Fall 2024.
[panel ends]
--
[source: DA:TV ‘Meet The Companions’ panel @ SDCC. BioWare have said that they are going to share the recording of the panel at a later date].
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#mass effect#feels#lul#covid mention#solas#dragon age: tevinter nights#dragon age: the missing#dragon age: the missing spoilers#tryin to help keep ppl fed hh ʕっ��ᴥ•ʔ��♡#for everyones' safety I left out the part where they leapt onto the table and yelled that#they are now free to announce that not only is felassan alive but he's in DA:TV and there's a quest to pursue his hand in marriage#okay sorry i made that up. that didnt happen
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Follow that egg
#south park#south park post covid#kyle broflovski#stan marsh#sp style#I miss drawing them as a animals#art tag
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cake and ice cream is on its way
#this was supposed to b birthday art but im one day late#i hauve covid and also only started the rat movie redraw yesterday so its fine#a little stressed bcuz im obviously missing work until ive tested negative#but i'll be ok i think#baii gonna go take a swig of nyquil and pass out :3#jerma#jerma fanart#jerma985#tree art
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You'll be no good to your brother dead!
I was never any good to him alive either
Shelley Marsh’s journey through purgatory
#procreate#type : fanart#south park#sp#shelley marsh#shelly marsh#sp shelley#sp shelly#south park post covid#sppc#stan marsh#sp stan#i miss shelley… i wish she showed up more
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note: the following is three (almost four) years post-game
okay fine i'll just draw comics for my au since writing is so dang hard smh
anyways welcome to two coins! where loop shows up again but siffrin only got the one hat ending
edit: part two
#2024#isat two coins au#isat loop#isat mirabelle#isat siffrin#isat spoilers#on technicality#isat#in stars and time#this was also an excuse to play with mira's hair again bc i wanna see her in braids so bad! with beads that click clack as she walks!#hairier isabeau... oh merciful neptune oh sweet aphrodite i thibk i hauve covid#also none of these outfits are like... definitive. i'm indecisive so i want everybody to have a wardrobe#LOOP'S HAT IS NOT SIFFRIN'S BTW they prioritized hiding from siffrin over finding where it landed oop that thing is GONE gone#that coin attached to the tip of that hat is also not siffrin's... but siffrin doesnt know that...#also hey yall ever think about how loop can kinda turn their light out and maybe be invisible? i do#anyway this au is also loop/siffrin/isabeau just fyi... also maybe the tiniest of shoutouts to loop/odile if i'm feeling cheeky#also also also... loop still uses they/them but there will be more feminine terms used for them in this au ;u;#baby finally started seeing themself as a person again and is reevaluating their gender#people around where they've been frequently traveling call them miss lu or some call them lady#eventually when the polycule is complete i want siffrin and isabeau to both call loop ''my lady'' bc the thought just makes me melt#you don't /need/ to know that but i'm telling you#okay i've been trying to articulate my thoughts in the tags for half an hour so i'll stop now...#have a good day/night i love you mwah mwah mwah
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#missing 2019#it 2019#covid 19#pre covid#tiktok#aesthetic#i miss this era#2019 vibes#nostalgic#felt nostalgic#good times#2010s#lana del rey#girlblogging#just girly things#lana del ray aka lizzy grant#girlhood#lizzy grant#2014 grunge#2014 nostalgia#2014 aesthetic#2010s nostalgia#nostalgia#nostaligiacore#nostaliga#lana del rey aesthetic#this is what makes us girls#girl blogging#girl blogger#2014 tumblr
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when will my husband (beauregard lionett) return from the war
#currently have covid so i’ve been watching so much old cr#i miss the mighty nein#beauregard lionett#beau lionett#beau critical role#critical role#cr#mighty nein#c2#marisha ray#critical role fanart#dungeons and dragons#d&d#dnd#fanart#my art#digital art#procreate
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when you're too tired to get up off the couch and go to bed and you end up slowly slithering to the floor instead and then your cats perch on your back as you lie there with your cheek pressed against the cool hard surface and you know you will never move again
#sorry beloved cpap i will miss you#but i live here now#i have barely been able to move all day despite multiple naps#but i don't have a fever and tested negative for covid so could be worse#and I'm doing my part to support my kitties#XD#op
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Finding out Pandaredd is apparently your college friend was a fucking jump scare Jesus
-☘️
Dude, finding out he was famous on tiktok was a jump scare!
#ask#like. what the fuck#imagine if you found out your sibling was suddenly popular online#that’s the vibe#we were all super tight nit in college#like the whole cohort#there was 90 of us total in our degree program that year#we trauma bonded through the tough classes#and also with covid#ah college#I miss you
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Everyone else is sick so she is too
#Emmy wemmysday#EVERYONE ON HERE IS GETTIFN SICK WHATS GOING ON#That includes myself actually#I tagged along with my grandparents on a trip to see some family and friends and we all came back with Covid :]#I’ve been quarantined here for a WEEK#I MISS MY COMPUTERRRRRRRRR#MY ARMORED CORE ACCOUNT IS COLLECTING DUST AND I NEED TO DESTROY SOME ROBOTSSSS#sighh at least Emmy remains in my thoughts…#oh and NWoS news this month too!!#polysaurt
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