You ever think about how in spite of knowing their exact locations, the game never gives any indication that templar Carver has reported his mage sibling, Merril (a blood mage) or Anders (an abomination) to his superiors?
I do think about that a lot, even though I tend to ignore the Templar Carver route because I know Warden Carver to be true in my heart and soul... but I totally get the appeal of Templar Carver within DA2's narrative, y'know?
It's so fascinating, really. I've never played a run with Templar Carver, I just can't bring myself to do it, so I know I'm missing out on smaller details of it. From what I do know, this drives me crazy in the best way possible.
Deciding whether to bring him or not to the Deep Roads is such an important choice, not only because it affects his fate, but how it affects his relationship to Hawke. He tells you that he wants to go, he makes it very clear that it's important to him that he goes, too... and Hawke can just leave him behind and it hurts him. I don't think that registers enough with some people just because of how Carver is, like it doesn't matter what Hawke's motivations are [staying behind for his safety, not wanting to bring him, thinking someone should stay with Leandra, etc] it still hurts him because it tells him that Hawke doesn't need him, and Carver wants to be needed.
And yes, there are other contributing factors to why he joins the templars, but it doesn't matter what your relationship is to him, it doesn't change the fact that he doesn't turn Hawke or his companions in.
Sure, the meta reason is it's a video game and you're playing the main character. You're never in any actual danger of being captured by templars, and you're not going to lose your companions to them that easy.
But if we look at it through the narrative and Carver's character, that's when it gets interesting. You can max out his rivalry and be an utter asshole to him [there's a point where you can call him a brat and mock him for being stuck in your shadow, like Hawke can be real cruel about it] but it doesn't matter, you're still his sibling. He even makes a remark about how you might not know what that means [referring to leaving him behind] but he does. He refuses to kill Hawke in the end when Meredith makes the order, too.
Which can I just point out that Hawke has the option to let Bethany die in the end if she's with the circle and they side with the templars? Just saying, Carver NEVER does that no matter what, but Hawke has the option to betray Bethany like that and it's fucked and interesting and it makes me want to eat my chair-
As for Merrill and Anders, I think he knows that if he turns either of them in, then the chances of Hawke being brought in as well skyrocket. They're all friends, they're in the same group... bring one in, and you'll probably get the other two.
I also think Carver just genuinely likes Merrill. Yes, I'm a Carver/Merrill shipper, so I have a bias, but even if you remove anything romantic from their dynamic I believe that's true. Of all the companions, Merrill is the only one who doesn't make fun of him, or find him annoying, in party banters. He never snaps back at her, like he's never defensive with her, he's just a little awkward and nice.
Like, HE'S SO NICE TO HER! He tries to find common ground with her! She asks him about "swording" and he's taken aback by her saying he's good at it, but you KNOW that if someone like Anders asked him the same question, he's be all, "shut up, you're stupid, stop talking to me >:["
Think back to that banter Carver can have with Aveline post-act 1 where they're talking about how the guard wasn't the right place for him [hard disagree with you there, Aveline] and Carver says he was a bit of a tit, wasn't he.... and every companion will agree except Merrill. She doesn't say anything, whereas other companions like Anders will be like "ugh maker YES" and if you have a purple Hawke, they'll go on to other ways Carver was a tit like?? I think Carver and Merrill got along and he doesn't want to turn her in because she was nice to him! And she's a blood mage! He knows what will happen to her if the templars get ahold of her! He doesn't want to see her made tranquil or killed!
At that point, he's witnessed what bad blood mages can do, assuming you've brought him along for those quests, but even so. He knows Merrill isn't like that and he likes her, so of course he's not going to turn her in despite that being his literal duty.
Then there's Anders who Carver doesn't like. If you're in a romance with him, Carver will tell him that's why he doesn't turn him in but c'mon Carver, you know that's not the only reason. My theory is Carver may not like Anders and he knows the man's got a spirit of justice inside of him... but Anders also runs a free clinic. If he's ever taken in by templars, then so many people [including a LOT of Fereldan refugees] will be without free health care and will suffer for it. I think in Carver's eyes, Anders might be irritating but he doesn't more good than harm. Carver knows first hand how shitty refugees and poorer people are treated in Kirkwall. Anders' clinic is the one place they can go for help and actually get it, and he's not going to be the one to take that away because the templars say "magic bad."
So yeah, I'm not as informed about the Templar Carver route, but I do think about how if I did do that route, he wouldn't betray Hawke or their companions no matter what and what that says about him.
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Belobog was my fave main quest but a lot of it is so. Contradictory. It's like they had multiple groups doing different shit and none of them checked in with each other for consistency. And you see this so much in Gepard's profile.
So in the main quest, they made him unfailingly, unquestionably loyal to Cocolia. Gepard's character arc is him learning to question authority etc etc. And this isn't even a bad thing; that's a story worth telling! It makes good conflict between him and Serval! And I love that we got Gepard as a boss battle and I get to see him all the time in SU!
But then you look at his character stories and it's like. The complete opposite.
According to his profile, Gepard has already HAD this awakening, long before the Astral Express, and he'd already decided Cocolia sucks. Even outside of his stories, there's a pretty damning readable between him and Pela.
He even disobeyed direct orders right in front of her- he has been disobeying orders for a while now!
So I've decided I'm marrying the two different sides of this into a 1.5k fic-ish thingy, because I think there's some fun potential there with Gepard not trusting Cocolia, but still having to pretend to be a good obedient little soldier.
Anyway. I love to think of it as like. Gepard knows Cocolia has sunk into her apathy. He can see it in her eyes every time he looks at her. She doesn't care. Not about him, not about Pela, not about all his soldiers on the frontlines giving their lives to protect the citizens. And that's... It makes him bristle a bit, but ok. Gepard can deal with this. Even if Cocolia no longer cares, as long as she does her job then it's fine. Having compassion behind an action doesn't matter as much as the action itself. If Cocolia's heart is no longer swayed, then he'll just have to care twice as hard to pick up the slack. He considers it part of his duty as a captain of the guard anyway. It's fine. Gepard can deal with it.
And then, Cocolia starts coming down to the restricted zone. Issuing direct orders.
And Gepard realizes he is in way over his head.
Because Cocolia orders him to stay back and issue commands from the ramparts, away from all his comrades, away from where he can protect them.
Gepard had thought nothing could be as bad as watching a fellow guard die right next to him. But the first time he watches someone struck by a killing blow, so far away, it hurts. Every defensive scar across his arms itches, his fingers curl in want of a weapon, the cold cannot numb his hands enough as they desperately ache for his shield. It hurts.
Gepard tries to find any reason to stay. Because surely... He knows Cocolia has lost her love for her people, but surely... She wouldn't...
One day, Cocolia orders for their gunners to advance 20 yards. There are no survivors. She almost looks like she smiles.
Gepard doesn't sleep that night.
Pela brings him the report at the end of the first month; and then the month after that, and the month after that. A significant uptick in losses, and all of it started on that first day Cocolia started overriding his authority and issuing her own orders. The ends of Gepard's pens have all been nearly chewed off. Pela outright calls Cocolia an idiot, and Gepard corrects her. Cocolia isn't an idiot. Gepard had known her through Serval, knew her through all her college years and then some, and he knows how intelligent she is. It's not that she's stupid, and it's not that she's inexperienced, it's nothing of the sort.
Cocolia knows exactly what she's doing.
She must, there's no way she could make such a horrible mess of things so badly by accident. And Pela, quick as a whip, sharp as a tack, always too smart for her own good, catches onto the meaning behind Gepard's correction without any further prompting. The tent goes deathly quiet, nothing but the wind howling outside.
"...She's trying to kill us," Pela whispers, her voice swiftly suffocated by the silence.
Gepard swallows. He can't bring himself to correct her this time. There is nothing he could say that he would actually mean.
His gaze drops, back down to his desk and the reports on it. The names aren't listed, just the numbers, but Gepard knows them, knew them, and there must be something wrong, something he's missing, because why, why would she-? What could this possibly accomplish-?
“Gepard! Focus!” Something snaps right under his nose, and Gepard startles, eyes instantly honing in on Pela's irritated face as she leans over his desk. She holds his gaze for a moment before she huffs and begins to pace, wedges a knuckle between her teeth and bites like Gepard hasn't seen her do since cadet school.
Pela angrily strides from one end of his tent to the other, words hissed between her grit teeth. “What are we going to do?” In the dim lighting, Gepard can just barely see the damp spot of blood weeping under her gloves. “We need a plan.”
“A plan?”
“Wh- Yes, a plan! Unless you want more people to die!” Pela rounds on him then, all the wrath of a blizzard, winds roaring and snow sharp enough to cut.
“We don't even know-”
“What does it matter?! She killed-!!” Pela cuts off with a garbled noise when Gepard leaps up from his desk, hastily shoves his hand over her mouth. The prosthetic, not the flesh one, because he knows better than to assume Pela won't seize the opportunity to leave teeth marks in his skin.
“You're right. I'm sorry, I'm sorry; you're right. But you need to keep quiet.” Pela quirks an eyebrow at him and Gepard can read the question in her face. “Because we both saw what she did to Serval,” he hisses.
It's amazing the snow plains haven't thawed out yet, the amount of heat Pela can put behind a glare. The mere mention of Serval, and the smoking ruins Cocolia had made of her life and career, have her bristling up like a riled cat. The sudden hot breath she takes fans fog across his metal skin, and Gepard wisely keeps it in place until Pela finally sighs and reaches up, taps her fingertips against the back of his hand.
The second she's free, Pela bats him away and then her knuckle is right back between her teeth again, Gepard leaning back against his desk with his arms crossed to watch her resume her pacing. “If we spread the word, she'll have us discharged and make sure we can't even touch the frontlines,” Pela's voice seethes like an open sore. Gepard nods but keeps his silence. He knows better than to get in her way.
“And if you and I are both out of the picture, Belobog is fucked.” A little harsher than how he would have put it, but there's no denying that they're both important to the city's survival. Pela has the restricted zone running as efficiently as ever, and Gepard had become the youngest captain on record for a reason. “We need to keep this tight under wraps, at least for now… It can't leak to anyone higher up the chain.” Another nod. “Serval might know other discontents…” Another n-
Gepard's head snaps up. “No.”
“No what?”
“No. We're not involving Serval in this.”
Somehow, even the same tone that leaves entire squadrons shaking in their boots has never worked on her. “You're not deciding that for her, Gepard.”
Pela hadn't seen the worst of it, though, back when his sister had just been banned from the Architects. Serval's pride hadn't allowed it. Pela wasn't the one to find her passed out bottle still in hand, hadn't been the one to wash the sick out of her hair or carry her to bed.
Serval still has trouble thinking clearly when it comes to Cocolia, still can't quite bring herself to be objective. And Gepard maybe doesn't want her to be purely objective- but he would worry a lot less if she thought twice before she acted more often.
“At least let me be the one to bring it up to her.”
“Whatever, fine,” Pela gestures affirmatively at him as she paces past, and Gepard sighs. Good, at least that's one thing he can help.
From there, it's a lot of hemming and hawing and frustration. Cocolia has them under her boot, and Gepard and Pela both know it. Even with the way she's been cracking down on freedoms lately, Cocolia is still, overall, liked by the people. It's unlikely anyone would believe them. They don't even have solid proof, because most people don't know Cocolia as well as they do and won't see the clues in the same light.
The Fragmentum has been ramping up in recent years, too. Everyone is struggling just to survive as is, they can't afford a fight on two fronts. Gepard is a damn good captain, one of the best for that matter. But they're at a massive disadvantage, his experience is narrowed to fighting a defensive battle against monsters, that's all he's ever done. That's all anyone there has ever done. He has no way of finding first-hand knowledge for taking the offensive against a human opponent, and if he goes at this blind, there's no way he'll get everyone out unscathed. He's going to lose people. He's going to lose a lot of people.
He'd never thought before that Cocolia would have it in her to have someone killed. And with this new knowledge, he has no guarantee she won't go after Serval or Lynx if she decides to retaliate.
Gepard has to remind himself to breathe when he realizes this.
Pela writes down every name the two of them can come up with. Lists and lists of names and groups and anyone they can think of who might be an ally in all of this. They memorize every bit of it, make their plans of who to talk to and when. Gepard watches the sparks reflect off Pela's glasses as they burn the evidence together.
Pela finally leaves, far too late to make it home, but says she wants to stay in the restricted zone anyway to investigate. Gepard watches her make her way in the direction of Dunn's tent, watches her back until she's out of his sight and squashes down the urge to follow and keep an eye on her. His tent feels empty.
In the morning, Gepard is up before the wake up bells. He drags himself out of bed, leads his soldiers through their morning training. The same people gravitate to each other everyday. Friend groups and training partners. There's an ongoing rivalry between a few squadrons that everyone bets on. Some of them have lockets around their necks, keepsakes, mementos. Some of them wear wedding rings.
Gepard is suddenly, painfully aware of something acidic clawing at the inside of his throat, of a heavy weight low in his chest that blooms, takes up room until it threatens to spread his ribs. His mouth tastes of bile and blood.
He rearranges the schedules. Puts himself down for every open patrol into the Fragmentum, makes sure he'll be on the frontlines every single time Cocolia visits.
He only hopes that it's enough.
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ok so there's murder time trio where theyre best buddies and get along and sometimes even having more than just platonic interactions. and then there's also the murder time trio where they genuinely just don't like each other and avoid each other and do NOT get along and to me there's just a VERY clear timeline of events that could connect these two group dynamics. like these 2 could coexist,,,,,,
nightmare's fresh outta his little corruption sequence and he needs his henchmen. goes out and gathers the obvious three killer horror and dust (does it really matter how he got them??? kidnapping or not the trio will warm up to him). its his first time having to deal with mentally unstable grown up mortal men and he really has no idea how to manage the team so he lets them have some slack. spoils em a bit yk yk stops fights allows them to hang out allows em to screw around the castle even COMFORTS them,,,, shocking i know (a slightly nice nightmare interpretation from triglycercule? UNFATHOMABLE!!!!)
this killer's fresh outta something new so he's still kinda curious and nosy. he hasnt seen the multiverse and especially not interacted with nightmare/horrordust so he's kinda more outgoing and friendly (ish. to get to know better everyone and satisfy the curiosity of seeing what reactions and feelings these fellas could give him.) bc killer's not that much of a prick and horror and dust would naturally SLIGHTLY get along (and if in the right environment be good buddies. which is nm's lenience and killer's not shittiness) the mtt actually get along pretty well and are good buds!! like the first group dynamic i mentioned where the bad sanses are just kinda like a friend group except they have some weird work relations
and then a fight breaks out and nightmare kills either dust or horror (what about??? anything!) likely dust first because he's more likely to be wary of nm (if kidnapped) and also because he's just kinda more actively righteous compared to horror (who likely wouldn't do much against nm) or killer (does not give a shit.) dust dies, horror likely dies defending dust and that just leaves the og killer and nightmare
nightmare is like "oh shit i just killed my workers". he'll take like a week to ponder what he did and then completely move on (because hes an ass like that.) nightmare gets another horror and dust to replace the ones he killed. and killer is just like wtf how do i deal with this. the guys i were kinda friends were are dead but their copies are right here. like he knew copies existed in the utmv but he didn't think nightmare was so willing to replace them so fast???
this killer's still adapting to the multiverse and stuff (it probably hasn't even been a year since he got snatched up!!!) and yeah hes aware that copies exist and he could get replaced by one but he didn't think that it would LITERALLY HAPPEN RIGHT BEFORE HIS EYES. so he decides to stick more around nm and avoid getting replaced like the og dust and horror because it really just hammers in the point that he's kinda useless if he speaks out like those 2. hes avoidant of the new replacements as well bc hes still new to this experience and is getting used to the whole implications of two guys that were once him and he was friends with died and got replaced by basically the same person
but they still have to work together for obvious reasons. and even if killer's avoiding horror and dust they probably aren't avoiding each other and probably are like wary friends/acquaintances. and naturally killer HAS to become okay worker buddy pals with them because hes stuck living with them. nightmare's a lot stricter and cold to avoid something like dust's rebellion against him happening again. mtt are wary of each other (mostly towards killer. horrordust are pals and killer's kinda growing more apathetic to the duo because he's already experienced a lot of the stuff before with the og two that died.) but theyre still "friends" you could say
and then perchance maybe horror and dust decide to let killer in on a lil secret theyve been cooking up. theyre planning to escape (kidnapped DUH. and nm isn't as nice as he was to og horrordust to warrent them to wanna stay) and even though they don't really trust killer theyre still letting him in on the plan and offer for him to come with them because they lowkey feel bad for him and he's really not all that bad under all the bullshit
but killer saw what happened to the og dust and horror so he says no. and the night that the duo are planning to escape he just has this overwhelming sense of dread. the next morning he wakes up to nightmare standing over his bed with a cold glare telling him of horror and dust's attempted escape and death and killer just kinda. sighs. his dread was right (he was lowkey hoping that they could escape so they didn't die like the original 2)
and then the cycle repeats. previous dust or horror or both die to nightmare or some random outside force or escape (because it has to happen eventually right??) and the pair keep getting replaced. killer keeps witnessing their deaths and replacements and at this point he's just so used to it that he doesn't even TRY to interact with the new horrors and dusts. theyre not even like real people that are getting killed and replaced like robots to him anymore they're just distant coworkers that get fired and then a new one comes to take up the position
each new dust or horror is icked out by nightmare and killer. nightmare is incredibly cold and intimidating and dictatorial and just sucks in general. and killer gives them this distant look. like he knows something they dont. he's already proven to them that he knows that they should obey nightmare and how to deal with the king and they know he's been here longer than them but even when he's not with nightmare or not talking about him they get the blank stare
sometimes when a nicer replacement of horror decides to do something nice for killer like make him a meal he just gives him that look and declines (there's already been countless different horrors that tried doing nice stuff for him. it's not new and nice in his eyes anymore.) maybe when a dust replacement gets irked by killer's apathy and decides to try and say something that'll bother him or snoop through his personal stuff killer will just walk away or kick him out of his room with that creepy ass blank stare again (it's not the first time a dust has tried to rile him up. it's not new or interesting and just predictable)
killer just doesn't CARE about the new horrors and dusts. they're all pretty much the same two guy except maybe a bit nicer or meaner or quieter or even taller or something?? all he really cares about is is serving nightmares atp, no other outside relationships. and ngl he doesn't even care that much about nightmare either. he's already figured out his thinking he's already figured out all of his likes and dislikes and what not to do to piss him off. the only reason he's still dealing with him is because he doesn't have anything else better to do and he doesn't wanna be useless to the one guy that he's served all this time
he's just kinda stuck in an empty boring limbo that killer's only maintaining due to a lack of motivation and any other priorities. and personally i just think this bad sans dynamic is lowkey tragic because like killer keeps witnessing all these guys that he used to be friends or enemies or rivals or whatever with and they just keep dying or leaving him behind. not one ever stays for THAT long (because no wayyyy a dust or horror would take being under a cruel nightmare well) and it's given him this idea that none of these people matter (aside from the important one which is nm) because they're just gonna leave me and the connections ill have formed with them will be for nothing so why even try being vulnerable and friendly and interacting with these cheap copies of the guys i USED to be friends with
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You know I am gonna go on a limb and say that Dragon isn't a bad father who "abandoned his child"
Like we didn't need confirmation that Dragon is an ex-marine to come to this conclusion, but it does add to the fact that Dragon would've known that if he ever fathered a child, that child would be in grave danger simply for being Dragon's child. Dragon would've known he couldn't have stayed with his child
The Government went out of its way to hunt for the Pirate King's literal unborn child, hurting countless people, innocent pregnant women, their husbands and babies in the process. Because Roger's blood was "evil" and so was the child for carrying that same "evil blood"
And mere years after the hunt for Roger's child, the Government would put a gigantic bounty on an 8 year old child because she could read forbidden texts. And we know the Ohara Incident became the final straw that transformed the Freedom Fighters into the Revolutionary Army.
Dragon was the head of that Army. Even without being an ex-marine, he would have known that the government would treat his child (and partner) the exact same as Ace and Robin. But knowing he was an ex-marine, it might have even given him extra insight into just how fucking bad the Government was
The Army would have been no place to raise a child in general
And being raised in the Army would've robbed the child from ever having any freedom, the ability to choose from themselves who or what they wanted to become and make their own path
If Dragon ever wanted Luffy to be free, he could not have kept the child with him. The child had to be left somewhere safe, away from him.
And if Dragon knew Ace had been entrusted to Garp, then he would've been 100% certain Garp would be willing to take care of his son (as Garp was clearly bending the laws for Roger's kid, like surely he'd then do the same for his own grandkid)
Dragon was in a shit situation and in the end, I do genuinely believe he did the best thing he could to give his child a future by not endangering him with his own existence
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