#I may provide a visual later
Explore tagged Tumblr posts
Text
whenever I imagine two iterators interacting via puppet, I immediately conceptualize it as two academics playing dolls together, giving them funny little voices and making them 'kiss' (smacking the dolls into eachother) and all
2K notes
·
View notes
Text
@dimiclaudeblaigan asked for a tutorial on how to begin drawing. Good news! If you can draw a funky looking stick man, you have already started!
I think that stick people are a great starting point for artists because of the things you can learn from them that will be important later on.
If you are able to draw a circle and a couple of lines, you can easily put together a stick person.
Congratulations! You have started to draw. :)
A stick person is a very minimal artistic representation of a real life person. It is simple yet recognizable, and is widely used in art, media, and signage.
But what can a stick person teach us about drawing people that look more like… well, people? Lets have a look!
By simply adding a few more lines, we can add a pair of eyes and a mouth. Maybe even a little triangle nose! Or half circles for ears. We can now draw a face, which provides a basis for all sorts of expressions.
These simple additions can allow us to explore the wide range of human emotion and individuality.
This may seem like the basics of the basics. But that is what we want! In order to get to the point where we are able to draw complex, elaborate representations of humans and objects, we will need to start with simple shapes like lines and circles and build our understanding from there.
For instance, lets give our stick person some cool new features, such as hands and feet. I chose little squiggly circles to represent hands, and triangles to represent feet.
We can go a step further and modify the body of the stick person to include shoulders, hips, elbows and knees. These parts of the human body are quite complex in real life But here, all we need to do is add a few simple lines and dots to our stick person.
The lines provide some additional structural elements to our stick person's body, which are the shoulders and the hips. The dots indicate the points of articulation - elbows and knees, the places where the arms and legs bend!
Now we can use our stick person to show us an even wider range of human movement, action, and expression.
Our little drawing of a human being is evolving! All it took was adding a few more lines and shapes here and there.
By elongating some of the existing lines and making the head an oval instead of a circle, we can give our stick person proportions that resemble that of a real life human.
By this point, we have managed to add more complexity to our stick person simply by using our ability to draw lines, circles, and other basic shapes!
These basic ideas are the building blocks that will enable us to create more complex shapes.
The next part may be a considerable step up if you are absolutely new to drawing, but I have decided to include it in order to show you how complex objects like the human body can be built from shapes that are a bit more complex than circles and lines.
For example. Two ovals and a rectangle can be combined to create a cylinder.
Six squares can be combined to create a cube, or a box. Here, each square is distorted slightly depending on which way the cube is facing.
Note that the back faces of the cube and the bottom of the cylinder are hidden. These shapes allow us to visualize that which should not normally visible.
A sphere from all perspectives can be represented by a circle. But we can make it more like a sphere by adding lighting and shadow if we so desire.
Cubes, cylinders, and spheres are examples of 'solid shapes' because they consist of 3 dimensions.
Lets see how these solid shapes can be used to compose the human body.
By stacking three cylindrical objects, we can create a torso. Two spheres have been added to form shoulders, while a smaller cylinder forms the neck.
An arm is an alternating sequence of spheres and cylinders connected together. Note that the hand has been simplified for this example.
We can apply these solid shapes to the rest of the body to give us a more recognizable representation of the human form. It doesn't even have to be perfect. And just like that, our stick figure now has a silhouette that is unmistakably a person!
In the above examples, notice that we kept the stick person at the beginning while building up the shapes and solids around it. This is because the stick person serves as a guide for positioning the body and its various parts -> also known as posing.
You can do the same thing to everyday objects! Here, I drew a wine glass by stacking these three dimensional solid shapes.
The cup and its contents are two ovoid shapes that were cut in half. The stem is a very thin cylinder shape. The base is a cylinder with a slightly wider bottom.
Solid shapes help inform us how objects and parts of the human body may appear from different perspectives.
For example, a sphere can be used to demonstrate how the human head appears when looking up or down, turned to the side, or tilted at an angle.
With these examples, I hope I have managed to convinced you that if you can draw a circle and a couple of lines, you can draw a person! You just have to train your eye to recognize the simple shapes within complex objects. Try it with everyday objects as well! Or even your favourite media! A drawing subject can be as simple or as complex as you envision it to be.
Once you have mastered that, there are many aspects of drawing you can explore from here that may require you to seek additional resources or a fellow artist's advice.
Last of all, remember that drawing is an iterative process. Even if you draw something correct the first time, you will need to draw it again and again to get it right all times! And by making small changes like the ones we explored in this tutorial, your drawings will gradually transform!
I hope what I've demonstrated here are enough to provide the basics of how to get started with drawing objects and people, and also to help refresh more experienced artists. :) Hopefully I didn't go too off topic with what was requested, and let me know if there are any more questions I can answer.
Cheers :3
28K notes
·
View notes
Note
I actually have this request in my head for a while now... but I'm not sure if you be up to do it so thank to let me know if you will do it or not. Fem! Reader who is happily married and live together with Sebastian (when he still human). Until, Sebastian was arrested and sentence to dead. Reader found no long after his dead that she was pregnant. Years later, Sebastian manage to escape Hadal Blacksite probably very injured in the process. He was soon spotted by the kid that look similar to his human self (the kid probably be now close to be a teenager now), as the kid call up their mother. Sebastian was shocked to see his wife come to view.
I'm looking 👀
Love this dramatic shit, I'm SO here for it!
I'm going to be referring to your son as S/N, so y'all can name your boy yourselves! (I'm real interested in the stuff you might choose, so if you wanna put them in the replies, I'd love to see your baby names!)
Smaller Hands
Pairing: Sebastian Solace x Fem!Reader
Au: [Unnamed]
Warnings: Mentions of Pregnancy, an Absent Father, injury, and Imprisonment
◞꒷◟ ͜ ͜ ◞ྀི◟୨୧◞ྀི◟ ͜ ͜ ◞꒷◟◞꒷◟ ͜ ͜ ◞ྀི◟୨୧◞ྀི◟ ͜ ͜ ◞꒷◟
He had been running a very long time before he got to where he was now.
Escaping the Blacksite was only the beginning of his long, long journey home. He had wrestled himself from the depths of the deep ocean and fought his way all the way up to the light far, far above him.
Breaking through the surface of the water had provided him with a hope he never thought he'd see truly grow into something he could really hold. Sunlight and open air and a horizon that stretched endlessly in every direction... Sebastian hadn't known freedom in over 10 years, but there it was.
The way the natural light caught the glint of his wedding ring had him already tearing through the water with a grin, energy back in his tired body. It certainly wasn't his original ring, no, that one wouldn't fit on his new, much larger hand anymore, but the replacement that he got so he could wear a ring on his hand and not just as a pendant was enough of a visual reminder of his love, sending him treading the water the way this body was made to do. He had to get to his wife.
He had to see his Y/N again. That's always what his efforts were for.
It was days before he even reached a beach, and weeks of dragging himself through the shadows and the alleyways, keeping himself out of sight. He would squint at road maps and try to figure out how he was going to get himself home, not very well able to get on the public transport or drive himself there with a body like this. He had to be more than a little creative with how he was going to cross the countless miles between his lover and himself if he wanted to make it there at all. He'd spend his seemingly endless days hopping trains and swimming rivers just to close the distance faster, like it may wash away the last decade he's had to go without her.
Sebastian could only hope she waited for him, though those chances were next to none. She had been there the day he was 'executed', watching him get taken back to the chair that was supposed to put his story to its end. She has every right and reason to think he died that day, and he could never be angry or upset if she decided she still needed to be held the way his other hands used to hold her... Would these hands even fit her anymore? They'd outgrown his first ring... Would they be too big to hold hers anymore? The painful thought was a reoccurring one, and it plagued every dream he had in the moments he would manage to rest.
He's nearing his old cottage now, beaten and scarred from the long trip home, more than a little bit tired and definitely hungry. He's barely going to make it if he manages to get to the doorstep at all, but more thankful than ever he'd made his home with her outside of the city and out into the woods so he might have a moment to his thoughts. He could very well find her with another man, or he could find a completely new family, or even find nothing but flowers and trees- The life that he made with her could be all but ashes on a breeze that swept this place years ago. She could be a memory and this could all be for nothing just as easily as anything else. He wouldn't even have a right to be angry... He wouldn't even feel a right to cry if she's decided to move on.
"SNAKE MAN! SNAKE MAN!!!"
He's shaken from his pondering by an unfamiliar voice, a starry eyed child fumbling out of the bushes like a little animal.
He nearly panics and flees before the brave, feral little boy reaches out for his hand and looks up at him like something right out of a story book- Which, he supposed may be fair given the way that he looks now.
"Are you a forest monster!? Do you grant wishes and eat people and stuff?!" It's clear the boy doesn't know fear, young and small still, with new eyes... But familiar ones.
Sebastian's heart drops into his stomach when he begins to recognize the thick, dark hair and deep brown eyes. This boy is the spitting image of the way he looked when he was around 10 or 11... It's like he's been pulled right from Sebastian's old childhood photos.
Too dumbfounded to speak, Sebastian stands there, every muscle in his body tense while his eyes flick around the boy's face trying to figure out how this could be.
"S/N! What are you doing talking to strangers, you were supposed to be at least playing in the yard and not the woods before the sun started setting." Y/N rounds the trees with a stubborn look on her face and immediately freezes when her gaze meets Sebastian's.
The air is knocked out of the both of them, leaving them only able to stare, and he notes the way she's remained nearly the same as the day that he was forced to leave her behind. Like a flower that never wilts, she stands as beautiful and as amazing as she was when he had first met her. Frozen with an expression he can't place, she makes no motion to do anything at all. The larger man acts first at the realization she must be frightened of him, going to put his two unheld hands up and open his mouth to explain himself-
"You said not to talk to strangers, this is CLEARLY a forest monster." Little S/N beats both of them to the punch and confirms to Sebastian all at once that his attitude is as strong in his blood as that unruly dark hair is.
"Heed your mother, would you? I could very well eat you." Sebastian ushers the child forward with a playful threat, the boy in reference pouting and looking back up at him.
"Come on, I'm only out a little bit late! It's not dark yet! Monsters only eat people in the dark." The boy argues, unfamiliar with the idea of real danger, it seems, but certain of himself the way only children really can be.
"Sebastian I can't believe it... Is it you? Am I losing my mind?" Putting the scolding and corrections on her son's statements off for a better time, Y/N looks up at the mutated form of her lover, hoping she might be right. When Y/N speaks, it's soft and uncertain, a hand going to rest on her child's shoulder so as not to lose him while she's distracted.
"You recognize me?" His heart practically jumps into his throat and he struggles to cope with how quickly she's guessed it was him.
"If not for the way one soul knows another, then for your voice and... Our ring." Unafraid just as well, she walks right up to the towering creature and brings her hand up to the necklace it's strung onto around his neck.
"Am I too late?" Sebastian asks, still scared.
"You're late, but never too much. You had better come home now though." She gets firm near the end and he laughs, melting.
"Awe that's no fair! I'm in trouble for being a few minutes late and he gets to be gone forever!" The boy whines and Y/N seems to laugh when she ruffles his hair.
"You can be out of trouble because it's a special day. Now, let's go home and get you to bed." Y/N's eyes stray back up to her husband, the fondness that was there in those beautiful eyes he fell in love with was something that had grown blurry and hard to recall until now. The way her gaze rested on him so softly brought him back like he'd never left in the first place.
"I think I have some things to talk about with your monster, here." She smiles at him and goes to slide her hand into his, the cold feeling against his palm of her own ring -the matching one to his from the promise that they'd made at that altar a long time ago- made him feel warm again, and made him feel alive.
"Yes, I've got a lot of things I've been waiting to tell her for these years we've spent apart."
#Sebastian Solace#Sebastian#Sebastian Pressure#Pressure Sebastian#Pressure#Pressure Roblox#Roblox Pressure#Reader#x Reader#Reader insert#Player#x Player#Player Insert#You#x You#You insert#Sebastian Solace x Reader#Sebastian Solace x Player#Sebastian Solace x You#Fanfiction#Fanfic#Sebastian Solace ask box#Ask Box#Monster fucker#Romance#Fandom#Fish Man#Sebastian Shoelace#Writing#fem reader
573 notes
·
View notes
Text
Process for the new DEEP WIZARDRY International Edition cover
(rolls up sleeves) Right. Writing work (and recurring health issues) have repeatedly pushed these pieces of work to one side for the last year and a half. Time to take a brief break from ongoing work in other universes to rectify that.
Here's the template that I'm building on: the international edition cover for So You Want To Be A Wizard. (Available only outside North America, if you're wondering what makes it international. These paperbacks use the New Millennium Edition texts—except for the international edition of Games Wizards Play [when it comes out later this year], which was written to fit into the NME timeline to begin with, and will go into its international editions with that text.)
The cover concept's straightforward. Relatively dark, desaturated backgrounds: one glowy (or somewhat glowy) thing in the foreground, in a color that pops, or in lighting that makes it stand out.
For Deep Wizardry, things get slightly complicated by the fact that so much business happens underwater. But there are some things we can work with there. A scene in which two pivotal characters square off seems like a fair bet.
So: background first. Underwater lighting...
The sea floor: sand.
Sunlight from above the water.
But naturally that's not how the bottom would look, because there are ripples on the surface...
And naturally the sea bottom isn't going to be featureless, so we need some weeds and rocks.
The distribution's not ideal on these, but that comes under "fine tuning." That can happen over the weekend.
Now for the main attractions. Nita...
...and Ed. (ETA: There are some scale issues here. Properly speaking, Ed'rashtekaresket is significantly bigger, in comparison with Nita, than he's being framed in this shot. But Nita had to be big enough to actually show on the cover... So some liberties inevitably get taken.)
Now, while this is all promising enough so far, there's a bit of a problem. Nita's not terribly visible at this point. So, time to engage in some visual jiggerypokery that will both help with that problem and do something to hint at the connection between these two.
IIRC, Nita was wearing a wizardly forcefield in this scene to provide her with air and other necessities. So let's exploit that.
In the render, I can apply to her figure what in Daz Studio parlance is called a "geoshell": a kind of skintight digital overskin to which special effects can be applied: such as light emission. (And Nita's hair will get one too.) Since everything else in the scene is cool-colored, this light is going to need to be warmer, in (at the very least) a golden range. (Or rosy. May be playing with that for a bit.)
...But obviously we can't leave her looking like that. So what I get to do now is lose the rest of the scene and render Nita separately, in the same position but with different, less blued-out lighting...
...then add her figure back into the scene, over the geoshelled version (which can be clone-brushed out later).
...So when we slot that imagery into the paperback cover template, after some tweaking, this is what we get.
...Still some things to correct or refine here. (Such as the main body of back cover text, as I haven't written the new copy yet. And the quotes may want tweaking: the NYTimes review [which the WaPo picked up] had some lines that might work better.) Colors, composition, etc etc, can all use some final touches. But I think we're most of the way there.
With any kind of luck, this edition will be available online in paperback and ebook formats for the non-North American audience this time next week. (I'm still considering whether I want to offer hardcovers on these as well.)
(sigh) Now I want some tea. And then, tomorrow maybe, on to the int'l edition of High Wizardry...
ETA 2: off @softness-and-shattering's question:
If I may ask, is it not your publishers job to do this work? Is this a continuation of the thing where authors now seem to be expected to do their own marketing too, or are you doing the new millenium editions 'on your own' or similar?
I'm doing them on my own. While there are numerous foreign-language editions of the original YW books, the only publisher to use the NME texts so far (for books 1-3) has been Lumen éditions in France, and I'm not clear whether those editions are still in print.
Whatever their status, that still leaves me with a lot of countries where I can publish. And if that job's going to get done—lacking other publishers' interest, which my agents would handle—It falls to me to take the work forward. Such are the wonders of our age that I no longer have to wait for a publisher to turn up. And should something suddenly happen for publishers to get interested (like a TV series or whatever) then i can easily withdraw my own editions and let my agents do deals with them.
Meanwhile, why (as we say) leave money on the table? There are other English-speaking countries on the planet where the YW books can be marketed (and more countries still where—when there's cash to spare to hire the necessary creative talent—translations might not do too badly). So I might as well get on with it! I've got groceries to buy and bills to pay like everybody else... :)
(And just pausing here to point at the page pinned to the top of my feed. If you want to help with those groceries, there's a good place to start: the ebook bundles are still at their pre-holiday sale prices! ...Unless you're in the UK. [I'm so sorry about Brexit, folks, but there's nothing I can do about that...])
214 notes
·
View notes
Text
I may go into more detail about “Sinsmas” later, but I did want to talk about what I considered to be the one scene/sequence that I thought was very well done and that I truly enjoyed—Octavia’s song, “I Will Be Okay”.
(Song/Character Discussion below)
Octavia’s song is almost everything I could have asked for. A somber echo of Stolas’ song from season 1, Octavia’s I Will Be Okay, finally, finally, gives Octavia a voice and the chance to express her grief over her father’s abandonment.
For the first time in the series, there’s no one to tell Octavia that she should give her dad some slack or that she should forgive him. She’s finally allowed to be upset, to fully mourn her relationship with Stolas and to get mad about what happened. She’s finally allowed to start working towards accepting the ways Stolas’ neglected her, and begin healing from that pain and trauma.
Octavia’s experience is both terribly heart-wrenching and, in the most painful way, freeing. The lyrics reflect that perfectly, with Octavia acknowledging that while she’s not okay now because of everything Stolas put her through, she WILL be okay, and will grow into her own person without him.
The song is a direct response to Stolas’. Octavia is answering him, saying “Yes, I will be okay. Not because of anything that you were supposed to or failed to provide me as a father, but because I will forge my own path, and in doing so will heal from the pain you caused me.”
It’s a bittersweet song about finding the strength to cut contact with someone you loved who has repeatedly failed you in the worst ways, and who isn’t going to change.
I do have one “criticism” for this song and sequence, not because anything from it was poorly done, but because, in my opinion, the song’s visuals could have been even better.
The following scene was in the original storyboards for “I Will Be Okay”, and was changed in the final episode:
I think the decision to change the visuals for these lyrics in the song was a mistake. Please don’t get me wrong, the animation in this entire episode was fantastic, my critiques of Helluva Boss are almost never about the animation.
But the above sequence just has so much more emotional weight to me. It’s the visualization of Octavia realizing she can’t rely on Stolas, that she has to look to herself for comfort.
Octavia taking her younger self from her neglectful father’s arms, symbolizing that she’s accepted that Stolas cannot be depended on and that she’ll have to take care of herself now, is such a powerful image.
It really is a shame to me that they cut this scene, because I think it fully encapsulates everything Octavia has been through in such a simple and effective way. I think the scene really loses something by cutting this visual.
With all of that said though, Octavia’s song, and the scene where she FINALLY calls Stolas out for his behavior were very cathartic for me. I know that the scene’s intent was most likely to make us empathize with Stolas for losing his daughter, but I found myself empathizing only with Octavia, and hoping that she gets the time she needs to heal.
I would love it if the show actually let her decide whether or not she wants Stolas back in her life, but given the way HB’s writers portray women, I worry that it’s likely some big event will happen that “reveals” Stella to be awful, and Octavia will forgive Stolas just like that, and will probably end up apologizing to him instead (like in “Seeing Stars”)
Anyway, just like Octavia being the only good thing in Stolas’ life, “I Will Be Okay” was, in my opinion, the only good thing in “Sinsmas”. (well that and Octavia calling Stolas out)
#helluva boss critical#octavia hb#octavia goetia#hb critical#helluva boss critique#helluva boss criticism#hb criticism#octavia helluva boss#funhouse convo#media criticism#media critique
309 notes
·
View notes
Text
Wet Beast Wednesday: Christmas tree worm
Merry Christmas from the ocean! For this festive occasion, I’ve chosen to cover an animal that certainly has the spirit of the season. The Christmas tree worm is the person who keeps their Christmas lights up all year of the sea and today we’re going to see what makes them tick.
(Image: the crown of a Christmas tree worm. It appears as two stalks emerging from amongst coral polyps. Small feathery, appendages emerge from the stalks in a spiral formation going up them. They are yellow, with brown tips. A smaller, round structure is near the base of the trees. End ID)
The Christmas tree worm (Spirobranchus giganteus) is a polychaete worm of the tube-building fan worm clade Sabellida. While they are called giganteus, that’s only relative to other fan worms as they max out at about 3.8 cm (1.5 in) long. Being tube worms, they build a tube of calcium carbonate that they live in. This tube provides protection for the worm, who can retreat into it if threatened by predators. Polychaetes are defined by the paired bristle-like chaetes on each body segment, which are often used for locomotion. Tube worms like the Christmas tree worm lack these kind of locomotive appendages as they spend their entire lives in their tubes.
I couldn't find a full-body picture of a Christmas tree worm outside of its tube, so this is the best you get. (Image: Serpula vermicularis, a member of the same family of tube worms as the Christmas tree worm, removed from its tube. It is a short, segmented worm with a plug on a stalk and a crown consisting of long, feathery tentacles arranged differently than those of a Christmas tree worm. End ID)
The feature that gives these worms their common name is a pair of feathery, spiraling structures that emerge from the head and look quite a bit like tiny, colorful fir trees. These structures, called crowns, are heavily modified version of mouth appendages called prostomial palps. The feathery bits are tentacles called radioles. The crown is usually the only part of the worm visible, with the rest of its body safely in the tube. The crown is used both for feeding and respiration, as it can perform gas exchange with the water like gills. Christmas tree worms, like other fan worms, are filter feeders. They expose their crows to the water and wait for edible plankton and bits or organic detritus to get caught by the radioles. Cilia then transports the food down to the mouth. Christmas tree worms have a modified radiole called an operculum that acts like a lid to the front of the tube, closing it off when the worm retreats. The crown also has light-sensing structures, allowing it to detect light and shadow. The visual capabilities of these eye spots is poorly studied. The crown makes up about a third of the body length and can come in a wide variety of colors. It can regenerate if damaged.
(Image: a blue-crowned Christmas tree worm emerging from yellow coral. End ID)
Christmas tree worms are found across most of the world, from the Caribbean to the Indo-Pacific, in tropical waters. They are coral reef dwellers who live in burrows built into had corals. Brain coral species are their preferred hosts, but they can live on other corals and have been reported living in sponges and on giant clams. Christmas tree worms certainly have a symbiotic relationship with the corals, it's debatable whether that relationship is parasitic, commensal, or mutualistic. They may damage nearby polyps and could spread harmful algae (that seems to be an open question), but I found sources suggesting they improve water flow around the coral, which could benefit it. When they sense a threat, the worms will rapidly retract into their tubes. Some time later (which can be seconds to minutes), they will cautiously emerge again. Worms living on crowded corals seem to be more timid, taking longer to emerge again. Christmas tree worms are broadcast spawners who release their gametes into the water. Fertilized eggs hatch quickly into larvae who must find their way to a coral and start their burrow. Christmas tree worms can live up to 30 years.
(GIF: a bright yellow Christmas tree worm retracting into its tube. The full retraction takes less than a second and leaves only a hole covered by the operculum. End ID)
Christmas tree worms are considered to have a stable population, but as they are dependent on corals, threats to reefs are threats to them. Thus, global climate change is a major threat to their survival. Predators of the worms include fish, starfish, and other worms. They are not of commercial interest to humans, but are popular among divers and have entered the aquarium trade.
(Image: multiple Christmas tree worms of various colors emerging from a coral. End ID)
#wet beast wednesday#christmas tree worm#wormblr#worms#worm#polychaete#annelid#invertebrates#invertiblr#coral reef#christmas#christmas tree#marine biology#biology#ecology#zoology#animal facts#informative#educational#image described
245 notes
·
View notes
Text
Steve/Tony dating sim announcement & writer casting call!
The best part about a multiverse is all the different Steves and Tonys we get—and imagining them meeting. And kissing. And flirting. And maybe doing something a little spicier.
But why stick with imagining that when we can make it a reality? When we can make a Steve/Tony multiverse dating game?
That’s right, we’re making a game and it'll be free to play! What exactly does that entail? The Steve/Tony dating sim (name TBD. We’re all ears for any ideas you have) will be a visual novel-style game that’s mostly dialogue with some simple minigames thrown in. You get to play as a Steve or Tony from one of the many universes that exist who’s thrown into a rift in reality with a bunch of other Steves and Tonys. You’ll get to decide whom to work with to invent, fight, flirt, and date your way back home.
We’ll be sharing updates on the game development and launch on this Tumblr so make sure to follow us!
Who we are
The Steve/Tony dating sim team is made up of passionate Steve/Tony fans who have come together to write and illustrate the dating game of our dreams, coded by the wonderfully talented @v-thinks-on. You can read more about us here.
How this works
In order to make the game, we need writers for the player and love interest characters, artists for the visuals, and more. At this point, we’re looking specifically for love interest writers, but make sure to follow us as we’ll be looking for volunteers for other roles in the coming months!
Love interest writers can either work on their own or with a partner(s) to plot out and write a simple narrative arc and series of dates for a potential love interest character (a character that the player can choose to interact with and date). They construct the foundational beats for the story and dialogue for the love interest character, and they provide choices for player responses (you can indicate that the player can respond angrily, morosely, or happily to a certain line, but you’re not writing the player dialogue yourself). Later, player writers will insert responses to the existing love interest’s dialogue you wrote. It’s kind of like roleplay!
For example, your script may look something like this:
Tony616 “So, you’re a Steve, huh” If <angry response>: Tony616 “Sorry I asked” If <happy response>: Tony616 “You’re a cheerful one, eh?” [the player gets closer to Tony616]
To get a more detailed understanding of how this works, see this guide here. We’re also happy to answer any questions, and we have a Discord server where we brainstorm and talk as a group.
Existing love interest storylines (more to come later!)
The following characters have arcs that are outlined already, and their writers are looking for a partner to collaborate with. Here are short pitches to give you a sense of each character’s emotional journey through the game.
616 Tony
Iron Man V.1 128 Tony is newly sober for the first time and still hiding that he’s Iron Man. The player can either help Tony open up or drive him to drinking again.
1872 Tony
Pre-canon Tony has lost faith in humanity and himself. Will the player convince him to get back on his feet? Or will he think everyone's better off with him at the bottom of a bottle?
616 Steve
Avengers V4 Steve has just returned from the dead after his fight with his Tony about the Superhero Registration Act. He wants to trust Player, but can he?
MCU Steve
Post-2012 Avengers Steve is lost and doesn't know his place in the new century. Through his interactions with the player, he finds his home and purpose.
Don’t see a character you want to write for on this list?
You can volunteer to write any Steve or Tony you want! In fact, we actively want more Steves and Tonys. This is a multiverse dating sim, after all, so the more the merrier. To help you choose, here is a list of universes we have writers for and available universes (if you want a universe not on this list, that means it's available)! Just contact us with the canon character you’re interested in writing for and whether you’d like to work solo or with a partner(s).
The only exceptions we have are a Steve or Tony who doesn't exist in the universe you picked (e.g., we won't accept Noir Steve as he doesn't exist in Noir) as well as Hydra Cap and Steves and Tonys who are canonically under 18 due to the nature of the game, the type of game people want to make/play, and how the game-making process works.
We don't foresee issues with other universes, particularly as we're in the "you do you"/"YKINMKATO" (your kink is not my kink and that's okay) camp when it comes to fandom. However, we'll be considering other universes on a case-by-case basis as we may not know or remember all the universes that exist. Because of this, we recommend giving more than one character option in your application if possible!
How to apply
Please email [email protected] with the following information:
Confirmation that you’re over 18 (just let us know you’re 18+; we’re not asking you to share personal info)
The best way(s) to contact you
What character you’d like to write for (universe and name). If you have multiple, please order by preference
Do you want to write alone or with a partner(s)?
A writing sample focusing on Steve and Tony (link or attachment), ideally with a good amount of dialogue. This doesn’t have to be a complete piece with a beginning, middle, and end; it's more to get a sense of your style and understanding of characterization, so all we ask is that it’s easy to follow. This can be something you’ve already written or you can write something new for this application. We don't have a minimum word requirement; if we need more from you, we'll let you know.
Contact us
Please don’t hesitate to contact us if you have any questions. You can reach us by email, Tumblr Messenger, askbox, Twitter DM, or Bluesky DM. Thank you!
#stevetony#steve/tony#stony#superhusbands#steve rogers#tony stark#fandom games#dating sim#stevetonydatingsim
224 notes
·
View notes
Text
Metaphysical Shop Red Flags:
Little bit of a disclaimer on this one: This post is made from my personal experience. If you have a small business, this post is not about you, but hey if some of these things stand out to you, maybe it's worth analyzing your business model.
I am someone that's been active in irl and online pagan and witch spaces for over a decade now, and am compiling this from my own experiences, as well as those of my partners. I'm also a tad anti-capitalist, so an alternative title for this post could be "How to Spot if You're Actually that Metaphysical Shop's Cash Cow".
Now, let's get started.
Unknown or unethically sourced White Sage is a really noticeable starting place. Once I was at a market and saw cute smoke cleansing bundles with dried flowers and cinnamon sticks and quartz points, very pretty, very flashy! But when I asked where the Sage was sourced, the lady manning the booth said they were from Amazon. Some sellers value visual appeal to make a sale over anything else.
Overt appropriation via bulk, drop shipped items like “smudging” tools, dream catchers, etc. This list of items can vary dramatically based on who owns the shop, what practices exist in your area, so it’s good to educate yourself on how to spot appropriation. This does NOT mean ethically sourced options that benefit marginalized communities, that’s what we want to insist our local shops have for us to buy!
On that note, a lack of local creators and/or sourcing in general. Not every store has a goal of being a community hub, but beyond that they are still very visible aspects of the community. It strikes me as very odd that I can more reliably buy locally sourced herbs from a random gift shop than I can from a metaphysical store no matter which state I’m in.
Crystals with no information about where they were sourced. There is a growing issue with the intense demand for crystals that has caused an increase in unethical sources, so knowing where your purchases come from is important. Compare prices at metaphysical shops to those at your local rock shop, especially if you are lucky enough to have one run by gemologist, geologist, or rockhound. I have talked about this already elsewhere, so I won’t bog down this post too much with it. The short of it is, transparency is a green flag.
This one may be controversial, but dramatic markups in general. Don’t be afraid to compare prices to other places, particularly other local options if they are available. A few dollars variance is normal, but a huge markup should be obvious. Things like location can have a huge impact on price, which is good to keep in mind. The availability and price of something can vary wildly based on that factor alone, but that’s why I recommend checking against other options within your area. Do remember that comparing to Amazon prices isn’t fair to small businesses, and “cheap” is not the goal here.
If the contents of the store are all drop-shipped, or bulk stock that can definitely be something to keep an eye out for. If the place is full of items you can actually look up on Amazon, that may be worth paying attention to.
Prevalence of well-known problematic authors. If they have Silver Ravenwolf on a central display, that’s always something that tells me a shop prioritizes making a sale over providing quality products. If there’s an overwhelming presence of Lewellyn published books with minimal alternatives, that shows a lack of care for diversity or quality control.
AI items. Let’s be so for real here. Walking into a shop and seeing an obviously AI generated altar cloth with gibberish symbols all over it is a bad thing. I’ll talk more on the rising presence of AI that’s very negatively influencing the quality of information available in the pagan community at a later time.
Bulk resin and 3D printed items. We’ve all seen them, the vendor at a fair with an army of dozens of jointed dragons, or ten resin-cast, glitter-filled Gaia statues that light up! All so sparkly, colorful, and eye-catching. I’d implore anyone to learn more about how much plastic waste is involved in bulk production of low-quality products like this.
What my wife likes to call “Apple Store vibes”. Call me traditional, but when a store is all sleek white lines and tidy, understocked shelves, I know I’m in for some of the highest prices for incense I’ve ever seen. These stores are meant to bring in people with money burning a hole in their pocket, and that’s often reflected in the visually appealing kitsch that never actually seems to serve a purpose.
This can be a red flag SOMETIMES but not always: A lack of diversity in the paths represented. Sometimes a shop is just a reflection of the owner’s personal practice, or the focuses of the local community. Other times, there can be a reflected air of superiority of one path over others. This is entirely dependent on the individual store.
A big one I’d like to end on; they only host paid classes and services with no way for under-served members of the community to attend or participate. This is made even worse if the events are all over $20. Especially if this store is the only option in your area for these things! Instead of providing a service, they could be focused on cornering the market.
A quick Green Flag for some positivity, the presence of the owners or staff’s personal practice! I love being able to ask for insight from the source, I love being able to buy someone’s personal oil blends, I love learning more about things I may not have thought about because I’m not walking that path myself. Staff that want to chat and help can be so nice and really add to a welcoming environment.
Supporting small businesses is so important, and they can really be cornerstones of our community, but we need to be able to see the difference between someone passionate about providing resources and space to a community, and others that are looking to make a quick buck off of people starving for that. We as consumers need to hold our communities to some kind of standard, and I for one find that my standard is a certain level of authenticity. Not everyone selling metaphysical tools and supplies is trying to scam someone, but there are bad actors everywhere. Educate yourself, keep your eyes open, and don’t be afraid to ask yourself what someone’s motivations are.
#witch#witchcraft#magic#witchblr#witchy#me#pagan#metaphysical#spirituality#mysticism#intuition#advwitchblr#grownasswitches#capitalism#anti capitalism#cultural appropriation#appropriation#crystal witch#crystals#crystals and stones#divination#ethical business
108 notes
·
View notes
Text
A.U.gust 2024
It's almost August again, so time for us to explore alternative universes and see all the other ways in which our boys could fall in love. 😊
For this year, each week will have a general theme, and anything that falls under that theme is allowed, as long as it's original. WIPs, updates or re-imaginings of your own previous works are also allowed (to use someone else's work as inspiration, please ask for their consent before starting).
As always, no sign-ups are needed for this event. Just make sure to mention me using @gallavichthings on the body of your post (you can hide it under a read-more or by using a reblog if you wish to). Posting here on Tumblr is mandatory, but you can host your work somewhere else and post only a link if you want to. There will, of course, be a collection on AO3 (to be announced later).
Some posting suggestions (nothing is mandatory, but it would be courteous):
Tags are to your own discretion, but I suggest tagging NSFW works or hiding them under read-mores (in case of visual posts - fics are normally not an issue).
If you post a long fic on Tumblr in its entirety, it's best to use a read-more in order not to make your post too long and take up a lot of space on people's dashboards and on the tags.
For posting multiple unrelated works on AO3, posting separate works and making them part of one series is better than making each work a chapter of one single fic. That way, you can tag it appropriately and people can more easily find the fic they actually want to read. (That doesn't apply, of course, if your fics are actually connected.)
And without further ado, the themes for each week (please note that a few examples were provided for each week, but they're just a small fraction of what can be done):
Week 1 (01/08-07/08): Seasons/ Holidays (Christmas AUs, summer vacations AUs, New Year's AUs, Halloweeen AUs...)
Week 2 (08/08-14/08): Past/Future (Pirate AUs, Cyberpunk AUs, 1950s AUs, Star Trek AUs...)
Week 3 (15/08-21/08): School/Work (High School AUs, College AUs, Office AUs, Coffee Shop AUs, Tattoo Shop AUs...)
Week 4 (22/08-28/08): Supernatural (Vampire AUs, A/B/O, Soulmate AUs, Superhero AUs...)
Week 5 (29/08-31/08): Free - since this is only half a week, these last three days will be for anything that does not fit any of the other weeks.
If you aren't able to finish your work in time to post it in the designated week, please wait to post it in the last three days. If your AU falls under more than one category, you may post in any week you prefer, according to what you judge to be the most relevant to your work.
I hope that is clear enough, but if not, send me a message and I'll be happy to explain anything further.
And if anyone is in search of some AU ideas, this post contains several AU prompts.
See you in a few weeks!
#Gallavich#Shameless#Shameless US#Ian x Mickey#Ian Gallagher#Mickey Milkovich#Gallavich events#events#A.U.gust 2024#mod post
152 notes
·
View notes
Text
[Dev Log] February 2025
Hello, I hope your winter days are going well!
This is the first dev log of 2025, which means the end of my January break and the resumption of:
▹ Patreon billing and monthly activity. ▹ Monthly dev logs.
Although I took things easier in January, I still worked on the story and have quite a bit to share about my progress.
What was done last month?
▹ Worked on the draft for Chapter 3 Pt. 2.
Since shifting the story format from a visual novel to IF, my draft has required some changes and updates. There are some scenes I'd like to include from the old version, but I hesitate due to the potential increase in workload [I discussed them on Patreon]. Even without those additions, Chapter 3 Pt. 2 is shaping up to be massive, and I already can tell it shouldn't be expected until late spring [assuming I decide against including those moments and scenes]. As usual, the most recent updates on my progress will be shared weekly on Patreon and monthly in the dev logs here on my blog.
▹ Refined stats and their distribution.
I began refining the stats distribution in December, but I also made some changes throughout January. Overall, the full list of changes includes: ▹ Refinement and redistribution of personal and hidden stats. ▹ Renaming the "Approval" stat to "Alignment" [this change will apply in the next update]. I'd like to thank this anon for the idea; I should have done it sooner. A few more words about the stats: Something about the personal stats feels… lacking. I can't quite pinpoint what it is, but I have a feeling I need to progress the story further to understand what's missing, so for now, I've decided to focus on Chapter 3 Pt. 2.
▹ Finished the shortcut to Chapter 3 Pt. 2.
I decided to take care of the shortcut feature in advance, and it took me some time to compile all the choices due to the variations readers can encounter in different scenes. While I may return to it later if I decide that some choices from Chapter 3 Pt. 1 should be included, I'm glad I finished adding all the essential parts.
▹ Improved some scenes and fixed numerous grammatical errors, as well as a few coding issues.
Here's a list of major changes: ▹ L's phone call scene [Chapter 2]: Added a reserved flirt option and made the non-romantic option available to everyone [these changes will apply in the next update].
▹ K's morning scene [Chapter 3]: The last assertive flirt option in K's scene no longer includes "I forgive you", so the reader is not forced to immediately let go of all the tension when choosing a flirt option. Small note: I have some reservations regarding the choices provided in K's scene after their apology, so I will likely post a poll on Patreon to gather feedback on this matter.
▹ Solo morning scene [Chapter 3]: Due to an oversight, the solo scene didn't include a variation where the reader decides not to talk to the MC's twin sister and immediately goes to sleep. This variation of the scene has now been added.
What will I be working on in February?
▹ Chapter 3 Pt. 2: translating the draft and outlining the files for coding.
In addition to that, the bonus content on Patreon that will be released this month will include:
▹ Morgan's NSFW Alphabet. ▹ K's NSFW Side Story POV [Interactive].
Author's note.
I'd like to extend my gratitude to everyone who took the time to send helpful error reports, asks, and kind messages! Your support and interest help me improve my story, which truly means a lot to me.
Thank you for reading to the end! Wishing you a wonderful week and days after that! ♥
87 notes
·
View notes
Note
So there's a fic that I think you will like. It's called The Definition of Valor by Nerdpoe. Really short, spoiler free summery. Instead of loosing his Spleen, Tim looses his eyes. He makes special gadgets to help him with this, such as a device in is cowl that scans the room he is in and tells him what is where via coded sounds, like say, two low A notes followed by a chirp means there is a wooden desk to the north east of him. He also makes a special computer program for his grapple so when he points it somewhere, it will adjust his aim so he never misses and always attaches to a good spot.
This fic is giving me *so many* thoughts about the potential fall out of this being found out not as soon as Tim gets back to Gothem because he never tells anyone. Specifically it's making me think about Tim who is Bruce's dad not telling Bruce because he doesn't want to worry his son. He doesn't want to worry his grandchildren/siblings either so he puts in colored contacts and wears glasses when his cowl isn't on. The glasses and an ear piece have the same tech as his cowl to tell him where everything is.
How long would it take them to find out? Tim would never tell them, so do they find out on accident because Tim forgot the contacts that are his normal eye color, or because Ras is mad at Tim and tells them what Ras did to Tim? Maybe he got to mad and while ranting at a Rouge (either Harley or Two Face would be especially funny if he's just been hanging upside down and ranting and raving fo 30 minuets already) over one of their traps, he accidentally lets slip that he's blind, or maybe he yells at Riddler, "Nygma, this isn't fair! I've been completely blind since last July and my usual tech that tells me what's around me is getting fucked by your signal jammer! So either read the riddle to me out loud or let me go!" and then later Riddler scolds one of the other Bats for letting the blind one do the visual puzzles much to their confusion.
Hi!!! I love that fic so much! Have you seen the sequel for it as well? It's short, but a great read. I would die for more of this concept.
In that fic, Bruce turns out to be a good dad. While I may hate Bruce, the way that guy handles the situation in that fic is fantastic.
However, I would like a fic where this concept gets a delayed reveal. In the AU, Tim figures out how to function without his eyes.
He engineers technology to read people's facial expression/body language to help him out. It reads words for him, etc.
I wonder what excuse he'd give for wearing the earpiece and glasses all the time. Maybe he says it's another aspect to separate Timothy Drake from Red Robin?
Just Tim gaslighting and girlbossing his way into pretending he can still see. I kind of want him to keep up the ruse for a long while.
When he does get found it, it'd be hilarious if the others forget he's blind. Tim has engineered technology to assist him, but he still can't see. So they'll try to take him to activities they did together when he could see (like star gazing) or they'll ask him what he thinks of the color of their outfit. He also ruthlessly uses his blindness as an excuse to mess with people. If Timothy Drake-Wayne is known to be blind, he'll use it to accuse Luthor of being ableist at every chance he'll get. He also bullies the shit out of governmental agents and companies that don't provide accommodations.
I'm also a fan of Riddler finding out about it, but him just changing his puzzles to be accommodating. I'm biased towards Riddler (I love him so much) so it'd be cool to see the silent show of support like that.
Another AU idea: When Tim blows up Ra's bases, the explosions cause him to become deaf or hard-of-hearing.
Dealer's choice on how much hearing he loses, but I feel like this could be great to explore deafness and misconceptions commonly held in our society.
Tim would probably already know how to sign and lip read (might even know multiple different sign languages), but he would face a few difficulties.
He chooses not to disclose his hearing loss
People often cover their mouths or face away from someone when speaking (which makes lip reading arduous)
Ableist people suck
The world is set up for hearing people, so a lot of issues stem from a lack of accommodations rather than Tim's ability to hear
Tim chose not to tell anyone about the change in hearing for a few reasons: he doesn't trust anyone (especially during his adjustment period) and he doesn't want to be underestimated (wants to prove himself in the field before they try to pull him from it).
As far as technology to help him, the comms were easier to program than other auditory inputs. Since they were designed to transmit clear voices, he merely has to train a program to automatically close caption whatever is spoken (the automatic ones used today are useful, but still make too many errors for Tim's preference. Some also only do words automatically and leave out helpful information like laughing, choking, screaming, computer dings, etc.). Each Bat member has their own designated color. For those he doesn't interact with often, it says their name before every time they speak up.
Tim incorporates the visual overlay into his goggles and glasses. He can read what people contribute to the conversation based on that. It also leaves his hands free so he doesn't need to look down. His wrist computer stores records of what has been said so Tim can go back over it if he misses it. He also has the ability to change where the words appear on his field of vision.
I also hc Alfred is the first to notice that Tim is staring intently at his lips when he talks and has difficulties with the conversation when Alfred changes the way he pronounces words or isn't facing Tim (this is before Tim's tech gets perfected). From then on, Alfred makes a point of facing Tim whenever the teen is in the room. They both don't talk about it until the rest of the family finds out (however long that takes).
Feel free to add more to either AU!
169 notes
·
View notes
Text
I was going through text and sound today, looking for mentions of a thing (I'll talk about it later) being repeated, and I pulled up all the audio from the secret videos:
youtube
Because at this point, I've rabbitholed far, far away from where I meant to be. I had also gotten a bit distracted about "the numbers are so hard to read." I don't think I've ever read any theorizing including numbers.
And as I was watching these videos, I saw Wally reach out and tap his cup 3 times. So, I started over, noting the numbers that are said or visuals that you can count:
Poppy/Howdy: Can see 4 balls of yarn
Poppy/Sally: Wally taps 3 times, 2 geese because they are that puzzle kind
Sally/Howdy: There are 2 fruit loops right in our field of vision
Frank/Barnaby: 10 figures (an extra on each side you can see as the video slightly pans.) 3 tomatoes can be seen, with 1 squashed
Barnaby/Eddie: this one doesn't seem to have one? There are 2 or 3 letters on the screen, it's hard to tell
Julie/Frank: 6 figures, 2 tomatoes
Julie/Eddie: 4 crayons
Frank/Eddie: A ton of paper chains. I noticed during this scene that Eddie calls Frank "Frank" and then changes to Mr. Frankly, so it got me to wondering if the lack of number is because a plot point is in the segment. (I know, way out there)
Frank/Poppy: 6 apples on the board, 1 doily
Sally/Jules: 3 images on the script board, Julie makes 3 decrees, she demands 2, 20, 30 in hopscotch,
Julie/Barnaby: 3, 2, 1 (Remember to come back to look at Barnaby talking about being small) Also, here, Julie says "I have a joke that will knock your head off." That's not a typical way to say that. Usually, it's "knock your socks off" so I think we can assume that this is more headless Barnaby motif.
Barnaby/Howdy: 1 ice cream, 1 berry, 2 straws, 1 spoon
Howdy/Eddie: 5 apples, they say 1 and 2
Barnaby/Home: 3, 1, 2 , 4, 4, 2
I may be way off base here, but we've been told about the numbers for a while now. I also want to post another thing about numbers later.
I really don't think it would be accidental, but I don't really know how often numbers are used in a video/script/conversation naturally. Also, I would just be assuming that they wanted us to count things in front of us. That is kind of a crazy idea.
But on the other other hand, the videos are in a particular order (they are named with numbers). The going theory on that is that they progress through the day during the videos, first video being the morning and last video being the evening. But what if the videos are also numbered so that we can put numbers in the right order?
We also had this mechanic in the hidden sound clip naming, which allowed us to hear Wally's message in order. Numbers being ordered that way isn't too far fetched when considering the precedent.
In short, I don't know, but here are some numbers. I think there is something missing from this theory, in that we haven't been provided with a key to tell us what numbers count. Then we'd have to find some kind of way to translate those numbers into something usable.
Comments and ideas welcome. I will even accept and encourage telling me I've been staring at Welcome Home for too long..
I'm going to go find a random video and see how many times you get numbers or a repeated word.
84 notes
·
View notes
Text
A small guide to commissioning artists: how to avoid getting scammed by people who use image generators
Because “Ai-art” is not art and everyone can use image generators for free.
Disclaimer! This post will include generated images which were originally uploaded on DeviantArt and Twitter by people who generated them. Some of these images are of erotic genre but censored out. I beg you, do not bully these people. This post wasn’t written to call anyone out, it was written to help human artists and their potential commissioners. While some of the “Ai-artists” out there may be real scammers, others are not, and I strongly believe that no one should be bullied, doxxed, stalked and no one deserve any threaths over some silly ai-generated pics. And - as always! - scroll down for the short summary.
Commissioning an artist in 2023 may be scary, especially if you are not experienced in working with artists and have a hard time to distinguish artworks from images generated by neural networks. But even now, with the tech evolving and with neural networks generating pics with multiple characters and fan art, there are still quite a few ways to avoid scammers.
The creator you are going to commission must have an established gallery
This doesn’t mean that you should not commission someone who is new to platform, someone who started drawing in 2022 or later or someone who didn’t upload their work online prior. Image generators actually forced some of the artists to remove their work from social networks. In addition, image generators can generate thousands of images within hours, which means that the scammers may have quite a lot of works uploaded. What I mean is that real artists grow. Their skills gets better over time – even if they are already established artists with huge experience. Their artistic approach constantly changes and evolve. It means that if there are hundreds of images in the artist’s gallery but their skill is always the same level and their artistic approach doesn’t change over time – this definitely might be a red flag. As an artist with a tendency to nuke my galleries on certain platforms (such as DeviantArt, VK and ArtStation), if I get asked to provide my commissioners with examples of my early artworks I will do it with no hesitation.
You need to look through the artist’s gallery and analize their work
Searching for some decent examples on DeviantArt I stumbled upon a gallery which is four weeks old but already has 660+ deviations all of which look the same way in the matter of skill and artistic approach. While stylization may vary from image to image (some of the artworks look like typical anime-styled CG artworks from visual novels and others have semirealistic proportions), the coloring, the “brush” imitation, the textures on the backgrounds are absolutely the same on every image I analized.
There are a lot of images depictinioning conventionally attractive white or sometimes asian girls in this gallery, some of which seem familiar or resemble the characters from various media. Yes, image generators can now generate fan art. But what they can not generate is diversity. There are of course living artists who tend to draw only conventionally attractive white or asian people too, but now when the image generators gain popularity this lack of diversity automatically raise my suspicions. Drawing a crooked nose or dark skin is not hard and living artists who use references rarely fail at it. It’s image generators who fails this task constantly.
Here is an image titled as a commission. The person who uploaded it also have some content under the paywall and I do not see their images being tagged as Ai-generated too.
Remember the golder rule: spotting an Ai-generated image is the same as spotting the evil faerie in a dark folklore tale. Look them in the eyes. Count their teeth. Look at their hands and count their fingers. Check if they have a shadow and if that shadow is of human form.The devil is in the details.
While this image may appear like a hand-painted artwork of the conventionally attractive girl at the first sight, however it has quite a few clues that may help you to realize that this artist is a scammer and his entire gallery is just a selection of most-decent looking images they managed to generate with neural network. This elven girl is insanely tall, and the shore behind her back, the stones, the grass and the trees are insanely small compared to her. The piece of jewellry is attached to her nips and it’s design makes no sense. What is the gold chain under her breast, which doesn’t seem to be attached to anything? Where does this piece of cloth hang from? Why does her head cast a triangular shadow on her arm?
Many details are easy to be spotted when an image is in high resolution. I do not recommend artists to post their works in high resolution online to avoid feeding the Ai-monster and also to avoid people using your works to produce pirated merch if they draw fan art. Yet in my opinion posting close-ups might become essential - because people who call themselves ai-artists are usually hiding the artifacts under filters and upload their image resized. So yes: avoid commissioning artists, who never post high resolution faces or overuse filters and blur. Because analizing the characters’ faces is now essential.
You may look at this picture and think: how is this possible for a neural network to create such a detailed image and not fail at it (if you also ignore the fact that the girl on the horse doesn’t have legs). Luckily, the person who uploaded it uploaded it in high resolution, so we can zoom in and... yeah.
The artifacts on these evil faeiries’ faces (especially eyes) and their hands speak for themselves.
Image generators have a tendency to either give characters extra fingers, phalanx or nails or hide the hands completely, if the person writing a prompt decide to to so. I do not know whether and how fast will the algorythm learn to generate normal human hands, but for now you should pay attention to these details to spot a generated image.
Like this randomly nakey fellow with two palms on a single wrist and with some extra fingers on their elbow...
...Or this Asuka Langley fan “art” I had to censor out, with her fingers twisted and crooked.
If you are up to commission an artwork and are in search of an artist who will actually do the job you absolutely must pay attention to small details on their works: the clothing, the jewellry, the tattoos, the anatomy.
While Ai-generated images may appear photorealistic at first sight, the neural network usually misses small details, creates artifacts and makes mistakes if there are too many similar objects or repetative patterns. For example, the infamous MidJourney Party Selfies depicting girls with roughly fifly teeth, extra collarbones and green watercolor spots instead of tattooes (and don’t forget to check the ginger lady’s hand). The hair dissolwing in fabric folds? Image generator. The clothing designs which makes no sence? Image generator. Jewellry dissolwing into character’s hair? Image generator. Moreover the image generators also make mistakes while generating interiors and architecture, since the algorythm is not aware of perspective and space and once again fails either at perspective and object size or with repetative objects and patterns.
Like this image here: the bed, the window, the picture on the wall. The perspective on this image makes absolutely no sense: two walls and the bed all exist in different dimentions, while the character is once again of enormous height.
If you try to analize the background on this one, I swear, you can go insane. Look at the window and then look on the corner above it.
There is also another red flag which makes it easy to spot a scammer: dozens of iterations of the same image, which usually happens with people who can’t choose the best image out of the bunch generated with the single prompt.
There are, of course, artists who do series of works, and sometimes these works may have similar ideas and themes, but they hardly ever look this similar to each other: they may differ in angles, poses, character designs and even the artistic approach (lineart, brushes, rendering and etc). The posting time is also important: drawing an actual artwork requires time and effort - for example, I need at least two weeks to finish an artwork with two or three characters and detailed background. So a bunch of ten similar images that are uploaded at the same time it is definitely a red flag. The ai-generated images have a lot of problems with anatomy, details, perspective and other basics human artists have to learn long before they become professionals. All while having glossy semi-realistic render which can only be achieved with years of practice. I’m not saying that there are no living human artists, who may make mistakes (everyone makes mistakes now and then, even the professionals who works in this industry for DECADES) or who choose not to give much thoughts to backgrounds while focusing on characters and rendering (it is okay too), but the combinations of various red flags listed above is something you definitely have to take in account while deciding whether or not you are going to commission an artwork from this creator.
Another example (this person openly admits that they use the images generators for funsies and I did not find him mentioning paywall anywhere). The image generator even imitated the watermark.
Red flags you may spot while working with the chosen artist
Image generators are tricky: they can generate multiple iterations of the same image, imitate WIPs and many more.
First of all, the artist should provide you with WIPs on every stage of work, not when the work is already done. We artists, do it for a reason. We need your feedback constantly, even if you grant us artistic freedom to chose the idea, the character pose, the medium and technique. There are always changes to be made, and we need to make them at proper stage: for example, change the pose or angle of your character while working on a sketch is thousand times easier than to do so while rendering the image. However, the minor changes are usually possible on the later stages (some of artists may require you to pay a small fee of a few bucks, others may not). While the living artists can easily change small details such as the character’s eye color (or other small design changes) not touching the rest of the artwork, image generators simply can not do so not rerendering the whole image. If an artist does not provide you with WIPs or only provide you with them when the work is done, if an artist refuses to make any changes - these may be interpreted as red flags. If an artist agrees to make any change, even the drastic ones, at a late stage, when the piece is almost finished - it is a red flag too. Ask for a small change every single time you need one. I know that there are artists out there who prefer to only provide their client with the finished image once it is done, but now when image generators gain populatiry his may be misinterpreted as if you are a scammer.
Here is a good example of image generators generating WIPs for an existing image: it might actually look scary both for many artists and many commissioners.
I know that some of the artists are panicking that the only way to prove that you really did the artwork is a timelapse recording but this method is not for everyone. Not everyone has a setup which allow them to record a timelapse for an every single commission (my laptop will simply explode if I try). Ask your artists which software/setup do they use, ask them whether or not they can provide you with a timelapse video, ask them which brushes do they use. I know that not everyone like sharing info on their pipeline but at this point it is essential to provide your clients with information on the information about your pipeline, tools and software. For example, if your artist works in Procreate (which is available in Ipad) they have all the timelapses recorded automatically. But please, mind that not everyone have such a privilege.
As a commissioner you can ask an artist for screenshots of their workspace with all the interface visible. If they refuse providing you with that or have a hard time answering the questions about the software they use it might be a red flag. I would also suggest you not to force your artist to draw everything on stream, especially if these streams are public, because there are already cases when people took screenshots of the work in progress, used the image to image generator to apply the shiny rendering to it and accused the original artists of plagiarism. It is a risk for artists and it is okay to refuse such a request. You can also ask an artist for .PSD file of the commission, but the artist have a right to refuse sharing it online for copyright-related reasons. The original .PSD file is a best proof of authorship in court for residents of many countries. Artists can still provide you with the resized .psd file with some of the layers merged or with the background/character png with transparent background without putting themselves at risk. Of course there are artists who draw on the single layer - but without a timelapse recorded this may indeed seem suspicious that the artist does not have a .psd file with layers at all. Always ask your artist to provide you with high resolution image when the commission is finished and fully paid for. There are artists who works on smaller canvases, but working on the canvas smaller than 1000px wide might be interpreted as a red flag, since it is easy to hide artifacts on a resized image. I myself prefer working on larger canvases, from 6000 pixels wide to 10000 pixels wide (300 DPI) because I had an experience with printing my images out to sell them at conventions. While I do not sell commissioned works as prints I still give my commissioners a right to print the finished images out for non-commercial purposes. Thus, I always make sure that it is possible to make a wall print of a decent size out of the finished product. Avoid working with platforms which do not support refunds. It must either be a payment system which support sending invoices or an established platform known and used among the art community (patreon, buymeacofee, boosty, Paypal and etc.). Most artists do not do refunds for finished works — which is absolutely a right thing to do - but sometimes an error might occure. I know people who accidentally paid for their commissions twice and the artists still had to do a refund. Yes, you must respect the artists Terms of Service, but ithas nothing to do with unrelyable platforms used to scam people.
To sum it up
Search for an artists with established galleries,which has a believable amount of works and the visible artistic progress/evolution;
Analyze the artist's gallery, carefully inspecting their work for anything that might be interpreted as a red flag. Excessive fingers, crooked hands, broken perspective, clothing designs and jewellry that makes no sense, extra collarbones, lack of diversity, excessive teeth, artifacts in the eye area, interior and architecture elements which makes no sense — all while the images being glossy, fully rendered as if the artist have decades of experience;
Avoid people with too many iterations of the same image in their profile;
Avoid people with too many images being uploaded at the same time (it is okay to upload a bunch of prevoulosly done artworks when you start running your account, but uploading hundrends of images every week for a long period of time is really suspicious);
Ask for constant WIPs. Give feedback at a proper time. See the reaction;
Ask for a small change when the image is almost finished: it is impossible for the image generator to do so without fully rerendering the image, at least for now;
Ask your artist which software and assets do they use;
Ask (if it is possible) for a timelapse recording — either if the commissioned work or at least of one of their previous works (if they had an opportunity to record it before);
Ask your artist for in program screenshots with visible interface and history (if possible);
Ask your artist to show you the layers of the artwork — at least character/background only layers (mind that the background might be less detailed/wonky at the places which usually are hide but the character's figure). Ask for a resized .psd with some of the layers merged or a gif animation of each layer being added on top — this is what I usually do;
Ask for high resolution file of the commissioned image once you paid for it and it is finished. If the artist doesn’t have it and claim to work on the canvas smaller than 1000 px wide and/or claim that they intentionally delete the original file somehow - this may raise suspicions. Of course a person can delete the file accidentally or have their hard drive crushed, but if you have already spotted some red flags while working with this artist it might be a sign of a person trying to scam you too;
Many of the stuff listed above might be interpreted as a red flag , but I strongly advice you not to judge anyone by one or two points from this post. For example, a person can draw on one layer and mess up the perspective on a drawing entirely! However, if you've played a bingo and suddenly won — you have most likely encountered a person who try to fool and scam you;
Avoid working with suspicious payment methods. If you never heard about a platform before — google it and see whether or not other established artists use it. If not - it might be a scam;
And remember! People may use the images generators for various reasons: for fun, to create references of their characters to later commission reall artists artworks with said character (for example, the art breeder is a useful tool to create arealistic image of the character, even though I find it slightly limiting). Yes, image generators are unethical and trained on copyrighted data, but a person using it may not be aware of this problem. Not every single person who call themselves an “Ai-artist” has malicious plans to scam people or to gain wealth using their funny little tool. Sometimes they do it for fun and do not pretend that it is anything more that a game. Thank you for reading this far and good luck with your commissions!
Have a picture of an absolutely normal and realistic woman, generated by the neural network!
#ai art#ai art is not art#support real artist#support human artists#support artist#how to spot ai#how to spot a scammer#scam#art scam
1K notes
·
View notes
Text
It's....Oh fff--IT'S COMING!
Smut Weekend will return November 2nd-4th this year.
What?
Smut Weekend. An 18+ event celebrating adult kataang and their sexy post-ATLA shenanigans.
When?
November 2nd-4th, 2024.
What are the prompts?
November 2nd: In the Dark**
November 3rd: All Natural
November 4th: Experimentation
**Note: This is an overlap day with the Kataang Halloween event! Feel free to use any of their spooky prompts and add some spice. Check out Kataang Halloween here: https://www.tumblr.com/kataang-week/760252911548874752/trick-or-treat-kataangers?source=share
What kind of content can I make?
Whatever you're into! Could be art, fic, edits, meta, anything! Just be sure to keep in mind tumblr's nsfw policies and try to leave the sexy stuff under a cut or censor visuals where it's necessary. We don't want your brilliant hard work kept from being shared!
How explicit does it have to be?
If you're more of a fade-to-black or lime-over-lemon kind of person, we want you here, too! Any level of Kataang spice, shown or implied, is more than welcome.
What about too explicit?
There's very little we won't reblog. But if unsure, you can chek out our guidelines (found in the description section), or just send us a DM!
How should I tag my work?
Tag as your heart directs, but the best way to ensure we see your post and reblog it is to tag us @kataang-dungeon. We will also be checking the tag #kataang smut weekend 2024. Content warnings are recommended.
Is it okay if I post late?
Yes! Just don't forget to @ us, as we may not be checking tags later on.
Can I only post on Tumblr?
You can absolutely post your work on other platforms! In fact, some platforms are more lenient with explicit works, so if you have a more explicit version of your work that you feel you can't post onto tumblr, we encourage you to post that version elsewhere and provide a link here for people to view.
Can I submit anonymously?
Yes! Submit anonymously to us in DM and we will share it out for you.
Kataangers, please reblog to spread the word. We're so excited to see what you come up with!
Big thanks for banner by @doodlaang
56 notes
·
View notes
Text
The Future
Time to establish what's going to happen from this point forwards.
The vast majority of you have been exceptionally patient this last year, and for that you have my deepest thanks. You've given me the time to not only write a book, but edit it, and send it off to literary agents, something I would have long given up on doing without the continued support of those who enjoy my writing.
Now that the book is off doing the rounds independently, it's time I got back to Myrk Mire.
Originally Myrk Mire was built in ChoiceScript, a scripting language created by the Choice of Games company. Choice of Games control what is done with their script, understandably, they own it. This does pose some restrictions. I can't, for example, release any paid material built using ChoiceScript unless it is directly through their publishing label. If I do publish under their label, I maintain IP or Intellectual Property Rights, however I also grant them the exclusive rights under perpetual license to publish the multiple choice game 'electronically'.
Source: Choice of Games.com
As you can see from the outline above, they do make exceptions for stories published in non-competing formats, and for sequels, prequels, and spin-offs. However, traditional publishing houses might require stricter control over IP, distribution, and exclusivity. It will only become more and more complicated as things progress, and being locked into a perpetual license agreement of any nature is not a decision to make lightly.
As some of you may be sensing from the tone of all this so far, I'm going to be moving Myrk Mire away from Choice of Games and ChoiceScript, and into a new medium/format.
After tinkering, and trialling with a few alternatives, I've decided to go with Renpy. Renpy, while largely used for visual novel style games and stories, provides a very workable framework for interactive fiction, and is an Open Source script, it isn't beholden to publishing contracts, licence cost, or exclusivity.
I'm not going to be diving into transferring Myrk Mire right away, it's a huge piece of writing, in an entirely different scripting language, and as previously stated, there are a lot of changes I want to implement with the cast. Instead, I'm creating a trial story: One Háḟest Day. My Patrons have been aware of all this for about a month or so, and have already seen some previews.
One Háḟest Day takes place in Aldmirham before the events of Myrk Mire, around the time the Main Character and the Wanderers first arrived in town. The reader will have the choice to follow one of the romanceable characters through a single day, with opportunities to explore their lives and relationships before the Main Character and Child come along. I hope it will provide a proving ground for the changes that previously caused debate, and an opportunity for people to try out the new format and interface.
My plan is to distribute One Háḟest Day through Itch.io, working with their early access framework and voluntary payments for such as soon as one of the character routes is ready to play from beginning to end, updating regularly with the other characters as they too are completed, and with additional features as required. Once the full game is complete, I will release a separate full build with a set minimum price that can be discussed with the community as we move forwards.
At the second, I'm aiming for a web hosted format and a desktop/laptop downloadable format, with phone compatibility to come later down the line once things are stable.
I will post production updates and info when I can to tumblr, though a lot of what I'm doing now is very python coding heavy, so perhaps not that interesting?
I've included some screenshots below of very early development, featuring a Character Log and Word Log that I hope will allow readers to more easily navigate the story. I'm toying with the idea of having a Mysteries Log as well that will keep track of snippets of information gleaned from each character's route, but that can be a tinkering feature for now.
Let me know your thoughts, concerns, or excitement, though do keep all messages objective and polite.
205 notes
·
View notes
Text
methods; 5 senses method;
Many shifting methods focus primarily on intense concentration, visualization, and simply believing you are in your Desired Reality (DR). However, they often fall short by telling you to believe without explaining how to actually cultivate that belief—much like mentioning a strange fact without providing the science behind it. Let me break down the method for you, step by step, and explain why it makes more sense than traditional methods
||*. Step 1: small meditations throughout the day
During the day, take a few moments for brief meditations, which can be as short or long as you like. I usually do mine in a quiet place where I won’t be distracted, and they typically last around 2 minutes. Find a comfortable position—whether sitting, standing, or lying down—and begin by focusing on your surroundings.
Observe what you see: What textures do the objects around you have? What colors are they? Is there anything unique about them?
You can ask yourself any questions you find helpful; I usually use these. After observing, turn your attention to your other four senses. Focus on each one and remember the details. Here are some questions to guide your reflection:
||*. Smell
What do you smell? Is the smell nostalgic? Do you know this smell? Can you describe it? Do you like it?
||*. Touch
What are you touching? How does your body feel? What's the surface of the things your touchibg like? Is the surface warm, hot or neutral? Taste (I usually skip this one since I'm not eating anything) What does it taste like? Does it taste good? Do you often taste this?
||*. Hearing
What do you hear? Are there any background noises? Does the soun disturb you? Is it something you hear often? Do you like the sound? Is it relaxing? Are there any people talking? Once you are done, you can move and go on with your day. I will explain more later of why we had to do this, but it helps you realize the difference between your cr and dr, and helps you know when you're surroundings are changing whilst shifting.
||*. Step 2: SUBLIMINALS SUBLIMINALS SUBLIMINALS!
Play a subliminal that matches your DR. When you’re ready to shift, lie on your back, then adjust to the position you would likely wake up in your DR, while remaining on your back. It may seem tricky, but essentially, you want to replicate the position you’d be in if you were already in your DR, just while lying on your back. Begin counting until you experience significant shifting symptoms—this could be up to 50, 100, 300, or any number you choose. Intermingle detaching and identity affirmations with your counting; while regular affirmations can be used, these two are particularly effective for this method. Stay completely still. The subliminal will assist with affirmations and visualization. Lying on your back can enhance vividness in dreams, which is why it’s recommended for shifting. Counting helps you enter the "mind awake, body asleep" state necessary for shifting. Using detaching and identity affirmations will aid in separating from your current reality and embodying your DR self.
||*. Step 3: 5 senses
Now that you’ve finished counting and are experiencing many symptoms, repeat the process from Step One, but focus on elements of your Desired Reality. For example, if your DR is the sandy beaches of Pabu, imagine yourself waking up there.
I see the white sand glistens under the sun, the clear turquoise water teems with colorful fish, and palm trees sway in the breeze, making it look like a scene straight out of a dream. I can smell (what you scripted you would smell in your dr) I can hear the sound of waves gently crashing on the shore mixes with the soft rustle of palm leaves swaying in the breeze, creating a soothing backdrop of natural harmony. I can feel the sand, warm and soft underfoot, like a fine, comforting blanket, while the cool, clear water gently brushes against my skin,.
After completing these steps, you should begin to notice more shifting symptoms and feel your surroundings start to change. Begin using affirmations like "I have shifted" or "I am on the planet of Pabu," and continue repeating these while vividly visualizing your new location. Then, either let yourself drift off to sleep or open your eyes to see if you’ve successfully shifted.
#shifting community#shifting methods#shifting stories#shifting script#shifting diary#shifting motivation#shifting blog#reality shifting#shifting#reality shift#shifter#shifters#shiftblr#shifting consciousness#shifting realities#reality shifter#shifting meditation
55 notes
·
View notes