#I have a lot of growing up still left to do.
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starfieldcanvas · 3 days ago
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yes!!! as an exr shipper myself, can we please stop giving other people's plotlines to grantaire. if the two of them ever managed to get together it would be so, so much messier and less rational than any of those options
it’s so so funny silly. “grantaire is a working class person who inspires enjolras through new perspectives” so close, that is feuilly. “grantaire is enjolras’s intellectual equal who has complicated and conviction-informed feelings about revolutionary violence and his articulations of these feelings round out and supplement enjolras’s perspective” so close, that is combeferre. “If grantaire had joined in the fighting he would have been super awesome at it and earned enjolras’s respect and admiration” so close‼️‼️ that is MARIUS!!
#it's like that thing where somebody takes the main couple apart and just gives the role to their other preferred character instead#and literally nothing about the plot changes whatsoever#like. what are you doing here#why do you like this character if none of the actual canon details about them matter to you#grantaire has a hell of a lot going on with him#it's messy and interesting#if you just want to give him the template of a different character then why am i here#everyone who's ever written 'grantaire corrects enjolras during meetings and it strengthens his positions' owes me twenty dollars#including all my favorite authors. yes i love you yes i enjoyed the fic but i'm still annoyed#i just think!! that 'guy who keeps showing up to activist meetings because his friends go' is fascinating!#having him actually be politically engaged enough to nitpick is not going to lead enjolras to think r isn't politically engaged!#being the party guy who just goes because he loves his friends is SUCH an interesting character note#for ARMED INSURRECTION#i think my favorite little fanfic snippet about this#is the one where grantaire stops hanging out with the amis for some reason and goes to hang out with another group#and realizes he's kind of upset by how racist and sexist they are bc he got used to hanging out with hyper progressives#and his overton window has moved radically left without him realizing#that MIGHT be if music be the food of love? idk#grantaire already being a snarky leftist who can keep up with enjolras from the start is#much less interesting than his imagination being captured by enjolras#'without him being clearly aware of it'#and his growing genuine investment in enjolras and all these other people being a transformative force#but simultaneously his persistent personal attachment to enjolras being something that affects enjolras in return#love and attraction don't have to be logical!#grantaire doesn't need to be super admirable for enjolras to experience desire or interest#like. there are lots of ways to do this#of course#it's not totally unreasonable to give SOME traits to modern AU grantaire that overlap with canon era feuilly/ferre/marius etc#but it does often feel like somebody just fuckin gave up on it being realistically messy and decided to make it pat#sigh.
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starrygazers · 2 days ago
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cross my heart (hope to die)
˖ ࣪⭑ ⸱ haiii :3 I only write like once a year but that won't stop me from yearning for these new characters. I love Amphoreus because I was a Greek myth nerd growing up and this new update tickles me in aaaall the right ways.
˖ ࣪⭑ ⸱ tags : angst, established relationship, mentions of character death
˖ ࣪⭑ ⸱ featuring : Mydei; minor spoilers for 3.0
─── ・ 。゚☆: *.☽ .* :☆゚. ───
Mydeimos, the Crown Prince, has no fears. He tossed away his humanity when he embraced immortality, the tool that he needed to trek on this god-slaying journey. There was no room for fear, not when he had to fight the Titan of Violence. A man such as this was not capable of human emotions; or so he thought.
"So," you hum in a sing-song tone, draping your arms around Mydei's shoulders. "When will you take me to that new restaurant in Marmoreal Market?"
Mydei huffs, but makes no effort to peel your touch off of him. He turns around to meet your eyes; you're so close to him. If it were any other person, they would have faced the wrath of the Undying Lion.
You detect no change in his expression, so you start pouting. "Mydei! You promised me you would."
Mydei shrugs. "Did I?"
You roll your eyes, finally letting go of him and sitting on the empty spot next to him. "Dying doesn't exempt you from the promises you make, you know?"
The Prince can't help but crack a smile at this; you're the only person that he can comfortably joke about his immortality with. With you, it doesn't seem like the big deal everyone makes it out to be. Not the heroic Chrysos Heir trait that Phainon envies him for, or the source of worry for Aglaea and Tribbie. It's just another part of him that you've accepted.
Because you accept all of him.
You cross your arms and look away from him, mumbling about how the restaurant's been open for a month and it's not new anymore so there won't be as many people and why do you always have to go on such long expeditions, but Mydei shushes you by taking a strand of your hair and tucking it behind your ear.
A whisper of apology.
"It's okay," you mumble, extending your pinky. "Just promise again, for this life."
"I'll make a thousand promises if that's what you want," he says, and it comes out rough, like he's doing it to get you off his back. But you know better, you know him better.
He raises his own pinky finger to entwine it with yours. "How does the saying go again?"
"You're so forgetful," you laugh, and it's the most melodious tune he knows.
"Cross my heart..."
Mydeimos knows that he must suffer a thousand deaths, and a thousand more. He's content with this destiny, because he knows he is not given the privilege to choose. He must lay down his god for the glory of what little humanity he has left within him. He will trade a thousand lives for peace, and he will enter a losing battle with only his faith in the infinite lives that he has.
Perhaps this is what made him forget how flimsy a life really is.
In his usual boredom, Phainon once riddled him. "How heavy do you think the world really is? Like, a thousand Dromas?"
Mydei's response, in typical fashion, was to huff and call Phainon's musings irrelevant. But now, he thinks he can answer that question.
The world is really light in his arms. The world is pale, cold, and losing a lot of blood.
"I'm sorry. Don't hate me," you manage to say before your last breath. Your voice is hoarse, but Mydei would beg Oronyx to loop it forever because he still thinks your voice is his lullaby.
It wasn't supposed to be like this. He promised to take you to that restaurant, and many more. He vowed to bring peace to this world to one day crown you as his queen.
Mydeimos knows that he must suffer a thousand deaths, and a thousand more. But this was worse than death. For you, he would trade it all; his status as Crown Prince, his pride as the Undying Lion, his immortality.
A thousand life for yours.
"... and hope to die."
─── ・ 。゚☆: *.☽ .* :☆゚. ───
yaaya it seems I can only write angst lol
©2025 starrygazers. do not repost, copy, translate, modify, or use for AI.
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itsnesss · 3 days ago
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Request where fem!reader was a winner of the games and helps Jun-ho’s search in season two. He’s very respectful/cautious with her because of her trauma. After a certain point they both like each other but he’s still trying to be professional (?)/and a gentleman until the reader gets so fed up and is just like bro?? Kiss me 🤨 I’ll even throw in a snickers bar if there’s smut
𝐨𝐧𝐞 𝐬𝐭𝐞𝐩 𝐭𝐨𝐰𝐚𝐫𝐝𝐬 𝐲𝐨𝐮 | hwang jun-ho × fem!reader
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summary | the request
warnings | post trauma themes, smut, explicit content, fingering (reader!receives), oral sex (jun-ho!receives), p in v, unprotected sex
word count | 3.8 k
author's note | it would help me a lot if you liked, commented and reposted so that more people read what I write and don't forget to follow me, thanks ᡣ𐭩
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The sea breeze blows gently as you walk alongside Jun-ho. The tension between you is palpable, though the silence remains. The ocean seems endless, just like the memories you carry since you survived the Games. Here, in this unfamiliar place, the answers you seek feel increasingly distant. But you can’t stop. You won’t.
"Are you ready?" Jun-ho’s voice is deep, almost as if he’s hoping you’ll say no.
You glance at him sideways. Always so serious, so controlled. If there’s one thing you’ve learned since surviving the Games, it’s that you can’t fully trust anyone—not yet. But Jun-ho, he’s different. His respect for you is clear, and though his professional demeanor keeps him distant, you know that, somehow, he cares.
"Yes," you reply firmly, though deep down, an unease grows. It’s not just the island that frightens you, but everything that might have been left behind. Everything you’ll never know.
Jun-ho approaches but keeps his distance, as he always does. He’s not one to touch you or show affection, and though you appreciate it, something inside you yearns for him to break that barrier. To see you as more than just a survivor, as someone with feelings.
The boat ride feels long, but the worst is yet to come. The island remains out of reach, a shadow on the horizon that seems to shift with the wind. Each time you look at it, anxiety grows within you.
Once on solid ground, you head into the island’s interior. The dense vegetation and towering trees seem to swallow every step you take. The air is heavy, and every sound, every crack, feels threatening. The tension rises as you navigate the terrain, but there’s no sign of what you’re looking for.
Time passes, and though you don’t want to admit it, discouragement begins to seep into your bones. Jun-ho says nothing. He knows you won’t find anything here—he knows it as well as you do. But he keeps searching, as if his footsteps could force the island to reveal its darkest secret.
You stop, staring at the horizon. The island is empty. The memory of what happened here drowns in the stillness of the landscape, but that doesn’t change how you feel: a sense of emptiness, of something missing, something you’ll never complete.
Jun-ho stops beside you, his breathing steady, though his posture is tense. He doesn’t look at you directly, as if waiting for a signal that it’s over, that you can both leave.
"We tried," he says finally, his voice calm yet slightly broken. As if he already knew but needed you to accept it. "But it’s not here."
Silence settles between you. Frustration consumes you, but there’s something else, something you can’t name. The way his voice falters, how he shows vulnerability in front of you, is something you’ve never seen before.
"And now what?" you ask, your tone laced with frustration. "Is that it? We just leave and forget what happened?"
Jun-ho takes a moment before answering, looking into the distance as if hoping the scenery might inspire some kind of answer.
"No, this isn’t everything. But maybe the answers aren’t here," he says, and at the end of his words, his tone changes—something more personal. He steps closer to you, and though he doesn’t touch you, you feel the space between you shrink.
His presence feels more tangible, and for a moment, forgetting everything else, you wonder if you can truly trust him. Not just as an ally, but as someone who might understand you beyond the Games, beyond survival.
"What will you do now?" you ask, this time your voice tinged with uncertainty, with an emotion you don’t know how to handle.
Jun-ho watches you closely. The way he does, as if measuring every word, unsettles you. You can’t read what’s going on in his head, but there’s something in his eyes that seems to say more than his voice could. As if he’s inviting you to step closer, to seek something between you both that neither of you has dared to name.
The tension between you is undeniable. The silence, though heavy, is a witness to the unspoken emotions. For a moment, the distance between you feels like an abyss, but in his gaze, there’s something inviting you to bridge it.
You don’t know what to do. Confusion, exhaustion, and anxiety swirl within you, and the desire for him to make a decision consumes you. But Jun-ho doesn’t take the step, doesn’t touch you, doesn’t say anything more.
Finally, frustration takes over. You’ve stayed strong for so long, but this… this is breaking you. You need something more, something to make you feel whole again. And for some reason, you seek it in him, in someone you’ve come to respect deeply.
Without thinking, you lean in and kiss him. A quick, impulsive kiss, but filled with everything you’ve kept inside: the pain, the fear, the need for something more. You don’t know why you do it, but in that instant, everything seems to overflow.
Jun-ho freezes at first, surprised by your action, but he quickly responds. His hands settle on your waist, and the contact, though unexpected, sparks something between you both. The tension that had built for so long finally erupts in a single gesture.
When you pull away, both of you are breathing heavily. His expression is hard to read, but he doesn’t look upset—not at all. There’s a mix of astonishment and something else, something that makes you wonder if this tension has been there all along.
"Why didn’t we say anything before?" you ask, your voice barely a whisper.
Jun-ho doesn’t answer immediately. He takes a moment, as if carefully choosing his words. Finally, he leans closer, his face so near to yours that you can feel his breath.
"Because I don’t want you to regret it," he replies softly.
...
The boat ride back is marked by a heavy silence, but not for lack of words. Everything has changed since you kissed him on the island. Jun-ho sits across from you, but his gaze doesn’t meet yours. You can see how his hands rest on his knees, tense, as if he’s making a monumental effort to keep his composure.
You’re not any better. The closeness in that moment, the way his lips responded to yours, still burns in your mind. Your skin seems to remember every place where he touched you, his warmth, the way his body leaned into yours. And now, the tension you’d both ignored for days feels like it’s finally spilled over.
Eventually, the rocking of the waves forces you to steady yourself. You lean on the ship’s railing, and when you do, you feel his hand brush against yours. It’s an accidental touch, you know, but it sends a shiver down your spine. You look at him, and his eyes are fixed on you.
No words are needed. You lean toward him, and this time there’s no hesitation. Jun-ho pulls you into his arms and kisses you with an intensity you never imagined. His lips are firm, desperate, as if he’s held back all that desire for days, weeks, maybe months.
The sound of the sea and the sway of the boat fade away. There’s only him, his body close to yours, his hands finding their way to your waist. You can’t stop him, and you don’t want to. Every time you try to pull back to breathe, his lips find yours again, hungry, eager, as if you both know this moment can’t be enough.
"This isn’t professional," he murmurs against your mouth, though he makes no effort to pull away.
"Then stop doing it," you reply, your fingers tangling in his hair, forcing him to continue.
He laughs against your lips, a low, rough sound, before surrendering completely. What started as a kiss ends in desperate caresses, his hands exploring your body with a mix of tenderness and restrained passion. Every touch ignites a fire inside you that you didn’t know existed.
Finally, you both separate as the boat reaches the dock. The return to reality is abrupt, but the heat between you doesn’t dissipate. You walk to your house in silence, though your fingers graze his as you move forward, as if neither of you can bear the idea of being too far apart.
When you finally open your front door, the initial awkwardness returns. Jun-ho seems hesitant, as if debating whether to stay or not.
"Do you want to come in?" you ask, though the answer is evident in his eyes.
"Only if you’re sure," he replies, his tone low but full of emotion.
You don’t give him time to think. You take his hand and guide him inside, closing the door behind you.
The atmosphere changes immediately. The intimacy of your home seems to amplify what’s already happening between you. You barely have time to turn toward him before Jun-ho takes your waist and gently presses you against the wall. His lips find yours again, this time with more urgency, as if everything he held back during the journey is spilling out.
His hands explore your body with a perfect mix of softness and determination. You feel alive under his touch, every caress sending waves of heat through your skin. Your hands also explore, sliding over his chest, his shoulders, feeling the tense muscles beneath his clothes.
Her breath quickens, her eyes shining with contained desire.
The moment he moves away from you a little, you can see the effort he makes to control himself.
"I promise you won't want this to end," he whispers, as if waiting for your response.
You don't wait. Your mouth finds his again, and this time the kiss transforms into something hungrier, more intense. His lips part just enough to allow his hand to remove your blouse, his gaze resting on your bare breasts with a mix of admiration and lust.
The feeling of being naked in front of him is exciting, and although a part of you feels the temptation to cover yourself, the look in his eyes stops you. You had never seen him like this, as someone who surrenders to passion. He is so different from what you expected, and yet, he is as real as the man who accompanies him.
A second later, Jun-ho kneels and begins to kiss your chest gently, as if it were your first encounter. Your breath quickens as his lips travel across your skin, kissing and caressing your breasts. His fingers glide over your shoulders to the waistband of your pants, unbuttoning them with a skill that makes you feel like a novice.
You don't protest. You don't want him to stop, although you don't want him to undress you completely just yet. There is still something you hope will happen, something you feel you can't lose.
A moment later, your pants are on the floor and his hands are sliding up your thighs, reaching the edge of your panties. You look him in the eyes, seeing how his pupils dilate as his fingers slide under the cotton.
Her touch is light, but it makes you shiver, as if you had never been touched like this before. Her fingers continue exploring, finding your clitoris with a gentle yet determined touch. The sensation is so good that you can't hold back a moan.
"Do you like it?" he asks in a low voice, although his gaze shines with the answer.
You nod your head, although your response seems insufficient for him. His fingers begin to caress your lips with a skill you didn't expect. His rhythm is fast at first, then it slows down, as if he were waiting for you to get used to his touch.
The pleasure is overwhelming. His fingers seem to know exactly what you need to feel to surrender. The rhythm picks up again, and you can feel something inside you approaching the edge.
"Jun-ho" you moan, your hips starting to move in search of more.
He smiles against your mouth, his fingers increasing their pace once more. The feeling that you're going to explode is getting stronger, but you can't stop. You don't want to stop.
Finally, a wave of pleasure consumes you, making you moan his name. His fingers don't stop until you feel exhausted, your breath ragged, your body trembling.
But the pleasure doesn't end there. Jun-ho continues caressing you while kissing you softly on the mouth, on the neck, on your shoulders. His fingers reach your clitoris again, this time faster, more determined.
"God!" you moan when the pleasure returns, as if you hadn't been on the verge of exploding just minutes before.
Jun-ho smiles again, but his eyes shine with a lustful desire. His fingers continue to caress you mercilessly, as if he expects to push you to the limit once more.
"How many times can you?" he asks, his breath quickening, his lips on your neck.
You can't respond. Your body trembles with pleasure, but somehow, you feel you can go on longer. Jun-ho smiles once more, and a second later, his fingers caress your clitoris again, this time with demonic skill.
You moan his name when the sensation of orgasm returns, although this time it is stronger. The pleasure is overwhelming, so intense that you might feel yourself collapse into his arms.
Finally, his fingers stop and you take a moment to catch your breath. But the tension remains, palpable between the two of you.
"How do you feel?" Jun-ho whispers softly, his breath on your neck.
Your fingers tangle in her hair, and you catch her to kiss her mouth. Her response is instantaneous, her tongue finding yours as she presses you against her body.
"I don't feel complete" you reply softly, looking directly at him. "Not yet".
Jun-ho nods, and a second later his mouth meets yours once again. His fingers touch you everywhere, roaming your body with desire. Finally, you feel his fingers searching for the zipper of his pants, and an emotion consumes you as you realize what is about to happen.
When his fingers reach the zipper, a second of indecision floods you. You haven't seen him like this, naked and vulnerable in front of you. How will he feel?
You don't have time to ask yourself anything else. His fingers release his erection, and surprise floods you as you see how big it is. You didn't know what to expect, but this is much more than you imagined.
His fingers caress her, as if she were offering herself to you.
"Do you want to taste" he whispers in a low voice, and something in his tone makes you understand that he doesn't have much experience with this.
You nod your head. It's your opportunity to touch, to feel, to do something more than just feel.
You bend down and touch his erection. It's hard, but soft at the same time. Your fingers caress her skin, feeling it pulse beneath your touch.
"Do you want me to do it?" you ask in a low voice, your gaze meeting theirs.
Jun-ho nods, his eyes shining with desire. The way he looks at you makes you feel strong, as if nothing can stop you.
You move a little closer and gently kiss the tip of his erection. The sensation is strange but pleasant. His fingers rest on your shoulders as he watches you, as if he can't believe what's happening.
Even though you are not a virgin, Jun-ho's size is intimidating, but you don't stop. You take his erection into your mouth and gently touch it with the tip of your tongue.
Jun-ho moans when he feels your touch. His gaze pierces you, his breath ragged. His fingers search for your hair and cradle you as you kiss his erection with more passion.
Finally, his erection begins to enter your mouth. The sensation is overwhelming, but you don't stop, feeling every inch that enters you. Jun-ho moans again when you feel his testicles against your lips.
Her breathing becomes erratic, her fingers tightening in your hair.
"No, I can't take it anymore!" he screams, gently pulling you out of her body.
You look at him in surprise, but his fingers pull you closer and he kisses you desperately. The need between the two of you is palpable.
"Are you sure?" he asks a moment later, his breath still ragged.
"Yes" you respond in a low voice. "Yes, I want to do it".
Jun-ho nods a moment later, and his fingers take you by the waist. A second later, you find yourself in your bed, with him between your legs.
"Do you mind if this is quick?" he asks, his fingers brushing your inner lips gently.
"No" you respond quickly. You can't wait any longer.
You feel him brushing against your entrance with his member. His fingers continue to caress your clitoris as he slowly enters you. The sensation is incredible, his erection so big that you can feel it throbbing in your body.
The penetration is slow and painful, but it is also exciting. Finally, his erection enters you completely, and Jun-ho pauses for a moment to let you get used to his size.
"You're so tight" he whispers very softly, his lips brushing against yours.
"So perfect".
"Don't stop" you moan.
Jun-ho laughs for a second before he starts to move, his rhythm initially slow but then quick and desperate. The sound of their bodies joining is audible in the room, sweat covering their bodies as they move with desperation.
The feeling is overwhelming. You didn't expect something like this, something so intense, but here it is. Everything comes down to this moment, to his body inside yours.
Pleasure takes hold of you once again. His fingers caress your clitoris once more as he moves inside you, and you can feel something within you starting to grow.
Finally, a third orgasm consumes you. You moan his name as his body tightens around you, the sensation that he also reaches climax.
"God... " shouts Jun-ho, his breath very agitated as he collapses onto you.
Your arms wrap around his body, feeling his fingers gently touch your back. You can't stop looking at him, the expression of pleasure on his face is incredible. You didn't expect it to be like this.
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taffywabbit · 2 days ago
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I've been thinking about this song a lot again since yesterday, and if you'll indulge me in being overly wordy and a bit sentimental, I kinda wanna share some of my thoughts here:
so I alluded to this a bit while rambling on bluesky earlier, but early in the process of composing this song I REALLY wanted it to have lyrics. I tried writing some, and having looked at them again this morning, frankly they're kinda garbage and I stand by my decision to scrap them and let the music just speak for itself. but I only really wanted to write lyrics in the first place because I got ONE specific line (and subsequently a chorus, or at least one version of it) stuck in my head and wanted the rest of the song to kinda revolve around it.
the scrapped verses were sorta loosely about how, when you're younger, you tend to have a very straightforward and simple sense of optimism and justice - kids generally believe that things WILL just work out somehow, and often have surprisingly obvious and on-point responses when they learn about societal issues, but adults will often talk down to them and tell them they just don't understand how the real world works yet. and as you get older, that optimism gets conflated heavily with childlike naivety and kinda gets metaphorically beaten out of a lot of people over time, until they're just kinda consigned to the status quo and thinking of societal problems being too large/permanent for them to fix or influence.
this song was meant to embody a sense of rebellious optimism - a stubborn belief that we have a say in the kind of world we live in, and furthermore that our inner child would never forgive us for shrugging and giving up now that we're finally Adults and Adults are supposed to be the ones with the power to actually Fix Things. it was meant to evoke some nostalgia too, sure - thus the title "Grass Stains", which came from the scrapped first verse about childhood, and also just the general musical style being reminiscent of pop punk music I really liked as a kid and still tend to associate with summertime and old video games from that era. but more than that, I wanted to convey the idea that, sooner or later, we have to stop waiting for the Adults to decide how to fix things and get a hand on the ball ourselves; the idea that growing up should empower us, not make us cynical and detached and too tired to care anymore.
anyways, I will spare you most of the unfinished lyrics because I really do promise they're not interesting or good at all, but here's the chorus part and the specific last line that I was really fixated on back then and (for reasons that are probably not hard to imagine) thinking a lot about again now:
you keep pacing
so sullenly facing
away from the task left to you
why can't you see it?
if you want hope, then be it
those gears aren't just going to move
you gotta change the world, before it changes you
so yeah. shit's rough out there right now. shit's been rough for a while and it's gonna continue being rough for the foreseeable future. like I mentioned in the original caption, i wrote this song when I was feeling pretty awful (both mentally and physically, actually - I'm pretty sure I had covid for the second time when I made this lol) and needed something to perk up my mood, and it... kinda worked honestly? and now when I listen to it again I still kinda get a boost from it, especially if I let myself think back to the original message I was trying to imbue it with. it's hard for me to feel totally hopeless or unmotivated while I'm listening to it, and I hope that energy sorta comes through for other people too (though I would obviously be just as happy that people like the music I made anyways, without deeper context or ideas attached to it).
I guess i just wanna say this: remember that the world's gonna change one way or another, but your contributions to it are never meaningless, and their absence would be felt. and you also have the power to embolden and support those around you to become a stronger force for good together. the only real way to fail in all of this is to give up and lay down and let whatever happens wash over you, to believe them when they treat you like you're too small to be a threat or a challenge. and even if you don't believe your efforts matter to anyone else, let them matter to you. if you want hope, then be it. strive to be a force for good in spite of all opposition, and that goodness will in turn continue to propel you forwards.
ok I think that's about as sappy I can stand to be, I'm going to bed lol
hey i finished a new song!! check it out!!
my prompt for starting this was essentially "i'm in a bad mood and i want to make music that'll fix that". apparently what that translated to was whatever genre "music that would make 9-year-old me think they could do a backflip off the swings at the park" is, but like... it DID cheer me up? so, mission accomplished? i hope you enjoy it too!
♫ made with OpenMPT! ✎ cover art by me!
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rosinaparker · 2 days ago
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Hi! Hope you’re doing okay :) I was wondering if I could request Izuku being a simp, bending over backwards for whatever his (future) girlfriend wants, (she doesn’t know that), and finally he gets a push (literally) from Bakugo and he confesses his love for reader and happy ending- thank youu
“You have me wrapped around your finger”
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Genre: fluff
Pairing: Izuku x Reader
Warnings: none
a/n: hii sorry that we're getting to yalls requests so late...this was one ended up being a bit sloppy excuse me for that😔🙏-Rose✩
Izuku Midoriya was known for a lot of things: being quirkless once upon a time, inheriting the power of the greatest hero in history, and muttering until his face turned red. But above all else, Izuku Midoriya was a certified simp. For you.
It wasn’t something you’d notice unless you paid close attention, which you didn’t. Not really. To you, Izuku was just your kind and reliable friend who always seemed to go above and beyond without you even asking. But to anyone else—like his classmates—it was blatantly obvious.
When you mentioned your favorite brand of tea during lunch one time? It magically appeared in his grocery bag later that week, tucked neatly next to his protein bars. If you complained about a sore shoulder after training, Izuku would “happen to have” a heating pad in his room and deliver it to you like some kind of awkward but adorable hero.
And when you asked him for little favors, he made them his entire personality.
“Midoriya, could you pick up my notebook from class? I left it on my desk.”
“Y-yeah! Of course!” he stammered, darting off at full speed like you’d just asked him to retrieve the Holy Grail.
You thought he was just sweet and thoughtful. Everyone else? They thought he was pathetic.
It wasn’t like Izuku wanted to be pathetic. It wasn’t like he woke up every morning thinking, How can I make myself look like more of a doormat today? No, he was just hopelessly in love with you and had no idea how to tell you without combusting on the spot. So instead, he did everything in his power to make your life easier—thinking maybe, just maybe, you’d notice one day.
today you had a grueling training session. You’d just finished sparring with Uraraka, looking exhausted but still smiling as you wiped sweat from your forehead. “Man, I’m wiped,” you said, turning to Izuku with a tired grin. “Think you could grab me a water bottle from the vending machine?”
“Yeah! Right away!” Izuku’s voice cracked as he sprinted off, already pulling out his wallet.
Bakugo stood nearby, watching the whole interaction with a look of pure disdain. When Izuku returned, practically tripping over himself to hand you the water bottle, Bakugo couldn’t take it anymore.
“You’re pathetic, Deku,” he sneered, stomping up to them like a storm cloud.
Izuku blinked, confused and panicked. “K-Kacchan, what are you��”
“What the hell are you doing, huh?” Bakugo barked, shoving Izuku in the chest. “Carrying her bags, fetching her water, running around like her damn servant—what are you, her personal butler now?”
Your eyes widened. “Dude chill—”
“Shut up, I’m not talking to you!” Bakugo snapped, shooting you a sharp glare before turning back to Izuku. “When are you gonna grow a spine, huh? You think doing all this crap is gonna make her like you? That she’s just gonna magically figure out you’re in love with her? You’re so damn pathetic it’s embarrassing!”
“Kacchan, stop!” Izuku tried to protest, his face bright red and his hands shaking. “It’s not—” Bakugo didn’t let him finish. With one sharp shove to the chest, he sent Izuku stumbling forward—straight into you.
“Bakugo, what the hell—!” you shouted, barely catching Izuku before he toppled over. Your hands gripped his arms tightly, steadying him as he stared at you with wide, panicked eyes.
“Go on, say it!” Bakugo barked, ignoring you completely. “Tell her, or I’ll knock it out of you myself!”
Izuku froze, his heart pounding so loudly he was sure you could hear it. You frowned, your hands still on his arms. “Tell me what? What’s he talking about, Izuku?”
The green haired boy swallowed hard, his mouth dry as he stared into your curious, worried eyes. He couldn’t keep running, couldn’t keep hiding behind excuses and small gestures. Not anymore.
“I like you!” he blurted, squeezing his eyes shut as the words tumbled out of him. “I’ve liked you for a long time, and I know I probably don’t deserve someone like you, but I just wanted to make you happy, and—”
“Midoriya,” you interrupted softly, reaching up to cup his cheek. His eyes flew open, his breath hitching as he looked at you.
“You really like me?” you asked, your voice gentle but serious.
“I do,” he whispered. “So much.”
Your lips curved into a small smile. “Good. Because I like you too.”
For a moment, Izuku forgot how to breathe. “Y-you do?”
You laughed, leaning forward to rest your forehead against his. “Yes, you idiot.”
Behind you, Bakugo rolled his eyes so hard it was a miracle they didn’t fall out. “Finally. You two are so sickening it makes me want to puke.”
Neither of you paid him any mind. For once, Izuku didn’t care what Bakugo thought. Because you liked him back—and that was all that mattered.
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felassan · 2 days ago
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youtube
Mark Darrah video: 'Dragon Age: The Veilguard Has Shipped. Now What?? #/masseffect'
Video description:
"Dragon Age: The Veilguard has shipped. What happens at BioWare now? BioWare structurally finds itself in uncharted territory as it only has a single Project (Mass Effect) active. Chapters: 0:00 Veilguard is out, now what? 0:22 BioWare Structure and History 1:57 Growth 4:45 Consumption 6:28 Sustain 7:27 Contraction 11:14 Leadership Discontinuity 1 12:48 Leadership Discontinuity 2 14:14 One Project At A Time 16:33 Mass Effect 18:50 Will The People Be There? 22:18 FOCUS"
[source]
Key notes from the vid and the comments underneath:
"Up front I should say that I have every confidence that Mass Effect [5] is in fact being worked on and that that project is going to receive all of the support from EA that it might need."
Slowly and painfully BioWare is figuring out that it simply can't do more than one project at a time anymore. It's now a single-project studio. Mark Darrah expects that both Edmonton and Austin will be working on ME5 together
ME5 effectively paused production for 15 months in order to help DA:TV ship
Right now other than some DA:TV clean up/final patches, everyone at BW is working on ME5
However ME5 isn't yet ready to suddenly have a team of 250-300 people working on it, so while some DA:TV devs moved onto it, some DA:TV devs were moved to/are moving to other parts of EA instead. The ME5 team started, but there is a long way between "start" and "ready to scale" up
The ME5 team is figuring out what ME5 is going to be & its structure, then will get ready to ramp up to a much bigger team size
"BW, for the first time really ever, is able to singularly focus on a single project, is able to put everything it has towards a single goal, which is making the best ME it possibly can."
But it remains to be seen whether BW will be able to get its people back when it needs them and is ready for them. There are a few reasons why this might prove difficult. Alternatively, on the flipside, this degree of focus might be exactly what BW needs to move it into the next phase of its life. "Maybe EA is going to prove to be incredibly effective at moving people around and when ME5 looks to start to grow maybe there will be no troubles".
We will probably have hints of what's going on [with ME5] within the next two years. "I have high hopes for ME. I think that once they figure out staffing, BW being focused on one game at a time is probably great for the studio" (though there may be growing pains to get there)
Does Mark Darrah foresee similar issues in the ME5 dev cycle to what DA:TV had? No, because ME5 hasn't had the same two big directional shifts, and it has had no leadership discontinuity (ME5 paused when they went to help DA:TV i.e. it didn't continue without a leader). But we should only really start counting ME5's dev cycle from today. "It really hasn't been that long with a significant team"
The ME5 teases in recent N7 Days were made by a "very small team"
There are still lots of veterans at BW
Mark Darrah doesn't expect to be involved in what BW makes next
More under cut due to length.
BW has existed in different ways/structures through its history. We're currently entering into an "unprecedented time" for BW
The purchase of BW by Elevation Partners, the purchase of BW by EA, when Ray Muzyka & Greg Zeschuk left BW, and the year 2017 in general are the 4 most important events (not including shipping games) that Mark Darrah feels have affected BW the most in its history
BW's strategy over time could be seen as having had 4 different phases: grow, consume, sustain, contract. In the contract phase, though BW maybe didn't realize it yet, the number of projects it was capable of running simultaneously was decreasing slowly/gradually. Why? Projects were getting more expensive, requiring more people/resources/time, and by this point BW had essentially burned off all its 'reserves' from the growth phase i.e. there was no longer any fat left to burn off
After DA:I shipped, Mark Darrah experienced that it was very difficult to find resources if your project wasn't the next project that was due out the door
DLC is a safety valve for processes and staff; a place for devs to work when other projects aren't quite ready for them yet; a place for the next gen of leaders to be grown. These things disappear as DLC does. Mark Darrah is pretty sure that the move away from DLC is coming from EA
In the contract phase, in 2013-14 Anthem was starved out by DA & ME:A. ME:A was also somewhat starved out by DA. Then when ME:A was in the driver's seat, it consumed most of the resources
In late 2016/early 2017 during the push to ship ME:A, as part of that BW began to experience leadership discontinuity. As the DA leader, Mark Darrah led a team of DA people onto ME:A to help it ship (the Dragon Age Finaling Team) for a few months. this sort of thing had happened at BW before but this was the first time when senior leadership moved off the projects they led to do this. this caused a change in philosophy in terms of the way that projects were run
When ME:A shipped and Casey Hudson came back to lead BW, there was then a much much larger leadership discontinuity with Anthem. The Montreal studio was supposed to move over onto Joplin to help kickstart it but it ended up getting taken away and given to the leadership in Montreal. but even if this had happened as it was supposed to, BW may not have been able to be in a place where it was going to be able to ship Anthem and Joplin simultaneously
Three quarters of the senior leadership on Joplin moved to Anthem or left BW. DA continued and became Morrison. The discontinuity had massive consequences for DA4
In 2021/22, this happened again in the opposite direction. The leadership team moved onto DA to help it ship, though rather than leaving some of the team in place, everyone moved. The other project (next Mass Effect) effectively ceased to exist for 15 months in order to help DA4 ship. In 2023 for the first time since 1995 BW was only working on 1 project (DA:TV) & there was nobody working on ME5 or remasters or side projects at that time. Now that DA:TV has shipped, apart from some people on cleanup and final patches, there is no plans for DA:TV DLC and "there is only Mass Effect". "Everyone at BW will be working on Mass Effect."
DA:TV being a 'direct sequel' would have been an unlikely path
With BW now focusing on a single project, Mark Darrah does worry that EA will get "itchy"
It'll be a [long] while to DA5 [hypothetically speaking, if it gets made]
MELE involved a lot of external devs
Shadow Realms was BioWare Austin and was due to: "partially places for people, partially a desire for Austin to get something new."
Mark Darrah expects that the devs are hearing everything being said about DA:TV
BW focuses more on consoles because of sales numbers
Unreal Engine 5 (which ME5 is on) is moving onto other EA projects as well, which may help
There are reasons why DA:TV is the way it is
BW has had external consultants on leadership and structure over the years
Mark Darrah expects that the next Dragon Age will once again be pretty different to the last iteration
BW Austin were brought in to help make Anthem. "What didn't happen (that should have) is that they should have had more directional control over the live service direction."
BW has had difficulty learning from previous games because at least one title was too far along TO learn. but a single game leads to staffing issues
Mark Darrah pitched a dev structure back in 2016/17 which would have had "3 fast follow games then a period of retooling"
EA doesn't really sell IPs
Chance of DA:TV DLC? "That's an EA question. And I expect EA's answer to be no". "I don't think we will see DLC. A new DA would be in the future."
"DA has been looking for larger audiences in every iteration. EA has never understood the franchise"
Remake DA:O or ME1? "While I think it would do well, I don't expect it to happen at any time soon. Also the skillsets required don't really over lap"
"The 3 previous games DAVe was are leaking through in places"
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Diagram from the video which shows the flow of people throughout BW's history, made by a member of Mark Darrah's community.
[source]
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bokettochild · 2 days ago
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What is Legend’s and post-totk Wild’s relationship like? Does it change or is it the same?
Honestly, I keep trying to write an answer but all I have are inexplicable vibes.
It would change. Legend's the same as he was but Wild's grown up. Wild would be either 22 or 23 by the time TotK is over (in game we're told it's been 5 years since BotW) meanwhile Legend is still, at best, 17, but likely 16.
That's a 6-7 year age gap where before they were either the same age or very close.
Legend's still got his experience, but now Wild has the context of years, of knowing what normal looks like. Post BotW Wild has no concept of normal or peace, but post TotK Wild would have spent 5 years just existing and doing People Things. He knows what normal kids are like now. He's a teacher. He's a leader. He's an adult, even if he's still a young one. But he's got that frame of reference that Legend never has had of what life looks like after the adventure, but now also with the understanding that legend does have of the fact that heroes' can be ripped away any time, life uprooted to save the world again at any moment.
Wild has life experience that Legend can't fathom. Wild knows what growing up is like. Wild knows what peace looks like now.
Legend doesn't even know what the word "retirement" means, much less "stop" or "peace". He's used to having only enough time to heal between adventures before heading out again, if that!
I think Wild would come back, thinking he could slip back in, just to realize he can't see his brothers the same anymore. I won't dig in too deep, since you just asked about him and Legend, but for the vet I think he'd just get shocked at how young his brother really is, by how screwed up Legend's outlook on life is, and I think he'd be floundering because the guy he used to look to as a veteran, an expert and a role model, is actually just a teenager with too much responsibility on his shoulders.
I don't think he'd know what to do with that, because that's still his brother, but Legend's no longer his BIG brother, or at least not his peer. Legend's younger than him now, and much as he tries to see the vet the same way he used to, he'd just keep realizing how screwed up everything about Legend really is.
Meanwhile Legend, Mister Abandonment-Issues, would be over here struggling with the feeling of being left behind and out of the know and suddenly feeling small around a hero who used to make him feel so big. Wild's an adult now, but he's not supposed to be. Wild's matured now (but still Wild) and he's not sure what to do with that. Wild is wiser now, knows things, isn't charging in without thought anymore, and Legend has to adjust his whole perception all while wondering if this is even the same guy. All while trying his hardest not to let on that he feels that way because you bet your BUTT this kid has gotten enough grief over the years for not being the same kid people used to know that he has no wish to make anyone else feel that.
Like, adventures change you, a LOT. Legend's had a lot of adventures, ergo; he's changed a ton over the years and it definitely throws off everyone who knows him every single time. it's not his first rodeo, but it is the first time he's not been the one riding the bull that is change.
I think they'd both struggle a lot with this. I think there'd be a lot of frustration and fear on Legend's side and a lot of shock and confusion on Wild's. I think both would grieve, and I know Legend wouldn't be the one to know how to fix it.
Legend fixes problems, but the thing that sets him apart from the rest of the heroes is that he's never had time between adventures to actually process and learn healthy coping mechanisms or ways to express himself. Kid knows how to fix other people's shit, but never his own.
Wild would have to be the one to cross the divide between them, and as the older brother now, I think that would just make it all the weirder for both of them.
Anyways, congrats, I had enough brainrot about this that I wrote a dang fic and then sobbed for a good ten minutes in a public coffee shop T-T
Thanks for the ask!
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allastoredeer · 6 hours ago
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⋆✴︎˚。⋆ WIP WEDNESDAY ⋆✴︎˚。⋆
⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅∙∘☽༓☾∘∙•⋅⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅
There was something…off about Lucifer.
Something that wasn’t adding up.
Alastor watched him from a distance. At first it was to get a better read of Lucifer, and how long he intended to stay, but the as the days ticked on, an unsettling feeling of wrongness grew in the pit of Alastor's stomach.
It’s the mixer that set off the first alarm.
Lucifer followed through with his promise to get Charlie a meeting with Heaven—now scheduled a few days from then—and he and Charlie were in the kitchen cooking up a celebratory meal.
Alastor hid in the shadows, watching the two bubbling personalities with growing boredom.
“Oh, wow, it’s been a while since I’ve been in here,” Lucifer said, wandering around the kitchen as Charlie pulled appliances out of cupboards and ingredients out of the pantry.
“Yeah, Vaggie and I rearranged a lot of the hotel. To make it new and refreshed, you know?”
Lucifer nodded, as if he understood exactly what she meant. “Well, you’ll have to show me where everything is, I guess,” he laughed, opening a few cupboards. “Because I have no idea where that blasted mixer is. I could’ve sworn it was in here.”
“I’ll grab it, let me just—oh, hold on,” she pulled her phone from her back pocket as it started ringing. “It’s Vaggie. She’s out running errands. Do you mind if I?” She gestured to the door.
“Oh, go right ahead. I’ll get everything ready in here.”
“Thanks, dad.”
She left and Alastor was prepared to follow her example, as there was hardly anything worth watching in the kitchen, but paused when Lucifer let out a deep, happy sigh and turned, walked to a cupboard across the room, and pulled out the mixer.
Alastor frowned.
But it could’ve just been a lucky guessed, he reasoned as Lucifer plugged the appliance into the wall, humming a jaunty circus tune to himself. But then Lucifer opened a drawer close by, grabbed a wire whisk, then hopped a few shelves over for a few mixing bowls. The squirm in Alastor’s gut tightened.
For someone who hadn’t been there in centuries, he sure knew his way around.
Still, that wasn’t too strange. Lucifer was an immortal being. A few centuries was probably little more than a week for him. Who could say how his memory matched?
Except…
Didn’t Charlie say she and Vaggie rearranged everything?
His magic, Alastor decided. Divine powers of an angel, and all of that. Surely that would cover finding basic kitchenware.
But even that explanation felt a bit…off.
Something about it wasn’t right.
It was Lucifer’s confidence, perhaps. The way he strode from cupboard to cupboard without a lick of hesitation or a hint of doubt. No fumbling, no second guessing, no pulling out the wrong drawer, even on accident.
Still hidden, Alastor inched closer, to get a better look.
That’s when Lucifer turned his head and looked at him.
For a split-second, Alastor thought he’d accidentally stepped out of the shadows when those red slitted eyes met his. Suddenly, Lucifer's smile was done, his humming dropped, and the cadence around him became tangibly colder. Alastor checked himself but, no, he was still hidden. Still covered in shadows in the corner of the kitchen, where the lights weren’t far enough to give away his hiding spot.
But Lucifer didn’t look away. He wasn’t moving. Wasn’t blinking. It didn’t even look like he was breathing.
There weren’t many things in Hell that unsettled Alastor anymore. He’d encountered demons without eyelids, ones who seemed to disappeared when they stopped moving, plenty who didn’t need to breath or eat for days on end.
Lucifer was hardly the strangest, or scariest, thing he’s seen, and yet…
He slowly cocked his head andtook a step around the counter, and Alastor’s heart jumped. Lucifer still hadn't broken eye contact. He walked slowly, not like he was scared or nervous, but careful and quiet, like a predator stalking through bushes. Trying not to startle its prey.
Alastor figured he may as well step out of the shadows, seeing how his presence was obviously known. Or he could simply leave. Just meld into the darkness and return to the parlor to see if anything interesting was going on at the bar.
But he couldn’t, for the life of him, move.
His body refused to. His lungs held his breath captive in his chest. His heart thumped harder with growing unease.
Deep in the recesses of his mind, a small, intrinsic voice told him to stay still. To keep eye contact. So certain that if the moved, if he took his eyes off of Lucifer for one second, he wouldn’t be fast enough to see him a second, before it was too late.
The closer he got, the louder that voice became, until Alastor didn’t feel like he was controlling the shadows so much as the shadows were holding him in place. He was trapped, completely and utterly, and he could. Not. Look. Away.
Lucifer was only a few feet away when the doors flung open and Charlie bounded inside, hauling a load of groceries with Vaggie close behind. His change was immediate.
The air warmed, his dark demeanor disappeared and a wide, happy smile lit up his face. He whirled around. “Char-Char, welcome back! I think I just about found everything.”
“Oh, wow, you did,” Charlie said, looking over the counter. “It wasn’t too much of a hassle, was it?”
“Ah, not at all, kiddo. I found may way around. Ready to get started?”
“Yes! Here, Vaggie got the rest of the things we needed.”
Lucifer walked to her with a pep in his step, but as he rounded the counter, he looked at Alastor again, face impassive and cold, and suddenly Alastor was thrust away. He stumbled out of the shadows on the third floor, knocking into a hall table that nearly took him off his feet. He clutched at it, barely keeping himself from hitting the ground.
He stared at the wall, stunned.
⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅∙∘☽༓☾∘∙•⋅⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅
I've mentioned that I've wanted to write a dark!Lucifer fic and I got an Anon a while back asking how I would go about writing that.
Well, here's a little piece.
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crimsonender · 2 days ago
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have you ever thought that all of this hate comes from the fact that youre genuinely a rude, drama hungry individual? and that everytime you hide behind your gender identity it just makes everything worst? spent years wondering why masc people didnt have a place in lots of queer communities, but after seeing how MUCH you wave your flag to excuse your drama milking of people you dont like? seeing how many people on this website defend such behavior and do the same?? i get why i got lots of weird stares over the years, just because im masc. just focus on streaming and making content, stop farming drama if youre gonna cry mysandry after any asks. and before you generalize me to not give a shit about my take i hate lily and i blocked her years ago, and yall weirdos should have done the same
I know it seems like "I'm one of the good ones" is gonna be the truth that sets you free but I'm here to tell you: no amount of shrinking yourself and good behaviour will ever make you good enough for those people.
Let me ask you
Are you going up to someone like Sai and telling her that she makes all lesbians look bad? Are you telling Anthony that because of him, people hate bisexuals more?
Why do you think that's okay to do to me?
I'm a human being. I get upset. I laugh at stupid people even when it's distasteful. I play videogames with my friends. I go out into my community and live my life in ways I do not share here on the internet. I am imperfect and I am learning and growing. I have been through so much, and I have so much left I still want to do. I've loved, and been loved. I've been hurt, and I've hurt other people. Just like every other human on the face of this earth.
You know it is odd. LGBTQ people cover drama alllll the time. (And yeah don't get me wrong Sai gets an absymal amount of homophobia and Anthony gets plenty of biphobia) But when that person is trans, namely, when that person is a trans man, I guess that says something about their gender? Odd how that works. To say someone like me is the root of all poor treatment towards trans men is incredibly silly.
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concerningwolves · 1 day ago
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im still thinking about this.
The bird I am going to write about is the owl ... I do not know much about the owl, so I will go on to the beast which I am going to choose. It is the cow. The cow is a mammal. It has six sides - right, left, an upper and below. At the back it has a tail on which hangs a brush. With this it sends the flies away so that they do not fall into the milk. The head for the purpose of growing horns and so that the mouth can be somewhere. The horns are to butt with, and the mouth is to moo with ... When it is hungry it moos, and when it says nothing it it because its inside is all full up with grass
— essay written by an evacuee, quoted in First You Write a Sentence by Joe Moran
Like.. to me, this is proof that nobody is inherently bad at writing. some people find it difficult. some people don't enjoy it. a lot of people aren't taught how to write clearly. some just aren't interested in cultivating it as a skill, which is fine because we all like different things. but we all have little writers or artists inside of us because we are all humans with brains hardwired for communication.
And this child was told to write about something that he didn't know much about, and may not have seen before, and he just – wrote. he's not worrying about correctness or with trying to "dress up" his writing. he just went "this is what I understand about a cow" and stated facts as he saw them, in simple prose that may not be factually correct and reads a little clunkily, but still sounds so beautiful to me.
i don't know what happened to this child. I've been searching around the internet for the last hour, which I should have spent studying Jane Eyre, but i can't find this essay or information about its writer. nonetheless his voice is so strong and earnest that i think it will stay with me for a while yet.
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"The head is for the purpose of growing horns and so that the mouth can be somewhere" this is poetry. to me
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tarraxahum · 1 day ago
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This was gonna be a reply to a reply but I thought maybe I should just make my own post. Yes this is about Vi again.
It's no secret that "Vi should've fought for Zaun" and the expectation of her being Vander's prodigy and feeling like the plot dropped the ball on her in that regard and the betrayal at the fact that she's living comfortably in Piltover now are. Frequent sentiments in the fandom. Which I get, but also I feel that this line of expectations is. Diverging from who Vi actually is by the end and what she was realistically capable of.
Vi in season 2 is basically running on fumes and because she has no other options. It is a well known thing in irl activist spaces that to participate in any kind of fight for justice you need to take care of yourself, otherwise you won't have the energy to be any kind of useful to your community. Ekko also says this - "It's not enough to give people what they need to survive, you have to give them what they need to live". Vi has been surviving and not living in any shape or form for years, she's exhausted and broken in places. That's no mental state to fight for Zaun or make any kinda change. I think it's extremely realistic and human and hardly a flaw of writing or the character if by the end the only thing she was able to do was collapse into the safety and peace she was offered for the first time in forever (aka Caitlyn). It's clear that in her last scene she's still recovering mentally - Cait seems to be excited to have any sign of life (singing) from her at all, and the "Are you still in this fight?" question is very loaded. (But it's indicated that Vi is very much still in the fight, so? It's really anyone's guess what she'll do once she's healed and remembers how to live. And don't bring up LoL's Vi brutality thing, it's clear they're different characters).
I think in wanting to see Vi stand up for Zaun or be Vander's prodigy we often deny her the flaw of being a breakable human and forget just how much she's held together by duct tape. Just because she was full of this 'fuck Piltover' fire as a kid doesn't mean she is still capable of matching that energy. Sometimes after lots of trauma humans grow up into tired adults who just want to sit down and feel safe regardless of where it happens and how questionable it might look (re: living in Piltover). Not to mention, that even as a child Vi's main reason for fuming at the Topside was wanting safety for her family and herself. Well, now she's all out of family, she's estranged from the community of Zaun thanks to being in prison for 7 years and Silco changing the place so much, and the only person who's offering her safety and not more fighting (which she's exhausted and thoroughly burnt out from!) is Caitlyn, so. How is where she ended up any kind of surprising or a failure of her writing/character?
Yes, a lot of people wanted a revolutionary, no, Vi isn't one. Dare I say, never really was one. At her lowest, when she's got no one left to protect, she's not trying to fill in that void by taking on protecting Zaun and becoming a vigilante or something, no, she spirals. That is not something on her radar, that's not something she's visibly cut out to do, she cares so so much but on a smaller scale. Even the whole shimmer factory debacle was less about Zaun and more about her desire to hurt Silco personally for what he'd done to her family. If Jinx agreed to run away with her back at the tea party Vi would ditch the entirety of Zaun (potentially leaving it to Silco forever since he's still alive at that point) in a heartbeat to keep her sister and save Cait in one move. She puts on an enforcer uniform BECAUSE she cares for Jinx (through convincing herself that at the very least she should take her out of her misery herself rather than leaving it to people who don't care, yes) and Cait both.
Perhaps a hot take, but not becoming a leader despite being good at taking hits to the head and caring about people in general and being a daughter of one does not make Vi a badly written character or a bad person. It just makes her a person. And a character whose arc culminated in choosing herself. And choosing yourself sometimes means leaving the fight to others (perhaps temporarily, considering the final dialogue). And that's okay.
Arcane is tragedy about flawed people, not a feel-good story about a successful revolution and rich people paying for their crap, and it was never going to be. Ergo one of our main character isn't an upcoming hero in shining armor who was allegedly robbed of her potential. She's just a broken young woman who barely knows how to keep her own little life together and her biggest victory by the end is allowing herself to take a breath and live for once. Yes, while her home down there is still in shambles. Yes, that sounds selfish. For some people a bit of selfishness is the greatest thing they can ever learn for themselves.
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mseden-fries · 1 day ago
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Lemme just say, right off the bat, that your art is so freaking amazing.
I was in the Hey, Arnold! fandom eons ago, (in the 90s), and used to write fics for it. (I was Carrot Top at the time.) I loved loved loved Helga, and she has always been in my top 5 favorite cartoon characters of all time.
You write them so well, and I've been having such a good time going through your blog and checking out the comic.
Super, super well done. Thank you for sharing!
Gah! Ur gonna make me cry 🥹 I actually didn’t become a fan until I was around 10 years old myself and although I did like art, I wasn’t sure what kind of art I wanted to pursue in the future. It wasn’t until I watched the hey Arnold movie, the first one, that I knew what I wanted to do which was to create comics. I actually remember never watching an episode just watching the movie over and over and over and not even realizing that there was a show for it 😅 but then we were pretty poor and actually our house just burned down so we were staying in a church house until we found a new place to live and they had a lot of VCR’s that we could watch including a bright orange nickelodeon VCR titled the Hey Arnold movie.
I remember joining the fan group on Facebook that was called the Hey Arnold save the jungle movie and being a part of the fan base when the movie finally got made and just being super excited about it like it was a dream come true ❤️ I can say with complete certainty that the reason I pursue making comics now is all because of hey Arnold, it is my first love and I’m having fun making this comic and I’m glad that people actually enjoy reading it too! I started making this years after the hype died down, but there was still a lot that I felt was left unsaid in the jungle movie that as a fan, I wanted to explore not to take away from the original, but I just needed more
And that’s why I’m doing this, also to improve myself
Sorry, that was probably not the question you asked, but I feel like I had to get that out lol! When things were tough growing up, I could pop in that orange VCR tape and feel a little better about everything  

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hypersaline · 13 hours ago
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NPC and Townie Ager
This is a tombstone found in misc/misc that helps keep townies'/NPCs' ages in sync with playables' during rotational play. It ages them by one day each time the relevant pie menu option is clicked (or each day at 23:30 if auto-aging is turned on) and teleports them to the lot for birthdays and old age deaths. It requires HB's Easy Inventory Check and can be downloaded here at SFS or here at Mediafire. There's no preview image for this, but exhaustive detail is available behind the cut.
Credits:
The change-model interaction was mostly taken from Inge's teleporter cat; it's possible-to-probable that I cannibalized other mods as well when I first made this, but if so I no longer know which ones.
General notes:
There's a shift-click neighborhood age randomization option. It will only affect townies/NPCs at the beginning of their current lifestage, so use it first thing if you're going to use it.
For birthdays/old age deaths, the sim will materialize close to the ager object, so it's best placed outdoors and outside of any locked gates. There's an option to change it into a small rug for easier hiding.
NPCs will be retired to the townie pool when they have a birthday.
Teens will age into adults, but there'll be a one-day-left notification in case you'd like to send them to uni.
Elders will stand quietly near the ager for up to an hour before dying. Everyone on the lot will notice, like with other on-lot deaths, and you'll have to deal with tombstones manually.
The object doesn't alter the birthday/death functions and shouldn't conflict with mods that do. You'll still need the usual bugfixes, particularly for nonplayable children's aspirations and for multiple deaths occurring at once.
There's a shift-click menu option that'll automatically make townies/NPCs grow up well; another will make them grow up well and also make their deaths peaceful. Sims that trigger a fear as they're aging (like teens who don't go to college) might still age up badly.
Known issue: the object's handling of elders has a bug or two I haven't tracked down. Occasionally an elder will persistently refuse to die until you move them in; occasionally an elder will have their age reset when they're supposed to die. Neither should cause any other issues.
Known issue: under some circumstances the ager will mistakenly grow townies/NPCs up one day into a new lifestage. Saving the game right after the ager does its thing will prevent this.
Exceptions to aging:
YAs, pets, zombies, vampires, servos, any townie/NPC with a bottle of Elixir of Life in inventory, and (in some cases) townies/NPCs that've been generated but haven't visited any lot yet won't be aged.
Babies in the adoption pool will have days subtracted but won't automatically have birthdays. You'll be notified but will have to manually summon and toss them.
Special townies like downtownies, garden clubbers, etc., will age if otherwise eligible. Note that there are (were?) bugs in how the game generates vacation locals and tourists; if yours die off, you might want to make their replacements yourself.
Not all NPCs will age, and the list of those that will is somewhat arbitrary: burglars, cops, firefighters, maids, nannies, gardeners, repairpeople, mail carriers, paperkids, cashiers, bartenders (comm lot), bartenders (party), professors, streakers, coaches, cafeteria workers, servers, hosts, DJs, business reporters, landlords, butlers.
To add NPCs I skipped, open up the 'Sub - Ageable NPC?' BHAV, scroll to the last line, choose "Ins/false" in the special buttons, switch "Const" to "Literal", make sure the Decimal box is not ticked, and enter the NPC type number from this list.
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fuji09 · 20 hours ago
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Derek Hale isn't as... grown-up as you think.
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Part 2 of my "[character] isn't as..." series.
Yes, Derek Hale is an adult. No matter if he is 19, 20, 21, 22, ect... Derek is an adult season 1.
However, just because he is in his early twenties, doesn't make him a grown ass adult (as some like to lovingly call him).
Due to trauma that started when he was 15, Derek does not know how to adult.
At 15 he has to kill the girl he loves, Paige, to end her suffering as she's dying.
Then soon after, Kate Argent manipulates, grooms, uses, abuses, sexually assaults, and rapes Derek, when he is 15/16.
Then Kate burns his home to the ground with his family inside, losing his entire world. Only Laura and Peter (known at the time) survived. Peter was severely burned and catatonic. Cora was assumed dead in the fire but we later find she survived too.
So now Laura and Derek are the only ones left, and they leave their only home to go across the country to run and hide from hunters.
Laura is the alpha with only Derek as pack and they run away and end up hiding in New York for 6 years. Just the two of them for 6 years. We aren't really shown what went on during those 6 year, did they party to forget their troubles? Did they hide themselves away from everybody and became hermits? Did they just start over and live normal human lives?
Derek is constantly running. He can't ever settle, can't have security or feel safe. Always looking over his shoulder, and this starts when he's 15/16.
Now Laura returns to Beacon Hills and leaves Derek behind. She is killed and Derek comes looking for her, all alone. Derek returns to the place where he lost it all to try to find his sister, the only family he had left.
He finds out Laura was killed and ripped in half. That there is now an alpha running wild in Beacon Hills. There's a newly bitten werewolf. There are also hunters. The Argents, who is Kate's family, mock Derek's lack of family left alive. Derek could have easily turned around and left. Go right back to New York and not deal with this mess. But he doesn't leave. He stays.
He tries to help the newly bitten werewolf to the best of his ability. This boy can't even take care of himself but he's still trying to help Scott.
Scott fights him along the way, the alpha keeps attacking, and Derek tries to keep Scott from being killed, found out, or hurt someone.
Derek has no clue what to do. He was never meant to be an alpha. The guy lives in his burnt out husk of house and then lives in an abandoned train station.
He's literally still stuck as that 15 year old kid who lost it all. Derek makes many mistakes, and I think part of it has to do with not knowing how to speak to people. He's very short with everyone, uses facial expressions more than words, and has a hard time understanding others.
He gets frustrated easily and then reacts by getting physical, like shoving Scott in the wall and threatening to kill him if Scott risks everything by playing in the Lacrosse game even though he doesn't have a handle on his shifting and there are hunters everywhere. Turns out to be an empty threat because Scott does play and Derek does not kill him.
Derek still acts like a kid, and I honestly believe what helped him start to grow and actually become an adult was Scott. Derek felt responsible for Scott even though he didn't bite him. Sometimes people become the adult they are supposed to be when they get a pet or have a baby. They get their shit together when someone is dependent on them. Derek took Scott on like a brother.
Their relationship is a lot like brothers. They fight and argue, they protect each other, and they help (begrudgingly) each other. They may threaten to kill each other, but then when someone is actually trying to hurt the other, they protect each other.
Derek starts to grow up when he's around Scott and Stiles. Stiles is kinda like the annoying best friend of his now younger brother, so now he has someone who can dish it and take, but also someone who can help him figure shit out.
Derek doesn't have his shit together, he's a hot mess. He's scared and angry. He definitely has PTSD, it makes sense how he reacts to things. He also deals with severe guilt, anxiety, depression, self harm, and he's basically suicidal.
He does know how to keep his strength in check though. We see Stiles shoved against a wall by several people, Scott, Erica, Theo, and Derek. But Derek is the only one who doesn't shove him too hard. Derek is the only one who doesn't hurt Stiles when he shoved him, and most of the movement we see from Stiles is him jumping from being startled.
He does hit Stiles' head on the steering wheel, which Stiles totally deserved, but it wasn't hard enough to leave a mark or do any damage, it was just enough of a warning to never do that again. He knows how to be more gentle with humans.
Derek is a martyr and I really do believe he's suicidal because he also doesn't care if he dies, even though he partly doesn't want to die. He has zero self worth and has no issue with dying if it helps someone. He literally has to prove his worth to Scott and Stiles that they need him so he is worth saving. He doesn't think he's worth saving unless he's useful to someone and he believes that everyone else thinks that way too.
Derek puts up this rough front to keep people away to protect himself from getting hurt again. He makes himself look unapproachable and mean. But he actually cares a lot. He hides as a defense mechanism.
He was taught pain makes you human and keeps you near your humanity and that it also speeds up the healing process so he ends up hurting several werewolves, Scott, Erica, Isaac, Boyd, and Jackson. Whether it's to help them heal, teach them to hold on to their humanity, or fight even harder, he teaches these things to the other betas.
Derek is so damaged and stuck. He has trust issues. He may be wealthy, but he doesn't know what to do with it. He doesn't spend it for a long time. For two seasons he's squatting, until finally season 3 he gets a loft.
Derek may be an adult, but he definitely wasn't grown up for seasons 1 and 2.
Derek gets along with the teens because he still has the teen mindset. Which causes him to not always make the best choices.
He is still is an easy target to manipulate and try to control. As we see when Peter reveals he's the alpha. In order to keep Peter away from Stiles and not get himself killed, he has to "join" Peter's side. Which by the look on his face the whole time he hates it and doesn't actually agree with Peter, but he pretends for a while. He has to stand by and watch as his uncle assaults Scott again and gives him the memories of the fire. Which side note, I think Peter did that as a jab at Scott for saying maybe the Argents has a good reason to burn the Hales. Doesn't make it right at all, but it makes sense that he would be angry about that comment.
Derek knows he's hot and he uses that to his advantage when needed, but also because he seems to think that's all he's good for when it comes to girls. He's so awkward with women in the first 2 seasons. He seems unable to actually flirt well until season 3.
He works out way more than he should, punishing his body to hurt himself. He lets himself be shot, tazed, shocked, and beaten because he feels that he deserves it. He truly thinks he's a bad person and he's not. He self sabotages at times because he gets too cocky or scared when something is actually going right.
Derek actually tries though. He keeps getting kicked while he's down. He perseveres and he fucks up. And he also learns from those mistakes and tries to be better.
You can find part 1 of my" [character] isn't as..." series here about Stiles.
Hope y'all enjoyed part 2 about Derek and I'll be back with a part 3. Can y'all guess who it will be about?
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acquired-stardust · 2 days ago
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Special Feature: Vana'diel - Digital Archaeology in 2025 and the Soul of Adventure (Final Fantasy XI, 2002)
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Acquired Stardust is back after a long hiatus from writing with this special feature! Want to know what we've been up to over the holidays? Click through to read Ash's long story about uncovering a living fossil and checking off a bucket list item together with Larsa through their adventures in Final Fantasy XI's Vana'diel!
The love of and desire for 'adventure', even vicariously, is something that has been etched into the very soul of humanity from the earliest stages of our history - the oldest surviving literary narrative, Sumer's Epic of Gilgamesh, is over four thousand years old. From the time written language came into being we have dreamed of stories of great heroes roaming the land, contending with crisis and gods in equal measure.
The subject of today's feature is a series that itself often hearkens back to the Epic of Gilgamesh with abundant references throughout its now 16 mainline entries and countless spinoffs, and to really understand it in context is difficult given just how much the world has changed since the release of Final Fantasy XI in 2002 (arriving in America two years later). So different in fact it almost sounds like another world itself.
The early aughts were an incredible time to grow up, and it's one of the times in my life I've personally felt a sense of adventure most strongly. As a child of the first generation to grow up with easy access to computers in the home it felt like a time of infinite possibilities. Large numbers of emergent technologies and innovations had begun to rapidly change youth culture as well as erode the old order of isolated regional cultures. The rollout of broadband 'high speed' internet in 2001 to my area was a huge deal, finally breaking upstate New York out of dial-up internet limitations now unimaginable. Video games and the hardware on which they ran got infinitely more complex. Media from Japan continued its controlled flow into the west as anime like Dragon Ball Z left its indelible mark on my generation.
Somewhere in this confluence of rapidly expanding technology and rapidly shrinking cultural borders I found myself coming of age. Growing up in upstate New York with Knox's Headquarters quite literally in my backyard gave me an early love of history, but growing up a 'latchkey kid' afforded me control of my own time - I could do what I wanted when I wanted to do it all with minimal, if any, supervision. I was able to throw myself into whatever pursuit I wanted to without anyone looking over my shoulder, to decide for myself what I was interested in and who I was to become. The opportunity to find myself on my own is one I'm eternally grateful for, and to have done it in a time before far-right pipelines were anywhere near as omnipresent as they are now was a real blessing.
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How this shaped up was, unsurprisingly, that I played a lot of primarily Japanese video games and watched a lot of anime. But in the early aughts there was still a comparatively very slow trickle of those things available in the west, and I was drawn primarily to two outlets that could expand my awareness of them. One was Cartoon Network's [Adult Swim] brand which would become a huge cultural player in itself and is perhaps a story for another time. The other was twice-defunct television channel G4, focused largely around video game programming such as documentaries in its series Icons and even airing thematically structured compilations of trailers, cutscenes and gameplay with Cinematech.
My love for history really blossomed in this period into complete obsession with hobbies. History was in my backyard, but it was also everywhere and In every little thing. And there were so many more 'little things' than I had ever previously known. The world was far bigger than I had ever imagined. There was always something new to see, each with its own universe of things to know about it. It was like surfing an incredible alternative cultural wave, topping the peak alongside countless other misfit kids of the Bush years. It's an experience unlike many others I've had in my life, and an incredibly special time that I will never forget. It created innumerable core memories, sometimes even from the slightest of things. One such core memory leads us directly to today's article.
The day itself was not unlike any other. I'd arrived home from school to an empty apartment and sat myself in front of the TV to spend my time on what I really wanted to be studying. As the aforementioned program Cinematech aired a rerun of one of its regular episodes I was caught off guard by a commercial for the then-upcoming Final Fantasy XI. It was a quick 30-second spot, but utterly arresting to someone who had up until that point (and indeed to this day) been completely obsessed with Final Fantasy. The game itself looked like one of the coolest things I'd ever seen, but the narration and logo noting that the game was 'online' blew my mind at the time. While certainly not the first Massively Multiplayer Online Role Playing Game, it was the first one I'd personally encountered and the prospect of being able to interact with other Final Fantasy fans within the specific context of a Final Fantasy game rather than discussion of it was extremely tantalizing.
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But there were a lot of questions to be asked. What was an online game? How did an online adapter work and how much did it cost? You'd have to pay a monthly subscription to play it? And what exactly was an HDD, anyway? Rather than deal with the hassle of answering these questions (which were likely to be met with a swift and completely understandable 'no' when the inevitable monetary costs were discussed) I drifted away into other areas of my hobbies. But the core memory of seeing this game for the first time had stayed with me all these years, and Final Fantasy XI had become something of a white whale to me. A game I'd always wanted to experience but never had the time or extra money for. An opportunity I missed out on, a time and place I should have been in. Part of that great cultural wave I should've surfed.
Larsa and I discussed getting into the game almost every year we've known each other (note: that's a long time) and always ultimately decided against it as we were already busy enough. That all changed in the later days of 2024 when we finally took the plunge and bought the game on Steam, a bundle containing all of the expansions for the game as well as a free 30 day subscription.
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There are no two ways about it, Final Fantasy XI is extremely antiquated. In fact it's a game so old that it was released before Squaresoft even became Square-Enix. Setup of the game's PlayOnline launcher, notoriously referred to as 'the first boss of the game', is a pain and can alone filter out many looking to experience the game proper and we admittedly ran into a snag or two that at first did not look good for our future with it. But managing to make it through the initial hurdles was rewarded almost immediately precisely because the game is so antiquated. The PlayOnline launcher is a living fossil reminiscent of an earlier, intermediary intersection of culture and technology - a less connected world without social media or smartphones. Built-in mail services, profiles with information sections like hobbies, 129 pages of selectable avatars many of which from then-contemporary Square games such as Threads of Fate (1999), Ehrgeiz (1998) and Brave Fencer Musashi (1998) as well as other Final Fantasy games. It presents a shared language and collective frame of reference for culture of the era with the inclusion of some of those games that are now functionally extinct.
The PlayOnline launcher feels like walking the hallowed halls of not just a museum, but a genuine slice of time rather than a recreation or kayfabed reenactment. It feels like walking through a time portal directly to the transitional period between web 1.0 and 2.0. Absolutely remarkable to the point that I felt speechless fiddling around in its menus, its ability to remain untouched by modernization is nothing short of astounding. They say that you can never truly get your childhood back but the PlayOnline launcher feels like it manages to genuinely capture the way the world, and indeed the way we, were at the time. Like returning home after two-plus decades away only to discover everything is exactly the same as you left it.
There's a real sense of peace, wonder and belonging unlike much I've ever felt before. It was like spotting land from ocean and I was simply overcome with emotion. Overcome with the sudden acute awareness of loss, and having managed to regain some of what was lost. Overcome with the feeling of many people, each with their own lives and complex as my own, having tread these same halls over the course of what was now decades. Fiddling around with the launcher was genuinely one of the most surreal and vivid experiences of my life. And the absolute whirlwind of nostalgia wasn't through with me yet, the opening scene of the game featuring the iconic Uematsu-composed Prelude and narration by the actor who first made me want to get into the arts in Michael McConnohie. The game's English cast in general features many actors who defined that generation of voice acting and adds to the overall feeling of being a moment trapped in time.
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Players are able to create one singular character (with the option to purchase more character creation slots for an additional fee), selecting from different playable races with their own distinct physical features, stat advantages and disadvantages. Character creation is rather limited by current standards, with each playable race having two 'genders', each having a number of preset faces and hairstyles. You are able to alter your character's height, but that is all the player can do in terms of customization beyond selecting preset faces and hairstyles, which are themselves tied to each other. The playable races are by and large the same initial races available in Final Fantasy XIV, though I find the Mithra preferable to XIV's Miqo'te as they're a bit more bestial and less anime catgirl. Much of the aesthetic is also rather similar to XIV, with plenty of recurring gear visuals recycled into XIV (along with plenty of monsters), though some of the cloth armor is more elaborate and creative as opposed to XIV's deluge of generic healer robes you will be inundated with. After creating your character you select one of three nations to hail from, each with their own storyline that ultimately converges by the time the final battle of the base game rolls around.
Larsa and I (playing Mithra and Tarutaru, respectively) embarked on Windurst's story, and the antiquated nature of the game is felt pretty much immediately. There are no quest markers and very little information about where to go or what to do, or even how. You will be thrown right into the deep end and expected to find your own way and make your own adventure. Maps are invaluable items able to be purchased by players for most of the game's expansive and sometimes rather empty areas, otherwise they will be flying blind. which can be very troublesome but helps the overall feeling of an adventure. It helps you connect more with the world and learn where things are. Roughly the first thirty hours of gameplay was spent exclusively on leveling our characters, figuring out the battle system and exploring, without nearly a single story scene due to focusing on experiencing the game naturally rather than following one of countless sometimes variously outdated guide.
On that front, the gameplay is certainly of a very slow pace for better or worse. Battles are menu-based like classic Final Fantasy games as opposed to the more modern action game style, and players' main form of damage in combat will be through auto attacks against creatures that for the first time appear in the world rather than as separate random encounters one loads into. These auto attacks can be quite quick (with some of the quicker classes being able to land more than one blow per attack) although some weapons will attack significantly slower. Actions taken during battle charge a TP meter that the player will be able to spend on 'weaponskills', damaging named attacks with their own built-in typing that can react to and resonate with other weaponskills resulting in an even more damaging 'skillchain', itself being further able to be paired with a magic spell for a 'magic burst' that applies even more escalating damage.
Figuring this system out is fun and can considerably speed up combat, and is another area in which the game encourages experimentation, rewarding those willing to invest time in tinkering with the game's six basic jobs (the player is able to freely swap to any of these basic jobs, and later the many advanced jobs as they are unlocked, in their housing) and multitude of available weapon types. Jobs are additionally able to be expanded through combination, assigning another unlocked job as a sub job that grants you access to that job's abilities, stats and gear in addition to those of your main job.
The pace of the game being rather slow works in its favor in regards to how its multitude of mechanics function together. It feels like every single action and event matters. Status effects such as poisoning, silencing and blinding can now turn the tide of battle one way or another. MP, which the player uses primarily to cast spells, recovers extremely slowly and so their use of it must be carefully managed lest they be forced to literally sit down for minutes at a time to rest and recover. Items such as potions and ethers are incredibly valuable as a consequence of this. There is genuinely so much room for skill expression, planning and executing battles and it's very refreshing compared to many modern games.
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The system itself, while deep and rewarding of knowledge, also has lots of little touches that help keep the experience from being excruciating. One example is the cursor memory effect that allows you to quickly recast spells and abilities as needed. Just as well in the years since release the game has seen the additon of the Trust system, an array of collectable NPC summons that scale to the player's level and fill multiple roles in the party that helps mitigate the declining playerbase and the large variance in levels and progress between the players that do still play.
These Trusts are able to be summoned at nearly any time and resummoned after falling in battle on a short timer, and they really help the experience of progressing through the game a ton. Speaking of timers and the overall pace of the game, it seems to be a recurring and somewhat intrusive element of the experience that you will likely have an opinion on one way or the other. On the one hand it makes actions matter tremendously, and on the other it can sometimes feel like every action including map traversal is stretched in hopes of milking players for subscription money.
Time gates themselves are not terribly uncommon to run into, with the quest that unlocks the samurai job featuring a several-hour real world wait associated with it that is wholly unnecessary. Final Fantasy XI is very much unafraid to make you spend your time with things like RNG drops for quests and conditional monster spawns. Some of this design philosophy also crept its way into the original version of Final Fantasy XIV, the notorious 1.0 that nearly spelled financial doom for Square Enix after a turbulent period.
The base game's story scenes are few and far between, with a certain level of gravitas to the fade-to-black that comes with a cutscene due in part to that infrequency but just as much with how purposefully they are interspersed. The story itself is, at least at first, a bit simplistic and reminiscent of a rather vanilla Dungeons and Dragons campaign. Which works in the game's favor quite well as a platform for authentic and spontaneous adventure.
To that point, each job has roles to play in a party and depending on the situation you may find yourself in need of another player to help you through a particular challenge. While the majority of this can be mitigated through Trusts or clever uses of items such as Prism Powder to sneak by aggressive monsters, it is entirely possible for you to be stuck at various points if you don't already meet the qualifications or have another player on hand able to help you.
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This was a particularly fascinating element of the experience to me and highlighted some of the ways in which culture has changed. While it is true that this is yet another way in which the experience can be stretched out, it hearkens back to some of the origins of the series in its obsession with Dungeons and Dragons. There are ample opportunities for 'hero moments', not all of which will be yours and yours alone. These days if we're holding the controller we want to feel like the hero at all times, but Final Fantasy XI is not afraid to give different people in your party the chance to shine at different times which very much feels in line with the tabletop roleplaying experience.
As a consequence of things taking so long it creates a real, genuine feeling of thankfulness for the players having their hero moments. The gratitude can really help forge some bonds among players which isn't necessarily something we collectively like doing anymore. Much of the design of the game facilitates a great sandbox for authentic adventure and is almost entirely player driven outside of the main story quest.
The sound design is also quite strong, with a strong team of composers including series veteran Nobuo Uematsu handling the game's staggering workload. There's a lot of standout songs, such as "Heavens Tower", but even those without direct experience with the game might be familiar with the Uematsu-composed "Ronfaure" which has been a fixture of live performances associated with the series at large for virtually as long as there have been such concerts. Plenty of nostalgic nods to previous games aurally help the game feel more connected to its predecessors as well, such as certain classifications of armor sounding identically to Final Fantasy IX party member Adelbert Steiner's armor when running.
The graphics variously hold up quite well. Character designs are largely strong (with many feeling right at home in this era of Square game) and much of the clothing design is pretty good as well, not featuring (to my knowledge) as many of the deviations that Final Fantasy XIV does with, for example, its recent 'streetwear' additions to the game. It's a rather cohesive aesthetic that looks somewhat like a cross between Final Fantasy Tactics and Final Fantasy XII. Geometry can be a bit blocky and skyboxes can be a bit splotchy, but there is still plenty in the way of beautiful vistas and cool sights to see even if they're roughly what a PS2 was capable of rendering (sometimes with great dips in frame rate on that system).
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When launching the game it warns you to not play to the detriment of your real life, and when launching for the first time I assumed that a funny little quirk of when it was released and the relative unfamiliarity the world had with MMOs in a time before Blizzard's genre-defining World of Warcraft. This is not the case, and if the gameplay grabs you it is extremely easy to play for huge amounts of time without noticing it. We did not heed this warning and making our way through the base game took roughly 98 hours, mostly taking up just about all of our free time.
The game is also great about allowing the player to make lateral progress, which is to say grinding up various jobs to combine with each other, and not feeling like you've wasted your time despite making no forward progress through the game. It is shockingly addictive if the gameplay appeals to you. Final Fantasy XIV, clearly a spiritual successor of sorts to Final Fantasy XI, indeed recycles quite a bit of its predecessor but impressively many of the elements that do get rolled into XIV don't all necessarily feel like they've made their original incarnations' irrelevant.
One particular highlight of the experience was the usage of a ferry that shuttles players between two locations in the world. Said boat's arrival must be waited for in real time, boarded and then rode for a trip that takes several minutes in real time. This ferry trip is not privately instanced and can see you bumping shoulders with other players also looking to make the trek aboard the ship. It was just one of many examples of the game design going to great lengths to encourage organic, player-driven sandboxy adventures where you're able to socialize rather easily.
Both games have tons to offer and there is plenty of reason to dip your toes into Final Fantasy XI to experience an incredible slice of history, all the more now with the Rhapsodies of Vana'diel storyline helping catch newer players up and Final Fantasy XIV featuring a crossover raid series with Final Fantasy XI. It is an incredibly large experience not meant to be pursued to 100% completion, so I urge you to pick your path carefully and divert only for what interests you, primarily for unlocking jobs to progress through the main story with. You will encounter plenty of outdated and dubious information on the internet for the game, with plenty of discussion dating back to 2007 being the last time things of a relevant nature were discussed in an easily findable way.
Vana'diel likely hasn't seen the last of Larsa and I, and I'm sure we'll resubscribe at some point to continue our adventure. Perhaps after reading some impressions of the experience in the current day you might decide take the plunge yourself. Rest assured, even now after all this time adventure indeed still courses through the veins of Vana'diel. And after all, hasn't adventure been what humanity has been chasing since time immemorial?
-- Ash
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markantonys · 3 days ago
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Just started A Crown of Swords and I'm so Cauthorpilled that I'm like "well if Mat were here he'd be doing a much better job of taking care of Rand than Perrin and Min are." In the show I do hope they involve him in Dumai's Wells just so we can see him angst over Rand's sanity and grief. I want my boys to suffer and I want them to suffer TOGETHER dammit!!
i agree!!! on all counts! perrin hasn't seen rand since tear and even then barely talked to him, so his knowledge of rand and ability to understand rand is woefully out of date. min never knew rand prior to The Plot taking over his life (despite her and his claims that she reminds him of the shepherd he used to be. girl you knew that shepherd for about 2 hours.) but you know who has known rand his whole life AND has been right by his side for a lot of time recently including throughout his important formative TSR-TFOH arc, and is thus perfectly positioned to balance understand of both old and new rand? that's right, mat! i would argue that at this point in the series, nobody knows rand better than mat does or has spent more time with him than mat has.
mat is also demonstrably good at soothing and anchoring rand when he's upset. a) tending to him when he had channeling sickness and short-circuiting his identity crisis with "you're rand al'thor, that's who you are, with the ugliest face and thickest head in the two rivers", affectionate insult paired with genuine affirmation which comforts rand enough to send him into a peaceful sleep despite his feverish state. b) when rand is feeling some type of way after hearing the story of his birth parents, everybody else leaves him to be alone but mat stays and sits quietly with him all day, correctly reading that rand doesn't want to be badgered with conversation but also doesn't want to be left all alone. c) rand voluntarily chooses to teleport into mat's room in the middle of the night to vent at him when he's all up in his own head, thus showing us that mat is rand's chosen confidant, the person he instinctively wants to talk to when he's having a bad time, even here in LOC when he's pulling away from and growing mistrusting of just about everybody he loves. not mat. he still wants to talk to mat about all his plans and he even asks him something about "how do you know when you're in love?" which i think is the closest rand ever comes to confiding in an outside party about his romantic chaos lmao
in conclusion, mat is too good at helping rand and that's why he was narratively banished from his side just at the moment in the story when it became time for rand to downward spiral and feel isolated!
and yes, i've been saying since i read LOC how much i want dumai's wells to be a big full-cast event in the show! i'm thinking that after s2 finale had mat cradling rand at falme, s3 finale should have rand cradling mat in rhuidean, and then s4 finale should have mat cradling rand at dumai's wells, and we can continue alternating throughout the show's run.
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