#High-quality mockups
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styleonesta · 3 months ago
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Unlock your creative potential with this massive 2800+ Mockups Bundle! Whether you're a designer, marketer, or business owner, this collection provides high-quality mockups that cover a wide range of categories, from apparel and accessories to electronics and home decor. Perfect for showcasing your designs professionally and with ease.
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si-graphics · 4 months ago
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Elevate your designs effortlessly with the Essential Clothing Mockups Pack – your go-to toolkit for stunning, high-quality apparel mockups.
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jaybirdsstuff13 · 4 months ago
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In honour of a new chapter here’s a drawing I did of Cardinal from @batfambrainrotbeloved ‘s fic The Drakes Spoiled Brat. (im sorry dad) which I am so in love with and everyone needs to go read it now. Reference under cut
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funshinebf · 5 months ago
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also ive been working on this all day and im very happy with how its turning out so far. this is only the mockup to test the patterns and make alterations to it before using the actual fabric, so it isnt Perfect or as high quality as im hoping the finished one will be, but so far i am VERY happy with how the pattern is fitting the doll and looking together :•3
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bleachbleachbleach · 5 months ago
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8/12 - 8/18/2024
I wrote a version of Renji 11 what is at this point several years ago (RIP me), and have since just been throwing random stuff/required additions into that Note with no rhyme nor reason, so it took over two hours this week just to sort it all out. But! It is sorted!
Modern-era Renji 11 consists of 3 new scenes and 3 already-existing scenes. I wrote 1.5 of the new scenes. As far as how well I think this Chapter is going, I dunno. As a narrator, Renji’s kind of like, oh hey, here’s a thought I had. And here’s another one! Which feels legit but I’m not sure if it allows the reader to understand which pieces of information are actually important for following the narrative.
You know those reblog memes that like, ask people to identify hallmarks of your writing? The concept is fun, but it wouldn't work in practice because 0.02% of anyone who might see that post would have any familiarity with my writing. SO. I WILL SIMPLY TELL YOU. My hallmarks are that I love an interstice—love having things that should be on the cutting room floor not on the cutting room floor—but am also a firm believer in stories not needing to have every scene the characters experience to exist on the page. This combination means there’s a good chance that actually relevant, defining scenes simply do not exist and only the interstitial nonsense does. I think in certain stories this can be a real thing that works. I think it can also have the effect of nothing hanging together, making any sense, or meaning anything, without certain bits of key information/certain scenes that I simply did not include because they exist in my head and therefore exist everywhere right. I think that’s where this chapter is.
Maybe the remaining 1.5 new scenes will help ameliorate that, but I feel like that’s asking a lot of them. And then, theoretically, you’d think fixing the existing scenes would go more quickly than writing from scratch, but I don’t know that they will. Because the story leading up to this point has changed enough that the characters are in very different headspaces and perceptions of each other than they were when I first wrote those scenes. Well, that’s not true—Kensei and Renji are in a very different place with each other. Renji and Hitsugaya need to have the exact same conversation but, you know… better. And FRANKLY, I do not know whether entirely overhauling Kensei and Renji will be harder or easier than merely line-editing Hitsugaya and Renji. =_=;;
I’d really like to finish Renji 11 by the end of next week, and then take some time to finish out the revisions on Rukias 7 and 10, which are the most related to Renji 11. Then I’d like to go back to do final line edits on Chapters 4, 5, and 8 before heading into the big mess of revision that is Hisagi 9, because those revisions will be most related to Hitsugaya 12.
I’m not anticipating getting much done in September, because I have a major work deadline September 30th, and the rest of autumn will probably be kind of garbage, too, and I probably won't exist. But I would love to finish Part II (so, Chapters 12 and 13) by December. Well, speaking honestly, my original hope was that I would finish Part II by May, but here it is, August, and I am still working on Chapter 11. So: I would LOVE to finish Part II by December.
I did a low-res mockup of the fic banner several months ago (okay, this might have been last November). I pulled out some high-res assets to work with on Friday and played around with a new design I thought was fun, but it turns out design-wise the old mockup looks much more polished. Or it would, if I were using higher-quality materials. XD So I’ll probably go back to the old design. The only reason to continue with the new one is that it reflects the clusterfuck spirit of everything that happens in this fic, but I kind of like the way the old banner puts a pretty bow on the clusterfuck lurking beneath the surface. Maybe I’ll solicit opinions once I’ve made a more serious mockup of the first version.
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forgetmenauts · 2 years ago
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Hey all! Here's a quick lil' mockup I did of how to play Charlatan in Red. There's also a 10min tutorial video that's... just not high enough quality to go on our youtube page? Or at least I'll have to ask the band if they're ok with me doing that before I post it. I wanted to just throw it up on Tumblr but it was toooo big.
Please do reach out if it is confusing, I'm happy to provide clarity!
<3
-Walker
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mockupcloud · 2 months ago
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Paper Cup Mockups
6 unique creative scenes of high-quality, beautifully designed mockups that make your work stand out. Download ⚡mockupcloud.com
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pngimagecollector · 2 months ago
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Arcane Logo PNG https://freebiehive.com/arcane-logo-png/?feed_id=69459 #Anime #Arcane #ArcaneLogo #ArcaneLogoPNG #FreePNG #Game #LeagueofLegends #LoL #PNG #pngdownload #pngfile #pngfree #PNGImages #TransparentFiles
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tsreviews · 2 months ago
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artsgraphics · 3 months ago
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spacetimewithstuartgary · 4 months ago
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NASA completes spacecraft to transport, support Roman Space Telescope
The spacecraft bus that will deliver NASA’s Nancy Grace Roman Space Telescope to its orbit and enable it to function once there is now complete after years of construction, installation, and testing.
Now that the spacecraft is assembled, engineers will begin working to integrate the observatory’s other major components, including the science instruments and the telescope itself.
“They call it a spacecraft bus for a reason — it gets the telescope to where it needs to be in space,” said Jackie Townsend, the Roman deputy project manager at NASA’s Goddard Space Flight Center in Greenbelt, Maryland. “But it’s really more like an RV because it has a whole assortment of functions that enable Roman to accomplish its scientific goals while out there too.”
Those goals include surveying wide swaths of the universe to study things like: dark energy, a mysterious cosmic pressure thought to accelerate the universe’s expansion; dark matter, invisible matter seen only via its gravitational influence; and exoplanets, worlds beyond our solar system.
The mission’s science wouldn’t be possible without a spacecraft to transport the telescope, point the observatory toward different cosmic targets, provide power, communicate with Earth, control and store instrument data, and regulate Roman’s temperature. Nearly 50 miles of electrical cabling are laced throughout the assembly to enable different parts of the observatory to communicate with each other.
The spacecraft will also deploy several major elements that will be stowed for launch, including the solar panels, deployable aperture cover, lower instrument Sun shade, and high-gain antenna. It’s also responsible for collecting and beaming down data, which is no small task for a space observatory that will survey the cosmos like Roman will.
“Roman will send back 1.4 terabytes of data per day, compared to about 50 to 60 gigabytes from the James Webb Space Telescope and three gigabytes from the Hubble Space Telescope,” said Jason Hylan, the Roman observatory manager at NASA Goddard. “Webb’s daily downlink is roughly comparable to 13 hours of YouTube video at the highest quality while Roman’s would amount to about 2 weeks.”
A Goddard Grand Slam
This milestone is the culmination of eight years of spacecraft design work, building, and testing by hundreds of people at Goddard.
“Goddard employees were the brains, designers, and executors. And they worked with vendors who supplied all the right parts,” Townsend said. “We leaned on generations of expertise in the spacecraft arena to work around cost and schedule challenges that arose from supply chain issues and the pandemic.”
One time- and money-saving technique the team came up with was building a spacecraft mockup, called the structural verification unit. That allowed them to do two things at once: complete strength testing on the mockup, designed specifically for that purpose, while also assembling the actual spacecraft.
The spacecraft’s clever layout also allowed the team to adapt to changing schedules. It’s designed to be modular, “more like Trivial Pursuit pie pieces than a nesting egg, where interior components are buried inside,” Townsend said. “That’s been a game-changer because you can’t always count on things arriving in the order you planned or working perfectly right away with no tweaks.” It also increased efficiency because people could work on different portions of the bus at the same time without interfering with each other.
The slightly asymmetrical and hexagonal spacecraft bus is about 13 feet (4 meters) wide by 6.5 feet (2 meters) tall and weighs in at 8,400 pounds (3,800 kilograms).
One reason it doesn’t weigh more is that some components have been partially hollowed out. If you could peel back some of the spacecraft’s panels, you’d find superthin metallic honeycomb sandwiched between two slim layers of metal. And many of the components, such as the antenna dish, are made of strong yet lightweight composite materials.
When the spacecraft bus was fully assembled, engineers conducted a comprehensive performance test. Prior to this, each component had been tested individually, but just like with a sports team, the whole unit has to perform well together.
“The spacecraft passed the test, and now we’re getting ready to install the payload –– Roman’s instruments and the telescope itself,” said Missie Vess, a spacecraft systems engineer for Roman at NASA Goddard. “Next year, we’ll test these systems together and begin integrating the final components of the observatory, including the deployable aperture cover, outer barrel assembly, and solar panels. Then we’ll finally have ourselves a complete observatory, on track for launch by May 2027.”
TOP IMAGE: This enormous piece of space hardware is NASA's Nancy Grace Roman Space Telescope's spacecraft bus, which will maneuver the observatory to its place in space and enable it to function while there. It is photographed here in the largest clean room at NASA’s Goddard Space Flight Center, where engineers are inspecting it upon delivery. The bus rests atop an aluminum ring that will temporarily protect its underside. The two copper-colored flaps are Roman's Lower Instrument Sun Shade –– deployable panels designed to help shield the observatory from sunlight. Credit NASA/Chris Gunn
CENTRE IMAGE: This top-down view shows NASA’s Nancy Grace Roman Space Telescope’s spacecraft bus from another angle. It rests atop an aluminum ring that will not be part of the observatory and is surrounded by an enclosure used in testing to ensure electromagnetic interference will not affect the bus's sensitive electronics. The bus is covered in gray bagging material to prevent contamination –– even tiny stray particles could affect its performance. Credit NASA/Chris Gunn
LOWER IMAGE: While it may look small in this photo, the spacecraft bus for NASA's Nancy Grace Roman Space Telescope is 8 feet (2.5 meters) wide by 6.5 feet (2 meters) tall and weighs in at 8,400 pounds (3,800 kilograms). In this photo, it rests atop an aluminum ring that will not be part of the observatory. The bundles of wires on top are part of more than 50 miles of cabling laced throughout the assembly to enable different parts of the observatory to communicate with each other. Credit NASA/Chris Gunn
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si-graphics · 1 month ago
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T-Shirt Mockup Template | Tshirt PSD Mockup Design
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Showcase your T-shirt designs with this premium T-Shirt Mockup Template! This PSD mockup template features high-quality, realistic textures and customizable layers, making it easy to personalize colors, logos, and artwork. Perfect for designers, brands, and marketers looking to present their creations in a professional, polished way.
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logodesignsposts · 6 months ago
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rickytech · 11 months ago
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A good online presence is essential for any organisation to succeed in the modern digital world. Your website is the online storefront for your business, and drawing and keeping visitors depends heavily on its design. If you're in Uttam Nagar and want to build or improve your online presence, you need a trustworthy partner who can design beautiful websites that are customised to your specifications. You need look no farther than Ricky Tech, the top website design company in uttam nagar.
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eternal3d2d · 11 months ago
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Best Software for 3d art galleries !
Creating and displaying 3D art galleries requires a combination of software tools to design, model, and present the artwork effectively. Check these software options for different stages of creating a 3D art gallery: 3D Modeling and Sculpting: Blender: A powerful and free open-source software that offers comprehensive 3D modeling, sculpting, and animation capabilities. ZBrush: A popular tool for digital sculpting, ideal for creating intricate and detailed 3D models. Autodesk Maya: Widely used in the entertainment industry for 3D modeling, animation, and rendering. 3D Rendering and Visualization: Unreal Engine: A real-time 3D rendering engine that allows for highly immersive and interactive experiences. Unity: Another real-time 3D rendering engine commonly used for interactive experiences and video games. V-Ray: A high-quality rendering engine often used for creating photorealistic images. 3D Virtual Gallery Creation: Eternal3D.com where you can create your own 3D galleries using photos and videos. Sketchfab: An online platform where you can upload and share 3D models, create galleries, and embed them on websites or social media. Artsteps: A platform that allows artists to design virtual galleries and exhibitions with customizable spaces and layouts. VRChat: A virtual reality platform where you can create 3D galleries and interact with others in a social VR environment. 3D Presentation and Visualization: Substance Painter: A texture painting tool that allows artists to add realistic materials and textures to their 3D models. KeyShot: A user-friendly rendering and animation software that produces high-quality visuals with minimal effort. Adobe Dimension: Designed for creating 3D mockups and product visualizations with a user-friendly interface. Remember that the best software depends on your specific needs and preferences. For example, Blender and Sketchfab are excellent choices for artists on a budget or those looking for free options. On the other hand, professional artists and studios may prefer industry-standard software like Maya or Unreal Engine for their advanced features and capabilities. To find the right software for your 3D art gallery, consider your level of expertise, the complexity of the project, and the desired presentation format. It's also essential to explore tutorials and online resources to familiarize yourself with the chosen software and make the most of its potential for creating stunning 3D art galleries. #virtualartexhibition #ImmerseInArt #eternal3d #virtual #art #exhibition #3dartexhibition  Eternal3D.com #california #cerritos #unitedstate #eternal3d #3d #space #virtualexhibition #virtua l #contemporaryart #onlineexhibition #artexhibition #artwork #artist #paintings #fineart  #artgallery #stayhome #virtualgallery #modernart #DigitalExhibition #artonline #gallery  #interiordesign Read the full article
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frostythefrostedfox · 2 years ago
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Overanalysing Analysis
Me, sitting at the desk, suit and tie, glasses on: Ladies and gentlemen, today I regret to inform you that I have been overanalizing something that doesn’t needs to be analized to begin with, I completely lost about 3 hours of my life rewatching the same footage over and over, in very bad quality as well, so I could bring you content, not high quality content, quality is sold separatedly as DLC, just content. And that is: The brilliance of the only good parts of Cars 2, The race scenes.
So you better click out of this post right now else you’ll be reading the ramblings of a madman, don’t say I didn’t warned you.
Also, the less quality screenshots belong to the few footage of the Cars 2 DVD, that includes the deleted scenes of the movie.
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First of all, the mockup SPEED Network titles and presentation, which resembles the official intro sequence of all FIA championship races, also the fact that they are using 3 official motorsport commentators.
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They kept the logo on as the camera goes around as if this was the live feed from any race day. Normally this type of thing is done on the grid as these are the moments that preface the formation lap on any discipline, but I can see why they kept it inside the pits, else the pre-race chatter and the warmup wouldn’t be noticeable, also to cut production time, as pre-formation lap preparations tend to look like this
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A bunch of equipment, umbrellas, engineers, media and overall clutter all behind the SC, considering that in Cars everyone is a car (duh, is in the name), this wouldn’ve been hell to fit in without making a random ass huge main straight, or making everyone be so awkwardly positioned on the grid.
Then we get the cars themselves
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Francesco, obviously being a Formula 1 car, according to my guess (Source: trust me bro) being a hybrid between the F2004 and the F248 (2006 season), his swaying on the heating is minimal, slow reduced speed and pace on the out so the engine, electronics and brakes won’t overheat.
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The GT cars (I actually have no idea who that is supposed to be), strong swaying and quick revving to keep the engine on the mark, as those cars, although specially fitted for racing, are still commercially available cars that you can buy, so keeping perfect temperatures and being “on the zone” at all times is not their main purpose unlike the LMP1, 2 and Formula cars
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Next we have “Raoul ÇaRoule“, or, as I like to call him, offbrand Sebastien Loeb, because that’s totally who he is supposed to be, the french flag and the “rally champion” title give it off, considering he is still the one with the most titles in the WRC, which in the Cars universe is called the GRC but for just a name usage and some vague likeness, it just wasn’t worth the money, which is honestly an understandable choice; notice how his swaying is the most pronounced, and his rev periods are longer than anyone else’s, and that’s on point with rally cars, they are high torque high accleeration cars with a very open differential and a loose steering to allow for easy corrections and compensation without overdoing it, as they usually race on ice, dirt and other slippery surfaces that would make precise track-like steering a one way ticket into a tree.
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A deleted shot, see the ammount of detail on that Vanquish GT.
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Yes, that’s motherfucking Lewis Hamilton, portrayed as none other than a McLaren, as that’s the team he was racing for in 2011.
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They even included a DMT/WTC car! And it seems to be a Mercedes CLK.
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This shot is just beautiful, I’ll allow my suspension of disbelief to simply take the wheel here as those boxes are too close together and right next to each other, but who cares, the painted-over asphalt like the one in street circuits, the small “belly” at the bottom that McQueen’s tires get as his car-type is on the quite heavy side, the stiffness of Francesco’s tires with the toe in camber at the front wheels, the different tide width for each car, this show is just amazing.
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A small shot that we get from McQueen’s POV, you can see the heat thing where it becomes blurry, you can see the details on that (obviously not licensed) LMP1 car with all the details on it, the classic Aston Martin GT body 3 places ahead of McQueen is also a lovely sight to see, with the high wing as they tend to have on GT Competitions.
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The starting sequence is a pale where I can see that they put a lot of work and detail on, the rally car and the TOCA cars simply taking off as soon as the lights get green while the GT cars like the Corvette and the Aston Martin taking a bit longer, moving off the grid slower
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But as soon as they move forward, they build speed insanely fast, also the huge detail of the Corvette’s bad start as he gets stuck on the first gear and can’t advance until a few seconds later, when he has the McLaren behind him already taking an overtaking line on the left. And don’t forget the AM’s diffusor almost touching the ground.
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Another great shot, you can see all of their eyes looking to the left, where the distance to corner indicators are on, everybody looking for their insividual braking point, cars with slower speed but higher acceleration stay on the middle while high aero cars try to go for the inside like the LMP1 as it can brake faster than any other, or Francesco going for the outside so he can do the corner while braking the less, relying entirely on his aero.
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Although out of focus, time to appreciate the detail of the back of Francesco, that’s some high detail modelling right there, you can see most of the components and how most of the car is actually empty underneath, you can even see how the suspension moves up and down as he goes thru the track, if I were to be picky the only thing he is missing is the recovery light at the bottom.
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A million different lines all based on the specific car taking the turn, TOCA cars going for the inside at all cost so they can accelerate quicker, GT cars preferring a more open line to use the entire width of the track to be less aggressive on the tires as they weight a hell of a lot more.
Now the boxes are also a delight to see
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“Gorvette” the GT Corvette gets an F150 (another Ford manufactured car) as its engineer.
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A french car, the Citroën DS for the french offbrand Loeb.
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A japanese car for the Japanese LMP1 car.
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Francesco gets a 250GT Convertible, of course it is another Ferrari, lol
And you can see it on the back of the shot, the Spaniard racer gets a SEAT (possibly a SEAT Leon) as his engineer.
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First of all, great lighting and great detail on the track; second, everyone but the rally car is racing on the wrong line, trying to take the path that is the straightest and with the least elevation changes, yet the rally one is the only one that takes the right one, the side with the most camber to help reduce the speed coming into the corner without having to touch too much of the brakes, an enviromental lift and coast if you must, and at the same time it takes advantage of his higher suspension rebound as he has less of a cahnce of bottoming out, unlike literally all the other cars.
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OMG Is this Dirt 6?
That’s a pretty good shot right there, a classic “Left 4 DC Tightens, Right 4 Cut Opens”
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Those red brakes, THOSE RED BRAKES, Beautiful.
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Again, suspension of disbelief taking the wheel because that shot was amazing, but McQueen got the plot armor, do that big of a jump and see how you faceplant the dirt and roll over.
But at the same time, great how the other car is doing it the way it should be done, and even in the next shot you see how it has gained on McQueen by doing that.
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The dirt on his body. The sense of speed of the scene. The way the sound echoes. I know this is “average japanese tunnel” but this whole sequence gives me “Monaco Tunnel section” vibes. If only this movie was as great as these shots
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Another great backshot, nothing else to say.
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Another deleted shot, this is what I meant by Monaco vibes, seeing his wheel so close to the wall and have the sound reflect that by echoing even louder is just great.
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Absolute classic TV coverage angle, simply great.
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Turn 13 Singapore my beloved, the section is longer than it is IRL and for obvious licensing issues it doesn’t has the metal arch that oversees the straight between 11 and 12, but it even has the small kink right that is turn 12 into the hairpin of Turn 13 just like in the real track
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Even on a movie, Lewis is an asshole, brake-switching lanes and not allowing anyone to race on his side of the track, very IC representation of him (and this was in 2011 mind you, even before we saw more his.. interesting... interpretation of the F1 rules, was this some next level foreshadowing?)
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Singapore Sling my beloved, I miss you (actually I don’t, I hope you never come back).
Notice how McQueen doesn’t even blinks until he is out of the section, and how every driver that comes moves their eyes from apex to apex
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More Sling pics with moving eyes, I love it, also, look at the tyre marks, so beautiful, also that Vanquish nose, so beautiful x2, and lets not forget Loeb in the back doing the most open turns known to man (car?) so he doesn’t has to press the brakes and can just high-rev the entire section like in RXC.
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Look at the muddy teardrop, look at the exhaust gas, look at the everything. I’ll never have enough of these low angle sideshots in any Cars movie. Also, mandatory Wangan mention.
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You guys really pushing the suspension of disbelief here lol, no way in hell that a NASCAR (insert laugh emoji) car is able to hold back and gain from two prototype racers and and F1 car. Although Francesco is really pushing forward in that shot, but still.
But.
I don’t care, still a great shot, nice to see how much depth and detail is actually there.
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He readies it and...
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Amazing, as it should be, right on the tail, getting all the reduced drag possible before pushing out into clean air and passing the car like its standing.
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Forget what I said earlier, no I am not going all the way up to correct it, if you made it all the way down here you can just pretend that I did, he has the recovery light, and is so pretty, the wing is so on spot, everything really, look at the dirst from earlier, how it splashes back, look at the closeness to the ground, everything is there, absolutely everything.
It’s such a shame that we really only have 1 full race, and the racen is constantly being cut out by some decaf 007 bs that nobody actually cared about; the whole plot of “multinational racing event that is just a big conspiration” was great as it was, because the sport has had lots and lots of those, just the name “Briatore” should be enough to make like 3 movies out of that, and that’s leaving out the lesser known but equally interesting scandals like Multi 21, and the sport defining moments like Jules’ incident (RIP), both the FIA and the FIM have enough drama by themselves to make a movie with this plot interesting enough with just that, racing, cars doing car things like the first movie (Even tho the first one is based off the year-round april’s fools joke known as NASCAR), zero need for Mater to be turnt into a James Bond LARPer
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