#Game of Thrones Character Ranking
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Game of Thrones | Major Character Ranking [21/43] Â â Ser Jorah Mormont
âHe broke the law, betrayed his family, fled our land. We commit murder on the word of this man?â - Eddard Stark
#game of thrones#gotedit#gameofthronesedit#gotjorah#gotjorahmormont#jorahedit#jorahmormontedit#jorah#jorah mormont#iain glen#mine#game of thrones character ranking#iheartgot#gameofthronesdaily#asoiafsnet#chewieblog#userbecca#userbells#userhayf#ughmerlin#userconstance
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So Ranker came out with their list of top most hated TV characters, that apparently 200k+ people voted on:
And Iâm just losing my mind that Ramsay Bolton and Skylar White are so close together on this list. Look at the villains wiki list of each of their crimes:
People were really like, âhmm, I guess skinning people alive is a smidge worse than Skylar sleeping with Ted. I guess Ramsay feeding an infant to his dogs is like a little worse than fraud.â How are they even comparable you guys đđđ
#ranker#villain#villains#ramsey bolton#ramsay bolton#skylar white#game of thrones#breaking bad#characters#morally gray#if youâre comparing the badness of two characters#and one of them r*ped multiple children#then that is the worse one BY FAR#smh#fandom#ranked#iwan rheon#anna gunn
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managed to pump out one last big picture before school, thank you mister jade tales of the abyss <3
#tales of the abyss#tales of#jade curtiss#colonel jade curtiss#tales of jade#jade balfour#bunart#dont look at me#and yes i used the anime throne chair bc it was easier#i love the game one more but Im on borrowed time#we all know jade could and would sit right beside peony#fuck even in the games last third#jade stands beside him despite being a colonel#hes not the highest possible rank in the malkuth army#he just has bestie privilege#poor jaspar has to deal with so much#yes i will draw jaspar in the future i promise#he was such a cute character from the manga and jade even writes that letter to him <3#good JC my baby#evil JC will always be my babe#im gonna stop blabbing now uidjhgvliafdsa
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Description of the main crow characters from the game files
CATERINA DELLAMORTE Character Description: The Godmother of the Antivan Crows. Sassy, ruthless older woman of power, who will do anything for the success and protection of her family/house. Accent: Italian/Spanish Race: Human Appearance: Older Korean-Spanish or Korean-Italian woman (from the same region as Lucanis). Can easily play the part of both sweet grandmother and mafia boss.
ILLARIO DELLAMORTE Character Description: Antivan pretty boy. Mid 30's. Illario is a power hungry assassin who cares only for himself. On the surface, he is a fun-loving, upperclass Antivan with a weakness for wine, duels, and gambling. But beneath that shallow facade is a calculating, ambitious man with grand plans for the Crows. Speech Pattern: Charming but with a hint smarminess. Accent: Italian Race: Human
TEIA CANTORI Character Description: Passionate, showy, hot-blooded, flirtatious, and arrogantly confident. Teia believes she's a celebrity athlete who will die gloriously before she gets old and live forever in song. She has no guilt about being an assassin, and thinks anyone who judges her for it just doesn't understand how things work in Antiva, or indeed anywhere in the world where powerful men play games. Abandoned as a child, she has a soft spot for the downtrodden. Speech Pattern: Warm. Down to earth, not formal. Accent: Italian/Spanish Race: Elf Appearance: Elven female, mid to late twenties. Black dueling leathers or a beautiful (but still practical) dress with a killer neckline.
VIAGO DE RIVA Character Description: Calm, ambitious, and ruthless, Viago is the bastard son of the late King of Antiva. As a high-ranking member of the Crows, Viago has just as much influence as the Monarchy, but he still resents the fact that he is not a legitimate heir and feels his birthright was stolen from him. Beneath his cool exterior is a lot of anger and frustration. He will not be satisfied until he sits upon a throne. Speech Pattern: Formal, hint of snobbiness Accent: Italian/Spanish Race: Human (Brazilian) Appearance: Human male, early thirties. Slender and well-dressed. Handsome, but not physically imposing.
#dragon age#dragon age the veilguard#dav#caterina dellamorte#illario dellamorte#teia cantori#viago de riva#da datamine#dav spoilers#datv spoilers#veilguard spoilers#dragon age the veilguard spoilers
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Teia & Viago Character Notes
(Found in the game files using the Frosty Editor!)
Teia
Age: 28
Speech Pattern: Warm
Race: Elf
Description: Passionate, showy, hot-blooded, flirtatious, and arrogantly confident. Teia believes she's a celebrity athlete who will die gloriously before she gets old and live forever in song. She has no guilt about being an assassin, and thinks anyone who judges her for it just doesn't understand how things work in Antiva, or indeed anywhere in the world where powerful men play games. Abandoned as a child, she has a soft spot for the downtrodden.
Viago
Age: 32
Speech Pattern: Formal, hint of snobbiness
Race: Human (Brazilian)
Description: Calm, ambitious, and ruthless, Viago is the bastard son of the late King of Antiva. As a high-ranking member of the Crows, Viago has just as much influence as the Monarchy, but he still resents the fact that he is not a legitimate heir and feels his birthright was stolen from him. Beneath his cool exterior is a lot of anger and frustration. He will not be satisfied until he sits upon a throne.
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EDIT: Folks I too think the ages don't add up, as I said originally in the tags lol. I'm willing to believe the ages are from Eight Little Talons, meaning they'd be older in DATV. Like, it explicitly states in ELT that Teia is 28 at that time, so...
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One of the most popular topics that people likes to bring up in shipwars âagainstâ lightcannon is that we mischaracterize (did I write it correctly?) Lux to fit in our delusions. For example: she didn't kill Sylas and she despises killers and her ideals and morality is the most important thing to her, oh, also that she's good
So you as a Lightcannon writer and someone who is very familiar with her lore and character, could you give me your perspective about this?
Ah yes, that one.
Here's my answer in pictures:
But more seriously. đ
I think that's a gross oversimplification of Lux's character, and it's generally an argument made by people who don't know who Lux is beyond the most superficial impression.
It's a product of a mindset that can't separate modern ideals of 'morality' - what would be moral to you and me, from our culture and our moment - from a character raised in a very, very different culture and a very different world.
A good example is the opening scenes of A Game of Thrones, we witness the horrible slaughter of a group of Night's Watch by the Others. The lone, desperate survivor escapes, and in the very next scene, we see that he's been captured by the Lord of a castle, who is about to execute him for the crime of desertion by beheading with a sword. This man makes his sons watch as he decapitates this poor, innocent bastard who, to us, has done no wrong and just survived a terrifying experience. He makes sure his seven year old, Bran, witnesses him cut a man's head off with a sword.
Meet Eddard Stark, probably the most forthright, honorable, and morally upstanding character in the series.
Look, Lux is a 'good' character. She's smart, compassionate, forthright, and principled. She almost always takes the diplomatic option first and uses violence primarily in self-defense.
On the other hand, she's a Crownguard. She is the daughter of the highest ranking noble household next to the King himself. Her Aunt is the High Marshall of the entire Demacian military. Her Uncle is(was,heh) the head of the Mageseekers, so the mage hunting secret police. Her brother is the Might of Demacia, Sword Captain of the Dauntless Vanguard.
What I'm saying here is that Lux is a military brat. She has been born and raised into the values of a highly militaristic, feudal warrior culture at the very highest level of that society. She's been trained in warrior arts - riding, swordfighting, archery, and military tactics and strategy - since she could walk and form words.
In her old lore? She was literally a traumatized, brainwashed child soldier taken from her family and trained to fight for Demacia.
In her new/current lore? She's still a trained spy who has succeeded at several covert missions within Noxus.
We've seen her fight monsters and Mageseekers in the M.S game, she didn't hesitate to shoot Sylas with a crossbow and stab him with a dagger until his mages dragged her off him in the comic, as above.
She also witnessed her brother behead a man in the For Demacia story; she was trying to intervene because she had sussed that there was something else going on, and therefore his death would have been unnecessary and unjust, not necessarily out of protest at the death penalty itself.
It's worth noting - as the Mageseeker confirms - that Lux stayed out of the mage rebellion not out of 'naive pacifism' as she's sometimes accused of, but because: 1. She couldn't forgive Sylas for his betrayal.
2. A desire to protect the noncombatant refugees in her care.
3. She's still loyal to Demacia and her family and refused to fight her own kin.
4. because she knew if she stayed neutral, she could leverage her Crownguard privilege and name with King Jarvan to negotiate protection for mages after the conflict.
Which, y'know, she did.
All of these are products of who she is a character, a Demacian, a Crownguard, and a canny political operator. None of these are blind pacifism, this is the kind of soft power "Fox" move Mel Medarda would recognize and approve of.
So no, Luxanna Crownguard isn't going to be put off by Jinx's violence.
Violence is inherently part of her world, too. Demacia is a 'medieval' feudal regime that is almost perpetually at war with its neighbours and, in some ways a harsher, more brutal place than Piltover and Zaun, particularly its notions of 'justice'.
Piltover is only about 50% likely to have public executions as entertainment/morality lesson, Demacia absolutely 100% does and we've seen two of them in canon, is what I'm saying.
I think Lux would understand that Jinx committed terrible deeds, yes, as part of a civil conflict that Lux herself would be coming at with only an outsider's understanding.
Lux knows exactly how it feels to have best intentions blow up in your face, to be backed into a corner and forced to take some pretty extreme actions to survive.
I don't think, after her actions and choices triggered the Mage Uprising and cost untold lives across Demacia, Lux would consider her own hands clean enough to judge someone like Jinx. Sure, Lux didn't mean to give Sylas her power to commit second hand mass murder, but Powder didn't mean to kill her family either.
And it's also worth noting the part of Sylas' actions that Lux doesn't forgive - especially in the Mageseeker dialogue - is specifically the personal betrayal of her trust, outing her as a mage, and ruining her life.
She understands his cause. She won't join it, because that would mean siding with someone who wants to kill her family, but again, Lux's reasons for choosing not to fight are much more complex and personal than 'she hates violence'.
She's able to compromise enough to accept Sylas' help when her city comes under siege, because while Lux is a 'good guy', she's also a pragmatist first.
I think Lux would see a lot of Sylas in Jinx. I think she would see a lot of herself, as well, particularly once she learned about Jinx's past, about Silco (basically Jinx's Sylas figure, no?) and about everything she's been through.
I don't think Lux would judge her for that.
I feel that Lux would try to be the voice of reason, the hand holding hers to ground her, maybe even the olive branch to help her try to repair some of her burned bridges (this is certainly what she tries to do in Ill-Omen's) and that could cause interesting conflict in their developing relationship.
But I think Lux would understand. Jinx may be more volatile and spiteful and personal in her use of violence, but she's shaped by experiences not far from Lux's own.
And by Season Two? Yeah, no, Season Two Jinx is well and truly on her hero arc. Post-Season Two Jinx? Especially if she's trying to put violence aside and heal?
Post season two Jinx, who's grieving losing her father, her sister, her child? That Jinx would absolutely attract Lux's compassion even more than before.
I've written so many words to answer it, but to me, it's such a non-argument to begin with. You have to not even look at Lux past "blonde nice girl" to think it.
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teia & viago character descs from the game files
Passionate, showy, hot-blooded, flirtatious, and arrogantly confident. Teia believes she's a celebrity athlete who will die gloriously before she gets old and live forever in song. She has no guilt about being an assassin, and thinks anyone who judges her for it just doesn't understand how things work in Antiva, or indeed anywhere in the world where powerful men play games. Abandoned as a child, she has a soft spot for the downtrodden.
Calm, ambitious, and ruthless, Viago is the bastard son of the late King of Antiva. As a high-ranking member of the Crows, Viago has just as much influence as the Monarchy, but he still resents the fact that he is not a legitimate heir and feels his birthright was stolen from him. Beneath his cool exterior is a lot of anger and frustration. He will not be satisfied until he sits upon a throne.
#da#veilguard spoilers#da veilguard#teia cantori#viago de riva#just get married already#dav datamining
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Royal Archetype Symbolism:
This will be major spoilers for the endgame of Metaphor Refantazio from 9/24 onwards. Do not read this if you donât want spoilers from here on or the entire game for that matter.
The Royal Archetypes are the final Archetypes to be unlocked in the game. They are some of the strongest Archetypes in the game and are exclusive to the respective party members. I.e., Royal Warrior for Strohl, Royal Knight for Hulkenburg, etc.
With the exception of The Prince (which is unlocked automatically and is their own Archetype separate from the Seeker), the Royal Archetypes are essentially Prime Personas. To give an example, Orpheus Telos from Persona 3 FES onwards is a reference to Prime Personas in Persona 2, which serve as mid tier evolutions for the Personas. Royal Warrior, among others, are the âPrime Personaâ counterparts to their initial forms.
Furthermore, the Royal Archetypes requires the Max Rank 8 in the bonds of your allies.
I mainly want to talk about the requirements for each Royal Archetypes and how they take after to the Followers of the respective Followers that embodies said Archetypes:
This includes the following:
⢠Samurai + Warlord = Royal Warrior
⢠Paladin + Dark Knight + Elemental Master = Royal Knight
⢠Ninja + Dragoon + Tycoon = Royal Thief
⢠Persona Master + Trickster = Royal Masked Dancer
⢠Devil Summoner + Soul Hacker = Royal Summoner
⢠Destroyer + Martial Artist = Royal Berserker
So based on these requirements needed to unlock the Royal Archetypes not named Prince, you notice how each of the Archetypes are the final forms that are linked to many followers of the game. Warlord is Bardon, Elemental Master is Gallica, Dragoon and Tycoon are Neuras and Brigitta respectively, Trickster is Alonzo, and Martial Artist is Catherina.
Soul Hacker is an interesting case; while the Seeker Archetype is embodied by More, Will (the Protagonist) is the one who awoken to the Archetype. And even then, it makes sense once you realize that More is the deceased King Hythlodaeus V who is the father of the Prince Will. Ergo, Will inherited the Seeker Archetype from his father.
This postâs main purpose is to show how each character foils to the Followers who have the Archetypes that ties to the requirements for the Royal Archetypes. Be it their tribes, personalities, role in their stories and roles in Willâs ascension to the throne, etc.
â Strohl and Bardon; the way of the Royal Warriorâs sword:
⌠Bardonâs Archetype embodiment is the Commander linage (where Warlord stems from), which focuses on strategy by hitting elemental weaknesses and bypassing resistance via Almighty attack, buffing party members and attacking advantage of the front and back rows. This fits perfectly with Strohl being the main strategist of the party. Starting with the Heismay Arc until halfway through the Altabury Arc, Strohl has been shown being the one to plan out each strategy Will and Co. have for the Tournament for the Throne.
⌠Both Strohl and Bardon deal with the burden of their respective countrymen in their own ways. Strohlâs story resolves around wishing to avenge the death of his parents and the victims of Halia (a village that was destroyed by a Human attack). Bardon is a Guardsman for the village of Martira and becomes their leader after the events of exposing the true culprit behind the kidnappings (Joanna, not Heismay).
⌠Strohlâs follower story focuses on his efforts to help the survivors of the village, an owe to his creed as a noble to help people in need. While Bardon must face his own struggles in helping the people of Martira. Later in Bardonâs Bond, we are tasked with fighting the same Human that we had to escape from the butt before Martira shares the same fate as Halia.
⌠Both Strohl and Bardon are good people, but quick to anger. When all is said and done, they bare a great burden to the people that they feel they failed to protect. Be it the victims of Halia or the people in Martira who suffered from the kidnappings Joanna caused. And by the end, they learn not to shoulder their burdens alone as they both make their deceased predecessorsâ proud.
â Hulkenburg and Gallica; wisdom of the Royal Knightâs shield:
⌠Hulkenburg is of the Knight Archetype, while Gallica (while she canât fight, is still considered to be a party member) is of the Mage Archetype. Hulkenburgâs introduction in the party is when Synthesis Skills (where Archetypes grant power to another Archetype for a team attack) is unlocked. Later stages of the Mage Archetype have skills that better the usages of Synthesis Skills (Wizardâs Arcane Unity and Elemental Masterâs Magic Link). Synthesis Skills are about teamwork and the bonds of friendship, as well as strategies in the Archetypes you use.
⌠Both Hulkenburg and Gallica are devoted in their mission to save the prince, and they are both unwavering in their loyalties to those they devoted their power and trust to. However, the truth behind the princeâs identity and the true culprit behind the curse alludes them. The Prince was Will all along and was cursed by Rella, not Louis. And also, both of them knew Grius/Alces longer than anyone else and are heavily impacted by his death and the fight against his undead self.
⌠Even after learning the truth among other truths, their devotion to the true prince (Will) only became stronger than it ever was before. Hulkenburg is delighted to know that Will was the Prince the whole time and that everything she did wasnât in vain. And Gallica learns that the memory of her and Will being long time friends was just a fabrication. This doesnât stop Gallica from being Willâs friend and would continue to devote herself to him of her own volition.
⌠Beyond that, they both have self deprecation issues as far as their roles are concerned. Gallica has been shown very early into the game that she wishes to help Will as much as possible and feels regret when heâs in danger. And Hulkenburg doubts her role as a knight for not being able to save the prince. Will seems to be an emotional button for them as well. Hulkenburg turns into a grieving mess when the original prince is found dead during the events of 9/24. And when Will dies by crushing his vessel to prevent his second Human transformation at Louisâs hand, poor Gallica is left crying over his fresh corpse.
⌠Overall, in their own ways, both Gallica and Hulkenburg have Will as their emotional guide because the two of them are devoted to him in their own ways.
â Heismay, Neuras and Brigitta; the Royal Thiefâs walk of atonement:
⌠Heismay, Neuras and Brigitta are interesting combination of characters to talk about considering that all of their Archetypes play wildly different roles. A Thief, a Gunner and a Merchant. How exactly do all of these Archetypes work to fit with the requirements for the Royal Thief archetype?
⌠Itâs not necessarily the gameplay that tied them together. Itâs their respective roles in who they are as people. What do I mean by this? Itâs simple, Heismay, Neuras and Brigitta are all adult followers. And as adults, they have their own personal burdens that ends with them resolving to ensure that the younger generation doesnât pay the price for the old onesâ mistakes.
⌠Both Heismay and Brigitta are both cynical about the world around them as a result of their backstories: Heismay lost his child to a Paripus riot, while Brigitta was a street urchin who became cynical of the ways of the world. Itâs thanks to Willâs actions that both of them begin to find hope and walk out of their respective dark paths.
⌠Heismay and Neuras are both the only known characters in the team that actually drink. Neuras has been drunk a few times, while Heismay is very careful with how much alcohol he consumes. He only became drunk when he ate the Dragonâs Tear (not that he could have known its properties until was too late).
⌠On a more serious note, while both of their sidequests and stories resolve around certain items (Heismayâs sonâs remains and the Relics), both of their Bond stories end with a resolution regarding them. Heismay decides to turn his sonâs urn into a necklace with Euphaâs help, while Neuras destroys the relics after realizing their world destroying properties. So in a way, both Heismay and Neuras learn from the past so that the future wonât be affected by it later on.
⌠To me, Heismay serves as the adult figure of the group that Grius initially served. Some may say that Griusâs death unintentionally undermines that message of equality between the races as the team loses their only Rhoag representative. While I can understand the sentiment, Griusâs spirit remains with the cast through other characters like Maria. Heismay and Neuras serves as the adult figures for the team twice over, and Brigitta, while not a party member, is a fellow Rhoag that knew Grius.
⌠Heismay finds similar themes with Neuras and Brigitta through the fact that they are the adult figures that fills the void Grius left behind. His spirit is with us through various ways, and it shows here.
â Junah and Alonzo: the Royal Masked Dancerâs hidden depths:
⌠Junah and Alonzo both are of the Nidia tribe, often deem by other tribes as deceiving, lying scum. And itâs not hard to see why they get the reputation. Both Junah and Alonzo both use deception in their own way, but they both do it for greater good.
⌠Junah is acting as an undercover agent on Louisâ side, working to find a way to break the princeâs curse. While Alonzo uses his deception to help Will, acting as the future Kingâs intelligence advisor. Both also have adoptive family members of different races that ultimately die in their stories (For Junah, Rella who is an Ishika, and Alonzoâs mother who was a Paripus). And Junah and Alonzoâs actions going forward are in their memories.
⌠Their respective Archetypes in Masked Dancer and Faker both have final forms that serve as a reference to the Persona games: Persona Master takes after mainly Persona 3 and 4, while Trickster mainly takes after 5. Persona Masterâs main Synthesis Skill is shown to be reference to both 3 and 4 via the Tarot Cards, the Invokers that SEES uses (which are guns) and cut ins. While Trickster is based on what P5âs Joker is often called in the story: âA Trickster.â
⌠Junah and Alonzo both aspire to be beacons of hope to those around them in their own ways and are good people at the end of the day. Junahâs singing is what gives her hope, and she wishes to spread that hope to others. While Alonzo uses his lies to help the people around him, even if they deem him a âparasite.â
â Eupha and Will (son of More): the Royal Summonerâs journey through life:
⌠I have already made a post on how the Seeker linage being the prerequisite to evolve the Summoner Archetype is fitting with Euphaâs growing love for Will throughout their bond: https://www.tumblr.com/jaredxenoengage/765352399442526208/i-love-that-euphas-archetype-summoner-requires but letâs see if there is more to it than that.
⌠The Seeker Archetype, as we know, is the Archetype that is cultivated by More/King Hythlodaeus V, who is Willâs father. Will awakens to the Seeker Archetype linage first, and not the Prince. So while More isnât a party member, Will is. So technically speaking, out of all of the Royal Archetype requirements, this makes Eupha the only one that needs a linage that was awaken by a fellow Party Member.
⌠Will (knowing that he is the Prince) and Eupha had both lost their parents, obviously. And both of them have ties with the greater lore of the entire game as a whole, which depicts stories of the old world that was once humankind (which is what Eldas are). Eupha has a sworn duty to fight alongside the Dragon God: Eht, Dragons are made of pure Magla. With the revelation that Will is the Archetype of the Prince given a human form, he too is a being a pure Magla. Which is why Eupha was able to speak through his mind during her introduction. Just as Eupha is meant to fight alongside the beloved god, Eupha also finds herself fighting alongside another being made of Magla. This plot point compliments itself further with the Dragon Trialâs (which were made for the protagonist) in mind.
⌠As for More, itâs the same thing as Will, he is the Archetype form of King Hythlodaeus V who was killed by Louis at the start of the story. How do Eupha and More foil each other? The main difference between them is that Hythlodaeus lost hope because of the death of his wife and the lost of his son. He sought his own death and used the Royal Magic in hopes that he could make someone into a better king than he was. While Eupha was convinced her whole life that her life was meant to be sacrificed for the sake of her village. Eupha eventually breaks free from this mindset and awakens to her Archetype. Eupha did what More could not in her lifetime, find hope and a reason to live.
⌠The Elite forms of the Summoner and Seeker Archetypes are both named after the Atlus related games: Devil Summoner and Soul Hacker respectively.
⌠And itâs just Eupha herself says in game, she, like Will has the power to journey into the unknown world. An unknown future. Will had the power to awaken this resolve in her, and with it, blossom potential love between the two.
â Basilio and Catherina; the Paripusâ Royal Berserker soul:
⌠Basilio and Catherina are both Paripus with rough dispositions on the surface, but both prove to be earnest people. They both initially had reasons to oppose the protagonist at first; Basilio was working with Louis, the one who killed the king. While Catherina, who is a fellow candidate. has no hard feelings towards Will, but she wants to become Queen to help the future of the Paripus. Both eventually see the folly of what they were doing and eventually turn coat (Basilio joins the team after his brotherâs death, while Catherina drops out of the race because her folks were crossing a line she wouldnât have).
⌠The Berserker and Brawler Archetypes both revolve around physical strike attacks and dishing out as much damage as possible. Notice how Berserker doesnât use HP like Brawler does. Basilio may be of the Berserker Archetype, but when he is calm, Basilio is a lot more insight than it would seem. As he is the first person to truly question if what Louis is doing is truly right for him and his brother, and the future of those that canât fend for themselves. Catherina is much more reckless in comparison. And it takes seeing how her race to become Queen becomes a risk for Paripus to go the extreme to get ahead to see that what she is doing might bring more harm than good.
⌠Even their Follower Stories are mainly different with some similarities being that itâs about Basilio and Catherina stopping their fellow tribesmen from crossing further lines. At least Catherina was able to convince followers to walk down a better path eventually, but Basilio isnât as fortunate. As he was forced to put Vinca down.
â Will; the princeâs path to be king:
⌠9/24 reveals that Will is a living breathing Archetype created from the Princeâs wish to travel the world and lead the kingdom to peace. The Seeker Archetype was the first Archetype to awaken in Will. It embodies the very essence of this gameâs themes to explore the unknown without fear.
⌠As Will journey continues, and he eventually learns who he really is, the Prince Archetype embodies the Ruler Archetype from Carl Jungâs 12 Archetypes (which is what the aforementioned powers are based on). And based on Carl Jungâs take on the Ruler Archetype, it also falls in line with the themes of what makes a good king.
⌠In contrast to his father; as the previous king, gave up on his hope that he had for the Kingdom. As such, by leaving most of the circumstances in Fordenâs hands, Louis lost all faith in him and decides to kill him. Will becomes king and defeats Louis by staying true to his ideals.
⌠Although the Prince Archetype is its own Archetype, it takes after the Seeker Archetype in many ways. It has the same One Handed Sword usage, the same Hero Passive in Cooperative Chase, and has the most Synthesis access in the game. However, Seeker doesnât have Synthesis Synergy with the Summoner Archetype (ironic given that Will and Eupha are the most romantic coded relationship in the game). Euphaâs Arc contains the most truth about the old world in all of Euchronia. We get the full truth about the old world after Will awakens to his true Archetype, which can perform Synthesis Skills and grant them between all Archetypes. This is when Will and Euphaâs bond is at its strongest.
The fact that so much intention to detail that comes with the Archetypes and the Followers is the type of writing talent that I have come to expect from Atlus.
#jrpg games#jrpg#metaphor refantazio#metaphor refantazio spoilers#will x eupha#will metaphor refantazio#eupha metaphor refantazio#gallica#leon strohl da haliaetus#eiselin burchelli meijal hulkenberg#heismay noctule#junah cygnus#junah metaphor#euphausia etoreika#atlus persona#atlus games#atlus#more metaphor refantazio#archetypes metaphor#symbolism#brigitta metaphor#neuras metaphor#basilio magnus#bardon metaphor#catherina metaphor#alonzo metaphor#grius#prince metaphor#devil summoner#soul hacker
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Okay. I must say... I'm a bit confused. Why didn't the other Houses tell the Venegard family Arthur's point-of-view? As I read the rewritten demo, I can't help but think if this is a way that the other Houses trying to disregard the Venegard House's military force since they're considered the highest in Ireland. And, can i ask if Arthur currently rule both Camelot and Ireland? Also, what's the family rank? I can only imagine at least Duke or Archduke. Also, can we know what happened to Emyr when he married to his current House? Did his wife have a lover or is menacing to him from the start just like Osia? Speaking of Osia, what is she so mean towards the rest of her family except Adrei? I can't help but wonder if she's raised differently, because... from what I've seen so far, she's... I don't know the right word, but... Pure evil. Something just tell me pure evil.
Ohh so many interesting questions.
1) They did not because they, themselves, aren't aware of Arthur's position about mages. The closer to Camelot (the capital) might know Arthur has never once persecuted mages in their years on the throne, and that they are generally a kind/peaceful ruler, but Arthur really never did a declaration about mages (because reasons that will be explored in game).
2) In the rewrite, Arthur rules over Camelot, which as a kingdom includes Ireland + Wales.
3) I really haven't assigned the titles yet, but House Venegard would be at the level of Archduke, politically and on the military side.
4) Emyr simply is a very reserved person who struggles to adapt to new environments and to get along with the majority of people (he is likely neurodivergent) and not only he feels very uncomfortable in his wife's House, but his wife is also someone with little regard to his comfort. She thinks he should just get it over with, while Emyr closes up on himself further and further, even refusing to leave his own rooms for weeks at a time.
She's not a bad person, but she is a bad wife, and the marriage as a whole is very bad for Emyr.
5) Osia's character has been shaped by her upbringing for sure, but she is also like that by nature. She sees things in a rigid way, and always finds faults in others when things leave her frustrated, angry or disappointed. She is bound by dury, like her siblings, but she sees it in her own warped way, and by that, most of her siblings fail their House. She thinks Adrei and her are the only ones to truly work for their House, and she resents the rest of her siblings for not doing their part properly or at all.
(Plus, she clearly lacks empathy)
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GAYLE RANKIN TALKING ABOUT ALYS RIVERS IN EPISODE 4 OF 'HOUSE OF THE DRAGON' S2.
DID YOU READ THE ALYS RIVERS PORTIONS OF FIRE AND BLOOD?
"The first audition, I did not know who I was auditioning to play."
"I was auditioning to play 'AR.' And then I was kind of told who it was, and I was able to go into the book and read the portions, which are really fascinating."
"Thereâs so much hearsay and back and forth about Alys from so many different perspectives â mostly male perspectives, too â about who she is, what she is, where she comes from, what sheâs going to do, and what sheâs not going to do."
"It made me so excited."
BEYOND THE TEXT, DID YOU FIND INSPIRATION FROM ANYWHERE TO HELP CREATE YOUR VERSION OF ALYS?
"Absolutely. Iâm from Scotland originally, so I really felt strongly that I wanted her to be Celtic, like Scottish, where Iâm from generally."
"I found that to be really interesting because it was like this pagan aspect with that."
"The other option would be for her to be English, and thereâs not that many Scottish characters."
"Beesbury was Scottish, but no one in the House Strong is Scottish, so what are we saying about her relationship to Harrenhal and being a member of the Strong household?"
"I enjoyed adding that part of my own heritage to the character because I thought it really helped with specificity in terms of the pagan aspect of her craft and also grounding her."
"It also made her more mysterious because itâs like, wait, whereâs she from? It was like a jumping-off point, and Ryan [Condal] and everybody at HBO were really excited about me using my own accent."
"I think it gives her this unique power in some ways because she is untouchable and doesnât have a familial lineage."
"It also makes her vulnerable, too, because sheâs out there in Harrenhal on her own for years."
"Whatâs she been doing? Where did she come from? â I have a backstory as an actor."
"Thatâs kind of my process, and that huge part of it for me to really ground her and make her a real woman."
HOW WOULD YOU RANK HER POWER COMPARED TO THE DRAGONS AND WHAT SHE MIGHT BE HOLDING IN?
"I think whatâs interesting, and if youâve read the books, where Alys ends up is in a pretty powerful position."
"Prophecy is like the missing piece to take over the throne."
"Prophecy and magic and witchcraft and that kind of power have amazing brute force."
"Dragons are magical in their own way, but thereâs something about being able to manipulate and understand and know things about the world."
"Itâs kind of speaking to a bigger theme inside the story, which is that itâs an extremely female-centric power story."
"The fact that these women know things and know how to do things, and they arenât being helped or respected, like Mysaria and Alicent and obviously Rhaenyra."
"These women know what theyâre doing."
"They know, and Alys definitely has another kind of knowing."
"I think itâs cool to add that to the pot."
ALYS HAS ONLY INTERACTED WITH DAEMON SO FAR. WHAT DOES SHE WANT FROM HIM?
"I think as much as Alys is in charge, thereâs also something bigger thatâs at play."
"I think she knows that, and it kind of allows her, weirdly, to be with Daemon in this experience."
"I think weâre going to start to, hopefully, get to see them actually interact."
"As much as Alys has all this power, there are things about her that she wants and desires and has her eye toward."
"Thereâs a long game, I think, for this character."
"My interpretation and hope to get through is that she also has a human yearning and yearns for human connection."
"I think someone with a lot of power like that, whoâs been alone for a long time, how is that going to play out when they get to spend time with a human being?"
SHE TOLD DAEMON THAT SHE'S "NO SO BAD" ONCE YOU GET TO KNOW HER. THAT WAS A REALLY HUMAN MOMENT IN THE MIDST OF THIS OTHERWORDLY EXPERIENCE AT HARRENHAL.
"She desires to be known, I think, and thatâs really interesting that she desires to be known by the scariest motherfucker around."
"Sheâs kind of here for it."
"Thereâs something really progressive about that because the thing about Alys is sheâs able to see something in Daemon thatâs important to be seen."
"Sheâs fearless."
"I think when you wait around for 400 years, when you get an opportunity to get involved in your life for your purpose, which I think Daemon is a part of her life and her purpose, like, go for it."
"Sheâs going for it."
IN EPISODE 3, SHE TOLD DAEMON THAT HE'D "DIE" AT HARRENHAL. DID SHE SAY IT AS A WARNING OR JUST A FACT?
"I think itâs good that weâre asking that question because I think that exposes a lot about her."
"I donât think she knows really how Daemon is going to play out in her life."
"As much as she knows everything, I donât know if Alys knows everything, you know? I think thereâs a learning happening with her, too."
"I think thereâs warning, thereâs fact, thereâs empathy, thereâs power dynamic playing out."
DO YOU THINK ALL OF HER POWER IS CONTAINED AT HARRENHAL? IS THAT SOMETHING YOU'VE THOUGHT ABOUT?
"Iâm sure itâs something that sheâs thought about."
"I think itâs something that sheâs probably worried about and excited about and challenged by."
"I think thatâs an exciting question for the show because, ultimately, it doesnât seem like it is, but I donât know if she knows that."
"I donât know how that would change her."
WHAT CAN YOU TEASE ABOUT WHAT'S NEXT FOR ALYS REGARDING HER DYNAMIC WITH DAEMON? IT FEELS LIKE WE'RE AT A TIPPING POINT AFTER THE HALLUCINATIONS AND VISIONS.
"I think thatâs whatâs interesting is that there is a tipping point."
"What happens? How do power dynamics start to shift? â Hopefully, the audience will be hungry to see how we are going to start finding out more about Alys and there might be potential for that."
I WANTED TO POINT OUT THAT DAEMON JUST ACCEPTED THAT CUP OF WHATEVER ALYS WAS BREWING IN EPISODE 4, NO QUESTIONS ASKED. HE DIDN'T SEEM SCARED BY IT, AS IF THERE WAS A CERTAIN TRUST THERE.
"Thereâs something quite comforting about their dynamic."
"I think no one has ever challenged Daemon, and itâs interesting how Alys kind of flip flops between maternal energy and friend energy and kind of a little sexual tension, and any different kind of tools she has but also things that she wants to experiment with."
AEMOND AND ALYS HAVE A VERY PROMINENT RELATIONSHIP IN FIRE & BLOOD. IS THERE ANYTHING YOU CAN SAY ABOUT THEM POSSIBLY MEETING THIS SEASON?
"I canât."
"I think my whole thing with talking about Alys and talking about the journey is I think patience is going to be a really⌠I think itâs going to pay off because I think all of these things are so informative of one another."
#house of the dragon#hotd#hotd s2#tv shows#team green#team black#alys x aemond#prince daemon targaryen#daemon targaryen#hotd daemon#alys rivers#gayle rankin#harrenhal#hotd spoilers#hotd s2 spoilers#fire and blood#matt smith#alys x daemon
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Game of Thrones | Major Character Ranking [19/43] Â â King Robb Stark
âThey call him âThe Young Wolf.â They say he rides into battle on the back of a giant direwolf. They say he can turn into a wolf himself when he wants. They say he canât be killed.â - Arya Stark
#game of thrones#gotedit#gameofthrones#gotrobbstark#robbstarkedit#robb stark#richard madden#richardmaddenedit#mine#game of thrones character ranking#iheartgot#gameofthronesdaily#asoiafsnet#chewieblog#userbecca#userbells#userhayf#ughmerlin#userconstance#thenorthsource#userrobin#usermars#userangela#userpavlova#usersavana#uservickytoria#userlindir#userbbelcher
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Hi! I was wondering if you happen to know of any ttrpgs that utilize dragoons as a class option/thematic presence?
THEME: Dragoons
Hello, so when I followed up with you, you mentioned that you wanted dragoons from Final Fantasy, rather than the historical dragoons - and Iâm glad I clarified, because I was sifting through historical games at first. From what I understand, the main points of dragoons is that they are a class who fights with a spear, with strong elements of launching themselves into the air/attacking from heights to land hits with extreme force. I also understand that they are meant to have strong relationships to dragons. So letâs see what weâve got.
Final Fantasy Legend Edition, by Mildra the Monk.
This is an intermediate-complexity tabletop roleplaying game based on the Japanese console RPG series, Final Fantasy.Whether you're a veteran or someone new to the series, these streamlined rules and various customization options will help you get started with ease.
When I went to check out this game, the Dragoon class was the first image listed on the storefront. This class comes with some classic jump abilities, and other character abilities that are all about pinning down your enemies from the air. You also have access to the appropriately-themed Dragon Arts, tying your character intimately to their historic roots. The game itself moves through what it calls a four-phase structure: Preparation, Exploration, Encounter and Downtime. Each arc is likely to follow a quest that has been given to your characters, and these four scenes give you a procedural structure that typifies many ttrpgs.
Megalos: Crystalpunk Fantasy Roleplaying, by matara.
MEGALOS is a game for telling stories about adventures in the clouds, fighting evil empires, and dueling ancient gods. The Worlds of MEGALOS are vast and old, each a cosmic emanation connected to one another by the Wellspring- the source of all aether in the cosmos. Make your own World of MEGALOS or play in one of ours, from the Oradam Rift to Pallid Telkane to Zone Gachette to The Erefane. Soar through the air in an airship, dogfight imperials, and wield aetheric magicks as a punk-rock witch.
This tabletop game is inspired by things like classic JRPGs, electronica music, and medieval alchemy. MEGALOS is the first game to use the SLIPSTREAM game engine, which uses pools of d20s as the core of its task resolution mechanic.
The martial damage class for Megalos is called the Throne, and it hast at least two subclasses that I think you could use to make a Dragoon-like character. As a base class, Thrones have access to a flight ability called Liftoff, and both Arklights and Champions use this ability to do some neat things with combat.
Arklights are warrior monks, interested in the âprotection and cultivation of âgoodââ. They have a lot of light and wings metaphors, including an ability called Falcon Dive, which allows you to dive at your opponent while in the air, with an upgrade ability to inflict piercing damage to multiple enemies. Then thereâs the Champions, fighters who are all about learning new techniques and experiencing combat as a way of life. Theyâre very brawl-friendly characters, but their abilities Aerial Charge (which launches you in the air) and Meteor Drop (which is practically a dive-bomb attack) give me pretty strong Dragoon vibes.
Lancer, by Massif Press - and the Field Guide to Suldan, by KaiTave.
Lancer is a tabletop role playing game centred on shared narratives, customizable mechs, and the pilots who crew them. Set many thousands of years from the present day, Lancer imagines a future where a survivor humanity has spread to the stars after weathering terrible ecological collapse on Earth -- the end of the Anthropocene as a consequence of unrestrained consumption and poor stewardship.
Lancer features a mix of gritty, mud-and-lasers military science fiction and mythic science fantasy. In the setting, conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawl with secretive corporate agents, and relativistic paladins cross thermal lances with causality-breaking, unknowable beings.
Lancerâs big thing is the ability to make a mech that can do some really cool things, all based around combat. You build your mechs with pieces you gain access to through licenses, many of which are distributed by various companies and organization. The base game has the IPS-N Nelson Frame, which is all about close-quarters combat and high mobility, with a gigantic War Pike that can puncture armour. If you want to go full Dragoon mode though, youâll want to download the Field Guide to Suldan fan expansion, which has an additional frame option for the Nelson, giving you the power of flight - and an ability called Drive Burst, which allows you to move really fast in one direction and do a whole bunch of extra damage to anyone in your way.
If you want a game thatâs all about figuring out neat combos and making your machine really really good at specific things, you want to try Lancer.
Fabula Ultima, by Need Games.
FABULA ULTIMA is a Tabletop Roleplaying Game inspired by Japanese-style console RPGs, or JRPGs.  In Fabula Ultima, you and your friends will tell epic stories of would-be heroes and fearsome villains, set in fantasy worlds brimming with magic, wondrous locations, and uniquely bizarre monsters!
A game that is typically advertised for folks who want a Final Fantasy experience, Fabula Ultima is likely going to hit a lot of similar plot beats and game moments that feel familiar. When it comes to character creation, you are expected to put together a few different options to make someone with a lot of cool talents that you can expand on as you grow.
One of the pre-gens in Press Start, a quick-start version of the game, looks fairly Dragoon-like, with a heavy spear and a move called âSoaring Strikeâ that looks like it can send you airborne to fight flying enemies, so I think it should be fairly easy to make the kind of character youâre looking for.
First Fantasy, by Marc Strocks.
A one-page RPG created for the game(s) jam. In the year 199X, technological cities grow thicker by the day, feeding off the planet's resources. Demonic fiends fill the wilds, attacking anything that moves. With a weapon by your side, you travel the world. This is your mission. This is your story.
First-Fantasy is a single page full of a lot of roll tables, both for character creation and adventure creation. This game feels like itâs relying on folks who are well acquainted with the lore and tropes of Final Fantasy, and gives you a few tools to add chance to your story. Character creation is pretty slim, but the Dragoon class does give you the basics: a spear or a sword, a Jump-charge ability, and the metal plate youâd probably expect a knight of some kind to wear.
UMBRA, by Star Bear Games.
UMBRA is a Table Top Role Playing Game in which you delve into a world of bug Knights! It features the quick and snappy combat of the LUMENÂ system.
Under and within a grand oak tree lays a sprawling metropolis known as the Cradle. Making their lives under the watchful rule of the Ashen King, are the bugs of the Cradle. Every bug has a part to play, big or small, in the kingdom. For you, oh noble Knights, your part is that of protector.
Inspired by Hollow Knight, I thought about Umbra for two reasons: one, because the titular character of the game does a lot of jumping when in combat, and two, because this game is based in LUMEN, which is all about modular combat and strategy.
You cobble together a few different things to make your character unique, including a House, a weapon, and armour called Regalia, which give you different abilities or advantages. If you want to make a Dragoon-like character, Iâd recommend making a bug from Horn House, which gives you the hard-hitting, high-damage typical of an armour-puncturing spear. Youâd then make your spear by taking a Point weapon and giving it tags like Reaching, to give yourself the ability to stab from a distance. Then for Shell regalia, you can take either Hovering Wings, which gives you the ability to fly, or Propelling Wings, which give you heightened jumps, allowing you to stay in the air for extended periods of time.
If UMBRA itself isnât the setting that you want but you like this level of customization, then I recommend checking out some other LUMEN games for different genres, but the same easy-to-learn fast-action strategy.
RottenFall Heroes, by LazerSamuraiGG
In a world forever changed by cosmic disaster, ordinary lives collided with the extraordinary. It all began with the sudden appearance of mysterious beings, turning unsuspecting humans into monstrous entities known as the ROTTEN. The trigger? A mysterious collision between an Obsidian Pyramid and the moon.
As if this upheaval wasn't enough, interdimensional beings known as VILLAINS seeped into our reality, distorting familiar landscapes into surreal nightmares.
Yet, amidst the turmoil, emerged a glimmer of hope â the Heroes. These courageous individuals joined forces, establishing schools and enterprises to combat the encroaching darkness. They ventured forth into the warped realities, confronting villains and safeguarding the innocent.
Mechanically, I cannot honestly say that RottenFall Heroes has anything that looks like a Dragoon in fighting style. However, what it does have is a class called a dragon knight, which involves a person who has a solemn pact with an ancient Dragon, who has granted them access to special powers. In Dragon Form, you are especially talented at wielding two-handed weapons, and I think you can choose a spear or lance if thatâs what you desire. You can also re-roll your attacks when fighting with your clawed hands, and youâre resistant to fire. If you want the connection to dragons more than the ability to jump really high and pile-drive someone from the sky, then you might be interested in RottenFall Heroes.
You might also want to check outâŚ
The Fire Emblem recommendation post I put up a couple of weeks ago.
The Official FFXIV TTRPG has Dragoon options! And it looks like there are free versions of the rulebooks.
This playbook for SLAYERS is all about playing a Dragoon-like character.
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Of Dragons and Maelstroms
Themes and Warnings: slow burn, enemies to lovers, blood, violence, explicit language, sexual violence, period-typical misogyny, sexual themes, smut, tension, marriage, jealousy, pregnancy, childbirth, miscarriage, attempted sexual assault, breastfeeding, major character death, divergent timelines
Disclaimer: I do not own any of the House of The Dragon/Fire & Blood/Game of Thrones characters nor do I claim to own them. I do not own any of the images used nor do I claim to own them.
Chapter Seventy-Three
The war council room in Harrenhall exuded an atmosphere of gravity and urgency, illuminated by streaks of daylight filtering through the narrow windows carved into the ancient stone walls. At the center of the dimly lit chamber stood a large wooden table, its surface cluttered with meticulously drawn maps depicting the shifting tides of battle between the Blacks and the Greens. Figures representing the forces of each faction were arranged strategically across the maps, their positions and movements subject to intense scrutiny and debate.
Around the table, half a dozen men of varying ranks and stations gathered, their faces etched with determination and resolve. Some were adorned in the regal garb befitting their noble status, while others wore the practical attire of seasoned warriors, their armor bearing the insignias of their respective Houses. Among them were representatives from influential families such as Peake, Vance, Butterwell, and Tarbeck, each bringing their own perspectives and strategies to the discussion.
As the murmurs of conversation filled the room, the councilors delved deep into the intricacies of military tactics and diplomatic maneuvers, their voices rising and falling in heated debates and calculated deliberations. All sound stopped when Maera entered the room, the men rising from their seats, heads bowed as a sign of respect of her station as Princess.
Her graceful stride carried her confidently into the chamber, her gaze fixed upon the figure standing at the head of the tableâher husband. Even Maera, with her resolve and determination, couldn't help but feel a stirring of excitement at the sight of Aemond commanding the room with his authoritative presence. His tall, imposing figure exuded an aura of power and strength that demanded attention and respect from all those in his midst.
Turning her attention to Aemondâs left, Maeraâs eyes alighted upon Alys, standing by his side with a finger tracing a path on the map spread out before them. A fleeting pang of resentment flickered within Maera as she beheld the woman who had inserted herself into their lives, her features composed but her presence a constant reminder of the complexities of their situation.
Undeterred, Maera continued her movements across the room. Her attire, a masterful blend of regal elegance and practicality, featured layers of supple leather adorned with intricate golden dragon motifs. The loose black cotton skirts accommodated her growing belly with grace, cinched at the waist by a gleaming golden belt that accentuated her noble bearing. Compared to Alysâs simple attire, Maeraâs ensemble exuded an undeniable majesty, a visual embodiment of her status as a princess of House Targaryen.
With a forced smile, Maera addressed the room, her tone polite but tinged with an underlying edge. "I was not aware there was a meeting scheduled for this morning," she remarked, her eyes meeting Aemond's briefly before turning to address the others.
Aemond replied smoothly, his expression betraying nothing of the tension between them from the day before. "I did not wish to disturb your rest," he said, his tone casual.
As Maera reached Aemondâs side, she maintained her regal composure, the graceful tilt of her head belying the underlying assertion of her presence. The other counsellors may have interpreted her interactions as nothing more than the love a wife held for her husband, yet that was far from the truth. It was a silent challenge, a reminder of their discord from the previous night. âAlways so considerate of my well-being, husband,â she chirped, a gentle smile on his face.
With practiced poise, she rose onto her tiptoes and pressed a delicate kiss to his cheek, a seemingly tender gesture that carried a subtle undertone of ownership, a silent reminder of her place by his side. "But alas," she continued, "the war does not sleep when I do." Her comment elicited chuckles from the other lords as they took their seats around the table. Maera's gaze flickered past Aemond to Alys, who stood beside him.
The witch shifted uncomfortably, her hand instinctively moving to cradle her swollen belly, a protective gesture that seemed almost instinctual. After a moment of reluctance, Alys curtsied to Maera, a gesture that did little to mask the tension between them.
âI am sure your counsel has been valuable thus far, Alys,â Maera remarked with a forced politeness. âBut if you could take a seat beside one of the other attendees, we can commence the discussion.â
Alysâs face contorted into a fleeting scowl before quickly smoothing into a mask of forced civility as she gently protested, âI was just in the midst of exploring army movements in the Westerlands, Princess.â There was a subtle defiance in her gaze as she faced Maera head on, causing Aemond to clear his throat against the backdrop of awkward silence.
Though her outward demeanor remained composed, there was a steely determination in Maeraâs eyes, a silent promise of the consequences that would befall any who dared to challenge her authority. Beneath the surface calm, a simmering resolve burned, fueling her determination to assert her dominance and put Alys firmly in her place. "I am eager to hear of these developments as well," she replied evenly, "but I'm sure you can do so from the other end of the table.â Alys held Maeraâs gaze for a moment and did not move, but the princess didnât waver. Maera asserted herself once more, âIt seems more fitting that the Princess should be situated beside the Prince, as opposed to a⌠seer.â
A tense silence hung in the air as Alys held Maera's gaze for a moment before relenting with a respectful nod. She made her way to the other end of the table and took her seat, her expression unreadable. Maera settled herself on the right side of her husband, her presence a silent declaration of her authority and position. âNow then, could someone explain to me what has been discussed so far?â
Ser Adrian rose respectfully, nodding at Maera before addressing her. âPrincess, the Prince Jacaerys Velaryon, or Targaryen as he is now styling himself, has returned to Dragonstone after securing an alliance with the North.â He gestured to a black dragon figure now situated on the island on the map. Maera acknowledged his report with a nod, prompting him to continue. âThe North has contributed eighteen thousand men to support Rhaenyraâs cause, along with an additional two thousand known as the Winter Wolves.â
Another Lord, bearing the sigil of House Peake, spoke up. âThis indicates an imminent invasion of Kingâs Landing from the North. Something that can be prevented so long as we hold Harrenhall.â Maera nodded in agreement, offering the lord a small smile in appreciation for his contribution. Despite feeling her husband's intense gaze on her, she remained focused on the discussion.
Ser Adrian moved across the table, positioning himself between two other lords as he shifted a Hightower beacon figure across the map. âLord Ormund Hightower commands an army of nine thousand strong, preventing any invasion from the Black allies of the Reach,â he explained. As Maera scanned the map, Ser Adrian continued speaking. âHowever, even with our supporters in the Crownlands, Reach, and Stormlands, in terms of preventing an invasionâŚâ
âIt wonât be enough,â Maera interjected, finishing his sentence with a grim determination.
Ser Adrian gestured towards the Westerlands. âBefore you entered, the Lady Alys suggestedâoh no, wait, forgive me, not Lady. Iâuhm,â he stumbled over his words, causing Maera to sigh with a small smile, the subtle twitch at the corner of her lips betraying her amusement.
However, as she pondered the implications of Alys being referred to as âLady,â a deeper thought crossed her mind, prompting a fleeting furrow of her brow. The realization that Alys wielded significant influence in Harrenhall and held sway over Aemond, coupled with her pregnancy, suggested that perhaps she was indeed regarded as a Lady by some members of the council. Despite this realization, Maera masked her contemplation with a chuckle, and a raise her hand as a signal for the knight to stop.
âNo offense caused, good brother. Given everything that has occurred, I can understand how these things can get confusing,â Maera laughed, offering a reassuring nod to Ser Adrian. She glanced briefly at her husband, noting the tension in his jaw at Maeraâs jibe directed at him, before turning her attention back to the matter at hand. âIâm sure Alys is honored to be mistaken for a Lady. Now, Alys, what were you saying before I entered the room?â
Alysâs reaction to Maeraâs laughter was swift, a fleeting tense of her features before she composed herself. Without missing a beat, she rose from her seat and approached the map, pointing to the Westerlands.
âAs a good number of the Kingâs Army is currently indisposed through executing the traitors of the Crownlands, we need greater support from the West,â Alys began, her voice carrying a hint of urgency, her hand lingering on her swollen belly in a gesture that seemed almost pointed, as if to emphasize her status and authority. She picked up a green figure shaped like a lion and placed it in the Riverlands on the map. âThe Lannister army can support us here at Harrenhall and defend Kingâs Landing from an attack from the Northerners.â
Maera studied the map with a furrowed brow, her gaze tracing the movements of the figurines representing the Blacks and Greens across the Riverlands. The disparity in numbers, with Harrenhall seemingly surrounded by enemies, did not escape her notice, prompting a deepening of the crease between her brows as she pondered their strategy. âWe have more enemies than allies in the Riverlands. And those closest to the Westerlands in the Reach are Blacks. Are we so sure these armies will not be ambushed?â
âThat is what I said, Princess!â exclaimed the Peake Lord from earlier, echoing Maeraâs concerns. With his support, Maeraâs expression softened slightly with a glimmer of hope. She recognized the significance of finding support in the midst of adversity, and the possibility of forging alliances provided a ray of optimism amidst the gloom of her precarious situation.
Alys interjected confidently, âThere will be no attack from the Rivermen or traitors in the Reach. I have seen the lion swim through the river and make it onto dry land unharmed.â
Maera huffed in frustration at Alysâs supposed prophecy, her annoyance evident in the way she rubbed her temples and sighed heavily. Despite the logic behind their strategic analysis, Alysâs insistence on invoking prophecy introduced an element of uncertainty and doubt, complicating their plans and undermining Maeraâs efforts to navigate the complexities of their situation with pragmatism and reason.
âWhat are your thoughts, my Prince?â inquired a knight with the sigil of House Butterwell adorned on his chest plate, addressing Aemond.
The Princeâs one-eyed gaze swept across the room, absorbing the opinions of the council with a thoughtful expression. With a quiet hum, he rose from his seat and strode purposefully across the room, his movements deliberate and confident. His tall and lean form exuded an aura of authority, clad in black leather garments that accentuated his imposing presence.
As Aemond stood before the map, his eye lingered intently on the marked regions, his mind calculating the strategic implications of their next move. With decisive gestures, he shifted a black dragon figure from Harrenhall to the border of the Riverlands and the North, signaling a shift in their tactical positioning. âIf I patrol here daily, where an attack is most likely, we will be able to identify it sooner,â he concluded, his voice firm and decisive, earning nods of agreement from the attending lords.
Maera's eyes followed her husband's movements, her expression thoughtful as she studied the map. Despite the complexities of their situation, she couldn't help but admire Aemond's adeptness at command and his astute grasp of battle tactics. Rising from her seat, she stepped beside him, her form brushing against his as she pointed toward the Westerlands, offering her own insights and suggestions in unity with her husband's strategic vision.
âHalf the Rivermen are sworn to Rhaenyra. What is stopping them from invading Harrenhall or preventing the Westerlands forces from reaching us?âAs Maera spoke, Aemondâs gaze drifted down to her, a twinkle of admiration shimmering in his violet eye, his stare carrying a depth that momentarily left her breathless. A subtle blush tinted her cheeks, but she couldnât suppress the smile that tugged at her lips, buoyed by the pride of earning her husbandâs respect.
Their shared moment was abruptly interrupted by the grating voice of Alys, clearly disgruntled. âThat will not happen, as I have already said.â
Maera chose to ignore the interruption and with deliberate movements, she maneuvered black figurines across the map, mapping out their strategic maneuvers. She then fixed her gaze back to her husband, her tone firm. âYou patrol the North. Daeron patrols the South, stopping traitors in the Reach from invading Kings Landing. Yet here,â she gestured to the West, âwe are vulnerable.â
Aemond nodded thoughtfully, his brow furrowing in contemplation, echoed by murmurs of agreement from the other lords. Before he could respond, Alys interjected again, confidently, âI have seen that the Westerlands are safe from attack.â
âAnd I have seen with my two eyes that I command a dragon almost as large as Vhagar. It would be foolish not to use him,â Maera retorted, her voice laced with disdain as she turned her attention back to her husband. âI suggest I patrol this border, as a cautionary measure.â
Aemond met her gaze, his expression thoughtful as he considered her proposal. âAre you sure?â Aemond asked Maera, concern evident in his tone as he glanced at his wife. Maera replied with a determined nod, her eyes reflecting her resolve, before Aemond turned his attention to the room. âAre we all in agreement?â With nods and murmurs filling the room, indicating their consensus, the decision was made.
A rush of validation surged through her, her insights held weight in his decision-making process. In that moment, she felt empowered and respected, her contributions valued by the one person whose opinion mattered most to her. It bolstered her confidence and reaffirmed her belief in their partnership, igniting a sense of purpose within her.
However, Alys who was clearly unhappy with this stood from her seat as if to protest, her defiance radiated from her posture. Her cat-like green eyes bore into Maera, filled with resentment and challenge, while strands of her dark brown hair fell forward as she stood.
Maera, taken aback by Alysâs insolence, quickly intervened with words that appeared polite on the surface but carried an undercurrent of authority and command. âYou look tired, Alys. Perhaps you should rest,â Maera said with a sly grin. âI have spoken with Maester Cain; he is awaiting you in his chambers for an examination.â
Alys clenched her jaw, her gaze briefly shifting to Aemond, hoping for support. However, Aemondâs reaction was not what she had hoped for. Instead of backing her up, he responded with a distasteful expression, merely raising an eyebrow in a reproachful manner, signaling his disapproval of her outburst to his wife. The witch huffed in frustration, her agitation palpable in the air, she reluctantly offered a small curtsy to the Prince and Princess, her movements stiff with indignation. The swish of her simple green dress as she turned to storm out of the room echoed her inner turmoil.
Maera's reaction was one of restrained triumph, a flicker of satisfaction crossing her features as she watched Alys depart. She knew that while this victory may have tilted the scales in her favor for the moment, the conflict between them was far from resolved.
âHave we received an update from Cole?â The Prince addressed the room once more as he returned to his seat at the opposite end of the table, his long, straight silver hair cascaded down his back, framing his sharp features. His posture exuded confidence and authority as he resumed his position, his violet eye scanning the room with a keen gaze.
Maera followed him, her eyes briefly capturing the elegance of his movements as he pulled out the chair for her. She couldnât help but appreciate his gesture of care, a small warmth blossoming within her. As she sat down, Aemond pushed in her chair before taking his own seat, his presence beside her reassuring in the midst of the councilâs deliberations.
âYes, Prince Aemond,â an elderly Lord from House Vance began, unfurling a scroll for reference. âThe Lord Commander has executed Lord Darklyn. Unfortunately, there has been quite an uproar in Duskendale.â
Maera furrowed her brow before strange sensation fluttered in her lower stomach, like a gentle fluttering of wings. Instinctively, she placed her hand over her abdomen, attributing the sensation to nerves regarding the topic of discussion. She listened intently as the Lord continued. âHis guards and the common folk have protested, causing our forces to attempt to restore order.â
âWhy do they not simply leave?â Maera inquired, her voice tinged with curiosity and concern. She did not want to appear ignorant, but surely if the execution was done then the host of soldiers could return to the task at hand? Thankfully, Maeraâs brother-in-law was able to explain the reasoning behind it.
âIt is a port, Princess,â Ser Adrian replied, offering clarification. âIt may affect trade if balance is not restored.â
The Peake Lord elaborated, âAnd given the state of the Gullet at present, we need every port we can get to maintain trade.â
Of course, Maera thought. It was still difficult to get food, livestock, and weapons into the Crownlands due to the Velaryon fleet blocking access. Maeraâs inherited fleet from Morne was providing security for trade ships but the loss in products meant the arrangement could not last forever. By turning Duskendale green, it would allow trade to arrive easily into Kings Landing.
âHas any headway been made with Essos? Perhaps they could assist with moving the Velaryon naval forces?â inquired the Butterwell knight.
âNo, the Essossi are even more stubborn than the Dornish. They only protect their own, and since we have no relationships with the magisters, the chances are slim,â replied the old Lord Vance.
Essos had previously ignored pleas for aid made by the previous Hand of the King, Lord Otto, citing they did not wish to involve themselves in a war that did not concern them. However with the East trading so much with the West, the events that of the Dance of the Dragons was bound to affect them sooner or later.
A thought occurred in the Princessâs mind; she received updates every few months from a link who had travelled across the continent of Essos, one who had said they would offer support however they could, if she asked for it.
Maera interjected swiftly, âMy brother Dermot is currently staying with a magister in Myr.â Her words commanded the room's attention, including that of her husband. âI could ask my brother to implore the magister on behalf of our cause.â
Ser Adrian was the first to respond, âThat just might work, Princess.â The other Lords nodded in agreement, including Aemond, who displayed a faint smile.
A few hours had passed with the discussion of battle strategies within the council, yet even though Maera attempted to immerse herself, she found herself in awe of her husbandâs ability to command the room. Her irritation from the night before seemed distant, and she couldn't help but be impressed. He listened to his advisors but was also able to assert himself using logic and the unique knowledge of riding on dragonback whilst jotting down notes of points that had been mentioned.
Aemond wanted to win this war, that was plain to see. She was unsure of his reasons, but supposed they could be many; an attempt to prove himself to his family as the more adept Prince, through duty of upholding is brotherâs rightful claim to the throne, or to make the world a safer place for his House and its descendants. The Prince also divulged plans to the Lords for the royal children to be sent to ward in distant lands. One of the Lords even disclosed that Rhaenyra had similar intentions for her youngest children.
The old Lord Vance rolled his eyes. âI do not see why we donât just kill her little bastards already. We should not risk bastard blood on the Iron Throne.â Maera's reaction was unexpected as she slammed her fists onto the table and rose from her seat in anger, surprising both herself and the other attendees, her green eyes flashing with intensity. As she stood, she felt that odd sensation in her lower stomach once more.
Closing her eyes briefly, Maera couldn't shake the haunting image of young Jaehaerys's blood staining the stone floor, his headless body cradled in Helaena's arms. A tear welled in her eye, a silent testament to the grief and horror that still gripped her heart.
Suddenly, Maera's eyes snapped open, her senses sharpening as she realized where she was. She couldn't afford to show emotion, especially not to these Lords who viewed such displays as weakness. Her actions needed to be driven by logic and principle, not by the haunting memories of a lost child or the fear for her own unborn child's safety. âThe Blacks murdered the King's first-born son. If we do the same, how does that make us any better? What would the Realm think?â
Maera felt a reassuring hand on her lower back, a gentle pressure that grounded her as tension radiated through the room. Glancing up, she met her husbandâs concerned gaze, finding solace in the silent understanding that passed between them. With a subtle nod, she relaxed her furrowed brow, silently acknowledging that her outburst was fueled by deep-seated emotions.
âLet us be done for today,â Aemond declared, swiftly ending the meeting. The other lords and knights rose from their seats and filed out of the room, leaving only the prince and princess in the heavy silence that followed. With a shared glance, Aemond and Maera wordlessly acknowledged the weight of the meeting and the unspoken understanding between them.
However, Maera was not quite ready to face her husband after the tumultuous events of the day before and the emotions it stirred within her. Without a word, she turned abruptly and made her way out of the chamber despite Aemond calling after her, retreating to the solitude of her chambers to gather her thoughts in private.
That evening in their shared chambers, the atmosphere was markedly different from their quarters in the Red Keep. The room was spacious but dimly lit, with heavy drapes covering the windows, casting long shadows across the wooden furnishings. The air held a chill, seeping in from the ancient stone walls of the fortress.
Upon the table between them lay a modest spread of food, far less extravagant than what they were accustomed to in King's Landing. There were simple dishes of roasted meats, bread, and vegetables, accompanied by a jug of wine and a few goblets. The fare lacked the refinement of royal feasts, reflecting the more austere conditions of their current surroundings.
As Maera and Aemond sat opposite each other, the atmosphere was palpably tense. The silence between them was thick with unspoken words and unresolved emotions, casting a heavy weight over the room. Despite the flickering candlelight and the warmth of the hearth, an undeniable chill lingered in the air, a reflection of the strained relationship between husband and wife.
Throughout the day, Aemond and Maera had been occupied with their respective duties and interests, scarcely crossing paths since the morning council meeting. Aemond had attended to his princely responsibilities, while Maera had wandered the grounds of Harrenhall before immersing herself in the depths of the castle's library.
As they finally reunited at the dinner table, the couple sat in a subdued silence, each absorbed in their own activities. Their plates were filled with food, though neither seemed particularly focused on eating. Aemond diligently worked on his ledger, his attention devoted to the meticulous task at hand. Meanwhile, Maera delved into the pages of a book chronicling the history of Aegon's Conquest, the familiar tale offering her a convenient refuge from conversation with her husband.
Engrossed in her reading, Maera was startled when she heard the distinct sound of Aemond setting down his fork. Raising her gaze from the pages, she found herself meeting the Prince's eye, a subtle tension lingering between them as unspoken thoughts hung heavy in the air.
âI must commend you, wife,â he began, his voice carefully measured. âYour contributions to the council meeting were impressive.â
Maera scoffed softly, her gaze never leaving the pages of her book as she turned them with deliberate precision. âAt least my ideas are grounded in logic, unlike some who prefer to chase after fantastical prophecies,â she retorted, her tone laced with subtle disdain.
Aemond paused, his jaw tightening imperceptibly as he tore his gaze away, a fleeting shadow crossing his features at the mention of Alys. After a momentâs hesitation, he spoke again, his voice softer this time. âI will speak with her regarding her conduct,â he stated, his eye meeting Maeraâs briefly before darting away.
Maera absorbed his words in silence, a myriad of emotions swirling within her despite the veneer of composure she maintained. Despite the betrayal that still lingered between them, she couldnât deny a glimmer of gratitude towards Aemond for attempting to mend the rift, as well as his support for her ideas in the meeting. With a nod of acknowledgment, she murmured a quiet "Thank you," before returning her focus to her book, her appetite waning as she picked at her food.
An odd sensation stirred in Maera's lower stomach once more, drawing a frown to her features as she contemplated its source. A memory from her childhood flashed before her eyes, her mother's gentle voice and the sensation of laying her head on her stomach. Suddenly, the pieces fell into place, and Maera placed a hand on her abdomen, feeling the subtle movements beneath her skin.
Aemond's brows furrowed in concern as he noticed Maera's expression, his concern evident in the furrow of his brow. "Is everything alright?" he inquired, his voice tinged with worry.
Maera's lips curved into a faint smile as she glanced up at him, her hand resting protectively over her stomach. "The baby's kicking," she replied softly, a mixture of awe and wonder dancing in her eyes.
Aemond rose from his seat with a sense of urgency, his ledger forgotten as he closed the distance between himself and Maera. His steps were swift yet deliberate, each movement betraying his eagerness to be by her side. "When did it start?" he asked, his voice tinged with a mix of curiosity and excitement as he approached her.
Maera's laughter bubbled forth like a melody as she glanced up at him, her eyes alight with mirth. "Just this morning," she replied, her tone filled with amusement. "It's not quite what I expected it to feel like."
Kneeling beside her, Aemond's gaze drifted down to her delicate bump, his hand hovering uncertainly in the air before pulling back, unsure if Maera would welcome his touch. A soft sigh escaped Maera's lips, her resolve softening despite the lingering anger between them. She reached out, gently guiding his hand to her lower stomach, her own hand covering his as she pressed it against the curve of her bump.
In that moment, as the tiny babe stirred beneath her touch, Aemondâs breath caught in his throat as he marveled at the movement. "How big is the babe now?" he asked, his voice barely above a whisper, his eye never leaving the swell of Maera's abdomen.
"About the size of a potato, if I recall correctly," Maera replied, her voice soft and tender as she met Aemond's gaze with a fond smile.
Aemondâs brows furrowed slightly as he contemplated her words, his gaze lingering on her with a mix of concern and curiosity. âDoes it hurt?â he asked tentatively, his voice laced with genuine concern.
Maeraâs laughter echoed softly in the intimate space between them as she shook her head, her hand tightening gently around his. âNo, itâs actually quite nice,â she admitted, a hint of fondness coloring her tone. âKnowing that our little one is here.â
As the silence enveloped them like a warm embrace, the flickering candles casting dancing shadows across the room, Aemond's gaze lifted to meet Maera's, his hand still resting against her stomach. "Do you think all will be well? In our marriage?" he asked, his voice tinged with vulnerability.
Maera's expression softened as she considered his question, her gaze searching his for a moment before she replied, her tone gentle yet uncertain. "Time will tell," she said softly, her fingers intertwining with his as they shared a fleeting moment of connection amidst the uncertainty of their future.
Notes: Bitchy plus fluffy equals this chapter 𤣠also next chapter Iâm thinking of posting an Aemond POV just to break it up. Iâve got about 6 so far and I just know these are going to increase. So imma just litter them about and stick them in another section on the contents page
Tags: @0eessirk8 @blue-serendipity @abecerra611 @saltedcaramelpretzel @marvelescvpe @manipulatixe @watercolorskyy @shesjustanothergeek
Thank you so much for reading! Comments, feedback, likes, and reblogs are greatly appreciated đ¤
#maera wylde#aemond targaryen#aemond x oc#aemond fanfiction#chapters#hotd aemond#hotd fanfic#house targaryen#house wylde#hotd helaena
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I fully love Dimension 20 and the way Brennan Lee Mulligan can tell an incredible story. Of course, the full cast of characters makes a huge difference in where a story can go, and there was no better cast than those they found for the Mentopolis side quest.
I've seen all the main seasons with the Intrepid Heroes, and I've seen a hefty chunk of the side quests. Here's my top 5 ranking for anyone asking:
A Crown of Candy -- absolutely BRUTAL. For such a whimsical setting, it's Game of Thrones out there. The Politics are messy, the war is dangerous, and The Hungry One has seized my appetite. Special mention to Matt Mercer for coming in on the prequel Ravening War side quest. That being said I have no idea if I can ever fully rewatch this.
Mentopolis -- whole opposite end of the spectrum in being the most cartoonish of all the series. I have never laughed as hard and as continuous as I have watching episode 4 of the series. Underneath all of the humor and tropes of a noir, it was incredibly philosophical. Also, I'm a big sucker for murder mystery. If ACoC wasn't as strong as it was, then this would be the #1.
Fantasy High -- a fan favorite. Such a fun romp and an easy-in to watching any DND campaign. The dice really do tell the story here. Shoutout to the sequel Sophomore year, it really fleshed out the world and characters far more. Maybe a little higher on the list than it deserves, but fight me this is my list.
A Court of Fey and Flowers - more politics dressed up for tea. Aabria Iyengar knows how to set a mood, and she knows exactly how to let her players drive a story in the setting she creates. There's something so special the way all of the players stay true to their characters even when it comes to making a difficult decision. They all came in knowing the assignment. Also, it sure is nice to see Brennan enjoying himself as a player #GiveThatManABreak
The Unsleeping City -- Heavily character driven. The concept of a fantasy world veiled around us at all times is heavily appealing. Another very philosophical season, and a season that isn't afraid to let characters have a little conflict with one another. The sequel shows the characters have incredible growth as well. Again, maybe a little lower on the list than deserved, but I can't justify lowering ACoFaF.
A special mention to Starstruck Odyssey for just barely missing the top 5 ranking. I really enjoy the shenanigan seasons.
#mentopolis#collegehumor#dimension 20#prefrontal pis#just shuddup sam#intrepid heroes#had to edit the court of fey and flowers#plus a couple little typos
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Queenâs Blood And How Its Lore Reflects/Possibly Affects The Plot
Warning: This contains spoilers for Final Fantasy VII Rebirth.
âMy name is Lidrehl BalmonâŚand I am the creator of the game Queenâs Blood. Which means thatâŚthis nightmare is of my own making. I didnât know. How could I? You hear her too? Timeâs running out. Sheâs made me her prisoner. Her accursed card my shackle. The end is nigh. Or perhapsâŚthis is only the beginning. The Shadowblood Queen isâŚâ
⢠After Cloud experiences this strange vision, the NPC who he was playing against accounts how skilled players have been experiencing visions lately. To quote: âVisions in which one is visited by the ghost of the gameâs creator, who speaks of portentous events. To add another wrinkleâŚsome of the worldâs very best have recently met with unnaturally violent deaths. People are calling this the Curse of Lidrehl.â
⢠Another strange recount from an NPC:
âAfter he started selling cards, he spoke of hearing a strange voice. He then withdrew from the public eye and became a recluse. No one saw him until after his death. Thereâs no shortage of people whoâve had their lives turned upside down by the cards. Just goes to show what a deep and captivating game it is.â
⢠According to Lidrehl Balmon himself, the lore behind Queenâs Blood is as follows:
âOnce, there lived a queen of peerless beauty and compassion. She loved her people, and they in turn loved her. But one day, a change came over the queen. In the blink of an eye, her love turned to hateâher compassion to cruelty. Fair and beauteous though she remained, her heart became black as pitch. Conquest was now her cause, her subjects mere fodder to feed her boundless ambition. And so her kingdom grew as her people perished.
Until, that is, a ray of hope appearedâa sorceress who would be their salvation. The Emerald Witch they called her. And with her arcane powers, she led the people in rebellion, captured the queen, and put her to death. Yet from the tyrantâs body spilled blood as dark as shadow. And from this wicked ichor, the myriad fiends of the world were born.
And that... is the story of the Shadowblood Queen. Some call it a parable. A myth. A fairy tale. And I wish it were! But she is as real as you and I! And she is coming. Her resurrection is nigh. You know what must be done. She cannot be allowed to return. She must not reclaim her throne! I pray you will succeedâŚwhere I so miserably failed. You are our last hopeâŚCloud.â
⢠Itâs easy to dismiss this as a story to give the card game depth, but according to Lidrehl, whoâs been essentially cursed because of QB, this story is very real to the gameâs world and he feels major guilt over what heâs created, blaming himself for bringing about this curse to the world.
⢠We later find out that this curse is very real and it turns out that Regina the QB champion has actually been possessed by the Shadowblood Queen card, but weâll get to that later.
⢠When you look at the lore you can interpret it in two ways to fit both the alleged âaffecting the real worldâ âtheir world, whatâs happening in the gameâs worldâand VIIâs plot.
Weâll look at the first interpretation: That the Story of the battle between the Shadowblood Queen and the Emerald Witch is referencing Jenova vs. The Cetra.
âOnce, there lived a queen of peerless beauty and compassion. She loved her people, and in turn they loved her. But one day, a change came over the queen. In the blink of an eye, her love turned to hateâher compassion to cruelty. Fair and beauteous though she remained, her heart became black as pitch. Conquest was now her cause, her subjects mere fodder to feed her boundless ambition. And so her kingdom grew as her subjects perished.â
We can discern that the Shadowblood Queen was the unnamed Cetra girl who Jenova took as a host. Not to say that this character was a high-ranking person, but definitely someone who was loved and led a normal life until Jenova took over her body and began her âconquestâ so to speak.
âUntil that is, a ray of hope appearedâa sorceress who would be their salvation. The Emerald Witch they called her. And with her arcane powers, she led the people into rebellion, captured the queen, and put her to death.â
The Emerald Witch here would be The Cetra as a whole who sealed Jenova in the crater. Thereâs also a possibility that The Shadowblood Queen/The Emerald Witch could be The Planet/Jenova, but since The Cetra were the ones to defeat Jenova and The Panetâs weapons werenât used then, weâre gonna go with The Cetra.
âYet from the tyrantâs body spilled blood as dark as shadow. And from this wicked ichor, the myriad fiends of the world were born.â
This is likely talking about The Jenova Project that gave birth to the âfiends of the worldâ meaning Sephiroth (and Angeal and Genesis) which is how Jenova later comes back to nuke the planet again.
The second interpretation is that the Shadowblood Queen and The Emerald Witch are parallels to Sephiroth and Cloud.
âOnce, there lived a queen of peerless beauty and compassion. She loved her people, and in turn they loved her. But one day, a change came over the queen. In a blink of an eye, her love turned to hateâher compassion to cruelty.â
This is talking about Sephiroth, who went from hero to villain, good to evil, compassion to cruelty, after the events of Nibelheim.
âFair and beauteous though she remained, her heart became black as pitch. Conquest was now her cause, her subjects mere fodder to feed her boundless ambition. And so her kingdom grew as her subjects perished.â
This alludes to Sephirothâs goals, to become a god, the reunion of worlds and the multiverse mindfuck heâs cooking now in the trilogy.
âUntil that is, a ray of hope appearedâa sorceress who would be their salvation. The Emerald Witch they called her. And with her arcane powers, she led the people into rebellion, captured the queen, and put her to death.â
The Emerald Witch in this case is Cloud/ Cloud + the rest of the gang.
âYet from the tyrantâs body spilled blood as dark as shadow. And from this wicked ichor, the myriad fiends of the world were born.â
Since the trilogy is leading to the events of Advent Children, this could be talking about the remnants and geostigma, basically other ways Jenova manifests as a pain in the ass.
⢠And NOW letâs talk about the part where Cloud defeats the actual Shadowblood Queen because I think thatâs all but a confirmation that Queenâs Blood mirrors real life.
Lidrehl: âThrough the card, she feeds on the wielderâs life force, claiming their strength, that she may one day be reborn. Countless players have succumbed to this vile curse. And now one more death is all she requires to return. CloudâŚfind the sorceress. She who rallied the people, she who deposed the queenâThe Emerald Witch. Her card sleeps in Nibelheim, with a monster of chaos.â
⢠When Cloud meets a weakened Regina [the Queenâs Blood champion] again, itâs revealed that the cards really do possess the players, and that Regina is possessed by none other than the Shadowblood Queen herself whoâs been sealed in the card. Regina alleges that the cardâs been speaking to her and urging her to give herself to it [the card].
⢠While she explains this to Cloud, The Shadowblood Queen takes over Reginaâs body, and her dialogue reeks of Jenova:
âI remember well this land, for it was once mine. Until that witch rallied the unwashed and put me to the sword. Well, little puppet. What do you say? A match against your queen. For you, human, have a blood debt to pay in full.â
⢠After Cloud defeats her in a QB match, the Emerald Witch card in Cloudâs possession flies at and stabs The Shadowblood Queen. And then The Queen almost manages to defeat Cloud and uses some more Jenova/Sephiroth-coded dialogueâ âBe still, little puppet. You belong to me now!â (seriously, what is it with people trying to possess Cloud??)
⢠But then Vincent shows up to help and they manage to seal the queen back in the card, setting Regina free.
⢠I canât help but notice how similar Regina being possessed by the card is to Cloud being controlled by SephirothâI mean even the queen called him a puppet. This could be another tiny hint at how the Queenâs Blood story and the story happening in the gameâs plot are either connectedâalbeit in a smaller, subplot scaleâor Lidrehl Balmon was right on the mark when he alluded to the game reflecting real life.
This isnât a theory so much as itâs another really cool detail about Rebirth that I hope more people talk about. The use of Queenâs Blood as a parallel to Sephiroth/Cloud (and/Or Jenova/ The Cetra) is interesting since we see Cloud defeat the real Shadowblood Queen, which means Sephiroth is going to have his ass handed to him in part three lmao.
#final fantasy vii#final fantasy 7#ff7#ffvii#ffvii rebirth#final fantasy vii rebirth#rebirth spoilers#cloud strife#sephiroth#discussion
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My theory of "Welcome to Demon School! Iruma-Kun" is that they're gonna pull a "Fire Emblem Fates" on us.
I've read that Iruma is a reincarnation of Derkila in some way. That I can see.
But you may ask - what about Ali in the ring?
Well - In "Fire Emblem Fates: Revelations" it was revealed that the main character, Corrin, was the child of the main villain but with a twist. The twist was that half of the villain's soul was "Reborn" into Corrin, who was the "good" half, while the evil half of the soul stayed as the dragon and final boss in the game.
This could be a similar situation for Iruma.
Half of Derkila's soul was in the ring, and the other half was reborn as Iruma. Iruma, who is extremely gentle and a pushover in high levels, is the good half of the soul and since he was raised with humans he shows more empathy and compassion versus a demon in the Netherworld, who's own desires trumps everthing else. Alikred would be the "demonic" half of Derkila, who as a demon shows more greed and desire than a human.
The prophecy of the next Demon King stated that "He shall make one and all of his servants". Iruma has shown compassion and friendship to Azz and Clara, making them his first "servants", but he doesn't see it that way. His kindness also spreads where he befriends the Misfits Class and sees them as family, it got to the point where Lied considers him a brother and Jazz and Allocer got revenge during the Harvest Festival to make sure Iruma and Lied got the base back. He also befriended Ameri and tried to still show compassion to Kirio (despite him being CRAZY AF). Iruma has also showed empathy and helped the Guardian of Cutthroat Valley's chick, which gained the respect of the Guardian, causing both beasts to bow to him.
"He shall form blood pacts." It's argued that blood is used to gain his familiar, who is Professor Kalego, but if you think about it ALL the students use their blood to get their familiar. The better example is that Iruma's drop of blood healed the chick from the Flying Race, which resulted the beast to trust and respect Iruma. This in turn has the Guardian of Cutthroat Valley respect Iruma as well.
This argument is also valid for "And heal all of demonkind".
"He shall descend from a foreign realm". Iruma is from the human world - enough said.
"And wear the golden ring of Solomon on his right hand". Iruma gets the ring from the Ranking Owl after the Flying Race, however it's called the "Ring of Gluttony". Since Sullivan knew about the ring and how it worked, he may have been the one who helped with the idea of the ring to begin with and gave it a different name so that other demons wouldn't travel about trying to search for it and take the throne.
Finally what seals my theory, and many other theories I've seen people made: Sullivan.
Sullivan was Derkila's right hand demon for thr most part. There was a reason Sullivan "picked" Iruma to be his grandson. He was probably watching over the human realm for centuries, watching every person being born until he finally found Iruma who had the same qualities he recognized from Derkila. Sullivan probably did a little demon manipulation on Iruma's parents, which probably turned out didn't really need much prodding since the parents are complete ASSES, for them to sell him Iruma. Sullivan even before the new term/Harvest Festival saw Derkila in Iruma when he was having that flashback.
As Iruma continued to live in the Netherworld, he learned of his own "demonic" desires - his selfish wants. Iruma WANTS to have his friends and family he had made. He WANTS a better world where they can all be toelgether and happy.
THAT is where his humanity combined with Ali's demonics is what is going to show how he would be the Demon King as he would look out for everyone and won't let ANYTHING stand in his way of that goal/dream.
Also... first episode... if Iruma couldn't do magic without the ring supposedly... how did he cast that spell during the Opening Ceremony...? Sullivan's spell of helping Iruma read/write/speak/hear demon language wouldn't help him in that aspect of casting a spell... This would show that somewhere deep in his soul he has mana as what the main villains have said that Iruma "posses the same mana as Derkila"
I just feel it's gonna be a "Fire Emblem: Fates" twist, which I am NOT against.
#welcome to demon school iruma kun#welcome to demon school! iruma kun#mairimashita! iruma kun#iruma suzuki#demon king#derkila#alikred#alice asmodeus#asmodeus alice#clara valac#valac clara#ameri azazel#azazel ameri#sullivan#naberius kalego#kalego naberius#theory#fan theory
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