#Economic game
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7 Wonders - Duel
7 Wonders: Duel is the two-player version of the well-known board game in which the aim is to construct 7 Wonders of the World by skillfully collecting, constructing and selling buildings and human achievements.
You can achieve victory in three different ways. In a military way, through scientific superiority or through a civilian victory. All three victory variants are well balanced and it is always very exciting to see who is striving for which victory.
The game is played over three ages during which the players take turns drawing building cards from a partially face-down pile and have to decide whether they want to build or sell. You should never lose sight of exactly which resources you need to build your wonders of the world and which properties can be combined to create powerful synergies.
At the end, guilds can once again turn the tension around and it is often open until the end which party can gain the upper hand.
Profile:
Game Typ: Economic development game
Player: 2
Age: 10+
Play Time: 30 min
Autor: Antoine Bauza & Bruno Cathala
Publisher: Repos Production
Find cheap physical versions of this game here.
VBR on Patreon
#board games#virtual board game#board game design#board game maker#indie games#games#tabletop games#tabletop gaming#virtual board game room#simulation#7 wonders#7 wonders duel#Strategy gaming#Economic game#card game#vbr
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It's fascinating to me that for our modern (at least on European-influenced societies) thinking, the classical Roman way of life is so familiar. When you read about it, the rethoric of the speeches feels modern, a society based on contracts and laws and litigation, with public works, a state bureucracy and standing army and trade economy and even spectator sports, a concept of philosophy separated from religious dogma and tradition, with even a limited understanding of a government by 'the people' and 'citizenship', even the names all sound familiar even if in completely different contexts, and no wonder since they inspired our current politics.
This all in contrast to medieval feudalism, which is completely alien to me. A society created upon family connections and oaths of fealty and serfdom with no such thing as an overarching state, not even kingdoms were any more real than a title one person holds, and all held together completely, utterly, to an extent I cannot emphasize enough, by the institution of the Church and the Christian faith. In a way we just aren't used today in our secular world. I simply cannot overstate how everything, every single thing, was permeated by faith in the Medieval worldview and the Church which took its power from it, we have an understanding of it but I think people just don't realize it.
#cosas mias#this is a very silly example so bear with me#the other day I was watching some Manor Lords playthroughs#and a guy was complaining his medieval village wasn't growing#it was because no matter all the economic resources it had it didn't have a church#of course that for those people a place without a church is a non-place to start with never mind anything else#(and even the game oversimplifies that)#what I mean by these stupid tags is that we see religion as something private... for them it meant literally EVERYTHING#in a way we don't understand sure we can imagine a city without imagining churches... for someone on the middle ages#a Place was a Place where a Church was
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Do you ever have a passive gripe with the way trade is represented in medieval/sci-fi/post-apocalyptic fiction? I can't shake the feeling that those are societies that have moved beyond the need for abstract currency - that such forms of trade are more a concession for the viewer to analogize trade to our world instead of offering some kind of unique barter for a world.
A medieval peasant isn't gonna want gold coins for jack because the next trade caravan is two seasons away, they'd much rather a useful tool or some extra fertilizer. Credits in science fiction universes can become worthless due to Future™️ hackers setting their bank accounts to extraordinarily high values, so extra parts for firearms and spaceships are much more useful. Caps in Fallout just make no sense in a world where food and water are few and far between!
I feel unreasonably grumpy about this and I wanted to know if you have any kind of insight to this kind of thing.
There are a couple of only partly related problems here:
1. The idea that the economies of most sci-fi and fantasy settings, as depicted, don't make any sense. This is absolutely true, because most science fiction and fantasy authors don't really think about that sort of thing – their settings only have economies to the extent that the details of those economies are relevant to the plot, which they usually aren't.
2. The idea that it doesn't make sense for currency to exist in these settings because most of them logically ought to have barter economies. The trouble with this assertion is that there's no such thing as a barter economy. Yes, you can describe what one would look like, but no civilisation which has ever actually existed has operated in this fashion. It's a made-up idea – at best, a spherical-cow approximation of how the exchange of goods and services operates in a stateless society, and at worst, complete bullshit.
Consequently, whether or not it makes sense for anything like currency to exist is going to depend on the particulars of how the setting's economy operates (i.e., all the details that that are getting glossed over in point 1, above). About the most we can say in nearly all cases is that we simply don't have enough information about a given fantasy or sci-fi setting's economic structure to know whether it makes sense to have currency or not; we can't just assume in the absence of further details that things will default to a barter economy, because – again – there's no such animal.
#media#tropes#fantasy#science fiction#sci-fi#gaming#video games#tabletop roleplaying#tabletop rpgs#worldbuilding#game design#economics#politics#swearing
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Hey so what better way to start up my tumblr page than to post what is esentially a communism fanart? Sort of? Communism-inspired??? But also my favourite artwork I have done to this day.
#disco elysium#disco elysium fanart#mazovianism#am i gonna tag this as#communism#yes i am#ultramaterialism#fanart#mazovian socio-economics#star-and-antlers#if you don't know also just a#deer#digital art#game fanart#videogame fanart#favourite artwork#new user#antlers#tamquirafanart
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Literally. Be vigilant I love you. Something beautiful is going to happen. True love is possible only in the next world—for new people. Tomorrow is just a whisper away. We refuse to accept that the world has to remain like this. It's the world and you're made of it, you can't be unmade now. This is somewhere to be, this is all you have but it's still something. Things can't go on like this forever; something will give, it always does. Comrades, the forsaken, the wretched, who tried to rise against the horrors of the world. She would die to return to it. One day I will return to your side. They're beautiful and true—and they will win. The future can be better than the past, if we're willing to work and fight and die for it. In dark times, should the stars also go out? I exist. I exist too.
#txt#literally i go and do something else for a while. for months. and then suddenly i'm like “man disco elysium was so good”#the tower stood for a moment and the insulindian phasmid exists and the future can be better than the past.#we believe it because it's impossible.#and by believing in it we make the impossible possible#literally the countless instances of inframaterialism being proven true in the game#and inframaterialism being in itself a metaphor for Hope#I love you inframaterialism I love you Mazovian Economics I love you Girl Child Revolution I love you Insulindian Phasmid
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Yo??
#oneshot game#doodle#oneshot niko#oneshot alula#what was this scene about...#wrong economical choices
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Sharpodonties, Currency Exchange, and How Much Money Vertin Can Actually Make
Honestly looking at some of the richer character's belongings I think about how rich Vertin must be.
It takes around 180 Clear Drops to have one pull. I heard some players having 100 pulls or the regulars having around 30-40 pulls. This means Vertin at some points can have 6 of Isolde's designer jewels or multiple copies of designer shoes.
The evaluation of their prices are based on Pandora Wilson's biases since Pavia's jewelry has gotten a negative value status (which I find improbable in real life objects).
The valuation of the objects are a little bit more unreliable because the characteristics of money is that it is:
Uniform (5 pesos is 5 pesos, 1 dollar is 1 dollar regardless of person)
Value (it is seen as a transfer of value) (This replaced barter since barter requires the "coincidence of wants" which means Person A wants what Person B has and vice versa. This doesn't always happen, thus the need of a universal transfer of value: currency)
Portability (can carried around)
Durability (not perishable)
So what currencies do we have in Reverse 1999? Well it seems that we have: Clear Drops and Sharpodonties.
Dust is not a currency since it is a transfer of energy NOT a transfer of value. So it is more like a power up snack. It seems to be a gatherable resource from arcane energy.
(Does it have anything to do with Apeiron?)
Anyways, back to the two currencies, it is clear that Clear Drops are considered more valuable than Sharpodonties. It might have something to do with the storm since it's shape seems to be going up. At the same time, it appears to be like crystal...so like gold currency perhaps?
Sharpodonties, in the other hand, are the more commonly mentioned, used, and exchanged currency.
It seems to be a universal and exclusive arcanist currency that is used by arcanists around the world.
For example, Zima (Russian) and Kanjira (Indian) both use Sharpodonties.
It seems like it wasn't always this appearance since Sharpodonties underwent currency evolution like other currencies do. In Melania's event, she was in charge of protecting the Mainedonty.
The Donty currency family have a collective characteristic to bite and to sense arcane blood. The Sharpodonty then becomes a perfect currency for exclusive use by Arcanists. It is portable, valued, durable, and assumes a uniform form. Surprisingly enough, it is also...edible.
If we look into some stories, you would see that Sharpodonties are listed amongst ledgers.
In Medpoc's 2nd story, it is basically a ledger of their expenses:
Pioneer, who is a businessman, also seems to use US Dollars and Sharpodonties at the same time for transactions.
Now the question is: What is the exchange rate between a US Dollar and a Sharpodonty?
It is not always clear because we have to account for inflation, supply and demand, and other factors. But I have a clue.
Looking back at Medicine Pocket's ledgers, they listed different items that they purchased with Sharpodonties. Let us use DOG TOYS as an example using this example from real life:
Given:
$ 3.30 per 1 teething dog toy (real life)
o 40 per 15 dog toys (Medpoc)
Question: What is the exchange rate between US Dollars and Sharpodonties?
Let's determine the price of the dog toy in the 1990s.
We can reasonably assume that the exchange rate between Arcanist currency and dollars will change depending on the state of US currency. Using equivalent exchange, I determined that the price of a teething dog toy is $1.36 dollars per dog toy in the 1990s.
2. Find the rate of Sharpodonties per dog toy.
This will help both currencies have a comparable object to compare prices to. Let us summarize Sharpodonties into an abbreviation called ACS (Arcanist Sharpodonty) using the same naming convention used in real life currencies. 1 dog toy is equivalent to 2.67 ACS or 1.36 USD.
3. Find exchange rate.
Using equivalent exchange again, we can determine that the exhange rate between ACS and USD is:
1 ACS = 0.51 USD in the 1990s(forgive my error, the exchange rate from 1 USD to ACS is 1 USD = 1.96 ACS NOT the other way around)
If we are to consider that Arcanist currency hasn't deflated in value but USD has, then the current exchange rate as of 2024 will be:
1 ACS = 1.23 USD or 1 USD = 0.81 ACS (0.80909091) which means that ACS has become a more valuable currency.
I converted the ACS to other modern day currencies of Russia and Great Britain.
That means that Zima's quill costs around 758.85 Russian Rubles today and Kanjira's headband costs around 73.17 Indian Rupees.
Digger's Bubble Glasses will then be around 65.05 British Pounds. Feel free to use this chart for converting the price of items that the characters have.
I didn't account for Clear Drops since 1) it is not an often used currency, 2) I have not seen a general (not handcrafted or unique item) item that I can compare to a real life item.
What does this mean when it comes to Vertin's income? She earns 9000 ACS everytime she goes to Mintage Aesthetics. This means she earns around 11,070 Dollars for each trip. She also has passive income. If she uses all her energy (let's say 7 times a day to account for 190 stamina) each day, she earns around $77,490 each day or around $2,324,700 a month. Of course, we are not accounting the passive income that she can earn from the Wilderness or from rewards or gifts.
In conclusion, Vertin and her gang are easily rolling in dough!
#reverse 1999#video game currency#vertin#regulus#vertin reverse 1999#regulus reverse 1999#zima reverse 1999#kanjira reverse 1999#sharpodonty#clear drops#man I'm glad that I can put my Economics course into use
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"This is a man with a lot of past, but little present. And almost no future."
#my art#artists on tumblr#mine#sketch#digital illustration#illustration#disco elysium#harry du bois#harrier du bois#harry dubois#DE#procreate#sketchbook#gaming#disco inferno#kras mazov#Mazovian Socio-Economics#za/um#studio za/um#digital art#digital artist#artist
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"I’m not stating anything particularly controversial when I say it’s tough to be a game designer. The tabletop RPG market is an economics nightmare; demand is low and supply is incredibly high. Demand is low because this is a niche hobby whose marketing to the public at large is, essentially, Hasbro screaming so loud that nobody else is heard. Supply is driven by the fact that, at a functional level, thanks to crowdfunding Kickstarter, itch.io, and DriveThruRPG, basically anyone can make a TTRPG and get it on sale. TTRPGs and self-published fiction are very much the same, and everyone’s looking for the solution to the fact that 90% of everything in the market is utter crap." - @levelonewonk
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All for the game au where everything is exactly the same but instead of playing exy it's some kind of academic decathlon and they go just as hard. Neil absolutely bodies every math question and Kevin's undefeated in history. Aaron obviously handles everything bio. Andrew is an absolute academic weapon because of his eidetic memory but he doesn't give a single fuck about any of it so he only ever answers questions when no one else knows the answer.
Renee's incredible with religious studies and Allison WRECKS the other teams with anything art/music related. Dan is a chemistry and physics wizard and could probably be building bombs or going to space but instead she's essentially playing team jeopardy. Matt's reign is English because I ran out of subjects and I can imagine him dramatically reading Shakespeare monologues out loud in his free time.
The mafia still exists and so do the Ravens and riko was still trying to build a "perfect court" which I think makes the face tattoo thing funnier because it's just as intense but they're all nerds.
Instead of Neil fangirling over exy racquets he's really impressed by the little buzzer things you push during competitions and the elaborate, color coded flashcard system the Foxes come up with.
#aftg#aftg fandom#all for the game#andrew minyard#neil josten#aftg neil#aftg andrew#aftg funny#aftg au#matt boyd#dan wilds#nicky hemmick#aaron minyard#aftg allison#renee walker#kevin day#Just realized I forgot about Nicky and I guess he would do something technology or business related#maybe economics since he is a marketing#major
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Marikata power couple ending where Catarina inherits the duchy. She's married to Maria (they legalized gay marriage in Sorcier because too many nobles wanted to make Catarina happy). Catarina isn't good at doing paperwork and logistics but Maria is so she takes care of that while Catarina helps her manage the duchy as she can. Catarina takes care of anything that requires interacting with (charming) people. Which is a lot.
Since old man Luigi isn't planning to retire (or die) soon, they have plenty of time to prepare.
"Where's keith in this scenario?" You might ask. Well, he married Geordo and now he resides in the palace as prince consort...
#yes i do realize what my username is#I've imagined that particular ending enough (yeah. no. it's never enough)#gay marriage is legal. If Keith's out of the picture then it falls down on Cata to step up#if keith marries Alan or geordo then he won't be the heir anymore#Cata isn't academically gifted but do you know who is good canonically at economics and management? maria#hamefura#marikata#katarina claes#my next life as a villainess#bakarina#maria campbell#catarina claes#hamehura#otome game no hametsu flag#I'm half crazy because i have an exam in less than 3 hours. so ignore me if I'm being incoherent
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just got to eris’s boss fight and oh my god. i think i hauve covid
#she’s literally so cool#her design!! her voice!!#she laughs while she’s shooting at you!!!#i love her oversized nerf gun. also liked how they reused the vfx and sfx for the railgun from the first game#fitting!! and also economic!!!#hadesposting#hades 2#hades ii#hades game#hades supergiant#june jabbers
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Please do not base or substantiate your political worldview on Paradox games.
#I remember a few months back there were smug headlines that went like:#'players upset that an economic simulator game shows that communism is the best system' or something like that#and the 'economic simulator game' in question was fucking Victoria 3
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#american lies#white lies#economics#american games#disinfranchisement of Americans#Freedmen#Black Lives Matter#Black History Matters#Redlining#Economic Issues
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Capitalism - Yay we all lose!
#board games#board game design#late stage capitalism#artists on tumblr#anti capitalism#fresh hell#money#taxes#satire#economics#cartoon art#housing market#real estate#real life#sad but true#sad but funny#monopoly
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