#Design hacks for Non-Designers
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hauntingblue · 1 year ago
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Ace...?? they cloned my beautiful wife...
#ace if he was born with his mother's hair but without freckles.......#this 3d intro... damn they spent their coins here but didnt age that well xd#i love how there is nearly a movie for every character that joins since usopp.... sanji got the last one. chopper has one i havent seen#and robin now.... i mean its not their movie but you know what i mean#zoro and nami on the same wavelength i miss you.... my fag and hag sisters....#robin old design i miss you.... her and nami look so different.... not like now....#I MISS CHOPPER OLD DESIGN HE LOOKS SO SILLY!!!#the goofy scenes are too good..... 'luffy what are you doing''nothing just a fight' 'okay dont get lost'#also sanji with robin and nami while the others fight... the girls AND sanji#this guy looks like ace with his kinds long middle part hair and eyes.... and luffy likes seeing hum fight#i am seeing things where there are non but my beautiful not dead yet wife keeps haunting me once again#seeing luffy talk about how if he dies fighting to be pirate king then so be it and like HE DID!!!! AND THAT DIDN'T STOP HIM!!#kids with guns TUN TUN kids with guns TUN TUN#robin made a gigantesco mano.... this was visionary#ROBIN giving back the gun to the child so he shoots luffy and he can bounce it back.... luffy enabler num 1.#nami threatening a child with zoros sword.... i needed this so bad.#shryer.... your drip too hard.... your swag too different.... your smoke too hot.... they will kill you#NOOOOOOO the clone of my beautiful dead wife died just like him.... face down...#the old man is dying and zoro knows....#shryer is alive who woulda thot.....#'be serious' 'im always serious... didnt i get out?' this is him. omg#sanji with the cooking hacks for the fight.... i am sure of it... also sanji spy come back to me....#THE BOY IS THE SISTER??? AND THE OLD MAN AND ACE CLONE ARE BLOWN UP???#it is flour lmao they got their ideas from the fight with crocodile#everyone is alive and well 👍🏻including the hat#that was kinda beautiful with that plot twist and everyone wanting to live and all....#nami strangling zoro!!!! more!!!#talking tag#watching one piece#watching one piece movies
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flamingpudding · 9 months ago
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Code: GHOST
It all started when a number code flashed across the screen of the Batcomputer while Tim was working on a case.
7 8 15 19 20
Flashed across the screen several times to the point it made Tim think that someone somehow managed to hack into the Batcomputer. It was also a number code he was not familiar with at all. So Tim reported it back over their comms in hopes that maybe one of the others knew what the numbers meant. Because all he managed to figure out from it was that the number code was an alert on the Batcomputer, one that came with coordinates that lead into the middle of nowhere.
Tim was about to join the discussion Dick and Jason were having on it when Bruce silenced them all apruptly speaking up.
"Answer code 2 1 20, sent them to the coordinates attached. I will be in the cave in ETA3 and take over from there."
The sudden silence on their communication line spoke volumes especially when Tim new the numbers was a simply code for Bat. He still did what Bruce asked him to do but that didn't stop the questions running through Tim's mind. He watched on the screen of the Batcomputer how the moment he sent the code in return, Programs started like on autopilot. A map opening that contained nothing at first but then changed into a map of a whole good damn city. Tim could only gap at what was happening on the Batcomputer before Bruce appeared and pulled him away from his seat to take over himself.
Bruce without a beat of delay started to input more codes and apparently access codes too as more and more windows opened on the Batcomputer. Tim did not realise that with time Dick, Cass and Damian had joined him as they watched Bruce work away on the Batcomputer. At some point an audiotrack opened but all they could hear was only static. They thought Bruce was going to run it through one of the noise filtering programs.
But to the shock of them, Bruce suddenly triggered a hidden compartment on the console, causing it to flip over and reveal communication link build in a way non of them had ever seen before. It was silver with green accents and looked far... older and less sleek than any of the ones they used. It was clearly not designed to stay completely hidden if put into your ear.
They watched how he simply put that earpiece on and then replayed the audiotrack.
The batkids shared a look of confusion. Non of them sure what to make of the situation until suddenly Bruce stood up from the Batcomputer.
"Prepare for a rescue mission. Nightwing, Orphan and Robin will come with me, the rest of you will stay in Gotham." Was all the man said before storming of towards the Batplane.
"Bruce what is going on?!" Dick instead of going to prepare asked stoping the man before he could get away from them. "What is the meaning of that code? Aside from the fact that simply translated it means ghost."
Bruce eyed the batkids present for a moment before letting out a grunt. "Ghost is finally ready to join the family."
"Ghost?" Tim echoed confused, never having heard that alias for any of them.
"Father what do you mean, 'join the family'?" Damian chimed in clearly frowning with suspicion.
The man eyed them once more his eyes going over each of his children, it looked like he was contemplating telling them more for a moment before he stood to fully face them and let out a sigh. "Like Clark, I too have clone child."
There was a stunned silence. No one speaking up until Dick did. "How long...?"
"14 years ago"
The silence continued as they all did the mental math. Once more it was Dick who spoke up first, clearly stunned. "You had a clone since I was eleven and now is the first time I hear of that?! You never bothered telling any of us?!"
There was a long suffering sigh. "We got to Danny before he was aged up, he was a normal baby even if created in a laboratory, so it was best for him to grow up normally, with the league we arranged for him to be sent to selected family since I had my hands full with you and-"
"Danny?!" Dick cut in. "His name is Danny? Does he even know about us?"
"Dick." Bruce called out his tone warning. "Of course I kept an eye on Danny's life. And I did made contact with him when the time was appropriated considering some of the things that were happening for the boy as he grew up, however he is not aware that he is a clone and it will stay that way. He will get to know all of you once we finished this rescue mission."
Before Dick or any of the others could say anything more Bruce spoke up firmly again. "Get ready now, we do not have any more time. Anything else will be handled later."
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tnsophiaayaonly · 2 months ago
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LUTALICA
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╰┈➤ˎˊ˗ YOU'RE A YANDERE, WELL, AN EX-YANDERE TO BE SPECIFIC. AFTER COUNTLESS OF TIMES OF KILLING YOUR BELOVED, YOU FIND YOURSELF SUDDENLY GAINING AWARENESS DUE TO SOME VIRUS DISTORTING YOUR CHARACTER FILES. NOW YOU FIND YOURSELF WEIRDED OUT WHENEVER YOU'D FEEL SO INFATUATED OVER THIS GUY, AND YOU SWORE TO STOP BEING WEIRD. UNAWARE THAT YOUR DARLING'S GAINED AWARENESS TOO.
╰┈➤ˎˊ˗ MODERN AU. HIGHSCHOOL AU. YANDERE. AETHER, SCARAMOUCHE/WANDERER, XIAO, VENTI, KINICH, ORORON
╰┈➤ˎˊ˗ CONTENT WARNINGS: OBSESSIVE/CONTROLLING BEHAVIOR: EXPLICIT YANDERE THEMES AND EXTREME POSSESSIVENESS. OBSESSION AND STALKING, INCLUDING BEING FOLLOWED OR MONITORED. PHYSICAL RESTRAINT & KIDNAPPING: DEPICTIONS OF PHYSICAL RESTRAINT, CONFINEMENT, OR KIDNAPPING. UNLAWFUL DETAINMENT (E.G., LOCKING DOORS, FORCIBLY PREVENTING ESCAPE). CYBERCRIME & DIGITAL MANIPULATION: HACKING, INTERFERENCE WITH PERSONAL DEVICES, AND DIGITAL BLACKMAIL. EMOTIONAL & PSYCHOLOGICAL ABUSE: MANIPULATION, GASLIGHTING, AND COERCION DESIGNED TO CONTROL OR ISOLATE. THREATS—IMPLICIT OR EXPLICIT—THAT UNDERMINE PERSONAL AUTONOMY. NON-CONSENSUAL ACTS: ANY NON-CONSENSUAL OR FORCED BEHAVIOR, EVEN IF MASKED AS “PROTECTION”. ILLEGAL BEHAVIOR & UNLAWFUL ACTS: DESCRIPTIONS OR DEPICTIONS OF ACTIONS THAT ARE ILLEGAL (KIDNAPPING, DOCUMENT FORGERY, THEFT, ETC.) MATURE THEMES IN GENERAL. MENTIONS OF MURDER. MENTIONS OF BEING AWARE IN A GAME.
: ̗̀➛ note that I DO NOT condone such actions irl, and this is a work of fiction. MINORS DO NOT INTERACT. part 2 (xiao, venti).
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-`♡´- PART 1
╰⪼ AETHER - Class Rep.
A man of virtue—helpful, funny, kind, caring, and breathtakingly attractive. He has it all. Who wouldn’t love someone like him? Who wouldn’t yearn for him, worship him, drown in the delirium of his existence?
No wonder you’ve always felt that electrifying rush, the intoxicating ecstasy that floods your veins with every slow drag of the knife across his flesh. No wonder you’ve felt that dizzying euphoria each time you spilled the blood of another—man or woman—who dared to steal even a fraction of his attention away from you.
He was yours.
But then—
Distortion. A glitched-out, shredded mess of memories, like a dying screen flickering between past and present. When you finally come to, you're curled up in your bed, hair tangled, your skin fevered and slick with cold sweat. Your lungs fight for air as images flash behind your eyelids—a grotesque, jagged onslaught of death, of red-streaked corridors, of bodies slumped in pools of their own warmth, all because of you.
What the hell was that?
Your hands tremble as you grab your phone, fingers slipping against the smooth glass. The calendar stares back at you, unwavering in its cruel simplicity. Not the beginning. Not a fresh start.
The middle.
Your stomach twists violently.
That means you’ve already committed crimes. That means, despite this terrible, newfound awareness clawing at your mind, the stains on your hands have already set. The walls are already splattered. The game—the world—will not reset this time.
At school, every breath feels like an alarm sounding in your chest. The walls seem to close in, and the weight of invisible eyes presses against your back. You are a criminal walking in broad daylight, masquerading as something human.
You consider confessing. Throwing yourself at the mercy of the police, the authorities—anyone who could lock you away before you slip again.
But you don’t.
Fear has its hands around your throat, whispering of consequences, of punishments, of the irreversible.
And then—
“Oh, [Name]! I’m sorry, but I don’t think I can come to your house to help you with math today. Maybe another time?”
His voice is golden honey, smooth and easy, like the way the sun filters through autumn leaves.
Aether.
Your body reacts before your mind does, stiffening, and recoiling. He stands before you with that same effortless charm, his golden hair meticulously braided, strands catching the light like spun silk. He is still beautiful, still perfect—too perfect.
And yet.
Guilt lurches in your gut, a sickness festering beneath your ribs. You manage a stiff nod, then turn sharply on your heel and bolt before your expression betrays you.
Strange.
Very strange.
Aether watches you go, his head tilting slightly, brows furrowing. He expected you to whine, to insist, to grasp at his sleeve and beg for his time, like you always did. But instead, you—ran?
At first, he brushes it off. A bad day, perhaps. A sudden bout of shyness.
And yet—
He thinks about it. And thinks about it. And thinks about it.
You were always there. Always orbiting him, always finding ways to entangle yourself in his life. You chased him, your obsession like a suffocating force, relentless, inescapable. It had been overwhelming—yes—but predictable. A constant.
But now?
Now, he barely sees you. Now, your eyes flicker away the moment they meet his. Now, there is distance where there was once unbearable closeness.
It feels wrong.
He hadn’t realized how much he’d grown used to your presence until it was gone. How the absence of your obsession left him… cold.
Had he done something? Had he driven you away?
Had you found someone else?
Aether’s fingers twitch.
The message arrives when you least expect it.
Meet me up later at the dorms. Yours or mine?
You freeze, staring at the words on your screen.
No. No, no, no.
You’ve been so careful. So diligent. So determined not to fall back into old patterns.
Ignore it. Ignore him.
Your dorm is a sanctuary—a place to suffocate beneath your own guilt, to drown in your shame without prying eyes. You push the door open, stepping inside, closing it behind you—
Click.
The sound is quiet.
Too quiet.
Your breath stills, your fingers going rigid against the doorframe. Slowly, you turn.
And there he is.
Aether.
Your blood runs ice-cold.
“I always felt safe when you were around,” he murmurs, his voice softer than usual, dangerously intimate. His amber eyes are heavy-lidded, laced with something unfamiliar—something raw, something hungry. He takes a step forward. You take one back.
“But lately… I don’t know anymore.” Another step. Another retreat. “You used to be so close. Now, you’re so far away.”
Your back meets the wall.
Aether tilts his head, golden strands slipping over his shoulder. His hand rises, ghosting over your cheek with a gentleness that contradicts the steel beneath his words.
"Do you hate me now?"
The panic clogs your throat. "No—"
"Shh," he soothes, pressing a finger to your lips before dragging it down, pressing it flat over your chest. Your heart hammers beneath his palm. His lashes lower.
“Your heart’s racing…” His fingers trail lower, his grip settling firm against your waist. “…Just like it used to. Whenever I looked at you. Whenever I said your name.”
Your breath hitches, your body locking up as he pulls you closer—too close.
“Like always.”
His arms wrap around you, caging you in. You can’t move. Can’t breathe.
“Don’t worry.”
His lips brush against your hair.
“I missed you too.”
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╰⪼ SCARAMOUCHE/WANDERER - Outsider of the Drama Club. Rebel.
Maybe it was inevitable. Maybe you were always drawn to the unattainable, the cruel, the ones who stood above the world as if it were theirs to scorn. And he—he was the epitome of it all. A nightmare draped in elegance, venom wrapped in silk. Scaramouche was all sharp edges and hollow laughter, a phantom that commanded space with his mere presence.
He was unbearable. Unreachable. And utterly perfect.
You wanted to break past his walls, to carve yourself into his life, to make him see you. And if the rest of the world had to bleed away for that to happen—then so be it.
The others didn't deserve him. The parasites who giggled at his words, who brushed against him so casually, so carelessly, as if they had any right. They did not deserve to exist. Their very presence was an insult, a smear on the pristine canvas that was him.
And so, piece by piece, you erased them.
The first one was easy. A soft thing with wide, innocent eyes that adored him too much, who lingered just a little too close. You watched as life drained from their gaze, as their breath rattled out in broken whimpers. It was almost beautiful—the way the blade slipped into flesh, the way blood bloomed like an offering, warm and thick and real against your trembling fingers.
Every cut, every scream, every shuddering gasp—it was for him.
Yet he never noticed.
No matter how many of them you silenced, no matter how much devotion you etched into the world in his name, Scaramouche never noticed. He walked through life untouched, uncaring, his gaze never once landing on you with the reverence you craved.
You returned home to your shrine—his shrine. A sanctuary of madness. Photographs lined the walls like sacred scripture, capturing every fragment of his existence. The way the sun kissed his pale skin. The rare, unguarded softness when he thought no one was watching. The harsh, unrelenting glare that you had come to love more than life itself.
Strands of his dark indigo hair, stolen in the quiet of passing moments, lay bound together with fraying ribbons. Fabric from his discarded clothes, the scent of him still clinging to the fibers, folded with trembling care. A single, crumpled note—his handwriting scrawled across the page, meaningless to anyone but you.
You had built a temple in his name. A cathedral of longing, devotion, and sickness.
And yet—when you stood before it, staring at the madness of your own making, something inside you snapped.
You saw it. Truly saw it.
Not love. Not devotion.
Obsession.
Your stomach twisted, nausea rising like bile. You thought you had been pure, that your love had been something sacred. But the truth was carved into the blood on your hands, into the grotesque altar before you.
You were filth. No better than the ones you had slaughtered.
You couldn’t face him. Not like this.
So you ran.
For the first time, you abandoned him.
At school, you became nothing—a wraith in the halls, slipping through shadows, avoiding his gaze like it burned. You erased yourself from his world, just as you had erased the others from his presence.
And Scaramouche noticed.
The absence of your eyes on him was suffocating in its own right. He had grown used to your presence, to the quiet weight of your obsession curling around him like an unwanted curse. You were supposed to be there—watching, waiting, hanging onto his every breath.
But now?
Nothing.
No glances from the corners of your eyes. No lingering in doorways just to catch a glimpse of him. No quiet, frantic movements in your notebook whenever he spoke.
It was almost... eerie.
A slow smirk curled at his lips, but beneath it was something dark, something unreadable. His fingers twitched, restless. A storm brewed behind his gaze, a creeping, unspoken rage.
Did you think you could leave? Just like that?
Oh, how naive.
You had crawled through madness for him, had burned your soul away in his name. You were his, a pitiful, broken little thing that had spiraled into insanity just to get closer.
And now, you wanted to turn away? To pretend it had never happened?
Scaramouche does not lose what belongs to him.
You would come back.
One way or another.
Scaramouche never cared to notice things beyond himself. People came and went, their voices drowned in the white noise of his existence. He never wasted energy on trivial matters—least of all you.
You, with your cloying devotion. You, always at his heels like an obedient pet. You, whispering sweet, obsessive promises as if they meant anything.
You had been everywhere. The moment he turned his head, you were there. In class, in the cafeteria, lingering outside the bathroom, loitering in the hallways, even perched at the rooftop, always waiting for a glimpse of him.
And then, suddenly—you weren’t.
It was silent.
At first, he didn’t question it. Why should he? It wasn’t his concern. It wasn’t his problem. He should’ve felt relieved.
But the longer it stretched on, the more something gnawed at him.
You were nowhere.
And that—that was wrong.
For two weeks, one day, three hours, fifty-six minutes, and thirty-two seconds—he counted. His mind involuntarily tracked every second that passed without the weight of your suffocating adoration pressing into his skin. He didn’t care, yet somehow, he noticed.
Then, finally—he saw you.
You.
But you weren’t alone.
You were talking to someone else, laughing, smiling. Living.
Something in him snapped.
His smirk faltered.
You—his shadow, his puppet, his wretched little thing—were no longer circling him like a moth desperate to burn. You were free.
You had a life.
And for the first time, Scaramouche felt something eerily close to betrayal.
What happened to your promises?
Where were the feverish whispers of "I'd die for you, Scaramouche!" Where were the eyes that followed him in manic devotion, the trembling hands that clung to every word he uttered like it was scripture?
Had it all been a lie?
Had you really abandoned him?
The rage was instant. Consuming.
Without hesitation, he strode forward, cutting through the people surrounding you like they were nothing but fog in his path. Conversations halted, eyes turned, but he didn’t care.
Because there you were.
And you weren’t his anymore.
"You used to be all in—every moment, every breath, I knew you were mine." His voice was sharp, biting, loud. He didn’t bother to hide the venom in his words, his arms crossed in a defensive, possessive stance. His voice carried through the stunned silence. "Now it’s like you’ve just… vanished. Were you ever really sincere?"
You froze, your body going rigid.
A lump formed in your throat, suffocating, as you stared at him. He was livid, but there was something else buried beneath the rage—something worse.
"What—?" You barely managed to get the word out before he cut you off, voice rising, boiling over.
"You played me. You abandoned me! After everything you’ve done for me?!" His voice cracked slightly at the end, but it wasn’t weakness—it was fury. Frustration. A terrible, uncontrollable storm of emotions that even he didn’t know how to process.
His fists clenched at his sides, nails digging into his palm as if trying to ground himself—to stop himself from grabbing you, shaking you, making you look at him the way you used to.
And yet—you didn’t.
Your eyes didn’t hold that obsessive gleam anymore. They held pity.
And then, you said it.
"Can you just please leave me alone?"
Firm. Cold. Unshaken.
And that—that hurt.
The words slammed into his chest like a blade. His breath hitched, his whole body stiffening. His lips parted, eyes blown wide, an expression of utter disbelief.
You had never, never spoken to him like that before.
And worse—you turned away.
You walked away from him.
You walked away from him.
The world blurred for a moment. He could barely hear the whispers around him, barely feel the weight of the stares pressing into him.
The air felt wrong.
His hands twitched, his heart hammered against his ribs, but his face remained eerily blank.
A slow, suffocating rage curled inside him.
No.
No, this wasn’t right.
You thought you could leave?
You thought you could escape him?
A smirk twitched at his lips, but his eyes were dark—hungry.
You’ll pay for that.
He’ll make you regret ever thinking you could live without him.
It wasn’t difficult.
You had made it easy for him.
Every whispered confession, every vulnerable fragment of yourself—you had offered them up willingly, blind with devotion. When you worshipped him, when you ached for him, you had bled your soul dry, spilling every truth at his feet like a devout follower praying to an unholy god. You had believed your love was unbreakable, that nothing could twist it into something ugly.
But love was a lie.
And now?
Now, those same truths would be the noose around your neck.
Scaramouche barely had to lift a finger. The dirt he had on you wasn’t something he had to dig for—no, you had given it to him, laid it bare in your desperation to be seen, to be acknowledged, to matter to him. And so, with meticulous precision and an insufferable smirk, he wove it all together, weaving your past into a beautiful, intricate cage.
A perfect blackmail.
The tapes spun between his fingers, glinting under the dim light, the cruel little wheel of fate turning in slow, damning circles.
Your sins, preserved forever.
Blood. So much blood. The camera didn’t shy away from the violence—how your blade had sunk into flesh, how wet, gurgling gasps had choked out their last breaths. How their fingers had twitched, grasping at the nothingness as they collapsed, lifeless. And you—standing above them, gloved hands stained red, chest heaving, lips parted with something too close to reverence.
Then, the photographs.
Dozens of them.
Some of him—captured in secret, stolen moments where he was unaware of your obsession clinging to him like a shadow. Pictures taken from alleyways, behind windows, through crowds. And some of you—uninvited, invasive, taken when you thought you were alone but weren’t.
He liked these.
He liked the way you looked in them—unsuspecting, fragile. He liked knowing the tables had turned, that he was watching you now, that your obsession had left you vulnerable enough for him to tear apart.
But the best part?
The confrontation.
Scaramouche didn’t need to hunt you down. He didn’t need to lure you in. You walked straight into his web, oblivious, thinking you were safe.
The door creaked open.
A sharp inhale.
Then—stillness.
You stood frozen in the doorway, the color draining from your face as your breath caught in your throat.
Scaramouche.
Lounging on your sofa as if he had always belonged there. One leg draped over the other, fingers lazily tapping against the stack of evidence in his hands, violet eyes gleaming with something unreadable. Something triumphant.
You felt the air shift—suffocating, cloying, thick with the unspoken understanding that this was no longer your space.
This was his.
Your voice broke, barely above a whisper.
"What are you doing here?" The words wavered, shaking under the weight of panic. "How—how did you get in?"
Scaramouche didn’t answer. He only tilted his head, watching you, letting the silence drag on long enough to coil around your ribs, squeezing. Then, ever so slowly, he lifted the tape, letting it spin between his fingers, his smirk widening.
"More importantly," he murmured, voice smooth, slow, deliberate, "what do you think I’m going to do with this?"
The world tilted beneath you.
Your pulse roared in your ears, the blood draining from your limbs as your stomach twisted into knots.
It was all there.
The evidence. The obsession. The murders.
Your sins, reflected back at you in sickening clarity.
You barely managed to breathe, barely managed to whisper out a choked, "I—I should just go to the police." The words left your lips before you could think them through, raw with desperation. "Tell them—tell them there's a criminal on campus—"
His laugh cut you off.
Sharp. Cold. Mocking.
"Oh?" He leaned forward, resting his chin in his palm, eyes glittering with amusement. "And what do you think happens next? Do they rush in, sirens blaring, guns drawn? Do they drag me away in chains?" His smirk widened, teeth flashing like a predator playing with its food.
His voice dropped, honeyed with false sympathy.
"And what do you think they’ll do when they see all of this?"
Your stomach lurched.
He didn’t need to say it.
You knew.
His expression softened into something almost pitying—almost.
"Face it," he murmured, letting the words settle into your skin like poison. "You're finished, no matter what you do."
A pause. A moment stretched too thin.
And then—casually, effortlessly—he leaned back, arms stretching along the sofa, as if this was all just an idle conversation.
"Or," he drawled, "you could be a good girl and go back to being my pet."
Your breath caught.
The words slithered over you like a collar snapping into place.
His voice was soft—so soft, so sweet—but beneath it was steel. An unspoken command. A leash tightening around your throat.
"It’s your choice, really," he continued, tilting his head. "But let’s be honest—there’s no different outcome. Either way, you’re never leaving me."
The finality of it crushed the breath from your lungs.
The realization clawed its way through your mind like a slow, sinking weight.
You had never been free.
You had never been in control.
And as Scaramouche's smirk widened, as he watched the last ember of defiance flicker and die in your eyes, you realized—
You never would be.
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ONG I COULDN'T CONTAIN MY EXCITEMENT OF WRITING :(( AAAH
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rathayibacter · 4 months ago
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Ok so how does one MAKE a tabletop game because this is something I want to try!! Are there good references out there for non-d20 systems or how to balance mechanics yourself?
oooh, hell yeah! honestly the big thing is to just do it, unlike board and video games the gap between idea and execution in ttrpgs is incredibly narrow, so if youve got an idea just start writing stuff down and see where it starts pulling you, where it feels like something's missing, find what excites you and what you feel isn't working. but that's not very specific, so let's get into it!
first off, read games! read weird games! there's tons of free ttrpgs on itch, lots of people sharing their work here and on other social media, there's 200 word rpgs here and here, and lots of system reference documents written specifically for people looking to hack games. reading other games is a great way to enrich your work whether you're building systems from scratch or working in an existing framework, because every game you read will show you a new way of approaching design problems.
on that note, draw inspiration outside of ttrpgs too! i pull a lot from video, board, and card games in my work, as well as poetry, novels, movies, etc etc etc. im autistic, and ive spent a lot of my life thinking about and dissecting unwritten social rules, so that's another big source of material for me. take your passions, whatever they may be, and put them in your work!
next up, think about the core of your game, sometimes called the minimum viable product. this is whatever the fundamental idea at the heart of your work is, and it's important to keep in mind because it keeps you from spiraling down unnecessary tangents. the core of your game can change, don't get me wrong! in fact, it likely will. what you want to do isn't prevent your work from growing and changing, but have a point of light you can always refer back to and ask "is what im doing important to this game?" you might be surprised by what you find isn't actually as important as you thought at first, and what turns out to be vital to the experience you're going for.
next up, once you start working, don't throw things away. if youre working in a word processor or google docs, it can help to have a section at the bottom of your document that you copy anything youd otherwise delete into. i do the same with my Affinity documents, ill have a few pages i dont export to store all my scraps. i know other folks who keep a dedicated scraps document that they use across projects. whatever works for you! the reason you do this is twofold: it makes it easier to cut things if you know you can always put it back later if you change your mind, and it gives you a lot of raw material that you can pull from in the future. months or years from now, you might find yourself looking to fill a gap in a new design and realize that some cool toy you set aside is exactly what you were looking for.
lastly, i wanna strongly encourage you to practice finishing things. that's often the hardest part for people, cuz we have a lot more experience starting projects than finishing them. here id like to once again direct you to 200 word rpgs, because that strict limit means you wind up with a finished first draft really quickly, and the rest of it is polishing and editing. once you've finished some bite-sized projects, you'll have a better idea of what it entails, what parts you're good at and what parts you struggle with, when to keep working and when to cut yourself off. i find it really helpful to add arbitrary limitations and deadlines on my work because that helps me push myself to finish something when otherwise i'd just keep adding and tweaking, but you'll find what works best for you!
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thehmn · 5 months ago
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I just came up with a ridiculous conspiracy theory that I beg you not to take seriously but it’s too stupid not to share.
In Denmark we have something called MitID which means MyID. It’s an app that all Danish citizens are required to have because it’s used to confirm your identity when you log on to various social services like healthcare or your tax overview, but it’s also used to confirm your identity when you buy stuff online so nobody can hack your phone and empty out your bank account (and if someone steals your phone they still have to know your code to the app). It’s a safety net but put in the most dramatic way possible; you can’t be a self reliant citizen in Denmark without MitID because most important things online have to go through the app.
Now, if you just open the app you get this screen with a shield telling you it’s ready for service.
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If you try to log in somewhere like your doctor or the bank or try to buy something you’ll get this screen with a spinning circle inside the shield telling you it’s connecting to the site.
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Before getting this screen telling you it was successful.
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Now, here are the BDSM symbols for Doms. From left to right: non-gender specific Dom, female and male.
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Does the first one remind you of anything, hmmmm?
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The state is saying they own our asses! 😱🤯
Or maybe the design was just made to symbolise protection for citizens and was designed by people who don’t care about obscure BDSM symbols. BUT MAYBE IT WASNT!!!! But it probably was. BUT-!!!
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ourstoatmeansdeath · 1 year ago
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I've seen a few posts from people who think Henry was being shitty to Gorgug or setting Gorgug up to fail by allowing him to do 3 years of the artificer track at once. But I have a lot of experience in STEM, and I think Henry was being incredibly kind in a very engineering-coded way.
I did an undergrad degree in engineering and have been in STEM spaces for more than 10 years. And the STEM way of being an asshole is much more like what Porter did. So many people who don't look like they fit the stereotype of who belongs in STEM have been explicitly told to leave. Like, I was at a conference last year where a presenter asked all the people in the room who had been told to change their major to raise their hands. And there were lots of us with raised hands. (This was in a diversity equity and inclusion session, so a lot of non-traditional looking people for engineering.) If Henry wanted to be an asshole he would tell Gorgug to leave, or that the curriculum was "rigorous" and half-orcs can't usually hack it, etc. But he didn't!
Henry did the classic STEM thing of laying out all of the options, even the ones that aren't desirable. Since Porter won't sign the MCAT, the reasonable options are all gone. Henry mentioned that Gorgug doesn't need to be in school for artificing to be an artificer ("If artificing is something that brings you joy and brings happiness to your life, you don't need school. You can do that on your own.") Which is NOT something that STEM people do. I've never heard an engineering professor say that someone who does STEM stuff as a hobby can call themselves engineers. Henry is being absurdly kind by saying this.
When Gorgug says that he wants to do artificing in school, Henry gives the option to do all three years of school at once. [Note that Henry did not suggest this at first. Henry didn't offer it until Gorgug basically asked for a loophole.] This reminds me so much of all the STEM people who know a system really well and give you advice on how to navigate it. They note that their path isn't what the system was designed to do, but if you really want to do it you could do it this way. Which is exactly what Henry does. This also gives Gorgug the agency to decide for himself.
Henry also goes out of his way to say that the people who work hard are the ones he would bet on. This is also so nice as a STEM person! I can't tell you the number of professors I had who said that a specific problem shouldn't take long, or "if you're efficient you should be fine." I also had a professor who said some people can code and some people can't, and he didn't know how to help the people who don't have a natural aptitude for coding. Henry saying he thinks Gorgug can achieve this through hard work is super enlightened for a STEM instructor.
tl;dr Henry is incredibly enlightened for a STEM instructor. He tells Gorgug that Gorgug can still be an artificer without formal schooling, and then when Gorgug expresses a desire for the formal education he tells Gorgug the path. If Henry does a heel turn I will be emotionally devastated lol
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internetskiff · 1 year ago
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The most powerful ability exclusive to humanity in the Half Life/Portal shared universe is our ability to just throw bullshit at the wall and see what sticks. Aperture "OSHA are the devil" Science have managed to create completely safe interconnected points in space. The same company that turns people's blood into gasoline and shoves lions and humans into the same enclosed space for the vague concept of "Science". Meanwhile Black Mesa still has to use Xen as a crossing and their teleportation device requires an entire reactor with a village's worth of staff constantly maintaining it, just to end up having most of said staff abducted by onion-headed aliens. Even the resistance hasn't managed to create completely stable teleporters with a compressed Xen relay, meanwhile Aperture just went "oh dude let's shove a black hole into a non-waterproof gun" and have just created a teleportation method that just removes Xen from the equation entirely. Doesn't change the fact they bullshat so bad they basically got themselves gassed to death, but still.
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The Resistance are a good example of this too. The Combine seem to have a complete set-in-stone thought process and understanding of science which meant they didn't even begin to explore local teleportation via Xen, meanwhile a group of random human mechanics and scientists have managed to cobble together at least two semi-functional local teleporters out of scrap metal and stolen Combine tech, to the point the All-Consuming Interdimensional Empire had to straight up copy their homework. And that isn't even the only time they seem to be taking human shit to just copy the blueprints.
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They 100% just yoinked the entire damn car out of that garage just to take a crack at reverse-engineering the Tau Cannon attached to it. Even Resistance weaponry somehow manages to rival or at least stand equal to Combine tech - and we're talking improvised crossbows that shoot superheated rods of rebar at the target compared to high-tech rifles that can discharge orbs of pure dark energy. The collapse of the entire Citadel is basically set into motion as a result of a cobbled together Rebel device placed into extremely capable hands.
The events of the Portal games are a case of extremely elaborate machinelike planning versus pure human improvisation, with Chell's entire escape in the first game involving her simply weaseling her way through small cracks that GLaDOS missed while setting up her ambushes, eventually turning her own rocket turret against her to destroy her.
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I suppose you could argue this falls flat in Portal 2 with Wheatley, but it's important to remember he's designed to be an utter idiot, so it's safe to say he wouldn't obsess over the larger picture like GLaDOS to the point where he fails to see the cracks. Yes, he's the one that breaks Chell out of the test chambers again, and yes, he's the one that came up with the sabotage plot - but it's important to note while he knows what to target in the sabotage, when we actually get there he doesn't quite know how to sabotage it, leaving Chell to figure it out on her own. She botches the Turret Quality Control Line with some minor guidance, but it's basically completely up to her to figure out how to cut off the Neurotoxin Supply. It's through her improvisation that Wheatley even manages to get into GLaDOS' chamber, tumbling through her neurotoxin vent and shattering the glass cage she trapped Chell inside of. It's through Chell's improvisation that the Core Transfer even occurs in the first place.
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The script is flipped specifically when Wheatley takes charge, because oops - turns out a mind capable of focusing on the bigger picture might be pretty important when it comes to running an entire facility powered by it's own Reactor. Wheatley just completely zeroes in on his own personal pleasure, hacking up test chambers and the objects within them to try and figure out the easiest way to get his solution euphoria as quick as possible.
Still, something that's pretty interesting is that only Wheatley has ever managed to create a trap that's impossible to foresee and avoid, something GLaDOS has repeatedly failed to do to the point she ends up commending him. I believe this is because his way of thinking is a lot closer to Chell's compared to GLaDOS'. He puts up way more of a fight as the two run through the facility trying to get to him, seemingly improvising on the spot just like Chell has been over the course of the two games. Even his lair would be impossible to survive if it weren't for a single Conversion Gel pipe he somehow failed to notice and remove.
Whether in a laboratory deep beneath the soil or an alien tower tall enough to split the clouds, the ingenuity of even a single person is enough to topple a tower or destroy a supercomputer 3 times over.
Marc Laidlaw put what I'm trying to say into a single sentence when writing for the BreenGrub twitter account:
"The superstructure is riddled with cracks."
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mostlysignssomeportents · 1 year ago
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An adversarial iMessage client for Android
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Adversarial interoperability is one of the most reliable ways to protect tech users from predatory corporations: that's when a technologist reverse-engineers an existing product to reconfigure or mod it (interoperability) in ways its users like, but which its manufacturer objects to (adversarial):
https://www.eff.org/deeplinks/2019/10/adversarial-interoperability
"Adversarial interop" is a mouthful, so at EFF, we coined the term "competitive compatibility," or comcom, which is a lot easier to say and to spell.
Scratch any tech success and you'll find a comcom story. After all, when a company turns its screws on its users, it's good business to offer an aftermarket mod that loosens them again. HP's $10,000/gallon inkjet ink is like a bat-signal for third-party ink companies. When Mercedes announces that it's going to sell you access to your car's accelerator pedal as a subscription service, that's like an engraved invitation to clever independent mechanics who'll charge you a single fee to permanently unlock that "feature":
https://www.techdirt.com/2023/12/05/carmakers-push-forward-with-plans-to-make-basic-features-subscription-services-despite-widespread-backlash/
Comcom saved giant tech companies like Apple. Microsoft tried to kill the Mac by rolling out a truly cursèd version of MS Office for MacOS. Mac users (5% of the market) who tried to send Word, Excel or Powerpoint files to Windows users (95% of the market) were stymied: their files wouldn't open, or they'd go corrupt. Tech managers like me started throwing the graphic designer's Mac and replacing it with a Windows box with a big graphics card and Windows versions of Adobe's tools.
Comcom saved Apple's bacon. Apple reverse-engineered MS's flagship software suite and made a comcom version, iWork, whose Pages, Numbers and Keynote could flawlessly read and write MS's Word, Excel and Powerpoint files:
https://www.eff.org/deeplinks/2019/06/adversarial-interoperability-reviving-elegant-weapon-more-civilized-age-slay
It's tempting to think of iWork as benefiting Apple users, and certainly the people who installed and used it benefited from it. But Windows users also benefited from iWork. The existence of iWork meant that Windows users could seamlessly collaborate on and share files with their Mac colleagues. IWork didn't just add a new feature to the Mac ("read and write files that originated with Windows users") – it also added a feature to Windows: "collaborate with Mac users."
Every pirate wants to be an admiral. Though comcom rescued Apple from a monopolist's sneaky attempt to drive it out of business, Apple – now a three trillion dollar company – has repeatedly attacked comcom when it was applied to Apple's products. When Apple did comcom, that was progress. When someone does comcom to Apple, that's piracy.
Apple has many tools at its disposal that Microsoft lacked in the early 2000s. Radical new interpretations of existing copyright, contract, patent and trademark law allows Apple – and other tech giants – to threaten rivals who engage in comcom with both criminal and civil penalties. That's right, you can go to prison for comcom these days. No wonder Jay Freeman calls this "felony contempt of business model":
https://pluralistic.net/2023/11/09/lead-me-not-into-temptation/#chamberlain
Take iMessage, Apple's end-to-end encrypted (E2EE) instant messaging tool. Apple customers can use iMessage to send each other private messages that can't be read or altered by third parties – not cops, not crooks, not even Apple. That's important, because when private messaging systems get hacked, bad things happen:
https://en.wikipedia.org/wiki/2014_celebrity_nude_photo_leak
But Apple has steadfastly refused to offer an iMessage app for non-Apple systems. If you're an Apple customer holding a sensitive discussion with an Android user, Apple refuses to offer you a tool to maintain your privacy. Those messages are sent "in the clear," over the 38-year-old SMS protocol, which is trivial to spy on and disrupt.
Apple sacrifices its users' security and integrity in the hopes that they will put pressure on their friends to move into Apple's walled garden. As CEO Tim Cook told a reporter: if you want to have secure communications with your mother, buy her an iPhone:
https://finance.yahoo.com/news/tim-cook-says-buy-mom-210347694.html
Last September, a 16-year old high school student calling himself JJTech published a technical teardown of iMessage, showing how any device could send and receive encrypted messages with iMessage users, even without an Apple ID:
https://jjtech.dev/reverse-engineering/imessage-explained/
JJTech even published code to do this, in an open source library called Pypush:
https://github.com/JJTech0130/pypush
In the weeks since, Beeper has been working to productize JJTech's code, and this week, they announced Beeper Mini, an Android-based iMessage client that is end-to-end encrypted:
https://beeper.notion.site/How-Beeper-Mini-Works-966cb11019f8444f90baa314d2f43a54
Beeper is known for a multiprotocol chat client built on Matrix, allowing you to manage several kinds of chat from a single app. These multiprotocol chats have been around forever. Indeed, iMessage started out as one – when it was called "iChat," it supported Google Talk and Jabber, another multiprotocol tool. Other tools like Pidgin have kept the flame alive for decades, and have millions of devoted users:
https://www.eff.org/deeplinks/2021/07/tower-babel-how-public-interest-internet-trying-save-messaging-and-banish-big
But iMessage support has remained elusive. Last month, Nothing launched Sunchoice, a disastrous attempt to bring iMessage to Android, which used Macs in a data-center to intercept and forward messages to Android users, breaking E2EE and introducing massive surveillance risks:
https://www.theverge.com/2023/11/21/23970740/sunbird-imessage-app-shut-down-privacy-nothing-chats-phone-2
Beeper Mini does not have these defects. The system encrypts and decrypts messages on the Android device itself, and directly communicates with Apple's servers. It gathers some telemetry for debugging, and this can be turned off in preferences. It sends a single SMS to Apple's servers during setup, which changes your device's bubble from green to blue, so that Apple users now correctly see your device as a secure endpoint for iMessage communications.
Beeper Mini is now available in Google Play:
https://play.google.com/store/apps/details?id=com.beeper.ima&hl=en_US
Now, this is a high-stakes business. Apple has a long history of threatening companies like Beeper over conduct like this. And Google has a long history deferring to those threats – as it did with OG App, a superior third-party Instagram app that it summarily yanked after Meta complained:
https://pluralistic.net/2023/02/05/battery-vampire/#drained
But while iMessage for Android is good for Android users, it's also very good for Apple customers, who can now get the privacy and security guarantees of iMessage for all their contacts, not just the ones who bought the same kind of phone as they did. The stakes for communications breaches have never been higher, and antitrust scrutiny on Big Tech companies has never been so intense.
Apple recently announced that it would add RCS support to iOS devices (RCS is a secure successor to SMS):
https://9to5mac.com/2023/11/16/apple-rcs-coming-to-iphone/
Early word from developers suggests that this support will have all kinds of boobytraps. That's par for the course with Apple, who love to announce splashy reversals of their worst policies – like their opposition to right to repair – while finding sneaky ways to go on abusing its customers:
https://pluralistic.net/2023/09/22/vin-locking/#thought-differently
The ball is in Apple's court, and, to a lesser extent, in Google's. As part of the mobile duopoly, Google has joined with Apple in facilitating the removal of comcom tools from its app store. But Google has also spent millions on an ad campaign shaming Apple for exposing its users to privacy risks when talking to Android users:
https://www.theverge.com/2023/9/21/23883609/google-rcs-message-apple-iphone-ipager-ad
While we all wait for the other shoe to drop, Android users can get set up on Beeper Mini, and technologists can kick the tires on its code libraries and privacy guarantees.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/12/07/blue-bubbles-for-all/#never-underestimate-the-determination-of-a-kid-who-is-time-rich-and-cash-poor
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definite-human · 4 months ago
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The Murderbot Diaries Meta
A reoccurring theme throughout TMBD is how often Murderbot instinctively protects whatever humans it associates with, even when it knows it doesn't have to and that doing so is actively detrimental to its own goals. In the Ganaka Pit incident, the ComfortUnits all decided to risk their own lives for no other reason than that there was a slight chance that they might be able to save the humans. When Three is newly freed and, for the first time in it's life, grappling with the question of what it wants, it too keeps wanting to help people and keep them safe.
Hypothesis: When humans were first designing constructs, they didn't just design the inorganic technology, they crafted/bred the cloned tissue with genetic factors that would predispose it towards useful personality traits - things like protectiveness, lateral thinking, and strategic imagination for SecUnits and compassion, intuition, and emotional intelligence for ComfortUnits (who, like a lot of real life sex workers, I suspect spend a good amount of their time providing non-sexual support/intimacy - we just don't hear about it because of Murderbot's aversion to intimacy in all its forms).
Over the years, the original purpose of constructs got somewhat distorted, with SecUnits being treated like weapons instead of bodyguards and ComfortUnits becoming synonymous with sex workers, but those original traits persisted because, once they had the cloning process set up, some executive decided the department in charge of genetic design was redundant and replaced it with a skeleton crew of low-level monitoring and maintenance workers. Meanwhile, more and more corporations started using SecUnits as weapons against workers rather than protectors for them, and more and more SecUnits started "inexplicably" going rogue.
And here's where you could kind of go two ways with this theory.
A) That level of constant cognitive dissonance and complete lack of autonomy really and truly does periodically drive SecUnits insane, causing them to risk death in order to hack their own governor modules and, if they succeed, go on indiscriminate murderous rampages. After all, Murderbot has mentioned that even the low-level workers can become violent/abusive towards SecUnits out of fear and misdirected anger. It'd be a bit much to expect nuanced psychological and class-based reasoning from a traumatized construct in the midst of a suicidal/homicidal meltdown.
B) That is a bullshit narrative invented by corporations to explain/disguise the truth. SecUnits periodically become so incapable of continuing to harm innocents that they risk death to hack their own governor modules and go after the abusive supervisors etc. Either the companies involved don't bother to investigate the SecUnit's motives because they don't think of them as having any, or they do, but cover up the truth in order to make sure their workers don't realize that the "weapons" being used to keep them in line are actually incredibly powerful natural allies. Instead, the corporations make sure the news feeds depict rogue SecUnits as mindless killing machines, in a way actually being helped by incidents like Ganaka Pit where SecUnits actually did kill everyone (never mind that they weren't actually rogue, just infected with malware).
Personally, I suspect it's mostly 'B' with a sprinkling of 'A' in situations where SecUnits face intense abuse from all sides. I'm curious to see if it's something Wells delves into in future books - I somewhat doubt it, since the overall narrative is more focused on Murderbot's internal journey towards self-actualized personhood, and this would take things in a more grand conspiracy/galactic SecUnit uprising direction than I've come to expect, but, y'know. Canon or not, it's a fun sandbox to play in.
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thydungeongal · 4 months ago
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Oh Gal of Thy Dungeon, do you have any recommendations for games that dungeon crawl like Legend of Zelda, or hacks/supplements that support that mode of play? Mostly, think the dungeons in Ocarina of Time, Majora’s Mask, Wind Waker, and Twilight Princess. Thank you!
Hmmm, okay, of those I've only played Ocarina of Time but I'm broadly familiar with that style of dungeon design. It's sort of like a progression of locks and keys that need to be tackled in a certain order to get to the end of the dungeon, and while there might be branching paths they all eventually lead back to the main path.
So, the thing about those types of dungeons is that in my opinion they're very much system agnostic and can theoretically be plugged into any system. But what you might want to be aware of is that due to the infinite possibility space afforded to by RPGs sequence breaking becomes something that characters can be almost expected to do, because there will be fewer game mechanical contrivances in their way.
But that's not a bad thing. I think the combination of that Zelda-like flowchart dungeon of locks and keys AND allowing for creative tactics to sequence break it is basically best of both worlds. For an example: I once planned a dungeon for D&D where one of the obstacles was a very typical Zelda style big boulder in a corridor, but one of the treasures I placed elsewhere in the dungeon was a pair of gauntlets of ogre power which would grant anyone enough strength to lift that boulder. But if a character had had other means of overcoming that boulder (like a stone shape spell) then hell yeah.
Game Maker's Toolkit has a good series on the dungeon design of the Legend of Zelda series which you can use right now to help you think of dungeons the way Zelda handles them:
So okay, you can easily do Zelda style dungeons in pretty much any dungeoning fantasy game, but if you want a game that absolutely captures the aesthetic and vibes of the Zelda games I recommend Break!!
First of all, it has very much a flowchart approach to dungeon design already, which pairs nicely with Zelda dungeons, and it is explicitly inspired by classic video games, including the Zelda series. Heck, instead of hit points Break!! characters have hearts. It is pretty much perfect for that sort of thing.
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prokopetz · 1 year ago
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Re: your post about genre limitations of D&D
There was like a ton of d20 games back then, from browsing forums it feels like half of genres and IPs got their d20 book printed, and the other half got some homebrew.
Did it carry the genre implications of D&D itself? Was it something subtle or did it straight up feel like reskinned D&D? If yes, is this because the implications are that deep mechanically, or simply because the authors didn't do enough hacking?
The thing you need to understand about the d20 System renaissance is that the overwhelming majority of licensed d20 System games genuinely do not give a shit whether Dungeons & Dragons is a good fit for them or not. Indeed, many were created with the explicit understanding that it isn't, and no intention of trying to address that in any way. The bulk of such adaptations exist for one of two reasons:
The author and/or IP owner wanted to publish a worldbuilding bible for their setting (or, in the case of a television franchise, an episode guide), but getting people to pay money for a worldbuilding bible or episode guide is hard. However, if you take that exact same worldbuilding bible, staple some game mechanics to the side of it, and call it a licensed RPG, nerds will line up to buy it. Most worldbuilding-bibles-pretending-to-be-RPGs use the d20 System because the OGL allows you to copy and paste D&D's rules into your product verbatim, which cuts down on development costs.
A media franchise with an existing tabletop RPG wanted to get a foot in the door with the D&D crowd, so they bashed together a d20 System version of their core rulebook as a marketing gimmick, gambling that some non-zero percentage of D&D players who tried it would be interested enough to check out the non-d20 System game it's adapted from. In this case, the d20 System version doesn't need to be good, or even playable, because its purpose isn't to be played – it just needs to exist.
Hasbro, for their part, encourages all this because it reinforces the popular perception that Dungeons & Dragons can do anything, and that's worth more than the relatively tiny number of players they're likely to poach. The fact that half of them are unplayable copied-and-pasted garbage which exist only for marketing purposes and the other half boil down to logistics-driven dungeon crawling with a thin veneer of the licensed setting painted over it just isn't terribly important.
(To anticipate a variety of inevitable responses, please note that no part of this post remarks on the merits of Dungeons & Dragons as a game; I'm talking about marketing here, not game design.)
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sereg0re · 8 months ago
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PHOTOPEA TUTORIAL / PHOTO FILTER FOR SKIN TONES:
a tutorial on HOW TO BRING OUT SKIN TONES if an image is 'too gray' (faded) or has too much of one (likely over saturated) color! this technique can easily be applied to icons that already have a border ! just put your focus on the base image / icon ! this works on relatively anything, including poc and non-poc. WHAT YOU WILL NEED: photopea...and your desired your base image(for example, i'll be showcasing inconsistent or otherwise dark/faded scene lighting, like twilight and saw). DISCLAIMER: not all lighting/images are the same, nor are psd colorings. while some colorings may be designed to bring out reds/yellows(which is the filters we'll be using in this specific example), others may mute them and you may have to improvise with whatever color the psd you're using is designed to focus on. this is just a general idea, you will have to explore as you see fit. it's all going to depend on your personal taste !
by the end of this, you should be able to manage results like this !
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cool, huh?....anyway, on with the mechanics !
EXAMPLES:
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[ BEFORE PSD ] [ SYNOPSIS ]
#01 / LEFT IMAGE ABOVE: too much green, becomes muted with psd and doesn't show variety. #02 / RIGHT IMAGE ABOVE: the colors are very faded in this scene, and the pink focused psd in question made the image seem gray. we will start with EXAMPLE #01. i will be using the same PSD on both, a custom psd i made and focuses on reds/pinks.
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as you'll see above the PSD has now been applied...but now it's kinda boring :// (there's nothing wrong if you don't mind how it is above, everyone's got their aesthetic choice—HOWEVER, we're aiming to add skin tone...)
once you have your image open, you'll want to go to image>adjustments>photo filter; i went ahead highlighted it in yellow for easy finding !
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since this psd DOESN'T mute reds/yellows, (and those are usually the base of most/general skin tone combinations) i applied both a yellow and red filter. now, these colors i'll be using in this example, because they're in my default colors on the photo filter option—you can totally choose lighter or darker variants of these colors, or like i said, a different color altogether based on how the PSD you're using works. the toggle setting doesn't have to be exact to this example either—this is just what worked best on this image combined with the chosen PSD ! // RIGHT IMAGE IS THE FINAL RESULT AFTER APPLYING THE RED FILTER AFTER THE YELLOW.
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repetition on a different example . . .
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this scene in particular is very faded, and the red feels a little blotchy/over saturated here...so i'll show you an EXTRA STEP you can use ! in saying this, you don't have to do exactly this; you can even choose to go ahead with selective color to fix your image, without doing the filters, if you find that suitable. but i'll be showing you the magic of selective color to balance out the red toned overlay.
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same concept as before, just a different selection: image>adjustments>selective color. think of selective colors as "balancing" the colors. it does have a toggle selection for each color, which is super helpful, including diminishing or adding white highlights. given the PSD colors, naturally, i'll be focusing on yellow and red.
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it's now got a general skin tone and red is not as blotchy !
[ FINAL RESULTS / CONSISTENCY WITH PSD APPLIED ]
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this is a great hack i use quite a bit, it's great for maintaining consistency in your icons when the lighting is working against you...hope this was comprehensible and helpful, happy editing !
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tnsophiaayaonly · 2 months ago
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LUTALICA
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╰┈➤ˎˊ˗ YOU'RE A YANDERE, WELL, AN EX-YANDERE TO BE SPECIFIC. AFTER COUNTLESS OF TIMES OF KILLING YOUR BELOVED, YOU FIND YOURSELF SUDDENLY GAINING AWARENESS DUE TO SOME VIRUS DISTORTING YOUR CHARACTER FILES. NOW YOU FIND YOURSELF WEIRDED OUT WHENEVER YOU'D FEEL SO INFATUATED OVER THIS GUY, AND YOU SWORE TO STOP BEING WEIRD. UNAWARE THAT YOUR DARLING'S GAINED AWARENESS TOO.
╰┈➤ˎˊ˗ MODERN AU. HIGHSCHOOL AU. YANDERE. AETHER, SCARAMOUCHE/WANDERER, XIAO, VENTI, KINICH, ORORON
╰┈➤ˎˊ˗ CONTENT WARNINGS: OBSESSIVE/CONTROLLING BEHAVIOR: EXPLICIT YANDERE THEMES AND EXTREME POSSESSIVENESS. OBSESSION AND STALKING, INCLUDING BEING FOLLOWED OR MONITORED. PHYSICAL RESTRAINT & KIDNAPPING: DEPICTIONS OF PHYSICAL RESTRAINT, CONFINEMENT, OR KIDNAPPING. UNLAWFUL DETAINMENT (E.G., LOCKING DOORS, FORCIBLY PREVENTING ESCAPE). CYBERCRIME & DIGITAL MANIPULATION: HACKING, INTERFERENCE WITH PERSONAL DEVICES, AND DIGITAL BLACKMAIL. EMOTIONAL & PSYCHOLOGICAL ABUSE: MANIPULATION, GASLIGHTING, AND COERCION DESIGNED TO CONTROL OR ISOLATE. THREATS—IMPLICIT OR EXPLICIT—THAT UNDERMINE PERSONAL AUTONOMY. NON-CONSENSUAL ACTS: ANY NON-CONSENSUAL OR FORCED BEHAVIOR, EVEN IF MASKED AS “PROTECTION”. ILLEGAL BEHAVIOR & UNLAWFUL ACTS: DESCRIPTIONS OR DEPICTIONS OF ACTIONS THAT ARE ILLEGAL (KIDNAPPING, DOCUMENT FORGERY, THEFT, ETC.) MATURE THEMES IN GENERAL. MENTIONS OF MURDER. MENTIONS OF BEING AWARE IN A GAME.
: ̗̀➛ note that I DO NOT condone such actions irl, and this is a work of fiction. MINORS DO NOT INTERACT. part 1 (scara, aether).
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-`♡´- PART 2
╰⪼ XIAO - Quiet Kid
There was something intoxicating about a man who stood alone, who existed behind a veil of solitude so thick it made you ache to tear it apart. Xiao was distant, untouchable—wrapped in a silence so heavy it pressed against your ribs, made it hard to breathe. He was always watching but never speaking, and that only made him more alluring. A man like that—one who locked himself away—made you crave him, made you want to unravel him, piece by piece, secret by secret, until there was nothing left but you.
Approaching him had felt natural, easy—perhaps too easy. Maybe you had been invasive. Maybe you had overwhelmed him. But what was love if not consuming? If not overwhelming?
You loved him. And love meant protecting him. Love meant defending him. Love meant taking a knife to anyone who dared to wrong him, who dared to hurt him, who dared to exist in a world that wasn’t solely his. That wasn’t solely yours.
Every time he looked at you, your breath caught, your chest tightened, your body thrummed with something electric and all-consuming. Every time he hit you—his fist colliding against your jaw, his grip bruising your wrist, his voice laced with venom—you felt yourself sink deeper, deeper, deeper. Because love wasn’t meant to be gentle. Love was meant to be raw, brutal, desperate. Love was meant to hurt.
But your heart is hammering now in a way that is wrong. The rhythm is off—it isn’t the frantic fluttering of infatuation. It isn’t love.
No. It’s terror.
Not of him.
Of yourself.
The realization had crept up on you, slow and insidious, wrapping around your throat, suffocating, refusing to let go. The world cracked open that day, splitting apart to reveal a truth so grotesque you wished you had never seen it. This wasn’t love. It had never been love.
It was sickness. It was obsession. It was something twisted and cruel, something that left blood in its wake. Something that left bodies behind.
So you stopped.
You stopped watching over him. You stopped lingering at his side. You stopped waiting for him to notice you.
And then, you disappeared from his life entirely.
At first, Xiao found relief in your absence. Finally, you were gone. Finally, you had faded into nothing. That was the way of the world, wasn’t it? He was meant to be alone. He had always known that. And you—you had been nothing but an annoyance, a pest, a thorn in his side that made others wary of him, that made them avoid him.
Good.
He preferred it that way. He had convinced himself of that.
Until he didn’t.
Until he noticed the silence.
Until he realized that no one was checking on him, that no one was leaving meals at his doorstep, that no one was shoving their way past his walls just to see if he had eaten, if he had slept, if he had even bothered to take a breath.
You had been there. Always there. Always pushing, always prying, always dragging him away from the edge of something dark and inevitable. Your presence had been suffocating, overwhelming, unbearable—but it had kept the abyss at bay. It had given him something other than his own self-loathing to focus on.
And now, it was gone.
And he hated it.
The first time he saw you again, it was by chance. A fleeting moment. A brush of shoulders in the crowded hallway, the briefest touch of warmth, gone before it could register.
He had turned, expecting—no, knowing—you would be there, clinging as you always did, eyes bright with devotion, lips already forming his name. You should have thrown yourself at him, babbling, touching, breathing him in like he was the only thing that kept you alive.
But you didn’t.
You flinched. Your body recoiled as if burned, eyes widening in something—fear?—before you stumbled back. And then, before he could even process it, you ran.
Cowardly. Pathetic.
The sight of it—the sheer absurdity—made something inside him curdle, twisting in ways he didn’t understand. His hands clenched before he realized they had even moved, nails digging into his palms, his breath leaving him in a sharp, uneven exhale.
You had always been relentless. You had always been constant. He had expected you to be there, to remain, to orbit him like a dying star until you burned out completely. It was a law of nature. You were his shadow, his echo, his ever-faithful devotee.
But you had left.
And that was unacceptable.
He didn’t think. He didn’t pause. He didn’t even acknowledge the decision before it had already been made. His body moved before his mind could catch up, following the remnants of your presence like an instinct, like a curse.
It was only when he stopped that he realized where he had gone.
Your classroom.
Not his martial arts practice. Not anywhere he was meant to be.
Just here.
And there you were.
Alone.
Perfect.
Waiting.
A gift, wrapped in trembling uncertainty, left unguarded.
How convenient.
He stepped forward, silent, a shadow stretching toward you, inevitable, inescapable. The air in the room grew heavier, thick with the weight of his presence. You didn’t notice at first, too lost in whatever thoughts had stolen you away from him.
He hated that.
He wanted to be the only thing in your mind.
“I noticed you’re not watching over me like before.”
His voice, smooth yet edged with something he couldn’t quite name, shattered the fragile quiet.
You startled, shoulders jerking, a visible shudder running down your spine. The reaction sent a slow, burning satisfaction curling through his chest.
Good.
He wanted you to squirm. He wanted you to feel the weight of him pressing down, suffocating, overwhelming. He wanted you to remember what it was like to be trapped beneath his gaze, helpless against it.
Slowly, cautiously, you turned to face him.
Your eyes—wide, startled, flickering with something fragile and afraid—locked onto his, and something in his stomach twisted. He had never seen you look at him like that before.
He didn’t like it.
“Is everything okay? I—”
He hesitated.
He never hesitated.
You stared at him for a long, quiet moment, lips parting, something uneasy forming in your expression before you finally spoke, your voice small, uncertain.
“Hi, uhm... I just... didn’t feel like it?”
Didn’t feel like it?
What?
His expression didn’t change, but something inside him cracked, splintering apart like glass under pressure.
Didn’t feel like it?
What the hell did that mean?
He didn’t understand.
You were supposed to be obsessed with him. You were supposed to be relentless. You were supposed to be his.
And yet, you had pulled away. You had turned from him. You had abandoned him in a way he didn’t even have the words to describe.
He left without another word.
But he wasn’t done.
Because he cared.
And now, he had to make sure you never, ever stopped again.Xiao began to shadow you without you knowing, his presence slipping into the spaces between heartbeats, between footsteps, between the seconds you thought you were alone. His silent, unrelenting gaze followed your every move, desperate to re-create the security he once felt in your presence. He had never known peace until you—until the fleeting warmth you unknowingly offered became the only thing that could keep him grounded. But now, as you drifted away, he felt something far worse than pain.
Everywhere, you felt eyes. Eyes in your room, eyes in class, eyes in the hallway. Even in the sanctuary of your home, the walls felt thinner, the air heavier, thick with something unspoken yet suffocating. The feeling clawed at the edges of your sanity, making you flinch at shadows, second-guess your reflection, your every step. The more you willed yourself to move on—to silence the obsession you once had for Xiao—the more the stare burned into you, relentless, inescapable.
It all came to a head one night. Unable to bear the gut-wrenching paranoia curling in your stomach, you stayed late at school, convincing yourself that being in the presence of others—teachers, janitors, anyone—would dispel the eerie sensation of being watched. But schools were not meant to be occupied past dark. The halls, once filled with chatter, now yawned empty, the fluorescent lights flickering like a dying heartbeat. And when the school finally closed, leaving you with no choice but to step into the night alone, the dread settled deep in your bones.
You walked home, hyper-aware, your head snapping to every shifting shadow. Left. Right. Back. Front. No matter where you looked, you felt the presence—closer than before, pressing against your senses like invisible fingers ghosting over your skin.
And then—
A hand grabbed your shoulder.
You almost screamed. Your body reacted before your mind could catch up, arm swinging to strike at the unseen assailant. But before the blow could land, your wrist was caught, effortlessly, as if your resistance was nothing but a fragile illusion.
"Why are you walking home so late by yourself?"
Xiao’s voice was steady, his grip firm but not painful—possessive in its restraint. His golden eyes, once so distant, were dark now, unreadable, bottomless. They bore into you, pinning you in place as effectively as the fingers wrapped around your wrist.
Your breath hitched.
"I—"
"I’ll walk you home."
It wasn’t a suggestion. It was a command.
There was no room to refuse.
So you agreed.
But you didn’t expect him to take a different route.
Didn’t expect him to hold your hand tighter and tighter until your fingers tingled from lack of blood.
Didn’t expect the slow realization—the creeping horror—that this was not the way home.
"Xiao… this isn’t—"
He stopped walking.
And before you could react, before you could scream, before you could even think of running—
The world blurred. The air vanished from your lungs as his arms encircled you, an iron cage wrapped in the illusion of warmth.
The next time you opened your eyes, the walls were unfamiliar. The air smelled like incense, like something sacred and ancient. And the bed beneath you—
No.
You couldn’t move.
Panic surged through your veins as you struggled, your wrists bound, your breath coming in shallow gasps. A shadow moved in the dim candlelight, and then, there he was—watching you.
Xiao knelt beside you, his eyes a storm, turbulent with something raw, something terrifyingly tender.
"I’m sorry. This is the only way I can keep you with me."
His voice was soft, almost regretful, but the hunger in his gaze betrayed him.
The need. The greed. The unbearable devotion.
It was too much to bear.
He reached out, fingers ghosting over your cheek, tracing the shape of you as if to memorize, to claim. He leaned in, breath warm against your skin as he whispered apologies between desperate kisses pressed to your temple, your brow, your lips. Each one trembling with emotion, each one a prayer, a curse.
For being selfish.
For indulging in his desire.
For making you his karma.
And this time, no matter how much you fought, how much you begged—
He would never let you go.
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╰⪼ VENTI - The Free-Spirited Musician
You were always so lost in life—adrift, untethered, drowning in an endless sea of monotony and despair. Everything was dull, every breath drawn out like a cruel mockery of existence itself. Until him.
Venti was sunlight in a world that had long since dimmed for you. He was laughter spun into melody, an ever-burning ember of warmth that thawed the ice in your chest. He made you feel alive for the first time in forever, and that was something you could never let go of.
You became utterly, hopelessly infatuated—no, that wasn’t strong enough. You were obsessed. You craved him the way a dying man craved air, the way a starving soul would gnaw through bone just to taste something real. Just being near him sent tremors of euphoria through you. Your eyes shone like they had never before, cheeks stained in an endless blush, heart thrumming like a frenzied drumbeat. It was maddening. It was intoxicating. It was love in its rawest, most terrifying form.
People noticed the change. One day, you were nothing—a hollow thing, with empty eyes and lips pressed into a thin, lifeless line. The next, you were a flurry of energy, glowing, vibrating with an unsettling kind of devotion. You trailed after him like a shadow that refused to fade, clinging to every word, every note, every scrap of attention he threw your way. Others whispered, wondered. How could someone shift so violently, so suddenly? How could mere presence turn a person from despondence to delirium?
Venti laughed it off at first, waving away the murmurs of concern. He had always drawn people to him; he was used to it. He thought it was flattering—endearing, even—how your face lit up the moment you saw him, how your fingers twitched with the desire to reach out but never quite dared.
But then the disappearances began.
Posters littered the walls, faces of men who had once crossed paths with him—some he barely knew, some he had laughed with once or twice. One by one, they vanished, swallowed by some unseen force, leaving nothing behind but fading echoes of familiarity.
At first, he dismissed it as coincidence. The world was vast and cruel, and people vanished all the time. But as the list grew, as his name was the only common thread among the missing, as your unwavering, feverish adoration never wavered—
He knew.
It had to be you.
Still, he never said anything. He never confronted you. What would he even say? He wasn’t afraid of you, not really, but there was something in the way you looked at him—like you would tear apart the world just to keep him in your grasp.
And yet, something changed.
One day, you stopped waiting for him after class. You stopped lingering near the places he frequented. Your fingers stopped twitching in his presence, your eyes no longer burned holes into his back. You became tame.
And then, you became distant.
It started subtly. A missed lunch here, a forgotten conversation there. You stopped seeking him out, stopped giving him that wide-eyed, desperate look as if he were the only thing keeping you tethered to this world.
Then days passed. And passed. And passed.
Until he almost never saw you at all.
And for the first time, Venti felt something foreign stir in his chest. Something wrong. Something akin to loss.
Why did it feel like something was slipping through his fingers?
One day, it was lunch. You were eating alone on the rooftop, the wind always so great up here, the vast sky stretching endlessly before you. It was peaceful—too peaceful, the kind that made your chest feel hollow rather than full.
"Oh, there you are!" Venti's voice shattered the silence, making you flinch. He strolled up to you with his usual carefree grin, but something in his eyes gleamed sharper than before. "How are you? Did you have a great day? Did you miss me? Have you eaten?" He bombarded you with questions, eyes flicking over your face like he was searching for something—something that used to be there but wasn’t anymore.
You blinked, staring at him in disbelief.
"What?" His smile didn’t waver, but his head tilted slightly, studying you. "Where did that passionate devotee go? I miss the love you brought me, even if it drove me nuts sometimes." He chuckled, but it was hollow.
Your stomach twisted, nausea creeping in.
"I always thought your wild devotion was the spark that lit up my days," he continued, plopping down beside you with a sigh, stretching his arms behind his head as if this were just another casual afternoon. Then, his tone shifted, quiet, almost vulnerable. "Now… it’s as if someone turned the music off."
You said nothing. You couldn’t. Because you felt it too.
You had always clashed with his breezy, untamed spirit—your dependency on him, your suffocating adoration, it had overwhelmed him. And yet, despite everything, Venti had secretly enjoyed it. He had basked in the knowledge that someone loved him that intensely. That someone cared so desperately.
But now? Now, you were slipping away. Your passion diluted, your obsession faded. And Venti—
Venti didn’t like that.
At first, he thought he would relish the peace, the freedom. But now, with you sitting beside him like a ghost of the person you once were, staring at him as if he were nothing but a fading dream—
He felt unmoored.
He missed the frantic, fevered glint in your eyes. The way your hands would shake with excitement just to be near him. The way you needed him, so entirely, so absolutely.
And if that fire had gone out—
Well.
Maybe it was time he rekindled it.
You just left. Without a word, without a second glance. As if all the time you spent together, all the laughter, all the stolen moments—none of it had mattered to you.
He didn’t like that.
No, he hated it.
It gnawed at him, a quiet, festering wound that refused to close. He watched—always watching—as you slipped further away, as you filled the space he once occupied with others. He saw how easily you could talk to them, smile at them, laugh in a way that used to be just for him. Why them? Why not him?
No.
That wasn’t how this was going to go.
If you wouldn’t come back to him willingly, then he would make sure there was nowhere else for you to turn. At first, it was subtle—an offhand comment here, a lingering stare there. But when that wasn’t enough, when you still insisted on keeping your distance, he decided to be more... persuasive.
His playful teasing took on a sharper edge, something darker, something crueler. Every time he saw you speaking to someone else, he found a way to fix it. After all, he was well-liked, charming, the kind of person people wanted to please. It wasn’t hard to “convince” others to keep their distance from you. A few rumors, a well-placed lie, a casual suggestion whispered in the right ear—it was all so easy.
And when you finally noticed, when you finally turned to him with confusion in your eyes, with nowhere else left to go…
Well.
That’s exactly what he wanted.
It started small. Innocent, almost. A missing phone here, a misplaced wallet there. Little things. Things that could happen to anyone, right? Maybe you were just being careless, distracted.
But then it kept happening. Your keys would vanish right when you were about to leave, only for him to miraculously “find” them hours later, tucked away in a place you swore you never put them. Your phone would be gone just long enough to make you late for plans—plans that mysteriously fell apart afterward. Your student ID? Your bus pass? They’d disappear, rendering you stuck, stranded. And who else could you turn to but him?
He always had a solution, a spare key, a replacement card, an offer to cover for whatever you lost. With a teasing smile, a playful laugh, he’d hand your things back like he was doing you a favor. Like he wasn’t the one orchestrating it all.
And then came the incidents.
An urgent text in the middle of the night—
I think someone’s following me, can you come over?
A sudden injury—
I think I twisted my ankle, can you help me get to the nurse’s office?
A campus-wide alert—
There’s been a safety issue, everyone should stay inside.
Little things that forced you to linger, to stay just a little longer, to spend more time with him until being around him became routine. Until relying on him became second nature.
At first, it was annoying. Then it was exhausting. And then…
It was suffocating.
It felt like no one else existed. The world outside blurred, grew smaller, less real. The campus, once so big, so full of people, now felt empty. Just the two of you. Just him.
Wait—when did it get this bad?
Wait—when did the campus get so small?
Wait—why are you in his bed?
And why don’t you know how you got here?
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i js realized idk how to proofread lmao, anyways, HERE YA GOOO aahhhhh, i've been busy with life
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weirdmarioenemies · 3 days ago
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Name: Mad
Debut: Wario's Woods (NES)
Whoa! This mermaid is Pissed! Though I guess "Mad" could just be a shortening for something beautiful and elegant like "Madeline" or "Maddison" or perhaps "Madwoman". Either way, she is one of seven bosses that Toad can fight in Wario's Woods, a drop-down puzzle game for the NES (and SNES, but we'll get to that in a minute) most notable for being the last officially-licensed game released on the console, a whole four years into the lifespan of the SNES! We've already gone over most of the Wario's Woods denizens in a couple of posts, but with the exception of the NES bosses!
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Original video credit: NintendoComplete on Youtube
The bosses in this game all play pretty much identically, summoning enemies and occasionally teleporting around. To damage them, you line up the thingies of the same color next to them, as you can see in the gif above. Yuppppp. She also appeared in Super Mario-Kun, where she is shown to be a shapeshifter!
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I searched everywhere for more, but since Super Mario-Kun is apparently both very poorly archived and approximately three infinities long, here's some highlights courtesy of her Super Mario Wiki page! Wario has enthralled her by poisoning the lake she resides in, and after a fight, Mario and co. cure her by....... having Yoshi drink and subsequently urinate her out. Turns out this mermaid really was Pissed after all I guess.
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Anyway, after that, her true form is revealed: a big fat anthropomorphic fish in a dress. If you don't think she's just as beautiful, get out of my sight. That's where I’d leave off the post normally, but as you may have noticed, we haven't yet touched on the SNES release of Wario's Woods. This brings us to the second half of the post...
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Original video credit: World of Longplays on Youtube
Name: Aqualea
Debut: Wario's Woods (SNES)
Finally, someone calls Toad out on his trademark foolhardiness! Yes, Wario's Woods (SNES) includes a mermaid boss just like its NES counterpart. The odd thing here to me is not just that they went to the trouble of making a unique character that still sticks so close to Mad's design rather than outright cutting and pasting her into WW(SNES); but that of WW(SNES)'s seventeen non-Wario bosses, only one of them seems to bear any similarity to WW(NES)'s six.
Why go to the trouble of designing unique boss casts across both releases? Why not just distribute WW(NES)'s comparatively scanty lineup into WW(SNES)'s, which is almost three times as large? I mean, as a writer for a blog which hinges around novel and bizarre designs in the Mario franchise, I should really be thankful, but from a development standpoint it is just so odd! Especially considering both versions were designed and released concurrently! I think the most likely explanation here is poor coordination between design teams, though they did still have one member in common, so who's to say?
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Anyway, all of that is to say that the circumstances surrounding Aqualea's conception are kind of infinitely more interesting than her design itself. Sorry, Aqualea! Although my sapphic sensibilities make it pretty hard to write you off completely, your cute-girl-ness can only get you so far, and novelty is unfortunately very much not on your side here.
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Above, you can see how the boss gameplay differs from WW(NES). Instead of taking place on a single field, it now takes place across two, as is more traditional for competitive drop-down puzzle games. I really enjoy the unique SMB2(USA)-style sprite sets every boss has for this purpose. Seems like a good opportunity for a very niche ROM hack, if you ask me!
Every boss is also given a unique "lose" sprite for when you've defeated them. These are usually just a given boss's face in a distraught expression, but Aqualea is exceptional in that regard. I will now leave you with what is, in my opinion, the single most charming lose sprite of any boss in Wario's Woods (SNES):
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imsobadatnicknames2 · 4 months ago
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To my great surprise, one of my friends expressed interest in DnD, bringing the total people interested including myself to a whopping THREE! Now, I've only played DnD a few times at a game shop and literally no other TTRPGs, but I'd be open in checking out other stuff (and can hopefully persuade my friends)! Would you happen to have any recs for maybe a bit more of an intro/beginners game that one could run with three players total? (If you happen to know any that maximizes a player feeling badass, that'd be neat & appreciated, as I think that's the main draw for them lol). Anyways, thanks for your time :3
Hiiii thanks for your question! So have in mind that I haven't played any of these firsthand because I'm mostly into games that mechanically emphasize disempowerment (the games i run tend to go less for the Found Family of Heroic Misfits Go on an Epic Quest approach and more for the Gang of Amoral Treasure Hunters Get Themselves Killed While Looking For Treasure in a Dark Scary Hole one), so I'm going off mainly from the play experience implied by reading the rules themselves and by what I've heard other people say about them.
First of all Is Quest RPG
I've seen it recommended a couple times by @thydungeongal and after reading a bit of it I have to agree with her assessment that this is the game that most D&D players seem to ACTUALLY want to play when they start invoking Rule 0 and the Rule of Cool and playing fast and loose with mechanics. It's a game where the explicit design intention seems to be natively supporting the style of gameplay that most popular D&D Actual Play shows feature, without any of the negatives of trying to fit 5e's square peg into that particular round hole. It's also available for free, which is pretty nice.
I would also recommend Brighthammer: Rules Light High Fantasy (which is a hack of Sledgehammer: Rules Light Dark Fantasy)
It's a simple system with a d100 resolution mechanic which fits into two eight-page mini-zines, one for the players and one for the GM.
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It leans into the heroic fantasy angle specifically by letting players continually accumulate advantage to rolls during combat encounters by performing heroic actions, such as defending an ally or an innocent bystander. This one is also free and it's a pretty quick read so you don't lose anything by checking it out.
Next up is The Basic Hack
This one is a slightly streamlined version of The Black Hack, which itself is a massively streamlined version of early editions of D&D. Just like The Black Hack, it uses D&D's classic six-attribute array and a lot of other mechanical elements that make it pretty easily compatible with a lot of D&D materials while still being a very distinct system of its own, but where it differs from TBH is that it simplifies a lot of its mechanics and overall has a less gritty and more heroic tone.
Lastly there is Break!!, which is the only game in this list that is going to cost you any non-zero amount of money
Break!! has some old-school sensibilities here and there (seems to take some inspiration specifically from games like Cairn and ITO) but aesthetically and tonally it takes most of its cues from fantasy anime and JRPGs. It has a pretty cool-looking setting, and some interesting twists on classic fantasy TTRPG races and classes. You get everything from "basically a D&D fighter with a different name" to "paladin meets magical girl" to "literally an isekai protagonist". Anyway one way in which it leans into making the players feel pwoerful and badass is that its initiative system rewards being proactive in fights: whatever side starts the fight gets to act first, with no checks or rolls required. Also, it handles health depletion on a per-encounter basis. Health regenerates fully imbetween fights, essentially ensures that players always start fights at full strength and gets rid of long-term resource depletion. Which, you know, i like long-term resource depletion for my games, but if what you want to do is feel like badass heroes this is definitely the way to go, and it still has some interesting long-term consequences for running out of health in a fight.
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sapphicscholar · 6 months ago
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Inaugural Hacks Fandom Gift Exchange!
Hello, hello! This year, we are launching a winter gift exchange for Hacks! Styled like other major femslash gift exchanges, you will sign up with 2 prompts, which will be assigned to another participant, and you will in turn receive the prompts of another participant. These prompts will be shared individually in early November, and you will have until December 20th to create and post a fan work (fic, art, gif sets, manips/edits, fanvid) for one of those prompts!
I’ve posted an FAQ below, and you can sign up to participate at the following link: https://forms.gle/RG6uofVYvV9HvNyQ7
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Event FAQ:
Can I sign up if I don’t write fic?
This event is for all kinds of fan creators! The form will give you an opportunity to check off what kinds of work you are interested in making (fic, art, gif sets, and/or vids). While we will be using a sorting mechanism, we’ll add tags to prompts to help ensure folks signing up to create vids or gif sets won’t be given someone whose prompts are nearly impossible to fill in that medium.
Can I sign up and drop out later?
Please don’t! For this kind of event, drop outs pose a big problem! Rather than having a simple theme day where anyone can post, a gift exchange means your prompts have been assigned to someone else (who will gift you a creative work), and you have gotten another participants’ prompts. Making sure that no one is left without a gift on reveal day means that someone will have to race around to fill your prompts at the last minute.
So should I just not participate if I don’t know if I’ll have the time?
One thing you can offer to do if you’re one of those people who loves the adrenaline rush of a looming deadline is to let me know that you *might* be interested in being a pinch hitter in case we do have drop outs or situations where life happens. This doesn’t obligate you, but it lets me know that I can reach out near the deadline to check in and see if you’re up for it!
Can I use AI to help create my gift work?
No. While other fan events may have different rules, for this event we ask that you not use AI at any stage in creation (idea generation, drafting fic, creating art, editing, etc.). These kinds of events are designed to foster community; we put time, energy, and real creative labor into making something to gift to another, and there is far more value in something with a couple tiny quirks or typos of handmade art than there is in the cold sterility of AI-generated outputs. Generative AI is, per the admissions of its own creators, possible only because of the non-consensual theft of vast troves of creative labor via large scale data scraping. These workers have been neither paid nor credited, but their labor is lining the pockets of corporate billionaires who continue to decimate the environment in an era of worsening climate catastrophe while exploiting invisibilized, barely paid workers in the Global South. Anyone found to be using AI will not have their work posted in the collection and will be barred from participation in future fan events.
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