#Depicting: Nintendo Switch
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gaminghardwareingames · 10 months ago
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Part-Time UFO
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From https://www.youtube.com/watch?v=u6s4x7P5Wc4&ab_channel=Japancommercials4U2
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from https://youtu.be/VUDmnuL1CHA?si=5yvZEV1Wm_djOPoa
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from https://youtu.be/peh_5xL1F78?si=rwUiG1uRlcBZjAS0
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from https://www.spriters-resource.com/nintendo_switch/parttimeufo/
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retro-system · 1 year ago
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i'm so happy about peach's designs in these games i won't be the first to say that her movie design really didn't suit her imo so it's nice to bounce back to something familiar and nice ^^
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retrogamingblog2 · 6 months ago
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The Nintendo Switch remake of Paper Mario The Thousand Year Door restores the original dialogue depicting Vivian as Transgender, something that was removed in the original English Gamecube release.
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foone · 1 year ago
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So I'm hacking a Nintendo Switch game and I find this image, labeled JEFF.PNG. Weird.
So I go searching. It's a cropped version of this image:
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And it's from "Ore no Imouto ga Konna ni Kawaii Wake ga Nai", or "My Little Sister Can't Be This Cute", aka Oreimo.
Wikipedia says: "The story depicts high school student Kyosuke Kosaka who discovers that his standoffish younger sister Kirino is actually an otaku with an extensive collection of moe anime and younger sister-themed eroge she has been collecting in secret. Kyosuke quickly becomes Kirino's confidant for her secret hobby."
So, yeah, it's just a crop from an light novel/manga/anime about a boy who finds out his younger sister is into incest video games.
The game I found this in?
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Ubisoft's Wheel Of Fortune for the Nintendo Switch.
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alrightymoose · 4 months ago
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wake up man I don't like this drawing anymore but eh maybe i'll get around to posting more soon ;]] Drawn on the Nintendo Switch Depiction of Steven fast asleep sleeping calmly with his back against Lion. Lion is giving a reassured look to him, making sure he is safe with him. A soft pink pastel background with soft oranges and baby blues marbled inside it, (representing inside Lions mane) with Rose's flowers settling around them. What a wonderful place to take a breather. :]]
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suppermariobroth · 8 months ago
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In Super Mario RPG, the Chester enemy (renamed in the Nintendo Switch version to "Comeon") never performs any physical attacks, rendering its physical attack animation unused. It depicts an Ameboid enemy (recolored to be beige) appearing from inside the chest and punching by deforming itself. Note that the animation was slowed down significantly to allow a better look at the frames.
Interestingly, the Chester/Comeon has the highest physical attack stat of any non-boss enemy in the game (220), which makes it highly ironic that it never attacks, making no use of that stat whatsoever.
Main Blog | Twitter | Patreon | Small Findings | Source
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smallmariofindings · 4 months ago
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Top: in the Nintendo Switch version of Paper Mario: The Thousand-Year Door, a new photo was added to the wall of Professor Frankly's office that did not exist in the original. It depicts him standing in front of a train. The photo is very small in-game; here is the original texture extracted from the files.
Bottom: the train is actually the K64 train from Paper Mario, making this a newly added cross-reference between the two games (note that other references to that train already existed in the original, but this particular one did not).
Main Blog | Twitter | Patreon | Small Findings | Source
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englishotomegames · 2 months ago
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A new DLC for Even if Tempest was announced by Voltage Inc, under their new console brand, AmuLit!
It is set to release this year, in 2024, for the Nintendo Switch.
"Three types of DLC are set for release. They can be bought as a bulk pack or bought individually by character:
Roses for My Love – A new story depicting moments following the main endings of Even if Tempest exploring innocent romance at the beginning of their relationship.
Bouquet for My Girl – A sweet story from the perspectives of Lucien, Crius, Tyril, and Zen, covering events between the first game, Even if Tempest and the game’s FD: Dawning Connections.
Memories of Twilight – A two-part story focusing on the characters’ inner worlds, with new and re-edited scenes."
More details will be released soon.
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biocrafthero · 5 months ago
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Some Queer Games and Devs to check out this Pride Month
Hello! I play a decent amount of video games, and like making posts about them. This year, I've been making a lot more posts analyzing and promoting games I particularly enjoy. I'm making this post as a way to share games that have queer developers and/or topics to celebrate this year's Pride Month.
All games' websites will be linked in their respective sections, and I urge you to check out any of the games that speak to you. There's a decent amount of variety on this list, so please give all of them a look!
Please note that all of these games are ones I have personally played--I am not including games I have not played yet for myself. If you were hoping for your favorite title to be on here, I am very sorry but chances are I just haven't heard of or played it yet.
ANATOMY (2016)
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ANATOMY is a horror game released in 2016 by developer Kitty Horrorshow (she/her). While the game does not contain any queer themes, the dev is openly transgender.
The plot of the game coincides with the gameplay, which centers around walking through a nearly pitch-black house collecting tapes and putting them in a tape player. Despite its simplicity, the game has been commended by many for being "the scariest game they have ever played." The story of the house is uncovered as you listen to each of the tapes, and reentering each time the game shuts you out.
This game features themes surrounding body horror and psychological horror, and one moment that can be seen as a mild jumpscare if it is not expected.
A full playthrough takes about an hour, with multiple endings. However, all roads lead to the same destination.
ANATOMY is available for $3 USD on itch.io.
We Know The Devil (2015)
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We Know The Devil is a visual novel developed by the team Worst Girls Games, which consists of Aevee Bee (she/her) and Max Schwartz (any). Music for the game is composed by Alec Lambert.
The plot of the game surrounds three teenagers who have been sent to a religious summer camp in the American midwest. With just one week left, they're all hoping for everything to be smooth sailing, but nothing is ever that simple. On this fateful night, they must face the devil; two will make it out, but one will be left behind.
The gameplay focuses on making decisions on who gets paired up together, and consequently who gets left out of the interaction. These choices determine what ending you get and there are never any wrong answers.
Queer rep in this game consists of polyamory, lesbianism, transgenderism, and transhumanism. There is also mentioned homosexuality regarding a male character that is only ever talked about in passing.
This game contains themes surrounding religion, internalized homophobia, along with general homophobia and transphobia. There are scenes that depict underage drinking, vomiting, body horror, and some moments that can be interpreted as self-harm. Some sound effects in the game can be jarring, along with the track "Incense (Smoke & Honey)" from the OST, a song that plays in three of the four endings.
A single playthrough can take about two hours depending on reading speed. There are four endings, meaning a minimum of four playthroughs.
We Know The Devil is available for $6.66 USD on Steam, Nintendo Switch, and itch.io.
There is also the demo for the game, which is free to download off of the game's itch.io page and baked into the Switch port.
Heaven Will Be Mine (2017)
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Heaven Will Be Mine is a visual novel also developed by the team Worst Girls Games, with soundtrack once again composed by Alec Lambert.
The game's plot centers around three factions in the solar system. They have all been called back to Earth under threat of death; two factions want to stay in space, while one is choosing to return. At the start of the game, you can choose one out of three characters to follow the POV of, each belonging to one of the three factions.
Gameplay is similar to We Know The Devil, meaning that you make decisions throughout the story that determine what ending you get. There are no wrong choices, only ones that lean in the favor of one of the faction out of your options.
Queer rep in this game consists primarily of polyamory, lesbianism, transgenderism, and transhumanism. There may be more I am forgetting to mention.
This game contains scenes depicting violence, body horror, and discussions about sexuality, abuse, and trauma. This game is meant for a more mature audience than the others on this list. Some sound effects and music in the game can be jarring. There may be content warnings I am forgetting to put here.
The game has three major story routes and three endings, and each playthrough takes around four to five hours depending on reading speed. At minimum, you will need to play this game three times.
Heaven Will Be Mine is available for $15 USD on Steam, iOS, and itch.io. It should be noted that the price on iOS is different than on other platforms, being listed at $5 USD.
In Stars And Time (2023)
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In Stars And Time is a turn-based RPG developed by insertdisc5 (she/they) and published by Armor Games Studios. Music for the game is composed by Studio Thumpy Puppy.
The story follows your typical RPG party, starting the day before the final dungeon and final boss. However, when you go in, you get caught in a trap and die. Time suddenly rewinds, and you find yourself at the day before your party entered the dungeon. You are caught in a time loop, and must find a way to stop the final boss and escape the loops.
Gameplay mostly consists of turn-based combat with enemies, and making the right dialogue choices when talking to NPCs and your party members. There are several puzzles throughout the game that encourage you to use the looping mechanic to solve them.
Queer rep in this game consists of transgenderism (transmasc and nonbinary explicitly, but there are some characters that can be interpreted as transfem, agender, and/or genderfluid), aromanticism, asexuality, lesbianism and homosexuality, and a plot thread that involves t4t romance. All six major characters have canonical pronoun sets. There may be more rep I am forgetting to include here in this list.
This game contains scenes of mild violence, self-hatred and other heavy mental heath topics, one scene of child endangerment, unreality, and optional scenes involving self-harm and suicide.
The average playtime for this game is 26 hours, which increases to 36 depending on how much optional content you engage with. There is technically one ending, but an optional plot thread can get you an alternate version of the ending screen. This plot thread is highly encouraged to be followed.
In Stars And Time is available for $20 USD on Steam, itch.io, Nintendo Switch, and PS4 and PS5.
There is also a previous title titled START AGAIN: a prologue, which is available on Steam and itch.io. This game does not need to be played to understand In Stars And Time, but is highly recommended nonetheless.
Some personal anecdotes regarding each of these games:
In Stars And Time is one of the few games where I saw a character (Siffrin in this case), pointed at them, and said "They're just like me!"
We Know The Devil and Heaven Will Be Mine both have themes of queer solidarity in the face of oppression and it fills me with rebellious rage (positive).
ANATOMY is one of my favorite games ever made, and is objectively the scariest game I have ever played.
Almost all of these games have made me almost cry, which is a very high bar for a game to reach. The only one that didn't is ANATOMY, mostly because it evokes more fear than it does tears for me.
We Know The Devil in particular evokes a very specific nostalgia for me, so the setting and characters hit differently for me than they may for others.
I played In Stars And Time shortly after a breakup and consequently developed the most horrific crush on the character Isabeau. It is frankly quite embarrassing.
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ravenstargames · 2 years ago
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✦ Lost in Limbo Masterpost ✦
Everything you need to know about the game so far! 💜
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When you finally quit your dead-end job and move back to your mother's house in the ever-peaceful town of Faybourne, you think things could only get better. However, the moment you set foot in your childhood home, a harrowing nightmare long forgotten reappears to haunt you once more.
A tower that crumbles in the vastness of a bleeding sky. A voice that mourns and yearns for something.
Torn away from your peaceful life and thrown into a world of danger and deceit, you are at the mercy of the Seven Sovereigns of Limbo, almighty gods that have sworn to be your protectors...as long as you prove yourself useful.
As the consequences of a plan set in motion long ago start to unveil, will love be the key to your freedom, or the first chapter of your downfall?
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To obtain every CG, we reccommend playing the demo twice and testing different options! 
🔮 JOIN OUR KICKSTARTER PRE-LAUNCH!
✦ PLAY OUR DEMO NOW ON:
🔮 STEAM (MAC, LINUX, WINDOWS)
🔮 ITCH.IO (MAC, LINUX, WINDOWS)
🔮 GOOGLE PLAY
✦ THE STORY ✦
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Lost in Limbo is a dark fantasy & romance visual novel taking place in the mysterious realm of Limbo. Take the role of River Winchester (full name and pronouns changeable), a human dealing with common-life problems, as you find yourself trapped in a foreign world.
Try to survive and go back to your family with the help of the Seven Sovereigns, gods who rule over Limbo and have sworn to be your protectors...even if their intentions may be completely different.
Which of the Seven Sovereigns will be in charge of your life is up to fate, but whether you fall in love or in disgrace... is up to you.
✦ THE GAME ✦
✦ Lost in Limbo is rated +17 and will include flashing lights, mild horror, disturbing imagery, mild jumpscares, implicit and suggestive sexual scenes and discussions, sensitive topics such as toxic family relationships, anxiety, depression, depictions of alcohol / drug use, etc. Each route will have content warnings available for the player. 
✦ The game and demo will be released on itchio and then steam. Other platforms (mobile/nintendo switch) are being considered and will depend on future kickstarter stretch goals.
Keep reading to know more about the game and the choice system, the cast, the MC and the Demo release!
✦ The game WILL NEVER depict gruesome scenes such as torture, sexual assault or any kind of overly cruel violence. The game has some fighting, a few deaths, and some unsettling descriptions, though!
✦ There will be four different choice systems that will give shape to your playthrough:
Trust Points centered around your Love Interest; a low level of trust can translate into Bad Endings*.
Plot-driving choices that will shape the story and its possible endings and the fate of the side characters.
Personality choices that will determine the Main Character's relationship with their Love Interest, as well as how the MC reacts to certain events, their abilities, hobbies, etc.
Flavor choices! These don't impact the game directly, but are there for the main objective of the game: having fun!
*In Lost in Limbo, there's not only one correct answer and one wrong answer. There's different ways of earning trust points without having to stick for the "one and only right answer", and mistakes can be redeemed...sometimes.
✦ Lost in Limbo treats consensual sex as a natural, integral and positive part of the game. Every Love Interest will approach it differently based on their experiences and their preferences; the player will have the choice whether to engage or not* without being penalized.
*Amon's route is strongly centered around the sexual tension between him and the MC, and how this attraction quickly develops into a physical relationship. Sexual scenes will be more frequent than in the rest of the routes and can be skipped, but happen nonetheless.
✦ This is a LGBT+ game.
✦ THE CAST ✦
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The Seven Sovereigns: Because a family of gods can be a father and his six children...with all the problems that this entails.
✦ Lost in Limbo features seven Love interests and a wide cast of secondary characters yet to be revealed. Each Love Interest is in a different stage of their lives and has a past and personality that molds their relationship with the MC into different kinds of romance.
✦ The routes will be episodic, meaning that the game will update regularly with new chapters instead of the complete routes being released all at once.
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As the older sibling, Amon had plenty of time to learn how to be a god living amongst mortals, and yet, that hasn't stopped him from indulging in mundane pleasures...greatly so.
A frantic-paced and intense romance in which a physical relationship blooms into love with a great deal of hardships to overcome.
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Dedicated and brave, Praefectus Raeya takes her role as Limbo's protector extremely seriously, but the truth behind the realm's darkest times will soon put her loyalty to the test.
A woman bound by duty and a romance full of yearning and mutual pining. A route centered around trust, forgiveness and finding the strenght to fix what's broken.
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Pronounced [ɡaˈel]
Master of the Grand Houses, Gael is admired for his humble and altruistic persona, but a dangerous secret has kept him away from love his whole life.
A fake-marriage scenario turns into a forbidden romance for a man who has been denied affection since the day he was created.
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Stripped of their name and shunned after commiting treason, the Sovereign now known as Lord Envy lives a life of solitude—if only he could get rid of his siblings.
An enemies-to-lovers romance, a betrayed heart that needs healing, and a god who constantly denies themselves from being happy.
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Kind and caring, Ara is not only determined to make your time in Limbo a happy thing to remember, but also to make things go back to the way they were, no matter the cost.
A charming and playful romance and the tale of a girl who takes matters into her own hands—for better or worse.
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As the youngest sibling, no one expects anything from Xal, not even himself. He is seen as a good-for-nothing and a poor excuse of a god, but you two are about to prove everyone wrong.
A first love romance about a young god who was born in the wrong side of the universe, and how someone can be the reason to try again where you once failed.
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Creator of Limbo, Father Pride has to watch over the safety of his realm and the happiness of his family. However, the life of the God of Limbo can be solitary...and that solitude can lead to one's demise.
A convoluted love story about a god that can't let go, as much as he wants to. A dramatic route where the right decision is never the easiest to make.
Pride's route is the sometimes hopeless tale of an all-mighty god brought to his knees. His good ending will be "harder" to obtain than the rest of the cast. It'll be the last route being written and produced because of its weight plot-wise.
✦ THE MC ✦
River Winchester (name and pronouns changeable) quit their job and had to move back to their childhood town to live with their mother and grandmother. Old family dynamics and the dread of an unknown future await them—as well as a cryptic nightmare they have been having since they were a kid.
A past buried under years of lies must come to light sooner or later, if you are able to put together the pieces of the puzzle and live to tell the tale.
✦ The MC is written as a young adult who is at least 21 years old. The player can headcanon their character as any age they desire, but every route is written so the MC is of an age similar to that of the chosen love interest, except for Father Pride who is older than the MC.
✦ The MC is a strong-willed individual who isn't afraid to jump into action. In the game, you'll be able to channel these characteristics in different ways. River is funny, kind and a bit too stubborn—but you choose how to manage those traits and whether to let them shine or not. The game will remember, so if you are not too athletic, maybe hitting that monster with a chair isn't a very good idea.
✦ The MC also has some default tastes, hobbies and memories. During the game, you'll be able to personalize how the Main Character feels about their interests, add new ones, or reflect about how the past affected them. The characters will remember this.
✦ THE DEMO ✦
FEATURES:
The first version of Lost in Limbo's prologue
Customizable first name, last name and pronouns of the MC (she/her, he/him, they/them) or use a default name; River Winchester.
Over ~42k words (around three hours of gameplay)
Seven CGs (one per character) + mini-CGs to enhance the experience!
Over 25 different choices (some of them timed!)
If you have made it this far—thank you for your time! We are sorry for the obnoxiously long post. We hope it has been useful to at least solve some questions you may have about the game. You can always ask us anything and we will reply as soon as possible! 💜
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mumatsi · 3 months ago
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Bill Cipher was in my weird dream last night so I documented it at 3 AM through these sketches!
Have fun reading this absolute fever nightmare 0.0
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(Start Text)
So, I was in a "carnival" but I was also part of an organization tasked with a very important rescue mission. But I didn't wanna be there and felt guilty for some reason
Then we were in a capsule thing and normal people thought we were part of the carnival. So no one suspected anything.
Depiction of capsule: (Image) Red lights, white + silver walls. Watch guard of the team. Nintendo switch he always played. TT switch.
We had a switch with the ability to reset time back to when our capsule had first arrived to the carnival. We needed to rescue the "timeline" here because an entity was going to destroy the world here through the carnival somehow. For some reason the carnival had Poppy Playtime themed rides IDFK why.
Suddenly my head turned towards a dark hole leading into a tunnel attraction. And something ripped the fabric of reality.
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Tunnel depiction: (image) rip in reality
It was far away from me but in full view. It looked childish but things felt scary once the rip appeared.
I am not even joking, the entity that came out of the rip was BILL CIPHER. I knew I was obsessed with GF but I never thought something this random would happen?? It was kinda exciting!! :D
(Image) "sup I'm in ur dream" "omg!"
Too bad becase he was so fucking scary in the dream I couldn't even get excited! He moved so fast and was silent the whole time.
(Image) My Teammates DIED.
I suddenly ran to the switch inside the capsule and activated it by holding it for 3 seconds, idk how I knew to do that.
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(Image) playing games on nintendo. holding switch.
When I went in, guard guy (GG) was plsying games. I asked what was going on and he took off his headphones to say "The entity came before us, hold the switch so we can restart the mission" then went back to gaming. I held the switch, it all went white, and...
It reset. We were all alive. Nobody was aware. When I tried to say it, they did not care. GG told me to "call him for resets instead of running back to the capsule everytime" EVERYTIME?? That was going to repeat???
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The same thing happened more than I could count. We tried to detect the anomaly causing the entity but in the end Bill showed up and I had to call GG for a reset, each time. My teammates died a lot but I didn't. Each reset seemed to change my teammates. All of them except for me and GG. Then I finally figured it out.
(Image) "As long as we keep people away, we're safe."
Going near the tunnel is what really triggers his appearance.
I tried to tell them but they knew something I didn't, I was untrustable.
(Image) "DON'T LEAVE!" "LOL nope."
They went in. I couldn't scream as THEY died too.
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(Image) !? ?!
I called GG for a reset. But it didn't happen... Again and again and again. He was not answering. WHY???
(Image) "Bzzt!! Bzzt!!!" "Zzz"
He fell asleep. He didn't hear my calls through his headphones. He was too busy on his slacking off that he tired himself out.
(Image) "NAME." "oh."
Then I heard my own mom's voice call me. Very mad and low.
(Image) lol
Before I knew it, I got thrown so hard that all my bones broke and reattached in less than 2 seconds.
Bill said "You're weird!" very happily, I took the chance to recover and run for the switch.
(Image) "I know how weird you are!"
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I ran in, Bill laughed and made no attempt to stop me. I couldn't look back as the door closed behind me and the red lights turned back on.
(Image) HAHAHAHAHHAHAHAHAHAAHA
I started holding the switch, also tried talking to GG but he was unresponsive.
(Image) *click* "GG?? u ok??" "......"
3..2..1.. it all went white.
Then I woke up. Idk what that was but I wanna go back. What happened to GG? Why was Bill Cipher there too?? Why the hell was the carnival Huggy Wuggy themed??? Idfk. It was AWESOME!!!
(Image) "WTF. that was EPIC..."
(End text)
Yeah... If you read all of this, thanks! Let me know what you thought because I am still very confused about this dream.
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gaminghardwareingames · 9 months ago
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Super Smash Bros. Ultimate - part 2
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raymantogether · 3 months ago
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Rayman Together Community Spotlight #2 - Rabbid Edge!
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Foreword:
If you haven't already played Mario + Rabbids Kingdom Battle or Mario + Rabbids Sparks of Hope, the game was published by Ubisoft exclusively for Nintendo Switch and is an action-adventure turn-based strategy game developed by Ubisoft Milan and Ubisoft Paris. Prior to the Mario + Rabbids Kingdom Battle reveal at E3 2017, the game surfaced online and was met with criticism and skepticism from the wider gaming community. The artwork leaked online depicted Mario and friends alongside their Rabbid counterparts with large blasters. The prospect of Mario with the Rabbids was a nightmare for a lot of people. Following the success of Rayman Raving Rabbids, the Rabbids had slowly declined in popularity. The Rabbids were annoying and boring and had lost their humor. Nintendo, who have strongly held their licenses for Mario, has rarely ever collaborated with other videogame companies. Furthermore, Nintendo has always encouraged a family-friendly and positive environment. The prospect of Mario with weapons was alien to a lot of people. Ubisoft finally revealed Mario + Rabbids Kingdom Battle at E3 2017; the game went on to become a huge success. Mario + Rabbids Kingdom Battle was released on August 29th, 2017 and went on to sell over 10 million copies in over six years. A sequel, Mario + Rabbids Sparks Of Hope, was revealed at E3 2021 and released on October 20th, 2022. Despite the game initially not exceeding Ubisoft sales expectations, the game went on to sell over three million as of January 2024. This was another remarkable success for the teams at Ubisoft Milan and Paris. Both games were well received and were critically acclaimed. 
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If you haven't already, I implore you to pick up both games. The Mario + Rabbids series is personally one of the most refreshing titles from Ubisoft in a generation. The game oozes personality and charm thanks to its charismatic and energetic character design and animations. The soundtracks for both games are composed by the amazing Grant Kirkhope, who is responsible for some of the most creative music in the industry. Needn't I say more? The world design is intricate, creative, and a real pleasure to explore. I thoroughly enjoyed the heartfelt, exciting, and fun story, which gripped me from beginning to end in both stories. The development teams did a remarkable job of capturing both the look and personality from the worlds of both the Rabbids and Mario and bringing it to life. The game is gorgeous thanks to the Snowdrop Engine, which has been executed brilliantly on the Nintendo Switch. Ubisoft has somehow managed to compliment Mario with the Rabbids extraordinarily well. This is something I never imagined possible. Both games are very similar to those of the XCOM and Fire Emblem series. I love strategy games, and I have sunk hours into both titles. I found the gameplay rewarding, clever, and at times a real challenge for tacticians. There are plenty of creative options with gameplay thanks to various choices of weapons, skills, and characters. The gameplay possibilities are endless. My favorite game in the series is definitely Mario Rabbids Sparks of Hope, as it offers so much more opportunities for world-building and exploration. The game allows for more creative gameplay choices through movement and freedom of choice, including the addition of the Sparks. However, the most important reason Sparks of Hope is my favorite game in the series is because Ubisoft Milan brought back Rayman. 
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At Ubisoft Forward in 2022 Ubisoft Milan Creative Director Davide Soliani revealed to the World their plan to bring back Rayman as part of the season pass for Mario Rabbids Sparks Of Hope. The third story expansion called Rayman In The Phantom Show released on August 30th 2023. The DLC stars Rayman alongside Rabbid Mario and Rabbid Peach as they are invited to the mysterious Space Opera Network by the fan favourite villain the Phantom. The Phantom who has renounced his villainy for fame needs help from Rayman and the Rabbids to help restore the poor ratings and viewings to his TV Space Station.  Rayman, Rabbid Peach And Rabbid Mario adventure across Western, Pirate and Medieval sets as part of the Phantoms ambitious plan for revenge. The team at Ubisoft did an extraordinary job of bring back Rayman to life. Rayman has never looked and felt so alive. You get a real sense that Ubisoft Milan and Ubisoft Paris love Rayman from this short but jam packed adventure. Rayman In The Phantom Show pays tribute to the Rayman series through acknowledgement of his almost 30 Year history. In every stage you can find card board references from various Rayman Games. The combat fatigues  from Rayman 3: Hoodlum Havoc make a spectacular return with Rayman offering plenty of gameplay variety on the battlefield. Both the vortex and rocket costumes look better then ever and are brilliant both in design and how you can use them. The weapons are crafted with plenty of attention to detail with references in design to Ly The Fairy, Teensies, Rayman Raving Rabbids and more. I particularly am fond of the plum turrets. If Nintendo ever work collaborate with Ubisoft again I would love to see Rayman in Super Smash Bros with the Plum Turrets. The soundtrack for the DLC Is composed by Grant Kirkhope and Christopher Heral. The genius Christopher Heral responsible for both soundtracks for Rayman Origins and Legends returns for Rayman In The Phantom Show. If you listen closely you can hear brilliant renditions from various games. David Gasman also reprises his role in Rayman In The Phantom Show. If you have played the earlier Rayman games you will be familiar of his work. I thoroughly enjoyed this DLC and it has left me with wanting so much more. I would love to see Ubisoft Milan work on Rayman again in the future. If you're new to the series or a Rayman fan and have liked everything you have read so far I strongly encourage you to pick up Mario Rabbids Kingdom Battle and Sparks Of Hope including the season pass. 
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Interview:
To celebrate both Rayman's 29th anniversary this weekend and the anniversary of Mario + Rabbids Sparks Of Hope DLC Rayman In The Phantom Show, I am delighted to feature Anna as part of this special community spotlight.
You may know Anna as RabbidEdge from both the Rayman and the Mario Rabbids community. Anna is an extremely passionate, kind, and caring individual with a yearning to help create a positive environment in the community. Anna is renowned for her creative cosplays of Rabbid Edge, Rayman, and more. Anna enjoys creating artwork and has a passion for telling stories. I am delighted to feature and show you more about Anna in this brilliant and really insightful spotlight.
Anna has been extremely open and honest about some very serious and sensitive subjects in this spotlight about her personal health and wellbeing. I encourage you all to be polite and respectful. 
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Please introduce yourself:
"Hi everyone, My name's Anna. I am 37 years old (but I've never lost my inner child) and living with my husband, our four kids, three cats, and nine chickens in a village in Austria. I am working as a pharmacist, enjoying helping people every day. Last year I started two new hobbies: cosplaying and drawing digitally. Since that, I am also sharing my creations on social media like Instagram, X, or Tumblr."
Tell us something funny or interesting about yourself?
"I have always been a very creative, extroverted, and energetic person. Even as a child, I loved to draw, invent stories or songs, and to tape-record them together with friends or to play little theater sketches for our families. Many times we dressed up as our favorite anime- or video game characters, singers, or just some elves or Vikings. I wouldn´t call it cosplay, and most costumes were just a mix of old fancy dresses and things we found in the wardrobe of our grandparents, but we always had a lot of fun, and my heart is warming with joy when I think about these times... However, things change, life happens, and so having babies, a house, and animals had kept me quite busy (but happy!) for almost 9 years. I had lost my former self somewhere between household, work, and trying the best to be a good mom. Then came Edge.."
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How do you like to spend your free time?
"Free time—what's that? Haha! I don't know this, for I always have a lot on my plate! But I think, you mean the time when I am not at work or busy with mom-duties. I am spending most of these hours crafting and sewing new cosplays or improving old ones, shooting them in various sceneries, editing the photos and videos I took for my social media, doodling and drawing Rabbids-stuff, posting my finished work and stories on Instagram, X and co, replying to dms and comments or supporting other artists.
Furthermore, I am a very active person, feeling the need to exercise every day or to at least go for a walk or ride my bike. Music is also a very important part of my life! I enjoy listening to it while I am doing a workout or working on a drawing.
Music inspires me! When I look at my art or cosplay- pictures, I immediately remember the song that brought me into the mood for its creation, that I listened to during the process, or that I used in my Instagram stories for its posting. I am also singing in a choir, by the way.
There is much more I would love to do, like playing video games or reading. The only problem is that my days only have 24 hours. I used to say that I am living two lives with the time of just one."
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What made you fall in love with the Mario Rabbid Series?
"To be honest, it was my oldest daughter! She has never been interested in TV shows for kids like Paw Patrol, etc. Instead, she likes to watch game streams on YouTube, and there she discovered Mario+Rabbids: Sparks of Hope. She enjoyed watching these streams so much that she wanted to play the game herself, so she got it as a gift on St. Nicholas Day in 2022. However, it was quite challenging for her, and so my husband started to play it with our kids and me watching him. I can remember that I always did my workout on a fitness mat on the floor while he was playing, and it was quite entertaining to watch him! I was surprised by the cute designs of the characters and levels and by its unique gameplay, which is totally different from other games I had played before—and really addictive! So we often ended up playing till late at night, saying “Just one more battle!” again and again. Even if I hadn't played the game myself at the beginning, I already loved it! Oh, and then came Edge...and made my love for this game and Mario+Rabbids in general go through the roof! I couldn´t think about anything else than Edge and Rabbids the whole day long! I started to play myself, always having Edge as the leader of my team, searched for fan art and fan fiction, and slowly stumbled into the fandom. Oh, and I still play Sparks of Hope when I find time for it! I consider this game a real masterpiece! Ubisoft poured so much love into every detail! I love everything about it, from the backstory to the funny voice-lines or to the amazing soundtrack! And I enjoy the “found-family" dynamics of the hero team so much, OMG!!! With this game, Ubisoft managed to make me fall in love with Rabbids, not only with Edge but with Rabbids in general."
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What is your favorite Mario Rabbids game, and who is your favorite character?
"That's quite a simple question to answer. Of course, to be honest, I haven't played Mario+Rabbids: Kingdom Battle yet. Shame on me! I already have the game at home, but all the time I thought about starting it, I ended up playing Sparks of Hope instead. Of course I wanted to see my beloved Edge.
Furthermore, Mario+Rabbids: Sparks of Hope will always have a special meaning for me, as it distracted me from health problems that were bothering me a lot at this time. At the beginning of December 2022, I had to wait for a medical appointment in order to check if I would suffer from cancer. I tried to not let the possibility of receiving a bad diagnosis overwhelm me—something easier said than done. So watching and playing Sparks of Hope with my family made me forget this sorrow for a moment. It cheered me up in a difficult time of my life. As I one evening found myself thinking about what I would want to do before death, if I would have just some months left to live, I realized that I wouldn't want to go on a big journey or party hard or so. Instead, I would want to spend the last moments with my family, doing what we already did every evening—sitting and playing together. This thought made me feel calm and peaceful, blessed and grateful. So Sparks of Hope became for me what its name promises: a spark of hope. With that, it will always be my favorite Mario+Rabbids game!
However, I am sure that Kingdom Battle is a great game as well! I have only heard good things about it, and I am familiar with its characters and plot. I finally need to get into it myself...
Oh, and my favorite character is- surprise, surprise—Edge! But to be honest, I like them all! No matter if it's Rabbid Peach, Bwario, Kanya, or Rayman. I couldn't pick a single character of the series that I totally couldn't stand."
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What made you fall in love so much with Rabbid Edge, and what is your inspiration behind your artwork and comic series?
"I have to laugh at this question; of course I could fill a whole book with this answer! Haha! I will try to be brief. I can remember the first time I saw Edge. It was in December 2022 as I watched my husband play Mario+Rabbids: Sparks of Hope—the well-known cutscene of her first appearance. God, just thinking about it makes me shiver in excitement! This epic scene instantly made me fall in love with her! It was as if Ubisoft had poured all the characteristics that make my heart flutter into this little rabbit! To explain this further: I am a sucker for mysterious characters, which hide a kind heart behind their badass attitude. I love mighty swords, spiky hair, sharp teeth, gothic clothes, the colors green and purple, and deep, striking voices. On top of all, give that character a dark backstory, and I am hooked! The combination of these attributes made me fall for Edge. I couldn't help it! Neither have I chosen to feel this way nor have I ever thought that it would be possible to develop true love for a fictional character! However, I thought the best thing would be to welcome these beautiful feelings and to make full use of this newfound energy. So I started to work on the art of Edge and different scenes of the game, including a comic about her tragic past and the battle against Cursa.
I also wanted to dress up as Edge for the carnival  but found out that there isn't any costume of her or Rabbids in general. This was when I decided to sew one myself. With that, my cosplay journey began. I thought that if no one has ever made a cosplay of Edge before, I had to be the one to bring her to life, even if I had no idea what I was doing. Looking at the first photos I took of her makes me smile. Some look really funny and weird, but I can remember how strong, confident, and sexy I felt in these moments. And hey, every journey has to start with a first step! Since then, I have learned a lot. I have improved my skills, bought more tools and materials, worked over my cosplay again and again, altered and exchanged parts, and developed this alter ego of Rabbid Edge for me and my social media. Still, I am quite a newbie, and there is always room for improvement!
I am so grateful that I got to know Edge; of course she made me find myself again and, at the same time, discover another me. She made me feel like more than just a mom again. She made me feel attractive and love my body again. She made me get creative and go wild and crazy. She made me play again; she made me dream again and go far beyond my imagination! And she made me get to know so many new amazing people! I owe her so much. I owe Ubisoft so much! I feel so grateful and full of love that I would want to hug everyone of my followers and of the great people that worked on Mario+Rabbids: Sparks of Hope!
The main inspiration for my work comes from the game itself, for it provides a quite mature and exciting backstory and interesting characters but leaves room for further assumptions and interpretation. But of course official concept art, headcanons, and drawings of other fans inspire me a lot too! And sometimes a new idea comes to my mind while I am on a walk or listening to music."
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If you could live in any world from the Mario Rabbids Series, where would you live?
"I would choose Melodic Gardens! I love its biome with the tropical forest, exotic flowers, and the flooded ruins. Everything looks so beautiful and mystical. Furthermore, I like the cute and peaceful Rabbids, that live here and the symphonies that fill the air of this planet. And I would love to meet Allegra! She is so cute and majestic."
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Who would be at your dream Mario Rabbids Party?
"Wow, it's really hard to select three out of all the great characters, but I think I would take Edge, Rayman, and Rabbid Peach. Edge, course she's Edge, hey! Rayman, course he is my childhood hero, who—together with Super Mario—made me start to play video games, and Rabbid Peach, course she is sassy and crazy, and course I always need a healer in my party!"
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What made you fall in love with the Rayman series?
"You have to know that I grew up loving Rayman! He was my childhood hero! For my ten-year-old me, Rayman was cool, Rayman was fun, and Rayman was Ubisoft.
As I was a little kid, my family had no computer or game console. My brother and I knew video games just from our cousins or neighbors. I can remember how we often bought gaming magazines and looked at them, wishing that we were able to play these games ourselves. And when there was something of Rayman in it, we went, Ah, look, Rayman, so cool!!! He somehow fascinated us. At the age of 9, we got a Game Boy for Christmas; at the age of 12, a Dreamcast. This was a dream come true for us! There was a demo disc coming with it that also had a demo of Rayman 2 on it. We immediately played and loved it! I don't know how many times we played this demo! It must have been a few hundred times or so! One day we received the full version of the game, and from this time on, Rayman accompanied us nearly every day. We played it again and again! I can remember that I even had a crush on Rayman! I loved his cool attitude, his crazy hair, and his voice. I drew him a lot, wrote songs about him, and even dressed up as him—just for fun. Later we also played the Rayman Game Boy Color Game and Rayman 3, as an adult also Rayman M, Rayman Raving Rabbids, Rayman Origins, and Rayman Legends. 
But Rayman also has a deeper meaning for my brother and me. Our childhood wasn't easy. We have experienced things that no kid, no one should ever witness. Rayman, and playing games in general, helped us to escape from reality, when there was only fear and violence waiting for us. I can remember that we had so much fun and laughed a lot despite the difficult circumstances we were raised under. Rayman and Ubisoft distracted us, were there for us, when there was no light in real life...Last year I thanked the people of Ubisoft Milan for this. I thanked them for having always been there for me for nearly all my life.
Today I am a happy and positive person. I have reached everything I ever wanted. I have learned to make the best of every situation, no matter how bad it may seem. I have learned that everything happens for a reason, even if we cannot understand it in a certain moment. This is why I am not sad or angry about the things that happened to me as a child. I am grateful; of course, all these things made me become the person I am today.
However, when I think about my tragic past, I realize that I may have more in common with Edge than I'd like. I feel connected with her. I understand her. I feel her."
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What is your favorite cosplay you have designed?
"This is a difficult question. Of course, every cosplay I have made so far has aspects I like but also something I dislike, and there are various ways to rate them. I would say that the cosplays I enjoy to wear the most—or I “am feeling” the most—are definitely Edge and Kanya. When I dress up as them, I am really becoming the character! I look into the mirror and think,Yeah, baby!” But considering my craftsmanship skills, I think Barbara from Rayman Legends is my best cosplay so far. As a cosplay newbie, I am still learning and improving. Therefore, I am also working over my older cosplays again and again. I have changed Edge's wig so many times, I have stopped counting. And soon I want to do the fourth sword for her. Edge will always be my number one!
I am also happy that I managed to do a Rayman (and Ramon) cosplay! It´s for sure not perfect, and I have to work over the photos with Photoshop to remove my limbs, but dressing up as him makes my inner child scream with joy!
Furthermore, the “play" factor in “cosplay” is very important for me! I don´t just buy cosplays, put them on, take a photo, and toss them away again. I love to bring my characters to life, to think about how they would act and talk, and to cosplay them in alternative outfits and different situations, like the wedding of Edge and Midnite or my Christmas- or Easter-shooting."
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What cosplays are you planning on in the future?
"I am currently working on a new project: I am creating my own protogen and therefore sewing a fursuit. It's not really cosplay; of course it won't be a certain character. I'd rather call it a fursona or OC. But I am excited to work on it; of course it is something totally different from what I have done so far, and I think it will look really cool in the end!
Despite that, I want to make a cosplay of Hiiragi Utena from the anime “Gushing over Magical Girls." I have already bought the fabric for it.
Furthermore, the idea of making a Cursa-cosplay (Mario+Rabbids: Sparks of Hope) won't go out of my mind! I would love to create a sensual version of her true form, wearing a long cloak and her white mask, but maybe also showing some skin... Yeah, I think I will have to get this one started next...
And of course I will always work on further Edge content! I will improve parts of her cosplay, and I will think of new outfits and shootings. I already have a special scenery in mind; I want to shoot in autumn."
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Tell us about your time at Ubisoft Milan.
"Last year in September I was granted to meet my beloved Edge—or better—the amazing artists and creators of Mario+Rabbids: Sparks of Hope at Ubisoft Milan. It was a dream come true for me! After enjoying their games and admiring their work for so long, I was finally able to hug them and thank them for everything they have gifted us players so far. I still can't believe how lucky I was! My visit there was a blast in every way! I was able to take a look at the “holy halls," to shake hands with all these kind people I had known only from social media or the credits of their games, and to get to know more about Edge's creation and her backstory. Furthermore, we had lunch together, took a lot of cool and funny photos, and talked about the hard work in the gaming industry, my cosplay work, but also private things. And as if this hadn´t been enough, I received many gifts, like the art book or Spark-plushies for my kids and special drawings that were made for me during my visit.
I have to admit that before my visit I had been very excited! But everyone was so nice, polite, and cute! I felt like meeting and talking to long-known friends. The fear was gone, and laughter and joy filled the air. They welcomed me so heartily, and I immediately felt comfortable among these amazing people. I am so grateful that for this unique moment I was granted to be part of their "family." I will keep the memories of my visit as an eternal treasure in my heart."
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Thank you so much, Anna, for being a part of the Rayman Together community spotlight. It was amazing to read about yourself and discover more about you. If you are interested in finding out more about Anna, I have included links to her social media account below. Please follow and support her.
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satoshi-mochida · 3 months ago
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The Legend of Heroes: Trails in the Sky the 1st announced for Switch - Gematsu
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Falcom has announced The Legend of Heroes: Trails in the Sky the 1st, a remake of the original The Legend of Heroes: Trails in the Sky for Switch. It will launch in 2025 worldwide.
Here is an overview of the game, via its official website:
About
An orthodox story that depicts the journey of two companions. The protagonists are Estelle and her partner Joshua, who aspire to become Bracers, protectors of peace in the region. As they take their first steps as apprentice Bracers, the duo travels across the Liberl Kingdom, resolving various requests and incidents in each place they visit, gaining experience as Bracers along the way.
A Full 3D Remake of the Trails in the Sky World
This game, a full remake of The Legend of Heroes: Trails in the Sky, faithfully recreates the Liberl Kingdom setting in full 3D. Transitions from fields to towns are now seamless, allowing players to feel fully immersed in the world of The Legend of Heroes: Trails in the Sky.
System and Battle
Attack enemies on the field to initiate command-based battles! Engage in combat using various attacks and magic spells called “Arts,” following the turn order of allies and enemies. The game’s intuitive and easy-to-understand controls ensure that even those new to RPGs can enjoy the game stress-free.
Watch the announcement video below. View the first screenshots at the gallery.
Teaser Trailer
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Web Commercial
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Nintendo Direct: August 27, 2024
English
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Japanese
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ammonitetheartist · 7 months ago
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Projecting onto Uzi Doorman part 1
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Aaaaa storytime: I picked up Brilliant Diamond and lost to Maylene the first time I fought her bc of that. freAKIN- LUCARIO WITH FREAKIN’ DRAIN PUNCH-
And then I just. never picked the game up again. partially bc I forgor and partially bc I had no idea how I was gonna progress akansbsgwcwgwiai
I like Lucario, but that specific one rlly gave me a rude awakening XD
[Image ID: A drawing depicting a catified design of Uzi from Murder Drones, against a mauve background. She’s drawn in a purple sketch of her upper body, playing on a Nintendo Switch (that I just represented with a vague rectangle).
She glares down at the Switch, muttering through clenched teeth, ‘Bite me, you jackal-faced excuse for a Steel-type-‘. End ID]
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imustbenuts · 1 year ago
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Malice, Malevolence, Maous.
Kegare, Shinto Buddhism and how it gets reflected in Japanese video game writing. (Fire Emblem and Zelda Botw/Totk centric)
Gonna blab on a very specific aspect of Japanese Shinto :D. This is not talked about often despite the sheer amount of stuff out there so here's me talking about it.
So. It often goes something like this. The Hero gets a powerful magical weapon at some point. They fight through the Big Bad's army of mooks while they may journey throughout the land. Eventually, they, or the weapon mcguffin gets powered up by a higher power, and at the climax, the Hero/es comes through to take down the evil big bad Demon King-esque malevolent monster/dragon/non-human out, thereby succeeding in saving the world.
Any of that sound familiar? It should, for anyone who has engaged with just about any Nintendo media from Mario to Fire Emblem to Breath of The Wild.
This big bad character archetype is also known as Maou, or the Demon King. 魔王 can also be translated into Sorcerer/Magic King, but the negative evilness associated with it is more apt. TvTropes even lists this as a trope (link)!
The why they are often times taken down this way though, kiiiind of lies within Shinto Buddhism. (And by extension many of other culture/religion's concept of 'ritual cleanliness', but for this post I'm ignoring them! Sorry!)
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I'll switch gears a bit to culture/religious stuff and talk about Kegare under the cut.
I think everyone who has ever touched any Nintendo or Japanese related media has ran into the concept of 'kegare', or 'spiritual uncleanliness' multiple times without realizing it.
Kegare (穢れ or 汚れ) is the concept of 'spiritual dirtiness'.
Translated as 'pollution' or 'defilement', to be kegare'd is to be dirtied in some form, often times through action. Generally speaking, kegare is a negative energy typically generated upon contact with death, childbirth, disease and menstruation. But it can also come into state through particularly powerful, negative state of emotions such as hate, jealousy, guilt and anger as well. Note that Kegare isn't by itself a moral or judgemental concept, but rather a force of nature. Kegare is not sin, and therefore cannot be seen as such!
You can think of kegare as bad vibes, bad juju, or even miasma. They're very similar concepts.
With enough bad vibes (basically), a place, object, or a person can be polluted so hard that evil spirits might manifest and cause harm to both them and their surroundings. Hence why Japanese media loves depicting places with bad vibes like the hospitals to be full of yokais or ghosts looking to cause harm.
This is why characters who harbor ambitions of taking over the world are seen as Maous. It's why characters like Hegemon Husk!Edelgard, Grima, Ganon, Mr. Grizz all fit into this evil, ambitious, resentful, almost force-of-nature-like beings who brings with them death to the world. Because they aren't just bringing death with them, they're about to unleash the largest tsunami of bad vibes they can into the world too!
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But, the state of kegare can be purified away. There are 2 main ways to do so. Misogi, and Harae.
Misogi (禊)
By standing under a waterfall or washing the body with water, kegare can purified. Notably though, one must be dressed in white during this ritual cleansing. This specific concept is known as Misogi, and you might have come across it in botw already:
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In BoTW, Zelda attempts to purify herself in order to unlock the power of the Goddess. By visiting important spiritual places and washing herself in its water in white, she's performing Misogi.
In Fire Emblem Heroes, Naga will suggest this to Kiran, the Player Character:
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But misogi isn't exactly why big bads get the holy weapon whacking treatment. If you have noticed, misogi affects only the willing individual taking part in ritual cleansing. The real reason is actually...
Harae (祓)
Harae can mean 2 things. To drive out, or, exorcise. Consenting or not, harae essentially drives out or purifies kegare in another person, place, or object through rituals.
Harae can involve ceremonies, song and dance, using a ritual cleansing tool(!) such as the onusha.
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As an example of the former, Azura in Fire Emblem Fates essentially embodies the power of misogi through her association with waters and purification. Here, she tries to exorcise the evil inside of Garon. She is actually performing harae!
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As an example of the latter, the cleansing tools.... Why, it should be sounding familiar now.
Be it the Falchion, Yato, Fire Emblem, Breidablik, The Creator Sword, the Master Sword, Ocarina of Time, The Twilight Bow, they all share 2 very similar traits:
Be powered up by the good juju power/light
Whack the big bad maou with it, sometimes unleashing light in the process
In this context that I'm presenting, they are all tools of purification/exorcism. Sit down and think about this. Think about all the Japanese JRPGs you've played so far and see how much this clicks.
The Hero gains a weapon/tool/relic, powers it up in some way or is inherently already powered, and then uses that to smack the big bad and win. Sometimes the tools can be the heroes themselves, but it is often the very similar song and dance (heh). Hell, you can even extend this beyond Fire Emblem and Zelda. Maybe even extend it to anime and manga, and you might find the same themes in places you don't expect.
It's kind of neat to think about. Essentially, the hero not just defeats the big bad, but kind of purifies them as well.
But! There's another reason why weapons are often the divine relics needed to deliver the finishing blow in video games, and why they are almost always associated with characters of authority.
The Imperial Regalia of Japan/ The Three Sacred Treasures
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There exists 3 treasures which represents 3 primary virtues and are part of the enthronement ceremony in Japan. They have never been shown to the public to symbolize authority, so no one but the authority knows what they look like. The above image is just an artist's impression of what they might resemble. They exist, supposedly.
The Sword is known as Kusanagi no Tsurugi, the mirror as Yata no Kagami, and the jewel as Yasakani no Magatama. They represent Valour, Wisdom and Benevolence respectively. They are said to be brought into this world by Japanese gods, passed to the first emperor of Japan, Emperor Jimmu, who said to be a descendant of Amaterasu, the Sun Goddess.
Yep, this is also why Fire Emblem is always about noble blooded people with divine weapons.
Yep, these are also the original inspiration for the triforce in The Legend of Zelda.
I won't get into the details behind the Regalia's story in this post, it's too long! Linfamy has done a video about the Regalia if you're interested.
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Hopefully this was interesting. Again, feel free to take the ideas here and read up on it externally. So many, many videos and posts and I've not seen people talk at all about this. Sadge.
But before I close off this post, there is a negative side to this kegare concept, in which real people are discriminated against in Japan. ...Remember the association with death for kegare? Yeah... Uhm, someone needs to take care of the dead in any society and butcher livestocks for food, so what happens to those people? ...Messed up things, actually. If you are interested to learn about this, feel free to check this video out (link). Warning: it's a huge downer of a video.
And I think I've spent enough time writing this! Ty for reading this far if you did! ❤️
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