#CR 16
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Join the Ravnica Cards Converted Discord and come hang out here https://discord.gg/PydYEEY
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To contact me directly for commision info please contact me her on tumblr.
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#d&d#dnd#d&d5e#dnd5e#dnd creatures#dnd creature#d&d creatures#d&d creature#ravnica allegiance#mtg to d&d#mtg to dnd#dnd homebrew#d&d homebrew#CR 16#CR 0#monstrosity#construct
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Airmark's Guide to Planar Vegetables: Tombstone Lily
Large plants with a greyish, woody trunk topped by a milky white flower, the tombstone lily's most stunning feature other than its size is the translucent, faintly luminescent pods that grow beneath the flower. These pods are not fruit- in fact, they are the equivalent of stomachs, as the tombstone lily does not feed on water and sun.
Tombstone lilies are unique among the Ethereal Plane's fauna in that they are actively dangerous to the plane's other main inhabitants, souls in transit to their final destinations. They lure, trap, and consume these ethereal remains of the living, and slowly digest them over time for their energy.
Once a tombstone lily has consumed seven souls of suitable nutritional energy, they go to seed- forming a seed crown similar to a dandelion, with seeds that disperse on the misty currents of the Ethereal mist. Cultivating these flowers on other planes than their natural environment proves difficult for most gardeners, given their nutritional requirements; however, they can survive tolerably on the soul-infused water of the rivers Styx or Oceanus, and a constant access to either is sufficient for cultivation elsewhere.
Tombstone lilies are intelligent, and use telepathy to converse with passers-by as they digest their pods' contents. They are very aware of the ethereal conditions nearby, and can direct travelers to areas of interest if prompted. They can, however, subsist on the living, and it is dangerous to approach them if their pods are not full.
#Airmark's Guide to Planar Vegetables#D&D#Dungeons and Dragons#Dungeons & Dragons#Planescape#Ethereal Plane#Ethereal#CR 16#CR 16-20
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“Do they [Laudna and Imogen] use spells when they fuck?” -Sam
#critical role#cr spoilers#campaign 3#4 sided dive#episode 16#Sam Riegel#marisha ray#laura bailey#laudna#imogen#imogen temult#pastel goth#southern gothic#laudna x imogen#imodna
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YOU
are going to judge
ME
for finger motions?
Hold on, everybody - stop the game!
Laura Bailey
just shamed ME for a
sexual finger motion,
AT THIS TABLE,
after THREE
and a HALF
MOTHERFUCKING YEARS!
I have seen everything!
Resume the game!
#liam absolute LOSING it after laura gave him A Look sent me to the fucking floor#cr#critical role#c2e42#m9 rewatch#beaureblogs#liam o'brien#laura bailey#00:17:16#<- in case y'all ask
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Excuse me! He asked for no pickles
Don't worry about where the boxes came from 😘💙💚
#dorian's charisma may be 16 and a prince but he's still an anxious boy#critical role#critrole#critrole memes#cr3#cr c3#bells hells#bell's hells#dorian storm#orym of the air ashari#dorym#dorian x orym#orym x dorian#he asked for no pickles#reusing a meme i did for laudmoore because having orym stand on boxes for it was too funny to not do#cr memes#cr shitpost#courtesy of me#cr campaign three#crit role#critrole meme
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FROMTHESTART
(Dark ✧ Cacao)
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Dark Cacao x GN!Reader (+ Baby Dark Choco added)
♥︎ ⁺ ᰍ̠. ꒰͡ ㅎ ◌⃘ ̇
Fluff ノ 02 / 20 / 24 ✦
You've known Dark Cacao cookie for a while. Even before he was crowned king, you've always been close to him, a friend.
You were there for Dark Cacao cookie in his lowest when his wife died. And his highest, when Dark Choco came into this world.
But, right now. You couldn't tell if you were just his friend. You couldn't tell what he felt about you anymore.
"(Y/N) cookie.." He murmured into your ear. Baby Dark Choco present on your chest, sleeping soundly whilst his father held you close to him. All you did was come here to try and get him to actually spend time with his son instead of neglecting him whilst you had to take care of Dark Choco.
"I'm sorry about being so busy.." His sleepy murmurs filled your ears whilst Dark Choco sleepily cooed. His face was buried in your neck, whispering soft words into your ears, his warm breath on your skin. It was comforting to have him so close, especially after all that's happened.
Dark Cacao's cape wrapped around the three of you, keeping you all warm, his armor long gone around the room.
This was exactly where he wanted to be.
First Fic on this page! 👀
ㅤ▸ ۫ ♡ ִ ﹏ ׁ ২ ۪ ◂
This fanfic is actually booty 😓
#dark choco cookie x reader#dark cacao cookie#dark cacao crk#dark cacao kingdom#dark cacao x reader#dark cacao x y/n#gn!reader#gn!y/n#cr kingdom#cookie run#cookie run kingdom#crk#cr ovenbreak#cookie run ovenbreak#02/16/24#vivianzgrave#vivian#vivianz#02/20/24#𝜗𝜚.. cookie run
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Monster Spotlight: Vilderavn
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CR 16
Neutral Evil Medium Fey
Bestiary 5, pg. 268
Unlike our last few articles, these horrors are decidedly not just little guys, and are in fact one of the most vicious Fey we've ever seen. Unlike many malevolent Fey which are merely born from mortal misery and anguish, Vilderavn were directly created by an unnamed fey lord for the express purpose of destroying mortal armies and kingdoms, something they excel at to such a degree that they make excellent overarching villains in a campaign featuring a looming war and political intrigue. A Vilderavn, more than any other monster we've seen in several weeks, is not a monster to simply be dropped on the party! These bloody birds thrive at being shadowy puppetmasters behind a conflict, advisors to (what the party believes is) the Big Bad, or even potential backstabbing allies and resources to the party themselves, turning on them at the climax of the adventure!
And the best part is that it's extremely unlikely the party will see it coming. Don't think it's just as easy as spotting an ominous black knight with a raven motif; Vilderavn are accomplished shapeshifters with an extremely wide repertoire of possible forms, able to take on the form of any Small or Medium Humanoid, a black-feathered Peryton, a wolf, or a Dire Wolf. You may find it strange that a raven-themed knight doesn't turn into a raven, and that's because it already is one! The above picture? That's after it's shapeshifted. A Vilderavn in its NATURAL form is a gigantic raven, and this is the form it uses to swoop over battlefields and kingdoms it plans to destroy... and to appear before prospective allies as an omen of fate, offering nobles, soldiers, and mages its skill as an advisor, an oracle, and spellcaster to give them the edge they need in the coming war.
If you can't believe some ostensibly smart people could be so easily tricked into believing a dog-sized bird is here to help them, don't be so judgmental! That might seem suspicious to someone from Earth, but on Golarion the culture surrounding such events is quite different; after all, not only do stories of heroes cursed into the forms of animals and deities appearing to people in the shapes of animals abound, but the Psychopomps as a whole are often associated with carrion birds and possess powers over fate and fortune, both of which Vilderavn can manipulate with their powerful spells and Raven Hexes. Those Hexes have numerous uses both in and out of combat, one of which includes the ability to send Dream spells to up to 6 people a day, letting them sculpt a first impression LONG before they appear physically before their target.
This isn't even getting into their skills, such as +30 to Bluff and +21 to Diplomacy (and further heightened by their Charm Hex), or their spells, such as at-will Suggestion or a 1/day Mass Suggestion to steer opinions, send anyone who could call their bluffs out on errands, and create trust where there was none before, or even a 1/day Modify Memory to completely rewrite a victim's knowledge of events until the fey appears to be some sort of saint or savior. They can also offer a Limited Wish once per month to a mortal being to sweeten any deal they make, making them seem trustworthy even as manipulative malevolence swells within their hearts.
Even if appearing as an animal doesn't work, they can freely change into generic wise sages, charismatic nobles, intelligent generals, or imperfect copies of just about anyone... unless they pull a kill-and-replace. Any creature killed by a critical hit from their bite (including a coup de grace if they're unconscious or helpless) has their soul devoured by the fey, and from there on out, the Vilderavn not only has the ability to perfectly assume their form, but has access to all of their memories, making their imitation literally flawless unless someone can see through their disguise with magic (and it will likely HAVE to be magic, because their Bluff and Disguise shoot up to +40 when imitating a devoured victim). Even then, good luck convincing anyone of what you see, as everyone else is likely under the raven's dewclaw as it steadily kills its way into more and more important positions until, eventually, it can take command of events entirely.
Wow, all this and we haven't even gotten to what it can do in combat! We're going to have to put the rest of this under a cut!
Vilderavn tend to avoid combat right up until the point they can destroy an entire army with a single blow to its leadership, right after it's spend weeks or even months carefully sculpting their confidence by leading them to numerous smaller victories. Until then, they serve as excellent advisors and powerful spellcasters, able to use Dispel Magic at-will to shield themselves and their allies from enemy magic, Detect Thoughts at-will to sniff out dissent and betrayers among the ranks (along with anyone who could view them with suspicion), and Scrying at-will to spy on anyone who lacks protection from such invasive magic. They also have a handful of constant spells which make it almost impossible to sneak anything past them: Deathwatch, True Seeing, and Tongues. No vampires, illusionists, or hidden conversations in foreign languages will corrupt and mislead the leader the raven is trying to corrupt and mislead!
And speaking of corruption, Vilderavn are masters of the corrupt art of curses. Immune to curses themselves, they can freely cast Bestow Curse to personally torment anyone they desire and Geas 1/day to force annoyances on petty quest, and their aforementioned Raven Hexes also have a menagerie of debilitating curses and debuffs among them as well, including the crushing Misfortune, the action-economy-ruining Agony, the absolutely Fighter-punishing Retribution, and the ever-reliable Evil Eye... and capped off by the damning Dire Prophecy, a permanent -4 penalty to not only their AC, but most d20 rolls as well, including saving throws. The Prophecy can also be cashed in at any time by either the Vilderavn (if it's nearby) or the DM (if it's not), imposing a -18 penalty on the victim's AC or on an attack roll, combat maneuver check, skill check, or saving throw.
Where's the -18 come from? Well, they use their Hexes as if they were an 18th level Witch, and all of their Hex effects (as well as the DC, which is 25) are modified by the fey's Charisma rather than its Intelligence. Powerful enough on their own, anyone who's played alongside a high-level Witch knows that Hexes are extremely potent force multipliers when the rest of the party can take advantage of them, and this means if a Vilderavn has allies, it can safely sit back and use its 110ft fly speed to keep it out of trouble as it debilitates the party with its powerful Hexes... and caw-haw-haws at them with Cackle, keeping the punishment of Misfortune, Agony, or Evil Eye rolling round after round as its allies tear into the debuffed party.
UNLIKE a Witch, forcing a Vilderavn into melee doesn't mean you're home free, oh no. They're dangerous enough in their raven form, where Bloodbird tacks a stacking 1d6 bleed damage onto its Claw-Claw-Caw-Caw attacks, the former doing 1d6+11 and the latter 1d8+11. If you think that's a mistake on my part, no, the Vilderavn can indeed make TWO bite attacks with its beak whenever it Full-Attacks thanks to a constant Haste effect on itself. If that beak damage looks low, it really isn't, because it's got a critical range of 15-20, threatening a critical hit 25% of the time instead of 5%. With a single Full-Attack, the unkind knight can deal an average of about 70 damage AND stack up to 4d6 bleed onto a single victim, then fly backwards the next round and strike them with a Hex or two before flying back in to do it all over again.
But of course, it's rare for a Vilderavn to have allies it doesn't plan to slay itself. When it has already used (or cannot use) its spells or Hexes to weaken its foes, or when it simply wishes to display its martial skill and fight on even terms with a human, it takes the shape of the Raven Knight, shedding its natural armor and its terrible beak and claws but gaining +5 Full Plate and a +5 Cruel Keen Falchion. Its AC goes from 34 to 38 in its knight form, and its melee goes from four weak natural attacks to four powerful sword swings (despite its low BAB; remember a permanent Haste gives it an extra attack!) dealing 2d4+21 damage... while also keeping the same 15-20 critical hit range AND the stacking bleed, potentially dealing around 50 damage with one swing instead of needing four attacks to achieve the same result.
So, let's see, that's the offense, how about the defense... High AC, check. High saves? +17/+21/+18, check. DR 15/Cold Iron and Good, check. SR 27, also check. Permanent Freedom of Movement? Of course, we can't have a battle end with a single Hold Monster now, can we? No elemental immunities, but it IS immune to energy drain, death effects, and all forms of fear. I'm also receiving a note about its saves, hold on. Ah, no, my mistake, its saves are actually +22/+26/+23, because the Vilderavn DO have power over fate, which includes the ability to add +5 to any one saving throw of their choice each round as an immediate action, something they're likely to save when they're targeted by a powerful Save-or-Suck that they're not immune to, such as petrification, sleep effects, or nausea. There's no per-day limit on this ability, only per-round, so maybe ask your allies to pile on all their most powerful abilities at once?
Hah. 'Allies.' There's no one here that's your friend. At least, that's what you're going to think while in combat with the Vilderavn; anyone within 30ft of it is not only vulnerable to its Frightful Presence, but its FP is also attached to Shatter Loyalties, an ability that causes anyone affected by it to treat all other creatures as an enemy, thwarting not only teamwork, but teamwork feats, as well as flanking bonuses, movement in tight spaces, and of course: willingly accepting beneficial effects. Any creature whose loyalty has been shattered has to be forcibly administered any positive effect (and is allowed to make a save to resist such effects), and doesn't count as a valid target for any effect or ability that counts 'allies.' This shattering effect lasts until the victim is no longer within 30ft of the fey and bypasses fear immunity entirely, so the party Paladin may not be shaken up by the Frightful Presence, but if they fail the DC 26 Will save anyway, suddenly all their beneficial auras shut off for everyone else, leaving them more vulnerable to the raven knight's fierce spells and Hexes.
If the Vilderavn pauses its assault momentarily when it has someone at death's door, do not mistake it for a show of mercy. Remember that they can tear the souls from their mortal victims, but they can only do so while in raven form, as Soul Eater very specifically triggers from its bite attack. A party held at bay by its magic or laid low by its damage may only be able to watch in horror as it assumes raven form, climbs atop their fallen friend, and drives its beak deep into their chest, shearing their heart from their body and their soul with it (frightening everyone who sees it, or shaking them up if they succeed a DC 27 Will save). From there on out, it has full access to their memories, their personality, their very face, ready to destroy their lives and everything they had ever hoped to create... and if the DM is especially cruel, it may use Modify Memory on the only conscious witness to the act to make them think their ally is fine, that they managed to get away from that fiend! A fiend slithering its way into the party as it wears the fallen allies' face. Waiting for the chance to tear hope away from you all one final time.
You can read more about them here.
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#rev 3:15-16#CR TO THE DIV GIF OWNER!!#kyunyu3#†⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀#yves moodboard#yves messy layouts#yves#yves icons#yves solista#yves messy icons#yves messy moodboard#kpop#aesthetic#moodboard#messy icons#messy lq#messy moodboard#vintage moodboard#kpop moodboard#kpop messy icons#kpop messy moodboard#neon genesis evangelion#grunge moodboard#grungy aesthetic#aesthetic moodboard#aesthetic mb#yves mb#⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀⠀⠀⠀⠀ ⠀#thank you and God bless you ♥️
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jester (cleric of the traveler) sneaking into a place of worship for the raven queen (goddess of that twink that the traveler strangled that one time) to leave pamphlets about her god (who again, i cannot stress enough strangled her champion to death for funsies)
#cr live: fjorester expedition 2025 rewatch#critical role#cr2 ep 16#the traveler#jester lavorre#vax'ildan#the raven queen
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passive perception halved while sleeping and orym can STILL tell when someone moves away from him in bed that is INSANE
#33 HALVED TO 16#CRAZY#critical role#critical role spoilers#critrole liveblog#cr spoilers#orym of the air ashari
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Megtron cokie
#artists on tumblr#digital art#crk fanart#cr kingdom#crk au#crk#cookie run kingdom#cookie run#transformers#maccadam#megatron#d 16#transformers one
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as someone who has just started volunteering in a big op shop 2 days a week.... if you're the type of person that just leaves a whole ass mountain of clothes strewn on the floor of a change-room and maybe haphazardly hung up on the wall or direct on the floor in front of the change room rack... I reserve my right to believe that I should be allowed to flay you alive when the purge happens. also this is playing in my head right after you have the audacity to do this and probably say to yourself that "well, it's their job anyway 😒🙄. why should i even try and bother to help them?"
however, if you're the type of person who honestly tries to rehang your clothes on the hanger and either puts them back correctly on the return rack at the change rooms.... or EVEN BETTER puts it back in the CORRECT clothes rack where you got it from (or at least you guessed where you got it from and say put it in size 8 when it's size 10 or something). I am passionately, earnestly, eagerly, ardently, caringly, wholeheartedly, tenderly, vigorously, etc, making out with you. with tongue. sloppy style. we can do anything else sloppy style too if you wish, king or queen.
#life#about me#shut up ilona#ilona tries to be funny and relatable#ilona tries to cash in on an oldish (i suppose) meme#but seriously though#i spent the WHOLE FUCKING DAY working on change rooms at the salvos today and i am GOING INSANE#a group of teens came in to try on ugly formal dress for what i assume is an op shop ball thing#and they just left EVERYTHING all over the floor and maybe ONE thing on the wall (just a hanger)#and another changeroom at tbe#*at the back of our shop had like 16 garmenta hung on the wall half hap hazardly#i nearly cracked thr shits and fucking screamed#i didnt scream but i did when i got back to my car#and its all bc we dont have a clothes limit like target and other big retailers do#apparently they used to but for some reason head office decided to get rid of it for some fucking bizarre reeason#like if qe had a limit of 5 items of clothes for a CR#then people wouldnt have the fucking audacity to fucking dump out a whole fucking basket's or trolley's.....#....worth of fucking clothes on a CR floor or haphazardly on the wall our on the chair ourside of the changetooms
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Frostwind Virago Medium fey, neutral evil Armor Class 17 (natural armor) Hit Points 237 (25d8 + 125) Speed 30 ft., fly 60 ft. (hover), swim 20 ft. Str 17, Dex 22, Con 20, Int 16, Wis 17, Cha 20 Saving Throws Dex +11, Wis +8, Cha +10 Damage Immunities cold Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Senses passive Perception 13 Languages Auran, Common, Elven, Sylvan Challenge 16 (15000 XP) Captivating Call. While speaking, the frostwind virago can force each creature within 300 feet of it to succeed on a DC 18 Wisdom saving throw or be charmed by the frostwind virago for as long as it remains speaking. A charmed creature can only take the Dodge action, and uses its movement on each of its turns to move its full speed toward the frostwind virago. The creature can repeat the saving throw if it takes damage, ending the effect for itself on a success. A creature that succeeds on its save is immune to the Captivating Call of all frostwind viragos for 24 hours. Frostwind viragos can't be affected by each others' Captivating Call. Legendary Resistance (1/Day). If the frostwind virago fails a saving throw, it can choose to succeed instead. Magic Resistance. The frostwind virago has advantage on saving throws against spells and other magical effects. Mind Freeze Aura. Whenever a creature starts its turn within 30 feet of the frostwind virago, that creature must succeed on a DC 18 Wisdom saving throw or have disadvantage on attack rolls and ability checks until the start of its next turn. A creature that fails its save by 5 or more is stunned until the start of its next turn instead. A creature that succeeds on its save is immune to the Mind Freeze Aura of all frostwind viragos for 24 hours. Actions Multiattack. The frostwind virago uses Icy Vortex if it is able to. It then makes two attacks. Frostbite Touch. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 24 (7d6) cold damage. Icy Vortex (Recharge 5-6). Each creature within 30 feet of the frostwind virago must make a DC 18 Dexterity saving throw, taking 28 (8d6) cold and 28 (8d6) piercing damage on a failed save, or half as much damage on a success.
These fey are the embodiment of the dispassionate cruelty of winter, and the fury of a raging blizzard. They usually live alone, but sometimes use frost giants as servants. They live in the remotest tundra, consuming mammoth meat and the like, getting water from the snow and ice. They are thoroughly malevolent, and despise warm-blooded creatures. They like to torment them before killing them, or lure them into particularly cruel traps. Despite this, they can be reasoned with, and sometimes will work with other creatures toward some common goal. Some powerful frost giant lords have a frostwind virago as an advisor or agent. A typical frostwind virago stands around 5 feet tall and weighs around 90 pounds.
#thirdtofifth CR 16#thirdtofifth fey#d&d 5e#dnd 5e#dnd 3.5#dnd#d&d#d&d 3.5#dungeons and dragons#d&d monster#d&d homebrew
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Moments of realization
#critical role#cr spoilers#campaign 3#c3e25#c3e49#4 sided dive#episode 16#marisha ray#laura bailey#laudna#imogen#imogen temult#pastel goth#southern gothic#laudna x imogen#imodna
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WAIT I CAN BINGE RIPTIDE OVER BREAK . yayyy
#vic.txt#16 days is probably enough time to finish lime 60 episodes right. i literally watch cr thisbis Nothing
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for a moment i had hope in my heart and then the ACTUAL runtime dropped. WHAT DO YOU MEAN HOUR AND A HALF INTO IT WE GO TO BREAK WHAT DO YOU MEAN
#🍃#critical role#critrole#cr spoilers#STAYING UP AFTER THE BREAK THIS TIME UNTIL I CRASH OUT#5 hours 16 minutes btw#not as bad as i thought it'd be but y'know#WOOF
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