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The Dark Knight’s Epic Return in VR! | Arkham Shadow Quest 3 Review
#youtube#batman arkham shadow#meta quest 3#meta quest 3s#Batman arkham shadow review#virtual reality games#the return of batman#become batman#best virtual reality games
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FUN FACT: one of the first posts on this blog was me gently clowning on Sexy!Shelob! Since we've been talking about her
I will be honest though, my problem is not that Shelob can turn into a beautiful woman. That part doesn't seem too far afield from what a daughter of an eldritch god (???) could feasibly do. My problem is that according to the wikipedia article I discovered this information on, a part of the plot of Shadow of War is that Shelob wants to forge a Ring of Power which is directly against one of all of the 2 or 3 things we know about Shelob.
Little she knew of or cared for towers, or rings, or anything devised by mind or hand, who only desired death for all others, mind and body, and for herself a glut of life. - The Two Towers
There is so much room for creative license with Shelob and that was not it.
It just feels kinda lazy
Apparently the game is Middle-earth: Shadow of War. I have not played it. (I recently bought the preceding game, Shadow of Mordor, because it’s on sale right now and the reviews on the store page were raving about it, but I haven’t played it yet).
I imagine Shelob still smells like a horrifying giant spider, which is why, although he is confused, Gollum is less confused by this than I would be in his situation.
DISCLAIMER: I don’t know if you can actually paralyze an orc by biting its neck, if you are in a fight with an orc, do not try this
#reblog#i have since played shadow of mordor by the way but i don't want to derail this post into a game review#i have not and will not play shadow of war#i have the arkham games now and i hear they have similar-feeling fluid action gameplay#and that style of game is so much better suited to batman#so i'll just play that
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(MAJOR SPOILERS FOR GOTHAM KNIGHTS VIDEO GAME)
Ok, so I finished Gotham Knights, and here's my review.
I loved it! The story was amazing, and the plot twists! I totally did not expect Kane to be The Voice. And the Court of Owls!!! They're my all time favorite Batman villain/organization, so for them to be such a prominent villain made me undeniably happy. And the Labyrinth, it was so well done, I literally cried. The mind games and the way it hits you in the feels, it embodies the Court perfectly. The League of Shadow was well done as well.
The sibling bonding! I'm sad that only Dick, Babs, Jay, and Tim were there, but they did them so well! They showed Tim's insecurity and grief for losing Bruce, and I totally believe he's autistic. Dick struggled with whether to take up the cowl and whether he was good enough. Babs struggles through her own grief with her father's death. Jason grieves a father he barely got to know, and apparently the Lazarus pit gave him powers??? I'm all for it. And how Jay still struggles with the pit's effects, finally someone did my boy right.
But it's not all sadness and pain for the batkids. They bond, have fun and make fun of each other, true BatFam content.
I was spoiled for the end of the game, but even if I hadn't been I still felt the dread and realization that as we approached the Wayne cemetery that Talia was going to revive Bruce. That whole scene hit me in the feels and having to mourn Bruce a second time.
And Gotham city, I adored swinging/flying/driving around and patrolling. The subtle details like the fact that there is actually a Batman Musical in universe made me smile. The way citizens have differing opinions on vigilantes. I've never played a spider-man game, but I imagine they're pretty similar.
And the way Wayne Family Botanical Gardens was in ruins and not used, it made me so sad. How Bruce is buried next to his parents, how in the belfry he had the highest ranking score on the video game. I couldn't even bring myself to play it, if i removed Bruce from the leader board I would have felt so guilty and sad.
The graphics were amazing, the attention to detail made my artist heart excited and inspired, and I only ever experienced minor glitches, like the subtitles occasionally flashing, I've had way worse glitches in Skyrim or Knight of the Old Republic, so it really wasn't a big deal to me. I loved how both the end credits and Main Title adjust to whatever your heroes are wearing at the time. I haven't played multiplayer, nor do I plan to, so I can't give you a review on that.
This game was not only gorgeous and well thought out, but it actually made me feel with the characters. I would 100% recommend playing it. 100/10 would play again.
I'll be starting Arkham Knight soon, so stay tuned for that review. I've heard good things and I'm excited!
#batman#dc#batfam#robin#batfamily#bruce wayne#dick grayson#barbra gordon#jason todd#tim drake#gotham knights game#gotham knights#the court of owls#the league of assassins#video games#video game review#alfred pennyworth
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A follow-up to my top ten video games because I wanted the excuse to gush about more games I love.
Carrion Short but sweet, delightfully brutal, wish it had a map. Would become an eldritch mass again.
Batman: Arkham Asylum Satisfying combat, first game I ever got all the collectables in, loved the Scarecrow bits. Would really make you FEEL like Batman again.
Huniepop 1 & 2 Funny, lovely artwork, simply a wholesome experience with no degeneracy whatsoever. Would EAT THE GOD DAMN BAGGUETTQE again.
Lyne Love me some puzzle games, first game I ever perfected, could easily translate to a mobile game. Would connect the dots again.
Sonic 3 & Knuckles Best Sonic game, solid boss fights and music, the only game with Hyper Sonic. Would walk at a brisk pace again.
Distance Racing meets platforming, actually kinda horrifying?, bumpin' soundtrack that totally doesn't sound like Deadmau5. Would fuck up my hand again.
Antichamber Mind-bending puzzles, confusing even with the map, we need more of that shadow-light effect from that black floating worm thing. Would give up with 1 puzzle left again.
Tony Hawk's Underground 1 & 2 Well-made levels, the remaster for THPS 1 & 2 give me hope, remember when video games could just be fun and have wacky unlockables? Would throw apples at people again.
1080: Avalanche Man how many people remember this one?, this and THUG are the reasons I've considered trying an emulator, great soundtrack and sense of speed. Would crash a fancy dinner party again.
Warhammer 40K: Space Marine 2 I know I already did a review on it, but I've since put like 100 more hours into it. Love the combat, love the customization, can't wait for more Operations and chapters to be added, Zoanthropes can get fucked. Would parry a Hive Tyrant again.
#putts whoppin'#video games#indie games#carrion#batman#arkham asylum#not tagging huniepop just in case#lyne#sonic the hedgehog#distance#antichamber#tony hawk's underground#1080: avalanche#puzzle games#fps games#action games#racing games#skateboarding#snowboarding#space marine 2
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My take on Arkham Shadow, since I haven't seen many reviews on the game in terms of the story...(Also since I just finished watching gameplay, this will probably just be a rant but with sections as to not have it be a big ass paragraph)
So obvious spoilers for Arkham Shadow!!!
The Rat King being Harvey was...a reveal to say the least. (At least I'm pretty sure it was him I'm literally not sure and am going insane) I didn't like it really being him that much because it just didn't feel like something he'd do. Unless I'm just bad at character reading or something...I was actually surprised that Riddler wasn't in this game btw...(I'm only saying this bc of obvious preference lol) but the collectibles were still a thing so that's cool I guess, but I feel like Riddler was sort of an incentive because he's such an ass that you want to beat him. I wish Otis had more screentime and was more vital to the plot. I really enjoyed his character and wanted to see him more. I wanted to see a lot of more characters that had less screentime tbh. A few being Otis, Arnold, and Harleen. I feel like the ending was rushed a little as well btw, which I guess is why it feels like the rat king reveal was kind of underwhelming. Arkham Knight had this same sort of problem where the anonymous villain was an underwhelming reveal, and it kinda sucks.
Enough of the negatives because I feel like the subplots in this story were actually pretty good. I always enjoyed hearing the dialogue between Arnold and Woody before you would go into the batcave. I was also pleasantly surprised at how Harleen and Jonathan went at each other's throats throughout the whole game. You could feel the tension they had most of the time when they were in the same room. I absolutely loved how they also went off of a lot of comics and external batman media, as well.
There were a lot of characters I wasn't expecting to be in this game, but were. To be fair, I didn't know this would take place in Blackgate so I was expecting my wives (Riddler & Mad Hatter) but anyway this game really made me realize how much I LOVE the ventriloquist actually. He's just a silly guy. Full of joy and whimsy!!! Ok so I know damn well like 15 million people have talked about him but Jonathan is pretty um...something...in this game. I prefer his personality in this game a LOT more than in the other ones actually. Idk there's something about him that makes me want him (dead). Harvey fucking Dent. He made me cry very very hard. All of the flashback scenes made me realize how Bruce must have felt while Two-Face wad talking to him during Arkham Knight (which i need to replay I forgot what he said about Bruce being batman which makes it worse AGH)
Ok end of yap session for now I suppose
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Backlog Reviews 2024: Resident Evil 2
Platform: Gamecube
September 8th, 2024-October 6th, 2024
(Previous review)
Well, here we are again, fellers! I ACTUALLY completed a game again!
Well, for LeonA/Claire B, at least.
So my journey with Resident Evil TECHNICALLY began in 2022, where I randomly watched some videos about it while home alone for a day or two…And I had a nightmare that night about zombies breaking into the house and me having to punch them(not in an awesome way, though, more like a "crying and screaming while flying my fists" kinda way). This was probably also provoked by me hearing some noises that caused me to do a "sweep" around the house with a fairly meaty cane before I went to bed, but RE DEFINITELY caused the zombies.
But anyway, that nightmare kinda stuck with me, so I determined to play the Classic Resident Evils to conquer those lingering feelings. To rise above that fear that made me jump at shadows that night…
And my first attempt failed, because I tried to play Deadly Silence on an emulator to circumvent the tank controls, and it did NOT go well, so I ended up dropping it by the time I finally got to that house with the plant.
I was still determined to finish at least ONE, though, so I put RE2 on my backlog list for 2023, didn't get around to it because of reasons stated in my 2023 lookback, and rolled it over to 2024, figuring I'd get to it around September/October time.
Part of why I chose to do the Gamecube version was because of Control mode C, which put the move forward option on a trigger, instead of D-Pad Up like usual, but then something amazing happened this April:
I retried Deadly Silence on an actual DS Lite, swallowing my pride on tank controls, and finished both campaigns. So now, rather than going into RE2 blind to the references and history, moving on a trigger like a jackass, I got to experience it AS a sequel, tank controls and all.
And in that context, I love it! It's a step up in every way from RE1, yet you're JUST familiar enough going in that you can feel the shared DNA. The pre-rendered backgrounds are certainly pixelated as hell, but on a slightly older TV like mine, the characters and objects blend into those environments perfectly!
I argue that there's a certain "grit" to things shot or rendered in non-HD formats. Our eyes compensating for details lost by the old methods truly helps visuals that would be somewhat ho-hum in HD, and that applies here.
The setting of an art museum-turned-police station was also an inspired choice, given these limitations. An important part of these types of games is to choose an interesting and distinct locale to set yourself loose in. Metroid is typically set on an abandoned alien planet or space ship, Batman: Arkham Asylum chose, well, an old-ass asylum, and RE1 used a mansion since they're known for having secrets and puzzles, per most media.
So, combining a mansion-like art museum, with the weapons you'd find in a police station? It's unique, and honestly brilliant, and helps get you into the shoes of a rookie cop surviving the worst first day on the job imaginable, or a sister desperately seeking out her lost brother.
Corny as it may sound, the atmosphere from the setting, combined with the grit for the old pre-renders, genuinely made it feel like I'd been dropped into a horror movie, but I was playing the "smart" character. The one who actually acts rationally in a scenario like this. And the near constant isolation led to this feeling of dread, like I wasn't sure what was gonna come out to get me next. And in Claire's case, while Mr. X was actually barely in it until the end, I felt watched.
The heebie-jeebies are MAJOR in this game, in a way that they honestly just weren't in RE1. The addition of previously cleared hallways getting new zombies kept me guessing in this game, and scares like zombies coming in through a door transition, or Mr. X on a monitor literally RIGHT around the corner…Whew, there's a reason I played this game mostly at night.
There's also the conspiracy angle to all of this, as you read various documents about how much Umbrella is covering their tracks, consequences be damned. You get a feeling that you're uncovering something that could get you killed if you go public about it, but you can't ignore the "reality" around you.
Oh, there I go getting immersed, but how can I NOT be with how nicely the controls were handled? They just felt a bit tighter this time. Maybe the DS Lite's D-pad is smaller than the Wii Classic Pro I used for this game, but walking and running down long hallways had less "drift" than when I played RE1, and it overall just feels better.
Definitely glad I have this controller for RE3 as well.
Well, that's the good stuff, so what DIDN'T I like?
Well, you can get kinda lost in this game, especially in Claire's B scenario. And while I praise their grit, the lack of clarity in some backgrounds can cause this problem to rear its ugly head, because sometimes the background obscures important objects. There is a shine effect for SOME things, but it probably could've been used a bit more to cut down on backtracking. I DID have to use guides for some things, and I rarely felt like I was the stupid one for not noticing them.
This especially rears its head towards the ending of Claire's B scenario, where you have to:
Power up the train, so you gotta get the plugs, then you gotta find this room in the back, completely obscured by the stairway, to put the plugs in, then you gotta fight mutated Mister Sex, but none of your weapons affect him! Oh, but thankfully, Ada got us a rocket launcher, so somehow, you gotta pick that up VERY slowly and carefully, even though he's RIGHT ON YOUR ASS, and can interupt your pick-up animation!
So, you one-shot him, then you race your ass back to the train platform, get rid of all the naked zombies so you can open the gate, then get back into the train so you can get outta here.
ALL IN UNDER 5 MINUTES.
And then the real ending…Is shit, I'm sorry.
The A scenario ending was nice because it let you sit for a minute with what happened, but also had a hopeful note to end on. You entered the world of survival horror, and now, you just escaped it. Sure, it was an FMV, but YOU did the action.
But here, though?
William Birkin's final squid form just needs to get shot a few times, then an FMV does all of the action! Maybe this was cool as shit in 1998, but it did NOT age well, especially with these FMVs where the lip sync is off most times, and everyone moves like they're in Sonic 06.
Like, sure, the animation for the in-game cutscenes…Makes me question why Sonic Adventure's in the same year are looked down on so much, but they blend in better than THESE things.
youtube
Hell, the voice acting, which is actually fairly decent for most of the game, takes a dip in quality for the FMVs. Probably the most poorly aged part of the game.
Wait, forgot about tonal whiplash: the ending theme.
youtube
So, overall, a good game that holds up WAY better than it probably should, given its technical limitations, but not flawless.
8/10
And now, after I take a quick break, I will be playing through the first Halo through the Master Chief collection on PC! See ya then!
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Batman: Arkham Shadow Review – A Thrilling VR Adventure Awaits!
🦇 Batman: Arkham Shadow masterfully blends stealth and combat in VR, bringing the Dark Knight’s world to life like never before. The gripping story and stunning visuals kept me immersed! Highly recommend! #Batman #ArkhamShadow #MetaQuest3
Batman: Arkham Shadow is the latest entry in the critically acclaimed Arkham series. Released for Meta Quest 3 and Meta Quest 3S and developed by Camouflaj and published by Oculus Studios. Fans and gamers alike are wondering: Is this game worth playing? In this spoiler free review, we’ll break down the core aspects of the game, including its gameplay, storyline, and overall experience, to answer…
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Movie Review: Joker: Folie à Deux is a hollow, unnecessary, mean-spirited sequel and a huge disappointment
It's no longer news that major film studios are going through a severe economic and creative crisis, and some of their biggest productions have failed during 2024. Specifically, after 100 years, Warner Bros is not at its best. They have risked a lot and generated so little, that it seems they have abandoned the quality entertainment that was once appreciated by both insiders and outsiders, who turned the studio’s productions into cult classics. In 2019, filmmaker Todd Phillips reinvented one of the most iconic villains of comics, live-action series, animated series, and cinema. Joker went from being just an origin story to becoming an instant classic. Its story and cinematography were never seen before, elevating and enriching the character at a time when the multiverse was all the rage. In 2024, a sequel was released, **Joker: Folie à Deux**, which was completely unnecessary. Since its announcement, it has been surrounded by many issues, resulting in extreme controversy and division. It's a film you either love or hate, with massive exposure that polarizes every opinion.
What is Joker: Folie à Deux about?
Two years after the events of the first film, Arthur Fleck (Joaquin Phoenix) is confined to Arkham State Hospital, awaiting trial for his crimes. As he struggles with his dual identity, he meets what he believes to be his true love, the mysterious Harleen "Lee" Quinzel (Lady Gaga). While enduring abuse, he realizes his world of madness is on the verge of collapse.
Talking about a sequel to a film that was complete in itself feels overly ambitious, stretching these characters further when their story had already been told. This story serves as an unnecessary epilogue to what we already saw, with some very interesting plot twists. For starters, much of the film is a musical, something that displeased most viewers and placed it in the eye of a storm of controversy, perhaps unjustified. The first Joker movie was surprising and highly original in its portrayal of a villain in a different light. Despite initial doubts, it became a brilliantly crafted character study, yet disturbing at the same time. It uniquely respected the original material while adding new creative elements. It had one of the best endings, which was fitting for the story being told, a flawless work that didn’t need a sequel. This sequel arrives five years later, apparently out of nowhere when it was first announced. Fans and critics alike were willing to give it a chance, but as production details emerged, our expectations shifted. The fact that the plot became a musical complicates the idea that we are watching the supposed continuation of the story of a murderer and criminal who sparked a significant social movement in Gotham City. **Joker: Folie à Deux** boasts of being an ambitious sequel, which perhaps had more to gain than lose. Some elements could have matched its predecessor, but instead, this feels like a near-total waste of resources and talent. Along the way, they could have explored incredible ideas and significant creative changes to enrich the story further. Unfortunately, the result has not met expectations, thanks to terrible narrative decisions, making this sequel entirely unnecessary. Many of us expected to see this character consolidate his development as the villain that the film itself needed, with subtle yet precise comic book references to make this part of a new universe where Batman could at least be mentioned as the nighttime vigilante trying to rid the city of crime. What started as an origin story could have added depth to the character, giving him new motivations to be even better—or worse—at what he does, in a city on the brink of decay. The film opens with a fantastic animation of Joker fighting with his shadow and singing in a fictional show where he's the protagonist. Afterward, the police break in and violently subdue him, a recurring element in the story to absurdly reflects how violence rules in prison. Then we see Arthur in live-action form, being verbally and physically abused by the guards. Being a murderer, he's treated as such. When meeting with his lawyer, he's charged with five crimes to be evaluated by a psychiatrist, to determine his mental competence for trial. If deemed competent, he will face trial and be placed in an appropriate hospital with trained doctors. His madness is justified by his traumatic childhood, which created a split in his personality—another person living within him called Joker, who committed the murders and caused a popular uprising. The script, written by Scott Silver and Phillips, contains plotlines that this film tries to explore but ultimately go nowhere. It's incredibly disappointing that this falls into complacency, considering how excellently the plot and subplots were explored in the first film. Here, there's very little ambiguity to make us question the protagonist's final fate, cementing more of his madness. The film’s main story focuses on the trial, paralleled with a romance that, at times, feels endless. It could have been entertaining if not for the excessive cuts and re-edits. In the end, the story remains shallow. As for what happens outside of that fantasy world, there's nothing new, original, or surprising to offer. Combined with its unbearable musical numbers, this is one of the most boring superhero films made to date. The musical scenes and dances add much-needed touches of color, along with a change in pace and setting. But calling this a musical is an overstatement. The musical sequences are dull and serve no purpose in advancing the story. Each song tries to have a deeper meaning to justify the actions and madness of Lee and Arthur. The scene from the trailer where they dance on the iconic stairs from the first film isn’t even in the movie, just like the courthouse steps. After establishing its own rules, this sequel betrays them. The main characters have very little development, and there’s no real chemistry between them. There’s no sense of true love or a solid future for both, as each looks out for their interests. A poorly written script, rewritten countless times, prevents these two supposed villains from coexisting in such a chaotic world. The biggest failure of this film is that it’s entirely unnecessary, and it knows it. On the other hand, there are speculations about what the studios did with all of this. The first film wasn't technically produced by Warner Bros. Studios but made with a more modest budget. Warner distributed it because they held the character's rights. Rumor has it that executives pressured Phillips to make a sequel with a higher budget, and after his multiple refusals, they threatened to cancel his future projects. Faced with this, Phillips reunited with Scott Silver to plan a sequel imposed by the studio, hoping it would achieve equal or better results than its predecessor. Many ideas were proposed and rejected by executives, leading Phillips to decide on a musical format, hoping the songs would help tie the scenes together and smooth out the cuts. Unfortunately, this didn’t happen. Whole sequences end abruptly, and the narrative moves in a linear fashion, making **Joker: Folie à Deux** feel like two different films in one: a courtroom drama and interspersed music videos.
Lady Gaga was not initially considered for the cast. Phillips and Phoenix decided on her to create a record inspired by the film and tied to the story—a complementary album called **Harlequin**. Gaga accepted but was disappointed that her character wasn’t the Harley Quinn everyone expected. In the end, she plays a woman obsessed not with Arthur but with the Joker. She’s drawn to his madness to the point of having a sexual relationship and becoming pregnant. In the end, we find out that she’s not even a doctor and isn’t as crazy as she led us to believe. She’s the daughter of a Gotham millionaire with existential traumas who saw in this man the perfect excuse to channel her supposed madness. Phillips planned more than one ending for the film. Among the rumored conclusions, the first had Arthur serving time in Arkham. The second saw him escape trial and begin a crime spree in Gotham City. Finally, the ending we all know: Arthur’s death at the hands of an inmate in the penitentiary. This has caused further dissatisfaction with the audience. As such, there’s little chance of a third installment, which is probably for the best. We hope Warner moves on from projects like this and gives James Gunn a free hand to create a new multiverse. Everything the first film presented is indeed contradicted here, making it seem like none of it happened. The Waynes aren’t mentioned at all, and Arthur’s transformation is reversed. Now he’s a regretful man who no longer wants to be the Joker and is willing to face the consequences of his actions from the first film. All of this is framed in a beautifully shot film that leaves us feeling pity for him. Its message and moral are misplaced, as are everything else. Criminals are treated as such and deserve to be beaten, raped, and humiliated at every turn. The consequences we face must be subject to others' judgment, and finally, if life is going terribly, just sing—life is better when you're singing. Everything here, except for a few redeemable aspects, makes no sense. There’s no shared or symbiotic madness. The hatred and disdain from the audience have played a huge role in its failure. The mistake was comparing it to its predecessor. As a musical, it leaves much to be desired, and as a suspense film, it fails as well. It doesn’t achieve balance, nor does it care to. It’s a strange and highly incomprehensible film. The film’s strengths lie in its technical aspects, which are unfortunately marred by poorly executed narrative and bad directorial choices. The atmosphere, texture, costume design, makeup, and performances are outstanding, far surpassing the story itself. The references are minimal, including Harvey Dent's (Harry Lawtey) appearance as district attorney and his transformation into the villain Two-Face in one scene, as well as the return of two important characters from the first film during the trial. This film exists merely to fulfill the ambitions of a studio on the brink of collapse. Of the $190-200 million it cost, it has grossed just over $20 million worldwide in its first week of release. While this figure might progress over time, several executives will likely lose their jobs. This isn’t about voting off the weakest link, but about building something worthwhile while leaving certain things as they are. **Joker** was a self-contained story in its first installment, and attempting a sequel was both ambitious and foolish. Here we have a clear example of unnecessary projects that add nothing of value, showcasing the studio's lack of originality and capacity to handle characters. Worse yet, it betrays its established foundations. **Joker** was an unexpected experiment that no one anticipated would succeed, but it triumphed with a raw and clear social message. And that’s what we hold onto. The cast includes Joaquin Phoenix, Lady Gaga, Brendan Gleeson, Catherine Keener, Zazie Beetz, Steve Coogan, Harry Lawtey, and Leigh Gill, all of whom bring undeniable acting talent, doing their best with very little material. The music is once again composed by Hildur Guðnadóttir, with pieces that remind us of the first film, offering nostalgic and deep cuts that underscore the film’s crude and brazen scenes. On the other hand, there’s **Harlequin**, Lady Gaga's album featuring 13 insufferable tracks that could easily have been left out without impacting the film. In conclusion, **Joker: Folie à Deux** is a hollow, unnecessary, and mean-spirited sequel. It presents a trial without tension or emotion, with musical interludes that don’t work despite the talent involved. This is an opportunity that had no direction and was forced into being a complete failure in every sense. Let’s hope the studio's other productions can somehow recoup the investment because, as an audience, we’ve only lost our excitement, time, and money. **Joker: Folie à Deux** is now showing in cinemas nationwide, but we do not recommend it. https://www.youtube.com/watch?v=_OKAwz2MsJs Read the full article
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An A.R.G.U.S. Tease / More Chocos Please! | News
On this episode of DC on SCREEN:THE PENGUIN
Release Weekend Details
BATMAN CAPED CRUSADER
Season 2 Status Update
JOKER: FOLIE à DEUX
Todd Phillips Says Movie Is Not a Musical
DCU
Sean Gunn Teases His Approach to the DCU's Maxwell Lord
James Gunn Posts a Picture of the ARGUS Logo
A Surprising Martian Manhunter Tease
Guardians of the Galaxy Cast Joining DCU?
SUPERMAN
James Gunn Reveals DC Studios Plan to Address Overworked VFX Artists
Isabela Merced Teases Her Hawkgirl Costume and Helmet
THE BATMAN PART II
Kravitz Has Seen Something...
WATCHMEN
Watchmen: Chapter One Director Hopes to Adapt Doomsday Clock, Other Watchmen Spin-Offs
GAMES
Batman: Arkham Shadow Reveals First Gameplay Trailer | https://youtu.be/dadLtfngQH8
BATGIRL
Michael Keaton "Didn't Care One Way or Another" About Batgirl Being Canceled: "Big, Fun, Nice Check"
FEEDBACK
Someone Has Us Confused With Warner Bros...
Join Our Riotous DC Debauch!
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Footage Of Monolith's Canceled Nolan Batman Game That Became Shadow Of Mordor Appears Online
New Post has been published on https://thedigitalinsider.com/footage-of-monoliths-canceled-nolan-batman-game-that-became-shadow-of-mordor-appears-online/
Footage Of Monolith's Canceled Nolan Batman Game That Became Shadow Of Mordor Appears Online
Gameplay and screenshots from a canceled Batman game set in the universe of Christopher Nolan’s Dark Knight trilogy and developed by Monolith Productions have leaked online. The leaked footage and images, which were posted on Twitter by Dageekydude with information learned from DidYouKnowGaming, Andrew4586 on Twitter, an internet archive, and some developer portfolios, showcase a game that reportedly eventually became Monolith’s Middle-Earth: Shadow of Mordor, nemesis system and all.
Codenamed Project Apollo, this Nolanverse Batman game would have featured the likeness of Christian Bale’s Dark Knight, the “Tumbler” Batmobile, plenty of gadgets, and a unique spin on the Caped Crusader’s detective work.
The thread starts below with a look at Batman and the Tumbler. Dageekydude then shows off how Batman would have traversed Gotham by gliding and with the use of a grappling hook, and it’s not that dissimilar to Rocksteady’s Batman: Arkham trilogy of games’ traversal. Players would also be able to drive around using the Tumbler as well, apparently. Check it out below:
The open world of Gotham could be traversed by either gliding and utilizing the grappling hook (as established in the Arkham games) or by operating the Tumbler/Batmobile. pic.twitter.com/VZKXJBFsgP
— SpideyRanger 🇬🇭 (@Dageekydude) April 3, 2024
Dageekydude then shows off some of the gadgets at Batman’s disposal and how detective work would have looked in-game before showcasing footage of a stealth sequence. The combat would have been based on the Arkham system, according to Dageekydude.
The last bit of information shared by Dageekydude is that this Nolanverse Batman game would have been the debut of Monolith’s Nemesis system, where enemies retain memories of Batman in future combat encounters. Dageekydude says this feature was meant to distinguish the game from Rocksteady’s Arkham games, despite other shared elements.
However, Warner Brothers apparently didn’t like the idea of two concurrent Batman franchises (what would have been this Nolanverse game and the Arkham games) so this Nolanverse game was retooled into a game set in the world of The Lord of the Rings; It became Shadow of Mordor. DidYouKnowGaming also says Nolan himself might have canceled the game as a result of wanting to focus on the trilogy’s third film, The Dark Knight Rises, as noted by IGN.
For more about the Dark Knight, read Game Informer’s list of every Batman game review.
Would you have preferred this Nolanverse Batman game over Shadow of Mordor? Let us know in the comments below!
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Join Bash, Andy, Becky, and Foxy for an all-new 1UP Pod episode – dedicated to the characters you love to hate, or just plain hate! This is our video game villains episode!
Before the gang get into this diabolical subject matter – they share a few of the thing they’ve been playing, including Dave the Diver, Graveyard Keeper, Divinity 2: Original Sin, and Bash goes on an extensive rant about the buggy mess that is Pokémon: Violet.
On the topic of big video game villains, Bash asks the gang what makes a good bad guy, with answers ranging from absurdity to subtlety, and even some wrestling psychology thrown in there – before moving on to what makes a BAD bad guy with examples ranging from
The gang break down different components that make up video game villains, including character designs, music, voice acting – with characters like Sephiroth, the Joker, among others. This is followed by a discussion of their favourite boss battles, including games like God of War Ragnarök, Batman: Arkham Asylum, and NieR Automata, to name a few!
The gang choose their favourite video game villains from Metal Gear Solid, Resident Evil, Red Dead Redemption 2, Thief: Deadly Shadows, and one surprise pick!
Bash asks the gang to pitch a video game remade from the villain’s perspective with some really cool ideas that you’ll wish were real things to add to your Steam Wishlist – and, finally, everyone names their choice for sexiest villain. Believe us when we say you will want to hear some of these choices.
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GAME REVIEW - Ghost of Tsushima
Ghost of Tsushima, developed by Sucker Punch Productions and published by Sony Interactive Entertainment, is a breathtaking open-world adventure that immerses players in the stunning landscapes of Tsushima Island during the Mongol invasion of 1274.
The game beautifully balances an engaging storyline with visually striking art direction, creating an experience that is both emotionally resonant and visually compelling.
You take on the role of Jin Sakai, a samurai warrior who, after a devastating defeat, must confront the restrictive ways of the samurai code to save his homeland from the cunning and ruthless Khotun Khan, a fictitious grandson of the historical Kublai Khan. Jin's journey is one of redemption and transformation, beautifully rendered in an expansive world filled with vibrant rice fields, serene temples, and lush forests, all under a shower of cherry blossoms.
The attention to detail in the world-building is extraordinary, from the lush forests to the intricately designed temples and shrines. The game's art direction is simply breathtaking, with a color palette that ranges from vibrant orange and red sunsets to tranquil blue and green fields. The weather system is also noteworthy, offering everything from gentle rain to intense thunderstorms.
The narrative is driven by Jin's internal conflict between maintaining his samurai honor and embracing more unorthodox methods to fight the Mongols. While Jin himself might not be the most charismatic protagonist, his adversary, Khotun Khan, brilliantly voiced by Patrick Gallagher, leaves a lasting impression. Khan's calm yet terrifying demeanor and strategic prowess make him a formidable antagonist, enhancing the storyline's depth and engagement.
The voice acting is commendable in both English and Japanese, though the Japanese audio track, featuring the excellent Kazuya Nakai as Jin, suffers from some mismatched lip-syncing. Despite this, the option to play in Japanese, complemented by the Kurosawa Mode that adds a classic film grain and black-and-white filter, enriches the cultural and cinematic experience, paying homage to the legendary Akira Kurosawa.
The combat system in Ghost of Tsushima stands out as a masterful blend of influences from the Batman Arkham series, early Assassin’s Creed games, and Sekiro: Shadows Die Twice, all wrapped in the aesthetic of Kurosawa films. Combat is accessible yet deep, with light and heavy attacks, blocks, and parries creating a satisfying and tactical experience. You have two main options: fight as a samurai, adhering to a strict code of honor, or embrace the way of the Ghost, using stealth and a variety of gadgets to gain the upper hand.
The game's progression system is well-designed, with a skill tree that allows you to customize Jin's abilities to suit your playstyle. You can unlock new moves and techniques that make combat even more satisfying, such as the ability to chain together multiple kills in quick succession. The dynamic score, seamlessly blending traditional instruments like shakuhachi flutes, taiko drums, biwas, and shamisens, amplifies the emotional resonance of each moment.
Ghost of Tsushima: Director's Cut enhances an already remarkable game with refined features and a compelling new storyline in the Iki Island expansion. The Iki Island expansion provides a fresh narrative that delves deeper into Jin Sakai's past and his ongoing battle against the Mongol invaders. Iki Island itself is a beautifully realized new region with unique biomes, wildlife, and cultural landmarks, distinct from the mainland of Tsushima.
Iki Island introduces new enemies that require different strategies and combat techniques, keeping the gameplay fresh and engaging. The expansion also brings new skills and abilities for Jin, allowing players to further refine their combat style and explore new ways to approach battles. The new Mythic Tales and side quests are rich in lore and provide deeper insight into the island’s history and its inhabitants.
Overall, Ghost of Tsushima and its Director's Cut with the Iki Island expansion offer an enriched, deeper, and more polished experience, blending an evocative storyline with stunning visuals and innovative gameplay enhancements. The journey through Tsushima and Iki Island is a captivating adventure that stays with you long after the final sword is sheathed. This game sets a new bar for open-world action-adventure titles and is a must-play for anyone who loves immersive gaming experiences.
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Batman: Caminho Para Terra de Ninguém [Review]
Como sabem eu ainda sou "novo" no universo da DC e estou começando com personagens ou histórias que me chamem a atenção por algum motivo. E por um motivo aleatório eu fiquei com vontade de ler "Terra de Ninguém", mas ai descobri que tem "Caminho Para a Terra de Ninguém" e para não chegar na mega-saga totalmente perdido, decidi começar a leitura por ela.
Caminho Para a Terra de Ninguém é uma saga composta pelas revistas: Detetive Comics, Batman, Batman: Shadow of The Bat e a chatíssima Azrael: Agent of Bat. Tendo as histórias roteirizadas por Chuck Dixon, Alan Grant e Dennis O'Neil.
Caminho Para Terra de Ninguém é uma história contada em 27 edições, desenvolvendo á queda de Gotham após um terremoto que deixou a cidade completamente devastada e sem recursos. A saga é literalmente sobre a cidade e os efeitos colaterais do terremoto. Durante as hqs vemos muita destruição, morte, pessoas perdendo suas casas, a mercê de bandidos, instituições falindo, trabalhadores migrando para outras cidades, empresas desistindo de Gotham, e Batman, Oraculo, Robin e Asa Noturna tentando dar um jeito de contornar a situação — é o Batman tendo que lidar com um inimigo que ele não esperava: a mãe natureza.
É uma saga muito bacana, porque eles realmente exploram completamente a situação da cidade, mas é basicamente isso que você vai ver: a ruina de Gotham sendo explorada. Ainda tem as hqs desse Azrael que eu não sei de onde tiraram (novamente: sou novo na DC), mas achei muito capenga. É interessante também ver como o resto dos EUA veem Gotham, e não muito surpreso, eles veem Gotham como eu a vejo: uma cidade cheia de doidos, cheia de violência e morte e que para mim ao menos não faz sentido nenhum qualquer pessoa com condição de se mudar continuar vivendo ali. Mas é claro que o Bruce vai tentar fazer de tudo para convencer o país que Gotham precisa da ajuda de todos com um discurso lindo que não me convenceu, pois só vi masoquismo. Enfim.
Eu não sei o que esperar de Terra de Ninguém, provavelmente muito dedo no cu e gritaria se formos considerar a situação que vai estar Gotham: além de toda fodida, cheia dos piores malucos todos as solta, pois o asilo de Arkham foi de arrasta para cima e eu só sei disso porque vale a pena ler Caminho Para Terra de Ninguém, pois é um grande preludio de uma saga maior ainda. São 27 edições de fácil leitura, pois não são historias arrastadas, geralmente histórias independentes que mostram algum ângulo ou problema acontecendo pela cidade, além das questões politicas e sociais que levaram Gotham a permanecer naquele estado.
#Batman#Batman: Caminho Para a Terra de Ninguém#HQ#DC#Batman: Road To No Man's Lands#Review#resenha#quadrinho
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Gotham Knights PS5 Review - Standing in the Shadow of the Bat
Gotham Knights PS5 Review – Standing in the Shadow of the Bat
It has been nine long years since Warner Bros Montreal last released a game. Batman: Arkham Origins was the forgotten child, shoved to the side as people referred to the Arkham “trilogy” developed by Rocksteady. And while it was certainly true that Arkham Origins didn’t hit quite the same highs, Warner Bros Montreal still delivered a rock-solid Batman game. With that success, the future seemed…
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#Arkham Knights#Bat Girl#batman#game#Nightwing#playstation#PS5#Red Hood#review#robin#The Joker#Warner Bros Montreal#xbox
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Detective Comics #1054 Preview
Detective Comics #1054 Preview #DCEU #dccomics #comics #comicbooks #news #dcu #dcuuniverse #art #info #NCBD #amazon #comicbooknews #previews #reviews #batman #darkknight #capedcrusader #brucewayne #gotham #bat #detectivecomics #detective
Detective Comics #1054 Preview: It’s Nightwing versus Psycho-Pirate in the grand finale of “Shadows of the Bat” act two of three! As Gotham’s elite gather to celebrate the formal opening of Arkham Tower, Dr. Wear’s secret weapon is more unhinged than ever, and the storm clouds of disaster gather above the city’s monument to reform! The Party Crashers, the Bat-Family, Penguin’s forces, and a…
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#batman#comic books#comics#DC Comics#DC Comics Previews#Detective Comics#Detective Comics 1054#Detective Comics 1054 Preview#Previews
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