#BLOODBORNE MENTION
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yall-send-help · 1 month ago
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dick, honey, you don’t need to give away every single piece of you of your mind, body, and soul to save others, you can keep some of it for yourself
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itslikeyourmomugly · 6 months ago
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Unironically pretty proud of my shitty Yomi Hustle sprites because I built that shit brick by brick I did do a lot of studying as well about easing in and out I could probably do the orphan of kos project again but I wanna get more practice and By the way if Anyone could tell me average amount of frames I should have cause my idle animation is nigh instant
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wolfewritings · 1 year ago
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Nameless King/King of Storms gives me heart palpitations and only reinforces the idea that multi-stage boss fights need checkpoints between stages and that bosses need to be designed for the camera the game actually uses. I could (maybe) tolerate the glaring issues with how King of Storms is designed if you only had to defeat it once instead of every single time you attempt the fight. Nameless King proper looks like he's a very well designed fight, aside from there being dust clouds on certain attacks despite the entire arena being in an empty room with clouds for flooring. He would be an amazing optional boss to fight if I didn't need to kill his pet parrot each time.
And I don't think I'm particularly bad at FromSoft games in general or even Dark Souls 3 specifically, its just that certain bosses or decisions within bosses make me go "who the hell thought this would be fun" or "this is definitely the company that made Steel Battalion: Heavy Armor". I shouldn't have to rub my character's face in King of Storm's neck feathers to know if I'm going to hit him or not, or guess if I'm far enough away from a breath attack to not get hit by it because I have to break line of sight to properly run away or get hit regardless. The entire first stage is so clearly designed for a top-down perspective that there are some attacks you can literally not see coming if you're too close (in melee range with anything other than polearms) or just can't dodge properly because you there's no clarity on the actual hit box of an AoE.
I get that optional bosses are usually designed to be more difficult than the main path, but it absolutely drains the desire to play more or even bother with more attempts just to get an achievement pop and either equipment I might be able/want to use or maybe a handful of levels.
I was not only able to beat Mergo's Wetnurse, Gehrman, and Moon Prescence on my first attempt for each, but I was actually thrilled that I was able to do so when I replayed Bloodborne this time last year and I (dare I say) had actual fun doing so. It was fun to rush a battlefield with a werewolf bodyguard and a jar of ground beef in Elden Ring. It was cinematic to fight a time-displaced, two-head dragon also in Elden Ring. Chasing Micolash in Bloodborne is interesting. Its hectic, frantic fun to go through the actual levels fighting enemies or having the bosses moves finally click in AC6. The FromSoft SoulsBorne (plus AC6 if we're being honest to ourselves) games are fun, cinematic, interesting, and very compelling; until the combat forces you to breakdown a brick wall with your hands or else. They're fun to think about playing or trying different playstyles, until you hit designated roadblocks and difficulty spikes that make you want to stop playing or straight up delete the game until the cravings begin again next year.
Difficultly shouldn't/doesn't need to be a concrete part of the souls-like genre; skill should be. A soulslike should be about stamina-based combat (with the usual suite of dodge-rolling, parrying, and blocking), equipment and its upgrading, skillfull boss fights, and exploration; not how many deaths can be milked per player like its an arcade game. Everything else is technically just down to developer preference (even though a good, coherent/cohesive story with actual choices and unique weapons would be personally ideal).
I just want to have fun playing these games without my heart wanting to burst.
What we need is a wildly popular game that does for soulslikes what Celeste did for precision puzzle platformers.
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val1ate1flower · 6 days ago
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I had a thought
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vaguely-concerned · 8 months ago
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...the 'almond room' thing in the unwanted guest IS a reference to/play on words on amygdala, right? (amygdala comes from the greek word for almond!) I didn't read that wrong? it is stupid sexy Ianthe coyly inviting Palamedes into a different chamber of her brain, as it were?
(also the pieces of meat -- the feeding or kissing, it's hard to say which of it all -- being present right from the beginning... ianthe DOES know exactly what has happened to her, doesn't she. palamedes is just cutting his way through her layers of denial and repression all merciless and scalpel-like to get her to admit it. or, she knows subconsciously at least -- each person comes in and feeds her something that she's helpless to stop from becoming a part of her even in her coffin, with bloody kisses. oh baby love is feeding me bad meat and I have no choice but to swallow it down. like yeah I suspect that is how human contact can feel when your sense of self and boundaries developed to be a specific kind of Fucked Up lol. that shit could make a person dream of being a diamond in a glass of wine; perfect, inviolable, untouchable, eternally separate and safe. In the words of Andrea Gibson in Prism:
They say the womb is where we learn love is knowing the cord that feeds you could at any moment wrap around your neck
that is quite literally ianthe's first introduction to love -- her sister, a cord around her neck. Corona is Ianthe's other self, a second soul running around outside of her body, and she seems to consider herself as responsible for (and entitled to) the preservation of Corona's soul as her own. the way this mirrors that growing up, Ianthe had to be two necromancers in one body to let them stay together. (twins and ghosts all the way down I guess.) she's still just trying to do the same thing, I think, she's simply put on some bigger boots about it. the central problem of lyctorhood, self vs. connection/love, rears its head once again -- Ianthe existentially wants total self-contained self-sufficiency, perfect control, sovereign sway and masterdom over her soul... but she wants that at the same time as being in uninterrupted (uninterruptible!), eternal and indelible intimacy with her sister, whose soul also cannot be allowed to change. which, you know. freedom and love don't coexist the way you want them to, Ianthe, no matter how clever you are there won't be a way to get what you want. (especially not with a sister whose idea of what love is seems to go more towards being consumed, made one, by whatever violence necessary -- 'she could have taken me'.) man. Ianthe is a spectacular and ongoing piece of work, but sometimes it's hard to see how she could ever have turned out otherwise considering the conditions she was born and raised under haha.
the two-way street of the horror of digestion, whether you're the devourer or the devouree. part of you in me, part of me in you, whether either of us likes it or not we're both changed by this. bad news: you can't get out of interconnectedness by finding the cleverest loophole around it, ianthe. nice try, though)
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loadingbones · 2 months ago
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Requested by oomfs 👁️
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lg-abby-tq · 1 year ago
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is this anything
(id in alt :>)
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bloos-bloo · 9 months ago
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Sozo made me mad so I took away his leg
Sozo ref sheet- he’s isolated cause drawing him made my legs hurt >:( I forgot to add this on to the ref but my version of Sozonius does suffer from DID (dissociative identity disorder) his main trigger is when his stressed or going through withdrawal (a rare one for him)
Edit: I was unaware MPD was outdated! I fixed it <3
The lamb and bishops redesigns are here too :D
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acanaryscry · 8 months ago
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What supernatural creature would you yourself assign for your detectives (or ocs) if they weren't the detective™ of that worldstate but like apart of the agency? or something idk
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butch-pilot · 1 month ago
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the reason I love bloodborne so much, is because it's a story about women and motherhood, with the obvious imagery of the moon and blood and birth, not to mention bosses like mergo's wet nurse and queen yharnam, and just all the female characters in general and their importance to the story and the lore
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lost-in-yahargul · 5 months ago
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By popular demand, here's another one!
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prokopetz · 14 days ago
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Is the "what kind of fast food is the final boss of Duskbloods going to bludgeon you with" post a reference to something? Because I can't remember any previous FromSoftware bosses beating you with fast food. A placenta, sure, but not fast food.
(With reference to this post here.)
The fast food bit is a reference to the fact that a lot of folks think the Bloodborne boss's big weird placenta club looks a whole lot like a giant breaded chicken wing.
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psychotrope777 · 5 months ago
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it cracks me up so bad when people draw porn of like dark souls or elden ring characters but they use words like "dick" or "pussy". dont ask me what they should say instead i honestly think a large percentage of soulsborne characters would just have like silent wordless sex and then go straight back to guarding the haunted catacombs w no aftercare or anything. if they have sex at all
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scorched-cipher · 2 months ago
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I’m going to throw a bunch of the itemLabel art I have done and posted elsewhere here. My itemLabel beam
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Some of these are real old lmao. I gotta redraw that Bloodborne one at some point since it was just a brush test and I didn’t like how it came out. I love itemLabel so much it has consumed my life
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gealachros · 15 days ago
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Man I am not paying $700 to play the Switch 2 and 2 games LMAO
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troythecatfish · 2 years ago
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