#And because I want to get the good ending that comes from doing sidequests
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illegiblewords · 1 year ago
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hi! i really love the lahabrea thesis series and i was wondering if there was ever going to be a next part?
Hi there! :D Thank you so much for writing in, as well as reading the archon thesis lol! I do mean to continue it technically, and tbh had meant to update a little after Abyssos was released. I have a lot of my analysis outlined. There were a few problems I hit at the time though that made me rage quit (intended temporary) through no fault of the material. 1) I had thousands of words of analysis written beyond what is currently posted in part five, including many screenshots with evidence. Tumblr would not let me save and deleted all of my work up to that point. I'd spent hours on it. I was so beside myself I had to step back. 2) I still have screenshots for evidence but the order is a little scrambled so I'll need to go back and figure out what to use where again. I took months to cool off from the anguish of losing my progress, and while I'm feeling more clear-headed now it's more a question of 'am I ready to dive back into the hardcore analysis or am I in storytelling mode and where do I want to spend that attention?' A chunk of my Lahabrea stories are on hold currently because I think further big lore developments are imminent, but I can do a lot of analysis with what we've been given at the moment. I have maybe two stories in-progress, but after them technically it would be reasonable to hit the Archon thesis again provided it's before the plot development I'm anticipating. And tbh I do think it's time to bring it back too. A lot of fandom seems to have been unsure what to make of developments with Lahabrea, Erichthonios, and Athena while the evidence around each of them has read very consistent (and interesting!) to me. So basically: this message was a good reminder and nudge to get back to it lol. I'd put it on the backburner of 'cool off from the anguish of being betrayed by technology to try again later', then didn't look back at what 'later' entailed. Like I said, got two stories I actively want to write at the moment but once I bang those out I'll circle back to have a look at the thesis again. Your asking 1000% made a difference, so thank you! <3
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sixpossumsinatrenchcoat · 7 months ago
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B Plot
Isabeau still can’t confess, and Siffrin needs to clear their head. Which means it’s high time for a sidequest. 
Act 1, Scene 2. West Dormont. Isa’s hand hovers near your shoulder. You try to look inviting, but you must not be very good at it. He’s already pulling away. Okay. This is it. Go time. “You can touch me,” you blurt out. “Wh— Hwhuh???” No turning back now. “It just. Seems like you think you can’t? But—you can.”
(Full disclosure, this is literally just 5k words of Siffrin trying to flirt, because he's not the only one who needed a break. Spoilers thru Act 3)
You don’t make the pun for Isa. You don’t say hi to Loop, either. You just sit on the ground and stare at the grass.
“Wow, stardust,” Loop snorts, “thanks for the warm welcome. I missed you too! But tone it down a little, will you? All that enthusiasm could get a little overwhelming!”
Near your foot, there’s a leaf growing out from a fallen branch, glossy and bright like it thinks it’s still attached to the tree. Like it thinks it’s still alive. But of course you know better. It’s already dead. It just doesn’t know it yet.
“Sooo~, what’s up? Give me the scoop! The latest and greatest, teehee!”
The leaf is always growing out of the branch, and the branch is always on the ground, splintered and slowly drying. Does the loop last long enough for the leaf to dry out, too? Does it die every day, like you do? Or will it spend the rest of eternity in a state of blissful ignorance?
“You beat the King again, right? That’s cool! You’re getting pretty tough! Keep it up and pretty soon you’ll have nothing to be scared of! Aside from, you know. All the existential dread.”
You watch your hand reach out to close around the leaf. It comes loose with a gentle pop.
“Oh, come on, at least pretend to listen. You’re good at that, teehee!” When you still don’t react, their tone sours. “The silent treatment is really not a cute look on you, you know.”
Even with nothing to hold onto, the leaf still looks offensively alive. You crumple it between your hands and then shred it into tiny little pieces. There. Now it’s just like you.
—There’s a startling clap! as Loop claps their hands about an inch from your left ear.
“Stardust,” they say firmly. “I’m a patient star, I really am, but if you keep ignoring me, I’m going to get grouchy.”
Very slowly, you look up. “She didn’t know anything.”
“...The head housemaiden?”
You nod.
“About Time Craft, you mean?”
Another nod.
“Oh,” Loop says softly. “Well. I suppose that’s to be expected. Maybe no one does, anymore.”
You shrug.
“B-But you still have leads, don’t you? Didn’t you have a few more questions for the K—”
“I don’t want to talk to the King.” The last time you tried to talk to the King, your actors looked at you like you were something monstrous. Subhuman. Like something they’d scraped off the bottom of their shoes. You wound up letting him kill you just to end the loop faster. But you’d forgotten how much the King’s final blow hurts.
“Okay, but—”
“Will you stop?” you demand. You don’t want to talk about this. You just want—
—but there’s no point finishing that sentence.
The two of you sit in silence for a while. Probably you hurt Loop’s feelings. Somehow, you can’t bring yourself to care.
“Stardust,” Loop says at last, unexpectedly gently. When you glance up, they’re looking away, picking at the—not skin—the gummy celestial membrane that covers the pads of their fingers. They don’t have a mouth, but if they did, it would be frowning. “I think you might need a break.”
“Haha!!!! Ahaha!!!!! Do you think???”
“I don’t mean from the loops,” Loop says impatiently. “I just mean… Ohh, I don’t know. From fighting the loops? Of course I can’t directly relate, but—from an outside perspective, I think that trying to break the loop is probably sort of… not-good. Ah. Psychologically.”
You stare at them in stony silence.
“So maybe you need a B plot!”
“…A what?”
“You know. A B plot! Like in plays? It’s what the side characters get up to while the important people are off dying and falling in love and things!”
Wait. “You watch plays?”
“I am a star of culture, you know,” Loop sniffs. “I just think you could use a win! Take a break from fixing the laws of physics to focus on something a little more achievable, hmm~? Just for a few loops! Just to clear your head!”
Your mouth scrunches to one side. Unfortunately, they’ve caught your interest. “Like what.”
“Like, ah… oh! What about your touch therapy? That was fun, wasn’t it? Here, look, I could hold both your hands!”
“It doesn’t count,” you mutter.
“Oh, no? And whyever not?”
“It just doesn’t.” You can’t really explain why Loop doesn’t count. You just know that they don’t. The first time they elbowed you, you didn’t even flinch. To be honest, it barely registered. Like knocking your elbow against something not alive, or trying to tickle yourself.
Loop rolls their eyes. “I’ll try not to take that personally.”
* * *
They’re right, though. You need a break. But you’re not going to get it by holding hands with Loop.
* * *
You spend the rest of the day thinking about how to take a break from a temporal prison that is categorically, explicitly inescapable.
“Umm,” Isa whispers over dinner. “Sif? Are you, um, okay? You seem a little off.”
You probably should have expected this. Isabeau is always paying attention to what you’re doing and not-doing. But it never goes anywhere, because he’s too afraid to say it.
…Oh. Is that anything? You think it might be something. You already know that Isa wants to touch you. But he doesn’t, because he thinks you don’t want him to. Because you can’t tell him, and he can’t ask. So instead you’re both stuck here, not knowing what’s true.
What would it take to make him brave enough to say it? How obvious would you have to be before he could feel safe?
Your eyes narrow. Maybe you really do need a break.
You can read the rest on ao3: https://archiveofourown.org/works/55543246
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combefier · 7 days ago
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the thing that really gets me about how bad the writing for rook in particular is is that it would take so little effort to make it better. and it would probably make the writers' jobs a lot more interesting, too. you should be able to piss off your companions. in every other dragon age, you can piss off your companions. you can piss them off so badly that they try to kill you. if you just sort of fail to impress people one way or another in da2, you can end up having to fight your best friends to the death, or have one of them peace out after prompting an invasion of your city. the ability to have conflict with your companions wasn't always handled WELL (trying to talk to cullen about mage rights in dai comes to mind, as does trying to talk to dorian about slavery beyond the one conversation), but the option was there. it seems like the only way you can piss off your companions here is by making tactical disagreements they don't like. there's no room to have a personality some of your companions find off-putting, even though there are multiple points where your companions are put off by one another. purple hawke we're so not back. and the reason can't be "well you had to be someone varric would choose," because varric's best friend was hawke and there can be very many different kinds of hawke.
you're given a fascinating backstory and it will not come up beyond occasional comments relevant to your faction. mourn watch rook why does your backstory almost never come up i would tell people that story all the time. it's like dming for a player who came up with the most rich backstory you've ever seen and then watching them ignore it every time you dangle plot hooks in front of them. bioware do you remember what you wrote. bioware u good???? the sanitization of various factions aside because that's its whole own post, it would be so easy to give a dialogue here and there where rook could show more of what sort of rook they are by letting them reflect on their backstory. it would be so easy to write aggressive answers that are actually aggressive.
i've spent enough time in editing that i've just been trying to figure out if there's any possible motivation beyond a lack of investment in their own story, or a shocking paucity of good editors in their work environment. is it because the way they designed the game necessitates that everyone be there at the end? but you can still fuck up the ending by making the wrong choices there, à la me2, and you were allowed to piss people off in me2. if you can get people killed at the end anyway, why not let the choices you made and the responses you chose matter beyond "did you do enough sidequests?"
at a certain point, it's just confusing. they know how to do this, even if they don't always do it well. the lack of any real room for agency or personality or conflict is just... odd. this is also leaving aside how easy it would have been to incorporate SOME past choices from past games per their previous work. bioware i just want to talk
#datv#dragon age: the veilguard#datv spoilers#dragon age#don't get me wrong i enjoy the game#it has fun combat and pretty colours and i enjoy what IS there of the companions#but i'm also acutely aware as i finish a second playthrough of just how bad the writing is compared to the other games#(and the other games certainly did not always have great writing in every case)#it's just so strange and hollow#i didn't notice it the first time because i was playing a very nice rook#so i noticed that the romance was a little underwhelming but that was about it#this time trying to play a cold bitchy unsettling rook i realized there is absolutely no way to do that whatsoever#this goes beyond the 'it doesn't matter what your inquisitor's personal faith is they WILL be referred to as the herald of andraste' thing#this rook essentially has the same personality as my first rook because they really only wrote one personality for rook in the end#this rook is on good terms with pretty much the whole of the team just like the last rook because so long as you do sidequests you will be#there's SOME variation depending on plot choices you make but really not that much#if you choose taash for the big construct she throws a rock#if you choose davrin for the big construct he throws a rock#if you choose emmrich for the big construct HE throws a rock#did you save minrathous or treviso? doesn't matter end battle's in the same place#there is schoolwork i desperately need to focus on this weekend but here i am preoccupied with how genuinely baffling#bioware's writing choices are#why do all this work to set things up and then decide 99% of it is irrelevant#datv critical#bioware critical
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uchidachi · 5 months ago
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What if…. What if the Veil is not so much something bad that needs to be destroyed, but is something important that Solas (mis)used in the past, and now it needs to be carefully taken down, repaired, and returned to its original state?
I’m struggling to think of a non-cloth metaphor, because “veil” is already a cloth metaphor, but I’m a sewist so this is what you get:
What if your family had an heirloom embroidered gown, with an intricate design panel, and it was really really important (for a Purpose) so it was preserved and handed down for years, until one family member (who thought they had a very good reason) had the embroidery panel removed and framed and hung on the wall.
And although the alteration might have been done skillfully, there was a consequence to this action — the dress is now unwearable, and maybe also the frame is damaging the wall? Idk the metaphor isn’t perfect. So many generations later someone decides that they want to reassemble the original dress (for the Purpose), but they lack the ability to un-frame the panel, so they hire some dude to do it (Corypheus) and this person totally ruins the whole thing. There’s a huge gash in the fabric, and many smaller threads are constantly coming undone.
(Pause for editorial: I think this may have happened because Solas thought Corypheus would be unwilling or unable to directly damage the Veil, only whatever was keeping it “up”. He was wrong.)
So the family pins the remains of the panel in place (sealing the breach & tears, the “measuring the veil” sidequests) and takes the time to hire a professional restorer to make it stable enough to remove from the frame.
Then, right as they are freeing it from the frame, the cat (rook) knocks over their ladder and they put a big hole in the wall. Now you’ve got a half-removed, still-damaged panel, AND a hole in the wall to deal with. Plus the original wall damage caused by hanging it up!
Do you see where I’m going with this?? So there’s a number of ways this could end now.
Maybe the wall will be fixed, the drill holes spackled, the embroidery panel restored pristinely, and the gown good as new. The cat is scolded for getting underfoot, but everything is returned to its natural place, and they all lived happily ever after…. HIGHLY UNLIKELY
More like: The family tries to repair both the panel and the wall, but both will bear scars of the attempts to part them. The restorer will do their best, but the gown will never be what it once was. And it was never going to be perfectly restored. Once the panel was removed, the dress was irrevocably altered. But now, with embroidery reattached, it may still be worn, and serve its Purpose.
And maybe you will commission a new, second embroidery to hang on the wall. One that was made specifically to hide the scars.
That’s my theory, at least.
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butterflydm · 1 year ago
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The news about Tanchico does confirm that when Rafe said a closer adaptation of TSR, he really meant a close adaptation, because that was definitely the easiest storyline to shift to another city that would appear again later on if he wanted to combine storylines (Perrin's plotline could only happen in the Two Rivers, and Rand's plotline can only happen in the Aiel Waste).
So I think a reread of TSR is in my future, lol, so I can refresh myself on the story beats.
Tanchico means Egeanin, I would guess. Otherwise you'd move their story closer to everyone else's action. So the show likely plans to keep the pressure on re: the Seanchan.
It does make going to White Tower feel even less likely (and I already had the likelihood of it pretty low) because that would be a LOT of ping-ponging for Elayne and Nynaeve, to go from the west coast to the middle of the continent and then back over to the west coast in the space of something like two or three episodes purely dedicated to traveling around. At least for Egwene, the White Tower is kinda 'on the way' to the Waste. The White Tower is definitely NOT on the way to Tanchico from Falme, lol.
The biggest question that I have is how long we'll get before the characters split up into their various plotlines and if any of them come back together again at the end of the season. From what else Rafe said at NYCC, it sounds like they are not dipping very far into TFoH at all, because he talked about focusing on a single book this season. There will definitely be things from books 1-3 in there, because we know Elaida, etc. have been cast and need some kind of introduction, but the main focus will be book 4.
A pretty good chunk of TSR does take place before anyone goes to the Waste, so I wonder how much of that we'll get. I do expect us to get the official final breakup of Rand & Egwene, though I doubt it will be comedic like it is in the books. I feel like they shouldn't rush right into Rand & Elayne afterwards (which is a major reason that I do hope they're planning to reunite Elayne & Nynaeve with Rand's side of the storyline at the end of the season, because that gives some space in between the breakup and then Rand and Elayne having serious emotions about each other), and Rand & Aviendha are built for a slow-burn. Plus I would expect Lan and Nynaeve to get some time together (their only time together in s2 was Nynaeve's vision in the third archway) before they split up (for the rest of the season?).
If Doman is the one who carries Elayne & Nynaeve to Tanchico, then that's the set-up for him to meet Egeanin there. Then Elayne and Nynaeve could potentially take a Sea Folk raker at the end of the season to reunite with Rand's half of the cast? But that really depends on how quickly Rand's side of the story is moving.
I definitely don't remember all the plot beats of Nynaeve & Elayne's side of TSR, so that reread is in order, yeah. But their TFoH plotline of having Nynaeve and Elayne just wandering the continent for most of s4 because Nynaeve can't remember the word 'Salidar' would feel like such a random & pointless sidequest especially since Rand & Elayne and Nynaeve & Lan still need a lot more weight in their romances at this point (and I'm saying that as someone who likes a lot of their circus arc in TFoH).
Even with knowing that they'll be following TSR more closely, I am definitely expecting a lot of surprises in s3. They did a really good job in putting in some elements in this season that I was not expecting but that I really loved (having Mat be the one to give Rand the wound in his side was so galaxy-brained of them; and having Elayne be the one to heal it really tied together her original meeting with Rand into the different way that the show has introduced her).
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dangoulains-devotion · 8 months ago
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my humble onions on That One Bit Of Dialogue™ (you know the part) from that spooky Nibel sidequest
Prefacing this by saying I'm very chill with whatever they decide to end up doing with Vincent as long as it's interesting and not just "surprise twist for the sake of surprise twist" if u get what I mean. And seeing other theories is fun! So I thought I might share my own
But my personal first impression when he said he'd had plenty of chances to pull the trigger but couldn't doesn't necessarily mean he's talking about literally shooting sephiroth. I parsed it more as a "I knew very well that something was likely to go awry with Sephiroth even if the Jenova detail wasn't known to me, I knew that Lucrecia had chosen to experiment on her unborn child, I knew that with Hojo involved it was going to be a disaster, I knew I knew I knew. But I still couldn't bring myself to stop any of it from happening because I couldn't bear to hurt her."
From what I remember from that sit-down at the table flashback scene in Dirge, he was aware that Something was going to happen to this child but he couldn't have known what. If we're going to follow the line of pulling the trigger literally, I felt like it was more aimed at Hojo in that he regrets he didn't shoot first... My man's could've negated like All of FF7 if he'd beaten Hojo to the punch lmfaoghskhg
Vincent very much does not and has never come across as someone to kill a child or consider doing so, sure he was a turk but I feel like the whole thing with Reno after the plate drop was supposed to drive home that as much as they know certain abhorrent things are part of their job, it doesn't mean that they necessarily want to or feel good about it.
I am certainly interested still in what's gone on in the remakes with his situation of what we previously knew as him sleeping for his sins - the room itself didn't seem like it'd been untouched for 30 years and he had that speaker that let him hear yuffie and barret bantering in the elevator... If he had it as a way of alerting him to intruders, and that it would wake him up, then perhaps there was a literal "I failed to shoot" moment when the Nibelheim Incident was about to happen. He'd have known there was people down there when Sephiroth holed himself up if that was the case, maybe he considered it at that point but hesitated for several reasons
But then again! They kept Crisis Core 1:1, and when Zack finds the coffin, unless Vincent was feigning it to be anti-social, he seemed pretty out cold. So maybe he only started to actively move around/have that speaker *after* the Nibelheim Incident because it tore at him to know that something so tragic happened so close and yet he did nothing because he was asleep... So it was a choice made to be more vigilant? Who knows!
This is kinda rambly and somewhat out of order which I apologise for. It's not even my full thoughts about this damn character, we'd be here all day if I unravelled it all in detail! But I do think that, provided Dirge doesn't get retconned completely, it's likely he considers his gravest sin regarding Sephiroth was that he didn't intervene to divert the poor child's fate before it was even born. And when I say intervene I mean stop the experiment from proceeding rather than tucking his tail and letting the woman he cared for make One Real Fucked Up Choice (that's a part of Lucrecia I appreciated and kind of really hope they don't lighten or retcon about her - the way her ambition and drive was her greatest strength but also her worst traits in that it meant her sense of ethics and the like was tossed to the wayside in favour of Progress™ and Science™.)
Who knows honestly! I'm just glad we got to see him and that he's not optional anymore <3 and that he's a dork besides! I'm also very interested in his left eye... There's some parts where his left eye is much more open than his right when he's wincing or when he back flipped out of the coffin... We've seen he can close them both properly but that small detail felt intentional so I guess we'll seeeeee
I wrote this more as a tossing my 2 cents into the pool, and to organise some of my thoughts I suppose... Cid and Vincent were the two parts I was most excited for with Rebirth and after having completed it as well as side quests and the QB storyline I have much 2 think about...
If you read all the way to here then I appreciate u sticking with my rambling... I am mentally unwell about that tragic old man 🫡
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torchickentacos · 4 months ago
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Pokemon AG Watchthrough- Ep005- In The Knicker of Time!
We open with Ash fighting a random guy with a beedrill in the woods, standard dull opening tbh but that's okay, because this episode has a rather interesting, eclectic COTD to make up for the lack of. well. everything else 💖 (guys I promise that I adore AG).
A zigzagoon runs across the path after the opening battle and Max apparently has mad beef with zigzagoon??? Why is he frowning lmao.
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Anyways, Max is all "Yo, I never knew zigzagoon could get that big!" Note that this zigzagoon was running on all fours in a serpentine pattern on the ground between bushes and such. They're like oh cool it's just a big zigzagoon.
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Its pokedex picture..... Baby.,,,,,
So anyways, the big zigzagoon approaches the smaller zigzagoons, and in the words of Digoenes, "Behold, a man".
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Anyways, zigzagoon dude takes off the fursuit in favor of his regular clothes, and May assumes that the zigzagoon disguised itself as a human. I love all two of her braincells. Also her limited sense of personal space.
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Any PL fans here??? This is basically that scene from Diabolical Box where Luke tries to tear Inspector Chemley's face off, assuming it's a mask.
Anyways, Nicholai introduces himself and his questionable philosophies, such as "We thrive on communing with nature while exposing our knees", quote. We have met the first green-haired freak of AG!
May enters her first real battle with another trainer, which goes badly ❤️
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May, quote: "Knickerbockers. Naturalist. What is wrong with that guy?" I love how petulant she is in early AG, I'd forgotten how snarky she can get. She's so easygoing by the later seasons (which isn't a bad thing! I do really enjoy her characterization, but the snark is kinda funny ikdjfhdjkgjkhf).
Anyways, Nicholai made fun of Norman for raising such a shitty battler so Max is on a whole-ass revenge sidequest and is trailing him in the woods. Nicholai wants to catch a zigzagoon to beat Norman with (which. good luck bud), so Max gathers fruit to attract all the zigzagoon to the other side of the woods where Nicholai can't catch them. Good job, buddy. To be fair, this is exactly the kind of plan that I would expect a, like, seven year old to devise.
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Ash and co. catch up and disperse the zigzagoon. Zigzagoons are all still pissed off. This guy is now back.
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May was right. What the fuck is this dude's deal ljfnkdgjkdf. Pied piper if it was weirder.
His costume is actually kind of terrifying with the hood back??? Zigzagoon's neck is, like, snapped, and his head is coming out of its tongue??????????
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Anyways, he catches his zigzagoon and makes more remarks about shorts and then Team Rocket Team Rockets all over the place, resulting in the explosion counter going up to 11.5.
POV: Me digging for things to talk about in early ag episodes.
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😀👍❓
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He can fly. Explosion counter is now at 12.5 as TR blasts off.
Nicholai and Ash battle, episode ends. Overall? Not a terrible episode! Still rather dull (it is early AG, after all), but there's enough chaos throughout to keep me from doing something else and giving up on my watchthrough for another ten months. So that's a win. That gets it like a seven I think.
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Anyway i know the show started with luz king and eda but it ABSOLUTELY shouldnt have ended with just them. The whole show is about community! "Weirdos have to stick together" and they have been! Theyve been taking in weirdos left and right! Befriending them and giving them solace in a world that otherwise hasnt been good to them!
Willow who was bullied for being bad at abominations! Gus who was used for his academic excellence! Amity who was being controlled by her parents! Hunter who was abused by belos! Lilith who was tricked to go on a 30 year quest to heal edas curse! Camilla who had to grow up in the oppressive human world! And even the collector who was shunned by his own kind!
But instead only the initial trio faced belos, and aside from raine, all the friends they made along the way were off doing a sidequest that didnt need to be made into a sidequest in the first place. Everyone had a reason to face belos. More importantly, everyone had a reason to help luz king and eda. But instead, they were contrived out of the opportunity by the plot. If they wanted to convey the message of community, it was a weird choice to have the main trio fight belos with barely any of their community.
What i think could have been an easy fix would be for camilla, MAYBE hunter too, to take care of the puppets while the rest of hexsquad went to help luz. The palace being broken and them needing to get the puppets out was a valid concern when belos posessed the titan. But i dont think they should have thought it was such a big concern at the start to need EVERYONE there. Camilla could have gotten her big moment to use luzs glyphs while the hexsquad could help luz in the epic anime battle. They could wake up lilith from being a puppet too and have her help in either camp. Maybe have the collector help with the puppets in the end as well. The hexsquad dont know much about the collector but lilith does. Its more meaningful if he helps her.
Hexsquad doesnt even need to do much in the battle because there isnt enough runtime for everyone to recap their character arcs or whatever. Just have them run around blasting away belos goop like raine was. Maybe have amity drop an epic one liner if theres time for that. And obviously at the end theyd make way for luz king and eda to do the most damage, and let luz have her azura moment ripping belos from the titans heart.
But just their presence would continue the theme of community in the show and show how far theyve come. It started with just luz, king, and eda against the world. But it doesnt have to be anymore.
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thevideogameshutterbug · 1 year ago
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Marvel's Spider-Man 2 (PS5) Thoughts - Beginning At The End
No photos this time (I might add a few later). But I've got a lot of thoughts (and photos) about this game now that I'm finishing it up, but I just got finished my last sidequest in the postgame and I wanted to gush about it.
Spoilers, by the by. Quite a few of them.
----
The Mysteriums were a lopsided a pain the ass but man am I glad I saved this quest for last.
I've been thinking a lot about how much this game seeks to embody why Peter's beliefs in having empathy for the people he fights and getting to know who these villains are as people matters, and this quest - as well as Quentin Beck's final words to cap off the story - are such a perfect capper to that.
Nothing is as it seems, especially when you look at heroes and villains. Anything can change for anybody faster than you could ever realize it. When you take the masks off, it's all people making decisions. A good person can go down a dark path, a bad person can decide they no longer want to be that person any more. Not everyone is going to, but it's important to know that such a thing is always possible.
Heck, this game has an almost ''unprecedented'' number of reformed villains for a superhero franchise: Sandman, Mysterio, Tombstone, Mr. Negative, Prowler technically Lizard, all people who understand they did wrong and whose only motivation now is trying to make their way in the world going forward.
Jonah has a podcast early in the game where he insists that people never really change (about either Sandman or Lizard, iirc), advocating for criminals to be just kept in prison in perpetuity (which, I like this version of Jonah, but goddamn is he hard to like sometimes). Wraith advocates just killing these guys because naturally they're never going to change and they might as well be removed from the equation. And naturally, Symbiote Peter eventually starts considering the idea that maybe the best way forward is just to kill everybody who could be a threat.
But this game doesn't just counterpoint that by having its ultimate evolution be monstrous like most superhero works: instead, this game makes a strong point of why that mentality doesn't work - this is a fantasy story, but it's also a good point for real life.
Coming from a law family where I had a lot of interaction with formerly incarcerated people, and living in an inner city relationship where - again - anything can happen to skew a person's life in ways nobody thought they would go, it's not just a more realistic point - it's an essential point: people always change, and any belief otherwise is just an excuse not to examine the world around oneself. They can change for the worse, they can change for the better, or just kind of laterally shift, but they always change. A failure to recognize it is a failure of the self, not the other.
There's a strong trend of former villains in this game being taken advantage of by other villains, with the new villains doing so with the expectation that nobody will come to the former villains' aid, trust them, or aid them in any way (Mysterio's partners try to frame him, Tombstone and Negative get abducted by people who were sure no one would come for them, Sandman gets driven mad and dumped onto the city to be tossed into prison). And it's absolutely amazing to be Spider-Man in this game and be the one who fights tirelessly for everybody, even the people who have spurned their chances before, because that's who Spider-Man is.
Even if their stories still don't always end positively. Because it's still the right thing to do it, and it's a worse crime to stop.
Man, I love Spider-Man.
As a final note, I especially like that none of the former villains really expect to be forgiven and several never are. This might be the philosopher in me talking, but it's not in forgiveness that one finds redemption, but in the capacity of change in and of itself.
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ayebibs · 7 days ago
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I just finished Veilguard. I have so many thoughts. Very raw and unpolished under the cut. I have no one to talk about this with so my dash must suffer. Probably will ramble on more later too.
Tldr; I am highly critical but I had a fun enough time and still love dragon age.
Definitely felt the loss of my world state choices. Especially if this is a soft relaunch and I may never have my characters or thedas mentioned ever again.
Hot take, I don't care for Morrigan that much. She's fine and I like her, but I love Varric more and would much rather have seen other past companions. Someone give me back fenris and merrill. Also, why is Isabela in basically every game. I like her but? I cannot determine the reason. Am I missing lore?
Speaking of Varric, I clocked his death immediately (no one but rook ever spoke to him?) His death felt cheapened by the poorly executed twist for me. Disappointing and annoying to me.
So much good lore (and much of it wasted). Why did everything feel so surface level except in the crossroads? That part of the narrative was so much tighter. So much could have been done with the Titans, in my opinion, and I think so little of that was explored.
Such a satisfying ending, but the rest of the game could be such a slog sometimes? Like, the ending lowkey reminded me of Origins and fighting the darkspawn and archdemon with the help of the people you built relationships with along the way, which was very cool. But I felt like all of those faction relationships were very shallow. Maybe we should have been able to talk to more people (with menus and branching dialogue) in the factions and do more sidequests to feel more attached?
So much marketing about the focus on companions but the romance was less of a focus than it has ever been and I didn't feel connected to, like, anyone except for Davrin and Assan. I didn't feel a single ounce of regret with my choices (I'm sorry, I don't get the hype around Harding... she was fine in inquisition but really didn't stand out to me. She had little depth imo as well...). We barely got to talk to them and learn their history and likes outside of caracitures of who they were. Yes, I get it Neve is a noir detective, Lucas is coffee man and spite is coffee demon, bellara is quirky and autistic coded. And none of those things make well-rounded characters.
Really wished I had romanced anyone but Lucanis because I thought he was bland (sue me) and Zevran doesn't exist for whatever is going on in that revisionist take on the crows. Also, I hate the sleeping together before the final battle trope. So much of that build up and romance should have happened earlier. The romance simply felt new to me and I didn't feel invested at all.
Speaking of revisionist history, how the hell was the enslavement of elves in tevinter barely mentioned? Or racism? I saw an excuse about someone having to write that and like... bffr. You can't just ignore hard topics. That is where the depth and nuance in dragon age comes from (not nuance in slavery mind you, but think fenris' opinion on mages because of his history). As the inquisitor, my lavellan constantly experienced racism and I loved it because I am female minority and have experience with those issues. Working around it or plowing though sometimes was gratifying and fun. I don't people see racism in a video game and automatically think "oh no bioware is racist?" If that's the issue.
Davrin was my favorite companion and i really wished I had romanced him. Might replay as a grey warden man and do that because I think that would be very cool plot wise. I think I also got what I wanted out of his companion quests. Like, they answered what I wanted and had a satisfying ending.
Also, I liked Bellara so much more than I thought I would, especially because I chose her at the very end and she becomes blighted. Her dialogue is very rough though and not appropriate for the tone of this game 97% of the time.
Still cannot get over how bad the dialogue was. Truly egregious. Very anachronistic and took me out of the story nearly every time some characters opened their mouths. The main offender being my Rook who could literally only be nice and very "go team." She sounded like my manager trying to convince me that our job is made of one big, happy family no matter what dialogue I chose. Also, I wanted to throw my controller at my monitor every time Neve said "the job."
Taash's storyline really could have been something great because there were glimmers when I really loved them, but the anachronistic phrases and lack of skill with their storyline really killed it for me. I have a lot of thoughts on this because I really think it was EXTREMELY lazy and showed a real lack of care for either nonbinary rep (which can still happen with own voices) or simply writing for a piece of existing media. I could think of many easy ways to improve it. Some glimmers are even in the game. Like when the spirit addresses Taash as cousin instead of sister? Why not more of this? Also what was with the push ups for misgendering and then immediately being like, oh saying sorry a bunch makes it more for the person who fucked up? Like... the pushups are different?? And definitely don't draw more attention to an insulting or dysphoric moment?
All that aside, I was decently happy as a solalavellan girlie. I can 100% see why people don't like Solas and might have chosen endings that end badly for him, but I feel strongly that he was the best written character in he last two games.
Had a fun enough time. Happy the game finally got made. Ending really saved this from being a 5/10 for me. Would rank around 7/10 rounded up.
Don't think the game needs a dlc, but there is always a part of me that wants to play through rebuilding in the aftermath of a near world ending fight that destroyed everything. Like, take me to Ferelden. Is my husband, the king, okay?
Desperately, desperately hoping that there is another game that is a true return to form to the first three games (yes, even 2 because the characters are so, so well loved) and more like the ending of veilguard. Also that we get a return of world states meaning something. Hate to be that bitch, but genuinely hoping Baldur's Gate raised expectations for story-based, rpg games and Bioware survives to bring back my favorite game series to what I loved so much.
Fingers crossed the next one (is made at all) doesn't take 10 years.
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kozykricket · 5 months ago
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big minecraft & terraria thoughtdump
just gonna say, exploration/basing/traversal/whatever in minecraft is a complex topic, because of how many differing views there are on how much travel should even be necessary and its really freakin hard to think about in an INFINITE WORLD as well. big random thought dump time
like i think terraria does the gameplay of exploration better than minecraft ever has or will do it, and thats fine its just because of what terrarias designed after
ah right i have an idea for a post on me having maybe possibly figured out why i like when terraria makes me go on sidequests to biomes vs i dont like when mc does that (its probably mostly bc i view terraria as an exploration game, and also most of the rewards are just relevant to the core gameplay loop, and. well. its a careful balance. locking some qol behind certain things is cool, but sometimes its too much. either way i know vanilla terraria does it greatly) anyways, i think minecrafts in a weird spot but . i do think more unique ore, animal, and hostile mob distribution in biomes... would help increase the desire for players to do stuff outside of just their home base. to actually have more wildly different biomes with outposts at them especially if like, crops grew faster or animals had shorter breeding cooldowns in the "right" biomes but the issue there is like. god i dont care how nice it can be to make paths, i am NOT making infrastructure to anywhere further than like 300 blocks away from my general base area. that'd just get a bit frustrating but also minecrafts kinda. for that? its made for that? idk i also feel like i have a lot i could say on When Tedium is Good vs When Its Bad in games i play a lotta tedious games but theyre like, enjoyable tedium . then theres adding qol to reduce that Fun Tedium is kinda... saddening (calamity m od reference) but adding qol to reduce tedium that really isnt interesting gameplay to anyone is like, yea thats good so i think qol is a careful thing to balance but i think mc needs more qol tbhh. stuff like how we got editing signs in 1.20
um. what else... i just think like. minecraft exploration is weird because ill see something really cool thats far away and itll be like "woah! thats so cool (imagines building something awesome there) well anyways. never gonna come back here" and sometimes the world can get kinda repetitive to the point you just Run Through it. not really any small interesting things to grab along a journey. its gotta either be a significant structure you end up finding (which can end up being either a giant big side adventure which is cool but. i might not wanna commit to that. or its just a desert temple aka a 1 minute excursion where like, why did i even have to do any of this) i think terraria underground exploration nails it with more stuff than just ores, like life crystals and simple cabins with loot. they feel nice to find but then again. i dont wanna ALSO overanalyze whyi love terraria. ive already done that for minecraft and its both a blessing and a curse ill just say i love npc happiness, i love exploration, i love everything terraria has. except master mode and i love many things in minecraft, but i will always be a birdnester. i want to bring everything home with me. even though i think the game should prooobably design around reducing birdnesting just because like, the modern game is Definitely designed around exploration clearly ...i could make a whole post on the differences of the Vibes and Goals of modern mc vs old mc kinda tempted to wonder how many things id change about modern mc to keep all of its features but make it feel like old mc in a way. like, okay, i'd make stuff like frogs and sniffers far less animated. id make things in general feel less intentionally designed.. this post is long. im just gonna stop it here
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mariyekos · 1 year ago
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As Azure Fades Analysis, Part 1
Azure Dragoons: Aging and the Impact of the Eyes
@scrollsfromarebornrealm made an EXCELLENT analysis post about the newest short story from the official FFXIV sidestory website, and in my attempt to respond to it I ended up with something so long it probably won't fit in a single post. So, I decided to split it up before i hit the image/text limit.
And yeah, in case you didn't know there's a new official FFXIV short story out relating to Estinien and Haldrath. Go check it out, because it is AMAZING.
First things first, as is typical of me: I will be discussing both canon and headcanon here. I will do my best to make it very clear when I am discussing something explicitly stated or heavily implied in canon, and when I am discussing headcanon. Some of this will come from the new short story, but I will also make references to the whole game, so get ready for sources galore!
Introductory Sources:
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(Above: from the new story)
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(Above: from the quest Heart of Ice)
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(Above: from the sidequest Thar be Dragons)
Hraesvelgr's Line, and the Lifespan of Elezen
Alright with my sources out of the way, I actually interpreted the new story and Hraesvelgr lines differently! First, when I read Hraesvelgr's line, I took it as him saying that Estinien would be old and unable to effectively fight by age 50, rather than that Estinien would be dead by then.
Elezen live to be 100-120, but Edmont and Charlemald use old face models by age 56 I believe, so it's not like they stay spring chickens forever. I'm taking the fact that Haldrath and Aureniquart have young faces as the devs wanting them to be recognizable, or maybe aging a little more gracefully. It's been 20 years, so I would put them at mid 40s, maaaaybe mid 50s since Estinien and Aymeric are 32 in HW, which means 32 is a perfectly good age to still be fighting. If elezen live to 100-120, then 45-55 could definitely fit for "a brawny man well into his middle years."
In canon, it is heavily implied if not outright confirmed that transformed heretics can live for centuries (see: Thar be Dragons). In my long-established headcanon, Estinien ends up aging slower because of Nidhogg's power. In that HC, Hraesvelgr doesn't necessarily know of the impact that Nidhogg's Eye had on Haldrath, since Hraesvelgr basically peaced out after handing Nidhogg his own Eye. This new story is making me re-evaluate that HC... In Canon, the actual Eyes of Nidhogg are gone at this point, but Estinien spent some time a few days according to Lucia, but it's months/patch time in my HC again possessed by Nidhogg with the Eyes in his flesh, and there's no denying there have been lasting effects. Going purely on canon, Estinien can do the clone thing now, and is a huge powerhouse. The dragons recognize the bit of Nidhogg that resides within him too. Stuff like scales is pure HC that I happily accept but acknowledge isn't canon as far as anything we've seen. But imo that could partly the modelers being lazy since that would require excess effort .
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(Above: Estinien making clones, à la Nidstinien. Source, with video)
Haldrath, Estinien, and How They Age
Now, Estinien's lifespan might not be impacted at all by what happened with Nidhogg. But since heretics can live centuries, and we know Estinien has been impacted somewhat...I think it's possible Hraesvelgr's assessment about Estinien being spent by 50 was wrong. Especially if we go with the idea that in his isolation he didn't know what happened to Haldrath beyond just that Haldrath had the Eyes (general had, no knowledge of the merge). Plus, his "spent" assessment came before Estinien ended up melding with the Eyes. If we go with the assumption that Hraesvelgr does know about what the Eye did to Haldrath, it could also be that Hraesvelgr told Estinien he would be old and infirm by 50 because he assumed Estinien would get rid of the Eye before it had any lasting effects on him, like all the other Azure Dragoons. By getting rid of it, he'd get old too.
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(Above: from the new story).
Haldrath was still able to slay dragons during his middle years, after all. He collapsed because of Nidhogg's growing influence. Which admittedly could've been better-able to get him because maybe in aging he was growing weaker, but I think you could say it was more prolonged exposure to Nidhogg making him vulnerable than aging-induced-weakness.
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(Above: Thordan upon revealing Haldrath in the quest Heavensward)
In the new story, Estinien mentions Haldrath's aging corpse. In the quest Heavensward, Archbishop Thordan VII makes reference to the body's lack of decay. This preservation is why I HC that maybe Estinien would end up aging slower- maybe the aether would be enough to maintain him as he is, just as Haldrath was. Now we didn't take of Haldrath's armor so who knows what lies beneath, but what I find interesting is that his corpse apparently did not change. He most definitely didn't turn into a full-on dragon. He's still an elezen (albeit with an eye in his chest, which is notably smaller than the Eyes bound to Estinien! I really wonder if there is meant to be a lore reason, like the Eyes tunneling deeper into the flesh over time, or if that was just a visual thing to make possessed!Estinien seem creepier). It could be that Haldrath neither decayed nor transformed because Nidhogg's power could only transform living beings, not dead ones. Haldrath's body never rose on its own to return to Nidhogg, after all.
Dragon Eyes and Consciousness/Control
Which brings into question how much consciousness is afforded to the Eyes... Vrtra can operate Varshahn and his true body separately, but given the scene when he freezes as Varshahn while he calls to Azdaja with his true body, maybe Dragons can only instill consciousness in one Eye-containing vessel at once. Haldrath kept both Eyes, even if only one merged to him (and why only one...? just to make sure the story could happen, or maybe because Nidhogg was weakened by the attack and only one could...?). Estinien had both Eyes when possessed too. When Nidhogg speaks through the Eye to Estinien in the lv50 DRG quest, we don't see his true body (with Hraesvelgr's Eye) and whatever that's doing. Maybe Nidhogg can only keep his consciousness in one place/with one Eye (so it's rendered moot when both Eyes are together).
Maybe dragons can only use their Eyes operate living beings (Varshahn is made by alchemists, so he's special). Maybe there was some sort of seal on Haldrath's dead body that kept Nidhogg from making it rise and deliver the other Eye unto him, even after Berteline/the next Azure Dragoon(s) held the Left one. Maybe he just didn't feel like going through the trouble to reclaim it because he could wage his war perfectly well with Hraesvelgr's Eye and wasn't going for extermination/didn't need full power until HW. Maybe the writers just needed an Eye in Haldrath's body and let the reason for Nidhogg not reclaiming it slide to make an awesome story moment.
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(Above: comparison of Eye sizes. Also Estinien's Eyes move)
Summary on Aging, HC and Canon
In any case! Back to canon: 1) Transformed heretics can live for centuries. 2) Haldrath's body ceased to age and did not decay after the Eye merged to him. 3) The Eye was able to remain in Haldrath's body for a thousand years and was still functional when it merged to Estinien (it wiggles in the CSs).
HCs from this: maybe Estinien will age slower and be able to maintain his form. Maybe he will gradually be transformed into a dragon or more draconic being over time. Even a drop of dragon's blood- supposedly- is enough to transform an Ishgardian, and Estinien got fully blasted with Dragon Essence upon possession. We even see a middle form during the Nidstinien fight! Nidhogg's shade (dragon form) might just be an aetheric projection rather than flesh. But back to HC, I interpret that as Nidhogg attempting to actually warp flesh, before going to his Shade and then returning to the form that his body- Estinien's body- recognizes best as its own.
...All of this is a really long way to say that I don't think Estinien would necessarily be dead by 50. Well. Unless we take it with the idea that Nidhogg would have taken full control of him, and that the "youthful vigor" he would lose would be his ability to reject Nidhogg's influence before being lost as Haldrath was. For some reason that did not occur to me until this very moment, over an hour into writing this, despite the fact that that was probably what scrollsfromarebornrealm was implying... And/or that scrollsfromarebornrealm just meant that Estinien would probably get himself killed by 50 because yeahhhh, that man did NOT seem to care about himself enough to be safe and survive that long. Especially if aging meant he grew weak and then said weakness had him fall in battle (rather than Nidhogg's corruption straight up killing him by 50. Which is also an intriguing possibility).
"Becoming the Azure Dragoon is a death sentence."
The quote above comes directly from @scrollsfromarebornrealm's post. While I'm not looking at it as dragoons being too old/weak to fight by 50, I do wholeheartedly agree with the idea that (nearly) all Azure Dragoons die young. Partially because of the dangers of their job, partially because of the risk of Nidhogg's influence.
First, Alberic. Alberic retired 20 years ago and he's fine! But two things: 1) Alberic was 24 when he retired (don't feel like taking a picture, but in my Encyclopedia Eorzea it says he's 44, and it's been 20 years). 2) Alberic is a hyur. Haldrath held onto BOTH eyes of Nidhogg for 20 years before he could no longer handle it, and drank of Ratatoskr's aether. Most Azure Dragoons were probably Elezen given the racial distribution of Ishgard. Alberic, a hyur, does not bear elezen/dragon blood (as long as he's purely hyur, which I am assuming he is). In addition, he probably only had the Eye for a handful of years at most, since he was only 24 when he rejected it. It makes sense that he would walk away from Nidhogg with relatively few impacts. He didn't die in battle and he firmly rejected the Eye when it threatened to take control of him. I think retirement for an Azure Dragoon (followed by at least two decades of survival) is EXTREMELY uncommon in Ishgard's history.
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(Above: from the new story)
A few things here. I'll start with the point I was trying to make: "While the Eye lent him strength, in harboring Nidhogg's undying malice, it was also slowly corrupting his being. Ere long it would finally consume him..." In other words, the Eye is most definitely a death sentence. It will kill Haldrath eventually. Possessing an Eye long term- at least as a part of one's own flesh, though since it seems possessing it long term binds it to the Azure Dragoon's flesh you could just shorten that to "long term" only- will corrupt the Azure Dragoon to the point of no return. The only options left at that point seem to be Getting Consumed And Becoming Nidhogg's Puppet (Estinien) or Being Killed As To Not Become A Puppet (Haldrath). It was too late to reject the Eye, which is what Alberic did to make his escape.
Back into HC territory, I now want to pick up an old fic of mine about a previous Azure Dragoon basically having to be put down upon being too far gone due to Nidhogg's Corruption. Not to the level that the Eye melded to their flesh as it did Haldrath and Estinien, but mental corruption, and maybe attacks like the one Haldrath has. Ishgard would be wary of another Azure Dragoon being claimed by the Eye not only because they don't want Nidhogg to have a new pawn, but also because they can't afford to lose the second Eye with the first still bound to Haldrath. They also probably wouldn't want news of the Azure Dragoon's corruption leaking to the public, since the Azure Dragoon is supposed to be a hero and that would be Not Good for the Azure Dragoon's image. So maybe Ishgard kills Azure Dragoons who are too far gone (whether they're actually too far or whether the people in power are paranoid about it).
A different HC I'm not sold on but thought of is that the stress of being Azure Dragoon could lead to an early grave. Yes Dragon blood does extend the lives of transformed heretic, but it could be that without the transformation, the stress of it all causes damage to the insides of Azure Dragoons in a way that prematurely ages them and/or just causes them to die young. Alberic at 44 has some white hair. Which 44 year old men can definitely have without anything bad happening, don't get me wrong! But that could be a fun HC interpretation of that.
So yeah. I HC that Azure Dragoons die young as based on 1) them potentially needing to be killed to avoid falling to Nidhogg, 2) their jobs being so dangerous they're killed in battle (and the Eye retrieved) or die from wounds, 3) the stress of the Eye causing irreparable damage that leads them to die young even after relinquishing the Eye. Plus, as @scrollsfromarebornrealm points out, Valeroyant died 2 years after fending off Nidhogg. We don't have many named Azure Dragoons so even one early death is suspect!
Haldrath and the Two Eyes
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(Above: from the new story)
Yes, one of these is a repeat of the one above. But I really want to empahsize something in this because my eyes (haha) are SO wide at this. Haldrath refers to an Eye, singular, being what is corrupting him. Not the Eyes plural. And only one of the eyes has fused to his body, which matches what we know. At first I thought that maybe he only had one or something. Yet he tells Berteline that he will "entrust [Nidhogg's] eyes" plural to her.
So this is odd. Haldrath only mentions drawing on a singular Eye, and only a singular Eye has fused to his body. But he entrusts both to Berteline. My thought here is that maybe he stopped drawing on the power of the second one once the first fused to him, unwilling to give up the strength afforded by the first, but wary of drawing on the second lest it fuse to him too. I do wonder if he thought Bertiline would be able to pry Nidhogg's Right Eye from his corpse (in addition to presumably taking the Left Eye from him, which is the one Estinien has), or if when he said he was entrusting the eye to her he meant he was entrusting his dead body (containing the Eye) to her to...keep away from Nidhogg, or something. In the Echo Flashback to Haldrath following the events of The Aery, we can see Haldrath holding both Eyes and then storing them. It's heavily implied (if not outright stated) that Haldrath never met with any of the Knights Twelve again, save Aureniquart on his deathbed, so I assume Haldrath would've also had the Left Eye on him at his death even if only the Right had fused to him.
But yeah. Haldrath says he's been corrupted by One Singular Eye. It could be that the second just isn't mentioned here because it hasn't fused to him, and maybe I'm reading too far into this (see: me going feral over Estinien saying "Then you and Alphinaud threw my eyes off a bridge, and I’ve never known peace since."). Yet he must possess two to entrust both to Bertiline. Interesting.
I do wonder if anyone ever attempted to pry the Eye from Haldrath's body. It is possible they thought he was a Holy Object and didn't want to disturb him so never tried. It's possible that those who knew of him were worried they might also be corrupted if they touched the Eye, so they didn't want to try. It's possible they tried and failed. Who knows. But it seems like the Eye remained undisturbed within Haldrath's ageless corpse until Thordan used Primal Powers to fuel his ascendance to a God-King.
End Note
I honestly don't know what to say anymore other than Wow.
This one short story has blasted my mind open. I'm not sure how many words this giant essay is, but it's been about 3 hours so I think i should stop for now, despite the fact that I've hardly even begun to talk about some of the most intriguing parts of the short story! (See: Estinien being able to see Haldrath's memories and attributing it to Nidhogg, a more in-depth analysis of corruption, being able to hear Nidhogg and him sounding like the wind (hey remember that dragoon helmets are designed to make the sound of the wind going through it seem like a dragon scream, thank you levequest), whatever the hell was in that drink (I think it would be fascinating to explore it being an intentional flashback on the part of the Alchemists, using the blood they took from him...maybe fic worthy hmmmm), the parallels between Haldrath and Estinien losing their burning passion to fight, Aureniquart and the pain of being told to kill your liege-lord plus potential backstory there and some lines about loyalty...needless to say there's a lot more to talk about!)
So for now I am going to stop here. There's a lot to think about. Haldrath did not die in battle as I'd assumed, but due to the Eye's corruption. He entrusted the Eye to a successor, as Nidhogg had already begun to call out to others. He asked to be killed. This has big repercussions.
If you've read this whole thing, thank you! I hope my rambling was somewhat interesting. If you want to discuss anything here, reblog or reply and I would love to talk xD. I don't have every lore piece memorized, and I've definitely forgotten some things, so if I'm missing some crucial information I would be happy to know!!
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barramundi · 1 year ago
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my twilight princess journey: enemies to lovers apparently
A few days ago I beat the legend of zelda: twilight princess for the first time ever!! and man...... i am not okay (positive)
I've always been a HUGE zelda fan, ever since I was a little kid. i literally can't remember a time I didn't have zelda in my life. so much i used to spend all day long playing majora's mask with my older sibling and i remember how i knew there were other zelda games but i thought all of them would look like oot/mm... and then twilight princess was announced. and i thought that was the most beautiful game I had ever seen. i fell in love with midna and i thought link was just so handsome and cool... unfortunately i never owned a gamecube and apparently my sibling was not really interested in twilight princess, so... time went by and i never had the chance to play it.
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and then, back in 2012, 10 years late, 14 year old me heard of the wind waker for the first time. i immediately fell in love with the art and i HAD to play that game. i owned a Wii at the time and i remember feeling disappointed realizing WW was for the gamecube but then FEELING EXCITED REALIZING THE WII COULD PLAY GAMECUBE GAMES. i fought really hard to be able to play the wind waker. and i did!!! i played it way too much probably. i always say it's at least my top 2 zelda. sometimes even top 1, only losing to majora's mask.
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and twilight princess remained unnoticed........ until I noticed it... negatively
back in the day people used to hate a lot on the wind waker because of the graphics and art style. and what they would compare it to to say the graphics sucked?? twilight princess. "TP good dark mature awesome!!! WW bad stupid kiddy game!!" UGH i was outraged. i had to stand up for my favorite game!!! before i even noticed, i already hated twilight princess.
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i had some (bad) reasons like being under the impression that TP was trying way too hard to be dark and gritty and realistic and that it took itself so seriously it made it look stupid. and i would compare it to majora's mask's effortlessness in creating a depressing but beautiful atmosphere without having to be visually dark. "TP wants to be MM soooo bad it's embarrassing hihihi!!!" oh shut up you never played it, weirdo!!!!
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anyways, fast forward to may 2023. nintendo releases tears of the kingdom and with it apparently the end of the old zelda format. i was so devastated and sad... ever since botw, i was hoping for a new old-fashioned zelda game; and now it would never come... but still i was longing to play a zelda game. i wanted to GET THROUGH DUNGEONS, SOLVE PUZZLES, DO COOL SIDEQUESTS FOR FUNNY CHARACTERS!!! but i didn't want to play the ones I had already played again... i wanted something new... but what!!!
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i looked at twilight princess, twilight princess looked at me.... i thought "welp... i guess I wouldn't be able to run from you forever". and off i went to hyrule... or rather, to ordon village
at first I was sincerely shocked by how much TP felt like the wind waker. same engine, similar combat (but greatly improved), same sound effects, the yellow rupee... i was jokingly saying it was the wind waker's evil twin lmao
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when i got to the first dungeon, it finally hit me: through all these years, what the FUCK did I think twilight princess was gonna be other than... *SHOCK*... A NORMAL ZELDA GAME?????
A VERY GOOD ZELDA GAME???? T-THE BEST ONE????
remember all that talk about trying way too hard to be dark and gritty?? dude. what the fuck. this game is fucking adorable. midna is SO cool in a sweet way, the songs are great and honestly this is my favorite link ever. i always looked at him being marketed as a MANLY MAN THE MOST AGGRESSIVE REALISTIC LINK GGRRRR LOOK AT HOW DEEP HIS VOICE IS!!!! reality: he is the cutest link. literally the cutest most adorable link. bless him forever. i want to hug him so bad............. i am going to pass out (positive)
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also midna and zelda. they are dating.
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so yeah, there i was having an absolute blast with this game. it has the best dungeons I've ever seen. (except for lakebed temple. i hate lakebed temple. good thing arbiter's grounds is the best dungeon in the entire franchise.)
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anyways I got to temple of time and then my PC fucking gave up and i had to go get it fixed; i lost all my progress and cried myself to sleep but then i pulled myself together and went through it all over again. and i would do it again. because i love this game. i finally beat it 5 days ago and i can't stop thinking about it. might just as well start another run honestly
twilight princess has now surpassed most zelda games I've played and is comfortably sitting under majora's mask and the wind waker as my 3rd favorite zelda game. but there is a twist: i haven't played MM and WW in years and i kinda needed to play them again just to confirm or change my ranking. the problem is that i just don't feel like playing them. 'cause i just want to play twilight princess!!!
so yeah, with a new personal record of 17 years of delay, it still feels kinda weird to say that twilight princess might just be my favorite zelda game ever. 🙏
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that's it bye
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elendsessor · 8 months ago
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ok ok didn’t know there was a new smtv rising revengeance preview so i decided to check it out and here are my thoughts
everything’s below the cut so if you don’t want spoilers at all skip this :)
first off MY WISH CAME TRUE!!!
your partners can summon demons!!!! i mean i don’t really know how to feel about partners taking up party slots but
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hey they brought back a cool thing from 4a and i’m here for it look at the silly bird and dazai channeling his inner pokemon trainer
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then of course there’s the new drip and imma be real (and this is not the last time imma bitch) this uh. doesn’t vibe with me. i mean it’s fine??? i guess??? the new move looks cool but something about the design doesn’t really fit the serenity of the nahobino’s design. i really liked not having some completely edgy vibe especially since it contrasted with the other nahos so well. feels like its being taken away. though this may be more aogami dominant or something idk. i like a lot of 5’s demon designs so this was a bit of a letdown.
side note i like how the protag and aogami sitting on a bench are included in a lot of press release screenshots it’s just. really funny to me.
now here’s a really hot hot hot take
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i hate this. i hate that they brought mastema back the way they seem to be doing. hear me out for a moment—
it has a lot to do with the law bias megaten has. i like mastema in strange journey but god they fumbled him in the chaos route by turning him into another angel who openly admits they just want complete control and i’m really fucking tired of it. he was basically a drug dealer in 4 and did like. absolutely nothing and was a whiny bitch. i wouldn’t mind him returning as a strictly summonable demon, but due to his framing in the trailer, he’s either going to be a part of the main plot or part of a sidequest.
the problem is that due to how much megaten pushes “law bad” it requires butchering characters. a lot of it definitely has to do with japan’s history with christianity and whatnot which is 100% valid. i don’t think i need to explain how abrahamic religions have impacted the world pretty negatively due to the evangelicals, but the fundamentals of religion are actually well intended. what matters is who preaches them. how it is often portrayed in megaten is controlling and sacrificing individuality when law as a concept is a lot broader and also comes with other downsides often overlooked and also often depicted as being almost downright exclusive to abrahamic religions when that couldn’t be further from the truth. heck japanese society is conservative af and punishes “underperforming.” so basic capitalism. as such, many of the angels in smt are also often depicted as slaves to god’s system or wanting something to be gained, and a lot of law reps are either depicted as being blindly complicit with things they were shown to be against or be made just as mindless.
law has been done well before. getting amane’s ending not only makes a lot of thematic sense but leads to one of the best written scenarios in the franchise along with one of my favorite exchanges in gaming. dsrk2 handles law stuff in a completely unique way that asks a lot more questions than any mainline game has ever done. it’s just a shame that status quo tends to be kept.
i’m not entirely worried since there’s a chance he could be handled well. abdiel is still the best written angel of them all because she wasn’t looking for control, rather approval, even if it meant committing a taboo/tearing herself apart to please god, which is a perfect commentary in it of itself and fits her namesake. law in 5 was actually pretty tame and not nearly as extreme as it usually is. though, considering how mastema’s character has been reduced to being an untrustworthy ass as opposed to just being relatively hands off when it came to pushing the good word of the lord, i don’t think that’ll change anytime soon. again have to stress i don’t dislike his inclusion because i don’t like him as a demon (i really do), i’m skeptical about his inclusion because of his character being assassinated in the name of the generic law bad thing and he clearly is going to be given a role outside of possibly usable demon.
to end on a good note tho
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the ability to play as nahobeeho is very welcome in every reality
and though i already made a post on them gonna show them again
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I LOVE AMABIE!!!!
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i-had-bucky · 17 days ago
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Okay, my actual unfiltered veilguard thoughts! Keep in mind this is pretty much overwhelmingly positive. I adore this game; it is pretty much my IDEAL dragon age game.
So, the only complaints I have, I'll get out of the way right off: I wish we could take unlocked transmogs into new playthroughs, and I wish we could customize the inquisitor's prosthetic.
Other than that, though? This is my favorite game. It just edged out Jedi: Survivor. Of note: I played a crow and romanced Lucanis. I have seen the other romances, though I haven't played them yet. Lucanis's romance is my favorite. It's soft and sweet and full of yearning. I think being a Crow makes it better. You have to save Treviso to be able to romance him, which makes complete sense to me because Treviso is DEVASTATED if you choose Minrathous. So I haven't really understood the people saying it feels like a bug. Treviso is far worse than Minrathous if left to the blight and Lucanis is the effective head of the Crows; he's too busy for romance and doesn't trust that you'll come through for him. Also, I heard you don't get the imprisoned-in-his-mind scene if you save minrathous, which explains A LOT of the complaints I've seen about him as a character. To me, that's necessary to understand what he's going through, which is a lot, but if you put the work in, his romance is sooo worth it. It has joined Shakarian in my favorite video game romance.
The story is fantastic. The twist Got Me. Much like Rook, I ignored all the signs that are obvious in a subsequent playthrough because I didn't want to believe it! So it punched me in the gut and made me cry! But the reveal is a beautiful part of the story and definitely one of my favorites. Also, yes, I did sit there going surely the god of lies and trickery isn't lying and tricking me THIS TIME every time. It was great 10/10 no notes; love solas. Yes i did call him a lying flea bag and threaten to stab him. Still gave him his happy ending tho.
Also! The way all the sidequests are important to the main quest!! I love it! I love that decisions you make early in the game have an effect later! I love the reactivity. I love the choices; i love that there are sometimes huge consequences. This has always been one of my main complaints about video games, and dav gives it to me beautifully. Everything felt meaningful, from the side quests to building relationships with the factions, and with the companions.
Rook is my favorite video game protagonist ever. I love them. I was already sold, but the hand puns in Arlathan made it BETTER. I like that they are their own character, that they're kind of silly and snarky, but more than all of that, i love that they struggle! They struggle with the leadership, with building trust among their companions, with feeling like they're good enough. The scene in the infirmary after you get back from the fade prison just. It was so good. Also!! The fact that Rook can be nonbinary and it COMES UP IN THE GAME, IN THE STORY, THAT YOU CAN TALK ABOUT IT AND HOW MUCH IT MEANS TO THEM. That in itself would have sold the game for me, honestly. It meant so much to me to have that. I cried about it.
Anyway, longwinded way of me saying I love this game, I will play it forever; it means so much to me. If you're still on the fence about it, I do recommend it. I recommend it especially for anyone who liked mass effect 2 because it felt a lot like that at points.
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silver-wield · 9 months ago
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Costa del Sol thoughts
Mostly about this...
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So you have to do this sidequest with Aerith to unlock Tifa's next sidequest, which annoyed me, but whatever.
We're forced to do this, the girls setting the quest keep screaming it's a date and making icky comments, but in the end Cloud says to Aerith he wishes she wouldn't consider it a date. Because he doesn't want to date her.
But what struck me most was that while doing this quest, these two don't talk. Not really. Aerith comments about the minigames we play, and Cloud tells her it's not a date, but that's pretty much it
On Tifa's sidequest Cloud initiates a conversation that starts by him asking what she thinks her past self would think of her present self, it then moves onto food they used to eat as kids, what they ate in the slums and military and the Cloud asks if she likes crab and when she says no, he also says he doesn't like it.
So on her sidequest, which isn't called a date at all, they have a nice heart to heart and some flirty banter.
It's like Cloud was rewarded with what he really wanted after enduring Aerith's company. It also sets up a huge contrast between how he treats them both.
For the curious: Junon is boring. Nothing happens besides the parade. The boat is also boring, nothing happens besides a queen's blood tourney and a jenova battle.
Corel reactor was good. The cut scenes and foreshadowing were exactly what I wanted from the earlier chapters and I'm annoyed it took half the game to get there.
I'm currently at north Corel about to do some more sidequests before hitting up the GS for the first time 😁
Barret's arc is coming up finally 😁😁😁
Worst part about this game is all the filler with the towers and fiend assessment and protorelics and shit. It's not fun. It's just an excuse to make us fill in the map.
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