#AR Experience Design
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simulanissolutions · 15 hours ago
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Simulanis is an Augmented Reality Company in India that stands at the forefront of the Augmented Reality Companies in India sector. As a leader in the AR space, Simulanis is helping businesses across industries leverage the power of augmented reality to transform their operations, enhance customer experiences, and foster innovation. With a focus on creating cutting-edge augmented reality app development solutions, Simulanis delivers customized AR solutions that cater to various sectors, including healthcare, education, manufacturing, retail, and more
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multitaskingco · 2 months ago
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The Future of Graphic Design in the Digital Age
Navigating the Future of Graphic Design: Trends and Opportunities in Sangrur
 
Introduction: The field of graphic design is constantly evolving, shaped by technological advancements and changing consumer preferences. As we move further into the digital age, it's essential for graphic designers in Sangrur to stay informed about emerging trends and opportunities.
Key Trends Shaping the Future of Graphic Design:
AI-Powered Design: Artificial intelligence is making significant strides in graphic design, automating tasks and enabling designers to focus on creative problem-solving.
Virtual and Augmented Reality: VR and AR are opening up new possibilities for immersive and interactive design experiences.
Motion Graphics and Animation: As video content continues to dominate, motion graphics and animation will play an increasingly important role in graphic design.
Ethical Design: There is a growing emphasis on ethical design, considering social and environmental factors in creative decisions.
Personalization and Customization: Tailored designs that cater to individual preferences will become more prevalent.
Opportunities for Graphic Designers in Sangrur:
E-commerce Design: The growth of online shopping has created a demand for visually appealing and user-friendly e-commerce websites.
Social Media Design: Designing visually engaging content for social media platforms remains a lucrative opportunity.
User Interface (UI) and User Experience (UX) Design: Creating intuitive and user-friendly interfaces for digital products is a sought-after skill.
Motion Graphics and Animation: The demand for animated content in various industries, including advertising and entertainment, is on the rise.
Ethical and Sustainable Design: Designers who prioritize ethical and sustainable practices will be in high demand.
Conclusion:
The future of graphic design is bright, with exciting opportunities for designers in Sangrur. By staying informed about emerging trends and developing relevant skills, you can position yourself for success in this dynamic field.
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priyabhati123 · 1 year ago
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Increased Online Visibility: SEO helps your website rank higher on search engine results pages (SERPs), making it more visible to potential customers. Higher visibility means more traffic and opportunities to convert leads. .
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aqdigitals53 · 1 year ago
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Exploring the Power of Digital Marketing: Top 12 Trends for 2023
In the dynamic monarchy of digital marketing, staying ahead of the curve is supreme for businesses aiming to flourish in today's competitive landscape. As we step into 2023, it's critical to be aware of the latest trends and strategies that can drive your brand to new heights. In this blog post, we will dig into the top 12 digital marketing trends for 2023, armed with relevant keywords that will help you navigate this exciting landscape and unlock unparalleled success.
Voice Search Optimization: transforming Search Experiences
In 2023, voice search will continue to control as more consumers depend on virtual assistants like Alexa and Siri. Optimizing your website and content for voice queries will be overiding to provide customized and seamless experiences.
Influencer Micro-Niches: Nurturing Authentic Connections
As influencer marketing develops, brands will focus on micro-niches to target particular audiences and nurture more authentic connections. Participating with influencers who have a genuine passion for your niche will yield higher engagement and conversions.
Social Commerce: Shopping in the Social Sphere
Social media platforms are developing into ecommerce hubs, authorizing consumers to make purchases without leaving their favorite apps. Integrating seamless shopping experiences within social media will be critical to drive conversions and increase sales.
AI-Powered Personalization: Tailoring Experiences
Artificial Intelligence (AI) will play a vital role in delivering hyper-personalized experiences. By leveraging AI-powered tools and analyzing customer data, brands can customize their marketing efforts and generate relevant, customized interactions.
Shoppable AR: Immersive Shopping Experiences
Augmented Reality (AR) will tranform the way consumers shop. By providing shoppable AR experiences, brands can offer interactive and immersive product trials, authorizing customers to make informed purchase decisions.
Authentic User-Generated Content: Amplifying Brand Advocacy
User-Generated Content (UGC) will continue to be a driving force in 2023, as consumers seek authentic experiences. Motivating customers to generate and share content that promotes your brand will boost your reach and build strong brand advocacy.
Micro-Moments Marketing: Capturing Attention in an Instant
Micro-moments, those brief intent-driven interactions, are crtical for capturing customer’s attention. Optimizing your marketing efforts for mobile devices and delivering targeted content in these moments will magnify customer engagement.
Chatbot Revolution: Enhancing Customer Support
Chatbots will continue to revolutionize customer support in 2023. Integrating AI-powered chatbots on websites and messaging platforms can automate routine interactions, offer instant support, and magnify overall customer experience.
Video Dominance: Captivating Audiences
Video content will maintain its dominance in 2023 as audiences desire engaging and visually compelling experiences. Including video marketing strategies across platforms like YouTube, TikTok, and Instagram will be overriding for brand success.
Privacy and Data Protection: Building Trust and Transparency
With increasing concerns about data privacy, brands must highlight building trust and transparency with their audience. Implementing robust data protection measures and clearly communicating privacy policies will be pivotal in 2023.
Uplift Your Brand with AQ Digitals: Unleashing Digital Marketing Excellence
Explore the digital revolution with AQ Digitals, where innovation meets expertise. With their advanced strategies and cutting-edge solutions, AQ Digitals takes your brand to new heights. From customized experiences to influencer collaborations and data-driven insights, they unleash the power of digital marketing. Dive into a world where creativity knows no bounds and success becomes a reality. Trust AQ Digitals to revolutionize your brand's online presence and defeat the digital landscape like never before. Embrace the future of marketing with AQ Digitals and explore the potential for unprecedented growth.
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prettieinpink · 1 year ago
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HAVING AN INTENTIONAL ROOM
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Your room is the most important place in your life. You sleep, wake up, heal and experience many emotions just in your room. You have to take care of your room, so it is spiritually the ideal place to grow into the best version of yourself. 
KEEPING YOUR ROOM CLEAN 
Keeping your room free of mess is an act of mindfulness and self-discipline that supports your overall journey and connects you with your higher self. It helps with promoting clarity, and cultivating inner balance and is an everyday self-care ritual. 
Make your bed every day. You have to respect the place in which you sleep and heal.
Hang up clean clothes after the day or put any dirty clothes in your laundry hamper, avoid tossing them on the floor. 
Find a place for everything, and know where everything is. If you do not know where each thing in your room is located, you either have too much clutter or you’re disorganised. 
Tidy up your room daily, neatly putting everything away in its place. If needed, buy a few organisers. 
Don’t leave rubbish for extended periods. Treat your room like a temple, don’t disrespect it, and pick up after yourself. 
Try to avoid eating meals in your bedroom. We forget the dirty dishes over time, and it stinks and attracts unwanted bugs. 
Change bed sheets regularly. Once a week at the most, for more hygienic reasons though. 
Remove unwanted items on your bedside table. Keep it minimal and intentional with anything you want to place on it.
Regularly clean up the dust in your room, using a duster or a damp microfiber cloth on all of the surfaces. 
ENCOURAGING GROWTH IN YOUR LIFE
A room designed to encourage inner growth serves as a physical reminder of your commitment to self-improvement, personal development, and overall well-being. It creates an environment helpful to improvement, self-reflection, and positive change.
Keep specific areas of your room designated to one task in your life. For me, my desk is for productivity, my bed is for resting or relaxing and my bedroom floor is for mindful activities. 
Throw away any items that do not serve a purpose to you anymore. Avoid keeping items that bring you painful or harmful memories.
Minimise the presence of technology in your room. I suggest having zones in your room which is device-free or having a time of day in which devices are not allowed in your room. 
Create a vision board poster in your room that you can see every day, which helps to visualise and motivate you to create your dream life. 
Place meaningful quotes, affirmations, mantras or prayers as reminders of the values, mindsets or intentions you wish to cultivate in your life.
Display personal achievements. If you won any awards or certificates, place them in a way in which you can view them every day. If you have done something in your life that you think is an achievement but have no award to display, just simply create your own. Buy some balsawood and glue it together to create your own medal. 
Place items that align with the habits or routines you want to cultivate in your life so that they are easily accessible. Put a workout mat in the corner, always have your journal on your desk or have a cold water bottle ready to go when you wake up. 
3. DECORATING YOUR ROOM TO REFLECT YOU
Decorating your room in a way that reflects your true self brings a sense of authenticity and comfort. It creates a nurturing environment that allows for self-expression, reflection, and personal growth which ultimately contributes to your journey of inner development.
Make a mood board or vision board of how you would want your room to look, how it supports you and how it makes you feel. Choose a colour scheme in this process as well.
Add candles or incense that you think embodies who you are, or who you want to be. For example, if I want to be a cleaner person, I would choose a candle that smells like fresh linen. 
Put up posters of things that you like, people who you look up to or anything that expresses who you are.
Add a canopy to your bed while you sleep. So cute, and I believe it helps protect you from any unwanted energy entering through you while you sleep. 
Add a rug, even if you already have carpet, to enhance the cozy ambience of the room. 
An ottoman at the end of the bed can elevate your room to look more expensive, if needed, it can also be an organiser for your extra things. 
Put life in your room, adding low-maintenance plants or flowers can liven it up. A little extra, research some plants or flowers meaning’s and pick one that resonates with you. 
Display any of your favourite jewellery, bags, clothing pieces, or make-up around your room. A nice way to appreciate what you have, without actually using them. 
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dumpytime · 2 years ago
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Ideas for an AR Zelda Video Game/Theme Park where you play as Zelda. The Legend of Zelda: A Star in the Shadows
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felikatze · 1 year ago
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
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(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
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You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
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Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
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I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
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Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
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At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
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To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
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Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
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But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
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A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
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Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
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As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
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In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
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It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
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scourgeofmyownbrain · 20 days ago
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Only one guy on here has two eyes, and even then, they're fake eyes. It's big-tits-McGee, Mr. logic man extraordinaire, Geneva Suggestion Believer himself: Shockwave! Yep, all 12 of him, a reasonable amount of alternates to have, unlike some people... Shockwave Height Chart, everyone, fuckin wee.
Edit: I didn't like the old scaling I had so I changed it. The old chart is at the end of this post.
Quick Disclaimer, if any of the images look weird, it's because I had to stitch a few separate images together to create a full body shot of the character.
Here are links to my Bumblebee Chart, my Optimus Chart, my Megatron Chart, and my Soundwave Chart. Please go gawk at how many Optimus designs there are, sweet fuck, there are so many. For future reference, all these charts will be filed under my "Transformers Height Charts" tag and my "aka the adventures of a..." tag.
Explanations and Sources below the cut.
Unicron Trilogy Energon - ~14 feet 3 inches (No actual source, and Energon doesn't have any listed heights anywhere. For the uneducated, the Unicron Trilogy has given each of its 3 seasons separate names and 3 separate art styles. This is the design used in Energon (S2) though he only shows up in Energon. I was able to compare him to Optimus, and using Cybertron's listed heights, I got this number. I am in physical pain, it does not get better from here. Hilarious side note, his Japanese name is Laserwave, which contains the missing "wave" of Shockwave in this iteration's name.)
Earth Spark - ~15 feet (No actual source for ES, but using a barn door to get Bumblebee's height, then Optimus's, then Megatron's height, I was able to make a guess at Shockwave's. Shockwave comes up to about Megatron's chin; I lost the screenshot I used. It's so convoluted, I know, but it's all I have, also, tiny universe, everyone is so small)
TFA Longarm/V1 - 15 feet 2 inches (Animated has no actual numbers, but the lovely @phoenix-inanis has provided a frankly astounding resource with their own calculations for the heights of all the TFA characters. Go look at it, it's wonderful -> https://phoenix-inanis.notion.site/TFA-Height-Chart-f6ad2960ca8c4c5b859ee4958723aaa4?pvs=4)
Gen 1 - ~18 feet (TFWiki, uuuuh I've got nothing to add)
Netflix Cybertron Trilogy - ~18 feet (I have no source for this, other than assuming that because this design is identical to Gen 1, they are the same height. That's it, really)
Knight/Capel-Verse - ~18 feet (No source, and he never stands next to anyone I can measure him against, but because the TFOne director has said that this movie is both canon to the LA movies and its own separate canon, I am assuming the height I figured out for TFOne applies to this universe as well. Until proven otherwise. Capel directed the ROTB movie if you're wondering why his name is there)
One - ~18 feet (No source, I got this number by comparing him to Optimus. Now, I am aware of the TFO heights listed on the wiki, but I reject those numbers on principal. A: Those numbers are sourced from the Walmart Promotional AR Experience that came out before the movie. B: There are three decimal points, and that number does not convert into a whole number in meters (which is originally what I thought was weird about it). C: The director has said that this movie is both canon to the LA movies and its own separate canon, so I have elected to use the few given heights we have from KCV and worked from there. My Optimus post has slightly more context if you want it)
Cyberverse - 20 feet (This comes from a screenshot of this video which has the Cyberverse height chart everyone uses, though the quality of the screenshot is iffy.)
Aligned Cont. WF/FOC/TFP - 26 feet 2 inches (This number comes from Fandom and I completely believe it, even if they don't list their source, because the entirety of this universe is freakishly tall. Go look at my other charts, all the ALC designs are monstrous compared to the others)
TFA V2 - 29 feet 11 inches (Once again, phoenix-inanis did a fuck ton of work, go look at it, it's wonderful -> https://phoenix-inanis.notion.site/TFA-Height-Chart-f6ad2960ca8c4c5b859ee4958723aaa4?pvs=4)
Bayverse - ~30 feet (Ok, so I don't have a source for this one. There used to be one, BV Shockwave used to be listed as 40 feet tall bc of an article done to promote the movie, but that is no longer listed for reasons not known to me, and making some comparisons to Optimus, I have found them to be kinda close in height. It's very hard to actually validate any of this. Shockwave never stands normally next to anything I can use as a ruler at any point in the movie. He's always at a dramatic angle or partially covered by something in the shot. It's so violently frustrating. I am confident he is around this height though, I just can't figure out how much taller than Optimus he is)
And that's it. I didn't have to leave any designs out, all of them are included here (hopefully). It was so nice to work with a character where I wasn't drowning in 20+ designs across every goddamn universe.
Edit: Here are the different layers separated.
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vvv Old scale vvv
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xoxochb · 1 month ago
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— psycho killer ꣑ৎ‧₊˚.
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warnings: chb setting, graphic violence, insane behavior, seduction-ish, two make outs pairing: ghostface! luke castellan x ghostface! daughter of aphrodite a/n: after ages I’ve finally finished this 😭🙏🏼
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a ghost mask, a hunting knife, two beloved campers.
typically at camp when you heard anything about the hermes cabin counselor or the favorite daughter of aphrodite the mind would go to the perfect couple— and as this was indeed true, it wasn’t how they expected. one hundred percent not. It was almost obvious, the murders at camp. It wasn’t like you were trying to fully hide them, of course not. all the assholes you killed deserved to get their bodies shown on full display, to show off your handiwork. It was almost surprising how nobody knew the mastermind behind these perfect kills
the campers chosen for your bloodlust rage weren’t randomly selected this is why. each belonged to a certain point in your life, to a certain experience. such as an ares kid who threw you to the ground during a sparring session, or one of your siblings who made fun of your looks (in your defense an awful hair day, but who the fuck where they to be talking their outfit was three seasons out!), or a stupid athena kid thinking their the smartest in camp all “I know rocket science I’m better than everyone” bullshit. they might’ve got the worst of it. but there was more than just those three— you’d claimed the title ‘serial killer’ at this point. your killings didn’t go unnoticed though because luke castellan saw through your innocent act. how you’d be the first to every scene, how you’d dramatize every action trying to help mourn over the loss of many different campers who lost their lives to your hands. and he was surely not going to let you do this alone
tonight you had a conquered a perfect scheme with your partner in crime. thoroughly planned over the course of september, halloween night, campers busy with activities and your victim busy getting totally gutted!
“are you sure this plan is going to work?”
“are you serious?” you cross your arms and glare at your boyfriend “I’ve been working on this for a month and a half if this doesn’t work that’d be unlikely. and don’t you trust me?”
luke laughs softly and takes a step towards you, placing one hand around the small of your back, the other gloved hand cupping your jaw before you’re pulled in for a feverish kiss. and when he pulls away with a smirk against your lips he mumbles, “with my life”
you slip your knife from atop your bed into your hands. “then let’s do this”
⋆˚✿˖°
It was dark outside. a stygian hue filling the sky along with the small bright stars and the dull brightness illuminating from the moon above. not only was it dark it was fucking cold. though it was mid fall so you shouldn’t have expected anything less. In your lacy pink dress, you barely had anything on which wasn’t helping your cause either. with every step leaves crunch beneath you, left, right, left, right. until you at last reach your designated spot where your victim waits, paper in hand, twirling it around his fingers. you come up as quietly as possible behind him (or the tree behind him, whatever)
act i: currently in session
you put on your best I’m-so-happy-to-see you smile when you get close enough. “hey you”
the hepheastus boy turns himself with a seductive looking smirk. yeah you know exactly how this is going to go. you’d heard a rumor spreading through camp about this boy, apparently he’s a player, paying girls to have sex with him (which apparently isn’t a big deal but it might once stds start spreading, gross). regardless of this one reason you hated the boy anyways so it didn’t matter to you
his gods awful expression make you want to vomit on the spot, nonetheless you power through. “I was hoping it would be you. I always knew that stupid boyfriend of yours was a dud”
you roll your eyes and scoff. “ugh, I know right, he’s so pathetic”
you take the paper from his hands: a note written by your sister to meet her here. you throw it somewhere on the ground and fumble your fingers with the collar of the boys shirt, while his dirty hands wrap tightly around your hips
“are you gonna kiss me or what?” you mumble when your lips are close enough. but it’s almost as if the boy is aware there’s more to this meet up. doesn’t matter because once he hungrily connects your lips at last he won’t remember a thing
act ii: in the process
It was utterly disgusting— the way you let his hideous boy touch you, his hands gripping tightly over your dress in hopes it may disappear at any given moment. could this process take any longer? you began to wonder if your boyfriend had left you yo handle this on your own. yet at the same time you knew he wouldn’t let this idiot boy get away with putting his hands on you
you take matters into your own hands for the time being. while the hepheastus boy sucks along your neck you reach to your thigh where you had strapped your dagger. and almost as if on queue luke appears from within the bunches of trees. or so you hope— you don’t know for sure who it is until the ghost mask comes off. slowly but surely, through your sighs you manage to get the metal to the fabric of his shirt. luke gives you a nod indicating to make your move, quickly you shove the weapon into the boys abdomen, crimson liquid instantly pouring over your dress and the grass. the boy tightens one hand round your dress, the other touching the knife placed in his stomach. his head lifts from your shoulder to look up at you, the same blood pooling out from his mouth
and it’s heavenly, the sound he makes as he falls to the ground in agony, attempting to plea for you not to let him die, but of course you can’t hear over the liquid in his mouth all he can do is spit it out. you smirk and crouch down to his level admiring your recent work, then looking up to luke. “wanna do the honors?”
act ii: completed
he takes his mask off, shoving it into his robes pocket before taking your hidden ax from behind the tree. “what do we do once we’re done with him?”
“we burn him. once he’s all ash there’s no proof he was murdered”
you stand up from your spot on the ground, looking at the amount of blood that had fallen onto your dress. you frown but ultimately chose to ignore it, that was a problem for later. for now, the last task of the night was to properly dismember the body and take it back to hermes cabin for burning. you feel a sudden ecstasy as his limbs disconnect, one by one, legs, arms, torso, head, feet, hands, until he was nothing but bits and pieces. even better, it was none other than your lovely boyfriend that had completed this process, instantly making your knees weak— even better than this, however, was his blood adorned face, how badly you wanted to kiss all of it off slowly…
and you can. when he throws the ax on the ground and walks towards you, his hands resting against your hips as he pushes you back against the tree. you moan in utter delight when luke finally attaches his lips with yours (this elicits a laugh from him). your whole body practically curves into his, you throw your arms around his neck tightly to keep him as close as humanly possible. his hands find themselves trailing down to your thighs and back up underneath your dress. the heat of the moment is palpable (though this probably isn’t an exaggeration as his fingers twirl around your underwear, taking his time as he slide them off), in a needy manner you tug his hair gently, and if it weren’t for his hands on you, your knees surely would’ve gave out and you might’ve collapsed by now. his tongue traces over your bottom lip, you can taste the blood, and you need more of it, whether that was his touch or the taste of the crimson liquid you’ve grown to love
“you’re perfect” he rasps against your lips, before disconnecting them and trailing down your neck “gorgeous”
he reaches your pulse point and keeps his lips there longer, for sure making a mark for you to struggle to cover up later. he bites down carefully on your skin, making you moan in response, in addition to this he grinds his hips into yours, evoking more soft sounds from your mouth. you stop him for only a moment to murmur, “y’know, there’s nobody in my cabin…”
and that was enough confirmation for the both of you to discard of the dismembered body for someone to find the next morning, and to settle (or not so much) in cabin ten for the night
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꣑ৎ if you enjoyed then reblogs would be greatly appreciated! my requests are currently: open if you have any <3
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simulanissolutions · 15 hours ago
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The impact of Simulanis on education through augmented reality (AR) has been transformative, significantly changing how students engage with learning and how educational content is delivered. Simulanis is a company focused on leveraging augmented reality (AR) and virtual reality (VR) technologies to create immersive learning experiences. By offering advanced simulations, interactive modules, and virtual environments, Simulanis aims to revolutionize the traditional classroom and training methods, introducing a new paradigm in education. This detailed exploration will delve into the numerous ways in which Simulanis has positively influenced education, with specific examples, benefits, and potential challenges.
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valsverse · 1 year ago
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"morning, beautiful."
synopsis: percy doesn't like mornings. but what he does like is admiring his partner before they wake up. pairing: percy jackson x gn reader word count: 0.7k
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It was a typical morning at camp half-blood. Canoes were gliding across the lake, and at the volleyball pit, a few satyrs were playing a game against the kids from the Apollo cabin. The sound of the volleyball getting bumped and cheers following resonated throughout the camp, (their matches tend to be quite intense.) waking up a few unhappy residents from the Ares cabin.
Meanwhile, you were supposed to be peacefully asleep in the walls of your designated cabin, but instead, you found yourself relishing in the comfort and warmth of none other than Percy Jackson himself.
Yeah, sleeping in another cabin is technically against the rules, but luckily neither you nor Percy has gotten caught to experience the wrath of Mr. D. Yet.
The sun was peeking through the blue silk curtains of Cabin 3, effectively waking up the son of Poseidon from his slumber. The bright light emitting from the sun caused Percy to squint his eyes and groan, regretting his decision to not close the blinds yesterday. Like most people, his morning hair's messy; falling into his sea-green eyes. His shirt slightly rides up as he stretches, his toned abdomen just slightly peeking out from under the fabric. Unfortunately, Percy was not a morning person. Fortunately, today he got to wake up to his favorite sight, you.
His tired, laced-with-sleep expression quickly morphed into pure adoration as he admired the sight before him. As you lay in bed, your face nestled in Percy's chest, your hair fell in tousled waves across the pillow. His tanned arms held you tightly, still in the same position he had fallen asleep in. Specifically, one arm draped lazily around your waist, his fingers splayed beneath the oversized shirt of his you were wearing. Percys' shirt was a few sizes too big for you and thus hung off your shoulders, but you still insisted on wearing it. Meanwhile, his other hand was on your thigh, which he had traced patterns on before falling asleep.
As for you, your fingers were clutching at his t-shirt as you unconsciously burrowed yourself deeper into his chest, relishing in his warmth as your soft exhales of breath hit the skin of his neck; your chest heaving up and down at a steady rate. Percy feels your skin warm up from the light of the sun peeking through the window, its golden beams shining down on you making your skin look as if it was glowing, illuminating your features.
It was these small moments with you that made him melt. Yes, he's had his fair share of valiant moments and heroic grandeur, and they were great; but they never made him feel complete. Almost everyone knew him as this strong, resilient hero with a determined heart and a humble demeanor. And while that's true, those people never saw this other side of him. His vulnerability and the emotional baggage that came with it. His side that only seemed to truly come out around you. Around your presence, he felt comforted and safe. He felt like maybe it was okay to be vulnerable as long as you were there to reassure him. You were his solace in times of trouble, and he would do anything — everything to make sure that you knew that. There's nothing he wouldn't do to keep you safe.
It was the little things he wanted to hold on to. When you accidentally fall asleep in his arms, the way the two of you exchange smiles from across the room, the feeling of your soft lips against his scars, and of course moments like this where he got to admire you all he wanted, which he could never get enough of. All these things made him love you even more — if that was possible.
As Percy was lost in his thoughts, he felt the bed shift as you groaned, stretching from underneath him. His eyes brightened and he quickly leaned down to trail a series of soft kisses all over your face — which he does every morning. He heard your laugh as you squirmed, but he persisted, placing more kisses across your face until you finally opened your eyes, still smiling. Percy met your eyes with a loving gaze. It was a sweet and intimate moment, and he knew he wanted to start every day like this for the rest of his life.
"Morning, beautiful."
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a/n: somebody needs to stop me i literally have no self control i need to stop jumping between subjects in these fics AUUURIUGH
lowkey dont rly like how this one came out but hey!! first percy fic. many more to come!!!
requests open
xx val
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sydnieminty · 1 month ago
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Ares, the god of war 🩸
Also including an Aphrodite ref sheet that I've had 90% finished for like the last 8 months but hadn't bothered to finish until just recently lol
Anyways buckle up because I'm about to start YAPPIN
I wasn't sure how this was gonna go at first because I don't have a lot of experience with designing male characters and it's not something I typically enjoy but I really like how he turned out and I really enjoyed the process. I was like wait this is fun actually, it's different than what I usually draw.
I've been wanting to do something with Ares for a long time because I think he's really slept on in the Greek mythology community. I think Ares and Aphrodite probably have the healthiest relationship in Greek mythology and I've always found it interesting that the ancient Greeks paired Love with War
I've seen people talk shit about Aphrodite like "oh she cheats on her husband, that's so shitty" like,, you mean the husband she was forced to marry? Ok... But on that note I think Aphrodite and Hephaestus's marriage is interesting and it is something I plan on doing something with. Hephaestus is another one of the few seemingly upstanding men in Greek mythology so I feel like he treats Aphrodite with respect and they find love between each other after some time, in their own way.
Something I always think about is Ares is such a good dad?? He's often depicted in statues with Eros and in war is almost always accompanied by Deimos and Phobos. like yes, spend quality time with your children, so cute <3 Also he supports his Amazon daughters. He unalives a man who assaulted his daughter and it pisses off Poseidon so bad that they INVENT court to put him on trial just for Ares to go "Yeah I did it, and I'd fuckin do it again" and gets acquitted
Back to my Ares design. I thought it would be interesting if his scars were transient, as in not really permanent scars but more like very slowly healing wounds filling with ichor. The only way he can scar permanently is if the injury is inflicted on him by another immortal...
Stole the glowy hair from Disney's Hercules because that shit is peak character design
I was not going to draw any helmets at first because... I didn't want to lol but I read that he like almost always had his helmet. Like he's showing up to fancy dinners carrying his helmet. So I was like okay fine have your emotional support helmet lol
His spear is a gift from Aphrodite, it has a little heart design engraved into it <3 I find Warlike Aphrodite VERY interesting and I like to imagine her having a surprisingly strong affinity for conflict
Personality wise, Ares tries to put up a tough guy "whatever. I don't care act" but he is actually very much a people pleaser and has a distinct desire to be accepted. He is keenly aware that he is not well liked among the gods nor the mortals. He is not the beloved, wise, tactical Athena. He is Bloodlust and Carnage, he is the ugliest sides of war. To most mortals he is a god to appease, not worship.
He loves his mother, and he is her favorite child. He has spent his life defending her, even as a child and even against his father. He is not well liked by his father, but this is typical of Zeus, who is paranoid that one of his sons will eventually continue the family's proclivity for patricide.
Anyways thank you for reading my essay. I will be making more Aphrodite/Ares content very soon. I hope you enjoy
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endereies · 22 days ago
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ICE BOUND - MS
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No Nut November - Day 4
NNN Masterlist...
-➤ When you treat Matt to a day of skating, he ends up teaching you the ropes
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After the easy breezes of autumn, the chill in the air was noticeable. Months slowly rolled around to the beginning of December. You and Matt found yourselves wound up together inside a vast majority of the time, huddled under one of the many blankets you insisted on purchasing. Snow would occasionally fall throughout the week, as much as you hated the sheer chill it added to your skin, you adored the subtle crunch.
Today was one of those days, yet you found yourself within the bustling markets. Each stall was full of cute decorations and gifts dedicated to loved ones for the Christmas season. A hand painted ornament laid delicately in your hands, flipping back and forth as you further admired the cute design.
“Baby, look how adorable this is!” When you didn’t get a response from your boyfriend, your head raised. You saw him leaning against a lamppost, staring off in the distance. Your gaze met where his eyes were placed, and you smiled sweetly when realization his you. It was a skating rink, one you knew looked almost identical to the ones that introduced him to hockey.
“Matt? You alright, love?” A small giggle passed your lips when he jolted at your voice.
“Yeah, fine…I just miss skating around this time of year.” He shuffled slightly, trying to dismiss how he felt, but you had already noticed. Skating was a massive part of his life, especially his youth, you’d be surprised if he wasn’t nostalgic a smidge about it.
“How about me and you skate?” The words came out before you yourself could even think about them.
“Really?” He perked up instantly, his body reacting instinctively. “Can you even skate…?”
“I’m welcome to learning for you, baby.”
That’s how you found yourself stumbling on the ice like a newborn deer. You had been skating about 4 times in your life, all of which were when you were young. And it showed. Both your hands clung to the wall that circled the ice, doing anything you could to not slip and fall.
On the other hand, Matt was letting out small giggles at your actions. He was practically skating circles around you. Of course, after years of not being on the ice, he was a little rusty. However, he looked like an Olympian next to you, skating backwards and forwards alongside you.
“Baby? Do you trust me?” His voice is gentle and timid, and you can’t help but let it entice you.
“Always…why?” Your words were interrupted by Matt’s grip on your wrist. His hold pulled you away from the wall. Your body was practically frozen, not willing to move. The wall seemed so far out of your reach but you were relived when matt had a tighter grasp on your waist.
“Relax, breathe. I’ve got you, okay?” He watched as your body relaxed slightly, his warmth welcoming you. Until he let go.
“Matt, what are you doing.” You hadn’t meant to be stern, you were just scared and intimidated by the unfamiliar experience. When you were younger, you had that excuse to be bad, but now? You just felt like an idiot. “See, you can stand perfectly fine. Can’t you?”
Your gaze fell to your feet, frozen and sturdy on the ice. “I- uh I guess so.”
“Try pushing with your dominant leg towards me, slightly diagonal. Like this” After making sure you ware watching, he pushed with his right leg, inching closer towards you. You watched as ice gathered around the edge of his blade, scraping the top layer off.
Hesitantly, you did your best to push my leg out and to the side. It was gentle, but you moved none the less. Without stumbling, your blade once again scraped the ice and finally you were met with Matt’s body. “Perfect baby…Now, try again.”
Once more he furthered himself from me, a wider gap between the two of you. His eyes searched yours, in case he pushed it too far, but he wasn’t able to for long before you slid towards his. Your foot created a small indent in the ice, and you moved stronger, reaching him in one stride. His arms held your shoulders, letting your sturdy yourself on the ice before looking down. He admired the cute redness of your nose from the bitter cold.
However, all you could do was feel embarrassed, you were a grown adult and yet a bit of ice has you in pieces. You just wanted Matt to have a day out that reminded him of his childhood, but all you could do was shy away at the fact he was babysitting you like a toddler.
“Love, what’s wrong? Are you okay?” His eyes held a certain warmth that remedied your concerns, but you couldn’t easily let it go. “I wanted you to enjoy yourself skating, but you’re stuck with me which I cling to a stupid wall... I don’t know, I guess I figured you’d have a better time with Chris or Nick, y’know… someone who can skate.”
The soft look morphed into a bittersweet smile, his lips twitching upwards. “Oh sweetheart… I don’t care if you can skate. The fact that you were willing to do this with me, knowing you can’t skate well already means so much to me. I’m having fun teaching you. I’m doing something I love with someone I love. Why the fuck would I complain about that? Don’t you worry your pretty head about that…” The blush on your nose spread to your cheeks and now you hid for another reason. With another practised stroke of your feet, you pushed your body into Matt’s.
“Thank you, Matt…”
“No. Thank you for doing this with me. Now, c’mon. Those strides of yours need a little work.” A faint giggle slipped past his lips as he skated to your side, continuing to teach you about the basics of skating.
You couldn’t ask for anything more than that.
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© ENDEREIES 2024
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mayakern · 5 months ago
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Hi! I love your skirt designs so much, but it is important to me for religious reasons that skirts go past my knees. I'm also fairly tall - 5'10", although with a long torso - and prefer to wear skirts at my natural waist. I could of course try to measure, but since it seems fairly close and I don't have experience measuring skirt length, I'm worried it won't be accurate. Can you give me any information on whether you think this might work? Thanks!
hi there! this isn't something i can accurately answer since where the skirt falls also depends on where you like it to comfortably sit. i would recommend measuring the length of the skirt from where you usually wear your waistband.
since the skirts fall around knee length or a little bit over on our 5'5" models, i'm going to guess that they would probably not cover your knees if you're 5'10", but i can't say for certain!
we do have some maxi skirt collabs over at @freshhotflavors if that's your thing, though!
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yuesya · 3 months ago
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A Fyrefly Type-V is more colloquially known as a Personal Escort model. Their primary purpose, in addition to contributing to the war effort against the invading Swarm, is to carry out the role of a royal guard. To protect Her Majesty, Titania, Queen of the Iron Cavalry.
“More than anyone else, Titania’s safety is paramount,” their creators tell them. “For the glory of Glamoth! Dedicate yourselves to your Queen, even at the cost of your lives.”
Yes. They will. A chorus of assent rises from their collective throats in unanimous, simultaneous answer.
… AR-1368 knows that she is fortunate. Overwhelmingly, the vast majority of the Iron Cavalry do not have the opportunity of seeing Her Majesty in person. After all, the Swarm Propagates endlessly among the stars, and there is always a pressing need for new Knights to rise and promptly take their places upon the battlefield –sometimes even straight from their incubation pods, when critical circumstances call for it. What little contact the Knights have with Her Majesty is through the quiet ideas and impressions that are sent to them, the telepathic directives that Her Majesty guides the Iron Cavalry with.
That, and the dreams.
… But for Personal Escort models, who are specifically designed to protect their Queen, they also receive the honor of being permitted to accompany Her Majesty. To remain in her presence, in a more physical sense of things.
The first time that AR-1368 sees Her Majesty is exactly a week after she steps outside of the dark, sterile incubation chambers.
It’s…
Indescribable, the feeling of wonder and awe that one feels when standing in the presence of the Queen. To gaze upon Her Majesty and know what devotion is. But at the same time, there’s also something that’s… that’s not quite…
… AR-1368 doesn’t know how to articulate it, this strange feeling that stirs inside her when she sees Her Majesty still and unmoving, suspended within a glowing blue liquid in the glass chamber. There is some nameless emotion that constricts her throat for a brief moment, but she cannot put a name to it. AR-1364 can’t quite decipher it, either, and he’s the most verbose and expressive unit of their batch.
AR-1368 doesn’t understand.
… But the confusion is swiftly replaced by wonder, and a faint nervousness-excitement when Her Majesty turns her attention to them. She greets them easily, her presence a cold, gentle brush upon their minds. Not intruding, never intruding, but a steady sea of calm, crested with an ever-faint flicker of curiosity.
Hello.
There is a strong juxtaposition between the lovely, melodic voice AR-1368 hears in her mind, and the harsh, robotic voice that echoes out in their surroundings at the same time. One that’s almost a little… jarring.
“Hello to you as well, Titania. As of today, AR-1364, AR-1367, and AR-1368 will be added to your personal retinue,” the Chief Scientist said. “Improvements have been made to the newest iteration of the Type-Vs.”
What of the old guard?
“Unfortunately, they’re a complete loss,” the Chief Scientist responds. “Most were destroyed completely during the evacuation process from the previous facility. The survivors… suffered too much damage. Our scientists tried their best, but it was determined that it would be more efficient to salvage usable remains instead of–”
The lights in the room flicker, suddenly unstable. For a moment, everything is cold.
The Chief Scientist frowns. “Titania?”
… It may be efficient in terms of resources, but experience is more important than raw materials, and far more difficult to replace.
In the surrounding room, the Queen’s voice is cold and robotic. But within her mind, AR-1368 can feel the glacial tone seep through her, the Queen’s cold displeasure chilling to the bone. She is not the only one; beside her, she catches a glimpse of AR-1364 flinching slightly.
It’s good that the Chief Scientist does not catch this break in formation, because AR-1364 would be sent for retraining otherwise. But the hoarfrost cold recedes immediately, and a phantom warmth washes over them, tinged with a faint note of something… apologetic.
Is that… Her Majesty?
“Titania,” the Chief Scientist says, voice infinitely patient in a way that indicates this is a topic that has been discussed multiple times before, “We can always make more of them. Focus on directing the war effort, and we will devote our efforts towards providing you with all the Knights you need in order to carve a future for Glamoth beyond the abhorrent Swarm.”
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kheprriverse · 3 months ago
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With the results of the recent poll I decided to give y'all the updated design of Ares (HW Link)! There's more I probably need to add but I'm happy with him for now. Maybe y'all will get to see more when it's added or maybe I'll keep it to myself :>
-> Support me on Kofi!
His main roles in the group happens to go: strategist, combat medic, second in command. All of the roles the group has usually come to each hero naturally based on past experience, but Ares making it clear what his roles and experience in Zelda’s military are pretty much solidified where he stands in the group.
While a few members of the group know varying degrees of magic and healing magic (Legend, Hyrule, Mini, and Ballad), Ares is the only one that has in-depth training as a combat medic during the War of Eras.
He was also one of Zelda’s top strategists, and his experience with groups of soldiers has helped convince Ballad enough to allow him to lead if he weren’t around. Though, I’m sure if Ares hadn’t noticed Ballad’s ranking then he would have been more than comfortable leading everyone himself.
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