#ALIENS THE COMPUTER GAME
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UK 1987
#UK1987#ACTIVISION#ELECTRIC DREAMS#ACTION#LICENSED#C64#AMSTRAD#SPECTRUM#APPLE#ALIENS THE COMPUTER GAME
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StarCraft be like: we have two powerful alien races, both uplifted early in their evolution to sentience and given incredible powers. one is large, physically strong and agile, deadly intelligent, and has mind-boggling psychic powers, not to mention their technological development was jumpstarted by the aliens who uplifted them and has had thousands of years to advance. the other can literally absorb other species into it's genetic code and deploy them as foot soldiers, has a hive mind that can cross the entire galaxy, and regularly wiped out the populations of entire planets.
and the third group, who face them regularly and win half the time? angry space cowboys.
#starcraft#starcraft 2#protoss#zerg#terran#human#xel'naga#science fiction#sci fi#aliens#rts#computer games
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Welp. Looks like I'm back in the Aliens franchise.
#Alien AND Predator franchise. Shucks.#I remember those AVP games being pretty good#never played but I watched a shit ton of the Alien Campaign#Didn't care that much about the other two lmao#I should check out Fireteam Elite#<- not play it. That thing will explode my computer and I hate shooters#but it seems alright to watch#nice background noise or smth#kos speaks
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idk if its just me but something about exploring office building spaces in virtual spaces is rly like exhilirating to me,,, maybe its like taking an environment thats normally quite foreign to me and making it like a playground,,,, but idk in general doing this with all sorts of modern day architecture really hits me in an emotional way,,,, something abt walking around the stanley parables environments, or like office levels in half life mods, the map for doom thats just the tiny seinfeld apartment with an insane amount of detail,,,,, i think i may just have permanent source engine custom map brainrot but something abt this shit,,,, i wanna just explore environments like these and play with my friends,,,, i like the idea of just existing in places outside of their intended function,,,, like imagine hanging out in an office cubicle building with ur tranny friends and playing in that space,,,, roleplaying an office worker or boss/employee relations as an improv bit or a kink set up to fucking or drawing on the walls, rolling up a skinny tranny in a carpet like a burrito and rolling her around the floors, hide and seek,,,, i have such a desire to use an office space as a playground, its so personified in its own way, its own environment, even if its aesthetic is kind of the pure absence of any personality thats an interesting aesthetic too! maybe this is a cope ive developed subconciously to hype myself up for my inevitable future of working towards an office job,,, or maybe im just really autistic and it is naturally appealing in some weird unexplainable way,,, probably both
#upon thinking abt it i guess an office space is just so alien like its the exact opposite of natural because these spaces are#intended just for function and in creating these spaces in video games it forces you to engage with it stylistically#i imagine the office probably hits this sort of idea for normies#i think im also just super fucking susceptible to doomcute shit like real life recreated in video games drives me insane#i want to live in the computer#sorry anprim stans i want to live in the computer
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hi I like gelato a lot
youtube
#ask#anon#hi anon. sorry that i used this opportunity to talk about the sims 2 console port#ive had this template made and didn't use it for much besides a few jokes to send to friends#but i think it's on par for Gelato to be this knowledgeable about one of his favourite games.#but yeah basically i grew up with the xbox version of Sims 2 and since the xbox was my brothers console. i didnt get to play it a whole lot#and years later i bought the sims 2 on PS2 and noticed a lot of slowdown on actions and stuff#and the golden bolt (i think thats their youtube name) did a video about the console ports of sims 1 & 2 games#and i was kinda confused hearing them talk about how the sims 2 only had one save file (on PS2) because the xbox version had like eight#and so that. paired with me looking through the cutting room floor page of the sims 2#i was kinda curious to see if the xbox version really performed as bad as it does on the ps2 version#because the golden bolt was also talking about that in their coverage of the ports#and so like again. there's only two videos on youtube that I could find of the xbox version#and the ones uploaded by IGN run on the ps2 version. because of the fucking button prompts they show on screen#anyway. so like thankfully one of the only other xbox videos showcased making a sim. and it's. so much fucking faster than the ps2 version#like on the ps2 version. you'd select a hairstyle. wait 5-10 seconds. and then the hair changes and you get the ui element to customize it#press cancel and you wait 5-10 seconds to revert back to your previous hairstyle#on the xbox version though? it's so much fucking faster#i haven't checked gameplay of the gamecube version but ik that speedrunners use specifically just that version of the port?#im not sure why only because i havent done the research to check what's better about the gamecube version#granted. i have to get around to getting an original xbox controller at some point to prove it for myself that the xbox port runs the best#i know it probably wont be perfect due to the disk having a few scratches. but its gotta beat my ps2 copy#im also curious to see how many save files i used. because im almost certain i used like 6-7 of them#just because i kept creating new story modes with almost identical alien sims with mohawks#in my last playthrough. i think i broke that tradition and gave my sim a flatter haircut. i also forget if i made him an alien or not.#i havent played it in a year due to getting my computer and it taking up the space i used for my crt setup#anyway. hi anon. sorry about that. im happy you like Gelato :)#i genuinely love him so much ever since Helper sketched him up. like she absolutely nailed it. literally couldn't ask for anything better#and writing up stuff for him has honestly made me love him so much more#thank you for the ask anon!! :)
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Planet UFO – magnetic fields and radio waves
At last a game about UFO sausage itself. By the way, you are flying at the planet, where these UFO are living. Planet is fantastic. Surface of the planet is pink and green. And it is creating an objects. With a form of spheres, squares and rectangles. It is something like trees or mountains. But, it is something another, its own.
There is a very strong magnetic field at this planet, And strong radio waves. They make a their own structures. Whole oceans. And events at this fantastic planet. It is something like Solaris. Planet ocean. But another way. Magnetic field is very strong here, and it is like some force of nature at this planet and it forms a whole islands, for example. Out of radio waves. And radio waves – can make a whole ocean. Such a fantastic ideas. Of a strange planet. The planet, where UFO sausage is living.
Game itself it is a pseudo three dimensional flight at the UFO sausage. With CGA style colors. About 4 colors. You can turn left and right. To avoid objects. Circles and squares. They are with black color. Background of surface is moving with different speed. More speed higher for background- more intense it has a magnetic field, It is the idea.
Magnetic field can be 1.8 – it is small magnetic field, slow move. And it can be big strong field. It is 0.3 parameter of background. Background moves with most big speed in this game.
And you are flying and avoiding obstacles. This is the idea. To flight a certain distance. As in a learning book about math class. From point A to point B.
Distance is at the right part of the screen. And a the left - it is your energy. Levels are described with a fantastic conditions. Parameters of field, distance. In such fantastiс terms. And even there is – standalone theme of game – it is map of the planet. Pink planet. With white lines. Intense of field. Radio waves. Don’t forget, that there is no else thing at this planet. Two powers are active here, and they form everything. It is radio waves and magnetic field. They are, of course, not like a the planet Earth. And some fantastic.
There are descriptions for these regions of the planet. Total 42 regions. It is 42 episodes. They have 1 or several levels. Maximum it is 4 levels for a region. For more interest they are separated for 8 zones. Zone s are goes about higher and higher intense of magnetic field. You select region. And next - to read description of a region you select. Number of levels. And length of them. And something else. Power of the field.
Game is a retro science fiction theme. Strange, maybe. Regions – there are lots of them. It is a big planet giant. It is rotation somewhere in a depth of space. And from those space, UFO sausages are flying.
Game has some feature. It is main menu. You make a selection of game mode. F1 – normal mode. F2 – extended mode. Mainly, it is similar. But, simply, in extended mode, it is drawn square of a UFO sausage, hitbox, and two lines along the screen. For easier navigation. Just like you inside of UFO turn on some options. And something to indicate at the screen, as additional information.
Videogame, it is fourth, in a game plan TRIA. Final. In this plan. And as I finish it, I will start to prepare 4 new games for publish. Plan TRIA is going to its final.
Program part and overview description
Videogame is written with programming language QB64. It is modern version of QBasic. Game use 4 colors, that do imitation of colors MS DOS CGA. Pseudo three dimensional about way of movement. Something like arcade. Maybe, a game about – just to have a relax. Fly at some distance. Turn left or right. And do not crash into game objects – squares and circles. Game is with science fiction theme. There are texts and description of the planet.
Development state
So, for this time, I pay attention to decoration for the game. I do programming for menus with planet map. And it has lots of text. I create all these Sci Fi theme. With descriptions. And someway decorate the menus. In a pink color. I need to check, that everything works. And, maybe, to make menus more interesting. Maybe, to draw a picture with UFO sausage. And, mainly, - it is everything done!
It is, already, game number four in development plan TRIA. So, as soon as I finish this one. I will prepare all the things. And publish 4 new games in terms of new version of pack Basic Pascal.
This game will be released in terms of new version Basic Pascal Pack games. This game and some more games will be in a new version Basic Pascal Pack. As soon as I will have several complete games. All of them will to be in a new version Basic Pascal Pack. And a new version Basic Pascal Pack will be published for download.
Basic Pascal pack - whole pack of games and programes, written with basic and pascal. It is retro. With each game and program there is a page at author`s website. There are aditional information, descriptions, pictures, arts.
Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html
Itchio: https://dimalink.itch.io/basic-pascal GameJolt: https://gamejolt.com/games/BasicPascal/773385 Website: http://www.dimalink.tv-games.ru/home_eng.html
#gamedev#devlog#8 bit#ms dos#cga#4 colors#retro game#vintage#ufo#ufo sausage#ufology#sci fi#science fiction#flight#relax#arcade#magnetic field#radio waves#aliens#8 bit computers#space#galaxy#planet#planet flight#pseudo 3d#solaris
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I KNEW IT!!
I KNEW THIS COMPUTER WAS SKETCHY AS FUCK!!
#Mabu plays Metroid#Metroid Fusion#but not just the computer though who the heck is that#Oooh now im wondering#is it someone from the federation#and they actually want to use SA-X??#Oooh i have a theory now!!#Like in the plot of Alien Isolation basically#they pretend like they want Samus to take care of SA-X but they actually just want to train SA-X#and maybe even see if they can make multiple SA-X so they can use them as weapons!#and maybe this guy asking the computer if Samus suspects anything....is the infamous Adam they keep mentioning in this game!
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Sketch of the Week - Oreoato
Say hello to Oreoato, A newly designed character created by Autistic Artist Scott Riddell. Oreoato is a new addition to the IALFEC Universe and may feature in some of the upcoming animated shorts.
Original Artwork by Scott Riddell #RiddellSDesign Thursday 23 January 2025 Oreoato 2025©ScottRiddell About This Sketch ‘Oreoato’ is a character development sketch of a creature designed for one of Scott’s current projects the ‘IALFEC‘ universe. Oreoato is a humanoid character who may get to appear in some of Scott’s planned animated stories, but for now Oreoato has been placed in an alien…
#RiddellSDesign#2025#Alien#Animation#Art#Autism#Autistic#Bethesda#BlueSky#Clash Artifacts of Chaos#Computer Games#Deadra#Design#Digital Design#Disney#drawing#DreamWorks#DSCoremans#Editing#Hermaeus Mora#IALFEC#Ice Age#Kaiju#Original Artwork#Painting#Pencil on Paper#Photoshop#RiddellScottDesign#Scott Riddell#Shrek
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Sweet Beginnings Tag 🌿
“This tag is all about looking at your past. All you need to do is to find one of the first screenshots you ever took (preferably also published), and post it beside the recent one! And tell everybody when you took that first picture! Oh, and don’t forget to tag your posts! #sweet beginnings tag”
first published screenie (2021) -> fairly recent one! (2023)
thank you @rebouks 💕 muack!
imma taaag.. @aurorangen @natolesims @rainymoodlet @theosconfessions @pralinesims @panicsimss @gothoffspring and anyone else who wants to do this (ofc ignore if u cba 🧡)
#my griffith 🥺💖 i love my alien sm#maybe i'll give him and his family a makeover 😋#I used to use a lot of alpha clothing before but my computer doesn't allow me to be that fancy today 😅#tag game#thank you becca 💖
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UK 1987
#UK1987#ELECTRIC DREAMS#ACTION#STRATEGY#LICENSED#C64#SPECTRUM#AMSTRAD#MSX#C16#ALIENS THE COMPUTER GAME
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"going outside" horseshoe theory
#like it's either hermitmoding or you know like actually interacting with the world#otherwise it's just ant spirals and pacing around in circles like a stressed animal#most people are doing the latter#and i mean it kind of metaphorically but you get it hopefully#well the collective unconscious has those stressed animal currents because well i think this is a kind of a fundamental thing#not all there is but a motif one of the component architectures#also i have begun to think about computer gaming - gpus - deep learning - neoteny - computing sort of web of connections#not much concrete to say yet. also i never elaborated on my aliens post from like two years ago. or any other things#but i will elaborate. someday they will teach me syntax. and i will write a book#maybe i should've gone into like film idk i could be cyberpunk/biopunk david lynch#/delusions of grandeur#but then i would not have the data or information so i would not have my ideas#does anyone who makes moving pictures want to collaborate with me that is listening and learning while i explain my ideas#come on cia guy...... i know you have connections
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me: [drunk as fuck, getting interviewed in the street by an influencer about old computer games] it's like, Walk Tuah, you gotta click on that thang
me: [three months later, under investigation for murder] I did not chainsaw that guy. yes I had a chainsaw, but the fuel was in another game
#hawk tuah#lucasfilm games#lucasfilm#maniac Mansion#zak mckracken#zak mckracken and the alien mindbenders#computer games
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Alien Phobia (DOS, Wah-Software, 1997)
You can play it in your browser here - controls are arrows and Enter.
You can download the 1998 sequel and 2002 threequal for Windows here and here.
#internet archive#in-browser#dos#dos games#game#games#video game#video games#videogame#videogames#computer game#computer games#obscure games#retro games#retro gaming#retro graphics#1997#1990s#90s#tw blood#cw blood#tw fire#cw fire#tw aliens#cw aliens
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Mastermind takes control of your computer to say Hi!
#anime and manga#art#artists on tumblr#cartoon#digital art#original characters#funny#alien#artwork#comedians#cyborg#cybercore#cyberpunk art#indiedev#indie comics#indie games#stickers#sticker art#robot art#funny memes#cute#computer
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Opened Sonic Forces for the first time in forever and I'm fashionable
#also literally just found out a level that took me 40 minutes the first time can be done in two minutes with a hover wispon#I know that was a particularly bad attempt five years ago with my computer fighting me the whole way but excuse me#sonic forces#sonic the hedgehog#little alien game blogging
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Planet UFO – at the planet of the UFO
I am a big fan of UFO sausages. They are such round and so interesting. And this is certain about UFO sausage. For this time, you are – it is a UFO sausage. Such round. And you are flying. Just like a three dimensional space. But as a real thing it is two dimensional. Now you are at the fantastic planet. Where UFO sausage is living. And you are flying!
Main theme for a game – it is effect of three dimensional space. Or it can be described as a point of view when you are fly. You are fly forward and avoid obstacles. Obstacles – are in form of objects - like rectangles. Square or circle.
youtube
One more interesting game feature. It is retro graphics style. In game it is in use something like CGA colors. And 4 colors. Two colors go for background.
At the fantastic planet – all around is a fantastic too. Strange objects and strange surface. And you are for yourself - it is a ufo sausage. It is everything here in purple and pink. And strange things are grown or placed. So that’s why very important color - it is purple or pink.
Idea of fly across the strange planet. It is in the base of development.
Program part
Game is with programming language QB64. And it is in use game screen number 7. It gives 320 at 200 resolution. And 16 colors. But I will use 4 colors, to have it more looks like IBM PC with CGA graphics. As a base I take a program code for game Voidtrix. To have development progress faster.
One more theme for previous game – Voidtrix – it is a making a program code, which it will be comfortable to use in new games.
Development state
Now, development in the very beginning state. And it is already made a background. It is an imitation of flight. As idea – it is little squares. Which like in a chess are drawn with different colors. And in purpose – imitation of move - they change their colors.
Background is changing with certain speed. It is imitation of speed flight.
Everything else in this development – it will be programmed. For example, ufo sausage itself. It will be shown only its edge. So, like front side. And obstacles themselves. Form of one colored squares, rectangles and circles. Maybe some other game features.
This game will be released in terms of new version Basic Pascal Pack games. This game and some more games will be in a new version Basic Pascal Pack. As soon as I will have several complete games. All of them will to be in a new version Basic Pascal Pack. And a new version Basic Pascal Pack will be published for download.
Basic Pascal pack - whole pack of games and programes, written with basic and pascal. It is retro. With each game and program there is a page at author`s website. There are aditional information, descriptions, pictures, arts.
Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html
Itchio: https://dimalink.itch.io/basic-pascal GameJolt: https://gamejolt.com/games/BasicPascal/773385 Website: http://www.dimalink.tv-games.ru/home_eng.html
#QBasic#QB64#Retro Game#Retro Programming#8 Bit Computers#8 Bit#MS DOS#Work in Progress#UFO#UFO Sausage#Pseudo 3D#CGA Graphics#4 Colors#Sasusage#Arcade#Walking#Another Planet#Aliens#Background#Flying Sausage#80s Computers#Guest at the UFO#Videogame#Movement#Surface#Flight#Height#Pink#Purple#Sci fi
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