#66-5-4-3-2-1
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mudwerks · 6 months ago
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(via The Troggs - 66-5-4-3-2-1 (1967)
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mariacallous · 5 months ago
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 Our Nation has made tremendous progress in advancing the cause of equality for LGBTQI+ Americans, including in the military.  Despite their courage and great sacrifice, thousands of LGBTQI+ service members were forced out of the military because of their sexual orientation or gender identity.  Many of these patriotic Americans were subject to a court-martial.  While my Administration has taken meaningful action to remedy these problems, the impact of that historical injustice remains.  As Commander in Chief, I am committed to maintaining the finest fighting force in the world.  That means making sure that every member of our military feels safe and respected.
     Accordingly, acting pursuant to the grant of authority in Article II, Section 2, of the Constitution of the United States, I, Joseph R. Biden Jr., do hereby grant a full, complete, and unconditional pardon to persons convicted of unaggravated offenses based on consensual, private conduct with persons age 18 and older under former Article 125 of the Uniform Code of Military Justice (UCMJ), as previously codified at 10 U.S.C. 925, as well as attempts, conspiracies, and solicitations to commit such acts under Articles 80, 81, and 82, UCMJ, 10 U.S.C. 880, 881, 882.  This proclamation applies to convictions during the period from Article 125’s effective date of May 31, 1951, through the December 26, 2013, enactment of section 1707 of the National Defense Authorization Act for Fiscal Year 2014 (Public Law 113-66).
     The purpose of this proclamation is to pardon only offenses based on consensual, private conduct between individuals 18 and older that do not involve any aggravating factor, including:  
     (1)  conduct that would violate 10 U.S.C. 893a, prohibiting activities with military recruits or trainees by a person in a position of special trust;      (2)  conduct that was committed with an individual who was coerced or, because of status, might not have felt able to refuse consent;      (3)  conduct on the part of the applicant constituting fraternization under Article 134 of the UCMJ;      (4)  conduct committed with the spouse of another military member; or      (5)  any factors other than those listed above that were identified by the United States Court of Appeals for the Armed Forces in United States v. Marcum as being outside the scope of Lawrence v. Texas as applied in the military context, 60 M.J. 198, 207–08 (2004).
     The Military Departments (Army, Navy, or Air Force), or in the case of the Coast Guard, the Department of Homeland Security, in conjunction with the Department of Justice, shall provide information about and publicize application procedures for certificates of pardon.  An applicant for a certificate of pardon under this proclamation is to submit an application to the Military Department (Army, Navy, or Air Force) that conducted the court-martial or, in the case of a Coast Guard court-martial, to the Department of Homeland Security.  If the relevant Department determines that the applicant satisfies the criteria under this proclamation, following a review of relevant military justice records, the Department shall submit that determination to the Attorney General, acting through the Pardon Attorney, who shall then issue a certificate of pardon along with information on the process to apply for an upgrade of military discharge.  My Administration strongly encourages veterans who receive a certificate of pardon to apply for an upgrade of military discharge.  
     Although the pardon under this proclamation applies only to the convictions described above, there are other LGBTQI+ individuals who served our Nation and were convicted of other crimes because of their sexual orientation or gender identity.  It is the policy of my Administration to expeditiously consider and to make final pardon determinations with respect to such individuals.
     IN WITNESS WHEREOF, I have hereunto set my hand this twenty-sixth day of June, in the year of our Lord two thousand twenty-four, and of the Independence of the United States of America the two hundred and forty-eighth.                              JOSEPH R. BIDEN JR.
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luxurypropertiies · 7 months ago
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1.Investment in SmartWorld2.Smart World The Edition3.Smart world Luxury Apartment4. The Edition By Smart world 5. The Edition By Smart World Developer6. Smart World The Edition in Gurgaon7. Smart World Sector 66 Gurgaon8.smartworld the edition 669. Smartworld the edition luxury floors10. sw the edition11. Smart World Apartments in Gurgaon
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girlwithrituals · 1 month ago
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GLOW UP GUIDE FOR 2025⠀
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READ: On average, it takes more than 2 months before a new behavior becomes automatic — 66 days to be exact. And considering that 2025 is precisely these many days away, why not start with our glow up plan already?
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Physical Glow Up-
BODY
— 5-10K steps a day.
— 7-8 hours of sleep.
— workout everyday for 1 hr atleast- yoga/stretching/pilates/cardio. a workout may take one hour, but your mood will be boosted for the next 12 hours.
— posture training.
— sunlight exposure after waking up for at least 10 minutes.
NUTRITION
— 2-3 liters of water every day.
— limit your caffeine intake.
— avoid sugars as much as you can.
— high protein diet, pre and probiotics.
— more fruits and veggies (+ green smoothies if you like).
— no junk/processed food/trans fat.
— no eating after 8 pm.
SKINCARE
— be clear on your skin type (oily, dry, combination, sensitive).
— once you're clear, use these accordingly- cleanser, toner, targeted serum, eye cream, moisturizer, sunscreen (≥50 spf).
— keep your bedding clean as well.
— no picking of skin on your lips, cuticle etc.
— gua sha to help improve blood circulation and lessen toxins.
— cold therapy may take three to five minutes of being uncomfortable, but your energy levels will be boosted for the rest of the day.
— remove makeup before you go to bed.
BODY CARE
— shower every day.
— exfoliate 2x a week.
— use body lotion (shea butter/aloe vera gel/coconut oil).
HAIR CARE
— wash hair 2-3x a week
— oil your scalp 2x a week, at least 3 hours before shampoo.
— hair mask 1x per week.
— never brush wet hair.
— use silk pillow case.
HYGIENE
— brush your teeth 2x a day, clean tongue and the roof of the mouth daily.
— floss daily.
— cut your nails 1x a week, never remove the cuticles.
— glycolic acid under arm for odor and discoloration.
— never use soap on your coochie.
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Mental Glow Up-
MINDSET
— set clear goals- define and breakdown your aspirations.
— start your mornings with positive affirmations.
— surround yourself with uplifting content and people.
— be shamelessly selfish to your career and mental health, remove anyone or anything that doesn't align with your priorities and wellbeing.
— boost your brain health by these 4 neuroscience tools:
difficult first: start your day with the most difficult task (cortisol and dopamine are high in the body meaning that your body/mind is primed to work).
rest your eyes: introduce a micro-pause after learning by resting/closing your eyes - will help retain information better.
tomorrow's worries: write tomorrow's to-do list before bed as it is proven to be effective in helping you fall asleep.
find time to play: engage in low-stake play. can be anything you find fun but where the outcome doesn't matter (induces neuroplasticity + reduces stress).
MIND
— meditation might take as low as ten minutes, but your focus will be improved for the rest of the day.
— no social media after waking up and at least an hour before bed.
— keep aside 1 hr of time to read daily! reading a new book may take five hours, but you will keep the knowledge forever.
— journaling, gratitude.
— digital detox once a week or for 12 hours.
— limit unnecessary screentime, unfollow or cut off people you don't want to see.
JOURNALING
— choose a regular time each day to journal, making it a part of your routine.
— find a quiet, comfortable place free from distractions. light a candle if you want.
— allow your thoughts to flow without censoring or editing.
— write about your feelings and emotions to understand them better. write about things you are thankful for to boost your mood. write about your short-term and long-term goals. identify what triggers certain emotions or reactions
— set a timer for 5-10 minutes and write continuously during that time.
— reflect on both positive experiences and challenges.
— make lists, journal your thoughts on these questions.
— journal at night to clear your mind before bedtime, because emotions and thoughts lose their power once we acknowledge them.
— a gratitude practice may take five minutes, but your mindset will be shifted for the rest of the day.
AFFIRMATIONS
— customise affirmations to your needs.
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Personal Life-
WEEKLY TASKS
— initiate small changes: begin with small, manageable tasks such as making your bed or cleaning your room every sunday.
— celebrate your success: reward yourself when you achieve your goals or have a consistently productive week. consider treats like buying flowers for yourself or watching your favorite show.
DAILY WORK
— set achievable goals: establish realistic goals for the day, week, or month ahead.
— track your progress.
— organise your work space, declutter your shelves etc.
— embrace the power of lists: keep a list of tasks to be done and their deadlines. this way, you start each day with a clear plan. to make it visually appealing and motivating, consider using productivity apps like evernote, habit tracker, or notion.
PRODUCTIVITY TIPS
— wake up early.
— plan ahead everything, do scheduling. you can use:
google calendar / notion / tasks .
— if the task takes less than 2 minutes to finish, do it immediately.
— countdown rule, if you are procrastinating, count 1-2-3-4-5 and jump.
— start slow, don't rush and try to do everything at one time.
— follow a proper routine, use app locks based on screentime.
— pomodoro technique, 25 min work, and 5 min break.
— schedule longer break times as well e.g 30 min nap.
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afeelgoodblog · 1 year ago
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The Best News of Last Week
1. ‘We are just getting started’: the plastic-eating bacteria that could change the world
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In 2016, Japanese scientists Oda and Hiraga published their discovery of Ideonella sakaiensis, a bacterium capable of breaking down PET plastic into basic nutrients. This finding marked a shift in microbiology's perception, recognizing the potential of microbes to solve pressing environmental issues.
France's Carbios has successfully applied bacterial enzyme technology to recycle PET plastic waste into new plastic products, aligning with the French government's goal of fully recycling plastic packaging by 2025.
2. HIV cases in Amsterdam drop to almost zero after PrEP scheme
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According to Dutch AIDS Fund, there were only nine new cases of the virus in Amsterdam in 2022, down from 66 people diagnosed in 2021. The organisation claimed that 128 people were diagnosed with HIV in Amsterdam in 2019, and since 2010, the number of new infections in the Dutch capital has fallen by 95 per cent.
3. Cheap and drinkable water from desalination is finally a reality
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In a groundbreaking endeavor, engineers from MIT and China have designed a passive solar desalination system aimed at converting seawater into drinkable water.
The concept, articulated in a study published in the journal Joule, harnesses the dual powers of the sun and the inherent properties of seawater, emulating the ocean’s “thermohaline” circulation on a smaller scale, to evaporate water and leave salt behind.
4. World’s 1st drug to regrow teeth enters clinical trials
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The ability to regrow your own teeth could be just around the corner. A team of scientists, led by a Japanese pharmaceutical startup, are getting set to start human trials on a new drug that has successfully grown new teeth in animal test subjects.
Toregem Biopharma is slated to begin clinical trials in July of next year after it succeeded growing new teeth in mice five years ago, the Japan Times reports.
5. After Decades of Pressure, US Drugmaker J&J Gives Up Patent on Life-Saving TB Drug
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In what can be termed a huge development for drug-resistant TB (DR-TB) patients across large parts of the world, bedaquiline maker Johnson and Johnson said on September 30 (Saturday) that it would drop its patent over the drug in 134 low- and middle-income countries (LMICs).
6. Stranded dolphins rescued from shallow river in Massachusetts
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7. ‘Staggering’ green growth gives hope for 1.5C, says global energy chief
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The prospects of the world staying within the 1.5C limit on global heating have brightened owing to the “staggering” growth of renewable energy and green investment in the past two years, the chief of the world’s energy watchdog has said.
Fatih Birol, the executive director of the International Energy Agency, and the world’s foremost energy economist, said much more needed to be done but that the rapid uptake of solar power and electric vehicles were encouraging.
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That's it for this week :)
This newsletter will always be free. If you liked this post you can support me with a small kofi donation here:
Buy me a coffee ❤️
Also don’t forget to reblog this post with your friends.
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aaron04jpg · 2 months ago
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Indycar crash course
(For this all I’m just going to use 2024 as an example)
I hope this is helpful feel free to ask any questions!!
1. Teams/drivers
* There is no limit on how few or many drivers can race for a single team.
* Most teams have 3 cars but some have as low as 2 and others have as high as 5
* Drivers don’t have numbers, the cars/teams do (ex: David is car #66 but will change to #41 when he changes to Aj Foyt racing)
* Additional Teams/drivers will come in for the Indy 500
2. Circuits
* circuit types – from road and street circuits to short ovals (one mile or less) and long ovals, often referred to as superspeedways.
* From what I have seen most Indycar drivers like/prefer ovals
3. Chassis and engines
* Dallara is the exclusive chassis supplier for INDYCAR. The chassis is made of carbon fibre, Kevlar and other composites, and weighs approximately 770 kg.
* Chevrolet and Honda are the two engine manufactures in the series and supply competitors
4. Tyres
* Like Formula 1, INDYCAR has a sole tyre supplier. But instead of Pirelli rubber, INDYCAR uses Firestone.
* Firestone provides three types of tyres for road and street courses, and one for ovals. On road and street courses, there is the ‘primary’ black tyre. The ‘alternate’ red tyre is a softer compound that allows for higher speeds but wears faster. A grey sidewall tyre is used in wet weather conditions.
* On ovals, only the ‘primary’ black tyre is used and if the rain falls at this type of circuit, Indy cars will not take to the track.
5. Aeroscreen
* In Formula 1, the teams have the halo. In INDYCAR, the aeroscreen is a ballistic, canopy-like windscreen anchored by titanium framework surrounding the cockpit.
6. Race weekend format
* The format of race weekends changes from race to race, however the most common is that Friday consists of two practice sessions – one in the morning and one in the afternoon.
* On Saturday, there is a morning practice session followed by qualifying in the afternoon.
* Sunday is race day and it begins with a warm-up session at road and street courses. However, on oval circuits there is no warm-up session.
7. Pit Stops
* Unlike Formula 1 where 16 team members assist during a pit-stop, just seven members of each INDYCAR team are permitted go ‘over the wall’ to execute a pit-stop.
* Team members include: four tyre changers, a fueler, a person responsible for the air jack (to raise the car to change the tyres) and an aeroscreen assistant to clean or pull a ‘tear-off’ from screen to help the driver’s vision.
* Each crew member is required wear a firesuit and helmet for protection.
* Indy cars refuel at each stop and drivers pit depending on the length of the track. In the 10 seconds it takes to fuel the car, all four tyres are changed.
8. Point scoring
* Points are awarded for all finishing positions in INDYCAR.
* First – 50 points, second – 40, third – 35, fourth – 32, fifth – 30, sixth – 28, and so on, going down to just five points for the lowest finishing position in the field.
* Bonus points are awarded for: pole position – 1 point, leading at least one race lap – 1 point, and most race laps led – 2 points.
* For the Indianapolis 500 and the final race of the season, points are doubled in those races.
TEAMS (as of end 2024 season)
1. AJ Foyt Racing
* 14 Santino Ferrucci
* 41 Sting Ray Robb
2. Andretti Global
* 26 Colton Herta
* 27 Kyle Kirkwood (logan’s friend !!)
* 28 Marcus Ericsson
3. Arrow McLaren
* 5 Pato O’Ward (McLaren reserve driver)
* 7 Alex Rossi
* 6 Nolan Siegel
4. Chip Ganassi Racing
* 8 Linus Lundqvist
* 9 Scott Dixon
* 10 Álex Paluo Montalbo
* 4 Kyffin Simpson
5. Dale Coyne Racing
* 51 Katherine Legge
* 18 Jack Harvey
6. Ed Carpenter Racing
* 20 Christian Rasmussen
* 20 Ed Carpenter (ovals only)
* 21 Rinus Veekay
7. Juncos Hollinger Racing
* 77 Romain Grosjean
* 78 Conor Daly
8. Meyer Shank Racing
* 66 David Malukas
* 60 Felix Rosenqvist
9. Rahal Letterman Lanigan Racing
* 15 Graham Rahal
* 45 Christian Lundgaard
* 30 Pietro Fittipaldi
10. Team Penske
* 2 Josef Newgarden
* 3 Scott McLaughlin (twt icon)
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akanemnon · 1 year ago
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TWIN RUNES MASTERPOST
Because of the limited amount of links you can put into a post, you can find the links to each page in these sub-posts:
To be continued...
FAQ under the cut!
TWIN RUNES MINI COMICS
Glasses - Frisk Dance - But nobody came - An acquired taste -Smalltalk - All You Can Eat - Page 75 EXTRA -
AFTER RUNES:
Not-To-Do-List - Beach Episode - Salute the Frick - Morning Routine - The Universe is a Hologram - Trick as a Treat - Taste the Painbow - Dungeon Doofus
PRE-RUNES:
Fallen down - First steps - Press [C] - Eye opening - Whatstheirface - Acid reflux - Connection issues - Normal Human Behavior
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TWIN RUNES - FAQ
What exactly is this AU about? Twin Runes is essentially a comedic crossover AU between the universes of Deltarune and Undertale. No fancy nicnacs. Just the characters being their chaotic selves. But there might be some darkness lurking up ahead... ____________________
When is the next comic? The comic updates most Sundays at 6:30 PM Central European Time. ____________________
Why is this AU called Twin Runes? The name is more or less a play on the typical naming format of most AU's by featuring the "Runes" part. There are no literal Twin Runes. The whole name is more of a stand in for Undertale and Deltarune as parallel worlds. Hence the "Twin" part. ____________________
When does Twin Runes take place? This AU takes place between a hypothetical Chapter 3 and Chapter 4 of Deltarune. On the Undertale side of things, it takes place post neutral route just as Frisk was about to deliver Undyne's letter to Alphys.
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How many pages are there going to be? The script for this comic estimates that the comic is going to be 137 pages long (if I don't make any major changes). ____________________
Is the Player a thing in this AU? The Player(s) lost control over both human children as soon as Frisk entered the world of Deltarune. Essentially, the reader takes the role of the Player. You have no influence on the outcome of the story anymore. All you can do is watch. Both Kris and Frisk refer to the Player as "It" and "the THING". ____________________
Is there going to be a Weird Route? Due to the lack of Player, all choices made by Kris are now their own. How to engage in battle all depends on Kris, and not the Player. Because of that, there are NO DIFFERENT ROUTES. There is only one route and that one is based on Kris' choices. Because of the lack of save points, there is no "what-if" scenario. ____________________
When Chapter 3 and 4 are released, will it affect the story? Any chapters after Chapter 3 won't affect the story in the grand scheme of things. Twin Runes created a new timeline so to speak. ____________________
How old are the characters in this story? Frisk appears to be around 9 years old. Kris thinks they're 14. (Both Frisk and Kris don't know their actual age.) Chara died when they were around 10-11. Susie is around 15-16 (she was held back once) Ralsei appears to be the same age as Kris. ____________________
What's up with Kris' and Frisk's hair? The red bits of their hair is more or less a representation of their souls. That in turn is also why Chara doesn't have that feature. They are soulless. It's a stylistic choice. ____________________
What's that thing on Kris' chest? It's a scar they got from tearing out their soul.
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And why do they have weird lines all over their body? Both Kris and Frisk's anatomy resemble that of ball-jointed dolls. They appear just as markings across their bodies. Think of them as elaborate birthmarks. Kris and Frisk are still made of flesh and blood, but are in fact hypermobile. The reason as to why they do is still a little secret :) People here like to refer to these markings as "puppet limbs". You can get a better look at them and the scar in this artwork
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Why does Kris have braces? This is why:
Why is Dark World Frisk green? Frisk changes their main sweater colors with Kris when they enter the Dark World.
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Can other ghosts see Chara? (pre Darkner transformation) No, only Frisk and Kris are able to see Chara. ____________________
IS KRIS NOW FRISK'S COUNTERPART OR CHARA'S???? :) ____________________
So, was Chara in the locket all along? No, Chara possessed the locket to become a Darkner. ____________________
Where are Jevil and Spamton? Are they in Castle Town? The Fun Gang have already fought these two in the previous chapters and added them into their inventory. Outside of that little dream sequence, neither will be making an appearance. ____________________
Is anyone from Undertale Yellow gonna make an apperance? Outside of a tiny cameo from Clover (that has no greater bearing on the story) no one from Undertale Yellow is going to make an appearance. ____________________
Is (insert character here) gonna go to the Dark World/underground? With the way the story is going to play out, only the main group will be heading to this new Dark World. The rest of the story will be taking place there. ____________________
How did you come up with the idea of Twin Runes? Twin Runes is an offshoot of a separate script I wrote. It's a similar concept but turned on its head. The funny moments in that script made me just continue what now is the start of Twin Runes. I pretty much just wanted to see if I am actually capable of drawing a comic to begin with. So... in a way Twin Runes is my first attempt at a comic ever. If I ever finish Twin Runes, then I know I can tackle turning that mammoth project of a script into a comic too. In the grand scheme of things these two projects are sister series. They have A LOT in common and even share similar plot elements. When Twin Runes is over you will automatically also know certain mysteries of The Other Script. ____________________
What is The Other Script? As of this moment I call The Other Script: "Lost in the In-Between". At its core it's an inverse of Twin Runes. I.e. Kris falling into the underground and being aided by Frisk on their quest to return home. The story and jokes are a considerably more grounded than in Twin Runes and so are the characters. Though they do have their moments from time to time. The overall mood of that script is a lot darker in nature and it's a 200+ page passion project of mine. ____________________
Am I allowed to make fanart? ABSOLUTELY! You are very welcome to make fanart if you feel like it. Please let me know if you do by tagging me, so I can share it with everyone to see so that you get the appreciation you deserve :) ____________________ Can I use the funny faces you draw for memes or for stuff like memes or for profile pictures? That's what they're here for :) ____________________
Is there x ship in this comic? The focus of the story is not on shipping. If it's in the game it will very likely be mentioned or brought up, but that's about it. ____________________
What pronouns do you go with for the human children? I try to stick as close as possible to the games so I use THEY/THEM FOR ALL OF THEM WITHOUT ANY EXCEPTIONS.
______________________________________________________________
ABOUT ASKS
Asks will open for 24 hours after a new comic has been released. Your questions will then be answered over the course of the week.
Try not to submit multiple asks. If necessary, just keep everything in one post.
Keep in mind that I receive AL LOT of asks, so not every question can be answered...
Questions containing spoilers will not be answered on principle. Wouldn't be as fun if the surprise was ruined, right?
Before leaving an ask (mostly for everyone who's new), please make sure to read the FAQ section above. A lot of times your question might have been answered already :>
I love memes and dumb jokes as much as the next guy, but try not to spam
It probably goes without saying, but please stay civil. I want to give everyone the respect they deserve, and naturally like to be treated the same way.
Please be mindful about drawing requests. It is understandable if you're eager to see a certain character drawn in my style, but I do not like to be bombarded by requests. The more it happens, the less likely I am to do it. Be kind and ask nicely.
I don't take unsolicited comic ideas.
Don't use other people's posts that I reblogged to ask me questions! It has happened before and I do not wish to see this!
This isn't an ask blog. The comic has a script that will not deviate. Reader interaction with the characters won't be possible due to the overall "no Player" subplot.
Please do not ask me to put your characters into the story. Like I said, the script is already finished and I'm quite happy with it. Your characters are in better hands with yourself and your own stories. Please have respect for mine.
______________________________________________________________
ABOUT SUBMISSIONS
The submission box is for FANART ONLY!
It is meant for those who do not want to submit their fanart to their own blogs, in case they feel scared or intimidated to do so.
ASKS AND REQUESTS THAT ARE SUBMITTED THIS WAY WILL NOT BE ANSWERED.
Please wait until the ask box opens. You can read more on how asks work in the section above.
______________________________________________________________
REFERENCE SHEETS
The following are ref sheets of characters that don't have established Dark World forms yet (as of writing this comic). The list will be updated as soon as a new character enters the Dark World. Here you will also find references of characters that might appear as surprise cameos, or maybe even completely new faces...
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FULL ART
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simphoraa · 1 month ago
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A HUGE Ethnic/Afro-Textured Hair Haul for Female Sims (80+ hairs w/links) 🌹
Hey guys! As a person of color, I have noticed a little bit of a struggle in finding ethnic/afro-texture hair in the Sims 3. So, I created a huge ethnic/afro-textured hair haul for the Sims 3. All of the hairs from the video are organized by a specific number. Thus, please inform me if any links are missing, broken, or incorrect. Happy Simming!
(Keep reading to see the list of hairs).
εϊз Ethnic/Afro-Textured Hairs
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14
15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24
25 / 26 / 27 / 28 / 29 / 30 / 31 / 32 / 33 / 34
35 / 36 / 37 / 38 / 39 / 40 / 41 / 42 / 43 / 44
45 / 46 / 47 / 48 49 50 / 51 / 52 / 53 / 54
55 / 56 / 57 / 58 / 59 / 60 / 61 / 62 / 63 / 64
65 / 66 / 67 / 68 / 69 / 70 / 71 / 72 / 73 / 74
75 / 76 / 77 / 78 / 79 / 80 / 81 / 82 / 83 / 84
(credits to all of the lovely custom content creators' content that was showcased in the video)! @lalasimmer @commonblacksimmer @nemiga-sims-archive @elitisim @rollo-rolls
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macrolit · 4 months ago
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The 100 Best Books of the 21st Century.
As voted on by 503 novelists, nonfiction writers, poets, critics and other book lovers — with a little help from the staff of The New York Times Book Review.
NYT Article.
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Q: How many of the 100 have you read? Q: Which ones did you love/hate? Q: What's missing?
Here's the full list.
100. Tree of Smoke, Denis Johnson 99. How to Be Both, Ali Smith 98. Bel Canto, Ann Patchett 97. Men We Reaped, Jesmyn Ward 96. Wayward Lives, Beautiful Experiments, Saidiya Hartman 95. Bring Up the Bodies, Hilary Mantel 94. On Beauty, Zadie Smith 93. Station Eleven, Emily St. John Mandel 92. The Days of Abandonment, Elena Ferrante 91. The Human Stain, Philip Roth 90. The Sympathizer, Viet Thanh Nguyen 89. The Return, Hisham Matar 88. The Collected Stories of Lydia Davis 87. Detransition, Baby, Torrey Peters 86. Frederick Douglass, David W. Blight 85. Pastoralia, George Saunders 84. The Emperor of All Maladies, Siddhartha Mukherjee 83. When We Cease to Understand the World, Benjamin Labutat 82. Hurricane Season, Fernanda Melchor 81. Pulphead, John Jeremiah Sullivan 80. The Story of the Lost Child, Elena Ferrante 79. A Manual for Cleaning Women, Lucia Berlin 78. Septology, Jon Fosse 77. An American Marriage, Tayari Jones 76. Tomorrow, and Tomorrow, and Tomorrow, Gabrielle Zevin 75. Exit West, Mohsin Hamid 74. Olive Kitteridge, Elizabeth Strout 73. The Passage of Power, Robert Caro 72. Secondhand Time, Svetlana Alexievich 71. The Copenhagen Trilogy, Tove Ditlevsen 70. All Aunt Hagar's Children, Edward P. Jones 69. The New Jim Crow, Michelle Alexander 68. The Friend, Sigrid Nunez 67. Far From the Tree, Andrew Solomon 66. We the Animals, Justin Torres 65. The Plot Against America, Philip Roth 64. The Great Believers, Rebecca Makkai 63. Veronica, Mary Gaitskill 62. 10:04, Ben Lerner 61. Demon Copperhead, Barbara Kingsolver 60. Heavy, Kiese Laymon 59. Middlesex, Jeffrey Eugenides 58. Stay True, Hua Hsu 57. Nickel and Dimed, Barbara Ehrenreich 56. The Flamethrowers, Rachel Kushner 55. The Looming Tower, Lawrence Wright 54. Tenth of December, George Saunders 53. Runaway, Alice Munro 52. Train Dreams, Denis Johnson 51. Life After Life, Kate Atkinson 50. Trust, Hernan Diaz 49. The Vegetarian, Han Kang 48. Persepolis, Marjane Satrapi 47. A Mercy, Toni Morrison 46. The Goldfinch, Donna Tartt 45. The Argonauts, Maggie Nelson 44. The Fifth Season, N.K. Jemisin 43. Postwar, Tony Judt 42. A Brief History of Seven Killings, Marlon James 41. Small Things Like These, Claire Keegan 40. H Is for Hawk, Helen Macdonald 39. A Visit from the Goon Squad, Jennifer Egan 38. The Savage Detectives, Roberto Balano 37. The Years, Annie Ernaux 36. Between the World and Me, Ta-Nehisi Coates 35. Fun Home, Alison Bechdel 34. Citizen, Claudia Rankine 33. Salvage the Bones, Jesmyn Ward 32. The Lines of Beauty, Alan Hollinghurst 31. White Teeth, Zadie Smith 30. Sing, Unburied, Sing, Jesmyn Ward 29. The Last Samurai, Helen DeWitt 28. Cloud Atlas, David Mitchell 27. Americanah, Chimamanda Ngozi Adichie 26. Atonement, Ian McEwan 25. Random Family, Adrian Nicole LeBlanc 24. The Overstory, Richard Powers 23. Hateship, Friendship, Courtship, Loveship, Marriage, Alice Munro 22. Behind the Beautiful Forevers, Katherine Boo 21. Evicted, Matthew Desmond 20. Erasure, Percival Everett 19. Say Nothing, Patrick Radden Keefe 18. Lincoln in the Bardo, George Saunders 17. The Sellout, Paul Beatty 16. The Amazing Adventures of Kavalier & Clay, Michael Chabon 15. Pachinko, Min Jin Lee 14. Outline, Rachel Cusk 13. The Road, Cormac McCarthy 12. The Year of Magical Thinking, Joan Didion 11. The Brief Wondrous Life of Oscar Wao, Junot Diaz 10. Gilead, Marilynne Robinson 9. Never Let Me Go, Kazuo Ishiguro 8. Austerlitz, W.G. Sebald 7. The Underground Railroad, Colson Whitehead 6. 2666, Roberto Bolano 5. The Corrections, Jonathan Franzen 4. The Known World, Edward P. Jones 3. Wolf Hall, Hilary Mantel 2. The Warmth of Other Suns, Isabel Wilkerson 1. My Brilliant Friend, Elena Ferrante
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girlw-amermaidtattoo · 2 months ago
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100 Reasons Why Men w/ Tiny Cocks Should Stay Caged 🔐💕✨
1. It keeps your focus on serving.
2. Prevents accidental release during teasing.
3. Encourages obedience to your Domme.
4. Enhances the thrill of anticipation.
5. Helps you appreciate the pleasure of edging.
6. Protects your ego from unrealistic expectations.
7. Allows you to fully embrace your submissive side.
8. Reduces the pressure to perform.
9. Keeps you in check, just like you need.
10. Lets your Domme take control of your pleasure.
11. Encourages you to be more creative in pleasing.
12. Helps you learn patience.
13. Makes foot worship even more enticing.
14. Teaches you to cherish every moment of teasing.
15. Allows you to focus on your Domme’s needs.
16. Heightens your arousal with each denied orgasm.
17. Promotes self-reflection on your desires.
18. Helps you bond with your Domme over shared experiences.
19. Cultivates a sense of community among caged subs.
20. Inspires you to improve your skills in other areas of service.
21. Frees you from the fear of rejection.
22. Reminds you that size doesn’t define your worth.
23. Encourages you to explore new forms of pleasure.
24. Provides a perfect excuse to focus on other kinks.
25. Allows for deeper submission to your Domme.
26. Teaches you how to beg for release.
27. Creates a sense of safety in your submission.
28. Lets you appreciate the beauty of chastity.
29. Keeps your Domme feeling powerful.
30. Helps you cultivate self-control.
31. Allows for intense fantasies while caged.
32. Enhances your desire to earn praise.
33. Reinforces the dynamic between you and your Domme.
34. Encourages more intimate forms of play.
35. Inspires you to engage more with online communities.
36. Makes worshiping your Domme even more fulfilling.
37. Fosters a sense of belonging among other caged subs.
38. Teaches you to find pleasure in denial.
39. Encourages you to express your devotion creatively.
40. Develops a deeper understanding of your own desires.
41. Allows for fun role reversal scenarios.
42. Empowers you to embrace your vulnerabilities.
43. Helps you discover new ways to please your Domme.
44. Serves as a constant reminder of your submission.
45. Promotes a healthy dialogue about boundaries.
46. Creates excitement around the prospect of release.
47. Encourages you to become an expert in worship.
48. Reinforces the idea that it’s about the journey, not the destination.
49. Provides a unique thrill in everyday life.
50. Cultivates deeper connections with fellow subs.
51. Challenges societal expectations of masculinity.
52. Helps you develop a stronger sense of identity.
53. Encourages you to explore all forms of pleasure.
54. Inspires you to think outside the box in your service.
55. Teaches you to savor every moment of teasing.
56. Allows you to indulge in fantasies without pressure.
57. Enhances the mental aspect of submission.
58. Provides a playful outlet for your desires.
59. Encourages you to focus on your Domme’s happiness.
60. Helps you learn the art of begging and pleading.
61. Provides a fun challenge for your submission.
62. Allows you to truly understand your desires.
63. Helps you develop new skills in service.
64. Promotes a sense of surrender in your submission.
65. Inspires you to share your experiences with others.
66. Helps you appreciate the power dynamics at play.
67. Encourages you to embrace your unique journey.
68. Creates a heightened sense of intimacy with your Domme.
69. Teaches you to value emotional connections.
70. Provides an opportunity for deeper exploration of kinks.
71. Promotes body positivity and acceptance.
72. Encourages healthy communication about boundaries.
73. Lets you experience pleasure in new and exciting ways.
74. Reinforces the joy of teasing and denial.
75. Allows for playful banter with your Domme.
76. Helps you develop a unique identity within the kink community.
77. Provides a safe space to explore your desires.
78. Promotes trust and communication with your Domme.
79. Lets you focus on other areas of your sexuality.
80. Inspires creativity in how you please your Domme.
81. Helps you learn the nuances of submission.
82. Creates a thrill in the anticipation of release.
83. Encourages you to think about your desires more deeply.
84. Allows for intense mental stimulation through denial.
85. Promotes a sense of adventure in your experiences.
86. Provides a fun way to bond with your Domme.
87. Teaches you to embrace your submissive nature fully.
88. Lets you discover the joy in servitude.
89. Helps you appreciate the beauty of restraint.
90. Encourages you to develop your fantasies.
91. Teaches you to savor every moment of your submission.
92. Provides a unique thrill that can enhance your daily life.
93. Lets you focus on the connection with your Domme.
94. Promotes personal growth and self-discovery.
95. Helps you understand the significance of power exchange.
96. Creates a space for open conversations about your desires.
97. Lets you enjoy the feeling of being wanted and needed.
98. Inspires you to become the best sub you can be.
99. Helps you appreciate the journey of submission.
100. Reminds you that serving your Domme is the ultimate pleasure.
446 notes · View notes
airaibunny · 11 months ago
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PRAISE/SOFT/ETC SMUT PROMPTS
1. “i need you, right here/now”
2. “i’ll go slow/i’ll be gentle”
3. “tell me what feels good”
4. “do you trust me?”
5. “do you like that?”
6. “please teach me”
7. “i want you, now”
8. “you look so pretty on your knees”
9. “it’s okay, im right here”
10. “i got you”
11. “don’t hold it in, it’s okay”
12. “don’t call me that, that’s what everyone else calls me”
13. “we can go for as long as you want”
14. “does it taste/feel good?”
15. “you’re doing so well”
16. “i want you, now”
17. “i love you so much”
18. “i want you to fuck me, *name*”
19. “you look so pretty right now”
20. “don’t stop yourself, let me hear”
21. “please don’t stop”
22. “do you want to take it off of me?”
23. “do you want to touch?”
24. “can i touch?”
25. “what about you?”
26. “let me do it for you”
27. “does that feel good?”
28. “you’re so cute”
29. “like that, i like that”
30. “can i touch you too?”
31. “am i going too fast?”
32. “can you do that again?”
33. “do you want more?”
34. “your *body part* are/is so pretty”
35. “do you want to stop?”
36. “i’ve wanted this for such a long time”
37. “aw, poor baby, do you want me to take care of this for you?”
38. “kiss me, i don’t care where”
39. “i don’t care where you touch me”
40. “i don’t care what you call me” - “can i call you mommy?”
41. “are you comfortable?”
42. “let me help you”
43. “do you need help?”
44. “keep going”
45. “you taste so sweet”
46. “do you want to try?”
47. “breathe for me”
48. “you’re doing such a good job”
49. “i’m so proud of you”
50. “tell me what you want”
51. “let me try”
52. “don’t cover up/don’t be embarrassed”
53. “i want you to touch me”
54. “you sound so pretty”
55. “turn around for me”
56. “louder”
57. “quieter”
58. “you look so hot right now”
59. “play with me”
60. “i’ve been waiting all day”
61. “harder, please”
62. “i think i deserve a reward”
63. “you’ve been so good lately, you deserve a reward”
64. “i love your tits/ass/etc”
65. “you’re the only one that gets to touch, pretty girl”
66. “this is exactly how i imagined it”
67. “keep doing that, please”
68. “you feel so good”
69. “kiss/touch me, everywhere”
70. “you’re so gorgeous”
71. “i want you to keep going, forever”
72. “you’re all mine” - “hm…” - “say it” - “i’m all yours”
73. “i want to do so many things to you”
74. “you look amazing, really, but i think i prefer the dress on the floor”
75. “i need you”
76. “i love making you so flustered, you get so cute”
77. “do you like it when i touch right here?”
78. “let me eat you out while you do that, please?”
79. “can you teach me?”
80. “can i call you mommy?”
81. “shower with me”
82. “i want to taste you so bad”
83. “i don’t care how, i just want you to touch me”
84. “i want to feel you inside”
85. “you’re not going to fall, i’ve got you”
86. “you looked so hot out there”
87. “breathe, please"
88. “you’re being such a good girl for unnie”
2K notes · View notes
todayisawthewhxlewxrld · 1 year ago
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Spellbound
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you might be void of feelings i fear i haven’t felt for anyone
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synopsis// by no means did you hate soulmates, you just hated that he was your soulmate. not like megumi was ecstatic that he was your soulmate either. but that’s fine, both of you found someone else to keep you company.
status// finished!
updates// everyday unless said otherwise
warning// dating app!au, soulmate!au, college!au, no curses!au, enemies(?) to lovers, profanity, megumi and y/n are edgy pieces of shit <3, kys jokes, crack humor? i’m going back to my cringe 2020 smau roots with reaction images id say i’m sorry but i’m not, if any characters or dynamics r ooc take that up with the universe not me !!
☆ this smau wasn’t inspired by a song but the title was!! ‘twas inspired by spell strike by provoker, so besides the title and lyrics on here the song holds little to no relevance :) ☆
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you might be the only one
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might be the only one for me
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feeling 1. young and stupid
feeling 2. child of divorce
feeling 3. no schedule just vibes
feeling 4. six feet under
feeling 5. this is my fight song
feeling 6. success rate
feeling 7. lone wolf
feeling 8. dumpster fire
feeling 9. retail therapy
feeling 10. be normal
feeling 11. the enemy has been defeated
feeling 12. enemies to lovers irl
feeling 13. exorcism
feeling 14. shut ur up
feeling 15. winner
feeling 16. hip hip hooray
feeling 17. swiped right!
feeling 18. silly little mystery
feeling 19. for no reason
feeling 20. i guess so
feeling 21. sigh of relief
feeling 22. relationship territory
feeling 23. don’t hmu
feeling 24. major in loser
feeling 25. fight club
feeling 26. jigsaw
feeling 27. ghosting
feeling 28. cold shoulder
feeling 29. before marriage
feeling 30. meant to be
feeling 31. a hunch
feeling 32. survival of the fittest
feeling 33. he knows
feeling 34. so close yet so far
feeling 35. (disrespectfully)
feeling 36. regressing
feeling 37. take pity
feeling 38. telepathy
feeling 39. betrayed
feeling 40. two birds with one stone
feeling 41. dead end
feeling 42. mass hysteria
feeling 43. an apology
feeling 44. baby’s first reciprocated love
feeling 45. psychological warfare
feeling 46. jealous
feeling 47. a facade
feeling 48. learning to coexist
feeling 49. with you
feeling 50. useless E information
feeling 51. good idea
feeling 52. break the peace
feeling 53. enjoy the peace
feeling 54. revenge
feeling 55. tolerable
feeling 56. catastrophic
feeling 57. fumbled
feeling 58. easier than you think
feeling 59. no downtime
feeling 60. caught red handed
feeling 61. for good
feeling 62. replace megumi with megumi
feeling 63. delicate
feeling 64. best bet
feeling 65. valid question
feeling 66. devils incarnate
feeling 67. patience is a virtue
feeling 68. grow and change as a person
feeling 69. megumi truthers
feeling 70. knock on wood
feeling 71. come find me
feeling 72. cryptic
feeling 73. more than aware
feeling 74. see the future
feeling 75. trying to be nice
feeling 76. why do you hate me
feeling 77. knight in shining armor
feeling 78. perfect paradox
feeling 79. idgaf war
feeling 80. stay like this forever
feeling 81. baby bird
feeling 82. found your way back
feeling 83. heart racing
feeling 84. loverboy activities feeling 85. megumi this megumi that feeling 86. protect you feeling 87. flirt back feeling 88. wingmen feeling 89. in love with megumi allegations feeling 90. more broken feeling 91. gets shirtless again feeling 92. 1 new message!
feeling 93. protecting your peace
feeling 94. tired of waiting
last feeling. a kiss and a fight
epilogue/bonus feeling. spy
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3K notes · View notes
luxurypropertiies · 7 months ago
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The Edition By Smart World Developer
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The Edition Smartworld Developers › project › theedition
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girlwithrituals · 2 months ago
Text
101 ways to improve self esteem
1) Master a new skill.
2) List your accomplishments.
3) Do something creative.
4) Challenge your limiting beliefs.
5) Talk to a counselor.
6) Don't worry about what others think.
7) Read or watch something inspirational.
8) Stay true to your character.
9) Let go of negative people.
10) Set healthy boundaries with others.
11) Care about your appearance.
12) Welcome failure as part of growth.
13) Be a lifelong learner.
14) Face your fears.
15) Become a mentor.
16) Accept compliments.
17) Eliminate self-criticism.
18) Practice coping skills to manage stress and big emotions.
19) Notice negative thoughts and beliefs.
20) Challenge negative thinking.
21) Think about what you learned from negative experiences.
22) Practice gratitude.
23) Exercise.
24) Eat healthy and limit junk food.
25) Get good sleep.
26) Spend time with positive and supportive people.
27) Encourage yourself.
28) Write a list of your strengths.
29) Don't compare yourself to others.
30) Avoid perfectionism.
31) Do at least one positive, enjoyable activity every day.
32) Celebrate small victories.
33) Be helpful and considerate to others.
34) Be honest with yourself and others.
35) Accept your flaws.
36) Don't give up.
37) Practice self-care.
38) Go easy on yourself.
39) Practice being assertive.
40) Practice saying "No".
41) Practice relaxation techniques.
42) Take on challenges.
43) Volunteer to help others.
44) Forgive others and yourself.
45) Set goals and work toward them step by step.
46) Seek balance in all areas of your life.
47) Discover your passions and purpose
48) Groom yourself.
49) Dress nicely.
50) Be kind and generous to others.
51) Practice good posture.
52) Change a small habit.
53) Smile.
54) Don't procrastinate.
55) Don't take things personal.
56) Organize your personal space.
57) Challenge unkind thoughts about yourself.
58) Spend time outside.
59) Notice the good things.
60) Celebrate your successes
61) Write a list of things you like about yourself.
62) Don't take too much on.
63) Do something for yourself every day.
64) Develop daily habits.
65) Remind yourself it's okay if not everyone likes you.
66) Practice mindfulness.
67) Learn to tolerate discomfort.
68) Use problem-solving skills.
69) Take responsibility instead of blaming.
Tell Yourself Positive Affirmations Such As:
70) I am grateful for every day.
71) I am worthy of happiness and love.
72) I am in charge of my own happiness.
73) I love, respect, and believe in myself.
74) I deserve to be happy and successful.
75) I approve of myself, right here and now.
76) I am learning and changing for the better.
77) I accept 100% responsibility for my own life.
78) Every day in every way, I am getting better and better.
79) I can learn to accept the parts of myself that I don't like.
80) I am thankful for my challenges as they make me a stronger person.
81) Write down three positives about each day.
82) Make a collage with your talents, goals, and dreams.
83) Practice laughing.
84) Be proud of yourself.
85) Say mistakes are an opportunity to learn.
86) Show respect to yourself and others.
87) Resolve conflict peacefully.
88) Ask for help or support.
89) Complete a daily task list.
90) Have a growth mindset.
91) Be optimistic.
92) Treat yourself with kindness and compassion.
93) Focus on the things you have control over and can change.
94) Get started on tasks you have been putting off.
95) Practice good daily hygiene.
96) Focus on solutions not problems.
97) Talk about your feelings with someone you trust.
98) Drink plenty of water.
99) Start a new hobby or join a club/sport.
100) Do random acts of kindness.
101) Create a dreams list.
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prokopetz · 1 year ago
Text
Your long and arduous journey has led you to this, the final confrontation. You thought you knew what to expect, but just as you struck the final blow, your ultimate foe's eyes gleamed with unnatural light as they proclaimed…
THIS ISN'T EVEN MY FINAL FORM
A game for 4–6 players
Introduction
This Isn't Even My Final Form is a GMless tactical minigame for 4–6 players. You'll take on the roles of a party of heroic adventurers nearing the end of a world-spanning quest to defeat a great evil, the Final Boss. Unfortunately for them, each time they think they've won, the Final Boss assumes a new, even more horrifying form, and the struggle begins anew. Is there any end to this conflict? There's only one way to find out!
What You'll Need
This Isn't Even My Final Form requires a dozen six-sided dice, as well as a way of keeping track of a few important numbers – a shared text document or some scrap paper will suffice.
Update 2023-10-30: Print-and-play card decks are available here:
http://penguinking.com/this-isnt-even-my-final-form/
Character Creation
Choose two of the following actions to be your Party Member's Class Actions: Strike, Heal, Buff, Debuff. If you'd rather determine this randomly, roll on the following table.
1. Strike, Heal 2. Strike, Buff 3. Strike, Debuff 4. Heal, Buff 5. Heal, Debuff 6. Buff, Debuff
Give your Party Member's Class a name which suits your Class Actions. Also give your Party Member a name; it is traditional but not obligatory for your Party Member's name to have exactly five letters.
Playing the Game
Play is divided into a series of Phases. During each Phase, one player takes on the role of the Final Boss. That player's Party Member does not participate in this Phase; they're trapped, lost, incapacitated, or otherwise separated from the party or unable to act for the duration of the Phase. All other players take on the roles of their Party Members.
The Final Boss player's first order of business is to describe what the current Phase looks like. The Final Boss player can roll 1–3 times on the following table (re-rolling duplicates) to decide on a theme, or use it as inspiration for their own theme. To use this table, roll a six-sided die twice, treating the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66.
11. Beasts 12. Bells 13. Blood 14. Bones 15. Chains 16. Chaos 21. Cubes 22. Eyes 23. Fire 24. Flowers 25. Food 26. Games 31. Gears 32. Glass 33. Gold 34. Hands 35. Holes 36. Ice 41. Iron 42. Light 43. Mazes 44. Meat 45. Mirrors 46. Music 51. Orbs 52. Order 53. Plague 54. Shadow 55. Slime 56. Space 61. Spikes 62. Teeth 63. Time 64. Trees 65. Weapons 66. Wings
Once the Phase has been defined, set the party's Momentum to zero. Momentum is a value which will increase or decrease over the course of the Phase; it has a minimum value of zero, and no particular upper limit.
Play proceeds in a series of rounds, as follows.
The Final Boss Attacks
The Final Boss always goes first in each round. Roll one die:
1–3: The Final Boss chooses one of the following actions. 4–5: The Final Boss chooses two of the following actions. You may not target the same Party Member twice; however, you may use the same action on two different Party Members if you wish. 6: The Final Boss does nothing this round. On its turn next round, it does not roll and instead uses its Ultimate Attack.
Wound: Inflict the Critical Condition on a single Party Member. If the chosen Party Member already has the Critical Condition, it's replaced with the Down Condition and the party loses one Momentum.
Imprecate: Inflict the Cursed Condition on a single Party Member.
Envenom: Inflict the Poisoned Condition on a single Party Member.
Bewilder: Inflict the Confused Condition on a single Party Member.
Counter: If you're targeted by the Strike or Debuff actions this round, after resolving that action, perform the Wound action on the Party Member who targeted you. You may counter any number of actions in this way.
Dispel: Remove the Buffed and Protected Conditions from any number of Party Members.
Enrage: The Final Boss rolls two dice and takes the better result on its next action. The party may cancel this benefit with a successful Debuff action; doing so removes the extra die instead of forcing the Final Boss to roll twice and take the lower result.
Ultimate Attack: This action can only be chosen by rolling a 6 during the previous round. When the Final Boss uses this action, choose Cursed, Poisoned, or Confused: you may perform the Wound action AND inflict the chosen Condition upon any number of Party Members, in that order. (i.e., Wound each targeted Party Member, THEN Curse/Confuse/Poison any who remain standing.)
The Final Boss player describes the outcome of the chosen action(s) in as much or as little detail as they like; control then passes to the other players.
The Party Acts
After the Final Boss has attacked, each Party Member who doesn't have the Down condition chooses one of the following actions, in any order the players wish. After choosing any action other than Defend, the player rolls their dice pool, which is a handful of six-sided dice constructed as follows:
Start with a number of dice equal to the party's current Momentum (initially zero, though it will grow over the course of the Phase)
Add one die if you're performing one of your Party Member's Class Actions
Add one die if your Party Member currently has the Buffed Condition
Add one die if your Party Member currently has the Critical Condition
Roll all of the dice together, and find the highest result. Ties for the highest result have no special significance; for example, if you rolled four dice and got 1, 3, 5 and 5, your result is 5. If you'd ever end up with zero or fewer dice for any reason – either because your dice pool was empty to begin with, or because some effect obliged you to discard every die you rolled �� you receive an automatic result of 1.
If an action requires you to target a specific Party Member or make other choices, you can wait and see the result of your roll before making those decisions.
Strike: You attack the Final Boss. Roll your dice pool:
1–3: Nothing happens – either the attack misses, or the Final Boss turns out to be immune to whatever you just did. 4–5: The attack strikes true. The party gains one Momentum. 6: Critical hit! The party gains two Momentum.
Special: If you roll triples or better (i.e., at least three of the same number) on a Strike action, the Final Boss' current Phase is defeated, and you move on to the next Phase. It doesn't matter what number comes up triples.
Heal: You attempt to restore the party's strength. Roll your dice pool:
1–3: You may remove the Critical Condition from a single Party Member. If no Party Member has the Critical Condition, nothing happens. 4–5: You may remove the Critical Condition from any number of party members OR you may remove the Down Condition from a single Party Member. 6: You may remove the Critical and Down Conditions from any number of party members.
Buff: You attempt to bolster a party member. Roll your dice pool:
1–3: You may grant the Buffed Condition to a single Party Member OR remove a Condition of your choice other than Critical or Down from a single Party Member. 4–5: You may grant the Buffed Condition to a single Party Member AND remove a Condition of your choice other than Critical or Down from that Party Member, if they have one. 6: You may grant the Buffed Condition OR remove a Condition of your choice other than Critical or Down to any number of Party Members. You may choose a different option for each targeted Party Member.
Debuff: You attempt to weaken the Final Boss. Roll your dice pool:
1-3: Nothing happens – it turns out the Final Boss was immune to that effect. 4–5: The Final Boss rolls two dice and takes the lower result on its next action. 6: The Final Boss rolls two dice and takes the lower result on its next action AND the party gains one Momentum.
Defend: You may grant the Protected condition to a Party Member of your choice. Do not roll.
Based on the outcome of your roll (if applicable), describe the outcome of your action in as much or as little detail as you wish.
Once each Party Member has acted, return to "The Final Boss Attacks" to begin the next round.
Ending the Phase
As noted above, rolling triples or better on a Strike action results in the immediate defeat of the current Phase. Alternatively, if all Party Members simultaneously have the Down Condition, the Final Boss player's Party Member suddenly breaks free or arrives on the scene and rescues everyone in a stunning deus ex machina; this also ends the Phase, but does not count as defeating it.
In either case, reset the party's momentum to zero, remove all Conditions, and move on to the next Phase. The role of the Final Boss passes to a different player, with preference given to those who haven't yet had a chance to be the Final Boss; the previous Final Boss player resumes playing their Party Member.
Continue until the party has defeated a number of Phases at least equal to the number of players, or until mutual agreement has been reached that all this has gone on quite long enough.
Conditions
Some actions can impose Conditions upon the individual Party Members. Conditions can be positive or negative, and last until specific conditions for their removal are met.
Buffed: Your strength has been boosted. When rolling your dice pool, you roll one extra die.
Confused: You've lost your wits. When the party acts, your action is determined by rolling a d6 – 1: Strike; 2: Heal; 3: Buff; 4: Debuff; 5: Defend; 6: do nothing this round AND remove this Condition. This Condition is also removed if you gain the Critical Condition while under its effects. You may choose targets normally if the rolled action requires them. Confused Party Members always act before their un-Confused peers; if there are multiple Confused Party Members, the Final Boss decides the order in which they act.
Critical: You are badly wounded. Desperation lends strength, and so this Condition adds one extra die to your dice pools; however, if you suffer the Critical Condition a second time, it becomes the Down Condition instead.
Cursed: You've been afflicted with misfortune. Discard your highest result after rolling your dice pool, but before applying your chosen action's effects. If there's a tie for the highest result, discard all of them; for example, if you roll four dice while Cursed and get 1, 3, 5 and 5, your result is 3. If the Condition causes you to discard your only set of triples of better on a Strike action, the Phase does not end.
Down: You are incapacitated by injury or foul enchantment. When the party acts, you may not choose an action; your action remains lost even if this Condition is removed before the end of the round. When you gain this Condition, remove all other Conditions, and the party loses one Momentum. (This is not in addition to the Momentum loss noted by effects which inflict this Condition – those are just reminders.) You may not gain other Conditions while this one persists.
Poisoned: You're afflicted by a poison, plague, or death-curse. If you have the Poisoned Condition after resolving your action for the round, you gain the Critical Condition. If you already have the Critical Condition, you instead gain the Down Condition, and the party loses one Momentum.
Protected: The next time you would gain any Condition other than Buffed, remove this Condition instead. You also remove this Condition if you take any action other than Defend on your turn.
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lexapro-princess · 4 months ago
Text
Ultimate Girlblogger Movie List
1. Ballerina
2. To Catch a Thief
3. The Swan
4. Barbie In The Pink Shoes
5. Rhapsody
6. The Seven Year Itch
7. Thirteen
8. Mean Girls
9. Clueless
10. Girl, Interrupted
11. Marie Antoinette
12. Love In The Afternoon
13. Breakfast At Tiffany's
14. Roman Holiday
15. Barbie and hers sisters in a Pony Tale
16. Barbie of Swan Lake
17. Barbie In The Nutcracker
18. Barbie and the Diamond Castle
19. Barbie and the magic of Pegasus
20. Barbie as the Princess and the Pauper
21. Barbie: a Fashion Fairytale
22. Barbie In The 12 Dancing Princesses
23. Pride and Prejudice
24. Barbie as Rapunzel
25. Pearl
26. 13 going on 30
27. Funny Face
28. Gentlemen Prefer Blondes
29. Charade
30. Black Swan
31. Niagara
32. The Virgin Suicides
33. Priscilla
34. Sabrina
35. Emma
36. How To Steal a Million
37. Enchanted
38. Some Like It Hot
39. Lolita (1962)
40. Lolita (1997)
41. The Crush
42. American Psycho
43. The Princess Diaries 2: Royal Engagement
44. Monte Carlo
45. Legally Blonde
46. Confessions of a Shopaholic
47. The Devil Wears Prada
48. Valley Of The Dolls
49. Jackie
50. Jennifer's Body
51. Barbie: Princess Charm School
52. The Tourist
53. Abzurdah
54. Riding In Cars With Boys
55. I, Tonya
56. Buffalo 66
57. Girl
58. Heathers
59. Scarface (1983)
60. Gone Girl
61. Corpse Bride
62. Sense & Sensibility
63. Persuasion
64. Little Miss Perfect
65. Changeling
66. Gia
67. Uptown Girls
68. Suicide Squad
69. Last Night In Soho
70. Mirror Mirror
71. Birds Of Prey
72. The Beguiled
73. Palo Alto
74. Speak
75. Leon: The Professional
76. Prozac Nation
77. Red Eye
Let me know if I missed one, leave your suggestions by commenting or reblogging
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