#6/10 Connector
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Seismic Pallet Rack, Racking, new and used, shelving, cantilever rack (concord / pleasant hill / martinez)
#d uprights#8' long x 4#d#GREEN SEISMIC TEARDROP UPRIGHTS. Ask for the innovative uprights that are knocked down for ease of shipping; and are easily set up with nut#Then we have ORANGE BEAMS that are 6'#8'#9'#10'#12' long with capacities from 2200 lbs./pair to 8204 lbs./pair.#Don't forget about the wire decks made necessary by the fire dept. They want you to have “flow through” decks that allow the sprinklers to#the heat to rise#set off the alarm and activate the vents. Call for prices.#We also sell USED PALLET RACK if it is AMERICAN SEISMIC DESIGN. Chinese made and most of the used pallet rack are not seismic design. Chine#increasing the number of connector rivets on the ends of the beams from 2 to 3#and sometimes requiring backers (double columns) on the upright channels to at least the first beam level.#How do you get your forklift from the ground to your dock or the bed of a truck? Use a MOBILE YARD RAMP. They roll around to various locati#Ground-to-trailer application best served with 36' ramp including a 6' level off. Note the lip on the top end that is welded onto a frame f#000 lbs. capacity as opposed to a flimsy hinged steel plate that doesn't have 20#000 lbs. capacity. Other sizes and capacities available.#All steel welded construction. MADE IN AMERICA. Ramps made in China do not have quality control of their steel. Therefore#the capacities cannot be guaranteed.#Add the full undercarriage with solid 18#or 48“ length of forks. We used to sell used pallet jacks but within a few weeks the customer would come back and want to get a refund beca#WHERE-IS#CASH AND CARRY#NO REFUNDS#CREDITS#WARRANTY#EXCHANGES OR RETURNS#Cash and carry
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Dunes Hotel & Casino '55-'93
Dunes, 1955. Kodachrome photo from Charles Phoenix.
Timeline of the Dunes
’53-54: First announced as Hotel Araby (RJ 11/1/53), then became known as Vegas Plaza, and Hotel Deauville (RJ 1/20/54, 4/23/54). Named the Dunes by the time of groundbreaking, 6/22/54 (RJ).
’55: May 23, original owners Robert Rice, Al Gottesman, Joseph Sullivan, Alexander Barad and Jason Tarsey open the $4 million Dunes Hotel-Casino with 200 rooms on an 85-acre site. Architect J Replogle, designer R. Dorr Jr. Signs and Sultan figure by YESCO (RJ 5/23/55).
’55: Aug., Dunes leased by Sands partners and reopened in Sep. Subsequent financial difficulties cause the casino to be closed, 1/56.
’56: Bill Miller, Major A. Riddle, and Robert Rice are licensed to reopen the casino in May. In Nov., the license is changed to add M&R Investment Co. on the license as the company that operates the Dunes.
’57: Jan., Minsky’s Follies opens the first topless show at a Strip resort.
’59: Convention Hall addition.
’61: Olympic Wing addition.
’62: Riddle sells 15 percent of the stock to M&R Investment Corp., whose stockholders now include Charles Rich, Sidney Wyman and George Duckworth. Tower groundbreaking, 10/21/62.
’64: May, Sultan figure moved to golf course. In Oct-Nov, the 180-ft sign is installed in Oct., and switched on 11/12/64.
’65: Jun, opening of Dome of the Sea and the 24-story tower. Dunes Golf Course opened.
’69: Continental Connector Corp., a publicly traded company, buys the Dunes in a $59M stock transfer in May. In Dec, the SEC charges that CCC defrauded stockholders in the proxy statement it issued offering to buy the Dunes. CCC settles the SEC complaint in ’76. At this time, bankers E. Parry Thomas and Jerome Mack are principals in M&R and CCC.
’74: In Sep., Gaming Control Board files a complaint against the Dunes for catering and "comping" alleged Kansas City mob chief Nick Civella, one of 11 members of the Black Book, Nevada's List of Excluded Persons. The Dunes ultimately was fined $10,000.
’75: In Feb., Morris Shenker buys an interest in M&R through his IJK Nevada Inc. Later in the year, Dunes owners Shenker and Riddle are asked about allegations that reputed mobster Anthony Spilotro had "set up shop" at the Dunes. Spilotro reportedly was spending up to 14 hours a day in the poker room and appeared to be using it as an office.
’76: In Jun., Shenker sues the Teamsters Union for $140M for backing out of a loan commitment, which was to be used to add another 1,000 rooms. In Oct., Dept of Labor intervenes, saying the loan was prohibited. In ’80, Shenker's breach of contract lawsuit is tossed out of court by U.S. District Judge Roger Foley.
’79: South tower opened in summer. Shenker announces the Dunes will construct a $65M hotel-casino in Atlantic City. FBI affidavits are unsealed claiming that two confidential informants "both advised that the Kansas City organized crime group headed by Nick Civella has a concealed interest fronted by Shenker at the Dunes." Shenker denies the allegations.
’80: In Jan., alleged members of the NY Columbo family are discovered staying for free at the Dunes. Gaming Control Board Chairman Richard Bunker says the "comping" did not violate the law or gaming regulations. Later, four of the group, including Joseph Columbo Jr., are indicted on charges of obtaining money under false pretenses in an airline ticket reimbursement scam. The indictment is dismissed by District Judge Joseph Pavlikowski and in ’84 was reinstated by the NV Supreme Court.
’82: Aug., the $17M Oasis Casino opens, doubling the existing casino space at the resort. Design by Farris Alexander Congdon Architects. New 2-floor casino includes Xanadunes electronic gaming area, and Video-Video arcade space (RJ 8/13/82, 8/20/82).
’82: Dec., Stuart and Clifford Perlman agree to buy the Dunes for $185M. The brothers loan Shenker $4M and $2.9M of that sum is used to pay overdue federal payroll taxes and avoid the seizure of assets by the IRS. Shenker denies the resort is on the verge of bankruptcy. Docs filed with the SEC indicate the property is in default on a number of loans and a number of creditors threaten foreclosure action.
’83: The Perlmans assume management of the Dunes in Apr., and operate it for four months before the sale collapses in Aug.
’83: Oct., a foreclosure sale of the Dunes' golf course and some other property is averted when problems are worked out with the trustees of the Hotel & Restaurant Employees and Bartenders Int’l Union and the trustees of the Nevada Culinary and Bartenders Pension Trust, which are owed $1.5M for non-payment of union benefits.
’83: Dec., a federal jury in Las Vegas decides that Shenker owes $34M to the So. Nevada Culinary and Bartenders Pension Fund for defaulting on loans in ’73-’75 to two of Shenker's land companies, Sierra Charter Corp. and IJK Nevada.
’84: Feb., Shenker files for personal bankruptcy in Missouri to protect his assets from the $34M judgment. The IRS claims that the 78-year-old Shenker owes $66M in unpaid taxes stretching back 20 years. Shenker's bankruptcy filing claimed assets of $82M and liabilities of $197M, the largest debt ever recorded in the St. Louis bankruptcy court.
’84: Mar., Valley Bank of Nevada heads a consortium to lend the Dunes $68.6M as part of a debt restructuring plan.
’84: May, John Anderson buys a controlling interest in the Dunes with his JBA Investments Inc. Anderson signs a $25M note to pay the Perlmans for the $35M they invested in the resort. Shenker's 26 percent interest remains under the control of the bankruptcy court.
’84: Jun., the FBI alleges that Shenker approved $600,000 in kickbacks to alleged Milwaukee crime boss Frank Balistrieri in connection with loans from the Teamsters Union to Allen Glick, who later bought four Las Vegas resorts before being forced out of gaming by Nevada officials. Shenker denies the kickback allegations. No charges are filed.
’85: Feb., Dunes is cited for failing to retrofit the property to meet fire safety standards. About $2.2M is spent on retrofitting during the first half of the year.
’85: May, former Gaming Control Board Chairman Richard Bunker leaves his position as corporate treasurer of Circus Circus Ent. to become president of the Dunes.
’85: Aug., Jack Bona buys out the Dunes' 49 percent interest in its Atlantic City property in a $21M sale. The next day, Bona places the property in a Ch. 11 reorganization in bankruptcy court.
’85: Sept. 27, Dunes defaults on the $68.6M bank loan and Valley Bank moves ahead with the legal steps required for a foreclosure sale Dec. 23.
’85: Oct. 24, Federal marshals begin seizing cash from the Dunes casino cage to pay a $2.7M judgment obtained by trustees of the Culinary and Bartenders unions. They accept a $200,000 check and leave the cash in the cage.
’85: Nov. 1, Marshals return to collect the remaining $17M owed to the unions but are halted by a last-minute restraining order.
’85: Nov. 6, Dunes' operating company. M&R Investment, files for reorganization under Chapter 11.
’87: Masao Nangaku buys the Dunes for $157M.
’92: Nov., Dunes bought by Mirage Inc. for $75M.
’93: Jan. 26, closed. North tower and sign demolished 10/27/93.
‘94: Jul. 20, South tower demolished.
A major source for the timeline is Jane Ann Morrison. Judge Approves Payday for Dunes Employees. Review-Journal, 11/7/85.
Dunes, 1955. This is the original layout of the resort, before the addition of the Convention Hall and Olympic wing. Photo by Ed Screeton. Dunes Hotel Photograph Collection (PH-00281), UNLV Special Collections & Archives.
Late '64. The 180-foot sign has recently been completed. Dome of the Sea restaurant and the hotel tower are nearing completion. Culinary Workers Union Local 226 Photographs, UNLV Special Collections & Archives.
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Your Guardian Angel - Tokita Ohma Love Story ( Kengan Ashura ) ~ On Going
Summary:
Once, a great a fighter, yet unknown to the world, fell prey to his first defeat, and he lay on the ground, pitiful and broken, rained down and with ribbons of crimson leaving his body. A shy angel coming home found him and brought him to safety, mending his wounds and tending to his broken spirit, until he had regained consciousness. As he opened his eyes, and witnessed the first person to care for him, he made a vow to always protect her, with his fists, to repay her kindness. It was only then that Tokita Ohma's newfound hope was discovered, and he was ready to achieve his goal in life - To be the very best fighter there is.
Chapter 1 - The Healing Angel Chapter 2 - Debt Chapter 3 - Promise Of Reunion Chapter 4 - The Ashura and The Kitsune Chapter 5 - The Forbidden Technique Chapter 6 - Replacement Chapter 7 - I WANT TO HAVE YOUR BABIES! Chapter 8 - The Betrayal Chapter 9 - Let The Show Begin! Chapter 10 - Strengthening Friendship Bonds Chapter 11 - Am I Wrong? Chapter 12 - Foxes Have Fangs And Rabies Chapter 13 - New Rules, New Moves Chapter 14 - Battle Of The Psychos Chapter 15 - Distress Chapter 16 - Unlikely Best Friend Chapter 17 - The Kitsune Chapter 18 - Le Petit Empereur Chapter 19 - The Return Of The Queen Chapter 20 - Ken Doll and Barbie the CEO Chapter 21 - 👑Kengan de Huángdi👑 Chapter 22 - Crimson Spider Lily Chapter 23 - The Connector Chapter 24 - Wǒ Qīn'ài de Húxiān Huánghòu
#your guardian angel#kengan ashura#kengan ashura x oc#kengan ashura imagine#kengan ashura x reader#kengan omega x oc#kengan omega x reader#kengan omega imagine#kengan omega#tokita ohma x hasashi kisara#tokita ohma x oc#tokita ohma x reader#tokita ohma imagine#tokita ohma
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Murder Drones Recipe Ideas
1. Nori-Byte Bites
Ingredients: Sushi rice, nori (seaweed), avocado, imitation crab, sesame seeds, soy sauce
Inspiration: These mini sushi bites are designed to resemble small, compact "bytes" of data or power packs that Murder Drones might consume. The nori wraps give them a dark, sleek look.
Presentation: Shape into perfect squares or cubes for a robotic, mechanical feel. Top with small sesame seeds to resemble tiny data points or circuits.
2. Blackout Burgers
Ingredients: Black brioche buns, beef patties (or plant-based patties), cheddar cheese, grilled onions, lettuce, tomato, spicy aioli
Inspiration: A sleek, dark burger to mimic the ominous atmosphere of the Murder Drones universe.
Presentation: Serve with a side of fries shaped into jagged "energy" strips, and top the burger with a glowing-red ketchup swirl or spicy sauce to resemble glowing drone eyes.
3. Nano-Wire Noodles
Ingredients: Squid ink pasta, garlic, olive oil, chili flakes, shrimp or tofu
Inspiration: These dark, tangled noodles resemble high-tech cables or wires, giving a mechanical yet sleek vibe.
Presentation: Plate in a swirling pattern, and garnish with red chili flakes to resemble scattered debris from drone battles.
4. Plasma Punch
Ingredients: Blue curaçao, lemonade, sparkling water, edible glitter
Inspiration: A futuristic, glowing blue drink to resemble the plasma energy drones might use to power themselves.
Presentation: Serve in a clear glass with glowing ice cubes (LED-embedded ice cubes for an extra cool effect) and a sprinkling of edible glitter to give it a radiant, tech-like shine.
5. Techno Tarts
Ingredients: Puff pastry, dark chocolate, red raspberry filling, powdered sugar
Inspiration: These tart-like pastries resemble hard, metallic exteriors with dark, sinister cores, perfect for a Murder Drone-themed treat.
Presentation: Cut the pastries into geometric shapes like triangles or hexagons, drizzling with raspberry sauce for a blood-like appearance. Dust lightly with powdered sugar to create a contrast between dark and light.
6. Circuit Board Cookies
Ingredients: Black cocoa sugar cookies, green royal icing, edible silver pearls
Inspiration: Decorate these cookies to resemble circuit boards or robotic components.
Presentation: Use a piping bag to create intricate green icing patterns mimicking circuits, adding silver pearls as connectors or "nodes" on the board.
7. "Oil and Gears" Spaghetti
Ingredients: Squid ink pasta (for that oily, dark look), ground beef or plant-based meat, black olives, and diced sun-dried tomatoes.
Instructions:
Cook squid ink pasta to give a "mechanical oil" effect.
Sauté ground beef or plant-based meat with garlic, sun-dried tomatoes, and olives for a savory, rich sauce.
Serve the pasta with the sauce and garnish with shaved parmesan resembling "metal shavings."
8. "Blood Battery" Smoothie
Ingredients: Mixed berries (strawberries, raspberries, blueberries), coconut milk, and chia seeds.
Instructions:
Blend berries and coconut milk into a deep red smoothie that looks like a "battery fluid" but tastes delicious.
Add chia seeds for texture, mimicking the look of tiny bits of circuitry.
9. "Broken Drone" Nachos
Ingredients: Black tortilla chips, queso, shredded chicken or beef, jalapeños, and avocado.
Instructions:
Scatter black tortilla chips on a baking sheet like "broken drone parts."
Layer with queso, shredded chicken, and jalapeños, and bake until melted and crispy.
Add chunks of avocado to represent the "core systems."
10. "Circuit Board" Pizza
Ingredients: Flatbread, pesto, mozzarella, black olives, cherry tomatoes, and basil.
Instructions:
Spread pesto on the flatbread as the "circuit board."
Arrange mozzarella slices to look like "wiring" and use olives and tomatoes as "buttons" or "nodes."
Bake until cheese is bubbly and garnish with basil leaves for extra "green circuits."
11. "Metallic Heart" Chocolate Truffles
Ingredients: Dark chocolate, heavy cream, and edible metallic luster dust.
Instructions:
Make classic chocolate truffles by melting dark chocolate and mixing with cream to form the ganache.
Shape into hearts and coat with edible metallic luster dust for a shiny, "robotic heart" look.
12. "Battery Acid" Lemonade
Ingredients: Lemon juice, blue curacao, club soda, and ice.
Instructions:
Mix lemon juice and blue curacao for a sour yet strikingly electric blue drink.
Add club soda for some fizz, and serve over ice in clear glasses to resemble "battery acid."
13. "Rust and Decay" Brownies
Ingredients: Dark chocolate brownie mix, cocoa powder, and red food coloring.
Instructions:
Bake brownies using dark chocolate mix.
Add red food coloring to some cocoa powder and sprinkle over the top of the cooled brownies to create the appearance of "rusty decay."
14. Drone Eye Cake Pops
Ingredients:
Cake mix (flavor of your choice)
White chocolate coating
Red candy melts
Candy eyes
Black gel icing
Instructions:
Bake the cake and crumble it into fine crumbs.
Mix the crumbs with frosting to form dough and shape into small balls.
Dip the cake balls in melted white chocolate and let them set.
Drizzle red candy melts to create a "bloody" effect and add candy eyes.
Use black gel icing to add details.
Inspiration: These represent the "eyes" of the drones, with the red candy melt resembling their bloodthirsty tendencies.
15. Oil Spill Ice Cream Sundae
Ingredients:
Chocolate ice cream
Oreo crumbs
Black syrup (chocolate or black food coloring)
Silver sprinkles
Instructions:
Scoop chocolate ice cream into bowls.
Top with crushed Oreo crumbs for a crunchy, "oil spill" effect.
Drizzle black syrup to make it look like spilled oil.
Sprinkle with silver sprinkles for a robotic touch.
Inspiration: A dark and delicious treat inspired by the idea of oil spills and machinery gone wrong in the Murder Drones universe.
16. Blood Orange Sparkling Punch
Ingredients:
4 cups of blood orange juice
1 cup cranberry juice
2 cups sparkling water
Fresh rosemary for garnish
Instructions:
Mix the blood orange juice and cranberry juice.
Add the sparkling water to give it a bubbly effect.
Garnish with fresh rosemary for an eerie, metallic touch.
Inspiration: The punch represents the "oil" or "fuel" that robots might run on, with the blood orange juice symbolizing the dark, ominous mood of the Murder Drones world.
#murder drones#n md#creative writing#n murder drones#serial designation n#uzi doorman#uzi md#n x uzi#md uzi#murder drones uzi#nori doorman#murder drones nori#recipes#recipe ideas#recipies
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Murder Drones Recipe Ideas
1. Nori-Byte Bites
Ingredients: Sushi rice, nori (seaweed), avocado, imitation crab, sesame seeds, soy sauce
Inspiration: These mini sushi bites are designed to resemble small, compact "bytes" of data or power packs that Murder Drones might consume. The nori wraps give them a dark, sleek look.
Presentation: Shape into perfect squares or cubes for a robotic, mechanical feel. Top with small sesame seeds to resemble tiny data points or circuits.
2. Blackout Burgers
Ingredients: Black brioche buns, beef patties (or plant-based patties), cheddar cheese, grilled onions, lettuce, tomato, spicy aioli
Inspiration: A sleek, dark burger to mimic the ominous atmosphere of the Murder Drones universe.
Presentation: Serve with a side of fries shaped into jagged "energy" strips, and top the burger with a glowing-red ketchup swirl or spicy sauce to resemble glowing drone eyes.
3. Nano-Wire Noodles
Ingredients: Squid ink pasta, garlic, olive oil, chili flakes, shrimp or tofu
Inspiration: These dark, tangled noodles resemble high-tech cables or wires, giving a mechanical yet sleek vibe.
Presentation: Plate in a swirling pattern, and garnish with red chili flakes to resemble scattered debris from drone battles.
4. Plasma Punch
Ingredients: Blue curaçao, lemonade, sparkling water, edible glitter
Inspiration: A futuristic, glowing blue drink to resemble the plasma energy drones might use to power themselves.
Presentation: Serve in a clear glass with glowing ice cubes (LED-embedded ice cubes for an extra cool effect) and a sprinkling of edible glitter to give it a radiant, tech-like shine.
5. Techno Tarts
Ingredients: Puff pastry, dark chocolate, red raspberry filling, powdered sugar
Inspiration: These tart-like pastries resemble hard, metallic exteriors with dark, sinister cores, perfect for a Murder Drone-themed treat.
Presentation: Cut the pastries into geometric shapes like triangles or hexagons, drizzling with raspberry sauce for a blood-like appearance. Dust lightly with powdered sugar to create a contrast between dark and light.
6. Circuit Board Cookies
Ingredients: Black cocoa sugar cookies, green royal icing, edible silver pearls
Inspiration: Decorate these cookies to resemble circuit boards or robotic components.
Presentation: Use a piping bag to create intricate green icing patterns mimicking circuits, adding silver pearls as connectors or "nodes" on the board.
7. "Oil and Gears" Spaghetti
Ingredients: Squid ink pasta (for that oily, dark look), ground beef or plant-based meat, black olives, and diced sun-dried tomatoes.
Instructions:
Cook squid ink pasta to give a "mechanical oil" effect.
Sauté ground beef or plant-based meat with garlic, sun-dried tomatoes, and olives for a savory, rich sauce.
Serve the pasta with the sauce and garnish with shaved parmesan resembling "metal shavings."
8. "Blood Battery" Smoothie
Ingredients: Mixed berries (strawberries, raspberries, blueberries), coconut milk, and chia seeds.
Instructions:
Blend berries and coconut milk into a deep red smoothie that looks like a "battery fluid" but tastes delicious.
Add chia seeds for texture, mimicking the look of tiny bits of circuitry.
9. "Broken Drone" Nachos
Ingredients: Black tortilla chips, queso, shredded chicken or beef, jalapeños, and avocado.
Instructions:
Scatter black tortilla chips on a baking sheet like "broken drone parts."
Layer with queso, shredded chicken, and jalapeños, and bake until melted and crispy.
Add chunks of avocado to represent the "core systems."
10. "Circuit Board" Pizza
Ingredients: Flatbread, pesto, mozzarella, black olives, cherry tomatoes, and basil.
Instructions:
Spread pesto on the flatbread as the "circuit board."
Arrange mozzarella slices to look like "wiring" and use olives and tomatoes as "buttons" or "nodes."
Bake until cheese is bubbly and garnish with basil leaves for extra "green circuits."
11. "Metallic Heart" Chocolate Truffles
Ingredients: Dark chocolate, heavy cream, and edible metallic luster dust.
Instructions:
Make classic chocolate truffles by melting dark chocolate and mixing with cream to form the ganache.
Shape into hearts and coat with edible metallic luster dust for a shiny, "robotic heart" look.
12. "Battery Acid" Lemonade
Ingredients: Lemon juice, blue curacao, club soda, and ice.
Instructions:
Mix lemon juice and blue curacao for a sour yet strikingly electric blue drink.
Add club soda for some fizz, and serve over ice in clear glasses to resemble "battery acid."
13. "Rust and Decay" Brownies
Ingredients: Dark chocolate brownie mix, cocoa powder, and red food coloring.
Instructions:
Bake brownies using dark chocolate mix.
Add red food coloring to some cocoa powder and sprinkle over the top of the cooled brownies to create the appearance of "rusty decay."
14. Drone Eye Cake Pops
Ingredients:
Cake mix (flavor of your choice)
White chocolate coating
Red candy melts
Candy eyes
Black gel icing
Instructions:
Bake the cake and crumble it into fine crumbs.
Mix the crumbs with frosting to form dough and shape into small balls.
Dip the cake balls in melted white chocolate and let them set.
Drizzle red candy melts to create a "bloody" effect and add candy eyes.
Use black gel icing to add details.
Inspiration: These represent the "eyes" of the drones, with the red candy melt resembling their bloodthirsty tendencies.
15. Oil Spill Ice Cream Sundae
Ingredients:
Chocolate ice cream
Oreo crumbs
Black syrup (chocolate or black food coloring)
Silver sprinkles
Instructions:
Scoop chocolate ice cream into bowls.
Top with crushed Oreo crumbs for a crunchy, "oil spill" effect.
Drizzle black syrup to make it look like spilled oil.
Sprinkle with silver sprinkles for a robotic touch.
Inspiration: A dark and delicious treat inspired by the idea of oil spills and machinery gone wrong in the Murder Drones universe.
16. Blood Orange Sparkling Punch
Ingredients:
4 cups of blood orange juice
1 cup cranberry juice
2 cups sparkling water
Fresh rosemary for garnish
Instructions:
Mix the blood orange juice and cranberry juice.
Add the sparkling water to give it a bubbly effect.
Garnish with fresh rosemary for an eerie, metallic touch.
Inspiration: The punch represents the "oil" or "fuel" that robots might run on, with the blood orange juice symbolizing the dark, ominous mood of the Murder Drones world.
#murder drones#uzi doorman#serial designation n#n x uzi#nori doorman#recipes#recipe ideas#not mine#sweethoneyrose83
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Homebrew Horror: Dominion Disassemblers
(Art from The Book of Unremitting Horror, pg. 66)
Though this is beyond the knowledge of any worldly being, the Dominion of the Black was not always the galactic union it is now. Until a united council with a common goal took the head of the Dominion, wars both petty and planet-scarring were common among its many factions, though in the centuries since their grand union, these squabbles have been reduced to near-nonexistence except when weapons must be tested.
Many relics from this tumultuous time remain in use even to this day, one of the most 'famous' being the Gan-Dergorin, known in the common tongue as Dominion Disassembler, monstrous, nigh-unkillable biomechanical titans with a unique behavioral quirk built into their very genetic code which made them useful in the old wars, and has them remaining useful even now, long after they're no longer needed for their original purpose: destroying Dominion technology. The war machines of the Dominion are unlike any of the minor scouting and scientific units seen on Golarion's soil, the twisted mixtures of flesh and steel nearly impossible to truly put down for good, able to continue their terrible march even as enormous portions of their bodies were torn away.
That is where the Gan-Dergorin come in. These bestial constructs have a simple tactic when facing down any enemy: tear it to pieces too small to remain active. Even the most resilient Dominion machines of terror cannot survive the thoroughness of the destruction that Disassemblers enact upon them, severing every single joint and connector from one another until their victims are rent to their smallest possible components. A Disassembler which has the time to do so will then go even further by separating all types of tissue and matter from one another, then carefully sorting the mangled gore into piles and rows based on how useful it believes its alien masters may find the components, behavior which assured a steady stream of resources for the flesh-forges of the Dominion.
Even today, their gruesome displays are useful when intimidating or punishing captive populations, though Dominion science has advanced to the point such brutal measures are no longer needed; they have much more thorough and effective means of reducing living creatures to their component parts. As such, Disassemblers are used as weapons of terror against the Dominion's enemies among the stars and within their own populations, though this isn't to say they're restricted to distant worlds.
The arrival of a Disassembler on soil beyond the Dominion's grip is an occurrence which is rare to the point of nonexistence, but it has happened both by accident (errant portals and teleportation errors) and purposeful action. On the exceedingly rare occasions when a cultist manages to establish and survive contact with entities concerned with the Dominion's war effort, they can be convinced to send one of these horrors to the cultist's world. Rarely does the cultist survive to give the war machines an actual order, allowing the machine to do what it does best: kill anything it encounters, and assure its own continued survival.
Gan-Dergorin CR 11 Chaotic Evil Large Construct Init +2; Senses: Darkvision 80ft, Low-light vision, blindsense 10 ft, Perception +17 Aura: Frightful Presence (60ft, DC 15) ----- Defense ----- AC 25; touch 11; flat-footed 23 (+2 Dex, +14 natural, -1 size) HP:110 (13d10+30) Fast Healing 5 Fort +4, Ref +6, Will +7 Defensive Abilities: Reassemble, Upgrade; DR 5/--; Immune Construct traits; Resist Fire 10, Cold 10, Electricity 10; Weakness Serial Number, Thorough Disassembly ----- Offense ----- Speed: 30 ft, climb 10ft Melee: Pneumatic Cleaver +19/+14/+9 (2d6+6/x3), Variable Arms +13 (2d6+3/19-20) Space/Reach: 10ft/10ft ----- Statistics ----- Str 22, Dex 15, Con --, Int 10, Wis 16, Cha 6 Base Atk +13; CMB +20; CMD 32 Feats: Cleave, Cleaving Finish, Critical Focus, Improved Cleaving Finish, Great Cleave, Power Attack, Technologist(B), Weapon Focus (Pneumatic Cleaver) Skills: Climb +19, Disable Device +9 (+13 vs machinery/technology), Perception +17, Stealth +3; Racial Modifiers: +4 to Disable Device checks against complex machinery and technology Languages: Aklo (rarely speaks) SQ: Freeze (pile of metal junk), Standing Orders, Thorough Disassembly ----- Ecology ----- Environment: Any Organization: Solitary Treasure: Standard (scrap material, integrated items)
----- Combat: Disassemblers are not complicated creatures. They charge into combat with reckless abandon, using their Great Cleave and Improved Cleaving Finish to slaughter as many weak enemies as they can with a single attack before focusing down remaining foes one at a time with their Full-Attacks, using Power Attack at every opportunity. If given an option, Disassemblers prefer to target any creature capable dealing damage it cannot resist or nullify. A Disassembler will chase down any creature it believes it can kill and will not stop until its enemy escapes or it is driven back by damage.
Morale: A Disassembler brought below 1/4th of its HP maximum will immediately retreat to recover, even if it means abandoning fallen foes, Once it has regained at least half of its total HP and perhaps integrated new weapons, it will track down its foes to dispatch them. If it is slain in combat but permitted to return to function, it will Upgrade itself and track down its killers if possible, and follow its Standing Orders if not.
-----
Reassemble (Ex): Dominion Disassemblers can reattach severed limbs and portions of their bodies by holding it to themselves for 1 full round. A Dominion Disassembler is not destroyed when it reaches 0 HP, but is rendered inert and helpless. 1d4 hours after being reduced to 0 HP, all the alien machinery within whirls back to life--it reactivates at 1 hitpoint and resumes Fast Healing. Only the thorough and comprehensive destruction of its remains using methods such as immersion in magma, acid, or a similar substance, or turning to ash via Disintegrate or similar, can prevent a Disassembler from returning to function; otherwise, it can pull itself together from even the smallest remains.
Serial Number (Ex): All Disassemblers possess a serial number etched on a plate of alien metal somewhere within their body which is kept hidden near their centers. The number cannot be observed unless the construct has been rendered helpless, and even then it requires a DC 23 Perception check to find. Any creature capable of reading and speaking Aklo can make a DC 23 Linguistics check to memorize the Serial Number or write it down perfectly.
A creature may give a verbal command to a Disassembler by speaking its entire serial number aloud and stating the action they wish it to take, in Aklo. Due to the length and complexity of each serial number, this is a full-round action which provokes an attack of opportunity, and being struck by the attack of opportunity ruins the attempt to speak the number. If left without orders, Disassemblers typically try to destroy any creature that knows their serial number. Most creatures which learn of a Disassembler's serial number can easily get rid of the creature by ordering it to take a self-destructive action, or to accept the effects of a spell which will teleport or plane shift it a great distance away.
Standing Orders (Ex): To await further orders from their commanders, Disassemblers go into a low-power mode if they have not encountered another creature in 24 hours. In this mode, they come to rest and resemble a pile of junk, though they remain somewhat aware of their surroundings and may make Perception checks at a -5 penalty to detect nearby creatures and passively make Stealth checks to hide in plain sight as a pile of scrap. They can remain in this low-power state indefinitely, and will do so as long as they are not alerted to any creature, and spring back to full functionality instantly when alerted.
Thorough Disassembly (Ex): A Disassembler gets Technologist as a bonus feat and has a +4 bonus to Disable Device checks to sabotage or take apart complex machinery and advanced technology, and Disable Device is a class skill for it. In addition, after reducing a creature to 0 HP, the Disassembler is compelled to butcher it to prevent its return. It can resist this compulsion by succeeding a DC 20 Will save; otherwise, it must spend its next round attempting to coup de grace that creature if it is still alive, or to begin ripping it to pieces if it is dead.
Upgrade (Ex): When a Disassembler is defeated but permitted to Reassemble, it learns from its failure and seeks out methods to upgrade itself. A Disassembler has a number of Upgrade Points equal to 3 + its Wisdom modifier (6 for a typical Disassembler) that it may divide as it sees fit, and each time it is defeated, its Upgrade Points reset and may be redistributed. A Disassembler requires 1d4+1 days to make upgrades to itself as it gathers raw material from any source it can find (the DM may rule it finds parts much faster in areas with high amounts of technology), and never wastes time and resources upgrading itself unless it is defeated. It can take most of the upgrades multiple times; their effects stack. It will typically choose upgrades which prevent it from being beaten via the same methods it fell to previously.
1 Point: Gain 10 points of resistance to 1 form of elemental damage, or increases its resistance to an element by 10.
1 Point: Increase its natural armor by +1 or its DR/-- by 1.
1 Point: The Disassembler integrates a set of armor and/or a shield it can get ahold of into its body, granting itself the benefits of wearing the armor/shield (AC, magical abilities) but without suffering armor check penalties or speed reductions. It can only integrate one set of armor and one shield at a time.
2 Points: Increase its walk and climb speed by 10ft each, or gain a 10ft swim speed.
2 Points: Gain a +2 profane bonus to a saving throw of its choice.
3 Points: Gain 25% Fortification.
3 Points: Gain 1 feat it qualifies for.
Variable Arms (Ex): The Disassembler's Variable Arms natural attack can switch between slashing, piercing, or bludgeoning damage as a swift action, or change into a tool capable of fine manipulation which also acts as thieves' tools. The construct can also replace its Pneumatic Cleaver with any melee weapon it finds with 1 minute of work, losing its Cleaver attack but allowing it to use that weapon without penalty. It is considered proficient with any weapon it integrates, and wields even two-handed weapons with a single limb.
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It is now Bionicle Day in my timezone, so I'm releasing my 8/10 pack! This pack contains 5 of the 6 weapons from the DS version of Bionicle Heroes, and also Hahli's second-level weapon from the PC/Console version because her weapon from the DS version is probably one of the worst models I've ever seen in a game and it makes no sense.
Get it here!!!
More images and stuff below.
Air
Limb connector
Axle-hole "barrel"
Earth
Limb connector
Fingers attach with bar-clips
Fire
Axle connector
Bar-hole barrels
Ice
Two axle connectors
Water
Axle connector
Blade attaches to the base with a half-pin
Stone
Limb connector
Barrel attaches to the body with a pin, and has a hollow-stud on the end
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Convention Guide: Basic Tabling Gear
September 2023
Whether you’re an artist alley newbie or you’ve been doing the convention circuit for years, putting together your table essentials is a crucial part of selling your wares at events and ensuring your weekend goes smoothly. In this guide, we’re covering the basics of setting up your first ever table.
This list is a non comprehensive assessment of things a tabler might need and should be used as a simple starting point. The four main categories we will cover are:
The Display
Behind the Table
Money
Quality of Life Suggestions
—🐝—
1. The Display
a) Tablecloth
Starting from the base layer, we’ve got tablecloths– an easy way to add some color and personality to your table. Your tablecloth doesn’t even have to be an actual tablecloth! You can use a length of fabric cut from a bolt at your local craft store. Convention tables tend to be 6’ long, so when selecting your fabric, look for measurements longer than 72” (183cm).
Play with color and texture to find something that fits the theme of your work on display. Patterns can be fun, but might distract from your inventory or signage if the colors/design are too bold and busy. Tip: your cloth may get messy from food behind the scenes or dust/dirt if you do outdoor events. Get something that’s easy to wash in your machine!
b) Display supports
Most artists these days use cube organizers that break apart into flat panels and connector joints. They are easy to store when not in use, easy to transport in a suitcase or tote, and you can change the shape depending on your table set up and inventory. Tip: constructing your display to include shelves that face you behind the table helps organize your backstock during the show.
These cubes aren’t your only option. Some people use milk crates, picture frames, wooden boxes, custom built shelves, etc. Consider what works best for you, your aesthetic, and your storage/transportation needs. When in doubt, you can always lay your goods flat on the table.
c) Signage
Having clear signage on your items to denote price helps people feel more comfortable purchasing from your table. Your price markers don’t have to be fancy. Prices written neatly on pieces of paper and paperclipped to your books or taped up next to your stickers is a simple and effective strategy. Some people print out a price list or use a sign board. It’s totally up to you!
Include a sign with your name somewhere in your display, including your social media handle if it is different from your artist name. This will help fans of your work more easily recognize you. Tip: use a QR code prominently displayed on your table that links to your portfolio, linktree, etc.
d) Banner/backdrop
Look out behind you! Whether it’s a banner, a backdrop, or something else, the space behind your seat can be put to use. While it is relatively easy to print custom banners at most print shops, many tablers cite this as an unnecessary expense, especially for first time artist alley participants. If you’d like to hang a collage of your work behind you, look for photography backdrop tripods, which can collapse and fold up neatly. The behind-the-table space is shared with other artists, and it can get cramped. Be mindful of your needs when deciding how to do a backdrop. Some artists opt to exclude a backdrop and just use their cubes to arch over them.
Optional: Decorate your table! Flowers, string lights, plushies, etc. can all bring a special one of a kind experience to your set up.
2. Behind The Table
a) Inventory
Now that we’re behind the table, let’s talk about what’s going on back here. Starting with inventory. If you’re absolutely unsure how much to bring, a good starting number is about 10 of each item. If you sell out, congratulations! You’ll know what to bring more of next time, or you’ll know you should raise your prices. For storing inventory during transportation to the con and while at the show, you might consider simple boxes, an accordion folder, or a portfolio case, depending on what kind of items you’re bringing. Reminder: if you’re using display cubes, structuring them to give you shelves on your side of the table will help you keep things organized.
b) Suitcase/storage tote
Under your feet will be your suitcase/tote box, and perhaps a dolly, if you used one to wheel your boxes into the building. It is recommended that your suitcase/tote has a lock on it, as you’ll be leaving inventory overnight. Hopefully no matter what you use, it has wheels of some kind. All this gear gets heavy. If you are not using a wheeled device, make sure to check your pack’s weight as you assemble your supplies. You will have to carry it from the parking garage or bus stop through the convention center, and back out again at the end of the show.
c) Cover cloth
What else is in that box? Your cover cloth. This one is optional, but some artists like having a lightweight cloth to cover their table when the day is done. Something like a vinyl picnic tablecloth works perfectly. The cover cloth helps prevent anyone from accidentally knocking your things over or having things go missing.
d) Business cards
On your side of the table, you ought to have plenty of back up business cards. You’ll have some of these out on the table for passersby to pick up, but this item is the number one thing you’re going to hand out the most of. It’s always better to have too many rather than too few. For a single three day convention, you might need 200+ cards. Make sure your website/online shop is easy to find on your cards. Cute business cards go a long way to making your table memorable long after the con has ended.
Bonus supplies: Here’s a short list of things you might need throughout the weekend to touch up your display. Keep them in a bag and bring them with you every time you table!
Masking and clear tape
Spare paper for impromptu signage
Sharpies and pens
Zip ties
Scissors
3. Money
a) Card reader
The most commonly used card reader is Square, but there are alternatives. Research their fees and prices to determine what fits your needs. You’ll want to get a hold of a card reader and set up your account well in advance of your show. Card readers require wifi/data to work and will only work in your country of business, so take that into consideration when packing for your show. Most convention halls have wifi (sometimes at a cost), but if your show is outdoors you might be relying on data.
b) Cash/change
Cash is king! Make sure to bring enough cash/change for your show. About $25-50 in small bills is usually enough if you’re also accepting card. At the end of the day, consider tucking your big bills away in a secure location in your hotel room. If something were to happen to your bag, you’ll appreciate not having your entire weekend’s earnings in it!
c) Fanny pack
Keeping your cash attached to you at all times is smart. People often use fanny packs or cross body bags to manage their money.
4. Quality of Life
a) Backup battery
Since you may be using your phone to complete transactions, or maybe you’re drawing on your iPad with time to kill, you’ll want to bring a back up battery. Most tables don’t have access to electricity, so having a battery and charging cables is a good idea.
b) Hand sanitizer & masks
One hand sani pump out front and one behind the table. You’ll be handling money, shaking hands with strangers, and touching surfaces that thousands of people have been touching all day. As long as there have been conventions, there have been con plagues. You don’t want to get knocked out with a cold (or worse) so masking is great!
c) Table buddy
If you’re able to, bring a friend to help you table. Cons will often give tablers 2 passes (one for you and one for a friend). They can help you grab coffee or lunch, get change, package a big purchase, cover you for bathroom breaks, etc. Table buddies are truly the unsung heroes of artist alley.
d) No table buddy? No problem.
Check in with con staff and volunteers. Many comic cons will have a green room for artists to take a snack break and decompress, and con staff will help guide you there. Some conventions also enlist volunteers to help sit your table while you’re away. They’ll make sure your table stays in order, direct people to your business cards, and inform curious patrons when to expect you back.
e) Fun stuff!
There will be plenty of downtime. Con hours are long and often slow in the mornings. Bring something to keep you occupied, but not too engrossed, so you can easily pull away to greet customers and fans. Fidget toys, a puzzle book, knitting or crochet project are all great ideas.
f) Get Comfy, Eat Well, Stay Hydrated
Going from your quiet desk to the high octane energy of artist alley can be a shock to the system. Some items to help reduce the fatigue are: noise canceling headphones during downtime and breaks, sunglasses to combat the fluorescent lights and rest your eyes, slippers or comfy shoes for under the table, and layers of clothing. Convention halls can fluctuate temperatures wildly. With lots of AC during the summer, sweaty crowds, and the flow of traffic to your table, you’ll be working up a sweat fulfilling transactions one second then freezing after sitting still for a minute.
Most importantly, have a small cooler with snacks and drinks. You may not get a break, but it’s important to stay hydrated and energized.
—🐝—
The next time you're at a convention, take note of displays that inspire you. #ArtistAlley and #ConTable tags on Instagram or TikTok can connect you with creators sharing their setups. Your table design is an opportunity to be creative and express yourself, while also learning along the way what works for you. Most tables, however, are built up over several convention seasons of trial and error, so while it’s good to take note of others' displays as a source of inspiration, try to keep your first table relatively simple. The more you table, the more you’ll be able to identify your needs for you and your merchandise.
We’ll close out this blog post with one final suggestion. Big, multi-day conventions can be fun, but they can also be expensive. Your tabling supplies and inventory aside, if you’re doing a show away from home, you’ll contend with table fees (often $250-450 USD), hotel, transportation, meals, etc. And not every convention is a good fit for your wares! Small, local events and art festivals are a great, low stakes, relatively cheap (or free) way to start tabling. Check your area for zine fests, queer makers markets, and craft fairs.
Sound off if there’s anything we missed! Good luck on your tabling adventures.
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The **evolution of the iPhone** since its introduction in 2007 has been a defining journey in the world of smartphones, with significant advancements in design, performance, and features. Here's a brief overview of key milestones in iPhone evolution:
### 1. **iPhone (2007)**
- **Notable Features**: 3.5" touchscreen, 2 MP camera, 4GB/8GB storage.
- **Innovation**: The first touchscreen-only smartphone, removing the physical keyboard seen in other phones at the time. It introduced multi-touch technology and mobile internet.
### 2. **iPhone 3G (2008)**
- **Notable Features**: 3G network support, App Store.
- **Innovation**: Faster internet browsing with 3G connectivity and the launch of the App Store, which opened the door to third-party apps.
### 3. **iPhone 3GS (2009)**
- **Notable Features**: Faster processor, video recording, voice control.
- **Innovation**: Significant speed improvements ("S" stands for speed) and better camera capabilities, including video recording.
### 4. **iPhone 4 (2010)**
- **Notable Features**: Retina Display, FaceTime, 5 MP camera, glass design.
- **Innovation**: A major redesign with a stainless steel frame and glass front/back, and the introduction of the Retina Display, which had higher pixel density for crisper visuals.
### 5. **iPhone 4S (2011)**
- **Notable Features**: Siri, 8 MP camera, A5 chip.
- **Innovation**: Siri, the first virtual assistant on an iPhone, was introduced, along with significant camera and processor upgrades.
### 6. **iPhone 5 (2012)**
- **Notable Features**: 4" display, Lightning connector, LTE support.
- **Innovation**: The iPhone grew in size to a 4-inch screen and introduced the Lightning connector, replacing the 30-pin dock.
### 7. **iPhone 5S & 5C (2013)**
- **Notable Features (5S)**: Touch ID, 64-bit architecture.
- **Notable Features (5C)**: Colorful plastic body.
- **Innovation**: The iPhone 5S brought Touch ID for fingerprint authentication and a powerful 64-bit A7 chip. The 5C was a more affordable model with colorful designs.
### 8. **iPhone 6 & 6 Plus (2014)**
- **Notable Features**: 4.7" & 5.5" displays, Apple Pay.
- **Innovation**: Apple entered the "phablet" market with larger displays, along with introducing Apple Pay, the company's mobile payment system.
### 9. **iPhone 6S & 6S Plus (2015)**
- **Notable Features**: 3D Touch, 12 MP camera, 4K video.
- **Innovation**: The introduction of 3D Touch, which allowed the screen to detect varying levels of pressure, creating new ways to interact with the phone.
### 10. **iPhone SE (2016)**
- **Notable Features**: 4" screen, A9 chip (same as iPhone 6S).
- **Innovation**: A smaller, more affordable model, resembling the iPhone 5S but with the internal power of the iPhone 6S.
### 11. **iPhone 7 & 7 Plus (2016)**
- **Notable Features**: Dual cameras (7 Plus), no headphone jack, water resistance.
- **Innovation**: The removal of the headphone jack was controversial, and Apple also introduced dual cameras on the 7 Plus for improved zoom and portrait photography.
### 12. **iPhone 8 & 8 Plus (2017)**
- **Notable Features**: Wireless charging, glass back, True Tone display.
- **Innovation**: While similar to the iPhone 7, the 8 series introduced wireless charging through the glass back and enhanced display technology with True Tone.
### 13. **iPhone X (2017)**
- **Notable Features**: Edge-to-edge OLED display, Face ID, no home button.
- **Innovation**: A radical redesign that removed the home button and Touch ID, replacing it with Face ID, Apple’s facial recognition technology. It also introduced the first OLED display in an iPhone.
### 14. **iPhone XS, XS Max, & XR (2018)**
- **Notable Features**: Larger OLED display (XS Max), Liquid Retina display (XR), A12 chip.
- **Innovation**: The XS Max brought a massive 6.5" screen, while the XR offered a more affordable option with an LCD display but the same powerful internals.
### 15. **iPhone 11, 11 Pro, & 11 Pro Max (2019)**
- **Notable Features**: Ultra-wide camera, night mode, A13 chip.
- **Innovation**: A triple-camera system on the Pro models enhanced photography, including better low-light performance with night mode.
### 16. **iPhone SE (2nd Gen) (2020)**
- **Notable Features**: A13 chip, 4.7" display, Touch ID.
- **Innovation**: Like the original SE, this model combined older iPhone design (resembling the iPhone 8) with powerful internals from newer models, offering a budget-friendly option.
### 17. **iPhone 12 Mini, 12, 12 Pro, & 12 Pro Max (2020)**
- **Notable Features**: 5G support, MagSafe, Ceramic Shield.
- **Innovation**: The iPhone 12 series introduced 5G connectivity and the MagSafe system for attaching accessories. Ceramic Shield provided increased drop protection.
### 18. **iPhone 13 Mini, 13, 13 Pro, & 13 Pro Max (2021)**
- **Notable Features**: Smaller notch, ProMotion 120Hz display (Pro models), Cinematic Mode.
- **Innovation**: Focused on camera improvements, including Cinematic Mode for video recording, and higher refresh rate displays on the Pro models for smoother performance.
### 19. **iPhone SE (3rd Gen) (2022)**
- **Notable Features**: A15 chip, 5G, improved battery life.
- **Innovation**: Continuation of the budget-friendly SE line with more powerful internals.
### 20. **iPhone 14, 14 Plus, 14 Pro, & 14 Pro Max (2022)**
- **Notable Features**: Dynamic Island (Pro models), 48 MP camera (Pro), Always-On Display (Pro), satellite SOS.
- **Innovation**: The Pro models introduced the Dynamic Island, a new interactive notification area, along with the powerful 48 MP main camera and satellite communication for emergencies.
### 21. **iPhone 15, 15 Plus, 15 Pro, & 15 Pro Max (2023)**
- **Notable Features**: USB-C port, A17 Pro chip, Action Button (Pro models).
- **Innovation**: The transition from Lightning to USB-C for universal charging, along with enhanced performance and camera upgrades.
The iPhone's journey reflects major technological strides and design shifts, focusing on improving usability, camera quality, and processing power with each iteration.
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House behaviours in synastry
Their planet in your house #... affects your
#1
display of your default instinct, personality, sexuality, or drive
#2
feelings about their values, bodily enjoyment of (or tension in) your company, or self-worth
#3
formation and expression of personal opinions, spontaneous communication
#4 wants, inclinations, what you want from them, inclined emotions, communication of your honest wants, your interest in them or lack thereof
#5
validation of them through your company, pride, ego expression, enthusiasm for things
#6
analytical focus, work company, daily priorities, skills at work, body focus and fitness, task-centeredness, attention-giving side, sense of self-efficacy in work
#7
casual conversation, 1:1 feedback (how you give it), 1:1 communication, how you talk to them
#8
power over others, relationships (habit of dissecting, fighting, and influencing within these), criticality of others, irritation with others, expression of power against theirs
#9
image in the eyes of the public, successful image promotion, exploration, tendency to self-broadcast, charisma
also affects their... formation of creative ideas, learning and push towards the new, ideals concerning others
#10
expression of authority over or ability to command others, ability to structure boundaries for others, ability to command others, sense of struggle in the world, public identity
also affects their... sense of authority, expression of authority
#11
social environment, social effect, networking power, response to society, efficacy as social connectors, information around you,
also affects their... reach of social network, attention to their place in the social world, social plans
#12
inner creative struggle, impression left on others, secrets and secret life, vibe, mood, spirituality or spaciness
also affects their... vibe company, the feeling of matching their intended goals, impression establishment, creativity
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Hetalia D&D 5e/Pathfinder 1e - Part 6 Eastern Europe
I did a thing yesterday. Got on ChatGPT (I know bad mun) and made rough NPCs for my Pathfinder 1e game. And I used every core character from Hetalia. So, I shared with 3 Hetalia fans I follow and was told to share all of them if I did all of them. Which I did. So here we go.
Belarus NPC Overview
Name: Belarus
Race: Human (or Half-Elf/Elf if you want her to have a more mystical element; humans generally fit her theme well due to adaptability)
Class Breakdown
Classes:
Investigator (Advanced Class) - This class fits Belarus's strategic and somewhat obsessive personality. Investigators are analytical and clever, which can represent her tactical mind.
Reasons: Her personality traits suggest she is observant, cunning, and capable of complex planning.
Psychic (Occult Class) - This class could reflect her emotional depth and inner turmoil. Psychics can use their minds to affect the world around them, in a way mirroring the more tumultuous parts of Belarus's character.
Reasons: The emotional and supernatural aspects of her character can correlate with the Psychic class's theme.
Assassin (Prestige Class) - Given her darker traits and her obsession needs to showcase a potential danger to others, adding a layer of lethal capability makes sense.
Reasons: An Assassin could represent her darker, obsessive side and her capability to enact vengeance or direct action.
Leveling Up
Total Level: 10 (1/3/6)
These levels signify a well-rounded character who is skilled in investigation, has psychic abilities, and possesses lethal skills when necessary.
Character Stats (Example)
(Note: The specific stats will depend on how you want to allocate proficiency and abilities. Here’s an example of how she could be built.)
Attributes (Use Standard Array or 20 Point Buy):
Strength: 10
Dexterity: 14
Constitution: 12
Intelligence: 18
Wisdom: 16
Charisma: 14
Skills
Key Skills:
Investigation
Perception
Stealth
Sense Motive
Diplomacy
Feats
Combat Expertise: Represents her strategic nature.
Stealthy: Represents her ability to act in the shadows and be observant.
Empathic: Reflects her emotional depth and the capacity to understand others.
Equipment
Weapons: Dagger (a subtle representation of her assassin side).
Rogue’s Gear: Such as smoke bombs or disguises to fit her stealthy vibe.
Investigative Tools: Like alchemical items that can aid in detection or observation.
Personality Traits
Obsessive: Particularly about her brother, Russia, and protective of her territory.
Cold: At times, devastatingly serious, even to the point of being creepy.
Intelligent: Able to analyze situations quickly and react accordingly.
Background
Belarus’s past stems from her complex relationships and her desire to be taken seriously, especially within the context of her standing within the narrative. As a Pathfinder NPC, she could be a resource for the party in terms of information, or alternatively, she might become a rival due to her possessiveness over her brother and territory.
Cyprus
Race: Human (Variant)
Reason: Humans offer versatility, aligning with Cyprus's diverse cultural heritage and adaptability. A variant allows you to customize the NPC with useful feats or skills.
Classes:
Bard (Level 6)
Reason: Bards are known for their charm, culture, and social skills, which mirrors Cyprus's hospitable nature and artistic reputation. Additionally, Bards can reflect Cyprus's rich history and storytelling traditions.
Fighter (Level 2)
Reason: Cyprus has a history of conflict and military relevance; thus, incorporating Fighter levels can highlight their resilience and strength in adversity while keeping a level of martial prowess.
Diplomat (Prestige Class) (Level 2)
Reason: This class portrays the diplomatic connections Cyprus typically maintains and symbolizes their role as a mediator and connector of cultures.
Character Traits:
Skills: Emphasize skills in Diplomacy, Perform (music/dance), Knowledge (History), and Sense Motive. This focuses on Cyprus’s ability to engage in diplomacy and cultural expression.
Feats:
Cultural Adaptability: Gain bonus skills related to other cultures and languages.
Persuasive: A natural talent for negotiation, granting bonuses to Diplomacy checks.
Background: Cyprus could serve as a neutral mediator in conflict or a charming host in gatherings, representing a melting pot of cultures. Their backstory could include times of struggle during conflicts while maintaining a strong focus on community and friendship.
Summary of Cyprus’s NPC Stats
Race: Human (Variant)
Classes: Bard 6 / Fighter 2 / Diplomat 2
Level: 10
Skills: Diplomacy, Perform, Knowledge (History), Sense Motive
Feats: Cultural Adaptability, Persuasive
Plot Hooks Involving Cyprus
Cyprus could be a key figure in negotiations between warring factions in your campaign.
They might host a grand festival or event, inviting the party to participate, which could lead to intrigue or adventure.
As a representative of multiple cultures, they could seek the party's help in resolving a crisis that threatens their community and heritage.
Czechia (Female)
Race: Human (Standard)
Gender: Female
Alignment: Chaotic Good
Concept:
Czechia as a female character embodies cultural sophistication, artistry, and a hint of mischief. Her personality is refined but playful, skilled in various forms of craftsmanship and eager to explore and share her heritage.
Classes and Levels:
Bard (1-10 levels)
Justification: As a bard, Czechia’s artistic talents, including music and performance, can shine through. She uses her creativity to charm and inspire, reflecting her rich cultural background. The "Dirge Bard" archetype could accentuate her emotive storytelling, weaving tales of her homeland's history.
Rogue (1-3 levels)
Justification: A few levels in Rogue can emphasize her cleverness and social grace. This class enhances her capability in stealth and trickery, aligning with her playful and slightly mischievous nature.
Crafting Master (Skill-based/behind-the-scenes options)
Justification: Emphasizing her craftsmanship, Czechia may specialize in crafting skills—whether making beautiful items, weapons, or artworks. This could be represented through skill point allocation rather than a specific class.
Suggested Final Class Level:
Total Classes: Bard 10 / Rogue 3
Level: 13
This combination allows her to excel in artistic expression and social interactions while giving her the rogue-like craftiness that fits her personality.
Suggested Skills:
Perform (any artistic type): Represents her love for the arts.
Craft (various types): Demonstrates her talent in creating exquisite handcrafted items.
Diplomacy: Reflects her friendly and sociable demeanor.
Stealth/Acrobatics: Represents her mischievous and agile nature.
Equipment:
Musical Instrument (such as a lute or flute): A key component of her bardic nature.
Crafting tools: For her artisanal projects and creations.
Light armor (like studded leather): Fits her role as a traveling bard and adventurer.
Description:
Czechia, with her expressive features and an ever-present playful smile, dresses in clothing that mixes elegant styles with practical elements suitable for travel. Her garments often showcase intricate designs inspired by her heritage, revealing her appreciation for craftsmanship. Engaging yet witty, she draws others in with her enchanting stories and lively performances, leaving a touch of inspiration wherever she goes.
Estonia NPC Build
Name: Estonia Race: Human (for versatility and representational reasons, but feel free to choose a different race if it aligns better with your campaign theme) Classes:
Rogue (3 levels) - To represent Estonia's cleverness, resourcefulness, and somewhat sneaky and agile nature. The Rogue class will allow him to embody his skillful and strategic personality.
Wizard (5 levels) - To symbolize Estonia’s intellectual side. Wizards represent knowledge and scholarship, which aligns well with Estonia's character in Hetalia as a smart and tech-savvy nation.
Bard (3 levels) - Bard captures Estonia's artistic side, as well as his cultural appreciation and ability to charm and connect with others. The class will also offer versatile spellcasting and support options.
Total Class Levels: 11 (Rogue 3 / Wizard 5 / Bard 3) Alignment: Neutral Good (reflecting the overall peaceful nature and cooperative stance of Estonia in the series)
Ability Scores (using the point-buy system):
Strength: 10
Dexterity: 16 (For Rogue skills and agility)
Constitution: 12
Intelligence: 18 (Wizard primary ability)
Wisdom: 14 (Good perception and insight)
Charisma: 14 (Bard spellcasting and social interactions)
Feats:
Skill Focus (Knowledge [Arcana]) - Enhances Estonia’s strengths in lore and knowledge.
Combat Expertise - Reflects his strategic nature.
Lingering Performance - Supports his Bard class to enhance performances or spellcasting.
Skills:
Gather Information - Reflects his social skills and ability to stay informed.
Knowledge (Arcana) - To represent his scholarly side.
Diplomacy - Essential for a character who embodies peace and cooperation.
Stealth - To align with his rogue-like qualities.
Equipment:
Cloak of Elvenkind - To enhance stealth and agility.
Spellbook - As a Wizard for sorcery and ritual casting.
Musical Instrument (e.g., Lute or Flute) - To symbolize his Bardic pursuits.
Dagger - As a Rogue for close combat and stealth.
Background:
Estonia in the Hetalia series is portrayed as a clever and resourceful character. He has a friendly nature, is an avid learner, and has a fascination with technology. Representing these traits through the mix of Rogue, Wizard, and Bard, creates a versatile character who can fit into various situations, whether through cunning, magic, or charm.
Greece
Race: Human (Variations)
Greece would fit well as a human due to his varied cultural heritage and adaptability in different situations.
Classes:
Bard (3 levels)
Reasoning: Fits the artistic and laid-back lifestyle of Greece. Bards are known for their love of culture, music, and arts, which resonates well with Greece's character.
Archetype: Maybe consider the Harmonist or Dirge Bard archetypes to further emphasize the love for culture and a slightly melancholic side.
Druid (2 levels)
Reasoning: Represents Greece's connection to nature and the natural world, embodying the philosophical traits of appreciating life and the environment. This class could symbolize the serene and philosophical aspects of Greece's personality.
Animal Companion: A cat would be an ideal animal companion (such as a Pseudodragon, which can resemble a cat-like creature while providing some magical abilities) or a standard Cat.
Sohei (Prestige Class) (3 levels)
Reasoning: The Sohei class is a monk variant found in certain supplementary materials, which represents a warrior monk combining martial prowess with divine abilities. This reflects Greece's balance between tranquility and combat efficiency.
Skills: Focus on skills like Knowledge (Nature), Diplomacy, and Perform (Sing or Dance), to reflect Greece's artistic side.
Final Breakdown
Level: 8 (3 Bard, 2 Druid, 3 Sohei)
Attributes:
Focus on Wisdom and Charisma for spellcasting and abilities, while having a decent Dexterity for physical abilities, reflecting agility and grace.
Suggested initial array could be:
Strength: 10
Dexterity: 14
Constitution: 12
Intelligence: 12
Wisdom: 16
Charisma: 16
Feats:
Animal Companion: To gain a feline companion.
Skill Focus (Perform): Enhancing performance abilities.
Combat Reflexes: To enhance combat effectiveness when using the Sohei abilities.
Appearance & Personality
Greece would likely appear calm and laid-back, with an affinity for comfortable clothing, possibly draped in a toga-like outfit to resemble traditional Greek wear. His demeanor is gentle and reflective, often seen with his animal companion lounging by his side, wafting around the bustling cultural scene but perpetually in search of quiet places to meditate or reflect.
Latvia
Race: Half-Elf Justification: His polite demeanor and gentle appearance can be reflected by the Half-Elf's mixed heritage, offering charisma and a sense of outsider status, similar to Latvia's perception of his place in the Baltic region and within Hetalia.
Classes:
Rogue (1-3 levels)
Justification: Latvia often uses stealth and cunning to navigate his challenges. The Rogue class reflects his resourcefulness and ability to handle tricky situations without being overtly confrontational. The skillset emphasizes social interaction, deception, and nimbleness, which suits his character.
Bard (4-6 levels)
Justification: Bards are charming and often rely on charisma and persuasion. Latvia’s gentleness and ability to inspire can be represented well through the Bard class. Additionally, the class offers support abilities and spellcasting, representing his quiet strength and the way he influences others.
Cleric (1-2 levels)
Justification: Considering Latvia’s shy nature and moments where he displays empathy and healing tendencies, a few levels in the Cleric class could fit him nicely, focusing perhaps on a domain like Community or Protection to show his supportive side.
Total Level: 6-8
Suggested Build
Level Composition Example:
Levels 1-3: Rogue (with focus on skills like Stealth, Diplomacy, and Perform)
Levels 4-6: Bard (potentially showcasing spells that inspire courage or support allies)
Levels 7-8: Cleric (a focus on basic healing and protection spells)
Suggested Attributes:
Strength: 10
Dexterity: 14 (to reflect nimbleness and stealth)
Constitution: 12
Intelligence: 14 (skilled and resourceful)
Wisdom: 12 (reflecting a certain insightfulness)
Charisma: 16 (charming and capable of inspiring others)
Skills:
Diplomacy
Stealth
Perform (various)
Knowledge (local)
Heal
bluff
Equipment:
Weapons: Dagger (for stealthy attacks)
Armor: Leather armor (for stealthy movement)
Misc: Musical instrument (like a flute or violin) to represent Bard abilities.
Personality Traits:
Timid but loyal; Latvia generally stands up for his friends when they are in trouble.
Often portrayed as a bit anxious but caring, reflecting the patience and umbrance of a bard and rogue.
Lithuania
Race: Human
Reasoning: Lithuania is often depicted as a hardworking and caring character who represents the culture and history of his nation. Humans in Pathfinder are versatile and can reflect his adaptability and resilience.
Classes:
Fighter (Level 3)
Reasoning: Lithuania is often portrayed as a strong character with a sense of duty and leadership, particularly when he stands up for his fellow countries. The Fighter class reflects his martial prowess and capability in combat.
Diplomat (from the Advanced Class Guide) (Level 2)
Reasoning: As a diplomat for his nation, Lithuania embodies the role of mediator and negotiator. This class provides skills related to persuasion, social interaction, and diplomacy, capturing his essence as a character who navigates complex relationships.
Inquisitor (Level 2)
Reasoning: Lithuania demonstrates loyalty and determination, and the Inquisitor class gives him a sense of purpose and commitment, akin to protecting his people and allies. This class also allows him to have some divine abilities, reflecting the spiritual and emotional aspects of his character.
Summary of Traits and Abilities:
Alignment: Lawful Good (generally reflective of Lithuania’s personality)
Skills: Focus on Diplomacy, Sense Motive, Knowledge (History), and Survival
Feats:
Weapon Training: To enhance his combat abilities
Negotiator: To bolster his persuasive dialogue and improve interactions with NPCs.
Equipment:
Weapons: A longsword or spear, symbolizing his martial prowess, possibly a light crossbow for ranged attacks.
Armor: Chainmail or breastplate, reflecting a balance of defense and mobility.
Moldova
Race: Human (for the versatility and adaptability)
Alternate Racial Traits: You might consider the "Cultural Adaptability" trait, allowing them to be proficient in additional skills.
Classes:
Bard (Level 1): To represent Moldova’s joyful and supportive nature, as well as their strong cultural identity. Bards are skilled communicators and can inspire and support their allies.
Ranger (Level 2): Reflects Moldova’s connection to agriculture and the land. Rangers are adept at survival and can represent the hardworking aspect of Moldova.
Cleric (Level 1): This can embody the nurturing qualities, as well as their ties to tradition and community. A good choice would be to select a deity related to agriculture, nature, or community, like Erastil.
Total Level: 4 (Bard 1/Ranger 2/Cleric 1)
Stat Block Example
Here’s a sample stat block you can use as a reference, keeping in mind that specific stats may need adjustment based on your campaign's needs:
Name: Moldova
Race: Human
Class: Bard 1 / Ranger 2 / Cleric 1
Alignment: Neutral Good
Abilities (using a standard array)
Strength: 12
Dexterity: 14
Constitution: 14
Intelligence: 10
Wisdom: 14
Charisma: 16
Skills
Bard: Perform (sing), Diplomacy, Knowledge (local), Sense Motive
Ranger: Survival, Perception, Stealth
Cleric: Heal, Knowledge (nature)
Feats
Skill Focus (Perform): Enhances their ability in performance, reflecting their cultural background.
Point Blank Shot (Ranger Bonus Feat): Represents their proficiency with ranged combat, perhaps using a bow or crossbow.
Channel Energy: Represents the Cleric's ability to heal and support others.
Equipment
Instruments: A lute or similar instrument that they play.
Ranger Gear: Light armor (Leather Armor), a longbow, and a melee weapon (perhaps a short sword).
Clerical Gear: A holy symbol and some healing potions.
This character can serve as a supportive NPC, helping players through difficult times, using their bardic abilities to inspire and heal, and leveraging their knowledge of the land as a ranger. The combination of Bard, Ranger, and Cleric reflects a multi-faceted personality that aligns well with the nuances of Moldova from Hetalia.
Poland NPC
Race: Half-Elf
Half-Elves gain flexibility with their ability scores, skill points, and can access both human and elven ancestry features. This adds to Poland's charm and adaptability.
Classes:
Bard (3 levels)
Bards have a natural charm and are skilled performers, which aligns well with Poland's flamboyant personality. They can inspire allies and confuse enemies with their performances.
Cavalier (5 levels)
This class showcases Poland's love for horses. The Cavalier is a mounted combat specialist, allowing him to excel in battle while mounted on his horse or horse-like animal. The Order of the Dragon could align with his noble and proud character.
Rogue (2 levels)
Adding some levels in Rogue gives Poland some finesse and skill in social situations, reflecting his clever and somewhat mischievous side. Skills like Bluff and Diplomacy fit well with his charming persona.
Total Level: 10
Animal Companion/Mount:
Horse (or a Riding Dog as an alternative for flavor)
Poland would have a magnificent warhorse by the name of "Wojtek," which means "he who delights in battle." This horse is suited for combat and can be used both as a mount and in critical situations where Poland might require speed or a strong companion.
Abilities:
Primary Ability Scores: Charisma (for Bard) and Dexterity (for rogue skills and mounted combat).
With a focus on social interaction, Poland excels in Diplomacy, Perform, and various other skills.
Skills:
Bard Skills: Diplomacy, Perform (oratory), Bluff, and Knowledge (local).
Rogue Skills: Acrobatics, Stealth, and Disable Device.
Cavalier Skills: Ride is crucial, and he will benefit from skills like Handle Animal.
Feats:
Taking feats that enhance mounted combat, like Mounted Combat, Ride-by Attack, and Weapon Finesse (to better utilize Dexterity).
Equipment:
Weapons: A rapier, possibly adorned with ornate decorations.
Armor: Light armor to ensure mobility, perhaps a well-crafted leather armor.
Mundane Gear: Musical instrument (perhaps a flute or lute), traveling supplies, and luxurious clothing reflecting Polish heritage.
Personality Traits:
Poland is friendly, excitable, and has a sense of humor. He is sociable and enjoys interacting with others, which comes through in his bardic performances. His cavalier nature shows his dedication to honor and combat, while the rogue aspects reveal his playful, clever side.
Alignment:
Likely Chaotic Good, reflecting his vibrant personality and tendency to do what he believes is right, even if it means bending rules.
Romania
Race:
Dhampir (a half-vampire race, perfect for representing the vampiric heritage)
Traits:
Darkvision: Can see in dim light as if it were bright light and in darkness as if it were dim light.
Energy Resistance: Resistance to one energy type (choose based on personal preference – cold is thematic for a vampire).
Undead Resistance: +2 bonus against mind-affecting effects.
Fast Healing 1 (at 1st level): Dhampirs gain fast healing 1, which increases by 1 at 5th level and again at 10th level.
Classes:
1. Sorcerer (Undead Bloodline)
Levels: 6 (Focus on spellcasting with an undead theme)
Key Abilities: Charisma-based spells, especially necromantic ones. The Undead Bloodline will enhance his abilities and connect him to vampire ancestry themes.
2. Rogue (Infiltrator)
Levels: 2 (Emphasizes stealth and cunning)
Key Abilities: Skills in Stealth, Sleight of Hand, and various rogue abilities. An infiltrator specializes in information gathering and deception, reflecting Romania’s complex personality.
3. Bloodrager (Titan Mauler)
Levels: 2 (Utilizes barbaric prowess with magical bloodlines)
Key Abilities: Bloodragers tap into the magic of their blood, providing a more primal aspect to the character. He can increase his physical prowess through rage and harness his vampire heritage in combat.
Summary:
Race: Dhampir
Classes: Sorcerer (Undead Bloodline) 6 / Rogue (Infiltrator) 2 / Bloodrager (Titan Mauler) 2
Total Levels: 10
Background and Roleplay:
Romania could be portrayed as a mysterious character, shrouded in layers of charm and wit, with a dark secret thanks to his undead lineage. His abilities would foster an aura of enigma, emphasizing his diplomatic side while overcoming the whispers of his vampiric ancestry. You could utilize spellcasters’ manipulating charms, sneakiness from rogue skills, and bloodrager rage for intense moments in combat.
Key Quotes/Personality Traits:
Often uses humor or sarcasm to mask his deeper emotions.
Expresses a love for arts and culture, reflecting the historical importance of Romania.
Known for being elusive, often wearing a playful or teasing demeanor while also showing a protective nature over those he cares about.
Slovakia
Race: Human (Variant) Humans are versatile and adaptable, fitting well with Slovakia's characteristics. The variant human option allows for an extra skill and a bonus feat, which could reflect Slovakia's diverse strengths.
Classes:
Bard (3 Levels)
Role: Slovakia is known for being culturally rich and artistic, making the Bard class a fitting choice. Bards can inspire and influence others, bringing a sense of camaraderie and creativity.
Key Features: Bardic Performance, Spells, and the ability to support allies through music and storytelling.
Rogue (2 Levels)
Role: Slovakia exhibits a clever and resourceful side. The Rogue's skills in deception and agility would reflect this aspect of his personality.
Key Features: Sneak Attack, Evasion, and various rogue talents that showcase cunning and resourcefulness.
Fighter (1 Level)
Role: To reflect Slovakia's resilience and ability to stand up for itself, a level in Fighter gives Slovakia reliable combat skills that can be useful in a pinch.
Key Features: Bonus Feat (which can enhance combat ability) and proficiency with weapons.
NPC Level: 6
The total combination of levels adds up to 6, which allows for a well-rounded character with diverse abilities.
Suggested Skills:
Perform (Type: Music or Dance)
Diplomacy
Stealth
Acrobatics
Knowledge (History or Geography)
Suggested Feats:
Versatile Performer (to allow for a wider range of Perform skill options)
Weapon Finesse (to use Dexterity for melee attacks with finesse weapons)
Combat Reflexes (to reflect Slovakia's ability to act quickly in combat)
Suggested Equipment:
A lute or other musical instrument (as a Bard)
A rapier (for finesse fighting)
Leather armor (for better mobility)
Personality Traits:
Friendly and Sociable: Slovakia enjoys interacting with others and is generally positive.
Clever: Exhibits resourcefulness and quick thinking in various situations.
Culturally Appreciative: Values art, music, and food, reflecting the rich cultural background of Slovakia.
Turkey
Race: Half-Orc Rationale: Half-orcs can embody the tough, resilient traits often associated with Turkey's depiction in Hetalia. Their cultural representation is often linked to strength and warrior characteristics, reflecting Turkey's character.
Classes:
Fighter (Level 5) Rationale: Turkey is portrayed as a strong and proud character, often taking on a combative role. The Fighter class captures that martial prowess, focusing on combat skills and physicality.
Bard (Level 3) Rationale: Turkey has a lively personality and is known for his expressive nature. The Bard class allows for social interaction, musical flair, and some charm spells, which fits well with Turkey's character in Hetalia.
Ranger (Level 2) Rationale: Rangers capture the connection to the outdoors and can reflect elements of Turkey's cultural heritage, particularly highlighting aspects of hunting and survival that could be associated with the natural landscapes of his region.
Character Traits and Abilities:
Strength: High, reflecting Turkey's physicality and warrior background.
Charisma: Moderate to high, showing how his lively personality can charm and inspire others.
Dexterity: Moderately high, suggesting agility and combat skill.
Skills:
Diplomacy: He is known for his ability to negotiate, characteristic of Turkey’s role in international relations.
Intimidate: Reflects the tough persona he holds.
Survival: Useful for his connection to the outdoors and resourcefulness.
Equipment:
Weapons: A mix of traditional and modern weaponry, such as a scimitar (to represent the region's heritage) and a composite bow (reflecting the Ranger aspects).
Armor: Light to medium armor, balancing mobility and protection, such as studded leather or chain mail.
Personality and Background:
Background: Turkey has a rich cultural history, often involving conflict and negotiation. He can be portrayed as a proud warrior who values both strength and social status. His personality can be boisterous and loud, with a strong sense of pride in his heritage.
Personality Traits: Proud, a bit brash, but fiercely loyal to friends. He often boasts about his abilities, and his conversations are filled with humor.
Turkish Republic of Northern Cyprus
Race
Half-Elf
Justification: Half-elves combine human versatility with elven grace, reflecting Northern Cyprus' blend of cultures and influences from both Turkish and Cypriot backgrounds. Their adaptability and social nature suit the diplomatic and historical aspects of the character.
Classes
Bard (Level 4)
Role: The Bard represents Northern Cyprus's charm and ability to navigate social situations, embodying the character's diplomatic nature. Bards are also known for their cultural significance, which aligns with the character's emphasis on identity and tradition.
Key Features: Inspire Courage, Spellcasting, Bardic Performance, skills in Diplomacy, Knowledge (history), and Perform.
Rogue (Level 3)
Role: The Rogue aspect highlights cunning and resourcefulness, as well as the ability to operate in more covert or less straightforward ways, which may reflect the political nuances of Northern Cyprus's existence.
Key Features: Sneak Attack, Trapfinding, skills in Stealth, Deception, and Acrobatics. The ability to maneuver in social and political arenas works with the narrative.
Diplomat (Alternate Class) (Level 3)
Role: This class captures the character's role as a figure of diplomacy and negotiation. The Diplomat has abilities that enhance social interactions, emphasizing charisma and persuasion, which suits Northern Cyprus’s interactions with both Turkey and the broader international community.
Key Features: Features enhancing diplomacy skills, knowledge of local customs, and powerful rhetoric abilities, making them a strategic thinker.
Final Character Build
NPC Overview:
Race: Half-Elf
Classes: Bard 4 / Rogue 3 / Diplomat 3 (total level 10)
Ability Scores: Focus on Charisma (to enhance Bard and Diplomat abilities), Dexterity (for Rogue skills), and Constitution (for survivability).
Background Features: A mix of skills that leverage social abilities, stealth, and a knowledge of history. Consider developing unique magical songs or abilities that suit his cultural background, like using Bard abilities to promote peace or inspire allies.
Roleplaying Elements
Personality: Charismatic, cunning, somewhat politically disillusioned but deeply proud of his heritage. He navigates the intricate political landscape with charm and wit.
Goals: To enhance Northern Cyprus's standing through diplomacy and cultural showcase, possibly seeking recognition or ways to unify with supportive allies.
Appearance: Aesthetic could reflect traditional Turkish elements with modern twists, colorful clothing, and accessories that hint at cultural integration.
Ukraine
Race: Human (using the standard human traits for versatility; alternatively, the Varisian subrace could work for a cultural twist)
Classes:
Druid (1st-10th level) - Reflecting Ukraine's strong connection to her agricultural background, nature, and the earth. Druids can embody her nurturing side and connection to her homeland.
Key Abilities: Wisdom for spellcasting, and the ability to shapeshift and commune with nature fits her character's nurturing and protective attributes.
Fighter (1st-10th level) - This represents her strong, independent spirit and capabilities in battle. As a fighter, she emphasizes her resilience and ability to protect her loved ones.
Key Abilities: Strength for melee combat and martial prowess; skilled in various weapons, reflecting her defensive nature.
Diplomat (if using a homebrew or adapted class) - Represents her softer side, her diplomatic skills, and her ability to negotiate and mediate during conflicts.
Key Abilities: High Charisma for social interactions, skills in diplomacy, and potentially some abilities that allow her to sway others or gather information.
Level Suggestion: A balanced level might be Level 10, allowing her to have a well-rounded skill set. Perhaps specific levels in each class could be:
Druid Level 5 (Spells such as Entangle, Goodberry, and Cure Light Wounds),
Fighter Level 4 (Access to feats like Weapon Focus or Shield Master),
Diplomat/Negotiator Level 1 (Gaining a few key social abilities).
Background and Personality:
Alignment: Neutral Good, as she genuinely aims to help and protect those around her, often putting others' needs before her own.
Appearance: A tall woman with long, flowing hair, dressed in a blend of pastoral and warrior-like attire. She may carry a farming tool that doubles as a weapon, symbolizing her roots and ability to defend herself.
Motivation: Driven by a strong desire to protect her homeland, engage in diplomacy, and promote peace—often reflecting the historical context of her character in Hetalia.
Strengths & Skills: Good at persuasion, has knowledge of agriculture and herbalism, skilled in combat, and inherently nurturing towards her friends and allies.
#hetalia#hetalia axis powers#hetalia world series#hetalia world stars#hetalia cyprus#hetalia czechia#hetalia estonia#hetalia greece#hetalia latvia#hetalia lithuania#hetalia moldova#hetalia poland#hetalia romania#hetalia slovakia#hetalia turkey#hetalia turkish republic of northern cyprus#hetalia ukraine#pathfinder#pathfinder 1e#dungeons and dragons 5e#d&d 5e
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Vintage Camera Review
The Argus C3 Match-Matic
from 1958–1966
I was at a local thrift store and I saw an Argus camera in the showcase, I asked to see it. It had a tag saying it had been put out just the day before and was marked for $7.50. It's a pretty cool looking camera! Argus was a local to Ann Arbor camera company so its pretty well known in the area. There is even an Argus museum near downtown that's worth a visit.
It's a hefty camera, it's shaped like a small brick and weighs almost as much. It's a range-finder, completely mechanical except for the detachable light meter that doesn't even use a battery. The light meter is probably the most impressive aspect of the camera, with no battery, it has a solar cell that generates electricity. That electricity is measured to tell you how much light is in the scene and how to set the exposure. Its pretty common for cameras of this era but interesting none-the-less.
The camera it's self it pretty typical to start; a 50mm ƒ3.5 lens, it has a shutter dial, a frame counter, film winder and re-winder knobs, instant/bulb switch, cold shoe, and a very old style flash connector.
But then I notice the apertures and shutter speeds are not labeled as usual. The apertures count 3½, 4, 5, 6, 7, 8. I looked this up and they are equal to ƒ3.5, 4, 5.6, 8, 11, 16. The shutters are labeled 4, 5, 6, 7, 8 which are equal to ⅟10, ⅟30, ⅟60, ⅟125, ⅟300th. Ok, weird, I know scales weren't standardized for a while but I was surprised that a camera of this era wasn't, but I can get past that. Also, the shutter dial indicates that it should only be turned in one direction. If you turned it the other way, it may not change the exposure. I haven't tested enough to know for sure.
It also has an Argus iconic Flash Finder / Distance dial connected with an external gear. It gives a (yet again) proprietary flash guide number to help you set your Argus flash. According to the manual, this only works when using ISO 10 film and a specific type of flash bulb. You'll have to reference the manual for the math for different films and if you have a regular flash, you'll have to reference the manual to convert flash finder numbers to standard flash guide numbers. (I hate flash anyway, but if I didn't, I'm glad we have TTL flash or at least automatic flash for the last several decades)
So I loaded a roll of Tri-X 400 into the camera... but nope, I had to look that up too. I've used quite a few old cameras and I wasn't absolutely sure I could figure out how. Once loaded, strange, but not that hard, I started to take some pictures. Focusing is a pain it the butt! It uses a two lens focusing system where it shows you two images similar to the split focus system in an SLR. This isn't so bad except it's in a separate viewfinder than your main viewfinder. So if you are focusing on a moving subject, you can't focus while keeping an eye on your framing. Maybe my almost two-year old wasn't a good test subject for this camera (haha).
Like any mechanical camera, you have to cock the shutter. The lever is in a very inconvenient location. Its right where you want to hold this (did I mention) very uncomfortable camera. Ok, there is a lever in the way, thats not the problem. If you take a picture with your finger in the way of the lever, it'll stop the shutter from moving, giving you a much longer exposure than the dial is set to! It even says this in the original manual, its not just because its old and needs lubrication.
Film winding is weird, to be honest, I'm not 100% sure I loaded the film correctly. I have checked, it is winding the film but the counter doesn't count right. (I'll update this post with more info on that later) Also, when winding to the next frame, it doesn't stop it's self, you have to look at this little button next to the counter and when it moves, you've reached the next frame. Its very easy to under or over wind unless you are paying very close attention.
Resources with more info: http://www.cameramanuals.org/argus/argus_match-matic.pdf https://collectiblend.com/Cameras/Argus/Argus-C3-Matchmatic.html
Summery:
Its a cool looking, "entry level" camera for its time. It's much more difficult to use than other cameras of it's era. It's heavy and very awkward to hold. The light meter it pretty cool. I won't use this camera again. Its a display camera only.
Here are a few pictures of the camera, light meter, and viewfinder. Maybe later I'll add a photo of the inside (there is still film in it now).
In the closeup of the light meter you can see it is set to ISO 400. The outer ring rotates to let you choose a combination of aperture and shutter. If you follow the line, the needle is pointing to the 7 which is ƒ11 while the shutter is 7 which is ⅟125. The last two are looking through the viewfinder and through the focus finder. A double image as seen would be out of focus.
BTW was this interesting? Would anyone like to see reviews of other cameras I've used? Petri FT, Nikon F100 (my usual 35mm), Minolta SRT 101, Minolta XD5 (my secondary 35mm), 4x5 view camera, Sony HVC-2400 video tube camera, Kodak ADVANTiX F350 (my first camera as a kid), Polaroid Automatic 250 Land Camera?
#vintage camera#1950s camera#Argus#ann arbor#camera review#1950s#1960s#camera#Argus C3 Match-matic#Argus camera#ann arbor michigan#michigan#C3#Match-matic#1960s camera#vintage camera review#tech#photography#maisy#cats of tumblr
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I was feeling stuck on my fic-writing, so I created a game! You can do it by yourself or do it with others if u want! :)
Dice Writing Game!
You can use a 10-sided dice (or a virtual one on the internet), and basically you roll to see your prompt! (Also, you can take more time than is listed if you want to!)
0. Activate your body! Get up and move! Do something weird with your body! Or, play pretend about anything! [3 min]. Then write after that! (can be related to what you did, but you can also write whatever comes to mind! [3 min]
1. Write a TV ad, newspaper article, recipe, wanted poster, obituary, etc that can fit into your fic! [3 min]
2. Choose a favorite (or entertaining) character from another media and imagine plopping them into the scene! What would they say/notice about what’s happening? What would they do? [3 min]. Then write more details/ a different POV about the scene you may have missed before or would be interesting to include. (Or you could even add the character to your fic!). [5 min]
3. Write a scene with only dialogue! (You can add connectors/other elements later/ after the time is up). [3 min]
4. Choose a fun word that you like and write a paragraph that contains that word. [4 min]
5. Write without stopping or pausing at all! [5 min]
6. Choose something (a song, picture, etc) and use it as inspo, and try using as many details from it as you can. (You can start by writing a list of details; start timer after you have found the item/ have written the list). [6 min]
7. Type using white text, so that you can’t edit it until you are done! [7 min]
8. Map out 2 things about the plot. [8 min]
9. Write a scene from one character’s POV, then write the same scene from another character’s POV. [9 min]
Good luck!
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Helfinch Introduces Advanced EV Charger Cables for the USA Market
Helfinch, a leading innovator in the lighting and electrical industry, is proud to announce the launch of its latest product line: the advanced EV charger cables specifically designed for the USA market. These cables embody the company’s commitment to quality, innovation, and customer satisfaction, making them one of the best choices for electric vehicle (EV) owners in the United States.
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5. Multiple Color OptionsUnderstanding the importance of aesthetics and customization, Helfinch provides its EV charger cables in four distinct colors: Yellow, Green, Black, and White. This variety allows customers to choose a color that best matches their personal preference or vehicle color, adding a touch of personalization to their EV charging experience.
Top Selling Variants
Helfinch offers a variety of EV charger cables, each designed to meet different needs and preferences. Our top sellers are:
**NEMA 14–50 Plug with J1772 Connector** This is the most common and versatile option for Level 2 charging in homes. It plugs into a 240V outlet and is compatible with most electric vehicles (EVs) in the US. This variant is highly favored for its reliability and ease of use.
**NEMA 6–50 Plug with J1772 Connector** Another popular option for Level 2 charging, the NEMA 6–50 plug is often used in homes with older electrical systems. It also plugs into a 240V outlet and is compatible with most EVs. This variant is ideal for homes that may not have been updated to the latest electrical standards but still require efficient and effective charging solutions.
**Tesla Compatible Connector** Tesla vehicles use a proprietary connector, but Helfinch offers J1772 to Tesla adapters that allow Tesla owners to use standard Level 2 chargers. This flexibility ensures that Tesla drivers can benefit from the superior quality and features of Helfinch charger cables without any compatibility issues.
Our Additional Features
**Amperage Options** Helfinch understands that different EVs have different charging capabilities. Therefore, we offer both 16A and 32A chargers. This allows users to choose the appropriate amperage based on their vehicle’s specifications, ensuring efficient and safe charging.
**Smart Features** For added convenience, Helfinch cables come with smart features like Wi-Fi connectivity, energy monitoring, and scheduling. These features allow users to monitor their charging sessions, schedule charging times to take advantage of off-peak electricity rates, and receive real-time notifications about their charging status.
Available Exclusively Online
Helfinch has strategically chosen to make these premium EV charger cables available exclusively through online stores, including Amazon. This decision allows the company to reach a broader audience and provide customers with the convenience of shopping from the comfort of their homes. By leveraging the extensive reach and trusted service of Amazon, Helfinch ensures that its customers have easy access to these high-quality products with fast and reliable delivery options.
Why Choose Helfinch EV Charger Cables?
Helfinch has established a strong reputation in the electrical and lighting industry, known for its dedication to innovation, quality, and customer satisfaction. Here are several reasons why choosing Helfinch EV charger cables is a wise investment for any EV owner:
**1. Proven Track Record**With years of experience in developing high-quality electrical products, Helfinch brings its expertise and commitment to excellence to the EV charger cable market. Customers can trust that they are purchasing a product from a reputable company that prioritizes performance and reliability.
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Our Customer Testimonials
The launch of Helfinch’s EV charger cables has already garnered positive feedback from early adopters. Here are a few testimonials from satisfied customers:
John Murray. — New York, NY “I’ve tried several EV charger cables before, but Helfinch’s cables are by far the best. The durability is outstanding, and the fast charging feature is a game-changer. Plus, the extra-long cable length means I can easily charge my car no matter where I park in my garage.”
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Conclusion
Helfinch is setting a new standard in the EV charger cable market with its innovative, durable, and feature-rich products. Designed to meet the needs of modern EV owners, Helfinch’s cables offer unparalleled performance, convenience, and reliability. Available in various lengths and colors, these cables are perfect for any charging setup and aesthetic preference.
By choosing Helfinch, customers are investing in a product backed by a company with a proven track record of quality and innovation. Whether you are a new EV owner or looking to upgrade your current charging equipment, Helfinch EV charger cables provide the best solution for a seamless and efficient charging experience.
Explore the future of EV charging with Helfinch. Visit our online store on Amazon today and join the growing community of satisfied customers who trust Helfinch for their EV charging needs.
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Thoughts on the 13th and final ep of Hypmic Rhyme Anima+. For one last time, spoilers beware
Season 1 | Ep.1 | Ep.2 | Ep.3 | Ep.4 | Ep. 5 | Ep. 6 | Ep. 7 | Ep. 8 | Ep. 9 | Ep. 10 | Ep. 11 | Ep. 12
Final episode lets gooooo I'm sad that it been such a ride but all good things must come to an inevitable end
Damn i hoped there would be a chuuoku girls song
HAHAHA FOLDING LIKE PAPER
good, let it be destroyed, it would save the plot honestly
OOO new secret aliens song? Oh that english was smoothhhhh tom's VA's pronounciation has become very nice
LMAO poor kuko
awwww thats so soft of him, living in a willing illusion
as they should, good for them. Honestly i don't hate chuuoku but it just find it weird that get why the main characters wouldn't team up with him when their goals align
LETS GO I CALLED IT, I hope they actually don't use jakurai to heal him tho it feels like it would be a waste of character to do so
ah so a battle of differing ideals to a common goal? unfortunate if only they talked and let themselves come to a compromise, they would have been fine
oh thats cool, i like that speaker concept. very crumbling empire. very litterally hyakiyakou huh
hahaha that upsidown star is so on the nose that this man is The Big BadTM oh my gods hypmi does not know the meaning of subtle
awwww even in spirit they are still alive. Its the whole you die twice, once with your physical body and second with your memories
I love the typography for kaibyakumon's rap, its really pretty and the effects? damn the eam who worked on this particular rap really busted their asses huh.
something i do with they had akira and satoru speak with a bit more of an accent. like i get it, they moved to tokyo when they were young but they did come from nagoya and oosaka respectively. Betcha didn't know that huh, its only a tidbit on the official site
wwwww return of the sunfish!
hm, at least he makes some sense. I still don't like it but it does seem like a logical conculsion
oh thats proper body horror imagery there i do like it, very creepy
aww power of gay and friendship
i do think this song is nice, it has good flow and the beat is pretty nice with lots of oppertunies to change the genre. Like this big group piece is probably the bridge which is a nice connector to any more hard hitting places
and honestly i do like that they went for a softer approach here, that the thing that won in the end wasn't perpetuated violence but something gentle.
please don't actually, it would be fun if they were dead
oh i like the fact that []'s face is covered in shadows giving her the feeling of evil intent.
noooo poor doppo rippp
LMAO rip them their all stuck here
ah i do like having them being battle idiots, theyr so silly
eyyy hoodstars! ah, this was a nice final episode
i feel like it wasn't the best ending out there but it was satisfying. tied up some ends pretty nicely and kept the status quo without mucking canon up too hard. As an anime original storyline i think they handled it quite well
WHile I don't have all the thoughts to encompass this episode yet, it was overall really nice! i enjoyed the story overall and while the pacing was meh as always and you could tell where the budget went, the anime introduced really good characters that I really enjoyed. Beginning Gate quartet was so much more intresting to me than Secret Aliens. THe only thing I wish they could have done better is put some more focus on BAT and DH as it is their anime debut. Oh well, I'm happy with what we got anyways.
#hypmic#hypnosis microphone#Hypnosis Mic: Division Rap Battle: Rhyme Anima+#hypnosis mic rhyme anima#hypmic spoilers
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Since I woke up to the agitated news of Hybe acquiring the majority of the stock of SM, I am feeling feisty today. I went in to my inbox, and oh, look what I found! Some jobless guest commenter bashing on my erejeankasa fic.
A literary analysis of a hateful anon comment
1) THE QUESTION. Clearly the anon knows how to write a gripping first sentence. To grasp my attention they begin with an inocuous question: "Aren't you tired of..." which I find sweet while reading, albeit a little sus, and then they turn it upside down with a great plottwist: "of writing bad and boring fics?"
- Now, I can see that maybe someone would find them boring, because they are LONG. Not this one, though, which is only 10 pages long, but okay alright that's very subjective. I'll give you 6/10 not powerful reason enough
- Bad: Aha I see what are you referring with bad? A little vague, right? I would just use an adjective with a little more precision. Maybe badly written? Maybe outrageous? Maybe dumb? 5/10 the choice of adjective doesn't convince me.
2) ANSWER + CONCLUSION: "Literally all your fics are boring" well maybe they are this is very subjective, non offense taken, yet there's a repetition with "boring", you've said that before. 2/10 repetition hinders potential
"I don't understand how people read them" - Fair concern raised on your part. I do not know either, but it seems that people love them quite a lot, so who knows. This conclusion of yours doesn't really work with the analysis of my work, though. You should've put a connector in there. The consecuential sentence seems flawed from consequence, although it's implicit:you find them boring, so you wonder why people doesn't act like you and keep reading my fics. I see. I would have continued speaking about your opinion but I guess you thought that by invoking a larger readership you were striking my nerve there. 6/10 the intention is good.
- IMPERATIVE: "You should stop writing, your writing sucks". It's nice to pair the initial question with the imperative to end, I'll give you that. That's what truly shows your intention, while the sentence in the middle you could totally delete it and it would make the comment shorter and much more powerful, but let's see:
- You should: should is not powerful enough for an imperative! Maybe you want to use MUST? Should is a suggestion, but you're not suggesting, aren't you? 1/10 bad choice of verbing
- Your writing sucks: -100000/10 i know for a fact it doesn't, since my most badly written sentence is far better than this comment you left, to begin with.
Now just TWO MINUTES LATER they leave another comment "the worst thing i've ever read, what the fuck *skeleton*". Okay well this phrasing is better and truly even though it's zero constructive criticism the opinion is well conveyed, the skeleton emoticon adds depth. Only the comment 7/10 love the formulation and the emoji.
BUT!!!!!! You've read 10 pages in 2 minutes? What are you, Flash?????? MATILDA?????? Aren't you a fucking genius??????? What are you doing reading my boring story with this brain of yours?????????
So, whole punctuation for the second comment: -3/10 very humbled you've read my story being the genius you are but you should be working on your honest plans to take over the world with your big brain and don't waste time on me 🤧
#badly written my ass#boring?#who knows#anon hate who hasnt read#erejeankasa for the win#em fandom makes me swear sometimes
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