#4 2 Long
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arcanegifs · 28 days ago
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ARCANE: LEAGUE OF LEGENDS Season 2 (2024) + My Favorite Quotes
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me-beef · 4 months ago
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@strangeravatar made a great point
i was gonna focus on the spike-hotboxing-celestia aspect but i got distracted somewhere along the way and i think i forgot what joke i was trying to make
but dont you think its interesting how many guards of the exact same color/body type she's managed to accrue?? i do
ooohh you want to go look at our stickers so bad
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emberglowfox · 2 years ago
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birds of a feather
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hinamie · 5 months ago
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unconditionally
#my art#jujutsu kaisen#jjk#yuji itadori#megumi fushiguro#itafushi#fushiita#fanart#jjk fanart#jujutsu kaisen fanart#megumi#yuuji#im shaky and numb the way this took years off my life#genuinely cannot believe i thought it was smart to make it a comic i could have stuck at a painting and it would have been fine#but nooooooo in my hubris i thought Surely im an expert at this longform stuff now Surely i can do it :)#and then it killed me it killed me dead this is like over twice as long as the train comic and 4 times as detailed#backgrounds . angles. i yearn fr death.#AND I HAD 2 WRITE THEM ACTUALLY TALKING GGSDH i am actually so insecure abt the way the dialogue flows gomen....#i wanted to add more to it to fix how clipped and rushed i think it reads#but that would mean drawing more expressions would mean drawing more panels would mean more gd hyDRANGEAS#so ultimately i decided 2 have the conversation take the hit because let me tell u.#if i have to draw. one more blue petal i will snap i will lose it#i knew tht would happen n wanted to alleviate some of the pain so i found a few brushes that helped speed up the process#but the thing w a lot of premade flower brushes is they also come preshaded n look uniform in a way that stands out badly against my style#so i had 2 render over them anyway........#yuuji's domain rly putting me through the wringer first the train station now death by a bajillion petals smh#all that to say tho . my labour of love . i am going to take a nap#hina.comic
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jeliwyre · 1 year ago
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i slithered here from eden, just to hide outside your door
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artcalledgames · 1 year ago
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Crawdads
Eating crawdads from the ditches held by irrigations simple strings with something flashy as they grab hold pull out of pond
Pickings of the snatches in forked for the fire
Shrimps on the Barbie I was there in a memorably sort of way
Hand me down clothes fishing line on a twig we sometimes used bologna see the flavors dissipate in the water held still in a plugged hole
With dove I was used as the dog
With dove I was used as the dog
With dove I was used as the dog
See raw dads
Crawdads
So pray - ish
Crayfish
I spit out during second verse & fish, octopi
It’s funny
Deep fried shrimp, clams
Zucchini
Pickles
Wings
I’m a Ra kind of Dad
I Love Hooters
For the fried pickles
I ate in Amsterdam, ColoradoSprings, Phoenix, Tulsa
They can’t make me crawl
But I will for Battered Poultry
Fried Chicken
Wholeanotherastory
Behold know another raw story
When floured flavored & doused in what have you’s placed in basket then laid into boiling oil
Seconds counting
Don’t over fry
But it’s Winter
You may not have any power
It’s present times
I see through Earth
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baeshijima · 4 months ago
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thoughts on being engaged to duke!sunday, the head of the oak family, an incredibly influential figurehead within society, the close subordinate of emperor gopher wood who brought him and his sister in and raised him like his own, and the villain who faces a tragic ending in a novel you recently finished — the very same one you just so happen to find yourself transmigrated into. he is as cunning as he is blinded, a trait which brought ruin to many in the empire, and one which ultimately brought ruin to himself at the hands of the protagonists.
as luck would have it, you became a barely mentioned side character from a marquis family, whose role was to be the villain's wife stuck in a one-sided love who, too, would get caught up in the tragedy alongside him. however, now that it's you who is stuck in this position, you're determined to try any means necessary to deter him from going down that path, all in an effort to escape your predestined doomed fate!
of course, you didn't expect it to be easy. the day of your arrival in this world was already the night before your wedding, so you had little time to prepare yourself for the nonchalance of your supposed family, how they viewed you as but a means — a tool — to boost their influence and prosperity, the dismissive mannerisms of the household servants, and the absolute beauty of a man you will be married to.
(seriously. the novel descriptions did not do him justice. he was like... like... like he was handcrafted by god himself! and not to mention his sister, robin, was the very epitome of an angel! perhaps you're destined to perish by the god-tier visuals instead...)
to say the least, the wedding ceremony went by quickly. safe to say you didn't spend the night; he was cordial and gentlemanly upon letting you know that he won't do anything until you're ready, that you can take this relationship slow, but somehow you ended up feeling a tad insulted. like, who leaves their newly wedded alone in a big cold bed as they walk out on their own? a sick bastard that's who!
well, whatever. it's not like you need nor want to consummate with him! besides, you have bigger things to worry about — things such as your impending death. and, of course, the only way to stop sunday that you can imagine working is by chipping away at his resolve bit by bit, and opening his eyes to reality.
he is a tragic character, one who cares more about the well-being of penacony and its people than anyone else, but was manipulated into getting his hands dirty in the emperor's stead. you knew this. you sobbed over his story, cursed out the protagonists, and even fought internet randos on novel forums about sunday's motivation and how,
no, he is not just a stupid villain. he is a complex character with flaws and humanity and was cruelly taken advantage of by someone he considered family. he was deceived through the suffering the emperor wanted him to see to make him easily manipulated, creating a rift between him and robin to have that prominent separation. you know what? maybe you're just a !%#@ who can't even #@?"% read properly!
and yet you still find yourself at a loss when faced with the walls he has in place. your initial efforts went as well as it possibly could have; you trying to earnestly help him, while he "kindly" dismisses your offers! well, "kindly" being more condescending since you could read between the lines of his mannerisms and amiable demeanour, but that's fine! you expected this! that just means you have to double down on your sincerity, get through to his heart (somehow), and help him realise humanity isn't as weak as he's led to believe!
you have three years until the novel's plot officially starts, and another year after that until your demise. that's plenty of time to get him to warm up to you!
it was easier said than done, but after your valiant effort and abundance of time put into this relationship, which admittedly you could do with some of that lost time back, you could give yourself a pat on the back with the progress you made! while you definitely could have done without a lot of the headaches, it's safe to say sunday has significantly warmed up to you in comparison to your wedding day. he now willingly eats all his meals with you with some real conversation, takes garden strolls with you in the early evenings, invites you out for dinner at a restaurant at least four times a week, hell he's even joked and laughed with you more frequently! but most importantly, he has begun asking for your opinion before finalising any decisions he is required to make. and he actually listens and considers your side! now, that certainly is the best outcome you could hope for after all this time, and it most definitely will help in your endeavour to save you both from the protagonists!
however, you've noticed he's been more... affectionate? well, at the very least he now willingly holds your hand when in private (not just in moments when you're in the public eye and he has to make sure the family's reputation is spotless), sometimes he will hug you out of the blue ("i just need to... recharge. you have a way of calming me down. i hope you don't mind." ...how could you say no to his supreme god-tier face card? that's just a losing battle you won't even bother fighting against.), oftentimes he opts to just gaze wordlessly at you (robin had mentioned over one of your tea times how it almost appears as though there is no one but you in the world when sunday gazes at you with, in her words, "the eyes of a man so deeply in love!" ...whatever that's supposed to mean...), but a more recent development has been his sudden interest in kissing you; well, more specifically giving you a kiss to the back of your hand or on your forehead — certainly not anywhere near the lips! (besides, he's probably just gotten comfortable with you, enough where he can freely act without judgement. nothing more, nothing less.)
well, either way, development is development! soon enough, the time for the main plot to start has arrived. it of course follows what you remember, from the organised balls to the protagonists meeting to the political aspects of it all. the only difference is sunday's less active involvement in all the schemes and the emperor's ploy. rather, he seems more focused on you and the future of your marriage and even displayed a sudden interest in your practically non-existent relationship with one of the foreign diplomats, aventurine— wait...
"[name]," he calls your name out so sweetly you nearly disregarded it as someone else he was talking to. well, perhaps you would have done had he not suddenly appeared before you, a tight-lipped smile tugging the corners of his lips as he steadily approaches you.
oh. he doesn't seem very happy, if his tense figure is anything to go by. you wonder if one of the nobles grated his nerves a little too much this time?
sunday comes to a halt a step away from you. "i don't like that... gambler being so close to you. it... it brings me a rather unpleasant feeling." there's a slight, trembling pause. not a moment later does he close the gap between you, one knee on the ground as he matches your seated height on the fountain rim, your hands gently enclosed in both of his.
you idly wonder if this is what robin meant by the so-called "eyes of a man so deeply in love" she constantly gushed about, for the way in which he gazes up at you is enough to render you breathless.
"tell me, [name]," he begins once more. there is an underlying desperation woven within his tone, one which has your head spinning and heart thumping wildly as his trembling gaze holds you in place. "tell me, what am i to do with this fervent love and overwhelming adoration i hold for you?"
oh.
...oh.
perhaps your impending doom should be the least of your concerns when you now find yourself in the arms of a clingy husband...
(though, it's safe to say you did, in fact, manage to prevent him from succumbing to his tragic fate! you just gained a loving, yet slight slightly emotionally challenged husband along the way.
well, you can help him work through it; you have the rest of your lives now to figure it out, after all.)
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felassan · 6 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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crowfaraday · 4 months ago
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she learns to walk and realises she can just Leave now
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mokeonn · 2 years ago
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I am trying to decide what I want to draw today so I think I'm gonna make the Mane 6 in the sims and see where it goes from there
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remanedur · 7 months ago
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tumblr music survey
because this has come up with a few friends before, i am curious -- in the replies or tags, can you list:
what you consider the average song length
what you consider 'long' for a song, and 'short' for one
a few genres you listen to the most/consider your favorite
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tatretot · 1 month ago
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hellooo danandphilgames buddies!! happy belated 10 year (more like 5 but shhh) anniversary :-)
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puppyeared · 2 months ago
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act 4 :(
@chipper-smol and i came to a realization
#THID FUCKING GAAAAAAAMMMMEEEEE#i have more i wanna draw but my hands not working orz.. maybe ill get around to it later idk#i finally FINALLY managed to get inside that star room.. my own clone!! now neither of us will be virgins!!!!#i dont have anything to go off of but when the journal mentions making another 'me' it reminds me of loop saying theyre like a mirror#theyre always able to read siffrins mind without actually reading their mind (or so they say) but maybe it could just be tone matching???#or smth like that.. idk if these two things are connected though so maybe its more like subtext#i hope im not the only one who made the childrens hospital joke when it came around to color lore part 2#im also getting the sinking feeling of watching siffrin toe his way near the deep end like bro is so so close to losing it#i feel like if i knew nothing abt the game beforehand and why siffrin is looping in the first place my feelings abt this would be different#cuz id be pretty angry too if ive been stuck in a loop long enough to feel like everyone around me is pretending nothings wrong#than the fact that i have decided not to disclose im in a time loop and that everyone is living this day for the first time#although i also get hes doing this for a reason and when u believe in the universe i guess it also comes with sunk cost fallacy#'this is the path the universe led me down before i even knew what i wanted so all i can do is double down' THATS THE FATALISM TALKING#puppy plays isat#in stars and time#isat#isat spoilers#isat act 3 spoilers#isat act 4 spoilers#in stars and time spoilers#sona#puppysona#friends#chipper#doodles
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hinamie · 2 months ago
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completely innocuous vash sheet :) fr practice
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ofswordsandpens · 4 months ago
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adding to the "there should have been more genuine tension within the seven" train of thought, it would have been funny if the Argo II, technically being a ship, meant it fell under Percy's power domain and he could control it all at whim, rendering all the carefully crafted controls Leo built useless if Percy felt like being an asshole
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axoqiii · 6 months ago
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☕️🥞 sketch dump
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