#3d art creator
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cannabrer · 2 years ago
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Enjoy Some Kirby Fan Art!
This piece is also available in photo print for your home!
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angel-inbloom · 2 months ago
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quite possibly one of the cutest pieces of art i have ever made :’)
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murk888 · 11 months ago
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BIG SHOT! BIG SHOT! BIG SHOT!
(i can't find any other words right now. no thoughts only big shot. he occupies my mind. lives there rent free. leaves no free space at all. the big shot is very big indeed)
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drivngonceagain · 3 months ago
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GONE, GONE/ THANK YOU
yuuji sketch, background made by my game dev student friend lou :-)
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nobodyfamous · 2 months ago
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Chromakopia
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ponzhokh · 17 days ago
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Hieronymus Bosch "The Vision of Tundal" Part 6.
Part 1. Part 2. Part 3. Part 4. Part 5. Part 6. Part 7.
An old woman in a death mask presents a mirror to a young woman with a melancholy face, naked and seated on a green blanket formed by hop petals. The image is associated with pride.
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In the grotto, two naked figures have taken refuge: Adam and Eve, expelled from paradise. Envy has driven them to eat from the tree of wisdom, and their souls are tormented by dogs.
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aurosoulart · 11 months ago
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working on a New Year's dragon! 🐉
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ptckledragon · 11 months ago
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DOJA CAT SIM + PATREON INFO
| out now
| download here - patreon
will be uploading her in a few days or so, since i just uploaded a sim (cynthia erivo) will edit this with the dl link once she's up!
i'd rather release the sims on my patreon spaced out than all in one go - because then there's this massive wait between sim drops 😭
early access on my patreon is currently $15, which will give you access to my sims before public release. currently includes
cynthia erivo (elphaba version)
bella poarch
grammys ariana grande
each holiday period in australia i release the sims to the public that have been made during the school term then go on hiatus during the holidays for two weeks or so 😭
sims usually release once or twice a week
i do consider requests, however my commissions are closed
there is currently a poll up for what sim after doja cat, for all paid members - link
the first tier is just for general support, and doesn't include any early access to content. however it does give voting power and wip updates on content
link to my patreon is here
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this-is-cool · 2 years ago
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The dark and exquisite creature creations of Florent Desailly - https://www.this-is-cool.co.uk/the-dark-fantasy-creature-creations-of-florent-desailly/
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four-birds-in-a-trenchcoat · 6 months ago
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Finally reached the end of the list with one of my favorite lives; Blacksmith.
VULCAN
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FYRA
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MAGMIA
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IGNATIUS (Shares model with Castele Guard)
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STEELE/THE LEGENDARY IRONSMITH
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SEBASTIAN
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DURANDAL
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alyss-erulisse · 1 year ago
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Morph Madness!
Fixing Exploding Morphs
Marik's Egyptian Choker is currently in production. It is the first accessory I've made that involves assignment to more than one bone and morphs for fat, fit and thin states. So there is a learning curve, and it is during that learning curve that interesting and unexpected things can happen.
As with my other content, I'm making the choker fit sims of all ages and genders--that's 8 different bodies.
Adding fat, fit and thin morphs multiples this number to 27 different bodies.
I'm also making 3 levels of detail for each of these. The number comes to 81 different bodies, 81 different bodies for which I need to tightly fit a cylinder around the neck and avoid clipping.
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That's a lot of work. I can see why most custom content creators stick with one age, gender and detail level. At least, they did in the past. Our tools are getting better day by day, and that may partly be because of creative, ambitious and somewhat obsessive people like me.
There are usually multiple ways to solve the same problem. Some ways are faster than others. This I've learned from working in Blender3D. You can navigate to a button with your mouse or hit the keyboard shortcut. You can use proportional editing to fiddle around with a mesh or you can use a combination of modifiers.
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If I am going to be creating 81 chokers, I don't want to be fiddling around on each one of them for an hour. I need something automated, repeatable and non-destructive so I can make adjustments later without having to start over from the beginning. I need to work smart rather than just work hard.
This is where modifiers and geometry nodes come in. After you develop a stack to work with one body, the same process pretty much works for the others as well. That is how it became easier for me to model each of the 81 chokers from scratch rather than to use proportional editing to fit a copy from one body to the next.
But I was about to confront an explosive problem…
Anyone who has worked with morphs before probably knows where this story is headed. There is a good reason to copy the base mesh and then use proportional editing to refit it to the fat, fit and thin bodies. That reason has to do with vertex index numbers.
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You see, every vertex in your mesh has a number assigned to it so that the computer can keep track of it. Normally, the order of these numbers doesn't really matter much. I had never even thought about them before I loaded my base mesh and morphs into TSRW, touched those sliders to drag between morph states, and watched my mesh disintegrate into a mess of jagged, black fangs.
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A morph is made up of directions for each vertex in a mesh on where to go if the sim is fat or thin or fit. The vertex index number determines which vertex gets which set of directions. If the vertices of your base mesh are numbered differently than the vertices of your morph, the wrong directions are sent to the vertices, and they end up going everywhere but the right places.
It is morph madness!
When a base mesh is copied and then the vertices are just nudged around with proportional editing, the numbering remains the same. When you make each morph from scratch, the numbering varies widely.
How, then, could I get each one of those 81 meshes to be numbered in exactly the same way?
Their structures and UV maps were the same, but their size and proportions varied a lot from body to body. Furthermore, I'd used the Edge Split modifier to sharpen edges, which results in disconnected geometry and double vertices.
Sorting the elements with native functions did not yield uniform results because of the varying proportions.
The Blender Add-On by bartoszstyperek called Copy Verts Ids presented a possible solution, but it was bewildered by the disconnected geometry and gave unpredictable results.
Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
I had an idea of how I wanted the vertices to be numbered, ascending along one edge ring at a time, but short of selecting one vertex at a time and sending it to the end of the stack with the native Sort Elements > Selected function, there was no way to do this.
Of course, selecting 27,216 vertices one-at-a-time was even more unacceptable to me than the idea of fiddling with 81 meshes in proportional editing mode.
So… I decided to learn how to script an Add-On for Blender and create the tool I needed myself.
A week and 447 polished lines of code later, I had this satisfying button to press that would fix my problem.
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Here are the index numbers before and after pressing that wonderful button.
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My morphs are not exploding anymore, and I am so happy I didn't give up on this project or give myself carpal tunnel syndrome with hours of fiddling.
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Marik's Egyptian Choker is coming along nicely now. I haven't avoided fiddling entirely, but now it only involves resizing to fix clipping issues during animation.
Unfortunately, I'll have to push the release date to next month, but now, I have developed my first Blender Add-On and maybe, after a bit more testing, it could be as useful to other creators in the community as its been to me.
Looking for more info about morphing problems? See this post.
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative life: Buy me a coffee on KoFi.
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cannabrer · 2 years ago
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Enhance Your Meditation with 'Looking In' Visualizer
Introduction Photo by PNW Production on Pexels.com Imagine yourself sitting in a quiet room, eyes closed and focused on your breath. You’re trying to feel the energy inside, but it’s hard to concentrate with all these distracting thoughts popping up in your mind. What if there was a way to get rid of all those thoughts and clear your head? Well,I’ve got just the thing: Looking In is a song and…
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pinkglacierz · 8 months ago
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My Fav. Milf Collection 👅 ♡ 🍓
By Far Some Of The Most Fun I've Had With A Collection. This One Is Personal & It Took Me Weeks To Finish So I Hope Ya'll Love Everything ! ♡
Download Here : 🍓
Public : 06.01.24
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Cards w. Money Inside - 8 Vers.
Heart Cakes - 2x Versions ♡₊˚ 🍰・₊✧
"MILF"
"Sit On My Face"
Money Stacks 💵
Choc. Covered Strawberries 🍓
Strawberry Cheesecake Cupcake 🧁✧ ˚.𐙚
Mom-Osa's - 4x Flavors 🍹🍸
Straw. Glitter Mimosa
Pina Colada
Rasp. Blueberry Lemon Martini
Straw. Lemonade Mimosa Slush
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T.O.U ♡︎
- Do NOT Put My Creations Behind Paywalls. Respect My 2-3 Weeks Wait Period Until Public.
- Do NOT Claim My Meshes Or Creations As Your Own. Don't Take Credit For Meshes You Didn't Make & Put Ya Time Into !!
- 🤎 If You Use Any Of My Content In Your Gameplays Or YT Reviews, Feel Free To Tag Me On All Socials . I Would Love To See Ya'll Creations 🤎
♡︎ Follow Us @ PinkGlacierz On All Socials - Tik Tok, Insta, Tumblr ♡
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vechtaart · 2 months ago
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Hey, what’s up! :) Alongside the usual social media platforms, I’ve been told to check this place out too! So here I am, sharing one of my favorite digital artworks. It came together about a month ago on Fire Island (NY). The starting point was a thin veil of clouds, the sun, and an overall beautiful sky. A few more moments later, this abstract result came to life! Just the way I like it 😎
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maxshortt · 2 months ago
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CHROMAKOPIA Parody Art little & fast parody of mine on album cover for album "CHROMAKOPIA" by Tyler, the Creator. https://steamcommunity.com/sharedfiles/filedetails/?id=3356265036
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nobodyfamous · 1 month ago
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Chromakopia print now available @ https://www.reggieperryjr.com/prints/p/chomakopia
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