#2d unity
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saehooh · 2 days ago
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Hello there!
I made a 2D game development asset package simple enough for a cowboy western theme.
Please feel free to download at your convenience.
You’ll get:
Cowboy
cowboy hat
cactus
sun
cloud
tumbleweed
handgun
It will be updated soon!
Thank you for your kind interest!
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deusmarmota · 2 years ago
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Rogue, Rogue, Baby! is a fun, frenetic and feel good roguelite.
Alone or with others, conquer your home. Upgrade your baby by unlocking new weapons and skills as you go and try again and again to get further and further. Face enemies with various attacks and fill up the securedex with each new enemy you meet. Evolve in rooms with looping exits to surprise your opponents.
Grab a change of diapers and head out on an adventure!
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glugslove · 9 months ago
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With my automation systems I can now create a dummy that makes a tile that makes a sensor that makes a cube that turns you to ice
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rocketsimp · 13 days ago
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Been a good game dev and documented what I have been up to this October. I added destructible props such as bushes, trees and snowmen. They haven been working really well in scenes While I was on holiday I squeezed in some art and played around with giving AI some gloopy squishy animations This week I have been working on the player drawing mechanic. Making the circling more accurate and applying visual feedback. Making changes to the player mechanic in most games causes it to break so there are a few bugs in the video :)
Been a good month
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midautumngame · 1 year ago
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Working on some new narrative beats for Carlos and Steve!
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francoyovich · 1 month ago
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Work in progress! Here is a shot of an elevator descending into the crystal cavern. A biome inside Obsidian Legion, a game I am making with a friend of mine. We still have to animate the gears and the chains of the elevator as well as play with the camera, but we are already very pleased with the look!
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philtacular · 1 month ago
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workin on some boss pixels and animations finally, stream linked below!
twitch_live
also dont forget to wishlist Death Machine on steam!
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cacklingskeleton · 6 months ago
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This a project I made for a college class, that I liked enough to post on itch.io. (Playable in browser)
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ilm4rk · 5 months ago
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Finally, thanks to the help of the Brackeys discord, it works!
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goldcrest-game · 5 months ago
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Prototyping: The caves
Loop of the starting area of the game. Added background effects and changed up the colors. Just needs some atmospheric music and sound effects now.
Made in Unity.
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codingcorgi · 7 months ago
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I Have a Big Announcement:
I now have a contract job for a game studio! I'll be a designer as per usual, but it's great pay! I'll be coding mostly just the UI in Unity, but hey it's good!
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neptunecookies · 2 days ago
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Hiya! I'm looking for indie programmers, artists, and more for my video game!
Introduction & Summary
We're developing "My Life: The Video Game," a narrative-driven, first-person simulation-visual novel game centered around a 16-year-old teenager named Taylor, who returns to high school after years of homeschooling. Our game emphasizes mental health and healing, featuring engaging stories, relatable characters, and gameplay mechanics that highlight the importance of empathy and self-care. This is a chance to contribute to a game with the potential to resonate deeply with players, encouraging empathy and self-awareness.
Available Positions and Job Descriptions
As a solo aspiring indie developer, I'm seeking skilled individuals to join me in bringing this project to life. Remote, freelance/contract-based positions are available in the following roles:
Unity Developer (C# Programmer): Proficient in C# and Unity, responsible for implementing gameplay features, collaborating with me, and ensuring the game runs smoothly.
2D Artist: Create 2D artwork and assets that align with the game's modern-day city setting and high school environment, including character designs, environments, and props. The art style is a unique mix of abstract (think “Journey”) and hand-drawn (think “Ori and the Blind Forest”), aiming for an atmospheric, emotional tone.
2D Animator: Bring characters and environments to life through fluid animations, working closely with the artist to maintain a consistent visual style.
UI/UX Designer: Design intuitive and visually appealing user interfaces that enhance the player experience and align with the game's themes.
All positions are remote, with the possibility of extending into long-term roles. Candidates with multiple skill sets are welcome to apply for multiple positions if desired. These are unpaid/rev-share positions, ideal for individuals passionate about storytelling and mental health awareness. When the project finds success, team members will be the first considered for compensated work.
What We Are Looking For
Ideal candidates are passionate about storytelling and creating meaningful gaming experiences. Strong communication skills, the ability to work independently, and relevant experience in game development are essential.
The Project and Our Mission
As the creator and solo developer, I'm an aspiring game designer passionate about creating meaningful stories and immersive experiences. I believe in the power of games to promote understanding and empathy around important topics like mental health. "My Life: The Video Game" is my way of contributing to this mission, raising awareness, and fostering a sense of connection and support among players.
The game follows the story of Taylor, a teenager who faces challenges as they return to high school after years of homeschooling. It tackles themes such as anxiety, self-discovery, and the importance of friendship and understanding. By crafting an engaging narrative and relatable characters, I aim to create a powerful gaming experience that resonates with players and encourages conversations about mental well-being.
Progress
For interested candidates who want to learn more about the project before joining, please visit the following link for a document with information on the game's project timeline, additional information for those interested, gameplay mechanics, and more: Game Design Document. For those that are chosen, a comprehensive document will be provided. 
Contact
To apply, send a DM on Discord to @NeptuneCookies with your experience and a brief introduction.
Include the following information in your Discord DM:
Name and contact details
Role(s) you're applying for
Experience and qualifications
Brief introduction and your interest in the project
Additional materials, like portfolios or resumes, may be requested depending on the role. Selected candidates will be invited to a dedicated Discord server for collaboration.
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gamecodelibrary · 1 year ago
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youtube
Another quick 2min video!
This one will show you how to get started with a top down game and add top down movement to your player!
Check it out if you're interested in game dev :-)
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glugslove · 7 months ago
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Another silly silly spell combination is using "life" with "tracking"
this creates an NPC that tracks and walk towards the closest object to them
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higanbana-games · 4 months ago
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Why am I making a Point&Click Adventure?
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Of course, it’s one of my favourite genres of a game, as I grew up playing Syberia, Nancy Drew and recently I was fascinated with Fran Bow, Sally Face and Spiritfarer. Point and Click Adventures seem relaxing, almost like reading a book but with an opportunity to interact with the game world and various NPCs. You don’t have to worry about your character’s health bar, abilities upgrade and many other things which might require your concentration and reaction speed.
Yet, another reason is that I suck at coding. (^_^;) Several attempts to learn programming were pretty unsuccessful and disappointing. And I started looking for alternate ways.
Actually, my first real game build was a visual novel made with Ren’Py. I was really simple and worked well, but I realized that my art skills were far below the appropriate level for such a genre.
That’s when I “got acquainted” with Unity and found a marvelous asset pack called Adventure Creator. It’s basically created for point and click adventures and offers you simple tools of visual scripting to make your game come true.
My first attempts to make a location and a character who can walk, speak and interact with the world were pretty lame (even with the help of tutorials). Yet, with every scene, every NPC, and every detail I feel more and more confident.
I dream of making many games in various genres some time in the future. And now, I’m just happy I could make my first demo of a game that everyone can enjoy. (^_^)V
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midautumngame · 1 year ago
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Yes, you can pet the dog, cat and more creatures throughout the game! A truly important feature. 😤
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