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#2d unity
deusmarmota · 2 years
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Rogue, Rogue, Baby! is a fun, frenetic and feel good roguelite.
Alone or with others, conquer your home. Upgrade your baby by unlocking new weapons and skills as you go and try again and again to get further and further. Face enemies with various attacks and fill up the securedex with each new enemy you meet. Evolve in rooms with looping exits to surprise your opponents.
Grab a change of diapers and head out on an adventure!
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glugslove · 7 months
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With my automation systems I can now create a dummy that makes a tile that makes a sensor that makes a cube that turns you to ice
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midautumngame · 1 year
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Working on some new narrative beats for Carlos and Steve!
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cacklingskeleton · 4 months
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This a project I made for a college class, that I liked enough to post on itch.io. (Playable in browser)
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ilm4rk · 3 months
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Finally, thanks to the help of the Brackeys discord, it works!
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goldcrest-game · 3 months
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Prototyping: The caves
Loop of the starting area of the game. Added background effects and changed up the colors. Just needs some atmospheric music and sound effects now.
Made in Unity.
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codingcorgi · 5 months
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I Have a Big Announcement:
I now have a contract job for a game studio! I'll be a designer as per usual, but it's great pay! I'll be coding mostly just the UI in Unity, but hey it's good!
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gamecodelibrary · 1 year
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Another quick 2min video!
This one will show you how to get started with a top down game and add top down movement to your player!
Check it out if you're interested in game dev :-)
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linuxgamenews · 2 months
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Alterium Shift Update: Delays and Commitment to Amazing Gameplay
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Alterium Shift update arrive for the 2D retro-inspired JRPG game for Linux, Steam Deck, Mac, and Windows PC. Thanks to the amazing creativity of Drattzy Games. Available via Steam Early Access. Drattzy Games LLC here, your favorite indie studio known for those great retro-inspired JRPG titles. Now they have some important updates for the highly-anticipated game, Alterium Shift. While having some big changes recently. So it's time to let you know there is still commitment to deliver amazing gameplay on Linux and Steam Deck.
Current Status and Challenges
First things first, let's talk about the delay in the timeline. When releasing the 2D retro-inspired JRPG Early Access version of Alterium Shift back in July 2023, there was supposed to be a full release update by now. But as you know, things don’t always go as planned. The Early Access phase showed there were a bunch of critical features that players wanted. So Drattzy had to reassess and refocus development.
Major Change in Publishing Partnership
Here's the big news: Drattzy ended the agreement with their publisher as of July 2024. This was a tough decision, but it was best for both sides to focus on their own goals. As a result, they appreciate all the support from the former publisher and wish them the best. This transition has been in the works since early 2024 and has impacted the timeline and focus.
Alterium Shift Early Access Trailer to support the update
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Implications and Moving Forward
Here’s what this means:
Project Delay: There were hopes to launch the full version of Alterium Shift this year, but now there is an update to the timeline. Don’t worry, though, the developer is still aiming for a major content update. Due to hit 75% completion by the end of this year.
Localization Removal: The former publisher owned the localization rights. So they have temporarily removed localization from the title. Drattzy is working on solutions to bring this back in the future.
Development Focus: Now that publishing is on Drattzy, they ask for your patience to refine the roadmap. The small team is eager to push forward, even with the added challenge of handling everything internally.
Future Plans and Community Engagement
Looking ahead, there are plans to share a high-level roadmap with players. This will give the best estimates for the project's timeline. But also keep in mind, these might get an update since Alterium Shift development can be volatile. There will also be participation in upcoming events like 2D Con in Minnesota and PAX West in Seattle. Due to get ready for these showcases but will provide more detailed updates after the events.
The Commitment
Despite the setbacks update, the dedication to Alterium Shift is rock solid. Since the developer is working nonstop and is committed to more frequent and transparent updates. Your support and patience mean the world, as they are determined to meet and exceed your expectations with the final product. Available now via Steam Early Access. Priced at $19.99 USD / £16.75 / 19,50€. Along with support for Linux, Steam Deck (Verified), Mac, and Windows PC. A huge thank you to the community for the unwavering support and feedback. Since there is potential for Alterium Shift and there is much to update for this journey. Stay tuned for more 2D retro-inspired JRPG updates and announcements.
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kinglyqueenly · 7 months
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Judging the dead isn't easy work.
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But that is your job. Which souls go to Heaven, and which go to Hell?
As a demon yourself, you do have a vested interest in sending some people to Hell - your boss has given you a quota - not that he ever tells you what that is. But don't you feel a little bad for some of these people? 
The Grave Shift is a point and click narrative game about judging souls. Initially made for the Threshold prompt for #gameaweek2024, but updated with post jam content. Made by @nxcturnalknight (x), Robinicus, Madfizz, and zephyreds.
Play now on itch.io!
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higanbana-games · 2 months
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Why am I making a Point&Click Adventure?
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Of course, it’s one of my favourite genres of a game, as I grew up playing Syberia, Nancy Drew and recently I was fascinated with Fran Bow, Sally Face and Spiritfarer. Point and Click Adventures seem relaxing, almost like reading a book but with an opportunity to interact with the game world and various NPCs. You don’t have to worry about your character’s health bar, abilities upgrade and many other things which might require your concentration and reaction speed.
Yet, another reason is that I suck at coding. (^_^;) Several attempts to learn programming were pretty unsuccessful and disappointing. And I started looking for alternate ways.
Actually, my first real game build was a visual novel made with Ren’Py. I was really simple and worked well, but I realized that my art skills were far below the appropriate level for such a genre.
That’s when I “got acquainted” with Unity and found a marvelous asset pack called Adventure Creator. It’s basically created for point and click adventures and offers you simple tools of visual scripting to make your game come true.
My first attempts to make a location and a character who can walk, speak and interact with the world were pretty lame (even with the help of tutorials). Yet, with every scene, every NPC, and every detail I feel more and more confident.
I dream of making many games in various genres some time in the future. And now, I’m just happy I could make my first demo of a game that everyone can enjoy. (^_^)V
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glugslove · 6 months
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Another silly silly spell combination is using "life" with "tracking"
this creates an NPC that tracks and walk towards the closest object to them
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midautumngame · 1 year
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Yes, you can pet the dog, cat and more creatures throughout the game! A truly important feature. 😤
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bumtown · 3 months
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Concept piece for a Luigi’s Mansion style adventure with realistic environments and doodley characters. May go back at some point.
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ilm4rk · 5 months
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It looks like it's raining🌧️
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deogadev · 16 days
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Create, code, and bring to life,
Immersive worlds, and digital strife.
Join the quest, and make your mark,
In game development, and design's spark!
#GameDevelopment #GameDesign #IndieGames #GamingCommunity #3DModeling #CGI #GameArt #DevLife
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