#life simulator
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n64retro · 9 months ago
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1 a.m. (Winter) Kenta Nagata Animal Forest / Animal Crossing (Nintendo, 2001 / 2002) Soundtrack
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ratmakesgames · 2 months ago
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idletrait · 6 months ago
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All the (confirmed) characters in Chef RPG
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alpaca-clouds · 2 months ago
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The Issue With Solarpunk Gaming
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Alright, another week for talking about Solarpunk. And this time about Solarpunk and Lunarpunk games. Because, look. I think no other Indie-media branch is as accessible and as successful as the indie gaming sphere. And given that generally speaking Solarpunk has become a bit of a buzzword, one would think that there are some Solarpunk games out there. But... There kinda aren't.
There was a Solarpunk game announced last year that is basically a survival crafting game from the looks of it, where you explore some sort of floating isles word. The gif above is one I made from the trailer of the game.
And there are currently 27 games on Steam that are tagged as Solarpunk:
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And just for reference, among those 27 games in the steam store tagged with Solarpunk have those other tags as the most common:
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And of course there are quite a lot of smaller games on itch.io, where the solarpunk game category looks like this:
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Other than that, there is of course a variety of lists online, which will tell you games that might not be tagged Solarpunk, and might not be meant to be Solarpunk, but have a Solarpunk-feel to them. Those might look somewhat like this:
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And when you look through all those lists, you will quickly find one thing. Most of all the stuff that is a game tagged as Solarpunk, or told to be kinda solarpunk, fall under one of the following categories:
Farming Sims
City or Environmental Builders
Crafting Games
Narrative VN-like Games
Sure, there are a few exceptions in there, but not a whole lot given that there are not a whole lot of games to begin with and allmost all of it goes into the same kind of direction.
And I think this goes into the same direction of people being unable to think of how to write a Solarpunk thriller or Solarpunk stories in general. Because people do not understand how utopian stories work, people are unable to understand how to create conflict in utopian worlds.
So, I thought to myself... I am gonna share some ideas with you about what kinda games one could create that are not so much in the sim/builder type of game. Because Solarpunk could be so much more. :)
And if you are interested in creative Solarpunk endeavors, I would love to invite you into the Solarpunk Creatives community! :)
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bisexualgoth · 7 days ago
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PARALIVES THE GAME THAT YOU AREEEEEE
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mongoliannomad84 · 2 months ago
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True and Orlando Sidebe enjoyed a celebratory lunch at a rooftop restaurant in San Myshuno, overlooking the city skyline. It was a special treat to honor True’s graduation from Britechester University with honors—an achievement she worked hard for, with Orlando’s unwavering support. As they toasted to her success, True playfully blew him a kiss, her eyes sparkling with a promise of the night to come. A little woohoo was definitely on the agenda!
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yolkema · 6 months ago
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seems like life by you really was an asset flip based on the character models ! https://assetstore.unity.com/packages/3d/characters/uma-2-unity-multipurpose-avatar-35611 https://www.reddit.com/r/LifeByYou/s/fCoY7IvaCP
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kurimuri100 · 3 months ago
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Yuna Seo (서유나), my second zoi. I completely forgot that we can upload our own patterns to create new swatches, directly from the Character Studio. Now Yuna has a new dress with my pattern ! Actually it's not my pattern, it was a gift from my dear friend @bodaccia48
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pick-a-funny-name · 2 months ago
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Whenever i wake up early and see that there is a good amount of fog outside I just question everything
Like is life really a simulation and the fog is basically the chunks not being loaded cuz I cannot see shit except for a few buildings around me
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pr1ncessk1tty · 2 months ago
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lodgeofthecat · 5 days ago
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ANOTHER WEBFISHING STREAM?!?!?
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Here of all places?!?
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n64retro · 5 months ago
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どうぶつの森  Dōbutsu no Mori  Animal Forest Nintendo EAD Nintendo 64 2001
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neptunecookies · 12 days ago
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Hiya! I'm looking for indie programmers, artists, and more for my video game!
Introduction & Summary
We're developing "My Life: The Video Game," a narrative-driven, first-person simulation-visual novel game centered around a 16-year-old teenager named Taylor, who returns to high school after years of homeschooling. Our game emphasizes mental health and healing, featuring engaging stories, relatable characters, and gameplay mechanics that highlight the importance of empathy and self-care. This is a chance to contribute to a game with the potential to resonate deeply with players, encouraging empathy and self-awareness.
Available Positions and Job Descriptions
As a solo aspiring indie developer, I'm seeking skilled individuals to join me in bringing this project to life. Remote, freelance/contract-based positions are available in the following roles:
Unity Developer (C# Programmer): Proficient in C# and Unity, responsible for implementing gameplay features, collaborating with me, and ensuring the game runs smoothly.
2D Artist: Create 2D artwork and assets that align with the game's modern-day city setting and high school environment, including character designs, environments, and props. The art style is a unique mix of abstract (think “Journey”) and hand-drawn (think “Ori and the Blind Forest”), aiming for an atmospheric, emotional tone.
2D Animator: Bring characters and environments to life through fluid animations, working closely with the artist to maintain a consistent visual style.
UI/UX Designer: Design intuitive and visually appealing user interfaces that enhance the player experience and align with the game's themes.
All positions are remote, with the possibility of extending into long-term roles. Candidates with multiple skill sets are welcome to apply for multiple positions if desired. These are unpaid/rev-share positions, ideal for individuals passionate about storytelling and mental health awareness. When the project finds success, team members will be the first considered for compensated work.
What We Are Looking For
Ideal candidates are passionate about storytelling and creating meaningful gaming experiences. Strong communication skills, the ability to work independently, and relevant experience in game development are essential.
The Project and Our Mission
As the creator and solo developer, I'm an aspiring game designer passionate about creating meaningful stories and immersive experiences. I believe in the power of games to promote understanding and empathy around important topics like mental health. "My Life: The Video Game" is my way of contributing to this mission, raising awareness, and fostering a sense of connection and support among players.
The game follows the story of Taylor, a teenager who faces challenges as they return to high school after years of homeschooling. It tackles themes such as anxiety, self-discovery, and the importance of friendship and understanding. By crafting an engaging narrative and relatable characters, I aim to create a powerful gaming experience that resonates with players and encourages conversations about mental well-being.
Progress
For interested candidates who want to learn more about the project before joining, please visit the following link for a document with information on the game's project timeline, additional information for those interested, gameplay mechanics, and more: Game Design Document. For those that are chosen, a comprehensive document will be provided. 
Contact
To apply, send a DM on Discord to @NeptuneCookies with your experience and a brief introduction.
Include the following information in your Discord DM:
Name and contact details
Role(s) you're applying for
Experience and qualifications
Brief introduction and your interest in the project
Additional materials, like portfolios or resumes, may be requested depending on the role. Selected candidates will be invited to a dedicated Discord server for collaboration.
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nando161mando · 2 months ago
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Life is absurd
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cidthesquid · 3 months ago
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Animal Crossing: New Horizons | Character Creator Chat
[Previous Post]              [First Post]              [Next Post] It's been a long and tough week, so I don't think I'll have the energy for the weekly style savvy post. But hopefully you enjoy this instead. Welcome back to CCC, (Formerly Character Creator Critique) where I just kinda yap a bit while working through a character creator.
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Here's a new entry in my 'Character Creator Critique' Series Where I live-blog working through the creator in various games. So I have played this game and created a character previously. However, that was about a year ago, and I don't remember much, So let's start fresh, new character new island!
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So the game starts out asking for your same and birthday. And I must say, I really love the UI in this game, the color/textures, really make it look just so inviting! Next you get to start making your character,
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I have noticed that some more recent Nintendo games, (like splatoon) Have done away with specific gender labels, and they don't use any cryptic working like "Body Type A", I think this is nice, you just choose how you want to look. As soon as you select your style, you'll be randomly assigned one of the staring outfits, here's a few that I saw when restarting the game a few times:
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Next up is skin tone:
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(Your starting outfit is picked at random, when you reach this point) And, I think they offer a good selection, it may not be the most realistic, but I think they cover a good range, without breaking the game's art style. Next, you can pick one of the starting hairstyles:
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Honestly, I find this a little disappointing. Yes, I'm aware you can get more later, But only four starting options tailored towards each gender feels slim There's not much in the way of variety, especially considering you'll probably be stuck with this look for a few real-time days or weeks. I do like the hair color options though! That shade of orange, and the pale yellow options are nice lesser seen presets. Next is Eyes:
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They have a TON f options for these, it looks like the options even span a few different art styles, as I recognize some from the Gamecube entry. Some can look a little odd, in the modern art style, But I feel they all fit well enough that you could get used to them with time, and it means you could probably care over your (basic) look from previous games. I could have gone for a few more eye colors, maybe a brighter blue, or something that offers a warmer brown color, but I think the selection sticks to the AC color pallet well enough Next up, nose & mouth in one combined screen:
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And wow, that's... pretty sparse. I get that eyes are important, But it feels like there are more eye options than hair, skin, nose and mouth combined! I kinda wish the nose color adjusted with the skin tone, it looks a little 'clown like'. imo. Also, what's with the mouth choices, Smile, and slightly wider smile take up half the choices. oh well, I like 'option 3', it seems like a a happier version of the standard neutral face. Next is makeup options:
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And I did not expect much from this, but I'm surprised they only offer two blush colors. Neither option or color really shows super up well on darker skin in my opinion, so I'll go without. So here's the final product:
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Yeah, Animal Crossing does not really cater towards the 'Rock' look, But I think it's a decent enough reimagining. (Why do I always do these comparisons at the end, lol) They then ask more details about where you live, so seasons will work properly, (it's just for norther vs Southern Hemisphere)
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Next You get to pick your starting island shape:
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And you're asked a question to decide your starting items:
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And now we've made it to the island!
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My starting villagers were Muffy and Sampson:
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If you're unhappy with your starting outfit, villagers, or your island's starting fruit, you can just close the game and try again. And I think the randomness for how your island starts is pretty cool, But I really think, the starting outfit could be something we choose, Even if they only give us a few randomly generated choices, or just let us pick a favorite color. But it's not a huge deal.
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My starting island had apples, (same as my main island) so I restarted the game a few times, and eventually found a good mix. Peaches and the sailor style shirt. (and villagers 'Reneigh' and 'Rowan' --- ...And in retrospect... maybe I should have waited a while before making this post. This probably came off as fairy negative, as I was just picking on the lack of options this game starts with. That was not my intention, I've missed most the AC entries, but I know the character builder as still come a LONG way. (Especially from the 'quiz based' character creator on GameCube)
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But regardless, I feel this serves as a decent "Part 1" coverage of this game. If I stick with the game I'll come back for a "Part 2" when I've unlocked more stuff. I've always though animal crossing was "neat", But the linear progression the “nook miles” system offers, may be enough to keep me interested for longer. I dropped the game previously because I found it a little confusing how to unlock stuff, but after watching a few youtube video to get me started, I'm ready to give the game a second chance! -----------------------------------------------------------------------------
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Next CCC: Fashion Dreamer Thanks for reading! I had a lot of fun making this, so I hope you had fun reading it as well!
As always, all comments, questions, and suggestions are welcome! (I'm also looking for feedback on this new style, how's the formatting)
You literally can't bother me, (unless you go out of your way to be a jerk), so post whatever you need to say!
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jacksope-lives · 1 month ago
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A choose your own adventure poll
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