goldcrest-game
Goldcrest
9 posts
An adventure puzzle game in development. (working title) Time is running out to reach the Golden Land, before it's never seen again. A labyrinth of surreality and trollish tricksters block your only way out of the darkness, and time moves in unusual ways.
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goldcrest-game · 5 months ago
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Prototyping: The caves
Loop of the starting area of the game. Added background effects and changed up the colors. Just needs some atmospheric music and sound effects now.
Made in Unity.
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goldcrest-game · 7 months ago
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Concept art: Exploring the caves
Finetuning the color palette and adding new assets. This will be the look of the first area in the game.
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goldcrest-game · 7 months ago
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Prototyping: The caves
A first look and feel of the game. Pretty happy with the style so far, time to start building a proper level with these finished assets.
Made in Unity.
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goldcrest-game · 7 months ago
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Character art: Player animations
And here's a jump, fall & land sequence for the player. Still finetuning these animations so they'll feel smooth and quick in-game, but I'm getting there. Might need a little more animation on the hat, and a more subtle approach to the cape.
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goldcrest-game · 7 months ago
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Character art: Player animations
We've got a little running guy, look at him go.
Considered making his hat flop about as well to add more life to it, but it felt too distracting.
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goldcrest-game · 1 year ago
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Concept art: Exploring the caves
The art style has gone through a huge change. Now that the game jam has ended, I'm taking my time updating the graphics, including a new design for the player character.
Been listening to a lot of Hollow Knight music and Over The Garden Wall music for inspiration while working; I think it shows.
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goldcrest-game · 1 year ago
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First Demo
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A playable demo is out on itch.io.
Made for the Metroidvania Month 21 game jam.
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goldcrest-game · 1 year ago
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Some early character art.
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goldcrest-game · 1 year ago
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Concept art for the Golden Land.
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