An adventure puzzle game in development.
(working title)
Time is running out to reach the Golden Land, before it's never seen again. A labyrinth of surreality and trollish tricksters block your only way out of the darkness, and time moves in unusual ways.
And here's a jump, fall & land sequence for the player. Still finetuning these animations so they'll feel smooth and quick in-game, but I'm getting there. Might need a little more animation on the hat, and a more subtle approach to the cape.
The art style has gone through a huge change. Now that the game jam has ended, I'm taking my time updating the graphics, including a new design for the player character.
Been listening to a lot of Hollow Knight music and Over The Garden Wall music for inspiration while working; I think it shows.