#(dead before everything started/haunted the narrative for three games
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happy10thousandyears · 7 months ago
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carlome 😇
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mllemaenad · 11 months ago
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The thing about Fallout is ... I don't actually think Bethesda really broke the concept until Fallout 76. I have seen people wring their hands over the Nuclear Option quest in Fallout 4 being incompatible with Fallout's themes, but I don't really agree with that.
There's that tired, defeated sounding voice over at the start of every game, after all: "War, war never changes". And I remember: I remember having to blow up both the Mariposa Base and the Cathedral in the original Fallout; I remember destroying the Enclave oil rig in Fallout 2. That's three whole buildings with people in them, just like the Institute.
While they are role playing games with a lot of choice and consequence built in, the Fallout series does consistently railroad the player in one sense: you are inserted into the narrative at a point where the situation has escalated to the point where you have to go to war. There are many side quests that give you the opportunity to find alternative, peaceful solutions to conflicts – you can fix broken machinery and forge alliances or just shout at people until they calm down, and that all works – but in the main quest, the fight is inevitable.
And that makes sense. The ghost that haunts the narrative of every Fallout game is the morning of the 23rd of October, 2077, when everybody fired on everybody else at once. You ask yourself – "How could they do that?" The scale of the destruction, the sheer number of deaths, the absolute no-win scenario that created for every nation in the world makes it sound utterly unthinkable. But they did it.
You get a lot of historical backstory on how they got there, of course: the over reliance on fossil fuels, culminating in a last minute switch to nuclear power; the collapsing economies and failing institutions; the extreme ideologies embraced by the world's super powers; the horrifying disregard for human life that spread everywhere well before anyone launched those missiles. You see all the off ramps that weren't taken along the way.
But more importantly, you live it, every time. You never set out to fight a war or blow anything up. You're trying to find a damn water chip, a GECK, your father, the guy who fucking shot you, your son. But at the end of the day, you always find yourself recruited, and you always have to destroy something. Then you can see for yourself how it happens. The world had passed its point of no return the day you arrived in it, and you just have to deal with it. War never changes.
But with Fallout 76 ... I mean, it's the problem of a single player narrative in a multiplayer game. The premise is that you are one of many vault dwellers emerging into the world to rebuild, but in practice you are The Chosen One, all over again. The Vault Dweller, singular. If you imagine it as a single player scenario it's not that bad, although it is retreading old ground: the Enclave has another one of their delightful genocidal plans, and in the end you have to turn their weapons on their plague-ridden creations to stop the nightmare from spreading. It's a tragedy, because you are risking this little patch of unpolluted land, where crops can still grow and people can still live – but you're alone with only the resources you've been able to scrape together from the detritus of this fallen society, so what choice do you have?
Except. Well. You are not alone. Not even a little bit. In theory you should have a vault full of fellow geniuses to collaborate with. And unlike other games in the series, your fundamental issue is not that you are dealing with multiple groups of people with such different ideologies that they will never agree. Those people existed, but they are now dead or fled (At least originally; I am aware that expansions have since changed the situation). In theory you are now accompanied by a group of people who should, like you, be focused on doing everything they can not to destroy their new homeland.
And worst of all, because it's a multiplayer game everybody gets a bloody turn. You don't launch your weapons, battle the scorchbeast queen and then fade into a montage describing the literal fallout of what you have done. No, you do the whole thing over again for the XP and the loot. So now you are basically using nuclear weapons for post-apocalyptic big game hunting, and it drives me up the wall.
War never changes. Let's launch the nukes for fun.
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karen is the rachel amber of lis2 not because she's dead but because she's haunting the narrative as this painful, changing force--Esteban is haunting it, too, but Esteban's character and fate are both set, we know who he was and we know how he died and we know his death was avenged. karen is like rachel in lis1, a strange shapeshifting figure that different characters talk about and who stays confined to a photograph, an absence that psychologically haunts the main characters in opposite ways--Chloe idolizes Rachel and Max is jealous of her, while Daniel puts his hopes in Karen and Sean is painfully bitter about her. Karen and Rachel are the beautiful golden rebel girls from good families, the (literal) firestarters desperate to get out, and for the first three episodes of lis1/2 they are dancing on the edge of the narrative, just out of reach.
but in ep 4 of lis1 Rachel is confirmed dead, and when we see her in the prequel her fate has already been long set, no matter how much more we learn about her there. and in ep 4 of lis2 we see Karen, alive, bringing all her messy baggage and good intentions with her, the Rachel who actually got to grow up and get away and never could stay tied down. Max can never speak to Rachel, but Sean can confront Karen, this ghost he knows intimately and painfully, and she's an active character when she's been a ghost for so long. she's the reality that's between Sean's fury and Daniel's hopes, here to help as best she can and unable to fix what she and all the other adults in their lives have done.
like the first lis games are all about young women just starting to figure themselves out and lis2 deals with this mature female character who never stopped chasing her dreams even if she didn't catch them, who never grew out of her rebellion even if when it started damaging her children that never really had a choice about rebelling the way she did, just how they rebelled. a woman capable of self sacrifice and courage and creativity and setting a church on fire to protect her sons, but also capable of wounding them on this permanent, profound psychological level in the name of her personal interpretation of a "clean break," who left Sean angry and hurting and forced to grow up too fast even before Esteban died and left Daniel so desperate for some kind of mother figure he would cling to a violent abuser like lisbeth instead.
and I honestly think there's something very post-sacrifice-arcadia-Max about Karen, too, even if Max's situation was more desperate and Karen's damage less physically extensive, it's the same idea of seeking her happy ending and the open road at the expense of others. and when she confronts Sean, and to an extent Daniel, it's like a reflection of what might happen if Max has to confront a survivor of Arcadia Bay, the guilty god and the helpless souls raging against them, because isn't your mother your first god? and how can you kill her, but how can you forgive her?
and then it becomes all about following Her teachings or not, following her legacy, however unwillingly she passes it down. same way max has to choose whether to live freely like Rachel lived or watch Chloe die horribly like Rachel died, Daniel and Sean have to choose whether to follow their mother's example to get to their father's house, refuse to let themselves be pinned down even it means leaving devastation in their wake.
and she doesn't even realize that's what they're doing, she's repulsed by it in a way, like she doesn't turn them in for killing Lisbeth, but she's horrified, and she only says she's proud of them if Lisbeth is spared. she's the ghost stepping back into the narrative and getting to live with the ups and downs of the reality in her wake, even if she doesn't like them. because that's the side effect of being a living present woman emerges from the shadows of a young lost girl, being affected by the world your absence created even as you get a chance to finally affect it yourself, and it's everything to me.
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tanoraqui · 3 years ago
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kencyrath superhero au + jame/tori secret identity shenanigans?
oh god, you're implicitly right...I did forget the fundamental rule of this au, which is: don't get caught up in any sense of proper narrative structure, just write the scene you most want to write in the moment. Forgive me, writing schedule, for I have sinned!
Kinzi was having a strange day.
It wasn't that she'd started it dead - that had become her new normal, over the past 35-odd years. Not that she remembered most of them (fortunately for her sanity). Only when her granddaughter found that bloodstained dagger to which her soul had been unconsciously clinging and brought it home, to power-soaked Gothregor, had she finally started to wake up and remember herself. Then it’d been over a year before she’d been able to do more than drift aimlessly around the castle (fallen into a shameful state of disrepair) and fitfully reach out to her descendants in their dreams...and chat with her fellow dead. There were a surprising number of them not just haunting the castle but actively running around these days.
Then she'd accompanied her granddaughter (via the bloody knife sheathed at Jame's hip) on a raid on "the Witch" Rawneth Randir's newest secret lab, and now Kinzi was alive again...albeit not in her original body.
She didn't know why Rawneth Randir had been growing a clone of Jame. She rather thought Jame suspected, but there hadn't been time to prod her before Randir's spell drew a nightmarish shadow from the unconscious clone's mind and set it on Jame and her TENTIR team. Randir had escaped, but the monster had only been semi-substantial, so Kinzi had gotten in a few ghostly blows of her own. That had been satisfying.
The poor clone's soul was completely drained out to power the thing - so there was Kinzi, and there was a good body going cold, genetically compatible and everything. In a matter of minutes, thanks to some quick thinking and quicker, impressively powerful Tai-tastigonian soul magic on the part of...two to three of her grandchildren; she wasn't clear how the shapeshifting girl fit in. The result was: Kinzi had a breathing body again. It was even, bizarrely, young. Couldn't be more than 20 (in appearance).
Then, when she was just barely walking, word came from River City that Torisen had gotten in some tangle with Jame's underworld contacts and either robbed a museum, blown up a museum, or started a gang war. Or all of the above.
She and Jame had left the rest of the party to finish going through Randir's papers and abandoned experiments, and raced home. Five hours, three major arrests, a dozen costume changes across three people (and a few assistive illusions), and a narrowly averted declaration of war between Gothregor and the United States of America later, Kinzi respected a loudly dramatic, "This fight is mine!" and stood to the side with Ashe while Blackbird and Dancer battled hand to hand on the edge of a seaside cliff. News helicopters circled like eager hawks.
"Jame dear," she murmured as the twin black-clad figures exchanged a flurry of blows and parries, "ease up on the entrancement." Jame's fighting style was the purest classic senethar Kinzi had ever seen, but - in this persona, with her black domino mask and loose hair - there was a trace of dance to it that perverted the senetha Kinzi knew. It made Kinzi feel like she was the one on the edge of a thousand-foot cliff. Only the old exercise of mentally dancing earth-moving katas kept her telepathic shields strong enough to save her from the fall.
"They'll notice she fights like a Gothregoran," Ashe murmured.
Kinzi - dressed as TENTIR's Talisman - let slip a mischievous smile. "Maybe they'll start thinking I was the thief the whole time, once I return to society."
Though at the moment all she wanted to do after this was go home and sleep in a bed again. Revivification really took it out of a woman, not to mention the long afternoon trying to catch up with her grandchildren's shell game of secret identities.
"Afraid to fly, little bird?" Dancer teased as she trapped Blackbird on a crumbling outcropping. The plan was for "Dancer" to have a career-ending, body-never-found fall into the sea below (and Jame to telekinetically catch herself out of sight of the press), but first they had to be sure the cameras were watching.
A big-lensed drone swooped close and Blackbird retorted, "Less afraid than you are to miss your step!"
Dancer threw back her head and laughed, and kicked a cloud of scree up in his face. Blackbird -
Kinzi blinked. All in the same split second, while diving forward onto solid ground, Torisen had telekinetically yanked his sister off-balance by her kicking foot, parted the scree around his face - but nowhere else - and broken the outcropping off the cliff with a loud crack, dropping it behind him to splash into the distant water. Not so much of a finger twitch of it had showed in his movements.
Kinzi leaned in toward Ashe and said even more quietly than before, "I know Tieri made Kindrie in a laboratory at the behest of a malevolent demigod. But who on Earth - or off it - did Ganth sleep with?"
"I sure can't say," Ashe replied, equally sotto voce. "If the twins know, they haven't shared it."
Jame had eased up on the strange entrancement, at least. Another camera drone flew close for a better look at the already legendary thief.
Alright, finale! Jame projected, clear even through Kinzi's strongest shields - though not, Kinzi assumed, to the circling reporters. Ready to push me off?
She stood back for a moment, a silhouette against the sunlit sea, then launched a particularly dramatic series of strikes against Blackbird, graceful as a ballerina but perfectly mundane. He dodged and riposted each one; for the first time, some real senethar slipped into Blackbird's hand-to-hand style as the pair of them moved like mirrored shadows.
Blackbird caught Dancer's wrist as she struck at a pressure point on his shoulder. Smirking, Dancer grabbed the front of his shirt, dove under his beaked cowl, and kissed him firmly on the lips.
Torisen did not take the cue to push her back, off the cliff. Instead, he dropped her wrist, wrapped both hands around her back, and returned the kiss like a man who had finally, after years of searching, giving up, and searching again, tripped back into Eden.
Jame, of course, replied in kind. Wind blew her hair out toward the sea, Torisen's hand tangled in it, and all onlookers were forgotten as they came together like two dark flames seeking to devour one another, or to be eagerly devoured.
"Oh for god's sake," Kinzi said aloud. "Is that what all this was about?"
It was a good thing, she supposed, to know that her descendants hadn't gotten any more sensible with each passing generation - or maybe it was just young people in every generation.
She strode forward and shoved them off the cliff together.
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houseofsannae · 3 years ago
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A Fistful of Munny - Extended End Notes
Notes for A Fistful of Munny that don’t fit within the character limit under the cut!
Please, read the fic before reading this post
           All right! Welcome to the extended notes, in which I go into excruciating detail over a bunch of stuff that doesn’t matter, because I like the sound of my own voice!
           Let’s start with some more broad stuff that didn’t make the exclusive end notes space. To do the Fistful of Dollars homage, I needed a place where I could have two villainous factions intersecting for Strelitzia to play against one another. After some brainstorming and asking for help from other people working on the Entwined in Trine Sorikai zine (and ultimately ignoring all their very good suggestions (Sorry, guys!)), I eventually realized that the Wasteland from Epic Mickey was a perfect place for this story, both in the sense of having mooks to destroy without Strels committing actual murder, and in the thematic sense of forgotten characters. There was just one issue.
           I hadn’t played Epic Mickey.
           And that is how I spent my summer, playing both Epic Mickey games. Both, because I was looking for a good location to set the story in in-world. Since the Wasteland is based on the Disney theme parks, I was hoping to find one based on Frontierland, their Western section. Such a location did exist – Disney Gulch – but only in the second game. Which meant I had to play Epic Mickey 2, as well. (The first one is a better game, but that’s not really the fault of the developers; they were not given the time they needed to make it as good as the first one. Here’s a video with trivia about the series that goes a little into the development.) I also needed to learn the Mad Doctor’s ultimate fate, since I wanted his Beetleworx/Blotworx to be one of the two villainous factions. In the game, depending on whether you chose the Paint (Paragon) or Thinner (Renegade) path, the Doc is either redeemed… or dead. Neither of which was helpful, so I had to invent.
          ��But let’s talk about characters and why I picked them in order. The short version for why these choices, at least on the Final Fantasy side, is set-up for later. Obviously I can’t go into detail why. Before that, let’s talk about the Beanie Baby.
           Chi is, as I hope you were able to guess, Strelitzia’s Chirithy. I’ve brought it up several times, but I personally do not like mascot characters. There are a few exceptions, but Chirithies are not one of them. Like I said, KHUx isn’t what happened in this AU, so you’ll have to wait for in-universe answers on why it’s a cat now. Out-of-universe reason is this was the only way I could make it palatable for myself. I arbitrarily decided on a gender for it because as a real cat, it would have a sex. Canonically Chirithies appear to be genderless, and in Japanese refer to themselves with the gender-neutral (but masculine-leaning) boku. I would’ve left Chi that way, save for the fact that he’s a completely normal cat now. (And before you ask, no, not every real cat that appears in KHΨ from this point on is a Chirithy.)
           As for Strelitzia herself, it’s hard for me to pick up a character’s voice when they’re… not voiced. Intonation and cadence do a lot for me mimicking the way a character talks, so it’s a bit more difficult when they don’t technically speak. I tried for a mix between Sora and Kairi, while still keeping her defining character traits of being shy, but also impulsive.
           You may notice that while she’s started remembering faces, if not names, the Player’s name and face still eludes her, despite her (canonical. Deal with it.) crush on them. There is a story reason for this, and will become clear once Luxu takes centre stage.
           The name “Jane” was chosen with more consideration than just “Jane Doe” being the standard name in (at least my corner of) the English-speaking world for a woman of unknown identity. See, the Man With No Name actually has three names. In A Fistful of Dollars, he is referred to (by one character in one scene, once) as “Joe”. “Joan” might have been a more clear homage, but I figure Jane makes sense. And as you might guess, in the next fic, Strels will be going by a different name, still not her own. She’ll remember her name… eventually.
           One might think I could’ve picked any old Cid, and one would be wrong for reasons I can’t explain yet. In fact, I can’t explain much of anything surrounding him yet. What I can say is no, Cidney Aurum is not dead, she’s just not related to Cid Sophiar in this fic verse. An unfortunate consequence of where I wanted to put each of them in the narrative; making them not be related was the only way it made any sense, geographically speaking.
           Hyperion on the other hand, I can talk about. He’s one of the Gremlins in Epic Mickey, and… wait, first things first. Gremlins are from an abandoned Disney film based on a Roald Dahl book, itself based on the cryptids that supposedly haunted airplanes and caused them to malfunction, the earliest known written-down mention of the concept being from the 1920s. The film never got made, but the designs Disney would have used were adapted into a second printing of Dahl’s book, and they were later used in Epic Mickey. Hyperion is, like the publishing imprint that Disney owns, named after a street that Walt Disney used to live on. In-game, Hyperion is in Bog Easy (based on the Haunted Mansion), not Disney Gulch, but his name stuck out to me as being particularly fun, so I picked him instead of trying to figure out what Gremlins actually are in the Gulch (they have names in the files of Epic Mickey 2, but not in the actual game, so it would have been a hunt).
           Regardless of where the setting ended up, for the second villainous faction, I was always going to plop down the good old Don. More things I can’t talk about. For everything FF7, know that I’m always going to be pulling from a mix of the original game, Remake, and Machinabridged. Hence, Corneo’s outfit is a mix of his original and Remake designs (which basically just means he’s wearing blue jeans instead of brown). I didn’t think bringing in his three lieutenants from Remake was necessary, especially since this was supposed to be a kind-of small operation.
           Leslie is picked up and dropped from Remake pretty much unchanged. I needed someone to do the murders Strels couldn’t, and even if he’s not a complete asshole, he’s still mostly an asshole. Have we ever seen small, Materia-like balls used to cast magic before…?
           Onto the fun bits, which is the Disney characters. We’ll start with Percy, who is from a Goofy short called “How to Ride a Horse”, from 1950. And that’s about it. The conceit in Wasteland is that all of the Toons there were basically actors, and they wound up in Wasteland if they were forgotten (that’s not exactly correct, but I’m generalizing). This is interesting, since two of the Toons in Epic Mickey are Horace Horsecollar and Clarabelle Cow, both of whom… are residents of Disney Town in Kingdom Hearts, having shown up in Birth by Sleep. So that’s an interesting continuity snarl that I’m going to just ignore.
           Persephone and Pluto, on the other hand, are from an earlier short called “The Goddess of Spring”, from 1934. It was one of the projects Disney tried as practice for Snow White. If you’re about to protest that his name should be Hades, not Pluto, then you’re going to need a time machine so you can tell them back in the 30s. The Goddess of Spring is a musical, in the sense that every single line is sung. Watch it for yourself. There’s a video with better quality floating around YouTube, but for some reason it’s the French dub. And that’s why both of them sing most of their lines. I tried matching the meter of their actual parts, but Persephone’s doesn’t actually follow a syllabic pattern that I could make out. I eventually gave up and just gave her the meter from the start of the short. Pluto’s was easier to manage (and more consistent).
           The skeletons are Disney veterans, presumably the same ones from “The Skeleton Dance” (1929), but more specifically they’re mimicking what they did in “The Mad Doctor” (1933), the first appearance of our other villain. They’re fun.
           The original Mad Doctor was supposedly named “Dr. XXX”, according to the name on his door. This was before the modern film rating system was put in place; it was a different time. In the original short, the Mad Doctor kidnaps Pluto (the dog) with the intent of cutting him in half and putting his front half on a chicken For Science!, and Mickey follows him to his castle to rescue the purloined pooch. The short wasn’t a musical in the same vein as “The Goddess of Spring”, but… the Mad Doctor’s only spoken lines were a song (aside from evil cackling). While I had already decided to do the “Toons that sang in their short can only communicate through song” with Persephone and Pluto before starting on Epic Mickey 2, I hilariously discovered that the game developers had done the exact same gag with the Mad Doctor, most of his lines in the game being sung. (In Epic Mickey there were no fully voiced lines, so he speaks as normally as anyone else does). Which made it easier to write his songs here, since I could just rewrite his songs from the game. I used to write alternate lyrics for songs back in high school, so this was an interesting trip back in time for me. They were stuck in my head for weeks afterwards, but it was worth it.
           I believe that’s everything for the characters. Let’s talk about Keyblades.
           It irks me that three people in KHUx have the same Keyblade. Ephemer, Skuld, and Strelitzia all have variations of Starlight. Now, in KHΨ, there is only one Starlight, and it belongs to Luxu, so I’m going to have to decide on different Keyblades for each of them. (Ephemer’s has already been decided, and I haven’t started brainstorming for Skuld yet. No I do not need suggestions, thank you). Pixie Petal bears a noted (by KHWiki) resemblance to one of Marluxia’s alternate scythes, so that tangential connection was enough for me. Both siblings have flower-themed Keyblades – it makes sense to me.
           You might notice a few disparities in the magic. These are on purpose, and will eventually make sense. And that’s all I can say on that at the moment. ;)
           Oh, yes, one important thing I probably should have said on the main notes: I’m not going for a realistic depiction of amnesia here. Anything I got right was entirely accidental, and I’m fairly certain there’s not much. There might be a story reason for why it works the way it does… and it might be the same reason why other people from KHUx have or had amnesia in the present day…
           You know what’s funny? Although Orcuses look more impressive than Invisibles, their stats in Days are actually worse. I’m fairly sure that this is because the only time we see an Orcus, it’s actually an illusion cast over Xion so that Roxas will fight her to the death. There are no other stats for them (according to KHWiki), since they’ve never been used elsewhere.
           A friendly reminder that Apprentice Xehanort invented the term “Heartless”, which was why Aqua didn’t know what to call them until Mickey told her. Thus, nobody from the era of the Keyblade War should know the term “Heartless” without being told by someone in present day. “Darkling” was the term they used instead. I’m fairly certain KHUx ignores the continuity on this (so why should we trust its continuity for anything else, hmm?)
           I think that covers everything! Or at least everything I’m willing to share at this point. If you’ve read this far, thank you! I appreciate your dedication! ^_^
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livinginsunnyhell · 4 years ago
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Ask game for fanfic writers! ⌨️🖊📓📝
1. What fandoms do you write for?
2. What pairings do you write for?
3. What is your most popular fanfic?
4. Do you write original stories as well?
5. What fanfic of yours should everyone have read?
6. What is a fandom you will never write for?
7. What is a ship you will never write for?
8. Archive of Our Own, FanFiction.net, Wattpad, Tumblr, etc. which platform do you prefer?
9. What are your favorite fanfics?
10. How do you stay motivated to finish what you’ve started?
11. What’s your longest fanfic?
12. Do you want to break your readers‘ heart or make them laugh?
13. What is your planning process?
14. What have others criticized about your fanfic?
15. OCs or no OCs?
16. Do you use sentence starters, writing prompts and/or fandom headcanons for your fanfics?
17. Do you use/follow advice from writing blogs/posts?
18. What is your favorite writing prompt?
19. Dead or overused tropes?
20. Can we get a list of all of your current available fanfics?
21. What’s your shortest fanfic?
22. Do you listen to music during your writing process? What music do you listen to while you’re writing?
23. Long chapters or short chapters?
24. How many WIPs (work-in-progress) do you’ve got?
25. How many WIPs will you finish?
26. First-person-narrative or third-person-narrative?
27. Do you take requests?
28. I will name you three things (drunk Ian — shared bachelor party — Gallavich): write a paragraph or two!
29. What’s more difficult? Fanfics or original work?
30. What writing software do you use?
31. Do you use beta/sensitivity readers?
32. Past or present tense?
33. Do friends and family know that you write fanfics?
34. How did you find the magical world of fanfics?
35. What is your favorite review?
36. Did you ever delete a work of yours?
37. Did your work ever get plagiarized?
38. Do you partake in any fanfic/writing events? (Big bangs, zines, NaNoWriMo, etc?)
39. Collaborations or working solo?
40. Do you have any rituals before uploading a fic?
41. What is something you don’t like about your writing?
42. Rudest review?
43. Guilty pleasure tropes and scenarios?
44. Does fanart of your fanfic exist?
45. Do fanfics of your fanfic exist?
46. Few long essay reviews or many short reviews?
47. What fanfic of yours is truly underrated?
48. What is your favorite sentence that you’ve used in a fanfic?
49. Where do you draw inspiration from?
50. Can we get a teaser for an upcoming chapter?
(Don't feel obligated to answer. Thought if you're into these kinda things, that'd be a nice ask. ;))
Oh this is so nice!! Thanks for sending this @annansmith
I chose a few of them to do. 
1. What fandoms do you write for?
Currently, I’m writing for Shameless (Gallavich) but I’ve written for:
Veronica Mars (LoVe), Veep (Amy/Dan), Arrow (Oliver/Felicity), Once Upon A Time (Hook/Emma), The Old Guard (Joe/Nicky), That 70′s show (Hyde/Jackie), Sons of Anarchy (Tara/Jax), Vampire Diaries (Klaroline), Hart of Dixie (Zoe/Wade), Gilmore Girls (Rory/Jess), X-men (Rogue/Pyro), One Tree Hill (Haley/Nathan), and a few others.
2. What pairings do you write for?
Now I write Gallavich. 
But I’d say my top ones I love writing for now (my fanfiction writing has spanned about 14 years) are Dan/Amy, Veronica/Logan, Klaus/Caroline, Mickey/Ian.
3. What is your most popular fanfic?
My most popular fic on Ao3 is The Course of True Love (Arrow) and on FF Of Bloodshed, Babies, and Epic LoVe (Veronica Mars)
4. Do you write original stories as well?
Yes, I do. I’m working on a book, well, two books. But it’s going very slowly. The first is a memoir of my travels from around the world and the second is a vampire urban fantasy one. We’ll see how it goes, but I’d like to finish them by next year and see if I can get them published, but it’s hard so who knows. 
10. How do you stay motivated to finish what you’ve started?
Well, recently I’ve really been trying to finish everything I write. I have a lot of WIPs from years and years ago and even within the the last year, so this answer is pretty new. Basically, I focus on one fic at a time and write a little every day to stay motivated. Now, I try to update once a week on a certain day. I think comments/reviews and kudos and people being genuinely encouraging helps though. It’s also what’s gotten me considering finishing my older fics.
11. What’s your longest fanfic?
Of Bloodshed, Babies, and Epic Love (over 165k)
13. What is your planning process?
Now, it’s different. I have a doc of ideas and I wait to see which one I can’t seem to shake. Then I plan out each chapter with a few sentences and I have a list of things I want to focus on in the story. Usually, each story now has a kind of theme to it and a main focus. I sometimes will just want to write a certain situation/scene/focus and the story is born from there. But what really helps is writing down chapter 1, 2, etc. and having a sentence or two for what I want to happen. It doesn’t always go according to plan, but I never get writers block or forget what happened in previous chapters now.
16. Do you use sentence starters, writing prompts and/or fandom headcanons for your fanfics?
Probably a mixture of fandom (or my personal) headcanons. I don’t start with prompts unless it’s a challenge or sentence starters. Usually, I have a scene I already want to write in my head and then I sit down and write it.
17. Do you use/follow advice from writing blogs/posts?
Yes, I’ve read several books on writing. My undergrad was creative writing too, so I learned a lot there. I also follow writing instagram accounts which are helpful. I take everything I learn with a grain of salt and I see what is best for me. The best advice I heard recently was short sentences and so now I’m experimenting with that.
20. Can we get a list of all of your current available fanfics?
There’s a lot from many different fandoms. I used to be on FF.net as Psyc0gurl0 and now I’m ProstheticLoVe on a03. I like writing on ao3 better cause it’s easier and I love the tagging process. Plus the gallavich fandom on there is unreal. So to think about going back to ff.net to finish my WIPs seems like such a process now. 
Currently though, I’m writing an Ian’s POV 5 chapter fic called Chocolate. It’s not out yet, but it’ll focus on Ian from 1x06 to 1x09 or so and how his feelings for Mickey change and evolve. It’s the second part to a series called Chocolate and Cigarettes. Mickey’s POV was Cigarettes.
22. Do you listen to music during your writing process? What music do you listen to while you’re writing?
Yes, I listen while writing but I need silence while editing. I have a Love (lol) playlist. It’s basically all the love songs that remind me of couples I ship. So for example, The Acid is in there a lot because their music is great, but also Basic Instinct is so haunting. Overall, I like all music except country, so sometimes I’ll listen to my larger playlists while writing. 
23. Long chapters or short chapters?
So this has changed over the years. Initially, I wrote short chapters, then when I got back into fanfiction while writing klaroline they got a lot longer and now it’s just basically where the chapter has a natural ending. So the chapters are between 4 - 10k words depending. I try to get over 4k though. Right now, once I’m done with my current fic, I really want to write something over 100k.
24. How many WIPs (work-in-progress) do you’ve got?
A lot...none in Shameless though. Well, I guess my current one, but I haven’t posted that yet. I’d say I probs have about 10 WIPs spanning different fandoms. I know. But my goal for 2021 is to pick two and finish them. 
25. How many WIPs will you finish?
Not all of them. Some of them are from years and years ago. But I’d like to finish the ones that I still get reviews on. So there’s a SOAs fic I want to finish cause that fandom is so lovely. I also want to finish a klaroline one cause that was fun to write. And my Amy/Dan ones I’d like to finish. I would like to finish my Veronica Mars ones (I have two) but they need a lot more attention, so when people message me about them I tell them the planned ending.
28. I will name you three things (drunk Ian — shared bachelor party — Gallavich): write a paragraph or two!
“Fuck, Mickey, I probably shouldn’t have had the third Hot Toddy,” Ian grimaced as the world around him spun. 
Mickey laughed at him and wrapped an arm around his shoulders. Ian wanted to think his future husband just wanted to pull him closer, but he had a feeling it was to steady him.
“Probably should’ve cut you off earlier,” Mickey said tugging Ian closer. 
Ian wobbled and plopped down on the back steps of the porch. Mickey followed suit a moment letter and they both looked out toward the backyard where the Gallaghers, Balls, and a few of the Milkovich cousins were alternatively huddling around a fire, drinking, and dancing.
“I blame Lip for making us have this stupid shared bachelor party in the first place,” Ian grumbled.
Mickey kissed him on the forehead as Ian lay his head on his shoulder. “It’s Sandy’s fault too.”
Ian hmmed in response and Mickey knew he was going to fall asleep any moment. He ran his hand up and down Ian’s arm and watched as Debbie bounced over to them.
“Jesus, you aren’t even married yet and you two are like an old married couple. Are you going to come dance or what?” she whined.
Mickey looked down at Ian, whose eyes were already closed, and then back up to Debbie. She was watching them with knowing eyes.
“We’ll dance at the wedding. Go grab Lip, I need his help to get Sleeping Beauty upstairs.”
Debbie turned to go get her eldest brother and Mickey looked back down at Ian. In his sleep, he nuzzled Mickey’s shoulder, breathed deeply, and a gentle smile appeared there. 
3 more days and they’d officially be husbands. 
34. How did you find the magical world of fanfics?
I was about 10 and my cousin used to write a buffy the vampire slayer zine. There was a link to a site called buffyworld.com or something like that. And I found fanfic that way. There was a link on the site to ff.net and that’s how I stumbled across that. I stayed there for many many years until my second time in the veronica mars fandom around 2014 when I was lead to a03 and then I’ve been there ever since. On and off, my writing has fluctuated through the years based on my personal life.
49. Where do you draw inspiration from?
Everywhere! omg. It’s insane. Gallavich I love writing for. There’s so many different facets to them, but truly everywhere I find inspiration. I have a whole doc of gallavich ideas that have stemmed from other fanfics, headcanons from me and other people, rewatching episodes, what’s going to happen in s11, cute moments i’d like to see happen, holidays, and just general life. I saw a pic of WW2 vets who were in a long term relationship and i was like mickey and ian! another idea is born.  
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mittensmorgul · 5 years ago
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wheee monday! back to the tnt loop! 1.22 gives us a lot...
Bobby, most of all. And the beginning of our Good Practical Demon Knowledge. Not our Christo’s and our Two Part Exorcisms that make the demon wildly more dangerous before sending it to Hell. We learn that demons can keep otherwise dead or dying meatsuits alive, and exorcising them can kill the human trapped inside. We get all of this demonstrated for us via Meg. And we learn a bit more about where Dean’s ultimate moral lines are drawn:
Dean: Sam, there’s an innocent girl trapped somewhere in there. We’ve go to help her. Bobby (comes up to them): You’re gonna kill her. Dean: What? Bobby: You said she fell from a building. That girl’s body is broken. The only thing keeping her alive is that demon inside. You exorcise it – that girl is going to die. Dean: Listen to me, both of you, we are not gonna leave her like that. Bobby: She is a human being. Dean: And we’re gonna put her out of her misery. Sam, finish it.
(which will become interesting again in 4.02... the things they didn’t know at the time literally coming back to haunt them in new and bigger ways because of something new they’re just learning about... which is exactly what makes the spiral narrative spin. The same thing over and over again isn’t interesting, they need to keep leveling up, being forced to build on their knowledge and understanding and applying it to the next degree of cosmic problem, only to learn some more and compound their understanding, only to level up yet again.)
We also learn what’s “normal” for the supernatural world:
Bobby: Normal year, I hear of, say, three demonic possessions. Maybe four, tops. Dean: Yeah? Bobby: This year I hear of 27 so far. You get what I’m saying? More and more demons are walking among us – a lot more. Sam: Do you know why? Bobby: No, but I know it’s something big. The storm’s coming, and you boys, your Daddy – you are smack in the middle of it.
Heck they so did not want this, nor ask for it.
We still don’t really understand Azazel’s motives in possessing/kidnapping John outside of the fact he now needs to reverse his trap, use what he does have, and hope Sam and Dean are just as unable to resist saving John as he was to save them. In the most immediate terms, he just needed the Colt off the playing field. (heh, was he gonna store it in Ramiel’s armory for safekeeping I wonder, or just flat-out destroy it like Dagon did?)
We get our first “whoops they killed a dog, so they’re now irredeemable” when Meg shows up at Bobby’s and kills his dog. (cue 13 years of “Dean is a dog” imagery)
We also get both Meg and Azazel taunting Sam and Dean over the fact that they killed Mary:
Meg: Jeez. You kiss your mother with that mouth? Oh wait, I forgot, you don’t.
and
John/YED: What? You’re the only one that can have a family? You destroyed my children. How would you feel if I killed your family? (he smiles at Dean) Oh, that’s right. I forgot. I did. Still, two wrongs don’t make a right.
And they’re not wrong... for all we learn about Dean’s personal moral code, we also learn his exception:
Dean: Killing that guy, killing Meg. I didn’t hesitate, I didn’t even flinch. For you or Dad, the things I’m willing to do or kill, it’s just, uh .... it scares me sometimes. John: It shouldn’t. You did good. Dean: You’re not mad? John: For what? Dean: Using a bullet. John: Mad? I’m proud of you. You know, Sam and I, we can get pretty obsessed. But you – you watch out for this family. You always have. Dean: Thanks.
When “John” asks for the Colt a moment later, this is where Dean draws another line. He knows it’s not John. In the standoff, “John” and Dean play a weird game of “calling the puppy to them” when Sam questions what’s going on, why Dean has the Colt pointed at “John.”
Tell me this doesn’t sound EXACTLY like 14.20:
Sam: Dean? What the hell’s going on? John: Your brother’s lost his mind. Dean: He’s not Dad. Sam: What? Dean: I think he’s possessed. I think he’s been possessed since we rescued him. (He starts to get upset.) John: Don’t listen to him, Sammy. Sam: Dean, how do you know? Dean (fighting back tears): He’s .... he’s different.
vs
SAM: Our entire lives. Mom, Dad -- everything. This is all you because you wrote it all, right? Because -- Because what? Because we're your favorite show? Because we're part of your story? CHUCK: Okay, Dean, no offense, but your brother is stupid and crazy. And that kid is still dangerous. So pick up the gun. Pick it up... pull the trigger... and I'll bring her back. Your mom. DEAN: No. (Dean takes a few steps back to stand side by side with Sam)
“Your brother’s lost his mind” about Dean, vs “your brother is stupid and crazy” about Sam. Both times, Dean holding Magical Kill Everything Guns and pointing them at yellow-eyed monsters. Dean facing killing his father in 1.22, and someone he considers a son in 14.20. And he couldn’t do it either time, not to get revenge, not to kill the current concept of “Ultimate Evil and Danger” to the world. And yet another parallel between John and Chuck, even if this was actually Azazel speaking here he was using John’s face to do it. This is the archetype of “toxic fatherhood” in the narrative from the jump.
Dean does get one good comeback in:
John: You know, you fight and you fight for this family, but the truth is they don’t need you. Not like you need them. Sam – he’s clearly John’s favorite. Even when they fight, it’s more concern than he’s ever shown you. Dean: I bet you’re real proud of your kids, too, huh? Oh wait, I forgot. I wasted ‘em.
And then after this bit of mental torture, because this is psychological torture for Dean here, the physical torture kicks in. The wounds look shockingly similar, in retrospect, to the ones the hellhound leaves on Dean in 3.16, claw marks down his chest. And both times, Dean is unwilling to kill the person he loves to stop the larger evil thing.
This is also our very first instance of what we’ve come to refer to as a “crypt scene.” Breaking through demonic possession or other mind control to reach a loved one. For a complete rundown, including a description of this scene in that context, please have the very long and complicated history here (excellent reading, btw. Click through the read more for the entire original post and then the s12+ additions in this reblog):
https://elizabethrobertajones.tumblr.com/post/167800948433/elizabethrobertajones-so-basically-you-cant
Just another thread of the big narrative spiral getting broken in 14.20.
And not related to anything I’ve said above, but because heh I find this amusing  as heck, just as a weird... production wtf. At the scene outside the Sunrise apartments, there’s two men (one man in the crowd of bystanders and one of the firemen he approaches) who it looks like they were scripted to be possessed by demons in this scene. Both men open their mouths and gasp at the supposed moment of possession. But we don’t see any smoke crawling down their throats. I figure it’s because it was the VFX crew who realized it was implausible for random smoke to be floating around outside a supposed scene of a fire in broad daylight, without drawing any sort of attention from anyone in the crowd. So instead of these demons simply “activating” and coming to the surface of the people they’ve already been possessing, we get this weird “invisible possession” gasp. Because of who I am as a person, my brain has decided these two people were already possessed, but the demons inside them were lying dormant until they were called up for service, like a couple of understudies being told they’re finally getting to take the stage. And they’re both inordinately delighted by this, to the point they do the lil “gasp of excited glee:”
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ME?! YOU WANT  LIL OL’ ME TO HELP?! *omg okay this is actually happening, we are really doing this, i’m readY I’M READY I’M READY!*
alrighty then, moving on to season two now :’)
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laughingpinecone · 5 years ago
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Yuletide letter!
I am laughingpineapple on AO3 
Likes: worldbuilding, slice of life (doubly so if the event the fic focuses on is made up but canon-specific), missing moments, 5+1 and similar formats, bonding and emotional support/intimacy, physical intimacy, lingering touches, loyalty, casefic, surrealism, magical realism, established relationships, future fic, hurt/comfort or just comfort from the ample canon hurt, throwing characters into non-canon environments, banter, functional relationships between dysfunctional individuals, unexplained mysteries, bittersweet moods, journal/epistolary fic, dreams and memories and identities, outsider POV, UST, exploration of secondary bits of canon, leaning on the uniqueness of the canon setting/mood, found families, characters reuniting after a long and/or harrowing time, friends-to-lovers, road trips, maps, mutual pining, cuddling, wintry moods, the feeling of flannel and other fabrics, ridiculous concepts played straight, sensory details, places being haunted, people being haunted, the mystery of the woods, small hopes in bleak worlds, electricity, places that don’t quite add up, mismatched memories, caves and deep places, distant city lights at night
Any tense, any pov, any rating, plotty, not plotty, IF, canon divergences, non-mundane AUs (space opera! high fantasy! new weird also), deep lore, unrequested characters popping up - please do go wild with the & combos!
Blanket crossover prompt with Untitled Goose Game: set that goose loose anywhere and ruin anyone’s day. Tariq and select Twin Peaks characters who are not Albert (Margaret, Laura...) may hope to tame and befriend the goose; anyone else better get wrecked. Capitalism may also get wrecked while Kentucky Route Zero characters popcorn.gif nearby
DNW: non-canonical rape, non-canonical children, canon retellings, unrequested ships (I listed all the ships I like for each fandom. Outside of those, I’d prefer if other canon characters weren’t shipped, unless they’re like, canon engaged/married)
Dark Souls 1: Solaire of Astora
I’m only familiar with the first game! It’s probably relevant to mention that I think that linking the fire is kind of a dumbass move, Gwyn is a jerk, Kaathe has his own agenda and there’s no winning move in this world, or at least no obvious one. And amidst all this nonsense, Solaire just shines, pure of heart and dumb of ass like the best of ‘em. I love his kindness in this cruelest of worlds and I love the sad edge he’s got even earlier on when he admits to being seen as weird.
I would enjoy a bittersweet ending for him but I realize both of his endings are deeply entrenched in his themes so it’s hard to make him steer clear of either of those. If you can figure out how to make him not link the Flame or survive the ordeal, I’m all ears! I like a sense of purpose being the thing that can stave off hollowing, and I like characters helping other characters finding that sense of purpose within themselves. Focus on scenery always welcome, and if you want to make up a location, that’s great too!
I’d be super happy with a story set during Solaire’s time in Lordran that simply doesn’t mention his endings, anyway. Maybe he’s the one who helps someone else while his own tragedy keeps looming on the horizon. Striking up friendships in the face of a crapsack world! Meeting people through Lordran’s temporal/dimensional fuckery, where it’s possible to cross the path of warriors who have been gone for ages… could Solaire meet either or both Catarina knights (there’s so much great art about sun bro and onion bro but where’s the fic?), or do the grumpy grump&ray of sunshine routine with Logan, or meet Artorias or even Gwyn before he linked the Flame - or himself? What if he met Kaathe?
Ships: none really? Solaire/Chosen Undead but I don’t really like to read about customizable protagonists in fic so I’d rather not get fic featuring the CU. I’m all about the & character combos here.
Ghost Trick: Cabanela, Jowd
I love Cabanela being fierce and dazzling bright and determined and loyal to the very end, dancing to his own rhythm, so sure of himself and of his ideas that he doesn’t even need to prove to anyone that he’s right. Too sure of the wrong idea, once, and everything crashed and burned. And I love Jowd being the immovable object to Cabanela’s unstoppable force, a suicidal trainwreck of guilt with the gallows humor to show for it, and also incredibly smart (both jerks figured out Sissel’s powers better than Sissel did, that’s... something) and athletic and with an unsuspected talent for stealth.
I am very interested in various characters finding about the erased timeline, but not getting their memories back, and having to live with being told about what they did but never remembering it. Touch-starved Jowd in the new timeline is a surefire hit (or maybe Cabanela if he’s the one who came back and kept the memories of the old timeline). Touchy-feely Cabanela as kind of his baseline with the people he likes.  All what-ifs welcome:what if they managed an acceptable happy ending but didn’t reset the timeline, what if Alma’s ghost stuck around… I’m also wondering about either of them ending up undead via Temsik shard - how would they take these developments (I’m assuming better than Yomiel did but the bar is admittedly low), did Cabanela do it on purpose for whatever sensible-if-you-are-Cabanela reason, what does it change in their relationship, what are the practical pros and cons of the situation here. UFO adventures with Pigeon Man! Lynne teaming up with either of them against the other! Sissel death-averting action if either/both of them die or just regular cat action! Spy stuff! Daring rescues! My forever prompt of Jowd being the one who gets a chance to prove his loyalty to Cabanela for once. Dancing.
Please no Yomiel. Nothing against the guy I’m just getting an overdose of him through RPing.
Ships: Alma/Cabanela/Jowd and all sides thereof, but when it splits the canon couple I only like it when the missing spouse is dead or otherwise unavailable, hopefully with a reset on the horizon. If you want to go for a Cabanela&Alma or Cabanela/Alma who are strongly motivated by a dead or jailed Jowd, I’m good with him not actively appearing in the fic. Alma/Jowd & Cabanela is excellent in all scenarios. I’m good with explicitly non-romantic takes on Jowd&Cabs but please keep their bond strong, and please no conflicting ship for Cabanela. Lynne/Memry!
Kentucky Route Zero: Any (Lula Chamberlain, Joseph Wheattree, Donald kentuckyroutezero, Weaver Màrquez)
(if enough of us request it, will some Murphy corollary guarantee that Act V will come out between now and reveals just to mess with the Yuletide schedule? If it does, I’ll be playing it immediately and probably add a few thoughts and prompts here for kicks, at the end of this section, after a spoiler warning. Obviously feel free to stick to canon up to Un Pueblo De Nada)
I’m all for exploration of any of the game’s themes and for including any staples from adjacent genres - wanna go full-on American Gothic? Dip into surrealism? Take a leaf from Twin Peaks with tulpa / split narratives to explore the characters’ issues? I can’t think of any specific AUs for the disaster trio + disaster soloist here, but I generally love AUs so if you want to sidestep the inconvenience of an incomplete canon that way, be my guest! Or of course there’s Xanadu at the height of its glory, an infinite what-ifs generator. Was Weaver ever part of it, what was this digital Weaver up to? A Xanadu narrative would be great! A good fit for IF, too? I’d love to hear about any new spot along the Zero or the Echo river, or an expansion of some place that’s only mentioned by Will in HATATE or only gets a few paragraphs of text. Lula getting ideas for a new installation, or an article talking about her work? Donald listening to Static between stations somehow (Donald being constantly high as a kite as per this)? Joseph who went back to the surface finds himself near an entrance to the Zero somewhere? A collection of Weaver-isms? Feel free to bring in anyone else from any part of canon.
Ships: “Flipping through the pages, Conway is able to gather that it's a story about three characters: Joseph, Donald, and Lula. It's something like a tragic love triangle, but much more complex. Some kind of tangled, painfully concave love polygon.” 😬 that one, as a full triad, regrettably since they don’t seem too inclined to get reunited and stay that way. If you can nudge them, good. But I’m very open to non-romantic resolutions as well, going past their messy feelings to find each other as friends after so many years maybe. For Weaver, I’m interested in all her & relationships (seriously. Weaver & Cate. Weaver & EmilyBen&Bob. Weaver & Slow Moe Crow.) but nothing shippy. Conway/Lysette, Junebug/Johnny(/Shannon?).
The Last Remnant: David Nassau, Pagus
I’m very interested in post-game exploration, and getting a clearer feeling of any of the cities and assorted places that populate this fascinating world. I like the whole party with their characterization based on battle quotes, red bubble dialogues, and even their unique stat (‘authority’ is a natural fit for David but ‘romance’ tells me something new about Sibal!) Character interaction. Bit of worldbuilding. What’s another festival they celebrate? Do they erect something else instead of the Valeria Heart? Any fun discoveries down in Siebenbur? Where the hell IS Veyriel, anyway, do they go look for it and if so what do they find out? End of an age. Old bonds.
I ache for David who fought so valiantly as a warrior and as a politician only to be slapped in the face with the unexpected loss Emma first and then Rush, right as they were ready to claim their victory and as he would have to start coming to terms with the idea that maybe without the Gae Bolg he wouldn’t die young. At least his Generals are still with him - out of them, all of whom I adore, I picked Pagus because Qsiti are cool. And Pagus in particular is the coolest (”I know that fine qsiti... That large, reticent mouth, the laugh lines around the eyes...“ he’s FINE it’s CANON!). So I’d like to see how David bounces off Pagus in particular, what their bond is like, what he thinks of whatever aspect of Qsiti culture.
Ships: postcanon David/Rush, possibly with an emphasis on Rush’s nature as a remnant? I am also fond of Pagus/Sibal/Maddox, there are more prompts for them in my #letters tag!
Pyre: Volfred Sandalwood, Tariq The Lone Minstrel
Oh the burning found family feelings, the revolutionary passion, the tension between topside social constraints (moreso for liberated exiles, thrust into heroic roles after the revolution) and the kind of freedom allowed by the Downside! I love all the themes, the solemnity, the heart of this game. I’ve been waiting for a character like Tariq all my life, a minstrel who’s otherworldly soft and just a lil bit eldritch. Volfred as well, he just hits my perfect ratio of “noble intentions” to “scheming to a fault”. Like, the percentages in his planner are pointless for gameplay since the ending just depends on the number of Nightwings sent topside at the end - so it’s just there for his characterization, he’s the sort of person who assigns percentages to people, nbd. ...for a good cause! That said, I would die for anyone in that Blackwagon+Dalbert+Celeste, so if you want to write in someone else as well, please do! (otoh if you maybe want to dunk on Brighton or Manley, I don’t like bashing but canon levels of love-to-hate-them would be fun)
Thoughts about finding oneself at the end of an age, as everything crumbles down to form something new. The titan stars. History nerd Volfred, “aye sir, I was there” Tariq. Conversations with Dalbert. Or with Sandra? Any postcanon very welcome with any combination of endings as long as the revolution was peaceful. Please do lean into the xeno headcanons if you enjoy them! Even for gen, I like to read what it’s like to be something other than human and these two are very much not human in different and intriguing ways. Or, Volfred’s zodiac sign is Cancer and Cancer is ruled by the Moon, so there’s that. I also love how they both hold the other in the highest esteem, especially on Tariq’s part since he’s the immortal Herald of the Scribes and Volfred is, all in all, a history teacher, but listen to him and you’d think the roles were inverted. I love my nonviolent canon but could anything happen to either of them that may require a rescue, and/or some good old-fashioned h/c? What’s something that could make Tariq of all people lose it? How’s life 100 years on?
For a funnier mood, picture Volfred trying to figure out how to flirt with Tariq with percentages, planners and all. He could just ask him but no, it’s convoluted plan or bust. Or, conversely, Tariq’s increasingly direct hints that he’s interested, but they’re still ‘increasingly direct’ for Tariq standards, so, not at all, undetectable even by Volfred who can get pretty damningly indirect himself.
Ships: Volfred/Tariq, Volfred/Oralech, some form of Oralech/Volfred/Tariq (more of a Volfred-centric V but I would like to be convinced of the Oralech/Tariq side of things), Celeste/Jodariel, Hedwyn/Fikani and Pamitha/Bertrude.
Twin Peaks: Albert Rosenfield
Case fic but they don’t find out jack shit, someone disappears, David Bowie was there, it’s complicated. Fragmented, shifted, mirrored identities. New Lodge spaces. The risks of staring into the void for too long. Gentle illusions. Transcendence. The moon. Static buzzing. Any title from the s3 ethereal whooshing compilation used as a prompt, actually. Twin Peaks is all about the mystery to me, the awe of mystery and unknowability and the human drive to look beyond and the risks of getting a peek, and about shared consciousness and trauma taking physical form and about the warmth of human connections in an uncaring world. Go wild with the ethereal whooshing!
I love Albert and he breaks my heart, a pacifist who ends his arc shooting his oldest remaining friend after life sucked all the passion and most of the idealism out of him. Is shooting Diane just to see Cooper come back, get her back and disappear with her again trauma enough to make him split? I’d be interested in reading about it, or any other take on his unwavering loyalty to Gordon which should maybe waver after Gordon’s admission that he’s lied to him for 25 years and the aforementioned unmitigated disaster of an ending. But I’m also very interested in his life apart from the disaster that is Blue Rose and his heartbreaking search for Cooper: did he keep in touch with Harry throughout the years, what did they talk about? Was he ever dragged along for a hike in the woods and did something weird happen there? We know he kept in touch with Diane, what did THEY talk about? Does he go on a journey of his own to find her after the ending? Does Tammy come along, do they see each other as friends other than mentor and protégé? What was Phil like as a co-boss back in the day? Did he get a small victory over Windom at some point (maybe even in the present day, given Kenneth Welsh’s recent wonderful interview where he’s adamant that Windom lives)? Does Laura ever visit him in some ghostly manner? He and Denise look like a great duo for a case and/or office shenanigans. We know from TFD that he’s a big jazz enthusiast, something about that? When does he cave in and just accept some aspects of Coop’s investigative method? Just set him loose on another unsuspecting character and I’ll be happy.
If Coop comes back (and I’d love for Coop to come back), I would like it if he came back on his own thanks to having sorted out his crap. After s3, I am not interested in stories about any other character saving Cooper. Albert’s got his wounds to lick dangit. And he’s got friends who can be by his side! ...I do love his dynamic with Coop so much, though. Sigh. I do miss that bastard. Anyway.
Ships: Albert/Coop/Harry and sides thereof, Tammy/Cynthia, Gordon/Phil, Diane/Constance, Lucy/Andy, Chet/Sam.
Canon-specific DNWs: any singular Dreamer being the ‘source’ of canon, BOB (let alone Judy) being forever defeated in the finale, Judy being an active malevolent presence in the characters’ lives, clear explanations for canonical ambiguities, ‘Odessaverse’ being the reality layer, the Fireman’s House by the Sea being the White Lodge, anything that 4 hours video says is the explanation of Twin Peaks
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scarlettlawyer · 5 years ago
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Part 6 of my commentary/reaction of the fanfiction series Phantoms & Mirages by @renegadewangs And uh – there’s actually a small (but relevant) commentary on Turnabout to the Past in this post too… :P
Also looks like I’d better start organising the links to the previous posts more properly, so:
(Chasing Phantoms): Part 1 | Part 2 | Part 3 
(Haunted Specters): Part 4 | Part 5 |
So picking up with the same chapter, swiftly and subtly over the course of the fic, the phantom has been dramatically repositioned by the narrative. And now, all of a sudden, as the connections get made… Just after being shown Actual Child Phantom and having that sympathetic image fresh in our minds, the narrative suddenly goes “Haha! So anyway! Bobby and Simon parallel the phantom’s parents! :D” and throughout this chapter, because of the severity of the phantom’s injury and their weakened state, Bobby and Simon have been forced to make sure that he, well, doesn’t die. So now all of the sudden the phantom is kinda like… their child that they need to look after…
It’s almost as if… the narrative is equating the phantom with being a child… their child… And that alone is… really, really amusing. It was very funny to me. It was just about hilarious. It was the best thing. I couldn’t get enough of it. You actually managed to construct these parallels wherein the narrative positions the reader to see a direct parallel between, on some level, this fully grown man guilty of countless murders and a child. To see him as a kind of child that needs vital assistance from Bobby and Simon, rendered momentarily weak and helpless by circumstance.
Time and time again, the phantom has been built up by the series as extremely intimidating, scary, DANGEROUS, what have you, but in this moment, in one fell swoop, at least in terms of how I saw it, the narrative appears to dish out a kind of retribution. The phantom’s character is, to an extent, made fun of in the best possible way, amidst his transformation into protagonist and beginning to grab at the sympathies and concerns of the reader, Bobby and even Simon. Because however much our perspectives might have shifted somewhat at this point, no one is under any true illusion here: we all know that the phantom is a colossal jerk who has done terrible, terrible things. For the narrative to point at him, an adult, a criminal and a murderer, and say to the reader, “oh, just look at this poor little child” is on some level to outright mock him, and to strip away much of the character’s ability to intimidate in any real sense at this point. It is also a repositioning that mainly only the reader is privy to; he is not being made fun of directly in the story or being subjected to any true retribution directly over this outside of the karmic frustrations and indignities of being temporarily unable to properly fight back against Bobby and Simon’s assistance. But Bobby and Simon are not provided with the insight into the direct parental parallels. No, the “lol the phantom is a child” perspective namely resides with the reader, now, and its as if we are given every permission through it to dunk on him, as he should be dunked on, ‘cause he sucks and ruined lives lol.
The flashback to the phantom when he was a small child was nothing but angsty, make no mistake, but that does not make any narrative plays on his current adult self being a child any less amusing, and vice versa – it doesn’t in any way take away from the horror and awfulness of the child abuse flashback.
The phantom’s trauma is not funny, nor is his suffering – rather, the narrative positioning him as Bobby and Simon’s child is.
I also want to expand a little on how Simon assaulting the phantom was to an extent mirroring him as a small child being assaulted by his abusive father, although I touched on it briefly in my previous post.
In one situation, the phantom is an innocent, helpless, actual child, just doing his own thing… In the other, he is, well, the opposite of “innocent”, as well as actively baiting and anticipating the attack. And Simon striking out, naturally, is seen by the reader as being so much more justified. It is the same person – the phantom – being attacked in both situations, but different in the ways I’ve iterated. And the attacker could not be more different either, with such a very, very different connection and history with the phantom. And the reader sees the two situations as they occur in such different lights.
And yet still, there manages to be a handful of similarities between the two occurrences, such as the phantom not fighting back in either.
It’s so interesting to think about.
Not to mention that this series has been saying over and over again, he’s a monster, look at this monster, what a MONSTER… and then flips the script, everything over and puts that word into this new light.
Continuing on…
“Lex Luster… He was killed.”
Me reading this for the first time: “LOL nice try author, but I know he isn’t really dead. This is just one of your bait-and-switches, your red herrings isn’t it? Let’s see… wasn’t the phantom only just saying that this Lex Luster would take advantage of the break-in to garner sympathy and spread lies? Well, he probably had his sights set on an even greater plan. He must have faked his own death in some kind of clever elaborate ploy that will only serve to benefit him!”
The narrative as it continued to chug along, with no hints of a sudden He’s Alive reveal emerging: Uh, no he’s… he’s really dead, dude.
Me: “…What? But that makes literally no sense. I… I know that Lex Luster is supposed to be an important character. Isn’t he supposed to like, be a protagonist in future or something? I guess not, unless it’s through flashbacks, or maybe this really IS all we get of the character… So like, wait, that’s all we get of the “Lex Luster” character? Were… Were we supposed to care about that guy?! Because I’m sorry but… I really don’t see it. That guy who just got killed off, Lex Luster? I didn’t care about him. I’m sorry. (Maybe even though he wasn’t featured much, maybe he’s a bit of an Ensemble Darkhorse and/or the author had his character fleshed out behind the scenes in ways they didn’t get to showcase?? Hmm… Well either way… At least based on what I know about the guy… Don’t see why he was important tbqh).”
…WELL.
Also, I love the three of them just sitting down and playing a little blame-shifting game over a murder. Gosh I love this trio.
Haunted Specters, Chapter fourteen
“… I don’t… I…” The Phantom pressed his palm against the side of his head, leaning forward in his seat. “How is this possible? Who would dare impersonate me? Who would dare use that face?”
1. The phantom being at a loss for words – I love it
2. HE SOUNDS SO FULL OF HIMSELF… THIS MAN WHO CLAIMS TO HAVE NO SENSE OF SELF… So imperious… “WHO would DARE impersonate me?!” Get a load of this guy! :D
3. I honestly didn’t think you could do another kind of “Bobby impersonates the phantom” in terms of ironic phantom impersonation reversals on the same kind of level. I was wrong. “Someone impersonates the phantom using the phantom’s real face” is a scenario that had never, ever crossed my mind before. BUT IT’S SO GOOD. IT’S SO GOOD. Delicious. The phantom gets a nice big taste of his own medicine.
4. Also, this curveball felt Ghost Trick levels of mindscrewy when first revealed. XD
[…] the ones who’d been in the courtroom the moment the Phantom was attacked by a sniper […]
Oh you mean Bobby’s thera- okay I’ll shut up now. He just gets so many early references okay.
“I’ve lost track. However, there are two names that I’m sure you hope to hear. Calisto Yew and Shih-na.”
YES. YES. YES. CHEERING SOUND EFFECT Y’ALL, SHE MADE IT! SHE MADE IT TO THE NARRATIVE
It had almost felt like the narrative was really dancing around her… It felt like a “dropping-references-but-no-role-in-the-story” type deal but like, really pushing it, with maybe one too many references... And I’ve read more than one phantom fic where the phantom had links to her… But I just told myself “well, not everyone’s gonna go that route. Duh. And it makes sense in a realistic way. I mean, it’s highly unlikely that Calisto/Shih-Na and the phantom would know each other or have ever interacted with each other. So I certainly respect the author’s decision to not include her at all in the story and have it so the two don’t have any ties, after all it can be seen as a little cliché and the author may want to avoid that, as a decision it’s bold and respectab- WAIT NEVER MIND SHE’S HERE SHE’S ARRIVED SHE’S AWESOME THANK YOU”
And then I’m like… WAIT… SHE’S KNOWN AS MIRAGE IN THIS SERIES?!
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SHE WAS THERE… THE WHOLE TIME… RIGHT IN THE TITLE.
Me, a FOOL, reading the series Phantoms and Mirages: It kind of sucks that she isn’t in this because she’s such a great and fun character, but I certainly respect the author’s decision
GOOOSH…
I swear I’m confident I would have been more inclined to check out this series prior to this year if I had actually known this little fact.
AND ALSO????
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Okay, okay… and like… Teenage phantom flashback??? Was NOT expecting it. It was an even greater shift. The interaction with Mirage… the banter, the neutrality of it… & the fact that this fic actually gives him someone who had affection for him like this way back in his past, despite his emotionlessness? It’s ah, humanising? Fleshing him out? I was finding it hard to believe that the story was really treating the phantom’s character in this way… Because it felt way too good to be true. Because I probably just had my phantom bias goggles on. Because of the way the last fic had treated the phantom’s character, I also found it hard to believe. But more and more, I could not deny it… I was really starting to nod along and go, hey. It’s not just me. The author is pulling these strings on purpose, constructing the character and the narrative in this way, in this light…
“Agent Fulbright. Why does it strike me as if you’ve got a dead animal on your face?”
Aww man, this is harsher in hindsight given the later reveal that Bobby’s so self-conscious of it… But this exchange following this line/the line itself was super funny
“Of course. It’s a method that was perfected over fifteen years ago. I believe the Hotti Clinic is one of many locations around the world that specializes in facial reconstruction.”
NICE ONE.
Me: that sounds a little farfe- Oh wait nvm that has a very solid basis in actual ace attorney canon.
Haunted Specters, Chapter 15
Perhaps, in a way, the spy even meant to protect a gentle person like Sam from a gunshot wound.
Hmm, food for thought! Oh, protect from a gunshot wound like Simon's inclined to protect Sam from risk of electric shock later?
“A need to craft?” “It keeps the headaches at bay. Aside from that, this has always been my preferred pastime. If I were to have something of a hobby, this would be it.” A hobby… How peculiar. The Phantom had shown a tendency to adopt the hobbies of his personas, from fixing clocks to pursuing justice, yet here he was with a pastime of his own. A rather disturbing pastime, yet a pastime nonetheless.
And you gave?? The phantom a kind of hobby??? The stuff only starts pilin’ on after this, let me tell you.
And this whole scene too is just… Simon talking to the phantom neutrally. It’s…!
And it’s so cool that we basically get to see child phantom pull off the equivalent of his Dual Destinies jump in this chapter.
Haunted Specters, Chapter 16
“What a ridiculous question. It’s because I am male.” “Identifying yourself as male implies identity, Phantom.”
I HADN’T BEEN EXPECTING THE NARRATIVE TO ADDRESS THIS I HADN’T BEEN EXPECTING THE NARRATIVE TO ADDRESS THIS. This was SO great and refreshing to see, especially since it had been a tiny little thing bothering me somewhat from the very start. I’ve already brought it up more than once in these commentaries. You might have noticed, but although I use he/him for your version of the phantom, I tend to use they/them when talking about the phantom in general.
It wasn’t always like that with me, though! When I first finished Dual Destinies I was constantly using he/him. I mean, it’s what the phantom is referred to with consistently in-game, after all. And I never reconsidered it at all until I saw it brought up/discussed among other ace attorney fans as an issue. But even then, my perspective was pretty much the same as Pengychan’s – there’s, if I recall correctly, an author’s note in Turnabout to the Past addressing the pronouns issue, where it’s stated something like “well, the phantom lacks a sense of self to the extent that they don’t have the self-reflection required to challenge the notion + they don’t care/aren’t bothered by it. They just stick with he/him because it’s the default that gets applied and don’t have enough sense of self to even question it.” And I couldn’t have agreed more. And I still agree? It’s a completely reasonable and justified perspective/interpretation.
But over the years, I’ve just slipped more and more into the they/them habit to the extent that it started feeling more “correct” to me. I’ve read really really great fic where the phantom is afab and they/them is consistently used by the narrative the entire way through. All of a sudden, he/him phantom started feeling kind of jarring to read, even when it had felt like the most natural version to me in the past. It was almost like I started becoming more fond of they/them phantom hahaha. But both sets of pronouns have equal claim. (And I tend to use they/them for general, all-encompassing phantom because it includes everyone’s interpretations and still doesn’t exclude he/him interpretations. So it captures ‘em all!).
“Effort? In what way?” “Women need to watch their posture. Their nails. Their hair. Their appearance is always judged.[…]”
Okay honestly, looking back, I think this was another statement I looked way too much into at the time and misconstrued. The brevity, and therefore lack of specification, leaves something to be desired to me here…
For example: Nails…? That feels like it reaches straight into the realm of stereotypical for me. Obviously – I mean, obviously he’s making a comically HUGE generalisation here, that’s just a given. Maybe the “nails” comment is more about… “some women” idek but when I first read this, it kinda felt like he was sitting there going “being a woman is so difficult, always needing to maintain perfect, painted nails blah blah blah…” Like dude. It’s nails. Nobody cares. If a woman isn’t preoccupied/obsessed with manicures or whatever, there tends to be 0 difference between men and women when it comes to nails and how they are maintained. And hair, too, it’s like… myself and plenty of women I’m sure hardly give our hair much thought at ALL in day to day life, even if on average the focus may be a little bit more than it is for men.
I realise that I probably read this the wrong way though, and what he’s actually saying may be more akin to “regardless of how a woman personally feels about her appearance, and how little she personally cares about maintaining her appearance, that appearance is still going to be more heavily judged”??? But that still seems kinda… Like that doesn’t really impact much how difficult it is to portray a woman. That’s only a comment on how other people would treat them… Like there’s a greater risk involved if the disguise itself is more closely examined cause he doesn’t want to be discovered, but…
Another thing though is he’s probably making general comments that aren’t supposed to be particularly accurate and/or specific. I just look into things and make assumptions way too much. :P
Like the one thing I’ll give him is the whole posture aspect… to an extent. Societal influences/expectations DO go both ways and men have their own expectations to comply with, even in the realm of posture. But I guess the takeaway here is that for the most part, the scrutiny for men is less + the posture of “men” is often stuff that would come more naturally to anyone, men or women. It’s women who, when it comes to femininity, tend to be required to actually modify in ways that don’t come as naturally. And also a lot of “men’s posture” is seen as default and/or they have more claim to default posture.
Even if he has some kind of a point… What he’s saying sounded, to me, ridiculously exaggerated. At the time on the first readthrough I interpreted him as kind of saying “as a woman, like ALL women, you have to be constantly aware of yourself, carefully adhering to femininity in everything you do in unnatural, practised ways.” And like… HAHAHA… nah? Women tend to just live their lives and most of the time they are acting in ways that come naturally. But there are times when this kind of pressure comes into play but not to that extent. Not constantly. It obviously depends on a given woman’s circumstances though… Because I’m sure for some, life circumstances do require putting on a constant show of hyper-femininity. Which would tend to be… exhausting.
And yes, women’s appearance and behaviour is subject to scrutiny by society, and such scrutiny, and being aware you are under such scrutiny, can modify one’s behaviour to the extent that it is less natural. But at THE SAME TIME this also struck me as being kinda bogus. “Women need to watch their posture” uh… I guess? To an extent, in that society reckons there are certain “ladylike” ways to sit and conduct oneself, but those instances are still quite specific and are not necessarily a CONSTANT, FELT presence… pretty sure most women going about their day are just living their life. Well, you could also say that being “trained” by society into conducting yourself in a certain way and having a certain posture and what have you so that it becomes what comes naturally and is no longer noticeable is also a factor.
There are valid points in most of what he’s saying, exaggerated or no. For a variety of reasons, portraying a woman comes with difficulties.
But also…
In a way, that justification struck Simon as a rather weak excuse to cover any traces of true identity.
The whole thing is that there is something buried away. And this is one form of that something bleeding through. The text lampshades the flimsy nature of the excuses, hints at this.
So at the end of the day… There is actual narrative reason in this series for the phantom being he/him from the beginning. It also arguably allows for a smoother transition between “the phantom” and Lex later on. So yeah… I’m fully on board.
Also like… Just like how women are people with a huge variety and spectrum of personalities… Men are equally varied and, depending on the personality, can potentially be very difficult & demanding to portray (like you know… BOBBY – original Bobby). Hands down there are men way more difficult to portray than an “average” woman, no question. PLUS… the whole self-awareness demands don’t apply when the phantom kinda needs to always be self-aware of his every action when in a persona regardless. Especially the more difficult and demanding ones. SO THE TAKEAWAY HERE at least for me definitely is… The phantom is a big dummy in denial about having some kind of self and the fact that this self has a sense of “maleness” attached to it.
Or perhaps the Phantom truly was looking at the matter so objectively that he couldn’t grasp the difference between biological and psychological. The difference between sex and gender.
Simon, pulling up a helpful and informative tumblr post: “You see, there’s actually a difference between the two!”
“…Simon Blackquill. You’ve no need to lecture me on such things, as I have done far more research than you on matters such as these. I know what applies and does not apply to me, such as the simple fact that I am aroace.”
“Don’t. Odd as it is, it’s grown on me.” A moment’s pause, then Bobby snorted. “It’s grown on me too. Literally.”
xDDD
Haunted Specters, Chapter 18
The only thing he could take comfort in was the fact that Sam Specter looked far more exhausted than he felt. It had to do with the recent migraine attack, no doubt.
Using “Sam Specter” but meaning the phantom… Sam Specter is supposed to be an act. Sam Specter has been said to always look tired. Yet Simon is looking at him here, seeing the phantom underneath, but still using “Sam Specter”…!
Not that either of them could approach him to ask whether he was holding up alright
APPROACH WHO? ASK WHO? Simon is referring to “Sam” but he knows that Sam is an act, a facade and there is no point… This is just a hypothetical sentence though; it doesn’t say that he wants to check on him… And even if he does it could be rationalised away with “well he needs to remain intact for the plan to go off without a hitch” but…!
Bobby seemed genuinely concerned for Sam. Seemed to be genuinely interested in the words of someone who wasn’t even real. Perhaps, after two weeks, the line between the Phantom and Sam Specter was beginning to blur for him as well. Perhaps he was foolish enough to believe that due to the Phantom’s utter devotion to his personas, Sam was just as real as any other human. 
YOOOOOO
Same though. SAME. Because for so long I thought the author didn’t care too much about the phantom, I put way too much stock in Sam. “The narrative wants us to care about Sam, not the phantom. Because the other way around is too good to be true… right?” I also thought maybe Simon was still slightly underestimating the phantom’s level of self-deception at the time as well.
But guess what? Sam is a trap. You find yourself growing attached or caring about Sam in ANY way, you are in a roundabout way caring about the phantom. The person just behind the façade. And once you’re in too deep, all that’s left is for the façade to be yanked away. A sleight of hand wherein you realise oh, oh no…
Over the past few chapters, there’s been a sudden rush of information and situations that just, it all happens so fast, it seems.
“That’s why you need to remind Agent Fulbright not to get too attached to his new friend. You and I both know there’s only one acceptable ending to this sorry tale.” Only one acceptable ending… Execution. […] Either way, the Phantom’s fate was unavoidable. Unavoidable and of his own choosing. Death.
And when I read this, I grew very serious. I nodded to myself in complete agreement and internally said, in all seriousness… “yes.”
They were to head for Fulbright’s apartment, a location that was already known to the Phantom either way. He’d made it perfectly clear he didn’t want the spy knowing about his own apartment- Aura’s apartment- in order to have at least one safe location should things go awry.
Huh… I guess what it comes down to here is the phantom’s lack of memories… Because he should know about Simon’s apartment. But he wouldn’t now, due to the fall…
Haunted Specters, Chapter 19
“Nice beard!” she remarked, grinning so widely Simon wondered whether it might hurt her face. “Are you going for the middle-aged Obi Wan Kenobi look?”
THIS IS ATHENA’S SECOND STAR WARS REFERENCE IN THIS SERIES… what a tiny yet consistent running thread.
“Sam,” Bobby called, hoping to get his attention. In retrospect, that’d been a bad move. Sam started so badly that he accidentally shook the pocket watch, sending tiny gears and screws all over the floor. A few words of Cohdopian escaped him- perhaps curses that Simon couldn’t understand.
SDKBDSJBK HOW MUCH OF THIS REACTION IS GENUINE… PLEASE TELL ME AT LEAST SOME OF IT
He drew a steadying breath and turned to face them, eyes narrowing when his gaze fell on Athena. For a moment, there was nothing. Then his expression brightened to the point where Simon found it almost suspicious. Sam pushed himself to his feet with a flourish and approached her. He prattled something in Cohdopian and leaned forward in a bit of a bow. Then he took Athena’s hand with his own, pressing his lips against the back of it, causing her to giggle.
ASKJBADLBJADKLNADKNL?
OKAY THIS IS! HAHAHA, LET’S UNPACK THIS
I JUST… I
1- The phantom knows DAMN well who Athena is
2- The phantom ACTIVELY DECIDES to do this. Not only that, but he ACTIVELY DECIDES, on Sam’s behalf – a real person who used to be alive that he stole the identity of - that this is how Sam Specter would react to meeting Athena. That Sam would treat her like this and have this opinion of her. (Or, who knows… Maybe Sam just tends to be this way towards women in general and Athena isn’t getting singled out…?)
3- I JUST CAN’T BELIEVE HE DOES THIS OMG
4- HE KNOWS FULL WELL HOW MUCH THIS WOULD IRK SIMON AND BOBBY.
5- HE OBVIOUSLY HAS NO WAY OF KNOWING FOR CERTAIN THAT THIS IS HOW SAM WOULD REACT TO ATHENA, SO
6- THE PHANTOM IS A GODDAMN TROLL, ‘NUFF SAID
“What did he say?” “He uh… He said that she’s the most beautiful girl he’s ever seen,” Bobby rolled his eyes, mouth drawn in bitter distaste. Words failed Simon completely. His mouth opened, then closed itself. He gave Sam’s shoulder one last squeeze in warning before releasing him. This time, not even Fulbright seemed entirely willing to overlook Sam’s behavior, as he was watching the man closely as well.
Haaahahah. You did it. You actually put in brief joke phantom/Athena.
You know what makes this better? Much later, way after this scene, prior to the end of Vanquishing Mirages, I messaged another one of my friends basically saying “Hey… So I haven’t finished it yet so I can’t say for absolute certain… But so far, this may just be one of the best fanfiction series I have ever read.”
He replied something akin to, “LOL, yeah, imagine if you kept reading on only for it to suddenly turn into romantic Athena/phantom? Bet you’d kinda regret saying that then.”
To which I was able to gleefully and jokingly reply, “…Oh, it’s been done.”
Haunted Specters, Chapter 20
He considered following anyway, allowing the Phantom to suffer for the sake of stopping Fulbright from doing something foolish, but then… It wouldn’t be the Phantom who would suffer. Most likely, it’d be Sam Specter, who had nothing to do with any of this.
BUT THE F
SAM ISN’T- THE PHANTOM IS-
Nevermind.
“If he can feel emotions now, maybe we can straighten them out! Maybe he can be rehabilitated to-”
Me: Bobby, no. Don’t.
Okay, so when I read this… the prospect of the emotions getting “straightened out” was something that piqued my interest. It was something I knew I would like to see. But to whatever extent they could be “straightened out”, although I figured it would be fascinating to see, I figured it would be very limited. Even something limited would be quite significant, but…
…I still agreed with Simon. It would ultimately change nothing in the grand scheme of things. That man – the phantom – would still have to die in the end. He needed to die. That’s the only way this could end.
I wouldn’t have denied wanting to see his emotions get straightened out before he meets his end though, however limited the results may be. I felt the same tug Bobby did – I wanted him to be helped. But helped prior to an inevitable death.
Let us return to this earlier segment that I commented on:
”[…] You and I both know there’s only one acceptable ending to this sorry tale.” Only one acceptable ending… Execution. […] Either way, the Phantom’s fate was unavoidable. Unavoidable and of his own choosing. Death.
And I’m going to expand a little more on what I essentially thought when I first read it beyond my simple “yes” that I supplied before:
“Absolutely. No way out of it. So narrative, make it so. He has to die. I’ll be waiting. I will hold you to your word. Everyone from Bobby to the narrative and the reader have been getting awfully familiar with and caring for the phantom with the new sympathetic slant the story’s been taking. Almost suspiciously so. But it changes nothing. He must die. It is the only acceptable ending to this story. Tragic? Sure. But there’s no real alternative. None.”
You might be a little like “whoa, whoa – hold up. Isn’t he your favourite character?! The whole reason you started this series?”
To which I’d reply: “Absolutely. And he needs to be executed and/or die, if this is the route the narrative ultimately seems to be heading in.”
“…By all means, allow Bobby and Simon to become unwittingly invested. Make the phantom sympathetic. Pile on the angst. But in the end…? Execution. Death”
Why? ...I’d been hurt before.
And to understand this oddly firm stance… Apologies, but I need to briefly talk a little bit about Turnabout to the Past. XD
Turnabout to the Past is a narrative that is constantly building up to the phantom’s inevitable execution – or rather, Robert LaRoche’s execution, by the end of it. We – the readers - grow to care. Simon grows to care. Athena grows to care. About him. This care, and LaRoche’s changes and regaining of identity, do not grant him full redemption. He is still required to pay for his crimes. This never changes.
From the way the story is set up and construed, Robert LaRoche’s redemption actually hinges upon his execution. In an odd kind of way, although he can make progress towards redemption, full redemption cannot be granted until he is dead – regaining his identity, changing his behaviour, and having other characters become invested in him on its own is not enough, even though they are all contributing factors towards redemption. Full redemption is still withheld from him until his execution can be carried out.
Like many people who read Turnabout to the Past, I bawled my eyes out. The “execution” scene left me a complete and utter mess. The whole ending – all of it – just ruined me.
In the end, he cheats death. In doing so, he cheats himself out of a full, complete and proper redemption. It is a huge act of betrayal. He betrays Simon, he betrays Athena, he fundamentally betrays himself. He is forced to leave the Robert LaRoche he struggled so hard to regain behind once more.
Simon wanted him to face death. That’s what he wanted him to do from the beginning. That’s the promise between them. But he doesn’t. The promise is broken.
I felt betrayed by LaRoche, too. I cried so hard and so much at his “execution”. And for what?
As much as the execution scene wrecked me, as much as it hurt, as painful as it was, however much I was crying, it felt right. He had to die. This was what the entire fic had been building towards. It was “the only acceptable ending to this story”.
But he cheats death. And I felt betrayed, and I felt angry towards the character for doing something like this to me, to Athena, to Blackquill, to himself.
Athena and Blackquill are grieving. They are grieving over him. And for what? For what?! How could he do this? How could I forgive him? How could he not only betray Athena and Blackquill but also cause them so much pain and suffering – grief – in the process?! Grief based on a false premise. Grief for… For nothing.
…Inevitably, I got the hell over myself, and came back to read the super cool sequel. :P We wouldn’t have gotten such a cool sequel if it wasn’t for that betrayal…!
Obviously, this fic is not that fic. This series is very different, so the exact same rules do not, cannot apply. But I still had some baggage lying around, and I was essentially (unfairly) taking it out on this fic’s version of the phantom. “Well, someone has to die. LaRoche didn’t die. He cheated death. So this phantom isn’t allowed to. So don’t let him get away.”
Well obviously, you already know that I’m happy with how things turn out, so… It’s a foregone conclusion that this perspective changes at some point as this series continues!
Simon hadn’t bothered to bid him farewell. He hadn’t truly gotten along with Sam either way.
!!!!
Bobby looked torn for a moment, as if he wasn’t sure what to say or how to even say it. “… But don’t hurt her, okay? There’s no real reason to injure her, so… Don’t. And try not to get hurt yourself.” “Yes, mother,” the Phantom droned. Bobby didn’t reply.
YOU JUST COULD NOT RESIST MAKING THIS JOKE COULD YOU, and I absolutely can’t blame you. I LOVE it.
ALSO I’M JUST SDJDSJLNLNDS? This is supposed to be a sarcastic quip right? But I’m NOT SURE HOW MUCH SELF-AWARENESS THE PHANTOM HAS WHEN MAKING THIS JOKE…
Haunted Specters, Chapter 21
The… The confrontation between Mirage & the phantom… The phantom was always the one in control during the flashbacks with Mirage. He was always the one who had power over her, both in the sense that he is the one teaching her new skills and is therefore “in charge” and kinda of a higher rank, and he also wields power over her – unintentionally so – in the fact that she holds affection for him.
And now that’s turned on its head. The phantom is on his knees, powerless, grasping, begging. Mirage has all the power. Mirage is the one in control. Probably for, well, the first time ever, she’s actually seeing the phantom losing control, powerless, weak, she is wielding power over him.
So on the one hand, part of me is kinda like “yeah, show him who’s boss, show him what’s what, it’s your turn to be in control now!” But on the other hand I was like. “NOO MIRAGE I THOUGHT YOU WERE COOL… WHY… I TRUSTED YOU… LOOK WHAT YOU’RE DOING TO MY FAVE… I THOUGHT YOU CARED?? HOW COULD YOU…” And ultimately, the second perspective won out.
Also, the casual way she talks about killing people coupled with how she treats the phantom towards the end of the scene is a reminder that, however much of a fun and exciting character she is, she is still a dangerous criminal involved in the facilitation of things like uh, HUMAN TRAFFICKING.
The Phantom had had another breakdown.
It started feeling like a running, constant occurrence at this point. Really felt like the characters could really start using one of these:
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They’re definitely gonna have to reset it a few more times, too. :’D
SAM’S NOTE. SAM’S NOTE. OH NOOO. SAM’S NOTE. I AM FEELING KINDA SENTIMENTAL OVER A FICTIONAL FAKE PERSONA’S DEPARTURE FROM THE NARRATIVE GOD DAMMIT. How?!
Sam was a literary trap, aiding in dooming us all.
Towards the end, treating Sam Specter as a real person was no longer a knowing act of self-deception on Simon’s part, but had rather become a habit that he’d fallen into. A habit that comes awfully naturally now. One that he sometimes may not even be aware of, and sometimes may need to consciously wake himself up from.
The explanation that I’ve finally settled on… is that it was never about how “human” Sam is. Because Sam will always be artificial. He can never become 100% real or human. The real Sam is already dead and cannot be resurrected. It was never even about Sam. It had always been about the phantom. The phantom that was always hiding just underneath.
There’s something else, too, towards the end of this fic. Before, when the parents-and-their-child dynamic was set up, and the trio were all forced to live together in a temporary truce, I referred to it as a special liminal space wherein they were sectioned off from the rest of the characters and the rest of the world. In this strange little space, they and the reader had to ignore the extreme oddity of the circumstances to some degree in order to function properly and make sense of it. Simon and Bobby can tell themselves that this is only temporary, and that soon enough, everything can just go back to normal again once they abandon their little liminal space over in Cohdopia and everything wraps up. That is a false promise.
After an extended interval, their liminal space gets broken, intruded upon. First by Lang, who enters their odd little circle that is still being propped up. Then by Athena. And they return to America, too. They’re not in Cohdopia anymore in a secretive little apartment no one else knows about. The location changes. They’re not completely sectioned off from the other characters anymore. But things have changed. Things are changing. Bobby does not “snap out of it”. He only becomes more steadfast and entrenched in his support of the phantom.  Simon is clearly, well…! He’s being influenced. And the phantom is still able to interact neutrally with the other members of the cast. The new light and perspective shed on him by the fic does not suddenly vanish, he doesn’t suddenly “change back” to whatever he seemed to be before. Of course not. There’s a line of continuity here, and the dynamic changes between the cast cannot be boxed away, sectioned off, erased.
The phantom’s child abuse flashback is a sudden, powerful jab that disarms the reader, however momentarily. Then there is parent-child dynamic in the current cast revealed. With the reader distracted like this, a sudden onslaught is unleashed in the chapters following. An onslaught of flashbacks, a whole host of neutral interactions the phantom is shown having, both in past and present. Neutral interactions, which on its own is quite a feat. Considering how, well, despicable he can be, HAS been. How he has always been “the enemy” before. And yet we are given so many neutral interactions. Not positive per se. Just… neutral. But that alone is enough. And in Mirage in the teen flashbacks, we actually get to see someone from the phantom’s past who cares about him. As a person. There’s other little things too, like the aforementioned sort-of hobby revealed. The flow, the outpouring of all these little things just starts and it does not stop. It will not stop. At the end of this fic, heading into the next one, we are already teetering on the edge of… Something. And it’s only going to increase in volume, become more palpable, grow stronger from here on out.
There’s also little scattered things here as well, like the phantom looking out for Bobby in his own way. And the mask… the mask that is not like the others. I feel that there have been many, many narrative sleights of hand that have come into play, subtle enough that it makes them difficult to document. And I can’t document them all, because there’s just so many.
And then in the epilogue, the bone sliver gets revealed, and it’s like HMM… HMMMM… Food for thought, folks. Food for thought!
…Oh and I forgot to comment on this under the appropriate chapter’s banner, but uh, I absolutely loved Bobby’s whole “call him back in fifteen minutes” exchange with Simon xDDD.
So that looks like Haunted Specters pretty much wrapped up, I think. Vanquishing Mirages up next!
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ewh111 · 6 years ago
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2018 Annual List of Favorite Film Experiences
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HAPPY NEW YEAR!!
I hope you’ve been having a great holiday season. It’s been another fun year in film, television, and streaming. It felt like a particularly good year for diverse voices, visions, casts, and storytelling. While I still feel like I’m catching up on year-end releases, here’s my annual list of the ones that have entertained, moved me, provoked thoughts, or just plain stuck with me the most with their story-telling and artistry (In no particular order).
All the best for a wonderful 2019!
Cheers, Ed
Indelible (But VERY Different) Cinematic Experiences
Roma—I wasn’t sure what the hype was about for the first hour which leisurely unfolds before you, but it’s just the build-up as Alfonso Cuaron’s beautiful and powerful film slowly draws you in, and then suddenly grabs you with unexpected emotional impact. An intimate, yet sweeping story of a maid who holds together a crumbling family as her own life combusts. Based on the director’s own life and the woman who raised him, Roma is a complex multi-layered domestic/social/political drama with some truly haunting and indelible sequences. Some may be challenged by the pacing and seeming lack of narrative. Be patient and stick with it; it’s worth it.
Sorry to Bother You—Audacious, original first film and new vision from rapper/hip hop musician Boots Riley starring a terrific Lakeith Stanfield as down on his luck young man who gets a job as a telemarketer and advised by veteran caller Danny Glover to use his “white voice” to become a power caller. The story then takes a twisted wackadoodle turn that truly defies description. This bold and outrageous absurdist social satire/surreal anti-capitalist black comedy also stars an excellent Armie Hammer in a bizzaro role.
A Full House of Documentaries: A Pair of Giants of Our Time and Three of a Kind
Won’t You Be My Neighbor—Celebrating a true hero, it’s a warm and loving look at this pioneer of children’s television who became a role model of kindness and compassion for generations. Little did I realize when watching him as a child the bold and courageous manner in which he addressed the social issues of the day. And it is worthwhile to see the full six-minute video of Fred Rogers Senate testimony that saved funding for public television: https://youtu.be/fKy7ljRr0AA.
RBG—An inspirational telling of the brilliant legal mind who shaped America’s legal landscape on gender equality and women’s rights and became a pop culture icon. 
Three Identical Strangers—Fascinating documentary that starts as a “can’t believe it’s true” tale of separated-at-birth triplets who miraculously find each other as young adults, and then takes a very dark turn as the layers of the story are revealed, raising some real ethical questions about research and the debate about nature vs. nurture.
Additional Docu-series to watch: The Staircase (a gripping and powerful docu-series that is an intimate and detailed look at our criminal justice system as seen through the eyes of a man accused of murder who claims the death of his wife was an accident); The Fourth Estate (a fascinating behind the scenes look at the NY Times and their reporters as they cover the beginning of the Trump administration).
Historical Dramedies
The Death of Stalin—Dark and bitingly funny, this relevant political satire by Armando Iannucci of Veep portrays the intrigue surrounding the flock of sycophantic bureaucrats who vie to become the next Soviet leader after the sudden stroke and death of Stalin. A masterful historical farce with a great cast that includes Steve Buscemi, Jeffrey Tambor, Michael Palin, and Jason Isaacs. And it’s worth noting that the most absurd moments actually did take place (e.g., a rerun concert just to make a recording for Stalin; the alcoholic and meglomaniacal son of Stalin who lost the entire national hockey team by ordering their flight into a snowstorm and then replacing the dead players in hopes his dad wouldn’t notice).
The Favourite—While I decidedly did not care for filmmaker Yorgos Lanthimos’s much acclaimed The Lobster, this is a much more accessible outing. A highly original period/costume piece with an amazing trio of performances from Olivia Colman, Rachel Weisz, and Emma Stone, The Favourite is a dark and wickedly humorous look at the conniving palace intrigue, love triangles, and back-stabbing world of Queen Anne’s court, complete with fops, duck races, pigeon shooting, and rabbits that rule the roost. 
Vice—Not your typical biopic. From the man who brought you The Big Short, Adam McKay delivers an entertaining dark dramedy. Christian Bale wholly transforms into the enigmatic Dick Cheney in this boldly told tale (including a faux Shakespearean pillow talk bit and a mid-film happily-ever-after credit sequence) of a ne'er do well who becomes the most powerful man in the world, all “in the service of the people.” With a very strong supporting cast of Amy Adams as Lynne Cheney, Sam Rockwell as George W. Bush, and Steve Carell as Donald Rumsfeld.
BlacKkKlansman—Director Spke Lee and the producers of Get Out deliver the unbelievably true buddy-cop tale from the 1970s of a black man who goes undercover to infiltrate the KKK by phone while his white Jewish partner stands in for him in face-to-face meetings. Told in a funny and entertaining manner, it’s one of Spike Lee’s best film in years, though it’s unfortunate how little the racial issues have changed over time.
Odes to Stan Lee and the Marvel Cinematic Universe
Black Panther—This is not just another Marvel superhero movie. This is what every origin story should be: a totally immersive world is created with a sophisticated and impressively well-told story, balancing big themes, character development, action, mythology, and strong messaging, including female empowerment. Black Panther is perhaps the best (and most political without being heavy-handed) entry in the MCU while leaving a very large cultural footprint on Hollywood.
Spider-Man: Into the Spider Verse—I really didn’t think we needed another entry into the Spidey world, but this one was truly fantastic, perhaps the best of the bunch. With visually stunning animation unlike anything I’ve seen before, it’s the most trippy, inclusive, and soulful Spider-Man ever, and the one most true to its comic book roots.
More Fantastic Animation, Stop Motion, and CGI
Isle of Dogs–I am an unabashed fan of Wes Anderson, and here he creates a masterful stop motion universe, much more sophisticated and intricate than his last one, the wonderful Fantastic Mr. Fox. Taking place in a fictional dystopian Japan, he creates yet another Andersonian obsessively detailed world, infused with Japanese culture and canines. On the surface, it’s a simple story of a boy seeking his pet dog in a world where dogs have been banished to a trash-filled island, but it works on so many other levels, existential and political. A great cast of voices infuse each character with individuality and nuanced personalities, including Brian Cranston, Edward Norton, and Bill Murray. 
Ready Player One—An unexpectedly wild and entertaining journey, this Spielberg film that takes place in a dystopian future steeped in the nostalgia of the 1980s (video games, movies, music) where its citizens find salvation and escape in a virtual world called the OASIS. The central story of a teen in a whirlwind contest seeking control of the OASIS is a visually stunning and thrilling ride combining live action and CGI that is thoroughly satisfying (though I feel I need to go back to take in all the pop culture references that whirl by).  
Incredibles 2–Well worth the wait after 14 years. Just what you would hope for in summer film. Well-developed characters, action, and story with amazing animation and a terrifically snazzy Michael Giacchino soundtrack.
Other Enjoyable Film Experiences Worth Mentioning
22 July, A Quiet Place, Beautiful Boy, Boy Erased, Crazy Rich Asians, Eighth Grade, Green Book, Love, Simon, Mary Poppins Returns, Mission Impossible: Fallout, Paddington 2, The Price of Everything, Ralph Breaks the Internet, Science Fair, Searching, The Hate U Give, Tully, Victoria & Abdul
In the Queue
A Star Is Born, Burning, Cold War, First Man, First Reformed, Free Solo, The Frontrunner, If Beale Street Could Talk, Shoplifters
Binge-Worthy Television
The Americans, Barry, Succession
For the Foodie Set
Fat Salt Acid Heat, Ugly Delicious
Favorite Theater Experience
Harry Potter and the Cursed Child--if you’re a HP fan, it’s like being reunited with old friends. Great story and incredible stagecraft. 
Trailers
Black Panther: https://youtu.be/xjDjIWPwcPU
BlacKkKlansman: https://youtu.be/0vWHEuhEuno
Incredibles 2: https://youtu.be/i5qOzqD9Rms
Isle of Dogs: https://youtu.be/dt__kig8PVU
RBG: https://youtu.be/biIRlcQqmOc
Ready Player One: https://youtu.be/cSp1dM2Vj48
Roma: https://youtu.be/6BS27ngZtxg
Sorry to Bother You: https://youtu.be/PQKiRpiVRQM
Spider-Man: Into the Spider-Verse: https://youtu.be/g4Hbz2jLxvQ
The Death of Stalin: https://youtu.be/kPpXFnHoC-0
The Favourite: https://youtu.be/SYb-wkehT1g
Three Identical Strangers: https://youtu.be/c-OF0OaK3o0
Vice: https://youtu.be/jO3GsRQO0dM
Won’t You Be My Neighbor: https://youtu.be/FhwktRDG_aQ
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destiny-smasher · 6 years ago
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Kingdom Hearts 3 impressions
So, uh, I will ONLY be talking about stuff up until the very start of the second World, and only AFTER the break. Kingdom Hearts 1 was an incredibly important and influential piece of media when I was growing up. I was writing fic based on Smash Bros. just before KH rolled onto the scene was like, “Yo, Disney and Final Fantasy, BAM, fuckin’ random? fucking RADDDD” and I was all about it. You had FF characters remixed with OCs remixed with Disney characters, and the villains were all crossing over to form the League of Bad Cartoons, it was a great time. And then Nomura realized his gamble was a win and decided to waste the next 15 years of everyone’s time shoving in every trope he liked, every IDEA that felt “cool” together into a mish mash of whatever the hell this “narrative” has become. Suffice it to say, I’ve got beef with Kingdom Hearts as a “story.” It just occurred to me today that a big part of this is thematic/tonal.
But it’s also VERY rare, maybe even unprecedented, for a piece of media like Kingdom Hearts 3 to come around. For years, then months, then weeks, then days, I told myself, “It’s not real, that game doesn’t exist, I won’t believe it until I’m literally playing it” and just could not be bothered to be hype or interested, if only because Nomura’s “vision”, from my perspective, warped something I admired in my youth into a fucking train wreck, leaving me very little to feel emotionally invested in outside of Aqua and by proxy the two lads she is trying to protect. (also I GUESS I’m slightly invested in Axel/Xion/Roxas.../Namine? for similar reasons now that I think about it?) Well, guess what? Kingdom Hearts VERY WELL might be real, and I very well might be about three hours into it. And for all of the beef I have with the plot, I am fucking relieved that those three hours have felt/sounded good, as a video game. NOW we’re gonna talk about the first World. --
When I first heard that Olympus was gonna be the first World in KH3 I was disappointed and BAFFLED. We’re visiting that place a THIRD time? And why THAT World? Turns out, there’s actually some substantial thematic relevance and that’s actually A-OK, not to mention that starting with a familiar world after ALL OF THIS TIME is not such a bad way to kick things off. First off, structurally, I actually really enjoyed the way this world played out. Two of my biggest problems with KH as a video game series have been that worlds feel like empty, vacant, haunted houses, and that said worlds are usually small and linear with a lot of pointless backtracking. Olympus fixes all of this. There are NPCs. Actual fucking PEOPLE in this world. Sure, they’re just people in danger, calling for help, but they’re THERE for once! And they have vocies! EVERY line of dialogue (except for like one “plot” moment) has actually been voiced so far! About time. Also. This World is not as linear as most KH Worlds. In fact, it help more open and dynamic than ANY World in any KH game so far, not to mention it featured three, THREE (wtf) unique and distinct types of settings. The city, the mountain, and Olympus. Nice. ALSO also. The music. We’ve been here before. We KNOW that Olympus theme from earlier games. And as you traverse the city, up the mountain, you hear this more sweeping, movie-like version, and it’s like “oh whoa nice” aaaaand then you get TO Olympus and it KICKS in, the old song, up to modern snuff. That was great. That was a thing that really helped convey “Kingdom Hearts is back, baby.” The World was big, compared to typical KH worlds. It had multiple nooks and crannies to explore, side-paths to go down, treasure to find hidden away. There is a LOT of verticality. Running up walls and seamlessly hopping over things in the environment makes traversal more enjoyable than it ever has been. Even though a lot of the World is technically a linear path it’s not structured like a path. Going off and exploring rewards you with items and the like, and the World is big enough to actually feel like you have places to poke around in. Having said this, WHY is there no...map? Like. You literally COLLECT Maps from Chests like you used to. But near as I can tell, there’s no way to pull up an actual MAP, to seer where the main path is, to see where the side paths are. It’s boggling. Maybe the game has the option hidden away somewhere but if so, that’s just silly. And if there’s just no actual map option at ALL that’s just...baffling. There were barely any load times for how much SPACE there was to navigate, and things looked very shiny and pretty, and ran at a smooth 60 fps MOST of the time. Tech specs aren’t everything, but when your brand is built on “looking pretty” it sure af helps when you bring scale AND a smooth framerate to match. It’s weird, and a bit jarring, sometimes in a good way, to see all of this stuff rendered in modern tech. Stuff looks...a little too plasticy a lot of the time, (which actually ought to pay off when we get to Toy Story?) but the environments so far feel rich and vast and detailed all at once in a way we just have never seen the series, because we’re basically jumping from PS2-level tech to PS4. So that difference in production is more noticeable for the wait -- I just wish things looked a bit more...I guess cel-shaded? Like the original trailer. Things (specifically, characters) look a little too flat/plasticy at times, for how pretty things are. Combat seems to be as flashy as ever and I’m sure I’ll feel differently as I get further in and unlock more options but it’s still too easy, simple, and mashy for my tastes. I am HOPING we get more moments that require quick reflexes and specific tactics like the harder moments of older KH games. The amusement rides mechanic is...weird. It’s given NO context in universe. And they last a little too long/feel too overpowered for how easy they are to utilize. Similarly, there are frequently seemingly random party-member tag-team attacks that...just seem like “press triangle to win” moves. I wish they entailed more interaction, and/or felt less common/random. I like the IDEA of these kinds of moves, especially ones that change your controls/method of attack for a few seconds (like Hercules’ team attack) but the execution makes them feel too cheap and easy to abuse, with combat that’s ALREADY skewing on the “too easy” side for the genre. I like the “form change” for keyblades, and that you can swap keyblades in the middle of a fight. Really hoping this allows for some good tactical stuff later -- buuuuut that would also require the game to ASK OF ME to do more than “mash X,” which KH as a brand typically does not do... Characters SPEAK in reaction to gameplay moments, when you initiate things in the environment, etc. It’s a nice touch that makes them feel more like characters in an RPG. Donald and Goofy are ALWAYS in the party, alongside the Disney member(s). NICE. Maybe KH3 is putting its best foot forward, but overall, I was pleasantly surprised with Olympus. It single-handedly corrected MOST of the issues I’ve ever had with Kingdom Hearts level design. I only hope the momentum keeps going. Moving on, Gummi Ships. What little I played is easily the best they have every been. I love having an open world with optional places/fights to explore, while still giving me those shmup-like bursts of action. The Gummi Phone seems like a fun mechanic, and taking selfies/photos makes SENSE for this game because of how visually detailed it is -- but the pleasant surprise was how I took selfies with Donald and Goofy and they REACTED to it, starting to pose and commenting on it. On the other hand, the loading screen being nonsensical “social media” posts from KH characters...I don’t like it thanks go away. x’D I’ve spent only a few minutes in Twilight Town and INSTANTLY I am so much more enamored than I ever was in previous games. Not just due to the bump up in visual fidelity, but also because -- GASP -- NPCs??? Are you trying to tell me this is an actual TOWN that people LIVE IN?? Holy shit, Kingdom Hearts, I never knew! For all of this stuff I liked, though, KH3 is still...a KH game. Which means after you get through the intro, after you gear up to land in Olympus, the game flashes the title: “Kingdom Hearts II.9″ ...no. Just no. Fuck. Stop doing this shit. Whenever an Organization 13 member (or EX member) shows up and starts speaking all cocky in riddles like the flamboyant anime jackass they are, whenever Mickey starts dead-ass blathering about weird nonsense whenever the plot HAS to acknowledge “oh right Sora golly gawrsh ya FURRGOT this random bullshit a-FYUCK better shove this expository throwaway dialogue right in here before we go n’ furrget again!” whenever Kairi continues to be irrelevant and invisible after ALL THIS TIME whenever Rikku has to say some obligatory thing about his darkness or his copy of himself or Ansem or whatever whenever the plot informs Sorta/Dornold/Goffy about another convoluted ridiculous THING that we already know about and they MAYBE already know about because it is OBLIGATED to because this game’s entire purpose has become to “wrap things up already Nomura” I am reminded of the freshly opened scar on my heart from how much SHIT this series has dragged itself through for...what? Nothing worth all of this, IMO. Thankfully, these moments feel less and less pressing in KH3′s opening hours than they certainly could be, though I’m sure the closing hours of the game -- once they’ve tidily gotten all of that silly, inconsequential DISNEY CONTENT out of the way (even though that’s the BULK of the game environments and HALF of the series’ identity/purpose) -- those closing hours will surely be packed to the gills with all of this crazy crap. Maybe by then I might finally care enough to finally get the catharsis I’ve waited over a decade for. I dunno. I’m just relieved the game looks, plays, sounds, and feels as good as it does so far. EDIT: almost forgot to mention this since it hasn’t actually come up yet BUT I picked up a BUNCH of “ingredients”??? Like. FOR COOKING??? Which is one of my all-time favorite mechanics in a video game?? (thanks Paper Mario) So I’m at LEAST excited to see what THAT is all about.
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secretlystephaniebrown · 7 years ago
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I'm new to the Batman comics and was wondering if you could answer a question? I saw another blog talking about Batman adopting kids and how it helped him recover which I follow for the most part. But then they said he relapsed after Jason. What happened to Jason? I don't mind spoilers, it helps me get through the darker parts.
… oh gosh you poor soul. 
Okay so um. 
Well first of all let me start off with saying that if you can find it, you should track down the animated movie Under the Red Hood. It’s a very solid, if streamlined, adaptation of everything I’m about to tell you, and it probably will do a better job than I ever could.
Let’s continue this under the cut, because this got long, and I have pictures, some of which will be… unpleasant, as will be the topics discussed. Warnings for violence, death, and references to sexual assault below! 
Now, since you’re new to comics, I’ll give you a quick rundown. 
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(Batman (1940-2011) #368)
Jason Todd was the second Robin, and he had the misfortune of being the first attempt to make the role a legacy. 
He was a very controversial figure. Dick Grayson was widely beloved, and while Jason had his fans, he also was present in a time in comics when many people, both among the readers and the writers for DC, believed that kid sidekicks weren’t dark enough, and fans of Dick often found Jason to be unlikable and too edgy. Jason smoked, he was lower-class and drew attention to a lot of the less palatable parts of Gotham, his mother died of a drug overdose, and he became Robin by stealing the tires off the Batmobile. 
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(Batman (1940-2011) #408)
And infamously, towards the end of his run as Robin, he might have possibly killed a rapist who would have gotten off otherwise because of diplomatic immunity. 
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Batman (1940-2011) #424
… yeah. That was a thing. 
A lot of Jason’s “bad Robin” stuff which he has become slightly infamous for was in fact retconned in after… everything else, but, as seen in this story above, Jason was a character who was pushing a lot of traditional boundaries in Batman comics, and the violence and temper were there from the beginning, but it was presented as something that Jason was relatively in control of, and that Bruce was helping him with.  
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(Batman (1940-2011) #411 - for context, Two Face killed Jason’s father)
But Jason had some bright spots; he joined the Teen Titans briefly, he was Robin present for For the Man Who Has Everything, one of the most famous comic stories during that time, and had a pretty decent relationship with Dick Grayson (which… they retconned later.) 
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(Batman (1940-2011) #416)
And then, in 1988, one bright DC executive decided to try a gimmick to drum up publicity for the upcoming storyline Batman: A Death in the Family. (Because those always work out well.) It was decided that in the upcoming story, they would have a phone poll, to see if Robin lived or died. 
The vote was taken, and the people spoke. Jason was to die. 
(I’ll note here that there’s a LOT of controversy about the vote; apparently there was a robo-calling scam, people were charged per-call so younger readers couldn’t vote, people weren’t sure if the question pertained to Dick or Jason, and some people voted just to see if DC would actually do that.) 
So Jason undertook a rather fascinating story where he discovered that the woman who had raised him wasn’t his birth mother, and began to track down his birth mother. After a few false leads, including Lady Shiva, he eventually tracked down his birth mother, Sheila Haywood, who was a volunteer doctor in Ethiopia. Jason and her had a relatively cute reunion, before it was revealed that Sheila was involved with the Joker, who was blackmailing her. 
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Batman (1940-2011) #427
Jason, against Bruce’s advice, revealed his identity as Robin to Sheila and offered to help. She then lured him into a trap, where the Joker beat Jason to near-death with a crowbar.   
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(Batman (1940-2011) #427)
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While she smoked a cigarette.
Batman (1940-2011) #427 
The Joker double-crossed Sheila, because he’s the Joker, and left her and Jason both to die in the warehouse with a bomb. Despite his injuries, Jason tried to rescue Sheila and get them both to safety, but he wasn’t fast enough. 
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(For the record, anyone who blames Jason for his death here can fight me. He was trying to help his mother, and it bothers me a lot that most interpretations cut out this angle.)
(Batman (1940-2011) #427)
Sheila, possibly having some regrets, managed to tell Bruce that Jason had tried to save her before she died. Jason had no such opportunity to exchange last-words with Bruce. 
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(Batman (1940-2011) #427)
Bruce had arrived at the warehouse just in time to see it blow up, which shook him to his core, and for which he blamed himself.
I can’t emphasize enough how huge this was to comics at the time; the death of Robin was a major shakeup to the status quo, and for years Jason Todd was defined as one of the three perma-dead characters in comics. (The others being Bucky Barnes and Uncle Ben.) 
The Joker then… went off and had a wacky sideplot about getting diplomatic immunity by becoming the ambassador for Iran, and then he tried to blow up the United Nations. It was… weird. 
But back to Jason, his death severely shook up Bruce for years. 
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Batman: Gotham Knights (2000-2006) #45
His costume literally haunted Bruce in the Batcave in the form of the memorial case, and Jason’s death affected Bruce’s relationships with the next three members of the Bat Family; Tim Drake, Stephanie Brown, and Cassandra Cain, while the Joker became cemented in his place as The Man Who Killed Robin. 
Batman: Gotham Knights (2000-2006) #44
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Batman (1940-2011) #629
Brucefrequently hallucinated Jason, and his fears of losing anotherRobin/Batgirl/protege (compounded by the fact that The Killing Joke happenedjust beforehand) lead to extremely over-protectiveness towards Tim, and shaped hisentire relationship with Stephanie Brown prior to her run as Batgirl. Butthat’s a post in and of itself.
Jason came back from the dead in Under the Red Hood. (The movie version of which kind of… simplified Jason’s death by cutting out the bit about his birth mom. But the details vis-à-vis the Joker and the crowbar remained the same.) In the comic, we don’t see how Jason got resurrected, but it was revealed in a later comic that, in a major event called Crisis on Infinite Earths, a character named Superboy Prime punched the walls of reality and resurrected Jason Todd. 
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Batman (1940-2011) Annual #25
Yes. Really.
Anyways, Jason then had to dig his way out of his own coffin in one of the most horrifying sequences ever. 
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Batman (1940-2011) Annual #25
Jason then wandered Gotham in a catatonic state, living on the streets and scavenging for food, until he and his still-retained fighting skills were recognized by someone, who called Talia al Ghul. Talia tried to help Jason recover on his own, before realizing that wasn’t going to work, so she shoved him in the Lazarus Pit (against her dad’s wishes), which solved the catatonia, and, depending on your interpretation, possibly made Jason violent and angry. 
Most more recent adaptations/continuity reboots chose to place Jason’s resurrection solely as a Lazarus Pit endeavor, which I’m iffy on, simply because Jason digging out of his own grave was an image that really stuck with me when I first read the comics. 
After escaping from Ra’s, Jason started to figure out his new place in the world. Jason discovered that the Joker was still alive, and that there was a new Robin. 
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Batman (1940-2011) Annual #25
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Red Hood: The Lost Days (2010-2011) #4
This enraged Jason, who set about on a multi-year journey to learn the “skills that Batman never taught him”, before making his return in Under the Red Hood. (Which, I should note, occurred almost directly after the infamous War Games saga, where another Robin, Stephanie Brown, was killed. This isn’t actually addressed in the story itself, but on a meta narrative level, it’s interesting to note.)  
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Batman (1940-2011) #635
Jason became a Crime Lord known as only The Red Hood, which was the Joker’s original nome-de-guerre. He played a series of mindgames and plots, before finally revealing his identity to Bruce. His endgame eventually lead to him kidnapping the Joker, beating him with a crowbar, giving Bruce a gun, and telling Bruce that he’d either have to shoot the Joker, let Jason kill the Joker, or shoot Jason. Bruce found a way around that, because he’s Bruce, but Jason vanished afterwards, leaving Bruce dealing with the fact that his greatest failure, to save Jason, had literally come back to haunt him. 
Jason went on to be a villain/anti-villain of various flavors, featuring in Battle for the Cowl, and the preboot’s Batman and Robin by Grant Morrison, before getting an image shift in the Nu52, primarily in Red Hood and the Outlaws, which shifted him into anti-hero territory. 
But that’s another story entirely. 
Hopefully this has answered your questions! Panel credits all go to @renaroo, who’s always the best to call up for screenshots.
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falling--in--place · 6 years ago
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25 Questions Tag
I was tagged by @sixstepsaway ♥ Thank you darlin! I may have done this before? Idk, I love tag games so I’m doing it anyway!
1. Is there a story you’re holding off on writing for some reason?
Not exactly? The book I’m working on now is exactly where I want to be with my writing right now. I am holding off on revisiting an old one though. It needs a complete rewrite and re-release. I held myself back so much, but I’m just not sure I should do it. I decided I’m going to though. Just a matter of when the need to do surpasses my hesitation... So, we’ll see! 
2. What work of yours, if any, are you embarrassed about existing? 
The first book I published. Embarrassed probably isn’t the right word though. It isn’t as good as it should be, and it needs sooooo much, but it helped me get to where I am. It was needed, but it is definitely not my best. Hence the rewrite at some point. 
3. What order do you write in? Front of book to back? Chronological? Favorite scenes first? Something else? 
Pretty much beginning to end. I format my documents for publication before I even start writing. It gives me an idea of what it looks like and where I am with it. Sometimes a scene will strike me though, and I write it in a separate document to be saved until it is needed. From being on here I have discovered I do things very... strange. But hey, it works for me. 
4. Favorite character you’ve written?
Vanessa. Like, I love her so much. She is my hero. 
5. Character you were most surprised to end up writing?
Most of them? My characters just sort of show up and tell me stuff. I do my best to write it down. Vanessa is the most vocal, and she isn’t afraid to scoff at me when I do something she doesn’t approve of. 
6. Something you would go back and change in your writing that it’s too late/complicated to change now
I don’t think it’s ever really too late. I mean... I have a published book I’m going to pull and rewrite so... 
7. When asked, are you embarrassed or enthusiastic to tell people that you write?
A little of both, honestly. On here it’s almost exciting to talk about it all, but when in person... It’s the source of a lot anxiety. Especially when it’s someone I know. It’s kind of hard to explain. I need to get better at talking about my books. I self-publish. Self-promotion is all I have lol
8. Favorite genre to write
Fantasy! Urban Fantasy has a special place in my heart, but the WIP I have right now is more in the epic fantasy class, but not fully?
9. What, if anything, do you do for inspiration?
Music. All of it. iPhone on shuffle, let all the words happen. I also read a lot. I dissect everything I read into why I like it and why I don’t and try to learn from that. 
10. Write in silence or with background music? Alone or with others?
Music Always with music. When I don’t put my headphones in I get distracted by literally everything around me. 
11. What aspect of your writing do you think has most improved since you started writing?
I feel like I’ve gotten better at knowing when to stop. I had always been so “HERE IS ALL THE INFORMATION I EVER FOUND FOR THIS BOOK AND YOU NEED TO KNOW IT ALL RIGHT NOW!” Info dumps in every chapter is not a good quality to have... I kicked that habit for the most part. I think I am much better writer for it!
12. Your weaknesses as an author?
Several? Editing is really hard for me because I get attached (and it takes forever!). Being overly descriptive of characters at first meeting. Fight scenes take a few tries... I usually write it, read it over, flesh it out to be better, then cut a bunch of stuff to add in a bunch of other stuff, and because of my anxiety... all of this has to be done before I can move on in the story.
13. Your strengths as an author?
I think I’m pretty good at setting the scene. 
14. Do you make playlists for your work?
Not really... Some songs tend to stick with a character or an event, but I don’t ever specifically set up playlists for my books.
15. Why did you start writing?
I had stories living in my head, and a need to tell them. 
16. Are there any characters who haunt you?
Of my own? Not really. I guess Harley does a little. Her story will get it’s retelling. 
17. If you could give your fledgling author self any advice, what would it be?
Just.. write. Stop worrying about everyone else and their opinions. You can edit and fix later, and not everyone’s opinion needs air time. 
18. Were there any works you read that affected you so much that it influenced your writing style? What were they?
Jennifer Estep, David Dalglish, Richelle Mead... I could go on, but I don’t think this is supposed to be a novel on it’s own. Estep showed me a smart, beautiful woman that didn’t give a shit about others opinion of her, but she still cared deeply for those around her. She also has a thing for knives which is badass. David Dalgish showed me that research is great, but sometimes you just have to flow and see where it takes you. He also gave me characters that were so fleshed out, real, and raw that I will forever carry them with me. I would love to give a nod to Haern in one of my books but I don’t know how and if that’s a thing I can do. Richelle Mead gave me some of the above, but also a romance that I could truly get behind. One that I could follow and love and cheer for. I’m not much for pure romance, her books aren’t btw, but with her couples... I could read a romance novel about them with pleasure. 
19. When it comes to more complicated narratives, how do you keep track of outlines, characters, development, timeline, ect.?
Uh... well... I tend to jot down a lot of notes and do a lot of swearing and scrolling back up to re-read things.
20. Do you write in long sit-down sessions or in little spurts?
Both? Depends on the day and my mood. 
21. What do you think when you read over your older work?
I don’t have a lot of older work saved unfortunately. A lot of my older stuff was in notebooks that have gotten lost through the many moves I’ve had to make. So, the book I’ve mentioned before... It needs a re-write.
22. Are there subjects that make you uncomfortable to write?
A lot of them actually... two of my main characters are gay. I was excited about that... then tumblr happened. Omg you guys... all the posts about do’s and don’t’s. and how many posts about insulting things people do with gay characters that they don’t seem to notice and..phew I could go on forever... I am a little terrified right now, but I’m working through it. James is so close to my heart. I’m writing him how I see him, and I’m just hoping no one will take it as offensive or insensitive. 
23. Any obscure life experiences that you feel have helped your writing?
Pft... how long do I have? I live an interesting life. I’ve been through several different kinds of hell. I met an amazing group of people who support me. I am a living incarnate of Murphy’s Law. 
24. Have you ever become an expert on something you previously knew nothing about, in order to better a scene or a story?
I wouldn’t say expert.... but I now understand the effects of a point blank gunshot to a bone, marriage rituals from all over the world, and how close you have to be to smell a dead body? 
25. Copy/paste a few sentences or a short paragraph that you’re particularly proud of.
Longer than “a short paragraph” but eh, just how I am. I’m not sure why I like this one so much. There are other that I like more, but I’ve posted them all at least once (some of them twice) so here is a new thing!
“Can you take me through it one more time, ma’am?” the officer said to me.
What I wanted to do was use one of the charred desks to kick his ass (literally) out the door. Or grab a roll of tape and cover his mouth with it. Whipping out my magic to boot the enforcement officers out of my place of business probably wouldn’t go over very well. It was tempting though. The story wasn’t that complicated. It happened in all of thirty seconds. This was the third time he’d asked me to run through the story again. Ellie and James weren’t fairing much better. Ms. Claudette was left alone for the most part. All it took was a complaint about her back and needing to check on her cats.
“Ms. Parker?”
“Sorry, it’s just that I’ve taken you through the story three times now. Four seems a touch excessive. There was a grenade, I contained the blast as best I could, you showed up. There it is. Now, if you don’t mind, I have shit to do.”
I spun on my heel and stalked away. Something I didn’t think all the way through since there isn’t much space in the office when it isn’t extra crispy. That didn’t slow me down though. I marched into the back office, yelled for Ellie to join me, now, and slammed the door as soon as she scooted in.
I’m think i’ll tag... @panticwritten, @hawksnbooks, @ava-burton-writing, @crazybunchwriter, @lakeeriesaltmine, @anolivewrites, @forlornraven, @leapwriter, @dantedevereaux, and @authorisada
As always, if you don’t want to be tagged or want to be tagged more often, let me know! 
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my-dark-words · 7 years ago
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What did you think of the Finale Chapter from WKM?
Many, many things. The whole collection is such a detailed, woven web of hints, clues and red herrings that is really is fantastic. There is so much to look at and think about, and I’ll do my best to collect my thoughts here.
“My name is Markiplier, now.” The colonel says this when mocking Mark in chapter 1, and that extra ‘now’ on the end may be coincidental, but it does imply that Mark had changed at some point. 
Couple that thought with the detective saying he’d known Mark for years, but “Then he went quiet, I knew something war wrong but never figured out what.”
So from that I would infer that something happened to ‘Mark’ at some point in their shared history. 
Celine, with her hair oddly similar to Dark’s usual floof, says that she was “Never comfortable in this house.” She seems to blame the house for the occult goings on.
She also says “Now my eyes are open” when talking about the occult goings-on, and Damien expresses concern that he ‘didn’t think she was the type to be mixed up in all this’ when talking about the possible occult goings on.
So she, also, has changed at some point before the events of Who Killed Markiplier. 
In terms of timeline, the Groundskeeper quotes his ‘15 year winning streak’ and says there’s only one manifestation that will get him back in that madhouse.
That says to me that this has happened before. And if it happened 15 years ago, and teamiplier’s characters are as old as they are, then it happened when they were teenagers. This is an interesting fit with the ‘friends as kids but drifting apart’ narrative. 
(Note, the chef says he’s cooked for them for 25 years, but seems oblivious to much of the shared history, so I’m not sure what to read into that.)
Once the manifestation happens, the Groundskeeper tells us “she’s gone, so is everyone else, this place is cursed” and quickly takes his leave. 
The butler seems rather unsurprised by this and also encourages everyone to leave because things are ‘beyond our control and there’s only death here now’. 
The cellar scene is really interesting and not fully explained. There’s the whispering voice before the descent, the ringing sound, and the butler becoming distraught at the broken bottle. It does not make sense. 
There is the line “a domain of evil but in we must go” is spoken. 
The body is apparently dropped through the floor from above, an subsequently disappeared. 
Is it plausible that the house is actually haunted, by ‘Mark’ or Dark or whatever else is playing this game? I don’t think it’s the house itself, I think it’s a being occupying the house, and at the start of WKM also occupying Markiplier. 
Mark’s body was stabbed 37 times, poisoned, beaten, strangled, drowned and shot. That’s a lot of wear and tear on a body, even if not dead it must be barely functioning. What if it sustained that damage over a longer period, and just doesn’t heal?
It’s implied the Colonel has ‘experience’ shooting ‘Mark’. 
Our body is shot, left for dead, but it can and is still occupied by a spirit. This is possibly working the same way. 
And if it’s a matter of the spirit simply seeking a new body (or human suit) because his old one is broken, then it achieved that goal. Consider:
At the very start, ‘Mark’ swaggers down the staircase and tells us “tonight is all about you.” That’s not ominous at all. 
Celine tells us we have “A far greater part to play in all this,” which once again is not comforting if the spirit’s end goal is to possess us. 
I’m pretty sure that by the time we see blue-tinged Damien after we’re shot, that’s really the Dark we know talking, and being a good mimic. 
I’m not sure whether everything we see after being shot is orchestrated by the Dark we know, including the words that come out of Mark’s body. 
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Did you notice that by the time the body speaks (on it’s back, when it was discovered face down) he has suddenly acquired eyeshadow? You can’t tell me that it’s not Dark telling us that it’s not fair. 
Now, briefly, some thoughts on the other characters in this story. 
The butler says he will check on the other guests in chapter 1, but only the colonel has been missing from the scene, which I think means the butler knew Celine was there. That means she was invited. 
I think this is confirmed by her bag being upstairs even though she appeared to arrive through the front door. 
She, and everyone else, was invited to the manor because somebody had a plan. 
On that note, the character which were either not invited or not necessarily known by ‘Mark’ to be present (the groundskeeper and the Jims) do not trigger lightning when they say ‘murder’. Something it targeting, or at least aware, of those other characters that were invited to the poker night. 
Now, what do we know about the Colonel?
He was friends with ‘Mark’ since they were kids
They’re the same age, supposedly
He comments that the pool hasn’t aged a day
The colonel used to be the chef’s boss. Initially I thought they might have both been in the army, but if the chef has cooked for these people for 25 years, it’s more likely to have been at the house. 
The colonel refers to the manor as “in my own home”
He is accused of ‘stealing his best friend’s wife’
(And maybe a red herring, the broken glass over the photo of the colonel in chapter 4 is similar to the broken mirror)
So from that information I would infer that he either used to own the manor, or used to live there. (Are the three of them actually triplets and that’s why nobody comments on how similar they look?)
And for the detective?
He’s been working with ‘Mark’ for years.
He goes through new partners faster than he goes through new pairs of socks, with them dying in sometimes ironic ways. Three have died to bedroom booby traps (vengeful house spirit again?)
The colonel thought the detective orchestrated everything, but…
At the end, we hear the detective warning the colonel to run. That sounds more like a warning than a threat. 
I think he’s a pawn in the spirit’s game. Not useful enough to possess, not clever enough to figure out what’s going on, but manages to round people up. I think there’s a small chance that his previous partners have also ended up with the same fate as us. 
A few extra noted about everything we see after we’re shot. I’m pretty sure that everyone and everything we see there is the spirit we will later know at Dark talking. 
We hear Celine say ‘help’ after she disappears, but she’s not asking us for help when we see her next. 
Damien’s anger is different. 
The eyeshadow on the corpse again.
And the manipulation works. 
So after all of that, the theories I am still debating in my mind are:
From the very beginning, ‘Mark’ was possessed by the spirit we know as Dark, who wanted a new body/suit. 
The murder=lightning thing only affects those caught up in the spirit’s plot. 
The house is linked to the spirit somehow, hence the disappearing bodies and falling through the floor. 
The entity we know as Dark is one part the spirit, one part Damien and one part the ‘suit’ (us). And that it’s previous incarnation was one part spirit, one part ‘Mark’ and one part ‘suit’. This thought needs work. 
The Jims are ghosts of some kind, trapped at the manor like we’re trapped in the mirror. 
So yeah, those are most of my thoughts. 
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rebeccaheyman · 4 years ago
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reading + listening 09.14.20
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The Smash-Up (Ali Benjamin), eBook ARC (pub date Feb 2021). A rare five-star review from me on GR and NetGalley.
For fans of ASK AGAIN YES and FLEISHMAN IS IN TROUBLE, Ali Benjamin's THE SMASH-UP is a razor-sharp but deeply heartfelt satire of our contemporary social and political systems, framed as a retelling of Wharton's classic novel, Ethan Frome. Like its original counterpart, THE SMASH-UP is a framed narrative; we begin with an introduction that asks the question that plagues the original Ethan Frome from the very start: What happened? While the answer to that question in Wharton's work is purposefully vague ("a smash-up"), Benjamin's work is driven by answers. What happened? The 2016 election. Harvey Weinstein. MeToo. Police overreach and brutality, Resistance. Bret Kavanaugh. The Women's March. On and on, all these things that happened and are happening as the country tries to remake itself in the wake of all our ugliness rising to the surface. "What happened?" THE SMASH-UP asks. "Well, sit down and I'll tell you."
We follow an unnamed narrator as they drive into Starkfield, Massachusetts, and spot Ethan Frome, who is without a limp but still "hobbled" by a flat tire. The narrator gives Ethan a ride home, and thereafter becomes a one-person Greek chorus of a kind, showing up frequently to uphold the mirror that reflects that which is under the surface of the main action. Once the close third-person narration begins, we're drawn into Ethan's life with documentary filmmaker and activist wife Zenobia (Zo); their hyperactive, Wicked-obsessed daughter, Alex; and their live-in, Millennial, would-be nanny (of a sort), Maddy. Everything is in a state of unrest, from the forever-unfinished home renovation to the country to Alex's attendance at the new-age, ultra-conscious Rainbow Seed School, to Ethan and Zo's marriage. An encounter with the local police throws Zo and her women's activist group, All Them Witches, into the spotlight, and not everyone in Starkfield is happy about it. Meanwhile, Ethan's former marketing agency partner asks him to help make a pending MeToo lawsuit disappear. In the literal and figurative background is Maddy, whose ennui is a challenge and counterpoint to the Fromes' intense attention to every detail of their fractured, fracturing lives.
THE SMASH-UP is a novel of colliding -- who these characters are, what they believe, what they do, how they feel, what they show the world and what they hide -- all of it being forced to the surface by impact after merciless impact. Everything that happens in THE SMASH-UP is just as important as what doesn't; our mysterious narrator from the introduction (whose identity I won't spoil here), says it best: "New ideas, new worlds, new truths, always begin in the negative space. Unlike the groaning heft of What Is, possibility has no mass of its own--no force, no shape or structure, not yet. To most eyes, What Could Be looks like nothing at all. It takes faith to discern this invisible thing, to protect it and tend to it, until the day it comes screaming into the open, startling everyone with the plain fact of itself, a truth that's suddenly clear as day."
The Heiress (Molly Greeley), eBook ARC (pub date Jan 2021). My NetGalley review fails to capture the way I sat on my couch and wept for the duration of the last chapter. Just sayin’.
THE HEIRESS climbs inside Pride and Prejudice the way you slip between the sheets of your own bed, made up with entirely new sheets. This brilliant, compact novel takes as its subject the enigmatic Anne de Bourgh, best known as the cousin Darcy was supposed to marry before Elizabeth Bennet stepped onto the scene. Greeley imagines Anne as an accidental -- or rather, incidental -- laudanum addict, whose treatment with that "remedy" since infancy left her frail and mostly catatonic as she aged. THE HEIRESS follows Anne on a tumultuous journey of self-discovery and becoming that begins with the end of her addiction.
Greeley's writing is deft and authentic, nodding to source material without relying on what readers think they know about Anne's life at Rosings Park. There's a touch of the gothic here, too, as Anne's connection to her land -- hers indeed, since Rosings Park is not entailed -- and the house itself, becomes a critical site of identity-production. Though Anne enjoys somewhat unprecedented independence due to her inheritance, Greeley never loses sight of the way Georgian society shaped, stymied, defined, and limited most women -- or how they flourished in private revolutions despite this.
Readers of THE SEVEN HUSBANDS OF EVELYN HUGO, THE LADY'S GUIDE TO CELESTIAL MECHANICS, and of course, PRIDE AND PREJUDICE, will find THE HEIRESS a triumph.
Luster (Raven Leilani), aBook (narr. Ariel Blake). LUSTER is getting a lot of positive press, and with good reason. Roxane Gay’s brief GR review says it best: “So uncomfortable and stressful and beautiful and haunting and honest and ugly.” Protagonist Edie is anxious and adrift when her anchor drops somewhat of its own accord in the suburban home of her married lover, Eric. The seas there may appear calm but they churn under the surface, where marital, sexual, and racial politics threaten to capsize the appearance of domestic bliss. What ultimately saves Edie -- what keeps her afloat, if I’m really going to beat this metaphor into the ground -- is her identity as an artist, which she interrogates persistently regardless of her mercurial circumstances. 
It’s natural, I think, to draw comparisons to Candice Carty-Williams’ QUEENIE, as these are both novels about young Black women drawing the curtain back on their experience of the world, and delivering the fullness of that experience with honesty of the highest, rawest order. Attempts to place one novel over the other, though, would be remiss; where Queenie’s journey ultimately leads her closer to the refuge of family, Edie’s safe haven is her art -- which is to say, the world is still coming for Edie, and her protection against can be washed away with so much turpentine. 
LUSTER is touted as “darkly comic” and while it most assuredly is that, I also found it deeply heart-wrenching. I felt old reading this, and anxious, and like I wanted to sit Edie down in my kitchen and feed her a nice brisket dinner. There’s some inconsistency around Edie’s age (she’s twenty-three, but often references nostalgia-points that would place her closer to her late 20s or even early 30s), but I just kept thinking about how hard it is to be young and unsure, now more than ever. 
Lady Derring Takes a Lover (Julie Anne Long), aBook (narr. Justine Eyre). This was my first Julie Anne Long novel, and I’m happy to report it was a delight! Delilah and Tristan are fun to watch together -- great chemistry, just enough internal angst to enhance tension without being cloying, and plenty of hot, consensual sex. For me, the difference between an enjoyable historical romance and a snoozer often boils down to the external conflict, and LADY DERRING has it in spades. Delilah and her dead husband’s mistress, Angelique, open a boarding house in a bad part of London, and the goings-on at The Grand Palace on the Thames provide a nice counterpoint to the romance. There’s plenty of fat for Tristan to chew, too, since someone is smuggling cigars into the country, and the king has tasked our hero with finding out precisely who, and how. As always, Justine Eyre’s narration is just this side of too much, but she shines on this recording. I’ve got the second-in-series cued up on my eReader this week, so we’ll see if Long can.... go the distance. I’ll show myself out.
Never Kiss a Duke (Megan Frampton), aBook (narr. Jilly Bond). Another new-to-me author and narrator, and the first in a new series, Hazards of Dukes. I’ll take the second part first: Jilly Bond is a delight! She gets a bit whispery at times -- appropriate times, to be sure, but it was a struggle to hear some of the asides. I also found her transitions to Sebastian’s narration/dialogue rocky at moments -- a sudden, almost comedic drop in register. Once the chapter/POV is up and running, the awkwardness instantly fades, but the transitions were strange for me. Still, she’s excellent, and I hope she narrates the next-in-series. 
To the rest: Fans of Kleypas’ DEVIL IN WINTER gaming hell setting will appreciate the external conflict around Ivy and Sebastian (yes those names are oddly similar to DEVIL’s Evie and Sebastian...a tribute perhaps?!). She is the proprietress of London’s only egalitarian gambling house, and he is her newest employee after having -- oops! -- lost his dukedom. Conflict isn’t as dynamic as I would have hoped, but this was an entertaining listen nonetheless. Hot heat, tumultuous personal histories, quality banter... I’ll be back for the second installment (Tall Duke and Dangerous, Oct 2020).
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arcadeidea · 5 years ago
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The Oregon Trail [1971]
(Content Warning: Cannibalism, Genocide.)
In these early days of gaming, it's hard to walk in a straight line without tripping over "firsts." Looking for the first this or the first that is a hook, it's exciting to uncover, you feel like something recognizable of our present-day condition is emerging from the strange, foreign world of the past. It's almost a lie, though. Most firsts are mere trivia that can stand in the way of actually seeing the work. Most firsts are not self-consciously experimental ideas that caught on, but humble clear outgrowths of a prior tendency almost anachronistic to think of as a first, or are purpose-built innovations to serve a specific need (and sometimes you can point at The First and say that it understood what it was doing better than its successors because it knew best why it existed and then was mindlessly copied... but only sometimes.) If you're looking for some kind of great rupture to hang your hat on, the closer you look the less you see.
The Oregon Trail isn't actually first at much, besides. It's predated in most respects by The Sumerian Game [1964], lost to time, in which You are immersed in a narrative role within an existing historical gameworld and asked to manage resources, for purposes of educating children. It's plausible that our 1971 developers were totally ignorant of it, and thus the "first" as far as they're concerned, and instead drawing on, say, Milton-Bradley's The Game Of Life [1960], seeing as the original design was as a board game. The Sumerian Game is probably even more influential and important than The Oregon Trail, as it inspired Hamurabi [1968] [sic], which was then widely distributed in "learn to code BASIC games" books from 1973 on and from there inspired the whole strategy game genre. We, in the 21st century, recognize The Oregon Trail more though, because of the American Gen X ubiquity of The Oregon Trail [1985], which is as Doom [2016] is to Doom [1993], bringing us 2-for-2 on Id references for the geeks and gamers in the crowd.
It tops Wikipedia's list of the longest-running game franchises, and it's gonna stay there. Hamurabi isn't recognized as The Sumerian Game 2, but a bootleg with its own identity, and similarly you taking the reins of a hypothetical Spacewar 2 or a do-over with spiffy graphics would be a fangame or port or its own thing, not a sequel or remake. They wouldn't carry the imprint of legitimacy that comes from the all-important ownership of the intellectual property. It's the way Oregon Trail's original designer, Don Rawitsch, could take his source code offline in 1971, and then port it from paper as the 1975 version I played with only minor tweaks (one of which we'll address later.) It's the way one of its programmers, Bill Heinemann, can deny even his own son from taking stewardship of the code. It's in the way the Minnesota Educational Computing Consortium can make the 1985 Oregon Trail with none of the original three creators, become a private entity with the money the property made them, then sell their legitimizing rights to The Learning Company, who can sell it to Mattel, who can sell it to Ubisoft, who can then bestow the power to make legitimate Oregon Trail successors to third parties. It's copyright, or even more broadly the conceptual scaffolding of ownership, that franchises can not live without, and it's not ridiculous at all.
The franchise all started with only the noblest of intentions, though, characteristic of that 20th Century digital optimism that necessarily colors early video games. They were going to use computers to educate children. A game is a spicy way to approach this, but not unprecedented; one could say most games are already educational, even if in a given instance all you learn is about the game. So what's its pedagogical approach to history, and how does it fare?
Well, it's unusually gamey for an "edutainment" title. There's no room for those "read some facts" sections divorced from the gameplay we're familiar with from later titles like the Carmen Sandiego series. Instead, like reportedly The Sumerian Game before it, it relies heavily on now-lost paratext (which ultimately functions much the same as the Carmen Sandiego model) for the delivery of historical fact: the 1971 Western Expansion unit curriculum The Oregon Trail game was originally only a small part of. It could have reasonably been implemented within the tight space constraints of a 1970s BASIC mainframe program as, say, a fact- and text-heavy quiz, but instead we got something very gameplay-heavy that was shortly thereafter shorn of that original contextualizing information. As-is, you can hardly poke at the game's factual inaccuracies, because what little is there is accurate. (For instance, the 1985 edition would make the prevalence of dysentery infamous, but on the real Trail, the #1 killer was cholera.) The game we have is a supplement... but if not hard facts, then what does it teach you? Reading, typing?
The game is turn-based, and at the top of every turn it displays your five resources: Food, Ammunition, Clothing, Cash, and Miscelaneous [sic] Supplies, which are things like axles and medicine. Your cash reserves (which always start at the same place) can be used at the nondescript forts you have the chance to stop at on some turns. Food, clothing, and supplies correspond not to any real values like pounds of food but one-to-one with the cash you spent on them. You just have "30 Clothes," which somehow depletes rapidly. It might be meant as the abstract monetary value, but since there's no selling, it's unclear. Run out of clothes or supplies, and you could die at any moment. Run out of food, and you die instantly. Like in The Sumerian Game, you're managing resources through the proxy of numerical abstraction, but unlike it, this is not a game meant to educate you on economics, this is the First Survival Game. In all this, we see the inverse of the priority motivation of Spacewar: managing finite, dwindling resource scarcity instead of pushing hard on the limits of the infinite.
Ammunition, on the other hand, is not directly vital but ridiculously cheap. Pun intended, it's the best bang for your buck. You're thus incentivized to play into the rugged outdoorsy individualist role (unlike later games, there's no indication that you are anything but alone) by hunting for your food, without the fiddly business of coding something like food that goes bad if you just let it sit. When you go to shoot something, be it animals on the hunt or hunting yourself, or hostile "riders," you are dropped from the methodical turn-based world into a real-time action-reflex one, which delivers a jolt of energy to the whole experience. In a stroke of ingenuity within the text-only limitations, you are tasked with typing the word "BANG" quickly and accurately. In the 1978 version, it also changes the word up on you (like it could be "POW") which makes the mechanic even more reminiscent of The Typing Of The Dead [1999]. The metaphor stands clear: your typing skill, quick and accurate, enacts corresponding quick and accurate violence on the computer. The computer will have its revenge, though.
No matter how skilled you are at hunting for your food and managing your resources, you are at the complete mercy of the gameworld. The random events at the end of every turn are perhaps the real star of the show here — definitely an evolution of Spacewar's star, anyway. The wrong random events can bring you from fine to dead in just one turn. It's not fair!
That's the point. The Oregon Trail is not about getting to Oregon. Sure, that's the goal that keeps you going both in and out of character, but really The Oregon Trail is about the losing. The death message is rendered with great ceremony, three separate command prompts on your funeral, just for flavor. Even when you make it to the promised land, you're haunted by the ghosts of your own failure, and the entire time you're on the journey is low-level tension and dread at the imagined fatality lurking under every rock. That's the pedagogical utility of the game that a book or a lecture just doesn't give you: by placing you in the middle of a world model and an unimportant role, it communicates an impression, a feeling of what it was like to live as an ordinary person in the time and place depicted, and that impression is one of a dangerous world, arbitrary enough that you can do everything right and still eat curb. There's a straight line from here to Cart Life [2011]. Why, Oregon Trail is the First Empathy Game! The terminology of the "Empathy Game," if you're unfamiliar or have forgotten, was a bit of a fad genre in mid-2010s among a handful of thinkpiece writers and social scientists, and notably not many actual game designers. It was a genre that post-hoc lumped together titles like the aforementioned Cart Life, Depression Quest [2013], That Dragon, Cancer [2016], and even Spec Ops: The Line [2012]! With the exception of the latter, the sales pitch of the genre was basically that in snubbing traditional concepts like "fun" and "violence" in favor of depicting a minimal-gameplay sad world drawn from the author's deeply personal (and often enough, marginalized) experience, these games would make you a better person; they were good for you, like eating your vegetables. Game designer Anna Anthropy was particularly enraged by cis allies patting themselves on the back in this way for playing her short title Dys4ia [2012], and in response to all this she exhibited The Road To Empathy [2015], which was a pair of her size 13 high heel boots with a pedometer attached, so that people could literally walk a mile in her shoes and try to get the high score. (A scathing Cinderella story.)
I myself am a cis white male living in Oregon's Willamette Valley, cause to worry that when I telnetted in to play the game it would instantly award me victory. I grew up here. I was born too late for Apple IIs preloaded with Oregon Trail in the classrom, but one year in elementary school the teacher put together her own longform, paper-based, team-play Oregon Trail game. My team died trapped by snow in the mountains, and then once I was checked-out and scorched about the loss, the whole class got to learn about the Donner Party, a group of settlers who went into the mountains, got snowed in, and ate each other. That's a harrowing, tragic situation about people at the furthest extremities of humanity, and we didn't get too deep into it, but it wasn't sanitized. Years later, don't know how many, I wondered: why? Not why did it happen, but why was I taught about that as history? Not even that it was gruesome, but it didn't square with my understanding of capital-h History at that time, that it was just such a small story that had immediate effect on nobody outside of the Donner Party themselves. It was just some fucked-up shit that happened once. Trivia. What was I meant to learn? Not to go through the mountains in a covered wagon during winter? No, no, it had to be one of those abstract moral Life Lessons... Was it solemn respect for the dead? The terror of nature, and the weakness of man and our society in the face of it? I've seen it used to make exactly the opposite point, that adversity builds morality and character, which is incredibly stupid but that doesn't mean that wasn't meant as the takeaway.
Writing this now, I think I have figured out that I was being taught about my heritage. It's odd to think of it that way, but it's not out of the ordinary in many cultures to pass down illustrative tales of suffering to the young so they and their example are not forgotten, though. I believe I was meant to associate myself in some continuity with The Donner Party, their inheritors as an Oregonian, as an American, as — to put it sharply — a white person, and truly, I am. The subtext is that the past of hardscrabble living and suffering we underwent to get here (in this case, a literal location, Oregon,) legitimizes our comfortable place now. Likewise, the intention of The Oregon Trail is to get us to identify and empathize with the settler. Both are virtual memory, simulated aggrievement.
Our second game has taken as its subject and theme perhaps one of the few darker and more harrowing subject matters than war: colonialism. Identifying colonialism in games is in vogue right now, but it's currently most commonly leveled as a criticism at let's-call-them-post-Minecraft games in which you are actively engaged in both extracting resources from and changing the environment to suit you, even where there is no colonization on the narrative end. The Oregon Trail is just the opposite, using its resource management purely to emphasize that we are at the whims of our environment, while its narrative framing is colonization. It flinches from the larger truth of what it is depicting in favor of an attempt at systematized monetary verisimilitude that absorbs us.
The Oregon Trail [c. 1847-1869] can be considered a mirror for its rough contemporary, The Trail Of Tears [c. 1830-1850]. Nobody wanted to be on The Trail Of Tears. People were being forcibly relocated from what prosperity they had managed to carve out for themselves into conditions of deliberate impovershment. The mass suffering and death they experienced on the way was, when not maliciously engineered, fully intended, and it did nothing to legitimize their claims to the land they now had. Conversely, the settlers moving far west were doing so entirely voluntarily.(The game starts you in St. Louis, 1847, coincidentally the exact time and place a legally-enforced Mormon exodus began, but this game isn't The Utah Trail.) There's a phrase for that hopeful dream that fundamentally motivated every last Oregonian settler to embark on their painful journey: Manifest Destiny. The land out west is already metaphysically yours, you just have to go out and take it in fact. In period records, what is done to the indigenous people across the continent is described in jarringly passive voice (such as "dying off",) as what are clearly active campaigns of hostility are waged with full intent to exterminate. The suffocating, violent racism of the 1800s United States can not be understated, and yet it is full-on swept under the rug, not just here, but almost everywhere you turn that's not the niche of a serious history for adults. This was an era when even some white slavery abolitionists were only that way because the thought of sharing a nation with any black people, even slaves, so offended their sensibilities.
The Oregon Trail game is, point blank and very straightforwardly, white nationalist propaganda. Now, it's not hate speech! It doesn't come out of the damp basement printing press of a Neo-Nazi, but the cleanliness of the omissions and assumptions and unwarranted romanticism of a standard grade school American History curriculum, and from the noblest of intentions. It's not Custer's Revenge [1982] or The Birth Of A Nation [1915]. In fact, the most major & germane difference (possibly) between the 1971 teletype version and the 1975 one I played is a modulation towards greater racial sensitivity: The random event of hostile "Indians" is scrubbed to "riders." This leaves only friendly Native Americans, which is actually, so I read, broadly historically accurate for what a trail-goer would encounter. The Cayuse War, for example, did start with an attack on a white civilian, but most of the engagement was between military forces. Not to form a bad habit of relying too heavily on author quotes, but here's what programmer Bill Heinemann had to say about it:
I heard from Paul [Dillenberger, fellow Oregon Trail coder] that we needed to eliminate any negative references to Native Americans. Since my generation had grown up on TV cowboy shows, my first reaction was that we were denying a piece of our own history.
Get a load of this honky. He instinctively thought the heritage he needed to pass on to Minnesota schoolchildren was the pulpy good-guy-bad-guy myth of the unrevised Western, masquerading as fact. The Oregon Trail is, in the end, just as much the flippant pop culture fantasia as Spacewar, despite the pretense of fact and education. Thankfully, Mr. Heinemann thoughtfully backtracked on that count, thinking of potential Native American children playing the game. In 2017, lead designer Don Rawitsch even said that he'd like to see a version of The Oregon Trail from the Native American perspective. In 2019, we got exactly that.
When Rivers Were Trails [2019] is the product of almost 50 more years in development in ludic story delivery and edutainment. It's marketed as the Native American response to The Oregon Trail, though it too takes place about 50 years later, in the 1890s. This places it after the end of most direct warfare, save with the Apaches, although Geronimo had already surrendered and you do not visit the American Southwest. Instead, when you are given the choice to resist, it takes the form not of, say, mass armed rebellion, but in community spiritualism and helping negotiate the crooked legal system.
In the story, you wander aimlessly west, away from the traditional lands in Minnesota you can now never return to. Along the way, you meet many Native Americans, who aren't typically so much characters as they are the medium by which facts about the land and history are summarized, ala the Carmen Sandiego model of edutainment referred to earlier. When Rivers Were Trails hews closer to something like a visual novel with minigames, and is nowhere near as interested in systematizing misery as The Oregon Trail. The worst things that directly happen to the player are rare harassment by the Indian Patrol, and there are resources as a nod to The Oregon Trail, here Willpower, Food, and Medicine, and, fittingly enough considering the direct equation of resource-to-cash in the 1970s game, they're used mostly as forms of currency for trading. Other than that, they don't "matter," in that they're super easy to come by living off the land and running out of food or medicine won't kill you. Only running out of spiritual Willpower will, which suggests to me that you're on some metaphoric level a ghost animated by your journey, bearing witness to vignettes of not so much the suffering itself, but the almost-post-apocalyptic aftershocks of great misfortunes and displacements and how various people are holding on or moving on. Don't mistake it for an Empathy Game — it's strictly educational.
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