Freeing myself from the shackles of an organized comic format to get this idea out of my head!! Also, just follow the numbers if the layout is too confusing otherwise, but basically I want Spectra to be Jazz's Nemesis so bad. It just makes sense.
SO: the hypothetical episode's showdown would be them battling, and no Danny, he's already got beef with a packers obsessed billionaire. Now, Spectra's got the high ground with overwhelming power, but she's sloppier and easily irritated because of it! Jazz then outsmarts her, getting her angry enough to make enough mistakes to be corned and canned by the thermos.
Also minor spelling error ugh, meant to put "no one could", not "no could".
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I love that Isabeau is the one to bring up the "what do we do if you die" conversation cause its a very good insight to his character at the very start of the game. Isabeau is practical, smart, and loves everyone dearly and wants to know how to help them when shit goes sideways. He's the one to ask about Bonnie too, which is a delightful read on how he thinks because everyone else shuts that down instantly as a "That wont happen and cant happen" but we see later in the game it can happen which is such a startling thing for a game to do but justifies the foreshadowing of Bonnie can die what do we do if that happens? Isabeau, despite everything, is also the one who gets to the heart of the matter even if its not something must people are willing to talk about. All without it being part of his friendquest, thats just him naturally. Which! Says so much about him and how he is! His character when its not about his relationship with Siffrin is a very intriguing thing because it feels like a very classic hard intellectual stance that's been softened after many years of learning to better communicate healthily with others. A reflection, if you will, of Odile but in a very drastic direction. I find him fascinating and I also want to scoop his brains out and study them under a microscope to see all his little brain thoughts.
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Malleus: -trying to flirt-
YN/MC/Yuu: -clearly confused-
Lilia, the wingman:
YN/MC/Yuu: Oh, why don’t we date first?
Malleus: -happy dragon noises-
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i love the bit from oct 17 2020 when tommy and quackity trapped wilbur in a cobblestone box to keep him from pressing the button... wilbur punching through the blocks with his bare hand to try to get to the button... tommy frantically replacing the block in front of him yelling for quackity to do something... the moment when tommy stops, blocks the exit, and tells wilbur to do it. press the button. but then theyd die with him. quackitys like "wait, wait-" but tommy holds his ground and wilbur. ohh wilbur. "why'd you have to make it so hard?"
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I just saw one of your fave games is What remains of Edith Finch and I’m so happy! I feel like its a lesser known game but i loved playing through it. I’m so happy to know more than just my small friend group know about this game!
Sorry this isn’t a question. Also want to say that you’re art is amazing and the development of the designs is so interesting to see. Also the way you draw intimate scenes have so much emotion to them. I love the Aj and rarity kissing comic so much, you can just feel their love for each other ;w;
Thank you so much!
I highly, highly, highly recommend What Remains of Edith Finch to anyone interested in narrative game experiences/"walking simulators." It's one of those games that was handcrafted with nothing but love. Every room you explore is just... real. The way the light flows in and makes the colors of the living room, the kitchen, the bedrooms glow. Playing the game is like walking through your childhood home as an adult and seeing how the dust clings to everything you once touched. Also genius-level gameplay mechanics, ones that can make you completely empathetic with the character you're embodying or feel completely complacent in their tragedy. It's really not fair to call it a walking simulator because it's so much more and so much smarter than that.Everyone talks about the fish one.
The theme of death and memory and storytelling and the burden of invisible trauma and self-fulfilling prophecies is so affecting too. The ending made me cry.
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