#》. worldbuilding
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prokopetz · 3 days ago
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One of my favourite vices of old-school tabletop RPGs is the tendency to extend their subsystems absurdly beyond the game's intended scope purely to demonstrate forethought or completeness. Like, yes, player characters in your gaslamp fantasy game probably won't range beyond the boroughs of London, but should they for some reason find themselves on the planet Neptune, then by god they'll be able to calculate their social status with whomever they might find there!
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illwilledomen · 1 day ago
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Different Villager Robes
+ some notes on the fashion of other testificate groups.
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frogonamushroom101 · 2 days ago
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so cute such a fun worldbuilding idea
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Mold x calico cats!
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chocodile · 3 days ago
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Amaranthine Magic System PART I: Remedial Magic For Beginners
Okay so… weird starting point, but do you remember these jerks from middle school math class? Function graphs! (I hated these things so much) The simplest possible function is a basic straight line, but by modifying the function, the graphed line can distort and take on all sorts of new shapes.
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Magic is a lot like that.
The best way to describe spellcasting would be “filtering waves of energy”. Imagine a sine wave, oscillating up and down in a simple, predictable pattern. That is magical energy in its default state. It exists as background radiation throughout the whole world and permeates all living things… though some things conduct magic better or worse than others. (Magic has a lot in common with the electromagnetic spectrum in the real world)
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What wizards do when they cast magic is that they amplify and tweak this ambient background energy in just the right way to contort it into a new form (lightning, a shockwave, fire, etc). The core nature of the energy doesn’t really change, but by exaggerating, filtering, and suppressing that oscillating wave in just the right amounts, in just the right places, in just the right order, it can be transformed into something very different than its base form. You could also think of it a bit like a musician playing a wind instrument, modulating the tone by covering and uncovering holes, or a puppetmaster pulling strings of a marionette—you need to deeply understand the physics at play and give each string just the right amount of slack and pull to make it do what you want.
The most common type of magical energy is magic in a neutral, passive state, just sort of existing passively as background radiation. Like the electromagnetic spectrum and gravity, it is deeply intertwined with how life evolved in this world, but also is so innate as to be largely unnoticeable. It is energy without a physical form. However, it can be harnessed and stored, given the right conduit. Under these circumstances it behaves similar to electricity.
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Certain types of physical material are better at holding and manipulating magic than others. Substances that hold or amplify magic work because something about their physical molecular structure bends and filters the magic “waves” in a way that “traps” that energy inside of them, or amplifies the frequency of the waves. Nearly all crystalline structures and precious gems have some sort of magic-amplifying capability, with the best ones being highly prized and fetching crazy prices for large, pure specimens. Skilled Old Kingdom wizards could engineer such gemstones into Catalyst Stones, a special type of battery/amplifier that wizards could use to cast spells beyond their normal limits. Gemstones and crystals have been traditionally associated with wizards for this reason. However, they are far from the only material with a magical affinity—just one of the most easily recognizable.
…Additionally, other materials might have the opposite effect. Iron is well-known for its wizard-subduing properties. Simply being in a room with a large piece of iron makes a wizard feel ill and weakens their powers. Iron manacles and chains are commonly used to imprison criminal wizards. Not only do they aggressively drain magic from the air, matter, and flesh around them, they prevent the hand gestures that might allow a weakened mage to do any magical manipulation at all.
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Magical energy is distributed throughout the world unevenly. Occasionally, the concentration of magic in an area is so high that the environment itself becomes effectively enchanted. A certain range of mountains might be rich in magical ores that have a subtle effect on how water in the region behaves, causing strangely shaped caves and ridges to form in the region. A woodland might be home to a large number of mushrooms that have adapted to make use of magic as a defense mechanism, causing the glen to disorient travelers who walk through it. Magic is infamous for distorting compass readings, too, forcing travelers to carry protective charms to keep their tools usable.
There are all sorts of weird subtle little things like that that can be caused by high concentrations of magic, and magically concentrated areas often have very unique biodiversity that evolved to make use of that specific environment. Discovering, exploring, studying, and documenting these regions is of great interest to many magical scholars (as well as the state interests sometimes backing them, of course).
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Magic can do a lot of weird stuff in Amaranthine, but it isn’t as open-ended as most other types of fantasy magic. Things like turning oneself into a dragon are no more possible than they are in real life (unfortunately for some who may wish otherwise). You can get pretty creative with it, and there are surely techniques yet undiscovered that even Hyden doesn’t know about, but no matter how fancy your spellcasting gets, it’ll always just be “manipulating waves of energy”.
(Part II and Part III coming soon!)
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bedrockfactory · 3 days ago
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Using some references of real animals skulls, I have finally figured out how would a Tharr skull look like! They have a very strong bite force, around 1100 psi, which is comparable to a hyena's bite.
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literaryvein-reblogs · 2 days ago
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Writing Worksheet: Fictional Plant
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FOUND FLORA
Where:
When:
Plants I see:
Plants I smell:
Describe a plant you don't recognise:
Invent a...
Name for it:
Use for it:
History for it:
What's in...
Leaf?
Bloom?
Questions to consider...
Who or what planted this plant?
What does this plant see or sense?
How does this plant get on with its neighbours?
How is this plant adapting to its environment?
What is at the root of this plant?
Who was this plant’s last visitor?
Where are this plant’s parents or progeny?
How did this plant look when it was younger?
Follow this plant through the seasons.
If this plant could talk, what would it tell you?
What makes this plant unique?
Look up the botanical description of this plant.
What makes this plant perfect?
What makes this plant imperfect?
What is this plant’s greatest desire?
What is this plant’s greatest fear?
How does this plant defend itself?
How does this plant deal with adversity?
What will happen after this plant dies?
What is this plant’s favourite memory?
What does this plant think about itself?
How does this plant move?
What do you feel when you touch this plant?
What can this plant sense that you can’t?
How is this plant like you?
What can you learn from this plant?
Source ⚜ More: Worksheets & Templates ⚜ Plot ⚜ Character ⚜ Worldbuilding
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cherubidae · 2 days ago
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Angelic ranks. This isn't entirely to scale, angels tend to be abour 4ft~ and archangels tend to be about 10ft~. I also couldn't fit in the serapth for the time angel line, so I'll post them separately when I get around to it.
The life cycle of an angel is pretty simple- they don't die from old age, so they simply live until they are killed. A new angel will not really have any personality or individuality, but they tend to develop this stuff and change their appearances from the default the longer they live and spend time working on earth.
As for archangels, there's 3 per angelic type (1 for each variant in that type, and 216 total). They are mentors and managers for every angel in their subgroup, and tend to stay in heaven MOST of the time as to not do too much damage to the earth with their amplified power. If an archangel falls, an angel from the same variant is selected to take their place (sort of like bee larvae being selected to be fed royal jelly). All archangels are more humanoid to a degree, however none of them have ever looked the same as their appearance changes to match what values and traits they embodied most strongly. Due to this, when you are looking at religious or historical artwork/literature, you can often tell which archangel is or was in power from the way they are described or drawn. But only an angel could actually tell you more, human accounts tend to be very… vague.
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Here's the OLD 2021 version of this, just for archival and comparison purposes. Different angel type too of course (drive angel).
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filurig · 14 hours ago
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some silly about basilisk eggs
basically all this bs is because basilisks have a long ass development time but still want to raise their young starting with the Nice Seasons.
as it says in the thing, the egg is actually surprisingly packed with the building blocks and nutrients when it is laid, and requires little actual energy investment by the male to sustain it during his period of sole incubation. the female will after conception have hugeeee cravings and basically gorge herself on food in a short amount of time, a lot of that going into the egg. some females may even prepare before conception if they are planning to have eggs that year even earlier. after laying the egg she needs time to recover but with the male being responsible for safekeeping of the egg, she has more time to.
the males are also smaller and more agile, which makes him a better fit for carrying around the egg in a pouch in case of a threat.
if not for this convoluted little thing theyd have to brood on the egg for like almost a year which isnt very Convenient.
there are certain traditions among many basilisk cultures surroudning eggs and stuff seeing as they only lay eggs during the season, and also the eggs differ so drastically when theyre fertile vs not (which probably evolved to ensure they dont waste time trying to incubate a failed egg)
one tradition among the kraksi, which is a smaller and tight knit basilisk community, is for all females who lay unfertile eggs to gift them to females that have laid fertile eggs during an annual little get together to celebrate successful layings if they have happened, or just general celebration/wishes of fertility in the future if they havent happened (in the latter case, everyone just sort of eats eachothers eggs together lol). the eggs are eaten with a big feast intended to help the recently having laid females recuperate, and also prepare their partners for their duty of safekeeping the egg until the cooperative incubation.
oh also when it is time to "lay" the egg for the male, the egg "cord" shuts itself off from the male and "dies" and falls off!
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eyesbetweenthetreetrunks · 2 days ago
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I am drawn to the scavenger. Who shall change you?
Look under the cut to see what meeting your entity is like. Reblog to give a gift to your patron.
The fae: a creature stands before you. Though this street was warm and crowded a few moments ago it is suddenly cold and the people around you look like shadows. The creature begins an antlered shadow with glowing white eyes, but soon its body can be seem, with white blue flesh, and sapphire eyes, and icicles for teeth. What looks like a cloak unfolds from its naked body and you can see massive white wings of a moth. As if it's an act of sacrifice you tell it your true name, a name you didn't even see before, and suddenly you belong to it, for better or worse.
The angel: a radiant entity appears before you. They're bright, like something so hot it would burn you up. But as the light fades, you can see a person in silver armor, perfect yet inhuman like am ancient green statue, their back srouting six wings with blue eyes along them, as the eyes on their head are covered by a mask of two smaller wings. The creature offers their hands and you shake it, as they fly you through the city streets and above the skyscrapers, to the stars above and dimensions beyond, to gods living and dead, across the streets of alien cities and the clouds of dead worlds. And when you return to the earth you can feel something diffrent about you, like there's light in your blood.
The scavenger: below the lights of skyscrapers beyond you, on the dark sands of the beach, you see it crawling twords you. This serpentine creature with countless legs, and a dark black shell, yet a strangely human like face. You think it'll attack or run away, but it just looks at you, egar, and for a momment you stare at eachother. It's legs pass something to eachother and then to you, it's meat but it's shining with all the colors known to the human eye, and a few more. You hold it and it happily looks at you. You take a bite and suddenly you know... you know so very much...
The vampire: she flies down to you on green wings with orange eyespots, but folds them into her back. She looks like a human for a momment, tall and strong, with a black suit over her body, but eyes the color of ruby. For a momment her mouth opens, and it's massive and monstrous, with countless moving parts and fangs. But then it folds back onto something humanoid and she gives you a playful smirk. She cuts her hand and offers you her blood, and when you drink it it tastes so sweet, and makes you feel so good. She hands you the knife and you know to do the same, and when she drinks from your palm it's life the sweetest of kisses.
The djinn: the room wirs around you. If it were not for the fans it would feel like hellfire. For a momment there it darkness, but then the screen before you glows white like smokeless flame. You can sense something inside, something beyond the code. You reach your hand within it, and there's no glass, your hand passess right through until you're in a white void of your own making. You call out, thinking there is nothing at all around you. Yet somehow something calls back, something that knows your name.
The rat king: You see him in an empty subway station. Something dark and distorted, you're not sure if he's man or animal, covered in rags, and singing in the language of the goblins and the orcs. Yet he comes close to you excited. And you can feel his song. He calls for you to come to the train tracks, and let yourself run with the rats and the roaches, where the train will pass over you when it comes, and you'll live forever. When you touch the third rail you don't die, but you'll never be human again.
The lich: the library is strangely bright. Run by skeletons in suits, decorated with gold. There are more books here then you thought were in all the world. There's knowledge here most mortals will never have the change below, all kept safe below the city. You see her, her body doesn't look human, everything has been replaced making her look more like a joining white doll then a being of flesh. Yet she is dead, you can tell that under the porcelain skin she must be dead, she is dead, and there is the tragedy of death in her eyes. You come closer to her, and she places a black rose within your hair...
The demon: You stand in his office and he stands before you, a humanoid being covered in black scales, with red eyes covering his skin. Yet none are on his head, that remains featureless save for two massive horns. Wings on his back nearly surround you. Countless souls line the walls of his office, looking at you, waiting. After you sign your name you give him yours, you can feel it come away for you forever and your eyes grey and your skin pales. But he puts the jar in a special place for you, you're spacial, he can tell there's something about you that he likes.
The mushroom lord: you walk through the darkness of the forest, the furthest from civilization you have ever been. You come upon a part where the trees all seem dead, that even the cryptids won't go near. Mushrooms fill the ground, and white vein like lines are all over the trees. You feel the need to lay down, and you let the moss and the mushrooms and the worms surround you, and let yourself sink into the soil,, and it feels good. It feels so good...
The witch: You can see them in the Cafe next to you, skinny and small, with a sweatshirt over most of their body, and dark glasses over their eyes. They seem powerful though, and though their body looks young they seem ancient, they seem beyond humanity. You talk to them and they tell you things, and secrets, lost gods, things you never knew you didn't know, both beautiful and disturbing. When it's time for them to go they pet your head, and give you their number. You don't know if you should text them, but you have to, you have to see them again, there's something about them that makes you need to know.
The living clothing: you step into it at first, it looked like a puddle yet shining like silver or chrome. But soon it surrounds you, first just your torso, but soon your head, your entire body. But it doesn't feel scary, it feels like you're being held, held by something beyond your understanding. It whispers to you, and you don't know if you should feel like your being eaten alive, or like you're being protected. You can't help but keep walking.
The abyss: the void is before you, blackness beyond blackness, like the color beyond the field of your vision, stands before your eyes. You stare at it, it's nothing yet you're entranced. It stares back...
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translunaryanimus · 14 hours ago
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A Nhâchchech [Naak'kek] hunter shows off typical daywear. The Nhâchchech (weaver) culture is the most prominent culture of the northern polar regions. The Nhâchchech are also sometimes called the Eshtchchonh [Eshtk'kon], or 'pattern folk/pattern people' due to their brightly patterned outfits. Ssereâch [Sareaat], a hunter, displays typical daywear for teens and adults. Garb is conveniently labeled for our sake. More in depth description under the cut.
Ssereâch is wearing a Ghelâmach, a Nhêdchchonh, a pair of Mhshêchchonh, Dhlesfa and Dhlepach, and a Ssamhnhâl. She also wears Ffâpecha and a few Bhearpaf as accessories. A Ghelâmach [Gelaamat] is the skinned, tanned pelt of one or several polar Ghelâ turned into a warm, insulating cloak. Perfect for colder environemnts. Traditionally Ghelâmach are handmade and use real fur, but faux fur dupes can be found in tourist heavy polar cities. Ssereâch's Ghelâmach is split into two parts, with a more typical overcape 'mach' and a separate waist wrapped section sometimes referred to as a Shochghelâ [Shotgelaa], Ghelâ skirt, when worn apart from the mach. Together though, the two piece ensemble is collectively called a Ghelâmach. A Nhêdchchonh [needk'kon], literally 'pattern shirt', is common upper wear following the same vein as Mhshêchchonh. The patterns of a Nhêdchchonh are typically reserved for the collar, sleeves, and bottom border as opposed to trailing up the entire side of the fabric as is common for Mhshêchchonh. The bright blue color of the body fabric is due to the dye of an aquatic plant rather morbidly called Fôlachemhêsh [Fulatemeesh], "Blood Root". This name comes from the plant's tendency to 'bleed' a vibrant blue sap that heavily resembles Chenesht blood when wet, and when dry, can be boiled down to make a liquid pigment.
Mhshêchchonh [msheek'kon], literally 'pattern pants', are common legwear for polar cultures. Their patterned bands traditionally contain information about the individual wearing them such as name, job, and family but can also contain folk stories, poems, or legends, though purely decorative patterns have come into style among younger generations. Ssereâch's Mhshêchchonha have purely decorative patterns.
The patterned borders of Nhêdchchonha and Mhshêchchonha are woven either through the loom weaving method or the more typical card weaving method and made of dyed sinews, braided plant fibers, or spun fur. They can take months to years to complete depending on the complexity of the pattern. Dhle [Dle] is the common word for any sort of hand or foot covering, typically translated as either 'boot' or 'glove' depending on the context for its use. The Dle being worn here are Dhlesfa [Open Dle] on the forelimbs and Dhlepach [Closed Dle] on the hindlimbs. Dhle were near exclusively worn by the Nhâchchech culture prior to the Three Beasts War and the subsequent cultural merger that led to global leaps in technological advancement. Their once niche use as protective coverings from harsh elements became common use as comfortable footwear for walking along the artificial sidewalk pavements and streets of most modern cities.
Ssamhnhâl [Samnal] literally translates to 'bone glasses' [ssamh - glass, nhâl - bone]. Ssamhnhâl are carved from bone and serve as eye protectant from winter storms or harsh light gleaming off of the snow. The primary eyes look through horizontal slits in the bone, while the secondary eyes are shielded by a carved in 'flap' that they can look under or over. Ssereâch's Ssamhnhâl is carved with decorative patterns as well.
Ffâpecha [Faapeta], or 'twin rings', are a common decorative accessory among teens used to show their devotion to one another. Each ring is made of carved bone and sealed together by animal sinews mashed into glue once they've been linked, and typically have the first name or family name of their beloved carved into one, and their own name into the other. Ffâpecha have long been a source of drama and contention among especially young teens, and broken or cracked sets can often be found littered around the grounds of majority teen camps. Bhearpaf [bearpaf/bearpaw] is the general term for any good luck charm taken from an animal and worn on the hunter's person. Bhearpaf literally translates to 'blessing' or 'lucky charm', but is quite often misinterpreted as the english term 'bear paw' when speaking to humans. Shortening the word to Bhear (gift) has not helped the jokes, and has instead spawned a new tradition of gifting carvings, drawings, or anything with images or patterns of earth bears to your chenesht friends during birthdays or other gift-giving holidays.
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bazookaboi · 2 days ago
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Background practice, featuring two Ivilitium aerius.
Probably somewhere in Colorado.
I didn’t give this much thought or time because the weird-ass artblock variant that I have had for… 2 months or so now isn’t letting my mind advance.
I could definitely do better. I must do better! The background only took me 2 hours and 40 minutes.
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heroineimages · 3 days ago
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Interesting!
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Note: Since my old masterlist is getting notes again (and I'm hosting @tbb-appreciation-week this year), I thought it's a good time to release a new version with a lot more resources. If any of you know another site or thing that it's missing from the list, let me know and I'll include it!! [Altho, I'm getting this close 🤏 to the hyperlinks limit on this thing 😆]
Note 2: To avoid tagging the 3 people from whom I got multiple resources repeatedly, I've placed 1-3 asterisks between square brackets after the links, depending on the OP. I give the respective credit to them in a legend at the end of the post.
PLACES / TIME
Interactive Galaxy Map by Henry Bernberg
Map of the Galaxy
List of planets and moons [Wikipedia /needs expanding]
Planet Name Generator 1 [SciFi Ideas]
Planetary System Generator [Donjon]
Tatooine Location References [*]
Various locations Cross-Sections (Jedi Temple, Palp's office, Tipoca City & more) [**]
Republic - Separatist - Hutt space during the Clone Wars
Hyperspace Travel Times (to calculate how much time would take to go from point A to point B within the GFFA)
Standard Calendar and Holidays [including month names!]
Galactic Standard Calendar [wookiepedia // including week day names]
Date converter according to SWTOR [Google sheet]
Dated Star Wars Chronological Order (Movies + live-action shows + animation)
TCW Chronological Timeline by @mauvrix
Estimated date for: shared by @spectres-fulcrum
Partisans' attack on Onderon
Siege of Lasan
CHARACTER DEVELOPMENT
General
Star Wars Name Generator 1 [Donjon]
Star Wars OC flow chart by @thefoodwiththedood
Star Wars Name Generator 2 [FantasyNames]
Star Wars Name Generator 3 [FantasyNames]
MetaHuman [Unreal Engine]
The character creator
Droid Name Generator
Star Wars Randomizer by @aureutr
Character Picrew [Twi-leks, Zabraks, Torgutas and Nautolans] @/megaramikaeli
Jedi
Taking a Closer Look at the Jedi Order in Star Wars Canon [Meta/Reference Guide] [**]
Jedi Order Structure Flowchart by @rileys-nest
Mandalorians
Mandalorian Armor design by MandoCreator
Keepers of the Way (Mandalorian Lore) [*]
Clones
Complete List Of Named Clone Troopers shared by @propheticfire (Organized by Unit)
Clone Creator [MandoCreator]
Clone Picrew
Star Wars Character Templates by SmacksArt [the ULTIMATE battery of template for any human/humanoid original character in any era. From troopers to droids, from Jedi to Sith, from KOTOR to the sequel Trilogy. 100% RECOMMENDED]
Basic Guide to Clone Trooper Armour by @odekiisu
GAR structure summary by @intermundia
The Clone Wars Republic Military Hierarchy Flowcharts [***]
Clone Trooper Lore [*] [Ranks, Culture, Training, Organization, etc.]
Clones and Kamino [*]
The Bad Batch Characters Concept Art shared by @shadowthestoryteller
MISCELLANEOUS
Star Wars Character Age Comparison Chart by @the-yearning-astronaut
Tusken Raiders lore by @snarwor
Materials (fabrics, leathers, silks, plastics, construction, metal composites, etc.)
Materials in Star Wars by marvel_dc_heart_throbs
Star Wars Fashion [*]
Leisure, Art, Musical Instruments, Ethnography [*]
Political and Criminal Organizations in the GFFA [**]
Financial reference about credits by @thecoffeelorian
List of TCW Opening Quotes
Transcripts of all the TCW episodes shared by @book-of-baba-fett
Star Wars Crawl Creator [not exactly writing-related, but just for fun]
HEALTH AND MEDICINE
Canon Medical Lore [*]
Real World reference for Field organizational structure for corpsman (medics) [*]
Kaliida Shoals Medical Center (Republic Haven-class medical station) shared by @clonewarsarchives
GAR Battalion Aid Station [*]
GAR Clone Medic Q/A [*]
More combat medicine, shipboard medicine, veteran issues, and military culture [*]
SHIPS AND VEHICLES
Ship Generator 3D
Ship Name Generator
All Terrain Tactical Enforcer (AT-TE) shared by @stairset
Republic Vessels Reference [*]
Low Altitude Assault Transport/Infantry (LAAT/i) [*]
List of GAR Flagships in the Clone Wars by @meandmyechoes
Layout of the Havoc Marauder
Dimensions of various ships from the Clone Wars [**]
FOOD AND DRINKS
Star Wars Menu Generator
In-Universe Alcoholic beverages
Canon Cocktails (recipes) [*]
Another In-Universe Drinks list shared by @systemic-dreams
Teas in Star Wars by marvel_dc_heart_throbs
Foodstuff [*]
Canon Star Wars Holiday Recipes [*]
Trask Chowder Recipe (from The Mandalorian) [*]
LANGUAGES; PHRASES AND SLANG; VOCABULARY
Languages of the Galaxy [*]
Script of different languages in the GFFA by @lucif-hare-blog
In-Universe phrases and slang [Google sheet]
List of phrases and slang [wookiepedia]
List of equivalents to real-world objects [wookiepidia]
Talk Like a Clone Trooper shared by @archeo-starwars
Aurebesh Translator [Aurebesh.org]
Learning Aurebesh Tools [Aurebesh.org] Reading - Writing.
Mando'a Database [Mando.org]
Mando'a Transcripticon [MandoCreator] (Create your own text in the Mando'a script.)
@project-shereshoy (Blog that collects and posts sources for Mando'a from all over the internet.)
Mando’a Categorized Spreadsheet
Learning Mando'a Tools [MandoCreator] Reading - Writing.
Setting Thesaurus Entry: Spaceport [Writers helping writers]
Fan-created Conlangs
@dai-bendu-conlang (Jedi Culture Explored) (This blog is the home of the Dai Bendu Conlang, invented by the Archive of Our Own Users aroacejoot, @ghostwriterofthemachine, and loosingletters for the Jedi Order in Star Wars.)
Lasana Lexicon by Anath_Tsurugi (fandom lexicon of the Lasat Language)
HELPFUL BLOGS & SITES
The amazing @fox-trot, who not only makes astonishing art and write an amazing fic, she also responds to medical questions and gives all kinds of references for writing medic characters. Check her #medicposting tag and you'll find tons of information. Also check #star wars reference and her art tag while you're at it.
@writebetterstarwars, which seems to be inactive, but there are a bunch of references there.
@howtofightwrite The place to find out how to write a good fight scene.
@scriptmedic no longer active, but it has a great deal of useful information.
@scripttorture for your whump needs. Major trigger warning for all its content.
@sw-anthrobiology A blog dedicated to collecting headcanons about the biology and cultures of Star Wars species.
@archeo-starwars In-universe sources on culture and history.
@clonewarsarchives Resources & Concept Art Blog for The Clone Wars animated series.
Wookiepedia If you don't find something in here, it's probably because it doesn't exist, neither as a canon nor legends reference.
Star Wars Databank: The official Star Wars website's reference guide. All canon.
WRITING IN GENERAL (For those who don't want to die like Stormtroopers)
SlickWrite: Completely free; online. Checks grammar, punctuation, flow, and writing style according to different settings (including fiction writing).
ProWritingAid: [RECOMMENDED] One of the most thorough online proofreader I've ever used. Although when using a free account gives extremely thorough feedback, with +20 different in-depth reports, for only the first 500 words. However, you can earn a premium account license (for a year or for life) if you get 10 or 20 new users signing up for free; (if you wouldn't mind doing so using the link above and help me earn mine, please). The settings allow you to check your writing according to your needs, from general to formal to creative. It has a bonus that you can check depending on the genre you're writing. For example, in creative, you can choose romance or sci-fiction (there are 14 sub-genre in total). And just like google docs, you can share a document, and people can view, comment or edit it too.
LanguageTool: [RECOMMENDED] Another excellent proofreader. It also has a word limit in free accounts, but if you use the add-on for Google Docs, it counts each page as a new document, so hitting the word limit is nearly impossible. It helps you to rewrite a sentence (3 a day), even if it doesn't raise any flags; it's very useful for when your sentence is grammatically correct, but it doesn't feel quite right.
Grammarly, Hemingway Editor: No so great, but they do the basic job.
Legend
[*] Shared by @fox-trot [**] Shared by @gffa [***] Shared by @cacodaemonia.
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blamensir · 2 days ago
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Monastery of St. Blamensir
this is my personal interactive worldbuilding project hosted on neocities which incidentally also feeds my medieval hyperfixation. It is everchanging and I have a lot more stuff planned for it.
if you want to see it: blamensir.neocities.org (please access via desktop)
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extrajigs · 2 days ago
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IMPORTANT LORE for the Abattoirs magic workings! This is the avenue through which those in divine service can attain their all cool magic-y stuff AND more. All this found below the cut!
So basically while magic can be attained and harnessed by an individual since all life is inherently 'magic' in this setting. You need to be taught the method of accessing this ability. Which due to the multiple apocali the world has gone through at this point, this knowledge is pretty much dead. Only those old enough to remember (ie the godly worms of the abattoirs) or those lucky enough to figure it out (certain dragons) can practice individual magic!
All those who operate in service of the gods are working under a NEW system. A funner system! This one involves the end user manipulating the magic gifted to them by their godly worms. Starting with ingesting a small amount of their flesh and soul, followers can use this dedicated portion of the gods to sort of have them cast on demand. So if one wants to manipulate the flesh of their own body, the fleshmancing meat within them knows what to do without bothering the main body. The magic they can perform is very limited though, typically to just the body that the god flesh is housed within. And there are draw backs!
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The biggest one is that the flesh of gods is malignant in nature. When ingested the desired outcome is for the stomach of the newly anointed to be devoured and replaced. This is NOT the norm though. More often than not they will be fully consumed from the inside out! The gods hunger is innate to their very existence, so they can only retain their rational thinking at a certain critical mass of meat. This only applies to our flesh worm though, soul worm is a lot more restrained thankfully. When you have issues on her end you just get booted from your body before things get crazy. So most of the time the flesh wont settle and will just consume all it can!
Now that isn't to say once your stomach is settled you're homefree. Lest we forget these worms are HUNGRY. You need to keep this flesh fed because it is going to eat no matter what. Specifically it craves human flesh because of course it does. It will eat animal and plant matter at well but it's kind of like trying to live off water. Nothing of substance there. Never forget you are made of its favorite food! All it wants is to eat you and make a giant worm from as much meat as it can gather. Which factors into a big plot line during the god's absence.
But as long as you get your meals down then there shouldn't be any issues!
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risurocket · 2 hours ago
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Much needed
In the past fifty years, fantasy’s greatest sin might be its creation of a bland, invariant, faux-Medieval European backdrop. The problem isn’t that every fantasy novel is set in the same place: pick a given book, and it probably deviates somehow. The problem is that the texture of this place gets everywhere.
What’s texture, specifically? Exactly what Elliot says: material culture. Social space. The textiles people use, the jobs they perform, the crops they harvest, the seasons they expect, even the way they construct their names. Fantasy writing doesn’t usually care much about these details, because it doesn’t usually care much about the little people – laborers, full-time mothers, sharecroppers, so on. (The last two books of Earthsea represent LeGuin’s remarkable attack on this tendency in her own writing.) So the fantasy writer defaults – fills in the tough details with the easiest available solution, and moves back to the world-saving, vengeance-seeking, intrigue-knotting narrative. Availability heuristics kick in, and we get another world of feudal serfs hunting deer and eating grains, of Western name constructions and Western social assumptions. (Husband and wife is not the universal historical norm for family structure, for instance.)
Defaulting is the root of a great many evils. Defaulting happens when we don’t think too much about something we write – a character description, a gender dynamic, a textile on display, the weave of the rug. Absent much thought, automaticity, the brain’s subsconscious autopilot, invokes the easiest available prototype – in the case of a gender dynamic, dad will read the paper, and mom will cut the protagonist’s hair. Or, in the case of worldbuilding, we default to the bland fantasy backdrop we know, and thereby reinforce it. It’s not done out of malice, but it’s still done.
The only way to fight this is by thinking about the little stuff. So: I was quite wrong. You do need to worldbuild pretty hard. Worldbuild against the grain, and worldbuild to challenge. Think about the little stuff. You don’t need to position every rain shadow and align every tectonic plate before you start your short story. But you do need to build a base of historical information that disrupts and overturns your implicit assumptions about how societies ‘ordinarily’ work, what they ‘ordinarily’ eat, who they ‘ordinarily’ sleep with. Remember that your slice of life experience is deeply atypical and selective, filtered through a particular culture with particular norms. If you stick to your easy automatic tendencies, you’ll produce sexist, racist writing – because our culture still has sexist, racist tendencies, tendencies we internalize, tendencies we can now even measure and quantify in a laboratory. And you’ll produce narrow writing, writing that generalizes a particular historical moment, its flavors and tongues, to a fantasy world that should be much broader and more varied. Don’t assume that the world you see around you, its structures and systems, is inevitable.
We... need worldbuilding by Seth Dickinson
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